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authormarha <marha@users.sourceforge.net>2012-08-16 14:48:54 +0200
committermarha <marha@users.sourceforge.net>2012-08-16 14:48:54 +0200
commit4aac32998c2b173b84aec0b020aa086fef4b1423 (patch)
tree3ffcb971bcc2f01929f60f8f704996544b69b2e1 /mesalib/src/gallium/auxiliary/util/u_blitter.c
parent9ddf44af81782451cee798e06749ce3067a14a41 (diff)
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libxcb xserver mesa git update 16 Aug 2012
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.c344
1 files changed, 246 insertions, 98 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c
index fa71f25ea..a95e1b535 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c
@@ -81,6 +81,12 @@ struct blitter_context_priv
void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
+ /* FS which outputs one sample from a multisample texture. */
+ void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
+ void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
+ void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
+ void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
+
/* Blend state. */
void *blend_write_color; /**< blend state with writemask of RGBA */
void *blend_keep_color; /**< blend state with writemask of 0 */
@@ -559,7 +565,8 @@ static void get_texcoords(struct pipe_sampler_view *src,
{
struct pipe_resource *tex = src->texture;
unsigned level = src->u.tex.first_level;
- boolean normalized = tex->target != PIPE_TEXTURE_RECT;
+ boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
+ tex->nr_samples <= 1;
if (normalized) {
out[0] = x1 / (float)u_minify(src_width0, level);
@@ -593,7 +600,7 @@ static void set_texcoords_in_vertices(const float coord[4],
static void blitter_set_texcoords(struct blitter_context_priv *ctx,
struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
- unsigned layer,
+ unsigned layer, unsigned sample,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
@@ -630,8 +637,16 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
break;
case PIPE_TEXTURE_2D_ARRAY:
- for (i = 0; i < 4; i++)
- ctx->vertices[i][1][2] = layer; /*r*/
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][1][2] = layer; /*r*/
+ ctx->vertices[i][1][3] = sample; /*q*/
+ }
+ break;
+
+ case PIPE_TEXTURE_2D:
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][1][2] = sample; /*r*/
+ }
break;
default:;
@@ -672,81 +687,149 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
static INLINE
void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
- unsigned tex_target)
+ struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
- assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+ assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
- /* Create the fragment shader on-demand. */
- if (!ctx->fs_texfetch_col[tex_target]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+ if (tex->nr_samples > 1) {
+ void **shader = &ctx->fs_texfetch_col_msaa[tex->target];
- ctx->fs_texfetch_col[tex_target] =
- util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
- }
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+ tex->nr_samples);
+
+ *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
+ }
- return ctx->fs_texfetch_col[tex_target];
+ return *shader;
+ } else {
+ void **shader = &ctx->fs_texfetch_col[tex->target];
+
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
+
+ *shader =
+ util_make_fragment_tex_shader(pipe, tgsi_tex,
+ TGSI_INTERPOLATE_LINEAR);
+ }
+
+ return *shader;
+ }
}
static INLINE
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
- unsigned tex_target)
+ struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
- assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+ assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
- /* Create the fragment shader on-demand. */
- if (!ctx->fs_texfetch_depth[tex_target]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+ if (tex->nr_samples > 1) {
+ void **shader = &ctx->fs_texfetch_depth_msaa[tex->target];
- ctx->fs_texfetch_depth[tex_target] =
- util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+ tex->nr_samples);
+
+ *shader =
+ util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
+ }
+
+ return *shader;
+ } else {
+ void **shader = &ctx->fs_texfetch_depth[tex->target];
+
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
+
+ *shader =
+ util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
+ TGSI_INTERPOLATE_LINEAR);
+ }
- return ctx->fs_texfetch_depth[tex_target];
+ return *shader;
+ }
}
static INLINE
void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
- unsigned tex_target)
+ struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
- assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+ assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
- /* Create the fragment shader on-demand. */
- if (!ctx->fs_texfetch_depthstencil[tex_target]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+ if (tex->nr_samples > 1) {
+ void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target];
- ctx->fs_texfetch_depthstencil[tex_target] =
- util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+ tex->nr_samples);
+
+ *shader =
+ util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
+ }
+
+ return *shader;
+ } else {
+ void **shader = &ctx->fs_texfetch_depthstencil[tex->target];
+
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
- return ctx->fs_texfetch_depthstencil[tex_target];
+ *shader =
+ util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
+ TGSI_INTERPOLATE_LINEAR);
+ }
+
+ return *shader;
+ }
}
static INLINE
void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
- unsigned tex_target)
+ struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
- assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
+ assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
- /* Create the fragment shader on-demand. */
- if (!ctx->fs_texfetch_stencil[tex_target]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
+ if (tex->nr_samples > 1) {
+ void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target];
- ctx->fs_texfetch_stencil[tex_target] =
- util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
+ tex->nr_samples);
+
+ *shader =
+ util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
+ }
+
+ return *shader;
+ } else {
+ void **shader = &ctx->fs_texfetch_stencil[tex->target];
+
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
+
+ *shader =
+ util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
+ TGSI_INTERPOLATE_LINEAR);
+ }
- return ctx->fs_texfetch_stencil[tex_target];
+ return *shader;
+ }
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx)
@@ -879,7 +962,7 @@ void util_blitter_clear(struct blitter_context *blitter,
NULL, NULL);
}
-void util_blitter_clear_depth_custom(struct blitter_context *blitter,
+void util_blitter_custom_clear_depth(struct blitter_context *blitter,
unsigned width, unsigned height,
double depth, void *custom_dsa)
{
@@ -889,10 +972,26 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
}
static
-boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
- unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
+boolean is_overlap(unsigned dstx, unsigned dsty, unsigned dstz,
+ const struct pipe_box *srcbox)
{
- return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
+ struct pipe_box src = *srcbox;
+
+ if (src.width < 0) {
+ src.x += src.width;
+ src.width = -src.width;
+ }
+ if (src.height < 0) {
+ src.y += src.height;
+ src.height = -src.height;
+ }
+ if (src.depth < 0) {
+ src.z += src.depth;
+ src.depth = -src.depth;
+ }
+ return src.x < dstx+src.width && src.x+src.width > dstx &&
+ src.y < dsty+src.height && src.y+src.height > dsty &&
+ src.z < dstz+src.depth && src.z+src.depth > dstz;
}
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
@@ -989,10 +1088,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
- unsigned dst_level,
+ unsigned dst_level, unsigned dst_sample_mask,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- unsigned src_level,
+ unsigned src_level, unsigned src_sample,
const struct pipe_box *srcbox)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
@@ -1012,9 +1111,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
- util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
- srcbox, src->width0, src->height0,
- PIPE_MASK_RGBAZS);
+ util_blitter_copy_texture_view(blitter, dst_view, dst_sample_mask, dstx,
+ dsty, src_view, src_sample, srcbox,
+ src->width0, src->height0, PIPE_MASK_RGBAZS);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
@@ -1022,8 +1121,10 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
void util_blitter_copy_texture_view(struct blitter_context *blitter,
struct pipe_surface *dst,
+ unsigned dst_sample_mask,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
+ unsigned src_sample,
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask)
@@ -1032,8 +1133,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
enum pipe_texture_target src_target = src->texture->target;
- unsigned width = srcbox->width;
- unsigned height = srcbox->height;
+ int abs_width = abs(srcbox->width);
+ int abs_height = abs(srcbox->height);
boolean blit_stencil, blit_depth;
const struct util_format_description *src_desc =
util_format_description(src->format);
@@ -1053,8 +1154,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
/* Sanity checks. */
if (dst->texture == src->texture &&
dst->u.tex.level == src->u.tex.first_level) {
- assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
- dstx, dstx + width, dsty, dsty + height));
+ assert(!is_overlap(dstx, dsty, 0, srcbox));
}
/* XXX should handle 3d regions */
assert(srcbox->depth == 1);
@@ -1077,17 +1177,17 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depthstencil(ctx, src_target));
+ blitter_get_fs_texfetch_depthstencil(ctx, src->texture));
} else if (blit_depth) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depth(ctx, src_target));
+ blitter_get_fs_texfetch_depth(ctx, src->texture));
} else { /* is_stencil */
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_keep_depth_write_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_stencil(ctx, src_target));
+ blitter_get_fs_texfetch_stencil(ctx, src->texture));
}
fb_state.nr_cbufs = 0;
@@ -1096,7 +1196,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, ctx->blend_write_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_col(ctx, src_target));
+ blitter_get_fs_texfetch_col(ctx, src->texture));
fb_state.nr_cbufs = 1;
fb_state.cbufs[0] = dst;
@@ -1127,51 +1227,36 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_framebuffer_state(pipe, &fb_state);
- pipe->set_sample_mask(pipe, ~0);
+ pipe->set_sample_mask(pipe, dst_sample_mask);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
- switch (src_target) {
+ if ((src_target == PIPE_TEXTURE_1D ||
+ src_target == PIPE_TEXTURE_2D ||
+ src_target == PIPE_TEXTURE_RECT) &&
+ src->texture->nr_samples <= 1) {
/* Draw the quad with the draw_rectangle callback. */
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_RECT:
- {
- /* Set texture coordinates. - use a pipe color union
- * for interface purposes.
- * XXX pipe_color_union is a wrong name since we use that to set
- * texture coordinates too.
- */
- union pipe_color_union coord;
- get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
- srcbox->x+width, srcbox->y+height, coord.f);
-
- /* Draw. */
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
- UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
- }
- break;
+ /* Set texture coordinates. - use a pipe color union
+ * for interface purposes.
+ * XXX pipe_color_union is a wrong name since we use that to set
+ * texture coordinates too.
+ */
+ union pipe_color_union coord;
+ get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
+ srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
+
+ /* Draw. */
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+abs_width, dsty+abs_height, 0,
+ UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
+ } else {
/* Draw the quad with the generic codepath. */
- default:
- /* Set texture coordinates. */
- switch (src_target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_CUBE:
- blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
- srcbox->y, srcbox->x,
- srcbox->x + width, srcbox->y + height);
- break;
-
- default:
- assert(0);
- }
-
- blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
- break;
+ blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
+ src_sample,
+ srcbox->x, srcbox->y,
+ srcbox->x + srcbox->width, srcbox->y + srcbox->height);
+ blitter_draw(ctx, dstx, dsty, dstx+abs_width, dsty+abs_height, 0);
}
blitter_restore_vertex_states(ctx);
@@ -1298,6 +1383,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *zsurf,
struct pipe_surface *cbsurf,
+ unsigned sample_mask,
void *dsa_stage, float depth)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
@@ -1333,6 +1419,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
}
fb_state.zsbuf = zsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, sample_mask);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
@@ -1404,3 +1491,64 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
blitter_unset_running_flag(ctx);
pipe_so_target_reference(&so_target, NULL);
}
+
+/* probably radeon specific */
+void util_blitter_custom_resolve_color(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_layer,
+ struct pipe_resource *src,
+ unsigned src_layer,
+ void *custom_blend)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_framebuffer_state fb_state;
+ struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
+
+ blitter_set_running_flag(ctx);
+ blitter_check_saved_vertex_states(ctx);
+ blitter_check_saved_fragment_states(ctx);
+
+ /* bind states */
+ pipe->bind_blend_state(pipe, custom_blend);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+ pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = dst->format;
+ surf_tmpl.u.tex.level = dst_level;
+ surf_tmpl.u.tex.first_layer = dst_layer;
+ surf_tmpl.u.tex.last_layer = dst_layer;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+
+ dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
+
+ surf_tmpl.u.tex.level = 0;
+ surf_tmpl.u.tex.first_layer = src_layer;
+ surf_tmpl.u.tex.last_layer = src_layer;
+
+ srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
+
+ /* set a framebuffer state */
+ fb_state.width = src->width0;
+ fb_state.height = src->height0;
+ fb_state.nr_cbufs = 2;
+ fb_state.cbufs[0] = srcsurf;
+ fb_state.cbufs[1] = dstsurf;
+ fb_state.zsbuf = NULL;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ blitter_set_common_draw_rect_state(ctx);
+ blitter_set_dst_dimensions(ctx, src->width0, src->height0);
+ blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
+ 0, 0, NULL);
+ blitter_restore_fb_state(ctx);
+ blitter_restore_vertex_states(ctx);
+ blitter_restore_fragment_states(ctx);
+ blitter_unset_running_flag(ctx);
+
+ pipe_surface_reference(&srcsurf, NULL);
+ pipe_surface_reference(&dstsurf, NULL);
+}