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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/main/light.h | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/main/light.h')
-rw-r--r-- | mesalib/src/mesa/main/light.h | 297 |
1 files changed, 151 insertions, 146 deletions
diff --git a/mesalib/src/mesa/main/light.h b/mesalib/src/mesa/main/light.h index b3436114d..cd8aeaeb6 100644 --- a/mesalib/src/mesa/main/light.h +++ b/mesalib/src/mesa/main/light.h @@ -1,146 +1,151 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef LIGHT_H -#define LIGHT_H - - -#include "mtypes.h" - -extern void GLAPIENTRY -_mesa_ShadeModel( GLenum mode ); - -extern void GLAPIENTRY -_mesa_ProvokingVertexEXT(GLenum mode); - - -#if _HAVE_FULL_GL -extern void GLAPIENTRY -_mesa_ColorMaterial( GLenum face, GLenum mode ); - -extern void GLAPIENTRY -_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); - -extern void GLAPIENTRY -_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); - -extern void GLAPIENTRY -_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); - -extern void GLAPIENTRY -_mesa_Lighti( GLenum light, GLenum pname, GLint param ); - -extern void GLAPIENTRY -_mesa_LightModelf( GLenum pname, GLfloat param ); - -extern void GLAPIENTRY -_mesa_LightModelfv( GLenum pname, const GLfloat *params ); - -extern void GLAPIENTRY -_mesa_LightModeli( GLenum pname, GLint param ); - -extern void GLAPIENTRY -_mesa_LightModeliv( GLenum pname, const GLint *params ); - -extern void GLAPIENTRY -_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); - -extern void GLAPIENTRY -_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); - - -extern void -_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params); - - -/* Lerp between adjacent values in the f(x) lookup table, giving a - * continuous function, with adequeate overall accuracy. (Though - * still pretty good compared to a straight lookup). - * Result should be a GLfloat. - */ -#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ -do { \ - struct gl_shine_tab *_tab = table; \ - float f = (dp * (SHINE_TABLE_SIZE-1)); \ - int k = (int) f; \ - if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ - || k > SHINE_TABLE_SIZE-2) \ - result = (GLfloat) pow( dp, _tab->shininess ); \ - else \ - result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ -} while (0) - - -extern GLuint _mesa_material_bitmask( GLcontext *ctx, - GLenum face, GLenum pname, - GLuint legal, - const char * ); - -extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); - -extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ); - -extern void _mesa_validate_all_lighting_tables( GLcontext *ctx ); - -extern void _mesa_update_lighting( GLcontext *ctx ); - -extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ); - -extern void _mesa_update_material( GLcontext *ctx, - GLuint bitmask ); - -extern void _mesa_copy_materials( struct gl_material *dst, - const struct gl_material *src, - GLuint bitmask ); - -extern void _mesa_update_color_material( GLcontext *ctx, - const GLfloat rgba[4] ); - -extern void _mesa_init_lighting( GLcontext *ctx ); - -extern void _mesa_free_lighting_data( GLcontext *ctx ); - -extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag ); - -#else -#define _mesa_update_color_material( c, r ) ((void)0) -#define _mesa_validate_all_lighting_tables( c ) ((void)0) -#define _mesa_invalidate_spot_exp_table( l ) ((void)0) -#define _mesa_material_bitmask( c, f, p, l, s ) 0 -#define _mesa_init_lighting( c ) ((void)0) -#define _mesa_free_lighting_data( c ) ((void)0) -#define _mesa_update_lighting( c ) ((void)0) -#define _mesa_update_tnl_spaces( c, n ) ((void)0) -#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0) -#endif - -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef LIGHT_H
+#define LIGHT_H
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+struct gl_light;
+struct gl_material;
+
+extern void GLAPIENTRY
+_mesa_ShadeModel( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_ProvokingVertexEXT(GLenum mode);
+
+
+#if _HAVE_FULL_GL
+extern void GLAPIENTRY
+_mesa_ColorMaterial( GLenum face, GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
+
+extern void GLAPIENTRY
+_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
+
+extern void GLAPIENTRY
+_mesa_Lighti( GLenum light, GLenum pname, GLint param );
+
+extern void GLAPIENTRY
+_mesa_LightModelf( GLenum pname, GLfloat param );
+
+extern void GLAPIENTRY
+_mesa_LightModelfv( GLenum pname, const GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_LightModeli( GLenum pname, GLint param );
+
+extern void GLAPIENTRY
+_mesa_LightModeliv( GLenum pname, const GLint *params );
+
+extern void GLAPIENTRY
+_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
+
+extern void GLAPIENTRY
+_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+
+extern void
+_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
+
+
+/* Lerp between adjacent values in the f(x) lookup table, giving a
+ * continuous function, with adequeate overall accuracy. (Though
+ * still pretty good compared to a straight lookup).
+ * Result should be a GLfloat.
+ */
+#define GET_SHINE_TAB_ENTRY( table, dp, result ) \
+do { \
+ struct gl_shine_tab *_tab = table; \
+ float f = (dp * (SHINE_TABLE_SIZE-1)); \
+ int k = (int) f; \
+ if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \
+ || k > SHINE_TABLE_SIZE-2) \
+ result = (GLfloat) pow( dp, _tab->shininess ); \
+ else \
+ result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
+} while (0)
+
+
+extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
+ GLenum face, GLenum pname,
+ GLuint legal,
+ const char * );
+
+extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
+
+extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i );
+
+extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
+
+extern void _mesa_update_lighting( struct gl_context *ctx );
+
+extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
+
+extern void _mesa_update_material( struct gl_context *ctx,
+ GLuint bitmask );
+
+extern void _mesa_copy_materials( struct gl_material *dst,
+ const struct gl_material *src,
+ GLuint bitmask );
+
+extern void _mesa_update_color_material( struct gl_context *ctx,
+ const GLfloat rgba[4] );
+
+extern void _mesa_init_lighting( struct gl_context *ctx );
+
+extern void _mesa_free_lighting_data( struct gl_context *ctx );
+
+extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag );
+
+#else
+#define _mesa_update_color_material( c, r ) ((void)0)
+#define _mesa_validate_all_lighting_tables( c ) ((void)0)
+#define _mesa_invalidate_spot_exp_table( l ) ((void)0)
+#define _mesa_material_bitmask( c, f, p, l, s ) 0
+#define _mesa_init_lighting( c ) ((void)0)
+#define _mesa_free_lighting_data( c ) ((void)0)
+#define _mesa_update_lighting( c ) ((void)0)
+#define _mesa_update_tnl_spaces( c, n ) ((void)0)
+#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
+#endif
+
+#endif
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