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authormarha <marha@users.sourceforge.net>2011-09-09 08:40:24 +0200
committermarha <marha@users.sourceforge.net>2011-09-09 08:40:24 +0200
commitf9cf11136d65f20aab4fb6d5fc3ec3c59185a0b4 (patch)
treef64cc9b70b0e0d7212d3b1e64f804a3dbc6cfa3b /mesalib/src/glsl/linker.cpp
parent23a7aebae0a742d94ffe2304357dcc1234a99155 (diff)
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mesa git update 9 sep 2011
Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r--mesalib/src/glsl/linker.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index ba81c59ff..195f58f29 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -262,6 +262,25 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
return false;
}
+ if (prog->Version >= 130) {
+ /* From section 7.1 (Vertex Shader Special Variables) of the
+ * GLSL 1.30 spec:
+ *
+ * "It is an error for a shader to statically write both
+ * gl_ClipVertex and gl_ClipDistance."
+ */
+ find_assignment_visitor clip_vertex("gl_ClipVertex");
+ find_assignment_visitor clip_distance("gl_ClipDistance");
+
+ clip_vertex.run(shader->ir);
+ clip_distance.run(shader->ir);
+ if (clip_vertex.variable_found() && clip_distance.variable_found()) {
+ linker_error(prog, "vertex shader writes to both `gl_ClipVertex' "
+ "and `gl_ClipDistance'\n");
+ return false;
+ }
+ }
+
return true;
}