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authormarha <marha@users.sourceforge.net>2014-01-26 20:19:23 +0100
committermarha <marha@users.sourceforge.net>2014-01-26 20:19:23 +0100
commit5f455179ae4b279a82d99a7a3dabe61f58c42ad6 (patch)
treefdecec022cf1b8b782b90a64c14e374fa6d400cb /mesalib/src/mesa/main/api_validate.c
parent78d84bd03c744b0ed420c450dd2807904ccaef21 (diff)
parent30af30b78075159fce477ae99cc72540133714d0 (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014 Conflicts: X11/xtrans/Xtrans.c xorg-server/dix/dispatch.c xorg-server/os/xdmcp.c
Diffstat (limited to 'mesalib/src/mesa/main/api_validate.c')
-rw-r--r--mesalib/src/mesa/main/api_validate.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c
index 96b178905..694558443 100644
--- a/mesalib/src/mesa/main/api_validate.c
+++ b/mesalib/src/mesa/main/api_validate.c
@@ -128,7 +128,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
case API_OPENGL_CORE:
{
const struct gl_shader_program *vsProg =
- ctx->Shader.CurrentVertexProgram;
+ ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
if (haveVertexShader || haveVertexProgram) {
@@ -269,9 +269,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
* TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
*
*/
- if (ctx->Shader.CurrentGeometryProgram) {
+ if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) {
const GLenum geom_mode =
- ctx->Shader.CurrentGeometryProgram->Geom.InputType;
+ ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType;
switch (mode) {
case GL_POINTS:
valid_enum = (geom_mode == GL_POINTS);
@@ -330,8 +330,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
GLboolean pass = GL_TRUE;
- if(ctx->Shader.CurrentGeometryProgram) {
- switch (ctx->Shader.CurrentGeometryProgram->Geom.OutputType) {
+ if(ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) {
+ switch (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
case GL_POINTS:
pass = ctx->TransformFeedback.Mode == GL_POINTS;
break;