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authormarha <marha@users.sourceforge.net>2015-06-15 20:27:26 +0200
committermarha <marha@users.sourceforge.net>2015-06-15 20:27:26 +0200
commite8d5e7c4bb11f7fcb0a4ba5c13f43e7929849a2f (patch)
treea88d66b3d34f8e008f08e2bd77889c6c6718ab11 /mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
parent0b3be550b20ad9f991f77bf979b2c306a7d4ef11 (diff)
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fontconfig libX11 libxcb xcb-proto mesa pixman xserver xkeyboard-config git update 15 June 2015release/external
xserver commit fa12f2c150b2f50de9dac4a2b09265f13af353af libxcb commit f85661c3bca97faa72431df92a3867be39a74e23 libxcb/xcb-proto commit fef8a4cdc2cacd9541a656026371a3d338dadb8e xkeyboard-config commit 61fb58a95a071cc1c212f6d3808908c086219fe0 libX11 commit f0286b2770ece10aef5e2e8c004260217f12fd25 pixman commit eebc1b78200aff075dbcae9c8d00edad1f830d91 fontconfig commit f6d61c9beed856a925bd60c025b55284b2d88161 mesa commit 932d1613d1e15ec22555e5ec09105c49eb850e36
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml36
1 files changed, 18 insertions, 18 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
index 4f860ef8c..fd1ad117e 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
@@ -5,25 +5,25 @@
<category name="GL_ARB_gpu_shader_fp64" number="89">
- <function name="Uniform1d" offset="assign">
+ <function name="Uniform1d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="Uniform2d" offset="assign">
+ <function name="Uniform2d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="Uniform3d" offset="assign">
+ <function name="Uniform3d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="Uniform4d" offset="assign">
+ <function name="Uniform4d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@@ -31,94 +31,94 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="Uniform1dv" offset="assign">
+ <function name="Uniform1dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="Uniform2dv" offset="assign">
+ <function name="Uniform2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="Uniform3dv" offset="assign">
+ <function name="Uniform3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="Uniform4dv" offset="assign">
+ <function name="Uniform4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix2dv" offset="assign">
+ <function name="UniformMatrix2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix3dv" offset="assign">
+ <function name="UniformMatrix3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix4dv" offset="assign">
+ <function name="UniformMatrix4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix2x3dv" offset="assign">
+ <function name="UniformMatrix2x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix2x4dv" offset="assign">
+ <function name="UniformMatrix2x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix3x2dv" offset="assign">
+ <function name="UniformMatrix3x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix3x4dv" offset="assign">
+ <function name="UniformMatrix3x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix4x2dv" offset="assign">
+ <function name="UniformMatrix4x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix4x3dv" offset="assign">
+ <function name="UniformMatrix4x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="GetUniformdv" offset="assign">
+ <function name="GetUniformdv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLdouble *"/>