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authormarha <marha@users.sourceforge.net>2012-06-28 08:12:11 +0200
committermarha <marha@users.sourceforge.net>2012-06-28 08:12:11 +0200
commit4376eeccc64a10e2a74fd0eb4184d2a144058470 (patch)
tree6a55f2d7660286e3250038228fa33d1fa1d0017e /mesalib/src/mesa/main/light.c
parent74a24d67cefc273c717f17150b9d41607bcaf8ce (diff)
parent67551627d34fff4a0fbe719bce33a3bacb55ccef (diff)
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Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/main/light.c')
-rw-r--r--mesalib/src/mesa/main/light.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c
index 38ec1b6e8..d6fbcd9be 100644
--- a/mesalib/src/mesa/main/light.c
+++ b/mesalib/src/mesa/main/light.c
@@ -693,13 +693,13 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask )
/*
* Update the current materials from the given rgba color
- * according to the bitmask in ColorMaterialBitmask, which is
+ * according to the bitmask in _ColorMaterialBitmask, which is
* set by glColorMaterial().
*/
void
_mesa_update_color_material( struct gl_context *ctx, const GLfloat color[4] )
{
- GLuint bitmask = ctx->Light.ColorMaterialBitmask;
+ const GLbitfield bitmask = ctx->Light._ColorMaterialBitmask;
struct gl_material *mat = &ctx->Light.Material;
int i;
@@ -731,13 +731,13 @@ _mesa_ColorMaterial( GLenum face, GLenum mode )
if (bitmask == 0)
return; /* error was recorded */
- if (ctx->Light.ColorMaterialBitmask == bitmask &&
+ if (ctx->Light._ColorMaterialBitmask == bitmask &&
ctx->Light.ColorMaterialFace == face &&
ctx->Light.ColorMaterialMode == mode)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ColorMaterialBitmask = bitmask;
+ ctx->Light._ColorMaterialBitmask = bitmask;
ctx->Light.ColorMaterialFace = face;
ctx->Light.ColorMaterialMode = mode;
@@ -1188,7 +1188,7 @@ _mesa_init_lighting( struct gl_context *ctx )
ctx->Light.Enabled = GL_FALSE;
ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
- ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx,
+ ctx->Light._ColorMaterialBitmask = _mesa_material_bitmask( ctx,
GL_FRONT_AND_BACK,
GL_AMBIENT_AND_DIFFUSE, ~0,
NULL );