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authormarha <marha@users.sourceforge.net>2014-04-13 14:24:56 +0200
committermarha <marha@users.sourceforge.net>2014-04-13 14:24:56 +0200
commitd2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed (patch)
tree2a860c9d687826b3cb48facfa21c616e14e69347 /mesalib/src/glsl/link_uniform_blocks.cpp
parentedb5b380994125bf33929ef7dc5a3c456dfbe93b (diff)
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fontconfig libxcb mesa xserver xcb-proto git update 13 Apr 2014
xserver commit 3028ae6c9aa37168e249e0d847b29f8e3efb05b2 libxcb commit 29e419c5840a1eeda3336a0802686ee723dcaab3 libxcb/xcb-proto commit 70fea02b7d90d86e9d3b0dc5b61406bf4c910999 pixman commit 4b76bbfda670f9ede67d0449f3640605e1fc4df0 fontconfig commit f44157c809d280e2a0ce87fb078fc4b278d24a67 mesa commit 936dda08ee6d7b2be2b016bc06780e401088ec13
Diffstat (limited to 'mesalib/src/glsl/link_uniform_blocks.cpp')
-rw-r--r--mesalib/src/glsl/link_uniform_blocks.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/mesalib/src/glsl/link_uniform_blocks.cpp b/mesalib/src/glsl/link_uniform_blocks.cpp
index 72d6c5323..1a0e64318 100644
--- a/mesalib/src/glsl/link_uniform_blocks.cpp
+++ b/mesalib/src/glsl/link_uniform_blocks.cpp
@@ -251,7 +251,17 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
b->array_elements[j]);
blocks[i].Uniforms = &variables[parcel.index];
- blocks[i].Binding = 0;
+
+ /* The GL_ARB_shading_language_420pack spec says:
+ *
+ * "If the binding identifier is used with a uniform block
+ * instanced as an array then the first element of the array
+ * takes the specified block binding and each subsequent
+ * element takes the next consecutive uniform block binding
+ * point."
+ */
+ blocks[i].Binding = (b->has_binding) ? b->binding + j : 0;
+
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing =
gl_uniform_block_packing(block_type->interface_packing);
@@ -269,7 +279,7 @@ link_uniform_blocks(void *mem_ctx,
} else {
blocks[i].Name = ralloc_strdup(blocks, block_type->name);
blocks[i].Uniforms = &variables[parcel.index];
- blocks[i].Binding = 0;
+ blocks[i].Binding = (b->has_binding) ? b->binding : 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing =
gl_uniform_block_packing(block_type->interface_packing);