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author | marha <marha@users.sourceforge.net> | 2013-08-01 13:22:08 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-08-01 13:22:08 +0200 |
commit | 0659c77949b38440a2a9ba67e1ee9cacef1f3a7f (patch) | |
tree | 891077ab7001a45e0e37ff2e554db0c56671acdc /mesalib/src/mesa/drivers/dri | |
parent | 4c8cee9b5a37db30af50aafcbf54b36b9fd9e03a (diff) | |
download | vcxsrv-0659c77949b38440a2a9ba67e1ee9cacef1f3a7f.tar.gz vcxsrv-0659c77949b38440a2a9ba67e1ee9cacef1f3a7f.tar.bz2 vcxsrv-0659c77949b38440a2a9ba67e1ee9cacef1f3a7f.zip |
libX11 mesa xserver xkeyboard-config git update 1 aug 2013
xserver commit b6e5c4669e0db391966deb397e8c975ec7f0124d
xkeyboard-config commit abaf14335dc6504e59d91e77babc8e034df5beb7
libX11 commit 44f84223f5e2dd46883fcbd352af2798bfa9aeb6
mesa commit 3eef7fec677f40eef1674e44e7ebd836bc7f8612
Diffstat (limited to 'mesalib/src/mesa/drivers/dri')
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/drirc | 44 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/xmlconfig.c | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h | 19 |
3 files changed, 56 insertions, 11 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/drirc b/mesalib/src/mesa/drivers/dri/common/drirc index 556d1b599..ebc04cd9b 100644 --- a/mesalib/src/mesa/drivers/dri/common/drirc +++ b/mesalib/src/mesa/drivers/dri/common/drirc @@ -1,33 +1,75 @@ +<!-- + +============================================ +Application bugs worked around in this file: +============================================ + +* Various Unigine products don't use the #version and #extension GLSL + directives, meaning they only get GLSL 1.10 and no extensions for their + shaders. + Enabling all extensions for Unigine fixes most issues, but the GLSL version + is still 1.10. + +* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" + expression, which fails to compile with GLSL 1.10. + Adding "#version 130" fixes this. + +* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which + fails to compile with GLSL 1.10. + Adding "#version 130" fixes this. + +* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int" + expression, which fails (and should fail) to compile with any GLSL version. + Disabling ARB_shader_bit_encoding fixes this. + +TODO: document the other workarounds. + +--> + <driconf> - <device screen="0" driver="i965"> + <!-- Please always enable app-specific workarounds for all drivers and + screens. --> + <device> <application name="Unigine Sanctuary" executable="Sanctuary"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine Tropics" executable="Tropics"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> + <option name="force_glsl_version" value="130" /> + <option name="disable_shader_bit_encoding" value="true" /> </application> + <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> + <option name="force_glsl_version" value="130" /> + <option name="disable_shader_bit_encoding" value="true" /> </application> + <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Savage 2" executable="savage2.bin"> <option name="disable_glsl_line_continuations" value="true" /> </application> + <application name="Topogun (32-bit)" executable="topogun32"> <option name="always_have_depth_buffer" value="true" /> </application> + <application name="Topogun (64-bit)" executable="topogun64"> <option name="always_have_depth_buffer" value="true" /> </application> diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c index 72483a42a..5c97c20fc 100644 --- a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c +++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c @@ -812,7 +812,9 @@ static void parseOptConfAttr (struct OptConfData *data, const XML_Char **attr) { driOptionCache *cache = data->cache; GLuint opt = findOption (cache, name); if (cache->info[opt].name == NULL) - XML_WARNING ("undefined option: %s.", name); + /* don't use XML_WARNING, drirc defines options for all drivers, + * but not all drivers support them */ + return; else if (getenv (cache->info[opt].name)) /* don't use XML_WARNING, we want the user to see this! */ fprintf (stderr, "ATTENTION: option value of option %s ignored.\n", diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h index ca4772003..3bf804a17 100644 --- a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h +++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h @@ -95,6 +95,16 @@ DRI_CONF_OPT_BEGIN_B(disable_glsl_line_continuations, def) \ DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \ DRI_CONF_OPT_END +#define DRI_CONF_DISABLE_SHADER_BIT_ENCODING(def) \ +DRI_CONF_OPT_BEGIN_B(disable_shader_bit_encoding, def) \ + DRI_CONF_DESC(en,gettext("Disable GL_ARB_shader_bit_encoding")) \ +DRI_CONF_OPT_END + +#define DRI_CONF_FORCE_GLSL_VERSION(def) \ +DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \ + DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \ +DRI_CONF_OPT_END + /** @@ -266,15 +276,6 @@ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \ DRI_CONF_DESC(en,gettext("Number of texture units used")) \ DRI_CONF_OPT_END -#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \ -DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \ - DRI_CONF_DESC_BEGIN(en,gettext("Support larger textures not guaranteed to fit into graphics memory")) \ - DRI_CONF_ENUM(0,gettext("No")) \ - DRI_CONF_ENUM(1,gettext("At least 1 texture must fit under worst-case assumptions")) \ - DRI_CONF_ENUM(2,gettext("Announce hardware limits")) \ - DRI_CONF_DESC_END \ -DRI_CONF_OPT_END - #define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \ DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \ DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \ |