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Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml36
1 files changed, 18 insertions, 18 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
index 4f860ef8c..fd1ad117e 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
@@ -5,25 +5,25 @@
<category name="GL_ARB_gpu_shader_fp64" number="89">
- <function name="Uniform1d" offset="assign">
+ <function name="Uniform1d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="Uniform2d" offset="assign">
+ <function name="Uniform2d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="Uniform3d" offset="assign">
+ <function name="Uniform3d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="Uniform4d" offset="assign">
+ <function name="Uniform4d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@@ -31,94 +31,94 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="Uniform1dv" offset="assign">
+ <function name="Uniform1dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="Uniform2dv" offset="assign">
+ <function name="Uniform2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="Uniform3dv" offset="assign">
+ <function name="Uniform3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="Uniform4dv" offset="assign">
+ <function name="Uniform4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix2dv" offset="assign">
+ <function name="UniformMatrix2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix3dv" offset="assign">
+ <function name="UniformMatrix3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix4dv" offset="assign">
+ <function name="UniformMatrix4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix2x3dv" offset="assign">
+ <function name="UniformMatrix2x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix2x4dv" offset="assign">
+ <function name="UniformMatrix2x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix3x2dv" offset="assign">
+ <function name="UniformMatrix3x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix3x4dv" offset="assign">
+ <function name="UniformMatrix3x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix4x2dv" offset="assign">
+ <function name="UniformMatrix4x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="UniformMatrix4x3dv" offset="assign">
+ <function name="UniformMatrix4x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
- <function name="GetUniformdv" offset="assign">
+ <function name="GetUniformdv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLdouble *"/>