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authormarha <marha@users.sourceforge.net>2010-04-02 14:47:58 +0000
committermarha <marha@users.sourceforge.net>2010-04-02 14:47:58 +0000
commit7933658107276f9d5491f8736a743cf8f8bbd5f2 (patch)
treef2893a761364e7abc9d934e9c5427e5cf5190c7a /mesalib/src/mesa/main
parent83fa9a9811e2c18cffd83a020757f7fb51ffddaa (diff)
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Updated to following packages:
mesa-7.8
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r--mesalib/src/mesa/main/accum.c2
-rw-r--r--mesalib/src/mesa/main/api_arrayelt.c2
-rw-r--r--mesalib/src/mesa/main/api_exec.c32
-rw-r--r--mesalib/src/mesa/main/api_loopback.c2
-rw-r--r--mesalib/src/mesa/main/api_noop.c2
-rw-r--r--mesalib/src/mesa/main/api_validate.c23
-rw-r--r--mesalib/src/mesa/main/arrayobj.c18
-rw-r--r--mesalib/src/mesa/main/attrib.c164
-rw-r--r--mesalib/src/mesa/main/bitset.h33
-rw-r--r--mesalib/src/mesa/main/blend.c65
-rw-r--r--mesalib/src/mesa/main/blend.h4
-rw-r--r--mesalib/src/mesa/main/bufferobj.c553
-rw-r--r--mesalib/src/mesa/main/bufferobj.h17
-rw-r--r--mesalib/src/mesa/main/buffers.c2
-rw-r--r--mesalib/src/mesa/main/clear.c331
-rw-r--r--mesalib/src/mesa/main/clear.h13
-rw-r--r--mesalib/src/mesa/main/colortab.c12
-rw-r--r--mesalib/src/mesa/main/compiler.h24
-rw-r--r--mesalib/src/mesa/main/condrender.c147
-rw-r--r--mesalib/src/mesa/main/condrender.h45
-rw-r--r--mesalib/src/mesa/main/config.h3
-rw-r--r--mesalib/src/mesa/main/context.c154
-rw-r--r--mesalib/src/mesa/main/context.h6
-rw-r--r--mesalib/src/mesa/main/convolve.c3
-rw-r--r--mesalib/src/mesa/main/cpuinfo.c6
-rw-r--r--mesalib/src/mesa/main/dd.h81
-rw-r--r--mesalib/src/mesa/main/debug.c94
-rw-r--r--mesalib/src/mesa/main/depthstencil.c5
-rw-r--r--mesalib/src/mesa/main/descrip.mms3
-rw-r--r--mesalib/src/mesa/main/dispatch.c96
-rw-r--r--mesalib/src/mesa/main/dispatch.h37
-rw-r--r--mesalib/src/mesa/main/dlist.c519
-rw-r--r--mesalib/src/mesa/main/dlopen.c2
-rw-r--r--mesalib/src/mesa/main/drawpix.c6
-rw-r--r--mesalib/src/mesa/main/enable.c92
-rw-r--r--mesalib/src/mesa/main/enable.h12
-rw-r--r--mesalib/src/mesa/main/enums.c6118
-rw-r--r--mesalib/src/mesa/main/eval.c6
-rw-r--r--mesalib/src/mesa/main/execmem.c6
-rw-r--r--mesalib/src/mesa/main/extensions.c118
-rw-r--r--mesalib/src/mesa/main/extensions.h7
-rw-r--r--mesalib/src/mesa/main/fbobject.c111
-rw-r--r--mesalib/src/mesa/main/fbobject.h3
-rw-r--r--mesalib/src/mesa/main/feedback.c22
-rw-r--r--mesalib/src/mesa/main/feedback.h2
-rw-r--r--mesalib/src/mesa/main/ffvertex_prog.c15
-rw-r--r--mesalib/src/mesa/main/formats.c2
-rw-r--r--mesalib/src/mesa/main/framebuffer.c62
-rw-r--r--mesalib/src/mesa/main/framebuffer.h6
-rw-r--r--mesalib/src/mesa/main/get.c412
-rw-r--r--mesalib/src/mesa/main/get.h12
-rw-r--r--mesalib/src/mesa/main/getstring.c115
-rw-r--r--mesalib/src/mesa/main/glheader.h7
-rw-r--r--mesalib/src/mesa/main/hash.c53
-rw-r--r--mesalib/src/mesa/main/hash.h2
-rw-r--r--mesalib/src/mesa/main/histogram.c2
-rw-r--r--mesalib/src/mesa/main/image.c71
-rw-r--r--mesalib/src/mesa/main/image.h2
-rw-r--r--mesalib/src/mesa/main/imports.c242
-rw-r--r--mesalib/src/mesa/main/imports.h150
-rw-r--r--mesalib/src/mesa/main/light.c45
-rw-r--r--mesalib/src/mesa/main/lines.c2
-rw-r--r--mesalib/src/mesa/main/macros.h21
-rw-r--r--mesalib/src/mesa/main/matrix.c10
-rw-r--r--mesalib/src/mesa/main/mfeatures.h3
-rw-r--r--mesalib/src/mesa/main/mipmap.c61
-rw-r--r--mesalib/src/mesa/main/mm.c16
-rw-r--r--mesalib/src/mesa/main/mtypes.h43
-rw-r--r--mesalib/src/mesa/main/pixel.c17
-rw-r--r--mesalib/src/mesa/main/pixelstore.c3
-rw-r--r--mesalib/src/mesa/main/points.c3
-rw-r--r--mesalib/src/mesa/main/polygon.c3
-rw-r--r--mesalib/src/mesa/main/queryobj.c27
-rw-r--r--mesalib/src/mesa/main/queryobj.h10
-rw-r--r--mesalib/src/mesa/main/rastpos.c44
-rw-r--r--mesalib/src/mesa/main/readpix.c16
-rw-r--r--mesalib/src/mesa/main/remap.c6
-rw-r--r--mesalib/src/mesa/main/remap_helper.h3179
-rw-r--r--mesalib/src/mesa/main/renderbuffer.c130
-rw-r--r--mesalib/src/mesa/main/renderbuffer.h6
-rw-r--r--mesalib/src/mesa/main/scissor.c6
-rw-r--r--mesalib/src/mesa/main/shaders.c20
-rw-r--r--mesalib/src/mesa/main/shared.c43
-rw-r--r--mesalib/src/mesa/main/shared.h2
-rw-r--r--mesalib/src/mesa/main/state.c9
-rw-r--r--mesalib/src/mesa/main/syncobj.c4
-rw-r--r--mesalib/src/mesa/main/texcompress.c3
-rw-r--r--mesalib/src/mesa/main/texcompress_fxt1.c19
-rw-r--r--mesalib/src/mesa/main/texcompress_s3tc.c8
-rw-r--r--mesalib/src/mesa/main/texenvprogram.c37
-rw-r--r--mesalib/src/mesa/main/texformat.c2
-rw-r--r--mesalib/src/mesa/main/texgen.c6
-rw-r--r--mesalib/src/mesa/main/texgen.h6
-rw-r--r--mesalib/src/mesa/main/texgetimage.c79
-rw-r--r--mesalib/src/mesa/main/teximage.c68
-rw-r--r--mesalib/src/mesa/main/teximage.h2
-rw-r--r--mesalib/src/mesa/main/texobj.c22
-rw-r--r--mesalib/src/mesa/main/texparam.c193
-rw-r--r--mesalib/src/mesa/main/texparam.h12
-rw-r--r--mesalib/src/mesa/main/texrender.c106
-rw-r--r--mesalib/src/mesa/main/texstate.c74
-rw-r--r--mesalib/src/mesa/main/texstore.c96
-rw-r--r--mesalib/src/mesa/main/varray.c43
-rw-r--r--mesalib/src/mesa/main/version.c130
-rw-r--r--mesalib/src/mesa/main/version.h13
-rw-r--r--mesalib/src/mesa/main/vtxfmt.c2
-rw-r--r--mesalib/src/mesa/main/vtxfmt_tmp.h2
107 files changed, 8413 insertions, 6395 deletions
diff --git a/mesalib/src/mesa/main/accum.c b/mesalib/src/mesa/main/accum.c
index 032e13b96..2012d00fd 100644
--- a/mesalib/src/mesa/main/accum.c
+++ b/mesalib/src/mesa/main/accum.c
@@ -29,7 +29,7 @@
#include "macros.h"
#include "state.h"
#include "mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_accum
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c
index 469b4529f..ffcd19424 100644
--- a/mesalib/src/mesa/main/api_arrayelt.c
+++ b/mesalib/src/mesa/main/api_arrayelt.c
@@ -32,7 +32,7 @@
#include "context.h"
#include "imports.h"
#include "macros.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
typedef void (GLAPIENTRY *array_func)( const void * );
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c
index 1559984f4..fa8d409ca 100644
--- a/mesalib/src/mesa/main/api_exec.c
+++ b/mesalib/src/mesa/main/api_exec.c
@@ -51,6 +51,7 @@
#include "clear.h"
#include "clip.h"
#include "colortab.h"
+#include "condrender.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
@@ -65,14 +66,12 @@
#if FEATURE_EXT_framebuffer_object
#include "fbobject.h"
#endif
-#include "ffvertex_prog.h"
#include "framebuffer.h"
#include "hint.h"
#include "histogram.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
-#include "macros.h"
#include "matrix.h"
#include "multisample.h"
#include "pixel.h"
@@ -82,7 +81,6 @@
#include "queryobj.h"
#include "readpix.h"
#include "scissor.h"
-#include "state.h"
#include "stencil.h"
#include "texenv.h"
#include "texgetimage.h"
@@ -99,8 +97,6 @@
#endif
#if FEATURE_NV_fragment_program
#include "shader/nvprogram.h"
-#include "shader/program.h"
-#include "texenvprogram.h"
#endif
#if FEATURE_ARB_shader_objects
#include "shaders.h"
@@ -108,8 +104,7 @@
#if FEATURE_ARB_sync
#include "syncobj.h"
#endif
-#include "debug.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
@@ -746,4 +741,27 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/* GL_ARB_vertex_array_object */
SET_BindVertexArray(exec, _mesa_BindVertexArray);
SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+
+ /* GL_EXT_draw_buffers2 */
+ SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
+ SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
+ SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
+ SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
+ SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
+ SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
+
+ /* GL_NV_conditional_render */
+ SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
+ SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
+
+#if FEATURE_OES_EGL_image
+ SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
+ SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES);
+#endif
+
+#if FEATURE_APPLE_object_purgeable
+ SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
+ SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
+#endif
}
diff --git a/mesalib/src/mesa/main/api_loopback.c b/mesalib/src/mesa/main/api_loopback.c
index 3d466ac44..aedc509fb 100644
--- a/mesalib/src/mesa/main/api_loopback.c
+++ b/mesalib/src/mesa/main/api_loopback.c
@@ -36,7 +36,7 @@
#include "glapi/glapi.h"
#include "glapi/glapitable.h"
#include "glapi/glthread.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
* calls to a smaller set of driver-provided formats. Currently just
diff --git a/mesalib/src/mesa/main/api_noop.c b/mesalib/src/mesa/main/api_noop.c
index f72f95730..9a36394d6 100644
--- a/mesalib/src/mesa/main/api_noop.c
+++ b/mesalib/src/mesa/main/api_noop.c
@@ -32,7 +32,7 @@
#include "macros.h"
#include "dlist.h"
#include "eval.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
/**
diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c
index e71e5a6ce..4fb7b5ad6 100644
--- a/mesalib/src/mesa/main/api_validate.c
+++ b/mesalib/src/mesa/main/api_validate.c
@@ -28,7 +28,6 @@
#include "context.h"
#include "imports.h"
#include "mtypes.h"
-#include "state.h"
#include "vbo/vbo.h"
@@ -124,6 +123,12 @@ check_valid_to_render(GLcontext *ctx, const char *function)
return GL_TRUE;
}
+
+/**
+ * Do bounds checking on array element indexes. Check that the vertices
+ * pointed to by the indices don't lie outside buffer object bounds.
+ * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
+ */
static GLboolean
check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
@@ -148,17 +153,18 @@ check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
- if (min + basevertex < 0 ||
+ if ((int)(min + basevertex) < 0 ||
max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
- _mesa_warning(ctx, "glDrawElements() index=%u is "
- "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
+ _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
+ max, ctx->Array.ArrayObj->_MaxElement);
return GL_FALSE;
}
return GL_TRUE;
}
+
/**
* Error checking for glDrawElements(). Includes parameter checking
* and VBO bounds checking.
@@ -190,9 +196,6 @@ _mesa_validate_DrawElements(GLcontext *ctx,
return GL_FALSE;
}
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
@@ -254,9 +257,6 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
return GL_FALSE;
}
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
@@ -304,9 +304,6 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
return GL_FALSE;
}
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
if (!check_valid_to_render(ctx, "glDrawArrays"))
return GL_FALSE;
diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c
index fd35d4e38..0069cd3dc 100644
--- a/mesalib/src/mesa/main/arrayobj.c
+++ b/mesalib/src/mesa/main/arrayobj.c
@@ -48,7 +48,7 @@
#endif
#include "arrayobj.h"
#include "macros.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
/**
@@ -95,6 +95,10 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
for (i = 0; i < Elements(obj->VertexAttrib); i++)
_mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
+
+#if FEATURE_point_size_array
+ _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL);
+#endif
}
@@ -126,7 +130,7 @@ _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
(void) ctx;
unbind_array_object_vbos(ctx, obj);
_glthread_DESTROY_MUTEX(obj->Mutex);
- _mesa_free(obj);
+ free(obj);
}
@@ -291,11 +295,11 @@ compute_max_element(struct gl_client_array *array)
- (GLsizeiptrARB) array->Ptr + array->StrideB
- array->_ElementSize) / array->StrideB;
if (0)
- _mesa_printf("%s Object %u Size %u MaxElement %u\n",
- __FUNCTION__,
- array->BufferObj->Name,
- (GLuint) array->BufferObj->Size,
- array->_MaxElement);
+ printf("%s Object %u Size %u MaxElement %u\n",
+ __FUNCTION__,
+ array->BufferObj->Name,
+ (GLuint) array->BufferObj->Size,
+ array->_MaxElement);
}
else {
/* user-space array, no idea how big it is */
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c
index 246c5521b..92fb8d289 100644
--- a/mesalib/src/mesa/main/attrib.c
+++ b/mesalib/src/mesa/main/attrib.c
@@ -33,7 +33,6 @@
#include "bufferobj.h"
#include "clear.h"
#include "colormac.h"
-#include "colortab.h"
#include "context.h"
#include "depth.h"
#include "enable.h"
@@ -57,7 +56,7 @@
#include "varray.h"
#include "viewport.h"
#include "mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
/**
@@ -223,7 +222,7 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_ACCUM_BUFFER_BIT) {
struct gl_accum_attrib *attr;
attr = MALLOC_STRUCT( gl_accum_attrib );
- MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
+ memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
}
@@ -231,7 +230,7 @@ _mesa_PushAttrib(GLbitfield mask)
GLuint i;
struct gl_colorbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
- MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
+ memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
/* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
@@ -242,14 +241,14 @@ _mesa_PushAttrib(GLbitfield mask)
struct gl_current_attrib *attr;
FLUSH_CURRENT( ctx, 0 );
attr = MALLOC_STRUCT( gl_current_attrib );
- MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
+ memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
save_attrib_data(&head, GL_CURRENT_BIT, attr);
}
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_depthbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
- MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
+ memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
}
@@ -293,7 +292,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
- MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
+ memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
attr->Map2Color4 = ctx->Eval.Map2Color4;
attr->Map2Index = ctx->Eval.Map2Index;
attr->Map2Normal = ctx->Eval.Map2Normal;
@@ -303,7 +302,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
- MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
+ memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
attr->Normalize = ctx->Transform.Normalize;
attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
attr->PointSmooth = ctx->Point.SmoothFlag;
@@ -337,21 +336,21 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_EVAL_BIT) {
struct gl_eval_attrib *attr;
attr = MALLOC_STRUCT( gl_eval_attrib );
- MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
+ memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
save_attrib_data(&head, GL_EVAL_BIT, attr);
}
if (mask & GL_FOG_BIT) {
struct gl_fog_attrib *attr;
attr = MALLOC_STRUCT( gl_fog_attrib );
- MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
+ memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
save_attrib_data(&head, GL_FOG_BIT, attr);
}
if (mask & GL_HINT_BIT) {
struct gl_hint_attrib *attr;
attr = MALLOC_STRUCT( gl_hint_attrib );
- MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
+ memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
save_attrib_data(&head, GL_HINT_BIT, attr);
}
@@ -359,28 +358,28 @@ _mesa_PushAttrib(GLbitfield mask)
struct gl_light_attrib *attr;
FLUSH_CURRENT(ctx, 0); /* flush material changes */
attr = MALLOC_STRUCT( gl_light_attrib );
- MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
+ memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
save_attrib_data(&head, GL_LIGHTING_BIT, attr);
}
if (mask & GL_LINE_BIT) {
struct gl_line_attrib *attr;
attr = MALLOC_STRUCT( gl_line_attrib );
- MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
+ memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
save_attrib_data(&head, GL_LINE_BIT, attr);
}
if (mask & GL_LIST_BIT) {
struct gl_list_attrib *attr;
attr = MALLOC_STRUCT( gl_list_attrib );
- MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
+ memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
save_attrib_data(&head, GL_LIST_BIT, attr);
}
if (mask & GL_PIXEL_MODE_BIT) {
struct gl_pixel_attrib *attr;
attr = MALLOC_STRUCT( gl_pixel_attrib );
- MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
+ memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
/* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
@@ -389,35 +388,35 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_POINT_BIT) {
struct gl_point_attrib *attr;
attr = MALLOC_STRUCT( gl_point_attrib );
- MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
+ memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
save_attrib_data(&head, GL_POINT_BIT, attr);
}
if (mask & GL_POLYGON_BIT) {
struct gl_polygon_attrib *attr;
attr = MALLOC_STRUCT( gl_polygon_attrib );
- MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
+ memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
save_attrib_data(&head, GL_POLYGON_BIT, attr);
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
GLuint *stipple;
stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
- MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
+ memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
}
if (mask & GL_SCISSOR_BIT) {
struct gl_scissor_attrib *attr;
attr = MALLOC_STRUCT( gl_scissor_attrib );
- MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
+ memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
save_attrib_data(&head, GL_SCISSOR_BIT, attr);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_stencil_attrib *attr;
attr = MALLOC_STRUCT( gl_stencil_attrib );
- MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
+ memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
}
@@ -433,7 +432,7 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_lock_context_textures(ctx);
/* copy/save the bulk of texture state here */
- _mesa_memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
+ memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
/* Save references to the currently bound texture objects so they don't
* accidentally get deleted while referenced in the attribute stack.
@@ -461,14 +460,14 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_TRANSFORM_BIT) {
struct gl_transform_attrib *attr;
attr = MALLOC_STRUCT( gl_transform_attrib );
- MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
+ memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
}
if (mask & GL_VIEWPORT_BIT) {
struct gl_viewport_attrib *attr;
attr = MALLOC_STRUCT( gl_viewport_attrib );
- MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
+ memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
}
@@ -476,7 +475,7 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_MULTISAMPLE_BIT_ARB) {
struct gl_multisample_attrib *attr;
attr = MALLOC_STRUCT( gl_multisample_attrib );
- MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
+ memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
}
@@ -499,7 +498,17 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
}
TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
- TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
+ if (ctx->Color.BlendEnabled != enable->Blend) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1));
+ }
+ }
for (i=0;i<MAX_CLIP_PLANES;i++) {
const GLuint mask = 1 << i;
@@ -825,7 +834,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
_mesa_BindTexture(target, obj->Name);
- _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor);
+ _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f);
_mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
@@ -906,6 +915,7 @@ _mesa_PopAttrib(void)
case GL_COLOR_BUFFER_BIT:
{
const struct gl_colorbuffer_attrib *color;
+
color = (const struct gl_colorbuffer_attrib *) attr->data;
_mesa_ClearIndex((GLfloat) color->ClearIndex);
_mesa_ClearColor(color->ClearColor[0],
@@ -913,10 +923,22 @@ _mesa_PopAttrib(void)
color->ClearColor[2],
color->ClearColor[3]);
_mesa_IndexMask(color->IndexMask);
- _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0),
- (GLboolean) (color->ColorMask[1] != 0),
- (GLboolean) (color->ColorMask[2] != 0),
- (GLboolean) (color->ColorMask[3] != 0));
+ if (!ctx->Extensions.EXT_draw_buffers2) {
+ _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
+ (GLboolean) (color->ColorMask[0][1] != 0),
+ (GLboolean) (color->ColorMask[0][2] != 0),
+ (GLboolean) (color->ColorMask[0][3] != 0));
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_ColorMaskIndexed(i,
+ (GLboolean) (color->ColorMask[i][0] != 0),
+ (GLboolean) (color->ColorMask[i][1] != 0),
+ (GLboolean) (color->ColorMask[i][2] != 0),
+ (GLboolean) (color->ColorMask[i][3] != 0));
+ }
+ }
{
/* Need to determine if more than one color output is
* specified. If so, call glDrawBuffersARB, else call
@@ -948,7 +970,18 @@ _mesa_PopAttrib(void)
}
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
- _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
+ if (ctx->Color.BlendEnabled != color->BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i,
+ (color->BlendEnabled >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1));
+ }
+ }
_mesa_BlendFuncSeparateEXT(color->BlendSrcRGB,
color->BlendDstRGB,
color->BlendSrcA,
@@ -977,7 +1010,7 @@ _mesa_PopAttrib(void)
break;
case GL_CURRENT_BIT:
FLUSH_CURRENT( ctx, 0 );
- MEMCPY( &ctx->Current, attr->data,
+ memcpy( &ctx->Current, attr->data,
sizeof(struct gl_current_attrib) );
break;
case GL_DEPTH_BUFFER_BIT:
@@ -999,7 +1032,7 @@ _mesa_PopAttrib(void)
}
break;
case GL_EVAL_BIT:
- MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
+ memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
ctx->NewState |= _NEW_EVAL;
break;
case GL_FOG_BIT:
@@ -1043,22 +1076,39 @@ _mesa_PopAttrib(void)
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
for (i = 0; i < ctx->Const.MaxLights; i++) {
- const struct gl_light *l = &light->Light[i];
+ const struct gl_light *l = &light->Light[i];
_mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
- _mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
- _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
- _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
- _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
- _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
- _mesa_light(ctx, i, GL_SPOT_EXPONENT, &l->SpotExponent);
- _mesa_light(ctx, i, GL_SPOT_CUTOFF, &l->SpotCutoff);
- _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION,
- &l->ConstantAttenuation);
- _mesa_light(ctx, i, GL_LINEAR_ATTENUATION,
- &l->LinearAttenuation);
- _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION,
- &l->QuadraticAttenuation);
- }
+ _mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
+ _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
+ _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
+ _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
+ _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotExponent;
+ _mesa_light(ctx, i, GL_SPOT_EXPONENT, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotCutoff;
+ _mesa_light(ctx, i, GL_SPOT_CUTOFF, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->ConstantAttenuation;
+ _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->LinearAttenuation;
+ _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->QuadraticAttenuation;
+ _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
+ }
+ }
/* light model */
_mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
light->Model.Ambient);
@@ -1076,7 +1126,7 @@ _mesa_PopAttrib(void)
_mesa_set_enable(ctx, GL_COLOR_MATERIAL,
light->ColorMaterialEnabled);
/* materials */
- MEMCPY(&ctx->Light.Material, &light->Material,
+ memcpy(&ctx->Light.Material, &light->Material,
sizeof(struct gl_material));
}
break;
@@ -1091,10 +1141,10 @@ _mesa_PopAttrib(void)
}
break;
case GL_LIST_BIT:
- MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
+ memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
break;
case GL_PIXEL_MODE_BIT:
- MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
+ memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
/* XXX what other pixel state needs to be set by function calls? */
_mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
ctx->NewState |= _NEW_PIXEL;
@@ -1153,7 +1203,7 @@ _mesa_PopAttrib(void)
}
break;
case GL_POLYGON_STIPPLE_BIT:
- MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
+ memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
ctx->NewState |= _NEW_POLYGONSTIPPLE;
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
@@ -1367,8 +1417,8 @@ _mesa_PushClientAttrib(GLbitfield mask)
ctx->Array.ElementArrayBufferObj->RefCount++;
#endif
- MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
- MEMCPY( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
+ memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
+ memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
attr->ArrayObj = obj;
@@ -1442,7 +1492,7 @@ _mesa_PopClientAttrib(void)
data->ElementArrayBufferObj->Name);
#endif
- MEMCPY( ctx->Array.ArrayObj, data->ArrayObj,
+ memcpy( ctx->Array.ArrayObj, data->ArrayObj,
sizeof( struct gl_array_object ) );
FREE( data->ArrayObj );
@@ -1509,8 +1559,8 @@ _mesa_free_attrib_data(GLcontext *ctx)
}
next = attr->next;
- _mesa_free(attr->data);
- _mesa_free(attr);
+ free(attr->data);
+ free(attr);
attr = next;
}
}
diff --git a/mesalib/src/mesa/main/bitset.h b/mesalib/src/mesa/main/bitset.h
index 8bd4526cb..9f48b3cce 100644
--- a/mesalib/src/mesa/main/bitset.h
+++ b/mesalib/src/mesa/main/bitset.h
@@ -27,7 +27,12 @@
* \brief Bitset of arbitrary size definitions.
* \author Michal Krol
*/
-
+
+#ifndef BITSET_H
+#define BITSET_H
+
+#include "imports.h"
+
/****************************************************************************
* generic bitset implementation
*/
@@ -42,10 +47,10 @@
/* bitset operations
*/
-#define BITSET_COPY(x, y) _mesa_memcpy( (x), (y), sizeof (x) )
-#define BITSET_EQUAL(x, y) (_mesa_memcmp( (x), (y), sizeof (x) ) == 0)
-#define BITSET_ZERO(x) _mesa_memset( (x), 0, sizeof (x) )
-#define BITSET_ONES(x) _mesa_memset( (x), 0xff, sizeof (x) )
+#define BITSET_COPY(x, y) memcpy( (x), (y), sizeof (x) )
+#define BITSET_EQUAL(x, y) (memcmp( (x), (y), sizeof (x) ) == 0)
+#define BITSET_ZERO(x) memset( (x), 0, sizeof (x) )
+#define BITSET_ONES(x) memset( (x), 0xff, sizeof (x) )
#define BITSET_BITWORD(b) ((b) / BITSET_WORDBITS)
#define BITSET_BIT(b) (1 << ((b) % BITSET_WORDBITS))
@@ -74,6 +79,23 @@
((x)[BITSET_BITWORD(b)] &= ~BITSET_RANGE(b, e)) : \
(assert (!"BITSET_CLEAR_RANGE: bit range crosses word boundary"), 0))
+/* Get first bit set in a bitset.
+ */
+static INLINE int
+__bitset_ffs(const BITSET_WORD *x, int n)
+{
+ int i;
+
+ for (i = 0; i < n; i++) {
+ if (x[i])
+ return _mesa_ffs(x[i]) + BITSET_WORDBITS * i;
+ }
+
+ return 0;
+}
+
+#define BITSET_FFS(x) __bitset_ffs(x, Elements(x))
+
/****************************************************************************
* 64-bit bitset implementation
*/
@@ -120,3 +142,4 @@
((x)[BITSET64_BITWORD(b)] &= ~BITSET64_RANGE(b, e)) : \
(assert (!"BITSET64_CLEAR_RANGE: bit range crosses word boundary"), 0))
+#endif
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c
index 830e3b2e5..d022770f2 100644
--- a/mesalib/src/mesa/main/blend.c
+++ b/mesalib/src/mesa/main/blend.c
@@ -35,7 +35,6 @@
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
-#include "glapi/glapitable.h"
/**
@@ -457,9 +456,6 @@ _mesa_IndexMask( GLuint mask )
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
-
- if (ctx->Driver.IndexMask)
- ctx->Driver.IndexMask( ctx, mask );
}
#endif
@@ -484,6 +480,8 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
{
GET_CURRENT_CONTEXT(ctx);
GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
@@ -497,14 +495,58 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
- if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4UBV(ctx->Color.ColorMask, tmp);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
- if (ctx->Driver.ColorMask)
- ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
}
@@ -555,16 +597,13 @@ void _mesa_init_color( GLcontext * ctx )
{
/* Color buffer group */
ctx->Color.IndexMask = ~0u;
- ctx->Color.ColorMask[0] = 0xff;
- ctx->Color.ColorMask[1] = 0xff;
- ctx->Color.ColorMask[2] = 0xff;
- ctx->Color.ColorMask[3] = 0xff;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
- ctx->Color.BlendEnabled = GL_FALSE;
+ ctx->Color.BlendEnabled = 0x0;
ctx->Color.BlendSrcRGB = GL_ONE;
ctx->Color.BlendDstRGB = GL_ZERO;
ctx->Color.BlendSrcA = GL_ONE;
diff --git a/mesalib/src/mesa/main/blend.h b/mesalib/src/mesa/main/blend.h
index 5c0f2783a..b4fd7470e 100644
--- a/mesalib/src/mesa/main/blend.h
+++ b/mesalib/src/mesa/main/blend.h
@@ -72,6 +72,10 @@ extern void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha );
+extern void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+
extern void GLAPIENTRY
_mesa_ClampColorARB(GLenum target, GLenum clamp);
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c
index 52c4995b0..71d1514fe 100644
--- a/mesalib/src/mesa/main/bufferobj.c
+++ b/mesalib/src/mesa/main/bufferobj.c
@@ -37,6 +37,8 @@
#include "image.h"
#include "context.h"
#include "bufferobj.h"
+#include "fbobject.h"
+#include "texobj.h"
/* Debug flags */
@@ -208,13 +210,14 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
(void) ctx;
if (bufObj->Data)
- _mesa_free(bufObj->Data);
+ free(bufObj->Data);
/* assign strange values here to help w/ debugging */
bufObj->RefCount = -1000;
bufObj->Name = ~0;
- _mesa_free(bufObj);
+ _glthread_DESTROY_MUTEX(bufObj->Mutex);
+ free(bufObj);
}
@@ -235,7 +238,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
GLboolean deleteFlag = GL_FALSE;
struct gl_buffer_object *oldObj = *ptr;
- /*_glthread_LOCK_MUTEX(oldObj->Mutex);*/
+ _glthread_LOCK_MUTEX(oldObj->Mutex);
ASSERT(oldObj->RefCount > 0);
oldObj->RefCount--;
#if 0
@@ -243,7 +246,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
(void *) oldObj, oldObj->Name, oldObj->RefCount);
#endif
deleteFlag = (oldObj->RefCount == 0);
- /*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/
+ _glthread_UNLOCK_MUTEX(oldObj->Mutex);
if (deleteFlag) {
@@ -265,7 +268,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
if (bufObj) {
/* reference new buffer */
- /*_glthread_LOCK_MUTEX(tex->Mutex);*/
+ _glthread_LOCK_MUTEX(bufObj->Mutex);
if (bufObj->RefCount == 0) {
/* this buffer's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
@@ -280,7 +283,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
#endif
*ptr = bufObj;
}
- /*_glthread_UNLOCK_MUTEX(tex->Mutex);*/
+ _glthread_UNLOCK_MUTEX(bufObj->Mutex);
}
}
@@ -294,7 +297,8 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
{
(void) target;
- _mesa_bzero(obj, sizeof(struct gl_buffer_object));
+ memset(obj, 0, sizeof(struct gl_buffer_object));
+ _glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
obj->Name = name;
obj->Usage = GL_STATIC_DRAW_ARB;
@@ -337,7 +341,7 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
bufObj->Usage = usage;
if (data) {
- _mesa_memcpy( bufObj->Data, data, size );
+ memcpy( bufObj->Data, data, size );
}
return GL_TRUE;
@@ -376,7 +380,7 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
ASSERT(size + offset <= bufObj->Size);
if (bufObj->Data) {
- _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size );
+ memcpy( (GLubyte *) bufObj->Data + offset, data, size );
}
}
@@ -406,7 +410,7 @@ _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
(void) ctx; (void) target;
if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
- _mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size );
+ memcpy( data, (GLubyte *) bufObj->Data + offset, size );
}
}
@@ -528,7 +532,7 @@ _mesa_copy_buffer_subdata(GLcontext *ctx,
GL_WRITE_ONLY, dst);
if (srcPtr && dstPtr)
- _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
+ memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
@@ -554,6 +558,17 @@ _mesa_init_buffer_objects( GLcontext *ctx )
}
+void
+_mesa_free_buffer_objects( GLcontext *ctx )
+{
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
+}
+
+
/**
* Bind the specified target to buffer for the specified context.
* Called by glBindBuffer() and other functions.
@@ -1104,20 +1119,20 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
}
switch (usage) {
- case GL_STREAM_DRAW_ARB:
- case GL_STREAM_READ_ARB:
- case GL_STREAM_COPY_ARB:
- case GL_STATIC_DRAW_ARB:
- case GL_STATIC_READ_ARB:
- case GL_STATIC_COPY_ARB:
- case GL_DYNAMIC_DRAW_ARB:
- case GL_DYNAMIC_READ_ARB:
- case GL_DYNAMIC_COPY_ARB:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
- return;
+ case GL_STREAM_DRAW_ARB:
+ case GL_STREAM_READ_ARB:
+ case GL_STREAM_COPY_ARB:
+ case GL_STATIC_DRAW_ARB:
+ case GL_STATIC_READ_ARB:
+ case GL_STATIC_COPY_ARB:
+ case GL_DYNAMIC_DRAW_ARB:
+ case GL_DYNAMIC_READ_ARB:
+ case GL_DYNAMIC_COPY_ARB:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
+ return;
}
bufObj = get_buffer(ctx, target);
@@ -1142,7 +1157,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
bufObj->Written = GL_TRUE;
#ifdef VBO_DEBUG
- _mesa_printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
+ printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
bufObj->Name, size, data, usage);
#endif
@@ -1210,18 +1225,18 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
switch (access) {
- case GL_READ_ONLY_ARB:
- accessFlags = GL_MAP_READ_BIT;
- break;
- case GL_WRITE_ONLY_ARB:
- accessFlags = GL_MAP_WRITE_BIT;
- break;
- case GL_READ_WRITE_ARB:
- accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
- return NULL;
+ case GL_READ_ONLY_ARB:
+ accessFlags = GL_MAP_READ_BIT;
+ break;
+ case GL_WRITE_ONLY_ARB:
+ accessFlags = GL_MAP_WRITE_BIT;
+ break;
+ case GL_READ_WRITE_ARB:
+ accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
+ return NULL;
}
bufObj = get_buffer(ctx, target);
@@ -1259,8 +1274,8 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
bufObj->Written = GL_TRUE;
#ifdef VBO_DEBUG
- _mesa_printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
- bufObj->Name, bufObj->Size, access);
+ printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
+ bufObj->Name, bufObj->Size, access);
if (access == GL_WRITE_ONLY_ARB) {
GLuint i;
GLubyte *b = (GLubyte *) bufObj->Pointer;
@@ -1336,7 +1351,7 @@ _mesa_UnmapBufferARB(GLenum target)
}
}
if (unchanged) {
- _mesa_printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
+ printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
bufObj->Name, unchanged, bufObj->Size, pos);
}
}
@@ -1370,21 +1385,63 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
}
switch (pname) {
- case GL_BUFFER_SIZE_ARB:
- *params = (GLint) bufObj->Size;
- break;
- case GL_BUFFER_USAGE_ARB:
- *params = bufObj->Usage;
- break;
- case GL_BUFFER_ACCESS_ARB:
- *params = simplified_access_mode(bufObj->AccessFlags);
- break;
- case GL_BUFFER_MAPPED_ARB:
- *params = _mesa_bufferobj_mapped(bufObj);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
- return;
+ case GL_BUFFER_SIZE_ARB:
+ *params = (GLint) bufObj->Size;
+ break;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ break;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ break;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.2
+ * This is pretty much a duplicate of GetBufferParameteriv() but the
+ * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system.
+ */
+void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameteri64v(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameteri64v" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_BUFFER_SIZE_ARB:
+ *params = bufObj->Size;
+ break;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ break;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ break;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname)");
+ return;
}
}
@@ -1655,3 +1712,387 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
if (ctx->Driver.FlushMappedBufferRange)
ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
}
+
+
+#if FEATURE_APPLE_object_purgeable
+static GLenum
+_mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.BufferObjectPurgeable)
+ retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.RenderObjectPurgeable)
+ retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.TextureObjectPurgeable)
+ retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GLenum retval;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_VOLATILE_APPLE:
+ case GL_RELEASED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ retval = _mesa_TextureObjectPurgeable (ctx, name, option);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ retval = _mesa_RenderObjectPurgeable (ctx, name, option);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ retval = _mesa_BufferObjectPurgeable (ctx, name, option);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+
+ /* In strict conformance to the spec, we must only return VOLATILE when
+ * when passed the VOLATILE option. Madness.
+ *
+ * XXX First fix the spec, then fix me.
+ */
+ return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
+}
+
+
+static GLenum
+_mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = GL_RETAINED_APPLE;
+ if (ctx->Driver.BufferObjectUnpurgeable)
+ retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = GL_RETAINED_APPLE;
+ if (ctx->Driver.RenderObjectUnpurgeable)
+ retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
+
+ return option;
+}
+
+
+static GLenum
+_mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is"
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = GL_RETAINED_APPLE;
+ if (ctx->Driver.TextureObjectUnpurgeable)
+ retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_RETAINED_APPLE:
+ case GL_UNDEFINED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_BUFFER_OBJECT_APPLE:
+ return _mesa_BufferObjectUnpurgeable(ctx, name, option);
+ case GL_TEXTURE:
+ return _mesa_TextureObjectUnpurgeable(ctx, name, option);
+ case GL_RENDERBUFFER_EXT:
+ return _mesa_RenderObjectUnpurgeable(ctx, name, option);
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+}
+
+
+static void
+_mesa_GetBufferObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x) invalid object", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetRenderObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_renderbuffer *bufObj;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetTextureObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_texture_object *bufObj;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
+ GLint* params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x)", name);
+ return;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
+ name, objectType);
+ }
+}
+
+#endif /* FEATURE_APPLE_object_purgeable */
diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h
index 9f732ec0c..912529cfd 100644
--- a/mesalib/src/mesa/main/bufferobj.h
+++ b/mesalib/src/mesa/main/bufferobj.h
@@ -60,6 +60,9 @@ extern void
_mesa_init_buffer_objects( GLcontext *ctx );
extern void
+_mesa_free_buffer_objects( GLcontext *ctx );
+
+extern void
_mesa_update_default_objects_buffer_objects(GLcontext *ctx);
@@ -155,6 +158,9 @@ extern void GLAPIENTRY
_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
extern void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+
+extern void GLAPIENTRY
_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
extern void GLAPIENTRY
@@ -169,4 +175,15 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
extern void GLAPIENTRY
_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+#if FEATURE_APPLE_object_purgeable
+extern GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
+#endif
+
#endif
diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c
index 97f065975..fb30b5996 100644
--- a/mesalib/src/mesa/main/buffers.c
+++ b/mesalib/src/mesa/main/buffers.c
@@ -35,8 +35,6 @@
#include "colormac.h"
#include "context.h"
#include "enums.h"
-#include "fbobject.h"
-#include "state.h"
#define BAD_MASK ~0u
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c
index 63388f42e..e76ab5527 100644
--- a/mesalib/src/mesa/main/clear.c
+++ b/mesalib/src/mesa/main/clear.c
@@ -34,6 +34,7 @@
#include "clear.h"
#include "context.h"
#include "colormac.h"
+#include "enums.h"
#include "state.h"
@@ -50,11 +51,6 @@ _mesa_ClearIndex( GLfloat c )
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClearIndex = (GLuint) c;
-
- if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
- /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
- (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
- }
}
#endif
@@ -91,7 +87,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor, tmp);
- if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
+ if (ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
@@ -182,3 +178,326 @@ _mesa_Clear( GLbitfield mask )
ctx->Driver.Clear(ctx, bufferMask);
}
}
+
+
+/** Returned by make_color_buffer_mask() for errors */
+#define INVALID_MASK ~0x0
+
+
+/**
+ * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
+ * BUFFER_BIT_x values.
+ * Return INVALID_MASK if the drawbuffer value is invalid.
+ */
+static GLbitfield
+make_color_buffer_mask(GLcontext *ctx, GLint drawbuffer)
+{
+ const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
+ GLbitfield mask = 0x0;
+
+ switch (drawbuffer) {
+ case GL_FRONT:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ break;
+ case GL_BACK:
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ case GL_LEFT:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ break;
+ case GL_RIGHT:
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ default:
+ if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
+ mask = INVALID_MASK;
+ }
+ else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
+ mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
+ }
+ }
+
+ return mask;
+}
+
+
+
+/**
+ * New in GL 3.0
+ * Clear signed integer color buffer or stencil buffer (not depth).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_STENCIL:
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else {
+ /* Save current stencil clear value, set to 'value', do the
+ * stencil clear and restore the clear value.
+ * XXX in the future we may have a new ctx->Driver.ClearBuffer()
+ * hook instead.
+ */
+ const GLuint clearSave = ctx->Stencil.Clear;
+ ctx->Stencil.Clear = *value;
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, *value);
+ ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
+ ctx->Stencil.Clear = clearSave;
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, clearSave);
+ }
+ break;
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ /* XXX note: we're putting the integer clear values into the
+ * floating point state var. This will not always work. We'll
+ * need a new ctx->Driver.ClearBuffer() hook....
+ */
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear unsigned integer color buffer (not depth, not stencil).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ /* XXX note: we're putting the uint clear values into the
+ * floating point state var. This will not always work. We'll
+ * need a new ctx->Driver.ClearBuffer() hook....
+ */
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear fixed-pt or float color buffer or depth buffer (not stencil).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_DEPTH:
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else {
+ /* Save current depth clear value, set to 'value', do the
+ * depth clear and restore the clear value.
+ * XXX in the future we may have a new ctx->Driver.ClearBuffer()
+ * hook instead.
+ */
+ const GLclampd clearSave = ctx->Depth.Clear;
+ ctx->Depth.Clear = *value;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, *value);
+ ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
+ ctx->Depth.Clear = clearSave;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, clearSave);
+ }
+ /* clear depth buffer to value */
+ break;
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear depth/stencil buffer only.
+ */
+void GLAPIENTRY
+_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (buffer != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ {
+ /* save current clear values */
+ const GLclampd clearDepthSave = ctx->Depth.Clear;
+ const GLuint clearStencilSave = ctx->Stencil.Clear;
+
+ /* set new clear values */
+ ctx->Depth.Clear = depth;
+ ctx->Stencil.Clear = stencil;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, depth);
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, stencil);
+
+ /* clear buffers */
+ ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+
+ /* restore */
+ ctx->Depth.Clear = clearDepthSave;
+ ctx->Stencil.Clear = clearStencilSave;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, clearDepthSave);
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, clearStencilSave);
+ }
+}
diff --git a/mesalib/src/mesa/main/clear.h b/mesalib/src/mesa/main/clear.h
index 9a54ba14b..4c78eeda4 100644
--- a/mesalib/src/mesa/main/clear.h
+++ b/mesalib/src/mesa/main/clear.h
@@ -41,4 +41,17 @@ extern void GLAPIENTRY
_mesa_Clear( GLbitfield mask );
+extern void GLAPIENTRY
+_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+
+extern void GLAPIENTRY
+_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil);
+
#endif
diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c
index 5ede76c1f..52d5badf3 100644
--- a/mesalib/src/mesa/main/colortab.c
+++ b/mesalib/src/mesa/main/colortab.c
@@ -32,7 +32,7 @@
#include "state.h"
#include "teximage.h"
#include "texstate.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_colortable
@@ -407,8 +407,8 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
_mesa_free_colortable_data(table);
if (width > 0) {
- table->TableF = (GLfloat *) _mesa_malloc(comps * width * sizeof(GLfloat));
- table->TableUB = (GLubyte *) _mesa_malloc(comps * width * sizeof(GLubyte));
+ table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat));
+ table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte));
if (!table->TableF || !table->TableUB) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
@@ -684,7 +684,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
}
break;
case GL_RGBA:
- _mesa_memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
+ memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
break;
default:
_mesa_problem(ctx, "bad table format in glGetColorTable");
@@ -1095,11 +1095,11 @@ void
_mesa_free_colortable_data( struct gl_color_table *p )
{
if (p->TableF) {
- _mesa_free(p->TableF);
+ free(p->TableF);
p->TableF = NULL;
}
if (p->TableUB) {
- _mesa_free(p->TableUB);
+ free(p->TableUB);
p->TableUB = NULL;
}
}
diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h
index 4eb249b4a..81704ae2c 100644
--- a/mesalib/src/mesa/main/compiler.h
+++ b/mesalib/src/mesa/main/compiler.h
@@ -173,7 +173,7 @@ extern "C" {
* We also need to define a USED attribute, so the optimizer doesn't
* inline a static function that we later use in an alias. - ajax
*/
-#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
+#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define PUBLIC __attribute__((visibility("default")))
# define USED __attribute__((used))
#else
@@ -196,7 +196,7 @@ extern "C" {
/**
* __builtin_expect macros
*/
-#if (!defined(__GNUC__) || __GNUC__ < 3) && (!defined(__IBMC__) || __IBMC__ < 900)
+#if !defined(__GNUC__)
# define __builtin_expect(x, y) x
#endif
@@ -209,7 +209,7 @@ extern "C" {
#ifndef __FUNCTION__
# if defined(__VMS)
# define __FUNCTION__ "VMS$NL:"
-# elif ((!defined __GNUC__) || (__GNUC__ < 2)) && (!defined __xlC__) && \
+# elif !defined(__GNUC__) && !defined(__xlC__) && \
(!defined(_MSC_VER) || _MSC_VER < 1300)
# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
(defined(__SUNPRO_C) && defined(__C99FEATURES__))
@@ -222,8 +222,8 @@ extern "C" {
/**
- * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN.
- * Do not use them unless absolutely necessary!
+ * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
+ * Do not use these unless absolutely necessary!
* Try to use a runtime test instead.
* For now, only used by some DRI hardware drivers for color/texel packing.
*/
@@ -235,10 +235,13 @@ extern "C" {
#include <CoreFoundation/CFByteOrder.h>
#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
#elif (defined(_AIX) || defined(__blrts))
-#define CPU_TO_LE32( x ) x = ((x & 0x000000ff) << 24) | \
- ((x & 0x0000ff00) << 8) | \
- ((x & 0x00ff0000) >> 8) | \
- ((x & 0xff000000) >> 24);
+static INLINE GLuint CPU_TO_LE32(GLuint x)
+{
+ return (((x & 0x000000ff) << 24) |
+ ((x & 0x0000ff00) << 8) |
+ ((x & 0x00ff0000) >> 8) |
+ ((x & 0xff000000) >> 24));
+}
#else /*__linux__ */
#include <sys/endian.h>
#define CPU_TO_LE32( x ) bswap32( x )
@@ -318,8 +321,7 @@ extern "C" {
* LONGSTRING macro
* gcc -pedantic warns about long string literals, LONGSTRING silences that.
*/
-#if !defined(__GNUC__) || (__GNUC__ < 2) || \
- ((__GNUC__ == 2) && (__GNUC_MINOR__ <= 7))
+#if !defined(__GNUC__)
# define LONGSTRING
#else
# define LONGSTRING __extension__
diff --git a/mesalib/src/mesa/main/condrender.c b/mesalib/src/mesa/main/condrender.c
new file mode 100644
index 000000000..8d9a91d54
--- /dev/null
+++ b/mesalib/src/mesa/main/condrender.c
@@ -0,0 +1,147 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file condrender.c
+ * Conditional rendering functions
+ *
+ * \author Brian Paul
+ */
+
+#include "glheader.h"
+#include "condrender.h"
+#include "enums.h"
+#include "queryobj.h"
+
+
+void GLAPIENTRY
+_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
+{
+ struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
+
+ ASSERT(ctx->Query.CondRenderMode == GL_NONE);
+
+ switch (mode) {
+ case GL_QUERY_WAIT:
+ case GL_QUERY_NO_WAIT:
+ case GL_QUERY_BY_REGION_WAIT:
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
+ _mesa_lookup_enum_by_nr(mode));
+ return;
+ }
+
+ q = _mesa_lookup_query_object(ctx, queryId);
+ if (!q) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginConditionalRender(bad queryId=%u)", queryId);
+ return;
+ }
+ ASSERT(q->Id == queryId);
+
+ if (q->Target != GL_SAMPLES_PASSED) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
+
+ ctx->Query.CondRenderQuery = q;
+ ctx->Query.CondRenderMode = mode;
+
+ if (ctx->Driver.BeginConditionalRender)
+ ctx->Driver.BeginConditionalRender(ctx, q, mode);
+}
+
+
+void APIENTRY
+_mesa_EndConditionalRender(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ FLUSH_VERTICES(ctx, 0x0);
+
+ if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
+ return;
+ }
+
+ if (ctx->Driver.EndConditionalRender)
+ ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
+
+ ctx->Query.CondRenderQuery = NULL;
+ ctx->Query.CondRenderMode = GL_NONE;
+}
+
+
+/**
+ * This function is called by software rendering commands (all point,
+ * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and
+ * glBitmap, glBlitFramebuffer) to determine if subsequent drawing
+ * commands should be
+ * executed or discarded depending on the current conditional
+ * rendering state. Ideally, this check would be implemented by the
+ * GPU when doing hardware rendering. XXX should this function be
+ * called via a new driver hook?
+ *
+ * \return GL_TRUE if we should render, GL_FALSE if we should discard
+ */
+GLboolean
+_mesa_check_conditional_render(GLcontext *ctx)
+{
+ struct gl_query_object *q = ctx->Query.CondRenderQuery;
+
+ if (!q) {
+ /* no query in progress - draw normally */
+ return GL_TRUE;
+ }
+
+ switch (ctx->Query.CondRenderMode) {
+ case GL_QUERY_BY_REGION_WAIT:
+ /* fall-through */
+ case GL_QUERY_WAIT:
+ if (!q->Ready) {
+ ctx->Driver.WaitQuery(ctx, q);
+ }
+ return q->Result > 0;
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ /* fall-through */
+ case GL_QUERY_NO_WAIT:
+ return q->Ready ? (q->Result > 0) : GL_TRUE;
+ default:
+ _mesa_problem(ctx, "Bad cond render mode %s in "
+ " _mesa_check_conditional_render()",
+ _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
+ return GL_TRUE;
+ }
+}
diff --git a/mesalib/src/mesa/main/condrender.h b/mesalib/src/mesa/main/condrender.h
new file mode 100644
index 000000000..d55e9805f
--- /dev/null
+++ b/mesalib/src/mesa/main/condrender.h
@@ -0,0 +1,45 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef CONDRENDER_H
+#define CONDRENDER_H
+
+
+#include "glheader.h"
+#include "context.h"
+
+
+extern void GLAPIENTRY
+_mesa_BeginConditionalRender(GLuint queryId, GLenum mode);
+
+extern void APIENTRY
+_mesa_EndConditionalRender(void);
+
+extern GLboolean
+_mesa_check_conditional_render(GLcontext *ctx);
+
+
+#endif /* CONDRENDER_H */
diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h
index c5048970c..2eac1cc2e 100644
--- a/mesalib/src/mesa/main/config.h
+++ b/mesalib/src/mesa/main/config.h
@@ -243,7 +243,8 @@
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
+ MAX_TEXTURE_IMAGE_UNITS)
/*@}*/
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 87eae9663..73126b957 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -93,13 +93,11 @@
#include "depth.h"
#include "dlist.h"
#include "eval.h"
-#include "enums.h"
#include "extensions.h"
#include "fbobject.h"
#include "feedback.h"
#include "fog.h"
#include "framebuffer.h"
-#include "get.h"
#include "histogram.h"
#include "hint.h"
#include "hash.h"
@@ -124,8 +122,6 @@
#include "state.h"
#include "stencil.h"
#include "texcompress_s3tc.h"
-#include "teximage.h"
-#include "texobj.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
@@ -137,9 +133,6 @@
#include "shader/program.h"
#include "shader/prog_print.h"
#include "shader/shader_api.h"
-#if FEATURE_ATI_fragment_shader
-#include "shader/atifragshader.h"
-#endif
#if _HAVE_FULL_GL
#include "math/m_matrix.h"
#endif
@@ -191,7 +184,6 @@ _mesa_notifySwapBuffers(__GLcontext *ctx)
* Allocates a GLvisual structure and initializes it via
* _mesa_initialize_visual().
*
- * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
* \param dbFlag double buffering
* \param stereoFlag stereo buffer
* \param depthBits requested bits per depth buffer value. Any value in [0, 32]
@@ -213,14 +205,12 @@ _mesa_notifySwapBuffers(__GLcontext *ctx)
* \note Need to add params for level and numAuxBuffers (at least)
*/
GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
- GLboolean dbFlag,
+_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
- GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
@@ -229,15 +219,15 @@ _mesa_create_visual( GLboolean rgbFlag,
GLint accumAlphaBits,
GLint numSamples )
{
- GLvisual *vis = (GLvisual *) _mesa_calloc(sizeof(GLvisual));
+ GLvisual *vis = (GLvisual *) calloc(1, sizeof(GLvisual));
if (vis) {
- if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
+ if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
- indexBits, depthBits, stencilBits,
+ depthBits, stencilBits,
accumRedBits, accumGreenBits,
accumBlueBits, accumAlphaBits,
numSamples)) {
- _mesa_free(vis);
+ free(vis);
return NULL;
}
}
@@ -255,14 +245,12 @@ _mesa_create_visual( GLboolean rgbFlag,
*/
GLboolean
_mesa_initialize_visual( GLvisual *vis,
- GLboolean rgbFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
- GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
@@ -284,7 +272,7 @@ _mesa_initialize_visual( GLvisual *vis,
assert(accumBlueBits >= 0);
assert(accumAlphaBits >= 0);
- vis->rgbMode = rgbFlag;
+ vis->rgbMode = GL_TRUE;
vis->doubleBufferMode = dbFlag;
vis->stereoMode = stereoFlag;
@@ -294,7 +282,7 @@ _mesa_initialize_visual( GLvisual *vis,
vis->alphaBits = alphaBits;
vis->rgbBits = redBits + greenBits + blueBits;
- vis->indexBits = indexBits;
+ vis->indexBits = 0;
vis->depthBits = depthBits;
vis->stencilBits = stencilBits;
@@ -327,7 +315,7 @@ _mesa_initialize_visual( GLvisual *vis,
void
_mesa_destroy_visual( GLvisual *vis )
{
- _mesa_free(vis);
+ free(vis);
}
/*@}*/
@@ -415,14 +403,6 @@ one_time_init( GLcontext *ctx )
_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
}
- if (_mesa_getenv("MESA_DEBUG")) {
- _glapi_noop_enable_warnings(GL_TRUE);
- _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
- }
- else {
- _glapi_noop_enable_warnings(GL_FALSE);
- }
-
#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
_mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
MESA_VERSION_STRING, __DATE__, __TIME__);
@@ -510,12 +490,6 @@ _mesa_init_constants(GLcontext *ctx)
{
assert(ctx);
- assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
- assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
-
- /* Max texture size should be <= max viewport size (render to texture) */
- assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
-
/* Constants, may be overriden (usually only reduced) by device drivers */
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
@@ -571,6 +545,7 @@ _mesa_init_constants(GLcontext *ctx)
#if FEATURE_ARB_vertex_shader
ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxVarying = MAX_VARYING;
#endif
@@ -585,23 +560,6 @@ _mesa_init_constants(GLcontext *ctx)
/* GL_EXT_provoking_vertex */
ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
-
- /* sanity checks */
- ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits));
- ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
- ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
-
- ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
- ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
- ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
- ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
-
- /* check that we don't exceed the size of various bitfields */
- ASSERT(VERT_RESULT_MAX <=
- (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
- ASSERT(FRAG_ATTRIB_MAX <=
- (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
}
@@ -612,17 +570,41 @@ _mesa_init_constants(GLcontext *ctx)
static void
check_context_limits(GLcontext *ctx)
{
- /* Many context limits/constants are limited by the size of
- * internal arrays.
- */
+ /* check that we don't exceed the size of various bitfields */
+ assert(VERT_RESULT_MAX <=
+ (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
+ assert(FRAG_ATTRIB_MAX <=
+ (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
+
+ assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
+
+ /* shader-related checks */
+ assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+ assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+
+ assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
+ assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
+
+ /* Texture unit checks */
+ assert(ctx->Const.MaxTextureImageUnits > 0);
assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureCoordUnits > 0);
assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
+ assert(ctx->Const.MaxTextureUnits > 0);
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
-
+ assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits));
+ assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
+ assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
/* number of coord units cannot be greater than number of image units */
assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
+
+ /* Texture size checks */
assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
@@ -633,6 +615,13 @@ check_context_limits(GLcontext *ctx)
assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
+ /* Texture level checks */
+ assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
+ assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
+
+ /* Max texture size should be <= max viewport size (render to texture) */
+ assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
+
assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
@@ -761,7 +750,7 @@ alloc_dispatch_table(void)
GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
sizeof(struct _glapi_table) / sizeof(_glapi_proc));
struct _glapi_table *table =
- (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
+ (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc));
if (table) {
_glapi_proc *entry = (_glapi_proc *) table;
GLint i;
@@ -846,7 +835,7 @@ _mesa_initialize_context(GLcontext *ctx,
_glthread_UNLOCK_MUTEX(shared->Mutex);
if (!init_attrib_groups( ctx )) {
- _mesa_free_shared_state(ctx, ctx->Shared);
+ _mesa_release_shared_state(ctx, ctx->Shared);
return GL_FALSE;
}
@@ -854,9 +843,9 @@ _mesa_initialize_context(GLcontext *ctx,
ctx->Exec = alloc_dispatch_table();
ctx->Save = alloc_dispatch_table();
if (!ctx->Exec || !ctx->Save) {
- _mesa_free_shared_state(ctx, ctx->Shared);
+ _mesa_release_shared_state(ctx, ctx->Shared);
if (ctx->Exec)
- _mesa_free(ctx->Exec);
+ free(ctx->Exec);
return GL_FALSE;
}
#if FEATURE_dispatch
@@ -919,7 +908,7 @@ _mesa_create_context(const GLvisual *visual,
ASSERT(visual);
/*ASSERT(driverContext);*/
- ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
+ ctx = (GLcontext *) calloc(1, sizeof(GLcontext));
if (!ctx)
return NULL;
@@ -928,7 +917,7 @@ _mesa_create_context(const GLvisual *visual,
return ctx;
}
else {
- _mesa_free(ctx);
+ free(ctx);
return NULL;
}
}
@@ -944,8 +933,6 @@ _mesa_create_context(const GLvisual *visual,
void
_mesa_free_context_data( GLcontext *ctx )
{
- GLint RefCount;
-
if (!_mesa_get_current_context()){
/* No current context, but we may need one in order to delete
* texture objs, etc. So temporarily bind the context now.
@@ -968,6 +955,7 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
_mesa_free_attrib_data(ctx);
+ _mesa_free_buffer_objects(ctx);
_mesa_free_lighting_data( ctx );
_mesa_free_eval_data( ctx );
_mesa_free_texture_data( ctx );
@@ -987,6 +975,7 @@ _mesa_free_context_data( GLcontext *ctx )
#if FEATURE_ARB_pixel_buffer_object
_mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
#endif
#if FEATURE_ARB_vertex_buffer_object
@@ -995,24 +984,20 @@ _mesa_free_context_data( GLcontext *ctx )
#endif
/* free dispatch tables */
- _mesa_free(ctx->Exec);
- _mesa_free(ctx->Save);
+ free(ctx->Exec);
+ free(ctx->Save);
/* Shared context state (display lists, textures, etc) */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- RefCount = --ctx->Shared->RefCount;
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- assert(RefCount >= 0);
- if (RefCount == 0) {
- /* free shared state */
- _mesa_free_shared_state( ctx, ctx->Shared );
- }
+ _mesa_release_shared_state( ctx, ctx->Shared );
/* needs to be after freeing shared state */
_mesa_free_display_list_data(ctx);
if (ctx->Extensions.String)
- _mesa_free((void *) ctx->Extensions.String);
+ free((void *) ctx->Extensions.String);
+
+ if (ctx->VersionString)
+ free(ctx->VersionString);
/* unbind the context if it's currently bound */
if (ctx == _mesa_get_current_context()) {
@@ -1033,7 +1018,7 @@ _mesa_destroy_context( GLcontext *ctx )
{
if (ctx) {
_mesa_free_context_data(ctx);
- _mesa_free( (void *) ctx );
+ free( (void *) ctx );
}
}
@@ -1118,7 +1103,7 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
dst->Polygon = src->Polygon;
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
- /* Use loop instead of MEMCPY due to problem with Portland Group's
+ /* Use loop instead of memcpy due to problem with Portland Group's
* C compiler. Reported by John Stone.
*/
GLuint i;
@@ -1179,8 +1164,6 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
if (ctxvis == bufvis)
return GL_TRUE;
- if (ctxvis->rgbMode != bufvis->rgbMode)
- return GL_FALSE;
#if 0
/* disabling this fixes the fgl_glxgears pbuffer demo */
if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
@@ -1373,6 +1356,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
}
if (newCtx->FirstTimeCurrent) {
+ _mesa_compute_version(newCtx);
+
check_context_limits(newCtx);
/* We can use this to help debug user's problems. Tell them to set
@@ -1403,7 +1388,6 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
{
if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
struct gl_shared_state *oldSharedState = ctx->Shared;
- GLint RefCount;
ctx->Shared = ctxToShare->Shared;
@@ -1413,13 +1397,7 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
update_default_objects(ctx);
- _glthread_LOCK_MUTEX(oldSharedState->Mutex);
- RefCount = --oldSharedState->RefCount;
- _glthread_UNLOCK_MUTEX(oldSharedState->Mutex);
-
- if (RefCount == 0) {
- _mesa_free_shared_state(ctx, oldSharedState);
- }
+ _mesa_release_shared_state(ctx, oldSharedState);
return GL_TRUE;
}
@@ -1580,6 +1558,10 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx,
GLboolean
_mesa_valid_to_render(GLcontext *ctx, const char *where)
{
+ /* This depends on having up to date derived state (shaders) */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
if (ctx->Shader.CurrentProgram) {
/* using shaders */
if (!ctx->Shader.CurrentProgram->LinkStatus) {
diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h
index c3be1063f..09bf1777d 100644
--- a/mesalib/src/mesa/main/context.h
+++ b/mesalib/src/mesa/main/context.h
@@ -60,14 +60,12 @@ struct _glapi_table;
/*@{*/
extern GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
- GLboolean dbFlag,
+_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
- GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
@@ -78,14 +76,12 @@ _mesa_create_visual( GLboolean rgbFlag,
extern GLboolean
_mesa_initialize_visual( GLvisual *v,
- GLboolean rgbFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
- GLint indexBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
diff --git a/mesalib/src/mesa/main/convolve.c b/mesalib/src/mesa/main/convolve.c
index 8db3e79d3..15e8dffc2 100644
--- a/mesalib/src/mesa/main/convolve.c
+++ b/mesalib/src/mesa/main/convolve.c
@@ -38,9 +38,8 @@
#include "context.h"
#include "image.h"
#include "mtypes.h"
-#include "pixel.h"
#include "state.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_convolve
diff --git a/mesalib/src/mesa/main/cpuinfo.c b/mesalib/src/mesa/main/cpuinfo.c
index b4bfb40eb..35de69b18 100644
--- a/mesalib/src/mesa/main/cpuinfo.c
+++ b/mesalib/src/mesa/main/cpuinfo.c
@@ -43,7 +43,7 @@ _mesa_get_cpu_features(void)
/**
* Return a string describing the CPU architexture and extensions that
* Mesa is using (such as SSE or Altivec).
- * \return information string, free it with _mesa_free()
+ * \return information string, free it with free()
*/
char *
_mesa_get_cpu_string(void)
@@ -51,7 +51,7 @@ _mesa_get_cpu_string(void)
#define MAX_STRING 50
char *buffer;
- buffer = (char *) _mesa_malloc(MAX_STRING);
+ buffer = (char *) malloc(MAX_STRING);
if (!buffer)
return NULL;
@@ -103,7 +103,7 @@ _mesa_get_cpu_string(void)
#endif
- assert(_mesa_strlen(buffer) < MAX_STRING);
+ assert(strlen(buffer) < MAX_STRING);
return buffer;
}
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 27ed92176..7c02faaa5 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -182,7 +182,7 @@ struct dd_function_table {
*
* This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
* functions. The driver should examine \p internalFormat and return a
- * pointer to an appropriate gl_texture_format.
+ * gl_format value.
*/
GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
@@ -538,11 +538,6 @@ struct dd_function_table {
struct gl_texture_object *t );
/**
- * Called by glActiveTextureARB() to set current texture unit.
- */
- void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
-
- /**
* Called when the texture's color lookup table is changed.
*
* If \p tObj is NULL then the shared texture palette
@@ -586,9 +581,13 @@ struct dd_function_table {
struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
/** Delete a program */
void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
- /** Notify driver that a program string has been specified. */
- void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
- struct gl_program *prog);
+ /**
+ * Notify driver that a program string (and GPU code) has been specified
+ * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
+ * supported by the driver.
+ */
+ GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
+ struct gl_program *prog);
/** Query if program can be loaded onto hardware */
GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
@@ -621,8 +620,6 @@ struct dd_function_table {
void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
/** Specify the clear value for the depth buffer */
void (*ClearDepth)(GLcontext *ctx, GLclampd d);
- /** Specify the clear value for the color index buffers */
- void (*ClearIndex)(GLcontext *ctx, GLuint index);
/** Specify the clear value for the stencil buffer */
void (*ClearStencil)(GLcontext *ctx, GLint s);
/** Specify a plane against which all geometry is clipped */
@@ -630,6 +627,8 @@ struct dd_function_table {
/** Enable and disable writing of frame buffer color components */
void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
+ void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
+ GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */
@@ -652,8 +651,6 @@ struct dd_function_table {
void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
/** Specify implementation-specific hints */
void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
- /** Control the writing of individual bits in the color index buffers */
- void (*IndexMask)(GLcontext *ctx, GLuint mask);
/** Set light source parameters.
* Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
* been transformed to eye-space.
@@ -766,13 +763,13 @@ struct dd_function_table {
/* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
*/
- void * (*MapBufferRange)( GLcontext *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length, GLbitfield access,
+ void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
struct gl_buffer_object *obj);
- void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
+ void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj);
GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
@@ -780,6 +777,23 @@ struct dd_function_table {
#endif
/**
+ * \name Functions for GL_APPLE_object_purgeable
+ */
+#if FEATURE_APPLE_object_purgeable
+ /*@{*/
+ /* variations on ObjectPurgeable */
+ GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+
+ /* variations on ObjectUnpurgeable */
+ GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+ /*@}*/
+#endif
+
+ /**
* \name Functions for GL_EXT_framebuffer_object
*/
#if FEATURE_EXT_framebuffer_object
@@ -787,7 +801,8 @@ struct dd_function_table {
struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
- struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
+ struct gl_framebuffer *drawFb,
+ struct gl_framebuffer *readFb);
void (*FramebufferRenderbuffer)(GLcontext *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
@@ -1018,6 +1033,32 @@ struct dd_function_table {
GLbitfield, GLuint64);
/*@}*/
#endif
+
+ /** GL_NV_conditional_render */
+ void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
+ GLenum mode);
+ void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
+
+#if FEATURE_OES_draw_texture
+ /**
+ * \name GL_OES_draw_texture interface
+ */
+ /*@{*/
+ void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height);
+ /*@}*/
+#endif
+
+#if FEATURE_OES_EGL_image
+ void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle);
+ void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ void *image_handle);
+#endif
+
};
@@ -1031,7 +1072,7 @@ struct dd_function_table {
* These are the initial values to be installed into dispatch by
* mesa. If the T&L driver wants to modify the dispatch table
* while installed, it must do so itself. It would be possible for
- * the vertexformat to install it's own initial values for these
+ * the vertexformat to install its own initial values for these
* functions, but this way there is an obvious list of what is
* expected of the driver.
*
diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c
index a42113edc..33b35e03c 100644
--- a/mesalib/src/mesa/main/debug.c
+++ b/mesalib/src/mesa/main/debug.c
@@ -26,7 +26,6 @@
#include "mtypes.h"
#include "attrib.h"
#include "colormac.h"
-#include "context.h"
#include "enums.h"
#include "formats.h"
#include "hash.h"
@@ -35,7 +34,6 @@
#include "get.h"
#include "pixelstore.h"
#include "readpix.h"
-#include "texgetimage.h"
#include "texobj.h"
@@ -54,7 +52,7 @@ const char *_mesa_prim_name[GL_POLYGON+4] = {
"GL_QUAD_STRIP",
"GL_POLYGON",
"outside begin/end",
- "inside unkown primitive",
+ "inside unknown primitive",
"unknown state"
};
@@ -208,17 +206,17 @@ static void add_debug_flags( const char *debug )
MESA_VERBOSE = 0x0;
for (i = 0; i < Elements(debug_opt); i++) {
- if (_mesa_strstr(debug, debug_opt[i].name))
+ if (strstr(debug, debug_opt[i].name))
MESA_VERBOSE |= debug_opt[i].flag;
}
/* Debug flag:
*/
- if (_mesa_strstr(debug, "flush"))
+ if (strstr(debug, "flush"))
MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
- if (_mesa_strstr(debug, "fpexceptions")) {
+ if (strstr(debug, "fpexceptions")) {
/* raise FP exceptions */
fpu_control_t mask;
_FPU_GETCW(mask);
@@ -305,7 +303,7 @@ write_texture_image(struct gl_texture_object *texObj,
GLubyte *buffer;
char s[100];
- buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
+ buffer = (GLubyte *) malloc(img->Width * img->Height
* img->Depth * 4);
store = ctx->Pack; /* save */
@@ -316,14 +314,14 @@ write_texture_image(struct gl_texture_object *texObj,
buffer, texObj, img);
/* make filename */
- _mesa_sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
+ sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
- _mesa_printf(" Writing image level %u to %s\n", level, s);
+ printf(" Writing image level %u to %s\n", level, s);
write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
ctx->Pack = store; /* restore */
- _mesa_free(buffer);
+ free(buffer);
}
}
@@ -352,18 +350,18 @@ write_renderbuffer_image(const struct gl_renderbuffer *rb)
return;
}
- buffer = (GLubyte *) _mesa_malloc(rb->Width * rb->Height * 4);
+ buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
format, type, &ctx->DefaultPacking, buffer);
/* make filename */
- _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
+ sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
- _mesa_printf(" Writing renderbuffer image to %s\n", s);
+ printf(" Writing renderbuffer image to %s\n", s);
write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
- _mesa_free(buffer);
+ free(buffer);
}
@@ -382,17 +380,17 @@ dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
GLboolean written = GL_FALSE;
GLuint i, j;
- _mesa_printf("Texture %u\n", texObj->Name);
- _mesa_printf(" Target %s\n", tex_target_name(texObj->Target));
+ printf("Texture %u\n", texObj->Name);
+ printf(" Target %s\n", tex_target_name(texObj->Target));
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
for (j = 0; j < numFaces; j++) {
struct gl_texture_image *texImg = texObj->Image[j][i];
if (texImg) {
- _mesa_printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
- j, i,
- texImg->Width, texImg->Height, texImg->Depth,
- _mesa_get_format_name(texImg->TexFormat),
- texImg->Data);
+ printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
+ j, i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ _mesa_get_format_name(texImg->TexFormat),
+ texImg->Data);
if (writeImages == WRITE_ALL ||
(writeImages == WRITE_ONE && !written)) {
write_texture_image(texObj, j, i);
@@ -443,9 +441,9 @@ _mesa_dump_textures(GLuint writeImages)
static void
dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
{
- _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
- rb->Name, rb->Width, rb->Height,
- _mesa_lookup_enum_by_nr(rb->InternalFormat));
+ printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
+ rb->Name, rb->Width, rb->Height,
+ _mesa_lookup_enum_by_nr(rb->InternalFormat));
if (writeImage) {
write_renderbuffer_image(rb);
}
@@ -483,7 +481,7 @@ _mesa_dump_color_buffer(const char *filename)
const GLuint h = ctx->DrawBuffer->Height;
GLubyte *buf;
- buf = (GLubyte *) _mesa_malloc(w * h * 4);
+ buf = (GLubyte *) malloc(w * h * 4);
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
@@ -491,17 +489,17 @@ _mesa_dump_color_buffer(const char *filename)
_mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
- _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
- ctx->ReadBuffer->_ColorReadBuffer,
- ctx->ReadBuffer->ColorReadBuffer,
- ctx->DrawBuffer->_ColorDrawBuffers[0],
- ctx->DrawBuffer->ColorDrawBuffer[0]);
- _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ (void *) ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ printf("Writing %d x %d color buffer to %s\n", w, h, filename);
write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
- _mesa_free(buf);
+ free(buf);
}
@@ -515,8 +513,8 @@ _mesa_dump_depth_buffer(const char *filename)
GLubyte *buf2;
GLuint i;
- buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */
- buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+ buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
@@ -531,13 +529,13 @@ _mesa_dump_depth_buffer(const char *filename)
buf2[i*3+2] = (buf[i] >> 8) & 0xff;
}
- _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
- _mesa_free(buf);
- _mesa_free(buf2);
+ free(buf);
+ free(buf2);
}
@@ -551,8 +549,8 @@ _mesa_dump_stencil_buffer(const char *filename)
GLubyte *buf2;
GLuint i;
- buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */
- buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+ buf = (GLubyte *) malloc(w * h); /* 1 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
@@ -566,13 +564,13 @@ _mesa_dump_stencil_buffer(const char *filename)
buf2[i*3+2] = (buf[i] - 128) * 2;
}
- _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
- _mesa_free(buf);
- _mesa_free(buf2);
+ free(buf);
+ free(buf2);
}
@@ -589,7 +587,7 @@ _mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
const GLubyte *data = (const GLubyte *) img->Data;
if (!data) {
- _mesa_printf("No texture data\n");
+ printf("No texture data\n");
return;
}
@@ -621,17 +619,17 @@ _mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
for (i = 0; i < img->Height; i++) {
for (j = 0; j < img->Width; j++) {
if (c==1)
- _mesa_printf("%02x ", data[0]);
+ printf("%02x ", data[0]);
else if (c==2)
- _mesa_printf("%02x%02x ", data[0], data[1]);
+ printf("%02x%02x ", data[0], data[1]);
else if (c==3)
- _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
else if (c==4)
- _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
data += (img->RowStride - img->Width) * c;
}
/* XXX use img->ImageStride here */
- _mesa_printf("\n");
+ printf("\n");
}
#endif
}
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c
index 193c7f825..892520b69 100644
--- a/mesalib/src/mesa/main/depthstencil.c
+++ b/mesalib/src/mesa/main/depthstencil.c
@@ -25,7 +25,6 @@
#include "glheader.h"
#include "imports.h"
#include "context.h"
-#include "fbobject.h"
#include "formats.h"
#include "mtypes.h"
#include "depthstencil.h"
@@ -66,7 +65,7 @@ delete_wrapper(struct gl_renderbuffer *rb)
ASSERT(rb->Format == MESA_FORMAT_Z24_S8 ||
rb->Format == MESA_FORMAT_S8_Z24);
_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
- _mesa_free(rb);
+ free(rb);
}
@@ -819,5 +818,5 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb)
}
stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
}
- _mesa_free(data);
+ free(data);
}
diff --git a/mesalib/src/mesa/main/descrip.mms b/mesalib/src/mesa/main/descrip.mms
index e49ec65d4..70bc26372 100644
--- a/mesalib/src/mesa/main/descrip.mms
+++ b/mesalib/src/mesa/main/descrip.mms
@@ -38,7 +38,6 @@ SOURCES =accum.c \
debug.c \
depth.c \
depthstencil.c \
- dispatch.c \
dlist.c \
drawpix.c \
enable.c \
@@ -113,7 +112,6 @@ convolve.obj,\
debug.obj,\
depth.obj,\
depthstencil.obj,\
-dispatch.obj,\
dlist.obj,\
drawpix.obj,\
enable.obj,\
@@ -198,7 +196,6 @@ convolve.obj : convolve.c
debug.obj : debug.c
depth.obj : depth.c
depthstencil.obj : depthstencil.c
-dispatch.obj : dispatch.c
dlist.obj : dlist.c
drawpix.obj : drawpix.c
enable.obj : enable.c
diff --git a/mesalib/src/mesa/main/dispatch.c b/mesalib/src/mesa/main/dispatch.c
deleted file mode 100644
index 97d213e8e..000000000
--- a/mesalib/src/mesa/main/dispatch.c
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file dispatch.c
- *
- * This file generates all the gl* function entrypoints. This code is not
- * used if optimized assembly stubs are available (e.g., using x86/glapi_x86.S
- * on IA32 or sparc/glapi_sparc.S on SPARC).
- *
- * \note
- * This file is also used to build the client-side libGL that loads DRI-based
- * device drivers. At build-time it is symlinked to src/glx/x11.
- *
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
-#ifndef GLX_USE_APPLEGL
-
-#include "main/glheader.h"
-#include "main/compiler.h"
-#include "glapi/glapi.h"
-#include "glapi/glapitable.h"
-#include "glapi/glapidispatch.h"
-#include "glapi/glthread.h"
-
-
-#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
-
-#if defined(WIN32)
-#define KEYWORD1 GLAPI
-#else
-#define KEYWORD1 PUBLIC
-#endif
-
-#define KEYWORD2 GLAPIENTRY
-
-#if defined(USE_MGL_NAMESPACE)
-#define NAME(func) mgl##func
-#else
-#define NAME(func) gl##func
-#endif
-
-#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */
-
-#define F stdout
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- fprintf MESSAGE; \
- CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- fprintf MESSAGE; \
- return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#else
-
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#endif /* logging */
-
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#include "glapi/glapitemp.h"
-
-#endif /* USE_X86_ASM */
-
-#endif /* !GLX_USE_APPLEGL */
diff --git a/mesalib/src/mesa/main/dispatch.h b/mesalib/src/mesa/main/dispatch.h
new file mode 100644
index 000000000..27f80a506
--- /dev/null
+++ b/mesalib/src/mesa/main/dispatch.h
@@ -0,0 +1,37 @@
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _DISPATCH_H
+#define _DISPATCH_H
+
+#ifdef IN_DRI_DRIVER
+#define _GLAPI_USE_REMAP_TABLE
+#endif
+
+#include "glapi/glapitable.h"
+#include "glapi/glapioffsets.h"
+#include "glapi/glapidispatch.h"
+
+#endif /* _DISPATCH_H */
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index b692c335a..43aadb1de 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -35,53 +35,30 @@
#include "api_loopback.h"
#include "config.h"
#include "mfeatures.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
#include "arrayobj.h"
-#include "clip.h"
-#include "colortab.h"
#include "context.h"
-#include "convolve.h"
-#include "depth.h"
#include "dlist.h"
-#include "enable.h"
#include "enums.h"
#include "eval.h"
-#include "extensions.h"
-#include "feedback.h"
#include "framebuffer.h"
-#include "get.h"
#include "glapi/glapi.h"
#include "hash.h"
-#include "histogram.h"
#include "image.h"
#include "light.h"
-#include "lines.h"
#include "dlist.h"
#include "macros.h"
-#include "matrix.h"
-#include "pixel.h"
-#include "points.h"
-#include "polygon.h"
#include "queryobj.h"
-#include "state.h"
-#include "texobj.h"
#include "teximage.h"
-#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
-#include "vtxfmt.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "shader/arbprogram.h"
-#include "shader/program.h"
#endif
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "shader/nvprogram.h"
-#include "shader/program.h"
#endif
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
@@ -89,7 +66,7 @@
#include "math/m_matrix.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
@@ -218,8 +195,13 @@ typedef enum
OPCODE_CLEAR_DEPTH,
OPCODE_CLEAR_INDEX,
OPCODE_CLEAR_STENCIL,
+ OPCODE_CLEAR_BUFFER_IV,
+ OPCODE_CLEAR_BUFFER_UIV,
+ OPCODE_CLEAR_BUFFER_FV,
+ OPCODE_CLEAR_BUFFER_FI,
OPCODE_CLIP_PLANE,
OPCODE_COLOR_MASK,
+ OPCODE_COLOR_MASK_INDEXED,
OPCODE_COLOR_MATERIAL,
OPCODE_COLOR_TABLE,
OPCODE_COLOR_TABLE_PARAMETER_FV,
@@ -244,9 +226,11 @@ typedef enum
OPCODE_DEPTH_MASK,
OPCODE_DEPTH_RANGE,
OPCODE_DISABLE,
+ OPCODE_DISABLE_INDEXED,
OPCODE_DRAW_BUFFER,
OPCODE_DRAW_PIXELS,
OPCODE_ENABLE,
+ OPCODE_ENABLE_INDEXED,
OPCODE_EVALMESH1,
OPCODE_EVALMESH2,
OPCODE_FOG,
@@ -488,7 +472,7 @@ make_list(GLuint name, GLuint count)
{
struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
dlist->Name = name;
- dlist->Head = (Node *) _mesa_malloc(sizeof(Node) * count);
+ dlist->Head = (Node *) malloc(sizeof(Node) * count);
dlist->Head[0].opcode = OPCODE_END_OF_LIST;
return dlist;
}
@@ -573,108 +557,108 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
switch (opcode) {
/* for some commands, we need to free malloc'd memory */
case OPCODE_MAP1:
- _mesa_free(n[6].data);
+ free(n[6].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP2:
- _mesa_free(n[10].data);
+ free(n[10].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_DRAW_PIXELS:
- _mesa_free(n[5].data);
+ free(n[5].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_BITMAP:
- _mesa_free(n[7].data);
+ free(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_TABLE:
- _mesa_free(n[6].data);
+ free(n[6].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_SUB_TABLE:
- _mesa_free(n[6].data);
+ free(n[6].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_CONVOLUTION_FILTER_1D:
- _mesa_free(n[6].data);
+ free(n[6].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_CONVOLUTION_FILTER_2D:
- _mesa_free(n[7].data);
+ free(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_POLYGON_STIPPLE:
- _mesa_free(n[1].data);
+ free(n[1].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE1D:
- _mesa_free(n[8].data);
+ free(n[8].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE2D:
- _mesa_free(n[9].data);
+ free(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE3D:
- _mesa_free(n[10].data);
+ free(n[10].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE1D:
- _mesa_free(n[7].data);
+ free(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE2D:
- _mesa_free(n[9].data);
+ free(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE3D:
- _mesa_free(n[11].data);
+ free(n[11].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D:
- _mesa_free(n[7].data);
+ free(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D:
- _mesa_free(n[8].data);
+ free(n[8].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D:
- _mesa_free(n[9].data);
+ free(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
- _mesa_free(n[7].data);
+ free(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
- _mesa_free(n[9].data);
+ free(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
- _mesa_free(n[11].data);
+ free(n[11].data);
n += InstSize[n[0].opcode];
break;
#if FEATURE_NV_vertex_program
case OPCODE_LOAD_PROGRAM_NV:
- _mesa_free(n[4].data); /* program string */
+ free(n[4].data); /* program string */
n += InstSize[n[0].opcode];
break;
case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- _mesa_free(n[2].data); /* array of program ids */
+ free(n[2].data); /* array of program ids */
n += InstSize[n[0].opcode];
break;
#endif
#if FEATURE_NV_fragment_program
case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- _mesa_free(n[3].data); /* parameter name */
+ free(n[3].data); /* parameter name */
n += InstSize[n[0].opcode];
break;
#endif
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
case OPCODE_PROGRAM_STRING_ARB:
- _mesa_free(n[4].data); /* program string */
+ free(n[4].data); /* program string */
n += InstSize[n[0].opcode];
break;
#endif
@@ -686,7 +670,7 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
case OPCODE_UNIFORM_2IV:
case OPCODE_UNIFORM_3IV:
case OPCODE_UNIFORM_4IV:
- _mesa_free(n[3].data);
+ free(n[3].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_UNIFORM_MATRIX22:
@@ -698,17 +682,17 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
case OPCODE_UNIFORM_MATRIX32:
case OPCODE_UNIFORM_MATRIX34:
case OPCODE_UNIFORM_MATRIX43:
- _mesa_free(n[4].data);
+ free(n[4].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
- _mesa_free(block);
+ free(block);
block = n;
break;
case OPCODE_END_OF_LIST:
- _mesa_free(block);
+ free(block);
done = GL_TRUE;
break;
default:
@@ -719,7 +703,7 @@ _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
}
}
- _mesa_free(dlist);
+ free(dlist);
}
@@ -885,7 +869,7 @@ dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes)
Node *newblock;
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) _mesa_malloc(sizeof(Node) * BLOCK_SIZE);
+ newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
if (!newblock) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
return NULL;
@@ -1231,6 +1215,110 @@ save_Clear(GLbitfield mask)
static void GLAPIENTRY
+save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].i = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].i = value[1];
+ n[5].i = value[2];
+ n[6].i = value[3];
+ }
+ else {
+ n[4].i = 0;
+ n[5].i = 0;
+ n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].ui = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].ui = value[1];
+ n[5].ui = value[2];
+ n[6].ui = value[3];
+ }
+ else {
+ n[4].ui = 0;
+ n[5].ui = 0;
+ n[6].ui = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].f = value[1];
+ n[5].f = value[2];
+ n[6].f = value[3];
+ }
+ else {
+ n[4].f = 0.0F;
+ n[5].f = 0.0F;
+ n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = depth;
+ n[4].i = stencil;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
+ }
+}
+
+
+static void GLAPIENTRY
save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1358,6 +1446,27 @@ save_ColorMask(GLboolean red, GLboolean green,
static void GLAPIENTRY
+save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].b = red;
+ n[3].b = green;
+ n[4].b = blue;
+ n[5].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
+ }
+}
+
+
+static void GLAPIENTRY
save_ColorMaterial(GLenum face, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1916,6 +2025,23 @@ save_Disable(GLenum cap)
static void GLAPIENTRY
+save_DisableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+static void GLAPIENTRY
save_DrawBuffer(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1974,6 +2100,24 @@ save_Enable(GLenum cap)
static void GLAPIENTRY
+save_EnableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
{
GET_CURRENT_CONTEXT(ctx);
@@ -2768,8 +2912,8 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
if (n) {
n[1].e = map;
n[2].i = mapsize;
- n[3].data = (void *) _mesa_malloc(mapsize * sizeof(GLfloat));
- MEMCPY(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
+ n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
+ memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
}
if (ctx->ExecuteFlag) {
CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
@@ -3583,7 +3727,7 @@ save_TexEnvi(GLenum target, GLenum pname, GLint param)
{
GLfloat p[4];
p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0;
+ p[1] = p[2] = p[3] = 0.0F;
save_TexEnvfv(target, pname, p);
}
@@ -3717,7 +3861,7 @@ save_TexParameteri(GLenum target, GLenum pname, GLint param)
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
save_TexParameterfv(target, pname, fparam);
}
@@ -3727,7 +3871,7 @@ save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
GLfloat fparam[4];
fparam[0] = (GLfloat) params[0];
- fparam[1] = fparam[2] = fparam[3] = 0.0;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
save_TexParameterfv(target, pname, fparam);
}
@@ -4216,12 +4360,12 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
GLvoid *image;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
- image = _mesa_malloc(imageSize);
+ image = malloc(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
return;
}
- MEMCPY(image, data, imageSize);
+ memcpy(image, data, imageSize);
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
if (n) {
n[1].e = target;
@@ -4233,7 +4377,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
n[7].data = image;
}
else if (image) {
- _mesa_free(image);
+ free(image);
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage1DARB(ctx->Exec,
@@ -4262,12 +4406,12 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
GLvoid *image;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
- image = _mesa_malloc(imageSize);
+ image = malloc(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
return;
}
- MEMCPY(image, data, imageSize);
+ memcpy(image, data, imageSize);
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
if (n) {
n[1].e = target;
@@ -4280,7 +4424,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
n[8].data = image;
}
else if (image) {
- _mesa_free(image);
+ free(image);
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage2DARB(ctx->Exec,
@@ -4309,12 +4453,12 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
GLvoid *image;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
- image = _mesa_malloc(imageSize);
+ image = malloc(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
return;
}
- MEMCPY(image, data, imageSize);
+ memcpy(image, data, imageSize);
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
if (n) {
n[1].e = target;
@@ -4328,7 +4472,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
n[9].data = image;
}
else if (image) {
- _mesa_free(image);
+ free(image);
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage3DARB(ctx->Exec,
@@ -4352,12 +4496,12 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
- image = _mesa_malloc(imageSize);
+ image = malloc(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
return;
}
- MEMCPY(image, data, imageSize);
+ memcpy(image, data, imageSize);
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
if (n) {
n[1].e = target;
@@ -4369,7 +4513,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
n[7].data = image;
}
else if (image) {
- _mesa_free(image);
+ free(image);
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
@@ -4392,12 +4536,12 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
- image = _mesa_malloc(imageSize);
+ image = malloc(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
return;
}
- MEMCPY(image, data, imageSize);
+ memcpy(image, data, imageSize);
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
if (n) {
n[1].e = target;
@@ -4411,7 +4555,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
n[9].data = image;
}
else if (image) {
- _mesa_free(image);
+ free(image);
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage2DARB(ctx->Exec,
@@ -4434,12 +4578,12 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
- image = _mesa_malloc(imageSize);
+ image = malloc(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
return;
}
- MEMCPY(image, data, imageSize);
+ memcpy(image, data, imageSize);
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
if (n) {
n[1].e = target;
@@ -4455,7 +4599,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
n[11].data = image;
}
else if (image) {
- _mesa_free(image);
+ free(image);
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage3DARB(ctx->Exec,
@@ -4644,12 +4788,12 @@ save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
if (n) {
- GLubyte *programCopy = (GLubyte *) _mesa_malloc(len);
+ GLubyte *programCopy = (GLubyte *) malloc(len);
if (!programCopy) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
}
- _mesa_memcpy(programCopy, program, len);
+ memcpy(programCopy, program, len);
n[1].e = target;
n[2].ui = id;
n[3].i = len;
@@ -4671,12 +4815,12 @@ save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
if (n) {
- GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint));
+ GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
if (!idCopy) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
return;
}
- _mesa_memcpy(idCopy, ids, num * sizeof(GLuint));
+ memcpy(idCopy, ids, num * sizeof(GLuint));
n[1].i = num;
n[2].data = idCopy;
}
@@ -4842,12 +4986,12 @@ save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
if (n) {
- GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len);
+ GLubyte *nameCopy = (GLubyte *) malloc(len);
if (!nameCopy) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
return;
}
- _mesa_memcpy(nameCopy, name, len);
+ memcpy(nameCopy, name, len);
n[1].ui = id;
n[2].i = len;
n[3].data = nameCopy;
@@ -4941,12 +5085,12 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
if (n) {
- GLubyte *programCopy = (GLubyte *) _mesa_malloc(len);
+ GLubyte *programCopy = (GLubyte *) malloc(len);
if (!programCopy) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
return;
}
- _mesa_memcpy(programCopy, string, len);
+ memcpy(programCopy, string, len);
n[1].e = target;
n[2].e = format;
n[3].i = len;
@@ -6055,9 +6199,9 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void *
memdup(const void *src, GLsizei bytes)
{
- void *b = bytes >= 0 ? _mesa_malloc(bytes) : NULL;
+ void *b = bytes >= 0 ? malloc(bytes) : NULL;
if (b)
- _mesa_memcpy(b, src, bytes);
+ memcpy(b, src, bytes);
return b;
}
@@ -6596,6 +6740,39 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_CLEAR:
CALL_Clear(ctx->Exec, (n[1].bf));
break;
+ case OPCODE_CLEAR_BUFFER_IV:
+ {
+ GLint value[4];
+ value[0] = n[3].i;
+ value[1] = n[4].i;
+ value[2] = n[5].i;
+ value[3] = n[6].i;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_UIV:
+ {
+ GLuint value[4];
+ value[0] = n[3].ui;
+ value[1] = n[4].ui;
+ value[2] = n[5].ui;
+ value[3] = n[6].ui;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FV:
+ {
+ GLfloat value[4];
+ value[0] = n[3].f;
+ value[1] = n[4].f;
+ value[2] = n[5].f;
+ value[3] = n[6].f;
+ /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FI:
+ /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
+ break;
case OPCODE_CLEAR_COLOR:
CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
break;
@@ -6624,6 +6801,10 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_COLOR_MASK:
CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
break;
+ case OPCODE_COLOR_MASK_INDEXED:
+ CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
+ n[4].b, n[5].b));
+ break;
case OPCODE_COLOR_MATERIAL:
CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
break;
@@ -6766,6 +6947,9 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_DISABLE:
CALL_Disable(ctx->Exec, (n[1].e));
break;
+ case OPCODE_DISABLE_INDEXED:
+ CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
case OPCODE_DRAW_BUFFER:
CALL_DrawBuffer(ctx->Exec, (n[1].e));
break;
@@ -6781,6 +6965,9 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_ENABLE:
CALL_Enable(ctx->Exec, (n[1].e));
break;
+ case OPCODE_ENABLE_INDEXED:
+ CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
case OPCODE_EVALMESH1:
CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
break;
@@ -7498,7 +7685,7 @@ execute_list(GLcontext *ctx, GLuint list)
default:
{
char msg[1000];
- _mesa_sprintf(msg, "Error in execute_list: opcode=%d",
+ sprintf(msg, "Error in execute_list: opcode=%d",
(int) opcode);
_mesa_problem(ctx, msg);
}
@@ -8540,6 +8727,7 @@ _mesa_init_save_table(struct _glapi_table *table)
SET_ClearStencil(table, save_ClearStencil);
SET_ClipPlane(table, save_ClipPlane);
SET_ColorMask(table, save_ColorMask);
+ SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
SET_ColorMaterial(table, save_ColorMaterial);
SET_CopyPixels(table, save_CopyPixels);
SET_CullFace(table, save_CullFace);
@@ -8548,9 +8736,11 @@ _mesa_init_save_table(struct _glapi_table *table)
SET_DepthMask(table, save_DepthMask);
SET_DepthRange(table, save_DepthRange);
SET_Disable(table, save_Disable);
+ SET_DisableIndexedEXT(table, save_DisableIndexed);
SET_DrawBuffer(table, save_DrawBuffer);
SET_DrawPixels(table, save_DrawPixels);
SET_Enable(table, save_Enable);
+ SET_EnableIndexedEXT(table, save_EnableIndexed);
SET_EndList(table, _mesa_EndList);
SET_EvalMesh1(table, save_EvalMesh1);
SET_EvalMesh2(table, save_EvalMesh2);
@@ -9094,6 +9284,25 @@ _mesa_init_save_table(struct _glapi_table *table)
/* 364. GL_EXT_provoking_vertex */
SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
+
+ /* 371. GL_APPLE_object_purgeable */
+#if FEATURE_APPLE_object_purgeable
+ SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
+#endif
+
+ /* GL 3.0 */
+#if 0
+ SET_ClearBufferiv(table, save_ClearBufferiv);
+ SET_ClearBufferuiv(table, save_ClearBufferuiv);
+ SET_ClearBufferfv(table, save_ClearBufferfv);
+ SET_ClearBufferfi(table, save_ClearBufferfi);
+#else
+ (void) save_ClearBufferiv;
+ (void) save_ClearBufferuiv;
+ (void) save_ClearBufferfv;
+ (void) save_ClearBufferfi;
+#endif
}
@@ -9117,7 +9326,7 @@ print_list(GLcontext *ctx, GLuint list)
GLboolean done;
if (!islist(ctx, list)) {
- _mesa_printf("%u is not a display list ID\n", list);
+ printf("%u is not a display list ID\n", list);
return;
}
@@ -9127,7 +9336,7 @@ print_list(GLcontext *ctx, GLuint list)
n = dlist->Head;
- _mesa_printf("START-LIST %u, address %p\n", list, (void *) n);
+ printf("START-LIST %u, address %p\n", list, (void *) n);
done = n ? GL_FALSE : GL_TRUE;
while (!done) {
@@ -9139,196 +9348,196 @@ print_list(GLcontext *ctx, GLuint list)
else {
switch (opcode) {
case OPCODE_ACCUM:
- _mesa_printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+ printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
break;
case OPCODE_BITMAP:
- _mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+ printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
break;
case OPCODE_CALL_LIST:
- _mesa_printf("CallList %d\n", (int) n[1].ui);
+ printf("CallList %d\n", (int) n[1].ui);
break;
case OPCODE_CALL_LIST_OFFSET:
- _mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
+ printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
break;
case OPCODE_COLOR_TABLE_PARAMETER_FV:
- _mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n",
+ printf("ColorTableParameterfv %s %s %f %f %f %f\n",
enum_string(n[1].e), enum_string(n[2].e),
n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_COLOR_TABLE_PARAMETER_IV:
- _mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n",
+ printf("ColorTableParameteriv %s %s %d %d %d %d\n",
enum_string(n[1].e), enum_string(n[2].e),
n[3].i, n[4].i, n[5].i, n[6].i);
break;
case OPCODE_DISABLE:
- _mesa_printf("Disable %s\n", enum_string(n[1].e));
+ printf("Disable %s\n", enum_string(n[1].e));
break;
case OPCODE_ENABLE:
- _mesa_printf("Enable %s\n", enum_string(n[1].e));
+ printf("Enable %s\n", enum_string(n[1].e));
break;
case OPCODE_FRUSTUM:
- _mesa_printf("Frustum %g %g %g %g %g %g\n",
+ printf("Frustum %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_LINE_STIPPLE:
- _mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+ printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
break;
case OPCODE_LOAD_IDENTITY:
- _mesa_printf("LoadIdentity\n");
+ printf("LoadIdentity\n");
break;
case OPCODE_LOAD_MATRIX:
- _mesa_printf("LoadMatrix\n");
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf("LoadMatrix\n");
+ printf(" %8f %8f %8f %8f\n",
n[1].f, n[5].f, n[9].f, n[13].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf(" %8f %8f %8f %8f\n",
n[2].f, n[6].f, n[10].f, n[14].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf(" %8f %8f %8f %8f\n",
n[3].f, n[7].f, n[11].f, n[15].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf(" %8f %8f %8f %8f\n",
n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_MULT_MATRIX:
- _mesa_printf("MultMatrix (or Rotate)\n");
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf("MultMatrix (or Rotate)\n");
+ printf(" %8f %8f %8f %8f\n",
n[1].f, n[5].f, n[9].f, n[13].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf(" %8f %8f %8f %8f\n",
n[2].f, n[6].f, n[10].f, n[14].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf(" %8f %8f %8f %8f\n",
n[3].f, n[7].f, n[11].f, n[15].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
+ printf(" %8f %8f %8f %8f\n",
n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_ORTHO:
- _mesa_printf("Ortho %g %g %g %g %g %g\n",
+ printf("Ortho %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_POP_ATTRIB:
- _mesa_printf("PopAttrib\n");
+ printf("PopAttrib\n");
break;
case OPCODE_POP_MATRIX:
- _mesa_printf("PopMatrix\n");
+ printf("PopMatrix\n");
break;
case OPCODE_POP_NAME:
- _mesa_printf("PopName\n");
+ printf("PopName\n");
break;
case OPCODE_PUSH_ATTRIB:
- _mesa_printf("PushAttrib %x\n", n[1].bf);
+ printf("PushAttrib %x\n", n[1].bf);
break;
case OPCODE_PUSH_MATRIX:
- _mesa_printf("PushMatrix\n");
+ printf("PushMatrix\n");
break;
case OPCODE_PUSH_NAME:
- _mesa_printf("PushName %d\n", (int) n[1].ui);
+ printf("PushName %d\n", (int) n[1].ui);
break;
case OPCODE_RASTER_POS:
- _mesa_printf("RasterPos %g %g %g %g\n",
+ printf("RasterPos %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_ROTATE:
- _mesa_printf("Rotate %g %g %g %g\n",
+ printf("Rotate %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_SCALE:
- _mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
break;
case OPCODE_TRANSLATE:
- _mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
break;
case OPCODE_BIND_TEXTURE:
- _mesa_printf("BindTexture %s %d\n",
+ printf("BindTexture %s %d\n",
_mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
break;
case OPCODE_SHADE_MODEL:
- _mesa_printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+ printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
break;
case OPCODE_MAP1:
- _mesa_printf("Map1 %s %.3f %.3f %d %d\n",
+ printf("Map1 %s %.3f %.3f %d %d\n",
_mesa_lookup_enum_by_nr(n[1].ui),
n[2].f, n[3].f, n[4].i, n[5].i);
break;
case OPCODE_MAP2:
- _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
_mesa_lookup_enum_by_nr(n[1].ui),
n[2].f, n[3].f, n[4].f, n[5].f,
n[6].i, n[7].i, n[8].i, n[9].i);
break;
case OPCODE_MAPGRID1:
- _mesa_printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+ printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
break;
case OPCODE_MAPGRID2:
- _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
break;
case OPCODE_EVALMESH1:
- _mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+ printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
break;
case OPCODE_EVALMESH2:
- _mesa_printf("EvalMesh2 %d %d %d %d\n",
+ printf("EvalMesh2 %d %d %d %d\n",
n[1].i, n[2].i, n[3].i, n[4].i);
break;
case OPCODE_ATTR_1F_NV:
- _mesa_printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+ printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
break;
case OPCODE_ATTR_2F_NV:
- _mesa_printf("ATTR_2F_NV attr %d: %f %f\n",
+ printf("ATTR_2F_NV attr %d: %f %f\n",
n[1].i, n[2].f, n[3].f);
break;
case OPCODE_ATTR_3F_NV:
- _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ printf("ATTR_3F_NV attr %d: %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_ATTR_4F_NV:
- _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
break;
case OPCODE_ATTR_1F_ARB:
- _mesa_printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+ printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
break;
case OPCODE_ATTR_2F_ARB:
- _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n",
+ printf("ATTR_2F_ARB attr %d: %f %f\n",
n[1].i, n[2].f, n[3].f);
break;
case OPCODE_ATTR_3F_ARB:
- _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+ printf("ATTR_3F_ARB attr %d: %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f);
break;
case OPCODE_ATTR_4F_ARB:
- _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+ printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
break;
case OPCODE_MATERIAL:
- _mesa_printf("MATERIAL %x %x: %f %f %f %f\n",
+ printf("MATERIAL %x %x: %f %f %f %f\n",
n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_BEGIN:
- _mesa_printf("BEGIN %x\n", n[1].i);
+ printf("BEGIN %x\n", n[1].i);
break;
case OPCODE_END:
- _mesa_printf("END\n");
+ printf("END\n");
break;
case OPCODE_RECTF:
- _mesa_printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+ printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
n[4].f);
break;
case OPCODE_EVAL_C1:
- _mesa_printf("EVAL_C1 %f\n", n[1].f);
+ printf("EVAL_C1 %f\n", n[1].f);
break;
case OPCODE_EVAL_C2:
- _mesa_printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+ printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
break;
case OPCODE_EVAL_P1:
- _mesa_printf("EVAL_P1 %d\n", n[1].i);
+ printf("EVAL_P1 %d\n", n[1].i);
break;
case OPCODE_EVAL_P2:
- _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+ printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
break;
case OPCODE_PROVOKING_VERTEX:
- _mesa_printf("ProvokingVertex %s\n",
+ printf("ProvokingVertex %s\n",
_mesa_lookup_enum_by_nr(n[1].ui));
break;
@@ -9336,26 +9545,26 @@ print_list(GLcontext *ctx, GLuint list)
* meta opcodes/commands
*/
case OPCODE_ERROR:
- _mesa_printf("Error: %s %s\n",
+ printf("Error: %s %s\n",
enum_string(n[1].e), (const char *) n[2].data);
break;
case OPCODE_CONTINUE:
- _mesa_printf("DISPLAY-LIST-CONTINUE\n");
+ printf("DISPLAY-LIST-CONTINUE\n");
n = (Node *) n[1].next;
break;
case OPCODE_END_OF_LIST:
- _mesa_printf("END-LIST %u\n", list);
+ printf("END-LIST %u\n", list);
done = GL_TRUE;
break;
default:
if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- _mesa_printf
+ printf
("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
opcode, (void *) n);
return;
}
else {
- _mesa_printf("command %d, %u operands\n", opcode,
+ printf("command %d, %u operands\n", opcode,
InstSize[opcode]);
}
}
@@ -9508,7 +9717,7 @@ _mesa_init_display_list(GLcontext *ctx)
/* zero-out the instruction size table, just once */
if (!tableInitialized) {
- _mesa_bzero(InstSize, sizeof(InstSize));
+ memset(InstSize, 0, sizeof(InstSize));
tableInitialized = GL_TRUE;
}
diff --git a/mesalib/src/mesa/main/dlopen.c b/mesalib/src/mesa/main/dlopen.c
index 81e032081..658ac9e40 100644
--- a/mesalib/src/mesa/main/dlopen.c
+++ b/mesalib/src/mesa/main/dlopen.c
@@ -73,7 +73,7 @@ _mesa_dlsym(void *handle, const char *fname)
/* need '_' prefix on symbol names */
char fname2[1000];
fname2[0] = '_';
- _mesa_strncpy(fname2 + 1, fname, 998);
+ strncpy(fname2 + 1, fname, 998);
fname2[999] = 0;
return (GenericFunc) dlsym(handle, fname2);
#elif defined(_GNU_SOURCE)
diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c
index 5d4b53af4..bf36a7e7a 100644
--- a/mesalib/src/mesa/main/drawpix.c
+++ b/mesalib/src/mesa/main/drawpix.c
@@ -30,10 +30,9 @@
#include "enums.h"
#include "feedback.h"
#include "framebuffer.h"
-#include "image.h"
#include "readpix.h"
#include "state.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_drawpix
@@ -128,7 +127,6 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
@@ -214,7 +212,6 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
@@ -294,7 +291,6 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c
index 12ce14c5d..f5c88a63e 100644
--- a/mesalib/src/mesa/main/enable.c
+++ b/mesalib/src/mesa/main/enable.c
@@ -32,7 +32,6 @@
#include "context.h"
#include "enable.h"
#include "light.h"
-#include "macros.h"
#include "simple_list.h"
#include "mtypes.h"
#include "enums.h"
@@ -278,10 +277,13 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->Eval.AutoNormal = state;
break;
case GL_BLEND:
- if (ctx->Color.BlendEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEnabled = state;
+ {
+ GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
+ if (newEnabled != ctx->Color.BlendEnabled) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEnabled = newEnabled;
+ }
+ }
break;
#if FEATURE_userclip
case GL_CLIP_PLANE0:
@@ -1020,6 +1022,84 @@ _mesa_Disable( GLenum cap )
}
+
+/**
+ * Enable/disable an indexed state var.
+ */
+void
+_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state)
+{
+ ASSERT(state == 0 || state == 1);
+ switch (cap) {
+ case GL_BLEND:
+ if (!ctx->Extensions.EXT_draw_buffers2) {
+ goto bad_cap_error;
+ }
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
+ state ? "glEnableIndexed" : "glDisableIndexed", index);
+ return;
+ }
+ if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ if (state)
+ ctx->Color.BlendEnabled |= (1 << index);
+ else
+ ctx->Color.BlendEnabled &= ~(1 << index);
+ }
+ break;
+ default:
+ goto bad_cap_error;
+ }
+ return;
+
+bad_cap_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
+ state ? "glEnablei" : "glDisablei",
+ _mesa_lookup_enum_by_nr(cap));
+}
+
+
+void GLAPIENTRY
+_mesa_DisableIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ _mesa_set_enablei(ctx, cap, index, GL_FALSE);
+}
+
+
+void GLAPIENTRY
+_mesa_EnableIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ _mesa_set_enablei(ctx, cap, index, GL_TRUE);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsEnabledIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (cap) {
+ case GL_BLEND:
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
+ index);
+ return GL_FALSE;
+ }
+ return (ctx->Color.BlendEnabled >> index) & 1;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
+ _mesa_lookup_enum_by_nr(cap));
+ return GL_FALSE;
+ }
+}
+
+
+
+
#undef CHECK_EXTENSION
#define CHECK_EXTENSION(EXTNAME) \
if (!ctx->Extensions.EXTNAME) { \
@@ -1066,7 +1146,7 @@ _mesa_IsEnabled( GLenum cap )
case GL_AUTO_NORMAL:
return ctx->Eval.AutoNormal;
case GL_BLEND:
- return ctx->Color.BlendEnabled;
+ return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
diff --git a/mesalib/src/mesa/main/enable.h b/mesalib/src/mesa/main/enable.h
index 25c90b027..24e3181a8 100644
--- a/mesalib/src/mesa/main/enable.h
+++ b/mesalib/src/mesa/main/enable.h
@@ -47,6 +47,18 @@ _mesa_Enable( GLenum cap );
extern GLboolean GLAPIENTRY
_mesa_IsEnabled( GLenum cap );
+extern void
+_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state);
+
+extern void GLAPIENTRY
+_mesa_DisableIndexed( GLenum cap, GLuint index );
+
+extern void GLAPIENTRY
+_mesa_EnableIndexed( GLenum cap, GLuint index );
+
+extern GLboolean GLAPIENTRY
+_mesa_IsEnabledIndexed( GLenum cap, GLuint index );
+
extern void GLAPIENTRY
_mesa_EnableClientState( GLenum cap );
diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c
index f9f4bc785..06d51d4e5 100644
--- a/mesalib/src/mesa/main/enums.c
+++ b/mesalib/src/mesa/main/enums.c
@@ -25,10 +25,10 @@
* SOFTWARE.
*/
-#include "glheader.h"
-#include "mfeatures.h"
-#include "enums.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/mfeatures.h"
+#include "main/enums.h"
+#include "main/imports.h"
typedef struct {
size_t offset;
@@ -145,6 +145,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_BUFFER_MAPPED_ARB\0"
"GL_BUFFER_MAP_POINTER\0"
"GL_BUFFER_MAP_POINTER_ARB\0"
+ "GL_BUFFER_OBJECT_APPLE\0"
"GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
"GL_BUFFER_SIZE\0"
"GL_BUFFER_SIZE_ARB\0"
@@ -640,6 +641,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_GREEN_BIAS\0"
"GL_GREEN_BITS\0"
"GL_GREEN_SCALE\0"
+ "GL_HALF_FLOAT\0"
"GL_HINT_BIT\0"
"GL_HISTOGRAM\0"
"GL_HISTOGRAM_ALPHA_SIZE\0"
@@ -1319,6 +1321,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
"GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
"GL_PROXY_TEXTURE_RECTANGLE_NV\0"
+ "GL_PURGEABLE_APPLE\0"
"GL_Q\0"
"GL_QUADRATIC_ATTENUATION\0"
"GL_QUADS\0"
@@ -1326,12 +1329,16 @@ LONGSTRING static const char enum_string_table[] =
"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
"GL_QUAD_MESH_SUN\0"
"GL_QUAD_STRIP\0"
+ "GL_QUERY_BY_REGION_NO_WAIT_NV\0"
+ "GL_QUERY_BY_REGION_WAIT_NV\0"
"GL_QUERY_COUNTER_BITS\0"
"GL_QUERY_COUNTER_BITS_ARB\0"
+ "GL_QUERY_NO_WAIT_NV\0"
"GL_QUERY_RESULT\0"
"GL_QUERY_RESULT_ARB\0"
"GL_QUERY_RESULT_AVAILABLE\0"
"GL_QUERY_RESULT_AVAILABLE_ARB\0"
+ "GL_QUERY_WAIT_NV\0"
"GL_R\0"
"GL_R3_G3_B2\0"
"GL_RASTER_POSITION_UNCLIPPED_IBM\0"
@@ -1353,6 +1360,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_REFLECTION_MAP\0"
"GL_REFLECTION_MAP_ARB\0"
"GL_REFLECTION_MAP_NV\0"
+ "GL_RELEASED_APPLE\0"
"GL_RENDER\0"
"GL_RENDERBUFFER\0"
"GL_RENDERBUFFER_ALPHA_SIZE\0"
@@ -1380,6 +1388,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_REPLICATE_BORDER_HP\0"
"GL_RESCALE_NORMAL\0"
"GL_RESCALE_NORMAL_EXT\0"
+ "GL_RETAINED_APPLE\0"
"GL_RETURN\0"
"GL_RGB\0"
"GL_RGB10\0"
@@ -1787,7 +1796,6 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE_WRAP_S\0"
"GL_TEXTURE_WRAP_T\0"
"GL_TIMEOUT_EXPIRED\0"
- "GL_TIMEOUT_IGNORED\0"
"GL_TIME_ELAPSED_EXT\0"
"GL_TRACK_MATRIX_NV\0"
"GL_TRACK_MATRIX_TRANSFORM_NV\0"
@@ -1807,6 +1815,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_TRIANGLE_MESH_SUN\0"
"GL_TRIANGLE_STRIP\0"
"GL_TRUE\0"
+ "GL_UNDEFINED_APPLE\0"
"GL_UNPACK_ALIGNMENT\0"
"GL_UNPACK_IMAGE_HEIGHT\0"
"GL_UNPACK_LSB_FIRST\0"
@@ -1899,6 +1908,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_VERTEX_STATE_PROGRAM_NV\0"
"GL_VIEWPORT\0"
"GL_VIEWPORT_BIT\0"
+ "GL_VOLATILE_APPLE\0"
"GL_WAIT_FAILED\0"
"GL_WEIGHT_ARRAY_ARB\0"
"GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
@@ -1919,7 +1929,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1881] =
+static const enum_elt all_enums[1891] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -2030,3129 +2040,3149 @@ static const enum_elt all_enums[1881] =
{ 1755, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
{ 1776, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
{ 1798, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 1824, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- { 1858, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 1873, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 1892, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 1908, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 1928, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
- { 1947, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- { 1973, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
- { 1996, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- { 2024, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
- { 2043, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
- { 2065, 0x00001400 }, /* GL_BYTE */
- { 2073, 0x00002A24 }, /* GL_C3F_V3F */
- { 2084, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 2099, 0x00002A22 }, /* GL_C4UB_V2F */
- { 2111, 0x00002A23 }, /* GL_C4UB_V3F */
- { 2123, 0x00000901 }, /* GL_CCW */
- { 2130, 0x00002900 }, /* GL_CLAMP */
- { 2139, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2158, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2205, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2222, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2244, 0x00001500 }, /* GL_CLEAR */
- { 2253, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2278, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2307, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2333, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2362, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2388, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 2415, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 2430, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 2445, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 2460, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 2475, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 2490, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 2505, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 2538, 0x00000A00 }, /* GL_COEFF */
- { 2547, 0x00001800 }, /* GL_COLOR */
- { 2556, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 2571, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 2601, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 2635, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 2658, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 2678, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 2700, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 2720, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 2741, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 2766, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 2787, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 2809, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 2835, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 2857, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 2883, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 2905, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 2931, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 2953, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 2979, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 3001, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3027, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3049, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3075, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3100, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3121, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3146, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3167, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3192, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3213, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 3238, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 3259, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 3284, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 3305, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 3330, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 3351, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 3376, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 3397, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 3422, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 3443, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 3468, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 3488, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 3509, 0x00001900 }, /* GL_COLOR_INDEX */
- { 3524, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 3541, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 3559, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 3577, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 3600, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 3628, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 3644, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 3664, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 3692, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 3724, 0x00008458 }, /* GL_COLOR_SUM */
- { 3737, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 3754, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 3769, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 3795, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 3825, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 3875, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 3899, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 3924, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 3953, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 3982, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 4004, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4030, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4056, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4082, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4112, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4142, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4172, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4206, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 4240, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 4270, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 4304, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 4338, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 4362, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 4390, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 4418, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 4439, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 4464, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 4485, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 4510, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 4535, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 4554, 0x00008570 }, /* GL_COMBINE */
- { 4565, 0x00008503 }, /* GL_COMBINE4 */
- { 4577, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 4594, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 4615, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 4636, 0x00008570 }, /* GL_COMBINE_ARB */
- { 4651, 0x00008570 }, /* GL_COMBINE_EXT */
- { 4666, 0x00008571 }, /* GL_COMBINE_RGB */
- { 4681, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 4700, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 4719, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 4755, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 4779, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 4807, 0x00001300 }, /* GL_COMPILE */
- { 4818, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 4841, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 4879, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 4903, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 4927, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 4955, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 4979, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 5009, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5043, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5071, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5089, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5108, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5131, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5160, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 5193, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 5226, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 5259, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 5281, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 5309, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 5341, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 5366, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 5397, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 5416, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 5441, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 5471, 0x0000911C }, /* GL_CONDITION_SATISFIED */
- { 5494, 0x00008576 }, /* GL_CONSTANT */
- { 5506, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 5524, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 5546, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 5562, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 5586, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 5608, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 5626, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 5648, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 5664, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 5682, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 5700, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 5728, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 5759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 5786, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 5817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 5844, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 5875, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 5903, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 5935, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 5957, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 5983, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 6005, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 6031, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 6052, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 6077, 0x00008862 }, /* GL_COORD_REPLACE */
- { 6094, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 6115, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 6135, 0x00001503 }, /* GL_COPY */
- { 6143, 0x0000150C }, /* GL_COPY_INVERTED */
- { 6160, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 6180, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 6200, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 6221, 0x00000B44 }, /* GL_CULL_FACE */
- { 6234, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 6252, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 6271, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 6303, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 6338, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 6359, 0x00000001 }, /* GL_CURRENT_BIT */
- { 6374, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 6391, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 6412, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 6438, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 6455, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 6477, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 6505, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 6526, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 6560, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 6593, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 6611, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 6641, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 6660, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 6677, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 6698, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 6722, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 6749, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 6773, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 6800, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 6833, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 6867, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 6900, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 6927, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 6953, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 6978, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 7007, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 7029, 0x00000900 }, /* GL_CW */
- { 7035, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 7056, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 7077, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 7097, 0x00002101 }, /* GL_DECAL */
- { 7106, 0x00001E03 }, /* GL_DECR */
- { 7114, 0x00008508 }, /* GL_DECR_WRAP */
- { 7127, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 7144, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 7161, 0x00001801 }, /* GL_DEPTH */
- { 7170, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 7190, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 7214, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 7234, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 7258, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 7272, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 7286, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 7306, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 7331, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 7351, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 7366, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 7384, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 7405, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 7424, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 7445, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 7470, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 7496, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 7517, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 7542, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 7568, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 7589, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 7614, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 7640, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 7654, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 7669, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 7684, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 7701, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 7729, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 7750, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 7770, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 7798, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 7826, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 7840, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 7862, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 7888, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 7907, 0x00001201 }, /* GL_DIFFUSE */
- { 7918, 0x00000BD0 }, /* GL_DITHER */
- { 7928, 0x00000A02 }, /* GL_DOMAIN */
- { 7938, 0x00001100 }, /* GL_DONT_CARE */
- { 7951, 0x000086AE }, /* GL_DOT3_RGB */
- { 7963, 0x000086AF }, /* GL_DOT3_RGBA */
- { 7976, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 7993, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 8010, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 8026, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 8042, 0x0000140A }, /* GL_DOUBLE */
- { 8052, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 8068, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 8083, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 8099, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 8119, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 8139, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 8155, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 8172, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 8193, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 8214, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 8231, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 8252, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 8273, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 8290, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 8311, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 8332, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 8349, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 8370, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 8391, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 8408, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 8429, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 8450, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 8467, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 8488, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 8509, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 8529, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 8549, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 8565, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 8585, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 8605, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 8621, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 8641, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 8661, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 8677, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 8697, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 8717, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 8733, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 8753, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 8773, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 8789, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 8809, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 8829, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 8845, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 8865, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 8885, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 8901, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 8921, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 8941, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 8957, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 8977, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 8997, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 9017, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 9045, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 9077, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 9101, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 9121, 0x00000304 }, /* GL_DST_ALPHA */
- { 9134, 0x00000306 }, /* GL_DST_COLOR */
- { 9147, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 9161, 0x00008779 }, /* GL_DUDV_ATI */
- { 9173, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 9189, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 9209, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 9225, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 9245, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 9261, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 9281, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 9294, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 9313, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 9347, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 9385, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 9412, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 9438, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 9462, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 9494, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 9530, 0x00001600 }, /* GL_EMISSION */
- { 9542, 0x00002000 }, /* GL_ENABLE_BIT */
- { 9556, 0x00000202 }, /* GL_EQUAL */
- { 9565, 0x00001509 }, /* GL_EQUIV */
- { 9574, 0x00010000 }, /* GL_EVAL_BIT */
- { 9586, 0x00000800 }, /* GL_EXP */
- { 9593, 0x00000801 }, /* GL_EXP2 */
- { 9601, 0x00001F03 }, /* GL_EXTENSIONS */
- { 9615, 0x00002400 }, /* GL_EYE_LINEAR */
- { 9629, 0x00002502 }, /* GL_EYE_PLANE */
- { 9642, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 9667, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 9684, 0x00000000 }, /* GL_FALSE */
- { 9693, 0x00001101 }, /* GL_FASTEST */
- { 9704, 0x00001C01 }, /* GL_FEEDBACK */
- { 9716, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 9743, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 9767, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 9791, 0x00001B02 }, /* GL_FILL */
- { 9799, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 9826, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 9857, 0x00001D00 }, /* GL_FLAT */
- { 9865, 0x00001406 }, /* GL_FLOAT */
- { 9874, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 9888, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 9906, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 9922, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 9938, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 9952, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 9970, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 9986, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 10002, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 10016, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 10034, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 10050, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 10066, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 10080, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 10098, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 10112, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 10130, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 10144, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 10162, 0x00000B60 }, /* GL_FOG */
- { 10169, 0x00000080 }, /* GL_FOG_BIT */
- { 10180, 0x00000B66 }, /* GL_FOG_COLOR */
- { 10193, 0x00008451 }, /* GL_FOG_COORD */
- { 10206, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 10224, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 10248, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 10287, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 10330, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 10362, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 10393, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 10422, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 10447, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 10466, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 10500, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 10527, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 10553, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 10577, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 10594, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 10609, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 10633, 0x00000B64 }, /* GL_FOG_END */
- { 10644, 0x00000C54 }, /* GL_FOG_HINT */
- { 10656, 0x00000B61 }, /* GL_FOG_INDEX */
- { 10669, 0x00000B65 }, /* GL_FOG_MODE */
- { 10681, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 10700, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 10725, 0x00000B63 }, /* GL_FOG_START */
- { 10738, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 10756, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 10780, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 10799, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 10822, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 10857, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 10872, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 10909, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 10945, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 10986, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 11027, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 11064, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 11101, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 11139, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 11181, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 11219, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 11261, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 11296, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 11335, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 11384, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 11432, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 11484, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 11524, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 11568, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 11608, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 11652, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 11675, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 11702, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 11726, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 11754, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 11777, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 11796, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 11833, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 11874, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 11915, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 11953, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 11995, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 12046, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 12084, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 12129, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 12178, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 12216, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 12258, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 12296, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 12338, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 12370, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 12395, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 12422, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 12453, 0x00000404 }, /* GL_FRONT */
- { 12462, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 12480, 0x00000B46 }, /* GL_FRONT_FACE */
- { 12494, 0x00000400 }, /* GL_FRONT_LEFT */
- { 12508, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 12523, 0x00008006 }, /* GL_FUNC_ADD */
- { 12535, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 12551, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 12576, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 12605, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 12622, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 12643, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 12662, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 12686, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 12715, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 12739, 0x00000206 }, /* GL_GEQUAL */
- { 12749, 0x00000204 }, /* GL_GREATER */
- { 12760, 0x00001904 }, /* GL_GREEN */
- { 12769, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 12783, 0x00000D53 }, /* GL_GREEN_BITS */
- { 12797, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 12812, 0x00008000 }, /* GL_HINT_BIT */
- { 12824, 0x00008024 }, /* GL_HISTOGRAM */
- { 12837, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 12861, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 12889, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 12912, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 12939, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 12956, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 12976, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 13000, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 13024, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 13052, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 13080, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 13112, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 13134, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 13160, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 13178, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 13200, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 13219, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 13242, 0x0000862A }, /* GL_IDENTITY_NV */
- { 13257, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 13277, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 13317, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 13355, 0x00001E02 }, /* GL_INCR */
- { 13363, 0x00008507 }, /* GL_INCR_WRAP */
- { 13376, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 13393, 0x00008222 }, /* GL_INDEX */
- { 13402, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 13417, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 13447, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 13481, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 13504, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 13526, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 13546, 0x00000D51 }, /* GL_INDEX_BITS */
- { 13560, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 13581, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 13599, 0x00000C30 }, /* GL_INDEX_MODE */
- { 13613, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 13629, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 13644, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 13663, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 13682, 0x00001404 }, /* GL_INT */
- { 13689, 0x00008049 }, /* GL_INTENSITY */
- { 13702, 0x0000804C }, /* GL_INTENSITY12 */
- { 13717, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 13736, 0x0000804D }, /* GL_INTENSITY16 */
- { 13751, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 13770, 0x0000804A }, /* GL_INTENSITY4 */
- { 13784, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 13802, 0x0000804B }, /* GL_INTENSITY8 */
- { 13816, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 13834, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 13851, 0x00008575 }, /* GL_INTERPOLATE */
- { 13866, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 13885, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 13904, 0x00008B53 }, /* GL_INT_VEC2 */
- { 13916, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 13932, 0x00008B54 }, /* GL_INT_VEC3 */
- { 13944, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 13960, 0x00008B55 }, /* GL_INT_VEC4 */
- { 13972, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 13988, 0x00000500 }, /* GL_INVALID_ENUM */
- { 14004, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 14037, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 14074, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 14095, 0x00000501 }, /* GL_INVALID_VALUE */
- { 14112, 0x0000862B }, /* GL_INVERSE_NV */
- { 14126, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 14150, 0x0000150A }, /* GL_INVERT */
- { 14160, 0x00001E00 }, /* GL_KEEP */
- { 14168, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 14194, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 14224, 0x00000406 }, /* GL_LEFT */
- { 14232, 0x00000203 }, /* GL_LEQUAL */
- { 14242, 0x00000201 }, /* GL_LESS */
- { 14250, 0x00004000 }, /* GL_LIGHT0 */
- { 14260, 0x00004001 }, /* GL_LIGHT1 */
- { 14270, 0x00004002 }, /* GL_LIGHT2 */
- { 14280, 0x00004003 }, /* GL_LIGHT3 */
- { 14290, 0x00004004 }, /* GL_LIGHT4 */
- { 14300, 0x00004005 }, /* GL_LIGHT5 */
- { 14310, 0x00004006 }, /* GL_LIGHT6 */
- { 14320, 0x00004007 }, /* GL_LIGHT7 */
- { 14330, 0x00000B50 }, /* GL_LIGHTING */
- { 14342, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 14358, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 14381, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 14410, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 14443, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 14471, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 14495, 0x00001B01 }, /* GL_LINE */
- { 14503, 0x00002601 }, /* GL_LINEAR */
- { 14513, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 14535, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 14565, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 14596, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 14620, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 14645, 0x00000001 }, /* GL_LINES */
- { 14654, 0x00000004 }, /* GL_LINE_BIT */
- { 14666, 0x00000002 }, /* GL_LINE_LOOP */
- { 14679, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 14699, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 14714, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 14734, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 14750, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 14774, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 14797, 0x00000003 }, /* GL_LINE_STRIP */
- { 14811, 0x00000702 }, /* GL_LINE_TOKEN */
- { 14825, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 14839, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 14865, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 14885, 0x00008B82 }, /* GL_LINK_STATUS */
- { 14900, 0x00000B32 }, /* GL_LIST_BASE */
- { 14913, 0x00020000 }, /* GL_LIST_BIT */
- { 14925, 0x00000B33 }, /* GL_LIST_INDEX */
- { 14939, 0x00000B30 }, /* GL_LIST_MODE */
- { 14952, 0x00000101 }, /* GL_LOAD */
- { 14960, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 14972, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 14989, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 15003, 0x00001909 }, /* GL_LUMINANCE */
- { 15016, 0x00008041 }, /* GL_LUMINANCE12 */
- { 15031, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 15054, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 15081, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 15103, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 15129, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 15148, 0x00008042 }, /* GL_LUMINANCE16 */
- { 15163, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 15186, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 15213, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 15232, 0x0000803F }, /* GL_LUMINANCE4 */
- { 15246, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 15267, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 15292, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 15310, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 15331, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 15356, 0x00008040 }, /* GL_LUMINANCE8 */
- { 15370, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 15391, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 15416, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 15434, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 15453, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 15469, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 15489, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 15511, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 15525, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 15540, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 15564, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 15588, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 15612, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 15636, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 15653, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 15670, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 15698, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 15727, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 15756, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 15785, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 15814, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 15843, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 15872, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 15900, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 15928, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 15956, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 15984, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 16012, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 16040, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 16068, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 16096, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 16124, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 16140, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 16160, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 16182, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 16196, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 16211, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 16235, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 16259, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 16283, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 16307, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 16324, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 16341, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 16369, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 16398, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 16427, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 16456, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 16485, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 16514, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 16543, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 16571, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 16599, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 16627, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 16655, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 16683, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 16711, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 16739, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 16767, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 16795, 0x00000D10 }, /* GL_MAP_COLOR */
- { 16808, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 16834, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 16863, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 16891, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 16907, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 16922, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 16948, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 16965, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 16980, 0x00008630 }, /* GL_MATRIX0_NV */
- { 16994, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 17010, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 17026, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 17042, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 17058, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 17074, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 17090, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 17106, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 17122, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 17138, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 17154, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 17169, 0x00008631 }, /* GL_MATRIX1_NV */
- { 17183, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 17199, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 17215, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 17231, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 17247, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 17263, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 17279, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 17295, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 17311, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 17327, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 17343, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 17358, 0x00008632 }, /* GL_MATRIX2_NV */
- { 17372, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 17388, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 17404, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 17419, 0x00008633 }, /* GL_MATRIX3_NV */
- { 17433, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 17448, 0x00008634 }, /* GL_MATRIX4_NV */
- { 17462, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 17477, 0x00008635 }, /* GL_MATRIX5_NV */
- { 17491, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 17506, 0x00008636 }, /* GL_MATRIX6_NV */
- { 17520, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 17535, 0x00008637 }, /* GL_MATRIX7_NV */
- { 17549, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 17564, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 17579, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 17605, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 17639, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 17670, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 17703, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 17734, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 17749, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 17771, 0x00008008 }, /* GL_MAX */
- { 17778, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 17801, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 17833, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 17859, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 17892, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 17918, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 17952, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 17971, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 17996, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 18025, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 18057, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 18093, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 18129, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 18169, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 18195, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 18225, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 18250, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 18279, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 18308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 18341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 18361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 18385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 18409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 18433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 18458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 18476, 0x00008008 }, /* GL_MAX_EXT */
- { 18487, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 18522, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 18561, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 18575, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 18595, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 18633, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 18662, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 18686, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 18714, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 18737, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 18774, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 18810, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 18837, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 18866, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 18900, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 18936, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 18963, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 18995, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 19031, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 19060, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 19089, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 19117, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 19155, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 19199, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 19242, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 19276, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 19315, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 19352, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 19390, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 19433, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 19476, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 19506, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 19537, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 19573, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 19609, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 19639, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 19673, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 19706, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 19731, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 19760, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 19775, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 19794, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 19821, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 19841, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 19865, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 19887, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 19913, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 19940, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 19971, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 19995, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 20029, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 20049, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 20076, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 20097, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 20122, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 20147, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 20182, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 20204, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 20230, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 20252, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 20278, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 20312, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 20350, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 20383, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 20420, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 20444, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 20465, 0x00008007 }, /* GL_MIN */
- { 20472, 0x0000802E }, /* GL_MINMAX */
- { 20482, 0x0000802E }, /* GL_MINMAX_EXT */
- { 20496, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 20513, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 20534, 0x00008030 }, /* GL_MINMAX_SINK */
- { 20549, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 20568, 0x00008007 }, /* GL_MIN_EXT */
- { 20579, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 20598, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 20621, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 20644, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 20664, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 20684, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 20714, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 20742, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 20770, 0x00001700 }, /* GL_MODELVIEW */
- { 20783, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 20801, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 20820, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 20839, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 20858, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 20877, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 20896, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 20915, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 20934, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 20953, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 20972, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 20991, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 21009, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 21028, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 21047, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 21066, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 21085, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 21104, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 21123, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 21142, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 21161, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 21180, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 21199, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 21217, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 21236, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 21255, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 21273, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 21291, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 21309, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 21327, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 21345, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 21363, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 21381, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 21401, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 21428, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 21453, 0x00002100 }, /* GL_MODULATE */
- { 21465, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 21485, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 21512, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 21537, 0x00000103 }, /* GL_MULT */
- { 21545, 0x0000809D }, /* GL_MULTISAMPLE */
- { 21560, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 21580, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 21599, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 21618, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 21642, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 21665, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 21695, 0x00002A25 }, /* GL_N3F_V3F */
- { 21706, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 21726, 0x0000150E }, /* GL_NAND */
- { 21734, 0x00002600 }, /* GL_NEAREST */
- { 21745, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 21776, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 21808, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 21833, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 21859, 0x00000200 }, /* GL_NEVER */
- { 21868, 0x00001102 }, /* GL_NICEST */
- { 21878, 0x00000000 }, /* GL_NONE */
- { 21886, 0x00001505 }, /* GL_NOOP */
- { 21894, 0x00001508 }, /* GL_NOR */
- { 21901, 0x00000BA1 }, /* GL_NORMALIZE */
- { 21914, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 21930, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 21961, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 21996, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 22020, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 22043, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 22064, 0x00008511 }, /* GL_NORMAL_MAP */
- { 22078, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 22096, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 22113, 0x00000205 }, /* GL_NOTEQUAL */
- { 22125, 0x00000000 }, /* GL_NO_ERROR */
- { 22137, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 22171, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 22209, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 22241, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 22283, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 22313, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 22353, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 22384, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 22413, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 22441, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 22471, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 22488, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 22514, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 22530, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 22565, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 22587, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 22602, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 22621, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 22651, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 22672, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 22700, 0x00000001 }, /* GL_ONE */
- { 22707, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 22735, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 22767, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 22795, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 22827, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 22850, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 22873, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 22896, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 22919, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 22937, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 22959, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 22981, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 22997, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 23017, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 23037, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 23055, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 23077, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 23099, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 23115, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 23135, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 23155, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 23173, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 23195, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 23217, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 23233, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 23253, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 23273, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 23294, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 23313, 0x00001507 }, /* GL_OR */
- { 23319, 0x00000A01 }, /* GL_ORDER */
- { 23328, 0x0000150D }, /* GL_OR_INVERTED */
- { 23343, 0x0000150B }, /* GL_OR_REVERSE */
- { 23357, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 23374, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 23392, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 23413, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 23433, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 23451, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 23470, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 23490, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 23510, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 23528, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 23547, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 23572, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 23596, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 23617, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 23639, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 23661, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 23686, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 23710, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 23731, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 23753, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 23775, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 23797, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 23828, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 23848, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 23873, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 23893, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 23918, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 23938, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 23963, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 23983, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 24008, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 24028, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 24053, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 24073, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 24098, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 24118, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 24143, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 24163, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 24188, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 24208, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 24233, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 24253, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 24278, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 24296, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 24317, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 24346, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 24379, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 24404, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 24427, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 24458, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 24493, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 24520, 0x00001B00 }, /* GL_POINT */
- { 24529, 0x00000000 }, /* GL_POINTS */
- { 24539, 0x00000002 }, /* GL_POINT_BIT */
- { 24552, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 24582, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 24616, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 24650, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 24685, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 24714, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 24747, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 24780, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 24814, 0x00000B11 }, /* GL_POINT_SIZE */
- { 24828, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 24854, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 24872, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 24894, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 24916, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 24939, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 24957, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 24979, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 25001, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 25024, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 25044, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 25060, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 25081, 0x00008861 }, /* GL_POINT_SPRITE */
- { 25097, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 25117, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 25146, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 25165, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 25191, 0x00000701 }, /* GL_POINT_TOKEN */
- { 25206, 0x00000009 }, /* GL_POLYGON */
- { 25217, 0x00000008 }, /* GL_POLYGON_BIT */
- { 25232, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 25248, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 25271, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 25296, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 25319, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 25342, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 25366, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 25390, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 25408, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 25431, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 25450, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 25473, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 25490, 0x00001203 }, /* GL_POSITION */
- { 25502, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 25534, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 25570, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 25603, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 25640, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 25671, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 25706, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 25738, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 25774, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 25807, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 25839, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 25875, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 25908, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 25945, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 25975, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 26009, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 26040, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 26075, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 26106, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 26141, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 26173, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 26209, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 26239, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 26273, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 26304, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 26339, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 26371, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 26402, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 26437, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 26469, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 26505, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 26534, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 26567, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 26597, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 26631, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 26670, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 26703, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 26743, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 26777, 0x00008578 }, /* GL_PREVIOUS */
- { 26789, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 26805, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 26821, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 26838, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 26859, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 26880, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 26913, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 26945, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 26968, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 26991, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 27021, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 27050, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 27078, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 27100, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 27128, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 27156, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 27178, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 27199, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 27239, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 27278, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 27308, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 27343, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 27376, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 27410, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 27449, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 27488, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 27510, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 27536, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 27560, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 27583, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 27605, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 27626, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 27647, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 27674, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 27706, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 27738, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 27773, 0x00001701 }, /* GL_PROJECTION */
- { 27787, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 27808, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 27834, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 27854, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 27878, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 27899, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 27918, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 27941, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 27980, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 28018, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 28038, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 28068, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 28092, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 28112, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 28142, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 28166, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 28186, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 28219, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 28245, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 28275, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 28306, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 28336, 0x00002003 }, /* GL_Q */
- { 28341, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 28366, 0x00000007 }, /* GL_QUADS */
- { 28375, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 28419, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 28467, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 28484, 0x00000008 }, /* GL_QUAD_STRIP */
- { 28498, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 28520, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 28546, 0x00008866 }, /* GL_QUERY_RESULT */
- { 28562, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 28582, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 28608, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 28638, 0x00002002 }, /* GL_R */
- { 28643, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 28655, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 28688, 0x00000C02 }, /* GL_READ_BUFFER */
- { 28703, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 28723, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 28751, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 28783, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 28807, 0x000088B8 }, /* GL_READ_ONLY */
- { 28820, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 28837, 0x000088BA }, /* GL_READ_WRITE */
- { 28851, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 28869, 0x00001903 }, /* GL_RED */
- { 28876, 0x00008016 }, /* GL_REDUCE */
- { 28886, 0x00008016 }, /* GL_REDUCE_EXT */
- { 28900, 0x00000D15 }, /* GL_RED_BIAS */
- { 28912, 0x00000D52 }, /* GL_RED_BITS */
- { 28924, 0x00000D14 }, /* GL_RED_SCALE */
- { 28937, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 28955, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 28977, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 28998, 0x00001C00 }, /* GL_RENDER */
- { 29008, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 29024, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 29051, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 29075, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 29103, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 29129, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 29156, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 29176, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 29203, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 29226, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 29253, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 29285, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 29321, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 29346, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 29370, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 29398, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 29427, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 29449, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 29475, 0x00001F01 }, /* GL_RENDERER */
- { 29487, 0x00000C40 }, /* GL_RENDER_MODE */
- { 29502, 0x00002901 }, /* GL_REPEAT */
- { 29512, 0x00001E01 }, /* GL_REPLACE */
- { 29523, 0x00008062 }, /* GL_REPLACE_EXT */
- { 29538, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 29561, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 29579, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 29601, 0x00000102 }, /* GL_RETURN */
- { 29611, 0x00001907 }, /* GL_RGB */
- { 29618, 0x00008052 }, /* GL_RGB10 */
- { 29627, 0x00008059 }, /* GL_RGB10_A2 */
- { 29639, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 29655, 0x00008052 }, /* GL_RGB10_EXT */
- { 29668, 0x00008053 }, /* GL_RGB12 */
- { 29677, 0x00008053 }, /* GL_RGB12_EXT */
- { 29690, 0x00008054 }, /* GL_RGB16 */
- { 29699, 0x00008054 }, /* GL_RGB16_EXT */
- { 29712, 0x0000804E }, /* GL_RGB2_EXT */
- { 29724, 0x0000804F }, /* GL_RGB4 */
- { 29732, 0x0000804F }, /* GL_RGB4_EXT */
- { 29744, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 29757, 0x00008050 }, /* GL_RGB5 */
- { 29765, 0x00008057 }, /* GL_RGB5_A1 */
- { 29776, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 29791, 0x00008050 }, /* GL_RGB5_EXT */
- { 29803, 0x00008051 }, /* GL_RGB8 */
- { 29811, 0x00008051 }, /* GL_RGB8_EXT */
- { 29823, 0x00001908 }, /* GL_RGBA */
- { 29831, 0x0000805A }, /* GL_RGBA12 */
- { 29841, 0x0000805A }, /* GL_RGBA12_EXT */
- { 29855, 0x0000805B }, /* GL_RGBA16 */
- { 29865, 0x0000805B }, /* GL_RGBA16_EXT */
- { 29879, 0x00008055 }, /* GL_RGBA2 */
- { 29888, 0x00008055 }, /* GL_RGBA2_EXT */
- { 29901, 0x00008056 }, /* GL_RGBA4 */
- { 29910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 29929, 0x00008056 }, /* GL_RGBA4_EXT */
- { 29942, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 29956, 0x00008058 }, /* GL_RGBA8 */
- { 29965, 0x00008058 }, /* GL_RGBA8_EXT */
- { 29978, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 29993, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 30011, 0x00000C31 }, /* GL_RGBA_MODE */
- { 30024, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 30037, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 30051, 0x000083A0 }, /* GL_RGB_S3TC */
- { 30063, 0x00008573 }, /* GL_RGB_SCALE */
- { 30076, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 30093, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 30110, 0x00000407 }, /* GL_RIGHT */
- { 30119, 0x00002000 }, /* GL_S */
- { 30124, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 30138, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 30159, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 30173, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 30194, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 30208, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 30224, 0x000080A9 }, /* GL_SAMPLES */
- { 30235, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 30251, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 30266, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 30284, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 30306, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 30334, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 30366, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 30389, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 30416, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 30434, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 30457, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 30479, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 30498, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 30521, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 30547, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 30577, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 30602, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 30631, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 30646, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 30661, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 30677, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 30702, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 30742, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 30786, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 30819, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 30849, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 30881, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 30911, 0x00001C02 }, /* GL_SELECT */
- { 30921, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 30949, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 30974, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 30990, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 31017, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 31048, 0x0000150F }, /* GL_SET */
- { 31055, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 31076, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 31100, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 31115, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 31130, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 31158, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 31181, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 31211, 0x00001601 }, /* GL_SHININESS */
- { 31224, 0x00001402 }, /* GL_SHORT */
- { 31233, 0x00009119 }, /* GL_SIGNALED */
- { 31245, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 31266, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 31282, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 31302, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 31321, 0x00008C46 }, /* GL_SLUMINANCE */
- { 31335, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 31350, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 31372, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 31392, 0x00001D01 }, /* GL_SMOOTH */
- { 31402, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 31435, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 31462, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 31495, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 31522, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 31539, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 31560, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 31581, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 31596, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 31615, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 31634, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 31651, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 31672, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 31693, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 31708, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 31727, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 31746, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 31763, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 31784, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 31805, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 31820, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 31839, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 31858, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 31878, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 31896, 0x00001202 }, /* GL_SPECULAR */
- { 31908, 0x00002402 }, /* GL_SPHERE_MAP */
- { 31922, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 31937, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 31955, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 31972, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 31986, 0x00008580 }, /* GL_SRC0_RGB */
- { 31998, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 32012, 0x00008581 }, /* GL_SRC1_RGB */
- { 32024, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 32038, 0x00008582 }, /* GL_SRC2_RGB */
- { 32050, 0x00000302 }, /* GL_SRC_ALPHA */
- { 32063, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 32085, 0x00000300 }, /* GL_SRC_COLOR */
- { 32098, 0x00008C40 }, /* GL_SRGB */
- { 32106, 0x00008C41 }, /* GL_SRGB8 */
- { 32115, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 32131, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 32145, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 32163, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 32182, 0x000088E6 }, /* GL_STATIC_COPY */
- { 32197, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 32216, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 32231, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 32250, 0x000088E5 }, /* GL_STATIC_READ */
- { 32265, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 32284, 0x00001802 }, /* GL_STENCIL */
- { 32295, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 32317, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 32343, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 32364, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 32389, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 32410, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 32435, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 32467, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 32503, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 32535, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 32571, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 32591, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 32618, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 32644, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 32660, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 32682, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 32705, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 32721, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 32737, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 32754, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 32772, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 32791, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 32814, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 32836, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 32854, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 32876, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 32894, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 32916, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 32937, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 32964, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 32991, 0x00000B97 }, /* GL_STENCIL_REF */
- { 33006, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 33022, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 33051, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 33073, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 33094, 0x00000C33 }, /* GL_STEREO */
- { 33104, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 33128, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 33153, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 33177, 0x000088E2 }, /* GL_STREAM_COPY */
- { 33192, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 33211, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 33226, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 33245, 0x000088E1 }, /* GL_STREAM_READ */
- { 33260, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 33279, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 33296, 0x000084E7 }, /* GL_SUBTRACT */
- { 33308, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 33324, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 33342, 0x00009116 }, /* GL_SYNC_FENCE */
- { 33356, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 33370, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 33397, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 33427, 0x00009114 }, /* GL_SYNC_STATUS */
- { 33442, 0x00002001 }, /* GL_T */
- { 33447, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 33462, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 33481, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 33497, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 33512, 0x00002A27 }, /* GL_T2F_V3F */
- { 33523, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 33542, 0x00002A28 }, /* GL_T4F_V4F */
- { 33553, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 33576, 0x00001702 }, /* GL_TEXTURE */
- { 33587, 0x000084C0 }, /* GL_TEXTURE0 */
- { 33599, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 33615, 0x000084C1 }, /* GL_TEXTURE1 */
- { 33627, 0x000084CA }, /* GL_TEXTURE10 */
- { 33640, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 33657, 0x000084CB }, /* GL_TEXTURE11 */
- { 33670, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 33687, 0x000084CC }, /* GL_TEXTURE12 */
- { 33700, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 33717, 0x000084CD }, /* GL_TEXTURE13 */
- { 33730, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 33747, 0x000084CE }, /* GL_TEXTURE14 */
- { 33760, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 33777, 0x000084CF }, /* GL_TEXTURE15 */
- { 33790, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 33807, 0x000084D0 }, /* GL_TEXTURE16 */
- { 33820, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 33837, 0x000084D1 }, /* GL_TEXTURE17 */
- { 33850, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 33867, 0x000084D2 }, /* GL_TEXTURE18 */
- { 33880, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 33897, 0x000084D3 }, /* GL_TEXTURE19 */
- { 33910, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 33927, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 33943, 0x000084C2 }, /* GL_TEXTURE2 */
- { 33955, 0x000084D4 }, /* GL_TEXTURE20 */
- { 33968, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 33985, 0x000084D5 }, /* GL_TEXTURE21 */
- { 33998, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 34015, 0x000084D6 }, /* GL_TEXTURE22 */
- { 34028, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 34045, 0x000084D7 }, /* GL_TEXTURE23 */
- { 34058, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 34075, 0x000084D8 }, /* GL_TEXTURE24 */
- { 34088, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 34105, 0x000084D9 }, /* GL_TEXTURE25 */
- { 34118, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 34135, 0x000084DA }, /* GL_TEXTURE26 */
- { 34148, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 34165, 0x000084DB }, /* GL_TEXTURE27 */
- { 34178, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 34195, 0x000084DC }, /* GL_TEXTURE28 */
- { 34208, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 34225, 0x000084DD }, /* GL_TEXTURE29 */
- { 34238, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 34255, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 34271, 0x000084C3 }, /* GL_TEXTURE3 */
- { 34283, 0x000084DE }, /* GL_TEXTURE30 */
- { 34296, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 34313, 0x000084DF }, /* GL_TEXTURE31 */
- { 34326, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 34343, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 34359, 0x000084C4 }, /* GL_TEXTURE4 */
- { 34371, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 34387, 0x000084C5 }, /* GL_TEXTURE5 */
- { 34399, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 34415, 0x000084C6 }, /* GL_TEXTURE6 */
- { 34427, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 34443, 0x000084C7 }, /* GL_TEXTURE7 */
- { 34455, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 34471, 0x000084C8 }, /* GL_TEXTURE8 */
- { 34483, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 34499, 0x000084C9 }, /* GL_TEXTURE9 */
- { 34511, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 34527, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 34541, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 34565, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 34579, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 34603, 0x0000806F }, /* GL_TEXTURE_3D */
- { 34617, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 34639, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 34665, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 34687, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 34709, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 34741, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 34763, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 34795, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 34817, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 34845, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 34877, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 34910, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 34942, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 34957, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 34978, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 35003, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 35021, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 35045, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 35076, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 35106, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 35136, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 35171, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 35202, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 35240, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 35267, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 35299, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 35333, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 35357, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 35385, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 35409, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 35437, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 35470, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 35494, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 35516, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 35538, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 35564, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 35598, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 35631, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 35668, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 35696, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 35728, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 35751, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 35789, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 35831, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 35862, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 35890, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 35920, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 35948, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 35968, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 35992, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 36023, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 36058, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 36089, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 36124, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 36155, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 36190, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 36221, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 36256, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 36287, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 36322, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 36353, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 36388, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 36417, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 36434, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 36456, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 36482, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 36497, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 36518, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 36538, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 36564, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 36584, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 36601, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 36618, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 36635, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 36652, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 36677, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 36699, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 36725, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 36743, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 36769, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 36795, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 36825, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 36852, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 36877, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 36897, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 36921, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 36948, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 36975, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 37002, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 37028, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 37058, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 37080, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 37098, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 37128, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 37156, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 37184, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 37212, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 37233, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 37252, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 37274, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 37293, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 37313, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 37343, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 37374, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 37399, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 37423, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 37443, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 37467, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 37487, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 37510, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 37534, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 37562, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 37592, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 37617, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 37651, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 37668, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 37686, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 37704, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 37722, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 37741, 0xFFFFFFFFFFFFFFFF }, /* GL_TIMEOUT_IGNORED */
- { 37760, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 37780, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 37799, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 37828, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 37845, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 37871, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 37901, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 37933, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 37963, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 37997, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 38013, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 38044, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 38079, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 38107, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 38139, 0x00000004 }, /* GL_TRIANGLES */
- { 38152, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 38168, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 38189, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 38207, 0x00000001 }, /* GL_TRUE */
- { 38215, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 38235, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 38258, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 38278, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 38299, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 38321, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 38343, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 38363, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 38384, 0x00009118 }, /* GL_UNSIGNALED */
- { 38398, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 38415, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 38442, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 38465, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 38481, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 38508, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 38529, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 38554, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 38578, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 38609, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 38633, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 38661, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 38684, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 38702, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 38732, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 38758, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 38788, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 38814, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 38838, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 38866, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 38894, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 38921, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 38953, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 38984, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 38998, 0x00002A20 }, /* GL_V2F */
- { 39005, 0x00002A21 }, /* GL_V3F */
- { 39012, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 39031, 0x00001F00 }, /* GL_VENDOR */
- { 39041, 0x00001F02 }, /* GL_VERSION */
- { 39052, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 39068, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 39092, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 39122, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 39153, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 39188, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 39212, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 39233, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 39256, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 39277, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 39304, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 39332, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 39360, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 39388, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 39416, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 39444, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 39472, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 39499, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 39526, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 39553, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 39580, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 39607, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 39634, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 39661, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 39688, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 39715, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 39753, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 39795, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 39826, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 39861, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 39895, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 39933, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 39964, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 39999, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 40027, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 40059, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 40089, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 40123, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 40151, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 40183, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 40203, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 40225, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 40254, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 40275, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 40304, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 40337, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 40369, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 40396, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 40427, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 40457, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 40474, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 40495, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 40522, 0x00000BA2 }, /* GL_VIEWPORT */
- { 40534, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 40550, 0x0000911D }, /* GL_WAIT_FAILED */
- { 40565, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 40585, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 40616, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 40651, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 40679, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 40704, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 40731, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 40756, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 40780, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 40799, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 40813, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 40831, 0x00001506 }, /* GL_XOR */
- { 40838, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 40857, 0x00008757 }, /* GL_YCBCR_MESA */
- { 40871, 0x00000000 }, /* GL_ZERO */
- { 40879, 0x00000D16 }, /* GL_ZOOM_X */
- { 40889, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 1824, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
+ { 1847, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ { 1881, 0x00008764 }, /* GL_BUFFER_SIZE */
+ { 1896, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+ { 1915, 0x00008765 }, /* GL_BUFFER_USAGE */
+ { 1931, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+ { 1951, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
+ { 1970, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ { 1996, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
+ { 2019, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ { 2047, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
+ { 2066, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
+ { 2088, 0x00001400 }, /* GL_BYTE */
+ { 2096, 0x00002A24 }, /* GL_C3F_V3F */
+ { 2107, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+ { 2122, 0x00002A22 }, /* GL_C4UB_V2F */
+ { 2134, 0x00002A23 }, /* GL_C4UB_V3F */
+ { 2146, 0x00000901 }, /* GL_CCW */
+ { 2153, 0x00002900 }, /* GL_CLAMP */
+ { 2162, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 2204, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 2228, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 2245, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2267, 0x00001500 }, /* GL_CLEAR */
+ { 2276, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2301, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2330, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 2356, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 2385, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 2411, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 2438, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 2453, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 2468, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 2483, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 2498, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 2513, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 2528, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 2561, 0x00000A00 }, /* GL_COEFF */
+ { 2570, 0x00001800 }, /* GL_COLOR */
+ { 2579, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 2594, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 2624, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 2658, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 2681, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 2701, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 2723, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 2743, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+ { 2764, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 2789, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+ { 2810, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+ { 2832, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 2858, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+ { 2880, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 2906, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+ { 2928, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 2954, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+ { 2976, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 3002, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+ { 3024, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 3050, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+ { 3072, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 3098, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 3123, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+ { 3144, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 3169, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+ { 3190, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 3215, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+ { 3236, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 3261, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+ { 3282, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 3307, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+ { 3328, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 3353, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+ { 3374, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 3399, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+ { 3420, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 3445, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+ { 3466, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 3491, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 3511, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 3532, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 3547, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 3564, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 3582, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 3600, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 3623, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 3651, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 3667, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 3687, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 3715, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 3747, 0x00008458 }, /* GL_COLOR_SUM */
+ { 3760, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 3777, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 3792, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 3818, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 3848, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 3878, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 3898, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 3922, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 3947, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 3976, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 4005, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 4027, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 4053, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 4079, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 4105, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 4135, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 4165, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 4195, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 4229, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 4263, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 4293, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 4327, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 4361, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 4385, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 4413, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 4441, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 4462, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 4487, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 4508, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 4533, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 4558, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 4577, 0x00008570 }, /* GL_COMBINE */
+ { 4588, 0x00008503 }, /* GL_COMBINE4 */
+ { 4600, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 4617, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 4638, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 4659, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 4674, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 4689, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 4704, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 4723, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 4742, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 4778, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 4802, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 4830, 0x00001300 }, /* GL_COMPILE */
+ { 4841, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 4864, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 4882, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 4902, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 4926, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 4950, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 4978, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 5002, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 5032, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 5066, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 5094, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 5112, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 5131, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 5154, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 5183, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 5216, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 5249, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 5282, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 5304, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 5332, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 5364, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
+ { 5389, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 5420, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
+ { 5439, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
+ { 5464, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 5494, 0x0000911C }, /* GL_CONDITION_SATISFIED */
+ { 5517, 0x00008576 }, /* GL_CONSTANT */
+ { 5529, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 5547, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 5569, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 5585, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 5609, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 5631, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 5649, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 5671, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 5687, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 5705, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 5723, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 5751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 5782, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 5809, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 5840, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 5867, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 5898, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 5926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 5958, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 5980, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 6006, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 6028, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 6054, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 6075, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 6100, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 6117, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 6138, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 6158, 0x00001503 }, /* GL_COPY */
+ { 6166, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 6183, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 6203, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 6223, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 6244, 0x00000B44 }, /* GL_CULL_FACE */
+ { 6257, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 6275, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 6294, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 6326, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 6361, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 6382, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 6397, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 6414, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 6435, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 6461, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 6478, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 6500, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 6528, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 6549, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 6583, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 6616, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 6634, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 6664, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 6683, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 6700, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 6721, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 6745, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 6772, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 6796, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 6823, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 6856, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 6890, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 6923, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 6950, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 6976, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 7001, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 7030, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 7052, 0x00000900 }, /* GL_CW */
+ { 7058, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 7079, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 7100, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 7120, 0x00002101 }, /* GL_DECAL */
+ { 7129, 0x00001E03 }, /* GL_DECR */
+ { 7137, 0x00008508 }, /* GL_DECR_WRAP */
+ { 7150, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 7167, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 7184, 0x00001801 }, /* GL_DEPTH */
+ { 7193, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 7213, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
+ { 7237, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 7257, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 7281, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 7295, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 7309, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 7329, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 7354, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 7374, 0x0000864F }, /* GL_DEPTH_CLAMP */
+ { 7389, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 7407, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 7428, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 7447, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 7468, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 7493, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 7519, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 7540, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 7565, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 7591, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 7612, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 7637, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 7663, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 7677, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 7692, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 7707, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 7724, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 7752, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
+ { 7773, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 7793, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 7821, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 7849, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 7863, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 7885, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 7911, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 7930, 0x00001201 }, /* GL_DIFFUSE */
+ { 7941, 0x00000BD0 }, /* GL_DITHER */
+ { 7951, 0x00000A02 }, /* GL_DOMAIN */
+ { 7961, 0x00001100 }, /* GL_DONT_CARE */
+ { 7974, 0x000086AE }, /* GL_DOT3_RGB */
+ { 7986, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 7999, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 8016, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 8033, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 8049, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 8065, 0x0000140A }, /* GL_DOUBLE */
+ { 8075, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 8091, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 8106, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 8122, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 8142, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 8162, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 8178, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 8195, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 8216, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 8237, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 8254, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 8275, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 8296, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 8313, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 8334, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 8355, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 8372, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 8393, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 8414, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 8431, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 8452, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 8473, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 8490, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 8511, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 8532, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 8552, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 8572, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 8588, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 8608, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 8628, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 8644, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 8664, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 8684, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 8700, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 8720, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 8740, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 8756, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 8776, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 8796, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 8812, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 8832, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 8852, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 8868, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 8888, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 8908, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 8924, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 8944, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 8964, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 8980, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 9000, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 9020, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 9040, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ { 9068, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 9100, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 9124, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 9144, 0x00000304 }, /* GL_DST_ALPHA */
+ { 9157, 0x00000306 }, /* GL_DST_COLOR */
+ { 9170, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 9184, 0x00008779 }, /* GL_DUDV_ATI */
+ { 9196, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 9212, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 9232, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 9248, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 9268, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 9284, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 9304, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 9317, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 9336, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 9370, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 9408, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 9435, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 9461, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 9485, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 9517, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 9553, 0x00001600 }, /* GL_EMISSION */
+ { 9565, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 9579, 0x00000202 }, /* GL_EQUAL */
+ { 9588, 0x00001509 }, /* GL_EQUIV */
+ { 9597, 0x00010000 }, /* GL_EVAL_BIT */
+ { 9609, 0x00000800 }, /* GL_EXP */
+ { 9616, 0x00000801 }, /* GL_EXP2 */
+ { 9624, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 9638, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 9652, 0x00002502 }, /* GL_EYE_PLANE */
+ { 9665, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 9690, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 9707, 0x00000000 }, /* GL_FALSE */
+ { 9716, 0x00001101 }, /* GL_FASTEST */
+ { 9727, 0x00001C01 }, /* GL_FEEDBACK */
+ { 9739, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 9766, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 9790, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 9814, 0x00001B02 }, /* GL_FILL */
+ { 9822, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
+ { 9849, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 9880, 0x00001D00 }, /* GL_FLAT */
+ { 9888, 0x00001406 }, /* GL_FLOAT */
+ { 9897, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 9911, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 9929, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 9945, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 9961, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 9975, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 9993, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 10009, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 10025, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 10039, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 10057, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 10073, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 10089, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 10103, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 10121, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 10135, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 10153, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 10167, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 10185, 0x00000B60 }, /* GL_FOG */
+ { 10192, 0x00000080 }, /* GL_FOG_BIT */
+ { 10203, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 10216, 0x00008451 }, /* GL_FOG_COORD */
+ { 10229, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 10247, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 10271, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 10310, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 10353, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 10385, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 10416, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 10445, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 10470, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 10489, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 10523, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 10550, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 10576, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 10600, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 10617, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 10632, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 10656, 0x00000B64 }, /* GL_FOG_END */
+ { 10667, 0x00000C54 }, /* GL_FOG_HINT */
+ { 10679, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 10692, 0x00000B65 }, /* GL_FOG_MODE */
+ { 10704, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 10723, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 10748, 0x00000B63 }, /* GL_FOG_START */
+ { 10761, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 10779, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 10803, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 10822, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 10845, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 10880, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 10895, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 10932, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 10968, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 11009, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 11050, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 11087, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 11124, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 11162, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 11204, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 11242, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 11284, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 11319, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 11358, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 11407, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 11455, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 11507, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 11547, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 11591, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 11631, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 11675, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
+ { 11698, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 11725, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 11749, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 11777, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 11800, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 11819, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 11856, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 11897, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 11938, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ { 11976, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 12018, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 12069, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 12107, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 12152, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 12201, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 12239, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
+ { 12281, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ { 12319, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 12361, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 12393, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 12418, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 12445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 12476, 0x00000404 }, /* GL_FRONT */
+ { 12485, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 12503, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 12517, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 12531, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 12546, 0x00008006 }, /* GL_FUNC_ADD */
+ { 12558, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 12574, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 12599, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 12628, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 12645, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 12666, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 12685, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 12709, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 12738, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 12762, 0x00000206 }, /* GL_GEQUAL */
+ { 12772, 0x00000204 }, /* GL_GREATER */
+ { 12783, 0x00001904 }, /* GL_GREEN */
+ { 12792, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 12806, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 12820, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 12835, 0x0000140B }, /* GL_HALF_FLOAT */
+ { 12849, 0x00008000 }, /* GL_HINT_BIT */
+ { 12861, 0x00008024 }, /* GL_HISTOGRAM */
+ { 12874, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 12898, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 12926, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 12949, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 12976, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 12993, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 13013, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 13037, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 13061, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 13089, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 13117, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 13149, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 13171, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 13197, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 13215, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 13237, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 13256, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 13279, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 13294, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 13314, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 13354, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 13392, 0x00001E02 }, /* GL_INCR */
+ { 13400, 0x00008507 }, /* GL_INCR_WRAP */
+ { 13413, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 13430, 0x00008222 }, /* GL_INDEX */
+ { 13439, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 13454, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 13484, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 13518, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 13541, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 13563, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 13583, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 13597, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 13618, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 13636, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 13650, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 13666, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 13681, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 13700, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 13719, 0x00001404 }, /* GL_INT */
+ { 13726, 0x00008049 }, /* GL_INTENSITY */
+ { 13739, 0x0000804C }, /* GL_INTENSITY12 */
+ { 13754, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 13773, 0x0000804D }, /* GL_INTENSITY16 */
+ { 13788, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 13807, 0x0000804A }, /* GL_INTENSITY4 */
+ { 13821, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 13839, 0x0000804B }, /* GL_INTENSITY8 */
+ { 13853, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 13871, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 13888, 0x00008575 }, /* GL_INTERPOLATE */
+ { 13903, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 13922, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 13941, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 13953, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 13969, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 13981, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 13997, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 14009, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 14025, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 14041, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 14074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 14111, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 14132, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 14149, 0x0000862B }, /* GL_INVERSE_NV */
+ { 14163, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 14187, 0x0000150A }, /* GL_INVERT */
+ { 14197, 0x00001E00 }, /* GL_KEEP */
+ { 14205, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
+ { 14231, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 14261, 0x00000406 }, /* GL_LEFT */
+ { 14269, 0x00000203 }, /* GL_LEQUAL */
+ { 14279, 0x00000201 }, /* GL_LESS */
+ { 14287, 0x00004000 }, /* GL_LIGHT0 */
+ { 14297, 0x00004001 }, /* GL_LIGHT1 */
+ { 14307, 0x00004002 }, /* GL_LIGHT2 */
+ { 14317, 0x00004003 }, /* GL_LIGHT3 */
+ { 14327, 0x00004004 }, /* GL_LIGHT4 */
+ { 14337, 0x00004005 }, /* GL_LIGHT5 */
+ { 14347, 0x00004006 }, /* GL_LIGHT6 */
+ { 14357, 0x00004007 }, /* GL_LIGHT7 */
+ { 14367, 0x00000B50 }, /* GL_LIGHTING */
+ { 14379, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 14395, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 14418, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 14447, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 14480, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 14508, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 14532, 0x00001B01 }, /* GL_LINE */
+ { 14540, 0x00002601 }, /* GL_LINEAR */
+ { 14550, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 14572, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 14602, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 14633, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 14657, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 14682, 0x00000001 }, /* GL_LINES */
+ { 14691, 0x00000004 }, /* GL_LINE_BIT */
+ { 14703, 0x00000002 }, /* GL_LINE_LOOP */
+ { 14716, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 14736, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 14751, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 14771, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 14787, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 14811, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 14834, 0x00000003 }, /* GL_LINE_STRIP */
+ { 14848, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 14862, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 14876, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 14902, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 14922, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 14937, 0x00000B32 }, /* GL_LIST_BASE */
+ { 14950, 0x00020000 }, /* GL_LIST_BIT */
+ { 14962, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 14976, 0x00000B30 }, /* GL_LIST_MODE */
+ { 14989, 0x00000101 }, /* GL_LOAD */
+ { 14997, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 15009, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 15026, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 15040, 0x00001909 }, /* GL_LUMINANCE */
+ { 15053, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 15068, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 15091, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 15118, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 15140, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 15166, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 15185, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 15200, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 15223, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 15250, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 15269, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 15283, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 15304, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 15329, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 15347, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 15368, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 15393, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 15407, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 15428, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 15453, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 15471, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 15490, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 15506, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 15526, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 15548, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 15562, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 15577, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 15601, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 15625, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 15649, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 15673, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 15690, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 15707, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 15735, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 15764, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 15793, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 15822, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 15851, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 15880, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 15909, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 15937, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 15965, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 15993, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 16021, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 16049, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 16077, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 16105, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 16133, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 16161, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 16177, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 16197, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 16219, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 16233, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 16248, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 16272, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 16296, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 16320, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 16344, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 16361, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 16378, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 16406, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 16435, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 16464, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 16493, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 16522, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 16551, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 16580, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 16608, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 16636, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 16664, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 16692, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 16720, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 16748, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 16776, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 16804, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 16832, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 16845, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 16871, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 16900, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 16928, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 16944, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 16959, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 16985, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 17002, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 17017, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 17031, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 17047, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 17063, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 17079, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 17095, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 17111, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 17127, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 17143, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 17159, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 17175, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 17191, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 17206, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 17220, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 17236, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 17252, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 17268, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 17284, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 17300, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 17316, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 17332, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 17348, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 17364, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 17380, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 17395, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 17409, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 17425, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 17441, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 17456, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 17470, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 17485, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 17499, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 17514, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 17528, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 17543, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 17557, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 17572, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 17586, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 17601, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 17616, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 17642, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 17676, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 17707, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 17740, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 17771, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 17786, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 17808, 0x00008008 }, /* GL_MAX */
+ { 17815, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 17838, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 17870, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 17896, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 17929, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 17955, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 17989, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 18008, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
+ { 18033, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 18062, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 18094, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 18130, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 18166, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 18206, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 18232, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 18262, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 18287, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 18316, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 18345, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 18378, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 18398, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 18422, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 18446, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 18470, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 18495, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 18513, 0x00008008 }, /* GL_MAX_EXT */
+ { 18524, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 18559, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 18598, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 18612, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 18632, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 18670, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 18699, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 18723, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 18751, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 18774, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 18811, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 18847, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 18874, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 18903, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 18937, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 18973, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 19000, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 19032, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 19068, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 19097, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 19126, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 19154, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 19192, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 19236, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 19279, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 19313, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 19352, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 19389, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 19427, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 19470, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 19513, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 19543, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 19574, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 19610, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 19646, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 19676, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 19710, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 19743, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 19768, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 19797, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 19812, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 19831, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 19858, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 19878, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 19902, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 19924, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 19950, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 19977, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 20008, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 20032, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 20066, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 20086, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 20113, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 20134, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 20159, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 20184, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 20219, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 20241, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 20267, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 20289, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 20315, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 20349, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 20387, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 20420, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 20457, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 20481, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 20502, 0x00008007 }, /* GL_MIN */
+ { 20509, 0x0000802E }, /* GL_MINMAX */
+ { 20519, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 20533, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 20550, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 20571, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 20586, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 20605, 0x00008007 }, /* GL_MIN_EXT */
+ { 20616, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 20635, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 20658, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 20681, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 20701, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 20721, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 20751, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 20779, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 20807, 0x00001700 }, /* GL_MODELVIEW */
+ { 20820, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 20838, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 20857, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 20876, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 20895, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 20914, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 20933, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 20952, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 20971, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 20990, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 21009, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 21028, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 21046, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 21065, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 21084, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 21103, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 21122, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 21141, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 21160, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 21179, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 21198, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 21217, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 21236, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 21254, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 21273, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 21292, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 21310, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 21328, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 21346, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 21364, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 21382, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 21400, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 21418, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 21438, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 21465, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 21490, 0x00002100 }, /* GL_MODULATE */
+ { 21502, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 21522, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 21549, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 21574, 0x00000103 }, /* GL_MULT */
+ { 21582, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 21597, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 21617, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 21636, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 21655, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 21679, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 21702, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 21732, 0x00002A25 }, /* GL_N3F_V3F */
+ { 21743, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 21763, 0x0000150E }, /* GL_NAND */
+ { 21771, 0x00002600 }, /* GL_NEAREST */
+ { 21782, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 21813, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 21845, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 21870, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 21896, 0x00000200 }, /* GL_NEVER */
+ { 21905, 0x00001102 }, /* GL_NICEST */
+ { 21915, 0x00000000 }, /* GL_NONE */
+ { 21923, 0x00001505 }, /* GL_NOOP */
+ { 21931, 0x00001508 }, /* GL_NOR */
+ { 21938, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 21951, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 21967, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 21998, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 22033, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 22057, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 22080, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 22101, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 22115, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 22133, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 22150, 0x00000205 }, /* GL_NOTEQUAL */
+ { 22162, 0x00000000 }, /* GL_NO_ERROR */
+ { 22174, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 22208, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 22246, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 22278, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 22320, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 22350, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 22390, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 22421, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 22450, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 22478, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 22508, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 22525, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 22551, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 22567, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 22602, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 22624, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 22639, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 22658, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 22688, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 22709, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 22737, 0x00000001 }, /* GL_ONE */
+ { 22744, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 22772, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 22804, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 22832, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 22864, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 22887, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 22910, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 22933, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 22956, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 22974, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 22996, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 23018, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 23034, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 23054, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 23074, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 23092, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 23114, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 23136, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 23152, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 23172, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 23192, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 23210, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 23232, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 23254, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 23270, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 23290, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 23310, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 23331, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 23350, 0x00001507 }, /* GL_OR */
+ { 23356, 0x00000A01 }, /* GL_ORDER */
+ { 23365, 0x0000150D }, /* GL_OR_INVERTED */
+ { 23380, 0x0000150B }, /* GL_OR_REVERSE */
+ { 23394, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 23411, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 23429, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 23450, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 23470, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 23488, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 23507, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 23527, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 23547, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 23565, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 23584, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 23609, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 23633, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 23654, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 23676, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 23698, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 23723, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 23747, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 23768, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 23790, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 23812, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 23834, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 23865, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 23885, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 23910, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 23930, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 23955, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 23975, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 24000, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 24020, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 24045, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 24065, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 24090, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 24110, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 24135, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 24155, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 24180, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 24200, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 24225, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 24245, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 24270, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 24290, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 24315, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 24333, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 24354, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 24383, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 24416, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 24441, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 24464, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 24495, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 24530, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 24557, 0x00001B00 }, /* GL_POINT */
+ { 24566, 0x00000000 }, /* GL_POINTS */
+ { 24576, 0x00000002 }, /* GL_POINT_BIT */
+ { 24589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 24619, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 24653, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 24687, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 24722, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 24751, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 24784, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 24817, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 24851, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 24865, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 24891, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 24909, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 24931, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 24953, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 24976, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 24994, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 25016, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 25038, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 25061, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 25081, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 25097, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 25118, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 25134, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 25154, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 25183, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 25202, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 25228, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 25243, 0x00000009 }, /* GL_POLYGON */
+ { 25254, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 25269, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 25285, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 25308, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 25333, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 25356, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 25379, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 25403, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 25427, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 25445, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 25468, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 25487, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 25510, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 25527, 0x00001203 }, /* GL_POSITION */
+ { 25539, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 25571, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 25607, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 25640, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 25677, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 25708, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 25743, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 25775, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 25811, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 25844, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 25876, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 25912, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 25945, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 25982, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 26012, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 26046, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 26077, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 26112, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 26143, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 26178, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 26210, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 26246, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 26276, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 26310, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 26341, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 26376, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 26408, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 26439, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 26474, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 26506, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 26542, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 26571, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 26604, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 26634, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 26668, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 26707, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 26740, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 26780, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 26814, 0x00008578 }, /* GL_PREVIOUS */
+ { 26826, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 26842, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 26858, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 26875, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 26896, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 26917, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 26950, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 26982, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 27005, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 27028, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 27058, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 27087, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 27115, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 27137, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 27165, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 27193, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 27215, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 27236, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 27276, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 27315, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 27345, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 27380, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 27413, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 27447, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 27486, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 27525, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 27547, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 27573, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 27597, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 27620, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 27642, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 27663, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 27684, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 27711, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 27743, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 27775, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 27810, 0x00001701 }, /* GL_PROJECTION */
+ { 27824, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 27845, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 27871, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 27891, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 27915, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 27936, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 27955, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 27978, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 28017, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 28055, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 28075, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 28105, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 28129, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 28149, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 28179, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 28203, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 28223, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 28256, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 28282, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 28312, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 28343, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 28373, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 28392, 0x00002003 }, /* GL_Q */
+ { 28397, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 28422, 0x00000007 }, /* GL_QUADS */
+ { 28431, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 28475, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 28523, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 28540, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 28554, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 28584, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 28611, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 28633, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 28659, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 28679, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 28695, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 28715, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 28741, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 28771, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 28788, 0x00002002 }, /* GL_R */
+ { 28793, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 28805, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 28838, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 28853, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 28873, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 28901, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 28933, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 28957, 0x000088B8 }, /* GL_READ_ONLY */
+ { 28970, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 28987, 0x000088BA }, /* GL_READ_WRITE */
+ { 29001, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 29019, 0x00001903 }, /* GL_RED */
+ { 29026, 0x00008016 }, /* GL_REDUCE */
+ { 29036, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 29050, 0x00000D15 }, /* GL_RED_BIAS */
+ { 29062, 0x00000D52 }, /* GL_RED_BITS */
+ { 29074, 0x00000D14 }, /* GL_RED_SCALE */
+ { 29087, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 29105, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 29127, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 29148, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 29166, 0x00001C00 }, /* GL_RENDER */
+ { 29176, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 29192, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 29219, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 29243, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 29271, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 29297, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 29324, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 29344, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 29371, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 29394, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 29421, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 29453, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 29489, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 29514, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 29538, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 29566, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 29595, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 29617, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 29643, 0x00001F01 }, /* GL_RENDERER */
+ { 29655, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 29670, 0x00002901 }, /* GL_REPEAT */
+ { 29680, 0x00001E01 }, /* GL_REPLACE */
+ { 29691, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 29706, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 29729, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 29747, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 29769, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 29787, 0x00000102 }, /* GL_RETURN */
+ { 29797, 0x00001907 }, /* GL_RGB */
+ { 29804, 0x00008052 }, /* GL_RGB10 */
+ { 29813, 0x00008059 }, /* GL_RGB10_A2 */
+ { 29825, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 29841, 0x00008052 }, /* GL_RGB10_EXT */
+ { 29854, 0x00008053 }, /* GL_RGB12 */
+ { 29863, 0x00008053 }, /* GL_RGB12_EXT */
+ { 29876, 0x00008054 }, /* GL_RGB16 */
+ { 29885, 0x00008054 }, /* GL_RGB16_EXT */
+ { 29898, 0x0000804E }, /* GL_RGB2_EXT */
+ { 29910, 0x0000804F }, /* GL_RGB4 */
+ { 29918, 0x0000804F }, /* GL_RGB4_EXT */
+ { 29930, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 29943, 0x00008050 }, /* GL_RGB5 */
+ { 29951, 0x00008057 }, /* GL_RGB5_A1 */
+ { 29962, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 29977, 0x00008050 }, /* GL_RGB5_EXT */
+ { 29989, 0x00008051 }, /* GL_RGB8 */
+ { 29997, 0x00008051 }, /* GL_RGB8_EXT */
+ { 30009, 0x00001908 }, /* GL_RGBA */
+ { 30017, 0x0000805A }, /* GL_RGBA12 */
+ { 30027, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 30041, 0x0000805B }, /* GL_RGBA16 */
+ { 30051, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 30065, 0x00008055 }, /* GL_RGBA2 */
+ { 30074, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 30087, 0x00008056 }, /* GL_RGBA4 */
+ { 30096, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 30115, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 30128, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 30142, 0x00008058 }, /* GL_RGBA8 */
+ { 30151, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 30164, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 30179, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 30197, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 30210, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 30223, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 30237, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 30249, 0x00008573 }, /* GL_RGB_SCALE */
+ { 30262, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 30279, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 30296, 0x00000407 }, /* GL_RIGHT */
+ { 30305, 0x00002000 }, /* GL_S */
+ { 30310, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 30324, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 30345, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 30359, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 30380, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 30394, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 30410, 0x000080A9 }, /* GL_SAMPLES */
+ { 30421, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 30437, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 30452, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 30470, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 30492, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 30520, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 30552, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 30575, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 30602, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 30620, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 30643, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 30665, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 30684, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 30707, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 30733, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 30763, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 30788, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 30817, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 30832, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 30847, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 30863, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 30888, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 30928, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 30972, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 31005, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 31035, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 31067, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 31097, 0x00001C02 }, /* GL_SELECT */
+ { 31107, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 31135, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 31160, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 31176, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 31203, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 31234, 0x0000150F }, /* GL_SET */
+ { 31241, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 31262, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 31286, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 31301, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 31316, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 31344, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 31367, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 31397, 0x00001601 }, /* GL_SHININESS */
+ { 31410, 0x00001402 }, /* GL_SHORT */
+ { 31419, 0x00009119 }, /* GL_SIGNALED */
+ { 31431, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 31452, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 31468, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 31488, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 31507, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 31521, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 31536, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 31558, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 31578, 0x00001D01 }, /* GL_SMOOTH */
+ { 31588, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 31621, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 31648, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 31681, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 31708, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 31725, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 31746, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 31767, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 31782, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 31801, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 31820, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 31837, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 31858, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 31879, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 31894, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 31913, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 31932, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 31949, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 31970, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 31991, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 32006, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 32025, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 32044, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 32064, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 32082, 0x00001202 }, /* GL_SPECULAR */
+ { 32094, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 32108, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 32123, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 32141, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 32158, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 32172, 0x00008580 }, /* GL_SRC0_RGB */
+ { 32184, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 32198, 0x00008581 }, /* GL_SRC1_RGB */
+ { 32210, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 32224, 0x00008582 }, /* GL_SRC2_RGB */
+ { 32236, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 32249, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 32271, 0x00000300 }, /* GL_SRC_COLOR */
+ { 32284, 0x00008C40 }, /* GL_SRGB */
+ { 32292, 0x00008C41 }, /* GL_SRGB8 */
+ { 32301, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 32317, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 32331, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 32349, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 32368, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 32383, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 32402, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 32417, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 32436, 0x000088E5 }, /* GL_STATIC_READ */
+ { 32451, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 32470, 0x00001802 }, /* GL_STENCIL */
+ { 32481, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 32503, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 32529, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 32550, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 32575, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 32596, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 32621, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 32653, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 32689, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 32721, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 32757, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 32777, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 32804, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 32830, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 32846, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 32868, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 32891, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 32907, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 32923, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 32940, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 32958, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 32977, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 33000, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 33022, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 33040, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 33062, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 33080, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 33102, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 33123, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 33150, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 33177, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 33192, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 33208, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 33237, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 33259, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 33280, 0x00000C33 }, /* GL_STEREO */
+ { 33290, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 33314, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 33339, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 33363, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 33378, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 33397, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 33412, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 33431, 0x000088E1 }, /* GL_STREAM_READ */
+ { 33446, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 33465, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 33482, 0x000084E7 }, /* GL_SUBTRACT */
+ { 33494, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 33510, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 33528, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 33542, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 33556, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 33583, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 33613, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 33628, 0x00002001 }, /* GL_T */
+ { 33633, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 33648, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 33667, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 33683, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 33698, 0x00002A27 }, /* GL_T2F_V3F */
+ { 33709, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 33728, 0x00002A28 }, /* GL_T4F_V4F */
+ { 33739, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 33762, 0x00001702 }, /* GL_TEXTURE */
+ { 33773, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 33785, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 33801, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 33813, 0x000084CA }, /* GL_TEXTURE10 */
+ { 33826, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 33843, 0x000084CB }, /* GL_TEXTURE11 */
+ { 33856, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 33873, 0x000084CC }, /* GL_TEXTURE12 */
+ { 33886, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 33903, 0x000084CD }, /* GL_TEXTURE13 */
+ { 33916, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 33933, 0x000084CE }, /* GL_TEXTURE14 */
+ { 33946, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 33963, 0x000084CF }, /* GL_TEXTURE15 */
+ { 33976, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 33993, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 34006, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 34023, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 34036, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 34053, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 34066, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 34083, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 34096, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 34113, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 34129, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 34141, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 34154, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 34171, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 34184, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 34201, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 34214, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 34231, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 34244, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 34261, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 34274, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 34291, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 34304, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 34321, 0x000084DA }, /* GL_TEXTURE26 */
+ { 34334, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 34351, 0x000084DB }, /* GL_TEXTURE27 */
+ { 34364, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 34381, 0x000084DC }, /* GL_TEXTURE28 */
+ { 34394, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 34411, 0x000084DD }, /* GL_TEXTURE29 */
+ { 34424, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 34441, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 34457, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 34469, 0x000084DE }, /* GL_TEXTURE30 */
+ { 34482, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 34499, 0x000084DF }, /* GL_TEXTURE31 */
+ { 34512, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 34529, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 34545, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 34557, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 34573, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 34585, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 34601, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 34613, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 34629, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 34641, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 34657, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 34669, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 34685, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 34697, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 34713, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 34727, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 34751, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 34765, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 34789, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 34803, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 34825, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 34851, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 34873, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 34895, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 34927, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 34949, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 34981, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 35003, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 35031, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 35063, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 35096, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 35128, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 35143, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 35164, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 35189, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 35207, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 35231, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 35262, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 35292, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 35322, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 35357, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 35388, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 35426, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 35453, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 35485, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 35519, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 35543, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 35571, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 35595, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 35623, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 35656, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 35680, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 35702, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 35724, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 35750, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 35784, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 35817, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 35854, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 35882, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 35914, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 35937, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 35975, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 36017, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 36048, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 36076, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 36106, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 36134, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 36154, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 36178, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 36209, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 36244, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 36275, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 36310, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 36341, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 36376, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 36407, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 36442, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 36473, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 36508, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 36539, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 36574, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 36603, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 36620, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 36642, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 36668, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 36683, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 36704, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 36724, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 36750, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 36770, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 36787, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 36804, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 36821, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 36838, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 36863, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 36885, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 36911, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 36929, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 36955, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 36981, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 37011, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 37038, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 37063, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 37083, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 37107, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 37134, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 37161, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 37188, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 37214, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 37244, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 37266, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 37284, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 37314, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 37342, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 37370, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 37398, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 37419, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 37438, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 37460, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 37479, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 37499, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 37529, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 37560, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 37585, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 37609, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 37629, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 37653, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 37673, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 37696, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 37720, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 37748, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 37778, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 37803, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 37837, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 37854, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 37872, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 37890, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 37908, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 37927, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 37947, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 37966, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 37995, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 38012, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 38038, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 38068, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 38100, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 38130, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 38164, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 38180, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 38211, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 38246, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 38274, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 38306, 0x00000004 }, /* GL_TRIANGLES */
+ { 38319, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 38335, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 38356, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 38374, 0x00000001 }, /* GL_TRUE */
+ { 38382, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 38401, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 38421, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 38444, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 38464, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 38485, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 38507, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 38529, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 38549, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 38570, 0x00009118 }, /* GL_UNSIGNALED */
+ { 38584, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 38601, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 38628, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 38651, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 38667, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 38694, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 38715, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 38740, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 38764, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 38795, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 38819, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 38847, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 38870, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 38888, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 38918, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 38944, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 38974, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 39000, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 39024, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 39052, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 39080, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 39107, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 39139, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 39170, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 39184, 0x00002A20 }, /* GL_V2F */
+ { 39191, 0x00002A21 }, /* GL_V3F */
+ { 39198, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 39217, 0x00001F00 }, /* GL_VENDOR */
+ { 39227, 0x00001F02 }, /* GL_VERSION */
+ { 39238, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 39254, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 39278, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 39308, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 39339, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 39374, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 39398, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 39419, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 39442, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 39463, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 39490, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 39518, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 39546, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 39574, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 39602, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 39630, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 39658, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 39685, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 39712, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 39739, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 39766, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 39793, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 39820, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 39847, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 39874, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 39901, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 39939, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 39981, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 40012, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 40047, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 40081, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 40119, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 40150, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 40185, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 40213, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 40245, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 40275, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 40309, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 40337, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 40369, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 40389, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 40411, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 40440, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 40461, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 40490, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 40523, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 40555, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 40582, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 40613, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 40643, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 40660, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 40681, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 40708, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 40720, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 40736, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 40754, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 40769, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 40789, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 40820, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 40855, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 40883, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 40908, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 40935, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 40960, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 40984, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 41003, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 41017, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 41035, 0x00001506 }, /* GL_XOR */
+ { 41042, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 41061, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 41075, 0x00000000 }, /* GL_ZERO */
+ { 41083, 0x00000D16 }, /* GL_ZOOM_X */
+ { 41093, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1347] =
+static const unsigned reduced_enums[1357] =
{
- 479, /* GL_FALSE */
- 701, /* GL_LINES */
- 703, /* GL_LINE_LOOP */
- 710, /* GL_LINE_STRIP */
- 1766, /* GL_TRIANGLES */
- 1769, /* GL_TRIANGLE_STRIP */
- 1767, /* GL_TRIANGLE_FAN */
- 1285, /* GL_QUADS */
- 1289, /* GL_QUAD_STRIP */
- 1171, /* GL_POLYGON */
- 1183, /* GL_POLYGON_STIPPLE_BIT */
- 1132, /* GL_PIXEL_MODE_BIT */
- 688, /* GL_LIGHTING_BIT */
- 509, /* GL_FOG_BIT */
+ 480, /* GL_FALSE */
+ 703, /* GL_LINES */
+ 705, /* GL_LINE_LOOP */
+ 712, /* GL_LINE_STRIP */
+ 1774, /* GL_TRIANGLES */
+ 1777, /* GL_TRIANGLE_STRIP */
+ 1775, /* GL_TRIANGLE_FAN */
+ 1288, /* GL_QUADS */
+ 1292, /* GL_QUAD_STRIP */
+ 1173, /* GL_POLYGON */
+ 1185, /* GL_POLYGON_STIPPLE_BIT */
+ 1134, /* GL_PIXEL_MODE_BIT */
+ 690, /* GL_LIGHTING_BIT */
+ 510, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 720, /* GL_LOAD */
- 1344, /* GL_RETURN */
- 1004, /* GL_MULT */
+ 722, /* GL_LOAD */
+ 1353, /* GL_RETURN */
+ 1006, /* GL_MULT */
23, /* GL_ADD */
- 1020, /* GL_NEVER */
- 678, /* GL_LESS */
- 469, /* GL_EQUAL */
- 677, /* GL_LEQUAL */
- 599, /* GL_GREATER */
- 1035, /* GL_NOTEQUAL */
- 598, /* GL_GEQUAL */
+ 1022, /* GL_NEVER */
+ 680, /* GL_LESS */
+ 470, /* GL_EQUAL */
+ 679, /* GL_LEQUAL */
+ 600, /* GL_GREATER */
+ 1037, /* GL_NOTEQUAL */
+ 599, /* GL_GEQUAL */
47, /* GL_ALWAYS */
- 1485, /* GL_SRC_COLOR */
- 1065, /* GL_ONE_MINUS_SRC_COLOR */
- 1483, /* GL_SRC_ALPHA */
- 1064, /* GL_ONE_MINUS_SRC_ALPHA */
- 448, /* GL_DST_ALPHA */
- 1062, /* GL_ONE_MINUS_DST_ALPHA */
- 449, /* GL_DST_COLOR */
- 1063, /* GL_ONE_MINUS_DST_COLOR */
- 1484, /* GL_SRC_ALPHA_SATURATE */
- 586, /* GL_FRONT_LEFT */
- 587, /* GL_FRONT_RIGHT */
+ 1494, /* GL_SRC_COLOR */
+ 1067, /* GL_ONE_MINUS_SRC_COLOR */
+ 1492, /* GL_SRC_ALPHA */
+ 1066, /* GL_ONE_MINUS_SRC_ALPHA */
+ 449, /* GL_DST_ALPHA */
+ 1064, /* GL_ONE_MINUS_DST_ALPHA */
+ 450, /* GL_DST_COLOR */
+ 1065, /* GL_ONE_MINUS_DST_COLOR */
+ 1493, /* GL_SRC_ALPHA_SATURATE */
+ 587, /* GL_FRONT_LEFT */
+ 588, /* GL_FRONT_RIGHT */
69, /* GL_BACK_LEFT */
70, /* GL_BACK_RIGHT */
- 583, /* GL_FRONT */
+ 584, /* GL_FRONT */
68, /* GL_BACK */
- 676, /* GL_LEFT */
- 1386, /* GL_RIGHT */
- 584, /* GL_FRONT_AND_BACK */
+ 678, /* GL_LEFT */
+ 1395, /* GL_RIGHT */
+ 585, /* GL_FRONT_AND_BACK */
63, /* GL_AUX0 */
64, /* GL_AUX1 */
65, /* GL_AUX2 */
66, /* GL_AUX3 */
- 665, /* GL_INVALID_ENUM */
- 669, /* GL_INVALID_VALUE */
- 668, /* GL_INVALID_OPERATION */
- 1490, /* GL_STACK_OVERFLOW */
- 1491, /* GL_STACK_UNDERFLOW */
- 1090, /* GL_OUT_OF_MEMORY */
- 666, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 667, /* GL_INVALID_ENUM */
+ 671, /* GL_INVALID_VALUE */
+ 670, /* GL_INVALID_OPERATION */
+ 1499, /* GL_STACK_OVERFLOW */
+ 1500, /* GL_STACK_UNDERFLOW */
+ 1092, /* GL_OUT_OF_MEMORY */
+ 668, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1110, /* GL_PASS_THROUGH_TOKEN */
- 1170, /* GL_POINT_TOKEN */
- 711, /* GL_LINE_TOKEN */
- 1184, /* GL_POLYGON_TOKEN */
+ 1112, /* GL_PASS_THROUGH_TOKEN */
+ 1172, /* GL_POINT_TOKEN */
+ 713, /* GL_LINE_TOKEN */
+ 1186, /* GL_POLYGON_TOKEN */
74, /* GL_BITMAP_TOKEN */
- 447, /* GL_DRAW_PIXEL_TOKEN */
- 301, /* GL_COPY_PIXEL_TOKEN */
- 704, /* GL_LINE_RESET_TOKEN */
- 472, /* GL_EXP */
- 473, /* GL_EXP2 */
- 337, /* GL_CW */
- 125, /* GL_CCW */
- 146, /* GL_COEFF */
- 1087, /* GL_ORDER */
- 384, /* GL_DOMAIN */
- 311, /* GL_CURRENT_COLOR */
- 314, /* GL_CURRENT_INDEX */
- 320, /* GL_CURRENT_NORMAL */
- 333, /* GL_CURRENT_TEXTURE_COORDS */
- 325, /* GL_CURRENT_RASTER_COLOR */
- 327, /* GL_CURRENT_RASTER_INDEX */
- 331, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 328, /* GL_CURRENT_RASTER_POSITION */
- 329, /* GL_CURRENT_RASTER_POSITION_VALID */
- 326, /* GL_CURRENT_RASTER_DISTANCE */
- 1163, /* GL_POINT_SMOOTH */
- 1152, /* GL_POINT_SIZE */
- 1162, /* GL_POINT_SIZE_RANGE */
- 1153, /* GL_POINT_SIZE_GRANULARITY */
- 705, /* GL_LINE_SMOOTH */
- 712, /* GL_LINE_WIDTH */
- 714, /* GL_LINE_WIDTH_RANGE */
- 713, /* GL_LINE_WIDTH_GRANULARITY */
- 707, /* GL_LINE_STIPPLE */
- 708, /* GL_LINE_STIPPLE_PATTERN */
- 709, /* GL_LINE_STIPPLE_REPEAT */
- 719, /* GL_LIST_MODE */
- 885, /* GL_MAX_LIST_NESTING */
- 716, /* GL_LIST_BASE */
- 718, /* GL_LIST_INDEX */
- 1173, /* GL_POLYGON_MODE */
- 1180, /* GL_POLYGON_SMOOTH */
- 1182, /* GL_POLYGON_STIPPLE */
- 458, /* GL_EDGE_FLAG */
- 304, /* GL_CULL_FACE */
- 305, /* GL_CULL_FACE_MODE */
- 585, /* GL_FRONT_FACE */
- 687, /* GL_LIGHTING */
- 692, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 693, /* GL_LIGHT_MODEL_TWO_SIDE */
- 689, /* GL_LIGHT_MODEL_AMBIENT */
- 1432, /* GL_SHADE_MODEL */
- 193, /* GL_COLOR_MATERIAL_FACE */
- 194, /* GL_COLOR_MATERIAL_PARAMETER */
- 192, /* GL_COLOR_MATERIAL */
- 508, /* GL_FOG */
- 530, /* GL_FOG_INDEX */
- 526, /* GL_FOG_DENSITY */
- 534, /* GL_FOG_START */
- 528, /* GL_FOG_END */
- 531, /* GL_FOG_MODE */
- 510, /* GL_FOG_COLOR */
- 370, /* GL_DEPTH_RANGE */
- 378, /* GL_DEPTH_TEST */
- 381, /* GL_DEPTH_WRITEMASK */
- 358, /* GL_DEPTH_CLEAR_VALUE */
- 369, /* GL_DEPTH_FUNC */
+ 448, /* GL_DRAW_PIXEL_TOKEN */
+ 302, /* GL_COPY_PIXEL_TOKEN */
+ 706, /* GL_LINE_RESET_TOKEN */
+ 473, /* GL_EXP */
+ 474, /* GL_EXP2 */
+ 338, /* GL_CW */
+ 126, /* GL_CCW */
+ 147, /* GL_COEFF */
+ 1089, /* GL_ORDER */
+ 385, /* GL_DOMAIN */
+ 312, /* GL_CURRENT_COLOR */
+ 315, /* GL_CURRENT_INDEX */
+ 321, /* GL_CURRENT_NORMAL */
+ 334, /* GL_CURRENT_TEXTURE_COORDS */
+ 326, /* GL_CURRENT_RASTER_COLOR */
+ 328, /* GL_CURRENT_RASTER_INDEX */
+ 332, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 329, /* GL_CURRENT_RASTER_POSITION */
+ 330, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 327, /* GL_CURRENT_RASTER_DISTANCE */
+ 1165, /* GL_POINT_SMOOTH */
+ 1154, /* GL_POINT_SIZE */
+ 1164, /* GL_POINT_SIZE_RANGE */
+ 1155, /* GL_POINT_SIZE_GRANULARITY */
+ 707, /* GL_LINE_SMOOTH */
+ 714, /* GL_LINE_WIDTH */
+ 716, /* GL_LINE_WIDTH_RANGE */
+ 715, /* GL_LINE_WIDTH_GRANULARITY */
+ 709, /* GL_LINE_STIPPLE */
+ 710, /* GL_LINE_STIPPLE_PATTERN */
+ 711, /* GL_LINE_STIPPLE_REPEAT */
+ 721, /* GL_LIST_MODE */
+ 887, /* GL_MAX_LIST_NESTING */
+ 718, /* GL_LIST_BASE */
+ 720, /* GL_LIST_INDEX */
+ 1175, /* GL_POLYGON_MODE */
+ 1182, /* GL_POLYGON_SMOOTH */
+ 1184, /* GL_POLYGON_STIPPLE */
+ 459, /* GL_EDGE_FLAG */
+ 305, /* GL_CULL_FACE */
+ 306, /* GL_CULL_FACE_MODE */
+ 586, /* GL_FRONT_FACE */
+ 689, /* GL_LIGHTING */
+ 694, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 695, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 691, /* GL_LIGHT_MODEL_AMBIENT */
+ 1441, /* GL_SHADE_MODEL */
+ 194, /* GL_COLOR_MATERIAL_FACE */
+ 195, /* GL_COLOR_MATERIAL_PARAMETER */
+ 193, /* GL_COLOR_MATERIAL */
+ 509, /* GL_FOG */
+ 531, /* GL_FOG_INDEX */
+ 527, /* GL_FOG_DENSITY */
+ 535, /* GL_FOG_START */
+ 529, /* GL_FOG_END */
+ 532, /* GL_FOG_MODE */
+ 511, /* GL_FOG_COLOR */
+ 371, /* GL_DEPTH_RANGE */
+ 379, /* GL_DEPTH_TEST */
+ 382, /* GL_DEPTH_WRITEMASK */
+ 359, /* GL_DEPTH_CLEAR_VALUE */
+ 370, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1530, /* GL_STENCIL_TEST */
- 1514, /* GL_STENCIL_CLEAR_VALUE */
- 1516, /* GL_STENCIL_FUNC */
- 1532, /* GL_STENCIL_VALUE_MASK */
- 1515, /* GL_STENCIL_FAIL */
- 1527, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1528, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1529, /* GL_STENCIL_REF */
- 1533, /* GL_STENCIL_WRITEMASK */
- 853, /* GL_MATRIX_MODE */
- 1025, /* GL_NORMALIZE */
- 1861, /* GL_VIEWPORT */
- 999, /* GL_MODELVIEW_STACK_DEPTH */
- 1263, /* GL_PROJECTION_STACK_DEPTH */
- 1740, /* GL_TEXTURE_STACK_DEPTH */
- 997, /* GL_MODELVIEW_MATRIX */
- 1262, /* GL_PROJECTION_MATRIX */
- 1723, /* GL_TEXTURE_MATRIX */
+ 1539, /* GL_STENCIL_TEST */
+ 1523, /* GL_STENCIL_CLEAR_VALUE */
+ 1525, /* GL_STENCIL_FUNC */
+ 1541, /* GL_STENCIL_VALUE_MASK */
+ 1524, /* GL_STENCIL_FAIL */
+ 1536, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1537, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1538, /* GL_STENCIL_REF */
+ 1542, /* GL_STENCIL_WRITEMASK */
+ 855, /* GL_MATRIX_MODE */
+ 1027, /* GL_NORMALIZE */
+ 1870, /* GL_VIEWPORT */
+ 1001, /* GL_MODELVIEW_STACK_DEPTH */
+ 1265, /* GL_PROJECTION_STACK_DEPTH */
+ 1749, /* GL_TEXTURE_STACK_DEPTH */
+ 999, /* GL_MODELVIEW_MATRIX */
+ 1264, /* GL_PROJECTION_MATRIX */
+ 1732, /* GL_TEXTURE_MATRIX */
61, /* GL_ATTRIB_STACK_DEPTH */
- 136, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 137, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
43, /* GL_ALPHA_TEST */
44, /* GL_ALPHA_TEST_FUNC */
45, /* GL_ALPHA_TEST_REF */
- 383, /* GL_DITHER */
+ 384, /* GL_DITHER */
78, /* GL_BLEND_DST */
87, /* GL_BLEND_SRC */
75, /* GL_BLEND */
- 722, /* GL_LOGIC_OP_MODE */
- 639, /* GL_INDEX_LOGIC_OP */
- 191, /* GL_COLOR_LOGIC_OP */
+ 724, /* GL_LOGIC_OP_MODE */
+ 641, /* GL_INDEX_LOGIC_OP */
+ 192, /* GL_COLOR_LOGIC_OP */
67, /* GL_AUX_BUFFERS */
- 394, /* GL_DRAW_BUFFER */
- 1299, /* GL_READ_BUFFER */
- 1413, /* GL_SCISSOR_BOX */
- 1414, /* GL_SCISSOR_TEST */
- 638, /* GL_INDEX_CLEAR_VALUE */
- 643, /* GL_INDEX_WRITEMASK */
- 188, /* GL_COLOR_CLEAR_VALUE */
- 230, /* GL_COLOR_WRITEMASK */
- 640, /* GL_INDEX_MODE */
- 1379, /* GL_RGBA_MODE */
- 393, /* GL_DOUBLEBUFFER */
- 1534, /* GL_STEREO */
- 1337, /* GL_RENDER_MODE */
- 1111, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1164, /* GL_POINT_SMOOTH_HINT */
- 706, /* GL_LINE_SMOOTH_HINT */
- 1181, /* GL_POLYGON_SMOOTH_HINT */
- 529, /* GL_FOG_HINT */
- 1704, /* GL_TEXTURE_GEN_S */
- 1705, /* GL_TEXTURE_GEN_T */
- 1703, /* GL_TEXTURE_GEN_R */
- 1702, /* GL_TEXTURE_GEN_Q */
- 1124, /* GL_PIXEL_MAP_I_TO_I */
- 1130, /* GL_PIXEL_MAP_S_TO_S */
- 1126, /* GL_PIXEL_MAP_I_TO_R */
- 1122, /* GL_PIXEL_MAP_I_TO_G */
- 1120, /* GL_PIXEL_MAP_I_TO_B */
- 1118, /* GL_PIXEL_MAP_I_TO_A */
- 1128, /* GL_PIXEL_MAP_R_TO_R */
- 1116, /* GL_PIXEL_MAP_G_TO_G */
- 1114, /* GL_PIXEL_MAP_B_TO_B */
- 1112, /* GL_PIXEL_MAP_A_TO_A */
- 1125, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1131, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1127, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1123, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1121, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1119, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1129, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1117, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1115, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1113, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1778, /* GL_UNPACK_SWAP_BYTES */
- 1773, /* GL_UNPACK_LSB_FIRST */
- 1774, /* GL_UNPACK_ROW_LENGTH */
- 1777, /* GL_UNPACK_SKIP_ROWS */
- 1776, /* GL_UNPACK_SKIP_PIXELS */
- 1771, /* GL_UNPACK_ALIGNMENT */
- 1099, /* GL_PACK_SWAP_BYTES */
- 1094, /* GL_PACK_LSB_FIRST */
- 1095, /* GL_PACK_ROW_LENGTH */
- 1098, /* GL_PACK_SKIP_ROWS */
- 1097, /* GL_PACK_SKIP_PIXELS */
- 1091, /* GL_PACK_ALIGNMENT */
- 800, /* GL_MAP_COLOR */
- 805, /* GL_MAP_STENCIL */
- 642, /* GL_INDEX_SHIFT */
- 641, /* GL_INDEX_OFFSET */
- 1313, /* GL_RED_SCALE */
- 1311, /* GL_RED_BIAS */
- 1879, /* GL_ZOOM_X */
- 1880, /* GL_ZOOM_Y */
- 603, /* GL_GREEN_SCALE */
- 601, /* GL_GREEN_BIAS */
+ 395, /* GL_DRAW_BUFFER */
+ 1306, /* GL_READ_BUFFER */
+ 1422, /* GL_SCISSOR_BOX */
+ 1423, /* GL_SCISSOR_TEST */
+ 640, /* GL_INDEX_CLEAR_VALUE */
+ 645, /* GL_INDEX_WRITEMASK */
+ 189, /* GL_COLOR_CLEAR_VALUE */
+ 231, /* GL_COLOR_WRITEMASK */
+ 642, /* GL_INDEX_MODE */
+ 1388, /* GL_RGBA_MODE */
+ 394, /* GL_DOUBLEBUFFER */
+ 1543, /* GL_STEREO */
+ 1345, /* GL_RENDER_MODE */
+ 1113, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1166, /* GL_POINT_SMOOTH_HINT */
+ 708, /* GL_LINE_SMOOTH_HINT */
+ 1183, /* GL_POLYGON_SMOOTH_HINT */
+ 530, /* GL_FOG_HINT */
+ 1713, /* GL_TEXTURE_GEN_S */
+ 1714, /* GL_TEXTURE_GEN_T */
+ 1712, /* GL_TEXTURE_GEN_R */
+ 1711, /* GL_TEXTURE_GEN_Q */
+ 1126, /* GL_PIXEL_MAP_I_TO_I */
+ 1132, /* GL_PIXEL_MAP_S_TO_S */
+ 1128, /* GL_PIXEL_MAP_I_TO_R */
+ 1124, /* GL_PIXEL_MAP_I_TO_G */
+ 1122, /* GL_PIXEL_MAP_I_TO_B */
+ 1120, /* GL_PIXEL_MAP_I_TO_A */
+ 1130, /* GL_PIXEL_MAP_R_TO_R */
+ 1118, /* GL_PIXEL_MAP_G_TO_G */
+ 1116, /* GL_PIXEL_MAP_B_TO_B */
+ 1114, /* GL_PIXEL_MAP_A_TO_A */
+ 1127, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1133, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1129, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1125, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1123, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1121, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1131, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1119, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1117, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1115, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1787, /* GL_UNPACK_SWAP_BYTES */
+ 1782, /* GL_UNPACK_LSB_FIRST */
+ 1783, /* GL_UNPACK_ROW_LENGTH */
+ 1786, /* GL_UNPACK_SKIP_ROWS */
+ 1785, /* GL_UNPACK_SKIP_PIXELS */
+ 1780, /* GL_UNPACK_ALIGNMENT */
+ 1101, /* GL_PACK_SWAP_BYTES */
+ 1096, /* GL_PACK_LSB_FIRST */
+ 1097, /* GL_PACK_ROW_LENGTH */
+ 1100, /* GL_PACK_SKIP_ROWS */
+ 1099, /* GL_PACK_SKIP_PIXELS */
+ 1093, /* GL_PACK_ALIGNMENT */
+ 802, /* GL_MAP_COLOR */
+ 807, /* GL_MAP_STENCIL */
+ 644, /* GL_INDEX_SHIFT */
+ 643, /* GL_INDEX_OFFSET */
+ 1320, /* GL_RED_SCALE */
+ 1318, /* GL_RED_BIAS */
+ 1889, /* GL_ZOOM_X */
+ 1890, /* GL_ZOOM_Y */
+ 604, /* GL_GREEN_SCALE */
+ 602, /* GL_GREEN_BIAS */
93, /* GL_BLUE_SCALE */
91, /* GL_BLUE_BIAS */
42, /* GL_ALPHA_SCALE */
40, /* GL_ALPHA_BIAS */
- 371, /* GL_DEPTH_SCALE */
- 351, /* GL_DEPTH_BIAS */
- 880, /* GL_MAX_EVAL_ORDER */
- 884, /* GL_MAX_LIGHTS */
- 862, /* GL_MAX_CLIP_PLANES */
- 932, /* GL_MAX_TEXTURE_SIZE */
- 890, /* GL_MAX_PIXEL_MAP_TABLE */
- 858, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 887, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 888, /* GL_MAX_NAME_STACK_DEPTH */
- 916, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 933, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 947, /* GL_MAX_VIEWPORT_DIMS */
- 859, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1544, /* GL_SUBPIXEL_BITS */
- 637, /* GL_INDEX_BITS */
- 1312, /* GL_RED_BITS */
- 602, /* GL_GREEN_BITS */
+ 372, /* GL_DEPTH_SCALE */
+ 352, /* GL_DEPTH_BIAS */
+ 882, /* GL_MAX_EVAL_ORDER */
+ 886, /* GL_MAX_LIGHTS */
+ 864, /* GL_MAX_CLIP_PLANES */
+ 934, /* GL_MAX_TEXTURE_SIZE */
+ 892, /* GL_MAX_PIXEL_MAP_TABLE */
+ 860, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 889, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 890, /* GL_MAX_NAME_STACK_DEPTH */
+ 918, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 935, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 949, /* GL_MAX_VIEWPORT_DIMS */
+ 861, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1553, /* GL_SUBPIXEL_BITS */
+ 639, /* GL_INDEX_BITS */
+ 1319, /* GL_RED_BITS */
+ 603, /* GL_GREEN_BITS */
92, /* GL_BLUE_BITS */
41, /* GL_ALPHA_BITS */
- 352, /* GL_DEPTH_BITS */
- 1512, /* GL_STENCIL_BITS */
+ 353, /* GL_DEPTH_BITS */
+ 1521, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 1013, /* GL_NAME_STACK_DEPTH */
+ 1015, /* GL_NAME_STACK_DEPTH */
62, /* GL_AUTO_NORMAL */
- 746, /* GL_MAP1_COLOR_4 */
- 749, /* GL_MAP1_INDEX */
- 750, /* GL_MAP1_NORMAL */
- 751, /* GL_MAP1_TEXTURE_COORD_1 */
- 752, /* GL_MAP1_TEXTURE_COORD_2 */
- 753, /* GL_MAP1_TEXTURE_COORD_3 */
- 754, /* GL_MAP1_TEXTURE_COORD_4 */
- 755, /* GL_MAP1_VERTEX_3 */
- 756, /* GL_MAP1_VERTEX_4 */
- 773, /* GL_MAP2_COLOR_4 */
- 776, /* GL_MAP2_INDEX */
- 777, /* GL_MAP2_NORMAL */
- 778, /* GL_MAP2_TEXTURE_COORD_1 */
- 779, /* GL_MAP2_TEXTURE_COORD_2 */
- 780, /* GL_MAP2_TEXTURE_COORD_3 */
- 781, /* GL_MAP2_TEXTURE_COORD_4 */
- 782, /* GL_MAP2_VERTEX_3 */
- 783, /* GL_MAP2_VERTEX_4 */
- 747, /* GL_MAP1_GRID_DOMAIN */
- 748, /* GL_MAP1_GRID_SEGMENTS */
- 774, /* GL_MAP2_GRID_DOMAIN */
- 775, /* GL_MAP2_GRID_SEGMENTS */
- 1627, /* GL_TEXTURE_1D */
- 1629, /* GL_TEXTURE_2D */
- 482, /* GL_FEEDBACK_BUFFER_POINTER */
- 483, /* GL_FEEDBACK_BUFFER_SIZE */
- 484, /* GL_FEEDBACK_BUFFER_TYPE */
- 1423, /* GL_SELECTION_BUFFER_POINTER */
- 1424, /* GL_SELECTION_BUFFER_SIZE */
- 1746, /* GL_TEXTURE_WIDTH */
- 1709, /* GL_TEXTURE_HEIGHT */
- 1664, /* GL_TEXTURE_COMPONENTS */
- 1648, /* GL_TEXTURE_BORDER_COLOR */
- 1647, /* GL_TEXTURE_BORDER */
- 385, /* GL_DONT_CARE */
- 480, /* GL_FASTEST */
- 1021, /* GL_NICEST */
+ 748, /* GL_MAP1_COLOR_4 */
+ 751, /* GL_MAP1_INDEX */
+ 752, /* GL_MAP1_NORMAL */
+ 753, /* GL_MAP1_TEXTURE_COORD_1 */
+ 754, /* GL_MAP1_TEXTURE_COORD_2 */
+ 755, /* GL_MAP1_TEXTURE_COORD_3 */
+ 756, /* GL_MAP1_TEXTURE_COORD_4 */
+ 757, /* GL_MAP1_VERTEX_3 */
+ 758, /* GL_MAP1_VERTEX_4 */
+ 775, /* GL_MAP2_COLOR_4 */
+ 778, /* GL_MAP2_INDEX */
+ 779, /* GL_MAP2_NORMAL */
+ 780, /* GL_MAP2_TEXTURE_COORD_1 */
+ 781, /* GL_MAP2_TEXTURE_COORD_2 */
+ 782, /* GL_MAP2_TEXTURE_COORD_3 */
+ 783, /* GL_MAP2_TEXTURE_COORD_4 */
+ 784, /* GL_MAP2_VERTEX_3 */
+ 785, /* GL_MAP2_VERTEX_4 */
+ 749, /* GL_MAP1_GRID_DOMAIN */
+ 750, /* GL_MAP1_GRID_SEGMENTS */
+ 776, /* GL_MAP2_GRID_DOMAIN */
+ 777, /* GL_MAP2_GRID_SEGMENTS */
+ 1636, /* GL_TEXTURE_1D */
+ 1638, /* GL_TEXTURE_2D */
+ 483, /* GL_FEEDBACK_BUFFER_POINTER */
+ 484, /* GL_FEEDBACK_BUFFER_SIZE */
+ 485, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1432, /* GL_SELECTION_BUFFER_POINTER */
+ 1433, /* GL_SELECTION_BUFFER_SIZE */
+ 1755, /* GL_TEXTURE_WIDTH */
+ 1718, /* GL_TEXTURE_HEIGHT */
+ 1673, /* GL_TEXTURE_COMPONENTS */
+ 1657, /* GL_TEXTURE_BORDER_COLOR */
+ 1656, /* GL_TEXTURE_BORDER */
+ 386, /* GL_DONT_CARE */
+ 481, /* GL_FASTEST */
+ 1023, /* GL_NICEST */
48, /* GL_AMBIENT */
- 382, /* GL_DIFFUSE */
- 1472, /* GL_SPECULAR */
- 1185, /* GL_POSITION */
- 1475, /* GL_SPOT_DIRECTION */
- 1476, /* GL_SPOT_EXPONENT */
- 1474, /* GL_SPOT_CUTOFF */
- 275, /* GL_CONSTANT_ATTENUATION */
- 696, /* GL_LINEAR_ATTENUATION */
- 1284, /* GL_QUADRATIC_ATTENUATION */
- 244, /* GL_COMPILE */
- 245, /* GL_COMPILE_AND_EXECUTE */
- 120, /* GL_BYTE */
- 1780, /* GL_UNSIGNED_BYTE */
- 1437, /* GL_SHORT */
- 1792, /* GL_UNSIGNED_SHORT */
- 645, /* GL_INT */
- 1783, /* GL_UNSIGNED_INT */
- 489, /* GL_FLOAT */
+ 383, /* GL_DIFFUSE */
+ 1481, /* GL_SPECULAR */
+ 1187, /* GL_POSITION */
+ 1484, /* GL_SPOT_DIRECTION */
+ 1485, /* GL_SPOT_EXPONENT */
+ 1483, /* GL_SPOT_CUTOFF */
+ 276, /* GL_CONSTANT_ATTENUATION */
+ 698, /* GL_LINEAR_ATTENUATION */
+ 1287, /* GL_QUADRATIC_ATTENUATION */
+ 245, /* GL_COMPILE */
+ 246, /* GL_COMPILE_AND_EXECUTE */
+ 121, /* GL_BYTE */
+ 1789, /* GL_UNSIGNED_BYTE */
+ 1446, /* GL_SHORT */
+ 1801, /* GL_UNSIGNED_SHORT */
+ 647, /* GL_INT */
+ 1792, /* GL_UNSIGNED_INT */
+ 490, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 392, /* GL_DOUBLE */
- 132, /* GL_CLEAR */
+ 393, /* GL_DOUBLE */
+ 605, /* GL_HALF_FLOAT */
+ 133, /* GL_CLEAR */
50, /* GL_AND */
52, /* GL_AND_REVERSE */
- 299, /* GL_COPY */
+ 300, /* GL_COPY */
51, /* GL_AND_INVERTED */
- 1023, /* GL_NOOP */
- 1875, /* GL_XOR */
- 1086, /* GL_OR */
- 1024, /* GL_NOR */
- 470, /* GL_EQUIV */
- 672, /* GL_INVERT */
- 1089, /* GL_OR_REVERSE */
- 300, /* GL_COPY_INVERTED */
- 1088, /* GL_OR_INVERTED */
- 1014, /* GL_NAND */
- 1428, /* GL_SET */
- 467, /* GL_EMISSION */
- 1436, /* GL_SHININESS */
+ 1025, /* GL_NOOP */
+ 1885, /* GL_XOR */
+ 1088, /* GL_OR */
+ 1026, /* GL_NOR */
+ 471, /* GL_EQUIV */
+ 674, /* GL_INVERT */
+ 1091, /* GL_OR_REVERSE */
+ 301, /* GL_COPY_INVERTED */
+ 1090, /* GL_OR_INVERTED */
+ 1016, /* GL_NAND */
+ 1437, /* GL_SET */
+ 468, /* GL_EMISSION */
+ 1445, /* GL_SHININESS */
49, /* GL_AMBIENT_AND_DIFFUSE */
- 190, /* GL_COLOR_INDEXES */
- 964, /* GL_MODELVIEW */
- 1261, /* GL_PROJECTION */
- 1562, /* GL_TEXTURE */
- 147, /* GL_COLOR */
- 346, /* GL_DEPTH */
- 1498, /* GL_STENCIL */
- 189, /* GL_COLOR_INDEX */
- 1517, /* GL_STENCIL_INDEX */
- 359, /* GL_DEPTH_COMPONENT */
- 1308, /* GL_RED */
- 600, /* GL_GREEN */
+ 191, /* GL_COLOR_INDEXES */
+ 966, /* GL_MODELVIEW */
+ 1263, /* GL_PROJECTION */
+ 1571, /* GL_TEXTURE */
+ 148, /* GL_COLOR */
+ 347, /* GL_DEPTH */
+ 1507, /* GL_STENCIL */
+ 190, /* GL_COLOR_INDEX */
+ 1526, /* GL_STENCIL_INDEX */
+ 360, /* GL_DEPTH_COMPONENT */
+ 1315, /* GL_RED */
+ 601, /* GL_GREEN */
90, /* GL_BLUE */
31, /* GL_ALPHA */
- 1345, /* GL_RGB */
- 1364, /* GL_RGBA */
- 724, /* GL_LUMINANCE */
- 745, /* GL_LUMINANCE_ALPHA */
+ 1354, /* GL_RGB */
+ 1373, /* GL_RGBA */
+ 726, /* GL_LUMINANCE */
+ 747, /* GL_LUMINANCE_ALPHA */
73, /* GL_BITMAP */
- 1141, /* GL_POINT */
- 694, /* GL_LINE */
- 485, /* GL_FILL */
- 1317, /* GL_RENDER */
- 481, /* GL_FEEDBACK */
- 1422, /* GL_SELECT */
- 488, /* GL_FLAT */
- 1447, /* GL_SMOOTH */
- 673, /* GL_KEEP */
- 1339, /* GL_REPLACE */
- 627, /* GL_INCR */
- 342, /* GL_DECR */
- 1807, /* GL_VENDOR */
- 1336, /* GL_RENDERER */
- 1808, /* GL_VERSION */
- 474, /* GL_EXTENSIONS */
- 1387, /* GL_S */
- 1553, /* GL_T */
- 1296, /* GL_R */
- 1283, /* GL_Q */
- 1000, /* GL_MODULATE */
- 341, /* GL_DECAL */
- 1699, /* GL_TEXTURE_ENV_MODE */
- 1698, /* GL_TEXTURE_ENV_COLOR */
- 1697, /* GL_TEXTURE_ENV */
- 475, /* GL_EYE_LINEAR */
- 1047, /* GL_OBJECT_LINEAR */
- 1473, /* GL_SPHERE_MAP */
- 1701, /* GL_TEXTURE_GEN_MODE */
- 1049, /* GL_OBJECT_PLANE */
- 476, /* GL_EYE_PLANE */
- 1015, /* GL_NEAREST */
- 695, /* GL_LINEAR */
- 1019, /* GL_NEAREST_MIPMAP_NEAREST */
- 700, /* GL_LINEAR_MIPMAP_NEAREST */
- 1018, /* GL_NEAREST_MIPMAP_LINEAR */
- 699, /* GL_LINEAR_MIPMAP_LINEAR */
- 1722, /* GL_TEXTURE_MAG_FILTER */
- 1730, /* GL_TEXTURE_MIN_FILTER */
- 1748, /* GL_TEXTURE_WRAP_S */
- 1749, /* GL_TEXTURE_WRAP_T */
- 126, /* GL_CLAMP */
- 1338, /* GL_REPEAT */
- 1179, /* GL_POLYGON_OFFSET_UNITS */
- 1178, /* GL_POLYGON_OFFSET_POINT */
- 1177, /* GL_POLYGON_OFFSET_LINE */
- 1297, /* GL_R3_G3_B2 */
- 1804, /* GL_V2F */
- 1805, /* GL_V3F */
- 123, /* GL_C4UB_V2F */
- 124, /* GL_C4UB_V3F */
- 121, /* GL_C3F_V3F */
- 1012, /* GL_N3F_V3F */
- 122, /* GL_C4F_N3F_V3F */
- 1558, /* GL_T2F_V3F */
- 1560, /* GL_T4F_V4F */
- 1556, /* GL_T2F_C4UB_V3F */
- 1554, /* GL_T2F_C3F_V3F */
- 1557, /* GL_T2F_N3F_V3F */
- 1555, /* GL_T2F_C4F_N3F_V3F */
- 1559, /* GL_T4F_C4F_N3F_V4F */
- 139, /* GL_CLIP_PLANE0 */
- 140, /* GL_CLIP_PLANE1 */
- 141, /* GL_CLIP_PLANE2 */
- 142, /* GL_CLIP_PLANE3 */
- 143, /* GL_CLIP_PLANE4 */
- 144, /* GL_CLIP_PLANE5 */
- 679, /* GL_LIGHT0 */
- 680, /* GL_LIGHT1 */
- 681, /* GL_LIGHT2 */
- 682, /* GL_LIGHT3 */
- 683, /* GL_LIGHT4 */
- 684, /* GL_LIGHT5 */
- 685, /* GL_LIGHT6 */
- 686, /* GL_LIGHT7 */
- 604, /* GL_HINT_BIT */
- 277, /* GL_CONSTANT_COLOR */
- 1060, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 272, /* GL_CONSTANT_ALPHA */
- 1058, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1143, /* GL_POINT */
+ 696, /* GL_LINE */
+ 486, /* GL_FILL */
+ 1325, /* GL_RENDER */
+ 482, /* GL_FEEDBACK */
+ 1431, /* GL_SELECT */
+ 489, /* GL_FLAT */
+ 1456, /* GL_SMOOTH */
+ 675, /* GL_KEEP */
+ 1347, /* GL_REPLACE */
+ 629, /* GL_INCR */
+ 343, /* GL_DECR */
+ 1816, /* GL_VENDOR */
+ 1344, /* GL_RENDERER */
+ 1817, /* GL_VERSION */
+ 475, /* GL_EXTENSIONS */
+ 1396, /* GL_S */
+ 1562, /* GL_T */
+ 1303, /* GL_R */
+ 1286, /* GL_Q */
+ 1002, /* GL_MODULATE */
+ 342, /* GL_DECAL */
+ 1708, /* GL_TEXTURE_ENV_MODE */
+ 1707, /* GL_TEXTURE_ENV_COLOR */
+ 1706, /* GL_TEXTURE_ENV */
+ 476, /* GL_EYE_LINEAR */
+ 1049, /* GL_OBJECT_LINEAR */
+ 1482, /* GL_SPHERE_MAP */
+ 1710, /* GL_TEXTURE_GEN_MODE */
+ 1051, /* GL_OBJECT_PLANE */
+ 477, /* GL_EYE_PLANE */
+ 1017, /* GL_NEAREST */
+ 697, /* GL_LINEAR */
+ 1021, /* GL_NEAREST_MIPMAP_NEAREST */
+ 702, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1020, /* GL_NEAREST_MIPMAP_LINEAR */
+ 701, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1731, /* GL_TEXTURE_MAG_FILTER */
+ 1739, /* GL_TEXTURE_MIN_FILTER */
+ 1757, /* GL_TEXTURE_WRAP_S */
+ 1758, /* GL_TEXTURE_WRAP_T */
+ 127, /* GL_CLAMP */
+ 1346, /* GL_REPEAT */
+ 1181, /* GL_POLYGON_OFFSET_UNITS */
+ 1180, /* GL_POLYGON_OFFSET_POINT */
+ 1179, /* GL_POLYGON_OFFSET_LINE */
+ 1304, /* GL_R3_G3_B2 */
+ 1813, /* GL_V2F */
+ 1814, /* GL_V3F */
+ 124, /* GL_C4UB_V2F */
+ 125, /* GL_C4UB_V3F */
+ 122, /* GL_C3F_V3F */
+ 1014, /* GL_N3F_V3F */
+ 123, /* GL_C4F_N3F_V3F */
+ 1567, /* GL_T2F_V3F */
+ 1569, /* GL_T4F_V4F */
+ 1565, /* GL_T2F_C4UB_V3F */
+ 1563, /* GL_T2F_C3F_V3F */
+ 1566, /* GL_T2F_N3F_V3F */
+ 1564, /* GL_T2F_C4F_N3F_V3F */
+ 1568, /* GL_T4F_C4F_N3F_V4F */
+ 140, /* GL_CLIP_PLANE0 */
+ 141, /* GL_CLIP_PLANE1 */
+ 142, /* GL_CLIP_PLANE2 */
+ 143, /* GL_CLIP_PLANE3 */
+ 144, /* GL_CLIP_PLANE4 */
+ 145, /* GL_CLIP_PLANE5 */
+ 681, /* GL_LIGHT0 */
+ 682, /* GL_LIGHT1 */
+ 683, /* GL_LIGHT2 */
+ 684, /* GL_LIGHT3 */
+ 685, /* GL_LIGHT4 */
+ 686, /* GL_LIGHT5 */
+ 687, /* GL_LIGHT6 */
+ 688, /* GL_LIGHT7 */
+ 606, /* GL_HINT_BIT */
+ 278, /* GL_CONSTANT_COLOR */
+ 1062, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 273, /* GL_CONSTANT_ALPHA */
+ 1060, /* GL_ONE_MINUS_CONSTANT_ALPHA */
76, /* GL_BLEND_COLOR */
- 588, /* GL_FUNC_ADD */
- 948, /* GL_MIN */
- 855, /* GL_MAX */
+ 589, /* GL_FUNC_ADD */
+ 950, /* GL_MIN */
+ 857, /* GL_MAX */
81, /* GL_BLEND_EQUATION */
- 592, /* GL_FUNC_SUBTRACT */
- 590, /* GL_FUNC_REVERSE_SUBTRACT */
- 280, /* GL_CONVOLUTION_1D */
- 281, /* GL_CONVOLUTION_2D */
- 1425, /* GL_SEPARABLE_2D */
- 284, /* GL_CONVOLUTION_BORDER_MODE */
- 288, /* GL_CONVOLUTION_FILTER_SCALE */
- 286, /* GL_CONVOLUTION_FILTER_BIAS */
- 1309, /* GL_REDUCE */
- 290, /* GL_CONVOLUTION_FORMAT */
- 294, /* GL_CONVOLUTION_WIDTH */
- 292, /* GL_CONVOLUTION_HEIGHT */
- 871, /* GL_MAX_CONVOLUTION_WIDTH */
- 869, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1218, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1214, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1209, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1205, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1216, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1212, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1207, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1203, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 605, /* GL_HISTOGRAM */
- 1267, /* GL_PROXY_HISTOGRAM */
- 621, /* GL_HISTOGRAM_WIDTH */
- 611, /* GL_HISTOGRAM_FORMAT */
- 617, /* GL_HISTOGRAM_RED_SIZE */
- 613, /* GL_HISTOGRAM_GREEN_SIZE */
- 608, /* GL_HISTOGRAM_BLUE_SIZE */
- 606, /* GL_HISTOGRAM_ALPHA_SIZE */
- 615, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 619, /* GL_HISTOGRAM_SINK */
- 949, /* GL_MINMAX */
- 951, /* GL_MINMAX_FORMAT */
- 953, /* GL_MINMAX_SINK */
- 1561, /* GL_TABLE_TOO_LARGE_EXT */
- 1782, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1794, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1796, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1789, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1784, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1176, /* GL_POLYGON_OFFSET_FILL */
- 1175, /* GL_POLYGON_OFFSET_FACTOR */
- 1174, /* GL_POLYGON_OFFSET_BIAS */
- 1342, /* GL_RESCALE_NORMAL */
+ 593, /* GL_FUNC_SUBTRACT */
+ 591, /* GL_FUNC_REVERSE_SUBTRACT */
+ 281, /* GL_CONVOLUTION_1D */
+ 282, /* GL_CONVOLUTION_2D */
+ 1434, /* GL_SEPARABLE_2D */
+ 285, /* GL_CONVOLUTION_BORDER_MODE */
+ 289, /* GL_CONVOLUTION_FILTER_SCALE */
+ 287, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1316, /* GL_REDUCE */
+ 291, /* GL_CONVOLUTION_FORMAT */
+ 295, /* GL_CONVOLUTION_WIDTH */
+ 293, /* GL_CONVOLUTION_HEIGHT */
+ 873, /* GL_MAX_CONVOLUTION_WIDTH */
+ 871, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1220, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1216, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1211, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1207, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1218, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1214, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1209, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1205, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 607, /* GL_HISTOGRAM */
+ 1269, /* GL_PROXY_HISTOGRAM */
+ 623, /* GL_HISTOGRAM_WIDTH */
+ 613, /* GL_HISTOGRAM_FORMAT */
+ 619, /* GL_HISTOGRAM_RED_SIZE */
+ 615, /* GL_HISTOGRAM_GREEN_SIZE */
+ 610, /* GL_HISTOGRAM_BLUE_SIZE */
+ 608, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 617, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 621, /* GL_HISTOGRAM_SINK */
+ 951, /* GL_MINMAX */
+ 953, /* GL_MINMAX_FORMAT */
+ 955, /* GL_MINMAX_SINK */
+ 1570, /* GL_TABLE_TOO_LARGE_EXT */
+ 1791, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1803, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1805, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1798, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1793, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1178, /* GL_POLYGON_OFFSET_FILL */
+ 1177, /* GL_POLYGON_OFFSET_FACTOR */
+ 1176, /* GL_POLYGON_OFFSET_BIAS */
+ 1350, /* GL_RESCALE_NORMAL */
36, /* GL_ALPHA4 */
38, /* GL_ALPHA8 */
32, /* GL_ALPHA12 */
34, /* GL_ALPHA16 */
- 735, /* GL_LUMINANCE4 */
- 741, /* GL_LUMINANCE8 */
- 725, /* GL_LUMINANCE12 */
- 731, /* GL_LUMINANCE16 */
- 736, /* GL_LUMINANCE4_ALPHA4 */
- 739, /* GL_LUMINANCE6_ALPHA2 */
- 742, /* GL_LUMINANCE8_ALPHA8 */
- 728, /* GL_LUMINANCE12_ALPHA4 */
- 726, /* GL_LUMINANCE12_ALPHA12 */
- 732, /* GL_LUMINANCE16_ALPHA16 */
- 646, /* GL_INTENSITY */
- 651, /* GL_INTENSITY4 */
- 653, /* GL_INTENSITY8 */
- 647, /* GL_INTENSITY12 */
- 649, /* GL_INTENSITY16 */
- 1354, /* GL_RGB2_EXT */
- 1355, /* GL_RGB4 */
- 1358, /* GL_RGB5 */
- 1362, /* GL_RGB8 */
- 1346, /* GL_RGB10 */
- 1350, /* GL_RGB12 */
- 1352, /* GL_RGB16 */
- 1369, /* GL_RGBA2 */
- 1371, /* GL_RGBA4 */
- 1359, /* GL_RGB5_A1 */
- 1375, /* GL_RGBA8 */
- 1347, /* GL_RGB10_A2 */
- 1365, /* GL_RGBA12 */
- 1367, /* GL_RGBA16 */
- 1737, /* GL_TEXTURE_RED_SIZE */
- 1707, /* GL_TEXTURE_GREEN_SIZE */
- 1645, /* GL_TEXTURE_BLUE_SIZE */
- 1632, /* GL_TEXTURE_ALPHA_SIZE */
- 1720, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1711, /* GL_TEXTURE_INTENSITY_SIZE */
- 1340, /* GL_REPLACE_EXT */
- 1271, /* GL_PROXY_TEXTURE_1D */
- 1274, /* GL_PROXY_TEXTURE_2D */
- 1744, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1732, /* GL_TEXTURE_PRIORITY */
- 1739, /* GL_TEXTURE_RESIDENT */
- 1635, /* GL_TEXTURE_BINDING_1D */
- 1637, /* GL_TEXTURE_BINDING_2D */
- 1639, /* GL_TEXTURE_BINDING_3D */
- 1096, /* GL_PACK_SKIP_IMAGES */
- 1092, /* GL_PACK_IMAGE_HEIGHT */
- 1775, /* GL_UNPACK_SKIP_IMAGES */
- 1772, /* GL_UNPACK_IMAGE_HEIGHT */
- 1631, /* GL_TEXTURE_3D */
- 1277, /* GL_PROXY_TEXTURE_3D */
- 1694, /* GL_TEXTURE_DEPTH */
- 1747, /* GL_TEXTURE_WRAP_R */
- 856, /* GL_MAX_3D_TEXTURE_SIZE */
- 1809, /* GL_VERTEX_ARRAY */
- 1026, /* GL_NORMAL_ARRAY */
- 148, /* GL_COLOR_ARRAY */
- 631, /* GL_INDEX_ARRAY */
- 1672, /* GL_TEXTURE_COORD_ARRAY */
- 459, /* GL_EDGE_FLAG_ARRAY */
- 1815, /* GL_VERTEX_ARRAY_SIZE */
- 1817, /* GL_VERTEX_ARRAY_TYPE */
- 1816, /* GL_VERTEX_ARRAY_STRIDE */
- 1031, /* GL_NORMAL_ARRAY_TYPE */
- 1030, /* GL_NORMAL_ARRAY_STRIDE */
- 152, /* GL_COLOR_ARRAY_SIZE */
- 154, /* GL_COLOR_ARRAY_TYPE */
- 153, /* GL_COLOR_ARRAY_STRIDE */
- 636, /* GL_INDEX_ARRAY_TYPE */
- 635, /* GL_INDEX_ARRAY_STRIDE */
- 1676, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1678, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1677, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 463, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1814, /* GL_VERTEX_ARRAY_POINTER */
- 1029, /* GL_NORMAL_ARRAY_POINTER */
- 151, /* GL_COLOR_ARRAY_POINTER */
- 634, /* GL_INDEX_ARRAY_POINTER */
- 1675, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 462, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1005, /* GL_MULTISAMPLE */
- 1399, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1401, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1406, /* GL_SAMPLE_COVERAGE */
- 1403, /* GL_SAMPLE_BUFFERS */
- 1394, /* GL_SAMPLES */
- 1410, /* GL_SAMPLE_COVERAGE_VALUE */
- 1408, /* GL_SAMPLE_COVERAGE_INVERT */
- 195, /* GL_COLOR_MATRIX */
- 197, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 865, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1201, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1197, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1192, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1188, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1199, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1195, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1190, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1186, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1655, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1278, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1657, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 737, /* GL_LUMINANCE4 */
+ 743, /* GL_LUMINANCE8 */
+ 727, /* GL_LUMINANCE12 */
+ 733, /* GL_LUMINANCE16 */
+ 738, /* GL_LUMINANCE4_ALPHA4 */
+ 741, /* GL_LUMINANCE6_ALPHA2 */
+ 744, /* GL_LUMINANCE8_ALPHA8 */
+ 730, /* GL_LUMINANCE12_ALPHA4 */
+ 728, /* GL_LUMINANCE12_ALPHA12 */
+ 734, /* GL_LUMINANCE16_ALPHA16 */
+ 648, /* GL_INTENSITY */
+ 653, /* GL_INTENSITY4 */
+ 655, /* GL_INTENSITY8 */
+ 649, /* GL_INTENSITY12 */
+ 651, /* GL_INTENSITY16 */
+ 1363, /* GL_RGB2_EXT */
+ 1364, /* GL_RGB4 */
+ 1367, /* GL_RGB5 */
+ 1371, /* GL_RGB8 */
+ 1355, /* GL_RGB10 */
+ 1359, /* GL_RGB12 */
+ 1361, /* GL_RGB16 */
+ 1378, /* GL_RGBA2 */
+ 1380, /* GL_RGBA4 */
+ 1368, /* GL_RGB5_A1 */
+ 1384, /* GL_RGBA8 */
+ 1356, /* GL_RGB10_A2 */
+ 1374, /* GL_RGBA12 */
+ 1376, /* GL_RGBA16 */
+ 1746, /* GL_TEXTURE_RED_SIZE */
+ 1716, /* GL_TEXTURE_GREEN_SIZE */
+ 1654, /* GL_TEXTURE_BLUE_SIZE */
+ 1641, /* GL_TEXTURE_ALPHA_SIZE */
+ 1729, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1720, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1348, /* GL_REPLACE_EXT */
+ 1273, /* GL_PROXY_TEXTURE_1D */
+ 1276, /* GL_PROXY_TEXTURE_2D */
+ 1753, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1741, /* GL_TEXTURE_PRIORITY */
+ 1748, /* GL_TEXTURE_RESIDENT */
+ 1644, /* GL_TEXTURE_BINDING_1D */
+ 1646, /* GL_TEXTURE_BINDING_2D */
+ 1648, /* GL_TEXTURE_BINDING_3D */
+ 1098, /* GL_PACK_SKIP_IMAGES */
+ 1094, /* GL_PACK_IMAGE_HEIGHT */
+ 1784, /* GL_UNPACK_SKIP_IMAGES */
+ 1781, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1640, /* GL_TEXTURE_3D */
+ 1279, /* GL_PROXY_TEXTURE_3D */
+ 1703, /* GL_TEXTURE_DEPTH */
+ 1756, /* GL_TEXTURE_WRAP_R */
+ 858, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1818, /* GL_VERTEX_ARRAY */
+ 1028, /* GL_NORMAL_ARRAY */
+ 149, /* GL_COLOR_ARRAY */
+ 633, /* GL_INDEX_ARRAY */
+ 1681, /* GL_TEXTURE_COORD_ARRAY */
+ 460, /* GL_EDGE_FLAG_ARRAY */
+ 1824, /* GL_VERTEX_ARRAY_SIZE */
+ 1826, /* GL_VERTEX_ARRAY_TYPE */
+ 1825, /* GL_VERTEX_ARRAY_STRIDE */
+ 1033, /* GL_NORMAL_ARRAY_TYPE */
+ 1032, /* GL_NORMAL_ARRAY_STRIDE */
+ 153, /* GL_COLOR_ARRAY_SIZE */
+ 155, /* GL_COLOR_ARRAY_TYPE */
+ 154, /* GL_COLOR_ARRAY_STRIDE */
+ 638, /* GL_INDEX_ARRAY_TYPE */
+ 637, /* GL_INDEX_ARRAY_STRIDE */
+ 1685, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1687, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1686, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 464, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 1823, /* GL_VERTEX_ARRAY_POINTER */
+ 1031, /* GL_NORMAL_ARRAY_POINTER */
+ 152, /* GL_COLOR_ARRAY_POINTER */
+ 636, /* GL_INDEX_ARRAY_POINTER */
+ 1684, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 463, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 1007, /* GL_MULTISAMPLE */
+ 1408, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1410, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1415, /* GL_SAMPLE_COVERAGE */
+ 1412, /* GL_SAMPLE_BUFFERS */
+ 1403, /* GL_SAMPLES */
+ 1419, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1417, /* GL_SAMPLE_COVERAGE_INVERT */
+ 196, /* GL_COLOR_MATRIX */
+ 198, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 867, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1203, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1199, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1194, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1190, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1201, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1197, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1192, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1188, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1664, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1280, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1666, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
80, /* GL_BLEND_DST_RGB */
89, /* GL_BLEND_SRC_RGB */
79, /* GL_BLEND_DST_ALPHA */
88, /* GL_BLEND_SRC_ALPHA */
- 201, /* GL_COLOR_TABLE */
- 1211, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1194, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1266, /* GL_PROXY_COLOR_TABLE */
- 1270, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1269, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 225, /* GL_COLOR_TABLE_SCALE */
- 205, /* GL_COLOR_TABLE_BIAS */
- 210, /* GL_COLOR_TABLE_FORMAT */
- 227, /* GL_COLOR_TABLE_WIDTH */
- 222, /* GL_COLOR_TABLE_RED_SIZE */
- 213, /* GL_COLOR_TABLE_GREEN_SIZE */
- 207, /* GL_COLOR_TABLE_BLUE_SIZE */
- 202, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 219, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 216, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 202, /* GL_COLOR_TABLE */
+ 1213, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1196, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1268, /* GL_PROXY_COLOR_TABLE */
+ 1272, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1271, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 226, /* GL_COLOR_TABLE_SCALE */
+ 206, /* GL_COLOR_TABLE_BIAS */
+ 211, /* GL_COLOR_TABLE_FORMAT */
+ 228, /* GL_COLOR_TABLE_WIDTH */
+ 223, /* GL_COLOR_TABLE_RED_SIZE */
+ 214, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 208, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 203, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 220, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 217, /* GL_COLOR_TABLE_INTENSITY_SIZE */
71, /* GL_BGR */
72, /* GL_BGRA */
- 879, /* GL_MAX_ELEMENTS_VERTICES */
- 878, /* GL_MAX_ELEMENTS_INDICES */
- 1710, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 145, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1158, /* GL_POINT_SIZE_MIN */
- 1154, /* GL_POINT_SIZE_MAX */
- 1148, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1144, /* GL_POINT_DISTANCE_ATTENUATION */
- 127, /* GL_CLAMP_TO_BORDER */
- 130, /* GL_CLAMP_TO_EDGE */
- 1731, /* GL_TEXTURE_MIN_LOD */
- 1729, /* GL_TEXTURE_MAX_LOD */
- 1634, /* GL_TEXTURE_BASE_LEVEL */
- 1728, /* GL_TEXTURE_MAX_LEVEL */
- 624, /* GL_IGNORE_BORDER_HP */
- 276, /* GL_CONSTANT_BORDER_HP */
- 1341, /* GL_REPLICATE_BORDER_HP */
- 282, /* GL_CONVOLUTION_BORDER_COLOR */
- 1055, /* GL_OCCLUSION_TEST_HP */
- 1056, /* GL_OCCLUSION_TEST_RESULT_HP */
- 697, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1649, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1651, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1653, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1654, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1652, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1650, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 860, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 861, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1221, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1223, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1220, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1222, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1718, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1719, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1717, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 594, /* GL_GENERATE_MIPMAP */
- 595, /* GL_GENERATE_MIPMAP_HINT */
- 532, /* GL_FOG_OFFSET_SGIX */
- 533, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1663, /* GL_TEXTURE_COMPARE_SGIX */
- 1662, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1714, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1706, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 360, /* GL_DEPTH_COMPONENT16 */
- 363, /* GL_DEPTH_COMPONENT24 */
- 366, /* GL_DEPTH_COMPONENT32 */
- 306, /* GL_CULL_VERTEX_EXT */
- 308, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 307, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1872, /* GL_WRAP_BORDER_SUN */
- 1656, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 690, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1440, /* GL_SINGLE_COLOR */
- 1426, /* GL_SEPARATE_SPECULAR_COLOR */
- 1435, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 543, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 544, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 551, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 546, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 542, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 541, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 545, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 552, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 564, /* GL_FRAMEBUFFER_DEFAULT */
- 580, /* GL_FRAMEBUFFER_UNDEFINED */
- 373, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 630, /* GL_INDEX */
- 1781, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1797, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1798, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1795, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1793, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1790, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1788, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1726, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1727, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1725, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 956, /* GL_MIRRORED_REPEAT */
- 1382, /* GL_RGB_S3TC */
- 1357, /* GL_RGB4_S3TC */
- 1380, /* GL_RGBA_S3TC */
- 1374, /* GL_RGBA4_S3TC */
- 1378, /* GL_RGBA_DXT5_S3TC */
- 1372, /* GL_RGBA4_DXT5_S3TC */
- 264, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 259, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 260, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 261, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1017, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1016, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 698, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 519, /* GL_FOG_COORDINATE_SOURCE */
- 511, /* GL_FOG_COORD */
- 535, /* GL_FRAGMENT_DEPTH */
- 312, /* GL_CURRENT_FOG_COORD */
- 518, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 517, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 516, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 513, /* GL_FOG_COORDINATE_ARRAY */
- 199, /* GL_COLOR_SUM */
- 332, /* GL_CURRENT_SECONDARY_COLOR */
- 1419, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1421, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1420, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1418, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1415, /* GL_SECONDARY_COLOR_ARRAY */
- 330, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 881, /* GL_MAX_ELEMENTS_VERTICES */
+ 880, /* GL_MAX_ELEMENTS_INDICES */
+ 1719, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 146, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1160, /* GL_POINT_SIZE_MIN */
+ 1156, /* GL_POINT_SIZE_MAX */
+ 1150, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1146, /* GL_POINT_DISTANCE_ATTENUATION */
+ 128, /* GL_CLAMP_TO_BORDER */
+ 131, /* GL_CLAMP_TO_EDGE */
+ 1740, /* GL_TEXTURE_MIN_LOD */
+ 1738, /* GL_TEXTURE_MAX_LOD */
+ 1643, /* GL_TEXTURE_BASE_LEVEL */
+ 1737, /* GL_TEXTURE_MAX_LEVEL */
+ 626, /* GL_IGNORE_BORDER_HP */
+ 277, /* GL_CONSTANT_BORDER_HP */
+ 1349, /* GL_REPLICATE_BORDER_HP */
+ 283, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1057, /* GL_OCCLUSION_TEST_HP */
+ 1058, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 699, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1658, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1660, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1662, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1663, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1661, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1659, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 862, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 863, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1223, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1225, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1222, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1224, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1727, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1728, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1726, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 595, /* GL_GENERATE_MIPMAP */
+ 596, /* GL_GENERATE_MIPMAP_HINT */
+ 533, /* GL_FOG_OFFSET_SGIX */
+ 534, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1672, /* GL_TEXTURE_COMPARE_SGIX */
+ 1671, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1723, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1715, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 361, /* GL_DEPTH_COMPONENT16 */
+ 364, /* GL_DEPTH_COMPONENT24 */
+ 367, /* GL_DEPTH_COMPONENT32 */
+ 307, /* GL_CULL_VERTEX_EXT */
+ 309, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 308, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 1882, /* GL_WRAP_BORDER_SUN */
+ 1665, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 692, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1449, /* GL_SINGLE_COLOR */
+ 1435, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1444, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 544, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 545, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 552, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 547, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 543, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 542, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 546, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 553, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 565, /* GL_FRAMEBUFFER_DEFAULT */
+ 581, /* GL_FRAMEBUFFER_UNDEFINED */
+ 374, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 632, /* GL_INDEX */
+ 1790, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1806, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1807, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1804, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1802, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1799, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1797, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1735, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1736, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1734, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 958, /* GL_MIRRORED_REPEAT */
+ 1391, /* GL_RGB_S3TC */
+ 1366, /* GL_RGB4_S3TC */
+ 1389, /* GL_RGBA_S3TC */
+ 1383, /* GL_RGBA4_S3TC */
+ 1387, /* GL_RGBA_DXT5_S3TC */
+ 1381, /* GL_RGBA4_DXT5_S3TC */
+ 265, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 260, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 261, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 262, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 1019, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1018, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 700, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 520, /* GL_FOG_COORDINATE_SOURCE */
+ 512, /* GL_FOG_COORD */
+ 536, /* GL_FRAGMENT_DEPTH */
+ 313, /* GL_CURRENT_FOG_COORD */
+ 519, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 518, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 517, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 514, /* GL_FOG_COORDINATE_ARRAY */
+ 200, /* GL_COLOR_SUM */
+ 333, /* GL_CURRENT_SECONDARY_COLOR */
+ 1428, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1430, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1429, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1427, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1424, /* GL_SECONDARY_COLOR_ARRAY */
+ 331, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
28, /* GL_ALIASED_POINT_SIZE_RANGE */
27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1563, /* GL_TEXTURE0 */
- 1565, /* GL_TEXTURE1 */
- 1587, /* GL_TEXTURE2 */
- 1609, /* GL_TEXTURE3 */
- 1615, /* GL_TEXTURE4 */
- 1617, /* GL_TEXTURE5 */
- 1619, /* GL_TEXTURE6 */
- 1621, /* GL_TEXTURE7 */
- 1623, /* GL_TEXTURE8 */
- 1625, /* GL_TEXTURE9 */
- 1566, /* GL_TEXTURE10 */
- 1568, /* GL_TEXTURE11 */
- 1570, /* GL_TEXTURE12 */
- 1572, /* GL_TEXTURE13 */
- 1574, /* GL_TEXTURE14 */
- 1576, /* GL_TEXTURE15 */
- 1578, /* GL_TEXTURE16 */
- 1580, /* GL_TEXTURE17 */
- 1582, /* GL_TEXTURE18 */
- 1584, /* GL_TEXTURE19 */
- 1588, /* GL_TEXTURE20 */
- 1590, /* GL_TEXTURE21 */
- 1592, /* GL_TEXTURE22 */
- 1594, /* GL_TEXTURE23 */
- 1596, /* GL_TEXTURE24 */
- 1598, /* GL_TEXTURE25 */
- 1600, /* GL_TEXTURE26 */
- 1602, /* GL_TEXTURE27 */
- 1604, /* GL_TEXTURE28 */
- 1606, /* GL_TEXTURE29 */
- 1610, /* GL_TEXTURE30 */
- 1612, /* GL_TEXTURE31 */
+ 1572, /* GL_TEXTURE0 */
+ 1574, /* GL_TEXTURE1 */
+ 1596, /* GL_TEXTURE2 */
+ 1618, /* GL_TEXTURE3 */
+ 1624, /* GL_TEXTURE4 */
+ 1626, /* GL_TEXTURE5 */
+ 1628, /* GL_TEXTURE6 */
+ 1630, /* GL_TEXTURE7 */
+ 1632, /* GL_TEXTURE8 */
+ 1634, /* GL_TEXTURE9 */
+ 1575, /* GL_TEXTURE10 */
+ 1577, /* GL_TEXTURE11 */
+ 1579, /* GL_TEXTURE12 */
+ 1581, /* GL_TEXTURE13 */
+ 1583, /* GL_TEXTURE14 */
+ 1585, /* GL_TEXTURE15 */
+ 1587, /* GL_TEXTURE16 */
+ 1589, /* GL_TEXTURE17 */
+ 1591, /* GL_TEXTURE18 */
+ 1593, /* GL_TEXTURE19 */
+ 1597, /* GL_TEXTURE20 */
+ 1599, /* GL_TEXTURE21 */
+ 1601, /* GL_TEXTURE22 */
+ 1603, /* GL_TEXTURE23 */
+ 1605, /* GL_TEXTURE24 */
+ 1607, /* GL_TEXTURE25 */
+ 1609, /* GL_TEXTURE26 */
+ 1611, /* GL_TEXTURE27 */
+ 1613, /* GL_TEXTURE28 */
+ 1615, /* GL_TEXTURE29 */
+ 1619, /* GL_TEXTURE30 */
+ 1621, /* GL_TEXTURE31 */
18, /* GL_ACTIVE_TEXTURE */
- 133, /* GL_CLIENT_ACTIVE_TEXTURE */
- 934, /* GL_MAX_TEXTURE_UNITS */
- 1759, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1762, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1764, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1756, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1545, /* GL_SUBTRACT */
- 919, /* GL_MAX_RENDERBUFFER_SIZE */
- 247, /* GL_COMPRESSED_ALPHA */
- 251, /* GL_COMPRESSED_LUMINANCE */
- 252, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 249, /* GL_COMPRESSED_INTENSITY */
- 255, /* GL_COMPRESSED_RGB */
- 256, /* GL_COMPRESSED_RGBA */
- 1670, /* GL_TEXTURE_COMPRESSION_HINT */
- 1735, /* GL_TEXTURE_RECTANGLE_ARB */
- 1642, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1281, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 917, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 372, /* GL_DEPTH_STENCIL */
- 1785, /* GL_UNSIGNED_INT_24_8 */
- 930, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1724, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 931, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1700, /* GL_TEXTURE_FILTER_CONTROL */
- 1715, /* GL_TEXTURE_LOD_BIAS */
- 232, /* GL_COMBINE4 */
- 924, /* GL_MAX_SHININESS_NV */
- 925, /* GL_MAX_SPOT_EXPONENT_NV */
- 628, /* GL_INCR_WRAP */
- 343, /* GL_DECR_WRAP */
- 976, /* GL_MODELVIEW1_ARB */
- 1032, /* GL_NORMAL_MAP */
- 1314, /* GL_REFLECTION_MAP */
- 1679, /* GL_TEXTURE_CUBE_MAP */
- 1640, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1687, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1681, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1689, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1683, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1691, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1685, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1279, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 873, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1011, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 527, /* GL_FOG_DISTANCE_MODE_NV */
- 478, /* GL_EYE_RADIAL_NV */
- 477, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 231, /* GL_COMBINE */
- 238, /* GL_COMBINE_RGB */
- 233, /* GL_COMBINE_ALPHA */
- 1383, /* GL_RGB_SCALE */
+ 134, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 936, /* GL_MAX_TEXTURE_UNITS */
+ 1767, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1770, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1772, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1764, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1554, /* GL_SUBTRACT */
+ 921, /* GL_MAX_RENDERBUFFER_SIZE */
+ 248, /* GL_COMPRESSED_ALPHA */
+ 252, /* GL_COMPRESSED_LUMINANCE */
+ 253, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 250, /* GL_COMPRESSED_INTENSITY */
+ 256, /* GL_COMPRESSED_RGB */
+ 257, /* GL_COMPRESSED_RGBA */
+ 1679, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1744, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1651, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1283, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 919, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 373, /* GL_DEPTH_STENCIL */
+ 1794, /* GL_UNSIGNED_INT_24_8 */
+ 932, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1733, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 933, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1709, /* GL_TEXTURE_FILTER_CONTROL */
+ 1724, /* GL_TEXTURE_LOD_BIAS */
+ 233, /* GL_COMBINE4 */
+ 926, /* GL_MAX_SHININESS_NV */
+ 927, /* GL_MAX_SPOT_EXPONENT_NV */
+ 630, /* GL_INCR_WRAP */
+ 344, /* GL_DECR_WRAP */
+ 978, /* GL_MODELVIEW1_ARB */
+ 1034, /* GL_NORMAL_MAP */
+ 1321, /* GL_REFLECTION_MAP */
+ 1688, /* GL_TEXTURE_CUBE_MAP */
+ 1649, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1696, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1690, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1698, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1692, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1700, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1694, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1281, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 875, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 1013, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 528, /* GL_FOG_DISTANCE_MODE_NV */
+ 479, /* GL_EYE_RADIAL_NV */
+ 478, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 232, /* GL_COMBINE */
+ 239, /* GL_COMBINE_RGB */
+ 234, /* GL_COMBINE_ALPHA */
+ 1392, /* GL_RGB_SCALE */
24, /* GL_ADD_SIGNED */
- 656, /* GL_INTERPOLATE */
- 271, /* GL_CONSTANT */
- 1227, /* GL_PRIMARY_COLOR */
- 1224, /* GL_PREVIOUS */
- 1455, /* GL_SOURCE0_RGB */
- 1461, /* GL_SOURCE1_RGB */
- 1467, /* GL_SOURCE2_RGB */
- 1471, /* GL_SOURCE3_RGB_NV */
- 1452, /* GL_SOURCE0_ALPHA */
- 1458, /* GL_SOURCE1_ALPHA */
- 1464, /* GL_SOURCE2_ALPHA */
- 1470, /* GL_SOURCE3_ALPHA_NV */
- 1069, /* GL_OPERAND0_RGB */
- 1075, /* GL_OPERAND1_RGB */
- 1081, /* GL_OPERAND2_RGB */
- 1085, /* GL_OPERAND3_RGB_NV */
- 1066, /* GL_OPERAND0_ALPHA */
- 1072, /* GL_OPERAND1_ALPHA */
- 1078, /* GL_OPERAND2_ALPHA */
- 1084, /* GL_OPERAND3_ALPHA_NV */
- 1810, /* GL_VERTEX_ARRAY_BINDING */
- 1733, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 1734, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 1876, /* GL_YCBCR_422_APPLE */
- 1799, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1801, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1743, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1536, /* GL_STORAGE_PRIVATE_APPLE */
- 1535, /* GL_STORAGE_CACHED_APPLE */
- 1537, /* GL_STORAGE_SHARED_APPLE */
- 1442, /* GL_SLICE_ACCUM_SUN */
- 1288, /* GL_QUAD_MESH_SUN */
- 1768, /* GL_TRIANGLE_MESH_SUN */
- 1849, /* GL_VERTEX_PROGRAM_ARB */
- 1860, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1836, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 1842, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 1844, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 1846, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 334, /* GL_CURRENT_VERTEX_ATTRIB */
- 1240, /* GL_PROGRAM_LENGTH_ARB */
- 1254, /* GL_PROGRAM_STRING_ARB */
- 998, /* GL_MODELVIEW_PROJECTION_NV */
- 623, /* GL_IDENTITY_NV */
- 670, /* GL_INVERSE_NV */
- 1761, /* GL_TRANSPOSE_NV */
- 671, /* GL_INVERSE_TRANSPOSE_NV */
- 903, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 902, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 809, /* GL_MATRIX0_NV */
- 821, /* GL_MATRIX1_NV */
- 833, /* GL_MATRIX2_NV */
- 837, /* GL_MATRIX3_NV */
- 839, /* GL_MATRIX4_NV */
- 841, /* GL_MATRIX5_NV */
- 843, /* GL_MATRIX6_NV */
- 845, /* GL_MATRIX7_NV */
- 318, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 315, /* GL_CURRENT_MATRIX_ARB */
- 1852, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 1855, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1252, /* GL_PROGRAM_PARAMETER_NV */
- 1840, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1256, /* GL_PROGRAM_TARGET_NV */
- 1253, /* GL_PROGRAM_RESIDENT_NV */
- 1753, /* GL_TRACK_MATRIX_NV */
- 1754, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1850, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1234, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 356, /* GL_DEPTH_CLAMP */
- 1818, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1825, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1826, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1827, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1828, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1829, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1830, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1831, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1832, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1833, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1819, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1820, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1821, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1822, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1823, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1824, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 757, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 764, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 765, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 766, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 767, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 768, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 769, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 770, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 771, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 772, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 758, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 759, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 760, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 761, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 762, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 763, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 784, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 791, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 792, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 793, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 794, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 795, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 796, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1233, /* GL_PROGRAM_BINDING_ARB */
- 798, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 799, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 785, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 786, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 787, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 788, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 789, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 790, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1668, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1665, /* GL_TEXTURE_COMPRESSED */
- 1037, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 269, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 946, /* GL_MAX_VERTEX_UNITS_ARB */
+ 658, /* GL_INTERPOLATE */
+ 272, /* GL_CONSTANT */
+ 1229, /* GL_PRIMARY_COLOR */
+ 1226, /* GL_PREVIOUS */
+ 1464, /* GL_SOURCE0_RGB */
+ 1470, /* GL_SOURCE1_RGB */
+ 1476, /* GL_SOURCE2_RGB */
+ 1480, /* GL_SOURCE3_RGB_NV */
+ 1461, /* GL_SOURCE0_ALPHA */
+ 1467, /* GL_SOURCE1_ALPHA */
+ 1473, /* GL_SOURCE2_ALPHA */
+ 1479, /* GL_SOURCE3_ALPHA_NV */
+ 1071, /* GL_OPERAND0_RGB */
+ 1077, /* GL_OPERAND1_RGB */
+ 1083, /* GL_OPERAND2_RGB */
+ 1087, /* GL_OPERAND3_RGB_NV */
+ 1068, /* GL_OPERAND0_ALPHA */
+ 1074, /* GL_OPERAND1_ALPHA */
+ 1080, /* GL_OPERAND2_ALPHA */
+ 1086, /* GL_OPERAND3_ALPHA_NV */
+ 109, /* GL_BUFFER_OBJECT_APPLE */
+ 1819, /* GL_VERTEX_ARRAY_BINDING */
+ 1742, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 1743, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 1886, /* GL_YCBCR_422_APPLE */
+ 1808, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1810, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1752, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1545, /* GL_STORAGE_PRIVATE_APPLE */
+ 1544, /* GL_STORAGE_CACHED_APPLE */
+ 1546, /* GL_STORAGE_SHARED_APPLE */
+ 1451, /* GL_SLICE_ACCUM_SUN */
+ 1291, /* GL_QUAD_MESH_SUN */
+ 1776, /* GL_TRIANGLE_MESH_SUN */
+ 1858, /* GL_VERTEX_PROGRAM_ARB */
+ 1869, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1845, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1851, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1853, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1855, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 335, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1242, /* GL_PROGRAM_LENGTH_ARB */
+ 1256, /* GL_PROGRAM_STRING_ARB */
+ 1000, /* GL_MODELVIEW_PROJECTION_NV */
+ 625, /* GL_IDENTITY_NV */
+ 672, /* GL_INVERSE_NV */
+ 1769, /* GL_TRANSPOSE_NV */
+ 673, /* GL_INVERSE_TRANSPOSE_NV */
+ 905, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 904, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 811, /* GL_MATRIX0_NV */
+ 823, /* GL_MATRIX1_NV */
+ 835, /* GL_MATRIX2_NV */
+ 839, /* GL_MATRIX3_NV */
+ 841, /* GL_MATRIX4_NV */
+ 843, /* GL_MATRIX5_NV */
+ 845, /* GL_MATRIX6_NV */
+ 847, /* GL_MATRIX7_NV */
+ 319, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 316, /* GL_CURRENT_MATRIX_ARB */
+ 1861, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1864, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1254, /* GL_PROGRAM_PARAMETER_NV */
+ 1849, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1258, /* GL_PROGRAM_TARGET_NV */
+ 1255, /* GL_PROGRAM_RESIDENT_NV */
+ 1761, /* GL_TRACK_MATRIX_NV */
+ 1762, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1859, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1236, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 357, /* GL_DEPTH_CLAMP */
+ 1827, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1834, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1835, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1836, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1837, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1838, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1839, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1840, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1841, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1842, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1828, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1829, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1830, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1831, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1832, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1833, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 759, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 766, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 767, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 768, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 769, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 770, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 771, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 772, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 773, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 774, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 760, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 761, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 762, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 763, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 764, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 765, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 786, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 793, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 794, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 795, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 796, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 797, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 798, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1235, /* GL_PROGRAM_BINDING_ARB */
+ 800, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 801, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 787, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 788, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 789, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 790, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 791, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 792, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1677, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1674, /* GL_TEXTURE_COMPRESSED */
+ 1039, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 270, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 948, /* GL_MAX_VERTEX_UNITS_ARB */
22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1871, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1848, /* GL_VERTEX_BLEND_ARB */
- 336, /* GL_CURRENT_WEIGHT_ARB */
- 1870, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1869, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1868, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1867, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1864, /* GL_WEIGHT_ARRAY_ARB */
- 386, /* GL_DOT3_RGB */
- 387, /* GL_DOT3_RGBA */
- 263, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 258, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1006, /* GL_MULTISAMPLE_3DFX */
- 1404, /* GL_SAMPLE_BUFFERS_3DFX */
- 1395, /* GL_SAMPLES_3DFX */
- 987, /* GL_MODELVIEW2_ARB */
- 990, /* GL_MODELVIEW3_ARB */
- 991, /* GL_MODELVIEW4_ARB */
- 992, /* GL_MODELVIEW5_ARB */
- 993, /* GL_MODELVIEW6_ARB */
- 994, /* GL_MODELVIEW7_ARB */
- 995, /* GL_MODELVIEW8_ARB */
- 996, /* GL_MODELVIEW9_ARB */
- 966, /* GL_MODELVIEW10_ARB */
- 967, /* GL_MODELVIEW11_ARB */
- 968, /* GL_MODELVIEW12_ARB */
- 969, /* GL_MODELVIEW13_ARB */
- 970, /* GL_MODELVIEW14_ARB */
- 971, /* GL_MODELVIEW15_ARB */
- 972, /* GL_MODELVIEW16_ARB */
- 973, /* GL_MODELVIEW17_ARB */
- 974, /* GL_MODELVIEW18_ARB */
- 975, /* GL_MODELVIEW19_ARB */
- 977, /* GL_MODELVIEW20_ARB */
- 978, /* GL_MODELVIEW21_ARB */
- 979, /* GL_MODELVIEW22_ARB */
- 980, /* GL_MODELVIEW23_ARB */
- 981, /* GL_MODELVIEW24_ARB */
- 982, /* GL_MODELVIEW25_ARB */
- 983, /* GL_MODELVIEW26_ARB */
- 984, /* GL_MODELVIEW27_ARB */
- 985, /* GL_MODELVIEW28_ARB */
- 986, /* GL_MODELVIEW29_ARB */
- 988, /* GL_MODELVIEW30_ARB */
- 989, /* GL_MODELVIEW31_ARB */
- 391, /* GL_DOT3_RGB_EXT */
- 389, /* GL_DOT3_RGBA_EXT */
- 960, /* GL_MIRROR_CLAMP_EXT */
- 963, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1001, /* GL_MODULATE_ADD_ATI */
- 1002, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1003, /* GL_MODULATE_SUBTRACT_ATI */
- 1877, /* GL_YCBCR_MESA */
- 1093, /* GL_PACK_INVERT_MESA */
- 339, /* GL_DEBUG_OBJECT_MESA */
- 340, /* GL_DEBUG_PRINT_MESA */
- 338, /* GL_DEBUG_ASSERT_MESA */
- 110, /* GL_BUFFER_SIZE */
- 112, /* GL_BUFFER_USAGE */
- 116, /* GL_BUMP_ROT_MATRIX_ATI */
- 117, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- 115, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- 119, /* GL_BUMP_TEX_UNITS_ATI */
- 451, /* GL_DUDV_ATI */
- 450, /* GL_DU8DV8_ATI */
- 114, /* GL_BUMP_ENVMAP_ATI */
- 118, /* GL_BUMP_TARGET_ATI */
- 1503, /* GL_STENCIL_BACK_FUNC */
- 1501, /* GL_STENCIL_BACK_FAIL */
- 1505, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1507, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 536, /* GL_FRAGMENT_PROGRAM_ARB */
- 1231, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1259, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1258, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1243, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1249, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1248, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 892, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 915, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 914, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 905, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 911, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 910, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 875, /* GL_MAX_DRAW_BUFFERS */
- 395, /* GL_DRAW_BUFFER0 */
- 398, /* GL_DRAW_BUFFER1 */
- 419, /* GL_DRAW_BUFFER2 */
- 422, /* GL_DRAW_BUFFER3 */
- 425, /* GL_DRAW_BUFFER4 */
- 428, /* GL_DRAW_BUFFER5 */
- 431, /* GL_DRAW_BUFFER6 */
- 434, /* GL_DRAW_BUFFER7 */
- 437, /* GL_DRAW_BUFFER8 */
- 440, /* GL_DRAW_BUFFER9 */
- 399, /* GL_DRAW_BUFFER10 */
- 402, /* GL_DRAW_BUFFER11 */
- 405, /* GL_DRAW_BUFFER12 */
- 408, /* GL_DRAW_BUFFER13 */
- 411, /* GL_DRAW_BUFFER14 */
- 414, /* GL_DRAW_BUFFER15 */
+ 1881, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1857, /* GL_VERTEX_BLEND_ARB */
+ 337, /* GL_CURRENT_WEIGHT_ARB */
+ 1880, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1879, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1878, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1877, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1874, /* GL_WEIGHT_ARRAY_ARB */
+ 387, /* GL_DOT3_RGB */
+ 388, /* GL_DOT3_RGBA */
+ 264, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 259, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 1008, /* GL_MULTISAMPLE_3DFX */
+ 1413, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1404, /* GL_SAMPLES_3DFX */
+ 989, /* GL_MODELVIEW2_ARB */
+ 992, /* GL_MODELVIEW3_ARB */
+ 993, /* GL_MODELVIEW4_ARB */
+ 994, /* GL_MODELVIEW5_ARB */
+ 995, /* GL_MODELVIEW6_ARB */
+ 996, /* GL_MODELVIEW7_ARB */
+ 997, /* GL_MODELVIEW8_ARB */
+ 998, /* GL_MODELVIEW9_ARB */
+ 968, /* GL_MODELVIEW10_ARB */
+ 969, /* GL_MODELVIEW11_ARB */
+ 970, /* GL_MODELVIEW12_ARB */
+ 971, /* GL_MODELVIEW13_ARB */
+ 972, /* GL_MODELVIEW14_ARB */
+ 973, /* GL_MODELVIEW15_ARB */
+ 974, /* GL_MODELVIEW16_ARB */
+ 975, /* GL_MODELVIEW17_ARB */
+ 976, /* GL_MODELVIEW18_ARB */
+ 977, /* GL_MODELVIEW19_ARB */
+ 979, /* GL_MODELVIEW20_ARB */
+ 980, /* GL_MODELVIEW21_ARB */
+ 981, /* GL_MODELVIEW22_ARB */
+ 982, /* GL_MODELVIEW23_ARB */
+ 983, /* GL_MODELVIEW24_ARB */
+ 984, /* GL_MODELVIEW25_ARB */
+ 985, /* GL_MODELVIEW26_ARB */
+ 986, /* GL_MODELVIEW27_ARB */
+ 987, /* GL_MODELVIEW28_ARB */
+ 988, /* GL_MODELVIEW29_ARB */
+ 990, /* GL_MODELVIEW30_ARB */
+ 991, /* GL_MODELVIEW31_ARB */
+ 392, /* GL_DOT3_RGB_EXT */
+ 390, /* GL_DOT3_RGBA_EXT */
+ 962, /* GL_MIRROR_CLAMP_EXT */
+ 965, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1003, /* GL_MODULATE_ADD_ATI */
+ 1004, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1005, /* GL_MODULATE_SUBTRACT_ATI */
+ 1887, /* GL_YCBCR_MESA */
+ 1095, /* GL_PACK_INVERT_MESA */
+ 340, /* GL_DEBUG_OBJECT_MESA */
+ 341, /* GL_DEBUG_PRINT_MESA */
+ 339, /* GL_DEBUG_ASSERT_MESA */
+ 111, /* GL_BUFFER_SIZE */
+ 113, /* GL_BUFFER_USAGE */
+ 117, /* GL_BUMP_ROT_MATRIX_ATI */
+ 118, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ 116, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ 120, /* GL_BUMP_TEX_UNITS_ATI */
+ 452, /* GL_DUDV_ATI */
+ 451, /* GL_DU8DV8_ATI */
+ 115, /* GL_BUMP_ENVMAP_ATI */
+ 119, /* GL_BUMP_TARGET_ATI */
+ 1512, /* GL_STENCIL_BACK_FUNC */
+ 1510, /* GL_STENCIL_BACK_FAIL */
+ 1514, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1516, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 537, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1233, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1261, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1260, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1245, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1251, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1250, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 894, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 917, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 916, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 907, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 913, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 912, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 877, /* GL_MAX_DRAW_BUFFERS */
+ 396, /* GL_DRAW_BUFFER0 */
+ 399, /* GL_DRAW_BUFFER1 */
+ 420, /* GL_DRAW_BUFFER2 */
+ 423, /* GL_DRAW_BUFFER3 */
+ 426, /* GL_DRAW_BUFFER4 */
+ 429, /* GL_DRAW_BUFFER5 */
+ 432, /* GL_DRAW_BUFFER6 */
+ 435, /* GL_DRAW_BUFFER7 */
+ 438, /* GL_DRAW_BUFFER8 */
+ 441, /* GL_DRAW_BUFFER9 */
+ 400, /* GL_DRAW_BUFFER10 */
+ 403, /* GL_DRAW_BUFFER11 */
+ 406, /* GL_DRAW_BUFFER12 */
+ 409, /* GL_DRAW_BUFFER13 */
+ 412, /* GL_DRAW_BUFFER14 */
+ 415, /* GL_DRAW_BUFFER15 */
82, /* GL_BLEND_EQUATION_ALPHA */
- 854, /* GL_MATRIX_PALETTE_ARB */
- 886, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 889, /* GL_MAX_PALETTE_MATRICES_ARB */
- 321, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 848, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 316, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 850, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 852, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 851, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 849, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1695, /* GL_TEXTURE_DEPTH_SIZE */
- 379, /* GL_DEPTH_TEXTURE_MODE */
- 1660, /* GL_TEXTURE_COMPARE_MODE */
- 1658, /* GL_TEXTURE_COMPARE_FUNC */
- 242, /* GL_COMPARE_R_TO_TEXTURE */
- 1165, /* GL_POINT_SPRITE */
- 296, /* GL_COORD_REPLACE */
- 1169, /* GL_POINT_SPRITE_R_MODE_NV */
- 1290, /* GL_QUERY_COUNTER_BITS */
- 323, /* GL_CURRENT_QUERY */
- 1292, /* GL_QUERY_RESULT */
- 1294, /* GL_QUERY_RESULT_AVAILABLE */
- 940, /* GL_MAX_VERTEX_ATTRIBS */
- 1838, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 377, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 376, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 926, /* GL_MAX_TEXTURE_COORDS */
- 928, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1236, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1238, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1237, /* GL_PROGRAM_FORMAT_ARB */
- 1745, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 354, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 353, /* GL_DEPTH_BOUNDS_EXT */
+ 856, /* GL_MATRIX_PALETTE_ARB */
+ 888, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 891, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 322, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 850, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 317, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 852, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 854, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 853, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 851, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1704, /* GL_TEXTURE_DEPTH_SIZE */
+ 380, /* GL_DEPTH_TEXTURE_MODE */
+ 1669, /* GL_TEXTURE_COMPARE_MODE */
+ 1667, /* GL_TEXTURE_COMPARE_FUNC */
+ 243, /* GL_COMPARE_R_TO_TEXTURE */
+ 1167, /* GL_POINT_SPRITE */
+ 297, /* GL_COORD_REPLACE */
+ 1171, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1295, /* GL_QUERY_COUNTER_BITS */
+ 324, /* GL_CURRENT_QUERY */
+ 1298, /* GL_QUERY_RESULT */
+ 1300, /* GL_QUERY_RESULT_AVAILABLE */
+ 942, /* GL_MAX_VERTEX_ATTRIBS */
+ 1847, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 378, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 377, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 928, /* GL_MAX_TEXTURE_COORDS */
+ 930, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1238, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1240, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1239, /* GL_PROGRAM_FORMAT_ARB */
+ 1754, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 355, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 354, /* GL_DEPTH_BOUNDS_EXT */
53, /* GL_ARRAY_BUFFER */
- 464, /* GL_ELEMENT_ARRAY_BUFFER */
+ 465, /* GL_ELEMENT_ARRAY_BUFFER */
54, /* GL_ARRAY_BUFFER_BINDING */
- 465, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1812, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1027, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 149, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 632, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1673, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 460, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1416, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 514, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1865, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1834, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1239, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 898, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1245, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 907, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1257, /* GL_PROGRAM_TEMPORARIES_ARB */
- 913, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1247, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 909, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1251, /* GL_PROGRAM_PARAMETERS_ARB */
- 912, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1246, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 908, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1232, /* GL_PROGRAM_ATTRIBS_ARB */
- 893, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1244, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 906, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1230, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 891, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1242, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 904, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 899, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 895, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1260, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1758, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1304, /* GL_READ_ONLY */
- 1873, /* GL_WRITE_ONLY */
- 1306, /* GL_READ_WRITE */
+ 466, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 1821, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1029, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 150, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 634, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1682, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 461, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1425, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 515, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1875, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1843, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1241, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 900, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1247, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 909, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1259, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 915, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1249, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 911, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1253, /* GL_PROGRAM_PARAMETERS_ARB */
+ 914, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1248, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 910, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1234, /* GL_PROGRAM_ATTRIBS_ARB */
+ 895, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1246, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 908, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1232, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 893, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1244, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 906, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 901, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 897, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1262, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1766, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1311, /* GL_READ_ONLY */
+ 1883, /* GL_WRITE_ONLY */
+ 1313, /* GL_READ_WRITE */
102, /* GL_BUFFER_ACCESS */
105, /* GL_BUFFER_MAPPED */
107, /* GL_BUFFER_MAP_POINTER */
- 1752, /* GL_TIME_ELAPSED_EXT */
- 808, /* GL_MATRIX0_ARB */
- 820, /* GL_MATRIX1_ARB */
- 832, /* GL_MATRIX2_ARB */
- 836, /* GL_MATRIX3_ARB */
- 838, /* GL_MATRIX4_ARB */
- 840, /* GL_MATRIX5_ARB */
- 842, /* GL_MATRIX6_ARB */
- 844, /* GL_MATRIX7_ARB */
- 846, /* GL_MATRIX8_ARB */
- 847, /* GL_MATRIX9_ARB */
- 810, /* GL_MATRIX10_ARB */
- 811, /* GL_MATRIX11_ARB */
- 812, /* GL_MATRIX12_ARB */
- 813, /* GL_MATRIX13_ARB */
- 814, /* GL_MATRIX14_ARB */
- 815, /* GL_MATRIX15_ARB */
- 816, /* GL_MATRIX16_ARB */
- 817, /* GL_MATRIX17_ARB */
- 818, /* GL_MATRIX18_ARB */
- 819, /* GL_MATRIX19_ARB */
- 822, /* GL_MATRIX20_ARB */
- 823, /* GL_MATRIX21_ARB */
- 824, /* GL_MATRIX22_ARB */
- 825, /* GL_MATRIX23_ARB */
- 826, /* GL_MATRIX24_ARB */
- 827, /* GL_MATRIX25_ARB */
- 828, /* GL_MATRIX26_ARB */
- 829, /* GL_MATRIX27_ARB */
- 830, /* GL_MATRIX28_ARB */
- 831, /* GL_MATRIX29_ARB */
- 834, /* GL_MATRIX30_ARB */
- 835, /* GL_MATRIX31_ARB */
- 1540, /* GL_STREAM_DRAW */
- 1542, /* GL_STREAM_READ */
- 1538, /* GL_STREAM_COPY */
- 1494, /* GL_STATIC_DRAW */
- 1496, /* GL_STATIC_READ */
- 1492, /* GL_STATIC_COPY */
- 454, /* GL_DYNAMIC_DRAW */
- 456, /* GL_DYNAMIC_READ */
- 452, /* GL_DYNAMIC_COPY */
- 1133, /* GL_PIXEL_PACK_BUFFER */
- 1137, /* GL_PIXEL_UNPACK_BUFFER */
- 1134, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1138, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 347, /* GL_DEPTH24_STENCIL8 */
- 1741, /* GL_TEXTURE_STENCIL_SIZE */
- 1693, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 894, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 897, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 901, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 900, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 857, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- 1531, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1760, /* GL_TIME_ELAPSED_EXT */
+ 810, /* GL_MATRIX0_ARB */
+ 822, /* GL_MATRIX1_ARB */
+ 834, /* GL_MATRIX2_ARB */
+ 838, /* GL_MATRIX3_ARB */
+ 840, /* GL_MATRIX4_ARB */
+ 842, /* GL_MATRIX5_ARB */
+ 844, /* GL_MATRIX6_ARB */
+ 846, /* GL_MATRIX7_ARB */
+ 848, /* GL_MATRIX8_ARB */
+ 849, /* GL_MATRIX9_ARB */
+ 812, /* GL_MATRIX10_ARB */
+ 813, /* GL_MATRIX11_ARB */
+ 814, /* GL_MATRIX12_ARB */
+ 815, /* GL_MATRIX13_ARB */
+ 816, /* GL_MATRIX14_ARB */
+ 817, /* GL_MATRIX15_ARB */
+ 818, /* GL_MATRIX16_ARB */
+ 819, /* GL_MATRIX17_ARB */
+ 820, /* GL_MATRIX18_ARB */
+ 821, /* GL_MATRIX19_ARB */
+ 824, /* GL_MATRIX20_ARB */
+ 825, /* GL_MATRIX21_ARB */
+ 826, /* GL_MATRIX22_ARB */
+ 827, /* GL_MATRIX23_ARB */
+ 828, /* GL_MATRIX24_ARB */
+ 829, /* GL_MATRIX25_ARB */
+ 830, /* GL_MATRIX26_ARB */
+ 831, /* GL_MATRIX27_ARB */
+ 832, /* GL_MATRIX28_ARB */
+ 833, /* GL_MATRIX29_ARB */
+ 836, /* GL_MATRIX30_ARB */
+ 837, /* GL_MATRIX31_ARB */
+ 1549, /* GL_STREAM_DRAW */
+ 1551, /* GL_STREAM_READ */
+ 1547, /* GL_STREAM_COPY */
+ 1503, /* GL_STATIC_DRAW */
+ 1505, /* GL_STATIC_READ */
+ 1501, /* GL_STATIC_COPY */
+ 455, /* GL_DYNAMIC_DRAW */
+ 457, /* GL_DYNAMIC_READ */
+ 453, /* GL_DYNAMIC_COPY */
+ 1135, /* GL_PIXEL_PACK_BUFFER */
+ 1139, /* GL_PIXEL_UNPACK_BUFFER */
+ 1136, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1140, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 348, /* GL_DEPTH24_STENCIL8 */
+ 1750, /* GL_TEXTURE_STENCIL_SIZE */
+ 1702, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 896, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 899, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 903, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 902, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 859, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1540, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 961, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1397, /* GL_SAMPLES_PASSED */
- 109, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ 963, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1406, /* GL_SAMPLES_PASSED */
+ 110, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
104, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 537, /* GL_FRAGMENT_SHADER */
- 1858, /* GL_VERTEX_SHADER */
- 1250, /* GL_PROGRAM_OBJECT_ARB */
- 1429, /* GL_SHADER_OBJECT_ARB */
- 882, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 944, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 938, /* GL_MAX_VARYING_FLOATS */
- 942, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 867, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1053, /* GL_OBJECT_TYPE_ARB */
- 1431, /* GL_SHADER_TYPE */
- 502, /* GL_FLOAT_VEC2 */
- 504, /* GL_FLOAT_VEC3 */
- 506, /* GL_FLOAT_VEC4 */
- 659, /* GL_INT_VEC2 */
- 661, /* GL_INT_VEC3 */
- 663, /* GL_INT_VEC4 */
+ 1324, /* GL_RELEASED_APPLE */
+ 1872, /* GL_VOLATILE_APPLE */
+ 1352, /* GL_RETAINED_APPLE */
+ 1779, /* GL_UNDEFINED_APPLE */
+ 1285, /* GL_PURGEABLE_APPLE */
+ 538, /* GL_FRAGMENT_SHADER */
+ 1867, /* GL_VERTEX_SHADER */
+ 1252, /* GL_PROGRAM_OBJECT_ARB */
+ 1438, /* GL_SHADER_OBJECT_ARB */
+ 884, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 946, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 940, /* GL_MAX_VARYING_FLOATS */
+ 944, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 869, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1055, /* GL_OBJECT_TYPE_ARB */
+ 1440, /* GL_SHADER_TYPE */
+ 503, /* GL_FLOAT_VEC2 */
+ 505, /* GL_FLOAT_VEC3 */
+ 507, /* GL_FLOAT_VEC4 */
+ 661, /* GL_INT_VEC2 */
+ 663, /* GL_INT_VEC3 */
+ 665, /* GL_INT_VEC4 */
94, /* GL_BOOL */
96, /* GL_BOOL_VEC2 */
98, /* GL_BOOL_VEC3 */
100, /* GL_BOOL_VEC4 */
- 490, /* GL_FLOAT_MAT2 */
- 494, /* GL_FLOAT_MAT3 */
- 498, /* GL_FLOAT_MAT4 */
- 1388, /* GL_SAMPLER_1D */
- 1390, /* GL_SAMPLER_2D */
- 1392, /* GL_SAMPLER_3D */
- 1393, /* GL_SAMPLER_CUBE */
- 1389, /* GL_SAMPLER_1D_SHADOW */
- 1391, /* GL_SAMPLER_2D_SHADOW */
- 492, /* GL_FLOAT_MAT2x3 */
- 493, /* GL_FLOAT_MAT2x4 */
- 496, /* GL_FLOAT_MAT3x2 */
- 497, /* GL_FLOAT_MAT3x4 */
- 500, /* GL_FLOAT_MAT4x2 */
- 501, /* GL_FLOAT_MAT4x3 */
- 345, /* GL_DELETE_STATUS */
- 246, /* GL_COMPILE_STATUS */
- 715, /* GL_LINK_STATUS */
- 1806, /* GL_VALIDATE_STATUS */
- 644, /* GL_INFO_LOG_LENGTH */
+ 491, /* GL_FLOAT_MAT2 */
+ 495, /* GL_FLOAT_MAT3 */
+ 499, /* GL_FLOAT_MAT4 */
+ 1397, /* GL_SAMPLER_1D */
+ 1399, /* GL_SAMPLER_2D */
+ 1401, /* GL_SAMPLER_3D */
+ 1402, /* GL_SAMPLER_CUBE */
+ 1398, /* GL_SAMPLER_1D_SHADOW */
+ 1400, /* GL_SAMPLER_2D_SHADOW */
+ 493, /* GL_FLOAT_MAT2x3 */
+ 494, /* GL_FLOAT_MAT2x4 */
+ 497, /* GL_FLOAT_MAT3x2 */
+ 498, /* GL_FLOAT_MAT3x4 */
+ 501, /* GL_FLOAT_MAT4x2 */
+ 502, /* GL_FLOAT_MAT4x3 */
+ 346, /* GL_DELETE_STATUS */
+ 247, /* GL_COMPILE_STATUS */
+ 717, /* GL_LINK_STATUS */
+ 1815, /* GL_VALIDATE_STATUS */
+ 646, /* GL_INFO_LOG_LENGTH */
56, /* GL_ATTACHED_SHADERS */
20, /* GL_ACTIVE_UNIFORMS */
21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1430, /* GL_SHADER_SOURCE_LENGTH */
+ 1439, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 539, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1433, /* GL_SHADING_LANGUAGE_VERSION */
- 322, /* GL_CURRENT_PROGRAM */
- 1102, /* GL_PALETTE4_RGB8_OES */
- 1104, /* GL_PALETTE4_RGBA8_OES */
- 1100, /* GL_PALETTE4_R5_G6_B5_OES */
- 1103, /* GL_PALETTE4_RGBA4_OES */
- 1101, /* GL_PALETTE4_RGB5_A1_OES */
- 1107, /* GL_PALETTE8_RGB8_OES */
- 1109, /* GL_PALETTE8_RGBA8_OES */
- 1105, /* GL_PALETTE8_R5_G6_B5_OES */
- 1108, /* GL_PALETTE8_RGBA4_OES */
- 1106, /* GL_PALETTE8_RGB5_A1_OES */
- 626, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 625, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 1791, /* GL_UNSIGNED_NORMALIZED */
- 1628, /* GL_TEXTURE_1D_ARRAY_EXT */
- 1272, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- 1630, /* GL_TEXTURE_2D_ARRAY_EXT */
- 1275, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- 1636, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- 1638, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- 1486, /* GL_SRGB */
- 1487, /* GL_SRGB8 */
- 1489, /* GL_SRGB_ALPHA */
- 1488, /* GL_SRGB8_ALPHA8 */
- 1446, /* GL_SLUMINANCE_ALPHA */
- 1445, /* GL_SLUMINANCE8_ALPHA8 */
- 1443, /* GL_SLUMINANCE */
- 1444, /* GL_SLUMINANCE8 */
- 267, /* GL_COMPRESSED_SRGB */
- 268, /* GL_COMPRESSED_SRGB_ALPHA */
- 265, /* GL_COMPRESSED_SLUMINANCE */
- 266, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1167, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 723, /* GL_LOWER_LEFT */
- 1803, /* GL_UPPER_LEFT */
- 1509, /* GL_STENCIL_BACK_REF */
- 1510, /* GL_STENCIL_BACK_VALUE_MASK */
- 1511, /* GL_STENCIL_BACK_WRITEMASK */
- 444, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1320, /* GL_RENDERBUFFER_BINDING */
- 1300, /* GL_READ_FRAMEBUFFER */
- 443, /* GL_DRAW_FRAMEBUFFER */
- 1301, /* GL_READ_FRAMEBUFFER_BINDING */
- 1331, /* GL_RENDERBUFFER_SAMPLES */
- 549, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 547, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 558, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 554, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 556, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 562, /* GL_FRAMEBUFFER_COMPLETE */
- 566, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 573, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 571, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 568, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 572, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 569, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 577, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 581, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 579, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 863, /* GL_MAX_COLOR_ATTACHMENTS */
- 155, /* GL_COLOR_ATTACHMENT0 */
- 157, /* GL_COLOR_ATTACHMENT1 */
- 171, /* GL_COLOR_ATTACHMENT2 */
- 173, /* GL_COLOR_ATTACHMENT3 */
- 175, /* GL_COLOR_ATTACHMENT4 */
- 177, /* GL_COLOR_ATTACHMENT5 */
- 179, /* GL_COLOR_ATTACHMENT6 */
- 181, /* GL_COLOR_ATTACHMENT7 */
- 183, /* GL_COLOR_ATTACHMENT8 */
- 185, /* GL_COLOR_ATTACHMENT9 */
- 158, /* GL_COLOR_ATTACHMENT10 */
- 160, /* GL_COLOR_ATTACHMENT11 */
- 162, /* GL_COLOR_ATTACHMENT12 */
- 164, /* GL_COLOR_ATTACHMENT13 */
- 166, /* GL_COLOR_ATTACHMENT14 */
- 168, /* GL_COLOR_ATTACHMENT15 */
- 349, /* GL_DEPTH_ATTACHMENT */
- 1499, /* GL_STENCIL_ATTACHMENT */
- 540, /* GL_FRAMEBUFFER */
- 1318, /* GL_RENDERBUFFER */
- 1334, /* GL_RENDERBUFFER_WIDTH */
- 1326, /* GL_RENDERBUFFER_HEIGHT */
- 1328, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1526, /* GL_STENCIL_INDEX_EXT */
- 1518, /* GL_STENCIL_INDEX1 */
- 1522, /* GL_STENCIL_INDEX4 */
- 1524, /* GL_STENCIL_INDEX8 */
- 1519, /* GL_STENCIL_INDEX16 */
- 1330, /* GL_RENDERBUFFER_RED_SIZE */
- 1325, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1322, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1319, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1323, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1333, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 575, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 921, /* GL_MAX_SAMPLES */
- 1286, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 486, /* GL_FIRST_VERTEX_CONVENTION */
- 674, /* GL_LAST_VERTEX_CONVENTION */
- 1264, /* GL_PROVOKING_VERTEX */
- 302, /* GL_COPY_READ_BUFFER */
- 303, /* GL_COPY_WRITE_BUFFER */
- 1381, /* GL_RGBA_SNORM */
- 1377, /* GL_RGBA8_SNORM */
- 1439, /* GL_SIGNED_NORMALIZED */
- 923, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1052, /* GL_OBJECT_TYPE */
- 1547, /* GL_SYNC_CONDITION */
- 1552, /* GL_SYNC_STATUS */
- 1549, /* GL_SYNC_FLAGS */
- 1548, /* GL_SYNC_FENCE */
- 1551, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 1779, /* GL_UNSIGNALED */
- 1438, /* GL_SIGNALED */
+ 540, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1442, /* GL_SHADING_LANGUAGE_VERSION */
+ 323, /* GL_CURRENT_PROGRAM */
+ 1104, /* GL_PALETTE4_RGB8_OES */
+ 1106, /* GL_PALETTE4_RGBA8_OES */
+ 1102, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1105, /* GL_PALETTE4_RGBA4_OES */
+ 1103, /* GL_PALETTE4_RGB5_A1_OES */
+ 1109, /* GL_PALETTE8_RGB8_OES */
+ 1111, /* GL_PALETTE8_RGBA8_OES */
+ 1107, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1110, /* GL_PALETTE8_RGBA4_OES */
+ 1108, /* GL_PALETTE8_RGB5_A1_OES */
+ 628, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 627, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1800, /* GL_UNSIGNED_NORMALIZED */
+ 1637, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1274, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1639, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1277, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1645, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1647, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 1495, /* GL_SRGB */
+ 1496, /* GL_SRGB8 */
+ 1498, /* GL_SRGB_ALPHA */
+ 1497, /* GL_SRGB8_ALPHA8 */
+ 1455, /* GL_SLUMINANCE_ALPHA */
+ 1454, /* GL_SLUMINANCE8_ALPHA8 */
+ 1452, /* GL_SLUMINANCE */
+ 1453, /* GL_SLUMINANCE8 */
+ 268, /* GL_COMPRESSED_SRGB */
+ 269, /* GL_COMPRESSED_SRGB_ALPHA */
+ 266, /* GL_COMPRESSED_SLUMINANCE */
+ 267, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 1169, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 725, /* GL_LOWER_LEFT */
+ 1812, /* GL_UPPER_LEFT */
+ 1518, /* GL_STENCIL_BACK_REF */
+ 1519, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1520, /* GL_STENCIL_BACK_WRITEMASK */
+ 445, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ 1328, /* GL_RENDERBUFFER_BINDING */
+ 1307, /* GL_READ_FRAMEBUFFER */
+ 444, /* GL_DRAW_FRAMEBUFFER */
+ 1308, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1339, /* GL_RENDERBUFFER_SAMPLES */
+ 550, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 548, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 559, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 555, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 557, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 563, /* GL_FRAMEBUFFER_COMPLETE */
+ 567, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 574, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 572, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 569, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 573, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 570, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ 578, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ 582, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 580, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 865, /* GL_MAX_COLOR_ATTACHMENTS */
+ 156, /* GL_COLOR_ATTACHMENT0 */
+ 158, /* GL_COLOR_ATTACHMENT1 */
+ 172, /* GL_COLOR_ATTACHMENT2 */
+ 174, /* GL_COLOR_ATTACHMENT3 */
+ 176, /* GL_COLOR_ATTACHMENT4 */
+ 178, /* GL_COLOR_ATTACHMENT5 */
+ 180, /* GL_COLOR_ATTACHMENT6 */
+ 182, /* GL_COLOR_ATTACHMENT7 */
+ 184, /* GL_COLOR_ATTACHMENT8 */
+ 186, /* GL_COLOR_ATTACHMENT9 */
+ 159, /* GL_COLOR_ATTACHMENT10 */
+ 161, /* GL_COLOR_ATTACHMENT11 */
+ 163, /* GL_COLOR_ATTACHMENT12 */
+ 165, /* GL_COLOR_ATTACHMENT13 */
+ 167, /* GL_COLOR_ATTACHMENT14 */
+ 169, /* GL_COLOR_ATTACHMENT15 */
+ 350, /* GL_DEPTH_ATTACHMENT */
+ 1508, /* GL_STENCIL_ATTACHMENT */
+ 541, /* GL_FRAMEBUFFER */
+ 1326, /* GL_RENDERBUFFER */
+ 1342, /* GL_RENDERBUFFER_WIDTH */
+ 1334, /* GL_RENDERBUFFER_HEIGHT */
+ 1336, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1535, /* GL_STENCIL_INDEX_EXT */
+ 1527, /* GL_STENCIL_INDEX1 */
+ 1531, /* GL_STENCIL_INDEX4 */
+ 1533, /* GL_STENCIL_INDEX8 */
+ 1528, /* GL_STENCIL_INDEX16 */
+ 1338, /* GL_RENDERBUFFER_RED_SIZE */
+ 1333, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1330, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1327, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1331, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1341, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 576, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 923, /* GL_MAX_SAMPLES */
+ 1302, /* GL_QUERY_WAIT_NV */
+ 1297, /* GL_QUERY_NO_WAIT_NV */
+ 1294, /* GL_QUERY_BY_REGION_WAIT_NV */
+ 1293, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ 1289, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 487, /* GL_FIRST_VERTEX_CONVENTION */
+ 676, /* GL_LAST_VERTEX_CONVENTION */
+ 1266, /* GL_PROVOKING_VERTEX */
+ 303, /* GL_COPY_READ_BUFFER */
+ 304, /* GL_COPY_WRITE_BUFFER */
+ 1390, /* GL_RGBA_SNORM */
+ 1386, /* GL_RGBA8_SNORM */
+ 1448, /* GL_SIGNED_NORMALIZED */
+ 925, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1054, /* GL_OBJECT_TYPE */
+ 1556, /* GL_SYNC_CONDITION */
+ 1561, /* GL_SYNC_STATUS */
+ 1558, /* GL_SYNC_FLAGS */
+ 1557, /* GL_SYNC_FENCE */
+ 1560, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 1788, /* GL_UNSIGNALED */
+ 1447, /* GL_SIGNALED */
46, /* GL_ALREADY_SIGNALED */
- 1750, /* GL_TIMEOUT_EXPIRED */
- 270, /* GL_CONDITION_SATISFIED */
- 1863, /* GL_WAIT_FAILED */
- 471, /* GL_EVAL_BIT */
- 1298, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 717, /* GL_LIST_BIT */
- 1644, /* GL_TEXTURE_BIT */
- 1412, /* GL_SCISSOR_BIT */
+ 1759, /* GL_TIMEOUT_EXPIRED */
+ 271, /* GL_CONDITION_SATISFIED */
+ 1873, /* GL_WAIT_FAILED */
+ 472, /* GL_EVAL_BIT */
+ 1305, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 719, /* GL_LIST_BIT */
+ 1653, /* GL_TEXTURE_BIT */
+ 1421, /* GL_SCISSOR_BIT */
29, /* GL_ALL_ATTRIB_BITS */
- 1008, /* GL_MULTISAMPLE_BIT */
+ 1010, /* GL_MULTISAMPLE_BIT */
30, /* GL_ALL_CLIENT_ATTRIB_BITS */
- 1751, /* GL_TIMEOUT_IGNORED */
};
typedef int (*cfunc)(const void *, const void *);
@@ -5169,7 +5199,7 @@ typedef int (*cfunc)(const void *, const void *);
*/
static int compar_name( const char *a, const enum_elt *b )
{
- return _mesa_strcmp( a, & enum_string_table[ b->offset ] );
+ return strcmp( a, & enum_string_table[ b->offset ] );
}
/**
@@ -5204,7 +5234,7 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
else {
/* this is not re-entrant safe, no big deal here */
- _mesa_sprintf(token_tmp, "0x%x", nr);
+ sprintf(token_tmp, "0x%x", nr);
return token_tmp;
}
}
diff --git a/mesalib/src/mesa/main/eval.c b/mesalib/src/mesa/main/eval.c
index 95d6e2318..bd2e1177f 100644
--- a/mesalib/src/mesa/main/eval.c
+++ b/mesalib/src/mesa/main/eval.c
@@ -44,7 +44,7 @@
#include "eval.h"
#include "macros.h"
#include "mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_evaluators
@@ -894,7 +894,7 @@ void _mesa_init_eval( GLcontext *ctx )
ctx->Eval.Map1TextureCoord4 = GL_FALSE;
ctx->Eval.Map1Vertex3 = GL_FALSE;
ctx->Eval.Map1Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
+ memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
ctx->Eval.Map2Color4 = GL_FALSE;
ctx->Eval.Map2Index = GL_FALSE;
ctx->Eval.Map2Normal = GL_FALSE;
@@ -904,7 +904,7 @@ void _mesa_init_eval( GLcontext *ctx )
ctx->Eval.Map2TextureCoord4 = GL_FALSE;
ctx->Eval.Map2Vertex3 = GL_FALSE;
ctx->Eval.Map2Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
+ memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
ctx->Eval.AutoNormal = GL_FALSE;
ctx->Eval.MapGrid1un = 1;
ctx->Eval.MapGrid1u1 = 0.0;
diff --git a/mesalib/src/mesa/main/execmem.c b/mesalib/src/mesa/main/execmem.c
index 4c6139985..ccd6ab43f 100644
--- a/mesalib/src/mesa/main/execmem.c
+++ b/mesalib/src/mesa/main/execmem.c
@@ -106,7 +106,7 @@ _mesa_exec_malloc(GLuint size)
if (block)
addr = exec_mem + block->ofs;
else
- _mesa_printf("_mesa_exec_malloc failed\n");
+ printf("_mesa_exec_malloc failed\n");
bail:
_glthread_UNLOCK_MUTEX(exec_mutex);
@@ -140,14 +140,14 @@ _mesa_exec_free(void *addr)
void *
_mesa_exec_malloc(GLuint size)
{
- return _mesa_malloc( size );
+ return malloc( size );
}
void
_mesa_exec_free(void *addr)
{
- _mesa_free(addr);
+ free(addr);
}
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index 2138bfe40..30245d6aa 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -50,11 +50,13 @@ static const struct {
{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
+ { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
+ { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
{ OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
{ ON, "GL_ARB_multisample", F(ARB_multisample) },
@@ -103,6 +105,7 @@ static const struct {
{ OFF, "GL_EXT_convolution", F(EXT_convolution) },
{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
+ { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
{ ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
{ OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
{ OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
@@ -128,7 +131,9 @@ static const struct {
{ ON, "GL_EXT_subtexture", F(EXT_subtexture) },
{ ON, "GL_EXT_texture", F(EXT_texture) },
{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
+ { OFF, "GL_EXT_texture_array", F(EXT_texture_array) },
{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
+ { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
{ ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
{ OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
@@ -148,6 +153,7 @@ static const struct {
{ OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
{ ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
{ OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
+ { OFF, "GL_APPLE_object_purgeable", F(APPLE_object_purgeable) },
{ OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
{ OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
@@ -166,6 +172,7 @@ static const struct {
{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
+ { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
{ OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
{ OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
@@ -187,6 +194,9 @@ static const struct {
{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
{ ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
{ OFF, "GL_S3_s3tc", F(S3_s3tc) },
+#if FEATURE_OES_draw_texture
+ { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
+#endif /* FEATURE_OES_draw_texture */
};
@@ -203,6 +213,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_depth_texture = GL_TRUE;
/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
@@ -214,6 +225,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
ctx->Extensions.ARB_imaging = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
@@ -254,6 +266,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_sync = GL_TRUE;
#endif
ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+#if FEATURE_APPLE_object_purgeable
+ ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
+#endif
ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
#if FEATURE_ATI_fragment_shader
ctx->Extensions.ATI_fragment_shader = GL_TRUE;
@@ -269,6 +284,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.EXT_blend_subtract = GL_TRUE;
ctx->Extensions.EXT_convolution = GL_TRUE;
ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
#if FEATURE_EXT_framebuffer_object
ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
@@ -293,6 +309,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
ctx->Extensions.EXT_texture_env_add = GL_TRUE;
ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
@@ -309,6 +326,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.MESA_texture_array = GL_TRUE;
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
/*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
ctx->Extensions.NV_point_sprite = GL_TRUE;
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
@@ -486,7 +504,7 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )
}
for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
+ if (strcmp(default_extensions[i].name, name) == 0) {
if (default_extensions[i].flag_offset) {
GLboolean *enabled = base + default_extensions[i].flag_offset;
*enabled = state;
@@ -523,19 +541,33 @@ _mesa_disable_extension( GLcontext *ctx, const char *name )
/**
+ * Check if the i-th extension is enabled.
+ */
+static GLboolean
+extension_enabled(GLcontext *ctx, GLuint index)
+{
+ const GLboolean *base = (const GLboolean *) &ctx->Extensions;
+ if (!default_extensions[index].flag_offset ||
+ *(base + default_extensions[index].flag_offset)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/**
* Test if the named extension is enabled in this context.
*/
GLboolean
_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
{
- const GLboolean *base = (const GLboolean *) &ctx->Extensions;
GLuint i;
for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
- if (!default_extensions[i].flag_offset)
- return GL_TRUE;
- return *(base + default_extensions[i].flag_offset);
+ if (strcmp(default_extensions[i].name, name) == 0) {
+ return extension_enabled(ctx, i);
}
}
return GL_FALSE;
@@ -548,18 +580,18 @@ _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
static char *
append(const char *a, const char *b)
{
- const GLuint aLen = a ? _mesa_strlen(a) : 0;
- const GLuint bLen = b ? _mesa_strlen(b) : 0;
- char *s = _mesa_calloc(aLen + bLen + 1);
+ const GLuint aLen = a ? strlen(a) : 0;
+ const GLuint bLen = b ? strlen(b) : 0;
+ char *s = calloc(1, aLen + bLen + 1);
if (s) {
if (a)
- _mesa_memcpy(s, a, aLen);
+ memcpy(s, a, aLen);
if (b)
- _mesa_memcpy(s + aLen, b, bLen);
+ memcpy(s + aLen, b, bLen);
s[aLen + bLen] = '\0';
}
if (a)
- _mesa_free((void *) a);
+ free((void *) a);
return s;
}
@@ -643,7 +675,6 @@ _mesa_init_extensions( GLcontext *ctx )
GLubyte *
_mesa_make_extension_string( GLcontext *ctx )
{
- const GLboolean *base = (const GLboolean *) &ctx->Extensions;
const char *extraExt = get_extension_override(ctx);
GLuint extStrLen = 0;
char *s;
@@ -651,27 +682,25 @@ _mesa_make_extension_string( GLcontext *ctx )
/* first, compute length of the extension string */
for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (!default_extensions[i].flag_offset ||
- *(base + default_extensions[i].flag_offset)) {
- extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
+ if (extension_enabled(ctx, i)) {
+ extStrLen += (GLuint) strlen(default_extensions[i].name) + 1;
}
}
if (extraExt)
- extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
+ extStrLen += strlen(extraExt) + 1; /* +1 for space */
/* allocate the extension string */
- s = (char *) _mesa_malloc(extStrLen);
+ s = (char *) malloc(extStrLen);
if (!s)
return NULL;
/* second, build the extension string */
extStrLen = 0;
for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (!default_extensions[i].flag_offset ||
- *(base + default_extensions[i].flag_offset)) {
- GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
- _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
+ if (extension_enabled(ctx, i)) {
+ GLuint len = (GLuint) strlen(default_extensions[i].name);
+ memcpy(s + extStrLen, default_extensions[i].name, len);
extStrLen += len;
s[extStrLen] = ' ';
extStrLen++;
@@ -688,3 +717,48 @@ _mesa_make_extension_string( GLcontext *ctx )
return (GLubyte *) s;
}
+
+
+/**
+ * Return number of enabled extensions.
+ */
+GLuint
+_mesa_get_extension_count(GLcontext *ctx)
+{
+ GLuint i;
+
+ /* only count once */
+ if (!ctx->Extensions.Count) {
+ for (i = 0; i < Elements(default_extensions); i++) {
+ if (extension_enabled(ctx, i)) {
+ ctx->Extensions.Count++;
+ }
+ }
+ }
+
+ if (0)
+ _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
+ Elements(default_extensions));
+
+ return ctx->Extensions.Count;
+}
+
+
+/**
+ * Return name of i-th enabled extension
+ */
+const GLubyte *
+_mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(default_extensions); i++) {
+ if (extension_enabled(ctx, i)) {
+ if (index == 0)
+ return (const GLubyte *) default_extensions[i].name;
+ index--;
+ }
+ }
+
+ return NULL;
+}
diff --git a/mesalib/src/mesa/main/extensions.h b/mesalib/src/mesa/main/extensions.h
index 05ad859a2..a25472440 100644
--- a/mesalib/src/mesa/main/extensions.h
+++ b/mesalib/src/mesa/main/extensions.h
@@ -64,6 +64,13 @@ extern void _mesa_init_extensions(GLcontext *ctx);
extern GLubyte *_mesa_make_extension_string(GLcontext *ctx);
+extern GLuint
+_mesa_get_extension_count(GLcontext *ctx);
+
+extern const GLubyte *
+_mesa_get_enabled_extension(GLcontext *ctx, GLuint index);
+
+
#else
/** No-op */
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index 7b3599f93..14c533e0d 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -40,13 +40,10 @@
#include "framebuffer.h"
#include "hash.h"
#include "macros.h"
-#include "mipmap.h"
#include "renderbuffer.h"
#include "state.h"
#include "teximage.h"
#include "texobj.h"
-#include "texstore.h"
-#include "texstate.h"
/** Set this to 1 to help debug FBO incompleteness problems */
@@ -377,8 +374,8 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
if (texImage->Width < 1 || texImage->Height < 1) {
att_incomplete("teximage width/height=0");
- _mesa_printf("texobj = %u\n", texObj->Name);
- _mesa_printf("level = %d\n", att->TextureLevel);
+ printf("texobj = %u\n", texObj->Name);
+ printf("level = %d\n", att->TextureLevel);
att->Complete = GL_FALSE;
return;
}
@@ -861,6 +858,9 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
*
* \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
* GL_DEPTH_STENCIL_EXT or zero if error.
+ *
+ * XXX in the future when we support red-only and red-green formats
+ * we'll also return GL_RED and GL_RG.
*/
GLenum
_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
@@ -954,7 +954,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
/* NumSamples == 0 indicates non-multisampling */
samples = 0;
}
- else if (samples > ctx->Const.MaxSamples) {
+ else if (samples > (GLsizei) ctx->Const.MaxSamples) {
/* note: driver may choose to use more samples than what's requested */
_mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
return;
@@ -987,7 +987,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
assert(rb->Width == (GLuint) width);
assert(rb->Height == (GLuint) height);
rb->InternalFormat = internalFormat;
- rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ rb->_BaseFormat = baseFormat;
assert(rb->_BaseFormat != 0);
}
else {
@@ -1008,6 +1008,30 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
*/
}
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
+}
+#endif
/**
* Helper function for _mesa_GetRenderbufferParameterivEXT() and
@@ -1353,15 +1377,26 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
/* check if deleting currently bound framebuffer object */
- if (fb == ctx->DrawBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ if (ctx->Extensions.EXT_framebuffer_blit) {
+ /* separate draw/read binding points */
+ if (fb == ctx->DrawBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ if (fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ }
}
- if (fb == ctx->ReadBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ else {
+ /* only one binding point for read/draw buffers */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
}
/* remove from hash table immediately, to free the ID */
@@ -2128,39 +2163,39 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
/* Debug code */
if (DEBUG_BLIT) {
- _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
- " 0x%x, 0x%x)\n",
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
+ printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
+ " 0x%x, 0x%x)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
if (colorReadRb) {
const struct gl_renderbuffer_attachment *att;
att = find_attachment(readFb, colorReadRb);
- _mesa_printf(" Src FBO %u RB %u (%dx%d) ",
- readFb->Name, colorReadRb->Name,
- colorReadRb->Width, colorReadRb->Height);
+ printf(" Src FBO %u RB %u (%dx%d) ",
+ readFb->Name, colorReadRb->Name,
+ colorReadRb->Width, colorReadRb->Height);
if (att && att->Texture) {
- _mesa_printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
}
- _mesa_printf("\n");
+ printf("\n");
att = find_attachment(drawFb, colorDrawRb);
- _mesa_printf(" Dst FBO %u RB %u (%dx%d) ",
- drawFb->Name, colorDrawRb->Name,
- colorDrawRb->Width, colorDrawRb->Height);
+ printf(" Dst FBO %u RB %u (%dx%d) ",
+ drawFb->Name, colorDrawRb->Name,
+ colorDrawRb->Width, colorDrawRb->Height);
if (att && att->Texture) {
- _mesa_printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
}
- _mesa_printf("\n");
+ printf("\n");
}
}
diff --git a/mesalib/src/mesa/main/fbobject.h b/mesalib/src/mesa/main/fbobject.h
index 540939407..28f75dfca 100644
--- a/mesalib/src/mesa/main/fbobject.h
+++ b/mesalib/src/mesa/main/fbobject.h
@@ -89,6 +89,9 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
+extern void GLAPIENTRY
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
GLint *params);
diff --git a/mesalib/src/mesa/main/feedback.c b/mesalib/src/mesa/main/feedback.c
index fcdbb75fc..c72b91280 100644
--- a/mesalib/src/mesa/main/feedback.c
+++ b/mesalib/src/mesa/main/feedback.c
@@ -36,7 +36,7 @@
#include "feedback.h"
#include "macros.h"
#include "mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_feedback
@@ -44,9 +44,8 @@
#define FB_3D 0x01
#define FB_4D 0x02
-#define FB_INDEX 0x04
-#define FB_COLOR 0x08
-#define FB_TEXTURE 0X10
+#define FB_COLOR 0x04
+#define FB_TEXTURE 0X08
@@ -78,18 +77,13 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
ctx->Feedback._Mask = FB_3D;
break;
case GL_3D_COLOR:
- ctx->Feedback._Mask = (FB_3D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX));
+ ctx->Feedback._Mask = (FB_3D | FB_COLOR);
break;
case GL_3D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
- FB_TEXTURE);
+ ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
break;
case GL_4D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D | FB_4D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
- FB_TEXTURE);
+ ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
@@ -125,7 +119,6 @@ void
_mesa_feedback_vertex(GLcontext *ctx,
const GLfloat win[4],
const GLfloat color[4],
- GLfloat index,
const GLfloat texcoord[4])
{
_mesa_feedback_token( ctx, win[0] );
@@ -136,9 +129,6 @@ _mesa_feedback_vertex(GLcontext *ctx,
if (ctx->Feedback._Mask & FB_4D) {
_mesa_feedback_token( ctx, win[3] );
}
- if (ctx->Feedback._Mask & FB_INDEX) {
- _mesa_feedback_token( ctx, (GLfloat) index );
- }
if (ctx->Feedback._Mask & FB_COLOR) {
_mesa_feedback_token( ctx, color[0] );
_mesa_feedback_token( ctx, color[1] );
diff --git a/mesalib/src/mesa/main/feedback.h b/mesalib/src/mesa/main/feedback.h
index 7a648f444..3e8283ed2 100644
--- a/mesalib/src/mesa/main/feedback.h
+++ b/mesalib/src/mesa/main/feedback.h
@@ -41,7 +41,6 @@ extern void
_mesa_feedback_vertex( GLcontext *ctx,
const GLfloat win[4],
const GLfloat color[4],
- GLfloat index,
const GLfloat texcoord[4] );
@@ -70,7 +69,6 @@ static INLINE void
_mesa_feedback_vertex( GLcontext *ctx,
const GLfloat win[4],
const GLfloat color[4],
- GLfloat index,
const GLfloat texcoord[4] )
{
/* render mode is always GL_RENDER */
diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c
index fe2416d89..ba94a3877 100644
--- a/mesalib/src/mesa/main/ffvertex_prog.c
+++ b/mesalib/src/mesa/main/ffvertex_prog.c
@@ -357,7 +357,7 @@ static struct ureg get_temp( struct tnl_program *p )
int bit = _mesa_ffs( ~p->temp_in_use );
if (!bit) {
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- _mesa_exit(1);
+ exit(1);
}
if ((GLuint) bit > p->program->Base.NumTemporaries)
@@ -523,7 +523,6 @@ static void emit_dst( struct prog_dst_register *dst,
dst->CondMask = COND_TR; /* always pass cond test */
dst->CondSwizzle = SWIZZLE_NOOP;
dst->CondSrc = 0;
- dst->pad = 0;
/* Check that bitfield sizes aren't exceeded */
ASSERT(dst->Index == reg.idx);
}
@@ -537,10 +536,10 @@ static void debug_insn( struct prog_instruction *inst, const char *fn,
if (fn != last_fn) {
last_fn = fn;
- _mesa_printf("%s:\n", fn);
+ printf("%s:\n", fn);
}
- _mesa_printf("%d:\t", line);
+ printf("%d:\t", line);
_mesa_print_instruction(inst);
}
}
@@ -1497,7 +1496,7 @@ static void build_texture_transform( struct tnl_program *p )
static void build_atten_pointsize( struct tnl_program *p )
{
struct ureg eye = get_eye_position_z(p);
- struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
+ struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg ut = get_temp(p);
@@ -1578,7 +1577,7 @@ static void build_tnl_program( struct tnl_program *p )
/* Disassemble:
*/
if (DISASSEM) {
- _mesa_printf ("\n");
+ printf ("\n");
}
}
@@ -1591,7 +1590,7 @@ create_new_program( const struct state_key *key,
{
struct tnl_program p;
- _mesa_memset(&p, 0, sizeof(p));
+ memset(&p, 0, sizeof(p));
p.state = key;
p.program = program;
p.eye_position = undef;
@@ -1648,7 +1647,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
if (!prog) {
/* OK, we'll have to build a new one */
if (0)
- _mesa_printf("Build new TNL program\n");
+ printf("Build new TNL program\n");
prog = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index 329b79507..d0c9c0028 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -27,7 +27,6 @@
#include "imports.h"
#include "formats.h"
#include "config.h"
-#include "texstore.h"
/**
@@ -910,6 +909,7 @@ _mesa_test_formats(void)
GLuint t = info->RedBits + info->GreenBits
+ info->BlueBits + info->AlphaBits;
assert(t / 8 == info->BytesPerBlock);
+ (void) t;
}
}
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c
index d958dbf7d..6a85162d5 100644
--- a/mesalib/src/mesa/main/framebuffer.c
+++ b/mesalib/src/mesa/main/framebuffer.c
@@ -88,7 +88,7 @@ _mesa_create_framebuffer(const GLvisual *visual)
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
assert(visual);
if (fb) {
- _mesa_initialize_framebuffer(fb, visual);
+ _mesa_initialize_window_framebuffer(fb, visual);
}
return fb;
}
@@ -109,15 +109,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
assert(name != 0);
fb = CALLOC_STRUCT(gl_framebuffer);
if (fb) {
- fb->Name = name;
- fb->RefCount = 1;
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
- fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorReadBufferIndex = BUFFER_COLOR0;
- fb->Delete = _mesa_destroy_framebuffer;
- _glthread_INIT_MUTEX(fb->Mutex);
+ _mesa_initialize_user_framebuffer(fb, name);
}
return fb;
}
@@ -126,15 +118,16 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
/**
* Initialize a gl_framebuffer object. Typically used to initialize
* window system-created framebuffers, not user-created framebuffers.
- * \sa _mesa_create_framebuffer
+ * \sa _mesa_initialize_user_framebuffer
*/
void
-_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
+_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
+ const GLvisual *visual)
{
assert(fb);
assert(visual);
- _mesa_bzero(fb, sizeof(struct gl_framebuffer));
+ memset(fb, 0, sizeof(struct gl_framebuffer));
_glthread_INIT_MUTEX(fb->Mutex);
@@ -167,6 +160,30 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
/**
+ * Initialize a user-created gl_framebuffer object.
+ * \sa _mesa_initialize_window_framebuffer
+ */
+void
+_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
+{
+ assert(fb);
+ assert(name);
+
+ memset(fb, 0, sizeof(struct gl_framebuffer));
+
+ fb->Name = name;
+ fb->RefCount = 1;
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
+ fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorReadBufferIndex = BUFFER_COLOR0;
+ fb->Delete = _mesa_destroy_framebuffer;
+ _glthread_INIT_MUTEX(fb->Mutex);
+}
+
+
+/**
* Deallocate buffer and everything attached to it.
* Typically called via the gl_framebuffer->Delete() method.
*/
@@ -175,7 +192,7 @@ _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
{
if (fb) {
_mesa_free_framebuffer_data(fb);
- _mesa_free(fb);
+ free(fb);
}
}
@@ -509,7 +526,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
{
GLuint i;
- _mesa_bzero(&fb->Visual, sizeof(fb->Visual));
+ memset(&fb->Visual, 0, sizeof(fb->Visual));
fb->Visual.rgbMode = GL_TRUE; /* assume this */
#if 0 /* this _might_ be needed */
@@ -519,7 +536,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
}
#endif
- /* find first RGB or CI renderbuffer */
+ /* find first RGB renderbuffer */
for (i = 0; i < BUFFER_COUNT; i++) {
if (fb->Attachment[i].Renderbuffer) {
const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
@@ -537,11 +554,6 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
fb->Visual.samples = rb->NumSamples;
break;
}
- else if (baseFormat == GL_COLOR_INDEX) {
- fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS);
- fb->Visual.rgbMode = GL_FALSE;
- break;
- }
}
}
@@ -812,8 +824,12 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
void
_mesa_update_framebuffer(GLcontext *ctx)
{
- struct gl_framebuffer *drawFb = ctx->DrawBuffer;
- struct gl_framebuffer *readFb = ctx->ReadBuffer;
+ struct gl_framebuffer *drawFb;
+ struct gl_framebuffer *readFb;
+
+ assert(ctx);
+ drawFb = ctx->DrawBuffer;
+ readFb = ctx->ReadBuffer;
update_framebuffer(ctx, drawFb);
if (readFb != drawFb)
diff --git a/mesalib/src/mesa/main/framebuffer.h b/mesalib/src/mesa/main/framebuffer.h
index ef21dd98e..960513812 100644
--- a/mesalib/src/mesa/main/framebuffer.h
+++ b/mesalib/src/mesa/main/framebuffer.h
@@ -34,7 +34,11 @@ extern struct gl_framebuffer *
_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
extern void
-_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual);
+_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
+ const GLvisual *visual);
+
+extern void
+_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
extern void
_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index 3f6b03c88..edc440091 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -7,7 +7,6 @@
#include "context.h"
#include "enable.h"
#include "extensions.h"
-#include "fbobject.h"
#include "get.h"
#include "macros.h"
#include "mtypes.h"
@@ -132,7 +131,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
break;
case GL_BLEND:
- params[0] = ctx->Color.BlendEnabled;
+ params[0] = (ctx->Color.BlendEnabled & 1);
break;
case GL_BLEND_DST:
params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
@@ -210,10 +209,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
- params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
- params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
- params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
- params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
+ params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
+ params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
+ params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
params[0] = ctx->Polygon.CullFlag;
@@ -254,7 +253,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
break;
case GL_CURRENT_RASTER_INDEX:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
+ params[0] = FLOAT_TO_BOOLEAN(1.0);
break;
case GL_CURRENT_RASTER_POSITION:
params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
@@ -270,11 +269,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]);
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -282,12 +286,17 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
}
break;
case GL_DEPTH_BIAS:
@@ -382,7 +391,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
break;
case GL_INDEX_MODE:
- params[0] = !ctx->DrawBuffer->Visual.rgbMode;
+ params[0] = GL_FALSE;
break;
case GL_INDEX_OFFSET:
params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
@@ -818,7 +827,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = ctx->Transform.RescaleNormals;
break;
case GL_RGBA_MODE:
- params[0] = ctx->DrawBuffer->Visual.rgbMode;
+ params[0] = GL_TRUE;
break;
case GL_SCISSOR_BOX:
params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
@@ -922,7 +931,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_TEXTURE_MATRIX:
{
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ const GLfloat *matrix;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+ unit);
+ return;
+ }
+ matrix = ctx->TextureMatrixStack[unit].Top->m;
params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
@@ -942,7 +958,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1);
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
@@ -1877,7 +1901,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits);
break;
case GL_CURRENT_PROGRAM:
CHECK_EXT1(ARB_shader_objects, "GetBooleanv");
@@ -1899,6 +1923,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(ARB_sync, "GetBooleanv");
params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout);
break;
+ case GL_NUM_EXTENSIONS:
+ params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx));
+ break;
+ case GL_MAJOR_VERSION:
+ params[0] = INT_TO_BOOLEAN(ctx->VersionMajor);
+ break;
+ case GL_MINOR_VERSION:
+ params[0] = INT_TO_BOOLEAN(ctx->VersionMinor);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -1967,7 +2000,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
break;
case GL_BLEND:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Color.BlendEnabled & 1));
break;
case GL_BLEND_DST:
params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
@@ -2045,10 +2078,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
- params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
- params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
- params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
- params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+ params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
+ params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
+ params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
+ params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
@@ -2089,7 +2122,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = ctx->Current.RasterDistance;
break;
case GL_CURRENT_RASTER_INDEX:
- params[0] = ctx->Current.RasterIndex;
+ params[0] = 1.0;
break;
case GL_CURRENT_RASTER_POSITION:
params[0] = ctx->Current.RasterPos[0];
@@ -2105,11 +2138,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = ctx->Current.RasterTexCoords[texUnit][3];
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = ctx->Current.RasterTexCoords[unit][0];
+ params[1] = ctx->Current.RasterTexCoords[unit][1];
+ params[2] = ctx->Current.RasterTexCoords[unit][2];
+ params[3] = ctx->Current.RasterTexCoords[unit][3];
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -2117,12 +2155,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
}
break;
case GL_DEPTH_BIAS:
@@ -2217,7 +2260,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->Color.ClearIndex);
break;
case GL_INDEX_MODE:
- params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
+ params[0] = BOOLEAN_TO_FLOAT(GL_FALSE);
break;
case GL_INDEX_OFFSET:
params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
@@ -2653,7 +2696,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
break;
case GL_RGBA_MODE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
+ params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
break;
case GL_SCISSOR_BOX:
params[0] = (GLfloat)(ctx->Scissor.X);
@@ -2757,7 +2800,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_TEXTURE_MATRIX:
{
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ const GLfloat *matrix;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+ unit);
+ return;
+ }
+ matrix = ctx->TextureMatrixStack[unit].Top->m;
params[0] = matrix[0];
params[1] = matrix[1];
params[2] = matrix[2];
@@ -2777,7 +2827,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1);
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = (GLfloat)(ctx->Unpack.Alignment);
@@ -3712,7 +3770,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
- params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits);
break;
case GL_CURRENT_PROGRAM:
CHECK_EXT1(ARB_shader_objects, "GetFloatv");
@@ -3734,6 +3792,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(ARB_sync, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout);
break;
+ case GL_NUM_EXTENSIONS:
+ params[0] = (GLfloat)(_mesa_get_extension_count(ctx));
+ break;
+ case GL_MAJOR_VERSION:
+ params[0] = (GLfloat)(ctx->VersionMajor);
+ break;
+ case GL_MINOR_VERSION:
+ params[0] = (GLfloat)(ctx->VersionMinor);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
@@ -3802,7 +3869,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
break;
case GL_BLEND:
- params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
+ params[0] = BOOLEAN_TO_INT((ctx->Color.BlendEnabled & 1));
break;
case GL_BLEND_DST:
params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
@@ -3880,10 +3947,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
+ params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
+ params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
+ params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
+ params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
break;
case GL_CULL_FACE:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
@@ -3924,7 +3991,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = IROUND(ctx->Current.RasterDistance);
break;
case GL_CURRENT_RASTER_INDEX:
- params[0] = IROUND(ctx->Current.RasterIndex);
+ params[0] = IROUND(1.0);
break;
case GL_CURRENT_RASTER_POSITION:
params[0] = IROUND(ctx->Current.RasterPos[0]);
@@ -3940,11 +4007,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]);
+ params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]);
+ params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]);
+ params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]);
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -3952,12 +4024,17 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+ params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+ params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+ params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
}
break;
case GL_DEPTH_BIAS:
@@ -4052,7 +4129,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = ctx->Color.ClearIndex;
break;
case GL_INDEX_MODE:
- params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
+ params[0] = BOOLEAN_TO_INT(GL_FALSE);
break;
case GL_INDEX_OFFSET:
params[0] = ctx->Pixel.IndexOffset;
@@ -4488,7 +4565,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
break;
case GL_RGBA_MODE:
- params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
+ params[0] = BOOLEAN_TO_INT(GL_TRUE);
break;
case GL_SCISSOR_BOX:
params[0] = ctx->Scissor.X;
@@ -4592,7 +4669,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_TEXTURE_MATRIX:
{
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ const GLfloat *matrix;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+ unit);
+ return;
+ }
+ matrix = ctx->TextureMatrixStack[unit].Top->m;
params[0] = IROUND(matrix[0]);
params[1] = IROUND(matrix[1]);
params[2] = IROUND(matrix[2]);
@@ -4612,7 +4696,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = ctx->TextureMatrixStack[unit].Depth + 1;
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = ctx->Unpack.Alignment;
@@ -5547,7 +5639,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
- params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ params[0] = ctx->Const.MaxCombinedTextureImageUnits;
break;
case GL_CURRENT_PROGRAM:
CHECK_EXT1(ARB_shader_objects, "GetIntegerv");
@@ -5569,6 +5661,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(ARB_sync, "GetIntegerv");
params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout);
break;
+ case GL_NUM_EXTENSIONS:
+ params[0] = _mesa_get_extension_count(ctx);
+ break;
+ case GL_MAJOR_VERSION:
+ params[0] = ctx->VersionMajor;
+ break;
+ case GL_MINOR_VERSION:
+ params[0] = ctx->VersionMinor;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
@@ -5638,7 +5739,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers);
break;
case GL_BLEND:
- params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled);
+ params[0] = BOOLEAN_TO_INT64((ctx->Color.BlendEnabled & 1));
break;
case GL_BLEND_DST:
params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
@@ -5716,10 +5817,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
- params[0] = (GLint64)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
- params[1] = (GLint64)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
- params[2] = (GLint64)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
- params[3] = (GLint64)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+ params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
+ params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
+ params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
+ params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag);
@@ -5760,7 +5861,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
params[0] = IROUND64(ctx->Current.RasterDistance);
break;
case GL_CURRENT_RASTER_INDEX:
- params[0] = IROUND64(ctx->Current.RasterIndex);
+ params[0] = IROUND64(1.0);
break;
case GL_CURRENT_RASTER_POSITION:
params[0] = IROUND64(ctx->Current.RasterPos[0]);
@@ -5776,11 +5877,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]);
+ params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]);
+ params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]);
+ params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]);
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -5788,12 +5894,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+ params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+ params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+ params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
}
break;
case GL_DEPTH_BIAS:
@@ -5888,7 +5999,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
params[0] = (GLint64)(ctx->Color.ClearIndex);
break;
case GL_INDEX_MODE:
- params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode);
+ params[0] = BOOLEAN_TO_INT64(GL_FALSE);
break;
case GL_INDEX_OFFSET:
params[0] = (GLint64)(ctx->Pixel.IndexOffset);
@@ -6324,7 +6435,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals);
break;
case GL_RGBA_MODE:
- params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode);
+ params[0] = BOOLEAN_TO_INT64(GL_TRUE);
break;
case GL_SCISSOR_BOX:
params[0] = (GLint64)(ctx->Scissor.X);
@@ -6428,7 +6539,14 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
break;
case GL_TEXTURE_MATRIX:
{
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ const GLfloat *matrix;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+ unit);
+ return;
+ }
+ matrix = ctx->TextureMatrixStack[unit].Top->m;
params[0] = IROUND64(matrix[0]);
params[1] = IROUND64(matrix[1]);
params[2] = IROUND64(matrix[2]);
@@ -6448,7 +6566,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1);
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = (GLint64)(ctx->Unpack.Alignment);
@@ -7383,7 +7509,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
- params[0] = (GLint64)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits);
break;
case GL_CURRENT_PROGRAM:
CHECK_EXT1(ARB_shader_objects, "GetInteger64v");
@@ -7405,6 +7531,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
CHECK_EXT1(ARB_sync, "GetInteger64v");
params[0] = ctx->Const.MaxServerWaitTimeout;
break;
+ case GL_NUM_EXTENSIONS:
+ params[0] = (GLint64)(_mesa_get_extension_count(ctx));
+ break;
+ case GL_MAJOR_VERSION:
+ params[0] = (GLint64)(ctx->VersionMajor);
+ break;
+ case GL_MINOR_VERSION:
+ params[0] = (GLint64)(ctx->VersionMinor);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname);
}
@@ -7434,3 +7569,110 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
params[i] = (GLdouble) values[i];
}
+void GLAPIENTRY
+_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ switch (pname) {
+ case GL_BLEND:
+ CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv");
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
+ }
+ params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1));
+ break;
+ case GL_COLOR_WRITEMASK:
+ CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv");
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
+ }
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
+ params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
+ params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
+ params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname);
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ switch (pname) {
+ case GL_BLEND:
+ CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv");
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
+ }
+ params[0] = ((ctx->Color.BlendEnabled >> index) & 1);
+ break;
+ case GL_COLOR_WRITEMASK:
+ CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv");
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
+ }
+ params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
+ params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
+ params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
+ params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname);
+ }
+}
+
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ switch (pname) {
+ case GL_BLEND:
+ CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv");
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
+ }
+ params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1));
+ break;
+ case GL_COLOR_WRITEMASK:
+ CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv");
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
+ }
+ params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
+ params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
+ params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
+ params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname);
+ }
+}
+#endif /* FEATURE_ARB_sync */
+
diff --git a/mesalib/src/mesa/main/get.h b/mesalib/src/mesa/main/get.h
index 77a9a7d04..cc426fc0f 100644
--- a/mesalib/src/mesa/main/get.h
+++ b/mesalib/src/mesa/main/get.h
@@ -51,11 +51,23 @@ extern void GLAPIENTRY
_mesa_GetInteger64v( GLenum pname, GLint64 *params );
extern void GLAPIENTRY
+_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params );
+
+extern void GLAPIENTRY
+_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params );
+
+extern void GLAPIENTRY
+_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params );
+
+extern void GLAPIENTRY
_mesa_GetPointerv( GLenum pname, GLvoid **params );
extern const GLubyte * GLAPIENTRY
_mesa_GetString( GLenum name );
+extern const GLubyte * GLAPIENTRY
+_mesa_GetStringi(GLenum name, GLuint index);
+
extern GLenum GLAPIENTRY
_mesa_GetError( void );
diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c
index 6599ed969..51dd5f779 100644
--- a/mesalib/src/mesa/main/getstring.c
+++ b/mesalib/src/mesa/main/getstring.c
@@ -27,91 +27,11 @@
#include "glheader.h"
#include "context.h"
#include "get.h"
-#include "version.h"
#include "enums.h"
#include "extensions.h"
/**
- * Examine enabled GL extensions to determine GL version.
- * \return version string
- */
-static const char *
-compute_version(const GLcontext *ctx)
-{
- static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;
- static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
- static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
- static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
- static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING;
- static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING;
-
- const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
- const GLboolean ver_1_4 = (ver_1_3 &&
- ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.ARB_window_pos &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_fog_coord &&
- ctx->Extensions.EXT_multi_draw_arrays &&
- ctx->Extensions.EXT_point_parameters &&
- ctx->Extensions.EXT_secondary_color &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.EXT_texture_lod_bias &&
- ctx->Extensions.SGIS_generate_mipmap);
- const GLboolean ver_1_5 = (ver_1_4 &&
- ctx->Extensions.ARB_occlusion_query &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.EXT_shadow_funcs);
- const GLboolean ver_2_0 = (ver_1_5 &&
- ctx->Extensions.ARB_draw_buffers &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate &&
-
- /* Technically, 2.0 requires the functionality
- * of the EXT version. Enable 2.0 if either
- * extension is available, and assume that a
- * driver that only exposes the ATI extension
- * will fallback to software when necessary.
- */
- (ctx->Extensions.EXT_stencil_two_side
- || ctx->Extensions.ATI_separate_stencil));
- const GLboolean ver_2_1 = (ver_2_0 &&
- ctx->Extensions.ARB_shading_language_120 &&
- ctx->Extensions.EXT_pixel_buffer_object &&
- ctx->Extensions.EXT_texture_sRGB);
- if (ver_2_1)
- return version_2_1;
- if (ver_2_0)
- return version_2_0;
- if (ver_1_5)
- return version_1_5;
- if (ver_1_4)
- return version_1_4;
- if (ver_1_3)
- return version_1_3;
- return version_1_2;
-}
-
-
-
-/**
* Query string-valued state. The return value should _not_ be freed by
* the caller.
*
@@ -149,7 +69,7 @@ _mesa_GetString( GLenum name )
case GL_RENDERER:
return (const GLubyte *) renderer;
case GL_VERSION:
- return (const GLubyte *) compute_version(ctx);
+ return (const GLubyte *) ctx->VersionString;
case GL_EXTENSIONS:
if (!ctx->Extensions.String)
ctx->Extensions.String = _mesa_make_extension_string(ctx);
@@ -184,6 +104,34 @@ _mesa_GetString( GLenum name )
/**
+ * GL3
+ */
+const GLubyte * GLAPIENTRY
+_mesa_GetStringi(GLenum name, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx)
+ return NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ switch (name) {
+ case GL_EXTENSIONS:
+ if (index >= _mesa_get_extension_count(ctx)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index);
+ return (const GLubyte *) 0;
+ }
+ return _mesa_get_enabled_extension(ctx, index);
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (const GLubyte *) 0;
+ }
+}
+
+
+
+/**
* Return pointer-valued state, such as a vertex array pointer.
*
* \param pname names state to be queried
@@ -242,6 +190,11 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
case GL_SELECTION_BUFFER_POINTER:
*params = ctx->Select.Buffer;
break;
+#if FEATURE_point_size_array
+ case GL_POINT_SIZE_ARRAY_POINTER_OES:
+ *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr;
+ break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
return;
diff --git a/mesalib/src/mesa/main/glheader.h b/mesalib/src/mesa/main/glheader.h
index 81d4ccf91..77544c88c 100644
--- a/mesalib/src/mesa/main/glheader.h
+++ b/mesalib/src/mesa/main/glheader.h
@@ -57,6 +57,13 @@
#ifndef GL_FIXED
#define GL_FIXED 0x140C
+typedef int GLfixed;
+typedef int GLclampx;
+#endif
+
+
+#ifndef GL_OES_EGL_image
+typedef void *GLeglImageOES;
#endif
diff --git a/mesalib/src/mesa/main/hash.c b/mesalib/src/mesa/main/hash.c
index 08c64568c..b624e6eca 100644
--- a/mesalib/src/mesa/main/hash.c
+++ b/mesalib/src/mesa/main/hash.c
@@ -108,27 +108,23 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table)
_mesa_problem(NULL,
"In _mesa_DeleteHashTable, found non-freed data");
}
- _mesa_free(entry);
+ free(entry);
entry = next;
}
}
_glthread_DESTROY_MUTEX(table->Mutex);
_glthread_DESTROY_MUTEX(table->WalkMutex);
- _mesa_free(table);
+ free(table);
}
/**
- * Lookup an entry in the hash table.
- *
- * \param table the hash table.
- * \param key the key.
- *
- * \return pointer to user's data or NULL if key not in table
+ * Lookup an entry in the hash table, without locking.
+ * \sa _mesa_HashLookup
*/
-void *
-_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
+static INLINE void *
+_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key)
{
GLuint pos;
const struct HashEntry *entry;
@@ -140,7 +136,7 @@ _mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
entry = table->Table[pos];
while (entry) {
if (entry->Key == key) {
- return entry->Data;
+ return entry->Data;
}
entry = entry->Next;
}
@@ -148,6 +144,25 @@ _mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
}
+/**
+ * Lookup an entry in the hash table.
+ *
+ * \param table the hash table.
+ * \param key the key.
+ *
+ * \return pointer to user's data or NULL if key not in table
+ */
+void *
+_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
+{
+ void *res;
+ assert(table);
+ _glthread_LOCK_MUTEX(table->Mutex);
+ res = _mesa_HashLookup_unlocked(table, key);
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return res;
+}
+
/**
* Insert a key/pointer pair into the hash table.
@@ -191,10 +206,12 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
/* alloc and insert new table entry */
entry = MALLOC_STRUCT(HashEntry);
- entry->Key = key;
- entry->Data = data;
- entry->Next = table->Table[pos];
- table->Table[pos] = entry;
+ if (entry) {
+ entry->Key = key;
+ entry->Data = data;
+ entry->Next = table->Table[pos];
+ table->Table[pos] = entry;
+ }
_glthread_UNLOCK_MUTEX(table->Mutex);
}
@@ -240,7 +257,7 @@ _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
else {
table->Table[pos] = entry->Next;
}
- _mesa_free(entry);
+ free(entry);
_glthread_UNLOCK_MUTEX(table->Mutex);
return;
}
@@ -277,7 +294,7 @@ _mesa_HashDeleteAll(struct _mesa_HashTable *table,
for (entry = table->Table[pos]; entry; entry = next) {
callback(entry->Key, entry->Data, userData);
next = entry->Next;
- _mesa_free(entry);
+ free(entry);
}
table->Table[pos] = NULL;
}
@@ -442,7 +459,7 @@ _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
GLuint freeStart = 1;
GLuint key;
for (key = 1; key != maxKey; key++) {
- if (_mesa_HashLookup(table, key)) {
+ if (_mesa_HashLookup_unlocked(table, key)) {
/* darn, this key is already in use */
freeCount = 0;
freeStart = key+1;
diff --git a/mesalib/src/mesa/main/hash.h b/mesalib/src/mesa/main/hash.h
index d18db76ab..4f916f9d0 100644
--- a/mesalib/src/mesa/main/hash.h
+++ b/mesalib/src/mesa/main/hash.h
@@ -39,7 +39,7 @@ extern struct _mesa_HashTable *_mesa_NewHashTable(void);
extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table);
-extern void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key);
+extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key);
extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data);
diff --git a/mesalib/src/mesa/main/histogram.c b/mesalib/src/mesa/main/histogram.c
index c7304e8dd..3a65bb192 100644
--- a/mesalib/src/mesa/main/histogram.c
+++ b/mesalib/src/mesa/main/histogram.c
@@ -29,7 +29,7 @@
#include "context.h"
#include "image.h"
#include "histogram.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_histogram
diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c
index 139e56a96..dc8d97728 100644
--- a/mesalib/src/mesa/main/image.c
+++ b/mesalib/src/mesa/main/image.c
@@ -33,10 +33,10 @@
#include "glheader.h"
#include "colormac.h"
#include "context.h"
+#include "enums.h"
#include "image.h"
#include "imports.h"
#include "macros.h"
-#include "pixel.h"
/**
@@ -1038,7 +1038,7 @@ _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
| (p[3] );
p += 4;
}
- _mesa_free(ptrn);
+ free(ptrn);
}
}
@@ -1083,7 +1083,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
/* Alloc dest storage */
bytes = ((width + 7) / 8 * height);
- buffer = (GLubyte *) _mesa_malloc( bytes );
+ buffer = (GLubyte *) malloc( bytes );
if (!buffer)
return NULL;
@@ -1094,12 +1094,12 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
_mesa_image_address2d(packing, pixels, width, height,
GL_COLOR_INDEX, GL_BITMAP, row, 0);
if (!src) {
- _mesa_free(buffer);
+ free(buffer);
return NULL;
}
if ((packing->SkipPixels & 7) == 0) {
- _mesa_memcpy( dst, src, width_in_bytes );
+ memcpy( dst, src, width_in_bytes );
if (packing->LsbFirst) {
flip_bytes( dst, width_in_bytes );
}
@@ -1191,7 +1191,7 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
return;
if ((packing->SkipPixels & 7) == 0) {
- _mesa_memcpy( dst, src, width_in_bytes );
+ memcpy( dst, src, width_in_bytes );
if (packing->LsbFirst) {
flip_bytes( dst, width_in_bytes );
}
@@ -3228,6 +3228,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
srcFormat == GL_RGBA ||
srcFormat == GL_BGRA ||
srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_DU8DV8_ATI ||
srcFormat == GL_DUDV_ATI);
ASSERT(srcType == GL_UNSIGNED_BYTE ||
@@ -3343,6 +3344,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
aComp = 0;
stride = 4;
break;
+ case GL_DU8DV8_ATI:
case GL_DUDV_ATI:
redIndex = 0;
greenIndex = 1;
@@ -3351,7 +3353,8 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
stride = 2;
break;
default:
- _mesa_problem(NULL, "bad srcFormat in extract float data");
+ _mesa_problem(NULL, "bad srcFormat %s in extract float data",
+ _mesa_lookup_enum_by_nr(srcFormat));
return;
}
@@ -3791,7 +3794,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx,
if (srcType == CHAN_TYPE) {
if (dstFormat == GL_RGBA) {
if (srcFormat == GL_RGBA) {
- _mesa_memcpy( dest, source, n * 4 * sizeof(GLchan) );
+ memcpy( dest, source, n * 4 * sizeof(GLchan) );
return;
}
else if (srcFormat == GL_RGB) {
@@ -3811,7 +3814,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx,
}
else if (dstFormat == GL_RGB) {
if (srcFormat == GL_RGB) {
- _mesa_memcpy( dest, source, n * 3 * sizeof(GLchan) );
+ memcpy( dest, source, n * 3 * sizeof(GLchan) );
return;
}
else if (srcFormat == GL_RGBA) {
@@ -3831,7 +3834,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx,
else if (dstFormat == srcFormat) {
GLint comps = _mesa_components_in_format(srcFormat);
assert(comps > 0);
- _mesa_memcpy( dest, source, n * comps * sizeof(GLchan) );
+ memcpy( dest, source, n * comps * sizeof(GLchan) );
return;
}
}
@@ -4378,11 +4381,11 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
*/
if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
&& dstType == GL_UNSIGNED_BYTE) {
- _mesa_memcpy(dest, source, n * sizeof(GLubyte));
+ memcpy(dest, source, n * sizeof(GLubyte));
}
else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
&& dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
- _mesa_memcpy(dest, source, n * sizeof(GLuint));
+ memcpy(dest, source, n * sizeof(GLuint));
}
else {
/*
@@ -4418,7 +4421,7 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
}
break;
case GL_UNSIGNED_INT:
- _mesa_memcpy(dest, indexes, n * sizeof(GLuint));
+ memcpy(dest, indexes, n * sizeof(GLuint));
break;
default:
_mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
@@ -4441,7 +4444,7 @@ _mesa_pack_index_span( const GLcontext *ctx, GLuint n,
if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
/* make a copy of input */
- _mesa_memcpy(indexes, source, n * sizeof(GLuint));
+ memcpy(indexes, source, n * sizeof(GLuint));
_mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
source = indexes;
}
@@ -4589,14 +4592,14 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
!ctx->Pixel.MapStencilFlag &&
srcType == GL_UNSIGNED_BYTE &&
dstType == GL_UNSIGNED_BYTE) {
- _mesa_memcpy(dest, source, n * sizeof(GLubyte));
+ memcpy(dest, source, n * sizeof(GLubyte));
}
else if (transferOps == 0 &&
!ctx->Pixel.MapStencilFlag &&
srcType == GL_UNSIGNED_INT &&
dstType == GL_UNSIGNED_INT &&
!srcPacking->SwapBytes) {
- _mesa_memcpy(dest, source, n * sizeof(GLuint));
+ memcpy(dest, source, n * sizeof(GLuint));
}
else {
/*
@@ -4643,7 +4646,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
}
break;
case GL_UNSIGNED_INT:
- _mesa_memcpy(dest, indexes, n * sizeof(GLuint));
+ memcpy(dest, indexes, n * sizeof(GLuint));
break;
default:
_mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
@@ -4664,7 +4667,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
ctx->Pixel.MapStencilFlag) {
/* make a copy of input */
- _mesa_memcpy(stencil, source, n * sizeof(GLstencil));
+ memcpy(stencil, source, n * sizeof(GLstencil));
_mesa_apply_stencil_transfer_ops(ctx, n, stencil);
source = stencil;
}
@@ -4672,7 +4675,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
switch (dstType) {
case GL_UNSIGNED_BYTE:
if (sizeof(GLstencil) == 1) {
- _mesa_memcpy( dest, source, n );
+ memcpy( dest, source, n );
}
else {
GLubyte *dst = (GLubyte *) dest;
@@ -5036,7 +5039,7 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
ASSERT(n <= MAX_WIDTH);
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- _mesa_memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
+ memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
_mesa_scale_and_bias_depth(ctx, n, depthCopy);
depthSpan = depthCopy;
}
@@ -5155,7 +5158,7 @@ _mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest,
ASSERT(n <= MAX_WIDTH);
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- _mesa_memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
+ memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
_mesa_scale_and_bias_depth(ctx, n, depthCopy);
depthVals = depthCopy;
}
@@ -5163,7 +5166,7 @@ _mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest,
if (ctx->Pixel.IndexShift ||
ctx->Pixel.IndexOffset ||
ctx->Pixel.MapStencilFlag) {
- _mesa_memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
+ memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
_mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
stencilVals = stencilCopy;
}
@@ -5229,7 +5232,7 @@ _mesa_unpack_image( GLuint dimensions,
{
GLubyte *destBuffer
- = (GLubyte *) _mesa_malloc(bytesPerRow * height * depth);
+ = (GLubyte *) malloc(bytesPerRow * height * depth);
GLubyte *dst;
GLint img, row;
if (!destBuffer)
@@ -5300,7 +5303,7 @@ _mesa_unpack_image( GLuint dimensions,
}
}
else {
- _mesa_memcpy(dst, src, bytesPerRow);
+ memcpy(dst, src, bytesPerRow);
}
/* byte flipping/swapping */
@@ -5353,7 +5356,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
}
}
if (useTemp)
- _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
}
else {
const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
@@ -5369,7 +5372,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
}
}
if (useTemp)
- _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
}
break;
case GL_UNSIGNED_SHORT:
@@ -5386,7 +5389,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
}
}
if (useTemp)
- _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
}
else {
const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
@@ -5402,7 +5405,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
}
}
if (useTemp)
- _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
}
break;
case GL_FLOAT:
@@ -5419,7 +5422,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
}
}
if (useTemp)
- _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
}
else {
const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
@@ -5435,7 +5438,7 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
}
}
if (useTemp)
- _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
}
break;
default:
@@ -5659,7 +5662,7 @@ clip_right_or_top(GLint *srcX0, GLint *srcX1,
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = maxValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
*srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX0 > maxValue) {
@@ -5669,7 +5672,7 @@ clip_right_or_top(GLint *srcX0, GLint *srcX1,
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = maxValue;
- bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
+ bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
*srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
@@ -5692,7 +5695,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
*srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX1 < minValue) {
@@ -5702,7 +5705,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
*srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
diff --git a/mesalib/src/mesa/main/image.h b/mesalib/src/mesa/main/image.h
index 72717d678..9b34be0df 100644
--- a/mesalib/src/mesa/main/image.h
+++ b/mesalib/src/mesa/main/image.h
@@ -303,7 +303,7 @@ _mesa_clip_drawpixels(const GLcontext *ctx,
extern GLboolean
_mesa_clip_readpixels(const GLcontext *ctx,
- GLint *destX, GLint *destY,
+ GLint *srcX, GLint *srcY,
GLsizei *width, GLsizei *height,
struct gl_pixelstore_attrib *pack);
diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c
index 46ffb929b..1ae085336 100644
--- a/mesalib/src/mesa/main/imports.c
+++ b/mesalib/src/mesa/main/imports.c
@@ -71,27 +71,6 @@ extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
/** \name Memory */
/*@{*/
-/** Wrapper around malloc() */
-void *
-_mesa_malloc(size_t bytes)
-{
- return malloc(bytes);
-}
-
-/** Wrapper around calloc() */
-void *
-_mesa_calloc(size_t bytes)
-{
- return calloc(1, bytes);
-}
-
-/** Wrapper around free() */
-void
-_mesa_free(void *ptr)
-{
- free(ptr);
-}
-
/**
* Allocate aligned memory.
*
@@ -118,7 +97,7 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment)
ASSERT( alignment > 0 );
- ptr = (uintptr_t) _mesa_malloc(bytes + alignment + sizeof(void *));
+ ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
@@ -138,8 +117,8 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment)
}
/**
- * Same as _mesa_align_malloc(), but using _mesa_calloc() instead of
- * _mesa_malloc()
+ * Same as _mesa_align_malloc(), but using calloc(1, ) instead of
+ * malloc()
*/
void *
_mesa_align_calloc(size_t bytes, unsigned long alignment)
@@ -167,7 +146,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment)
ASSERT( alignment > 0 );
- ptr = (uintptr_t) _mesa_calloc(bytes + alignment + sizeof(void *));
+ ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
@@ -203,7 +182,7 @@ _mesa_align_free(void *ptr)
#else
void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
void *realAddr = *cubbyHole;
- _mesa_free(realAddr);
+ free(realAddr);
#endif /* defined(HAVE_POSIX_MEMALIGN) */
}
@@ -221,7 +200,7 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
void *newBuf = _mesa_align_malloc(newSize, alignment);
if (newBuf && oldBuffer && copySize > 0) {
- _mesa_memcpy(newBuf, oldBuffer, copySize);
+ memcpy(newBuf, oldBuffer, copySize);
}
if (oldBuffer)
_mesa_align_free(oldBuffer);
@@ -236,36 +215,14 @@ void *
_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
{
const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
- void *newBuffer = _mesa_malloc(newSize);
+ void *newBuffer = malloc(newSize);
if (newBuffer && oldBuffer && copySize > 0)
- _mesa_memcpy(newBuffer, oldBuffer, copySize);
+ memcpy(newBuffer, oldBuffer, copySize);
if (oldBuffer)
- _mesa_free(oldBuffer);
+ free(oldBuffer);
return newBuffer;
}
-/** memcpy wrapper */
-void *
-_mesa_memcpy(void *dest, const void *src, size_t n)
-{
-#if defined(SUNOS4)
- return memcpy((char *) dest, (char *) src, (int) n);
-#else
- return memcpy(dest, src, n);
-#endif
-}
-
-/** Wrapper around memset() */
-void
-_mesa_memset( void *dst, int val, size_t n )
-{
-#if defined(SUNOS4)
- memset( (char *) dst, (int) val, (int) n );
-#else
- memset(dst, val, n);
-#endif
-}
-
/**
* Fill memory with a constant 16bit word.
* \param dst destination pointer.
@@ -279,28 +236,6 @@ _mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
*dst++ = val;
}
-/** Wrapper around either memset() or bzero() */
-void
-_mesa_bzero( void *dst, size_t n )
-{
-#if defined(__FreeBSD__)
- bzero( dst, n );
-#else
- memset( dst, 0, n );
-#endif
-}
-
-/** Wrapper around memcmp() */
-int
-_mesa_memcmp( const void *s1, const void *s2, size_t n )
-{
-#if defined(SUNOS4)
- return memcmp( (char *) s1, (char *) s2, (int) n );
-#else
- return memcmp(s1, s2, n);
-#endif
-}
-
/*@}*/
@@ -460,7 +395,7 @@ _mesa_inv_sqrtf(float n)
#if 0 /* not used, see below -BP */
float r3, x3, y3;
#endif
- union { float f; unsigned int i; } u;
+ fi_type u;
unsigned int magic;
/*
@@ -629,11 +564,15 @@ _mesa_ffsll(int64_t val)
unsigned int
_mesa_bitcount(unsigned int n)
{
+#if defined(__GNUC__)
+ return __builtin_popcount(n);
+#else
unsigned int bits;
for (bits = 0; n > 0; n = n >> 1) {
bits += (n & 1);
}
return bits;
+#endif
}
@@ -645,10 +584,10 @@ _mesa_bitcount(unsigned int n)
GLhalfARB
_mesa_float_to_half(float val)
{
- const int flt = *((int *) (void *) &val);
- const int flt_m = flt & 0x7fffff;
- const int flt_e = (flt >> 23) & 0xff;
- const int flt_s = (flt >> 31) & 0x1;
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
int s, e, m = 0;
GLhalfARB result;
@@ -735,7 +674,8 @@ _mesa_half_to_float(GLhalfARB val)
const int m = val & 0x3ff;
const int e = (val >> 10) & 0x1f;
const int s = (val >> 15) & 0x1;
- int flt_m, flt_e, flt_s, flt;
+ int flt_m, flt_e, flt_s;
+ fi_type fi;
float result;
/* sign bit */
@@ -770,8 +710,8 @@ _mesa_half_to_float(GLhalfARB val)
flt_m = m << 13;
}
- flt = (flt_s << 31) | (flt_e << 23) | flt_m;
- result = *((float *) (void *) &flt);
+ fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
+ result = fi.f;
return result;
}
@@ -836,67 +776,18 @@ _mesa_getenv( const char *var )
/** \name String */
/*@{*/
-/** Wrapper around strstr() */
-char *
-_mesa_strstr( const char *haystack, const char *needle )
-{
- return strstr(haystack, needle);
-}
-
-/** Wrapper around strncat() */
-char *
-_mesa_strncat( char *dest, const char *src, size_t n )
-{
- return strncat(dest, src, n);
-}
-
-/** Wrapper around strcpy() */
-char *
-_mesa_strcpy( char *dest, const char *src )
-{
- return strcpy(dest, src);
-}
-
-/** Wrapper around strncpy() */
-char *
-_mesa_strncpy( char *dest, const char *src, size_t n )
-{
- return strncpy(dest, src, n);
-}
-
-/** Wrapper around strlen() */
-size_t
-_mesa_strlen( const char *s )
-{
- return strlen(s);
-}
-
-/** Wrapper around strcmp() */
-int
-_mesa_strcmp( const char *s1, const char *s2 )
-{
- return strcmp(s1, s2);
-}
-
-/** Wrapper around strncmp() */
-int
-_mesa_strncmp( const char *s1, const char *s2, size_t n )
-{
- return strncmp(s1, s2, n);
-}
-
/**
- * Implemented using _mesa_malloc() and _mesa_strcpy.
+ * Implemented using malloc() and strcpy.
* Note that NULL is handled accordingly.
*/
char *
_mesa_strdup( const char *s )
{
if (s) {
- size_t l = _mesa_strlen(s);
- char *s2 = (char *) _mesa_malloc(l + 1);
+ size_t l = strlen(s);
+ char *s2 = (char *) malloc(l + 1);
if (s2)
- _mesa_strcpy(s2, s);
+ strcpy(s2, s);
return s2;
}
else {
@@ -904,25 +795,20 @@ _mesa_strdup( const char *s )
}
}
-/** Wrapper around atoi() */
-int
-_mesa_atoi(const char *s)
-{
- return atoi(s);
-}
-
-/** Wrapper around strtod() */
-double
-_mesa_strtod( const char *s, char **end )
+/** Wrapper around strtof() */
+float
+_mesa_strtof( const char *s, char **end )
{
#ifdef _GNU_SOURCE
static locale_t loc = NULL;
if (!loc) {
loc = newlocale(LC_CTYPE_MASK, "C", NULL);
}
- return strtod_l(s, end, loc);
+ return strtof_l(s, end, loc);
+#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600)
+ return strtof(s, end);
#else
- return strtod(s, end);
+ return (float)strtod(s, end);
#endif
}
@@ -943,22 +829,6 @@ _mesa_str_checksum(const char *str)
/*@}*/
-/**********************************************************************/
-/** \name I/O */
-/*@{*/
-
-/** Wrapper around vsprintf() */
-int
-_mesa_sprintf( char *str, const char *fmt, ... )
-{
- int r;
- va_list args;
- va_start( args, fmt );
- r = vsprintf( str, fmt, args );
- va_end( args );
- return r;
-}
-
/** Wrapper around vsnprintf() */
int
_mesa_snprintf( char *str, size_t size, const char *fmt, ... )
@@ -971,38 +841,6 @@ _mesa_snprintf( char *str, size_t size, const char *fmt, ... )
return r;
}
-/** Wrapper around printf(), using vsprintf() for the formatting. */
-void
-_mesa_printf( const char *fmtString, ... )
-{
- va_list args;
- va_start( args, fmtString );
- vfprintf(stderr, fmtString, args);
- va_end( args );
-}
-
-/** Wrapper around fprintf(), using vsprintf() for the formatting. */
-void
-_mesa_fprintf( FILE *f, const char *fmtString, ... )
-{
- char s[MAXSTRING];
- va_list args;
- va_start( args, fmtString );
- vsnprintf(s, MAXSTRING, fmtString, args);
- va_end( args );
- fprintf(f, "%s", s);
-}
-
-
-/** Wrapper around vsprintf() */
-int
-_mesa_vsprintf( char *str, const char *fmt, va_list args )
-{
- return vsprintf( str, fmt, args );
-}
-
-/*@}*/
-
/**********************************************************************/
/** \name Diagnostics */
@@ -1026,7 +864,7 @@ output_if_debug(const char *prefixString, const char *outputString,
* set *to any value*.
*/
#ifdef DEBUG
- debug = (env != NULL && _mesa_atoi(env) == 0) ? 0 : 1;
+ debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
#else
debug = (env != NULL) ? 1 : 0;
#endif
@@ -1172,7 +1010,7 @@ _mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... )
const char *debugEnv = _mesa_getenv("MESA_DEBUG");
#ifdef DEBUG
- if (debugEnv && _mesa_strstr(debugEnv, "silent"))
+ if (debugEnv && strstr(debugEnv, "silent"))
debug = GL_FALSE;
else
debug = GL_TRUE;
@@ -1234,13 +1072,3 @@ _mesa_debug( const GLcontext *ctx, const char *fmtString, ... )
}
/*@}*/
-
-
-/**
- * Wrapper for exit().
- */
-void
-_mesa_exit( int status )
-{
- exit(status);
-}
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h
index 7d4012a85..d28f4ad12 100644
--- a/mesalib/src/mesa/main/imports.h
+++ b/mesalib/src/mesa/main/imports.h
@@ -50,31 +50,15 @@ extern "C" {
/*@{*/
/** Allocate \p BYTES bytes */
-#define MALLOC(BYTES) _mesa_malloc(BYTES)
+#define MALLOC(BYTES) malloc(BYTES)
/** Allocate and zero \p BYTES bytes */
-#define CALLOC(BYTES) _mesa_calloc(BYTES)
+#define CALLOC(BYTES) calloc(1, BYTES)
/** Allocate a structure of type \p T */
-#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
+#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
/** Allocate and zero a structure of type \p T */
-#define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
+#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
/** Free memory */
-#define FREE(PTR) _mesa_free(PTR)
-
-/** Allocate \p BYTES aligned at \p N bytes */
-#define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N)
-/** Allocate and zero \p BYTES bytes aligned at \p N bytes */
-#define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N)
-/** Allocate a structure of type \p T aligned at \p N bytes */
-#define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)
-/** Allocate and zero a structure of type \p T aligned at \p N bytes */
-#define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)
-/** Free aligned memory */
-#define ALIGN_FREE(PTR) _mesa_align_free(PTR)
-
-/** Copy \p BYTES bytes from \p SRC into \p DST */
-#define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)
-/** Set \p N bytes in \p DST to \p VAL */
-#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
+#define FREE(PTR) free(PTR)
/*@}*/
@@ -256,9 +240,7 @@ static INLINE int GET_FLOAT_BITS( float x )
/***
*** IROUND: return (as an integer) float rounded to nearest integer
***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \
- (!(defined(__BEOS__) || defined(__HAIKU__)) || \
- (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
static INLINE int iround(float f)
{
int r;
@@ -405,6 +387,60 @@ _mesa_is_pow_two(int x)
return !(x & (x - 1));
}
+/**
+ * Round given integer to next higer power of two
+ * If X is zero result is undefined.
+ *
+ * Source for the fallback implementation is
+ * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
+ * http://graphics.stanford.edu/~seander/bithacks.html
+ *
+ * When using builtin function have to do some work
+ * for case when passed values 1 to prevent hiting
+ * undefined result from __builtin_clz. Undefined
+ * results would be different depending on optimization
+ * level used for build.
+ */
+static INLINE int32_t
+_mesa_next_pow_two_32(uint32_t x)
+{
+#ifdef __GNUC__
+ uint32_t y = (x != 1);
+ return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+ return x;
+#endif
+}
+
+static INLINE int64_t
+_mesa_next_pow_two_64(uint64_t x)
+{
+#ifdef __GNUC__
+ uint64_t y = (x != 1);
+ if (sizeof(x) == sizeof(long))
+ return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
+ else
+ return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x |= x >> 32;
+ x++;
+ return x;
+#endif
+}
+
/***
*** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
@@ -459,15 +495,6 @@ _mesa_little_endian(void)
*/
extern void *
-_mesa_malloc( size_t bytes );
-
-extern void *
-_mesa_calloc( size_t bytes );
-
-extern void
-_mesa_free( void *ptr );
-
-extern void *
_mesa_align_malloc( size_t bytes, unsigned long alignment );
extern void *
@@ -489,21 +516,9 @@ _mesa_exec_free( void *addr );
extern void *
_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
-extern void *
-_mesa_memcpy( void *dest, const void *src, size_t n );
-
-extern void
-_mesa_memset( void *dst, int val, size_t n );
-
extern void
_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
-extern void
-_mesa_bzero( void *dst, size_t n );
-
-extern int
-_mesa_memcmp( const void *s1, const void *s2, size_t n );
-
extern double
_mesa_sin(double a);
@@ -558,55 +573,18 @@ extern char *
_mesa_getenv( const char *var );
extern char *
-_mesa_strstr( const char *haystack, const char *needle );
-
-extern char *
-_mesa_strncat( char *dest, const char *src, size_t n );
-
-extern char *
-_mesa_strcpy( char *dest, const char *src );
-
-extern char *
-_mesa_strncpy( char *dest, const char *src, size_t n );
-
-extern size_t
-_mesa_strlen( const char *s );
-
-extern int
-_mesa_strcmp( const char *s1, const char *s2 );
-
-extern int
-_mesa_strncmp( const char *s1, const char *s2, size_t n );
-
-extern char *
_mesa_strdup( const char *s );
-extern int
-_mesa_atoi( const char *s );
-
-extern double
-_mesa_strtod( const char *s, char **end );
+extern float
+_mesa_strtof( const char *s, char **end );
extern unsigned int
_mesa_str_checksum(const char *str);
extern int
-_mesa_sprintf( char *str, const char *fmt, ... );
-
-extern int
_mesa_snprintf( char *str, size_t size, const char *fmt, ... );
extern void
-_mesa_printf( const char *fmtString, ... );
-
-extern void
-_mesa_fprintf( FILE *f, const char *fmtString, ... );
-
-extern int
-_mesa_vsprintf( char *str, const char *fmt, va_list args );
-
-
-extern void
_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
extern void
@@ -618,10 +596,6 @@ _mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
extern void
_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
-extern void
-_mesa_exit( int status );
-
-
#ifdef __cplusplus
}
#endif
diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c
index 654faa5c7..19dc96892 100644
--- a/mesalib/src/mesa/main/light.c
+++ b/mesalib/src/mesa/main/light.c
@@ -1093,31 +1093,22 @@ _mesa_update_lighting( GLcontext *ctx )
* FLUSH_UPDATE_CURRENT, as when any outstanding material changes
* are flushed, they will update the derived state at that time.
*/
- if (ctx->Visual.rgbMode) {
- if (ctx->Light.Model.TwoSide)
- _mesa_update_material( ctx,
- MAT_BIT_FRONT_EMISSION |
- MAT_BIT_FRONT_AMBIENT |
- MAT_BIT_FRONT_DIFFUSE |
- MAT_BIT_FRONT_SPECULAR |
- MAT_BIT_BACK_EMISSION |
- MAT_BIT_BACK_AMBIENT |
- MAT_BIT_BACK_DIFFUSE |
- MAT_BIT_BACK_SPECULAR);
- else
- _mesa_update_material( ctx,
- MAT_BIT_FRONT_EMISSION |
- MAT_BIT_FRONT_AMBIENT |
- MAT_BIT_FRONT_DIFFUSE |
- MAT_BIT_FRONT_SPECULAR);
- }
- else {
- static const GLfloat ci[3] = { .30F, .59F, .11F };
- foreach(light, &ctx->Light.EnabledList) {
- light->_dli = DOT3(ci, light->Diffuse);
- light->_sli = DOT3(ci, light->Specular);
- }
- }
+ if (ctx->Light.Model.TwoSide)
+ _mesa_update_material(ctx,
+ MAT_BIT_FRONT_EMISSION |
+ MAT_BIT_FRONT_AMBIENT |
+ MAT_BIT_FRONT_DIFFUSE |
+ MAT_BIT_FRONT_SPECULAR |
+ MAT_BIT_BACK_EMISSION |
+ MAT_BIT_BACK_AMBIENT |
+ MAT_BIT_BACK_DIFFUSE |
+ MAT_BIT_BACK_SPECULAR);
+ else
+ _mesa_update_material(ctx,
+ MAT_BIT_FRONT_EMISSION |
+ MAT_BIT_FRONT_AMBIENT |
+ MAT_BIT_FRONT_DIFFUSE |
+ MAT_BIT_FRONT_SPECULAR);
}
@@ -1433,7 +1424,7 @@ _mesa_free_lighting_data( GLcontext *ctx )
/* Free lighting shininess exponentiation table */
foreach_s( s, tmps, ctx->_ShineTabList ) {
- _mesa_free( s );
+ free( s );
}
- _mesa_free( ctx->_ShineTabList );
+ free( ctx->_ShineTabList );
}
diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c
index 81d0d33ab..cc63a759e 100644
--- a/mesalib/src/mesa/main/lines.c
+++ b/mesalib/src/mesa/main/lines.c
@@ -25,10 +25,8 @@
#include "glheader.h"
#include "context.h"
-#include "depth.h"
#include "lines.h"
#include "macros.h"
-#include "texstate.h"
#include "mtypes.h"
diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h
index 3d9a1aba9..a8624574d 100644
--- a/mesalib/src/mesa/main/macros.h
+++ b/mesalib/src/mesa/main/macros.h
@@ -83,14 +83,14 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
-#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0))
+#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0)))
/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
-#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))
+#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0)))
/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
/* causes overflow:
@@ -202,17 +202,12 @@ do { \
#endif
/**
- * Copy a 4-element float vector (avoid using FPU registers)
- * XXX Could use two 64-bit moves on 64-bit systems
+ * Copy a 4-element float vector
+ * memcpy seems to be most efficient
*/
#define COPY_4FV( DST, SRC ) \
do { \
- const GLuint *_s = (const GLuint *) (SRC); \
- GLuint *_d = (GLuint *) (DST); \
- _d[0] = _s[0]; \
- _d[1] = _s[1]; \
- _d[2] = _s[2]; \
- _d[3] = _s[3]; \
+ memcpy(DST, SRC, sizeof(GLfloat) * 4); \
} while (0)
/** Copy \p SZ elements into a 4-element vector */
@@ -631,12 +626,6 @@ do { \
/** Clamp X to [MIN,MAX] */
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-/** Assign X to CLAMP(X, MIN, MAX) */
-#define CLAMP_SELF(x, mn, mx) \
- ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) )
-
-
-
/** Minimum of two values: */
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
diff --git a/mesalib/src/mesa/main/matrix.c b/mesalib/src/mesa/main/matrix.c
index ebc3cbd59..4b8c00b5b 100644
--- a/mesalib/src/mesa/main/matrix.c
+++ b/mesalib/src/mesa/main/matrix.c
@@ -322,7 +322,7 @@ _mesa_LoadIdentity( void )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLoadIdentity()");
+ _mesa_debug(ctx, "glLoadIdentity()\n");
_math_matrix_set_identity( ctx->CurrentStack->Top );
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
@@ -726,10 +726,10 @@ void _mesa_init_matrix( GLcontext * ctx )
_NEW_PROJECTION);
init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
_NEW_COLOR_MATRIX);
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
_NEW_TEXTURE_MATRIX);
- for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
+ for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
init_matrix_stack(&ctx->ProgramMatrixStack[i],
MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
ctx->CurrentStack = &ctx->ModelviewMatrixStack;
@@ -754,9 +754,9 @@ void _mesa_free_matrix_data( GLcontext *ctx )
free_matrix_stack(&ctx->ModelviewMatrixStack);
free_matrix_stack(&ctx->ProjectionMatrixStack);
free_matrix_stack(&ctx->ColorMatrixStack);
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
free_matrix_stack(&ctx->TextureMatrixStack[i]);
- for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
+ for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
free_matrix_stack(&ctx->ProgramMatrixStack[i]);
/* combined Modelview*Projection matrix */
_math_matrix_dtr( &ctx->_ModelProjectMatrix );
diff --git a/mesalib/src/mesa/main/mfeatures.h b/mesalib/src/mesa/main/mfeatures.h
index 4e68bc15d..cb96c4d1d 100644
--- a/mesalib/src/mesa/main/mfeatures.h
+++ b/mesalib/src/mesa/main/mfeatures.h
@@ -116,11 +116,14 @@
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
+#define FEATURE_APPLE_object_purgeable _HAVE_FULL_GL
#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
#define FEATURE_NV_fence _HAVE_FULL_GL
#define FEATURE_NV_fragment_program _HAVE_FULL_GL
#define FEATURE_NV_vertex_program _HAVE_FULL_GL
+#define FEATURE_OES_EGL_image _HAVE_FULL_GL
+
#endif /* FEATURES_H */
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c
index 7350c7a3d..51f7edfab 100644
--- a/mesalib/src/mesa/main/mipmap.c
+++ b/mesalib/src/mesa/main/mipmap.c
@@ -30,7 +30,6 @@
#include "imports.h"
#include "formats.h"
#include "mipmap.h"
-#include "texcompress.h"
#include "teximage.h"
#include "texstore.h"
#include "image.h"
@@ -980,9 +979,11 @@ make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
if (border) {
/* copy left-most pixel from source */
- MEMCPY(dstPtr, srcPtr, bpt);
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
/* copy right-most pixel from source */
- MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
srcPtr + (srcWidth - 1) * bpt,
bpt);
}
@@ -1026,15 +1027,17 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
if (border > 0) {
/* fill in dest border */
/* lower-left border pixel */
- MEMCPY(dstPtr, srcPtr, bpt);
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
/* lower-right border pixel */
- MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
srcPtr + (srcWidth - 1) * bpt, bpt);
/* upper-left border pixel */
- MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
/* upper-right border pixel */
- MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
/* lower border */
do_row(datatype, comps, srcWidthNB,
@@ -1051,9 +1054,9 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
if (srcHeight == dstHeight) {
/* copy border pixel from src to dst */
for (row = 1; row < srcHeight; row++) {
- MEMCPY(dstPtr + dstWidth * row * bpt,
+ memcpy(dstPtr + dstWidth * row * bpt,
srcPtr + srcWidth * row * bpt, bpt);
- MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
}
}
@@ -1116,7 +1119,7 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
*/
/*
- _mesa_printf("mip3d %d x %d x %d -> %d x %d x %d\n",
+ printf("mip3d %d x %d x %d -> %d x %d x %d\n",
srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
*/
@@ -1175,28 +1178,28 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
/* do border along [img][row=0][col=0] */
src = srcPtr + (img + 1) * bytesPerSrcImage;
dst = dstPtr + (img + 1) * bytesPerDstImage;
- MEMCPY(dst, src, bpt);
+ memcpy(dst, src, bpt);
/* do border along [img][row=dstHeight-1][col=0] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcHeight - 1) * bytesPerSrcRow;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstHeight - 1) * bytesPerDstRow;
- MEMCPY(dst, src, bpt);
+ memcpy(dst, src, bpt);
/* do border along [img][row=0][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcWidth - 1) * bpt;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstWidth - 1) * bpt;
- MEMCPY(dst, src, bpt);
+ memcpy(dst, src, bpt);
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (bytesPerSrcImage - bpt);
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (bytesPerDstImage - bpt);
- MEMCPY(dst, src, bpt);
+ memcpy(dst, src, bpt);
}
}
else {
@@ -1266,9 +1269,11 @@ make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
if (border) {
/* copy left-most pixel from source */
- MEMCPY(dstPtr, srcPtr, bpt);
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
/* copy right-most pixel from source */
- MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
srcPtr + (srcWidth - 1) * bpt,
bpt);
}
@@ -1320,15 +1325,17 @@ make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
if (border > 0) {
/* fill in dest border */
/* lower-left border pixel */
- MEMCPY(dstPtr, srcPtr, bpt);
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
/* lower-right border pixel */
- MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
srcPtr + (srcWidth - 1) * bpt, bpt);
/* upper-left border pixel */
- MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
/* upper-right border pixel */
- MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
/* lower border */
do_row(datatype, comps, srcWidthNB,
@@ -1345,9 +1352,9 @@ make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
if (srcHeight == dstHeight) {
/* copy border pixel from src to dst */
for (row = 1; row < srcHeight; row++) {
- MEMCPY(dstPtr + dstWidth * row * bpt,
+ memcpy(dstPtr + dstWidth * row * bpt,
srcPtr + srcWidth * row * bpt, bpt);
- MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
}
}
@@ -1538,15 +1545,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
* srcImage->Width * srcImage->Height * srcImage->Depth + 20;
/* 20 extra bytes, just be safe when calling last FetchTexel */
- srcData = (GLubyte *) _mesa_malloc(size);
+ srcData = (GLubyte *) malloc(size);
if (!srcData) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
return;
}
- dstData = (GLubyte *) _mesa_malloc(size / 2); /* 1/4 would probably be OK */
+ dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
if (!dstData) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- _mesa_free((void *) srcData);
+ free((void *) srcData);
return;
}
@@ -1591,8 +1598,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
if (!nextLevel) {
/* all done */
if (_mesa_is_format_compressed(srcImage->TexFormat)) {
- _mesa_free((void *) srcData);
- _mesa_free(dstData);
+ free((void *) srcData);
+ free(dstData);
}
return;
}
diff --git a/mesalib/src/mesa/main/mm.c b/mesalib/src/mesa/main/mm.c
index d430bcdb8..3ef38e94b 100644
--- a/mesalib/src/mesa/main/mm.c
+++ b/mesalib/src/mesa/main/mm.c
@@ -60,13 +60,13 @@ mmInit(unsigned ofs, unsigned size)
if (!size)
return NULL;
- heap = (struct mem_block *) _mesa_calloc(sizeof(struct mem_block));
+ heap = (struct mem_block *) calloc(1, sizeof(struct mem_block));
if (!heap)
return NULL;
- block = (struct mem_block *) _mesa_calloc(sizeof(struct mem_block));
+ block = (struct mem_block *) calloc(1, sizeof(struct mem_block));
if (!block) {
- _mesa_free(heap);
+ free(heap);
return NULL;
}
@@ -98,7 +98,7 @@ SliceBlock(struct mem_block *p,
/* break left [p, newblock, p->next], then p = newblock */
if (startofs > p->ofs) {
- newblock = (struct mem_block*) _mesa_calloc(sizeof(struct mem_block));
+ newblock = (struct mem_block*) calloc(1, sizeof(struct mem_block));
if (!newblock)
return NULL;
newblock->ofs = startofs;
@@ -122,7 +122,7 @@ SliceBlock(struct mem_block *p,
/* break right, also [p, newblock, p->next] */
if (size < p->size) {
- newblock = (struct mem_block*) _mesa_calloc(sizeof(struct mem_block));
+ newblock = (struct mem_block*) calloc(1, sizeof(struct mem_block));
if (!newblock)
return NULL;
newblock->ofs = startofs + size;
@@ -225,7 +225,7 @@ Join2Blocks(struct mem_block *p)
q->next_free->prev_free = q->prev_free;
q->prev_free->next_free = q->next_free;
- _mesa_free(q);
+ free(q);
return 1;
}
return 0;
@@ -270,9 +270,9 @@ mmDestroy(struct mem_block *heap)
for (p = heap->next; p != heap; ) {
struct mem_block *next = p->next;
- _mesa_free(p);
+ free(p);
p = next;
}
- _mesa_free(heap);
+ free(heap);
}
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index cde2f5fe0..9d9b475dd 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -564,7 +564,7 @@ struct gl_colorbuffer_attrib
GLclampf ClearColor[4]; /**< Color to use for glClear */
GLuint IndexMask; /**< Color index write mask */
- GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
@@ -581,7 +581,7 @@ struct gl_colorbuffer_attrib
* \name Blending
*/
/*@{*/
- GLboolean BlendEnabled; /**< Blending enabled flag */
+ GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
GLenum BlendSrcRGB; /**< Blending source operator */
GLenum BlendDstRGB; /**< Blending destination operator */
GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
@@ -630,8 +630,7 @@ struct gl_current_attrib
GLfloat RasterDistance;
GLfloat RasterColor[4];
GLfloat RasterSecondaryColor[4];
- GLfloat RasterIndex;
- GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
+ GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
GLboolean RasterPosValid;
/*@}*/
};
@@ -963,7 +962,7 @@ struct gl_point_attrib
GLfloat Threshold; /**< GL_EXT_point_parameters */
GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
+ GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
};
@@ -1217,7 +1216,11 @@ struct gl_texture_object
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLfloat Priority; /**< in [0,1] */
- GLfloat BorderColor[4]; /**< unclamped */
+ union {
+ GLfloat f[4];
+ GLuint ui[4];
+ GLint i[4];
+ } BorderColor; /**< Interpreted according to texture format */
GLenum WrapS; /**< S-axis texture image wrap mode */
GLenum WrapT; /**< T-axis texture image wrap mode */
GLenum WrapR; /**< R-axis texture image wrap mode */
@@ -1241,6 +1244,7 @@ struct gl_texture_object
GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLboolean _Complete; /**< Is texture object complete? */
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -1357,7 +1361,7 @@ struct gl_texture_unit
struct gl_texture_attrib
{
GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
- struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
+ struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
@@ -1422,6 +1426,7 @@ struct gl_viewport_attrib
*/
struct gl_buffer_object
{
+ _glthread_Mutex Mutex;
GLint RefCount;
GLuint Name;
GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
@@ -1435,6 +1440,7 @@ struct gl_buffer_object
GLsizeiptr Length; /**< Mapped length */
/*@}*/
GLboolean Written; /**< Ever written to? (for debugging) */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
};
@@ -1758,6 +1764,8 @@ struct gl_fragment_program
struct gl_program Base; /**< base class */
GLenum FogOption;
GLboolean UsesKill; /**< shader uses KIL instruction */
+ GLboolean OriginUpperLeft;
+ GLboolean PixelCenterInteger;
};
@@ -1899,6 +1907,10 @@ struct gl_query_state
struct _mesa_HashTable *QueryObjects;
struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
+
+ /** GL_NV_conditional_render */
+ struct gl_query_object *CondRenderQuery;
+ GLenum CondRenderMode;
};
@@ -2094,6 +2106,7 @@ struct gl_renderbuffer
GLuint Name;
GLint RefCount;
GLuint Width, Height;
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
GLenum InternalFormat; /**< The user-specified format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
@@ -2319,6 +2332,7 @@ struct gl_constants
GLuint MaxTextureCoordUnits;
GLuint MaxTextureImageUnits;
GLuint MaxVertexTextureImageUnits;
+ GLuint MaxCombinedTextureImageUnits;
GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
@@ -2386,11 +2400,13 @@ struct gl_extensions
GLboolean ARB_depth_clamp;
GLboolean ARB_draw_buffers;
GLboolean ARB_draw_elements_base_vertex;
+ GLboolean ARB_fragment_coord_conventions;
GLboolean ARB_fragment_program;
GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
GLboolean ARB_framebuffer_object;
GLboolean ARB_half_float_pixel;
+ GLboolean ARB_half_float_vertex;
GLboolean ARB_imaging;
GLboolean ARB_map_buffer_range;
GLboolean ARB_multisample;
@@ -2433,6 +2449,7 @@ struct gl_extensions
GLboolean EXT_compiled_vertex_array;
GLboolean EXT_copy_texture;
GLboolean EXT_depth_bounds_test;
+ GLboolean EXT_draw_buffers2;
GLboolean EXT_draw_range_elements;
GLboolean EXT_fog_coord;
GLboolean EXT_framebuffer_blit;
@@ -2459,6 +2476,7 @@ struct gl_extensions
GLboolean EXT_texture;
GLboolean EXT_texture_object;
GLboolean EXT_texture3D;
+ GLboolean EXT_texture_array;
GLboolean EXT_texture_compression_s3tc;
GLboolean EXT_texture_env_add;
GLboolean EXT_texture_env_combine;
@@ -2476,6 +2494,7 @@ struct gl_extensions
GLboolean APPLE_client_storage;
GLboolean APPLE_packed_pixels;
GLboolean APPLE_vertex_array_object;
+ GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
@@ -2490,6 +2509,7 @@ struct gl_extensions
GLboolean MESA_texture_array;
GLboolean MESA_texture_signed_rgba;
GLboolean NV_blend_square;
+ GLboolean NV_conditional_render;
GLboolean NV_fragment_program;
GLboolean NV_fragment_program_option;
GLboolean NV_light_max_exponent;
@@ -2508,8 +2528,13 @@ struct gl_extensions
GLboolean SGIS_texture_lod;
GLboolean TDFX_texture_compression_FXT1;
GLboolean S3_s3tc;
+#if FEATURE_OES_draw_texture
+ GLboolean OES_draw_texture;
+#endif /* FEATURE_OES_draw_texture */
/** The extension string */
const GLubyte *String;
+ /** Number of supported extensions */
+ GLuint Count;
};
@@ -2851,6 +2876,10 @@ struct __GLcontextRec
/** Extension information */
struct gl_extensions Extensions;
+ /** Version info */
+ GLuint VersionMajor, VersionMinor;
+ char *VersionString;
+
/** \name State attribute stack (for glPush/PopAttrib) */
/*@{*/
GLuint AttribStackDepth;
diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c
index 3820ebd88..675e933ca 100644
--- a/mesalib/src/mesa/main/pixel.c
+++ b/mesalib/src/mesa/main/pixel.c
@@ -32,11 +32,10 @@
#include "bufferobj.h"
#include "colormac.h"
#include "context.h"
-#include "image.h"
#include "macros.h"
#include "pixel.h"
#include "mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_pixel_transfer
@@ -151,13 +150,17 @@ validate_pbo_access(GLcontext *ctx, struct gl_pixelstore_attrib *pack,
GLboolean ok;
/* Note, need to use DefaultPacking and Unpack's buffer object */
- ctx->DefaultPacking.BufferObj = pack->BufferObj;
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ pack->BufferObj);
ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
format, type, ptr);
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
if (!ok) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -359,7 +362,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
}
}
else {
- MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat));
+ memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
}
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
@@ -398,7 +401,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
if (map == GL_PIXEL_MAP_S_TO_S) {
/* special case */
- MEMCPY(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
+ memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
}
else {
for (i = 0; i < mapsize; i++) {
@@ -424,7 +427,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
return;
}
- mapsize = pm ? pm->Size : 0;
+ mapsize = pm->Size;
if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
diff --git a/mesalib/src/mesa/main/pixelstore.c b/mesalib/src/mesa/main/pixelstore.c
index 6a641f83f..ec585ef0c 100644
--- a/mesalib/src/mesa/main/pixelstore.c
+++ b/mesalib/src/mesa/main/pixelstore.c
@@ -30,10 +30,7 @@
#include "glheader.h"
#include "bufferobj.h"
-#include "colormac.h"
#include "context.h"
-#include "image.h"
-#include "macros.h"
#include "pixelstore.h"
#include "mtypes.h"
diff --git a/mesalib/src/mesa/main/points.c b/mesalib/src/mesa/main/points.c
index dcaeccd90..eab9d13d6 100644
--- a/mesalib/src/mesa/main/points.c
+++ b/mesalib/src/mesa/main/points.c
@@ -32,7 +32,6 @@
#include "context.h"
#include "macros.h"
#include "points.h"
-#include "texstate.h"
#include "mtypes.h"
@@ -267,7 +266,7 @@ _mesa_init_point(GLcontext *ctx)
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}
diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c
index 376a87a39..30e4a606b 100644
--- a/mesalib/src/mesa/main/polygon.c
+++ b/mesalib/src/mesa/main/polygon.c
@@ -34,7 +34,6 @@
#include "context.h"
#include "image.h"
#include "enums.h"
-#include "macros.h"
#include "polygon.h"
#include "mtypes.h"
@@ -316,7 +315,7 @@ void _mesa_init_polygon( GLcontext * ctx )
/* Polygon Stipple group */
- MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
+ memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
}
/*@}*/
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c
index f6eb4ee7e..e14511a38 100644
--- a/mesalib/src/mesa/main/queryobj.c
+++ b/mesalib/src/mesa/main/queryobj.c
@@ -29,7 +29,7 @@
#include "imports.h"
#include "queryobj.h"
#include "mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_queryobj
@@ -114,19 +114,10 @@ _mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
static void
_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
{
- _mesa_free(q);
+ free(q);
}
-static struct gl_query_object *
-lookup_query_object(GLcontext *ctx, GLuint id)
-{
- return (struct gl_query_object *)
- _mesa_HashLookup(ctx->Query.QueryObjects, id);
-}
-
-
-
void
_mesa_init_query_object_functions(struct dd_function_table *driver)
{
@@ -196,7 +187,7 @@ _mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
for (i = 0; i < n; i++) {
if (ids[i] > 0) {
- struct gl_query_object *q = lookup_query_object(ctx, ids[i]);
+ struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]);
if (q) {
ASSERT(!q->Active); /* should be caught earlier */
_mesa_HashRemove(ctx->Query.QueryObjects, ids[i]);
@@ -213,7 +204,7 @@ _mesa_IsQueryARB(GLuint id)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (id && lookup_query_object(ctx, id))
+ if (id && _mesa_lookup_query_object(ctx, id))
return GL_TRUE;
else
return GL_FALSE;
@@ -260,7 +251,7 @@ _mesa_BeginQueryARB(GLenum target, GLuint id)
return;
}
- q = lookup_query_object(ctx, id);
+ q = _mesa_lookup_query_object(ctx, id);
if (!q) {
/* create new object */
q = ctx->Driver.NewQueryObject(ctx, id);
@@ -386,7 +377,7 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id)
- q = lookup_query_object(ctx, id);
+ q = _mesa_lookup_query_object(ctx, id);
if (!q || q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -426,7 +417,7 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id)
- q = lookup_query_object(ctx, id);
+ q = _mesa_lookup_query_object(ctx, id);
if (!q || q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -469,7 +460,7 @@ _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id)
- q = lookup_query_object(ctx, id);
+ q = _mesa_lookup_query_object(ctx, id);
if (!q || q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -506,7 +497,7 @@ _mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id)
- q = lookup_query_object(ctx, id);
+ q = _mesa_lookup_query_object(ctx, id);
if (!q || q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
diff --git a/mesalib/src/mesa/main/queryobj.h b/mesalib/src/mesa/main/queryobj.h
index 6cf3c76d7..ba8b5dd00 100644
--- a/mesalib/src/mesa/main/queryobj.h
+++ b/mesalib/src/mesa/main/queryobj.h
@@ -28,6 +28,7 @@
#include "main/mtypes.h"
+#include "main/hash.h"
#if FEATURE_queryobj
@@ -42,6 +43,15 @@
(driver)->CheckQuery = impl ## CheckQuery; \
} while (0)
+
+static INLINE struct gl_query_object *
+_mesa_lookup_query_object(GLcontext *ctx, GLuint id)
+{
+ return (struct gl_query_object *)
+ _mesa_HashLookup(ctx->Query.QueryObjects, id);
+}
+
+
extern void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids);
diff --git a/mesalib/src/mesa/main/rastpos.c b/mesalib/src/mesa/main/rastpos.c
index 703b47ec7..75c67f269 100644
--- a/mesalib/src/mesa/main/rastpos.c
+++ b/mesalib/src/mesa/main/rastpos.c
@@ -34,7 +34,7 @@
#include "macros.h"
#include "rastpos.h"
#include "state.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_rastpos
@@ -246,33 +246,28 @@ window_pos3f(GLfloat x, GLfloat y, GLfloat z)
ctx->Current.RasterDistance = 0.0;
/* raster color = current color or index */
- if (ctx->Visual.rgbMode) {
- ctx->Current.RasterColor[0]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
- ctx->Current.RasterColor[1]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
- ctx->Current.RasterColor[2]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
- ctx->Current.RasterColor[3]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[0]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[1]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[2]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[3]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
- }
- else {
- ctx->Current.RasterIndex
- = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
- }
+ ctx->Current.RasterColor[0]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
+ ctx->Current.RasterColor[1]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
+ ctx->Current.RasterColor[2]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
+ ctx->Current.RasterColor[3]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[0]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[1]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[2]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[3]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
/* raster texcoord = current texcoord */
{
GLuint texSet;
for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
+ assert(texSet < Elements(ctx->Current.RasterTexCoords));
COPY_4FV( ctx->Current.RasterTexCoords[texSet],
ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
}
@@ -561,8 +556,7 @@ void _mesa_init_rastpos( GLcontext * ctx )
ctx->Current.RasterDistance = 0.0;
ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
- ctx->Current.RasterIndex = 1.0;
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++)
ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
ctx->Current.RasterPosValid = GL_TRUE;
}
diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c
index feea1d375..f4d74e8be 100644
--- a/mesalib/src/mesa/main/readpix.c
+++ b/mesalib/src/mesa/main/readpix.c
@@ -77,14 +77,7 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
- if (drawing) {
- if (!ctx->DrawBuffer->Visual.rgbMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(drawing RGB pixels into color index buffer)");
- return GL_TRUE;
- }
- }
- else {
+ if (!drawing) {
/* reading */
if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -95,10 +88,9 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
break;
case GL_COLOR_INDEX:
if (drawing) {
- if (ctx->DrawBuffer->Visual.rgbMode &&
- (ctx->PixelMaps.ItoR.Size == 0 ||
- ctx->PixelMaps.ItoG.Size == 0 ||
- ctx->PixelMaps.ItoB.Size == 0)) {
+ if (ctx->PixelMaps.ItoR.Size == 0 ||
+ ctx->PixelMaps.ItoG.Size == 0 ||
+ ctx->PixelMaps.ItoB.Size == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(drawing color index pixels into RGB buffer)");
return GL_TRUE;
diff --git a/mesalib/src/mesa/main/remap.c b/mesalib/src/mesa/main/remap.c
index 0385ae8d7..8d9df6b83 100644
--- a/mesalib/src/mesa/main/remap.c
+++ b/mesalib/src/mesa/main/remap.c
@@ -38,14 +38,14 @@
#include "remap.h"
#include "imports.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_remap_table
#define need_MESA_remap_table
-#include "remap_helper.h"
+#include "main/remap_helper.h"
#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
#define MAX_ENTRY_POINTS 16
@@ -183,7 +183,7 @@ _mesa_map_static_functions(void)
/**
* Initialize the remap table. This is called in one_time_init().
* The remap table needs to be initialized before calling the
- * CALL/GET/SET macros defined in glapi/dispatch.h.
+ * CALL/GET/SET macros defined in main/dispatch.h.
*/
void
_mesa_init_remap_table(void)
diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h
index c80a524b4..ee898efa5 100644
--- a/mesalib/src/mesa/main/remap_helper.h
+++ b/mesalib/src/mesa/main/remap_helper.h
@@ -25,7 +25,7 @@
* SOFTWARE.
*/
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
struct gl_function_remap {
GLint func_index;
@@ -605,3722 +605,3774 @@ static const char _mesa_function_pool[] =
"glFogCoordd\0"
"glFogCoorddEXT\0"
"\0"
- /* _mesa_function_pool[4074]: Color4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4074]: BeginConditionalRenderNV (will be remapped) */
+ "ii\0"
+ "glBeginConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[4105]: Color4ubVertex3fSUN (dynamic) */
"iiiifff\0"
"glColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4105]: FogCoordfEXT (will be remapped) */
+ /* _mesa_function_pool[4136]: FogCoordfEXT (will be remapped) */
"f\0"
"glFogCoordf\0"
"glFogCoordfEXT\0"
"\0"
- /* _mesa_function_pool[4135]: PointSize (offset 173) */
+ /* _mesa_function_pool[4166]: PointSize (offset 173) */
"f\0"
"glPointSize\0"
"\0"
- /* _mesa_function_pool[4150]: TexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4181]: TexCoord2fVertex3fSUN (dynamic) */
"fffff\0"
"glTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4181]: PopName (offset 200) */
+ /* _mesa_function_pool[4212]: PopName (offset 200) */
"\0"
"glPopName\0"
"\0"
- /* _mesa_function_pool[4193]: GlobalAlphaFactoriSUN (dynamic) */
+ /* _mesa_function_pool[4224]: GlobalAlphaFactoriSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoriSUN\0"
"\0"
- /* _mesa_function_pool[4220]: VertexAttrib2dNV (will be remapped) */
+ /* _mesa_function_pool[4251]: VertexAttrib2dNV (will be remapped) */
"idd\0"
"glVertexAttrib2dNV\0"
"\0"
- /* _mesa_function_pool[4244]: GetProgramInfoLog (will be remapped) */
+ /* _mesa_function_pool[4275]: GetProgramInfoLog (will be remapped) */
"iipp\0"
"glGetProgramInfoLog\0"
"\0"
- /* _mesa_function_pool[4270]: VertexAttrib4NbvARB (will be remapped) */
+ /* _mesa_function_pool[4301]: VertexAttrib4NbvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4NbvARB\0"
"\0"
- /* _mesa_function_pool[4315]: GetActiveAttribARB (will be remapped) */
+ /* _mesa_function_pool[4346]: GetActiveAttribARB (will be remapped) */
"iiipppp\0"
"glGetActiveAttrib\0"
"glGetActiveAttribARB\0"
"\0"
- /* _mesa_function_pool[4363]: Vertex4sv (offset 149) */
+ /* _mesa_function_pool[4394]: Vertex4sv (offset 149) */
"p\0"
"glVertex4sv\0"
"\0"
- /* _mesa_function_pool[4378]: VertexAttrib4ubNV (will be remapped) */
+ /* _mesa_function_pool[4409]: VertexAttrib4ubNV (will be remapped) */
"iiiii\0"
"glVertexAttrib4ubNV\0"
"\0"
- /* _mesa_function_pool[4405]: TextureRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[4436]: TextureRangeAPPLE (will be remapped) */
"iip\0"
"glTextureRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[4430]: GetTexEnvfv (offset 276) */
+ /* _mesa_function_pool[4461]: GetTexEnvfv (offset 276) */
"iip\0"
"glGetTexEnvfv\0"
"\0"
- /* _mesa_function_pool[4449]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4480]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
"ffffffffffff\0"
"glTexCoord2fColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4502]: Indexub (offset 315) */
+ /* _mesa_function_pool[4533]: Indexub (offset 315) */
"i\0"
"glIndexub\0"
"\0"
- /* _mesa_function_pool[4515]: TexEnvi (offset 186) */
+ /* _mesa_function_pool[4546]: TexEnvi (offset 186) */
"iii\0"
"glTexEnvi\0"
"\0"
- /* _mesa_function_pool[4530]: GetClipPlane (offset 259) */
+ /* _mesa_function_pool[4561]: GetClipPlane (offset 259) */
"ip\0"
"glGetClipPlane\0"
"\0"
- /* _mesa_function_pool[4549]: CombinerParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[4580]: CombinerParameterfvNV (will be remapped) */
"ip\0"
"glCombinerParameterfvNV\0"
"\0"
- /* _mesa_function_pool[4577]: VertexAttribs3dvNV (will be remapped) */
+ /* _mesa_function_pool[4608]: VertexAttribs3dvNV (will be remapped) */
"iip\0"
"glVertexAttribs3dvNV\0"
"\0"
- /* _mesa_function_pool[4603]: VertexAttribs4fvNV (will be remapped) */
+ /* _mesa_function_pool[4634]: VertexAttribs4fvNV (will be remapped) */
"iip\0"
"glVertexAttribs4fvNV\0"
"\0"
- /* _mesa_function_pool[4629]: VertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[4660]: VertexArrayRangeNV (will be remapped) */
"ip\0"
"glVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[4654]: FragmentLightiSGIX (dynamic) */
+ /* _mesa_function_pool[4685]: FragmentLightiSGIX (dynamic) */
"iii\0"
"glFragmentLightiSGIX\0"
"\0"
- /* _mesa_function_pool[4680]: PolygonOffsetEXT (will be remapped) */
+ /* _mesa_function_pool[4711]: PolygonOffsetEXT (will be remapped) */
"ff\0"
"glPolygonOffsetEXT\0"
"\0"
- /* _mesa_function_pool[4703]: PollAsyncSGIX (dynamic) */
+ /* _mesa_function_pool[4734]: PollAsyncSGIX (dynamic) */
"p\0"
"glPollAsyncSGIX\0"
"\0"
- /* _mesa_function_pool[4722]: DeleteFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[4753]: DeleteFragmentShaderATI (will be remapped) */
"i\0"
"glDeleteFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[4751]: Scaled (offset 301) */
+ /* _mesa_function_pool[4782]: Scaled (offset 301) */
"ddd\0"
"glScaled\0"
"\0"
- /* _mesa_function_pool[4765]: Scalef (offset 302) */
+ /* _mesa_function_pool[4796]: Scalef (offset 302) */
"fff\0"
"glScalef\0"
"\0"
- /* _mesa_function_pool[4779]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[4810]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[4817]: MultTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[4848]: MultTransposeMatrixdARB (will be remapped) */
"p\0"
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[4869]: AlphaFunc (offset 240) */
+ /* _mesa_function_pool[4900]: ObjectUnpurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[4930]: AlphaFunc (offset 240) */
"if\0"
"glAlphaFunc\0"
"\0"
- /* _mesa_function_pool[4885]: WindowPos2svMESA (will be remapped) */
+ /* _mesa_function_pool[4946]: WindowPos2svMESA (will be remapped) */
"p\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos2svMESA\0"
"\0"
- /* _mesa_function_pool[4940]: EdgeFlag (offset 41) */
+ /* _mesa_function_pool[5001]: EdgeFlag (offset 41) */
"i\0"
"glEdgeFlag\0"
"\0"
- /* _mesa_function_pool[4954]: TexCoord2iv (offset 107) */
+ /* _mesa_function_pool[5015]: TexCoord2iv (offset 107) */
"p\0"
"glTexCoord2iv\0"
"\0"
- /* _mesa_function_pool[4971]: CompressedTexImage1DARB (will be remapped) */
+ /* _mesa_function_pool[5032]: CompressedTexImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage1DARB\0"
"\0"
- /* _mesa_function_pool[5029]: Rotated (offset 299) */
+ /* _mesa_function_pool[5090]: Rotated (offset 299) */
"dddd\0"
"glRotated\0"
"\0"
- /* _mesa_function_pool[5045]: VertexAttrib2sNV (will be remapped) */
+ /* _mesa_function_pool[5106]: VertexAttrib2sNV (will be remapped) */
"iii\0"
"glVertexAttrib2sNV\0"
"\0"
- /* _mesa_function_pool[5069]: ReadPixels (offset 256) */
+ /* _mesa_function_pool[5130]: ReadPixels (offset 256) */
"iiiiiip\0"
"glReadPixels\0"
"\0"
- /* _mesa_function_pool[5091]: EdgeFlagv (offset 42) */
+ /* _mesa_function_pool[5152]: EdgeFlagv (offset 42) */
"p\0"
"glEdgeFlagv\0"
"\0"
- /* _mesa_function_pool[5106]: NormalPointerListIBM (dynamic) */
+ /* _mesa_function_pool[5167]: NormalPointerListIBM (dynamic) */
"iipi\0"
"glNormalPointerListIBM\0"
"\0"
- /* _mesa_function_pool[5135]: IndexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[5196]: IndexPointerEXT (will be remapped) */
"iiip\0"
"glIndexPointerEXT\0"
"\0"
- /* _mesa_function_pool[5159]: Color4iv (offset 32) */
+ /* _mesa_function_pool[5220]: Color4iv (offset 32) */
"p\0"
"glColor4iv\0"
"\0"
- /* _mesa_function_pool[5173]: TexParameterf (offset 178) */
+ /* _mesa_function_pool[5234]: TexParameterf (offset 178) */
"iif\0"
"glTexParameterf\0"
"\0"
- /* _mesa_function_pool[5194]: TexParameteri (offset 180) */
+ /* _mesa_function_pool[5255]: TexParameteri (offset 180) */
"iii\0"
"glTexParameteri\0"
"\0"
- /* _mesa_function_pool[5215]: NormalPointerEXT (will be remapped) */
+ /* _mesa_function_pool[5276]: NormalPointerEXT (will be remapped) */
"iiip\0"
"glNormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[5240]: MultiTexCoord3dARB (offset 392) */
+ /* _mesa_function_pool[5301]: MultiTexCoord3dARB (offset 392) */
"iddd\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dARB\0"
"\0"
- /* _mesa_function_pool[5285]: MultiTexCoord2iARB (offset 388) */
+ /* _mesa_function_pool[5346]: MultiTexCoord2iARB (offset 388) */
"iii\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iARB\0"
"\0"
- /* _mesa_function_pool[5329]: DrawPixels (offset 257) */
+ /* _mesa_function_pool[5390]: DrawPixels (offset 257) */
"iiiip\0"
"glDrawPixels\0"
"\0"
- /* _mesa_function_pool[5349]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[5410]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
"iffffffff\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[5409]: MultiTexCoord2svARB (offset 391) */
+ /* _mesa_function_pool[5470]: MultiTexCoord2svARB (offset 391) */
"ip\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord2svARB\0"
"\0"
- /* _mesa_function_pool[5454]: ReplacementCodeubvSUN (dynamic) */
+ /* _mesa_function_pool[5515]: ReplacementCodeubvSUN (dynamic) */
"p\0"
"glReplacementCodeubvSUN\0"
"\0"
- /* _mesa_function_pool[5481]: Uniform3iARB (will be remapped) */
+ /* _mesa_function_pool[5542]: Uniform3iARB (will be remapped) */
"iiii\0"
"glUniform3i\0"
"glUniform3iARB\0"
"\0"
- /* _mesa_function_pool[5514]: GetFragmentMaterialfvSGIX (dynamic) */
+ /* _mesa_function_pool[5575]: GetFragmentMaterialfvSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialfvSGIX\0"
"\0"
- /* _mesa_function_pool[5547]: GetShaderInfoLog (will be remapped) */
+ /* _mesa_function_pool[5608]: GetShaderInfoLog (will be remapped) */
"iipp\0"
"glGetShaderInfoLog\0"
"\0"
- /* _mesa_function_pool[5572]: WeightivARB (dynamic) */
+ /* _mesa_function_pool[5633]: WeightivARB (dynamic) */
"ip\0"
"glWeightivARB\0"
"\0"
- /* _mesa_function_pool[5590]: PollInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[5651]: PollInstrumentsSGIX (dynamic) */
"p\0"
"glPollInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[5615]: GlobalAlphaFactordSUN (dynamic) */
+ /* _mesa_function_pool[5676]: GlobalAlphaFactordSUN (dynamic) */
"d\0"
"glGlobalAlphaFactordSUN\0"
"\0"
- /* _mesa_function_pool[5642]: GetFinalCombinerInputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[5703]: GetFinalCombinerInputParameterfvNV (will be remapped) */
"iip\0"
"glGetFinalCombinerInputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[5684]: GenerateMipmapEXT (will be remapped) */
+ /* _mesa_function_pool[5745]: GenerateMipmapEXT (will be remapped) */
"i\0"
"glGenerateMipmap\0"
"glGenerateMipmapEXT\0"
"\0"
- /* _mesa_function_pool[5724]: GenLists (offset 5) */
+ /* _mesa_function_pool[5785]: GenLists (offset 5) */
"i\0"
"glGenLists\0"
"\0"
- /* _mesa_function_pool[5738]: SetFragmentShaderConstantATI (will be remapped) */
+ /* _mesa_function_pool[5799]: SetFragmentShaderConstantATI (will be remapped) */
"ip\0"
"glSetFragmentShaderConstantATI\0"
"\0"
- /* _mesa_function_pool[5773]: GetMapAttribParameterivNV (dynamic) */
+ /* _mesa_function_pool[5834]: GetMapAttribParameterivNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterivNV\0"
"\0"
- /* _mesa_function_pool[5807]: CreateShaderObjectARB (will be remapped) */
+ /* _mesa_function_pool[5868]: CreateShaderObjectARB (will be remapped) */
"i\0"
"glCreateShaderObjectARB\0"
"\0"
- /* _mesa_function_pool[5834]: GetSharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[5895]: GetSharpenTexFuncSGIS (dynamic) */
"ip\0"
"glGetSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[5862]: BufferDataARB (will be remapped) */
+ /* _mesa_function_pool[5923]: BufferDataARB (will be remapped) */
"iipi\0"
"glBufferData\0"
"glBufferDataARB\0"
"\0"
- /* _mesa_function_pool[5897]: FlushVertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[5958]: FlushVertexArrayRangeNV (will be remapped) */
"\0"
"glFlushVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[5925]: MapGrid2d (offset 226) */
+ /* _mesa_function_pool[5986]: MapGrid2d (offset 226) */
"iddidd\0"
"glMapGrid2d\0"
"\0"
- /* _mesa_function_pool[5945]: MapGrid2f (offset 227) */
+ /* _mesa_function_pool[6006]: MapGrid2f (offset 227) */
"iffiff\0"
"glMapGrid2f\0"
"\0"
- /* _mesa_function_pool[5965]: SampleMapATI (will be remapped) */
+ /* _mesa_function_pool[6026]: SampleMapATI (will be remapped) */
"iii\0"
"glSampleMapATI\0"
"\0"
- /* _mesa_function_pool[5985]: VertexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[6046]: VertexPointerEXT (will be remapped) */
"iiiip\0"
"glVertexPointerEXT\0"
"\0"
- /* _mesa_function_pool[6011]: GetTexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[6072]: GetTexFilterFuncSGIS (dynamic) */
"iip\0"
"glGetTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[6039]: Scissor (offset 176) */
+ /* _mesa_function_pool[6100]: Scissor (offset 176) */
"iiii\0"
"glScissor\0"
"\0"
- /* _mesa_function_pool[6055]: Fogf (offset 153) */
+ /* _mesa_function_pool[6116]: Fogf (offset 153) */
"if\0"
"glFogf\0"
"\0"
- /* _mesa_function_pool[6066]: GetCombinerOutputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[6127]: GetCombinerOutputParameterfvNV (will be remapped) */
"iiip\0"
"glGetCombinerOutputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[6105]: TexSubImage1D (offset 332) */
+ /* _mesa_function_pool[6166]: TexSubImage1D (offset 332) */
"iiiiiip\0"
"glTexSubImage1D\0"
"glTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[6149]: VertexAttrib1sARB (will be remapped) */
+ /* _mesa_function_pool[6210]: VertexAttrib1sARB (will be remapped) */
"ii\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sARB\0"
"\0"
- /* _mesa_function_pool[6190]: FenceSync (will be remapped) */
+ /* _mesa_function_pool[6251]: FenceSync (will be remapped) */
"ii\0"
"glFenceSync\0"
"\0"
- /* _mesa_function_pool[6206]: Color4usv (offset 40) */
+ /* _mesa_function_pool[6267]: Color4usv (offset 40) */
"p\0"
"glColor4usv\0"
"\0"
- /* _mesa_function_pool[6221]: Fogi (offset 155) */
+ /* _mesa_function_pool[6282]: Fogi (offset 155) */
"ii\0"
"glFogi\0"
"\0"
- /* _mesa_function_pool[6232]: DepthRange (offset 288) */
+ /* _mesa_function_pool[6293]: DepthRange (offset 288) */
"dd\0"
"glDepthRange\0"
"\0"
- /* _mesa_function_pool[6249]: RasterPos3iv (offset 75) */
+ /* _mesa_function_pool[6310]: RasterPos3iv (offset 75) */
"p\0"
"glRasterPos3iv\0"
"\0"
- /* _mesa_function_pool[6267]: FinalCombinerInputNV (will be remapped) */
+ /* _mesa_function_pool[6328]: FinalCombinerInputNV (will be remapped) */
"iiii\0"
"glFinalCombinerInputNV\0"
"\0"
- /* _mesa_function_pool[6296]: TexCoord2i (offset 106) */
+ /* _mesa_function_pool[6357]: TexCoord2i (offset 106) */
"ii\0"
"glTexCoord2i\0"
"\0"
- /* _mesa_function_pool[6313]: PixelMapfv (offset 251) */
+ /* _mesa_function_pool[6374]: PixelMapfv (offset 251) */
"iip\0"
"glPixelMapfv\0"
"\0"
- /* _mesa_function_pool[6331]: Color4ui (offset 37) */
+ /* _mesa_function_pool[6392]: Color4ui (offset 37) */
"iiii\0"
"glColor4ui\0"
"\0"
- /* _mesa_function_pool[6348]: RasterPos3s (offset 76) */
+ /* _mesa_function_pool[6409]: RasterPos3s (offset 76) */
"iii\0"
"glRasterPos3s\0"
"\0"
- /* _mesa_function_pool[6367]: Color3usv (offset 24) */
+ /* _mesa_function_pool[6428]: Color3usv (offset 24) */
"p\0"
"glColor3usv\0"
"\0"
- /* _mesa_function_pool[6382]: FlushRasterSGIX (dynamic) */
+ /* _mesa_function_pool[6443]: FlushRasterSGIX (dynamic) */
"\0"
"glFlushRasterSGIX\0"
"\0"
- /* _mesa_function_pool[6402]: TexCoord2f (offset 104) */
+ /* _mesa_function_pool[6463]: TexCoord2f (offset 104) */
"ff\0"
"glTexCoord2f\0"
"\0"
- /* _mesa_function_pool[6419]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[6480]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
"ifffff\0"
"glReplacementCodeuiTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[6468]: TexCoord2d (offset 102) */
+ /* _mesa_function_pool[6529]: TexCoord2d (offset 102) */
"dd\0"
"glTexCoord2d\0"
"\0"
- /* _mesa_function_pool[6485]: RasterPos3d (offset 70) */
+ /* _mesa_function_pool[6546]: RasterPos3d (offset 70) */
"ddd\0"
"glRasterPos3d\0"
"\0"
- /* _mesa_function_pool[6504]: RasterPos3f (offset 72) */
+ /* _mesa_function_pool[6565]: RasterPos3f (offset 72) */
"fff\0"
"glRasterPos3f\0"
"\0"
- /* _mesa_function_pool[6523]: Uniform1fARB (will be remapped) */
+ /* _mesa_function_pool[6584]: Uniform1fARB (will be remapped) */
"if\0"
"glUniform1f\0"
"glUniform1fARB\0"
"\0"
- /* _mesa_function_pool[6554]: AreTexturesResident (offset 322) */
+ /* _mesa_function_pool[6615]: AreTexturesResident (offset 322) */
"ipp\0"
"glAreTexturesResident\0"
"glAreTexturesResidentEXT\0"
"\0"
- /* _mesa_function_pool[6606]: TexCoord2s (offset 108) */
+ /* _mesa_function_pool[6667]: TexCoord2s (offset 108) */
"ii\0"
"glTexCoord2s\0"
"\0"
- /* _mesa_function_pool[6623]: StencilOpSeparate (will be remapped) */
+ /* _mesa_function_pool[6684]: StencilOpSeparate (will be remapped) */
"iiii\0"
"glStencilOpSeparate\0"
"glStencilOpSeparateATI\0"
"\0"
- /* _mesa_function_pool[6672]: ColorTableParameteriv (offset 341) */
+ /* _mesa_function_pool[6733]: ColorTableParameteriv (offset 341) */
"iip\0"
"glColorTableParameteriv\0"
"glColorTableParameterivSGI\0"
"\0"
- /* _mesa_function_pool[6728]: FogCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[6789]: FogCoordPointerListIBM (dynamic) */
"iipi\0"
"glFogCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[6759]: WindowPos3dMESA (will be remapped) */
+ /* _mesa_function_pool[6820]: WindowPos3dMESA (will be remapped) */
"ddd\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dMESA\0"
"\0"
- /* _mesa_function_pool[6813]: Color4us (offset 39) */
+ /* _mesa_function_pool[6874]: Color4us (offset 39) */
"iiii\0"
"glColor4us\0"
"\0"
- /* _mesa_function_pool[6830]: PointParameterfvEXT (will be remapped) */
+ /* _mesa_function_pool[6891]: PointParameterfvEXT (will be remapped) */
"ip\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvEXT\0"
"glPointParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[6920]: Color3bv (offset 10) */
+ /* _mesa_function_pool[6981]: Color3bv (offset 10) */
"p\0"
"glColor3bv\0"
"\0"
- /* _mesa_function_pool[6934]: WindowPos2fvMESA (will be remapped) */
+ /* _mesa_function_pool[6995]: WindowPos2fvMESA (will be remapped) */
"p\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2fvMESA\0"
"\0"
- /* _mesa_function_pool[6989]: SecondaryColor3bvEXT (will be remapped) */
+ /* _mesa_function_pool[7050]: SecondaryColor3bvEXT (will be remapped) */
"p\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3bvEXT\0"
"\0"
- /* _mesa_function_pool[7035]: VertexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[7096]: VertexPointerListIBM (dynamic) */
"iiipi\0"
"glVertexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[7065]: GetProgramLocalParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[7126]: GetProgramLocalParameterfvARB (will be remapped) */
"iip\0"
"glGetProgramLocalParameterfvARB\0"
"\0"
- /* _mesa_function_pool[7102]: FragmentMaterialfSGIX (dynamic) */
+ /* _mesa_function_pool[7163]: FragmentMaterialfSGIX (dynamic) */
"iif\0"
"glFragmentMaterialfSGIX\0"
"\0"
- /* _mesa_function_pool[7131]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[7192]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
"ffffffff\0"
"glTexCoord2fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[7173]: RenderbufferStorageEXT (will be remapped) */
+ /* _mesa_function_pool[7234]: RenderbufferStorageEXT (will be remapped) */
"iiii\0"
"glRenderbufferStorage\0"
"glRenderbufferStorageEXT\0"
"\0"
- /* _mesa_function_pool[7226]: IsFenceNV (will be remapped) */
+ /* _mesa_function_pool[7287]: IsFenceNV (will be remapped) */
"i\0"
"glIsFenceNV\0"
"\0"
- /* _mesa_function_pool[7241]: AttachObjectARB (will be remapped) */
+ /* _mesa_function_pool[7302]: AttachObjectARB (will be remapped) */
"ii\0"
"glAttachObjectARB\0"
"\0"
- /* _mesa_function_pool[7263]: GetFragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[7324]: GetFragmentLightivSGIX (dynamic) */
"iip\0"
"glGetFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[7293]: UniformMatrix2fvARB (will be remapped) */
+ /* _mesa_function_pool[7354]: UniformMatrix2fvARB (will be remapped) */
"iiip\0"
"glUniformMatrix2fv\0"
"glUniformMatrix2fvARB\0"
"\0"
- /* _mesa_function_pool[7340]: MultiTexCoord2fARB (offset 386) */
+ /* _mesa_function_pool[7401]: MultiTexCoord2fARB (offset 386) */
"iff\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fARB\0"
"\0"
- /* _mesa_function_pool[7384]: ColorTable (offset 339) */
+ /* _mesa_function_pool[7445]: ColorTable (offset 339) */
"iiiiip\0"
"glColorTable\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"\0"
- /* _mesa_function_pool[7437]: IndexPointer (offset 314) */
+ /* _mesa_function_pool[7498]: IndexPointer (offset 314) */
"iip\0"
"glIndexPointer\0"
"\0"
- /* _mesa_function_pool[7457]: Accum (offset 213) */
+ /* _mesa_function_pool[7518]: Accum (offset 213) */
"if\0"
"glAccum\0"
"\0"
- /* _mesa_function_pool[7469]: GetTexImage (offset 281) */
+ /* _mesa_function_pool[7530]: GetTexImage (offset 281) */
"iiiip\0"
"glGetTexImage\0"
"\0"
- /* _mesa_function_pool[7490]: MapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[7551]: MapControlPointsNV (dynamic) */
"iiiiiiiip\0"
"glMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[7522]: ConvolutionFilter2D (offset 349) */
+ /* _mesa_function_pool[7583]: ConvolutionFilter2D (offset 349) */
"iiiiiip\0"
"glConvolutionFilter2D\0"
"glConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[7578]: Finish (offset 216) */
+ /* _mesa_function_pool[7639]: Finish (offset 216) */
"\0"
"glFinish\0"
"\0"
- /* _mesa_function_pool[7589]: MapParameterfvNV (dynamic) */
+ /* _mesa_function_pool[7650]: MapParameterfvNV (dynamic) */
"iip\0"
"glMapParameterfvNV\0"
"\0"
- /* _mesa_function_pool[7613]: ClearStencil (offset 207) */
+ /* _mesa_function_pool[7674]: ClearStencil (offset 207) */
"i\0"
"glClearStencil\0"
"\0"
- /* _mesa_function_pool[7631]: VertexAttrib3dvARB (will be remapped) */
+ /* _mesa_function_pool[7692]: VertexAttrib3dvARB (will be remapped) */
"ip\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3dvARB\0"
"\0"
- /* _mesa_function_pool[7674]: HintPGI (dynamic) */
+ /* _mesa_function_pool[7735]: HintPGI (dynamic) */
"ii\0"
"glHintPGI\0"
"\0"
- /* _mesa_function_pool[7688]: ConvolutionParameteriv (offset 353) */
+ /* _mesa_function_pool[7749]: ConvolutionParameteriv (offset 353) */
"iip\0"
"glConvolutionParameteriv\0"
"glConvolutionParameterivEXT\0"
"\0"
- /* _mesa_function_pool[7746]: Color4s (offset 33) */
+ /* _mesa_function_pool[7807]: Color4s (offset 33) */
"iiii\0"
"glColor4s\0"
"\0"
- /* _mesa_function_pool[7762]: InterleavedArrays (offset 317) */
+ /* _mesa_function_pool[7823]: InterleavedArrays (offset 317) */
"iip\0"
"glInterleavedArrays\0"
"\0"
- /* _mesa_function_pool[7787]: RasterPos2fv (offset 65) */
+ /* _mesa_function_pool[7848]: RasterPos2fv (offset 65) */
"p\0"
"glRasterPos2fv\0"
"\0"
- /* _mesa_function_pool[7805]: TexCoord1fv (offset 97) */
+ /* _mesa_function_pool[7866]: TexCoord1fv (offset 97) */
"p\0"
"glTexCoord1fv\0"
"\0"
- /* _mesa_function_pool[7822]: Vertex2d (offset 126) */
+ /* _mesa_function_pool[7883]: Vertex2d (offset 126) */
"dd\0"
"glVertex2d\0"
"\0"
- /* _mesa_function_pool[7837]: CullParameterdvEXT (will be remapped) */
+ /* _mesa_function_pool[7898]: CullParameterdvEXT (will be remapped) */
"ip\0"
"glCullParameterdvEXT\0"
"\0"
- /* _mesa_function_pool[7862]: ProgramNamedParameter4fNV (will be remapped) */
+ /* _mesa_function_pool[7923]: ProgramNamedParameter4fNV (will be remapped) */
"iipffff\0"
"glProgramNamedParameter4fNV\0"
"\0"
- /* _mesa_function_pool[7899]: Color3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[7960]: Color3fVertex3fSUN (dynamic) */
"ffffff\0"
"glColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[7928]: ProgramEnvParameter4fvARB (will be remapped) */
+ /* _mesa_function_pool[7989]: ProgramEnvParameter4fvARB (will be remapped) */
"iip\0"
"glProgramEnvParameter4fvARB\0"
"glProgramParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[7985]: Color4i (offset 31) */
+ /* _mesa_function_pool[8046]: Color4i (offset 31) */
"iiii\0"
"glColor4i\0"
"\0"
- /* _mesa_function_pool[8001]: Color4f (offset 29) */
+ /* _mesa_function_pool[8062]: Color4f (offset 29) */
"ffff\0"
"glColor4f\0"
"\0"
- /* _mesa_function_pool[8017]: RasterPos4fv (offset 81) */
+ /* _mesa_function_pool[8078]: RasterPos4fv (offset 81) */
"p\0"
"glRasterPos4fv\0"
"\0"
- /* _mesa_function_pool[8035]: Color4d (offset 27) */
+ /* _mesa_function_pool[8096]: Color4d (offset 27) */
"dddd\0"
"glColor4d\0"
"\0"
- /* _mesa_function_pool[8051]: ClearIndex (offset 205) */
+ /* _mesa_function_pool[8112]: ClearIndex (offset 205) */
"f\0"
"glClearIndex\0"
"\0"
- /* _mesa_function_pool[8067]: Color4b (offset 25) */
+ /* _mesa_function_pool[8128]: Color4b (offset 25) */
"iiii\0"
"glColor4b\0"
"\0"
- /* _mesa_function_pool[8083]: LoadMatrixd (offset 292) */
+ /* _mesa_function_pool[8144]: LoadMatrixd (offset 292) */
"p\0"
"glLoadMatrixd\0"
"\0"
- /* _mesa_function_pool[8100]: FragmentLightModeliSGIX (dynamic) */
+ /* _mesa_function_pool[8161]: FragmentLightModeliSGIX (dynamic) */
"ii\0"
"glFragmentLightModeliSGIX\0"
"\0"
- /* _mesa_function_pool[8130]: RasterPos2dv (offset 63) */
+ /* _mesa_function_pool[8191]: RasterPos2dv (offset 63) */
"p\0"
"glRasterPos2dv\0"
"\0"
- /* _mesa_function_pool[8148]: ConvolutionParameterfv (offset 351) */
+ /* _mesa_function_pool[8209]: ConvolutionParameterfv (offset 351) */
"iip\0"
"glConvolutionParameterfv\0"
"glConvolutionParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[8206]: TbufferMask3DFX (dynamic) */
+ /* _mesa_function_pool[8267]: TbufferMask3DFX (dynamic) */
"i\0"
"glTbufferMask3DFX\0"
"\0"
- /* _mesa_function_pool[8227]: GetTexGendv (offset 278) */
+ /* _mesa_function_pool[8288]: GetTexGendv (offset 278) */
"iip\0"
"glGetTexGendv\0"
"\0"
- /* _mesa_function_pool[8246]: LoadProgramNV (will be remapped) */
+ /* _mesa_function_pool[8307]: ColorMaskIndexedEXT (will be remapped) */
+ "iiiii\0"
+ "glColorMaskIndexedEXT\0"
+ "\0"
+ /* _mesa_function_pool[8336]: LoadProgramNV (will be remapped) */
"iiip\0"
"glLoadProgramNV\0"
"\0"
- /* _mesa_function_pool[8268]: WaitSync (will be remapped) */
+ /* _mesa_function_pool[8358]: WaitSync (will be remapped) */
"iii\0"
"glWaitSync\0"
"\0"
- /* _mesa_function_pool[8284]: EndList (offset 1) */
+ /* _mesa_function_pool[8374]: EndList (offset 1) */
"\0"
"glEndList\0"
"\0"
- /* _mesa_function_pool[8296]: VertexAttrib4fvNV (will be remapped) */
+ /* _mesa_function_pool[8386]: VertexAttrib4fvNV (will be remapped) */
"ip\0"
"glVertexAttrib4fvNV\0"
"\0"
- /* _mesa_function_pool[8320]: GetAttachedObjectsARB (will be remapped) */
+ /* _mesa_function_pool[8410]: GetAttachedObjectsARB (will be remapped) */
"iipp\0"
"glGetAttachedObjectsARB\0"
"\0"
- /* _mesa_function_pool[8350]: Uniform3fvARB (will be remapped) */
+ /* _mesa_function_pool[8440]: Uniform3fvARB (will be remapped) */
"iip\0"
"glUniform3fv\0"
"glUniform3fvARB\0"
"\0"
- /* _mesa_function_pool[8384]: EvalCoord1fv (offset 231) */
+ /* _mesa_function_pool[8474]: EvalCoord1fv (offset 231) */
"p\0"
"glEvalCoord1fv\0"
"\0"
- /* _mesa_function_pool[8402]: DrawRangeElements (offset 338) */
+ /* _mesa_function_pool[8492]: DrawRangeElements (offset 338) */
"iiiiip\0"
"glDrawRangeElements\0"
"glDrawRangeElementsEXT\0"
"\0"
- /* _mesa_function_pool[8453]: EvalMesh2 (offset 238) */
+ /* _mesa_function_pool[8543]: EvalMesh2 (offset 238) */
"iiiii\0"
"glEvalMesh2\0"
"\0"
- /* _mesa_function_pool[8472]: Vertex4fv (offset 145) */
+ /* _mesa_function_pool[8562]: Vertex4fv (offset 145) */
"p\0"
"glVertex4fv\0"
"\0"
- /* _mesa_function_pool[8487]: SpriteParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[8577]: SpriteParameterfvSGIX (dynamic) */
"ip\0"
"glSpriteParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[8515]: CheckFramebufferStatusEXT (will be remapped) */
+ /* _mesa_function_pool[8605]: CheckFramebufferStatusEXT (will be remapped) */
"i\0"
"glCheckFramebufferStatus\0"
"glCheckFramebufferStatusEXT\0"
"\0"
- /* _mesa_function_pool[8571]: GlobalAlphaFactoruiSUN (dynamic) */
+ /* _mesa_function_pool[8661]: GlobalAlphaFactoruiSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoruiSUN\0"
"\0"
- /* _mesa_function_pool[8599]: GetHandleARB (will be remapped) */
+ /* _mesa_function_pool[8689]: GetHandleARB (will be remapped) */
"i\0"
"glGetHandleARB\0"
"\0"
- /* _mesa_function_pool[8617]: GetVertexAttribivARB (will be remapped) */
+ /* _mesa_function_pool[8707]: GetVertexAttribivARB (will be remapped) */
"iip\0"
"glGetVertexAttribiv\0"
"glGetVertexAttribivARB\0"
"\0"
- /* _mesa_function_pool[8665]: GetCombinerInputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[8755]: GetCombinerInputParameterfvNV (will be remapped) */
"iiiip\0"
"glGetCombinerInputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[8704]: CreateProgram (will be remapped) */
+ /* _mesa_function_pool[8794]: CreateProgram (will be remapped) */
"\0"
"glCreateProgram\0"
"\0"
- /* _mesa_function_pool[8722]: LoadTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[8812]: LoadTransposeMatrixdARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[8774]: GetMinmax (offset 364) */
+ /* _mesa_function_pool[8864]: GetMinmax (offset 364) */
"iiiip\0"
"glGetMinmax\0"
"glGetMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[8808]: StencilFuncSeparate (will be remapped) */
+ /* _mesa_function_pool[8898]: StencilFuncSeparate (will be remapped) */
"iiii\0"
"glStencilFuncSeparate\0"
"\0"
- /* _mesa_function_pool[8836]: SecondaryColor3sEXT (will be remapped) */
+ /* _mesa_function_pool[8926]: SecondaryColor3sEXT (will be remapped) */
"iii\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sEXT\0"
"\0"
- /* _mesa_function_pool[8882]: Color3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[8972]: Color3fVertex3fvSUN (dynamic) */
"pp\0"
"glColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[8908]: Normal3fv (offset 57) */
+ /* _mesa_function_pool[8998]: Normal3fv (offset 57) */
"p\0"
"glNormal3fv\0"
"\0"
- /* _mesa_function_pool[8923]: GlobalAlphaFactorbSUN (dynamic) */
+ /* _mesa_function_pool[9013]: GlobalAlphaFactorbSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorbSUN\0"
"\0"
- /* _mesa_function_pool[8950]: Color3us (offset 23) */
+ /* _mesa_function_pool[9040]: Color3us (offset 23) */
"iii\0"
"glColor3us\0"
"\0"
- /* _mesa_function_pool[8966]: ImageTransformParameterfvHP (dynamic) */
+ /* _mesa_function_pool[9056]: ImageTransformParameterfvHP (dynamic) */
"iip\0"
"glImageTransformParameterfvHP\0"
"\0"
- /* _mesa_function_pool[9001]: VertexAttrib4ivARB (will be remapped) */
+ /* _mesa_function_pool[9091]: VertexAttrib4ivARB (will be remapped) */
"ip\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4ivARB\0"
"\0"
- /* _mesa_function_pool[9044]: End (offset 43) */
+ /* _mesa_function_pool[9134]: End (offset 43) */
"\0"
"glEnd\0"
"\0"
- /* _mesa_function_pool[9052]: VertexAttrib3fNV (will be remapped) */
+ /* _mesa_function_pool[9142]: VertexAttrib3fNV (will be remapped) */
"ifff\0"
"glVertexAttrib3fNV\0"
"\0"
- /* _mesa_function_pool[9077]: VertexAttribs2dvNV (will be remapped) */
+ /* _mesa_function_pool[9167]: VertexAttribs2dvNV (will be remapped) */
"iip\0"
"glVertexAttribs2dvNV\0"
"\0"
- /* _mesa_function_pool[9103]: GetQueryObjectui64vEXT (will be remapped) */
+ /* _mesa_function_pool[9193]: GetQueryObjectui64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjectui64vEXT\0"
"\0"
- /* _mesa_function_pool[9133]: MultiTexCoord3fvARB (offset 395) */
+ /* _mesa_function_pool[9223]: MultiTexCoord3fvARB (offset 395) */
"ip\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3fvARB\0"
"\0"
- /* _mesa_function_pool[9178]: SecondaryColor3dEXT (will be remapped) */
+ /* _mesa_function_pool[9268]: SecondaryColor3dEXT (will be remapped) */
"ddd\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dEXT\0"
"\0"
- /* _mesa_function_pool[9224]: Color3ub (offset 19) */
+ /* _mesa_function_pool[9314]: Color3ub (offset 19) */
"iii\0"
"glColor3ub\0"
"\0"
- /* _mesa_function_pool[9240]: GetProgramParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[9330]: GetProgramParameterfvNV (will be remapped) */
"iiip\0"
"glGetProgramParameterfvNV\0"
"\0"
- /* _mesa_function_pool[9272]: TangentPointerEXT (dynamic) */
+ /* _mesa_function_pool[9362]: TangentPointerEXT (dynamic) */
"iip\0"
"glTangentPointerEXT\0"
"\0"
- /* _mesa_function_pool[9297]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[9387]: Color4fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[9332]: GetInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[9422]: GetInstrumentsSGIX (dynamic) */
"\0"
"glGetInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[9355]: Color3ui (offset 21) */
+ /* _mesa_function_pool[9445]: Color3ui (offset 21) */
"iii\0"
"glColor3ui\0"
"\0"
- /* _mesa_function_pool[9371]: EvalMapsNV (dynamic) */
+ /* _mesa_function_pool[9461]: EvalMapsNV (dynamic) */
"ii\0"
"glEvalMapsNV\0"
"\0"
- /* _mesa_function_pool[9388]: TexSubImage2D (offset 333) */
+ /* _mesa_function_pool[9478]: TexSubImage2D (offset 333) */
"iiiiiiiip\0"
"glTexSubImage2D\0"
"glTexSubImage2DEXT\0"
"\0"
- /* _mesa_function_pool[9434]: FragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[9524]: FragmentLightivSGIX (dynamic) */
"iip\0"
"glFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[9461]: GetTexParameterPointervAPPLE (will be remapped) */
+ /* _mesa_function_pool[9551]: GetTexParameterPointervAPPLE (will be remapped) */
"iip\0"
"glGetTexParameterPointervAPPLE\0"
"\0"
- /* _mesa_function_pool[9497]: TexGenfv (offset 191) */
+ /* _mesa_function_pool[9587]: TexGenfv (offset 191) */
"iip\0"
"glTexGenfv\0"
"\0"
- /* _mesa_function_pool[9513]: PixelTransformParameterfvEXT (dynamic) */
+ /* _mesa_function_pool[9603]: PixelTransformParameterfvEXT (dynamic) */
"iip\0"
"glPixelTransformParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[9549]: VertexAttrib4bvARB (will be remapped) */
+ /* _mesa_function_pool[9639]: VertexAttrib4bvARB (will be remapped) */
"ip\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4bvARB\0"
"\0"
- /* _mesa_function_pool[9592]: AlphaFragmentOp2ATI (will be remapped) */
+ /* _mesa_function_pool[9682]: AlphaFragmentOp2ATI (will be remapped) */
"iiiiiiiii\0"
"glAlphaFragmentOp2ATI\0"
"\0"
- /* _mesa_function_pool[9625]: MultiTexCoord4sARB (offset 406) */
+ /* _mesa_function_pool[9715]: GetIntegerIndexedvEXT (will be remapped) */
+ "iip\0"
+ "glGetIntegerIndexedvEXT\0"
+ "\0"
+ /* _mesa_function_pool[9744]: MultiTexCoord4sARB (offset 406) */
"iiiii\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sARB\0"
"\0"
- /* _mesa_function_pool[9671]: GetFragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[9790]: GetFragmentMaterialivSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[9704]: WindowPos4dMESA (will be remapped) */
+ /* _mesa_function_pool[9823]: WindowPos4dMESA (will be remapped) */
"dddd\0"
"glWindowPos4dMESA\0"
"\0"
- /* _mesa_function_pool[9728]: WeightPointerARB (dynamic) */
+ /* _mesa_function_pool[9847]: WeightPointerARB (dynamic) */
"iiip\0"
"glWeightPointerARB\0"
"\0"
- /* _mesa_function_pool[9753]: WindowPos2dMESA (will be remapped) */
+ /* _mesa_function_pool[9872]: WindowPos2dMESA (will be remapped) */
"dd\0"
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dMESA\0"
"\0"
- /* _mesa_function_pool[9806]: FramebufferTexture3DEXT (will be remapped) */
+ /* _mesa_function_pool[9925]: FramebufferTexture3DEXT (will be remapped) */
"iiiiii\0"
"glFramebufferTexture3D\0"
"glFramebufferTexture3DEXT\0"
"\0"
- /* _mesa_function_pool[9863]: BlendEquation (offset 337) */
+ /* _mesa_function_pool[9982]: BlendEquation (offset 337) */
"i\0"
"glBlendEquation\0"
"glBlendEquationEXT\0"
"\0"
- /* _mesa_function_pool[9901]: VertexAttrib3dNV (will be remapped) */
+ /* _mesa_function_pool[10020]: VertexAttrib3dNV (will be remapped) */
"iddd\0"
"glVertexAttrib3dNV\0"
"\0"
- /* _mesa_function_pool[9926]: VertexAttrib3dARB (will be remapped) */
+ /* _mesa_function_pool[10045]: VertexAttrib3dARB (will be remapped) */
"iddd\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dARB\0"
"\0"
- /* _mesa_function_pool[9969]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[10088]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"ppppp\0"
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[10033]: VertexAttrib4fARB (will be remapped) */
+ /* _mesa_function_pool[10152]: VertexAttrib4fARB (will be remapped) */
"iffff\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fARB\0"
"\0"
- /* _mesa_function_pool[10077]: GetError (offset 261) */
+ /* _mesa_function_pool[10196]: GetError (offset 261) */
"\0"
"glGetError\0"
"\0"
- /* _mesa_function_pool[10090]: IndexFuncEXT (dynamic) */
+ /* _mesa_function_pool[10209]: IndexFuncEXT (dynamic) */
"if\0"
"glIndexFuncEXT\0"
"\0"
- /* _mesa_function_pool[10109]: TexCoord3dv (offset 111) */
+ /* _mesa_function_pool[10228]: TexCoord3dv (offset 111) */
"p\0"
"glTexCoord3dv\0"
"\0"
- /* _mesa_function_pool[10126]: Indexdv (offset 45) */
+ /* _mesa_function_pool[10245]: Indexdv (offset 45) */
"p\0"
"glIndexdv\0"
"\0"
- /* _mesa_function_pool[10139]: FramebufferTexture2DEXT (will be remapped) */
+ /* _mesa_function_pool[10258]: FramebufferTexture2DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture2DEXT\0"
"\0"
- /* _mesa_function_pool[10195]: Normal3s (offset 60) */
+ /* _mesa_function_pool[10314]: Normal3s (offset 60) */
"iii\0"
"glNormal3s\0"
"\0"
- /* _mesa_function_pool[10211]: PushName (offset 201) */
+ /* _mesa_function_pool[10330]: GetObjectParameterivAPPLE (will be remapped) */
+ "iiip\0"
+ "glGetObjectParameterivAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[10364]: PushName (offset 201) */
"i\0"
"glPushName\0"
"\0"
- /* _mesa_function_pool[10225]: MultiTexCoord2dvARB (offset 385) */
+ /* _mesa_function_pool[10378]: MultiTexCoord2dvARB (offset 385) */
"ip\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2dvARB\0"
"\0"
- /* _mesa_function_pool[10270]: CullParameterfvEXT (will be remapped) */
+ /* _mesa_function_pool[10423]: CullParameterfvEXT (will be remapped) */
"ip\0"
"glCullParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[10295]: Normal3i (offset 58) */
+ /* _mesa_function_pool[10448]: Normal3i (offset 58) */
"iii\0"
"glNormal3i\0"
"\0"
- /* _mesa_function_pool[10311]: ProgramNamedParameter4fvNV (will be remapped) */
+ /* _mesa_function_pool[10464]: ProgramNamedParameter4fvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[10346]: SecondaryColorPointerEXT (will be remapped) */
+ /* _mesa_function_pool[10499]: SecondaryColorPointerEXT (will be remapped) */
"iiip\0"
"glSecondaryColorPointer\0"
"glSecondaryColorPointerEXT\0"
"\0"
- /* _mesa_function_pool[10403]: VertexAttrib4fvARB (will be remapped) */
+ /* _mesa_function_pool[10556]: VertexAttrib4fvARB (will be remapped) */
"ip\0"
"glVertexAttrib4fv\0"
"glVertexAttrib4fvARB\0"
"\0"
- /* _mesa_function_pool[10446]: ColorPointerListIBM (dynamic) */
+ /* _mesa_function_pool[10599]: ColorPointerListIBM (dynamic) */
"iiipi\0"
"glColorPointerListIBM\0"
"\0"
- /* _mesa_function_pool[10475]: GetActiveUniformARB (will be remapped) */
+ /* _mesa_function_pool[10628]: GetActiveUniformARB (will be remapped) */
"iiipppp\0"
"glGetActiveUniform\0"
"glGetActiveUniformARB\0"
"\0"
- /* _mesa_function_pool[10525]: ImageTransformParameteriHP (dynamic) */
+ /* _mesa_function_pool[10678]: ImageTransformParameteriHP (dynamic) */
"iii\0"
"glImageTransformParameteriHP\0"
"\0"
- /* _mesa_function_pool[10559]: Normal3b (offset 52) */
+ /* _mesa_function_pool[10712]: Normal3b (offset 52) */
"iii\0"
"glNormal3b\0"
"\0"
- /* _mesa_function_pool[10575]: Normal3d (offset 54) */
+ /* _mesa_function_pool[10728]: Normal3d (offset 54) */
"ddd\0"
"glNormal3d\0"
"\0"
- /* _mesa_function_pool[10591]: Normal3f (offset 56) */
+ /* _mesa_function_pool[10744]: Normal3f (offset 56) */
"fff\0"
"glNormal3f\0"
"\0"
- /* _mesa_function_pool[10607]: MultiTexCoord1svARB (offset 383) */
+ /* _mesa_function_pool[10760]: MultiTexCoord1svARB (offset 383) */
"ip\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord1svARB\0"
"\0"
- /* _mesa_function_pool[10652]: Indexi (offset 48) */
+ /* _mesa_function_pool[10805]: Indexi (offset 48) */
"i\0"
"glIndexi\0"
"\0"
- /* _mesa_function_pool[10664]: EndQueryARB (will be remapped) */
+ /* _mesa_function_pool[10817]: EGLImageTargetTexture2DOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[10850]: EndQueryARB (will be remapped) */
"i\0"
"glEndQuery\0"
"glEndQueryARB\0"
"\0"
- /* _mesa_function_pool[10692]: DeleteFencesNV (will be remapped) */
+ /* _mesa_function_pool[10878]: DeleteFencesNV (will be remapped) */
"ip\0"
"glDeleteFencesNV\0"
"\0"
- /* _mesa_function_pool[10713]: DeformationMap3dSGIX (dynamic) */
- "iddiiddiiddiip\0"
- "glDeformationMap3dSGIX\0"
- "\0"
- /* _mesa_function_pool[10752]: DepthMask (offset 211) */
+ /* _mesa_function_pool[10899]: DepthMask (offset 211) */
"i\0"
"glDepthMask\0"
"\0"
- /* _mesa_function_pool[10767]: IsShader (will be remapped) */
+ /* _mesa_function_pool[10914]: IsShader (will be remapped) */
"i\0"
"glIsShader\0"
"\0"
- /* _mesa_function_pool[10781]: Indexf (offset 46) */
+ /* _mesa_function_pool[10928]: Indexf (offset 46) */
"f\0"
"glIndexf\0"
"\0"
- /* _mesa_function_pool[10793]: GetImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[10940]: GetImageTransformParameterivHP (dynamic) */
"iip\0"
"glGetImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[10831]: Indexd (offset 44) */
+ /* _mesa_function_pool[10978]: Indexd (offset 44) */
"d\0"
"glIndexd\0"
"\0"
- /* _mesa_function_pool[10843]: GetMaterialiv (offset 270) */
+ /* _mesa_function_pool[10990]: GetMaterialiv (offset 270) */
"iip\0"
"glGetMaterialiv\0"
"\0"
- /* _mesa_function_pool[10864]: StencilOp (offset 244) */
+ /* _mesa_function_pool[11011]: StencilOp (offset 244) */
"iii\0"
"glStencilOp\0"
"\0"
- /* _mesa_function_pool[10881]: WindowPos4ivMESA (will be remapped) */
+ /* _mesa_function_pool[11028]: WindowPos4ivMESA (will be remapped) */
"p\0"
"glWindowPos4ivMESA\0"
"\0"
- /* _mesa_function_pool[10903]: MultiTexCoord3svARB (offset 399) */
+ /* _mesa_function_pool[11050]: MultiTexCoord3svARB (offset 399) */
"ip\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord3svARB\0"
"\0"
- /* _mesa_function_pool[10948]: TexEnvfv (offset 185) */
+ /* _mesa_function_pool[11095]: TexEnvfv (offset 185) */
"iip\0"
"glTexEnvfv\0"
"\0"
- /* _mesa_function_pool[10964]: MultiTexCoord4iARB (offset 404) */
+ /* _mesa_function_pool[11111]: MultiTexCoord4iARB (offset 404) */
"iiiii\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iARB\0"
"\0"
- /* _mesa_function_pool[11010]: Indexs (offset 50) */
+ /* _mesa_function_pool[11157]: Indexs (offset 50) */
"i\0"
"glIndexs\0"
"\0"
- /* _mesa_function_pool[11022]: Binormal3ivEXT (dynamic) */
+ /* _mesa_function_pool[11169]: Binormal3ivEXT (dynamic) */
"p\0"
"glBinormal3ivEXT\0"
"\0"
- /* _mesa_function_pool[11042]: ResizeBuffersMESA (will be remapped) */
+ /* _mesa_function_pool[11189]: ResizeBuffersMESA (will be remapped) */
"\0"
"glResizeBuffersMESA\0"
"\0"
- /* _mesa_function_pool[11064]: GetUniformivARB (will be remapped) */
+ /* _mesa_function_pool[11211]: GetUniformivARB (will be remapped) */
"iip\0"
"glGetUniformiv\0"
"glGetUniformivARB\0"
"\0"
- /* _mesa_function_pool[11102]: PixelTexGenParameteriSGIS (will be remapped) */
+ /* _mesa_function_pool[11249]: PixelTexGenParameteriSGIS (will be remapped) */
"ii\0"
"glPixelTexGenParameteriSGIS\0"
"\0"
- /* _mesa_function_pool[11134]: VertexPointervINTEL (dynamic) */
+ /* _mesa_function_pool[11281]: VertexPointervINTEL (dynamic) */
"iip\0"
"glVertexPointervINTEL\0"
"\0"
- /* _mesa_function_pool[11161]: Vertex2i (offset 130) */
+ /* _mesa_function_pool[11308]: Vertex2i (offset 130) */
"ii\0"
"glVertex2i\0"
"\0"
- /* _mesa_function_pool[11176]: LoadMatrixf (offset 291) */
+ /* _mesa_function_pool[11323]: LoadMatrixf (offset 291) */
"p\0"
"glLoadMatrixf\0"
"\0"
- /* _mesa_function_pool[11193]: Vertex2f (offset 128) */
+ /* _mesa_function_pool[11340]: Vertex2f (offset 128) */
"ff\0"
"glVertex2f\0"
"\0"
- /* _mesa_function_pool[11208]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[11355]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[11261]: Color4bv (offset 26) */
+ /* _mesa_function_pool[11408]: Color4bv (offset 26) */
"p\0"
"glColor4bv\0"
"\0"
- /* _mesa_function_pool[11275]: VertexPointer (offset 321) */
+ /* _mesa_function_pool[11422]: VertexPointer (offset 321) */
"iiip\0"
"glVertexPointer\0"
"\0"
- /* _mesa_function_pool[11297]: SecondaryColor3uiEXT (will be remapped) */
+ /* _mesa_function_pool[11444]: SecondaryColor3uiEXT (will be remapped) */
"iii\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiEXT\0"
"\0"
- /* _mesa_function_pool[11345]: StartInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[11492]: StartInstrumentsSGIX (dynamic) */
"\0"
"glStartInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[11370]: SecondaryColor3usvEXT (will be remapped) */
+ /* _mesa_function_pool[11517]: SecondaryColor3usvEXT (will be remapped) */
"p\0"
"glSecondaryColor3usv\0"
"glSecondaryColor3usvEXT\0"
"\0"
- /* _mesa_function_pool[11418]: VertexAttrib2fvNV (will be remapped) */
+ /* _mesa_function_pool[11565]: VertexAttrib2fvNV (will be remapped) */
"ip\0"
"glVertexAttrib2fvNV\0"
"\0"
- /* _mesa_function_pool[11442]: ProgramLocalParameter4dvARB (will be remapped) */
+ /* _mesa_function_pool[11589]: ProgramLocalParameter4dvARB (will be remapped) */
"iip\0"
"glProgramLocalParameter4dvARB\0"
"\0"
- /* _mesa_function_pool[11477]: DeleteLists (offset 4) */
+ /* _mesa_function_pool[11624]: DeleteLists (offset 4) */
"ii\0"
"glDeleteLists\0"
"\0"
- /* _mesa_function_pool[11495]: LogicOp (offset 242) */
+ /* _mesa_function_pool[11642]: LogicOp (offset 242) */
"i\0"
"glLogicOp\0"
"\0"
- /* _mesa_function_pool[11508]: MatrixIndexuivARB (dynamic) */
+ /* _mesa_function_pool[11655]: MatrixIndexuivARB (dynamic) */
"ip\0"
"glMatrixIndexuivARB\0"
"\0"
- /* _mesa_function_pool[11532]: Vertex2s (offset 132) */
+ /* _mesa_function_pool[11679]: Vertex2s (offset 132) */
"ii\0"
"glVertex2s\0"
"\0"
- /* _mesa_function_pool[11547]: RenderbufferStorageMultisample (will be remapped) */
+ /* _mesa_function_pool[11694]: RenderbufferStorageMultisample (will be remapped) */
"iiiii\0"
"glRenderbufferStorageMultisample\0"
"glRenderbufferStorageMultisampleEXT\0"
"\0"
- /* _mesa_function_pool[11623]: TexCoord4fv (offset 121) */
+ /* _mesa_function_pool[11770]: TexCoord4fv (offset 121) */
"p\0"
"glTexCoord4fv\0"
"\0"
- /* _mesa_function_pool[11640]: Tangent3sEXT (dynamic) */
+ /* _mesa_function_pool[11787]: Tangent3sEXT (dynamic) */
"iii\0"
"glTangent3sEXT\0"
"\0"
- /* _mesa_function_pool[11660]: GlobalAlphaFactorfSUN (dynamic) */
+ /* _mesa_function_pool[11807]: GlobalAlphaFactorfSUN (dynamic) */
"f\0"
"glGlobalAlphaFactorfSUN\0"
"\0"
- /* _mesa_function_pool[11687]: MultiTexCoord3iARB (offset 396) */
+ /* _mesa_function_pool[11834]: MultiTexCoord3iARB (offset 396) */
"iiii\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iARB\0"
"\0"
- /* _mesa_function_pool[11732]: IsProgram (will be remapped) */
+ /* _mesa_function_pool[11879]: IsProgram (will be remapped) */
"i\0"
"glIsProgram\0"
"\0"
- /* _mesa_function_pool[11747]: TexCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[11894]: TexCoordPointerListIBM (dynamic) */
"iiipi\0"
"glTexCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[11779]: GlobalAlphaFactorusSUN (dynamic) */
+ /* _mesa_function_pool[11926]: GlobalAlphaFactorusSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorusSUN\0"
"\0"
- /* _mesa_function_pool[11807]: VertexAttrib2dvNV (will be remapped) */
+ /* _mesa_function_pool[11954]: VertexAttrib2dvNV (will be remapped) */
"ip\0"
"glVertexAttrib2dvNV\0"
"\0"
- /* _mesa_function_pool[11831]: FramebufferRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[11978]: FramebufferRenderbufferEXT (will be remapped) */
"iiii\0"
"glFramebufferRenderbuffer\0"
"glFramebufferRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[11892]: VertexAttrib1dvNV (will be remapped) */
+ /* _mesa_function_pool[12039]: VertexAttrib1dvNV (will be remapped) */
"ip\0"
"glVertexAttrib1dvNV\0"
"\0"
- /* _mesa_function_pool[11916]: GenTextures (offset 328) */
+ /* _mesa_function_pool[12063]: GenTextures (offset 328) */
"ip\0"
"glGenTextures\0"
"glGenTexturesEXT\0"
"\0"
- /* _mesa_function_pool[11951]: SetFenceNV (will be remapped) */
+ /* _mesa_function_pool[12098]: SetFenceNV (will be remapped) */
"ii\0"
"glSetFenceNV\0"
"\0"
- /* _mesa_function_pool[11968]: FramebufferTexture1DEXT (will be remapped) */
+ /* _mesa_function_pool[12115]: FramebufferTexture1DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture1DEXT\0"
"\0"
- /* _mesa_function_pool[12024]: GetCombinerOutputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[12171]: GetCombinerOutputParameterivNV (will be remapped) */
"iiip\0"
"glGetCombinerOutputParameterivNV\0"
"\0"
- /* _mesa_function_pool[12063]: PixelTexGenParameterivSGIS (will be remapped) */
+ /* _mesa_function_pool[12210]: MultiModeDrawArraysIBM (will be remapped) */
+ "pppii\0"
+ "glMultiModeDrawArraysIBM\0"
+ "\0"
+ /* _mesa_function_pool[12242]: PixelTexGenParameterivSGIS (will be remapped) */
"ip\0"
"glPixelTexGenParameterivSGIS\0"
"\0"
- /* _mesa_function_pool[12096]: TextureNormalEXT (dynamic) */
+ /* _mesa_function_pool[12275]: TextureNormalEXT (dynamic) */
"i\0"
"glTextureNormalEXT\0"
"\0"
- /* _mesa_function_pool[12118]: IndexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[12297]: IndexPointerListIBM (dynamic) */
"iipi\0"
"glIndexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[12146]: WeightfvARB (dynamic) */
+ /* _mesa_function_pool[12325]: WeightfvARB (dynamic) */
"ip\0"
"glWeightfvARB\0"
"\0"
- /* _mesa_function_pool[12164]: RasterPos2sv (offset 69) */
+ /* _mesa_function_pool[12343]: RasterPos2sv (offset 69) */
"p\0"
"glRasterPos2sv\0"
"\0"
- /* _mesa_function_pool[12182]: Color4ubv (offset 36) */
+ /* _mesa_function_pool[12361]: Color4ubv (offset 36) */
"p\0"
"glColor4ubv\0"
"\0"
- /* _mesa_function_pool[12197]: DrawBuffer (offset 202) */
+ /* _mesa_function_pool[12376]: DrawBuffer (offset 202) */
"i\0"
"glDrawBuffer\0"
"\0"
- /* _mesa_function_pool[12213]: TexCoord2fv (offset 105) */
+ /* _mesa_function_pool[12392]: TexCoord2fv (offset 105) */
"p\0"
"glTexCoord2fv\0"
"\0"
- /* _mesa_function_pool[12230]: WindowPos4fMESA (will be remapped) */
+ /* _mesa_function_pool[12409]: WindowPos4fMESA (will be remapped) */
"ffff\0"
"glWindowPos4fMESA\0"
"\0"
- /* _mesa_function_pool[12254]: TexCoord1sv (offset 101) */
+ /* _mesa_function_pool[12433]: TexCoord1sv (offset 101) */
"p\0"
"glTexCoord1sv\0"
"\0"
- /* _mesa_function_pool[12271]: WindowPos3dvMESA (will be remapped) */
+ /* _mesa_function_pool[12450]: WindowPos3dvMESA (will be remapped) */
"p\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3dvMESA\0"
"\0"
- /* _mesa_function_pool[12326]: DepthFunc (offset 245) */
+ /* _mesa_function_pool[12505]: DepthFunc (offset 245) */
"i\0"
"glDepthFunc\0"
"\0"
- /* _mesa_function_pool[12341]: PixelMapusv (offset 253) */
+ /* _mesa_function_pool[12520]: PixelMapusv (offset 253) */
"iip\0"
"glPixelMapusv\0"
"\0"
- /* _mesa_function_pool[12360]: GetQueryObjecti64vEXT (will be remapped) */
+ /* _mesa_function_pool[12539]: GetQueryObjecti64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjecti64vEXT\0"
"\0"
- /* _mesa_function_pool[12389]: MultiTexCoord1dARB (offset 376) */
+ /* _mesa_function_pool[12568]: MultiTexCoord1dARB (offset 376) */
"id\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dARB\0"
"\0"
- /* _mesa_function_pool[12432]: PointParameterivNV (will be remapped) */
+ /* _mesa_function_pool[12611]: PointParameterivNV (will be remapped) */
"ip\0"
"glPointParameteriv\0"
"glPointParameterivNV\0"
"\0"
- /* _mesa_function_pool[12476]: BlendFunc (offset 241) */
+ /* _mesa_function_pool[12655]: BlendFunc (offset 241) */
"ii\0"
"glBlendFunc\0"
"\0"
- /* _mesa_function_pool[12492]: Uniform2fvARB (will be remapped) */
+ /* _mesa_function_pool[12671]: Uniform2fvARB (will be remapped) */
"iip\0"
"glUniform2fv\0"
"glUniform2fvARB\0"
"\0"
- /* _mesa_function_pool[12526]: BufferParameteriAPPLE (will be remapped) */
+ /* _mesa_function_pool[12705]: BufferParameteriAPPLE (will be remapped) */
"iii\0"
"glBufferParameteriAPPLE\0"
"\0"
- /* _mesa_function_pool[12555]: MultiTexCoord3dvARB (offset 393) */
+ /* _mesa_function_pool[12734]: MultiTexCoord3dvARB (offset 393) */
"ip\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3dvARB\0"
"\0"
- /* _mesa_function_pool[12600]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[12779]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[12656]: DeleteObjectARB (will be remapped) */
+ /* _mesa_function_pool[12835]: DeleteObjectARB (will be remapped) */
"i\0"
"glDeleteObjectARB\0"
"\0"
- /* _mesa_function_pool[12677]: MatrixIndexPointerARB (dynamic) */
+ /* _mesa_function_pool[12856]: MatrixIndexPointerARB (dynamic) */
"iiip\0"
"glMatrixIndexPointerARB\0"
"\0"
- /* _mesa_function_pool[12707]: ProgramNamedParameter4dvNV (will be remapped) */
+ /* _mesa_function_pool[12886]: ProgramNamedParameter4dvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4dvNV\0"
"\0"
- /* _mesa_function_pool[12742]: Tangent3fvEXT (dynamic) */
+ /* _mesa_function_pool[12921]: Tangent3fvEXT (dynamic) */
"p\0"
"glTangent3fvEXT\0"
"\0"
- /* _mesa_function_pool[12761]: Flush (offset 217) */
+ /* _mesa_function_pool[12940]: Flush (offset 217) */
"\0"
"glFlush\0"
"\0"
- /* _mesa_function_pool[12771]: Color4uiv (offset 38) */
+ /* _mesa_function_pool[12950]: Color4uiv (offset 38) */
"p\0"
"glColor4uiv\0"
"\0"
- /* _mesa_function_pool[12786]: GenVertexArrays (will be remapped) */
+ /* _mesa_function_pool[12965]: GenVertexArrays (will be remapped) */
"ip\0"
"glGenVertexArrays\0"
"\0"
- /* _mesa_function_pool[12808]: RasterPos3sv (offset 77) */
+ /* _mesa_function_pool[12987]: RasterPos3sv (offset 77) */
"p\0"
"glRasterPos3sv\0"
"\0"
- /* _mesa_function_pool[12826]: BindFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[13005]: BindFramebufferEXT (will be remapped) */
"ii\0"
"glBindFramebuffer\0"
"glBindFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[12869]: ReferencePlaneSGIX (dynamic) */
+ /* _mesa_function_pool[13048]: ReferencePlaneSGIX (dynamic) */
"p\0"
"glReferencePlaneSGIX\0"
"\0"
- /* _mesa_function_pool[12893]: PushAttrib (offset 219) */
+ /* _mesa_function_pool[13072]: PushAttrib (offset 219) */
"i\0"
"glPushAttrib\0"
"\0"
- /* _mesa_function_pool[12909]: RasterPos2i (offset 66) */
+ /* _mesa_function_pool[13088]: RasterPos2i (offset 66) */
"ii\0"
"glRasterPos2i\0"
"\0"
- /* _mesa_function_pool[12927]: ValidateProgramARB (will be remapped) */
+ /* _mesa_function_pool[13106]: ValidateProgramARB (will be remapped) */
"i\0"
"glValidateProgram\0"
"glValidateProgramARB\0"
"\0"
- /* _mesa_function_pool[12969]: TexParameteriv (offset 181) */
+ /* _mesa_function_pool[13148]: TexParameteriv (offset 181) */
"iip\0"
"glTexParameteriv\0"
"\0"
- /* _mesa_function_pool[12991]: UnlockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[13170]: UnlockArraysEXT (will be remapped) */
"\0"
"glUnlockArraysEXT\0"
"\0"
- /* _mesa_function_pool[13011]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[13190]: TexCoord2fColor3fVertex3fSUN (dynamic) */
"ffffffff\0"
"glTexCoord2fColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[13052]: WindowPos3fvMESA (will be remapped) */
+ /* _mesa_function_pool[13231]: WindowPos3fvMESA (will be remapped) */
"p\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3fvMESA\0"
"\0"
- /* _mesa_function_pool[13107]: RasterPos2f (offset 64) */
+ /* _mesa_function_pool[13286]: RasterPos2f (offset 64) */
"ff\0"
"glRasterPos2f\0"
"\0"
- /* _mesa_function_pool[13125]: VertexAttrib1svNV (will be remapped) */
+ /* _mesa_function_pool[13304]: VertexAttrib1svNV (will be remapped) */
"ip\0"
"glVertexAttrib1svNV\0"
"\0"
- /* _mesa_function_pool[13149]: RasterPos2d (offset 62) */
+ /* _mesa_function_pool[13328]: RasterPos2d (offset 62) */
"dd\0"
"glRasterPos2d\0"
"\0"
- /* _mesa_function_pool[13167]: RasterPos3fv (offset 73) */
+ /* _mesa_function_pool[13346]: RasterPos3fv (offset 73) */
"p\0"
"glRasterPos3fv\0"
"\0"
- /* _mesa_function_pool[13185]: CopyTexSubImage3D (offset 373) */
+ /* _mesa_function_pool[13364]: CopyTexSubImage3D (offset 373) */
"iiiiiiiii\0"
"glCopyTexSubImage3D\0"
"glCopyTexSubImage3DEXT\0"
"\0"
- /* _mesa_function_pool[13239]: VertexAttrib2dARB (will be remapped) */
+ /* _mesa_function_pool[13418]: VertexAttrib2dARB (will be remapped) */
"idd\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dARB\0"
"\0"
- /* _mesa_function_pool[13281]: Color4ub (offset 35) */
+ /* _mesa_function_pool[13460]: Color4ub (offset 35) */
"iiii\0"
"glColor4ub\0"
"\0"
- /* _mesa_function_pool[13298]: GetInteger64v (will be remapped) */
+ /* _mesa_function_pool[13477]: GetInteger64v (will be remapped) */
"ip\0"
"glGetInteger64v\0"
"\0"
- /* _mesa_function_pool[13318]: TextureColorMaskSGIS (dynamic) */
+ /* _mesa_function_pool[13497]: TextureColorMaskSGIS (dynamic) */
"iiii\0"
"glTextureColorMaskSGIS\0"
"\0"
- /* _mesa_function_pool[13347]: RasterPos2s (offset 68) */
+ /* _mesa_function_pool[13526]: RasterPos2s (offset 68) */
"ii\0"
"glRasterPos2s\0"
"\0"
- /* _mesa_function_pool[13365]: GetColorTable (offset 343) */
+ /* _mesa_function_pool[13544]: GetColorTable (offset 343) */
"iiip\0"
"glGetColorTable\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"\0"
- /* _mesa_function_pool[13425]: SelectBuffer (offset 195) */
+ /* _mesa_function_pool[13604]: SelectBuffer (offset 195) */
"ip\0"
"glSelectBuffer\0"
"\0"
- /* _mesa_function_pool[13444]: Indexiv (offset 49) */
+ /* _mesa_function_pool[13623]: Indexiv (offset 49) */
"p\0"
"glIndexiv\0"
"\0"
- /* _mesa_function_pool[13457]: TexCoord3i (offset 114) */
+ /* _mesa_function_pool[13636]: TexCoord3i (offset 114) */
"iii\0"
"glTexCoord3i\0"
"\0"
- /* _mesa_function_pool[13475]: CopyColorTable (offset 342) */
+ /* _mesa_function_pool[13654]: CopyColorTable (offset 342) */
"iiiii\0"
"glCopyColorTable\0"
"glCopyColorTableSGI\0"
"\0"
- /* _mesa_function_pool[13519]: GetHistogramParameterfv (offset 362) */
+ /* _mesa_function_pool[13698]: GetHistogramParameterfv (offset 362) */
"iip\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[13579]: Frustum (offset 289) */
+ /* _mesa_function_pool[13758]: Frustum (offset 289) */
"dddddd\0"
"glFrustum\0"
"\0"
- /* _mesa_function_pool[13597]: GetString (offset 275) */
+ /* _mesa_function_pool[13776]: GetString (offset 275) */
"i\0"
"glGetString\0"
"\0"
- /* _mesa_function_pool[13612]: ColorPointervINTEL (dynamic) */
+ /* _mesa_function_pool[13791]: ColorPointervINTEL (dynamic) */
"iip\0"
"glColorPointervINTEL\0"
"\0"
- /* _mesa_function_pool[13638]: TexEnvf (offset 184) */
+ /* _mesa_function_pool[13817]: TexEnvf (offset 184) */
"iif\0"
"glTexEnvf\0"
"\0"
- /* _mesa_function_pool[13653]: TexCoord3d (offset 110) */
+ /* _mesa_function_pool[13832]: TexCoord3d (offset 110) */
"ddd\0"
"glTexCoord3d\0"
"\0"
- /* _mesa_function_pool[13671]: AlphaFragmentOp1ATI (will be remapped) */
+ /* _mesa_function_pool[13850]: AlphaFragmentOp1ATI (will be remapped) */
"iiiiii\0"
"glAlphaFragmentOp1ATI\0"
"\0"
- /* _mesa_function_pool[13701]: TexCoord3f (offset 112) */
+ /* _mesa_function_pool[13880]: TexCoord3f (offset 112) */
"fff\0"
"glTexCoord3f\0"
"\0"
- /* _mesa_function_pool[13719]: MultiTexCoord3ivARB (offset 397) */
+ /* _mesa_function_pool[13898]: MultiTexCoord3ivARB (offset 397) */
"ip\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3ivARB\0"
"\0"
- /* _mesa_function_pool[13764]: MultiTexCoord2sARB (offset 390) */
+ /* _mesa_function_pool[13943]: MultiTexCoord2sARB (offset 390) */
"iii\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sARB\0"
"\0"
- /* _mesa_function_pool[13808]: VertexAttrib1dvARB (will be remapped) */
+ /* _mesa_function_pool[13987]: VertexAttrib1dvARB (will be remapped) */
"ip\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1dvARB\0"
"\0"
- /* _mesa_function_pool[13851]: DeleteTextures (offset 327) */
+ /* _mesa_function_pool[14030]: DeleteTextures (offset 327) */
"ip\0"
"glDeleteTextures\0"
"glDeleteTexturesEXT\0"
"\0"
- /* _mesa_function_pool[13892]: TexCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[14071]: TexCoordPointerEXT (will be remapped) */
"iiiip\0"
"glTexCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[13920]: TexSubImage4DSGIS (dynamic) */
+ /* _mesa_function_pool[14099]: TexSubImage4DSGIS (dynamic) */
"iiiiiiiiiiiip\0"
"glTexSubImage4DSGIS\0"
"\0"
- /* _mesa_function_pool[13955]: TexCoord3s (offset 116) */
+ /* _mesa_function_pool[14134]: TexCoord3s (offset 116) */
"iii\0"
"glTexCoord3s\0"
"\0"
- /* _mesa_function_pool[13973]: GetTexLevelParameteriv (offset 285) */
+ /* _mesa_function_pool[14152]: GetTexLevelParameteriv (offset 285) */
"iiip\0"
"glGetTexLevelParameteriv\0"
"\0"
- /* _mesa_function_pool[14004]: CombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[14183]: CombinerStageParameterfvNV (dynamic) */
"iip\0"
"glCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[14038]: StopInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[14217]: StopInstrumentsSGIX (dynamic) */
"i\0"
"glStopInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[14063]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ /* _mesa_function_pool[14242]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
"fffffffffffffff\0"
"glTexCoord4fColor4fNormal3fVertex4fSUN\0"
"\0"
- /* _mesa_function_pool[14119]: ClearAccum (offset 204) */
+ /* _mesa_function_pool[14298]: ClearAccum (offset 204) */
"ffff\0"
"glClearAccum\0"
"\0"
- /* _mesa_function_pool[14138]: DeformSGIX (dynamic) */
+ /* _mesa_function_pool[14317]: DeformSGIX (dynamic) */
"i\0"
"glDeformSGIX\0"
"\0"
- /* _mesa_function_pool[14154]: GetVertexAttribfvARB (will be remapped) */
+ /* _mesa_function_pool[14333]: GetVertexAttribfvARB (will be remapped) */
"iip\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribfvARB\0"
"\0"
- /* _mesa_function_pool[14202]: SecondaryColor3ivEXT (will be remapped) */
+ /* _mesa_function_pool[14381]: SecondaryColor3ivEXT (will be remapped) */
"p\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3ivEXT\0"
"\0"
- /* _mesa_function_pool[14248]: TexCoord4iv (offset 123) */
+ /* _mesa_function_pool[14427]: TexCoord4iv (offset 123) */
"p\0"
"glTexCoord4iv\0"
"\0"
- /* _mesa_function_pool[14265]: UniformMatrix4x2fv (will be remapped) */
+ /* _mesa_function_pool[14444]: UniformMatrix4x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix4x2fv\0"
"\0"
- /* _mesa_function_pool[14292]: GetDetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[14471]: GetDetailTexFuncSGIS (dynamic) */
"ip\0"
"glGetDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[14319]: GetCombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[14498]: GetCombinerStageParameterfvNV (dynamic) */
"iip\0"
"glGetCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[14356]: PolygonOffset (offset 319) */
+ /* _mesa_function_pool[14535]: PolygonOffset (offset 319) */
"ff\0"
"glPolygonOffset\0"
"\0"
- /* _mesa_function_pool[14376]: BindVertexArray (will be remapped) */
+ /* _mesa_function_pool[14555]: BindVertexArray (will be remapped) */
"i\0"
"glBindVertexArray\0"
"\0"
- /* _mesa_function_pool[14397]: Color4ubVertex2fvSUN (dynamic) */
+ /* _mesa_function_pool[14576]: Color4ubVertex2fvSUN (dynamic) */
"pp\0"
"glColor4ubVertex2fvSUN\0"
"\0"
- /* _mesa_function_pool[14424]: Rectd (offset 86) */
+ /* _mesa_function_pool[14603]: Rectd (offset 86) */
"dddd\0"
"glRectd\0"
"\0"
- /* _mesa_function_pool[14438]: TexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[14617]: TexFilterFuncSGIS (dynamic) */
"iiip\0"
"glTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[14464]: SampleMaskSGIS (will be remapped) */
+ /* _mesa_function_pool[14643]: SampleMaskSGIS (will be remapped) */
"fi\0"
"glSampleMaskSGIS\0"
"glSampleMaskEXT\0"
"\0"
- /* _mesa_function_pool[14501]: GetAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[14680]: GetAttribLocationARB (will be remapped) */
"ip\0"
"glGetAttribLocation\0"
"glGetAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[14548]: RasterPos3i (offset 74) */
+ /* _mesa_function_pool[14727]: RasterPos3i (offset 74) */
"iii\0"
"glRasterPos3i\0"
"\0"
- /* _mesa_function_pool[14567]: VertexAttrib4ubvARB (will be remapped) */
+ /* _mesa_function_pool[14746]: VertexAttrib4ubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4ubvARB\0"
"\0"
- /* _mesa_function_pool[14612]: DetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[14791]: DetailTexFuncSGIS (dynamic) */
"iip\0"
"glDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[14637]: Normal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[14816]: Normal3fVertex3fSUN (dynamic) */
"ffffff\0"
"glNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[14667]: CopyTexImage2D (offset 324) */
+ /* _mesa_function_pool[14846]: CopyTexImage2D (offset 324) */
"iiiiiiii\0"
"glCopyTexImage2D\0"
"glCopyTexImage2DEXT\0"
"\0"
- /* _mesa_function_pool[14714]: GetBufferPointervARB (will be remapped) */
+ /* _mesa_function_pool[14893]: GetBufferPointervARB (will be remapped) */
"iip\0"
"glGetBufferPointerv\0"
"glGetBufferPointervARB\0"
"\0"
- /* _mesa_function_pool[14762]: ProgramEnvParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[14941]: ProgramEnvParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramEnvParameter4fARB\0"
"glProgramParameter4fNV\0"
"\0"
- /* _mesa_function_pool[14820]: Uniform3ivARB (will be remapped) */
+ /* _mesa_function_pool[14999]: Uniform3ivARB (will be remapped) */
"iip\0"
"glUniform3iv\0"
"glUniform3ivARB\0"
"\0"
- /* _mesa_function_pool[14854]: Lightfv (offset 160) */
+ /* _mesa_function_pool[15033]: Lightfv (offset 160) */
"iip\0"
"glLightfv\0"
"\0"
- /* _mesa_function_pool[14869]: ClearDepth (offset 208) */
+ /* _mesa_function_pool[15048]: ClearDepth (offset 208) */
"d\0"
"glClearDepth\0"
"\0"
- /* _mesa_function_pool[14885]: GetFenceivNV (will be remapped) */
+ /* _mesa_function_pool[15064]: GetFenceivNV (will be remapped) */
"iip\0"
"glGetFenceivNV\0"
"\0"
- /* _mesa_function_pool[14905]: WindowPos4dvMESA (will be remapped) */
+ /* _mesa_function_pool[15084]: WindowPos4dvMESA (will be remapped) */
"p\0"
"glWindowPos4dvMESA\0"
"\0"
- /* _mesa_function_pool[14927]: ColorSubTable (offset 346) */
+ /* _mesa_function_pool[15106]: ColorSubTable (offset 346) */
"iiiiip\0"
"glColorSubTable\0"
"glColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[14970]: Color4fv (offset 30) */
+ /* _mesa_function_pool[15149]: Color4fv (offset 30) */
"p\0"
"glColor4fv\0"
"\0"
- /* _mesa_function_pool[14984]: MultiTexCoord4ivARB (offset 405) */
+ /* _mesa_function_pool[15163]: MultiTexCoord4ivARB (offset 405) */
"ip\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4ivARB\0"
"\0"
- /* _mesa_function_pool[15029]: ProgramLocalParameters4fvEXT (will be remapped) */
+ /* _mesa_function_pool[15208]: ProgramLocalParameters4fvEXT (will be remapped) */
"iiip\0"
"glProgramLocalParameters4fvEXT\0"
"\0"
- /* _mesa_function_pool[15066]: ColorPointer (offset 308) */
+ /* _mesa_function_pool[15245]: ColorPointer (offset 308) */
"iiip\0"
"glColorPointer\0"
"\0"
- /* _mesa_function_pool[15087]: Rects (offset 92) */
+ /* _mesa_function_pool[15266]: Rects (offset 92) */
"iiii\0"
"glRects\0"
"\0"
- /* _mesa_function_pool[15101]: GetMapAttribParameterfvNV (dynamic) */
+ /* _mesa_function_pool[15280]: GetMapAttribParameterfvNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterfvNV\0"
"\0"
- /* _mesa_function_pool[15135]: Lightiv (offset 162) */
+ /* _mesa_function_pool[15314]: Lightiv (offset 162) */
"iip\0"
"glLightiv\0"
"\0"
- /* _mesa_function_pool[15150]: VertexAttrib4sARB (will be remapped) */
+ /* _mesa_function_pool[15329]: VertexAttrib4sARB (will be remapped) */
"iiiii\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sARB\0"
"\0"
- /* _mesa_function_pool[15194]: GetQueryObjectuivARB (will be remapped) */
+ /* _mesa_function_pool[15373]: GetQueryObjectuivARB (will be remapped) */
"iip\0"
"glGetQueryObjectuiv\0"
"glGetQueryObjectuivARB\0"
"\0"
- /* _mesa_function_pool[15242]: GetTexParameteriv (offset 283) */
+ /* _mesa_function_pool[15421]: GetTexParameteriv (offset 283) */
"iip\0"
"glGetTexParameteriv\0"
"\0"
- /* _mesa_function_pool[15267]: MapParameterivNV (dynamic) */
+ /* _mesa_function_pool[15446]: MapParameterivNV (dynamic) */
"iip\0"
"glMapParameterivNV\0"
"\0"
- /* _mesa_function_pool[15291]: GenRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[15470]: GenRenderbuffersEXT (will be remapped) */
"ip\0"
"glGenRenderbuffers\0"
"glGenRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[15336]: VertexAttrib2dvARB (will be remapped) */
+ /* _mesa_function_pool[15515]: VertexAttrib2dvARB (will be remapped) */
"ip\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2dvARB\0"
"\0"
- /* _mesa_function_pool[15379]: EdgeFlagPointerEXT (will be remapped) */
+ /* _mesa_function_pool[15558]: EdgeFlagPointerEXT (will be remapped) */
"iip\0"
"glEdgeFlagPointerEXT\0"
"\0"
- /* _mesa_function_pool[15405]: VertexAttribs2svNV (will be remapped) */
+ /* _mesa_function_pool[15584]: VertexAttribs2svNV (will be remapped) */
"iip\0"
"glVertexAttribs2svNV\0"
"\0"
- /* _mesa_function_pool[15431]: WeightbvARB (dynamic) */
+ /* _mesa_function_pool[15610]: WeightbvARB (dynamic) */
"ip\0"
"glWeightbvARB\0"
"\0"
- /* _mesa_function_pool[15449]: VertexAttrib2fvARB (will be remapped) */
+ /* _mesa_function_pool[15628]: VertexAttrib2fvARB (will be remapped) */
"ip\0"
"glVertexAttrib2fv\0"
"glVertexAttrib2fvARB\0"
"\0"
- /* _mesa_function_pool[15492]: GetBufferParameterivARB (will be remapped) */
+ /* _mesa_function_pool[15671]: GetBufferParameterivARB (will be remapped) */
"iip\0"
"glGetBufferParameteriv\0"
"glGetBufferParameterivARB\0"
"\0"
- /* _mesa_function_pool[15546]: Rectdv (offset 87) */
+ /* _mesa_function_pool[15725]: Rectdv (offset 87) */
"pp\0"
"glRectdv\0"
"\0"
- /* _mesa_function_pool[15559]: ListParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[15738]: ListParameteriSGIX (dynamic) */
"iii\0"
"glListParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[15585]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[15764]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
"iffffffffff\0"
"glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[15644]: InstrumentsBufferSGIX (dynamic) */
+ /* _mesa_function_pool[15823]: InstrumentsBufferSGIX (dynamic) */
"ip\0"
"glInstrumentsBufferSGIX\0"
"\0"
- /* _mesa_function_pool[15672]: VertexAttrib4NivARB (will be remapped) */
+ /* _mesa_function_pool[15851]: VertexAttrib4NivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4NivARB\0"
"\0"
- /* _mesa_function_pool[15717]: GetAttachedShaders (will be remapped) */
+ /* _mesa_function_pool[15896]: GetAttachedShaders (will be remapped) */
"iipp\0"
"glGetAttachedShaders\0"
"\0"
- /* _mesa_function_pool[15744]: GenVertexArraysAPPLE (will be remapped) */
+ /* _mesa_function_pool[15923]: GenVertexArraysAPPLE (will be remapped) */
"ip\0"
"glGenVertexArraysAPPLE\0"
"\0"
- /* _mesa_function_pool[15771]: Materialiv (offset 172) */
+ /* _mesa_function_pool[15950]: Materialiv (offset 172) */
"iip\0"
"glMaterialiv\0"
"\0"
- /* _mesa_function_pool[15789]: PushClientAttrib (offset 335) */
+ /* _mesa_function_pool[15968]: PushClientAttrib (offset 335) */
"i\0"
"glPushClientAttrib\0"
"\0"
- /* _mesa_function_pool[15811]: ProgramEnvParameters4fvEXT (will be remapped) */
+ /* _mesa_function_pool[15990]: ProgramEnvParameters4fvEXT (will be remapped) */
"iiip\0"
"glProgramEnvParameters4fvEXT\0"
"\0"
- /* _mesa_function_pool[15846]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[16025]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[15892]: WindowPos2iMESA (will be remapped) */
+ /* _mesa_function_pool[16071]: WindowPos2iMESA (will be remapped) */
"ii\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iMESA\0"
"\0"
- /* _mesa_function_pool[15945]: SecondaryColor3fvEXT (will be remapped) */
+ /* _mesa_function_pool[16124]: SecondaryColor3fvEXT (will be remapped) */
"p\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3fvEXT\0"
"\0"
- /* _mesa_function_pool[15991]: PolygonMode (offset 174) */
+ /* _mesa_function_pool[16170]: PolygonMode (offset 174) */
"ii\0"
"glPolygonMode\0"
"\0"
- /* _mesa_function_pool[16009]: CompressedTexSubImage1DARB (will be remapped) */
+ /* _mesa_function_pool[16188]: CompressedTexSubImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage1DARB\0"
"\0"
- /* _mesa_function_pool[16073]: GetVertexAttribivNV (will be remapped) */
+ /* _mesa_function_pool[16252]: GetVertexAttribivNV (will be remapped) */
"iip\0"
"glGetVertexAttribivNV\0"
"\0"
- /* _mesa_function_pool[16100]: GetProgramStringARB (will be remapped) */
+ /* _mesa_function_pool[16279]: GetProgramStringARB (will be remapped) */
"iip\0"
"glGetProgramStringARB\0"
"\0"
- /* _mesa_function_pool[16127]: TexBumpParameterfvATI (will be remapped) */
+ /* _mesa_function_pool[16306]: TexBumpParameterfvATI (will be remapped) */
"ip\0"
"glTexBumpParameterfvATI\0"
"\0"
- /* _mesa_function_pool[16155]: CompileShaderARB (will be remapped) */
+ /* _mesa_function_pool[16334]: CompileShaderARB (will be remapped) */
"i\0"
"glCompileShader\0"
"glCompileShaderARB\0"
"\0"
- /* _mesa_function_pool[16193]: DeleteShader (will be remapped) */
+ /* _mesa_function_pool[16372]: DeleteShader (will be remapped) */
"i\0"
"glDeleteShader\0"
"\0"
- /* _mesa_function_pool[16211]: DisableClientState (offset 309) */
+ /* _mesa_function_pool[16390]: DisableClientState (offset 309) */
"i\0"
"glDisableClientState\0"
"\0"
- /* _mesa_function_pool[16235]: TexGeni (offset 192) */
+ /* _mesa_function_pool[16414]: TexGeni (offset 192) */
"iii\0"
"glTexGeni\0"
"\0"
- /* _mesa_function_pool[16250]: TexGenf (offset 190) */
+ /* _mesa_function_pool[16429]: TexGenf (offset 190) */
"iif\0"
"glTexGenf\0"
"\0"
- /* _mesa_function_pool[16265]: Uniform3fARB (will be remapped) */
+ /* _mesa_function_pool[16444]: Uniform3fARB (will be remapped) */
"ifff\0"
"glUniform3f\0"
"glUniform3fARB\0"
"\0"
- /* _mesa_function_pool[16298]: TexGend (offset 188) */
+ /* _mesa_function_pool[16477]: TexGend (offset 188) */
"iid\0"
"glTexGend\0"
"\0"
- /* _mesa_function_pool[16313]: ListParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[16492]: ListParameterfvSGIX (dynamic) */
"iip\0"
"glListParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[16340]: GetPolygonStipple (offset 274) */
+ /* _mesa_function_pool[16519]: GetPolygonStipple (offset 274) */
"p\0"
"glGetPolygonStipple\0"
"\0"
- /* _mesa_function_pool[16363]: Tangent3dvEXT (dynamic) */
+ /* _mesa_function_pool[16542]: Tangent3dvEXT (dynamic) */
"p\0"
"glTangent3dvEXT\0"
"\0"
- /* _mesa_function_pool[16382]: GetVertexAttribfvNV (will be remapped) */
+ /* _mesa_function_pool[16561]: GetVertexAttribfvNV (will be remapped) */
"iip\0"
"glGetVertexAttribfvNV\0"
"\0"
- /* _mesa_function_pool[16409]: WindowPos3sMESA (will be remapped) */
+ /* _mesa_function_pool[16588]: WindowPos3sMESA (will be remapped) */
"iii\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sMESA\0"
"\0"
- /* _mesa_function_pool[16463]: VertexAttrib2svNV (will be remapped) */
+ /* _mesa_function_pool[16642]: VertexAttrib2svNV (will be remapped) */
"ip\0"
"glVertexAttrib2svNV\0"
"\0"
- /* _mesa_function_pool[16487]: VertexAttribs1fvNV (will be remapped) */
+ /* _mesa_function_pool[16666]: VertexAttribs1fvNV (will be remapped) */
"iip\0"
"glVertexAttribs1fvNV\0"
"\0"
- /* _mesa_function_pool[16513]: TexCoord2fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[16692]: TexCoord2fVertex3fvSUN (dynamic) */
"pp\0"
"glTexCoord2fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[16542]: WindowPos4sMESA (will be remapped) */
+ /* _mesa_function_pool[16721]: WindowPos4sMESA (will be remapped) */
"iiii\0"
"glWindowPos4sMESA\0"
"\0"
- /* _mesa_function_pool[16566]: VertexAttrib4NuivARB (will be remapped) */
+ /* _mesa_function_pool[16745]: VertexAttrib4NuivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4NuivARB\0"
"\0"
- /* _mesa_function_pool[16613]: ClientActiveTextureARB (offset 375) */
+ /* _mesa_function_pool[16792]: ClientActiveTextureARB (offset 375) */
"i\0"
"glClientActiveTexture\0"
"glClientActiveTextureARB\0"
"\0"
- /* _mesa_function_pool[16663]: PixelTexGenSGIX (will be remapped) */
+ /* _mesa_function_pool[16842]: PixelTexGenSGIX (will be remapped) */
"i\0"
"glPixelTexGenSGIX\0"
"\0"
- /* _mesa_function_pool[16684]: ReplacementCodeusvSUN (dynamic) */
+ /* _mesa_function_pool[16863]: ReplacementCodeusvSUN (dynamic) */
"p\0"
"glReplacementCodeusvSUN\0"
"\0"
- /* _mesa_function_pool[16711]: Uniform4fARB (will be remapped) */
+ /* _mesa_function_pool[16890]: Uniform4fARB (will be remapped) */
"iffff\0"
"glUniform4f\0"
"glUniform4fARB\0"
"\0"
- /* _mesa_function_pool[16745]: Color4sv (offset 34) */
+ /* _mesa_function_pool[16924]: Color4sv (offset 34) */
"p\0"
"glColor4sv\0"
"\0"
- /* _mesa_function_pool[16759]: FlushMappedBufferRange (will be remapped) */
+ /* _mesa_function_pool[16938]: FlushMappedBufferRange (will be remapped) */
"iii\0"
"glFlushMappedBufferRange\0"
"\0"
- /* _mesa_function_pool[16789]: IsProgramNV (will be remapped) */
+ /* _mesa_function_pool[16968]: IsProgramNV (will be remapped) */
"i\0"
"glIsProgramARB\0"
"glIsProgramNV\0"
"\0"
- /* _mesa_function_pool[16821]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[17000]: FlushMappedBufferRangeAPPLE (will be remapped) */
"iii\0"
"glFlushMappedBufferRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[16856]: PixelZoom (offset 246) */
+ /* _mesa_function_pool[17035]: PixelZoom (offset 246) */
"ff\0"
"glPixelZoom\0"
"\0"
- /* _mesa_function_pool[16872]: ReplacementCodePointerSUN (dynamic) */
+ /* _mesa_function_pool[17051]: ReplacementCodePointerSUN (dynamic) */
"iip\0"
"glReplacementCodePointerSUN\0"
"\0"
- /* _mesa_function_pool[16905]: ProgramEnvParameter4dARB (will be remapped) */
+ /* _mesa_function_pool[17084]: ProgramEnvParameter4dARB (will be remapped) */
"iidddd\0"
"glProgramEnvParameter4dARB\0"
"glProgramParameter4dNV\0"
"\0"
- /* _mesa_function_pool[16963]: ColorTableParameterfv (offset 340) */
+ /* _mesa_function_pool[17142]: ColorTableParameterfv (offset 340) */
"iip\0"
"glColorTableParameterfv\0"
"glColorTableParameterfvSGI\0"
"\0"
- /* _mesa_function_pool[17019]: FragmentLightModelfSGIX (dynamic) */
+ /* _mesa_function_pool[17198]: FragmentLightModelfSGIX (dynamic) */
"if\0"
"glFragmentLightModelfSGIX\0"
"\0"
- /* _mesa_function_pool[17049]: Binormal3bvEXT (dynamic) */
+ /* _mesa_function_pool[17228]: Binormal3bvEXT (dynamic) */
"p\0"
"glBinormal3bvEXT\0"
"\0"
- /* _mesa_function_pool[17069]: PixelMapuiv (offset 252) */
+ /* _mesa_function_pool[17248]: PixelMapuiv (offset 252) */
"iip\0"
"glPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[17088]: Color3dv (offset 12) */
+ /* _mesa_function_pool[17267]: Color3dv (offset 12) */
"p\0"
"glColor3dv\0"
"\0"
- /* _mesa_function_pool[17102]: IsTexture (offset 330) */
+ /* _mesa_function_pool[17281]: IsTexture (offset 330) */
"i\0"
"glIsTexture\0"
"glIsTextureEXT\0"
"\0"
- /* _mesa_function_pool[17132]: VertexWeightfvEXT (dynamic) */
+ /* _mesa_function_pool[17311]: VertexWeightfvEXT (dynamic) */
"p\0"
"glVertexWeightfvEXT\0"
"\0"
- /* _mesa_function_pool[17155]: VertexAttrib1dARB (will be remapped) */
+ /* _mesa_function_pool[17334]: VertexAttrib1dARB (will be remapped) */
"id\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dARB\0"
"\0"
- /* _mesa_function_pool[17196]: ImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[17375]: ImageTransformParameterivHP (dynamic) */
"iip\0"
"glImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[17231]: TexCoord4i (offset 122) */
+ /* _mesa_function_pool[17410]: TexCoord4i (offset 122) */
"iiii\0"
"glTexCoord4i\0"
"\0"
- /* _mesa_function_pool[17250]: DeleteQueriesARB (will be remapped) */
+ /* _mesa_function_pool[17429]: DeleteQueriesARB (will be remapped) */
"ip\0"
"glDeleteQueries\0"
"glDeleteQueriesARB\0"
"\0"
- /* _mesa_function_pool[17289]: Color4ubVertex2fSUN (dynamic) */
+ /* _mesa_function_pool[17468]: Color4ubVertex2fSUN (dynamic) */
"iiiiff\0"
"glColor4ubVertex2fSUN\0"
"\0"
- /* _mesa_function_pool[17319]: FragmentColorMaterialSGIX (dynamic) */
+ /* _mesa_function_pool[17498]: FragmentColorMaterialSGIX (dynamic) */
"ii\0"
"glFragmentColorMaterialSGIX\0"
"\0"
- /* _mesa_function_pool[17351]: CurrentPaletteMatrixARB (dynamic) */
+ /* _mesa_function_pool[17530]: CurrentPaletteMatrixARB (dynamic) */
"i\0"
"glCurrentPaletteMatrixARB\0"
"\0"
- /* _mesa_function_pool[17380]: GetMapdv (offset 266) */
+ /* _mesa_function_pool[17559]: GetMapdv (offset 266) */
"iip\0"
"glGetMapdv\0"
"\0"
- /* _mesa_function_pool[17396]: SamplePatternSGIS (will be remapped) */
+ /* _mesa_function_pool[17575]: ObjectPurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectPurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[17603]: SamplePatternSGIS (will be remapped) */
"i\0"
"glSamplePatternSGIS\0"
"glSamplePatternEXT\0"
"\0"
- /* _mesa_function_pool[17438]: PixelStoref (offset 249) */
+ /* _mesa_function_pool[17645]: PixelStoref (offset 249) */
"if\0"
"glPixelStoref\0"
"\0"
- /* _mesa_function_pool[17456]: IsQueryARB (will be remapped) */
+ /* _mesa_function_pool[17663]: IsQueryARB (will be remapped) */
"i\0"
"glIsQuery\0"
"glIsQueryARB\0"
"\0"
- /* _mesa_function_pool[17482]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[17689]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
"iiiiifff\0"
"glReplacementCodeuiColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[17531]: PixelStorei (offset 250) */
+ /* _mesa_function_pool[17738]: PixelStorei (offset 250) */
"ii\0"
"glPixelStorei\0"
"\0"
- /* _mesa_function_pool[17549]: VertexAttrib4usvARB (will be remapped) */
+ /* _mesa_function_pool[17756]: VertexAttrib4usvARB (will be remapped) */
"ip\0"
"glVertexAttrib4usv\0"
"glVertexAttrib4usvARB\0"
"\0"
- /* _mesa_function_pool[17594]: LinkProgramARB (will be remapped) */
+ /* _mesa_function_pool[17801]: LinkProgramARB (will be remapped) */
"i\0"
"glLinkProgram\0"
"glLinkProgramARB\0"
"\0"
- /* _mesa_function_pool[17628]: VertexAttrib2fNV (will be remapped) */
+ /* _mesa_function_pool[17835]: VertexAttrib2fNV (will be remapped) */
"iff\0"
"glVertexAttrib2fNV\0"
"\0"
- /* _mesa_function_pool[17652]: ShaderSourceARB (will be remapped) */
+ /* _mesa_function_pool[17859]: ShaderSourceARB (will be remapped) */
"iipp\0"
"glShaderSource\0"
"glShaderSourceARB\0"
"\0"
- /* _mesa_function_pool[17691]: FragmentMaterialiSGIX (dynamic) */
+ /* _mesa_function_pool[17898]: FragmentMaterialiSGIX (dynamic) */
"iii\0"
"glFragmentMaterialiSGIX\0"
"\0"
- /* _mesa_function_pool[17720]: EvalCoord2dv (offset 233) */
+ /* _mesa_function_pool[17927]: EvalCoord2dv (offset 233) */
"p\0"
"glEvalCoord2dv\0"
"\0"
- /* _mesa_function_pool[17738]: VertexAttrib3svARB (will be remapped) */
+ /* _mesa_function_pool[17945]: VertexAttrib3svARB (will be remapped) */
"ip\0"
"glVertexAttrib3sv\0"
"glVertexAttrib3svARB\0"
"\0"
- /* _mesa_function_pool[17781]: ColorMaterial (offset 151) */
+ /* _mesa_function_pool[17988]: ColorMaterial (offset 151) */
"ii\0"
"glColorMaterial\0"
"\0"
- /* _mesa_function_pool[17801]: CompressedTexSubImage3DARB (will be remapped) */
+ /* _mesa_function_pool[18008]: CompressedTexSubImage3DARB (will be remapped) */
"iiiiiiiiiip\0"
"glCompressedTexSubImage3D\0"
"glCompressedTexSubImage3DARB\0"
"\0"
- /* _mesa_function_pool[17869]: WindowPos2ivMESA (will be remapped) */
+ /* _mesa_function_pool[18076]: WindowPos2ivMESA (will be remapped) */
"p\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2ivMESA\0"
"\0"
- /* _mesa_function_pool[17924]: IsFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[18131]: IsFramebufferEXT (will be remapped) */
"i\0"
"glIsFramebuffer\0"
"glIsFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[17962]: Uniform4ivARB (will be remapped) */
+ /* _mesa_function_pool[18169]: Uniform4ivARB (will be remapped) */
"iip\0"
"glUniform4iv\0"
"glUniform4ivARB\0"
"\0"
- /* _mesa_function_pool[17996]: GetVertexAttribdvARB (will be remapped) */
+ /* _mesa_function_pool[18203]: GetVertexAttribdvARB (will be remapped) */
"iip\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribdvARB\0"
"\0"
- /* _mesa_function_pool[18044]: TexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[18251]: TexBumpParameterivATI (will be remapped) */
"ip\0"
"glTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[18072]: GetSeparableFilter (offset 359) */
+ /* _mesa_function_pool[18279]: GetSeparableFilter (offset 359) */
"iiippp\0"
"glGetSeparableFilter\0"
"glGetSeparableFilterEXT\0"
"\0"
- /* _mesa_function_pool[18125]: Binormal3dEXT (dynamic) */
+ /* _mesa_function_pool[18332]: Binormal3dEXT (dynamic) */
"ddd\0"
"glBinormal3dEXT\0"
"\0"
- /* _mesa_function_pool[18146]: SpriteParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[18353]: SpriteParameteriSGIX (dynamic) */
"ii\0"
"glSpriteParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[18173]: RequestResidentProgramsNV (will be remapped) */
+ /* _mesa_function_pool[18380]: RequestResidentProgramsNV (will be remapped) */
"ip\0"
"glRequestResidentProgramsNV\0"
"\0"
- /* _mesa_function_pool[18205]: TagSampleBufferSGIX (dynamic) */
+ /* _mesa_function_pool[18412]: TagSampleBufferSGIX (dynamic) */
"\0"
"glTagSampleBufferSGIX\0"
"\0"
- /* _mesa_function_pool[18229]: ReplacementCodeusSUN (dynamic) */
+ /* _mesa_function_pool[18436]: ReplacementCodeusSUN (dynamic) */
"i\0"
"glReplacementCodeusSUN\0"
"\0"
- /* _mesa_function_pool[18255]: FeedbackBuffer (offset 194) */
+ /* _mesa_function_pool[18462]: FeedbackBuffer (offset 194) */
"iip\0"
"glFeedbackBuffer\0"
"\0"
- /* _mesa_function_pool[18277]: RasterPos2iv (offset 67) */
+ /* _mesa_function_pool[18484]: RasterPos2iv (offset 67) */
"p\0"
"glRasterPos2iv\0"
"\0"
- /* _mesa_function_pool[18295]: TexImage1D (offset 182) */
+ /* _mesa_function_pool[18502]: TexImage1D (offset 182) */
"iiiiiiip\0"
"glTexImage1D\0"
"\0"
- /* _mesa_function_pool[18318]: ListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[18525]: ListParameterivSGIX (dynamic) */
"iip\0"
"glListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[18345]: MultiDrawElementsEXT (will be remapped) */
+ /* _mesa_function_pool[18552]: MultiDrawElementsEXT (will be remapped) */
"ipipi\0"
"glMultiDrawElements\0"
"glMultiDrawElementsEXT\0"
"\0"
- /* _mesa_function_pool[18395]: Color3s (offset 17) */
+ /* _mesa_function_pool[18602]: Color3s (offset 17) */
"iii\0"
"glColor3s\0"
"\0"
- /* _mesa_function_pool[18410]: Uniform1ivARB (will be remapped) */
+ /* _mesa_function_pool[18617]: Uniform1ivARB (will be remapped) */
"iip\0"
"glUniform1iv\0"
"glUniform1ivARB\0"
"\0"
- /* _mesa_function_pool[18444]: WindowPos2sMESA (will be remapped) */
+ /* _mesa_function_pool[18651]: WindowPos2sMESA (will be remapped) */
"ii\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sMESA\0"
"\0"
- /* _mesa_function_pool[18497]: WeightusvARB (dynamic) */
+ /* _mesa_function_pool[18704]: WeightusvARB (dynamic) */
"ip\0"
"glWeightusvARB\0"
"\0"
- /* _mesa_function_pool[18516]: TexCoordPointer (offset 320) */
+ /* _mesa_function_pool[18723]: TexCoordPointer (offset 320) */
"iiip\0"
"glTexCoordPointer\0"
"\0"
- /* _mesa_function_pool[18540]: FogCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[18747]: FogCoordPointerEXT (will be remapped) */
"iip\0"
"glFogCoordPointer\0"
"glFogCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[18584]: IndexMaterialEXT (dynamic) */
+ /* _mesa_function_pool[18791]: IndexMaterialEXT (dynamic) */
"ii\0"
"glIndexMaterialEXT\0"
"\0"
- /* _mesa_function_pool[18607]: Color3i (offset 15) */
+ /* _mesa_function_pool[18814]: Color3i (offset 15) */
"iii\0"
"glColor3i\0"
"\0"
- /* _mesa_function_pool[18622]: FrontFace (offset 157) */
+ /* _mesa_function_pool[18829]: FrontFace (offset 157) */
"i\0"
"glFrontFace\0"
"\0"
- /* _mesa_function_pool[18637]: EvalCoord2d (offset 232) */
+ /* _mesa_function_pool[18844]: EvalCoord2d (offset 232) */
"dd\0"
"glEvalCoord2d\0"
"\0"
- /* _mesa_function_pool[18655]: SecondaryColor3ubvEXT (will be remapped) */
+ /* _mesa_function_pool[18862]: SecondaryColor3ubvEXT (will be remapped) */
"p\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ubvEXT\0"
"\0"
- /* _mesa_function_pool[18703]: EvalCoord2f (offset 234) */
+ /* _mesa_function_pool[18910]: EvalCoord2f (offset 234) */
"ff\0"
"glEvalCoord2f\0"
"\0"
- /* _mesa_function_pool[18721]: VertexAttrib4dvARB (will be remapped) */
+ /* _mesa_function_pool[18928]: VertexAttrib4dvARB (will be remapped) */
"ip\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4dvARB\0"
"\0"
- /* _mesa_function_pool[18764]: BindAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[18971]: BindAttribLocationARB (will be remapped) */
"iip\0"
"glBindAttribLocation\0"
"glBindAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[18814]: Color3b (offset 9) */
+ /* _mesa_function_pool[19021]: Color3b (offset 9) */
"iii\0"
"glColor3b\0"
"\0"
- /* _mesa_function_pool[18829]: MultiTexCoord2dARB (offset 384) */
+ /* _mesa_function_pool[19036]: MultiTexCoord2dARB (offset 384) */
"idd\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dARB\0"
"\0"
- /* _mesa_function_pool[18873]: ExecuteProgramNV (will be remapped) */
+ /* _mesa_function_pool[19080]: ExecuteProgramNV (will be remapped) */
"iip\0"
"glExecuteProgramNV\0"
"\0"
- /* _mesa_function_pool[18897]: Color3f (offset 13) */
+ /* _mesa_function_pool[19104]: Color3f (offset 13) */
"fff\0"
"glColor3f\0"
"\0"
- /* _mesa_function_pool[18912]: LightEnviSGIX (dynamic) */
+ /* _mesa_function_pool[19119]: LightEnviSGIX (dynamic) */
"ii\0"
"glLightEnviSGIX\0"
"\0"
- /* _mesa_function_pool[18932]: Color3d (offset 11) */
+ /* _mesa_function_pool[19139]: Color3d (offset 11) */
"ddd\0"
"glColor3d\0"
"\0"
- /* _mesa_function_pool[18947]: Normal3dv (offset 55) */
+ /* _mesa_function_pool[19154]: Normal3dv (offset 55) */
"p\0"
"glNormal3dv\0"
"\0"
- /* _mesa_function_pool[18962]: Lightf (offset 159) */
+ /* _mesa_function_pool[19169]: Lightf (offset 159) */
"iif\0"
"glLightf\0"
"\0"
- /* _mesa_function_pool[18976]: ReplacementCodeuiSUN (dynamic) */
+ /* _mesa_function_pool[19183]: ReplacementCodeuiSUN (dynamic) */
"i\0"
"glReplacementCodeuiSUN\0"
"\0"
- /* _mesa_function_pool[19002]: MatrixMode (offset 293) */
+ /* _mesa_function_pool[19209]: MatrixMode (offset 293) */
"i\0"
"glMatrixMode\0"
"\0"
- /* _mesa_function_pool[19018]: GetPixelMapusv (offset 273) */
+ /* _mesa_function_pool[19225]: GetPixelMapusv (offset 273) */
"ip\0"
"glGetPixelMapusv\0"
"\0"
- /* _mesa_function_pool[19039]: Lighti (offset 161) */
+ /* _mesa_function_pool[19246]: Lighti (offset 161) */
"iii\0"
"glLighti\0"
"\0"
- /* _mesa_function_pool[19053]: VertexAttribPointerNV (will be remapped) */
+ /* _mesa_function_pool[19260]: VertexAttribPointerNV (will be remapped) */
"iiiip\0"
"glVertexAttribPointerNV\0"
"\0"
- /* _mesa_function_pool[19084]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[19291]: GetBooleanIndexedvEXT (will be remapped) */
+ "iip\0"
+ "glGetBooleanIndexedvEXT\0"
+ "\0"
+ /* _mesa_function_pool[19320]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
"iiip\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"\0"
- /* _mesa_function_pool[19169]: PixelTransformParameterfEXT (dynamic) */
+ /* _mesa_function_pool[19405]: PixelTransformParameterfEXT (dynamic) */
"iif\0"
"glPixelTransformParameterfEXT\0"
"\0"
- /* _mesa_function_pool[19204]: MultiTexCoord4dvARB (offset 401) */
+ /* _mesa_function_pool[19440]: MultiTexCoord4dvARB (offset 401) */
"ip\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4dvARB\0"
"\0"
- /* _mesa_function_pool[19249]: PixelTransformParameteriEXT (dynamic) */
+ /* _mesa_function_pool[19485]: PixelTransformParameteriEXT (dynamic) */
"iii\0"
"glPixelTransformParameteriEXT\0"
"\0"
- /* _mesa_function_pool[19284]: GetDoublev (offset 260) */
+ /* _mesa_function_pool[19520]: GetDoublev (offset 260) */
"ip\0"
"glGetDoublev\0"
"\0"
- /* _mesa_function_pool[19301]: MultMatrixd (offset 295) */
+ /* _mesa_function_pool[19537]: MultMatrixd (offset 295) */
"p\0"
"glMultMatrixd\0"
"\0"
- /* _mesa_function_pool[19318]: MultMatrixf (offset 294) */
+ /* _mesa_function_pool[19554]: MultMatrixf (offset 294) */
"p\0"
"glMultMatrixf\0"
"\0"
- /* _mesa_function_pool[19335]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[19571]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
"ffiiiifff\0"
"glTexCoord2fColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[19378]: Uniform1iARB (will be remapped) */
+ /* _mesa_function_pool[19614]: Uniform1iARB (will be remapped) */
"ii\0"
"glUniform1i\0"
"glUniform1iARB\0"
"\0"
- /* _mesa_function_pool[19409]: VertexAttribPointerARB (will be remapped) */
+ /* _mesa_function_pool[19645]: VertexAttribPointerARB (will be remapped) */
"iiiiip\0"
"glVertexAttribPointer\0"
"glVertexAttribPointerARB\0"
"\0"
- /* _mesa_function_pool[19464]: SharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[19700]: SharpenTexFuncSGIS (dynamic) */
"iip\0"
"glSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[19490]: MultiTexCoord4fvARB (offset 403) */
+ /* _mesa_function_pool[19726]: MultiTexCoord4fvARB (offset 403) */
"ip\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4fvARB\0"
"\0"
- /* _mesa_function_pool[19535]: UniformMatrix2x3fv (will be remapped) */
+ /* _mesa_function_pool[19771]: UniformMatrix2x3fv (will be remapped) */
"iiip\0"
"glUniformMatrix2x3fv\0"
"\0"
- /* _mesa_function_pool[19562]: TrackMatrixNV (will be remapped) */
+ /* _mesa_function_pool[19798]: TrackMatrixNV (will be remapped) */
"iiii\0"
"glTrackMatrixNV\0"
"\0"
- /* _mesa_function_pool[19584]: CombinerParameteriNV (will be remapped) */
+ /* _mesa_function_pool[19820]: CombinerParameteriNV (will be remapped) */
"ii\0"
"glCombinerParameteriNV\0"
"\0"
- /* _mesa_function_pool[19611]: DeleteAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[19847]: DeleteAsyncMarkersSGIX (dynamic) */
"ii\0"
"glDeleteAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[19640]: IsAsyncMarkerSGIX (dynamic) */
+ /* _mesa_function_pool[19876]: IsAsyncMarkerSGIX (dynamic) */
"i\0"
"glIsAsyncMarkerSGIX\0"
"\0"
- /* _mesa_function_pool[19663]: FrameZoomSGIX (dynamic) */
+ /* _mesa_function_pool[19899]: FrameZoomSGIX (dynamic) */
"i\0"
"glFrameZoomSGIX\0"
"\0"
- /* _mesa_function_pool[19682]: Normal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[19918]: Normal3fVertex3fvSUN (dynamic) */
"pp\0"
"glNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[19709]: RasterPos4sv (offset 85) */
+ /* _mesa_function_pool[19945]: RasterPos4sv (offset 85) */
"p\0"
"glRasterPos4sv\0"
"\0"
- /* _mesa_function_pool[19727]: VertexAttrib4NsvARB (will be remapped) */
+ /* _mesa_function_pool[19963]: VertexAttrib4NsvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4NsvARB\0"
"\0"
- /* _mesa_function_pool[19772]: VertexAttrib3fvARB (will be remapped) */
+ /* _mesa_function_pool[20008]: VertexAttrib3fvARB (will be remapped) */
"ip\0"
"glVertexAttrib3fv\0"
"glVertexAttrib3fvARB\0"
"\0"
- /* _mesa_function_pool[19815]: ClearColor (offset 206) */
+ /* _mesa_function_pool[20051]: ClearColor (offset 206) */
"ffff\0"
"glClearColor\0"
"\0"
- /* _mesa_function_pool[19834]: GetSynciv (will be remapped) */
+ /* _mesa_function_pool[20070]: GetSynciv (will be remapped) */
"iiipp\0"
"glGetSynciv\0"
"\0"
- /* _mesa_function_pool[19853]: DeleteFramebuffersEXT (will be remapped) */
+ /* _mesa_function_pool[20089]: DeleteFramebuffersEXT (will be remapped) */
"ip\0"
"glDeleteFramebuffers\0"
"glDeleteFramebuffersEXT\0"
"\0"
- /* _mesa_function_pool[19902]: GlobalAlphaFactorsSUN (dynamic) */
+ /* _mesa_function_pool[20138]: GlobalAlphaFactorsSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorsSUN\0"
"\0"
- /* _mesa_function_pool[19929]: TexEnviv (offset 187) */
+ /* _mesa_function_pool[20165]: IsEnabledIndexedEXT (will be remapped) */
+ "ii\0"
+ "glIsEnabledIndexedEXT\0"
+ "\0"
+ /* _mesa_function_pool[20191]: TexEnviv (offset 187) */
"iip\0"
"glTexEnviv\0"
"\0"
- /* _mesa_function_pool[19945]: TexSubImage3D (offset 372) */
+ /* _mesa_function_pool[20207]: TexSubImage3D (offset 372) */
"iiiiiiiiiip\0"
"glTexSubImage3D\0"
"glTexSubImage3DEXT\0"
"\0"
- /* _mesa_function_pool[19993]: Tangent3fEXT (dynamic) */
+ /* _mesa_function_pool[20255]: Tangent3fEXT (dynamic) */
"fff\0"
"glTangent3fEXT\0"
"\0"
- /* _mesa_function_pool[20013]: SecondaryColor3uivEXT (will be remapped) */
+ /* _mesa_function_pool[20275]: SecondaryColor3uivEXT (will be remapped) */
"p\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3uivEXT\0"
"\0"
- /* _mesa_function_pool[20061]: MatrixIndexubvARB (dynamic) */
+ /* _mesa_function_pool[20323]: MatrixIndexubvARB (dynamic) */
"ip\0"
"glMatrixIndexubvARB\0"
"\0"
- /* _mesa_function_pool[20085]: Color4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[20347]: Color4fNormal3fVertex3fSUN (dynamic) */
"ffffffffff\0"
"glColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[20126]: PixelTexGenParameterfSGIS (will be remapped) */
+ /* _mesa_function_pool[20388]: PixelTexGenParameterfSGIS (will be remapped) */
"if\0"
"glPixelTexGenParameterfSGIS\0"
"\0"
- /* _mesa_function_pool[20158]: CreateShader (will be remapped) */
+ /* _mesa_function_pool[20420]: CreateShader (will be remapped) */
"i\0"
"glCreateShader\0"
"\0"
- /* _mesa_function_pool[20176]: GetColorTableParameterfv (offset 344) */
+ /* _mesa_function_pool[20438]: GetColorTableParameterfv (offset 344) */
"iip\0"
"glGetColorTableParameterfv\0"
"glGetColorTableParameterfvSGI\0"
"glGetColorTableParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[20268]: FragmentLightModelfvSGIX (dynamic) */
+ /* _mesa_function_pool[20530]: FragmentLightModelfvSGIX (dynamic) */
"ip\0"
"glFragmentLightModelfvSGIX\0"
"\0"
- /* _mesa_function_pool[20299]: Bitmap (offset 8) */
+ /* _mesa_function_pool[20561]: Bitmap (offset 8) */
"iiffffp\0"
"glBitmap\0"
"\0"
- /* _mesa_function_pool[20317]: MultiTexCoord3fARB (offset 394) */
+ /* _mesa_function_pool[20579]: MultiTexCoord3fARB (offset 394) */
"ifff\0"
"glMultiTexCoord3f\0"
"glMultiTexCoord3fARB\0"
"\0"
- /* _mesa_function_pool[20362]: GetTexLevelParameterfv (offset 284) */
+ /* _mesa_function_pool[20624]: GetTexLevelParameterfv (offset 284) */
"iiip\0"
"glGetTexLevelParameterfv\0"
"\0"
- /* _mesa_function_pool[20393]: GetPixelTexGenParameterfvSGIS (will be remapped) */
+ /* _mesa_function_pool[20655]: GetPixelTexGenParameterfvSGIS (will be remapped) */
"ip\0"
"glGetPixelTexGenParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[20429]: GenFramebuffersEXT (will be remapped) */
+ /* _mesa_function_pool[20691]: GenFramebuffersEXT (will be remapped) */
"ip\0"
"glGenFramebuffers\0"
"glGenFramebuffersEXT\0"
"\0"
- /* _mesa_function_pool[20472]: GetProgramParameterdvNV (will be remapped) */
+ /* _mesa_function_pool[20734]: GetProgramParameterdvNV (will be remapped) */
"iiip\0"
"glGetProgramParameterdvNV\0"
"\0"
- /* _mesa_function_pool[20504]: Vertex2sv (offset 133) */
+ /* _mesa_function_pool[20766]: Vertex2sv (offset 133) */
"p\0"
"glVertex2sv\0"
"\0"
- /* _mesa_function_pool[20519]: GetIntegerv (offset 263) */
+ /* _mesa_function_pool[20781]: GetIntegerv (offset 263) */
"ip\0"
"glGetIntegerv\0"
"\0"
- /* _mesa_function_pool[20537]: IsVertexArrayAPPLE (will be remapped) */
+ /* _mesa_function_pool[20799]: IsVertexArrayAPPLE (will be remapped) */
"i\0"
"glIsVertexArray\0"
"glIsVertexArrayAPPLE\0"
"\0"
- /* _mesa_function_pool[20577]: FragmentLightfvSGIX (dynamic) */
+ /* _mesa_function_pool[20839]: FragmentLightfvSGIX (dynamic) */
"iip\0"
"glFragmentLightfvSGIX\0"
"\0"
- /* _mesa_function_pool[20604]: DetachShader (will be remapped) */
+ /* _mesa_function_pool[20866]: DetachShader (will be remapped) */
"ii\0"
"glDetachShader\0"
"\0"
- /* _mesa_function_pool[20623]: VertexAttrib4NubARB (will be remapped) */
+ /* _mesa_function_pool[20885]: VertexAttrib4NubARB (will be remapped) */
"iiiii\0"
"glVertexAttrib4Nub\0"
"glVertexAttrib4NubARB\0"
"\0"
- /* _mesa_function_pool[20671]: GetProgramEnvParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[20933]: GetProgramEnvParameterfvARB (will be remapped) */
"iip\0"
"glGetProgramEnvParameterfvARB\0"
"\0"
- /* _mesa_function_pool[20706]: GetTrackMatrixivNV (will be remapped) */
+ /* _mesa_function_pool[20968]: GetTrackMatrixivNV (will be remapped) */
"iiip\0"
"glGetTrackMatrixivNV\0"
"\0"
- /* _mesa_function_pool[20733]: VertexAttrib3svNV (will be remapped) */
+ /* _mesa_function_pool[20995]: VertexAttrib3svNV (will be remapped) */
"ip\0"
"glVertexAttrib3svNV\0"
"\0"
- /* _mesa_function_pool[20757]: Uniform4fvARB (will be remapped) */
+ /* _mesa_function_pool[21019]: Uniform4fvARB (will be remapped) */
"iip\0"
"glUniform4fv\0"
"glUniform4fvARB\0"
"\0"
- /* _mesa_function_pool[20791]: MultTransposeMatrixfARB (will be remapped) */
+ /* _mesa_function_pool[21053]: MultTransposeMatrixfARB (will be remapped) */
"p\0"
"glMultTransposeMatrixf\0"
"glMultTransposeMatrixfARB\0"
"\0"
- /* _mesa_function_pool[20843]: GetTexEnviv (offset 277) */
+ /* _mesa_function_pool[21105]: GetTexEnviv (offset 277) */
"iip\0"
"glGetTexEnviv\0"
"\0"
- /* _mesa_function_pool[20862]: ColorFragmentOp1ATI (will be remapped) */
+ /* _mesa_function_pool[21124]: ColorFragmentOp1ATI (will be remapped) */
"iiiiiii\0"
"glColorFragmentOp1ATI\0"
"\0"
- /* _mesa_function_pool[20893]: GetUniformfvARB (will be remapped) */
+ /* _mesa_function_pool[21155]: GetUniformfvARB (will be remapped) */
"iip\0"
"glGetUniformfv\0"
"glGetUniformfvARB\0"
"\0"
- /* _mesa_function_pool[20931]: PopClientAttrib (offset 334) */
+ /* _mesa_function_pool[21193]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[21236]: PopClientAttrib (offset 334) */
"\0"
"glPopClientAttrib\0"
"\0"
- /* _mesa_function_pool[20951]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[21256]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
"iffffffffffff\0"
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[21022]: DetachObjectARB (will be remapped) */
+ /* _mesa_function_pool[21327]: DetachObjectARB (will be remapped) */
"ii\0"
"glDetachObjectARB\0"
"\0"
- /* _mesa_function_pool[21044]: VertexBlendARB (dynamic) */
+ /* _mesa_function_pool[21349]: VertexBlendARB (dynamic) */
"i\0"
"glVertexBlendARB\0"
"\0"
- /* _mesa_function_pool[21064]: WindowPos3iMESA (will be remapped) */
+ /* _mesa_function_pool[21369]: WindowPos3iMESA (will be remapped) */
"iii\0"
"glWindowPos3i\0"
"glWindowPos3iARB\0"
"glWindowPos3iMESA\0"
"\0"
- /* _mesa_function_pool[21118]: SeparableFilter2D (offset 360) */
+ /* _mesa_function_pool[21423]: SeparableFilter2D (offset 360) */
"iiiiiipp\0"
"glSeparableFilter2D\0"
"glSeparableFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[21171]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[21476]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[21216]: Map1d (offset 220) */
+ /* _mesa_function_pool[21521]: Map1d (offset 220) */
"iddiip\0"
"glMap1d\0"
"\0"
- /* _mesa_function_pool[21232]: Map1f (offset 221) */
+ /* _mesa_function_pool[21537]: Map1f (offset 221) */
"iffiip\0"
"glMap1f\0"
"\0"
- /* _mesa_function_pool[21248]: CompressedTexImage2DARB (will be remapped) */
+ /* _mesa_function_pool[21553]: CompressedTexImage2DARB (will be remapped) */
"iiiiiiip\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage2DARB\0"
"\0"
- /* _mesa_function_pool[21307]: ArrayElement (offset 306) */
+ /* _mesa_function_pool[21612]: ArrayElement (offset 306) */
"i\0"
"glArrayElement\0"
"glArrayElementEXT\0"
"\0"
- /* _mesa_function_pool[21343]: TexImage2D (offset 183) */
+ /* _mesa_function_pool[21648]: TexImage2D (offset 183) */
"iiiiiiiip\0"
"glTexImage2D\0"
"\0"
- /* _mesa_function_pool[21367]: DepthBoundsEXT (will be remapped) */
+ /* _mesa_function_pool[21672]: DepthBoundsEXT (will be remapped) */
"dd\0"
"glDepthBoundsEXT\0"
"\0"
- /* _mesa_function_pool[21388]: ProgramParameters4fvNV (will be remapped) */
+ /* _mesa_function_pool[21693]: ProgramParameters4fvNV (will be remapped) */
"iiip\0"
"glProgramParameters4fvNV\0"
"\0"
- /* _mesa_function_pool[21419]: DeformationMap3fSGIX (dynamic) */
+ /* _mesa_function_pool[21724]: DeformationMap3fSGIX (dynamic) */
"iffiiffiiffiip\0"
"glDeformationMap3fSGIX\0"
"\0"
- /* _mesa_function_pool[21458]: GetProgramivNV (will be remapped) */
+ /* _mesa_function_pool[21763]: GetProgramivNV (will be remapped) */
"iip\0"
"glGetProgramivNV\0"
"\0"
- /* _mesa_function_pool[21480]: GetMinmaxParameteriv (offset 366) */
+ /* _mesa_function_pool[21785]: GetMinmaxParameteriv (offset 366) */
"iip\0"
"glGetMinmaxParameteriv\0"
"glGetMinmaxParameterivEXT\0"
"\0"
- /* _mesa_function_pool[21534]: PixelTransferf (offset 247) */
+ /* _mesa_function_pool[21839]: PixelTransferf (offset 247) */
"if\0"
"glPixelTransferf\0"
"\0"
- /* _mesa_function_pool[21555]: CopyTexImage1D (offset 323) */
+ /* _mesa_function_pool[21860]: CopyTexImage1D (offset 323) */
"iiiiiii\0"
"glCopyTexImage1D\0"
"glCopyTexImage1DEXT\0"
"\0"
- /* _mesa_function_pool[21601]: PushMatrix (offset 298) */
+ /* _mesa_function_pool[21906]: PushMatrix (offset 298) */
"\0"
"glPushMatrix\0"
"\0"
- /* _mesa_function_pool[21616]: Fogiv (offset 156) */
+ /* _mesa_function_pool[21921]: Fogiv (offset 156) */
"ip\0"
"glFogiv\0"
"\0"
- /* _mesa_function_pool[21628]: TexCoord1dv (offset 95) */
+ /* _mesa_function_pool[21933]: TexCoord1dv (offset 95) */
"p\0"
"glTexCoord1dv\0"
"\0"
- /* _mesa_function_pool[21645]: AlphaFragmentOp3ATI (will be remapped) */
+ /* _mesa_function_pool[21950]: AlphaFragmentOp3ATI (will be remapped) */
"iiiiiiiiiiii\0"
"glAlphaFragmentOp3ATI\0"
"\0"
- /* _mesa_function_pool[21681]: PixelTransferi (offset 248) */
+ /* _mesa_function_pool[21986]: PixelTransferi (offset 248) */
"ii\0"
"glPixelTransferi\0"
"\0"
- /* _mesa_function_pool[21702]: GetVertexAttribdvNV (will be remapped) */
+ /* _mesa_function_pool[22007]: GetVertexAttribdvNV (will be remapped) */
"iip\0"
"glGetVertexAttribdvNV\0"
"\0"
- /* _mesa_function_pool[21729]: VertexAttrib3fvNV (will be remapped) */
+ /* _mesa_function_pool[22034]: VertexAttrib3fvNV (will be remapped) */
"ip\0"
"glVertexAttrib3fvNV\0"
"\0"
- /* _mesa_function_pool[21753]: Rotatef (offset 300) */
+ /* _mesa_function_pool[22058]: Rotatef (offset 300) */
"ffff\0"
"glRotatef\0"
"\0"
- /* _mesa_function_pool[21769]: GetFinalCombinerInputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[22074]: GetFinalCombinerInputParameterivNV (will be remapped) */
"iip\0"
"glGetFinalCombinerInputParameterivNV\0"
"\0"
- /* _mesa_function_pool[21811]: Vertex3i (offset 138) */
+ /* _mesa_function_pool[22116]: Vertex3i (offset 138) */
"iii\0"
"glVertex3i\0"
"\0"
- /* _mesa_function_pool[21827]: Vertex3f (offset 136) */
+ /* _mesa_function_pool[22132]: Vertex3f (offset 136) */
"fff\0"
"glVertex3f\0"
"\0"
- /* _mesa_function_pool[21843]: Clear (offset 203) */
+ /* _mesa_function_pool[22148]: Clear (offset 203) */
"i\0"
"glClear\0"
"\0"
- /* _mesa_function_pool[21854]: Vertex3d (offset 134) */
+ /* _mesa_function_pool[22159]: Vertex3d (offset 134) */
"ddd\0"
"glVertex3d\0"
"\0"
- /* _mesa_function_pool[21870]: GetMapParameterivNV (dynamic) */
+ /* _mesa_function_pool[22175]: GetMapParameterivNV (dynamic) */
"iip\0"
"glGetMapParameterivNV\0"
"\0"
- /* _mesa_function_pool[21897]: Uniform4iARB (will be remapped) */
+ /* _mesa_function_pool[22202]: Uniform4iARB (will be remapped) */
"iiiii\0"
"glUniform4i\0"
"glUniform4iARB\0"
"\0"
- /* _mesa_function_pool[21931]: ReadBuffer (offset 254) */
+ /* _mesa_function_pool[22236]: ReadBuffer (offset 254) */
"i\0"
"glReadBuffer\0"
"\0"
- /* _mesa_function_pool[21947]: ConvolutionParameteri (offset 352) */
+ /* _mesa_function_pool[22252]: ConvolutionParameteri (offset 352) */
"iii\0"
"glConvolutionParameteri\0"
"glConvolutionParameteriEXT\0"
"\0"
- /* _mesa_function_pool[22003]: Ortho (offset 296) */
+ /* _mesa_function_pool[22308]: Ortho (offset 296) */
"dddddd\0"
"glOrtho\0"
"\0"
- /* _mesa_function_pool[22019]: Binormal3sEXT (dynamic) */
+ /* _mesa_function_pool[22324]: Binormal3sEXT (dynamic) */
"iii\0"
"glBinormal3sEXT\0"
"\0"
- /* _mesa_function_pool[22040]: ListBase (offset 6) */
+ /* _mesa_function_pool[22345]: ListBase (offset 6) */
"i\0"
"glListBase\0"
"\0"
- /* _mesa_function_pool[22054]: Vertex3s (offset 140) */
+ /* _mesa_function_pool[22359]: Vertex3s (offset 140) */
"iii\0"
"glVertex3s\0"
"\0"
- /* _mesa_function_pool[22070]: ConvolutionParameterf (offset 350) */
+ /* _mesa_function_pool[22375]: ConvolutionParameterf (offset 350) */
"iif\0"
"glConvolutionParameterf\0"
"glConvolutionParameterfEXT\0"
"\0"
- /* _mesa_function_pool[22126]: GetColorTableParameteriv (offset 345) */
+ /* _mesa_function_pool[22431]: GetColorTableParameteriv (offset 345) */
"iip\0"
"glGetColorTableParameteriv\0"
"glGetColorTableParameterivSGI\0"
"glGetColorTableParameterivEXT\0"
"\0"
- /* _mesa_function_pool[22218]: ProgramEnvParameter4dvARB (will be remapped) */
+ /* _mesa_function_pool[22523]: ProgramEnvParameter4dvARB (will be remapped) */
"iip\0"
"glProgramEnvParameter4dvARB\0"
"glProgramParameter4dvNV\0"
"\0"
- /* _mesa_function_pool[22275]: ShadeModel (offset 177) */
+ /* _mesa_function_pool[22580]: ShadeModel (offset 177) */
"i\0"
"glShadeModel\0"
"\0"
- /* _mesa_function_pool[22291]: VertexAttribs2fvNV (will be remapped) */
+ /* _mesa_function_pool[22596]: VertexAttribs2fvNV (will be remapped) */
"iip\0"
"glVertexAttribs2fvNV\0"
"\0"
- /* _mesa_function_pool[22317]: Rectiv (offset 91) */
+ /* _mesa_function_pool[22622]: Rectiv (offset 91) */
"pp\0"
"glRectiv\0"
"\0"
- /* _mesa_function_pool[22330]: UseProgramObjectARB (will be remapped) */
+ /* _mesa_function_pool[22635]: UseProgramObjectARB (will be remapped) */
"i\0"
"glUseProgram\0"
"glUseProgramObjectARB\0"
"\0"
- /* _mesa_function_pool[22368]: GetMapParameterfvNV (dynamic) */
+ /* _mesa_function_pool[22673]: GetMapParameterfvNV (dynamic) */
"iip\0"
"glGetMapParameterfvNV\0"
"\0"
- /* _mesa_function_pool[22395]: PassTexCoordATI (will be remapped) */
+ /* _mesa_function_pool[22700]: EndConditionalRenderNV (will be remapped) */
+ "\0"
+ "glEndConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[22727]: PassTexCoordATI (will be remapped) */
"iii\0"
"glPassTexCoordATI\0"
"\0"
- /* _mesa_function_pool[22418]: DeleteProgram (will be remapped) */
+ /* _mesa_function_pool[22750]: DeleteProgram (will be remapped) */
"i\0"
"glDeleteProgram\0"
"\0"
- /* _mesa_function_pool[22437]: Tangent3ivEXT (dynamic) */
+ /* _mesa_function_pool[22769]: Tangent3ivEXT (dynamic) */
"p\0"
"glTangent3ivEXT\0"
"\0"
- /* _mesa_function_pool[22456]: Tangent3dEXT (dynamic) */
+ /* _mesa_function_pool[22788]: Tangent3dEXT (dynamic) */
"ddd\0"
"glTangent3dEXT\0"
"\0"
- /* _mesa_function_pool[22476]: SecondaryColor3dvEXT (will be remapped) */
+ /* _mesa_function_pool[22808]: SecondaryColor3dvEXT (will be remapped) */
"p\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3dvEXT\0"
"\0"
- /* _mesa_function_pool[22522]: Vertex2fv (offset 129) */
+ /* _mesa_function_pool[22854]: Vertex2fv (offset 129) */
"p\0"
"glVertex2fv\0"
"\0"
- /* _mesa_function_pool[22537]: MultiDrawArraysEXT (will be remapped) */
+ /* _mesa_function_pool[22869]: MultiDrawArraysEXT (will be remapped) */
"ippi\0"
"glMultiDrawArrays\0"
"glMultiDrawArraysEXT\0"
"\0"
- /* _mesa_function_pool[22582]: BindRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[22914]: BindRenderbufferEXT (will be remapped) */
"ii\0"
"glBindRenderbuffer\0"
"glBindRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[22627]: MultiTexCoord4dARB (offset 400) */
+ /* _mesa_function_pool[22959]: MultiTexCoord4dARB (offset 400) */
"idddd\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dARB\0"
"\0"
- /* _mesa_function_pool[22673]: Vertex3sv (offset 141) */
+ /* _mesa_function_pool[23005]: Vertex3sv (offset 141) */
"p\0"
"glVertex3sv\0"
"\0"
- /* _mesa_function_pool[22688]: SecondaryColor3usEXT (will be remapped) */
+ /* _mesa_function_pool[23020]: SecondaryColor3usEXT (will be remapped) */
"iii\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usEXT\0"
"\0"
- /* _mesa_function_pool[22736]: ProgramLocalParameter4fvARB (will be remapped) */
+ /* _mesa_function_pool[23068]: ProgramLocalParameter4fvARB (will be remapped) */
"iip\0"
"glProgramLocalParameter4fvARB\0"
"\0"
- /* _mesa_function_pool[22771]: DeleteProgramsNV (will be remapped) */
+ /* _mesa_function_pool[23103]: DeleteProgramsNV (will be remapped) */
"ip\0"
"glDeleteProgramsARB\0"
"glDeleteProgramsNV\0"
"\0"
- /* _mesa_function_pool[22814]: EvalMesh1 (offset 236) */
+ /* _mesa_function_pool[23146]: EvalMesh1 (offset 236) */
"iii\0"
"glEvalMesh1\0"
"\0"
- /* _mesa_function_pool[22831]: MultiTexCoord1sARB (offset 382) */
+ /* _mesa_function_pool[23163]: MultiTexCoord1sARB (offset 382) */
"ii\0"
"glMultiTexCoord1s\0"
"glMultiTexCoord1sARB\0"
"\0"
- /* _mesa_function_pool[22874]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[23206]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
"iffffff\0"
"glReplacementCodeuiColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[22921]: GetVertexAttribPointervNV (will be remapped) */
+ /* _mesa_function_pool[23253]: GetVertexAttribPointervNV (will be remapped) */
"iip\0"
"glGetVertexAttribPointerv\0"
"glGetVertexAttribPointervARB\0"
"glGetVertexAttribPointervNV\0"
"\0"
- /* _mesa_function_pool[23009]: MultiTexCoord1dvARB (offset 377) */
+ /* _mesa_function_pool[23341]: DisableIndexedEXT (will be remapped) */
+ "ii\0"
+ "glDisableIndexedEXT\0"
+ "\0"
+ /* _mesa_function_pool[23365]: MultiTexCoord1dvARB (offset 377) */
"ip\0"
"glMultiTexCoord1dv\0"
"glMultiTexCoord1dvARB\0"
"\0"
- /* _mesa_function_pool[23054]: Uniform2iARB (will be remapped) */
+ /* _mesa_function_pool[23410]: Uniform2iARB (will be remapped) */
"iii\0"
"glUniform2i\0"
"glUniform2iARB\0"
"\0"
- /* _mesa_function_pool[23086]: Vertex2iv (offset 131) */
+ /* _mesa_function_pool[23442]: Vertex2iv (offset 131) */
"p\0"
"glVertex2iv\0"
"\0"
- /* _mesa_function_pool[23101]: GetProgramStringNV (will be remapped) */
+ /* _mesa_function_pool[23457]: GetProgramStringNV (will be remapped) */
"iip\0"
"glGetProgramStringNV\0"
"\0"
- /* _mesa_function_pool[23127]: ColorPointerEXT (will be remapped) */
+ /* _mesa_function_pool[23483]: ColorPointerEXT (will be remapped) */
"iiiip\0"
"glColorPointerEXT\0"
"\0"
- /* _mesa_function_pool[23152]: LineWidth (offset 168) */
+ /* _mesa_function_pool[23508]: LineWidth (offset 168) */
"f\0"
"glLineWidth\0"
"\0"
- /* _mesa_function_pool[23167]: MapBufferARB (will be remapped) */
+ /* _mesa_function_pool[23523]: MapBufferARB (will be remapped) */
"ii\0"
"glMapBuffer\0"
"glMapBufferARB\0"
"\0"
- /* _mesa_function_pool[23198]: MultiDrawElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[23554]: MultiDrawElementsBaseVertex (will be remapped) */
"ipipip\0"
"glMultiDrawElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[23236]: Binormal3svEXT (dynamic) */
+ /* _mesa_function_pool[23592]: Binormal3svEXT (dynamic) */
"p\0"
"glBinormal3svEXT\0"
"\0"
- /* _mesa_function_pool[23256]: ApplyTextureEXT (dynamic) */
+ /* _mesa_function_pool[23612]: ApplyTextureEXT (dynamic) */
"i\0"
"glApplyTextureEXT\0"
"\0"
- /* _mesa_function_pool[23277]: TexGendv (offset 189) */
+ /* _mesa_function_pool[23633]: TexGendv (offset 189) */
"iip\0"
"glTexGendv\0"
"\0"
- /* _mesa_function_pool[23293]: TextureMaterialEXT (dynamic) */
+ /* _mesa_function_pool[23649]: EnableIndexedEXT (will be remapped) */
+ "ii\0"
+ "glEnableIndexedEXT\0"
+ "\0"
+ /* _mesa_function_pool[23672]: TextureMaterialEXT (dynamic) */
"ii\0"
"glTextureMaterialEXT\0"
"\0"
- /* _mesa_function_pool[23318]: TextureLightEXT (dynamic) */
+ /* _mesa_function_pool[23697]: TextureLightEXT (dynamic) */
"i\0"
"glTextureLightEXT\0"
"\0"
- /* _mesa_function_pool[23339]: ResetMinmax (offset 370) */
+ /* _mesa_function_pool[23718]: ResetMinmax (offset 370) */
"i\0"
"glResetMinmax\0"
"glResetMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[23373]: SpriteParameterfSGIX (dynamic) */
+ /* _mesa_function_pool[23752]: SpriteParameterfSGIX (dynamic) */
"if\0"
"glSpriteParameterfSGIX\0"
"\0"
- /* _mesa_function_pool[23400]: EnableClientState (offset 313) */
+ /* _mesa_function_pool[23779]: EnableClientState (offset 313) */
"i\0"
"glEnableClientState\0"
"\0"
- /* _mesa_function_pool[23423]: VertexAttrib4sNV (will be remapped) */
+ /* _mesa_function_pool[23802]: VertexAttrib4sNV (will be remapped) */
"iiiii\0"
"glVertexAttrib4sNV\0"
"\0"
- /* _mesa_function_pool[23449]: GetConvolutionParameterfv (offset 357) */
+ /* _mesa_function_pool[23828]: GetConvolutionParameterfv (offset 357) */
"iip\0"
"glGetConvolutionParameterfv\0"
"glGetConvolutionParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[23513]: VertexAttribs4dvNV (will be remapped) */
+ /* _mesa_function_pool[23892]: VertexAttribs4dvNV (will be remapped) */
"iip\0"
"glVertexAttribs4dvNV\0"
"\0"
- /* _mesa_function_pool[23539]: MultiModeDrawArraysIBM (will be remapped) */
- "pppii\0"
- "glMultiModeDrawArraysIBM\0"
- "\0"
- /* _mesa_function_pool[23571]: VertexAttrib4dARB (will be remapped) */
+ /* _mesa_function_pool[23918]: VertexAttrib4dARB (will be remapped) */
"idddd\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dARB\0"
"\0"
- /* _mesa_function_pool[23615]: GetTexBumpParameterfvATI (will be remapped) */
+ /* _mesa_function_pool[23962]: GetTexBumpParameterfvATI (will be remapped) */
"ip\0"
"glGetTexBumpParameterfvATI\0"
"\0"
- /* _mesa_function_pool[23646]: ProgramNamedParameter4dNV (will be remapped) */
+ /* _mesa_function_pool[23993]: ProgramNamedParameter4dNV (will be remapped) */
"iipdddd\0"
"glProgramNamedParameter4dNV\0"
"\0"
- /* _mesa_function_pool[23683]: GetMaterialfv (offset 269) */
+ /* _mesa_function_pool[24030]: GetMaterialfv (offset 269) */
"iip\0"
"glGetMaterialfv\0"
"\0"
- /* _mesa_function_pool[23704]: VertexWeightfEXT (dynamic) */
+ /* _mesa_function_pool[24051]: VertexWeightfEXT (dynamic) */
"f\0"
"glVertexWeightfEXT\0"
"\0"
- /* _mesa_function_pool[23726]: Binormal3fEXT (dynamic) */
+ /* _mesa_function_pool[24073]: Binormal3fEXT (dynamic) */
"fff\0"
"glBinormal3fEXT\0"
"\0"
- /* _mesa_function_pool[23747]: CallList (offset 2) */
+ /* _mesa_function_pool[24094]: CallList (offset 2) */
"i\0"
"glCallList\0"
"\0"
- /* _mesa_function_pool[23761]: Materialfv (offset 170) */
+ /* _mesa_function_pool[24108]: Materialfv (offset 170) */
"iip\0"
"glMaterialfv\0"
"\0"
- /* _mesa_function_pool[23779]: TexCoord3fv (offset 113) */
+ /* _mesa_function_pool[24126]: TexCoord3fv (offset 113) */
"p\0"
"glTexCoord3fv\0"
"\0"
- /* _mesa_function_pool[23796]: FogCoordfvEXT (will be remapped) */
+ /* _mesa_function_pool[24143]: FogCoordfvEXT (will be remapped) */
"p\0"
"glFogCoordfv\0"
"glFogCoordfvEXT\0"
"\0"
- /* _mesa_function_pool[23828]: MultiTexCoord1ivARB (offset 381) */
+ /* _mesa_function_pool[24175]: MultiTexCoord1ivARB (offset 381) */
"ip\0"
"glMultiTexCoord1iv\0"
"glMultiTexCoord1ivARB\0"
"\0"
- /* _mesa_function_pool[23873]: SecondaryColor3ubEXT (will be remapped) */
+ /* _mesa_function_pool[24220]: SecondaryColor3ubEXT (will be remapped) */
"iii\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubEXT\0"
"\0"
- /* _mesa_function_pool[23921]: MultiTexCoord2ivARB (offset 389) */
+ /* _mesa_function_pool[24268]: MultiTexCoord2ivARB (offset 389) */
"ip\0"
"glMultiTexCoord2iv\0"
"glMultiTexCoord2ivARB\0"
"\0"
- /* _mesa_function_pool[23966]: FogFuncSGIS (dynamic) */
+ /* _mesa_function_pool[24313]: FogFuncSGIS (dynamic) */
"ip\0"
"glFogFuncSGIS\0"
"\0"
- /* _mesa_function_pool[23984]: CopyTexSubImage2D (offset 326) */
+ /* _mesa_function_pool[24331]: CopyTexSubImage2D (offset 326) */
"iiiiiiii\0"
"glCopyTexSubImage2D\0"
"glCopyTexSubImage2DEXT\0"
"\0"
- /* _mesa_function_pool[24037]: GetObjectParameterivARB (will be remapped) */
+ /* _mesa_function_pool[24384]: GetObjectParameterivARB (will be remapped) */
"iip\0"
"glGetObjectParameterivARB\0"
"\0"
- /* _mesa_function_pool[24068]: Color3iv (offset 16) */
+ /* _mesa_function_pool[24415]: Color3iv (offset 16) */
"p\0"
"glColor3iv\0"
"\0"
- /* _mesa_function_pool[24082]: TexCoord4fVertex4fSUN (dynamic) */
+ /* _mesa_function_pool[24429]: TexCoord4fVertex4fSUN (dynamic) */
"ffffffff\0"
"glTexCoord4fVertex4fSUN\0"
"\0"
- /* _mesa_function_pool[24116]: DrawElements (offset 311) */
+ /* _mesa_function_pool[24463]: DrawElements (offset 311) */
"iiip\0"
"glDrawElements\0"
"\0"
- /* _mesa_function_pool[24137]: BindVertexArrayAPPLE (will be remapped) */
+ /* _mesa_function_pool[24484]: BindVertexArrayAPPLE (will be remapped) */
"i\0"
"glBindVertexArrayAPPLE\0"
"\0"
- /* _mesa_function_pool[24163]: GetProgramLocalParameterdvARB (will be remapped) */
+ /* _mesa_function_pool[24510]: GetProgramLocalParameterdvARB (will be remapped) */
"iip\0"
"glGetProgramLocalParameterdvARB\0"
"\0"
- /* _mesa_function_pool[24200]: GetHistogramParameteriv (offset 363) */
+ /* _mesa_function_pool[24547]: GetHistogramParameteriv (offset 363) */
"iip\0"
"glGetHistogramParameteriv\0"
"glGetHistogramParameterivEXT\0"
"\0"
- /* _mesa_function_pool[24260]: MultiTexCoord1iARB (offset 380) */
+ /* _mesa_function_pool[24607]: MultiTexCoord1iARB (offset 380) */
"ii\0"
"glMultiTexCoord1i\0"
"glMultiTexCoord1iARB\0"
"\0"
- /* _mesa_function_pool[24303]: GetConvolutionFilter (offset 356) */
+ /* _mesa_function_pool[24650]: GetConvolutionFilter (offset 356) */
"iiip\0"
"glGetConvolutionFilter\0"
"glGetConvolutionFilterEXT\0"
"\0"
- /* _mesa_function_pool[24358]: GetProgramivARB (will be remapped) */
+ /* _mesa_function_pool[24705]: GetProgramivARB (will be remapped) */
"iip\0"
"glGetProgramivARB\0"
"\0"
- /* _mesa_function_pool[24381]: BlendFuncSeparateEXT (will be remapped) */
+ /* _mesa_function_pool[24728]: BlendFuncSeparateEXT (will be remapped) */
"iiii\0"
"glBlendFuncSeparate\0"
"glBlendFuncSeparateEXT\0"
"glBlendFuncSeparateINGR\0"
"\0"
- /* _mesa_function_pool[24454]: MapBufferRange (will be remapped) */
+ /* _mesa_function_pool[24801]: MapBufferRange (will be remapped) */
"iiii\0"
"glMapBufferRange\0"
"\0"
- /* _mesa_function_pool[24477]: ProgramParameters4dvNV (will be remapped) */
+ /* _mesa_function_pool[24824]: ProgramParameters4dvNV (will be remapped) */
"iiip\0"
"glProgramParameters4dvNV\0"
"\0"
- /* _mesa_function_pool[24508]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[24855]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[24545]: EvalPoint2 (offset 239) */
+ /* _mesa_function_pool[24892]: EvalPoint2 (offset 239) */
"ii\0"
"glEvalPoint2\0"
"\0"
- /* _mesa_function_pool[24562]: EvalPoint1 (offset 237) */
+ /* _mesa_function_pool[24909]: EvalPoint1 (offset 237) */
"i\0"
"glEvalPoint1\0"
"\0"
- /* _mesa_function_pool[24578]: Binormal3dvEXT (dynamic) */
+ /* _mesa_function_pool[24925]: Binormal3dvEXT (dynamic) */
"p\0"
"glBinormal3dvEXT\0"
"\0"
- /* _mesa_function_pool[24598]: PopMatrix (offset 297) */
+ /* _mesa_function_pool[24945]: PopMatrix (offset 297) */
"\0"
"glPopMatrix\0"
"\0"
- /* _mesa_function_pool[24612]: FinishFenceNV (will be remapped) */
+ /* _mesa_function_pool[24959]: FinishFenceNV (will be remapped) */
"i\0"
"glFinishFenceNV\0"
"\0"
- /* _mesa_function_pool[24631]: GetFogFuncSGIS (dynamic) */
+ /* _mesa_function_pool[24978]: GetFogFuncSGIS (dynamic) */
"p\0"
"glGetFogFuncSGIS\0"
"\0"
- /* _mesa_function_pool[24651]: GetUniformLocationARB (will be remapped) */
+ /* _mesa_function_pool[24998]: GetUniformLocationARB (will be remapped) */
"ip\0"
"glGetUniformLocation\0"
"glGetUniformLocationARB\0"
"\0"
- /* _mesa_function_pool[24700]: SecondaryColor3fEXT (will be remapped) */
+ /* _mesa_function_pool[25047]: SecondaryColor3fEXT (will be remapped) */
"fff\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fEXT\0"
"\0"
- /* _mesa_function_pool[24746]: GetTexGeniv (offset 280) */
+ /* _mesa_function_pool[25093]: GetTexGeniv (offset 280) */
"iip\0"
"glGetTexGeniv\0"
"\0"
- /* _mesa_function_pool[24765]: CombinerInputNV (will be remapped) */
+ /* _mesa_function_pool[25112]: CombinerInputNV (will be remapped) */
"iiiiii\0"
"glCombinerInputNV\0"
"\0"
- /* _mesa_function_pool[24791]: VertexAttrib3sARB (will be remapped) */
+ /* _mesa_function_pool[25138]: VertexAttrib3sARB (will be remapped) */
"iiii\0"
"glVertexAttrib3s\0"
"glVertexAttrib3sARB\0"
"\0"
- /* _mesa_function_pool[24834]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[25181]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[24879]: Map2d (offset 222) */
+ /* _mesa_function_pool[25226]: Map2d (offset 222) */
"iddiiddiip\0"
"glMap2d\0"
"\0"
- /* _mesa_function_pool[24899]: Map2f (offset 223) */
+ /* _mesa_function_pool[25246]: Map2f (offset 223) */
"iffiiffiip\0"
"glMap2f\0"
"\0"
- /* _mesa_function_pool[24919]: ProgramStringARB (will be remapped) */
+ /* _mesa_function_pool[25266]: ProgramStringARB (will be remapped) */
"iiip\0"
"glProgramStringARB\0"
"\0"
- /* _mesa_function_pool[24944]: Vertex4s (offset 148) */
+ /* _mesa_function_pool[25291]: Vertex4s (offset 148) */
"iiii\0"
"glVertex4s\0"
"\0"
- /* _mesa_function_pool[24961]: TexCoord4fVertex4fvSUN (dynamic) */
+ /* _mesa_function_pool[25308]: TexCoord4fVertex4fvSUN (dynamic) */
"pp\0"
"glTexCoord4fVertex4fvSUN\0"
"\0"
- /* _mesa_function_pool[24990]: VertexAttrib3sNV (will be remapped) */
+ /* _mesa_function_pool[25337]: VertexAttrib3sNV (will be remapped) */
"iiii\0"
"glVertexAttrib3sNV\0"
"\0"
- /* _mesa_function_pool[25015]: VertexAttrib1fNV (will be remapped) */
+ /* _mesa_function_pool[25362]: VertexAttrib1fNV (will be remapped) */
"if\0"
"glVertexAttrib1fNV\0"
"\0"
- /* _mesa_function_pool[25038]: Vertex4f (offset 144) */
+ /* _mesa_function_pool[25385]: Vertex4f (offset 144) */
"ffff\0"
"glVertex4f\0"
"\0"
- /* _mesa_function_pool[25055]: EvalCoord1d (offset 228) */
+ /* _mesa_function_pool[25402]: EvalCoord1d (offset 228) */
"d\0"
"glEvalCoord1d\0"
"\0"
- /* _mesa_function_pool[25072]: Vertex4d (offset 142) */
+ /* _mesa_function_pool[25419]: Vertex4d (offset 142) */
"dddd\0"
"glVertex4d\0"
"\0"
- /* _mesa_function_pool[25089]: RasterPos4dv (offset 79) */
+ /* _mesa_function_pool[25436]: RasterPos4dv (offset 79) */
"p\0"
"glRasterPos4dv\0"
"\0"
- /* _mesa_function_pool[25107]: FragmentLightfSGIX (dynamic) */
+ /* _mesa_function_pool[25454]: FragmentLightfSGIX (dynamic) */
"iif\0"
"glFragmentLightfSGIX\0"
"\0"
- /* _mesa_function_pool[25133]: GetCompressedTexImageARB (will be remapped) */
+ /* _mesa_function_pool[25480]: GetCompressedTexImageARB (will be remapped) */
"iip\0"
"glGetCompressedTexImage\0"
"glGetCompressedTexImageARB\0"
"\0"
- /* _mesa_function_pool[25189]: GetTexGenfv (offset 279) */
+ /* _mesa_function_pool[25536]: GetTexGenfv (offset 279) */
"iip\0"
"glGetTexGenfv\0"
"\0"
- /* _mesa_function_pool[25208]: Vertex4i (offset 146) */
+ /* _mesa_function_pool[25555]: Vertex4i (offset 146) */
"iiii\0"
"glVertex4i\0"
"\0"
- /* _mesa_function_pool[25225]: VertexWeightPointerEXT (dynamic) */
+ /* _mesa_function_pool[25572]: VertexWeightPointerEXT (dynamic) */
"iiip\0"
"glVertexWeightPointerEXT\0"
"\0"
- /* _mesa_function_pool[25256]: GetHistogram (offset 361) */
+ /* _mesa_function_pool[25603]: GetHistogram (offset 361) */
"iiiip\0"
"glGetHistogram\0"
"glGetHistogramEXT\0"
"\0"
- /* _mesa_function_pool[25296]: ActiveStencilFaceEXT (will be remapped) */
+ /* _mesa_function_pool[25643]: ActiveStencilFaceEXT (will be remapped) */
"i\0"
"glActiveStencilFaceEXT\0"
"\0"
- /* _mesa_function_pool[25322]: StencilFuncSeparateATI (will be remapped) */
+ /* _mesa_function_pool[25669]: StencilFuncSeparateATI (will be remapped) */
"iiii\0"
"glStencilFuncSeparateATI\0"
"\0"
- /* _mesa_function_pool[25353]: Materialf (offset 169) */
+ /* _mesa_function_pool[25700]: Materialf (offset 169) */
"iif\0"
"glMaterialf\0"
"\0"
- /* _mesa_function_pool[25370]: GetShaderSourceARB (will be remapped) */
+ /* _mesa_function_pool[25717]: GetShaderSourceARB (will be remapped) */
"iipp\0"
"glGetShaderSource\0"
"glGetShaderSourceARB\0"
"\0"
- /* _mesa_function_pool[25415]: IglooInterfaceSGIX (dynamic) */
+ /* _mesa_function_pool[25762]: IglooInterfaceSGIX (dynamic) */
"ip\0"
"glIglooInterfaceSGIX\0"
"\0"
- /* _mesa_function_pool[25440]: Materiali (offset 171) */
+ /* _mesa_function_pool[25787]: Materiali (offset 171) */
"iii\0"
"glMateriali\0"
"\0"
- /* _mesa_function_pool[25457]: VertexAttrib4dNV (will be remapped) */
+ /* _mesa_function_pool[25804]: VertexAttrib4dNV (will be remapped) */
"idddd\0"
"glVertexAttrib4dNV\0"
"\0"
- /* _mesa_function_pool[25483]: MultiModeDrawElementsIBM (will be remapped) */
+ /* _mesa_function_pool[25830]: MultiModeDrawElementsIBM (will be remapped) */
"ppipii\0"
"glMultiModeDrawElementsIBM\0"
"\0"
- /* _mesa_function_pool[25518]: Indexsv (offset 51) */
+ /* _mesa_function_pool[25865]: Indexsv (offset 51) */
"p\0"
"glIndexsv\0"
"\0"
- /* _mesa_function_pool[25531]: MultiTexCoord4svARB (offset 407) */
+ /* _mesa_function_pool[25878]: MultiTexCoord4svARB (offset 407) */
"ip\0"
"glMultiTexCoord4sv\0"
"glMultiTexCoord4svARB\0"
"\0"
- /* _mesa_function_pool[25576]: LightModelfv (offset 164) */
+ /* _mesa_function_pool[25923]: LightModelfv (offset 164) */
"ip\0"
"glLightModelfv\0"
"\0"
- /* _mesa_function_pool[25595]: TexCoord2dv (offset 103) */
+ /* _mesa_function_pool[25942]: TexCoord2dv (offset 103) */
"p\0"
"glTexCoord2dv\0"
"\0"
- /* _mesa_function_pool[25612]: GenQueriesARB (will be remapped) */
+ /* _mesa_function_pool[25959]: GenQueriesARB (will be remapped) */
"ip\0"
"glGenQueries\0"
"glGenQueriesARB\0"
"\0"
- /* _mesa_function_pool[25645]: EvalCoord1dv (offset 229) */
+ /* _mesa_function_pool[25992]: EvalCoord1dv (offset 229) */
"p\0"
"glEvalCoord1dv\0"
"\0"
- /* _mesa_function_pool[25663]: ReplacementCodeuiVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[26010]: ReplacementCodeuiVertex3fSUN (dynamic) */
"ifff\0"
"glReplacementCodeuiVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[25700]: Translated (offset 303) */
+ /* _mesa_function_pool[26047]: Translated (offset 303) */
"ddd\0"
"glTranslated\0"
"\0"
- /* _mesa_function_pool[25718]: Translatef (offset 304) */
+ /* _mesa_function_pool[26065]: Translatef (offset 304) */
"fff\0"
"glTranslatef\0"
"\0"
- /* _mesa_function_pool[25736]: StencilMask (offset 209) */
+ /* _mesa_function_pool[26083]: StencilMask (offset 209) */
"i\0"
"glStencilMask\0"
"\0"
- /* _mesa_function_pool[25753]: Tangent3iEXT (dynamic) */
+ /* _mesa_function_pool[26100]: Tangent3iEXT (dynamic) */
"iii\0"
"glTangent3iEXT\0"
"\0"
- /* _mesa_function_pool[25773]: GetLightiv (offset 265) */
+ /* _mesa_function_pool[26120]: GetLightiv (offset 265) */
"iip\0"
"glGetLightiv\0"
"\0"
- /* _mesa_function_pool[25791]: DrawMeshArraysSUN (dynamic) */
+ /* _mesa_function_pool[26138]: DrawMeshArraysSUN (dynamic) */
"iiii\0"
"glDrawMeshArraysSUN\0"
"\0"
- /* _mesa_function_pool[25817]: IsList (offset 287) */
+ /* _mesa_function_pool[26164]: IsList (offset 287) */
"i\0"
"glIsList\0"
"\0"
- /* _mesa_function_pool[25829]: IsSync (will be remapped) */
+ /* _mesa_function_pool[26176]: IsSync (will be remapped) */
"i\0"
"glIsSync\0"
"\0"
- /* _mesa_function_pool[25841]: RenderMode (offset 196) */
+ /* _mesa_function_pool[26188]: RenderMode (offset 196) */
"i\0"
"glRenderMode\0"
"\0"
- /* _mesa_function_pool[25857]: GetMapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[26204]: GetMapControlPointsNV (dynamic) */
"iiiiiip\0"
"glGetMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[25890]: DrawBuffersARB (will be remapped) */
+ /* _mesa_function_pool[26237]: DrawBuffersARB (will be remapped) */
"ip\0"
"glDrawBuffers\0"
"glDrawBuffersARB\0"
"glDrawBuffersATI\0"
"\0"
- /* _mesa_function_pool[25942]: ProgramLocalParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[26289]: ProgramLocalParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramLocalParameter4fARB\0"
"\0"
- /* _mesa_function_pool[25979]: SpriteParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[26326]: SpriteParameterivSGIX (dynamic) */
"ip\0"
"glSpriteParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[26007]: ProvokingVertexEXT (will be remapped) */
+ /* _mesa_function_pool[26354]: ProvokingVertexEXT (will be remapped) */
"i\0"
"glProvokingVertexEXT\0"
"glProvokingVertex\0"
"\0"
- /* _mesa_function_pool[26049]: MultiTexCoord1fARB (offset 378) */
+ /* _mesa_function_pool[26396]: MultiTexCoord1fARB (offset 378) */
"if\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fARB\0"
"\0"
- /* _mesa_function_pool[26092]: LoadName (offset 198) */
+ /* _mesa_function_pool[26439]: LoadName (offset 198) */
"i\0"
"glLoadName\0"
"\0"
- /* _mesa_function_pool[26106]: VertexAttribs4ubvNV (will be remapped) */
+ /* _mesa_function_pool[26453]: VertexAttribs4ubvNV (will be remapped) */
"iip\0"
"glVertexAttribs4ubvNV\0"
"\0"
- /* _mesa_function_pool[26133]: WeightsvARB (dynamic) */
+ /* _mesa_function_pool[26480]: WeightsvARB (dynamic) */
"ip\0"
"glWeightsvARB\0"
"\0"
- /* _mesa_function_pool[26151]: Uniform1fvARB (will be remapped) */
+ /* _mesa_function_pool[26498]: Uniform1fvARB (will be remapped) */
"iip\0"
"glUniform1fv\0"
"glUniform1fvARB\0"
"\0"
- /* _mesa_function_pool[26185]: CopyTexSubImage1D (offset 325) */
+ /* _mesa_function_pool[26532]: CopyTexSubImage1D (offset 325) */
"iiiiii\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[26236]: CullFace (offset 152) */
+ /* _mesa_function_pool[26583]: CullFace (offset 152) */
"i\0"
"glCullFace\0"
"\0"
- /* _mesa_function_pool[26250]: BindTexture (offset 307) */
+ /* _mesa_function_pool[26597]: BindTexture (offset 307) */
"ii\0"
"glBindTexture\0"
"glBindTextureEXT\0"
"\0"
- /* _mesa_function_pool[26285]: BeginFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[26632]: BeginFragmentShaderATI (will be remapped) */
"\0"
"glBeginFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[26312]: MultiTexCoord4fARB (offset 402) */
+ /* _mesa_function_pool[26659]: MultiTexCoord4fARB (offset 402) */
"iffff\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fARB\0"
"\0"
- /* _mesa_function_pool[26358]: VertexAttribs3svNV (will be remapped) */
+ /* _mesa_function_pool[26705]: VertexAttribs3svNV (will be remapped) */
"iip\0"
"glVertexAttribs3svNV\0"
"\0"
- /* _mesa_function_pool[26384]: StencilFunc (offset 243) */
+ /* _mesa_function_pool[26731]: StencilFunc (offset 243) */
"iii\0"
"glStencilFunc\0"
"\0"
- /* _mesa_function_pool[26403]: CopyPixels (offset 255) */
+ /* _mesa_function_pool[26750]: CopyPixels (offset 255) */
"iiiii\0"
"glCopyPixels\0"
"\0"
- /* _mesa_function_pool[26423]: Rectsv (offset 93) */
+ /* _mesa_function_pool[26770]: Rectsv (offset 93) */
"pp\0"
"glRectsv\0"
"\0"
- /* _mesa_function_pool[26436]: ReplacementCodeuivSUN (dynamic) */
+ /* _mesa_function_pool[26783]: ReplacementCodeuivSUN (dynamic) */
"p\0"
"glReplacementCodeuivSUN\0"
"\0"
- /* _mesa_function_pool[26463]: EnableVertexAttribArrayARB (will be remapped) */
+ /* _mesa_function_pool[26810]: EnableVertexAttribArrayARB (will be remapped) */
"i\0"
"glEnableVertexAttribArray\0"
"glEnableVertexAttribArrayARB\0"
"\0"
- /* _mesa_function_pool[26521]: NormalPointervINTEL (dynamic) */
+ /* _mesa_function_pool[26868]: NormalPointervINTEL (dynamic) */
"ip\0"
"glNormalPointervINTEL\0"
"\0"
- /* _mesa_function_pool[26547]: CopyConvolutionFilter2D (offset 355) */
+ /* _mesa_function_pool[26894]: CopyConvolutionFilter2D (offset 355) */
"iiiiii\0"
"glCopyConvolutionFilter2D\0"
"glCopyConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[26610]: WindowPos3ivMESA (will be remapped) */
+ /* _mesa_function_pool[26957]: WindowPos3ivMESA (will be remapped) */
"p\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3ivMESA\0"
"\0"
- /* _mesa_function_pool[26665]: CopyBufferSubData (will be remapped) */
+ /* _mesa_function_pool[27012]: CopyBufferSubData (will be remapped) */
"iiiii\0"
"glCopyBufferSubData\0"
"\0"
- /* _mesa_function_pool[26692]: NormalPointer (offset 318) */
+ /* _mesa_function_pool[27039]: NormalPointer (offset 318) */
"iip\0"
"glNormalPointer\0"
"\0"
- /* _mesa_function_pool[26713]: TexParameterfv (offset 179) */
+ /* _mesa_function_pool[27060]: TexParameterfv (offset 179) */
"iip\0"
"glTexParameterfv\0"
"\0"
- /* _mesa_function_pool[26735]: IsBufferARB (will be remapped) */
+ /* _mesa_function_pool[27082]: IsBufferARB (will be remapped) */
"i\0"
"glIsBuffer\0"
"glIsBufferARB\0"
"\0"
- /* _mesa_function_pool[26763]: WindowPos4iMESA (will be remapped) */
+ /* _mesa_function_pool[27110]: WindowPos4iMESA (will be remapped) */
"iiii\0"
"glWindowPos4iMESA\0"
"\0"
- /* _mesa_function_pool[26787]: VertexAttrib4uivARB (will be remapped) */
+ /* _mesa_function_pool[27134]: VertexAttrib4uivARB (will be remapped) */
"ip\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4uivARB\0"
"\0"
- /* _mesa_function_pool[26832]: Tangent3bvEXT (dynamic) */
+ /* _mesa_function_pool[27179]: Tangent3bvEXT (dynamic) */
"p\0"
"glTangent3bvEXT\0"
"\0"
- /* _mesa_function_pool[26851]: UniformMatrix3x4fv (will be remapped) */
+ /* _mesa_function_pool[27198]: UniformMatrix3x4fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x4fv\0"
"\0"
- /* _mesa_function_pool[26878]: ClipPlane (offset 150) */
+ /* _mesa_function_pool[27225]: ClipPlane (offset 150) */
"ip\0"
"glClipPlane\0"
"\0"
- /* _mesa_function_pool[26894]: Recti (offset 90) */
+ /* _mesa_function_pool[27241]: Recti (offset 90) */
"iiii\0"
"glRecti\0"
"\0"
- /* _mesa_function_pool[26908]: DrawRangeElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[27255]: DrawRangeElementsBaseVertex (will be remapped) */
"iiiiipi\0"
"glDrawRangeElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[26947]: TexCoordPointervINTEL (dynamic) */
+ /* _mesa_function_pool[27294]: TexCoordPointervINTEL (dynamic) */
"iip\0"
"glTexCoordPointervINTEL\0"
"\0"
- /* _mesa_function_pool[26976]: DeleteBuffersARB (will be remapped) */
+ /* _mesa_function_pool[27323]: DeleteBuffersARB (will be remapped) */
"ip\0"
"glDeleteBuffers\0"
"glDeleteBuffersARB\0"
"\0"
- /* _mesa_function_pool[27015]: WindowPos4fvMESA (will be remapped) */
+ /* _mesa_function_pool[27362]: WindowPos4fvMESA (will be remapped) */
"p\0"
"glWindowPos4fvMESA\0"
"\0"
- /* _mesa_function_pool[27037]: GetPixelMapuiv (offset 272) */
+ /* _mesa_function_pool[27384]: GetPixelMapuiv (offset 272) */
"ip\0"
"glGetPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[27058]: Rectf (offset 88) */
+ /* _mesa_function_pool[27405]: Rectf (offset 88) */
"ffff\0"
"glRectf\0"
"\0"
- /* _mesa_function_pool[27072]: VertexAttrib1sNV (will be remapped) */
+ /* _mesa_function_pool[27419]: VertexAttrib1sNV (will be remapped) */
"ii\0"
"glVertexAttrib1sNV\0"
"\0"
- /* _mesa_function_pool[27095]: Indexfv (offset 47) */
+ /* _mesa_function_pool[27442]: Indexfv (offset 47) */
"p\0"
"glIndexfv\0"
"\0"
- /* _mesa_function_pool[27108]: SecondaryColor3svEXT (will be remapped) */
+ /* _mesa_function_pool[27455]: SecondaryColor3svEXT (will be remapped) */
"p\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3svEXT\0"
"\0"
- /* _mesa_function_pool[27154]: LoadTransposeMatrixfARB (will be remapped) */
+ /* _mesa_function_pool[27501]: LoadTransposeMatrixfARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixf\0"
"glLoadTransposeMatrixfARB\0"
"\0"
- /* _mesa_function_pool[27206]: GetPointerv (offset 329) */
+ /* _mesa_function_pool[27553]: GetPointerv (offset 329) */
"ip\0"
"glGetPointerv\0"
"glGetPointervEXT\0"
"\0"
- /* _mesa_function_pool[27241]: Tangent3bEXT (dynamic) */
+ /* _mesa_function_pool[27588]: Tangent3bEXT (dynamic) */
"iii\0"
"glTangent3bEXT\0"
"\0"
- /* _mesa_function_pool[27261]: CombinerParameterfNV (will be remapped) */
+ /* _mesa_function_pool[27608]: CombinerParameterfNV (will be remapped) */
"if\0"
"glCombinerParameterfNV\0"
"\0"
- /* _mesa_function_pool[27288]: IndexMask (offset 212) */
+ /* _mesa_function_pool[27635]: IndexMask (offset 212) */
"i\0"
"glIndexMask\0"
"\0"
- /* _mesa_function_pool[27303]: BindProgramNV (will be remapped) */
+ /* _mesa_function_pool[27650]: BindProgramNV (will be remapped) */
"ii\0"
"glBindProgramARB\0"
"glBindProgramNV\0"
"\0"
- /* _mesa_function_pool[27340]: VertexAttrib4svARB (will be remapped) */
+ /* _mesa_function_pool[27687]: VertexAttrib4svARB (will be remapped) */
"ip\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4svARB\0"
"\0"
- /* _mesa_function_pool[27383]: GetFloatv (offset 262) */
+ /* _mesa_function_pool[27730]: GetFloatv (offset 262) */
"ip\0"
"glGetFloatv\0"
"\0"
- /* _mesa_function_pool[27399]: CreateDebugObjectMESA (dynamic) */
+ /* _mesa_function_pool[27746]: CreateDebugObjectMESA (dynamic) */
"\0"
"glCreateDebugObjectMESA\0"
"\0"
- /* _mesa_function_pool[27425]: GetShaderiv (will be remapped) */
+ /* _mesa_function_pool[27772]: GetShaderiv (will be remapped) */
"iip\0"
"glGetShaderiv\0"
"\0"
- /* _mesa_function_pool[27444]: ClientWaitSync (will be remapped) */
+ /* _mesa_function_pool[27791]: ClientWaitSync (will be remapped) */
"iii\0"
"glClientWaitSync\0"
"\0"
- /* _mesa_function_pool[27466]: TexCoord4s (offset 124) */
+ /* _mesa_function_pool[27813]: TexCoord4s (offset 124) */
"iiii\0"
"glTexCoord4s\0"
"\0"
- /* _mesa_function_pool[27485]: TexCoord3sv (offset 117) */
+ /* _mesa_function_pool[27832]: TexCoord3sv (offset 117) */
"p\0"
"glTexCoord3sv\0"
"\0"
- /* _mesa_function_pool[27502]: BindFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[27849]: BindFragmentShaderATI (will be remapped) */
"i\0"
"glBindFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[27529]: PopAttrib (offset 218) */
+ /* _mesa_function_pool[27876]: PopAttrib (offset 218) */
"\0"
"glPopAttrib\0"
"\0"
- /* _mesa_function_pool[27543]: Fogfv (offset 154) */
+ /* _mesa_function_pool[27890]: Fogfv (offset 154) */
"ip\0"
"glFogfv\0"
"\0"
- /* _mesa_function_pool[27555]: UnmapBufferARB (will be remapped) */
+ /* _mesa_function_pool[27902]: UnmapBufferARB (will be remapped) */
"i\0"
"glUnmapBuffer\0"
"glUnmapBufferARB\0"
"\0"
- /* _mesa_function_pool[27589]: InitNames (offset 197) */
+ /* _mesa_function_pool[27936]: InitNames (offset 197) */
"\0"
"glInitNames\0"
"\0"
- /* _mesa_function_pool[27603]: Normal3sv (offset 61) */
+ /* _mesa_function_pool[27950]: Normal3sv (offset 61) */
"p\0"
"glNormal3sv\0"
"\0"
- /* _mesa_function_pool[27618]: Minmax (offset 368) */
+ /* _mesa_function_pool[27965]: Minmax (offset 368) */
"iii\0"
"glMinmax\0"
"glMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[27644]: TexCoord4d (offset 118) */
+ /* _mesa_function_pool[27991]: TexCoord4d (offset 118) */
"dddd\0"
"glTexCoord4d\0"
"\0"
- /* _mesa_function_pool[27663]: TexCoord4f (offset 120) */
+ /* _mesa_function_pool[28010]: DeformationMap3dSGIX (dynamic) */
+ "iddiiddiiddiip\0"
+ "glDeformationMap3dSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28049]: TexCoord4f (offset 120) */
"ffff\0"
"glTexCoord4f\0"
"\0"
- /* _mesa_function_pool[27682]: FogCoorddvEXT (will be remapped) */
+ /* _mesa_function_pool[28068]: FogCoorddvEXT (will be remapped) */
"p\0"
"glFogCoorddv\0"
"glFogCoorddvEXT\0"
"\0"
- /* _mesa_function_pool[27714]: FinishTextureSUNX (dynamic) */
+ /* _mesa_function_pool[28100]: FinishTextureSUNX (dynamic) */
"\0"
"glFinishTextureSUNX\0"
"\0"
- /* _mesa_function_pool[27736]: GetFragmentLightfvSGIX (dynamic) */
+ /* _mesa_function_pool[28122]: GetFragmentLightfvSGIX (dynamic) */
"iip\0"
"glGetFragmentLightfvSGIX\0"
"\0"
- /* _mesa_function_pool[27766]: Binormal3fvEXT (dynamic) */
+ /* _mesa_function_pool[28152]: Binormal3fvEXT (dynamic) */
"p\0"
"glBinormal3fvEXT\0"
"\0"
- /* _mesa_function_pool[27786]: GetBooleanv (offset 258) */
+ /* _mesa_function_pool[28172]: GetBooleanv (offset 258) */
"ip\0"
"glGetBooleanv\0"
"\0"
- /* _mesa_function_pool[27804]: ColorFragmentOp3ATI (will be remapped) */
+ /* _mesa_function_pool[28190]: ColorFragmentOp3ATI (will be remapped) */
"iiiiiiiiiiiii\0"
"glColorFragmentOp3ATI\0"
"\0"
- /* _mesa_function_pool[27841]: Hint (offset 158) */
+ /* _mesa_function_pool[28227]: Hint (offset 158) */
"ii\0"
"glHint\0"
"\0"
- /* _mesa_function_pool[27852]: Color4dv (offset 28) */
+ /* _mesa_function_pool[28238]: Color4dv (offset 28) */
"p\0"
"glColor4dv\0"
"\0"
- /* _mesa_function_pool[27866]: VertexAttrib2svARB (will be remapped) */
+ /* _mesa_function_pool[28252]: VertexAttrib2svARB (will be remapped) */
"ip\0"
"glVertexAttrib2sv\0"
"glVertexAttrib2svARB\0"
"\0"
- /* _mesa_function_pool[27909]: AreProgramsResidentNV (will be remapped) */
+ /* _mesa_function_pool[28295]: AreProgramsResidentNV (will be remapped) */
"ipp\0"
"glAreProgramsResidentNV\0"
"\0"
- /* _mesa_function_pool[27938]: WindowPos3svMESA (will be remapped) */
+ /* _mesa_function_pool[28324]: WindowPos3svMESA (will be remapped) */
"p\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glWindowPos3svMESA\0"
"\0"
- /* _mesa_function_pool[27993]: CopyColorSubTable (offset 347) */
+ /* _mesa_function_pool[28379]: CopyColorSubTable (offset 347) */
"iiiii\0"
"glCopyColorSubTable\0"
"glCopyColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[28043]: WeightdvARB (dynamic) */
+ /* _mesa_function_pool[28429]: WeightdvARB (dynamic) */
"ip\0"
"glWeightdvARB\0"
"\0"
- /* _mesa_function_pool[28061]: DeleteRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[28447]: DeleteRenderbuffersEXT (will be remapped) */
"ip\0"
"glDeleteRenderbuffers\0"
"glDeleteRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[28112]: VertexAttrib4NubvARB (will be remapped) */
+ /* _mesa_function_pool[28498]: VertexAttrib4NubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4NubvARB\0"
"\0"
- /* _mesa_function_pool[28159]: VertexAttrib3dvNV (will be remapped) */
+ /* _mesa_function_pool[28545]: VertexAttrib3dvNV (will be remapped) */
"ip\0"
"glVertexAttrib3dvNV\0"
"\0"
- /* _mesa_function_pool[28183]: GetObjectParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[28569]: GetObjectParameterfvARB (will be remapped) */
"iip\0"
"glGetObjectParameterfvARB\0"
"\0"
- /* _mesa_function_pool[28214]: Vertex4iv (offset 147) */
+ /* _mesa_function_pool[28600]: Vertex4iv (offset 147) */
"p\0"
"glVertex4iv\0"
"\0"
- /* _mesa_function_pool[28229]: GetProgramEnvParameterdvARB (will be remapped) */
+ /* _mesa_function_pool[28615]: GetProgramEnvParameterdvARB (will be remapped) */
"iip\0"
"glGetProgramEnvParameterdvARB\0"
"\0"
- /* _mesa_function_pool[28264]: TexCoord4dv (offset 119) */
+ /* _mesa_function_pool[28650]: TexCoord4dv (offset 119) */
"p\0"
"glTexCoord4dv\0"
"\0"
- /* _mesa_function_pool[28281]: LockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[28667]: LockArraysEXT (will be remapped) */
"ii\0"
"glLockArraysEXT\0"
"\0"
- /* _mesa_function_pool[28301]: Begin (offset 7) */
+ /* _mesa_function_pool[28687]: Begin (offset 7) */
"i\0"
"glBegin\0"
"\0"
- /* _mesa_function_pool[28312]: LightModeli (offset 165) */
+ /* _mesa_function_pool[28698]: LightModeli (offset 165) */
"ii\0"
"glLightModeli\0"
"\0"
- /* _mesa_function_pool[28330]: Rectfv (offset 89) */
+ /* _mesa_function_pool[28716]: Rectfv (offset 89) */
"pp\0"
"glRectfv\0"
"\0"
- /* _mesa_function_pool[28343]: LightModelf (offset 163) */
+ /* _mesa_function_pool[28729]: LightModelf (offset 163) */
"if\0"
"glLightModelf\0"
"\0"
- /* _mesa_function_pool[28361]: GetTexParameterfv (offset 282) */
+ /* _mesa_function_pool[28747]: GetTexParameterfv (offset 282) */
"iip\0"
"glGetTexParameterfv\0"
"\0"
- /* _mesa_function_pool[28386]: GetLightfv (offset 264) */
+ /* _mesa_function_pool[28772]: GetLightfv (offset 264) */
"iip\0"
"glGetLightfv\0"
"\0"
- /* _mesa_function_pool[28404]: PixelTransformParameterivEXT (dynamic) */
+ /* _mesa_function_pool[28790]: PixelTransformParameterivEXT (dynamic) */
"iip\0"
"glPixelTransformParameterivEXT\0"
"\0"
- /* _mesa_function_pool[28440]: BinormalPointerEXT (dynamic) */
+ /* _mesa_function_pool[28826]: BinormalPointerEXT (dynamic) */
"iip\0"
"glBinormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[28466]: VertexAttrib1dNV (will be remapped) */
+ /* _mesa_function_pool[28852]: VertexAttrib1dNV (will be remapped) */
"id\0"
"glVertexAttrib1dNV\0"
"\0"
- /* _mesa_function_pool[28489]: GetCombinerInputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[28875]: GetCombinerInputParameterivNV (will be remapped) */
"iiiip\0"
"glGetCombinerInputParameterivNV\0"
"\0"
- /* _mesa_function_pool[28528]: Disable (offset 214) */
+ /* _mesa_function_pool[28914]: Disable (offset 214) */
"i\0"
"glDisable\0"
"\0"
- /* _mesa_function_pool[28541]: MultiTexCoord2fvARB (offset 387) */
+ /* _mesa_function_pool[28927]: MultiTexCoord2fvARB (offset 387) */
"ip\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2fvARB\0"
"\0"
- /* _mesa_function_pool[28586]: GetRenderbufferParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[28972]: GetRenderbufferParameterivEXT (will be remapped) */
"iip\0"
"glGetRenderbufferParameteriv\0"
"glGetRenderbufferParameterivEXT\0"
"\0"
- /* _mesa_function_pool[28652]: CombinerParameterivNV (will be remapped) */
+ /* _mesa_function_pool[29038]: CombinerParameterivNV (will be remapped) */
"ip\0"
"glCombinerParameterivNV\0"
"\0"
- /* _mesa_function_pool[28680]: GenFragmentShadersATI (will be remapped) */
+ /* _mesa_function_pool[29066]: GenFragmentShadersATI (will be remapped) */
"i\0"
"glGenFragmentShadersATI\0"
"\0"
- /* _mesa_function_pool[28707]: DrawArrays (offset 310) */
+ /* _mesa_function_pool[29093]: DrawArrays (offset 310) */
"iii\0"
"glDrawArrays\0"
"glDrawArraysEXT\0"
"\0"
- /* _mesa_function_pool[28741]: WeightuivARB (dynamic) */
+ /* _mesa_function_pool[29127]: WeightuivARB (dynamic) */
"ip\0"
"glWeightuivARB\0"
"\0"
- /* _mesa_function_pool[28760]: VertexAttrib2sARB (will be remapped) */
+ /* _mesa_function_pool[29146]: VertexAttrib2sARB (will be remapped) */
"iii\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sARB\0"
"\0"
- /* _mesa_function_pool[28802]: ColorMask (offset 210) */
+ /* _mesa_function_pool[29188]: ColorMask (offset 210) */
"iiii\0"
"glColorMask\0"
"\0"
- /* _mesa_function_pool[28820]: GenAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[29206]: GenAsyncMarkersSGIX (dynamic) */
"i\0"
"glGenAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[28845]: Tangent3svEXT (dynamic) */
+ /* _mesa_function_pool[29231]: Tangent3svEXT (dynamic) */
"p\0"
"glTangent3svEXT\0"
"\0"
- /* _mesa_function_pool[28864]: GetListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[29250]: GetListParameterivSGIX (dynamic) */
"iip\0"
"glGetListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[28894]: BindBufferARB (will be remapped) */
+ /* _mesa_function_pool[29280]: BindBufferARB (will be remapped) */
"ii\0"
"glBindBuffer\0"
"glBindBufferARB\0"
"\0"
- /* _mesa_function_pool[28927]: GetInfoLogARB (will be remapped) */
+ /* _mesa_function_pool[29313]: GetInfoLogARB (will be remapped) */
"iipp\0"
"glGetInfoLogARB\0"
"\0"
- /* _mesa_function_pool[28949]: RasterPos4iv (offset 83) */
+ /* _mesa_function_pool[29335]: RasterPos4iv (offset 83) */
"p\0"
"glRasterPos4iv\0"
"\0"
- /* _mesa_function_pool[28967]: Enable (offset 215) */
+ /* _mesa_function_pool[29353]: Enable (offset 215) */
"i\0"
"glEnable\0"
"\0"
- /* _mesa_function_pool[28979]: LineStipple (offset 167) */
+ /* _mesa_function_pool[29365]: LineStipple (offset 167) */
"ii\0"
"glLineStipple\0"
"\0"
- /* _mesa_function_pool[28997]: VertexAttribs4svNV (will be remapped) */
+ /* _mesa_function_pool[29383]: VertexAttribs4svNV (will be remapped) */
"iip\0"
"glVertexAttribs4svNV\0"
"\0"
- /* _mesa_function_pool[29023]: EdgeFlagPointerListIBM (dynamic) */
+ /* _mesa_function_pool[29409]: EdgeFlagPointerListIBM (dynamic) */
"ipi\0"
"glEdgeFlagPointerListIBM\0"
"\0"
- /* _mesa_function_pool[29053]: UniformMatrix3x2fv (will be remapped) */
+ /* _mesa_function_pool[29439]: UniformMatrix3x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x2fv\0"
"\0"
- /* _mesa_function_pool[29080]: GetMinmaxParameterfv (offset 365) */
+ /* _mesa_function_pool[29466]: GetMinmaxParameterfv (offset 365) */
"iip\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[29134]: VertexAttrib1fvARB (will be remapped) */
+ /* _mesa_function_pool[29520]: VertexAttrib1fvARB (will be remapped) */
"ip\0"
"glVertexAttrib1fv\0"
"glVertexAttrib1fvARB\0"
"\0"
- /* _mesa_function_pool[29177]: GenBuffersARB (will be remapped) */
+ /* _mesa_function_pool[29563]: GenBuffersARB (will be remapped) */
"ip\0"
"glGenBuffers\0"
"glGenBuffersARB\0"
"\0"
- /* _mesa_function_pool[29210]: VertexAttribs1svNV (will be remapped) */
+ /* _mesa_function_pool[29596]: VertexAttribs1svNV (will be remapped) */
"iip\0"
"glVertexAttribs1svNV\0"
"\0"
- /* _mesa_function_pool[29236]: Vertex3fv (offset 137) */
+ /* _mesa_function_pool[29622]: Vertex3fv (offset 137) */
"p\0"
"glVertex3fv\0"
"\0"
- /* _mesa_function_pool[29251]: GetTexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[29637]: GetTexBumpParameterivATI (will be remapped) */
"ip\0"
"glGetTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[29282]: Binormal3bEXT (dynamic) */
+ /* _mesa_function_pool[29668]: Binormal3bEXT (dynamic) */
"iii\0"
"glBinormal3bEXT\0"
"\0"
- /* _mesa_function_pool[29303]: FragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[29689]: FragmentMaterialivSGIX (dynamic) */
"iip\0"
"glFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[29333]: IsRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[29719]: IsRenderbufferEXT (will be remapped) */
"i\0"
"glIsRenderbuffer\0"
"glIsRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[29373]: GenProgramsNV (will be remapped) */
+ /* _mesa_function_pool[29759]: GenProgramsNV (will be remapped) */
"ip\0"
"glGenProgramsARB\0"
"glGenProgramsNV\0"
"\0"
- /* _mesa_function_pool[29410]: VertexAttrib4dvNV (will be remapped) */
+ /* _mesa_function_pool[29796]: VertexAttrib4dvNV (will be remapped) */
"ip\0"
"glVertexAttrib4dvNV\0"
"\0"
- /* _mesa_function_pool[29434]: EndFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[29820]: EndFragmentShaderATI (will be remapped) */
"\0"
"glEndFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[29459]: Binormal3iEXT (dynamic) */
+ /* _mesa_function_pool[29845]: Binormal3iEXT (dynamic) */
"iii\0"
"glBinormal3iEXT\0"
"\0"
- /* _mesa_function_pool[29480]: WindowPos2fMESA (will be remapped) */
+ /* _mesa_function_pool[29866]: WindowPos2fMESA (will be remapped) */
"ff\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
@@ -4334,392 +4386,405 @@ static const struct {
GLint remap_index;
} MESA_remap_table_functions[] = {
{ 1461, AttachShader_remap_index },
- { 8704, CreateProgram_remap_index },
- { 20158, CreateShader_remap_index },
- { 22418, DeleteProgram_remap_index },
- { 16193, DeleteShader_remap_index },
- { 20604, DetachShader_remap_index },
- { 15717, GetAttachedShaders_remap_index },
- { 4244, GetProgramInfoLog_remap_index },
+ { 8794, CreateProgram_remap_index },
+ { 20420, CreateShader_remap_index },
+ { 22750, DeleteProgram_remap_index },
+ { 16372, DeleteShader_remap_index },
+ { 20866, DetachShader_remap_index },
+ { 15896, GetAttachedShaders_remap_index },
+ { 4275, GetProgramInfoLog_remap_index },
{ 361, GetProgramiv_remap_index },
- { 5547, GetShaderInfoLog_remap_index },
- { 27425, GetShaderiv_remap_index },
- { 11732, IsProgram_remap_index },
- { 10767, IsShader_remap_index },
- { 8808, StencilFuncSeparate_remap_index },
+ { 5608, GetShaderInfoLog_remap_index },
+ { 27772, GetShaderiv_remap_index },
+ { 11879, IsProgram_remap_index },
+ { 10914, IsShader_remap_index },
+ { 8898, StencilFuncSeparate_remap_index },
{ 3487, StencilMaskSeparate_remap_index },
- { 6623, StencilOpSeparate_remap_index },
- { 19535, UniformMatrix2x3fv_remap_index },
+ { 6684, StencilOpSeparate_remap_index },
+ { 19771, UniformMatrix2x3fv_remap_index },
{ 2615, UniformMatrix2x4fv_remap_index },
- { 29053, UniformMatrix3x2fv_remap_index },
- { 26851, UniformMatrix3x4fv_remap_index },
- { 14265, UniformMatrix4x2fv_remap_index },
+ { 29439, UniformMatrix3x2fv_remap_index },
+ { 27198, UniformMatrix3x4fv_remap_index },
+ { 14444, UniformMatrix4x2fv_remap_index },
{ 2937, UniformMatrix4x3fv_remap_index },
- { 8722, LoadTransposeMatrixdARB_remap_index },
- { 27154, LoadTransposeMatrixfARB_remap_index },
- { 4817, MultTransposeMatrixdARB_remap_index },
- { 20791, MultTransposeMatrixfARB_remap_index },
+ { 8812, LoadTransposeMatrixdARB_remap_index },
+ { 27501, LoadTransposeMatrixfARB_remap_index },
+ { 4848, MultTransposeMatrixdARB_remap_index },
+ { 21053, MultTransposeMatrixfARB_remap_index },
{ 172, SampleCoverageARB_remap_index },
- { 4971, CompressedTexImage1DARB_remap_index },
- { 21248, CompressedTexImage2DARB_remap_index },
+ { 5032, CompressedTexImage1DARB_remap_index },
+ { 21553, CompressedTexImage2DARB_remap_index },
{ 3550, CompressedTexImage3DARB_remap_index },
- { 16009, CompressedTexSubImage1DARB_remap_index },
+ { 16188, CompressedTexSubImage1DARB_remap_index },
{ 1880, CompressedTexSubImage2DARB_remap_index },
- { 17801, CompressedTexSubImage3DARB_remap_index },
- { 25133, GetCompressedTexImageARB_remap_index },
+ { 18008, CompressedTexSubImage3DARB_remap_index },
+ { 25480, GetCompressedTexImageARB_remap_index },
{ 3395, DisableVertexAttribArrayARB_remap_index },
- { 26463, EnableVertexAttribArrayARB_remap_index },
- { 28229, GetProgramEnvParameterdvARB_remap_index },
- { 20671, GetProgramEnvParameterfvARB_remap_index },
- { 24163, GetProgramLocalParameterdvARB_remap_index },
- { 7065, GetProgramLocalParameterfvARB_remap_index },
- { 16100, GetProgramStringARB_remap_index },
- { 24358, GetProgramivARB_remap_index },
- { 17996, GetVertexAttribdvARB_remap_index },
- { 14154, GetVertexAttribfvARB_remap_index },
- { 8617, GetVertexAttribivARB_remap_index },
- { 16905, ProgramEnvParameter4dARB_remap_index },
- { 22218, ProgramEnvParameter4dvARB_remap_index },
- { 14762, ProgramEnvParameter4fARB_remap_index },
- { 7928, ProgramEnvParameter4fvARB_remap_index },
+ { 26810, EnableVertexAttribArrayARB_remap_index },
+ { 28615, GetProgramEnvParameterdvARB_remap_index },
+ { 20933, GetProgramEnvParameterfvARB_remap_index },
+ { 24510, GetProgramLocalParameterdvARB_remap_index },
+ { 7126, GetProgramLocalParameterfvARB_remap_index },
+ { 16279, GetProgramStringARB_remap_index },
+ { 24705, GetProgramivARB_remap_index },
+ { 18203, GetVertexAttribdvARB_remap_index },
+ { 14333, GetVertexAttribfvARB_remap_index },
+ { 8707, GetVertexAttribivARB_remap_index },
+ { 17084, ProgramEnvParameter4dARB_remap_index },
+ { 22523, ProgramEnvParameter4dvARB_remap_index },
+ { 14941, ProgramEnvParameter4fARB_remap_index },
+ { 7989, ProgramEnvParameter4fvARB_remap_index },
{ 3513, ProgramLocalParameter4dARB_remap_index },
- { 11442, ProgramLocalParameter4dvARB_remap_index },
- { 25942, ProgramLocalParameter4fARB_remap_index },
- { 22736, ProgramLocalParameter4fvARB_remap_index },
- { 24919, ProgramStringARB_remap_index },
- { 17155, VertexAttrib1dARB_remap_index },
- { 13808, VertexAttrib1dvARB_remap_index },
+ { 11589, ProgramLocalParameter4dvARB_remap_index },
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+ { 21693, ProgramParameters4fvNV_remap_index },
+ { 18380, RequestResidentProgramsNV_remap_index },
+ { 19798, TrackMatrixNV_remap_index },
+ { 28852, VertexAttrib1dNV_remap_index },
+ { 12039, VertexAttrib1dvNV_remap_index },
+ { 25362, VertexAttrib1fNV_remap_index },
{ 2245, VertexAttrib1fvNV_remap_index },
- { 27072, VertexAttrib1sNV_remap_index },
- { 13125, VertexAttrib1svNV_remap_index },
- { 4220, VertexAttrib2dNV_remap_index },
- { 11807, VertexAttrib2dvNV_remap_index },
- { 17628, VertexAttrib2fNV_remap_index },
- { 11418, VertexAttrib2fvNV_remap_index },
- { 5045, VertexAttrib2sNV_remap_index },
- { 16463, VertexAttrib2svNV_remap_index },
- { 9901, VertexAttrib3dNV_remap_index },
- { 28159, VertexAttrib3dvNV_remap_index },
- { 9052, VertexAttrib3fNV_remap_index },
- { 21729, VertexAttrib3fvNV_remap_index },
- { 24990, VertexAttrib3sNV_remap_index },
- { 20733, VertexAttrib3svNV_remap_index },
- { 25457, VertexAttrib4dNV_remap_index },
- { 29410, VertexAttrib4dvNV_remap_index },
+ { 27419, VertexAttrib1sNV_remap_index },
+ { 13304, VertexAttrib1svNV_remap_index },
+ { 4251, VertexAttrib2dNV_remap_index },
+ { 11954, VertexAttrib2dvNV_remap_index },
+ { 17835, VertexAttrib2fNV_remap_index },
+ { 11565, VertexAttrib2fvNV_remap_index },
+ { 5106, VertexAttrib2sNV_remap_index },
+ { 16642, VertexAttrib2svNV_remap_index },
+ { 10020, VertexAttrib3dNV_remap_index },
+ { 28545, VertexAttrib3dvNV_remap_index },
+ { 9142, VertexAttrib3fNV_remap_index },
+ { 22034, VertexAttrib3fvNV_remap_index },
+ { 25337, VertexAttrib3sNV_remap_index },
+ { 20995, VertexAttrib3svNV_remap_index },
+ { 25804, VertexAttrib4dNV_remap_index },
+ { 29796, VertexAttrib4dvNV_remap_index },
{ 3945, VertexAttrib4fNV_remap_index },
- { 8296, VertexAttrib4fvNV_remap_index },
- { 23423, VertexAttrib4sNV_remap_index },
+ { 8386, VertexAttrib4fvNV_remap_index },
+ { 23802, VertexAttrib4sNV_remap_index },
{ 1293, VertexAttrib4svNV_remap_index },
- { 4378, VertexAttrib4ubNV_remap_index },
+ { 4409, VertexAttrib4ubNV_remap_index },
{ 734, VertexAttrib4ubvNV_remap_index },
- { 19053, VertexAttribPointerNV_remap_index },
+ { 19260, VertexAttribPointerNV_remap_index },
{ 2097, VertexAttribs1dvNV_remap_index },
- { 16487, VertexAttribs1fvNV_remap_index },
- { 29210, VertexAttribs1svNV_remap_index },
- { 9077, VertexAttribs2dvNV_remap_index },
- { 22291, VertexAttribs2fvNV_remap_index },
- { 15405, VertexAttribs2svNV_remap_index },
- { 4577, VertexAttribs3dvNV_remap_index },
+ { 16666, VertexAttribs1fvNV_remap_index },
+ { 29596, VertexAttribs1svNV_remap_index },
+ { 9167, VertexAttribs2dvNV_remap_index },
+ { 22596, VertexAttribs2fvNV_remap_index },
+ { 15584, VertexAttribs2svNV_remap_index },
+ { 4608, VertexAttribs3dvNV_remap_index },
{ 1977, VertexAttribs3fvNV_remap_index },
- { 26358, VertexAttribs3svNV_remap_index },
- { 23513, VertexAttribs4dvNV_remap_index },
- { 4603, VertexAttribs4fvNV_remap_index },
- { 28997, VertexAttribs4svNV_remap_index },
- { 26106, VertexAttribs4ubvNV_remap_index },
- { 23615, GetTexBumpParameterfvATI_remap_index },
- { 29251, GetTexBumpParameterivATI_remap_index },
- { 16127, TexBumpParameterfvATI_remap_index },
- { 18044, TexBumpParameterivATI_remap_index },
- { 13671, AlphaFragmentOp1ATI_remap_index },
- { 9592, AlphaFragmentOp2ATI_remap_index },
- { 21645, AlphaFragmentOp3ATI_remap_index },
- { 26285, BeginFragmentShaderATI_remap_index },
- { 27502, BindFragmentShaderATI_remap_index },
- { 20862, ColorFragmentOp1ATI_remap_index },
+ { 26705, VertexAttribs3svNV_remap_index },
+ { 23892, VertexAttribs4dvNV_remap_index },
+ { 4634, VertexAttribs4fvNV_remap_index },
+ { 29383, VertexAttribs4svNV_remap_index },
+ { 26453, VertexAttribs4ubvNV_remap_index },
+ { 23962, GetTexBumpParameterfvATI_remap_index },
+ { 29637, GetTexBumpParameterivATI_remap_index },
+ { 16306, TexBumpParameterfvATI_remap_index },
+ { 18251, TexBumpParameterivATI_remap_index },
+ { 13850, AlphaFragmentOp1ATI_remap_index },
+ { 9682, AlphaFragmentOp2ATI_remap_index },
+ { 21950, AlphaFragmentOp3ATI_remap_index },
+ { 26632, BeginFragmentShaderATI_remap_index },
+ { 27849, BindFragmentShaderATI_remap_index },
+ { 21124, ColorFragmentOp1ATI_remap_index },
{ 3823, ColorFragmentOp2ATI_remap_index },
- { 27804, ColorFragmentOp3ATI_remap_index },
- { 4722, DeleteFragmentShaderATI_remap_index },
- { 29434, EndFragmentShaderATI_remap_index },
- { 28680, GenFragmentShadersATI_remap_index },
- { 22395, PassTexCoordATI_remap_index },
- { 5965, SampleMapATI_remap_index },
- { 5738, SetFragmentShaderConstantATI_remap_index },
+ { 28190, ColorFragmentOp3ATI_remap_index },
+ { 4753, DeleteFragmentShaderATI_remap_index },
+ { 29820, EndFragmentShaderATI_remap_index },
+ { 29066, GenFragmentShadersATI_remap_index },
+ { 22727, PassTexCoordATI_remap_index },
+ { 6026, SampleMapATI_remap_index },
+ { 5799, SetFragmentShaderConstantATI_remap_index },
{ 319, PointParameteriNV_remap_index },
- { 12432, PointParameterivNV_remap_index },
- { 25296, ActiveStencilFaceEXT_remap_index },
- { 24137, BindVertexArrayAPPLE_remap_index },
+ { 12611, PointParameterivNV_remap_index },
+ { 25643, ActiveStencilFaceEXT_remap_index },
+ { 24484, BindVertexArrayAPPLE_remap_index },
{ 2522, DeleteVertexArraysAPPLE_remap_index },
- { 15744, GenVertexArraysAPPLE_remap_index },
- { 20537, IsVertexArrayAPPLE_remap_index },
+ { 15923, GenVertexArraysAPPLE_remap_index },
+ { 20799, IsVertexArrayAPPLE_remap_index },
{ 775, GetProgramNamedParameterdvNV_remap_index },
{ 3128, GetProgramNamedParameterfvNV_remap_index },
- { 23646, ProgramNamedParameter4dNV_remap_index },
- { 12707, ProgramNamedParameter4dvNV_remap_index },
- { 7862, ProgramNamedParameter4fNV_remap_index },
- { 10311, ProgramNamedParameter4fvNV_remap_index },
- { 21367, DepthBoundsEXT_remap_index },
+ { 23993, ProgramNamedParameter4dNV_remap_index },
+ { 12886, ProgramNamedParameter4dvNV_remap_index },
+ { 7923, ProgramNamedParameter4fNV_remap_index },
+ { 10464, ProgramNamedParameter4fvNV_remap_index },
+ { 21672, DepthBoundsEXT_remap_index },
{ 1043, BlendEquationSeparateEXT_remap_index },
- { 12826, BindFramebufferEXT_remap_index },
- { 22582, BindRenderbufferEXT_remap_index },
- { 8515, CheckFramebufferStatusEXT_remap_index },
- { 19853, DeleteFramebuffersEXT_remap_index },
- { 28061, DeleteRenderbuffersEXT_remap_index },
- { 11831, FramebufferRenderbufferEXT_remap_index },
- { 11968, FramebufferTexture1DEXT_remap_index },
- { 10139, FramebufferTexture2DEXT_remap_index },
- { 9806, FramebufferTexture3DEXT_remap_index },
- { 20429, GenFramebuffersEXT_remap_index },
- { 15291, GenRenderbuffersEXT_remap_index },
- { 5684, GenerateMipmapEXT_remap_index },
- { 19084, GetFramebufferAttachmentParameterivEXT_remap_index },
- { 28586, GetRenderbufferParameterivEXT_remap_index },
- { 17924, IsFramebufferEXT_remap_index },
- { 29333, IsRenderbufferEXT_remap_index },
- { 7173, RenderbufferStorageEXT_remap_index },
+ { 13005, BindFramebufferEXT_remap_index },
+ { 22914, BindRenderbufferEXT_remap_index },
+ { 8605, CheckFramebufferStatusEXT_remap_index },
+ { 20089, DeleteFramebuffersEXT_remap_index },
+ { 28447, DeleteRenderbuffersEXT_remap_index },
+ { 11978, FramebufferRenderbufferEXT_remap_index },
+ { 12115, FramebufferTexture1DEXT_remap_index },
+ { 10258, FramebufferTexture2DEXT_remap_index },
+ { 9925, FramebufferTexture3DEXT_remap_index },
+ { 20691, GenFramebuffersEXT_remap_index },
+ { 15470, GenRenderbuffersEXT_remap_index },
+ { 5745, GenerateMipmapEXT_remap_index },
+ { 19320, GetFramebufferAttachmentParameterivEXT_remap_index },
+ { 28972, GetRenderbufferParameterivEXT_remap_index },
+ { 18131, IsFramebufferEXT_remap_index },
+ { 29719, IsRenderbufferEXT_remap_index },
+ { 7234, RenderbufferStorageEXT_remap_index },
{ 651, BlitFramebufferEXT_remap_index },
- { 12526, BufferParameteriAPPLE_remap_index },
- { 16821, FlushMappedBufferRangeAPPLE_remap_index },
+ { 12705, BufferParameteriAPPLE_remap_index },
+ { 17000, FlushMappedBufferRangeAPPLE_remap_index },
{ 2701, FramebufferTextureLayerEXT_remap_index },
- { 26007, ProvokingVertexEXT_remap_index },
- { 9461, GetTexParameterPointervAPPLE_remap_index },
- { 4405, TextureRangeAPPLE_remap_index },
- { 25322, StencilFuncSeparateATI_remap_index },
- { 15811, ProgramEnvParameters4fvEXT_remap_index },
- { 15029, ProgramLocalParameters4fvEXT_remap_index },
- { 12360, GetQueryObjecti64vEXT_remap_index },
- { 9103, GetQueryObjectui64vEXT_remap_index },
+ { 8307, ColorMaskIndexedEXT_remap_index },
+ { 23341, DisableIndexedEXT_remap_index },
+ { 23649, EnableIndexedEXT_remap_index },
+ { 19291, GetBooleanIndexedvEXT_remap_index },
+ { 9715, GetIntegerIndexedvEXT_remap_index },
+ { 20165, IsEnabledIndexedEXT_remap_index },
+ { 4074, BeginConditionalRenderNV_remap_index },
+ { 22700, EndConditionalRenderNV_remap_index },
+ { 26354, ProvokingVertexEXT_remap_index },
+ { 9551, GetTexParameterPointervAPPLE_remap_index },
+ { 4436, TextureRangeAPPLE_remap_index },
+ { 10330, GetObjectParameterivAPPLE_remap_index },
+ { 17575, ObjectPurgeableAPPLE_remap_index },
+ { 4900, ObjectUnpurgeableAPPLE_remap_index },
+ { 25669, StencilFuncSeparateATI_remap_index },
+ { 15990, ProgramEnvParameters4fvEXT_remap_index },
+ { 15208, ProgramLocalParameters4fvEXT_remap_index },
+ { 12539, GetQueryObjecti64vEXT_remap_index },
+ { 9193, GetQueryObjectui64vEXT_remap_index },
+ { 21193, EGLImageTargetRenderbufferStorageOES_remap_index },
+ { 10817, EGLImageTargetTexture2DOES_remap_index },
{ -1, -1 }
};
@@ -4728,108 +4793,108 @@ static const struct gl_function_remap MESA_alt_functions[] = {
/* from GL_EXT_blend_color */
{ 2440, _gloffset_BlendColor },
/* from GL_EXT_blend_minmax */
- { 9863, _gloffset_BlendEquation },
+ { 9982, _gloffset_BlendEquation },
/* from GL_EXT_color_subtable */
- { 14927, _gloffset_ColorSubTable },
- { 27993, _gloffset_CopyColorSubTable },
+ { 15106, _gloffset_ColorSubTable },
+ { 28379, _gloffset_CopyColorSubTable },
/* from GL_EXT_convolution */
{ 213, _gloffset_ConvolutionFilter1D },
{ 2284, _gloffset_CopyConvolutionFilter1D },
{ 3624, _gloffset_GetConvolutionParameteriv },
- { 7522, _gloffset_ConvolutionFilter2D },
- { 7688, _gloffset_ConvolutionParameteriv },
- { 8148, _gloffset_ConvolutionParameterfv },
- { 18072, _gloffset_GetSeparableFilter },
- { 21118, _gloffset_SeparableFilter2D },
- { 21947, _gloffset_ConvolutionParameteri },
- { 22070, _gloffset_ConvolutionParameterf },
- { 23449, _gloffset_GetConvolutionParameterfv },
- { 24303, _gloffset_GetConvolutionFilter },
- { 26547, _gloffset_CopyConvolutionFilter2D },
+ { 7583, _gloffset_ConvolutionFilter2D },
+ { 7749, _gloffset_ConvolutionParameteriv },
+ { 8209, _gloffset_ConvolutionParameterfv },
+ { 18279, _gloffset_GetSeparableFilter },
+ { 21423, _gloffset_SeparableFilter2D },
+ { 22252, _gloffset_ConvolutionParameteri },
+ { 22375, _gloffset_ConvolutionParameterf },
+ { 23828, _gloffset_GetConvolutionParameterfv },
+ { 24650, _gloffset_GetConvolutionFilter },
+ { 26894, _gloffset_CopyConvolutionFilter2D },
/* from GL_EXT_copy_texture */
- { 13185, _gloffset_CopyTexSubImage3D },
- { 14667, _gloffset_CopyTexImage2D },
- { 21555, _gloffset_CopyTexImage1D },
- { 23984, _gloffset_CopyTexSubImage2D },
- { 26185, _gloffset_CopyTexSubImage1D },
+ { 13364, _gloffset_CopyTexSubImage3D },
+ { 14846, _gloffset_CopyTexImage2D },
+ { 21860, _gloffset_CopyTexImage1D },
+ { 24331, _gloffset_CopyTexSubImage2D },
+ { 26532, _gloffset_CopyTexSubImage1D },
/* from GL_EXT_draw_range_elements */
- { 8402, _gloffset_DrawRangeElements },
+ { 8492, _gloffset_DrawRangeElements },
/* from GL_EXT_histogram */
{ 812, _gloffset_Histogram },
{ 3088, _gloffset_ResetHistogram },
- { 8774, _gloffset_GetMinmax },
- { 13519, _gloffset_GetHistogramParameterfv },
- { 21480, _gloffset_GetMinmaxParameteriv },
- { 23339, _gloffset_ResetMinmax },
- { 24200, _gloffset_GetHistogramParameteriv },
- { 25256, _gloffset_GetHistogram },
- { 27618, _gloffset_Minmax },
- { 29080, _gloffset_GetMinmaxParameterfv },
+ { 8864, _gloffset_GetMinmax },
+ { 13698, _gloffset_GetHistogramParameterfv },
+ { 21785, _gloffset_GetMinmaxParameteriv },
+ { 23718, _gloffset_ResetMinmax },
+ { 24547, _gloffset_GetHistogramParameteriv },
+ { 25603, _gloffset_GetHistogram },
+ { 27965, _gloffset_Minmax },
+ { 29466, _gloffset_GetMinmaxParameterfv },
/* from GL_EXT_paletted_texture */
- { 7384, _gloffset_ColorTable },
- { 13365, _gloffset_GetColorTable },
- { 20176, _gloffset_GetColorTableParameterfv },
- { 22126, _gloffset_GetColorTableParameteriv },
+ { 7445, _gloffset_ColorTable },
+ { 13544, _gloffset_GetColorTable },
+ { 20438, _gloffset_GetColorTableParameterfv },
+ { 22431, _gloffset_GetColorTableParameteriv },
/* from GL_EXT_subtexture */
- { 6105, _gloffset_TexSubImage1D },
- { 9388, _gloffset_TexSubImage2D },
+ { 6166, _gloffset_TexSubImage1D },
+ { 9478, _gloffset_TexSubImage2D },
/* from GL_EXT_texture3D */
{ 1658, _gloffset_TexImage3D },
- { 19945, _gloffset_TexSubImage3D },
+ { 20207, _gloffset_TexSubImage3D },
/* from GL_EXT_texture_object */
{ 2964, _gloffset_PrioritizeTextures },
- { 6554, _gloffset_AreTexturesResident },
- { 11916, _gloffset_GenTextures },
- { 13851, _gloffset_DeleteTextures },
- { 17102, _gloffset_IsTexture },
- { 26250, _gloffset_BindTexture },
+ { 6615, _gloffset_AreTexturesResident },
+ { 12063, _gloffset_GenTextures },
+ { 14030, _gloffset_DeleteTextures },
+ { 17281, _gloffset_IsTexture },
+ { 26597, _gloffset_BindTexture },
/* from GL_EXT_vertex_array */
- { 21307, _gloffset_ArrayElement },
- { 27206, _gloffset_GetPointerv },
- { 28707, _gloffset_DrawArrays },
+ { 21612, _gloffset_ArrayElement },
+ { 27553, _gloffset_GetPointerv },
+ { 29093, _gloffset_DrawArrays },
/* from GL_SGI_color_table */
- { 6672, _gloffset_ColorTableParameteriv },
- { 7384, _gloffset_ColorTable },
- { 13365, _gloffset_GetColorTable },
- { 13475, _gloffset_CopyColorTable },
- { 16963, _gloffset_ColorTableParameterfv },
- { 20176, _gloffset_GetColorTableParameterfv },
- { 22126, _gloffset_GetColorTableParameteriv },
+ { 6733, _gloffset_ColorTableParameteriv },
+ { 7445, _gloffset_ColorTable },
+ { 13544, _gloffset_GetColorTable },
+ { 13654, _gloffset_CopyColorTable },
+ { 17142, _gloffset_ColorTableParameterfv },
+ { 20438, _gloffset_GetColorTableParameterfv },
+ { 22431, _gloffset_GetColorTableParameteriv },
/* from GL_VERSION_1_3 */
{ 381, _gloffset_MultiTexCoord3sARB },
{ 613, _gloffset_ActiveTextureARB },
{ 3761, _gloffset_MultiTexCoord1fvARB },
- { 5240, _gloffset_MultiTexCoord3dARB },
- { 5285, _gloffset_MultiTexCoord2iARB },
- { 5409, _gloffset_MultiTexCoord2svARB },
- { 7340, _gloffset_MultiTexCoord2fARB },
- { 9133, _gloffset_MultiTexCoord3fvARB },
- { 9625, _gloffset_MultiTexCoord4sARB },
- { 10225, _gloffset_MultiTexCoord2dvARB },
- { 10607, _gloffset_MultiTexCoord1svARB },
- { 10903, _gloffset_MultiTexCoord3svARB },
- { 10964, _gloffset_MultiTexCoord4iARB },
- { 11687, _gloffset_MultiTexCoord3iARB },
- { 12389, _gloffset_MultiTexCoord1dARB },
- { 12555, _gloffset_MultiTexCoord3dvARB },
- { 13719, _gloffset_MultiTexCoord3ivARB },
- { 13764, _gloffset_MultiTexCoord2sARB },
- { 14984, _gloffset_MultiTexCoord4ivARB },
- { 16613, _gloffset_ClientActiveTextureARB },
- { 18829, _gloffset_MultiTexCoord2dARB },
- { 19204, _gloffset_MultiTexCoord4dvARB },
- { 19490, _gloffset_MultiTexCoord4fvARB },
- { 20317, _gloffset_MultiTexCoord3fARB },
- { 22627, _gloffset_MultiTexCoord4dARB },
- { 22831, _gloffset_MultiTexCoord1sARB },
- { 23009, _gloffset_MultiTexCoord1dvARB },
- { 23828, _gloffset_MultiTexCoord1ivARB },
- { 23921, _gloffset_MultiTexCoord2ivARB },
- { 24260, _gloffset_MultiTexCoord1iARB },
- { 25531, _gloffset_MultiTexCoord4svARB },
- { 26049, _gloffset_MultiTexCoord1fARB },
- { 26312, _gloffset_MultiTexCoord4fARB },
- { 28541, _gloffset_MultiTexCoord2fvARB },
+ { 5301, _gloffset_MultiTexCoord3dARB },
+ { 5346, _gloffset_MultiTexCoord2iARB },
+ { 5470, _gloffset_MultiTexCoord2svARB },
+ { 7401, _gloffset_MultiTexCoord2fARB },
+ { 9223, _gloffset_MultiTexCoord3fvARB },
+ { 9744, _gloffset_MultiTexCoord4sARB },
+ { 10378, _gloffset_MultiTexCoord2dvARB },
+ { 10760, _gloffset_MultiTexCoord1svARB },
+ { 11050, _gloffset_MultiTexCoord3svARB },
+ { 11111, _gloffset_MultiTexCoord4iARB },
+ { 11834, _gloffset_MultiTexCoord3iARB },
+ { 12568, _gloffset_MultiTexCoord1dARB },
+ { 12734, _gloffset_MultiTexCoord3dvARB },
+ { 13898, _gloffset_MultiTexCoord3ivARB },
+ { 13943, _gloffset_MultiTexCoord2sARB },
+ { 15163, _gloffset_MultiTexCoord4ivARB },
+ { 16792, _gloffset_ClientActiveTextureARB },
+ { 19036, _gloffset_MultiTexCoord2dARB },
+ { 19440, _gloffset_MultiTexCoord4dvARB },
+ { 19726, _gloffset_MultiTexCoord4fvARB },
+ { 20579, _gloffset_MultiTexCoord3fARB },
+ { 22959, _gloffset_MultiTexCoord4dARB },
+ { 23163, _gloffset_MultiTexCoord1sARB },
+ { 23365, _gloffset_MultiTexCoord1dvARB },
+ { 24175, _gloffset_MultiTexCoord1ivARB },
+ { 24268, _gloffset_MultiTexCoord2ivARB },
+ { 24607, _gloffset_MultiTexCoord1iARB },
+ { 25878, _gloffset_MultiTexCoord4svARB },
+ { 26396, _gloffset_MultiTexCoord1fARB },
+ { 26659, _gloffset_MultiTexCoord4fARB },
+ { 28927, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
@@ -4837,7 +4902,7 @@ static const struct gl_function_remap MESA_alt_functions[] = {
#if defined(need_GL_3DFX_tbuffer)
static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = {
- { 8206, -1 }, /* TbufferMask3DFX */
+ { 8267, -1 }, /* TbufferMask3DFX */
{ -1, -1 }
};
#endif
@@ -4849,6 +4914,13 @@ static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] =
};
#endif
+#if defined(need_GL_APPLE_object_purgeable)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_APPLE_texture_range)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_APPLE_texture_range_functions[] = {
@@ -4901,10 +4973,10 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = {
#if defined(need_GL_ARB_matrix_palette)
static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = {
{ 3339, -1 }, /* MatrixIndexusvARB */
- { 11508, -1 }, /* MatrixIndexuivARB */
- { 12677, -1 }, /* MatrixIndexPointerARB */
- { 17351, -1 }, /* CurrentPaletteMatrixARB */
- { 20061, -1 }, /* MatrixIndexubvARB */
+ { 11655, -1 }, /* MatrixIndexuivARB */
+ { 12856, -1 }, /* MatrixIndexPointerARB */
+ { 17530, -1 }, /* CurrentPaletteMatrixARB */
+ { 20323, -1 }, /* MatrixIndexubvARB */
{ -1, -1 }
};
#endif
@@ -4975,15 +5047,15 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = {
#if defined(need_GL_ARB_vertex_blend)
static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = {
{ 2226, -1 }, /* WeightubvARB */
- { 5572, -1 }, /* WeightivARB */
- { 9728, -1 }, /* WeightPointerARB */
- { 12146, -1 }, /* WeightfvARB */
- { 15431, -1 }, /* WeightbvARB */
- { 18497, -1 }, /* WeightusvARB */
- { 21044, -1 }, /* VertexBlendARB */
- { 26133, -1 }, /* WeightsvARB */
- { 28043, -1 }, /* WeightdvARB */
- { 28741, -1 }, /* WeightuivARB */
+ { 5633, -1 }, /* WeightivARB */
+ { 9847, -1 }, /* WeightPointerARB */
+ { 12325, -1 }, /* WeightfvARB */
+ { 15610, -1 }, /* WeightbvARB */
+ { 18704, -1 }, /* WeightusvARB */
+ { 21349, -1 }, /* VertexBlendARB */
+ { 26480, -1 }, /* WeightsvARB */
+ { 28429, -1 }, /* WeightdvARB */
+ { 29127, -1 }, /* WeightuivARB */
{ -1, -1 }
};
#endif
@@ -5074,15 +5146,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = {
#if defined(need_GL_EXT_blend_minmax)
static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = {
- { 9863, _gloffset_BlendEquation },
+ { 9982, _gloffset_BlendEquation },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_color_subtable)
static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
- { 14927, _gloffset_ColorSubTable },
- { 27993, _gloffset_CopyColorSubTable },
+ { 15106, _gloffset_ColorSubTable },
+ { 28379, _gloffset_CopyColorSubTable },
{ -1, -1 }
};
#endif
@@ -5099,55 +5171,55 @@ static const struct gl_function_remap GL_EXT_convolution_functions[] = {
{ 213, _gloffset_ConvolutionFilter1D },
{ 2284, _gloffset_CopyConvolutionFilter1D },
{ 3624, _gloffset_GetConvolutionParameteriv },
- { 7522, _gloffset_ConvolutionFilter2D },
- { 7688, _gloffset_ConvolutionParameteriv },
- { 8148, _gloffset_ConvolutionParameterfv },
- { 18072, _gloffset_GetSeparableFilter },
- { 21118, _gloffset_SeparableFilter2D },
- { 21947, _gloffset_ConvolutionParameteri },
- { 22070, _gloffset_ConvolutionParameterf },
- { 23449, _gloffset_GetConvolutionParameterfv },
- { 24303, _gloffset_GetConvolutionFilter },
- { 26547, _gloffset_CopyConvolutionFilter2D },
+ { 7583, _gloffset_ConvolutionFilter2D },
+ { 7749, _gloffset_ConvolutionParameteriv },
+ { 8209, _gloffset_ConvolutionParameterfv },
+ { 18279, _gloffset_GetSeparableFilter },
+ { 21423, _gloffset_SeparableFilter2D },
+ { 22252, _gloffset_ConvolutionParameteri },
+ { 22375, _gloffset_ConvolutionParameterf },
+ { 23828, _gloffset_GetConvolutionParameterfv },
+ { 24650, _gloffset_GetConvolutionFilter },
+ { 26894, _gloffset_CopyConvolutionFilter2D },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_coordinate_frame)
static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = {
- { 9272, -1 }, /* TangentPointerEXT */
- { 11022, -1 }, /* Binormal3ivEXT */
- { 11640, -1 }, /* Tangent3sEXT */
- { 12742, -1 }, /* Tangent3fvEXT */
- { 16363, -1 }, /* Tangent3dvEXT */
- { 17049, -1 }, /* Binormal3bvEXT */
- { 18125, -1 }, /* Binormal3dEXT */
- { 19993, -1 }, /* Tangent3fEXT */
- { 22019, -1 }, /* Binormal3sEXT */
- { 22437, -1 }, /* Tangent3ivEXT */
- { 22456, -1 }, /* Tangent3dEXT */
- { 23236, -1 }, /* Binormal3svEXT */
- { 23726, -1 }, /* Binormal3fEXT */
- { 24578, -1 }, /* Binormal3dvEXT */
- { 25753, -1 }, /* Tangent3iEXT */
- { 26832, -1 }, /* Tangent3bvEXT */
- { 27241, -1 }, /* Tangent3bEXT */
- { 27766, -1 }, /* Binormal3fvEXT */
- { 28440, -1 }, /* BinormalPointerEXT */
- { 28845, -1 }, /* Tangent3svEXT */
- { 29282, -1 }, /* Binormal3bEXT */
- { 29459, -1 }, /* Binormal3iEXT */
+ { 9362, -1 }, /* TangentPointerEXT */
+ { 11169, -1 }, /* Binormal3ivEXT */
+ { 11787, -1 }, /* Tangent3sEXT */
+ { 12921, -1 }, /* Tangent3fvEXT */
+ { 16542, -1 }, /* Tangent3dvEXT */
+ { 17228, -1 }, /* Binormal3bvEXT */
+ { 18332, -1 }, /* Binormal3dEXT */
+ { 20255, -1 }, /* Tangent3fEXT */
+ { 22324, -1 }, /* Binormal3sEXT */
+ { 22769, -1 }, /* Tangent3ivEXT */
+ { 22788, -1 }, /* Tangent3dEXT */
+ { 23592, -1 }, /* Binormal3svEXT */
+ { 24073, -1 }, /* Binormal3fEXT */
+ { 24925, -1 }, /* Binormal3dvEXT */
+ { 26100, -1 }, /* Tangent3iEXT */
+ { 27179, -1 }, /* Tangent3bvEXT */
+ { 27588, -1 }, /* Tangent3bEXT */
+ { 28152, -1 }, /* Binormal3fvEXT */
+ { 28826, -1 }, /* BinormalPointerEXT */
+ { 29231, -1 }, /* Tangent3svEXT */
+ { 29668, -1 }, /* Binormal3bEXT */
+ { 29845, -1 }, /* Binormal3iEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_copy_texture)
static const struct gl_function_remap GL_EXT_copy_texture_functions[] = {
- { 13185, _gloffset_CopyTexSubImage3D },
- { 14667, _gloffset_CopyTexImage2D },
- { 21555, _gloffset_CopyTexImage1D },
- { 23984, _gloffset_CopyTexSubImage2D },
- { 26185, _gloffset_CopyTexSubImage1D },
+ { 13364, _gloffset_CopyTexSubImage3D },
+ { 14846, _gloffset_CopyTexImage2D },
+ { 21860, _gloffset_CopyTexImage1D },
+ { 24331, _gloffset_CopyTexSubImage2D },
+ { 26532, _gloffset_CopyTexSubImage1D },
{ -1, -1 }
};
#endif
@@ -5166,9 +5238,16 @@ static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = {
};
#endif
+#if defined(need_GL_EXT_draw_buffers2)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_EXT_draw_range_elements)
static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = {
- { 8402, _gloffset_DrawRangeElements },
+ { 8492, _gloffset_DrawRangeElements },
{ -1, -1 }
};
#endif
@@ -5212,37 +5291,37 @@ static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[]
static const struct gl_function_remap GL_EXT_histogram_functions[] = {
{ 812, _gloffset_Histogram },
{ 3088, _gloffset_ResetHistogram },
- { 8774, _gloffset_GetMinmax },
- { 13519, _gloffset_GetHistogramParameterfv },
- { 21480, _gloffset_GetMinmaxParameteriv },
- { 23339, _gloffset_ResetMinmax },
- { 24200, _gloffset_GetHistogramParameteriv },
- { 25256, _gloffset_GetHistogram },
- { 27618, _gloffset_Minmax },
- { 29080, _gloffset_GetMinmaxParameterfv },
+ { 8864, _gloffset_GetMinmax },
+ { 13698, _gloffset_GetHistogramParameterfv },
+ { 21785, _gloffset_GetMinmaxParameteriv },
+ { 23718, _gloffset_ResetMinmax },
+ { 24547, _gloffset_GetHistogramParameteriv },
+ { 25603, _gloffset_GetHistogram },
+ { 27965, _gloffset_Minmax },
+ { 29466, _gloffset_GetMinmaxParameterfv },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_index_func)
static const struct gl_function_remap GL_EXT_index_func_functions[] = {
- { 10090, -1 }, /* IndexFuncEXT */
+ { 10209, -1 }, /* IndexFuncEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_index_material)
static const struct gl_function_remap GL_EXT_index_material_functions[] = {
- { 18584, -1 }, /* IndexMaterialEXT */
+ { 18791, -1 }, /* IndexMaterialEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_light_texture)
static const struct gl_function_remap GL_EXT_light_texture_functions[] = {
- { 23256, -1 }, /* ApplyTextureEXT */
- { 23293, -1 }, /* TextureMaterialEXT */
- { 23318, -1 }, /* TextureLightEXT */
+ { 23612, -1 }, /* ApplyTextureEXT */
+ { 23672, -1 }, /* TextureMaterialEXT */
+ { 23697, -1 }, /* TextureLightEXT */
{ -1, -1 }
};
#endif
@@ -5263,20 +5342,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = {
#if defined(need_GL_EXT_paletted_texture)
static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = {
- { 7384, _gloffset_ColorTable },
- { 13365, _gloffset_GetColorTable },
- { 20176, _gloffset_GetColorTableParameterfv },
- { 22126, _gloffset_GetColorTableParameteriv },
+ { 7445, _gloffset_ColorTable },
+ { 13544, _gloffset_GetColorTable },
+ { 20438, _gloffset_GetColorTableParameterfv },
+ { 22431, _gloffset_GetColorTableParameteriv },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_pixel_transform)
static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
- { 9513, -1 }, /* PixelTransformParameterfvEXT */
- { 19169, -1 }, /* PixelTransformParameterfEXT */
- { 19249, -1 }, /* PixelTransformParameteriEXT */
- { 28404, -1 }, /* PixelTransformParameterivEXT */
+ { 9603, -1 }, /* PixelTransformParameterfvEXT */
+ { 19405, -1 }, /* PixelTransformParameterfEXT */
+ { 19485, -1 }, /* PixelTransformParameteriEXT */
+ { 28790, -1 }, /* PixelTransformParameterivEXT */
{ -1, -1 }
};
#endif
@@ -5318,8 +5397,8 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = {
#if defined(need_GL_EXT_subtexture)
static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
- { 6105, _gloffset_TexSubImage1D },
- { 9388, _gloffset_TexSubImage2D },
+ { 6166, _gloffset_TexSubImage1D },
+ { 9478, _gloffset_TexSubImage2D },
{ -1, -1 }
};
#endif
@@ -5327,7 +5406,7 @@ static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
#if defined(need_GL_EXT_texture3D)
static const struct gl_function_remap GL_EXT_texture3D_functions[] = {
{ 1658, _gloffset_TexImage3D },
- { 19945, _gloffset_TexSubImage3D },
+ { 20207, _gloffset_TexSubImage3D },
{ -1, -1 }
};
#endif
@@ -5342,18 +5421,18 @@ static const struct gl_function_remap GL_EXT_texture_array_functions[] = {
#if defined(need_GL_EXT_texture_object)
static const struct gl_function_remap GL_EXT_texture_object_functions[] = {
{ 2964, _gloffset_PrioritizeTextures },
- { 6554, _gloffset_AreTexturesResident },
- { 11916, _gloffset_GenTextures },
- { 13851, _gloffset_DeleteTextures },
- { 17102, _gloffset_IsTexture },
- { 26250, _gloffset_BindTexture },
+ { 6615, _gloffset_AreTexturesResident },
+ { 12063, _gloffset_GenTextures },
+ { 14030, _gloffset_DeleteTextures },
+ { 17281, _gloffset_IsTexture },
+ { 26597, _gloffset_BindTexture },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_texture_perturb_normal)
static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = {
- { 12096, -1 }, /* TextureNormalEXT */
+ { 12275, -1 }, /* TextureNormalEXT */
{ -1, -1 }
};
#endif
@@ -5368,18 +5447,18 @@ static const struct gl_function_remap GL_EXT_timer_query_functions[] = {
#if defined(need_GL_EXT_vertex_array)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
- { 21307, _gloffset_ArrayElement },
- { 27206, _gloffset_GetPointerv },
- { 28707, _gloffset_DrawArrays },
+ { 21612, _gloffset_ArrayElement },
+ { 27553, _gloffset_GetPointerv },
+ { 29093, _gloffset_DrawArrays },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_vertex_weighting)
static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
- { 17132, -1 }, /* VertexWeightfvEXT */
- { 23704, -1 }, /* VertexWeightfEXT */
- { 25225, -1 }, /* VertexWeightPointerEXT */
+ { 17311, -1 }, /* VertexWeightfvEXT */
+ { 24051, -1 }, /* VertexWeightfEXT */
+ { 25572, -1 }, /* VertexWeightPointerEXT */
{ -1, -1 }
};
#endif
@@ -5388,10 +5467,10 @@ static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
static const struct gl_function_remap GL_HP_image_transform_functions[] = {
{ 2157, -1 }, /* GetImageTransformParameterfvHP */
{ 3305, -1 }, /* ImageTransformParameterfHP */
- { 8966, -1 }, /* ImageTransformParameterfvHP */
- { 10525, -1 }, /* ImageTransformParameteriHP */
- { 10793, -1 }, /* GetImageTransformParameterivHP */
- { 17196, -1 }, /* ImageTransformParameterivHP */
+ { 9056, -1 }, /* ImageTransformParameterfvHP */
+ { 10678, -1 }, /* ImageTransformParameteriHP */
+ { 10940, -1 }, /* GetImageTransformParameterivHP */
+ { 17375, -1 }, /* ImageTransformParameterivHP */
{ -1, -1 }
};
#endif
@@ -5406,13 +5485,13 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] =
#if defined(need_GL_IBM_vertex_array_lists)
static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = {
{ 3857, -1 }, /* SecondaryColorPointerListIBM */
- { 5106, -1 }, /* NormalPointerListIBM */
- { 6728, -1 }, /* FogCoordPointerListIBM */
- { 7035, -1 }, /* VertexPointerListIBM */
- { 10446, -1 }, /* ColorPointerListIBM */
- { 11747, -1 }, /* TexCoordPointerListIBM */
- { 12118, -1 }, /* IndexPointerListIBM */
- { 29023, -1 }, /* EdgeFlagPointerListIBM */
+ { 5167, -1 }, /* NormalPointerListIBM */
+ { 6789, -1 }, /* FogCoordPointerListIBM */
+ { 7096, -1 }, /* VertexPointerListIBM */
+ { 10599, -1 }, /* ColorPointerListIBM */
+ { 11894, -1 }, /* TexCoordPointerListIBM */
+ { 12297, -1 }, /* IndexPointerListIBM */
+ { 29409, -1 }, /* EdgeFlagPointerListIBM */
{ -1, -1 }
};
#endif
@@ -5426,10 +5505,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] =
#if defined(need_GL_INTEL_parallel_arrays)
static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
- { 11134, -1 }, /* VertexPointervINTEL */
- { 13612, -1 }, /* ColorPointervINTEL */
- { 26521, -1 }, /* NormalPointervINTEL */
- { 26947, -1 }, /* TexCoordPointervINTEL */
+ { 11281, -1 }, /* VertexPointervINTEL */
+ { 13791, -1 }, /* ColorPointervINTEL */
+ { 26868, -1 }, /* NormalPointervINTEL */
+ { 27294, -1 }, /* TexCoordPointervINTEL */
{ -1, -1 }
};
#endif
@@ -5446,7 +5525,7 @@ static const struct gl_function_remap GL_MESA_shader_debug_functions[] = {
{ 1522, -1 }, /* GetDebugLogLengthMESA */
{ 3063, -1 }, /* ClearDebugLogMESA */
{ 4018, -1 }, /* GetDebugLogMESA */
- { 27399, -1 }, /* CreateDebugObjectMESA */
+ { 27746, -1 }, /* CreateDebugObjectMESA */
{ -1, -1 }
};
#endif
@@ -5458,17 +5537,24 @@ static const struct gl_function_remap GL_MESA_window_pos_functions[] = {
};
#endif
+#if defined(need_GL_NV_condtitional_render)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_condtitional_render_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_NV_evaluators)
static const struct gl_function_remap GL_NV_evaluators_functions[] = {
- { 5773, -1 }, /* GetMapAttribParameterivNV */
- { 7490, -1 }, /* MapControlPointsNV */
- { 7589, -1 }, /* MapParameterfvNV */
- { 9371, -1 }, /* EvalMapsNV */
- { 15101, -1 }, /* GetMapAttribParameterfvNV */
- { 15267, -1 }, /* MapParameterivNV */
- { 21870, -1 }, /* GetMapParameterivNV */
- { 22368, -1 }, /* GetMapParameterfvNV */
- { 25857, -1 }, /* GetMapControlPointsNV */
+ { 5834, -1 }, /* GetMapAttribParameterivNV */
+ { 7551, -1 }, /* MapControlPointsNV */
+ { 7650, -1 }, /* MapParameterfvNV */
+ { 9461, -1 }, /* EvalMapsNV */
+ { 15280, -1 }, /* GetMapAttribParameterfvNV */
+ { 15446, -1 }, /* MapParameterivNV */
+ { 22175, -1 }, /* GetMapParameterivNV */
+ { 22673, -1 }, /* GetMapParameterfvNV */
+ { 26204, -1 }, /* GetMapControlPointsNV */
{ -1, -1 }
};
#endif
@@ -5503,8 +5589,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = {
#if defined(need_GL_NV_register_combiners2)
static const struct gl_function_remap GL_NV_register_combiners2_functions[] = {
- { 14004, -1 }, /* CombinerStageParameterfvNV */
- { 14319, -1 }, /* GetCombinerStageParameterfvNV */
+ { 14183, -1 }, /* CombinerStageParameterfvNV */
+ { 14498, -1 }, /* GetCombinerStageParameterfvNV */
{ -1, -1 }
};
#endif
@@ -5523,25 +5609,32 @@ static const struct gl_function_remap GL_NV_vertex_program_functions[] = {
};
#endif
+#if defined(need_GL_OES_EGL_image)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_PGI_misc_hints)
static const struct gl_function_remap GL_PGI_misc_hints_functions[] = {
- { 7674, -1 }, /* HintPGI */
+ { 7735, -1 }, /* HintPGI */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_detail_texture)
static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = {
- { 14292, -1 }, /* GetDetailTexFuncSGIS */
- { 14612, -1 }, /* DetailTexFuncSGIS */
+ { 14471, -1 }, /* GetDetailTexFuncSGIS */
+ { 14791, -1 }, /* DetailTexFuncSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_fog_function)
static const struct gl_function_remap GL_SGIS_fog_function_functions[] = {
- { 23966, -1 }, /* FogFuncSGIS */
- { 24631, -1 }, /* GetFogFuncSGIS */
+ { 24313, -1 }, /* FogFuncSGIS */
+ { 24978, -1 }, /* GetFogFuncSGIS */
{ -1, -1 }
};
#endif
@@ -5569,8 +5662,8 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = {
#if defined(need_GL_SGIS_sharpen_texture)
static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
- { 5834, -1 }, /* GetSharpenTexFuncSGIS */
- { 19464, -1 }, /* SharpenTexFuncSGIS */
+ { 5895, -1 }, /* GetSharpenTexFuncSGIS */
+ { 19700, -1 }, /* SharpenTexFuncSGIS */
{ -1, -1 }
};
#endif
@@ -5578,22 +5671,22 @@ static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
#if defined(need_GL_SGIS_texture4D)
static const struct gl_function_remap GL_SGIS_texture4D_functions[] = {
{ 894, -1 }, /* TexImage4DSGIS */
- { 13920, -1 }, /* TexSubImage4DSGIS */
+ { 14099, -1 }, /* TexSubImage4DSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture_color_mask)
static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = {
- { 13318, -1 }, /* TextureColorMaskSGIS */
+ { 13497, -1 }, /* TextureColorMaskSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture_filter4)
static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
- { 6011, -1 }, /* GetTexFilterFuncSGIS */
- { 14438, -1 }, /* TexFilterFuncSGIS */
+ { 6072, -1 }, /* GetTexFilterFuncSGIS */
+ { 14617, -1 }, /* TexFilterFuncSGIS */
{ -1, -1 }
};
#endif
@@ -5602,17 +5695,17 @@ static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
static const struct gl_function_remap GL_SGIX_async_functions[] = {
{ 3014, -1 }, /* AsyncMarkerSGIX */
{ 3997, -1 }, /* FinishAsyncSGIX */
- { 4703, -1 }, /* PollAsyncSGIX */
- { 19611, -1 }, /* DeleteAsyncMarkersSGIX */
- { 19640, -1 }, /* IsAsyncMarkerSGIX */
- { 28820, -1 }, /* GenAsyncMarkersSGIX */
+ { 4734, -1 }, /* PollAsyncSGIX */
+ { 19847, -1 }, /* DeleteAsyncMarkersSGIX */
+ { 19876, -1 }, /* IsAsyncMarkerSGIX */
+ { 29206, -1 }, /* GenAsyncMarkersSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_flush_raster)
static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
- { 6382, -1 }, /* FlushRasterSGIX */
+ { 6443, -1 }, /* FlushRasterSGIX */
{ -1, -1 }
};
#endif
@@ -5621,36 +5714,36 @@ static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = {
{ 2410, -1 }, /* FragmentMaterialfvSGIX */
{ 2906, -1 }, /* FragmentLightModelivSGIX */
- { 4654, -1 }, /* FragmentLightiSGIX */
- { 5514, -1 }, /* GetFragmentMaterialfvSGIX */
- { 7102, -1 }, /* FragmentMaterialfSGIX */
- { 7263, -1 }, /* GetFragmentLightivSGIX */
- { 8100, -1 }, /* FragmentLightModeliSGIX */
- { 9434, -1 }, /* FragmentLightivSGIX */
- { 9671, -1 }, /* GetFragmentMaterialivSGIX */
- { 17019, -1 }, /* FragmentLightModelfSGIX */
- { 17319, -1 }, /* FragmentColorMaterialSGIX */
- { 17691, -1 }, /* FragmentMaterialiSGIX */
- { 18912, -1 }, /* LightEnviSGIX */
- { 20268, -1 }, /* FragmentLightModelfvSGIX */
- { 20577, -1 }, /* FragmentLightfvSGIX */
- { 25107, -1 }, /* FragmentLightfSGIX */
- { 27736, -1 }, /* GetFragmentLightfvSGIX */
- { 29303, -1 }, /* FragmentMaterialivSGIX */
+ { 4685, -1 }, /* FragmentLightiSGIX */
+ { 5575, -1 }, /* GetFragmentMaterialfvSGIX */
+ { 7163, -1 }, /* FragmentMaterialfSGIX */
+ { 7324, -1 }, /* GetFragmentLightivSGIX */
+ { 8161, -1 }, /* FragmentLightModeliSGIX */
+ { 9524, -1 }, /* FragmentLightivSGIX */
+ { 9790, -1 }, /* GetFragmentMaterialivSGIX */
+ { 17198, -1 }, /* FragmentLightModelfSGIX */
+ { 17498, -1 }, /* FragmentColorMaterialSGIX */
+ { 17898, -1 }, /* FragmentMaterialiSGIX */
+ { 19119, -1 }, /* LightEnviSGIX */
+ { 20530, -1 }, /* FragmentLightModelfvSGIX */
+ { 20839, -1 }, /* FragmentLightfvSGIX */
+ { 25454, -1 }, /* FragmentLightfSGIX */
+ { 28122, -1 }, /* GetFragmentLightfvSGIX */
+ { 29689, -1 }, /* FragmentMaterialivSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_framezoom)
static const struct gl_function_remap GL_SGIX_framezoom_functions[] = {
- { 19663, -1 }, /* FrameZoomSGIX */
+ { 19899, -1 }, /* FrameZoomSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_igloo_interface)
static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
- { 25415, -1 }, /* IglooInterfaceSGIX */
+ { 25762, -1 }, /* IglooInterfaceSGIX */
{ -1, -1 }
};
#endif
@@ -5658,11 +5751,11 @@ static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
#if defined(need_GL_SGIX_instruments)
static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
{ 2573, -1 }, /* ReadInstrumentsSGIX */
- { 5590, -1 }, /* PollInstrumentsSGIX */
- { 9332, -1 }, /* GetInstrumentsSGIX */
- { 11345, -1 }, /* StartInstrumentsSGIX */
- { 14038, -1 }, /* StopInstrumentsSGIX */
- { 15644, -1 }, /* InstrumentsBufferSGIX */
+ { 5651, -1 }, /* PollInstrumentsSGIX */
+ { 9422, -1 }, /* GetInstrumentsSGIX */
+ { 11492, -1 }, /* StartInstrumentsSGIX */
+ { 14217, -1 }, /* StopInstrumentsSGIX */
+ { 15823, -1 }, /* InstrumentsBufferSGIX */
{ -1, -1 }
};
#endif
@@ -5671,10 +5764,10 @@ static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
static const struct gl_function_remap GL_SGIX_list_priority_functions[] = {
{ 1125, -1 }, /* ListParameterfSGIX */
{ 2763, -1 }, /* GetListParameterfvSGIX */
- { 15559, -1 }, /* ListParameteriSGIX */
- { 16313, -1 }, /* ListParameterfvSGIX */
- { 18318, -1 }, /* ListParameterivSGIX */
- { 28864, -1 }, /* GetListParameterivSGIX */
+ { 15738, -1 }, /* ListParameteriSGIX */
+ { 16492, -1 }, /* ListParameterfvSGIX */
+ { 18525, -1 }, /* ListParameterivSGIX */
+ { 29250, -1 }, /* GetListParameterivSGIX */
{ -1, -1 }
};
#endif
@@ -5689,53 +5782,53 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = {
#if defined(need_GL_SGIX_polynomial_ffd)
static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = {
{ 3251, -1 }, /* LoadIdentityDeformationMapSGIX */
- { 10713, -1 }, /* DeformationMap3dSGIX */
- { 14138, -1 }, /* DeformSGIX */
- { 21419, -1 }, /* DeformationMap3fSGIX */
+ { 14317, -1 }, /* DeformSGIX */
+ { 21724, -1 }, /* DeformationMap3fSGIX */
+ { 28010, -1 }, /* DeformationMap3dSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_reference_plane)
static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = {
- { 12869, -1 }, /* ReferencePlaneSGIX */
+ { 13048, -1 }, /* ReferencePlaneSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_sprite)
static const struct gl_function_remap GL_SGIX_sprite_functions[] = {
- { 8487, -1 }, /* SpriteParameterfvSGIX */
- { 18146, -1 }, /* SpriteParameteriSGIX */
- { 23373, -1 }, /* SpriteParameterfSGIX */
- { 25979, -1 }, /* SpriteParameterivSGIX */
+ { 8577, -1 }, /* SpriteParameterfvSGIX */
+ { 18353, -1 }, /* SpriteParameteriSGIX */
+ { 23752, -1 }, /* SpriteParameterfSGIX */
+ { 26326, -1 }, /* SpriteParameterivSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_tag_sample_buffer)
static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = {
- { 18205, -1 }, /* TagSampleBufferSGIX */
+ { 18412, -1 }, /* TagSampleBufferSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGI_color_table)
static const struct gl_function_remap GL_SGI_color_table_functions[] = {
- { 6672, _gloffset_ColorTableParameteriv },
- { 7384, _gloffset_ColorTable },
- { 13365, _gloffset_GetColorTable },
- { 13475, _gloffset_CopyColorTable },
- { 16963, _gloffset_ColorTableParameterfv },
- { 20176, _gloffset_GetColorTableParameterfv },
- { 22126, _gloffset_GetColorTableParameteriv },
+ { 6733, _gloffset_ColorTableParameteriv },
+ { 7445, _gloffset_ColorTable },
+ { 13544, _gloffset_GetColorTable },
+ { 13654, _gloffset_CopyColorTable },
+ { 17142, _gloffset_ColorTableParameterfv },
+ { 20438, _gloffset_GetColorTableParameterfv },
+ { 22431, _gloffset_GetColorTableParameteriv },
{ -1, -1 }
};
#endif
#if defined(need_GL_SUNX_constant_data)
static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
- { 27714, -1 }, /* FinishTextureSUNX */
+ { 28100, -1 }, /* FinishTextureSUNX */
{ -1, -1 }
};
#endif
@@ -5743,20 +5836,20 @@ static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
#if defined(need_GL_SUN_global_alpha)
static const struct gl_function_remap GL_SUN_global_alpha_functions[] = {
{ 3035, -1 }, /* GlobalAlphaFactorubSUN */
- { 4193, -1 }, /* GlobalAlphaFactoriSUN */
- { 5615, -1 }, /* GlobalAlphaFactordSUN */
- { 8571, -1 }, /* GlobalAlphaFactoruiSUN */
- { 8923, -1 }, /* GlobalAlphaFactorbSUN */
- { 11660, -1 }, /* GlobalAlphaFactorfSUN */
- { 11779, -1 }, /* GlobalAlphaFactorusSUN */
- { 19902, -1 }, /* GlobalAlphaFactorsSUN */
+ { 4224, -1 }, /* GlobalAlphaFactoriSUN */
+ { 5676, -1 }, /* GlobalAlphaFactordSUN */
+ { 8661, -1 }, /* GlobalAlphaFactoruiSUN */
+ { 9013, -1 }, /* GlobalAlphaFactorbSUN */
+ { 11807, -1 }, /* GlobalAlphaFactorfSUN */
+ { 11926, -1 }, /* GlobalAlphaFactorusSUN */
+ { 20138, -1 }, /* GlobalAlphaFactorsSUN */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_mesh_array)
static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
- { 25791, -1 }, /* DrawMeshArraysSUN */
+ { 26138, -1 }, /* DrawMeshArraysSUN */
{ -1, -1 }
};
#endif
@@ -5764,12 +5857,12 @@ static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
#if defined(need_GL_SUN_triangle_list)
static const struct gl_function_remap GL_SUN_triangle_list_functions[] = {
{ 3971, -1 }, /* ReplacementCodeubSUN */
- { 5454, -1 }, /* ReplacementCodeubvSUN */
- { 16684, -1 }, /* ReplacementCodeusvSUN */
- { 16872, -1 }, /* ReplacementCodePointerSUN */
- { 18229, -1 }, /* ReplacementCodeusSUN */
- { 18976, -1 }, /* ReplacementCodeuiSUN */
- { 26436, -1 }, /* ReplacementCodeuivSUN */
+ { 5515, -1 }, /* ReplacementCodeubvSUN */
+ { 16863, -1 }, /* ReplacementCodeusvSUN */
+ { 17051, -1 }, /* ReplacementCodePointerSUN */
+ { 18436, -1 }, /* ReplacementCodeusSUN */
+ { 19183, -1 }, /* ReplacementCodeuiSUN */
+ { 26783, -1 }, /* ReplacementCodeuivSUN */
{ -1, -1 }
};
#endif
@@ -5783,39 +5876,39 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = {
{ 1833, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
{ 2346, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
{ 2642, -1 }, /* Color4ubVertex3fvSUN */
- { 4074, -1 }, /* Color4ubVertex3fSUN */
- { 4150, -1 }, /* TexCoord2fVertex3fSUN */
- { 4449, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
- { 4779, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
- { 5349, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
- { 6419, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
- { 7131, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
- { 7899, -1 }, /* Color3fVertex3fSUN */
- { 8882, -1 }, /* Color3fVertex3fvSUN */
- { 9297, -1 }, /* Color4fNormal3fVertex3fvSUN */
- { 9969, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
- { 11208, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
- { 12600, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
- { 13011, -1 }, /* TexCoord2fColor3fVertex3fSUN */
- { 14063, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
- { 14397, -1 }, /* Color4ubVertex2fvSUN */
- { 14637, -1 }, /* Normal3fVertex3fSUN */
- { 15585, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
- { 15846, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
- { 16513, -1 }, /* TexCoord2fVertex3fvSUN */
- { 17289, -1 }, /* Color4ubVertex2fSUN */
- { 17482, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
- { 19335, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
- { 19682, -1 }, /* Normal3fVertex3fvSUN */
- { 20085, -1 }, /* Color4fNormal3fVertex3fSUN */
- { 20951, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
- { 21171, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
- { 22874, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
- { 24082, -1 }, /* TexCoord4fVertex4fSUN */
- { 24508, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
- { 24834, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
- { 24961, -1 }, /* TexCoord4fVertex4fvSUN */
- { 25663, -1 }, /* ReplacementCodeuiVertex3fSUN */
+ { 4105, -1 }, /* Color4ubVertex3fSUN */
+ { 4181, -1 }, /* TexCoord2fVertex3fSUN */
+ { 4480, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
+ { 4810, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
+ { 5410, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
+ { 6480, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
+ { 7192, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
+ { 7960, -1 }, /* Color3fVertex3fSUN */
+ { 8972, -1 }, /* Color3fVertex3fvSUN */
+ { 9387, -1 }, /* Color4fNormal3fVertex3fvSUN */
+ { 10088, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 11355, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
+ { 12779, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
+ { 13190, -1 }, /* TexCoord2fColor3fVertex3fSUN */
+ { 14242, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
+ { 14576, -1 }, /* Color4ubVertex2fvSUN */
+ { 14816, -1 }, /* Normal3fVertex3fSUN */
+ { 15764, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
+ { 16025, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 16692, -1 }, /* TexCoord2fVertex3fvSUN */
+ { 17468, -1 }, /* Color4ubVertex2fSUN */
+ { 17689, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
+ { 19571, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
+ { 19918, -1 }, /* Normal3fVertex3fvSUN */
+ { 20347, -1 }, /* Color4fNormal3fVertex3fSUN */
+ { 21256, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
+ { 21476, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
+ { 23206, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
+ { 24429, -1 }, /* TexCoord4fVertex4fSUN */
+ { 24855, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
+ { 25181, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
+ { 25308, -1 }, /* TexCoord4fVertex4fvSUN */
+ { 26010, -1 }, /* ReplacementCodeuiVertex3fSUN */
{ -1, -1 }
};
#endif
@@ -5826,37 +5919,37 @@ static const struct gl_function_remap GL_VERSION_1_3_functions[] = {
{ 381, _gloffset_MultiTexCoord3sARB },
{ 613, _gloffset_ActiveTextureARB },
{ 3761, _gloffset_MultiTexCoord1fvARB },
- { 5240, _gloffset_MultiTexCoord3dARB },
- { 5285, _gloffset_MultiTexCoord2iARB },
- { 5409, _gloffset_MultiTexCoord2svARB },
- { 7340, _gloffset_MultiTexCoord2fARB },
- { 9133, _gloffset_MultiTexCoord3fvARB },
- { 9625, _gloffset_MultiTexCoord4sARB },
- { 10225, _gloffset_MultiTexCoord2dvARB },
- { 10607, _gloffset_MultiTexCoord1svARB },
- { 10903, _gloffset_MultiTexCoord3svARB },
- { 10964, _gloffset_MultiTexCoord4iARB },
- { 11687, _gloffset_MultiTexCoord3iARB },
- { 12389, _gloffset_MultiTexCoord1dARB },
- { 12555, _gloffset_MultiTexCoord3dvARB },
- { 13719, _gloffset_MultiTexCoord3ivARB },
- { 13764, _gloffset_MultiTexCoord2sARB },
- { 14984, _gloffset_MultiTexCoord4ivARB },
- { 16613, _gloffset_ClientActiveTextureARB },
- { 18829, _gloffset_MultiTexCoord2dARB },
- { 19204, _gloffset_MultiTexCoord4dvARB },
- { 19490, _gloffset_MultiTexCoord4fvARB },
- { 20317, _gloffset_MultiTexCoord3fARB },
- { 22627, _gloffset_MultiTexCoord4dARB },
- { 22831, _gloffset_MultiTexCoord1sARB },
- { 23009, _gloffset_MultiTexCoord1dvARB },
- { 23828, _gloffset_MultiTexCoord1ivARB },
- { 23921, _gloffset_MultiTexCoord2ivARB },
- { 24260, _gloffset_MultiTexCoord1iARB },
- { 25531, _gloffset_MultiTexCoord4svARB },
- { 26049, _gloffset_MultiTexCoord1fARB },
- { 26312, _gloffset_MultiTexCoord4fARB },
- { 28541, _gloffset_MultiTexCoord2fvARB },
+ { 5301, _gloffset_MultiTexCoord3dARB },
+ { 5346, _gloffset_MultiTexCoord2iARB },
+ { 5470, _gloffset_MultiTexCoord2svARB },
+ { 7401, _gloffset_MultiTexCoord2fARB },
+ { 9223, _gloffset_MultiTexCoord3fvARB },
+ { 9744, _gloffset_MultiTexCoord4sARB },
+ { 10378, _gloffset_MultiTexCoord2dvARB },
+ { 10760, _gloffset_MultiTexCoord1svARB },
+ { 11050, _gloffset_MultiTexCoord3svARB },
+ { 11111, _gloffset_MultiTexCoord4iARB },
+ { 11834, _gloffset_MultiTexCoord3iARB },
+ { 12568, _gloffset_MultiTexCoord1dARB },
+ { 12734, _gloffset_MultiTexCoord3dvARB },
+ { 13898, _gloffset_MultiTexCoord3ivARB },
+ { 13943, _gloffset_MultiTexCoord2sARB },
+ { 15163, _gloffset_MultiTexCoord4ivARB },
+ { 16792, _gloffset_ClientActiveTextureARB },
+ { 19036, _gloffset_MultiTexCoord2dARB },
+ { 19440, _gloffset_MultiTexCoord4dvARB },
+ { 19726, _gloffset_MultiTexCoord4fvARB },
+ { 20579, _gloffset_MultiTexCoord3fARB },
+ { 22959, _gloffset_MultiTexCoord4dARB },
+ { 23163, _gloffset_MultiTexCoord1sARB },
+ { 23365, _gloffset_MultiTexCoord1dvARB },
+ { 24175, _gloffset_MultiTexCoord1ivARB },
+ { 24268, _gloffset_MultiTexCoord2ivARB },
+ { 24607, _gloffset_MultiTexCoord1iARB },
+ { 25878, _gloffset_MultiTexCoord4svARB },
+ { 26396, _gloffset_MultiTexCoord1fARB },
+ { 26659, _gloffset_MultiTexCoord4fARB },
+ { 28927, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
#endif
diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c
index 3bb062bae..4d7b0aff0 100644
--- a/mesalib/src/mesa/main/renderbuffer.c
+++ b/mesalib/src/mesa/main/renderbuffer.c
@@ -87,7 +87,7 @@ get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- _mesa_memcpy(values, src, count * sizeof(GLubyte));
+ memcpy(values, src, count * sizeof(GLubyte));
}
@@ -121,7 +121,7 @@ put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
else {
- _mesa_memcpy(dst, values, count * sizeof(GLubyte));
+ memcpy(dst, values, count * sizeof(GLubyte));
}
}
@@ -207,7 +207,7 @@ get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const void *src = rb->GetPointer(ctx, rb, x, y);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- _mesa_memcpy(values, src, count * sizeof(GLushort));
+ memcpy(values, src, count * sizeof(GLushort));
}
@@ -241,7 +241,7 @@ put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
else {
- _mesa_memcpy(dst, src, count * sizeof(GLushort));
+ memcpy(dst, src, count * sizeof(GLushort));
}
}
@@ -337,7 +337,7 @@ get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const void *src = rb->GetPointer(ctx, rb, x, y);
ASSERT(rb->DataType == GL_UNSIGNED_INT ||
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- _mesa_memcpy(values, src, count * sizeof(GLuint));
+ memcpy(values, src, count * sizeof(GLuint));
}
@@ -373,7 +373,7 @@ put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
else {
- _mesa_memcpy(dst, src, count * sizeof(GLuint));
+ memcpy(dst, src, count * sizeof(GLuint));
}
}
@@ -548,7 +548,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (!mask && val0 == val1 && val1 == val2) {
/* optimized case */
- _mesa_memset(dst, val0, 3 * count);
+ memset(dst, val0, 3 * count);
}
else {
GLuint i;
@@ -631,7 +631,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- _mesa_memcpy(values, src, 4 * count * sizeof(GLubyte));
+ memcpy(values, src, 4 * count * sizeof(GLubyte));
}
@@ -669,7 +669,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
else {
- _mesa_memcpy(dst, src, 4 * count * sizeof(GLubyte));
+ memcpy(dst, src, 4 * count * sizeof(GLubyte));
}
}
@@ -706,7 +706,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (!mask && val == 0) {
/* common case */
- _mesa_bzero(dst, count * 4 * sizeof(GLubyte));
+ memset(dst, 0, count * 4 * sizeof(GLubyte));
}
else {
/* general case */
@@ -788,7 +788,7 @@ get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- _mesa_memcpy(values, src, 4 * count * sizeof(GLshort));
+ memcpy(values, src, 4 * count * sizeof(GLshort));
}
@@ -826,7 +826,7 @@ put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
else {
- _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort));
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
}
}
@@ -851,7 +851,7 @@ put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
else {
- _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort));
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
}
}
@@ -868,7 +868,7 @@ put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
/* common case for clearing accum buffer */
- _mesa_bzero(dst, count * 4 * sizeof(GLushort));
+ memset(dst, 0, count * 4 * sizeof(GLushort));
}
else {
GLuint i;
@@ -1122,7 +1122,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
/* free old buffer storage */
if (rb->Data) {
- _mesa_free(rb->Data);
+ free(rb->Data);
rb->Data = NULL;
}
@@ -1142,7 +1142,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->Width = width;
rb->Height = height;
- rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat);
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ ASSERT(rb->_BaseFormat);
return GL_TRUE;
}
@@ -1179,10 +1180,10 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
/* next, resize my alpha buffer */
if (arb->Data) {
- _mesa_free(arb->Data);
+ free(arb->Data);
}
- arb->Data = _mesa_malloc(width * height * sizeof(GLubyte));
+ arb->Data = malloc(width * height * sizeof(GLubyte));
if (arb->Data == NULL) {
arb->Width = 0;
arb->Height = 0;
@@ -1204,13 +1205,13 @@ static void
delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
{
if (arb->Data) {
- _mesa_free(arb->Data);
+ free(arb->Data);
}
ASSERT(arb->Wrapped);
ASSERT(arb != arb->Wrapped);
arb->Wrapped->Delete(arb->Wrapped);
arb->Wrapped = NULL;
- _mesa_free(arb);
+ free(arb);
}
@@ -1319,7 +1320,7 @@ put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
}
}
else {
- _mesa_memset(dst, val, count);
+ memset(dst, val, count);
}
}
@@ -1374,7 +1375,7 @@ copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
ASSERT(dst->Width == src->Width);
ASSERT(dst->Height == src->Height);
- _mesa_memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
+ memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
}
@@ -1460,9 +1461,9 @@ void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
{
if (rb->Data) {
- _mesa_free(rb->Data);
+ free(rb->Data);
}
- _mesa_free(rb);
+ free(rb);
}
@@ -1552,62 +1553,6 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
/**
- * Add software-based color index renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint indexBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- GLuint b;
-
- if (indexBits > 8) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_color_index_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *rb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- assert(fb->Attachment[b].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
- return GL_FALSE;
- }
-
- assert(indexBits <= 8);
- rb->Format = MESA_FORMAT_CI8;
- rb->InternalFormat = GL_COLOR_INDEX;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, b, rb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
* Add software-based alpha renderbuffers to the given framebuffer.
* This is a helper routine for device drivers when creating a
* window system framebuffer (not a user-created render/framebuffer).
@@ -1906,21 +1851,13 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
if (color) {
- if (fb->Visual.rgbMode) {
- assert(fb->Visual.redBits == fb->Visual.greenBits);
- assert(fb->Visual.redBits == fb->Visual.blueBits);
- _mesa_add_color_renderbuffers(NULL, fb,
- fb->Visual.redBits,
- fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
- else {
- _mesa_add_color_index_renderbuffers(NULL, fb,
- fb->Visual.indexBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
+ assert(fb->Visual.redBits == fb->Visual.greenBits);
+ assert(fb->Visual.redBits == fb->Visual.blueBits);
+ _mesa_add_color_renderbuffers(NULL, fb,
+ fb->Visual.redBits,
+ fb->Visual.alphaBits,
+ frontLeft, backLeft,
+ frontRight, backRight);
}
if (depth) {
@@ -1934,7 +1871,6 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
}
if (accum) {
- assert(fb->Visual.rgbMode);
assert(fb->Visual.accumRedBits > 0);
assert(fb->Visual.accumGreenBits > 0);
assert(fb->Visual.accumBlueBits > 0);
@@ -1946,14 +1882,12 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
}
if (aux) {
- assert(fb->Visual.rgbMode);
assert(fb->Visual.numAuxBuffers > 0);
_mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
fb->Visual.numAuxBuffers);
}
if (alpha) {
- assert(fb->Visual.rgbMode);
assert(fb->Visual.alphaBits > 0);
_mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
frontLeft, backLeft,
diff --git a/mesalib/src/mesa/main/renderbuffer.h b/mesalib/src/mesa/main/renderbuffer.h
index c9bf88854..7c205e141 100644
--- a/mesalib/src/mesa/main/renderbuffer.h
+++ b/mesalib/src/mesa/main/renderbuffer.h
@@ -53,12 +53,6 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLboolean frontRight, GLboolean backRight);
extern GLboolean
-_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint indexBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint alphaBits,
GLboolean frontLeft, GLboolean backLeft,
diff --git a/mesalib/src/mesa/main/scissor.c b/mesalib/src/mesa/main/scissor.c
index b5f4cde78..523f3c3ab 100644
--- a/mesalib/src/mesa/main/scissor.c
+++ b/mesalib/src/mesa/main/scissor.c
@@ -37,14 +37,14 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
+
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
return;
}
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
-
_mesa_set_scissor(ctx, x, y, width, height);
}
diff --git a/mesalib/src/mesa/main/shaders.c b/mesalib/src/mesa/main/shaders.c
index d0dc7e551..f382680b4 100644
--- a/mesalib/src/mesa/main/shaders.c
+++ b/mesalib/src/mesa/main/shaders.c
@@ -434,7 +434,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
* This array holds offsets of where the appropriate string ends, thus the
* last element will be set to the total length of the source code.
*/
- offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
+ offsets = (GLint *) malloc(count * sizeof(GLint));
if (offsets == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
@@ -442,12 +442,12 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
for (i = 0; i < count; i++) {
if (string[i] == NULL) {
- _mesa_free((GLvoid *) offsets);
+ free((GLvoid *) offsets);
_mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
return;
}
if (length == NULL || length[i] < 0)
- offsets[i] = _mesa_strlen(string[i]);
+ offsets[i] = strlen(string[i]);
else
offsets[i] = length[i];
/* accumulate string lengths */
@@ -460,17 +460,17 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
* valgrind warnings in the parser/grammer code.
*/
totalLength = offsets[count - 1] + 2;
- source = (GLcharARB *) _mesa_malloc(totalLength * sizeof(GLcharARB));
+ source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB));
if (source == NULL) {
- _mesa_free((GLvoid *) offsets);
+ free((GLvoid *) offsets);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++) {
GLint start = (i > 0) ? offsets[i - 1] : 0;
- _mesa_memcpy(source + start, string[i],
- (offsets[i] - start) * sizeof(GLcharARB));
+ memcpy(source + start, string[i],
+ (offsets[i] - start) * sizeof(GLcharARB));
}
source[totalLength - 1] = '\0';
source[totalLength - 2] = '\0';
@@ -489,9 +489,9 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
newSource = _mesa_read_shader(filename);
if (newSource) {
- _mesa_fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
+ fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
shaderObj, checksum, filename);
- _mesa_free(source);
+ free(source);
source = newSource;
}
}
@@ -504,7 +504,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
sh->SourceChecksum = checksum; /* save original checksum */
}
- _mesa_free(offsets);
+ free(offsets);
}
diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c
index 4d01e8abc..e364e2404 100644
--- a/mesalib/src/mesa/main/shared.c
+++ b/mesalib/src/mesa/main/shared.c
@@ -93,12 +93,8 @@ _mesa_alloc_shared_state(GLcontext *ctx)
shared->BufferObjects = _mesa_NewHashTable();
#endif
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- * XXX with recent/improved refcounting this may not longer be needed.
- */
+ /* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
- shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
@@ -202,7 +198,7 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
bufObj->Pointer = NULL;
}
- ctx->Driver.DeleteBuffer(ctx, bufObj);
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
@@ -288,8 +284,8 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
*
* \sa alloc_shared_state().
*/
-void
-_mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
+static void
+free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
{
GLuint i;
@@ -335,7 +331,7 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
#endif
#if FEATURE_ARB_vertex_buffer_object
- ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
#endif
#if FEATURE_ARB_sync
@@ -366,5 +362,32 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
_glthread_DESTROY_MUTEX(shared->Mutex);
_glthread_DESTROY_MUTEX(shared->TexMutex);
- _mesa_free(shared);
+ free(shared);
+}
+
+
+/**
+ * Decrement shared state object reference count and potentially free it
+ * and all children structures.
+ *
+ * \param ctx GL context.
+ * \param shared shared state pointer.
+ *
+ * \sa free_shared_state().
+ */
+void
+_mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
+{
+ GLint RefCount;
+
+ _glthread_LOCK_MUTEX(shared->Mutex);
+ RefCount = --shared->RefCount;
+ _glthread_UNLOCK_MUTEX(shared->Mutex);
+
+ assert(RefCount >= 0);
+
+ if (RefCount == 0) {
+ /* free shared state */
+ free_shared_state( ctx, shared );
+ }
}
diff --git a/mesalib/src/mesa/main/shared.h b/mesalib/src/mesa/main/shared.h
index e59177e96..ef164a145 100644
--- a/mesalib/src/mesa/main/shared.h
+++ b/mesalib/src/mesa/main/shared.h
@@ -31,7 +31,7 @@ _mesa_alloc_shared_state(GLcontext *ctx);
void
-_mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared);
+_mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared);
#endif
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c
index f10e6b04b..589029db5 100644
--- a/mesalib/src/mesa/main/state.c
+++ b/mesalib/src/mesa/main/state.c
@@ -48,7 +48,6 @@
#include "texenvprogram.h"
#include "texobj.h"
#include "texstate.h"
-#include "viewport.h"
static void
@@ -83,12 +82,6 @@ compute_max_element(struct gl_client_array *array)
} else {
array->_MaxElement = 0;
}
- /* Compute the max element we can access in the VBO without going
- * out of bounds.
- */
- array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - array->_ElementSize) / array->StrideB;
}
else {
/* user-space array, no idea how big it is */
@@ -689,7 +682,7 @@ _mesa_set_varying_vp_inputs( GLcontext *ctx,
if (ctx->varying_vp_inputs != varying_inputs) {
ctx->varying_vp_inputs = varying_inputs;
ctx->NewState |= _NEW_ARRAY;
- /*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/
+ /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
}
}
diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c
index ac3f9eb17..1bff30817 100644
--- a/mesalib/src/mesa/main/syncobj.c
+++ b/mesalib/src/mesa/main/syncobj.c
@@ -78,7 +78,7 @@ static void
_mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
{
(void) ctx;
- _mesa_free(syncObj);
+ free(syncObj);
}
@@ -398,7 +398,7 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
if (size > 0) {
const GLsizei copy_count = MIN2(size, bufSize);
- _mesa_memcpy(values, v, sizeof(GLint) * copy_count);
+ memcpy(values, v, sizeof(GLint) * copy_count);
}
if (length != NULL) {
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c
index a4f1926ab..cff6de89e 100644
--- a/mesalib/src/mesa/main/texcompress.c
+++ b/mesalib/src/mesa/main/texcompress.c
@@ -35,10 +35,7 @@
#include "colormac.h"
#include "context.h"
#include "formats.h"
-#include "image.h"
-#include "mipmap.h"
#include "texcompress.h"
-#include "texstore.h"
/**
diff --git a/mesalib/src/mesa/main/texcompress_fxt1.c b/mesalib/src/mesa/main/texcompress_fxt1.c
index 85becb80d..04acf05e5 100644
--- a/mesalib/src/mesa/main/texcompress_fxt1.c
+++ b/mesalib/src/mesa/main/texcompress_fxt1.c
@@ -105,7 +105,7 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
dst, dstRowStride);
if (tempImage)
- _mesa_free((void*) tempImage);
+ free((void*) tempImage);
return GL_TRUE;
}
@@ -162,7 +162,7 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
dst, dstRowStride);
if (tempImage)
- _mesa_free((void*) tempImage);
+ free((void*) tempImage);
return GL_TRUE;
}
@@ -406,7 +406,7 @@ fxt1_choose (GLfloat vec[][MAX_COMP], GLint nv,
} hist[N_TEXELS];
GLint lenh = 0;
- _mesa_memset(hist, 0, sizeof(hist));
+ memset(hist, 0, sizeof(hist));
for (k = 0; k < n; k++) {
GLint l;
@@ -476,7 +476,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv,
* for each sample color
* sort to nearest vector.
*
- * replace each vector with the centroid of it's matching colors.
+ * replace each vector with the centroid of its matching colors.
*
* repeat until RMS doesn't improve.
*
@@ -528,6 +528,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv,
#else
GLint best = fxt1_bestcol(vec, nv, input[k], nc, &err);
#endif
+ assert(best >= 0);
/* add in closest color */
for (i = 0; i < nc; i++) {
sum[best][i] += input[k][i];
@@ -1211,7 +1212,7 @@ fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps)
if (comps == 3) {
/* make the whole block opaque */
- _mesa_memset(input, -1, sizeof(input));
+ memset(input, -1, sizeof(input));
}
/* 8 texels each line */
@@ -1305,7 +1306,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps,
if ((width & 7) | (height & 3)) {
GLint newWidth = (width + 7) & ~7;
GLint newHeight = (height + 3) & ~3;
- newSource = _mesa_malloc(comps * newWidth * newHeight * sizeof(GLchan));
+ newSource = malloc(comps * newWidth * newHeight * sizeof(GLchan));
if (!newSource) {
GET_CURRENT_CONTEXT(ctx);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression");
@@ -1324,7 +1325,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps,
if (CHAN_TYPE != GL_UNSIGNED_BYTE) {
const GLuint n = width * height * comps;
const GLchan *src = (const GLchan *) source;
- GLubyte *dest = (GLubyte *) _mesa_malloc(n * sizeof(GLubyte));
+ GLubyte *dest = (GLubyte *) malloc(n * sizeof(GLubyte));
GLuint i;
if (!dest) {
GET_CURRENT_CONTEXT(ctx);
@@ -1335,7 +1336,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps,
dest[i] = CHAN_TO_UBYTE(src[i]);
}
if (newSource != NULL) {
- _mesa_free(newSource);
+ free(newSource);
}
newSource = dest; /* we'll free this buffer before returning */
source = dest; /* the new, GLubyte incoming image */
@@ -1361,7 +1362,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps,
cleanUp:
if (newSource != NULL) {
- _mesa_free(newSource);
+ free(newSource);
}
}
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c
index b271a539a..fcd28a4b4 100644
--- a/mesalib/src/mesa/main/texcompress_s3tc.c
+++ b/mesalib/src/mesa/main/texcompress_s3tc.c
@@ -213,7 +213,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
}
if (tempImage)
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
return GL_TRUE;
}
@@ -275,7 +275,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
}
if (tempImage)
- _mesa_free((void*) tempImage);
+ free((void*) tempImage);
return GL_TRUE;
}
@@ -336,7 +336,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
}
if (tempImage)
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
return GL_TRUE;
}
@@ -397,7 +397,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
}
if (tempImage)
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
return GL_TRUE;
}
diff --git a/mesalib/src/mesa/main/texenvprogram.c b/mesalib/src/mesa/main/texenvprogram.c
index f439d4add..7b8a8b85f 100644
--- a/mesalib/src/mesa/main/texenvprogram.c
+++ b/mesalib/src/mesa/main/texenvprogram.c
@@ -113,6 +113,8 @@ struct state_key {
GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
GLuint ModeA:5; /**< MODE_x */
+ GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
+
struct mode_opt OptRGB[MAX_COMBINER_TERMS];
struct mode_opt OptA[MAX_COMBINER_TERMS];
} unit[MAX_TEXTURE_UNITS];
@@ -464,6 +466,10 @@ static GLuint make_state_key( GLcontext *ctx, struct state_key *key )
key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
}
+
+ /* this is a back-door for enabling cylindrical texture wrap mode */
+ if (texObj->Priority == 0.125)
+ key->unit[i].texture_cyl_wrap = 1;
}
/* _NEW_LIGHT | _NEW_FOG */
@@ -606,7 +612,7 @@ static struct ureg get_temp( struct texenv_fragment_program *p )
if (!bit) {
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- _mesa_exit(1);
+ exit(1);
}
if ((GLuint) bit > p->program->Base.NumTemporaries)
@@ -634,7 +640,7 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
if (!bit) {
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- _mesa_exit(1);
+ exit(1);
}
if ((GLuint) bit > p->program->Base.NumTemporaries)
@@ -1040,8 +1046,6 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
assert(nr <= MAX_COMBINER_TERMS);
- tmp = undef; /* silence warning (bug 5318) */
-
for (i = 0; i < nr; i++)
src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
@@ -1091,7 +1095,7 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
two, src[0], neg1);
- if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
+ if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
tmp1 = tmp0;
else
emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
@@ -1304,6 +1308,12 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit )
}
else
p->src_texture[unit] = get_zero(p);
+
+ if (p->state->unit[unit].texture_cyl_wrap) {
+ /* set flag which is checked by Mesa->Gallium program translation */
+ p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
+ }
+
}
}
@@ -1406,7 +1416,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
GLuint unit;
struct ureg cf, out;
- _mesa_memset(&p, 0, sizeof(p));
+ memset(&p, 0, sizeof(p));
p.state = key;
p.program = program;
@@ -1484,7 +1494,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
}
- else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
+ else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
/* Will wind up in here if no texture enabled or a couple of
* other scenarios (GL_REPLACE for instance).
*/
@@ -1537,13 +1547,20 @@ create_new_program(GLcontext *ctx, struct state_key *key,
/* Notify driver the fragment program has (actually) changed.
*/
if (ctx->Driver.ProgramStringNotify) {
- ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base );
+ GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
+ GL_FRAGMENT_PROGRAM_ARB,
+ &p.program->Base);
+ /* Driver should be able to handle any texenv programs as long as
+ * the driver correctly reported max number of texture units correctly,
+ * etc.
+ */
+ ASSERT(ok);
+ (void) ok; /* silence unused var warning */
}
if (DISASSEM) {
_mesa_print_program(&p.program->Base);
- _mesa_printf("\n");
+ printf("\n");
}
}
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index 1a374e7be..096945a64 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -35,8 +35,6 @@
#include "context.h"
#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
#include "texformat.h"
diff --git a/mesalib/src/mesa/main/texgen.c b/mesalib/src/mesa/main/texgen.c
index be4e03bc5..e70ea3029 100644
--- a/mesalib/src/mesa/main/texgen.c
+++ b/mesalib/src/mesa/main/texgen.c
@@ -37,7 +37,7 @@
#include "main/texgen.h"
#include "main/texstate.h"
#include "math/m_matrix.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_texgen
@@ -210,7 +210,7 @@ _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
{
GLfloat p[4];
@@ -269,7 +269,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
struct gl_texture_unit *texUnit;
diff --git a/mesalib/src/mesa/main/texgen.h b/mesalib/src/mesa/main/texgen.h
index f6924ef72..eb4626033 100644
--- a/mesalib/src/mesa/main/texgen.h
+++ b/mesalib/src/mesa/main/texgen.h
@@ -41,8 +41,14 @@ extern void GLAPIENTRY
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
extern void GLAPIENTRY
+_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
+
+extern void GLAPIENTRY
_mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
+extern void GLAPIENTRY
+_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+
extern void
_mesa_init_texgen_dispatch(struct _glapi_table *disp);
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c
index 23765d275..7ad91805b 100644
--- a/mesalib/src/mesa/main/texgetimage.c
+++ b/mesalib/src/mesa/main/texgetimage.c
@@ -35,37 +35,11 @@
#include "context.h"
#include "formats.h"
#include "image.h"
-#include "texcompress.h"
#include "texgetimage.h"
#include "teximage.h"
-#include "texstate.h"
-#if FEATURE_EXT_texture_sRGB
-
-/**
- * Convert a float value from linear space to a
- * non-linear sRGB value in [0, 255].
- * Not terribly efficient.
- */
-static INLINE GLfloat
-linear_to_nonlinear(GLfloat cl)
-{
- /* can't have values outside [0, 1] */
- GLfloat cs;
- if (cl < 0.0031308f) {
- cs = 12.92f * cl;
- }
- else {
- cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055);
- }
- return cs;
-}
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
/**
* Can the given type represent negative values?
*/
@@ -103,7 +77,7 @@ get_tex_color_index(GLcontext *ctx, GLuint dimensions,
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
- GLuint indexRow[MAX_WIDTH];
+ GLuint indexRow[MAX_WIDTH] = { 0 };
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
@@ -182,7 +156,7 @@ get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions,
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- _mesa_memcpy(dest, src, width * sizeof(GLuint));
+ memcpy(dest, src, width * sizeof(GLuint));
if (ctx->Pack.SwapBytes) {
_mesa_swap4((GLuint *) dest, width);
}
@@ -213,7 +187,7 @@ get_tex_ycbcr(GLcontext *ctx, GLuint dimensions,
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- _mesa_memcpy(dest, src, width * sizeof(GLushort));
+ memcpy(dest, src, width * sizeof(GLushort));
/* check for byte swapping */
if ((texImage->TexFormat == MESA_FORMAT_YCBCR
@@ -233,6 +207,29 @@ get_tex_ycbcr(GLcontext *ctx, GLuint dimensions,
}
+#if FEATURE_EXT_texture_sRGB
+
+
+/**
+ * Convert a float value from linear space to a
+ * non-linear sRGB value in [0, 255].
+ * Not terribly efficient.
+ */
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
+{
+ /* can't have values outside [0, 1] */
+ GLfloat cs;
+ if (cl < 0.0031308f) {
+ cs = 12.92f * cl;
+ }
+ else {
+ cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055);
+ }
+ return cs;
+}
+
+
/**
* glGetTexImagefor sRGB pixels;
*/
@@ -284,6 +281,21 @@ get_tex_srgb(GLcontext *ctx, GLuint dimensions,
}
+#else /* FEATURE_EXT_texture_sRGB */
+
+
+static INLINE void
+get_tex_srgb(GLcontext *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ ASSERT_NO_FEATURE();
+}
+
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
/**
* glGetTexImagefor RGBA, Luminance, etc. pixels.
* This is the slow way since we use texture sampling.
@@ -548,14 +560,15 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
texImage->Width,
texImage->Height,
texImage->Depth);
- _mesa_memcpy(img, texImage->Data, size);
+ memcpy(img, texImage->Data, size);
}
else {
GLuint bw, bh;
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
memcpy((GLubyte *)img + i * row_stride,
- (GLubyte *)texImage->Data + i * row_stride_stored, row_stride);
+ (GLubyte *)texImage->Data + i * row_stride_stored,
+ row_stride);
}
}
@@ -577,7 +590,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
GLenum baseFormat;
if (maxLevels == 0) {
@@ -763,7 +776,7 @@ getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
if (maxLevels == 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index b946f3c69..d72e91b3a 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -46,7 +46,6 @@
#include "texfetch.h"
#include "teximage.h"
#include "texstate.h"
-#include "texstore.h"
#include "mtypes.h"
@@ -489,8 +488,8 @@ _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
ASSERT(texImage->Data == NULL);
if (texImage->ImageOffsets)
- _mesa_free(texImage->ImageOffsets);
- _mesa_free(texImage);
+ free(texImage->ImageOffsets);
+ free(texImage);
}
@@ -844,7 +843,7 @@ clear_teximage_fields(struct gl_texture_image *img)
img->Depth = 0;
img->RowStride = 0;
if (img->ImageOffsets) {
- _mesa_free(img->ImageOffsets);
+ free(img->ImageOffsets);
img->ImageOffsets = NULL;
}
img->Width2 = 0;
@@ -933,8 +932,8 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
* case code in the texstore routines.
*/
if (img->ImageOffsets)
- _mesa_free(img->ImageOffsets);
- img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint));
+ free(img->ImageOffsets);
+ img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
for (i = 0; i < depth; i++) {
img->ImageOffsets[i] = i * width * height;
}
@@ -1308,7 +1307,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
char message[100];
- _mesa_sprintf(message,
+ sprintf(message,
"glTexImage%d(format/type YCBCR mismatch", dimensions);
_mesa_error(ctx, GL_INVALID_ENUM, message);
return GL_TRUE; /* error */
@@ -1324,7 +1323,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
if (border != 0) {
if (!isProxy) {
char message[100];
- _mesa_sprintf(message,
+ sprintf(message,
"glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
dimensions, border);
_mesa_error(ctx, GL_INVALID_VALUE, message);
@@ -2449,6 +2448,47 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
}
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (target != GL_TEXTURE_2D) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glEGLImageTargetTexture2D(target=%d)", target);
+ return;
+ }
+
+ if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
+ } else {
+ if (texImage->Data)
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ ctx->Driver.EGLImageTargetTexture2D(ctx, target,
+ texObj, texImage, image);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+
+}
+#endif
+
void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level,
@@ -3225,8 +3265,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
}
if (((width == 1 || width == 2) &&
- (GLuint) width != texImage->Width) ||
- (width > texImage->Width)) {
+ width != (GLsizei) texImage->Width) ||
+ (width > (GLsizei) texImage->Width)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTexSubImage%uD(width=%d)", dims, width);
return GL_TRUE;
@@ -3234,8 +3274,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
if (dims >= 2) {
if (((height == 1 || height == 2) &&
- (GLuint) height != texImage->Height) ||
- (height > texImage->Height)) {
+ height != (GLsizei) texImage->Height) ||
+ (height > (GLsizei) texImage->Height)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTexSubImage%uD(height=%d)", dims, height);
return GL_TRUE;
@@ -3244,8 +3284,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
if (dims >= 3) {
if (((depth == 1 || depth == 2) &&
- (GLuint) depth != texImage->Depth) ||
- (depth > texImage->Depth)) {
+ depth != (GLsizei) texImage->Depth) ||
+ (depth > (GLsizei) texImage->Depth)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTexSubImage%uD(depth=%d)", dims, depth);
return GL_TRUE;
diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h
index 97c901831..d82cc9852 100644
--- a/mesalib/src/mesa/main/teximage.h
+++ b/mesalib/src/mesa/main/teximage.h
@@ -165,6 +165,8 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
extern void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index 237b6eb00..2753b55c3 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -38,7 +38,6 @@
#include "imports.h"
#include "macros.h"
#include "teximage.h"
-#include "texstate.h"
#include "texobj.h"
#include "mtypes.h"
#include "shader/prog_instruction.h"
@@ -107,7 +106,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
target == GL_TEXTURE_1D_ARRAY_EXT ||
target == GL_TEXTURE_2D_ARRAY_EXT);
- _mesa_bzero(obj, sizeof(*obj));
+ memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
_glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
@@ -208,7 +207,7 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
_glthread_DESTROY_MUTEX(texObj->Mutex);
/* free this object */
- _mesa_free(texObj);
+ free(texObj);
}
@@ -228,10 +227,10 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
dest->Target = src->Target;
dest->Name = src->Name;
dest->Priority = src->Priority;
- dest->BorderColor[0] = src->BorderColor[0];
- dest->BorderColor[1] = src->BorderColor[1];
- dest->BorderColor[2] = src->BorderColor[2];
- dest->BorderColor[3] = src->BorderColor[3];
+ dest->BorderColor.f[0] = src->BorderColor.f[0];
+ dest->BorderColor.f[1] = src->BorderColor.f[1];
+ dest->BorderColor.f[2] = src->BorderColor.f[2];
+ dest->BorderColor.f[3] = src->BorderColor.f[3];
dest->WrapS = src->WrapS;
dest->WrapT = src->WrapT;
dest->WrapR = src->WrapR;
@@ -384,7 +383,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
static void
incomplete(const struct gl_texture_object *t, const char *why)
{
- _mesa_printf("Texture Obj %d incomplete because: %s\n", t->Name, why);
+ printf("Texture Obj %d incomplete because: %s\n", t->Name, why);
}
#else
#define incomplete(t, why)
@@ -417,7 +416,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
*/
if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
char s[100];
- _mesa_sprintf(s, "base level = %d is invalid", baseLevel);
+ sprintf(s, "base level = %d is invalid", baseLevel);
incomplete(t, s);
t->_Complete = GL_FALSE;
return;
@@ -426,7 +425,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
char s[100];
- _mesa_sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel);
+ sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel);
incomplete(t, s);
t->_Complete = GL_FALSE;
return;
@@ -940,7 +939,8 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
/**
* Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
* into the corresponding Mesa texture target index.
- * Return -1 if target is invalid.
+ * Note that proxy targets are not valid here.
+ * \return TEXTURE_x_INDEX or -1 if target is invalid
*/
static GLint
target_enum_to_index(GLenum target)
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index db4c7a5ed..0fde89b50 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -33,7 +33,6 @@
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/context.h"
-#include "main/enums.h"
#include "main/formats.h"
#include "main/macros.h"
#include "main/texcompress.h"
@@ -78,17 +77,19 @@ validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap)
/**
* Get current texture object for given target.
- * Return NULL if any error.
+ * Return NULL if any error (and record the error).
* Note that this is different from _mesa_select_tex_object() in that proxy
* targets are not accepted.
+ * Only the glGetTexLevelParameter() functions accept proxy targets.
*/
static struct gl_texture_object *
-get_texobj(GLcontext *ctx, GLenum target)
+get_texobj(GLcontext *ctx, GLenum target, GLboolean get)
{
struct gl_texture_unit *texUnit;
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(current unit)");
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sTexParameter(current unit)", get ? "Get" : "");
return NULL;
}
@@ -125,7 +126,8 @@ get_texobj(GLcontext *ctx, GLenum target)
;
}
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "gl%sTexParameter(target)", get ? "Get" : "");
return NULL;
}
@@ -508,10 +510,10 @@ set_tex_parameterf(GLcontext *ctx,
case GL_TEXTURE_BORDER_COLOR:
flush(ctx, texObj);
- texObj->BorderColor[RCOMP] = params[0];
- texObj->BorderColor[GCOMP] = params[1];
- texObj->BorderColor[BCOMP] = params[2];
- texObj->BorderColor[ACOMP] = params[3];
+ texObj->BorderColor.f[RCOMP] = params[0];
+ texObj->BorderColor.f[GCOMP] = params[1];
+ texObj->BorderColor.f[BCOMP] = params[2];
+ texObj->BorderColor.f[ACOMP] = params[3];
return GL_TRUE;
default:
@@ -529,7 +531,7 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- texObj = get_texobj(ctx, target);
+ texObj = get_texobj(ctx, target, GL_FALSE);
if (!texObj)
return;
@@ -577,7 +579,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- texObj = get_texobj(ctx, target);
+ texObj = get_texobj(ctx, target, GL_FALSE);
if (!texObj)
return;
@@ -635,7 +637,7 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- texObj = get_texobj(ctx, target);
+ texObj = get_texobj(ctx, target, GL_FALSE);
if (!texObj)
return;
@@ -679,7 +681,7 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- texObj = get_texobj(ctx, target);
+ texObj = get_texobj(ctx, target, GL_FALSE);
if (!texObj)
return;
@@ -728,6 +730,68 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
}
+/**
+ * Set tex parameter to integer value(s). Primarily intended to set
+ * integer-valued texture border color (for integer-valued textures).
+ * New in GL 3.0.
+ */
+void GLAPIENTRY
+_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the integer-valued border color */
+ COPY_4V(texObj->BorderColor.i, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIiv() yet */
+}
+
+
+/**
+ * Set tex parameter to unsigned integer value(s). Primarily intended to set
+ * uint-valued texture border color (for integer-valued textures).
+ * New in GL 3.0
+ */
+void GLAPIENTRY
+_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the unsigned integer-valued border color */
+ COPY_4V(texObj->BorderColor.ui, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, (const GLint *) params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIuiv() yet */
+}
+
+
+
+
void GLAPIENTRY
_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params )
@@ -751,7 +815,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTexLevelParameteriv(current unit)");
return;
@@ -978,25 +1042,14 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
void GLAPIENTRY
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
- struct gl_texture_unit *texUnit;
struct gl_texture_object *obj;
GLboolean error = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexParameterfv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- obj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
return;
- }
_mesa_lock_texture(ctx, obj);
switch (pname) {
@@ -1016,10 +1069,10 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
*params = ENUM_TO_FLOAT(obj->WrapR);
break;
case GL_TEXTURE_BORDER_COLOR:
- params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F);
- params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F);
- params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F);
- params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F);
+ params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
break;
case GL_TEXTURE_RESIDENT:
{
@@ -1145,26 +1198,16 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
void GLAPIENTRY
_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
{
- struct gl_texture_unit *texUnit;
struct gl_texture_object *obj;
GLboolean error = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexParameteriv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- obj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)");
- return;
- }
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
+ _mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = (GLint) obj->MagFilter;
@@ -1184,10 +1227,10 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat b[4];
- b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F);
- b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F);
- b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F);
- b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F);
+ b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
params[0] = FLOAT_TO_INT(b[0]);
params[1] = FLOAT_TO_INT(b[1]);
params[2] = FLOAT_TO_INT(b[2]);
@@ -1315,3 +1358,53 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
_mesa_unlock_texture(ctx, obj);
}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ _mesa_GetTexParameteriv(target, pname, params);
+ }
+}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ {
+ GLint ip[4];
+ _mesa_GetTexParameteriv(target, pname, ip);
+ params[0] = ip[0];
+ if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT ||
+ pname == GL_TEXTURE_CROP_RECT_OES) {
+ params[1] = ip[1];
+ params[2] = ip[2];
+ params[3] = ip[3];
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texparam.h b/mesalib/src/mesa/main/texparam.h
index 454b96350..19b4116c0 100644
--- a/mesalib/src/mesa/main/texparam.h
+++ b/mesalib/src/mesa/main/texparam.h
@@ -44,6 +44,11 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params );
extern void GLAPIENTRY
_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params );
+extern void GLAPIENTRY
+_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
extern void GLAPIENTRY
@@ -60,4 +65,11 @@ extern void GLAPIENTRY
_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params );
+extern void GLAPIENTRY
+_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+
+extern void GLAPIENTRY
+_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+
+
#endif /* TEXPARAM_H */
diff --git a/mesalib/src/mesa/main/texrender.c b/mesalib/src/mesa/main/texrender.c
index e2432be6c..d29af5a5b 100644
--- a/mesalib/src/mesa/main/texrender.c
+++ b/mesalib/src/mesa/main/texrender.c
@@ -1,7 +1,6 @@
#include "context.h"
#include "colormac.h"
-#include "fbobject.h"
#include "texfetch.h"
#include "texrender.h"
#include "renderbuffer.h"
@@ -85,6 +84,14 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
}
}
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
+ zValues[i] = (GLuint) (flt * 0xffffff);
+ }
+ }
else {
_mesa_problem(ctx, "invalid rb->DataType in texture_get_row");
}
@@ -140,6 +147,15 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
}
}
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
+ zValues[i] = (GLuint) (flt * 0xffffff);
+ }
+ }
else {
_mesa_problem(ctx, "invalid rb->DataType in texture_get_values");
}
@@ -194,6 +210,15 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
}
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
else {
_mesa_problem(ctx, "invalid rb->DataType in texture_put_row");
}
@@ -247,6 +272,15 @@ texture_put_row_rgb(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
}
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
else {
_mesa_problem(ctx, "invalid rb->DataType in texture_put_row");
}
@@ -297,6 +331,15 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
}
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff));
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
else {
_mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row");
}
@@ -347,6 +390,15 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
}
}
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
+ }
+ }
+ }
else {
_mesa_problem(ctx, "invalid rb->DataType in texture_put_values");
}
@@ -396,6 +448,15 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
}
}
}
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff));
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
+ }
+ }
+ }
else {
_mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values");
}
@@ -414,7 +475,7 @@ static void
delete_texture_wrapper(struct gl_renderbuffer *rb)
{
ASSERT(rb->RefCount == 0);
- _mesa_free(rb);
+ free(rb);
}
@@ -467,7 +528,6 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
{
struct texture_renderbuffer *trb
= (struct texture_renderbuffer *) att->Renderbuffer;
- gl_format texFormat;
(void) ctx;
ASSERT(trb);
@@ -490,30 +550,42 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->Zoffset = att->Zoffset;
}
- texFormat = trb->TexImage->TexFormat;
-
trb->Base.Width = trb->TexImage->Width;
trb->Base.Height = trb->TexImage->Height;
trb->Base.InternalFormat = trb->TexImage->InternalFormat;
+ trb->Base.Format = trb->TexImage->TexFormat;
+
/* XXX may need more special cases here */
- if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) {
- trb->Base.Format = MESA_FORMAT_Z24_S8;
+ switch (trb->TexImage->TexFormat) {
+ case MESA_FORMAT_Z24_S8:
trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- }
- else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) {
- trb->Base.Format = MESA_FORMAT_Z16;
+ trb->Base._BaseFormat = GL_DEPTH_STENCIL;
+ break;
+ case MESA_FORMAT_S8_Z24:
+ trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA;
+ trb->Base._BaseFormat = GL_DEPTH_STENCIL;
+ break;
+ case MESA_FORMAT_Z24_X8:
+ trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case MESA_FORMAT_X8_Z24:
+ trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case MESA_FORMAT_Z16:
trb->Base.DataType = GL_UNSIGNED_SHORT;
- }
- else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) {
- trb->Base.Format = MESA_FORMAT_Z32;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case MESA_FORMAT_Z32:
trb->Base.DataType = GL_UNSIGNED_INT;
- }
- else {
- trb->Base.Format = trb->TexImage->TexFormat;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ default:
trb->Base.DataType = CHAN_TYPE;
+ trb->Base._BaseFormat = GL_RGBA;
}
trb->Base.Data = trb->TexImage->Data;
- trb->Base._BaseFormat = _mesa_base_fbo_format(ctx, trb->Base.InternalFormat);
}
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c
index c735e18af..fce17c2b6 100644
--- a/mesalib/src/mesa/main/texstate.c
+++ b/mesalib/src/mesa/main/texstate.c
@@ -35,11 +35,9 @@
#include "context.h"
#include "enums.h"
#include "macros.h"
-#include "texcompress.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
-#include "texenvprogram.h"
#include "mtypes.h"
@@ -79,7 +77,7 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
dst->Texture.SharedPalette = src->Texture.SharedPalette;
/* per-unit state */
- for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
+ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
@@ -124,25 +122,25 @@ void
_mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
{
const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
- _mesa_printf("Texture Unit %d\n", unit);
- _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
- _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
- _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
- _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
- _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
- _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
- _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
- _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
- _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
- _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
- _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
- _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
- _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
- _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
- _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
- _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
- _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
- _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
+ printf("Texture Unit %d\n", unit);
+ printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
+ printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
+ printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
+ printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
+ printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
+ printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
+ printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
+ printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
+ printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
+ printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
+ printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
+ printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
+ printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
+ printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
+ printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
+ printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
+ printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
+ printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
}
@@ -284,16 +282,25 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state,
void GLAPIENTRY
_mesa_ActiveTextureARB(GLenum texture)
{
- GET_CURRENT_CONTEXT(ctx);
const GLuint texUnit = texture - GL_TEXTURE0;
+ GLuint k;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* See OpenGL spec for glActiveTexture: */
+ k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits);
+
+ ASSERT(k <= Elements(ctx->Texture.Unit));
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glActiveTexture %s\n",
_mesa_lookup_enum_by_nr(texture));
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
+ if (texUnit >= k) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
+ _mesa_lookup_enum_by_nr(texture));
return;
}
@@ -357,6 +364,7 @@ update_texture_matrices( GLcontext *ctx )
ctx->Texture._TexMatEnabled = 0x0;
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
+ ASSERT(u < Elements(ctx->TextureMatrixStack));
if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
_math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
@@ -510,7 +518,7 @@ update_texture_state( GLcontext *ctx )
/*
* Update texture unit state.
*/
- for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
+ for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLbitfield enabledVertTargets = 0x0;
GLbitfield enabledFragTargets = 0x0;
@@ -628,6 +636,7 @@ update_texture_state( GLcontext *ctx )
ctx->Texture._GenFlags |= texUnit->_GenFlags;
}
+ ASSERT(unit < Elements(ctx->TextureMatrixStack));
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
}
@@ -759,14 +768,15 @@ _mesa_init_texture(GLcontext *ctx)
ctx->Texture.SharedPalette = GL_FALSE;
_mesa_init_colortable(&ctx->Texture.Palette);
- for (u = 0; u < MAX_TEXTURE_UNITS; u++)
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++)
init_texture_unit(ctx, u);
/* After we're done initializing the context's texture state the default
- * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
+ * texture objects' refcounts should be at least
+ * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
*/
assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
- >= MAX_TEXTURE_UNITS + 1);
+ >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
/* Allocate proxy textures */
if (!alloc_proxy_textures( ctx ))
@@ -785,7 +795,7 @@ _mesa_free_texture_data(GLcontext *ctx)
GLuint u, tgt;
/* unreference current textures */
- for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
/* The _Current texture could account for another reference */
_mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
@@ -798,7 +808,7 @@ _mesa_free_texture_data(GLcontext *ctx)
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
- for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++)
_mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
}
@@ -813,7 +823,7 @@ _mesa_update_default_objects_texture(GLcontext *ctx)
{
GLuint u, tex;
- for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&texUnit->CurrentTex[tex],
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index 792c83141..65e3fcaa9 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -263,17 +263,17 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat,
map[ZERO] = ZERO;
map[ONE] = ONE;
-/*
- _mesa_printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
- inFormat, _mesa_lookup_enum_by_nr(inFormat),
- outFormat, _mesa_lookup_enum_by_nr(outFormat),
- map[0],
- map[1],
- map[2],
- map[3],
- map[4],
- map[5]);
-*/
+#if 0
+ printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
+ inFormat, _mesa_lookup_enum_by_nr(inFormat),
+ outFormat, _mesa_lookup_enum_by_nr(outFormat),
+ map[0],
+ map[1],
+ map[2],
+ map[3],
+ map[4],
+ map[5]);
+#endif
}
@@ -347,16 +347,16 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
GLfloat *convImage;
/* pre-convolution image buffer (3D) */
- tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth
+ tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
* 4 * sizeof(GLfloat));
if (!tempImage)
return NULL;
/* post-convolution image buffer (2D) */
- convImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight
+ convImage = (GLfloat *) malloc(srcWidth * srcHeight
* 4 * sizeof(GLfloat));
if (!convImage) {
- _mesa_free(tempImage);
+ free(tempImage);
return NULL;
}
@@ -419,7 +419,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
}
} /* loop over 3D image slices */
- _mesa_free(convImage);
+ free(convImage);
/* might need these below */
srcWidth = convWidth;
@@ -433,7 +433,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
GLfloat *dst;
GLint img, row;
- tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth
+ tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
* components * sizeof(GLfloat));
if (!tempImage)
return NULL;
@@ -472,10 +472,10 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
*/
ASSERT(texComponents >= logComponents);
- newImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth
+ newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
* texComponents * sizeof(GLfloat));
if (!newImage) {
- _mesa_free(tempImage);
+ free(tempImage);
return NULL;
}
@@ -495,7 +495,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
}
}
- _mesa_free(tempImage);
+ free(tempImage);
tempImage = newImage;
}
@@ -582,11 +582,11 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
#endif
/* unpack and transfer the source image */
- tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
+ tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
* components * sizeof(GLchan));
if (!tempImage) {
if (freeSrcImage) {
- _mesa_free((void *) srcAddr);
+ free((void *) srcAddr);
}
return NULL;
}
@@ -611,7 +611,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
/* If we made a temporary image for convolution, free it here */
if (freeSrcImage) {
- _mesa_free((void *) srcAddr);
+ free((void *) srcAddr);
}
if (logicalBaseFormat != textureBaseFormat) {
@@ -631,10 +631,10 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
*/
ASSERT(texComponents >= logComponents);
- newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
+ newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
* texComponents * sizeof(GLchan));
if (!newImage) {
- _mesa_free(tempImage);
+ free(tempImage);
return NULL;
}
@@ -654,7 +654,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
}
}
- _mesa_free(tempImage);
+ free(tempImage);
tempImage = newImage;
}
@@ -884,7 +884,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx,
for (i = 0; i < 4; i++)
map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
-/* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
+/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
if (srcComponents == dstComponents &&
srcRowStride == dstRowStride &&
@@ -1267,7 +1267,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -1395,7 +1395,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -1606,7 +1606,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -1733,7 +1733,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -1841,7 +1841,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -1912,7 +1912,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -1970,7 +1970,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2040,7 +2040,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2143,7 +2143,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2218,7 +2218,7 @@ _mesa_texstore_al1616(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2273,7 +2273,7 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2360,7 +2360,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS)
src += srcWidth;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2518,7 +2518,7 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS)
GLbyte *tempImage, *dst, *src;
GLint row;
- tempImage = (GLbyte *) _mesa_malloc(srcWidth * srcHeight * srcDepth
+ tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
* components * sizeof(GLbyte));
if (!tempImage)
return GL_FALSE;
@@ -2546,7 +2546,7 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS)
dst += dstRowStride;
src += srcWidth * texelBytes;
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2667,7 +2667,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
dstRow += dstRowStride;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2678,7 +2678,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
static GLboolean
_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
{
- const GLfloat depthScale = (GLfloat) 0xffffff;
+ const GLuint depthScale = 0xffffff;
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
/ sizeof(GLuint);
@@ -2752,7 +2752,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT_24_8_EXT, /* dst type */
dstRow, /* dst addr */
- (GLuint) depthScale,
+ depthScale,
srcType, src, srcPacking);
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,
@@ -2919,13 +2919,13 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- _mesa_memcpy(dstRow, srcRow, bytesPerRow);
+ memcpy(dstRow, srcRow, bytesPerRow);
dstRow += dstRowStride;
srcRow += srcWidth * components;
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -2996,7 +2996,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
}
}
- _mesa_free((void *) tempImage);
+ free((void *) tempImage);
}
return GL_TRUE;
}
@@ -3716,7 +3716,7 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
/* copy the data */
- MEMCPY(texImage->Data, data, imageSize);
+ memcpy(texImage->Data, data, imageSize);
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
}
@@ -3823,7 +3823,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
/* copy rows of blocks */
for (i = 0; i < rows; i++) {
- MEMCPY(dest, src, bytesPerRow);
+ memcpy(dest, src, bytesPerRow);
dest += destRowStride;
src += srcRowStride;
}
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c
index c2193074c..b4128f84d 100644
--- a/mesalib/src/mesa/main/varray.c
+++ b/mesalib/src/mesa/main/varray.c
@@ -34,7 +34,7 @@
#include "mtypes.h"
#include "varray.h"
#include "arrayobj.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
/**
@@ -121,6 +121,9 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+ case GL_HALF_FLOAT:
+ elementSize = size * sizeof(GLhalfARB);
+ break;
#if FEATURE_fixedpt
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
@@ -174,6 +177,9 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
case GL_DOUBLE:
elementSize = 3 * sizeof(GLdouble);
break;
+ case GL_HALF_FLOAT:
+ elementSize = 3 * sizeof(GLhalfARB);
+ break;
#if FEATURE_fixedpt
case GL_FIXED:
elementSize = 3 * sizeof(GLfixed);
@@ -250,6 +256,9 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+ case GL_HALF_FLOAT:
+ elementSize = size * sizeof(GLhalfARB);
+ break;
#if FEATURE_fixedpt
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
@@ -285,6 +294,9 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
case GL_DOUBLE:
elementSize = sizeof(GLdouble);
break;
+ case GL_HALF_FLOAT:
+ elementSize = sizeof(GLhalfARB);
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" );
return;
@@ -394,6 +406,9 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+ case GL_HALF_FLOAT:
+ elementSize = size * sizeof(GLhalfARB);
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type=%s)",
_mesa_lookup_enum_by_nr(type));
@@ -441,6 +456,9 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+ case GL_HALF_FLOAT:
+ elementSize = size * sizeof(GLhalfARB);
+ break;
#if FEATURE_fixedpt
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
@@ -457,6 +475,8 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
return;
}
+ ASSERT(unit < Elements(ctx->Array.ArrayObj->TexCoord));
+
update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
_NEW_ARRAY_TEXCOORD(unit),
elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
@@ -670,6 +690,9 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+ case GL_HALF_FLOAT:
+ elementSize = size * sizeof(GLhalfARB);
+ break;
#if FEATURE_fixedpt
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
@@ -1060,14 +1083,14 @@ static void
print_array(const char *name, GLint index, const struct gl_client_array *array)
{
if (index >= 0)
- _mesa_printf(" %s[%d]: ", name, index);
+ printf(" %s[%d]: ", name, index);
else
- _mesa_printf(" %s: ", name);
- _mesa_printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n",
- array->Ptr, array->Type, array->Size,
- array->_ElementSize, array->StrideB,
- array->BufferObj->Name, array->BufferObj->Size,
- array->_MaxElement);
+ printf(" %s: ", name);
+ printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n",
+ array->Ptr, array->Type, array->Size,
+ array->_ElementSize, array->StrideB,
+ array->BufferObj->Name, array->BufferObj->Size,
+ array->_MaxElement);
}
@@ -1082,7 +1105,7 @@ _mesa_print_arrays(GLcontext *ctx)
_mesa_update_array_object_max_element(ctx, arrayObj);
- _mesa_printf("Array Object %u\n", arrayObj->Name);
+ printf("Array Object %u\n", arrayObj->Name);
if (arrayObj->Vertex.Enabled)
print_array("Vertex", -1, &arrayObj->Vertex);
if (arrayObj->Normal.Enabled)
@@ -1095,7 +1118,7 @@ _mesa_print_arrays(GLcontext *ctx)
for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
if (arrayObj->VertexAttrib[i].Enabled)
print_array("Attrib", i, &arrayObj->VertexAttrib[i]);
- _mesa_printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
+ printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
}
diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c
new file mode 100644
index 000000000..a39b68065
--- /dev/null
+++ b/mesalib/src/mesa/main/version.c
@@ -0,0 +1,130 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "context.h"
+#include "version.h"
+
+
+
+/**
+ * Examine enabled GL extensions to determine GL version.
+ * Return major and minor version numbers.
+ */
+static void
+compute_version(const GLcontext *ctx, GLuint *major, GLuint *minor)
+{
+ const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
+ ctx->Extensions.ARB_multitexture &&
+ ctx->Extensions.ARB_texture_border_clamp &&
+ ctx->Extensions.ARB_texture_compression &&
+ ctx->Extensions.ARB_texture_cube_map &&
+ ctx->Extensions.EXT_texture_env_add &&
+ ctx->Extensions.ARB_texture_env_combine &&
+ ctx->Extensions.ARB_texture_env_dot3);
+ const GLboolean ver_1_4 = (ver_1_3 &&
+ ctx->Extensions.ARB_depth_texture &&
+ ctx->Extensions.ARB_shadow &&
+ ctx->Extensions.ARB_texture_env_crossbar &&
+ ctx->Extensions.ARB_texture_mirrored_repeat &&
+ ctx->Extensions.ARB_window_pos &&
+ ctx->Extensions.EXT_blend_color &&
+ ctx->Extensions.EXT_blend_func_separate &&
+ ctx->Extensions.EXT_blend_minmax &&
+ ctx->Extensions.EXT_blend_subtract &&
+ ctx->Extensions.EXT_fog_coord &&
+ ctx->Extensions.EXT_multi_draw_arrays &&
+ ctx->Extensions.EXT_point_parameters &&
+ ctx->Extensions.EXT_secondary_color &&
+ ctx->Extensions.EXT_stencil_wrap &&
+ ctx->Extensions.EXT_texture_lod_bias &&
+ ctx->Extensions.SGIS_generate_mipmap);
+ const GLboolean ver_1_5 = (ver_1_4 &&
+ ctx->Extensions.ARB_occlusion_query &&
+ ctx->Extensions.ARB_vertex_buffer_object &&
+ ctx->Extensions.EXT_shadow_funcs);
+ const GLboolean ver_2_0 = (ver_1_5 &&
+ ctx->Extensions.ARB_draw_buffers &&
+ ctx->Extensions.ARB_point_sprite &&
+ ctx->Extensions.ARB_shader_objects &&
+ ctx->Extensions.ARB_vertex_shader &&
+ ctx->Extensions.ARB_fragment_shader &&
+ ctx->Extensions.ARB_texture_non_power_of_two &&
+ ctx->Extensions.EXT_blend_equation_separate &&
+
+ /* Technically, 2.0 requires the functionality
+ * of the EXT version. Enable 2.0 if either
+ * extension is available, and assume that a
+ * driver that only exposes the ATI extension
+ * will fallback to software when necessary.
+ */
+ (ctx->Extensions.EXT_stencil_two_side
+ || ctx->Extensions.ATI_separate_stencil));
+ const GLboolean ver_2_1 = (ver_2_0 &&
+ ctx->Extensions.ARB_shading_language_120 &&
+ ctx->Extensions.EXT_pixel_buffer_object &&
+ ctx->Extensions.EXT_texture_sRGB);
+ if (ver_2_1) {
+ *major = 2;
+ *minor = 1;
+ }
+ else if (ver_2_0) {
+ *major = 2;
+ *minor = 0;
+ }
+ else if (ver_1_5) {
+ *major = 1;
+ *minor = 5;
+ }
+ else if (ver_1_4) {
+ *major = 1;
+ *minor = 4;
+ }
+ else if (ver_1_3) {
+ *major = 1;
+ *minor = 3;
+ }
+ else {
+ *major = 1;
+ *minor = 2;
+ }
+}
+
+
+/**
+ * Set the context's VersionMajor, VersionMinor, VersionString fields.
+ * This should only be called once as part of context initialization.
+ */
+void
+_mesa_compute_version(GLcontext *ctx)
+{
+ static const int max = 100;
+
+ compute_version(ctx, &ctx->VersionMajor, &ctx->VersionMinor);
+
+ ctx->VersionString = (char *) malloc(max);
+ if (ctx->VersionString) {
+ _mesa_snprintf(ctx->VersionString, max, "%u.%u Mesa " MESA_VERSION_STRING,
+ ctx->VersionMajor, ctx->VersionMinor);
+ }
+}
diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h
index 9c758ce3b..2e1d70c46 100644
--- a/mesalib/src/mesa/main/version.h
+++ b/mesalib/src/mesa/main/version.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.7
+ * Version: 7.8
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -28,11 +28,14 @@
#define VERSION_H
+#include "mtypes.h"
+
+
/* Mesa version */
#define MESA_MAJOR 7
-#define MESA_MINOR 7
+#define MESA_MINOR 8
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.7"
+#define MESA_VERSION_STRING "7.8"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
@@ -50,4 +53,8 @@
#define OPENGL_VERSION_CODE OPENGL_VERSION(OPENGL_MAJOR, OPENGL_MINOR, OPENGL_PATCH)
+extern void
+_mesa_compute_version(GLcontext *ctx);
+
+
#endif /* VERSION_H */
diff --git a/mesalib/src/mesa/main/vtxfmt.c b/mesalib/src/mesa/main/vtxfmt.c
index c9eea8ab8..0dd3e5e52 100644
--- a/mesalib/src/mesa/main/vtxfmt.c
+++ b/mesalib/src/mesa/main/vtxfmt.c
@@ -28,11 +28,9 @@
#include "glheader.h"
#include "api_arrayelt.h"
-#include "api_loopback.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
-#include "state.h"
#include "vtxfmt.h"
#include "eval.h"
#include "dlist.h"
diff --git a/mesalib/src/mesa/main/vtxfmt_tmp.h b/mesalib/src/mesa/main/vtxfmt_tmp.h
index ae636fb24..037c4b188 100644
--- a/mesalib/src/mesa/main/vtxfmt_tmp.h
+++ b/mesalib/src/mesa/main/vtxfmt_tmp.h
@@ -29,7 +29,7 @@
#define PRE_LOOPBACK( FUNC )
#endif
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{