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authormarha <marha@users.sourceforge.net>2014-05-08 00:18:25 +0200
committermarha <marha@users.sourceforge.net>2014-05-08 00:18:25 +0200
commit683155917770af9e63a938bc450df25d1904d567 (patch)
tree5eb9d2d0bba27ed4e8afe58c195d1918282c343b /mesalib/src/mesa/drivers/common
parentea0cd87ecbe9fc3c5503ccad7f87a895a458d6d4 (diff)
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xserver xcb-proto mesa pixman xkeyboard-config git update 7 May 2014
xserver commit a5b9757142a2ab471ca26651dce9cc5f5e351f3d libxcb commit d978a4f69b30b630f28d07f1003cf290284d24d8 libxcb/xcb-proto commit 389889e2f95af19e7fc7ac89e7faeb2f28652415 xkeyboard-config commit 3e54f31b1f118f00c240f59d72d7ddb685c6db79 libX11 commit 8be4610939b833587954957f5963eb4191b43d19 libXdmcp commit 089081dca4ba3598c6f9bf401c029378943b5854 libXext commit 11aad96bd689d54156064d2e81213dc827a689d1 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 libXinerama commit edd95182b26eb5d576d4878c559e0f17dddaa909 libXau commit 1e4635be11154dd8262f37b379511bd627defa2a xkbcomp commit d4e02a09258063c6d024c3ccd42d6b22212e6e18 pixman commit 91f32ce961bc85f98b3372b95681ad8918d24b18 xextproto commit 66afec3f49e8eb0d4c2e9af7088fc3116d4bafd7 randrproto commit a4a6694c059d74247c16527eef4a0ec9f56bbef6 glproto commit f84853d97d5749308992412a215fa518b6536eb3 mkfontscale commit 399db42a151687f1181ae23d28a76d31125a2853 xwininfo commit ba0d1b0da21d2dbdd81098ed5778f3792b472e13 libXft commit 4acfdaf95adb0a05c2a25550bdde036c865902f4 libXmu commit 22d9c590901e121936f50dee97dc60c4f7defb63 libxtrans commit a57a7f62242e1ea972b81414741729bf3dbae0a4 fontconfig commit 81664fe54f117e4781fda5a30429b51858302e91 mesa commit 9ced3fc649ec04710a5f5c855bfb582b898cff83
Diffstat (limited to 'mesalib/src/mesa/drivers/common')
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c328
-rw-r--r--mesalib/src/mesa/drivers/common/meta.h5
-rw-r--r--mesalib/src/mesa/drivers/common/meta_blit.c2
-rw-r--r--mesalib/src/mesa/drivers/common/meta_generate_mipmap.c2
4 files changed, 197 insertions, 140 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index ab86f9c96..b4c30564f 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -86,6 +86,9 @@
/** Return offset in bytes of the field within a vertex struct */
#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
+static void
+meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl);
+
static struct blit_shader *
choose_blit_shader(GLenum target, struct blit_shader_table *table);
@@ -389,6 +392,24 @@ _mesa_meta_init(struct gl_context *ctx)
ctx->Meta = CALLOC_STRUCT(gl_meta_state);
}
+static GLenum
+gl_buffer_index_to_drawbuffers_enum(gl_buffer_index bufindex)
+{
+ assert(bufindex < BUFFER_COUNT);
+
+ if (bufindex >= BUFFER_COLOR0)
+ return GL_COLOR_ATTACHMENT0 + bufindex - BUFFER_COLOR0;
+ else if (bufindex == BUFFER_FRONT_LEFT)
+ return GL_FRONT_LEFT;
+ else if (bufindex == BUFFER_FRONT_RIGHT)
+ return GL_FRONT_RIGHT;
+ else if (bufindex == BUFFER_BACK_LEFT)
+ return GL_BACK_LEFT;
+ else if (bufindex == BUFFER_BACK_RIGHT)
+ return GL_BACK_RIGHT;
+
+ return GL_NONE;
+}
/**
* Free context meta-op state.
@@ -576,20 +597,21 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
}
- if (ctx->Extensions.ARB_separate_shader_objects) {
- /* Warning it must be done before _mesa_UseProgram call */
- _mesa_reference_pipeline_object(ctx, &save->_Shader, ctx->_Shader);
+ if (ctx->Pipeline.Current) {
_mesa_reference_pipeline_object(ctx, &save->Pipeline,
ctx->Pipeline.Current);
_mesa_BindProgramPipeline(0);
}
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ /* Save the shader state from ctx->Shader (instead of ctx->_Shader) so
+ * that we don't have to worry about the current pipeline state.
+ */
+ for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
_mesa_reference_shader_program(ctx, &save->Shader[i],
- ctx->_Shader->CurrentProgram[i]);
+ ctx->Shader.CurrentProgram[i]);
}
_mesa_reference_shader_program(ctx, &save->ActiveShader,
- ctx->_Shader->ActiveProgram);
+ ctx->Shader.ActiveProgram);
_mesa_UseProgram(0);
}
@@ -774,6 +796,23 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_framebuffer_srgb(ctx, GL_FALSE);
}
+ if (state & MESA_META_DRAW_BUFFERS) {
+ int buf, real_color_buffers = 0;
+ memset(save->ColorDrawBuffers, 0, sizeof(save->ColorDrawBuffers));
+
+ for (buf = 0; buf < MAX_DRAW_BUFFERS; buf++) {
+ int buf_index = ctx->DrawBuffer->_ColorDrawBufferIndexes[buf];
+ if (buf_index == -1)
+ continue;
+
+ save->ColorDrawBuffers[buf] =
+ gl_buffer_index_to_drawbuffers_enum(buf_index);
+
+ if (++real_color_buffers >= ctx->DrawBuffer->_NumColorDrawBuffers)
+ break;
+ }
+ }
+
/* misc */
{
save->Lighting = ctx->Light.Enabled;
@@ -908,6 +947,14 @@ _mesa_meta_end(struct gl_context *ctx)
}
if (state & MESA_META_SHADER) {
+ static const GLenum targets[] = {
+ GL_VERTEX_SHADER,
+ GL_GEOMETRY_SHADER,
+ GL_FRAGMENT_SHADER,
+ };
+
+ bool any_shader;
+
if (ctx->Extensions.ARB_vertex_program) {
_mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
save->VertexProgramEnabled);
@@ -929,37 +976,46 @@ _mesa_meta_end(struct gl_context *ctx)
save->ATIFragmentShaderEnabled);
}
- /* Warning it must be done before _mesa_use_shader_program call */
- if (ctx->Extensions.ARB_separate_shader_objects) {
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, save->_Shader);
- _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current,
- save->Pipeline);
- _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
- }
+ any_shader = false;
+ for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
+ /* It is safe to call _mesa_use_shader_program even if the extension
+ * necessary for that program state is not supported. In that case,
+ * the saved program object must be NULL and the currently bound
+ * program object must be NULL. _mesa_use_shader_program is a no-op
+ * in that case.
+ */
+ _mesa_use_shader_program(ctx, targets[i],
+ save->Shader[i],
+ &ctx->Shader);
- if (ctx->Extensions.ARB_vertex_shader) {
- _mesa_use_shader_program(ctx, GL_VERTEX_SHADER,
- save->Shader[MESA_SHADER_VERTEX],
- ctx->_Shader);
+ /* Do this *before* killing the reference. :)
+ */
+ if (save->Shader[i] != NULL)
+ any_shader = true;
+
+ _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
}
- if (_mesa_has_geometry_shaders(ctx))
- _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
- save->Shader[MESA_SHADER_GEOMETRY],
- ctx->_Shader);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
+ save->ActiveShader);
+ _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
- if (ctx->Extensions.ARB_fragment_shader)
- _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
- save->Shader[MESA_SHADER_FRAGMENT],
- ctx->_Shader);
+ /* If there were any stages set with programs, use ctx->Shader as the
+ * current shader state. Otherwise, use Pipeline.Default. The pipeline
+ * hasn't been restored yet, and that may modify ctx->_Shader further.
+ */
+ if (any_shader)
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
+ &ctx->Shader);
+ else
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
+ ctx->Pipeline.Default);
- _mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram,
- save->ActiveShader);
+ if (save->Pipeline) {
+ _mesa_bind_pipeline(ctx, save->Pipeline);
- for (i = 0; i < MESA_SHADER_STAGES; i++)
- _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
- _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
- _mesa_reference_pipeline_object(ctx, &save->_Shader, NULL);
+ _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
+ }
}
if (state & MESA_META_STENCIL_TEST) {
@@ -1155,6 +1211,10 @@ _mesa_meta_end(struct gl_context *ctx)
ctx->CurrentRenderbuffer->Name != save->RenderbufferName)
_mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName);
+ if (state & MESA_META_DRAW_BUFFERS) {
+ _mesa_DrawBuffers(MAX_DRAW_BUFFERS, save->ColorDrawBuffers);
+ }
+
ctx->Meta->SaveStackDepth--;
ctx->API = save->API;
@@ -1441,100 +1501,13 @@ _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
void
_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
{
- struct clear_state *clear = &ctx->Meta->Clear;
- struct vertex verts[4];
- /* save all state but scissor, pixel pack/unpack */
- GLbitfield metaSave = (MESA_META_ALL -
- MESA_META_SCISSOR -
- MESA_META_PIXEL_STORE -
- MESA_META_CONDITIONAL_RENDER -
- MESA_META_FRAMEBUFFER_SRGB);
- const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
-
- if (buffers & BUFFER_BITS_COLOR) {
- /* if clearing color buffers, don't save/restore colormask */
- metaSave -= MESA_META_COLOR_MASK;
- }
-
- _mesa_meta_begin(ctx, metaSave);
-
- _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4);
-
- /* GL_COLOR_BUFFER_BIT */
- if (buffers & BUFFER_BITS_COLOR) {
- /* leave colormask, glDrawBuffer state as-is */
-
- /* Clears never have the color clamped. */
- if (ctx->Extensions.ARB_color_buffer_float)
- _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
- }
- else {
- ASSERT(metaSave & MESA_META_COLOR_MASK);
- _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- }
-
- /* GL_DEPTH_BUFFER_BIT */
- if (buffers & BUFFER_BIT_DEPTH) {
- _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
- _mesa_DepthFunc(GL_ALWAYS);
- _mesa_DepthMask(GL_TRUE);
- }
- else {
- assert(!ctx->Depth.Test);
- }
-
- /* GL_STENCIL_BUFFER_BIT */
- if (buffers & BUFFER_BIT_STENCIL) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
- _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
- GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
- ctx->Stencil.Clear & stencilMax,
- ctx->Stencil.WriteMask[0]);
- }
- else {
- assert(!ctx->Stencil.Enabled);
- }
-
- /* vertex positions/colors */
- {
- const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
- const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
- const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
- const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
- const GLfloat z = invert_z(ctx->Depth.Clear);
- GLuint i;
-
- verts[0].x = x0;
- verts[0].y = y0;
- verts[0].z = z;
- verts[1].x = x1;
- verts[1].y = y0;
- verts[1].z = z;
- verts[2].x = x1;
- verts[2].y = y1;
- verts[2].z = z;
- verts[3].x = x0;
- verts[3].y = y1;
- verts[3].z = z;
-
- /* vertex colors */
- for (i = 0; i < 4; i++) {
- verts[i].r = ctx->Color.ClearColor.f[0];
- verts[i].g = ctx->Color.ClearColor.f[1];
- verts[i].b = ctx->Color.ClearColor.f[2];
- verts[i].a = ctx->Color.ClearColor.f[3];
- }
-
- /* upload new vertex data */
- _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
- GL_DYNAMIC_DRAW_ARB);
- }
-
- /* draw quad */
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ meta_clear(ctx, buffers, false);
+}
- _mesa_meta_end(ctx);
+void
+_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ meta_clear(ctx, buffers, true);
}
static void
@@ -1682,21 +1655,60 @@ meta_glsl_clear_cleanup(struct clear_state *clear)
}
/**
+ * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to
+ * set GL to only draw to those buffers.
+ *
+ * Since the bitfield has no associated order, the assignment of draw buffer
+ * indices to color attachment indices is rather arbitrary.
+ */
+static void
+drawbuffers_from_bitfield(GLbitfield bits)
+{
+ GLenum enums[MAX_DRAW_BUFFERS];
+ int i = 0;
+ int n;
+
+ /* This function is only legal for color buffer bitfields. */
+ assert((bits & ~BUFFER_BITS_COLOR) == 0);
+
+ /* Make sure we don't overflow any arrays. */
+ assert(_mesa_bitcount(bits) <= MAX_DRAW_BUFFERS);
+
+ enums[0] = GL_NONE;
+
+ if (bits & BUFFER_BIT_FRONT_LEFT)
+ enums[i++] = GL_FRONT_LEFT;
+
+ if (bits & BUFFER_BIT_FRONT_RIGHT)
+ enums[i++] = GL_FRONT_RIGHT;
+
+ if (bits & BUFFER_BIT_BACK_LEFT)
+ enums[i++] = GL_BACK_LEFT;
+
+ if (bits & BUFFER_BIT_BACK_RIGHT)
+ enums[i++] = GL_BACK_RIGHT;
+
+ for (n = 0; n < MAX_COLOR_ATTACHMENTS; n++) {
+ if (bits & (1 << (BUFFER_COLOR0 + n)))
+ enums[i++] = GL_COLOR_ATTACHMENT0 + n;
+ }
+
+ _mesa_DrawBuffers(i, enums);
+}
+
+/**
* Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
*/
-void
-_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
+static void
+meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
{
struct clear_state *clear = &ctx->Meta->Clear;
GLbitfield metaSave;
const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
struct gl_framebuffer *fb = ctx->DrawBuffer;
- const float x0 = ((float)fb->_Xmin / fb->Width) * 2.0f - 1.0f;
- const float y0 = ((float)fb->_Ymin / fb->Height) * 2.0f - 1.0f;
- const float x1 = ((float)fb->_Xmax / fb->Width) * 2.0f - 1.0f;
- const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f;
- const float z = -invert_z(ctx->Depth.Clear);
+ float x0, y0, x1, y1, z;
struct vertex verts[4];
+ int i;
metaSave = (MESA_META_ALPHA_TEST |
MESA_META_BLEND |
@@ -1711,7 +1723,18 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
MESA_META_MULTISAMPLE |
MESA_META_OCCLUSION_QUERY);
- if (!(buffers & BUFFER_BITS_COLOR)) {
+ if (!glsl) {
+ metaSave |= MESA_META_FOG |
+ MESA_META_PIXEL_TRANSFER |
+ MESA_META_TRANSFORM |
+ MESA_META_TEXTURE |
+ MESA_META_CLAMP_VERTEX_COLOR |
+ MESA_META_SELECT_FEEDBACK;
+ }
+
+ if (buffers & BUFFER_BITS_COLOR) {
+ metaSave |= MESA_META_DRAW_BUFFERS;
+ } else {
/* We'll use colormask to disable color writes. Otherwise,
* respect color mask
*/
@@ -1720,13 +1743,30 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
_mesa_meta_begin(ctx, metaSave);
- meta_glsl_clear_init(ctx, clear);
+ if (glsl) {
+ meta_glsl_clear_init(ctx, clear);
+
+ x0 = ((float) fb->_Xmin / fb->Width) * 2.0f - 1.0f;
+ y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f;
+ x1 = ((float) fb->_Xmax / fb->Width) * 2.0f - 1.0f;
+ y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f;
+ z = -invert_z(ctx->Depth.Clear);
+ } else {
+ _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4);
+
+ x0 = (float) fb->_Xmin;
+ y0 = (float) fb->_Ymin;
+ x1 = (float) fb->_Xmax;
+ y1 = (float) fb->_Ymax;
+ z = invert_z(ctx->Depth.Clear);
+ }
if (fb->_IntegerColor) {
+ assert(glsl);
_mesa_UseProgram(clear->IntegerShaderProg);
_mesa_Uniform4iv(clear->IntegerColorLocation, 1,
ctx->Color.ClearColor.i);
- } else {
+ } else if (glsl) {
_mesa_UseProgram(clear->ShaderProg);
_mesa_Uniform4fv(clear->ColorLocation, 1,
ctx->Color.ClearColor.f);
@@ -1734,7 +1774,10 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
/* GL_COLOR_BUFFER_BIT */
if (buffers & BUFFER_BITS_COLOR) {
- /* leave colormask, glDrawBuffer state as-is */
+ /* Only draw to the buffers we were asked to clear. */
+ drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR);
+
+ /* leave colormask state as-is */
/* Clears never have the color clamped. */
if (ctx->Extensions.ARB_color_buffer_float)
@@ -1782,6 +1825,15 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
verts[3].y = y1;
verts[3].z = z;
+ if (!glsl) {
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Color.ClearColor.f[0];
+ verts[i].g = ctx->Color.ClearColor.f[1];
+ verts[i].b = ctx->Color.ClearColor.f[2];
+ verts[i].a = ctx->Color.ClearColor.f[3];
+ }
+ }
+
/* upload new vertex data */
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
GL_DYNAMIC_DRAW_ARB);
@@ -1789,6 +1841,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
/* draw quad(s) */
if (fb->MaxNumLayers > 0) {
unsigned layer;
+ assert(glsl);
for (layer = 0; layer < fb->MaxNumLayers; layer++) {
if (fb->_IntegerColor)
_mesa_Uniform1i(clear->IntegerLayerLocation, layer);
@@ -2756,7 +2809,7 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
_mesa_unlock_texture(ctx, texObj);
- _mesa_meta_begin(ctx, MESA_META_ALL);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
_mesa_GenFramebuffers(1, &fbo);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
@@ -2978,7 +3031,8 @@ decompress_texture_image(struct gl_context *ctx,
break;
}
- _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE |
+ MESA_META_DRAW_BUFFERS));
samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h
index fde4f9a7a..32b71fae7 100644
--- a/mesalib/src/mesa/drivers/common/meta.h
+++ b/mesalib/src/mesa/drivers/common/meta.h
@@ -58,6 +58,7 @@
#define MESA_META_MULTISAMPLE 0x100000
#define MESA_META_FRAMEBUFFER_SRGB 0x200000
#define MESA_META_OCCLUSION_QUERY 0x400000
+#define MESA_META_DRAW_BUFFERS 0x800000
/**\}*/
/**
@@ -121,7 +122,6 @@ struct save_state
GLboolean ATIFragmentShaderEnabled;
struct gl_shader_program *Shader[MESA_SHADER_STAGES];
struct gl_shader_program *ActiveShader;
- struct gl_pipeline_object *_Shader;
struct gl_pipeline_object *Pipeline;
/** MESA_META_STENCIL_TEST */
@@ -181,6 +181,9 @@ struct save_state
GLboolean TransformFeedbackNeedsResume;
GLuint DrawBufferName, ReadBufferName, RenderbufferName;
+
+ /** MESA_META_DRAW_BUFFERS */
+ GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
};
/**
diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c
index 5d72dd2ec..c3dc14614 100644
--- a/mesalib/src/mesa/drivers/common/meta_blit.c
+++ b/mesalib/src/mesa/drivers/common/meta_blit.c
@@ -659,7 +659,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
/* Only scissor affects blit, but we're doing to set a custom scissor if
* necessary anyway, so save/clear state.
*/
- _mesa_meta_begin(ctx, MESA_META_ALL);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
/* If the clipping earlier changed the destination rect at all, then
* enable the scissor to clip to it.
diff --git a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
index 3c9ac89af..d12806c3d 100644
--- a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -182,7 +182,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
faceTarget = target;
}
- _mesa_meta_begin(ctx, MESA_META_ALL);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
/* Choose between glsl version and fixed function version of
* GenerateMipmap function.