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authormarha <marha@users.sourceforge.net>2014-10-01 20:47:44 +0200
committermarha <marha@users.sourceforge.net>2014-10-01 20:47:44 +0200
commit30eb28e89e513ba7c04e8424be0cba326a01882b (patch)
treec84d1ffa742ebc6f077abb20a6b80c56ddaea888 /mesalib/src/glsl/link_uniforms.cpp
parent438af0c7d4bf60b408b259c88205ff2193195466 (diff)
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libxtrans pixman fontconfig mesa xserver xkeyboard-config git update 1 Oct 2014
plink 10277 xserver commit d3d845ca9e92f0a2ccde93f4242d7769cfe14164 xkeyboard-config commit 73aa90ce32967747c84a1b5fe32cee329bc3bbcf pixman commit f078727f392bc9f235df916e75634ed87177b9b4 libxtrans commit 7cbad9fe2e61cd9d5caeaf361826a6f4bd320f03 fontconfig commit 1082161ea303cf2bbc13b62a191662984131e820 mesa commit 4f7916ab4f8093fa33519dfa3d08e73b4d35ebe3
Diffstat (limited to 'mesalib/src/glsl/link_uniforms.cpp')
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp36
1 files changed, 1 insertions, 35 deletions
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index 258d279ea..400e13479 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -749,7 +749,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
if (end == NULL)
continue;
- if (l != (end - begin))
+ if ((ptrdiff_t) l != (end - begin))
continue;
if (strncmp(var->name, begin, l) == 0) {
@@ -771,40 +771,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
}
}
-void
-link_assign_uniform_block_offsets(struct gl_shader *shader)
-{
- for (unsigned b = 0; b < shader->NumUniformBlocks; b++) {
- struct gl_uniform_block *block = &shader->UniformBlocks[b];
-
- unsigned offset = 0;
- for (unsigned int i = 0; i < block->NumUniforms; i++) {
- struct gl_uniform_buffer_variable *ubo_var = &block->Uniforms[i];
- const struct glsl_type *type = ubo_var->Type;
-
- unsigned alignment = type->std140_base_alignment(ubo_var->RowMajor);
- unsigned size = type->std140_size(ubo_var->RowMajor);
-
- offset = glsl_align(offset, alignment);
- ubo_var->Offset = offset;
- offset += size;
- }
-
- /* From the GL_ARB_uniform_buffer_object spec:
- *
- * "For uniform blocks laid out according to [std140] rules,
- * the minimum buffer object size returned by the
- * UNIFORM_BLOCK_DATA_SIZE query is derived by taking the
- * offset of the last basic machine unit consumed by the
- * last uniform of the uniform block (including any
- * end-of-array or end-of-structure padding), adding one,
- * and rounding up to the next multiple of the base
- * alignment required for a vec4."
- */
- block->UniformBufferSize = glsl_align(offset, 16);
- }
-}
-
/**
* Scan the program for image uniforms and store image unit access
* information into the gl_shader data structure.