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authormarha <marha@users.sourceforge.net>2013-06-04 09:07:26 +0200
committermarha <marha@users.sourceforge.net>2013-06-04 09:48:59 +0200
commitfd2b28971a2afbf54b6cb641aa6a2d5e940a1450 (patch)
tree1b103a8b2114125ffa8d79827d931aba3744a0d2 /mesalib/src/glsl
parent62a1ce0583cf41c173f4edb91511430b552e04da (diff)
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xwininfo fontconfig libX11 libXau libXdmcp libXext mesa libXinerama libxcb libxcb/xcb-proto libfontenc pixman xkbcomp mkfontscale xkeyboard-config git update 4 Jun 2013
xserver commit c21344add2fc589df83b29be5831c36a372201bd libxcb commit 9ae84ad187e2ba440c40f44b8eb21c82c2fdbf12 libxcb/xcb-proto commit bdfedfa57a13ff805580cfacafc70f9cc55df363 xkeyboard-config commit dad9ade4e83d1ef5a517fcc4cc9ad3a79b47acce libX11 commit 8496122eb00ce6cd5d2308ee54f64b68c378e455 libXdmcp commit 0b443c1b769b9c9a3b45b4252afe07e18b709ff4 libXext commit d8366afbb0d2e4fbb1e419b1187f490522270bea libfontenc commit 3acba630d8b57084f7e92c15732408711ed5137a libXinerama commit 6e1d1dc328ba8162bba2f4694e7f3c706a1491ff libXau commit 899790011304c4029e15abf410e49ce7cec17e0a xkbcomp commit ed582f4fccd4e23abcfba8b3b03649fea6414f44 pixman commit 2acfac5f8e097ee2ae225d986f981b55d65dd152 mkfontscale commit 19e2cb7c6a3ec2c5b1bc0d24866fa685eef0ee13 xwininfo commit ba0d1b0da21d2dbdd81098ed5778f3792b472e13 fontconfig commit cd9b1033a68816a7acfbba1718ba0aa5888f6ec7 mesa commit 7bafd88c153e395274b632e7eae4bc9fc3aec1d2
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r--mesalib/src/glsl/Makefile.am3
-rw-r--r--mesalib/src/glsl/Makefile.sources5
-rw-r--r--mesalib/src/glsl/ast.h14
-rw-r--r--mesalib/src/glsl/ast_array_index.cpp190
-rw-r--r--mesalib/src/glsl/ast_function.cpp149
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp274
-rw-r--r--mesalib/src/glsl/builtin_variables.cpp33
-rw-r--r--mesalib/src/glsl/glcpp/glcpp-parse.y6
-rw-r--r--mesalib/src/glsl/glcpp/pp.c4
-rw-r--r--mesalib/src/glsl/glsl_parser.yy188
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp15
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.h4
-rw-r--r--mesalib/src/glsl/glsl_symbol_table.cpp84
-rw-r--r--mesalib/src/glsl/glsl_symbol_table.h4
-rw-r--r--mesalib/src/glsl/glsl_types.cpp4
-rw-r--r--mesalib/src/glsl/glsl_types.h3
-rw-r--r--mesalib/src/glsl/ir.cpp16
-rw-r--r--mesalib/src/glsl/ir.h68
-rw-r--r--mesalib/src/glsl/ir_basic_block.cpp2
-rw-r--r--mesalib/src/glsl/ir_constant_expression.cpp185
-rw-r--r--mesalib/src/glsl/ir_optimization.h7
-rw-r--r--mesalib/src/glsl/ir_print_visitor.cpp5
-rw-r--r--mesalib/src/glsl/ir_reader.cpp10
-rw-r--r--mesalib/src/glsl/ir_uniform.h27
-rw-r--r--mesalib/src/glsl/ir_validate.cpp82
-rw-r--r--mesalib/src/glsl/link_interface_blocks.cpp110
-rw-r--r--mesalib/src/glsl/link_uniform_initializers.cpp25
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp126
-rw-r--r--mesalib/src/glsl/link_varyings.cpp69
-rw-r--r--mesalib/src/glsl/linker.cpp28
-rw-r--r--mesalib/src/glsl/linker.h8
-rw-r--r--mesalib/src/glsl/lower_clip_distance.cpp124
-rw-r--r--mesalib/src/glsl/lower_instructions.cpp39
-rw-r--r--mesalib/src/glsl/lower_named_interface_blocks.cpp238
-rw-r--r--mesalib/src/glsl/lower_packed_varyings.cpp8
-rw-r--r--mesalib/src/glsl/lower_vec_index_to_cond_assign.cpp149
-rw-r--r--mesalib/src/glsl/lower_vec_index_to_swizzle.cpp37
-rw-r--r--mesalib/src/glsl/lower_vector_insert.cpp139
-rw-r--r--mesalib/src/glsl/main.cpp4
-rw-r--r--mesalib/src/glsl/opt_algebraic.cpp6
-rw-r--r--mesalib/src/glsl/opt_flip_matrices.cpp122
-rw-r--r--mesalib/src/glsl/opt_if_simplification.cpp27
-rw-r--r--mesalib/src/glsl/program.h7
-rw-r--r--mesalib/src/glsl/ralloc.c8
-rw-r--r--mesalib/src/glsl/standalone_scaffolding.cpp17
-rw-r--r--mesalib/src/glsl/standalone_scaffolding.h17
-rw-r--r--mesalib/src/glsl/test_optpass.cpp14
47 files changed, 2115 insertions, 589 deletions
diff --git a/mesalib/src/glsl/Makefile.am b/mesalib/src/glsl/Makefile.am
index d0e5cd1d0..2bbad3d65 100644
--- a/mesalib/src/glsl/Makefile.am
+++ b/mesalib/src/glsl/Makefile.am
@@ -27,8 +27,7 @@ AM_CPPFLAGS = \
-I$(top_srcdir)/src/mesa/ \
-I$(top_srcdir)/src/glsl/glcpp \
-I$(top_srcdir)/src/gtest/include \
- $(DEFINES) \
- $(API_DEFINES)
+ $(DEFINES)
AM_CFLAGS = $(VISIBILITY_CFLAGS)
AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
diff --git a/mesalib/src/glsl/Makefile.sources b/mesalib/src/glsl/Makefile.sources
index b5282a604..50bad85ad 100644
--- a/mesalib/src/glsl/Makefile.sources
+++ b/mesalib/src/glsl/Makefile.sources
@@ -16,6 +16,7 @@ LIBGLCPP_GENERATED_FILES = \
# libglsl
LIBGLSL_FILES = \
+ $(GLSL_SRCDIR)/ast_array_index.cpp \
$(GLSL_SRCDIR)/ast_expr.cpp \
$(GLSL_SRCDIR)/ast_function.cpp \
$(GLSL_SRCDIR)/ast_to_hir.cpp \
@@ -45,6 +46,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/ir_variable_refcount.cpp \
$(GLSL_SRCDIR)/linker.cpp \
$(GLSL_SRCDIR)/link_functions.cpp \
+ $(GLSL_SRCDIR)/link_interface_blocks.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \
$(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \
@@ -62,12 +64,14 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
$(GLSL_SRCDIR)/lower_noise.cpp \
$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
+ $(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
$(GLSL_SRCDIR)/lower_packing_builtins.cpp \
$(GLSL_SRCDIR)/lower_texture_projection.cpp \
$(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
$(GLSL_SRCDIR)/lower_vector.cpp \
+ $(GLSL_SRCDIR)/lower_vector_insert.cpp \
$(GLSL_SRCDIR)/lower_output_reads.cpp \
$(GLSL_SRCDIR)/lower_ubo_reference.cpp \
$(GLSL_SRCDIR)/opt_algebraic.cpp \
@@ -81,6 +85,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/opt_dead_code_local.cpp \
$(GLSL_SRCDIR)/opt_dead_functions.cpp \
$(GLSL_SRCDIR)/opt_flatten_nested_if_blocks.cpp \
+ $(GLSL_SRCDIR)/opt_flip_matrices.cpp \
$(GLSL_SRCDIR)/opt_function_inlining.cpp \
$(GLSL_SRCDIR)/opt_if_simplification.cpp \
$(GLSL_SRCDIR)/opt_noop_swizzle.cpp \
diff --git a/mesalib/src/glsl/ast.h b/mesalib/src/glsl/ast.h
index f920759d6..f73265bf3 100644
--- a/mesalib/src/glsl/ast.h
+++ b/mesalib/src/glsl/ast.h
@@ -809,9 +809,9 @@ public:
ast_compound_statement *body;
};
-class ast_uniform_block : public ast_node {
+class ast_interface_block : public ast_node {
public:
- ast_uniform_block(ast_type_qualifier layout,
+ ast_interface_block(ast_type_qualifier layout,
const char *instance_name,
ast_expression *array_size)
: layout(layout), block_name(NULL), instance_name(instance_name),
@@ -858,7 +858,17 @@ _mesa_ast_field_selection_to_hir(const ast_expression *expr,
exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+extern ir_rvalue *
+_mesa_ast_array_index_to_hir(void *mem_ctx,
+ struct _mesa_glsl_parse_state *state,
+ ir_rvalue *array, ir_rvalue *idx,
+ YYLTYPE &loc, YYLTYPE &idx_loc);
+
void
emit_function(_mesa_glsl_parse_state *state, ir_function *f);
+extern void
+check_builtin_array_max_size(const char *name, unsigned size,
+ YYLTYPE loc, struct _mesa_glsl_parse_state *state);
+
#endif /* AST_H */
diff --git a/mesalib/src/glsl/ast_array_index.cpp b/mesalib/src/glsl/ast_array_index.cpp
new file mode 100644
index 000000000..4baeb6f9d
--- /dev/null
+++ b/mesalib/src/glsl/ast_array_index.cpp
@@ -0,0 +1,190 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ast.h"
+#include "glsl_types.h"
+#include "ir.h"
+
+ir_rvalue *
+_mesa_ast_array_index_to_hir(void *mem_ctx,
+ struct _mesa_glsl_parse_state *state,
+ ir_rvalue *array, ir_rvalue *idx,
+ YYLTYPE &loc, YYLTYPE &idx_loc)
+{
+ if (!array->type->is_error()
+ && !array->type->is_array()
+ && !array->type->is_matrix()
+ && !array->type->is_vector()) {
+ _mesa_glsl_error(& idx_loc, state,
+ "cannot dereference non-array / non-matrix / "
+ "non-vector");
+ }
+
+ if (!idx->type->is_error()) {
+ if (!idx->type->is_integer()) {
+ _mesa_glsl_error(& idx_loc, state, "array index must be integer type");
+ } else if (!idx->type->is_scalar()) {
+ _mesa_glsl_error(& idx_loc, state, "array index must be scalar");
+ }
+ }
+
+ /* If the array index is a constant expression and the array has a
+ * declared size, ensure that the access is in-bounds. If the array
+ * index is not a constant expression, ensure that the array has a
+ * declared size.
+ */
+ ir_constant *const const_index = idx->constant_expression_value();
+ if (const_index != NULL && idx->type->is_integer()) {
+ const int idx = const_index->value.i[0];
+ const char *type_name = "error";
+ unsigned bound = 0;
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is illegal to declare an array with a size, and then
+ * later (in the same shader) index the same array with an
+ * integral constant expression greater than or equal to the
+ * declared size. It is also illegal to index an array with a
+ * negative constant expression."
+ */
+ if (array->type->is_matrix()) {
+ if (array->type->row_type()->vector_elements <= idx) {
+ type_name = "matrix";
+ bound = array->type->row_type()->vector_elements;
+ }
+ } else if (array->type->is_vector()) {
+ if (array->type->vector_elements <= idx) {
+ type_name = "vector";
+ bound = array->type->vector_elements;
+ }
+ } else {
+ /* glsl_type::array_size() returns 0 for non-array types. This means
+ * that we don't need to verify that the type is an array before
+ * doing the bounds checking.
+ */
+ if ((array->type->array_size() > 0)
+ && (array->type->array_size() <= idx)) {
+ type_name = "array";
+ bound = array->type->array_size();
+ }
+ }
+
+ if (bound > 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be < %u",
+ type_name, bound);
+ } else if (idx < 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be >= 0",
+ type_name);
+ }
+
+ if (array->type->is_array()) {
+ /* If the array is a variable dereference, it dereferences the
+ * whole array, by definition. Use this to get the variable.
+ *
+ * FINISHME: Should some methods for getting / setting / testing
+ * FINISHME: array access limits be added to ir_dereference?
+ */
+ ir_variable *const v = array->whole_variable_referenced();
+ if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
+ v->max_array_access = idx;
+
+ /* Check whether this access will, as a side effect, implicitly
+ * cause the size of a built-in array to be too large.
+ */
+ check_builtin_array_max_size(v->name, idx+1, loc, state);
+ }
+ }
+ } else if (const_index == NULL && array->type->is_array()) {
+ if (array->type->array_size() == 0) {
+ _mesa_glsl_error(&loc, state, "unsized array index must be constant");
+ } else if (array->type->fields.array->is_interface()) {
+ /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
+ *
+ * "All indexes used to index a uniform block array must be
+ * constant integral expressions."
+ */
+ _mesa_glsl_error(&loc, state,
+ "uniform block array index must be constant");
+ } else {
+ /* whole_variable_referenced can return NULL if the array is a
+ * member of a structure. In this case it is safe to not update
+ * the max_array_access field because it is never used for fields
+ * of structures.
+ */
+ ir_variable *v = array->whole_variable_referenced();
+ if (v != NULL)
+ v->max_array_access = array->type->array_size() - 1;
+ }
+
+ /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Samplers aggregated into arrays within a shader (using square
+ * brackets [ ]) can only be indexed with integral constant
+ * expressions [...]."
+ *
+ * This restriction was added in GLSL 1.30. Shaders using earlier
+ * version of the language should not be rejected by the compiler
+ * front-end for using this construct. This allows useful things such
+ * as using a loop counter as the index to an array of samplers. If the
+ * loop in unrolled, the code should compile correctly. Instead, emit a
+ * warning.
+ */
+ if (array->type->element_type()->is_sampler()) {
+ if (!state->is_version(130, 100)) {
+ if (state->es_shader) {
+ _mesa_glsl_warning(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions is optional in %s",
+ state->get_version_string());
+ } else {
+ _mesa_glsl_warning(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions will be forbidden in GLSL 1.30 "
+ "and later");
+ }
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions is forbidden in GLSL 1.30 and "
+ "later");
+ }
+ }
+ }
+
+ /* After performing all of the error checking, generate the IR for the
+ * expression.
+ */
+ if (array->type->is_array()
+ || array->type->is_matrix()) {
+ return new(mem_ctx) ir_dereference_array(array, idx);
+ } else if (array->type->is_vector()) {
+ return new(mem_ctx) ir_expression(ir_binop_vector_extract, array, idx);
+ } else if (array->type->is_error()) {
+ return array;
+ } else {
+ ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx);
+ result->type = glsl_type::error_type;
+
+ return result;
+ }
+}
diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp
index 26f72cf8e..00e0c05dd 100644
--- a/mesalib/src/glsl/ast_function.cpp
+++ b/mesalib/src/glsl/ast_function.cpp
@@ -165,10 +165,18 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
actual->variable_referenced()->name);
return false;
} else if (!actual->is_lvalue()) {
- _mesa_glsl_error(&loc, state,
- "function parameter '%s %s' is not an lvalue",
- mode, formal->name);
- return false;
+ /* Even though ir_binop_vector_extract is not an l-value, let it
+ * slop through. generate_call will handle it correctly.
+ */
+ ir_expression *const expr = ((ir_rvalue *) actual)->as_expression();
+ if (expr == NULL
+ || expr->operation != ir_binop_vector_extract
+ || !expr->operands[0]->is_lvalue()) {
+ _mesa_glsl_error(&loc, state,
+ "function parameter '%s %s' is not an lvalue",
+ mode, formal->name);
+ return false;
+ }
}
}
@@ -178,6 +186,93 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
return true;
}
+static void
+fix_parameter(void *mem_ctx, ir_rvalue *actual, const glsl_type *formal_type,
+ exec_list *before_instructions, exec_list *after_instructions,
+ bool parameter_is_inout)
+{
+ ir_expression *const expr = actual->as_expression();
+
+ /* If the types match exactly and the parameter is not a vector-extract,
+ * nothing needs to be done to fix the parameter.
+ */
+ if (formal_type == actual->type
+ && (expr == NULL || expr->operation != ir_binop_vector_extract))
+ return;
+
+ /* To convert an out parameter, we need to create a temporary variable to
+ * hold the value before conversion, and then perform the conversion after
+ * the function call returns.
+ *
+ * This has the effect of transforming code like this:
+ *
+ * void f(out int x);
+ * float value;
+ * f(value);
+ *
+ * Into IR that's equivalent to this:
+ *
+ * void f(out int x);
+ * float value;
+ * int out_parameter_conversion;
+ * f(out_parameter_conversion);
+ * value = float(out_parameter_conversion);
+ *
+ * If the parameter is an ir_expression of ir_binop_vector_extract,
+ * additional conversion is needed in the post-call re-write.
+ */
+ ir_variable *tmp =
+ new(mem_ctx) ir_variable(formal_type, "inout_tmp", ir_var_temporary);
+
+ before_instructions->push_tail(tmp);
+
+ /* If the parameter is an inout parameter, copy the value of the actual
+ * parameter to the new temporary. Note that no type conversion is allowed
+ * here because inout parameters must match types exactly.
+ */
+ if (parameter_is_inout) {
+ /* Inout parameters should never require conversion, since that would
+ * require an implicit conversion to exist both to and from the formal
+ * parameter type, and there are no bidirectional implicit conversions.
+ */
+ assert (actual->type == formal_type);
+
+ ir_dereference_variable *const deref_tmp_1 =
+ new(mem_ctx) ir_dereference_variable(tmp);
+ ir_assignment *const assignment =
+ new(mem_ctx) ir_assignment(deref_tmp_1, actual);
+ before_instructions->push_tail(assignment);
+ }
+
+ /* Replace the parameter in the call with a dereference of the new
+ * temporary.
+ */
+ ir_dereference_variable *const deref_tmp_2 =
+ new(mem_ctx) ir_dereference_variable(tmp);
+ actual->replace_with(deref_tmp_2);
+
+
+ /* Copy the temporary variable to the actual parameter with optional
+ * type conversion applied.
+ */
+ ir_rvalue *rhs = new(mem_ctx) ir_dereference_variable(tmp);
+ if (actual->type != formal_type)
+ rhs = convert_component(rhs, actual->type);
+
+ ir_rvalue *lhs = actual;
+ if (expr != NULL && expr->operation == ir_binop_vector_extract) {
+ rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
+ expr->operands[0]->type,
+ expr->operands[0]->clone(mem_ctx, NULL),
+ rhs,
+ expr->operands[1]->clone(mem_ctx, NULL));
+ lhs = expr->operands[0]->clone(mem_ctx, NULL);
+ }
+
+ ir_assignment *const assignment_2 = new(mem_ctx) ir_assignment(lhs, rhs);
+ after_instructions->push_tail(assignment_2);
+}
+
/**
* If a function call is generated, \c call_ir will point to it on exit.
* Otherwise \c call_ir will be set to \c NULL.
@@ -218,50 +313,10 @@ generate_call(exec_list *instructions, ir_function_signature *sig,
break;
}
case ir_var_function_out:
- if (actual->type != formal->type) {
- /* To convert an out parameter, we need to create a
- * temporary variable to hold the value before conversion,
- * and then perform the conversion after the function call
- * returns.
- *
- * This has the effect of transforming code like this:
- *
- * void f(out int x);
- * float value;
- * f(value);
- *
- * Into IR that's equivalent to this:
- *
- * void f(out int x);
- * float value;
- * int out_parameter_conversion;
- * f(out_parameter_conversion);
- * value = float(out_parameter_conversion);
- */
- ir_variable *tmp =
- new(ctx) ir_variable(formal->type,
- "out_parameter_conversion",
- ir_var_temporary);
- instructions->push_tail(tmp);
- ir_dereference_variable *deref_tmp_1
- = new(ctx) ir_dereference_variable(tmp);
- ir_dereference_variable *deref_tmp_2
- = new(ctx) ir_dereference_variable(tmp);
- ir_rvalue *converted_tmp
- = convert_component(deref_tmp_1, actual->type);
- ir_assignment *assignment
- = new(ctx) ir_assignment(actual, converted_tmp);
- post_call_conversions.push_tail(assignment);
- actual->replace_with(deref_tmp_2);
- }
- break;
case ir_var_function_inout:
- /* Inout parameters should never require conversion, since that
- * would require an implicit conversion to exist both to and
- * from the formal parameter type, and there are no
- * bidirectional implicit conversions.
- */
- assert (actual->type == formal->type);
+ fix_parameter(ctx, actual, formal->type,
+ instructions, &post_call_conversions,
+ formal->mode == ir_var_function_inout);
break;
default:
assert (!"Illegal formal parameter mode");
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 92065f5b7..e918adeef 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -672,6 +672,30 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
void *ctx = state;
bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+ /* If the assignment LHS comes back as an ir_binop_vector_extract
+ * expression, move it to the RHS as an ir_triop_vector_insert.
+ */
+ if (lhs->ir_type == ir_type_expression) {
+ ir_expression *const expr = lhs->as_expression();
+
+ if (unlikely(expr->operation == ir_binop_vector_extract)) {
+ ir_rvalue *new_rhs =
+ validate_assignment(state, lhs->type, rhs, is_initializer);
+
+ if (new_rhs == NULL) {
+ _mesa_glsl_error(& lhs_loc, state, "type mismatch");
+ return lhs;
+ } else {
+ rhs = new(ctx) ir_expression(ir_triop_vector_insert,
+ expr->operands[0]->type,
+ expr->operands[0],
+ new_rhs,
+ expr->operands[1]);
+ lhs = expr->operands[0]->clone(ctx, NULL);
+ }
+ }
+ }
+
ir_variable *lhs_var = lhs->variable_referenced();
if (lhs_var)
lhs_var->assigned = true;
@@ -904,7 +928,7 @@ get_scalar_boolean_operand(exec_list *instructions,
* If name refers to a builtin array whose maximum allowed size is less than
* size, report an error and return true. Otherwise return false.
*/
-static bool
+void
check_builtin_array_max_size(const char *name, unsigned size,
YYLTYPE loc, struct _mesa_glsl_parse_state *state)
{
@@ -918,7 +942,6 @@ check_builtin_array_max_size(const char *name, unsigned size,
_mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
"be larger than gl_MaxTextureCoords (%u)\n",
state->Const.MaxTextureCoords);
- return true;
} else if (strcmp("gl_ClipDistance", name) == 0
&& size > state->Const.MaxClipPlanes) {
/* From section 7.1 (Vertex Shader Special Variables) of the
@@ -933,9 +956,7 @@ check_builtin_array_max_size(const char *name, unsigned size,
_mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
"be larger than gl_MaxClipDistances (%u)\n",
state->Const.MaxClipPlanes);
- return true;
}
- return false;
}
/**
@@ -1517,172 +1538,11 @@ ast_expression::hir(exec_list *instructions,
op[0] = subexpressions[0]->hir(instructions, state);
op[1] = subexpressions[1]->hir(instructions, state);
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
-
- ir_rvalue *const array = op[0];
-
- result = new(ctx) ir_dereference_array(op[0], op[1]);
-
- /* Do not use op[0] after this point. Use array.
- */
- op[0] = NULL;
-
+ result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
+ loc, index_loc);
- if (error_emitted)
- break;
-
- if (!array->type->is_array()
- && !array->type->is_matrix()
- && !array->type->is_vector()) {
- _mesa_glsl_error(& index_loc, state,
- "cannot dereference non-array / non-matrix / "
- "non-vector");
+ if (result->type->is_error())
error_emitted = true;
- }
-
- if (!op[1]->type->is_integer()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be integer type");
- error_emitted = true;
- } else if (!op[1]->type->is_scalar()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be scalar");
- error_emitted = true;
- }
-
- /* If the array index is a constant expression and the array has a
- * declared size, ensure that the access is in-bounds. If the array
- * index is not a constant expression, ensure that the array has a
- * declared size.
- */
- ir_constant *const const_index = op[1]->constant_expression_value();
- if (const_index != NULL) {
- const int idx = const_index->value.i[0];
- const char *type_name;
- unsigned bound = 0;
-
- if (array->type->is_matrix()) {
- type_name = "matrix";
- } else if (array->type->is_vector()) {
- type_name = "vector";
- } else {
- type_name = "array";
- }
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
- *
- * "It is illegal to declare an array with a size, and then
- * later (in the same shader) index the same array with an
- * integral constant expression greater than or equal to the
- * declared size. It is also illegal to index an array with a
- * negative constant expression."
- */
- if (array->type->is_matrix()) {
- if (array->type->row_type()->vector_elements <= idx) {
- bound = array->type->row_type()->vector_elements;
- }
- } else if (array->type->is_vector()) {
- if (array->type->vector_elements <= idx) {
- bound = array->type->vector_elements;
- }
- } else {
- if ((array->type->array_size() > 0)
- && (array->type->array_size() <= idx)) {
- bound = array->type->array_size();
- }
- }
-
- if (bound > 0) {
- _mesa_glsl_error(& loc, state, "%s index must be < %u",
- type_name, bound);
- error_emitted = true;
- } else if (idx < 0) {
- _mesa_glsl_error(& loc, state, "%s index must be >= 0",
- type_name);
- error_emitted = true;
- }
-
- if (array->type->is_array()) {
- /* If the array is a variable dereference, it dereferences the
- * whole array, by definition. Use this to get the variable.
- *
- * FINISHME: Should some methods for getting / setting / testing
- * FINISHME: array access limits be added to ir_dereference?
- */
- ir_variable *const v = array->whole_variable_referenced();
- if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
- v->max_array_access = idx;
-
- /* Check whether this access will, as a side effect, implicitly
- * cause the size of a built-in array to be too large.
- */
- if (check_builtin_array_max_size(v->name, idx+1, loc, state))
- error_emitted = true;
- }
- }
- } else if (array->type->array_size() == 0) {
- _mesa_glsl_error(&loc, state, "unsized array index must be constant");
- } else if (array->type->is_array()
- && array->type->fields.array->is_interface()) {
- /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
- *
- * "All indexes used to index a uniform block array must be
- * constant integral expressions."
- */
- _mesa_glsl_error(&loc, state,
- "uniform block array index must be constant");
- } else {
- if (array->type->is_array()) {
- /* whole_variable_referenced can return NULL if the array is a
- * member of a structure. In this case it is safe to not update
- * the max_array_access field because it is never used for fields
- * of structures.
- */
- ir_variable *v = array->whole_variable_referenced();
- if (v != NULL)
- v->max_array_access = array->type->array_size() - 1;
- }
- }
-
- /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
- *
- * "Samplers aggregated into arrays within a shader (using square
- * brackets [ ]) can only be indexed with integral constant
- * expressions [...]."
- *
- * This restriction was added in GLSL 1.30. Shaders using earlier version
- * of the language should not be rejected by the compiler front-end for
- * using this construct. This allows useful things such as using a loop
- * counter as the index to an array of samplers. If the loop in unrolled,
- * the code should compile correctly. Instead, emit a warning.
- */
- if (array->type->is_array() &&
- array->type->element_type()->is_sampler() &&
- const_index == NULL) {
-
- if (!state->is_version(130, 100)) {
- if (state->es_shader) {
- _mesa_glsl_warning(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions is optional in %s",
- state->get_version_string());
- } else {
- _mesa_glsl_warning(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions will be forbidden in GLSL 1.30 and "
- "later");
- }
- } else {
- _mesa_glsl_error(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions is forbidden in GLSL 1.30 and "
- "later");
- error_emitted = true;
- }
- }
-
- if (error_emitted)
- result->type = glsl_type::error_type;
break;
}
@@ -1842,6 +1702,9 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
{
unsigned length = 0;
+ if (base == NULL)
+ return glsl_type::error_type;
+
/* From page 19 (page 25) of the GLSL 1.20 spec:
*
* "Only one-dimensional arrays may be declared."
@@ -1894,7 +1757,8 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
"allowed in GLSL ES 1.00.");
}
- return glsl_type::get_array_instance(base, length);
+ const glsl_type *array_type = glsl_type::get_array_instance(base, length);
+ return array_type != NULL ? array_type : glsl_type::error_type;
}
@@ -3365,10 +3229,17 @@ ast_function::hir(exec_list *instructions,
"match prototype", name);
}
- if (is_definition && sig->is_defined) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
+ if (sig->is_defined) {
+ if (is_definition) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
+ } else {
+ /* We just encountered a prototype that exactly matches a
+ * function that's already been defined. This is redundant,
+ * and we should ignore it.
+ */
+ return NULL;
+ }
}
}
} else {
@@ -4149,8 +4020,14 @@ ast_process_structure_or_interface_block(exec_list *instructions,
* blocks. All other types, arrays, and structures
* allowed for uniforms are allowed within a uniform
* block."
+ *
+ * It should be impossible for decl_type to be NULL here. Cases that
+ * might naturally lead to decl_type being NULL, especially for the
+ * is_interface case, will have resulted in compilation having
+ * already halted due to a syntax error.
*/
- const struct glsl_type *field_type = decl_type;
+ const struct glsl_type *field_type =
+ decl_type != NULL ? decl_type : glsl_type::error_type;
if (is_interface && field_type->contains_sampler()) {
YYLTYPE loc = decl_list->get_location();
@@ -4173,12 +4050,15 @@ ast_process_structure_or_interface_block(exec_list *instructions,
field_type = process_array_type(&loc, decl_type, decl->array_size,
state);
}
- fields[i].type = (field_type != NULL)
- ? field_type : glsl_type::error_type;
+ fields[i].type = field_type;
fields[i].name = decl->identifier;
if (qual->flags.q.row_major || qual->flags.q.column_major) {
- if (!field_type->is_matrix() && !field_type->is_record()) {
+ if (!qual->flags.q.uniform) {
+ _mesa_glsl_error(&loc, state,
+ "row_major and column_major can only be "
+ "applied to uniform interface blocks.");
+ } else if (!field_type->is_matrix() && !field_type->is_record()) {
_mesa_glsl_error(&loc, state,
"uniform block layout qualifiers row_major and "
"column_major can only be applied to matrix and "
@@ -4187,6 +4067,12 @@ ast_process_structure_or_interface_block(exec_list *instructions,
validate_matrix_layout_for_type(state, &loc, field_type);
}
+ if (qual->flags.q.uniform && qual->has_interpolation()) {
+ _mesa_glsl_error(&loc, state,
+ "interpolation qualifiers cannot be used "
+ "with uniform interface blocks");
+ }
+
if (field_type->is_matrix() ||
(field_type->is_array() && field_type->fields.array->is_matrix())) {
fields[i].row_major = block_row_major;
@@ -4244,12 +4130,12 @@ ast_struct_specifier::hir(exec_list *instructions,
}
ir_rvalue *
-ast_uniform_block::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ast_interface_block::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc = this->get_location();
- /* The ast_uniform_block has a list of ast_declarator_lists. We
+ /* The ast_interface_block has a list of ast_declarator_lists. We
* need to turn those into ir_variables with an association
* with this uniform block.
*/
@@ -4276,16 +4162,32 @@ ast_uniform_block::hir(exec_list *instructions,
true,
block_row_major);
+ ir_variable_mode var_mode;
+ const char *iface_type_name;
+ if (this->layout.flags.q.in) {
+ var_mode = ir_var_shader_in;
+ iface_type_name = "in";
+ } else if (this->layout.flags.q.out) {
+ var_mode = ir_var_shader_out;
+ iface_type_name = "out";
+ } else if (this->layout.flags.q.uniform) {
+ var_mode = ir_var_uniform;
+ iface_type_name = "uniform";
+ } else {
+ assert(!"interface block layout qualifier not found!");
+ }
+
const glsl_type *block_type =
glsl_type::get_interface_instance(fields,
num_variables,
packing,
this->block_name);
- if (!state->symbols->add_type(block_type->name, block_type)) {
+ if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "Uniform block name `%s' already taken in "
- "the current scope.\n", this->block_name);
+ _mesa_glsl_error(&loc, state, "Interface block `%s' with type `%s' "
+ "already taken in the current scope.\n",
+ this->block_name, iface_type_name);
}
/* Since interface blocks cannot contain statements, it should be
@@ -4309,11 +4211,11 @@ ast_uniform_block::hir(exec_list *instructions,
var = new(state) ir_variable(block_array_type,
this->instance_name,
- ir_var_uniform);
+ var_mode);
} else {
var = new(state) ir_variable(block_type,
this->instance_name,
- ir_var_uniform);
+ var_mode);
}
var->interface_type = block_type;
@@ -4329,7 +4231,7 @@ ast_uniform_block::hir(exec_list *instructions,
ir_variable *var =
new(state) ir_variable(fields[i].type,
ralloc_strdup(state, fields[i].name),
- ir_var_uniform);
+ var_mode);
var->interface_type = block_type;
state->symbols->add_variable(var);
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index b0c7a2035..4bb361c2e 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -39,6 +39,12 @@ generate_ARB_draw_instanced_variables(exec_list *,
struct _mesa_glsl_parse_state *,
bool, _mesa_glsl_parser_targets);
+static void
+generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn,
+ _mesa_glsl_parser_targets target);
+
struct builtin_variable {
enum ir_variable_mode mode;
int slot;
@@ -535,7 +541,7 @@ generate_common_ES_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
state->Const.MaxTextureImageUnits);
add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
- state->Const.MaxFragmentUniformComponents);
+ state->Const.MaxFragmentUniformComponents / 4);
add_uniform(instructions, symtab, "gl_DepthRange",
state->symbols->get_type("gl_DepthRangeParameters"));
@@ -818,6 +824,8 @@ generate_130_vs_variables(exec_list *instructions,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
VARYING_SLOT_CLIP_DIST0);
+ generate_AMD_vertex_shader_layer_variables(instructions, state, false,
+ vertex_shader);
}
@@ -1020,6 +1028,29 @@ generate_ARB_draw_instanced_variables(exec_list *instructions,
}
}
+static void
+generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn,
+ _mesa_glsl_parser_targets target)
+{
+ /* gl_Layer is only available in the vertex shader for the
+ * AMD_vertex_shader_layer extension. It will also be available in the
+ * geometry shader when GLSL 1.50 is supported.
+ */
+ if (target != vertex_shader)
+ return;
+
+ if (state->AMD_vertex_shader_layer_enable) {
+ ir_variable *inst =
+ add_variable(instructions, state->symbols,
+ "gl_Layer", glsl_type::int_type,
+ ir_var_shader_out, VARYING_SLOT_LAYER);
+
+ if (warn)
+ inst->warn_extension = "GL_AMD_vertex_shader_layer";
+ }
+}
static void
generate_ARB_shader_stencil_export_variables(exec_list *instructions,
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y
index 00edbbfbd..81ba04bcc 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.y
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.y
@@ -1236,6 +1236,12 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_texture_query_lod)
add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
+
+ if (extensions->ARB_gpu_shader5)
+ add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
+
+ if (extensions->AMD_vertex_shader_layer)
+ add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
}
}
diff --git a/mesalib/src/glsl/glcpp/pp.c b/mesalib/src/glsl/glcpp/pp.c
index 789f7f941..7e1b6c689 100644
--- a/mesalib/src/glsl/glcpp/pp.c
+++ b/mesalib/src/glsl/glcpp/pp.c
@@ -97,8 +97,10 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
{
ralloc_strncat(&clean, shader,
newline - shader + 1);
- while (collapsed_newlines--)
+ while (collapsed_newlines) {
ralloc_strcat(&clean, "\n");
+ collapsed_newlines--;
+ }
shader = newline + 1;
search_start = shader;
}
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index f52ed9b0a..6e92c2651 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -79,7 +79,7 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
ast_case_label_list *case_label_list;
ast_case_statement *case_statement;
ast_case_statement_list *case_statement_list;
- ast_uniform_block *uniform_block;
+ ast_interface_block *interface_block;
struct {
ast_node *cond;
@@ -115,7 +115,7 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
%token STRUCT VOID_TOK WHILE
%token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
%type <identifier> any_identifier
-%type <uniform_block> instance_name_opt
+%type <interface_block> instance_name_opt
%token <real> FLOATCONSTANT
%token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT
%token <identifier> FIELD_SELECTION
@@ -164,7 +164,8 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
%type <type_qualifier> interpolation_qualifier
%type <type_qualifier> layout_qualifier
%type <type_qualifier> layout_qualifier_id_list layout_qualifier_id
-%type <type_qualifier> uniform_block_layout_qualifier
+%type <type_qualifier> interface_block_layout_qualifier
+%type <type_qualifier> interface_qualifier
%type <type_specifier> type_specifier
%type <type_specifier> type_specifier_no_prec
%type <type_specifier> type_specifier_nonarray
@@ -223,8 +224,8 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
%type <node> declaration
%type <node> declaration_statement
%type <node> jump_statement
-%type <node> uniform_block
-%type <uniform_block> basic_uniform_block
+%type <node> interface_block
+%type <interface_block> basic_interface_block
%type <struct_specifier> struct_specifier
%type <declarator_list> struct_declaration_list
%type <declarator_list> struct_declaration
@@ -784,7 +785,7 @@ declaration:
$3->is_precision_statement = true;
$$ = $3;
}
- | uniform_block
+ | interface_block
{
$$ = $1;
}
@@ -1140,7 +1141,7 @@ layout_qualifier_id:
}
}
- /* See also uniform_block_layout_qualifier. */
+ /* See also interface_block_layout_qualifier. */
if (!$$.flags.i && state->ARB_uniform_buffer_object_enable) {
if (strcmp($1, "std140") == 0) {
$$.flags.q.std140 = 1;
@@ -1211,15 +1212,15 @@ layout_qualifier_id:
"identifier `%s' used\n", $1);
}
}
- | uniform_block_layout_qualifier
+ | interface_block_layout_qualifier
{
$$ = $1;
/* Layout qualifiers for ARB_uniform_buffer_object. */
- if (!state->ARB_uniform_buffer_object_enable) {
+ if ($$.flags.q.uniform && !state->ARB_uniform_buffer_object_enable) {
_mesa_glsl_error(& @1, state,
"#version 140 / GL_ARB_uniform_buffer_object "
"layout qualifier `%s' is used\n", $1);
- } else if (state->ARB_uniform_buffer_object_warn) {
+ } else if ($$.flags.q.uniform && state->ARB_uniform_buffer_object_warn) {
_mesa_glsl_warning(& @1, state,
"#version 140 / GL_ARB_uniform_buffer_object "
"layout qualifier `%s' is used\n", $1);
@@ -1232,7 +1233,7 @@ layout_qualifier_id:
* most qualifiers. See the any_identifier path of
* layout_qualifier_id for the others.
*/
-uniform_block_layout_qualifier:
+interface_block_layout_qualifier:
ROW_MAJOR
{
memset(& $$, 0, sizeof($$));
@@ -1893,14 +1894,14 @@ function_definition:
;
/* layout_qualifieropt is packed into this rule */
-uniform_block:
- basic_uniform_block
+interface_block:
+ basic_interface_block
{
$$ = $1;
}
- | layout_qualifier basic_uniform_block
+ | layout_qualifier basic_interface_block
{
- ast_uniform_block *block = $2;
+ ast_interface_block *block = $2;
if (!block->layout.merge_qualifier(& @1, state, $1)) {
YYERROR;
}
@@ -1908,55 +1909,137 @@ uniform_block:
}
;
-basic_uniform_block:
- UNIFORM NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
+basic_interface_block:
+ interface_qualifier NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
{
- ast_uniform_block *const block = $6;
+ ast_interface_block *const block = $6;
block->block_name = $2;
block->declarations.push_degenerate_list_at_head(& $4->link);
- if (!state->ARB_uniform_buffer_object_enable) {
+ if ($1.flags.q.uniform) {
+ if (!state->ARB_uniform_buffer_object_enable) {
+ _mesa_glsl_error(& @1, state,
+ "#version 140 / GL_ARB_uniform_buffer_object "
+ "required for defining uniform blocks\n");
+ } else if (state->ARB_uniform_buffer_object_warn) {
+ _mesa_glsl_warning(& @1, state,
+ "#version 140 / GL_ARB_uniform_buffer_object "
+ "required for defining uniform blocks\n");
+ }
+ } else {
+ if (state->es_shader || state->language_version < 150) {
+ _mesa_glsl_error(& @1, state,
+ "#version 150 required for using "
+ "interface blocks.\n");
+ }
+ }
+
+ /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
+ * "It is illegal to have an input block in a vertex shader
+ * or an output block in a fragment shader"
+ */
+ if ((state->target == vertex_shader) && $1.flags.q.in) {
_mesa_glsl_error(& @1, state,
- "#version 140 / GL_ARB_uniform_buffer_object "
- "required for defining uniform blocks\n");
- } else if (state->ARB_uniform_buffer_object_warn) {
- _mesa_glsl_warning(& @1, state,
- "#version 140 / GL_ARB_uniform_buffer_object "
- "required for defining uniform blocks\n");
+ "`in' interface block is not allowed for "
+ "a vertex shader\n");
+ } else if ((state->target == fragment_shader) && $1.flags.q.out) {
+ _mesa_glsl_error(& @1, state,
+ "`out' interface block is not allowed for "
+ "a fragment shader\n");
}
/* Since block arrays require names, and both features are added in
* the same language versions, we don't have to explicitly
* version-check both things.
*/
- if (block->instance_name != NULL
- && !(state->language_version == 300 && state->es_shader)) {
- _mesa_glsl_error(& @1, state,
- "#version 300 es required for using uniform "
- "blocks with an instance name\n");
+ if (block->instance_name != NULL) {
+ state->check_version(150, 300, & @1, "interface blocks with "
+ "an instance name are not allowed");
+ }
+
+ unsigned interface_type_mask;
+ struct ast_type_qualifier temp_type_qualifier;
+
+ /* Get a bitmask containing only the in/out/uniform flags, allowing us
+ * to ignore other irrelevant flags like interpolation qualifiers.
+ */
+ temp_type_qualifier.flags.i = 0;
+ temp_type_qualifier.flags.q.uniform = true;
+ temp_type_qualifier.flags.q.in = true;
+ temp_type_qualifier.flags.q.out = true;
+ interface_type_mask = temp_type_qualifier.flags.i;
+
+ /* Get the block's interface qualifier. The interface_qualifier
+ * production rule guarantees that only one bit will be set (and
+ * it will be in/out/uniform).
+ */
+ unsigned block_interface_qualifier = $1.flags.i;
+
+ block->layout.flags.i |= block_interface_qualifier;
+
+ foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
+ ast_type_qualifier& qualifier = member->type->qualifier;
+ if ((qualifier.flags.i & interface_type_mask) == 0) {
+ /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
+ * "If no optional qualifier is used in a member declaration, the
+ * qualifier of the variable is just in, out, or uniform as declared
+ * by interface-qualifier."
+ */
+ qualifier.flags.i |= block_interface_qualifier;
+ } else if ((qualifier.flags.i & interface_type_mask) !=
+ block_interface_qualifier) {
+ /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
+ * "If optional qualifiers are used, they can include interpolation
+ * and storage qualifiers and they must declare an input, output,
+ * or uniform variable consistent with the interface qualifier of
+ * the block."
+ */
+ _mesa_glsl_error(& @1, state,
+ "uniform/in/out qualifier on "
+ "interface block member does not match "
+ "the interface block\n");
+ }
}
$$ = block;
}
;
+interface_qualifier:
+ IN_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.in = 1;
+ }
+ | OUT_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.out = 1;
+ }
+ | UNIFORM
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.uniform = 1;
+ }
+ ;
+
instance_name_opt:
/* empty */
{
- $$ = new(state) ast_uniform_block(*state->default_uniform_qualifier,
+ $$ = new(state) ast_interface_block(*state->default_uniform_qualifier,
NULL,
NULL);
}
| NEW_IDENTIFIER
{
- $$ = new(state) ast_uniform_block(*state->default_uniform_qualifier,
+ $$ = new(state) ast_interface_block(*state->default_uniform_qualifier,
$1,
NULL);
}
| NEW_IDENTIFIER '[' constant_expression ']'
{
- $$ = new(state) ast_uniform_block(*state->default_uniform_qualifier,
+ $$ = new(state) ast_interface_block(*state->default_uniform_qualifier,
$1,
$3);
}
@@ -1965,7 +2048,7 @@ instance_name_opt:
_mesa_glsl_error(& @1, state,
"instance block arrays must be explicitly sized\n");
- $$ = new(state) ast_uniform_block(*state->default_uniform_qualifier,
+ $$ = new(state) ast_interface_block(*state->default_uniform_qualifier,
$1,
NULL);
}
@@ -1984,41 +2067,28 @@ member_list:
}
;
-/* Specifying "uniform" inside of a uniform block is redundant. */
-uniformopt:
- /* nothing */
- | UNIFORM
- ;
-
member_declaration:
- layout_qualifier uniformopt type_specifier struct_declarator_list ';'
+ fully_specified_type struct_declarator_list ';'
{
void *ctx = state;
- ast_fully_specified_type *type = new(ctx) ast_fully_specified_type();
+ ast_fully_specified_type *type = $1;
type->set_location(yylloc);
- type->qualifier = $1;
- type->qualifier.flags.q.uniform = true;
- type->specifier = $3;
- $$ = new(ctx) ast_declarator_list(type);
- $$->set_location(yylloc);
- $$->ubo_qualifiers_valid = true;
-
- $$->declarations.push_degenerate_list_at_head(& $4->link);
- }
- | uniformopt type_specifier struct_declarator_list ';'
- {
- void *ctx = state;
- ast_fully_specified_type *type = new(ctx) ast_fully_specified_type();
- type->set_location(yylloc);
+ if (type->qualifier.flags.q.attribute) {
+ _mesa_glsl_error(& @1, state,
+ "keyword 'attribute' cannot be used with "
+ "interface block member\n");
+ } else if (type->qualifier.flags.q.varying) {
+ _mesa_glsl_error(& @1, state,
+ "keyword 'varying' cannot be used with "
+ "interface block member\n");
+ }
- type->qualifier.flags.q.uniform = true;
- type->specifier = $2;
$$ = new(ctx) ast_declarator_list(type);
$$->set_location(yylloc);
$$->ubo_qualifiers_valid = true;
- $$->declarations.push_degenerate_list_at_head(& $3->link);
+ $$->declarations.push_degenerate_list_at_head(& $2->link);
}
;
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 099229410..c0dd71370 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -93,9 +93,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
- this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
+ this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
- this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
@@ -468,6 +468,8 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
+ EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
+ EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer),
};
#undef EXT
@@ -1202,11 +1204,13 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier,
* \param max_unroll_iterations Maximum number of loop iterations to be
* unrolled. Setting to 0 disables loop
* unrolling.
+ * \param options The driver's preferred shader options.
*/
bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
- unsigned max_unroll_iterations)
+ unsigned max_unroll_iterations,
+ const struct gl_shader_compiler_options *options)
{
GLboolean progress = GL_FALSE;
@@ -1221,6 +1225,10 @@ do_common_optimization(exec_list *ir, bool linked,
progress = opt_flatten_nested_if_blocks(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_copy_propagation_elements(ir) || progress;
+
+ if (options->PreferDP4 && !linked)
+ progress = opt_flip_matrices(ir) || progress;
+
if (linked)
progress = do_dead_code(ir, uniform_locations_assigned) || progress;
else
@@ -1236,6 +1244,7 @@ do_common_optimization(exec_list *ir, bool linked,
progress = do_algebraic(ir) || progress;
progress = do_lower_jumps(ir) || progress;
progress = do_vec_index_to_swizzle(ir) || progress;
+ progress = lower_vector_insert(ir, false) || progress;
progress = do_swizzle_swizzle(ir) || progress;
progress = do_noop_swizzle(ir) || progress;
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h
index 37a47cf9a..89c1a565e 100644
--- a/mesalib/src/glsl/glsl_parser_extras.h
+++ b/mesalib/src/glsl/glsl_parser_extras.h
@@ -288,6 +288,10 @@ struct _mesa_glsl_parse_state {
bool ARB_texture_multisample_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
+ bool ARB_gpu_shader5_enable;
+ bool ARB_gpu_shader5_warn;
+ bool AMD_vertex_shader_layer_enable;
+ bool AMD_vertex_shader_layer_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
diff --git a/mesalib/src/glsl/glsl_symbol_table.cpp b/mesalib/src/glsl/glsl_symbol_table.cpp
index d303430bb..dcc3a1e02 100644
--- a/mesalib/src/glsl/glsl_symbol_table.cpp
+++ b/mesalib/src/glsl/glsl_symbol_table.cpp
@@ -45,13 +45,67 @@ public:
ralloc_free(entry);
}
- symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
- symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {}
- symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {}
+ bool add_interface(const glsl_type *i, enum ir_variable_mode mode)
+ {
+ const glsl_type **dest;
+
+ switch (mode) {
+ case ir_var_uniform:
+ dest = &ibu;
+ break;
+ case ir_var_shader_in:
+ dest = &ibi;
+ break;
+ case ir_var_shader_out:
+ dest = &ibo;
+ break;
+ default:
+ assert(!"Unsupported interface variable mode!");
+ return false;
+ }
+
+ if (*dest != NULL) {
+ return false;
+ } else {
+ *dest = i;
+ return true;
+ }
+ }
+
+ const glsl_type *get_interface(enum ir_variable_mode mode)
+ {
+ switch (mode) {
+ case ir_var_uniform:
+ return ibu;
+ case ir_var_shader_in:
+ return ibi;
+ case ir_var_shader_out:
+ return ibo;
+ default:
+ assert(!"Unsupported interface variable mode!");
+ return NULL;
+ }
+ }
+
+ symbol_table_entry(ir_variable *v) :
+ v(v), f(0), t(0), ibu(0), ibi(0), ibo(0) {}
+ symbol_table_entry(ir_function *f) :
+ v(0), f(f), t(0), ibu(0), ibi(0), ibo(0) {}
+ symbol_table_entry(const glsl_type *t) :
+ v(0), f(0), t(t), ibu(0), ibi(0), ibo(0) {}
+ symbol_table_entry(const glsl_type *t, enum ir_variable_mode mode) :
+ v(0), f(0), t(0), ibu(0), ibi(0), ibo(0)
+ {
+ assert(t->is_interface());
+ add_interface(t, mode);
+ }
ir_variable *v;
ir_function *f;
const glsl_type *t;
+ const glsl_type *ibu;
+ const glsl_type *ibi;
+ const glsl_type *ibo;
};
glsl_symbol_table::glsl_symbol_table()
@@ -122,6 +176,23 @@ bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
}
+bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i,
+ enum ir_variable_mode mode)
+{
+ assert(i->is_interface());
+ symbol_table_entry *entry = get_entry(name);
+ if (entry == NULL) {
+ symbol_table_entry *entry =
+ new(mem_ctx) symbol_table_entry(i, mode);
+ bool add_interface_symbol_result =
+ _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
+ assert(add_interface_symbol_result);
+ return add_interface_symbol_result;
+ } else {
+ return entry->add_interface(i, mode);
+ }
+}
+
bool glsl_symbol_table::add_function(ir_function *f)
{
if (this->separate_function_namespace && name_declared_this_scope(f->name)) {
@@ -156,6 +227,13 @@ const glsl_type *glsl_symbol_table::get_type(const char *name)
return entry != NULL ? entry->t : NULL;
}
+const glsl_type *glsl_symbol_table::get_interface(const char *name,
+ enum ir_variable_mode mode)
+{
+ symbol_table_entry *entry = get_entry(name);
+ return entry != NULL ? entry->get_interface(mode) : NULL;
+}
+
ir_function *glsl_symbol_table::get_function(const char *name)
{
symbol_table_entry *entry = get_entry(name);
diff --git a/mesalib/src/glsl/glsl_symbol_table.h b/mesalib/src/glsl/glsl_symbol_table.h
index 55baebf10..98084c990 100644
--- a/mesalib/src/glsl/glsl_symbol_table.h
+++ b/mesalib/src/glsl/glsl_symbol_table.h
@@ -104,6 +104,8 @@ public:
bool add_variable(ir_variable *v);
bool add_type(const char *name, const glsl_type *t);
bool add_function(ir_function *f);
+ bool add_interface(const char *name, const glsl_type *i,
+ enum ir_variable_mode mode);
/*@}*/
/**
@@ -118,6 +120,8 @@ public:
ir_variable *get_variable(const char *name);
const glsl_type *get_type(const char *name);
ir_function *get_function(const char *name);
+ const glsl_type *get_interface(const char *name,
+ enum ir_variable_mode mode);
/*@}*/
private:
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index 419761a7d..df9c5d36f 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -57,6 +57,7 @@ glsl_type::glsl_type(GLenum gl_type,
length(0)
{
init_ralloc_type_ctx();
+ assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
/* Neither dimension is zero or both dimensions are zero.
*/
@@ -75,6 +76,7 @@ glsl_type::glsl_type(GLenum gl_type,
length(0)
{
init_ralloc_type_ctx();
+ assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
memset(& fields, 0, sizeof(fields));
}
@@ -91,6 +93,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
unsigned int i;
init_ralloc_type_ctx();
+ assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
this->fields.structure = ralloc_array(this->mem_ctx,
glsl_struct_field, length);
@@ -114,6 +117,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
unsigned int i;
init_ralloc_type_ctx();
+ assert(name != NULL);
this->name = ralloc_strdup(this->mem_ctx, name);
this->fields.structure = ralloc_array(this->mem_ctx,
glsl_struct_field, length);
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index 2f3b19f51..31e3dd253 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -132,8 +132,7 @@ struct glsl_type {
/**
* Name of the data type
*
- * This may be \c NULL for anonymous structures, for arrays, or for
- * function types.
+ * Will never be \c NULL.
*/
const char *name;
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp
index 05b77da2c..dad58deeb 100644
--- a/mesalib/src/glsl/ir.cpp
+++ b/mesalib/src/glsl/ir.cpp
@@ -399,6 +399,10 @@ ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1)
this->type = op0->type;
break;
+ case ir_binop_vector_extract:
+ this->type = op0->type->get_scalar_type();
+ break;
+
default:
assert(!"not reached: missing automatic type setup for ir_expression");
this->type = glsl_type::float_type;
@@ -419,7 +423,7 @@ ir_expression::get_num_operands(ir_expression_operation op)
if (op <= ir_last_triop)
return 3;
- if (op == ir_quadop_vector)
+ if (op <= ir_last_quadop)
return 4;
assert(false);
@@ -477,6 +481,10 @@ static const char *const operator_strs[] = {
"unpackHalf2x16",
"unpackHalf2x16_split_x",
"unpackHalf2x16_split_y",
+ "bitfield_reverse",
+ "bit_count",
+ "find_msb",
+ "find_lsb",
"noise",
"+",
"-",
@@ -504,8 +512,14 @@ static const char *const operator_strs[] = {
"max",
"pow",
"packHalf2x16_split",
+ "bfm",
"ubo_load",
+ "vector_extract",
"lrp",
+ "bfi",
+ "bitfield_extract",
+ "vector_insert",
+ "bitfield_insert",
"vector",
};
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index 0c3e39979..6d4150136 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -131,6 +131,7 @@ public:
virtual class ir_swizzle * as_swizzle() { return NULL; }
virtual class ir_constant * as_constant() { return NULL; }
virtual class ir_discard * as_discard() { return NULL; }
+ virtual class ir_jump * as_jump() { return NULL; }
/*@}*/
protected:
@@ -273,7 +274,8 @@ enum ir_variable_mode {
ir_var_function_inout,
ir_var_const_in, /**< "in" param that must be a constant expression */
ir_var_system_value, /**< Ex: front-face, instance-id, etc. */
- ir_var_temporary /**< Temporary variable generated during compilation. */
+ ir_var_temporary, /**< Temporary variable generated during compilation. */
+ ir_var_mode_count /**< Number of variable modes */
};
/**
@@ -1031,6 +1033,16 @@ enum ir_expression_operation {
ir_unop_unpack_half_2x16_split_y,
/*@}*/
+ /**
+ * \name Bit operations, part of ARB_gpu_shader5.
+ */
+ /*@{*/
+ ir_unop_bitfield_reverse,
+ ir_unop_bit_count,
+ ir_unop_find_msb,
+ ir_unop_find_lsb,
+ /*@}*/
+
ir_unop_noise,
/**
@@ -1107,6 +1119,15 @@ enum ir_expression_operation {
/*@}*/
/**
+ * \name First half of a lowered bitfieldInsert() operation.
+ *
+ * \see lower_instructions::bitfield_insert_to_bfm_bfi
+ */
+ /*@{*/
+ ir_binop_bfm,
+ /*@}*/
+
+ /**
* Load a value the size of a given GLSL type from a uniform block.
*
* operand0 is the ir_constant uniform block index in the linked shader.
@@ -1115,20 +1136,55 @@ enum ir_expression_operation {
ir_binop_ubo_load,
/**
+ * Extract a scalar from a vector
+ *
+ * operand0 is the vector
+ * operand1 is the index of the field to read from operand0
+ */
+ ir_binop_vector_extract,
+
+ /**
* A sentinel marking the last of the binary operations.
*/
- ir_last_binop = ir_binop_ubo_load,
+ ir_last_binop = ir_binop_vector_extract,
ir_triop_lrp,
/**
+ * \name Second half of a lowered bitfieldInsert() operation.
+ *
+ * \see lower_instructions::bitfield_insert_to_bfm_bfi
+ */
+ /*@{*/
+ ir_triop_bfi,
+ /*@}*/
+
+ ir_triop_bitfield_extract,
+
+ /**
+ * Generate a value with one field of a vector changed
+ *
+ * operand0 is the vector
+ * operand1 is the value to write into the vector result
+ * operand2 is the index in operand0 to be modified
+ */
+ ir_triop_vector_insert,
+
+ /**
* A sentinel marking the last of the ternary operations.
*/
- ir_last_triop = ir_triop_lrp,
+ ir_last_triop = ir_triop_vector_insert,
+
+ ir_quadop_bitfield_insert,
ir_quadop_vector,
/**
+ * A sentinel marking the last of the ternary operations.
+ */
+ ir_last_quadop = ir_quadop_vector,
+
+ /**
* A sentinel marking the last of all operations.
*/
ir_last_opcode = ir_quadop_vector
@@ -1297,6 +1353,12 @@ protected:
{
ir_type = ir_type_unset;
}
+
+public:
+ virtual ir_jump *as_jump()
+ {
+ return this;
+ }
};
class ir_return : public ir_jump {
diff --git a/mesalib/src/glsl/ir_basic_block.cpp b/mesalib/src/glsl/ir_basic_block.cpp
index 86e0cf795..2cbc682d4 100644
--- a/mesalib/src/glsl/ir_basic_block.cpp
+++ b/mesalib/src/glsl/ir_basic_block.cpp
@@ -77,7 +77,7 @@ void call_for_basic_blocks(exec_list *instructions,
callback(leader, ir, data);
leader = NULL;
call_for_basic_blocks(&ir_loop->body_instructions, callback, data);
- } else if (ir->as_return() || ir->as_call()) {
+ } else if (ir->as_jump() || ir->as_call()) {
callback(leader, ir, data);
leader = NULL;
} else if ((ir_function = ir->as_function())) {
diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp
index c09e56a3d..0a725b45b 100644
--- a/mesalib/src/glsl/ir_constant_expression.cpp
+++ b/mesalib/src/glsl/ir_constant_expression.cpp
@@ -391,9 +391,17 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
}
if (op[1] != NULL)
- assert(op[0]->type->base_type == op[1]->type->base_type ||
- this->operation == ir_binop_lshift ||
- this->operation == ir_binop_rshift);
+ switch (this->operation) {
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ case ir_binop_vector_extract:
+ case ir_triop_bitfield_extract:
+ break;
+
+ default:
+ assert(op[0]->type->base_type == op[1]->type->base_type);
+ break;
+ }
bool op0_scalar = op[0]->type->is_scalar();
bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
@@ -1230,6 +1238,29 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
}
break;
+ case ir_binop_vector_extract: {
+ const int c = CLAMP(op[1]->value.i[0], 0,
+ (int) op[0]->type->vector_elements - 1);
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[0] = op[0]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[0] = op[0]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[0] = op[0]->value.f[c];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[0] = op[0]->value.b[c];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ }
+
case ir_binop_bit_xor:
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
@@ -1248,6 +1279,102 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
}
break;
+ case ir_unop_bitfield_reverse:
+ /* http://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious */
+ for (unsigned c = 0; c < components; c++) {
+ unsigned int v = op[0]->value.u[c]; // input bits to be reversed
+ unsigned int r = v; // r will be reversed bits of v; first get LSB of v
+ int s = sizeof(v) * CHAR_BIT - 1; // extra shift needed at end
+
+ for (v >>= 1; v; v >>= 1) {
+ r <<= 1;
+ r |= v & 1;
+ s--;
+ }
+ r <<= s; // shift when v's highest bits are zero
+
+ data.u[c] = r;
+ }
+ break;
+
+ case ir_unop_bit_count:
+ for (unsigned c = 0; c < components; c++) {
+ unsigned count = 0;
+ unsigned v = op[0]->value.u[c];
+
+ for (; v; count++) {
+ v &= v - 1;
+ }
+ data.u[c] = count;
+ }
+ break;
+
+ case ir_unop_find_msb:
+ for (unsigned c = 0; c < components; c++) {
+ int v = op[0]->value.i[c];
+
+ if (v == 0 || (op[0]->type->base_type == GLSL_TYPE_INT && v == -1))
+ data.i[c] = -1;
+ else {
+ int count = 0;
+ int top_bit = op[0]->type->base_type == GLSL_TYPE_UINT
+ ? 0 : v & (1 << 31);
+
+ while (((v & (1 << 31)) == top_bit) && count != 32) {
+ count++;
+ v <<= 1;
+ }
+
+ data.i[c] = 31 - count;
+ }
+ }
+ break;
+
+ case ir_unop_find_lsb:
+ for (unsigned c = 0; c < components; c++) {
+ if (op[0]->value.i[c] == 0)
+ data.i[c] = -1;
+ else {
+ unsigned pos = 0;
+ unsigned v = op[0]->value.u[c];
+
+ for (; !(v & 1); v >>= 1) {
+ pos++;
+ }
+ data.u[c] = pos;
+ }
+ }
+ break;
+
+ case ir_triop_bitfield_extract: {
+ int offset = op[1]->value.i[0];
+ int bits = op[2]->value.i[0];
+
+ for (unsigned c = 0; c < components; c++) {
+ if (bits == 0)
+ data.u[c] = 0;
+ else if (offset < 0 || bits < 0)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else if (offset + bits > 32)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else {
+ if (op[0]->type->base_type == GLSL_TYPE_INT) {
+ /* int so that the right shift will sign-extend. */
+ int value = op[0]->value.i[c];
+ value <<= 32 - bits - offset;
+ value >>= 32 - bits;
+ data.i[c] = value;
+ } else {
+ unsigned value = op[0]->value.u[c];
+ value <<= 32 - bits - offset;
+ value >>= 32 - bits;
+ data.u[c] = value;
+ }
+ }
+ }
+ break;
+ }
+
case ir_triop_lrp: {
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
@@ -1261,6 +1388,58 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
break;
}
+ case ir_triop_vector_insert: {
+ const unsigned idx = op[2]->value.u[0];
+
+ memcpy(&data, &op[0]->value, sizeof(data));
+
+ switch (this->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[idx] = op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[idx] = op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[idx] = op[1]->value.f[0];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[idx] = op[1]->value.b[0];
+ break;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+ break;
+ }
+
+ case ir_quadop_bitfield_insert: {
+ int offset = op[2]->value.i[0];
+ int bits = op[3]->value.i[0];
+
+ for (unsigned c = 0; c < components; c++) {
+ if (bits == 0)
+ data.u[c] = op[0]->value.u[c];
+ else if (offset < 0 || bits < 0)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else if (offset + bits > 32)
+ data.u[c] = 0; /* Undefined, per spec. */
+ else {
+ unsigned insert_mask = ((1 << bits) - 1) << offset;
+
+ unsigned insert = op[1]->value.u[c];
+ insert <<= offset;
+ insert &= insert_mask;
+
+ unsigned base = op[0]->value.u[c];
+ base &= ~insert_mask;
+
+ data.u[c] = base | insert;
+ }
+ }
+ break;
+ }
+
case ir_quadop_vector:
for (unsigned c = 0; c < this->type->vector_elements; c++) {
switch (this->type->base_type) {
diff --git a/mesalib/src/glsl/ir_optimization.h b/mesalib/src/glsl/ir_optimization.h
index a8885d722..d38d5e303 100644
--- a/mesalib/src/glsl/ir_optimization.h
+++ b/mesalib/src/glsl/ir_optimization.h
@@ -37,6 +37,7 @@
#define MOD_TO_FRACT 0x20
#define INT_DIV_TO_MUL_RCP 0x40
#define LRP_TO_ARITH 0x80
+#define BITFIELD_INSERT_TO_BFM_BFI 0x100
/**
* \see class lower_packing_builtins_visitor
@@ -65,7 +66,8 @@ enum lower_packing_builtins_op {
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
- unsigned max_unroll_iterations);
+ unsigned max_unroll_iterations,
+ const struct gl_shader_compiler_options *options);
bool do_algebraic(exec_list *instructions);
bool do_constant_folding(exec_list *instructions);
@@ -78,6 +80,7 @@ bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
bool do_dead_code_local(exec_list *instructions);
bool do_dead_code_unlinked(exec_list *instructions);
bool do_dead_functions(exec_list *instructions);
+bool opt_flip_matrices(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
bool do_lower_texture_projection(exec_list *instructions);
@@ -106,6 +109,8 @@ void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
void lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
gl_shader *shader);
+bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
+void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp
index 597d2813f..f01019c98 100644
--- a/mesalib/src/glsl/ir_print_visitor.cpp
+++ b/mesalib/src/glsl/ir_print_visitor.cpp
@@ -24,6 +24,7 @@
#include "ir_print_visitor.h"
#include "glsl_types.h"
#include "glsl_parser_extras.h"
+#include "main/macros.h"
#include "program/hash_table.h"
static void print_type(const glsl_type *t);
@@ -149,7 +150,9 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const mode[] = { "", "uniform ", "shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };
- const char *const interp[] = { "", "flat", "noperspective" };
+ STATIC_ASSERT(ARRAY_SIZE(mode) == ir_var_mode_count);
+ const char *const interp[] = { "", "smooth", "flat", "noperspective" };
+ STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);
printf("(%s%s%s%s) ",
cent, inv, mode[ir->mode], interp[ir->interpolation]);
diff --git a/mesalib/src/glsl/ir_reader.cpp b/mesalib/src/glsl/ir_reader.cpp
index 16fdc41b4..b3667124f 100644
--- a/mesalib/src/glsl/ir_reader.cpp
+++ b/mesalib/src/glsl/ir_reader.cpp
@@ -676,16 +676,18 @@ ir_reader::read_expression(s_expression *expr)
{
s_expression *s_type;
s_symbol *s_op;
- s_expression *s_arg[3];
+ s_expression *s_arg[4] = {NULL};
s_pattern pat[] = { "expression", s_type, s_op, s_arg[0] };
if (!PARTIAL_MATCH(expr, pat)) {
ir_read_error(expr, "expected (expression <type> <operator> "
- "<operand> [<operand>])");
+ "<operand> [<operand>] [<operand>] [<operand>])");
return NULL;
}
s_arg[1] = (s_expression *) s_arg[0]->next; // may be tail sentinel
s_arg[2] = (s_expression *) s_arg[1]->next; // may be tail sentinel or NULL
+ if (s_arg[2])
+ s_arg[3] = (s_expression *) s_arg[2]->next; // may be tail sentinel or NULL
const glsl_type *type = read_type(s_type);
if (type == NULL)
@@ -709,7 +711,7 @@ ir_reader::read_expression(s_expression *expr)
return NULL;
}
- ir_rvalue *arg[3] = {NULL, NULL, NULL};
+ ir_rvalue *arg[4] = {NULL};
for (int i = 0; i < num_operands; i++) {
arg[i] = read_rvalue(s_arg[i]);
if (arg[i] == NULL) {
@@ -718,7 +720,7 @@ ir_reader::read_expression(s_expression *expr)
}
}
- return new(mem_ctx) ir_expression(op, type, arg[0], arg[1], arg[2]);
+ return new(mem_ctx) ir_expression(op, type, arg[0], arg[1], arg[2], arg[3]);
}
ir_swizzle *
diff --git a/mesalib/src/glsl/ir_uniform.h b/mesalib/src/glsl/ir_uniform.h
index 30e6f260d..8198c4819 100644
--- a/mesalib/src/glsl/ir_uniform.h
+++ b/mesalib/src/glsl/ir_uniform.h
@@ -99,15 +99,24 @@ struct gl_uniform_storage {
*/
bool initialized;
- /**
- * Base sampler index
- *
- * If \c ::base_type is \c GLSL_TYPE_SAMPLER, this represents the index of
- * this sampler. If \c ::array_elements is not zero, the array will use
- * sampler indexes \c ::sampler through \c ::sampler + \c ::array_elements
- * - 1, inclusive.
- */
- uint8_t sampler;
+ struct {
+ /**
+ * Base sampler index
+ *
+ * If \c ::base_type is \c GLSL_TYPE_SAMPLER, this represents the index
+ * of this sampler. If \c ::array_elements is not zero, the array will
+ * use sampler indices \c ::sampler through \c ::sampler +
+ * \c ::array_elements - 1, inclusive.
+ *
+ * Note that the index may be different in each shader stage.
+ */
+ uint8_t index;
+
+ /**
+ * Whether this sampler is used in this shader stage.
+ */
+ bool active;
+ } sampler[MESA_SHADER_TYPES];
/**
* Storage used by the driver for the uniform
diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp
index 699c192cd..ce96f6855 100644
--- a/mesalib/src/glsl/ir_validate.cpp
+++ b/mesalib/src/glsl/ir_validate.cpp
@@ -69,6 +69,8 @@ public:
virtual ir_visitor_status visit_leave(ir_expression *ir);
virtual ir_visitor_status visit_leave(ir_swizzle *ir);
+ virtual ir_visitor_status visit_enter(class ir_dereference_array *);
+
virtual ir_visitor_status visit_enter(ir_assignment *ir);
virtual ir_visitor_status visit_enter(ir_call *ir);
@@ -102,6 +104,33 @@ ir_validate::visit(ir_dereference_variable *ir)
}
ir_visitor_status
+ir_validate::visit_enter(class ir_dereference_array *ir)
+{
+ if (!ir->array->type->is_array() && !ir->array->type->is_matrix()) {
+ printf("ir_dereference_array @ %p does not specify an array or a "
+ "matrix\n",
+ (void *) ir);
+ ir->print();
+ printf("\n");
+ abort();
+ }
+
+ if (!ir->array_index->type->is_scalar()) {
+ printf("ir_dereference_array @ %p does not have scalar index: %s\n",
+ (void *) ir, ir->array_index->type->name);
+ abort();
+ }
+
+ if (!ir->array_index->type->is_integer()) {
+ printf("ir_dereference_array @ %p does not have integer index: %s\n",
+ (void *) ir, ir->array_index->type->name);
+ abort();
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
ir_validate::visit_enter(ir_if *ir)
{
if (ir->condition->type != glsl_type::bool_type) {
@@ -361,6 +390,19 @@ ir_validate::visit_leave(ir_expression *ir)
assert(ir->operands[0]->type == glsl_type::uint_type);
break;
+ case ir_unop_bitfield_reverse:
+ assert(ir->operands[0]->type == ir->type);
+ assert(ir->type->is_integer());
+ break;
+
+ case ir_unop_bit_count:
+ case ir_unop_find_msb:
+ case ir_unop_find_lsb:
+ assert(ir->operands[0]->type->vector_elements == ir->type->vector_elements);
+ assert(ir->operands[0]->type->is_integer());
+ assert(ir->type->base_type == GLSL_TYPE_INT);
+ break;
+
case ir_unop_noise:
/* XXX what can we assert here? */
break;
@@ -461,6 +503,12 @@ ir_validate::visit_leave(ir_expression *ir)
assert(ir->operands[1]->type == glsl_type::float_type);
break;
+ case ir_binop_bfm:
+ assert(ir->type->is_integer());
+ assert(ir->operands[0]->type->is_integer());
+ assert(ir->operands[1]->type->is_integer());
+ break;
+
case ir_binop_ubo_load:
assert(ir->operands[0]->as_constant());
assert(ir->operands[0]->type == glsl_type::uint_type);
@@ -468,12 +516,46 @@ ir_validate::visit_leave(ir_expression *ir)
assert(ir->operands[1]->type == glsl_type::uint_type);
break;
+ case ir_binop_vector_extract:
+ assert(ir->operands[0]->type->is_vector());
+ assert(ir->operands[1]->type->is_scalar()
+ && ir->operands[1]->type->is_integer());
+ break;
+
case ir_triop_lrp:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(ir->operands[0]->type == ir->operands[1]->type);
assert(ir->operands[2]->type == ir->operands[0]->type || ir->operands[2]->type == glsl_type::float_type);
break;
+ case ir_triop_bfi:
+ assert(ir->operands[0]->type->is_integer());
+ assert(ir->operands[1]->type == ir->operands[2]->type);
+ assert(ir->operands[1]->type == ir->type);
+ break;
+
+ case ir_triop_bitfield_extract:
+ assert(ir->operands[0]->type == ir->type);
+ assert(ir->operands[1]->type == glsl_type::int_type);
+ assert(ir->operands[2]->type == glsl_type::int_type);
+ break;
+
+ case ir_triop_vector_insert:
+ assert(ir->operands[0]->type->is_vector());
+ assert(ir->operands[1]->type->is_scalar());
+ assert(ir->operands[0]->type->base_type == ir->operands[1]->type->base_type);
+ assert(ir->operands[2]->type->is_scalar()
+ && ir->operands[2]->type->is_integer());
+ assert(ir->type == ir->operands[0]->type);
+ break;
+
+ case ir_quadop_bitfield_insert:
+ assert(ir->operands[0]->type == ir->type);
+ assert(ir->operands[1]->type == ir->type);
+ assert(ir->operands[2]->type == glsl_type::int_type);
+ assert(ir->operands[3]->type == glsl_type::int_type);
+ break;
+
case ir_quadop_vector:
/* The vector operator collects some number of scalars and generates a
* vector from them.
diff --git a/mesalib/src/glsl/link_interface_blocks.cpp b/mesalib/src/glsl/link_interface_blocks.cpp
new file mode 100644
index 000000000..b91860d03
--- /dev/null
+++ b/mesalib/src/glsl/link_interface_blocks.cpp
@@ -0,0 +1,110 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file link_interface_blocks.cpp
+ * Linker support for GLSL's interface blocks.
+ */
+
+#include "ir.h"
+#include "glsl_symbol_table.h"
+#include "linker.h"
+#include "main/macros.h"
+
+bool
+validate_intrastage_interface_blocks(const gl_shader **shader_list,
+ unsigned num_shaders)
+{
+ glsl_symbol_table interfaces;
+
+ for (unsigned int i = 0; i < num_shaders; i++) {
+ if (shader_list[i] == NULL)
+ continue;
+
+ foreach_list(node, shader_list[i]->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (!var)
+ continue;
+
+ const glsl_type *iface_type = var->interface_type;
+
+ if (iface_type == NULL)
+ continue;
+
+ const glsl_type *old_iface_type =
+ interfaces.get_interface(iface_type->name,
+ (enum ir_variable_mode) var->mode);
+
+ if (old_iface_type == NULL) {
+ /* This is the first time we've seen the interface, so save
+ * it into our symbol table.
+ */
+ interfaces.add_interface(iface_type->name, iface_type,
+ (enum ir_variable_mode) var->mode);
+ } else if (old_iface_type != iface_type) {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool
+validate_interstage_interface_blocks(const gl_shader *producer,
+ const gl_shader *consumer)
+{
+ glsl_symbol_table interfaces;
+
+ /* Add non-output interfaces from the consumer to the symbol table. */
+ foreach_list(node, consumer->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (!var || !var->interface_type || var->mode == ir_var_shader_out)
+ continue;
+
+ interfaces.add_interface(var->interface_type->name,
+ var->interface_type,
+ (enum ir_variable_mode) var->mode);
+ }
+
+ /* Verify that the producer's interfaces match. */
+ foreach_list(node, producer->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (!var || !var->interface_type || var->mode == ir_var_shader_in)
+ continue;
+
+ enum ir_variable_mode consumer_mode =
+ var->mode == ir_var_uniform ? ir_var_uniform : ir_var_shader_in;
+ const glsl_type *expected_type =
+ interfaces.get_interface(var->interface_type->name, consumer_mode);
+
+ /* The consumer doesn't use this output block. Ignore it. */
+ if (expected_type == NULL)
+ continue;
+
+ if (var->interface_type != expected_type)
+ return false;
+ }
+
+ return true;
+}
diff --git a/mesalib/src/glsl/link_uniform_initializers.cpp b/mesalib/src/glsl/link_uniform_initializers.cpp
index 836a360fa..54d9bf1f5 100644
--- a/mesalib/src/glsl/link_uniform_initializers.cpp
+++ b/mesalib/src/glsl/link_uniform_initializers.cpp
@@ -138,8 +138,16 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
}
if (base_type == GLSL_TYPE_SAMPLER) {
- for (unsigned int i = 0; i < storage->array_elements; i++) {
- prog->SamplerUnits[storage->sampler + i] = storage->storage[i].i;
+ for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ gl_shader *shader = prog->_LinkedShaders[sh];
+
+ if (shader && storage->sampler[sh].active) {
+ for (unsigned i = 0; i < storage->array_elements; i++) {
+ unsigned index = storage->sampler[sh].index + i;
+
+ shader->SamplerUnits[index] = storage->storage[i].i;
+ }
+ }
}
}
} else {
@@ -148,8 +156,17 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
val->type->base_type,
val->type->components());
- if (storage->type->is_sampler())
- prog->SamplerUnits[storage->sampler] = storage->storage[0].i;
+ if (storage->type->is_sampler()) {
+ for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ gl_shader *shader = prog->_LinkedShaders[sh];
+
+ if (shader && storage->sampler[sh].active) {
+ unsigned index = storage->sampler[sh].index;
+
+ shader->SamplerUnits[index] = storage->storage[0].i;
+ }
+ }
+ }
}
storage->initialized = true;
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index efbb60c3a..65c06903a 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -263,15 +263,19 @@ public:
parcel_out_uniform_storage(struct string_to_uint_map *map,
struct gl_uniform_storage *uniforms,
union gl_constant_value *values)
- : map(map), uniforms(uniforms), next_sampler(0), values(values)
+ : map(map), uniforms(uniforms), values(values)
{
- memset(this->targets, 0, sizeof(this->targets));
}
- void start_shader()
+ void start_shader(gl_shader_type shader_type)
{
+ assert(shader_type < MESA_SHADER_TYPES);
+ this->shader_type = shader_type;
+
this->shader_samplers_used = 0;
this->shader_shadow_samplers = 0;
+ this->next_sampler = 0;
+ memset(this->targets, 0, sizeof(this->targets));
}
void set_and_process(struct gl_shader_program *prog,
@@ -335,8 +339,37 @@ public:
int ubo_block_index;
int ubo_byte_offset;
bool ubo_row_major;
+ gl_shader_type shader_type;
private:
+ void handle_samplers(const glsl_type *base_type,
+ struct gl_uniform_storage *uniform)
+ {
+ if (base_type->is_sampler()) {
+ uniform->sampler[shader_type].index = this->next_sampler;
+ uniform->sampler[shader_type].active = true;
+
+ /* Increment the sampler by 1 for non-arrays and by the number of
+ * array elements for arrays.
+ */
+ this->next_sampler +=
+ MAX2(1, uniform->array_elements);
+
+ const gl_texture_index target = base_type->sampler_index();
+ const unsigned shadow = base_type->sampler_shadow;
+ for (unsigned i = uniform->sampler[shader_type].index;
+ i < MIN2(this->next_sampler, MAX_SAMPLERS);
+ i++) {
+ this->targets[i] = target;
+ this->shader_samplers_used |= 1U << i;
+ this->shader_shadow_samplers |= shadow << i;
+ }
+ } else {
+ uniform->sampler[shader_type].index = ~0;
+ uniform->sampler[shader_type].active = false;
+ }
+ }
+
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major)
{
@@ -354,31 +387,6 @@ private:
if (!found)
return;
- /* If there is already storage associated with this uniform, it means
- * that it was set while processing an earlier shader stage. For
- * example, we may be processing the uniform in the fragment shader, but
- * the uniform was already processed in the vertex shader.
- */
- if (this->uniforms[id].storage != NULL) {
- /* If the uniform already has storage set from another shader stage,
- * mark the samplers used for this shader stage.
- */
- if (type->contains_sampler()) {
- const unsigned count = MAX2(1, this->uniforms[id].array_elements);
- const unsigned shadow = (type->is_array())
- ? type->fields.array->sampler_shadow : type->sampler_shadow;
-
- for (unsigned i = 0; i < count; i++) {
- const unsigned s = this->uniforms[id].sampler + i;
-
- this->shader_samplers_used |= 1U << s;
- this->shader_shadow_samplers |= shadow << s;
- }
- }
-
- return;
- }
-
const glsl_type *base_type;
if (type->is_array()) {
this->uniforms[id].array_elements = type->length;
@@ -388,26 +396,16 @@ private:
base_type = type;
}
- if (base_type->is_sampler()) {
- this->uniforms[id].sampler = this->next_sampler;
+ /* This assigns sampler uniforms to sampler units. */
+ handle_samplers(base_type, &this->uniforms[id]);
- /* Increment the sampler by 1 for non-arrays and by the number of
- * array elements for arrays.
- */
- this->next_sampler += MAX2(1, this->uniforms[id].array_elements);
-
- const gl_texture_index target = base_type->sampler_index();
- const unsigned shadow = base_type->sampler_shadow;
- for (unsigned i = this->uniforms[id].sampler
- ; i < MIN2(this->next_sampler, MAX_SAMPLERS)
- ; i++) {
- this->targets[i] = target;
- this->shader_samplers_used |= 1U << i;
- this->shader_shadow_samplers |= shadow << i;
- }
-
- } else {
- this->uniforms[id].sampler = ~0;
+ /* If there is already storage associated with this uniform, it means
+ * that it was set while processing an earlier shader stage. For
+ * example, we may be processing the uniform in the fragment shader, but
+ * the uniform was already processed in the vertex shader.
+ */
+ if (this->uniforms[id].storage != NULL) {
+ return;
}
this->uniforms[id].name = ralloc_strdup(this->uniforms, name);
@@ -633,17 +631,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->UniformHash = new string_to_uint_map;
}
- /* Uniforms that lack an initializer in the shader code have an initial
- * value of zero. This includes sampler uniforms.
- *
- * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
- *
- * "The link time initial value is either the value of the variable's
- * initializer, if present, or 0 if no initializer is present. Sampler
- * types cannot have initializers."
- */
- memset(prog->SamplerUnits, 0, sizeof(prog->SamplerUnits));
-
/* First pass: Count the uniform resources used by the user-defined
* uniforms. While this happens, each active uniform will have an index
* assigned to it.
@@ -656,6 +643,18 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
+ /* Uniforms that lack an initializer in the shader code have an initial
+ * value of zero. This includes sampler uniforms.
+ *
+ * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
+ *
+ * "The link time initial value is either the value of the variable's
+ * initializer, if present, or 0 if no initializer is present. Sampler
+ * types cannot have initializers."
+ */
+ memset(prog->_LinkedShaders[i]->SamplerUnits, 0,
+ sizeof(prog->_LinkedShaders[i]->SamplerUnits));
+
link_update_uniform_buffer_variables(prog->_LinkedShaders[i]);
/* Reset various per-shader target counts.
@@ -706,9 +705,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
- /* Reset various per-shader target counts.
- */
- parcel.start_shader();
+ parcel.start_shader((gl_shader_type)i);
foreach_list(node, prog->_LinkedShaders[i]->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
@@ -726,10 +723,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
- }
- assert(sizeof(prog->SamplerTargets) == sizeof(parcel.targets));
- memcpy(prog->SamplerTargets, parcel.targets, sizeof(prog->SamplerTargets));
+ STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) == sizeof(parcel.targets));
+ memcpy(prog->_LinkedShaders[i]->SamplerTargets, parcel.targets,
+ sizeof(prog->_LinkedShaders[i]->SamplerTargets));
+ }
#ifndef NDEBUG
for (unsigned i = 0; i < num_user_uniforms; i++) {
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp
index 04c9fdd7c..34e3440d6 100644
--- a/mesalib/src/glsl/link_varyings.cpp
+++ b/mesalib/src/glsl/link_varyings.cpp
@@ -541,7 +541,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
class varying_matches
{
public:
- varying_matches(bool disable_varying_packing);
+ varying_matches(bool disable_varying_packing, bool consumer_is_fs);
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
unsigned assign_locations();
@@ -621,11 +621,15 @@ private:
* it was allocated.
*/
unsigned matches_capacity;
+
+ const bool consumer_is_fs;
};
-varying_matches::varying_matches(bool disable_varying_packing)
- : disable_varying_packing(disable_varying_packing)
+varying_matches::varying_matches(bool disable_varying_packing,
+ bool consumer_is_fs)
+ : disable_varying_packing(disable_varying_packing),
+ consumer_is_fs(consumer_is_fs)
{
/* Note: this initial capacity is rather arbitrarily chosen to be large
* enough for many cases without wasting an unreasonable amount of space.
@@ -656,6 +660,10 @@ varying_matches::~varying_matches()
* If \c producer_var has already been paired up with a consumer_var, or
* producer_var is part of fixed pipeline functionality (and hence already has
* a location assigned), this function has no effect.
+ *
+ * Note: as a side effect this function may change the interpolation type of
+ * \c producer_var, but only when the change couldn't possibly affect
+ * rendering.
*/
void
varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
@@ -668,6 +676,25 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
return;
}
+ if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
+ !consumer_is_fs) {
+ /* Since this varying is not being consumed by the fragment shader, its
+ * interpolation type varying cannot possibly affect rendering. Also,
+ * this variable is non-flat and is (or contains) an integer.
+ *
+ * lower_packed_varyings requires all integer varyings to flat,
+ * regardless of where they appear. We can trivially satisfy that
+ * requirement by changing the interpolation type to flat here.
+ */
+ producer_var->centroid = false;
+ producer_var->interpolation = INTERP_QUALIFIER_FLAT;
+
+ if (consumer_var) {
+ consumer_var->centroid = false;
+ consumer_var->interpolation = INTERP_QUALIFIER_FLAT;
+ }
+ }
+
if (this->num_matches == this->matches_capacity) {
this->matches_capacity *= 2;
this->matches = (match *)
@@ -960,11 +987,14 @@ assign_varying_locations(struct gl_context *ctx,
{
const unsigned producer_base = VARYING_SLOT_VAR0;
const unsigned consumer_base = VARYING_SLOT_VAR0;
- varying_matches matches(ctx->Const.DisableVaryingPacking);
+ varying_matches matches(ctx->Const.DisableVaryingPacking,
+ consumer && consumer->Type == GL_FRAGMENT_SHADER);
hash_table *tfeedback_candidates
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+ hash_table *consumer_interface_inputs
+ = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
/* Operate in a total of three passes.
*
@@ -983,8 +1013,17 @@ assign_varying_locations(struct gl_context *ctx,
((ir_instruction *) node)->as_variable();
if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) {
- hash_table_insert(consumer_inputs, input_var,
- ralloc_strdup(mem_ctx, input_var->name));
+ if (input_var->interface_type != NULL) {
+ char *const iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s",
+ input_var->interface_type->name,
+ input_var->name);
+ hash_table_insert(consumer_interface_inputs, input_var,
+ iface_field_name);
+ } else {
+ hash_table_insert(consumer_inputs, input_var,
+ ralloc_strdup(mem_ctx, input_var->name));
+ }
}
}
}
@@ -998,8 +1037,19 @@ assign_varying_locations(struct gl_context *ctx,
tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
g.process(output_var);
- ir_variable *input_var =
- (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
+ ir_variable *input_var;
+ if (output_var->interface_type != NULL) {
+ char *const iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s",
+ output_var->interface_type->name,
+ output_var->name);
+ input_var =
+ (ir_variable *) hash_table_find(consumer_interface_inputs,
+ iface_field_name);
+ } else {
+ input_var =
+ (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
+ }
if (input_var && input_var->mode != ir_var_shader_in)
input_var = NULL;
@@ -1019,6 +1069,7 @@ assign_varying_locations(struct gl_context *ctx,
if (matched_candidate == NULL) {
hash_table_dtor(tfeedback_candidates);
hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
return false;
}
@@ -1036,12 +1087,14 @@ assign_varying_locations(struct gl_context *ctx,
if (!tfeedback_decls[i].assign_location(ctx, prog)) {
hash_table_dtor(tfeedback_candidates);
hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
return false;
}
}
hash_table_dtor(tfeedback_candidates);
hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
if (ctx->Const.DisableVaryingPacking) {
/* Transform feedback code assumes varyings are packed, so if the driver
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 2b30d2b65..982fe46bd 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -938,6 +938,12 @@ link_intrastage_shaders(void *mem_ctx,
if (!cross_validate_globals(prog, shader_list, num_shaders, false))
return NULL;
+ /* Check that interface blocks defined in multiple shaders are consistent.
+ */
+ if (!validate_intrastage_interface_blocks((const gl_shader **)shader_list,
+ num_shaders))
+ return NULL;
+
/* Check that uniform blocks between shaders for a stage agree. */
const int num_uniform_blocks =
link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
@@ -1512,15 +1518,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
};
const unsigned max_samplers[MESA_SHADER_TYPES] = {
- ctx->Const.MaxVertexTextureImageUnits,
- ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxGeometryTextureImageUnits
+ ctx->Const.VertexProgram.MaxTextureImageUnits,
+ ctx->Const.FragmentProgram.MaxTextureImageUnits,
+ ctx->Const.GeometryProgram.MaxTextureImageUnits
};
const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformComponents,
ctx->Const.FragmentProgram.MaxUniformComponents,
- 0 /* FINISHME: Geometry shaders. */
+ ctx->Const.GeometryProgram.MaxUniformComponents
};
const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
@@ -1722,6 +1728,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
+ if (!validate_interstage_interface_blocks(prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i])) {
+ linker_error(prog, "interface block mismatch between shader stages\n");
+ goto done;
+ }
+
if (!cross_validate_outputs_to_inputs(prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]))
@@ -1733,6 +1745,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prog->LinkStatus = true;
}
+
+ for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] != NULL)
+ lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
+ }
+
/* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
* it before optimization because we want most of the checks to get
* dropped thanks to constant propagation.
@@ -1767,7 +1785,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
- while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))
+ while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
;
}
diff --git a/mesalib/src/glsl/linker.h b/mesalib/src/glsl/linker.h
index f1ce50ace..2fe2410c2 100644
--- a/mesalib/src/glsl/linker.h
+++ b/mesalib/src/glsl/linker.h
@@ -60,6 +60,14 @@ link_uniform_blocks(void *mem_ctx,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret);
+bool
+validate_intrastage_interface_blocks(const gl_shader **shader_list,
+ unsigned num_shaders);
+
+bool
+validate_interstage_interface_blocks(const gl_shader *producer,
+ const gl_shader *consumer);
+
/**
* Class for processing all of the leaf fields of a variable that corresponds
* to a program resource.
diff --git a/mesalib/src/glsl/lower_clip_distance.cpp b/mesalib/src/glsl/lower_clip_distance.cpp
index 643807de8..d6cf94438 100644
--- a/mesalib/src/glsl/lower_clip_distance.cpp
+++ b/mesalib/src/glsl/lower_clip_distance.cpp
@@ -46,10 +46,11 @@
*/
#include "glsl_symbol_table.h"
-#include "ir_hierarchical_visitor.h"
+#include "ir_rvalue_visitor.h"
#include "ir.h"
+#include "program/prog_instruction.h" /* For WRITEMASK_* */
-class lower_clip_distance_visitor : public ir_hierarchical_visitor {
+class lower_clip_distance_visitor : public ir_rvalue_visitor {
public:
lower_clip_distance_visitor()
: progress(false), old_clip_distance_var(NULL),
@@ -59,11 +60,14 @@ public:
virtual ir_visitor_status visit(ir_variable *);
void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
- virtual ir_visitor_status visit_leave(ir_dereference_array *);
virtual ir_visitor_status visit_leave(ir_assignment *);
void visit_new_assignment(ir_assignment *ir);
virtual ir_visitor_status visit_leave(ir_call *);
+ virtual void handle_rvalue(ir_rvalue **rvalue);
+
+ void fix_lhs(ir_assignment *);
+
bool progress;
/**
@@ -173,35 +177,70 @@ lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
}
-/**
- * Replace any expression that indexes into the gl_ClipDistance array with an
- * expression that indexes into one of the vec4's in gl_ClipDistanceMESA and
- * accesses the appropriate component.
- */
-ir_visitor_status
-lower_clip_distance_visitor::visit_leave(ir_dereference_array *ir)
+void
+lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
{
/* If the gl_ClipDistance var hasn't been declared yet, then
* there's no way this deref can refer to it.
*/
- if (!this->old_clip_distance_var)
- return visit_continue;
+ if (!this->old_clip_distance_var || *rv == NULL)
+ return;
+
+ ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
+ if (array_deref == NULL)
+ return;
- ir_dereference_variable *old_var_ref = ir->array->as_dereference_variable();
+ /* Replace any expression that indexes into the gl_ClipDistance array
+ * with an expression that indexes into one of the vec4's in
+ * gl_ClipDistanceMESA and accesses the appropriate component.
+ */
+ ir_dereference_variable *old_var_ref =
+ array_deref->array->as_dereference_variable();
if (old_var_ref && old_var_ref->var == this->old_clip_distance_var) {
this->progress = true;
ir_rvalue *array_index;
ir_rvalue *swizzle_index;
- this->create_indices(ir->array_index, array_index, swizzle_index);
- void *mem_ctx = ralloc_parent(ir);
- ir->array = new(mem_ctx) ir_dereference_array(
- this->new_clip_distance_var, array_index);
- ir->array_index = swizzle_index;
- }
+ this->create_indices(array_deref->array_index, array_index, swizzle_index);
+ void *mem_ctx = ralloc_parent(array_deref);
- return visit_continue;
+ ir_dereference_array *const ClipDistanceMESA_deref =
+ new(mem_ctx) ir_dereference_array(this->new_clip_distance_var,
+ array_index);
+
+ ir_expression *const expr =
+ new(mem_ctx) ir_expression(ir_binop_vector_extract,
+ ClipDistanceMESA_deref,
+ swizzle_index);
+
+ *rv = expr;
+ }
}
+void
+lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
+{
+ if (ir->lhs->ir_type == ir_type_expression) {
+ void *mem_ctx = ralloc_parent(ir);
+ ir_expression *const expr = (ir_expression *) ir->lhs;
+
+ /* The expression must be of the form:
+ *
+ * (vector_extract gl_ClipDistanceMESA[i], j).
+ */
+ assert(expr->operation == ir_binop_vector_extract);
+ assert(expr->operands[0]->ir_type == ir_type_dereference_array);
+ assert(expr->operands[0]->type == glsl_type::vec4_type);
+
+ ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
+ ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
+ glsl_type::vec4_type,
+ new_lhs->clone(mem_ctx, NULL),
+ ir->rhs,
+ expr->operands[1]);
+ ir->set_lhs(new_lhs);
+ ir->write_mask = WRITEMASK_XYZW;
+ }
+}
/**
* Replace any assignment having gl_ClipDistance (undereferenced) as its LHS
@@ -223,29 +262,50 @@ lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
* each of them.
*
* Note: to unroll into element-by-element assignments, we need to make
- * clones of the LHS and RHS. This is only safe if the LHS and RHS are
- * side-effect free. Fortunately, we know that they are, because the
- * only kind of rvalue that can have side effects is an ir_call, and
- * ir_calls only appear (a) as a statement on their own, or (b) as the
- * RHS of an assignment that stores the result of the call in a
- * temporary variable.
+ * clones of the LHS and RHS. This is safe because expressions and
+ * l-values are side-effect free.
*/
void *ctx = ralloc_parent(ir);
int array_size = this->old_clip_distance_var->type->array_size();
for (int i = 0; i < array_size; ++i) {
ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
- new_lhs->accept(this);
ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
- new_rhs->accept(this);
- this->base_ir->insert_before(
- new(ctx) ir_assignment(new_lhs, new_rhs));
+ this->handle_rvalue((ir_rvalue **) &new_rhs);
+
+ /* Handle the LHS after creating the new assignment. This must
+ * happen in this order because handle_rvalue may replace the old LHS
+ * with an ir_expression of ir_binop_vector_extract. Since this is
+ * not a valide l-value, this will cause an assertion in the
+ * ir_assignment constructor to fail.
+ *
+ * If this occurs, replace the mangled LHS with a dereference of the
+ * vector, and replace the RHS with an ir_triop_vector_insert.
+ */
+ ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
+ this->handle_rvalue((ir_rvalue **) &assign->lhs);
+ this->fix_lhs(assign);
+
+ this->base_ir->insert_before(assign);
}
ir->remove();
+
+ return visit_continue;
}
- return visit_continue;
+ /* Handle the LHS as if it were an r-value. Normally
+ * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
+ * expressions in the LHS as well.
+ *
+ * This may cause the LHS to get replaced with an ir_expression of
+ * ir_binop_vector_extract. If this occurs, replace it with a dereference
+ * of the vector, and replace the RHS with an ir_triop_vector_insert.
+ */
+ handle_rvalue((ir_rvalue **)&ir->lhs);
+ this->fix_lhs(ir);
+
+ return rvalue_visit(ir);
}
@@ -330,7 +390,7 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
}
}
- return visit_continue;
+ return rvalue_visit(ir);
}
diff --git a/mesalib/src/glsl/lower_instructions.cpp b/mesalib/src/glsl/lower_instructions.cpp
index 1ce7b7c9d..d32ec80d6 100644
--- a/mesalib/src/glsl/lower_instructions.cpp
+++ b/mesalib/src/glsl/lower_instructions.cpp
@@ -38,6 +38,7 @@
* - LOG_TO_LOG2
* - MOD_TO_FRACT
* - LRP_TO_ARITH
+ * - BITFIELD_INSERT_TO_BFM_BFI
*
* SUB_TO_ADD_NEG:
* ---------------
@@ -84,6 +85,15 @@
* LRP_TO_ARITH:
* -------------
* Converts ir_triop_lrp to (op0 * (1.0f - op2)) + (op1 * op2).
+ *
+ * BITFIELD_INSERT_TO_BFM_BFI:
+ * ---------------------------
+ * Breaks ir_quadop_bitfield_insert into ir_binop_bfm (bitfield mask) and
+ * ir_triop_bfi (bitfield insert).
+ *
+ * Many GPUs implement the bitfieldInsert() built-in from ARB_gpu_shader_5
+ * with a pair of instructions.
+ *
*/
#include "main/core.h" /* for M_LOG2E */
@@ -114,6 +124,7 @@ private:
void pow_to_exp2(ir_expression *);
void log_to_log2(ir_expression *);
void lrp_to_arith(ir_expression *);
+ void bitfield_insert_to_bfm_bfi(ir_expression *);
};
/**
@@ -298,6 +309,29 @@ lower_instructions_visitor::lrp_to_arith(ir_expression *ir)
this->progress = true;
}
+void
+lower_instructions_visitor::bitfield_insert_to_bfm_bfi(ir_expression *ir)
+{
+ /* Translates
+ * ir_quadop_bitfield_insert base insert offset bits
+ * into
+ * ir_triop_bfi (ir_binop_bfm bits offset) insert base
+ */
+
+ ir_rvalue *base_expr = ir->operands[0];
+
+ ir->operation = ir_triop_bfi;
+ ir->operands[0] = new(ir) ir_expression(ir_binop_bfm,
+ ir->type->get_base_type(),
+ ir->operands[3],
+ ir->operands[2]);
+ /* ir->operands[1] is still the value to insert. */
+ ir->operands[2] = base_expr;
+ ir->operands[3] = NULL;
+
+ this->progress = true;
+}
+
ir_visitor_status
lower_instructions_visitor::visit_leave(ir_expression *ir)
{
@@ -339,6 +373,11 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
lrp_to_arith(ir);
break;
+ case ir_quadop_bitfield_insert:
+ if (lowering(BITFIELD_INSERT_TO_BFM_BFI))
+ bitfield_insert_to_bfm_bfi(ir);
+ break;
+
default:
return visit_continue;
}
diff --git a/mesalib/src/glsl/lower_named_interface_blocks.cpp b/mesalib/src/glsl/lower_named_interface_blocks.cpp
new file mode 100644
index 000000000..eba667a8b
--- /dev/null
+++ b/mesalib/src/glsl/lower_named_interface_blocks.cpp
@@ -0,0 +1,238 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_named_interface_blocks.cpp
+ *
+ * This lowering pass converts all interface blocks with instance names
+ * into interface blocks without an instance name.
+ *
+ * For example, the following shader:
+ *
+ * out block {
+ * float block_var;
+ * } inst_name;
+ *
+ * main()
+ * {
+ * inst_name.block_var = 0.0;
+ * }
+ *
+ * Is rewritten to:
+ *
+ * out block {
+ * float block_var;
+ * };
+ *
+ * main()
+ * {
+ * block_var = 0.0;
+ * }
+ *
+ * This takes place after the shader code has already been verified with
+ * the interface name in place.
+ *
+ * The linking phase will use the interface block name rather than the
+ * interface's instance name when linking interfaces.
+ *
+ * This modification to the ir allows our currently existing dead code
+ * elimination to work with interface blocks without changes.
+ */
+
+#include "glsl_symbol_table.h"
+#include "ir.h"
+#include "ir_optimization.h"
+#include "ir_rvalue_visitor.h"
+#include "program/hash_table.h"
+
+class flatten_named_interface_blocks_declarations : public ir_rvalue_visitor
+{
+public:
+ void * const mem_ctx;
+ hash_table *interface_namespace;
+
+ flatten_named_interface_blocks_declarations(void *mem_ctx)
+ : mem_ctx(mem_ctx)
+ {
+ }
+
+ void run(exec_list *instructions);
+
+ virtual ir_visitor_status visit_leave(ir_assignment *);
+ virtual void handle_rvalue(ir_rvalue **rvalue);
+};
+
+void
+flatten_named_interface_blocks_declarations::run(exec_list *instructions)
+{
+ interface_namespace = hash_table_ctor(0, hash_table_string_hash,
+ hash_table_string_compare);
+
+ /* First pass: adjust instance block variables with an instance name
+ * to not have an instance name.
+ *
+ * The interface block variables are stored in the interface_namespace
+ * hash table so they can be used in the second pass.
+ */
+ foreach_list_safe(node, instructions) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (!var || !var->is_interface_instance())
+ continue;
+
+ /* It should be possible to handle uniforms during this pass,
+ * but, this will require changes to the other uniform block
+ * support code.
+ */
+ if (var->mode == ir_var_uniform)
+ continue;
+
+ const glsl_type * iface_t = var->type;
+ const glsl_type * array_t = NULL;
+ exec_node *insert_pos = var;
+
+ if (iface_t->is_array()) {
+ array_t = iface_t;
+ iface_t = array_t->fields.array;
+ }
+
+ assert (iface_t->is_interface());
+
+ for (unsigned i = 0; i < iface_t->length; i++) {
+ const char * field_name = iface_t->fields.structure[i].name;
+ char *iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s",
+ iface_t->name, field_name);
+
+ ir_variable *found_var =
+ (ir_variable *) hash_table_find(interface_namespace,
+ iface_field_name);
+ if (!found_var) {
+ ir_variable *new_var;
+ if (array_t == NULL) {
+ char *var_name =
+ ralloc_strdup(mem_ctx, iface_t->fields.structure[i].name);
+ new_var =
+ new(mem_ctx) ir_variable(iface_t->fields.structure[i].type,
+ var_name,
+ (ir_variable_mode) var->mode);
+ } else {
+ const glsl_type *new_array_type =
+ glsl_type::get_array_instance(
+ iface_t->fields.structure[i].type,
+ array_t->length);
+ char *var_name =
+ ralloc_asprintf(mem_ctx, "%s[%d]",
+ iface_t->fields.structure[i].name,
+ array_t->length);
+ new_var =
+ new(mem_ctx) ir_variable(new_array_type,
+ var_name,
+ (ir_variable_mode) var->mode);
+ }
+
+ new_var->interface_type = iface_t;
+ hash_table_insert(interface_namespace, new_var,
+ iface_field_name);
+ insert_pos->insert_after(new_var);
+ insert_pos = new_var;
+ }
+ }
+ var->remove();
+ }
+
+ /* Second pass: visit all ir_dereference_record instances, and if they
+ * reference an interface block, then flatten the refererence out.
+ */
+ visit_list_elements(this, instructions);
+ hash_table_dtor(interface_namespace);
+ interface_namespace = NULL;
+}
+
+ir_visitor_status
+flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
+{
+ ir_dereference_record *lhs_rec = ir->lhs->as_dereference_record();
+ if (lhs_rec) {
+ ir_rvalue *lhs_rec_tmp = lhs_rec;
+ handle_rvalue(&lhs_rec_tmp);
+ if (lhs_rec_tmp != lhs_rec) {
+ ir->set_lhs(lhs_rec_tmp);
+ }
+ }
+ return rvalue_visit(ir);
+}
+
+void
+flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (*rvalue == NULL)
+ return;
+
+ ir_dereference_record *ir = (*rvalue)->as_dereference_record();
+ if (ir == NULL)
+ return;
+
+ ir_variable *var = ir->variable_referenced();
+
+ if (!var->is_interface_instance())
+ return;
+
+ /* It should be possible to handle uniforms during this pass,
+ * but, this will require changes to the other uniform block
+ * support code.
+ */
+ if (var->mode == ir_var_uniform)
+ return;
+
+ if (var->interface_type != NULL) {
+ char *iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s", var->interface_type->name,
+ ir->field);
+ /* Find the variable in the set of flattened interface blocks */
+ ir_variable *found_var =
+ (ir_variable *) hash_table_find(interface_namespace,
+ iface_field_name);
+ assert(found_var);
+
+ ir_dereference_variable *deref_var =
+ new(mem_ctx) ir_dereference_variable(found_var);
+
+ ir_dereference_array *deref_array =
+ ir->record->as_dereference_array();
+ if (deref_array != NULL) {
+ *rvalue =
+ new(mem_ctx) ir_dereference_array(deref_var,
+ deref_array->array_index);
+ } else {
+ *rvalue = deref_var;
+ }
+ }
+}
+
+void
+lower_named_interface_blocks(void *mem_ctx, gl_shader *shader)
+{
+ flatten_named_interface_blocks_declarations v_decl(mem_ctx);
+ v_decl.run(shader->ir);
+}
+
diff --git a/mesalib/src/glsl/lower_packed_varyings.cpp b/mesalib/src/glsl/lower_packed_varyings.cpp
index b4cc5cd0d..cdf2289b4 100644
--- a/mesalib/src/glsl/lower_packed_varyings.cpp
+++ b/mesalib/src/glsl/lower_packed_varyings.cpp
@@ -178,6 +178,14 @@ lower_packed_varyings_visitor::run(exec_list *instructions)
!this->needs_lowering(var))
continue;
+ /* This lowering pass is only capable of packing floats and ints
+ * together when their interpolation mode is "flat". Therefore, to be
+ * safe, caller should ensure that integral varyings always use flat
+ * interpolation, even when this is not required by GLSL.
+ */
+ assert(var->interpolation == INTERP_QUALIFIER_FLAT ||
+ !var->type->contains_integer());
+
/* Change the old varying into an ordinary global. */
var->mode = ir_var_auto;
diff --git a/mesalib/src/glsl/lower_vec_index_to_cond_assign.cpp b/mesalib/src/glsl/lower_vec_index_to_cond_assign.cpp
index f85875f49..880859688 100644
--- a/mesalib/src/glsl/lower_vec_index_to_cond_assign.cpp
+++ b/mesalib/src/glsl/lower_vec_index_to_cond_assign.cpp
@@ -52,7 +52,12 @@ public:
progress = false;
}
- ir_rvalue *convert_vec_index_to_cond_assign(ir_rvalue *val);
+ ir_rvalue *convert_vec_index_to_cond_assign(void *mem_ctx,
+ ir_rvalue *orig_vector,
+ ir_rvalue *orig_index,
+ const glsl_type *type);
+
+ ir_rvalue *convert_vector_extract_to_cond_assign(ir_rvalue *ir);
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_swizzle *);
@@ -65,24 +70,16 @@ public:
};
ir_rvalue *
-ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue *ir)
+ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(void *mem_ctx,
+ ir_rvalue *orig_vector,
+ ir_rvalue *orig_index,
+ const glsl_type *type)
{
- ir_dereference_array *orig_deref = ir->as_dereference_array();
ir_assignment *assign, *value_assign;
ir_variable *index, *var, *value;
ir_dereference *deref, *deref_value;
unsigned i;
- if (!orig_deref)
- return ir;
-
- if (orig_deref->array->type->is_matrix() ||
- orig_deref->array->type->is_array())
- return ir;
-
- void *mem_ctx = ralloc_parent(ir);
-
- assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
exec_list list;
@@ -92,19 +89,19 @@ ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue
ir_var_temporary);
list.push_tail(index);
deref = new(base_ir) ir_dereference_variable(index);
- assign = new(base_ir) ir_assignment(deref, orig_deref->array_index, NULL);
+ assign = new(base_ir) ir_assignment(deref, orig_index, NULL);
list.push_tail(assign);
/* Store the value inside a temp, thus avoiding matrixes duplication */
- value = new(base_ir) ir_variable(orig_deref->array->type, "vec_value_tmp",
- ir_var_temporary);
+ value = new(base_ir) ir_variable(orig_vector->type, "vec_value_tmp",
+ ir_var_temporary);
list.push_tail(value);
deref_value = new(base_ir) ir_dereference_variable(value);
- value_assign = new(base_ir) ir_assignment(deref_value, orig_deref->array);
+ value_assign = new(base_ir) ir_assignment(deref_value, orig_vector);
list.push_tail(value_assign);
/* Temporary where we store whichever value we swizzle out. */
- var = new(base_ir) ir_variable(ir->type, "vec_index_tmp_v",
+ var = new(base_ir) ir_variable(type, "vec_index_tmp_v",
ir_var_temporary);
list.push_tail(var);
@@ -113,13 +110,14 @@ ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue
*/
ir_rvalue *const cond_deref =
compare_index_block(&list, index, 0,
- orig_deref->array->type->vector_elements,
+ orig_vector->type->vector_elements,
mem_ctx);
/* Generate a conditional move of each vector element to the temp. */
- for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
+ for (i = 0; i < orig_vector->type->vector_elements; i++) {
ir_rvalue *condition_swizzle =
- new(base_ir) ir_swizzle(cond_deref->clone(ir, NULL), i, 0, 0, 0, 1);
+ new(base_ir) ir_swizzle(cond_deref->clone(mem_ctx, NULL),
+ i, 0, 0, 0, 1);
/* Just clone the rest of the deref chain when trying to get at the
* underlying variable.
@@ -142,13 +140,27 @@ ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue
return new(base_ir) ir_dereference_variable(var);
}
+ir_rvalue *
+ir_vec_index_to_cond_assign_visitor::convert_vector_extract_to_cond_assign(ir_rvalue *ir)
+{
+ ir_expression *const expr = ir->as_expression();
+
+ if (expr == NULL || expr->operation != ir_binop_vector_extract)
+ return ir;
+
+ return convert_vec_index_to_cond_assign(ralloc_parent(ir),
+ expr->operands[0],
+ expr->operands[1],
+ ir->type);
+}
+
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_expression *ir)
{
unsigned int i;
for (i = 0; i < ir->get_num_operands(); i++) {
- ir->operands[i] = convert_vec_index_to_cond_assign(ir->operands[i]);
+ ir->operands[i] = convert_vector_extract_to_cond_assign(ir->operands[i]);
}
return visit_continue;
@@ -161,7 +173,7 @@ ir_vec_index_to_cond_assign_visitor::visit_enter(ir_swizzle *ir)
* the result of indexing a vector is. But maybe at some point we'll end up
* using swizzling of scalars for vector construction.
*/
- ir->val = convert_vec_index_to_cond_assign(ir->val);
+ ir->val = convert_vector_extract_to_cond_assign(ir->val);
return visit_continue;
}
@@ -169,91 +181,12 @@ ir_vec_index_to_cond_assign_visitor::visit_enter(ir_swizzle *ir)
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_leave(ir_assignment *ir)
{
- ir_variable *index, *var;
- ir_dereference_variable *deref;
- ir_assignment *assign;
- unsigned i;
-
- ir->rhs = convert_vec_index_to_cond_assign(ir->rhs);
- if (ir->condition)
- ir->condition = convert_vec_index_to_cond_assign(ir->condition);
-
- /* Last, handle the LHS */
- ir_dereference_array *orig_deref = ir->lhs->as_dereference_array();
-
- if (!orig_deref ||
- orig_deref->array->type->is_matrix() ||
- orig_deref->array->type->is_array())
- return visit_continue;
-
- void *mem_ctx = ralloc_parent(ir);
-
- assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
-
- exec_list list;
-
- /* Store the index to a temporary to avoid reusing its tree. */
- index = new(ir) ir_variable(glsl_type::int_type, "vec_index_tmp_i",
- ir_var_temporary);
- list.push_tail(index);
- deref = new(ir) ir_dereference_variable(index);
- assign = new(ir) ir_assignment(deref, orig_deref->array_index, NULL);
- list.push_tail(assign);
-
- /* Store the RHS to a temporary to avoid reusing its tree. */
- var = new(ir) ir_variable(ir->rhs->type, "vec_index_tmp_v",
- ir_var_temporary);
- list.push_tail(var);
- deref = new(ir) ir_dereference_variable(var);
- assign = new(ir) ir_assignment(deref, ir->rhs, NULL);
- list.push_tail(assign);
-
- /* Generate a single comparison condition "mask" for all of the components
- * in the vector.
- */
- ir_rvalue *const cond_deref =
- compare_index_block(&list, index, 0,
- orig_deref->array->type->vector_elements,
- mem_ctx);
+ ir->rhs = convert_vector_extract_to_cond_assign(ir->rhs);
- /* Generate a conditional move of each vector element to the temp. */
- for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
- ir_rvalue *condition_swizzle =
- new(ir) ir_swizzle(cond_deref->clone(ir, NULL), i, 0, 0, 0, 1);
-
-
- /* Just clone the rest of the deref chain when trying to get at the
- * underlying variable.
- */
- ir_rvalue *swizzle =
- new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
- i, 0, 0, 0, 1);
-
- deref = new(ir) ir_dereference_variable(var);
- assign = new(ir) ir_assignment(swizzle, deref, condition_swizzle);
- list.push_tail(assign);
+ if (ir->condition) {
+ ir->condition = convert_vector_extract_to_cond_assign(ir->condition);
}
- /* If the original assignment has a condition, respect that original
- * condition! This is acomplished by wrapping the new conditional
- * assignments in an if-statement that uses the original condition.
- */
- if (ir->condition != NULL) {
- /* No need to clone the condition because the IR that it hangs on is
- * going to be removed from the instruction sequence.
- */
- ir_if *if_stmt = new(mem_ctx) ir_if(ir->condition);
-
- list.move_nodes_to(&if_stmt->then_instructions);
- ir->insert_before(if_stmt);
- } else {
- ir->insert_before(&list);
- }
-
- ir->remove();
-
- this->progress = true;
-
return visit_continue;
}
@@ -262,7 +195,7 @@ ir_vec_index_to_cond_assign_visitor::visit_enter(ir_call *ir)
{
foreach_iter(exec_list_iterator, iter, *ir) {
ir_rvalue *param = (ir_rvalue *)iter.get();
- ir_rvalue *new_param = convert_vec_index_to_cond_assign(param);
+ ir_rvalue *new_param = convert_vector_extract_to_cond_assign(param);
if (new_param != param) {
param->replace_with(new_param);
@@ -276,7 +209,7 @@ ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_return *ir)
{
if (ir->value) {
- ir->value = convert_vec_index_to_cond_assign(ir->value);
+ ir->value = convert_vector_extract_to_cond_assign(ir->value);
}
return visit_continue;
@@ -285,7 +218,7 @@ ir_vec_index_to_cond_assign_visitor::visit_enter(ir_return *ir)
ir_visitor_status
ir_vec_index_to_cond_assign_visitor::visit_enter(ir_if *ir)
{
- ir->condition = convert_vec_index_to_cond_assign(ir->condition);
+ ir->condition = convert_vector_extract_to_cond_assign(ir->condition);
return visit_continue;
}
diff --git a/mesalib/src/glsl/lower_vec_index_to_swizzle.cpp b/mesalib/src/glsl/lower_vec_index_to_swizzle.cpp
index 264d6dc07..d5ad692c2 100644
--- a/mesalib/src/glsl/lower_vec_index_to_swizzle.cpp
+++ b/mesalib/src/glsl/lower_vec_index_to_swizzle.cpp
@@ -46,7 +46,7 @@ public:
progress = false;
}
- ir_rvalue *convert_vec_index_to_swizzle(ir_rvalue *val);
+ ir_rvalue *convert_vector_extract_to_swizzle(ir_rvalue *val);
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_swizzle *);
@@ -59,20 +59,14 @@ public:
};
ir_rvalue *
-ir_vec_index_to_swizzle_visitor::convert_vec_index_to_swizzle(ir_rvalue *ir)
+ir_vec_index_to_swizzle_visitor::convert_vector_extract_to_swizzle(ir_rvalue *ir)
{
- ir_dereference_array *deref = ir->as_dereference_array();
- ir_constant *ir_constant;
-
- if (!deref)
- return ir;
-
- if (deref->array->type->is_matrix() || deref->array->type->is_array())
+ ir_expression *const expr = ir->as_expression();
+ if (expr == NULL || expr->operation != ir_binop_vector_extract)
return ir;
- assert(deref->array_index->type->base_type == GLSL_TYPE_INT);
- ir_constant = deref->array_index->constant_expression_value();
- if (!ir_constant)
+ ir_constant *const idx = expr->operands[1]->constant_expression_value();
+ if (idx == NULL)
return ir;
void *ctx = ralloc_parent(ir);
@@ -92,10 +86,10 @@ ir_vec_index_to_swizzle_visitor::convert_vec_index_to_swizzle(ir_rvalue *ir)
* The ir_swizzle constructor gets angry if the index is negative or too
* large. For simplicity sake, just clamp the index to [0, size-1].
*/
- const int i = MIN2(MAX2(ir_constant->value.i[0], 0),
- ((int) deref->array->type->vector_elements - 1));
+ const int i = CLAMP(idx->value.i[0], 0,
+ (int) expr->operands[0]->type->vector_elements - 1);
- return new(ctx) ir_swizzle(deref->array, i, 0, 0, 0, 1);
+ return new(ctx) ir_swizzle(expr->operands[0], i, 0, 0, 0, 1);
}
ir_visitor_status
@@ -104,7 +98,7 @@ ir_vec_index_to_swizzle_visitor::visit_enter(ir_expression *ir)
unsigned int i;
for (i = 0; i < ir->get_num_operands(); i++) {
- ir->operands[i] = convert_vec_index_to_swizzle(ir->operands[i]);
+ ir->operands[i] = convert_vector_extract_to_swizzle(ir->operands[i]);
}
return visit_continue;
@@ -117,7 +111,7 @@ ir_vec_index_to_swizzle_visitor::visit_enter(ir_swizzle *ir)
* the result of indexing a vector is. But maybe at some point we'll end up
* using swizzling of scalars for vector construction.
*/
- ir->val = convert_vec_index_to_swizzle(ir->val);
+ ir->val = convert_vector_extract_to_swizzle(ir->val);
return visit_continue;
}
@@ -125,8 +119,7 @@ ir_vec_index_to_swizzle_visitor::visit_enter(ir_swizzle *ir)
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_assignment *ir)
{
- ir->set_lhs(convert_vec_index_to_swizzle(ir->lhs));
- ir->rhs = convert_vec_index_to_swizzle(ir->rhs);
+ ir->rhs = convert_vector_extract_to_swizzle(ir->rhs);
return visit_continue;
}
@@ -136,7 +129,7 @@ ir_vec_index_to_swizzle_visitor::visit_enter(ir_call *ir)
{
foreach_iter(exec_list_iterator, iter, *ir) {
ir_rvalue *param = (ir_rvalue *)iter.get();
- ir_rvalue *new_param = convert_vec_index_to_swizzle(param);
+ ir_rvalue *new_param = convert_vector_extract_to_swizzle(param);
if (new_param != param) {
param->replace_with(new_param);
@@ -150,7 +143,7 @@ ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_return *ir)
{
if (ir->value) {
- ir->value = convert_vec_index_to_swizzle(ir->value);
+ ir->value = convert_vector_extract_to_swizzle(ir->value);
}
return visit_continue;
@@ -159,7 +152,7 @@ ir_vec_index_to_swizzle_visitor::visit_enter(ir_return *ir)
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_if *ir)
{
- ir->condition = convert_vec_index_to_swizzle(ir->condition);
+ ir->condition = convert_vector_extract_to_swizzle(ir->condition);
return visit_continue;
}
diff --git a/mesalib/src/glsl/lower_vector_insert.cpp b/mesalib/src/glsl/lower_vector_insert.cpp
new file mode 100644
index 000000000..0e640cc32
--- /dev/null
+++ b/mesalib/src/glsl/lower_vector_insert.cpp
@@ -0,0 +1,139 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include "ir.h"
+#include "ir_builder.h"
+#include "ir_rvalue_visitor.h"
+#include "ir_optimization.h"
+
+using namespace ir_builder;
+
+class vector_insert_visitor : public ir_rvalue_visitor {
+public:
+ vector_insert_visitor(bool lower_nonconstant_index)
+ : progress(false), lower_nonconstant_index(lower_nonconstant_index)
+ {
+ factory.instructions = &factory_instructions;
+ }
+
+ virtual ~vector_insert_visitor()
+ {
+ assert(factory_instructions.is_empty());
+ }
+
+ virtual void handle_rvalue(ir_rvalue **rv);
+
+ ir_factory factory;
+ exec_list factory_instructions;
+ bool progress;
+ bool lower_nonconstant_index;
+};
+
+
+void
+vector_insert_visitor::handle_rvalue(ir_rvalue **rv)
+{
+ if (*rv == NULL || (*rv)->ir_type != ir_type_expression)
+ return;
+
+ ir_expression *const expr = (ir_expression *) *rv;
+
+ if (likely(expr->operation != ir_triop_vector_insert))
+ return;
+
+ factory.mem_ctx = ralloc_parent(expr);
+
+ ir_constant *const idx = expr->operands[2]->constant_expression_value();
+ if (idx != NULL) {
+ /* Replace (vector_insert (vec) (scalar) (index)) with a dereference of
+ * a new temporary. The new temporary gets assigned as
+ *
+ * t = vec
+ * t.mask = scalar
+ *
+ * where mask is the component selected by index.
+ */
+ ir_variable *const temp =
+ factory.make_temp(expr->operands[0]->type, "vec_tmp");
+
+ const int mask = 1 << idx->value.i[0];
+
+ factory.emit(assign(temp, expr->operands[0]));
+ factory.emit(assign(temp, expr->operands[1], mask));
+
+ this->progress = true;
+ *rv = new(factory.mem_ctx) ir_dereference_variable(temp);
+ } else if (this->lower_nonconstant_index) {
+ /* Replace (vector_insert (vec) (scalar) (index)) with a dereference of
+ * a new temporary. The new temporary gets assigned as
+ *
+ * t = vec
+ * if (index == 0)
+ * t.x = scalar
+ * if (index == 1)
+ * t.y = scalar
+ * if (index == 2)
+ * t.z = scalar
+ * if (index == 3)
+ * t.w = scalar
+ */
+ ir_variable *const temp =
+ factory.make_temp(expr->operands[0]->type, "vec_tmp");
+
+ ir_variable *const src_temp =
+ factory.make_temp(expr->operands[1]->type, "src_temp");
+
+ factory.emit(assign(temp, expr->operands[0]));
+ factory.emit(assign(src_temp, expr->operands[1]));
+
+ for (unsigned i = 0; i < expr->type->vector_elements; i++) {
+ ir_constant *const cmp_index =
+ new(factory.mem_ctx) ir_constant(int(i));
+
+ ir_variable *const cmp_result =
+ factory.make_temp(glsl_type::bool_type, "index_condition");
+
+ factory.emit(assign(cmp_result,
+ equal(expr->operands[2]->clone(factory.mem_ctx,
+ NULL),
+ cmp_index)));
+
+ factory.emit(if_tree(cmp_result,
+ assign(temp, src_temp, WRITEMASK_X << i)));
+ }
+
+ this->progress = true;
+ *rv = new(factory.mem_ctx) ir_dereference_variable(temp);
+ }
+
+ base_ir->insert_before(factory.instructions);
+}
+
+bool
+lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index)
+{
+ vector_insert_visitor v(lower_nonconstant_index);
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp
index 7989680a2..768415169 100644
--- a/mesalib/src/glsl/main.cpp
+++ b/mesalib/src/glsl/main.cpp
@@ -185,9 +185,11 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Optimization passes */
if (!state->error && !shader->ir->is_empty()) {
+ const struct gl_shader_compiler_options *opts =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
bool progress;
do {
- progress = do_common_optimization(shader->ir, false, false, 32);
+ progress = do_common_optimization(shader->ir, false, false, 32, opts);
} while (progress);
validate_ir_tree(shader->ir);
diff --git a/mesalib/src/glsl/opt_algebraic.cpp b/mesalib/src/glsl/opt_algebraic.cpp
index 70e016d22..d706a6ad1 100644
--- a/mesalib/src/glsl/opt_algebraic.cpp
+++ b/mesalib/src/glsl/opt_algebraic.cpp
@@ -186,12 +186,12 @@ ir_algebraic_visitor::swizzle_if_required(ir_expression *expr,
ir_rvalue *
ir_algebraic_visitor::handle_expression(ir_expression *ir)
{
- ir_constant *op_const[3] = {NULL, NULL, NULL};
- ir_expression *op_expr[3] = {NULL, NULL, NULL};
+ ir_constant *op_const[4] = {NULL, NULL, NULL, NULL};
+ ir_expression *op_expr[4] = {NULL, NULL, NULL, NULL};
ir_expression *temp;
unsigned int i;
- assert(ir->get_num_operands() <= 3);
+ assert(ir->get_num_operands() <= 4);
for (i = 0; i < ir->get_num_operands(); i++) {
if (ir->operands[i]->type->is_matrix())
return ir;
diff --git a/mesalib/src/glsl/opt_flip_matrices.cpp b/mesalib/src/glsl/opt_flip_matrices.cpp
new file mode 100644
index 000000000..497513fe8
--- /dev/null
+++ b/mesalib/src/glsl/opt_flip_matrices.cpp
@@ -0,0 +1,122 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_flip_matrices.cpp
+ *
+ * Convert (matrix * vector) operations to (vector * matrixTranspose),
+ * which can be done using dot products rather than multiplies and adds.
+ * On some hardware, this is more efficient.
+ *
+ * This currently only does the conversion for built-in matrices which
+ * already have transposed equivalents. Namely, gl_ModelViewProjectionMatrix
+ * and gl_TextureMatrix.
+ */
+#include "ir.h"
+#include "ir_optimization.h"
+#include "main/macros.h"
+
+namespace {
+class matrix_flipper : public ir_hierarchical_visitor {
+public:
+ matrix_flipper(exec_list *instructions)
+ {
+ progress = false;
+ mvp_transpose = NULL;
+ texmat_transpose = NULL;
+
+ foreach_list(n, instructions) {
+ ir_instruction *ir = (ir_instruction *) n;
+ ir_variable *var = ir->as_variable();
+ if (!var)
+ continue;
+ if (strcmp(var->name, "gl_ModelViewProjectionMatrixTranspose") == 0)
+ mvp_transpose = var;
+ if (strcmp(var->name, "gl_TextureMatrixTranspose") == 0)
+ texmat_transpose = var;
+ }
+ }
+
+ ir_visitor_status visit_enter(ir_expression *ir);
+
+ bool progress;
+
+private:
+ ir_variable *mvp_transpose;
+ ir_variable *texmat_transpose;
+};
+}
+
+ir_visitor_status
+matrix_flipper::visit_enter(ir_expression *ir)
+{
+ if (ir->operation != ir_binop_mul ||
+ !ir->operands[0]->type->is_matrix() ||
+ !ir->operands[1]->type->is_vector())
+ return visit_continue;
+
+ ir_variable *mat_var = ir->operands[0]->variable_referenced();
+ if (!mat_var)
+ return visit_continue;
+
+ if (mvp_transpose &&
+ strcmp(mat_var->name, "gl_ModelViewProjectionMatrix") == 0) {
+ ir_dereference_variable *deref = ir->operands[0]->as_dereference_variable();
+ assert(deref && deref->var == mat_var);
+
+ void *mem_ctx = ralloc_parent(ir);
+
+ ir->operands[0] = ir->operands[1];
+ ir->operands[1] = new(mem_ctx) ir_dereference_variable(mvp_transpose);
+
+ progress = true;
+ } else if (texmat_transpose &&
+ strcmp(mat_var->name, "gl_TextureMatrix") == 0) {
+ ir_dereference_array *array_ref = ir->operands[0]->as_dereference_array();
+ assert(array_ref != NULL);
+ ir_dereference_variable *var_ref = array_ref->array->as_dereference_variable();
+ assert(var_ref && var_ref->var == mat_var);
+
+ ir->operands[0] = ir->operands[1];
+ ir->operands[1] = array_ref;
+
+ var_ref->var = texmat_transpose;
+
+ texmat_transpose->max_array_access =
+ MAX2(texmat_transpose->max_array_access, mat_var->max_array_access);
+
+ progress = true;
+ }
+
+ return visit_continue;
+}
+
+bool
+opt_flip_matrices(struct exec_list *instructions)
+{
+ matrix_flipper v(instructions);
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/opt_if_simplification.cpp b/mesalib/src/glsl/opt_if_simplification.cpp
index e1a23d94a..db59b131d 100644
--- a/mesalib/src/glsl/opt_if_simplification.cpp
+++ b/mesalib/src/glsl/opt_if_simplification.cpp
@@ -25,7 +25,8 @@
* \file opt_if_simplification.cpp
*
* Moves constant branches of if statements out to the surrounding
- * instruction stream.
+ * instruction stream, and inverts if conditionals to avoid empty
+ * "then" blocks.
*/
#include "ir.h"
@@ -101,6 +102,30 @@ ir_if_simplification_visitor::visit_leave(ir_if *ir)
}
ir->remove();
this->made_progress = true;
+ return visit_continue;
+ }
+
+ /* Turn:
+ *
+ * if (cond) {
+ * } else {
+ * do_work();
+ * }
+ *
+ * into :
+ *
+ * if (!cond)
+ * do_work();
+ *
+ * which avoids control flow for "else" (which is usually more
+ * expensive than normal operations), and the "not" can usually be
+ * folded into the generation of "cond" anyway.
+ */
+ if (ir->then_instructions.is_empty()) {
+ ir->condition = new(ralloc_parent(ir->condition))
+ ir_expression(ir_unop_logic_not, ir->condition);
+ ir->else_instructions.move_nodes_to(&ir->then_instructions);
+ this->made_progress = true;
}
return visit_continue;
diff --git a/mesalib/src/glsl/program.h b/mesalib/src/glsl/program.h
index 46ce9dccc..6a76d4d54 100644
--- a/mesalib/src/glsl/program.h
+++ b/mesalib/src/glsl/program.h
@@ -16,9 +16,10 @@
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/core.h"
diff --git a/mesalib/src/glsl/ralloc.c b/mesalib/src/glsl/ralloc.c
index 59e71c48b..e79dad764 100644
--- a/mesalib/src/glsl/ralloc.c
+++ b/mesalib/src/glsl/ralloc.c
@@ -107,9 +107,13 @@ void *
ralloc_size(const void *ctx, size_t size)
{
void *block = calloc(1, size + sizeof(ralloc_header));
+ ralloc_header *info;
+ ralloc_header *parent;
- ralloc_header *info = (ralloc_header *) block;
- ralloc_header *parent = ctx != NULL ? get_header(ctx) : NULL;
+ if (unlikely(block == NULL))
+ return NULL;
+ info = (ralloc_header *) block;
+ parent = ctx != NULL ? get_header(ctx) : NULL;
add_child(parent, info);
diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp
index 0c1f52f48..11cd6cdc0 100644
--- a/mesalib/src/glsl/standalone_scaffolding.cpp
+++ b/mesalib/src/glsl/standalone_scaffolding.cpp
@@ -104,6 +104,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_texture_query_lod = true;
+ ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Const.GLSLVersion = 120;
@@ -116,10 +117,22 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.VertexProgram.MaxUniformComponents = 512;
ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
- ctx->Const.MaxVertexTextureImageUnits = 0;
+ ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.FragmentProgram.MaxTextureImageUnits = 2;
ctx->Const.FragmentProgram.MaxUniformComponents = 64;
ctx->Const.MaxDrawBuffers = 1;
+
+ /* Set up default shader compiler options. */
+ struct gl_shader_compiler_options options;
+ memset(&options, 0, sizeof(options));
+ options.MaxUnrollIterations = 32;
+ options.MaxIfDepth = UINT_MAX;
+
+ /* Default pragma settings */
+ options.DefaultPragmas.Optimize = true;
+
+ for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
}
diff --git a/mesalib/src/glsl/standalone_scaffolding.h b/mesalib/src/glsl/standalone_scaffolding.h
index 0a2cde8a3..7afb1c313 100644
--- a/mesalib/src/glsl/standalone_scaffolding.h
+++ b/mesalib/src/glsl/standalone_scaffolding.h
@@ -31,6 +31,7 @@
#ifndef STANDALONE_SCAFFOLDING_H
#define STANDALONE_SCAFFOLDING_H
+#include <assert.h>
#include "main/mtypes.h"
extern "C" void
@@ -47,6 +48,22 @@ extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
+static inline gl_shader_type
+_mesa_shader_type_to_index(GLenum v)
+{
+ switch (v) {
+ case GL_VERTEX_SHADER:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_SHADER:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_SHADER:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ assert(!"bad value in _mesa_shader_type_to_index()");
+ return MESA_SHADER_TYPES;
+ }
+}
+
/**
* Initialize the given gl_context structure to a reasonable set of
* defaults representing the minimum capabilities required by the
diff --git a/mesalib/src/glsl/test_optpass.cpp b/mesalib/src/glsl/test_optpass.cpp
index 117b0b006..fc10cbbde 100644
--- a/mesalib/src/glsl/test_optpass.cpp
+++ b/mesalib/src/glsl/test_optpass.cpp
@@ -54,7 +54,8 @@ static string read_stdin_to_eof()
}
static GLboolean
-do_optimization(struct exec_list *ir, const char *optimization)
+do_optimization(struct exec_list *ir, const char *optimization,
+ const struct gl_shader_compiler_options *options)
{
int int_0;
int int_1;
@@ -64,7 +65,7 @@ do_optimization(struct exec_list *ir, const char *optimization)
if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
&int_0, &int_1) == 2) {
- return do_common_optimization(ir, int_0 != 0, false, int_1);
+ return do_common_optimization(ir, int_0 != 0, false, int_1, options);
} else if (strcmp(optimization, "do_algebraic") == 0) {
return do_algebraic(ir);
} else if (strcmp(optimization, "do_constant_folding") == 0) {
@@ -141,7 +142,8 @@ do_optimization(struct exec_list *ir, const char *optimization)
static GLboolean
do_optimization_passes(struct exec_list *ir, char **optimizations,
- int num_optimizations, bool quiet)
+ int num_optimizations, bool quiet,
+ const struct gl_shader_compiler_options *options)
{
GLboolean overall_progress = false;
@@ -150,7 +152,7 @@ do_optimization_passes(struct exec_list *ir, char **optimizations,
if (!quiet) {
printf("*** Running optimization %s...", optimization);
}
- GLboolean progress = do_optimization(ir, optimization);
+ GLboolean progress = do_optimization(ir, optimization, options);
if (!quiet) {
printf("%s\n", progress ? "progress" : "no progress");
}
@@ -240,9 +242,11 @@ int test_optpass(int argc, char **argv)
/* Optimization passes */
if (!state->error) {
GLboolean progress;
+ const struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader_type)];
do {
progress = do_optimization_passes(shader->ir, &argv[optind],
- argc - optind, quiet != 0);
+ argc - optind, quiet != 0, options);
} while (loop && progress);
}