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authormarha <marha@users.sourceforge.net>2011-11-04 09:28:39 +0100
committermarha <marha@users.sourceforge.net>2011-11-04 09:28:39 +0100
commit23e2767dc3e6b8891d4b55b711c70c6bc85a6f85 (patch)
tree04c538697c3afbd401afb1bb614460b16be28844 /mesalib/src/mapi/glapi/glapi_sparc.S
parent125500b44d0253d7fd7a59905ab730151d4f66e2 (diff)
parent02f377d5e2dd18537d0807ad63675a0970b5a37d (diff)
downloadvcxsrv-23e2767dc3e6b8891d4b55b711c70c6bc85a6f85.tar.gz
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Merge remote-tracking branch 'origin/released'
Conflicts: mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h xorg-server/hw/xwin/InitOutput.c xorg-server/hw/xwin/ddraw.h xorg-server/hw/xwin/winclipboardwndproc.c xorg-server/hw/xwin/winglobals.c xorg-server/hw/xwin/winmonitors.c xorg-server/hw/xwin/winprocarg.c xorg-server/hw/xwin/winwin32rootlesswndproc.c xorg-server/include/scrnintstr.h xorg-server/xkb/ddxList.c xorg-server/xkb/ddxLoad.c
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_sparc.S620
1 files changed, 313 insertions, 307 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S
index 15b9e8737..004ea9f22 100644
--- a/mesalib/src/mapi/glapi/glapi_sparc.S
+++ b/mesalib/src/mapi/glapi/glapi_sparc.S
@@ -880,323 +880,329 @@ gl_dispatch_functions_start:
GL_STUB(glGetnUniformivARB, 682)
GL_STUB(glGetnUniformuivARB, 683)
GL_STUB(glReadnPixelsARB, 684)
- GL_STUB(glPolygonOffsetEXT, 685)
- GL_STUB(gl_dispatch_stub_686, 686)
- HIDDEN(gl_dispatch_stub_686)
- GL_STUB(gl_dispatch_stub_687, 687)
- HIDDEN(gl_dispatch_stub_687)
- GL_STUB(gl_dispatch_stub_688, 688)
- HIDDEN(gl_dispatch_stub_688)
- GL_STUB(gl_dispatch_stub_689, 689)
- HIDDEN(gl_dispatch_stub_689)
- GL_STUB(gl_dispatch_stub_690, 690)
- HIDDEN(gl_dispatch_stub_690)
- GL_STUB(gl_dispatch_stub_691, 691)
- HIDDEN(gl_dispatch_stub_691)
+ GL_STUB(glTexStorage1D, 685)
+ GL_STUB(glTexStorage2D, 686)
+ GL_STUB(glTexStorage3D, 687)
+ GL_STUB(glTextureStorage1DEXT, 688)
+ GL_STUB(glTextureStorage2DEXT, 689)
+ GL_STUB(glTextureStorage3DEXT, 690)
+ GL_STUB(glPolygonOffsetEXT, 691)
GL_STUB(gl_dispatch_stub_692, 692)
HIDDEN(gl_dispatch_stub_692)
GL_STUB(gl_dispatch_stub_693, 693)
HIDDEN(gl_dispatch_stub_693)
- GL_STUB(glColorPointerEXT, 694)
- GL_STUB(glEdgeFlagPointerEXT, 695)
- GL_STUB(glIndexPointerEXT, 696)
- GL_STUB(glNormalPointerEXT, 697)
- GL_STUB(glTexCoordPointerEXT, 698)
- GL_STUB(glVertexPointerEXT, 699)
- GL_STUB(glPointParameterfEXT, 700)
- GL_STUB(glPointParameterfvEXT, 701)
- GL_STUB(glLockArraysEXT, 702)
- GL_STUB(glUnlockArraysEXT, 703)
- GL_STUB(glSecondaryColor3bEXT, 704)
- GL_STUB(glSecondaryColor3bvEXT, 705)
- GL_STUB(glSecondaryColor3dEXT, 706)
- GL_STUB(glSecondaryColor3dvEXT, 707)
- GL_STUB(glSecondaryColor3fEXT, 708)
- GL_STUB(glSecondaryColor3fvEXT, 709)
- GL_STUB(glSecondaryColor3iEXT, 710)
- GL_STUB(glSecondaryColor3ivEXT, 711)
- GL_STUB(glSecondaryColor3sEXT, 712)
- GL_STUB(glSecondaryColor3svEXT, 713)
- GL_STUB(glSecondaryColor3ubEXT, 714)
- GL_STUB(glSecondaryColor3ubvEXT, 715)
- GL_STUB(glSecondaryColor3uiEXT, 716)
- GL_STUB(glSecondaryColor3uivEXT, 717)
- GL_STUB(glSecondaryColor3usEXT, 718)
- GL_STUB(glSecondaryColor3usvEXT, 719)
- GL_STUB(glSecondaryColorPointerEXT, 720)
- GL_STUB(glMultiDrawArraysEXT, 721)
- GL_STUB(glMultiDrawElementsEXT, 722)
- GL_STUB(glFogCoordPointerEXT, 723)
- GL_STUB(glFogCoorddEXT, 724)
- GL_STUB(glFogCoorddvEXT, 725)
- GL_STUB(glFogCoordfEXT, 726)
- GL_STUB(glFogCoordfvEXT, 727)
- GL_STUB(gl_dispatch_stub_728, 728)
- HIDDEN(gl_dispatch_stub_728)
- GL_STUB(glBlendFuncSeparateEXT, 729)
- GL_STUB(glFlushVertexArrayRangeNV, 730)
- GL_STUB(glVertexArrayRangeNV, 731)
- GL_STUB(glCombinerInputNV, 732)
- GL_STUB(glCombinerOutputNV, 733)
- GL_STUB(glCombinerParameterfNV, 734)
- GL_STUB(glCombinerParameterfvNV, 735)
- GL_STUB(glCombinerParameteriNV, 736)
- GL_STUB(glCombinerParameterivNV, 737)
- GL_STUB(glFinalCombinerInputNV, 738)
- GL_STUB(glGetCombinerInputParameterfvNV, 739)
- GL_STUB(glGetCombinerInputParameterivNV, 740)
- GL_STUB(glGetCombinerOutputParameterfvNV, 741)
- GL_STUB(glGetCombinerOutputParameterivNV, 742)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 743)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 744)
- GL_STUB(glResizeBuffersMESA, 745)
- GL_STUB(glWindowPos2dMESA, 746)
- GL_STUB(glWindowPos2dvMESA, 747)
- GL_STUB(glWindowPos2fMESA, 748)
- GL_STUB(glWindowPos2fvMESA, 749)
- GL_STUB(glWindowPos2iMESA, 750)
- GL_STUB(glWindowPos2ivMESA, 751)
- GL_STUB(glWindowPos2sMESA, 752)
- GL_STUB(glWindowPos2svMESA, 753)
- GL_STUB(glWindowPos3dMESA, 754)
- GL_STUB(glWindowPos3dvMESA, 755)
- GL_STUB(glWindowPos3fMESA, 756)
- GL_STUB(glWindowPos3fvMESA, 757)
- GL_STUB(glWindowPos3iMESA, 758)
- GL_STUB(glWindowPos3ivMESA, 759)
- GL_STUB(glWindowPos3sMESA, 760)
- GL_STUB(glWindowPos3svMESA, 761)
- GL_STUB(glWindowPos4dMESA, 762)
- GL_STUB(glWindowPos4dvMESA, 763)
- GL_STUB(glWindowPos4fMESA, 764)
- GL_STUB(glWindowPos4fvMESA, 765)
- GL_STUB(glWindowPos4iMESA, 766)
- GL_STUB(glWindowPos4ivMESA, 767)
- GL_STUB(glWindowPos4sMESA, 768)
- GL_STUB(glWindowPos4svMESA, 769)
- GL_STUB(gl_dispatch_stub_770, 770)
- HIDDEN(gl_dispatch_stub_770)
- GL_STUB(gl_dispatch_stub_771, 771)
- HIDDEN(gl_dispatch_stub_771)
- GL_STUB(gl_dispatch_stub_772, 772)
- HIDDEN(gl_dispatch_stub_772)
- GL_STUB(gl_dispatch_stub_773, 773)
- HIDDEN(gl_dispatch_stub_773)
- GL_STUB(gl_dispatch_stub_774, 774)
- HIDDEN(gl_dispatch_stub_774)
- GL_STUB(gl_dispatch_stub_775, 775)
- HIDDEN(gl_dispatch_stub_775)
+ GL_STUB(gl_dispatch_stub_694, 694)
+ HIDDEN(gl_dispatch_stub_694)
+ GL_STUB(gl_dispatch_stub_695, 695)
+ HIDDEN(gl_dispatch_stub_695)
+ GL_STUB(gl_dispatch_stub_696, 696)
+ HIDDEN(gl_dispatch_stub_696)
+ GL_STUB(gl_dispatch_stub_697, 697)
+ HIDDEN(gl_dispatch_stub_697)
+ GL_STUB(gl_dispatch_stub_698, 698)
+ HIDDEN(gl_dispatch_stub_698)
+ GL_STUB(gl_dispatch_stub_699, 699)
+ HIDDEN(gl_dispatch_stub_699)
+ GL_STUB(glColorPointerEXT, 700)
+ GL_STUB(glEdgeFlagPointerEXT, 701)
+ GL_STUB(glIndexPointerEXT, 702)
+ GL_STUB(glNormalPointerEXT, 703)
+ GL_STUB(glTexCoordPointerEXT, 704)
+ GL_STUB(glVertexPointerEXT, 705)
+ GL_STUB(glPointParameterfEXT, 706)
+ GL_STUB(glPointParameterfvEXT, 707)
+ GL_STUB(glLockArraysEXT, 708)
+ GL_STUB(glUnlockArraysEXT, 709)
+ GL_STUB(glSecondaryColor3bEXT, 710)
+ GL_STUB(glSecondaryColor3bvEXT, 711)
+ GL_STUB(glSecondaryColor3dEXT, 712)
+ GL_STUB(glSecondaryColor3dvEXT, 713)
+ GL_STUB(glSecondaryColor3fEXT, 714)
+ GL_STUB(glSecondaryColor3fvEXT, 715)
+ GL_STUB(glSecondaryColor3iEXT, 716)
+ GL_STUB(glSecondaryColor3ivEXT, 717)
+ GL_STUB(glSecondaryColor3sEXT, 718)
+ GL_STUB(glSecondaryColor3svEXT, 719)
+ GL_STUB(glSecondaryColor3ubEXT, 720)
+ GL_STUB(glSecondaryColor3ubvEXT, 721)
+ GL_STUB(glSecondaryColor3uiEXT, 722)
+ GL_STUB(glSecondaryColor3uivEXT, 723)
+ GL_STUB(glSecondaryColor3usEXT, 724)
+ GL_STUB(glSecondaryColor3usvEXT, 725)
+ GL_STUB(glSecondaryColorPointerEXT, 726)
+ GL_STUB(glMultiDrawArraysEXT, 727)
+ GL_STUB(glMultiDrawElementsEXT, 728)
+ GL_STUB(glFogCoordPointerEXT, 729)
+ GL_STUB(glFogCoorddEXT, 730)
+ GL_STUB(glFogCoorddvEXT, 731)
+ GL_STUB(glFogCoordfEXT, 732)
+ GL_STUB(glFogCoordfvEXT, 733)
+ GL_STUB(gl_dispatch_stub_734, 734)
+ HIDDEN(gl_dispatch_stub_734)
+ GL_STUB(glBlendFuncSeparateEXT, 735)
+ GL_STUB(glFlushVertexArrayRangeNV, 736)
+ GL_STUB(glVertexArrayRangeNV, 737)
+ GL_STUB(glCombinerInputNV, 738)
+ GL_STUB(glCombinerOutputNV, 739)
+ GL_STUB(glCombinerParameterfNV, 740)
+ GL_STUB(glCombinerParameterfvNV, 741)
+ GL_STUB(glCombinerParameteriNV, 742)
+ GL_STUB(glCombinerParameterivNV, 743)
+ GL_STUB(glFinalCombinerInputNV, 744)
+ GL_STUB(glGetCombinerInputParameterfvNV, 745)
+ GL_STUB(glGetCombinerInputParameterivNV, 746)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 747)
+ GL_STUB(glGetCombinerOutputParameterivNV, 748)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 749)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 750)
+ GL_STUB(glResizeBuffersMESA, 751)
+ GL_STUB(glWindowPos2dMESA, 752)
+ GL_STUB(glWindowPos2dvMESA, 753)
+ GL_STUB(glWindowPos2fMESA, 754)
+ GL_STUB(glWindowPos2fvMESA, 755)
+ GL_STUB(glWindowPos2iMESA, 756)
+ GL_STUB(glWindowPos2ivMESA, 757)
+ GL_STUB(glWindowPos2sMESA, 758)
+ GL_STUB(glWindowPos2svMESA, 759)
+ GL_STUB(glWindowPos3dMESA, 760)
+ GL_STUB(glWindowPos3dvMESA, 761)
+ GL_STUB(glWindowPos3fMESA, 762)
+ GL_STUB(glWindowPos3fvMESA, 763)
+ GL_STUB(glWindowPos3iMESA, 764)
+ GL_STUB(glWindowPos3ivMESA, 765)
+ GL_STUB(glWindowPos3sMESA, 766)
+ GL_STUB(glWindowPos3svMESA, 767)
+ GL_STUB(glWindowPos4dMESA, 768)
+ GL_STUB(glWindowPos4dvMESA, 769)
+ GL_STUB(glWindowPos4fMESA, 770)
+ GL_STUB(glWindowPos4fvMESA, 771)
+ GL_STUB(glWindowPos4iMESA, 772)
+ GL_STUB(glWindowPos4ivMESA, 773)
+ GL_STUB(glWindowPos4sMESA, 774)
+ GL_STUB(glWindowPos4svMESA, 775)
GL_STUB(gl_dispatch_stub_776, 776)
HIDDEN(gl_dispatch_stub_776)
GL_STUB(gl_dispatch_stub_777, 777)
HIDDEN(gl_dispatch_stub_777)
GL_STUB(gl_dispatch_stub_778, 778)
HIDDEN(gl_dispatch_stub_778)
- GL_STUB(glAreProgramsResidentNV, 779)
- GL_STUB(glBindProgramNV, 780)
- GL_STUB(glDeleteProgramsNV, 781)
- GL_STUB(glExecuteProgramNV, 782)
- GL_STUB(glGenProgramsNV, 783)
- GL_STUB(glGetProgramParameterdvNV, 784)
- GL_STUB(glGetProgramParameterfvNV, 785)
- GL_STUB(glGetProgramStringNV, 786)
- GL_STUB(glGetProgramivNV, 787)
- GL_STUB(glGetTrackMatrixivNV, 788)
- GL_STUB(glGetVertexAttribPointervNV, 789)
- GL_STUB(glGetVertexAttribdvNV, 790)
- GL_STUB(glGetVertexAttribfvNV, 791)
- GL_STUB(glGetVertexAttribivNV, 792)
- GL_STUB(glIsProgramNV, 793)
- GL_STUB(glLoadProgramNV, 794)
- GL_STUB(glProgramParameters4dvNV, 795)
- GL_STUB(glProgramParameters4fvNV, 796)
- GL_STUB(glRequestResidentProgramsNV, 797)
- GL_STUB(glTrackMatrixNV, 798)
- GL_STUB(glVertexAttrib1dNV, 799)
- GL_STUB(glVertexAttrib1dvNV, 800)
- GL_STUB(glVertexAttrib1fNV, 801)
- GL_STUB(glVertexAttrib1fvNV, 802)
- GL_STUB(glVertexAttrib1sNV, 803)
- GL_STUB(glVertexAttrib1svNV, 804)
- GL_STUB(glVertexAttrib2dNV, 805)
- GL_STUB(glVertexAttrib2dvNV, 806)
- GL_STUB(glVertexAttrib2fNV, 807)
- GL_STUB(glVertexAttrib2fvNV, 808)
- GL_STUB(glVertexAttrib2sNV, 809)
- GL_STUB(glVertexAttrib2svNV, 810)
- GL_STUB(glVertexAttrib3dNV, 811)
- GL_STUB(glVertexAttrib3dvNV, 812)
- GL_STUB(glVertexAttrib3fNV, 813)
- GL_STUB(glVertexAttrib3fvNV, 814)
- GL_STUB(glVertexAttrib3sNV, 815)
- GL_STUB(glVertexAttrib3svNV, 816)
- GL_STUB(glVertexAttrib4dNV, 817)
- GL_STUB(glVertexAttrib4dvNV, 818)
- GL_STUB(glVertexAttrib4fNV, 819)
- GL_STUB(glVertexAttrib4fvNV, 820)
- GL_STUB(glVertexAttrib4sNV, 821)
- GL_STUB(glVertexAttrib4svNV, 822)
- GL_STUB(glVertexAttrib4ubNV, 823)
- GL_STUB(glVertexAttrib4ubvNV, 824)
- GL_STUB(glVertexAttribPointerNV, 825)
- GL_STUB(glVertexAttribs1dvNV, 826)
- GL_STUB(glVertexAttribs1fvNV, 827)
- GL_STUB(glVertexAttribs1svNV, 828)
- GL_STUB(glVertexAttribs2dvNV, 829)
- GL_STUB(glVertexAttribs2fvNV, 830)
- GL_STUB(glVertexAttribs2svNV, 831)
- GL_STUB(glVertexAttribs3dvNV, 832)
- GL_STUB(glVertexAttribs3fvNV, 833)
- GL_STUB(glVertexAttribs3svNV, 834)
- GL_STUB(glVertexAttribs4dvNV, 835)
- GL_STUB(glVertexAttribs4fvNV, 836)
- GL_STUB(glVertexAttribs4svNV, 837)
- GL_STUB(glVertexAttribs4ubvNV, 838)
- GL_STUB(glGetTexBumpParameterfvATI, 839)
- GL_STUB(glGetTexBumpParameterivATI, 840)
- GL_STUB(glTexBumpParameterfvATI, 841)
- GL_STUB(glTexBumpParameterivATI, 842)
- GL_STUB(glAlphaFragmentOp1ATI, 843)
- GL_STUB(glAlphaFragmentOp2ATI, 844)
- GL_STUB(glAlphaFragmentOp3ATI, 845)
- GL_STUB(glBeginFragmentShaderATI, 846)
- GL_STUB(glBindFragmentShaderATI, 847)
- GL_STUB(glColorFragmentOp1ATI, 848)
- GL_STUB(glColorFragmentOp2ATI, 849)
- GL_STUB(glColorFragmentOp3ATI, 850)
- GL_STUB(glDeleteFragmentShaderATI, 851)
- GL_STUB(glEndFragmentShaderATI, 852)
- GL_STUB(glGenFragmentShadersATI, 853)
- GL_STUB(glPassTexCoordATI, 854)
- GL_STUB(glSampleMapATI, 855)
- GL_STUB(glSetFragmentShaderConstantATI, 856)
- GL_STUB(glPointParameteriNV, 857)
- GL_STUB(glPointParameterivNV, 858)
- GL_STUB(gl_dispatch_stub_859, 859)
- HIDDEN(gl_dispatch_stub_859)
- GL_STUB(gl_dispatch_stub_860, 860)
- HIDDEN(gl_dispatch_stub_860)
- GL_STUB(gl_dispatch_stub_861, 861)
- HIDDEN(gl_dispatch_stub_861)
- GL_STUB(gl_dispatch_stub_862, 862)
- HIDDEN(gl_dispatch_stub_862)
- GL_STUB(gl_dispatch_stub_863, 863)
- HIDDEN(gl_dispatch_stub_863)
- GL_STUB(glGetProgramNamedParameterdvNV, 864)
- GL_STUB(glGetProgramNamedParameterfvNV, 865)
- GL_STUB(glProgramNamedParameter4dNV, 866)
- GL_STUB(glProgramNamedParameter4dvNV, 867)
- GL_STUB(glProgramNamedParameter4fNV, 868)
- GL_STUB(glProgramNamedParameter4fvNV, 869)
- GL_STUB(glPrimitiveRestartIndexNV, 870)
- GL_STUB(glPrimitiveRestartNV, 871)
- GL_STUB(gl_dispatch_stub_872, 872)
- HIDDEN(gl_dispatch_stub_872)
- GL_STUB(gl_dispatch_stub_873, 873)
- HIDDEN(gl_dispatch_stub_873)
- GL_STUB(glBindFramebufferEXT, 874)
- GL_STUB(glBindRenderbufferEXT, 875)
- GL_STUB(glCheckFramebufferStatusEXT, 876)
- GL_STUB(glDeleteFramebuffersEXT, 877)
- GL_STUB(glDeleteRenderbuffersEXT, 878)
- GL_STUB(glFramebufferRenderbufferEXT, 879)
- GL_STUB(glFramebufferTexture1DEXT, 880)
- GL_STUB(glFramebufferTexture2DEXT, 881)
- GL_STUB(glFramebufferTexture3DEXT, 882)
- GL_STUB(glGenFramebuffersEXT, 883)
- GL_STUB(glGenRenderbuffersEXT, 884)
- GL_STUB(glGenerateMipmapEXT, 885)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886)
- GL_STUB(glGetRenderbufferParameterivEXT, 887)
- GL_STUB(glIsFramebufferEXT, 888)
- GL_STUB(glIsRenderbufferEXT, 889)
- GL_STUB(glRenderbufferStorageEXT, 890)
- GL_STUB(gl_dispatch_stub_891, 891)
- HIDDEN(gl_dispatch_stub_891)
- GL_STUB(gl_dispatch_stub_892, 892)
- HIDDEN(gl_dispatch_stub_892)
- GL_STUB(gl_dispatch_stub_893, 893)
- HIDDEN(gl_dispatch_stub_893)
- GL_STUB(glBindFragDataLocationEXT, 894)
- GL_STUB(glGetFragDataLocationEXT, 895)
- GL_STUB(glGetUniformuivEXT, 896)
- GL_STUB(glGetVertexAttribIivEXT, 897)
- GL_STUB(glGetVertexAttribIuivEXT, 898)
- GL_STUB(glUniform1uiEXT, 899)
- GL_STUB(glUniform1uivEXT, 900)
- GL_STUB(glUniform2uiEXT, 901)
- GL_STUB(glUniform2uivEXT, 902)
- GL_STUB(glUniform3uiEXT, 903)
- GL_STUB(glUniform3uivEXT, 904)
- GL_STUB(glUniform4uiEXT, 905)
- GL_STUB(glUniform4uivEXT, 906)
- GL_STUB(glVertexAttribI1iEXT, 907)
- GL_STUB(glVertexAttribI1ivEXT, 908)
- GL_STUB(glVertexAttribI1uiEXT, 909)
- GL_STUB(glVertexAttribI1uivEXT, 910)
- GL_STUB(glVertexAttribI2iEXT, 911)
- GL_STUB(glVertexAttribI2ivEXT, 912)
- GL_STUB(glVertexAttribI2uiEXT, 913)
- GL_STUB(glVertexAttribI2uivEXT, 914)
- GL_STUB(glVertexAttribI3iEXT, 915)
- GL_STUB(glVertexAttribI3ivEXT, 916)
- GL_STUB(glVertexAttribI3uiEXT, 917)
- GL_STUB(glVertexAttribI3uivEXT, 918)
- GL_STUB(glVertexAttribI4bvEXT, 919)
- GL_STUB(glVertexAttribI4iEXT, 920)
- GL_STUB(glVertexAttribI4ivEXT, 921)
- GL_STUB(glVertexAttribI4svEXT, 922)
- GL_STUB(glVertexAttribI4ubvEXT, 923)
- GL_STUB(glVertexAttribI4uiEXT, 924)
- GL_STUB(glVertexAttribI4uivEXT, 925)
- GL_STUB(glVertexAttribI4usvEXT, 926)
- GL_STUB(glVertexAttribIPointerEXT, 927)
- GL_STUB(glFramebufferTextureLayerEXT, 928)
- GL_STUB(glColorMaskIndexedEXT, 929)
- GL_STUB(glDisableIndexedEXT, 930)
- GL_STUB(glEnableIndexedEXT, 931)
- GL_STUB(glGetBooleanIndexedvEXT, 932)
- GL_STUB(glGetIntegerIndexedvEXT, 933)
- GL_STUB(glIsEnabledIndexedEXT, 934)
- GL_STUB(glClearColorIiEXT, 935)
- GL_STUB(glClearColorIuiEXT, 936)
- GL_STUB(glGetTexParameterIivEXT, 937)
- GL_STUB(glGetTexParameterIuivEXT, 938)
- GL_STUB(glTexParameterIivEXT, 939)
- GL_STUB(glTexParameterIuivEXT, 940)
- GL_STUB(glBeginConditionalRenderNV, 941)
- GL_STUB(glEndConditionalRenderNV, 942)
- GL_STUB(glBeginTransformFeedbackEXT, 943)
- GL_STUB(glBindBufferBaseEXT, 944)
- GL_STUB(glBindBufferOffsetEXT, 945)
- GL_STUB(glBindBufferRangeEXT, 946)
- GL_STUB(glEndTransformFeedbackEXT, 947)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 948)
- GL_STUB(glTransformFeedbackVaryingsEXT, 949)
- GL_STUB(glProvokingVertexEXT, 950)
- GL_STUB(gl_dispatch_stub_951, 951)
- HIDDEN(gl_dispatch_stub_951)
- GL_STUB(gl_dispatch_stub_952, 952)
- HIDDEN(gl_dispatch_stub_952)
- GL_STUB(glGetObjectParameterivAPPLE, 953)
- GL_STUB(glObjectPurgeableAPPLE, 954)
- GL_STUB(glObjectUnpurgeableAPPLE, 955)
- GL_STUB(glActiveProgramEXT, 956)
- GL_STUB(glCreateShaderProgramEXT, 957)
- GL_STUB(glUseShaderProgramEXT, 958)
- GL_STUB(glTextureBarrierNV, 959)
- GL_STUB(gl_dispatch_stub_960, 960)
- HIDDEN(gl_dispatch_stub_960)
- GL_STUB(gl_dispatch_stub_961, 961)
- HIDDEN(gl_dispatch_stub_961)
- GL_STUB(gl_dispatch_stub_962, 962)
- HIDDEN(gl_dispatch_stub_962)
- GL_STUB(gl_dispatch_stub_963, 963)
- HIDDEN(gl_dispatch_stub_963)
- GL_STUB(gl_dispatch_stub_964, 964)
- HIDDEN(gl_dispatch_stub_964)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965)
- GL_STUB(glEGLImageTargetTexture2DOES, 966)
+ GL_STUB(gl_dispatch_stub_779, 779)
+ HIDDEN(gl_dispatch_stub_779)
+ GL_STUB(gl_dispatch_stub_780, 780)
+ HIDDEN(gl_dispatch_stub_780)
+ GL_STUB(gl_dispatch_stub_781, 781)
+ HIDDEN(gl_dispatch_stub_781)
+ GL_STUB(gl_dispatch_stub_782, 782)
+ HIDDEN(gl_dispatch_stub_782)
+ GL_STUB(gl_dispatch_stub_783, 783)
+ HIDDEN(gl_dispatch_stub_783)
+ GL_STUB(gl_dispatch_stub_784, 784)
+ HIDDEN(gl_dispatch_stub_784)
+ GL_STUB(glAreProgramsResidentNV, 785)
+ GL_STUB(glBindProgramNV, 786)
+ GL_STUB(glDeleteProgramsNV, 787)
+ GL_STUB(glExecuteProgramNV, 788)
+ GL_STUB(glGenProgramsNV, 789)
+ GL_STUB(glGetProgramParameterdvNV, 790)
+ GL_STUB(glGetProgramParameterfvNV, 791)
+ GL_STUB(glGetProgramStringNV, 792)
+ GL_STUB(glGetProgramivNV, 793)
+ GL_STUB(glGetTrackMatrixivNV, 794)
+ GL_STUB(glGetVertexAttribPointervNV, 795)
+ GL_STUB(glGetVertexAttribdvNV, 796)
+ GL_STUB(glGetVertexAttribfvNV, 797)
+ GL_STUB(glGetVertexAttribivNV, 798)
+ GL_STUB(glIsProgramNV, 799)
+ GL_STUB(glLoadProgramNV, 800)
+ GL_STUB(glProgramParameters4dvNV, 801)
+ GL_STUB(glProgramParameters4fvNV, 802)
+ GL_STUB(glRequestResidentProgramsNV, 803)
+ GL_STUB(glTrackMatrixNV, 804)
+ GL_STUB(glVertexAttrib1dNV, 805)
+ GL_STUB(glVertexAttrib1dvNV, 806)
+ GL_STUB(glVertexAttrib1fNV, 807)
+ GL_STUB(glVertexAttrib1fvNV, 808)
+ GL_STUB(glVertexAttrib1sNV, 809)
+ GL_STUB(glVertexAttrib1svNV, 810)
+ GL_STUB(glVertexAttrib2dNV, 811)
+ GL_STUB(glVertexAttrib2dvNV, 812)
+ GL_STUB(glVertexAttrib2fNV, 813)
+ GL_STUB(glVertexAttrib2fvNV, 814)
+ GL_STUB(glVertexAttrib2sNV, 815)
+ GL_STUB(glVertexAttrib2svNV, 816)
+ GL_STUB(glVertexAttrib3dNV, 817)
+ GL_STUB(glVertexAttrib3dvNV, 818)
+ GL_STUB(glVertexAttrib3fNV, 819)
+ GL_STUB(glVertexAttrib3fvNV, 820)
+ GL_STUB(glVertexAttrib3sNV, 821)
+ GL_STUB(glVertexAttrib3svNV, 822)
+ GL_STUB(glVertexAttrib4dNV, 823)
+ GL_STUB(glVertexAttrib4dvNV, 824)
+ GL_STUB(glVertexAttrib4fNV, 825)
+ GL_STUB(glVertexAttrib4fvNV, 826)
+ GL_STUB(glVertexAttrib4sNV, 827)
+ GL_STUB(glVertexAttrib4svNV, 828)
+ GL_STUB(glVertexAttrib4ubNV, 829)
+ GL_STUB(glVertexAttrib4ubvNV, 830)
+ GL_STUB(glVertexAttribPointerNV, 831)
+ GL_STUB(glVertexAttribs1dvNV, 832)
+ GL_STUB(glVertexAttribs1fvNV, 833)
+ GL_STUB(glVertexAttribs1svNV, 834)
+ GL_STUB(glVertexAttribs2dvNV, 835)
+ GL_STUB(glVertexAttribs2fvNV, 836)
+ GL_STUB(glVertexAttribs2svNV, 837)
+ GL_STUB(glVertexAttribs3dvNV, 838)
+ GL_STUB(glVertexAttribs3fvNV, 839)
+ GL_STUB(glVertexAttribs3svNV, 840)
+ GL_STUB(glVertexAttribs4dvNV, 841)
+ GL_STUB(glVertexAttribs4fvNV, 842)
+ GL_STUB(glVertexAttribs4svNV, 843)
+ GL_STUB(glVertexAttribs4ubvNV, 844)
+ GL_STUB(glGetTexBumpParameterfvATI, 845)
+ GL_STUB(glGetTexBumpParameterivATI, 846)
+ GL_STUB(glTexBumpParameterfvATI, 847)
+ GL_STUB(glTexBumpParameterivATI, 848)
+ GL_STUB(glAlphaFragmentOp1ATI, 849)
+ GL_STUB(glAlphaFragmentOp2ATI, 850)
+ GL_STUB(glAlphaFragmentOp3ATI, 851)
+ GL_STUB(glBeginFragmentShaderATI, 852)
+ GL_STUB(glBindFragmentShaderATI, 853)
+ GL_STUB(glColorFragmentOp1ATI, 854)
+ GL_STUB(glColorFragmentOp2ATI, 855)
+ GL_STUB(glColorFragmentOp3ATI, 856)
+ GL_STUB(glDeleteFragmentShaderATI, 857)
+ GL_STUB(glEndFragmentShaderATI, 858)
+ GL_STUB(glGenFragmentShadersATI, 859)
+ GL_STUB(glPassTexCoordATI, 860)
+ GL_STUB(glSampleMapATI, 861)
+ GL_STUB(glSetFragmentShaderConstantATI, 862)
+ GL_STUB(glPointParameteriNV, 863)
+ GL_STUB(glPointParameterivNV, 864)
+ GL_STUB(gl_dispatch_stub_865, 865)
+ HIDDEN(gl_dispatch_stub_865)
+ GL_STUB(gl_dispatch_stub_866, 866)
+ HIDDEN(gl_dispatch_stub_866)
+ GL_STUB(gl_dispatch_stub_867, 867)
+ HIDDEN(gl_dispatch_stub_867)
+ GL_STUB(gl_dispatch_stub_868, 868)
+ HIDDEN(gl_dispatch_stub_868)
+ GL_STUB(gl_dispatch_stub_869, 869)
+ HIDDEN(gl_dispatch_stub_869)
+ GL_STUB(glGetProgramNamedParameterdvNV, 870)
+ GL_STUB(glGetProgramNamedParameterfvNV, 871)
+ GL_STUB(glProgramNamedParameter4dNV, 872)
+ GL_STUB(glProgramNamedParameter4dvNV, 873)
+ GL_STUB(glProgramNamedParameter4fNV, 874)
+ GL_STUB(glProgramNamedParameter4fvNV, 875)
+ GL_STUB(glPrimitiveRestartIndexNV, 876)
+ GL_STUB(glPrimitiveRestartNV, 877)
+ GL_STUB(gl_dispatch_stub_878, 878)
+ HIDDEN(gl_dispatch_stub_878)
+ GL_STUB(gl_dispatch_stub_879, 879)
+ HIDDEN(gl_dispatch_stub_879)
+ GL_STUB(glBindFramebufferEXT, 880)
+ GL_STUB(glBindRenderbufferEXT, 881)
+ GL_STUB(glCheckFramebufferStatusEXT, 882)
+ GL_STUB(glDeleteFramebuffersEXT, 883)
+ GL_STUB(glDeleteRenderbuffersEXT, 884)
+ GL_STUB(glFramebufferRenderbufferEXT, 885)
+ GL_STUB(glFramebufferTexture1DEXT, 886)
+ GL_STUB(glFramebufferTexture2DEXT, 887)
+ GL_STUB(glFramebufferTexture3DEXT, 888)
+ GL_STUB(glGenFramebuffersEXT, 889)
+ GL_STUB(glGenRenderbuffersEXT, 890)
+ GL_STUB(glGenerateMipmapEXT, 891)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 892)
+ GL_STUB(glGetRenderbufferParameterivEXT, 893)
+ GL_STUB(glIsFramebufferEXT, 894)
+ GL_STUB(glIsRenderbufferEXT, 895)
+ GL_STUB(glRenderbufferStorageEXT, 896)
+ GL_STUB(gl_dispatch_stub_897, 897)
+ HIDDEN(gl_dispatch_stub_897)
+ GL_STUB(gl_dispatch_stub_898, 898)
+ HIDDEN(gl_dispatch_stub_898)
+ GL_STUB(gl_dispatch_stub_899, 899)
+ HIDDEN(gl_dispatch_stub_899)
+ GL_STUB(glBindFragDataLocationEXT, 900)
+ GL_STUB(glGetFragDataLocationEXT, 901)
+ GL_STUB(glGetUniformuivEXT, 902)
+ GL_STUB(glGetVertexAttribIivEXT, 903)
+ GL_STUB(glGetVertexAttribIuivEXT, 904)
+ GL_STUB(glUniform1uiEXT, 905)
+ GL_STUB(glUniform1uivEXT, 906)
+ GL_STUB(glUniform2uiEXT, 907)
+ GL_STUB(glUniform2uivEXT, 908)
+ GL_STUB(glUniform3uiEXT, 909)
+ GL_STUB(glUniform3uivEXT, 910)
+ GL_STUB(glUniform4uiEXT, 911)
+ GL_STUB(glUniform4uivEXT, 912)
+ GL_STUB(glVertexAttribI1iEXT, 913)
+ GL_STUB(glVertexAttribI1ivEXT, 914)
+ GL_STUB(glVertexAttribI1uiEXT, 915)
+ GL_STUB(glVertexAttribI1uivEXT, 916)
+ GL_STUB(glVertexAttribI2iEXT, 917)
+ GL_STUB(glVertexAttribI2ivEXT, 918)
+ GL_STUB(glVertexAttribI2uiEXT, 919)
+ GL_STUB(glVertexAttribI2uivEXT, 920)
+ GL_STUB(glVertexAttribI3iEXT, 921)
+ GL_STUB(glVertexAttribI3ivEXT, 922)
+ GL_STUB(glVertexAttribI3uiEXT, 923)
+ GL_STUB(glVertexAttribI3uivEXT, 924)
+ GL_STUB(glVertexAttribI4bvEXT, 925)
+ GL_STUB(glVertexAttribI4iEXT, 926)
+ GL_STUB(glVertexAttribI4ivEXT, 927)
+ GL_STUB(glVertexAttribI4svEXT, 928)
+ GL_STUB(glVertexAttribI4ubvEXT, 929)
+ GL_STUB(glVertexAttribI4uiEXT, 930)
+ GL_STUB(glVertexAttribI4uivEXT, 931)
+ GL_STUB(glVertexAttribI4usvEXT, 932)
+ GL_STUB(glVertexAttribIPointerEXT, 933)
+ GL_STUB(glFramebufferTextureLayerEXT, 934)
+ GL_STUB(glColorMaskIndexedEXT, 935)
+ GL_STUB(glDisableIndexedEXT, 936)
+ GL_STUB(glEnableIndexedEXT, 937)
+ GL_STUB(glGetBooleanIndexedvEXT, 938)
+ GL_STUB(glGetIntegerIndexedvEXT, 939)
+ GL_STUB(glIsEnabledIndexedEXT, 940)
+ GL_STUB(glClearColorIiEXT, 941)
+ GL_STUB(glClearColorIuiEXT, 942)
+ GL_STUB(glGetTexParameterIivEXT, 943)
+ GL_STUB(glGetTexParameterIuivEXT, 944)
+ GL_STUB(glTexParameterIivEXT, 945)
+ GL_STUB(glTexParameterIuivEXT, 946)
+ GL_STUB(glBeginConditionalRenderNV, 947)
+ GL_STUB(glEndConditionalRenderNV, 948)
+ GL_STUB(glBeginTransformFeedbackEXT, 949)
+ GL_STUB(glBindBufferBaseEXT, 950)
+ GL_STUB(glBindBufferOffsetEXT, 951)
+ GL_STUB(glBindBufferRangeEXT, 952)
+ GL_STUB(glEndTransformFeedbackEXT, 953)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 954)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 955)
+ GL_STUB(glProvokingVertexEXT, 956)
+ GL_STUB(gl_dispatch_stub_957, 957)
+ HIDDEN(gl_dispatch_stub_957)
+ GL_STUB(gl_dispatch_stub_958, 958)
+ HIDDEN(gl_dispatch_stub_958)
+ GL_STUB(glGetObjectParameterivAPPLE, 959)
+ GL_STUB(glObjectPurgeableAPPLE, 960)
+ GL_STUB(glObjectUnpurgeableAPPLE, 961)
+ GL_STUB(glActiveProgramEXT, 962)
+ GL_STUB(glCreateShaderProgramEXT, 963)
+ GL_STUB(glUseShaderProgramEXT, 964)
+ GL_STUB(glTextureBarrierNV, 965)
+ GL_STUB(gl_dispatch_stub_966, 966)
+ HIDDEN(gl_dispatch_stub_966)
+ GL_STUB(gl_dispatch_stub_967, 967)
+ HIDDEN(gl_dispatch_stub_967)
+ GL_STUB(gl_dispatch_stub_968, 968)
+ HIDDEN(gl_dispatch_stub_968)
+ GL_STUB(gl_dispatch_stub_969, 969)
+ HIDDEN(gl_dispatch_stub_969)
+ GL_STUB(gl_dispatch_stub_970, 970)
+ HIDDEN(gl_dispatch_stub_970)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 971)
+ GL_STUB(glEGLImageTargetTexture2DOES, 972)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)