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authormarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
committermarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
commitaaeb8bf497c82efabc4f9b27c319042c0e72d816 (patch)
tree0df2c4a5b027a07dd1e3bf8707c72f25fe71b4f1 /mesalib/src/glsl/link_uniforms.cpp
parentbe6e384aa4b97dc81b88ab5b04328c161828e760 (diff)
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randrproto libfontenc mesa xserver git update 10 Jan 2014
xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad
Diffstat (limited to 'mesalib/src/glsl/link_uniforms.cpp')
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index bda6e4ffb..1c97e1957 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -356,9 +356,9 @@ public:
{
}
- void start_shader(gl_shader_type shader_type)
+ void start_shader(gl_shader_stage shader_type)
{
- assert(shader_type < MESA_SHADER_TYPES);
+ assert(shader_type < MESA_SHADER_STAGES);
this->shader_type = shader_type;
this->shader_samplers_used = 0;
@@ -429,7 +429,7 @@ public:
int ubo_block_index;
int ubo_byte_offset;
bool ubo_row_major;
- gl_shader_type shader_type;
+ gl_shader_stage shader_type;
private:
void handle_samplers(const glsl_type *base_type,
@@ -741,7 +741,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
* glGetUniformLocation.
*/
count_uniform_size uniform_size(prog->UniformHash);
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
@@ -809,11 +809,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
parcel_out_uniform_storage parcel(prog->UniformHash, uniforms, data);
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
- parcel.start_shader((gl_shader_type)i);
+ parcel.start_shader((gl_shader_stage)i);
foreach_list(node, prog->_LinkedShaders[i]->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();