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author | marha <marha@users.sourceforge.net> | 2014-10-12 21:11:32 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-10-12 21:38:35 +0200 |
commit | 1a83b8e49a75e2dab63805de25e384e0e38c27ed (patch) | |
tree | 5280fe2a1bd2ce227e4bce9ce06134986e181de1 /mesalib/src/glsl/link_varyings.cpp | |
parent | 4aea4b223604c589828beb1145875a5fbcc41eed (diff) | |
parent | 9480392b8817f8bfa79cbc694ff039a73fc0a57f (diff) | |
download | vcxsrv-1a83b8e49a75e2dab63805de25e384e0e38c27ed.tar.gz vcxsrv-1a83b8e49a75e2dab63805de25e384e0e38c27ed.tar.bz2 vcxsrv-1a83b8e49a75e2dab63805de25e384e0e38c27ed.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/src/glsl/glsl_symbol_table.h
mesalib/src/mesa/drivers/common/meta_blit.c
xorg-server/dix/dispatch.c
xorg-server/glx/indirect_dispatch.c
xorg-server/glx/indirect_dispatch_swap.c
xorg-server/mi/miexpose.c
Diffstat (limited to 'mesalib/src/glsl/link_varyings.cpp')
-rw-r--r-- | mesalib/src/glsl/link_varyings.cpp | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index a738e2f38..1866ab265 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -1456,7 +1456,22 @@ assign_varying_locations(struct gl_context *ctx, if (var && var->data.mode == ir_var_shader_in && var->data.is_unmatched_generic_inout) { - if (prog->Version <= 120) { + if (prog->IsES) { + /* + * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec: + * + * If the vertex shader declares but doesn't write to a + * varying and the fragment shader declares and reads it, + * is this an error? + * + * RESOLUTION: No. + */ + linker_warning(prog, "%s shader varying %s not written " + "by %s shader\n.", + _mesa_shader_stage_to_string(consumer->Stage), + var->name, + _mesa_shader_stage_to_string(producer->Stage)); + } else if (prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: * * Only those varying variables used (i.e. read) in @@ -1469,7 +1484,6 @@ assign_varying_locations(struct gl_context *ctx, * write the variable for the FS to read it. See * "glsl1-varying read but not written" in piglit. */ - linker_error(prog, "%s shader varying %s not written " "by %s shader\n.", _mesa_shader_stage_to_string(consumer->Stage), |