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author | marha <marha@users.sourceforge.net> | 2015-05-26 19:43:34 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2015-05-26 19:43:34 +0200 |
commit | 912e881bec8b16f2331225960645c3bdf5a8ba2d (patch) | |
tree | 92afd568d4b3eaab1faf26d8d95d8c6df0173079 /mesalib/src/mesa/main | |
parent | 2e00f3764228cfc91180bbe9375a8d85e0e65a5b (diff) | |
parent | 843964ee791452b197e41dacb0146f5b456ffaa5 (diff) | |
download | vcxsrv-912e881bec8b16f2331225960645c3bdf5a8ba2d.tar.gz vcxsrv-912e881bec8b16f2331225960645c3bdf5a8ba2d.tar.bz2 vcxsrv-912e881bec8b16f2331225960645c3bdf5a8ba2d.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/src/mapi/glapi/glapi_priv.h
mesalib/src/mesa/drivers/dri/swrast/swrast.c
xorg-server/dix/dispatch.c
xorg-server/os/utils.c
xorg-server/record/record.c
Diffstat (limited to 'mesalib/src/mesa/main')
47 files changed, 3465 insertions, 952 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index ea015fd65..92d8238f4 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1258,12 +1258,37 @@ VertexAttribI4uiv(GLuint index, const GLuint *v) CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); } +/* GL_DOUBLE unconverted attributes */ + +static void GLAPIENTRY +VertexAttribL1dv(GLuint index, const GLdouble *v) +{ + CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttribL2dv(GLuint index, const GLdouble *v) +{ + CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttribL3dv(GLuint index, const GLdouble *v) +{ + CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttribL4dv(GLuint index, const GLdouble *v) +{ + CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v)); +} /* * Array [unnormalized/normalized/integer][size][type] of VertexAttrib * functions */ -static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { +static attrib_func AttribFuncsARB[4][4][NUM_TYPES] = { { /* non-normalized */ { @@ -1405,7 +1430,55 @@ static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { NULL, /* GL_FLOAT */ NULL /* GL_DOUBLE */ } + }, + { + /* double-valued */ + { + /* size 1 */ + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + (attrib_func) VertexAttribL1dv, + }, + { + /* size 2 */ + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + (attrib_func) VertexAttribL2dv, + }, + { + /* size 3 */ + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + (attrib_func) VertexAttribL3dv, + }, + { + /* size 4 */ + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + (attrib_func) VertexAttribL4dv, + } } + }; @@ -1571,7 +1644,9 @@ _ae_update_state(struct gl_context *ctx) * change from one execution of _ae_ArrayElement() to * the next. Doing so caused UT to break. */ - if (at->array->Integer) + if (at->array->Doubles) + intOrNorm = 3; + else if (at->array->Integer) intOrNorm = 2; else if (at->array->Normalized) intOrNorm = 1; diff --git a/mesalib/src/mesa/main/api_loopback.c b/mesalib/src/mesa/main/api_loopback.c index d10ae15ea..9932a8373 100644 --- a/mesalib/src/mesa/main/api_loopback.c +++ b/mesalib/src/mesa/main/api_loopback.c @@ -84,6 +84,10 @@ #define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w)) +#define ATTRIB1_D(index,x) CALL_VertexAttribL1d(GET_DISPATCH(), (index,x)) +#define ATTRIB2_D(index,x,y) CALL_VertexAttribL2d(GET_DISPATCH(), (index,x,y)) +#define ATTRIB3_D(index,x,y,z) CALL_VertexAttribL3d(GET_DISPATCH(), (index,x,y,z)) +#define ATTRIB4_D(index,x,y,z,w) CALL_VertexAttribL4d(GET_DISPATCH(), (index,x,y,z,w)) void GLAPIENTRY _mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue ) @@ -1490,8 +1494,53 @@ _mesa_VertexAttribI4usv(GLuint index, const GLushort *v) ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]); } +void GLAPIENTRY +_mesa_VertexAttribL1d(GLuint index, GLdouble x) +{ + ATTRIB1_D(index, x); +} + +void GLAPIENTRY +_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) +{ + ATTRIB2_D(index, x, y); +} +void GLAPIENTRY +_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + ATTRIB3_D(index, x, y, z); +} +void GLAPIENTRY +_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + ATTRIB4_D(index, x, y, z, w); +} + +void GLAPIENTRY +_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v) +{ + ATTRIB1_D(index, v[0]); +} + +void GLAPIENTRY +_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v) +{ + ATTRIB2_D(index, v[0], v[1]); +} + +void GLAPIENTRY +_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v) +{ + ATTRIB3_D(index, v[0], v[1], v[2]); +} + +void GLAPIENTRY +_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v) +{ + ATTRIB4_D(index, v[0], v[1], v[2], v[3]); +} /* * This code never registers handlers for any of the entry points @@ -1723,5 +1772,16 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx, SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv); SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv); SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv); + + /* GL 4.1 / GL_ARB_vertex_attrib_64bit */ + SET_VertexAttribL1d(dest, _mesa_VertexAttribL1d); + SET_VertexAttribL2d(dest, _mesa_VertexAttribL2d); + SET_VertexAttribL3d(dest, _mesa_VertexAttribL3d); + SET_VertexAttribL4d(dest, _mesa_VertexAttribL4d); + + SET_VertexAttribL1dv(dest, _mesa_VertexAttribL1dv); + SET_VertexAttribL2dv(dest, _mesa_VertexAttribL2dv); + SET_VertexAttribL3dv(dest, _mesa_VertexAttribL3dv); + SET_VertexAttribL4dv(dest, _mesa_VertexAttribL4dv); } } diff --git a/mesalib/src/mesa/main/api_loopback.h b/mesalib/src/mesa/main/api_loopback.h index 44514405b..026bfd68e 100644 --- a/mesalib/src/mesa/main/api_loopback.h +++ b/mesalib/src/mesa/main/api_loopback.h @@ -464,5 +464,21 @@ _mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v); void GLAPIENTRY _mesa_VertexAttribI4usv(GLuint index, const GLushort *v); +void GLAPIENTRY +_mesa_VertexAttribL1d(GLuint index, GLdouble x); +void GLAPIENTRY +_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y); +void GLAPIENTRY +_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY +_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v); #endif /* API_LOOPBACK_H */ diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c index 3c8ffb5a4..320f435ea 100644 --- a/mesalib/src/mesa/main/arrayobj.c +++ b/mesalib/src/mesa/main/arrayobj.c @@ -75,6 +75,61 @@ _mesa_lookup_vao(struct gl_context *ctx, GLuint id) /** + * Looks up the array object for the given ID. + * + * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION + * error if the array object does not exist. It also returns the default + * array object when ctx is a compatibility profile context and id is zero. + */ +struct gl_vertex_array_object * +_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller) +{ + /* The ARB_direct_state_access specification says: + * + * "<vaobj> is [compatibility profile: + * zero, indicating the default vertex array object, or] + * the name of the vertex array object." + */ + if (id == 0) { + if (ctx->API == API_OPENGL_CORE) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(zero is not valid vaobj name in a core profile " + "context)", caller); + return NULL; + } + + return ctx->Array.DefaultVAO; + } else { + struct gl_vertex_array_object *vao; + + if (ctx->Array.LastLookedUpVAO && + ctx->Array.LastLookedUpVAO->Name == id) { + vao = ctx->Array.LastLookedUpVAO; + } else { + vao = (struct gl_vertex_array_object *) + _mesa_HashLookup(ctx->Array.Objects, id); + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated if <vaobj> is not + * [compatibility profile: zero or] the name of an existing + * vertex array object." + */ + if (!vao || !vao->EverBound) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(non-existent vaobj=%u)", caller, id); + return NULL; + } + + _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao); + } + + return vao; + } +} + + +/** * For all the vertex binding points in the array object, unbind any pointers * to any buffer objects (VBOs). * This is done just prior to array object destruction. @@ -200,6 +255,7 @@ init_array(struct gl_context *ctx, array->Enabled = GL_FALSE; array->Normalized = GL_FALSE; array->Integer = GL_FALSE; + array->Doubles = GL_FALSE; array->_ElementSize = size * _mesa_sizeof_type(type); array->VertexBinding = index; @@ -469,6 +525,9 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) /* The ID is immediately freed for re-use */ remove_array_object(ctx, obj); + if (ctx->Array.LastLookedUpVAO == obj) + _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL); + /* Unreference the array object. * If refcount hits zero, the object will be deleted. */ @@ -480,19 +539,23 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) /** * Generate a set of unique array object IDs and store them in \c arrays. - * Helper for _mesa_GenVertexArrays[APPLE]() functions below. + * Helper for _mesa_GenVertexArrays[APPLE]() and _mesa_CreateVertexArrays() + * below. + * * \param n Number of IDs to generate. * \param arrays Array of \c n locations to store the IDs. - * \param vboOnly Will arrays have to reside in VBOs? + * \param create Indicates that the objects should also be created. + * \param func The name of the GL entry point. */ static void -gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) +gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, + bool create, const char *func) { GLuint first; GLint i; if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArrays"); + _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func); return; } @@ -502,16 +565,20 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n); - /* Allocate new, empty array objects and return identifiers */ + /* For the sake of simplicity we create the array objects in both + * the Gen* and Create* cases. The only difference is the value of + * EverBound, which is set to true in the Create* case. + */ for (i = 0; i < n; i++) { struct gl_vertex_array_object *obj; GLuint name = first + i; obj = (*ctx->Driver.NewArrayObject)( ctx, name ); if (!obj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArrays"); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); return; } + obj->EverBound = create; save_array_object(ctx, obj); arrays[i] = first + i; } @@ -526,7 +593,7 @@ void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays) { GET_CURRENT_CONTEXT(ctx); - gen_vertex_arrays(ctx, n, arrays); + gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays"); } @@ -538,7 +605,27 @@ void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) { GET_CURRENT_CONTEXT(ctx); - gen_vertex_arrays(ctx, n, arrays); + gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArraysAPPLE"); +} + + +/** + * ARB_direct_state_access + * Generates ID's and creates the array objects. + */ +void GLAPIENTRY +_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCreateVertexArrays(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays"); } @@ -565,3 +652,92 @@ _mesa_IsVertexArray( GLuint id ) return obj->EverBound; } + + +/** + * Sets the element array buffer binding of a vertex array object. + * + * This is the ARB_direct_state_access equivalent of + * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer). + */ +void GLAPIENTRY +_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + struct gl_buffer_object *bufObj; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glVertexArrayElementBuffer(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* The GL_ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated by VertexArrayElementBuffer + * if <vaobj> is not [compatibility profile: zero or] the name of an + * existing vertex array object." + */ + vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer"); + if (!vao) + return; + + /* The GL_ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated if <buffer> is not zero or + * the name of an existing buffer object." + */ + if (buffer != 0) + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, + "glVertexArrayElementBuffer"); + else + bufObj = ctx->Shared->NullBufferObj; + + if (bufObj) + _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj); +} + + +void GLAPIENTRY +_mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexArrayiv(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + /* The GL_ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated if <vaobj> is not + * [compatibility profile: zero or] the name of an existing + * vertex array object." + */ + vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv"); + if (!vao) + return; + + /* The GL_ARB_direct_state_access specification says: + * + * "An INVALID_ENUM error is generated if <pname> is not + * ELEMENT_ARRAY_BUFFER_BINDING." + */ + if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetVertexArrayiv(pname != " + "GL_ELEMENT_ARRAY_BUFFER_BINDING)"); + return; + } + + param[0] = vao->IndexBufferObj->Name; +} diff --git a/mesalib/src/mesa/main/arrayobj.h b/mesalib/src/mesa/main/arrayobj.h index 3c1f91835..6a4247f4a 100644 --- a/mesalib/src/mesa/main/arrayobj.h +++ b/mesalib/src/mesa/main/arrayobj.h @@ -49,6 +49,9 @@ extern struct gl_vertex_array_object * _mesa_lookup_vao(struct gl_context *ctx, GLuint id); extern struct gl_vertex_array_object * +_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller); + +extern struct gl_vertex_array_object * _mesa_new_vao(struct gl_context *ctx, GLuint name); extern void @@ -93,6 +96,12 @@ void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); +void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays); + GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); +void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer); + +void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param); + #endif /* ARRAYOBJ_H */ diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index 774fc888e..d869fa2aa 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -769,7 +769,7 @@ _mesa_ClampColor(GLenum target, GLenum clamp) } FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.ClampVertexColor = clamp; - _mesa_update_clamp_vertex_color(ctx); + _mesa_update_clamp_vertex_color(ctx, ctx->DrawBuffer); break; case GL_CLAMP_FRAGMENT_COLOR_ARB: if (ctx->API == API_OPENGL_CORE && @@ -778,7 +778,7 @@ _mesa_ClampColor(GLenum target, GLenum clamp) } FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP); ctx->Color.ClampFragmentColor = clamp; - _mesa_update_clamp_fragment_color(ctx); + _mesa_update_clamp_fragment_color(ctx, ctx->DrawBuffer); break; case GL_CLAMP_READ_COLOR_ARB: ctx->Color.ClampReadColor = clamp; @@ -807,50 +807,55 @@ get_clamp_color(const struct gl_framebuffer *fb, GLenum clamp) } GLboolean -_mesa_get_clamp_fragment_color(const struct gl_context *ctx) +_mesa_get_clamp_fragment_color(const struct gl_context *ctx, + const struct gl_framebuffer *drawFb) { - return get_clamp_color(ctx->DrawBuffer, - ctx->Color.ClampFragmentColor); + return get_clamp_color(drawFb, ctx->Color.ClampFragmentColor); } GLboolean -_mesa_get_clamp_vertex_color(const struct gl_context *ctx) +_mesa_get_clamp_vertex_color(const struct gl_context *ctx, + const struct gl_framebuffer *drawFb) { - return get_clamp_color(ctx->DrawBuffer, ctx->Light.ClampVertexColor); + return get_clamp_color(drawFb, ctx->Light.ClampVertexColor); } GLboolean -_mesa_get_clamp_read_color(const struct gl_context *ctx) +_mesa_get_clamp_read_color(const struct gl_context *ctx, + const struct gl_framebuffer *readFb) { - return get_clamp_color(ctx->ReadBuffer, ctx->Color.ClampReadColor); + return get_clamp_color(readFb, ctx->Color.ClampReadColor); } /** * Update the ctx->Color._ClampFragmentColor field */ void -_mesa_update_clamp_fragment_color(struct gl_context *ctx) +_mesa_update_clamp_fragment_color(struct gl_context *ctx, + const struct gl_framebuffer *drawFb) { - struct gl_framebuffer *fb = ctx->DrawBuffer; - /* Don't clamp if: * - there is no colorbuffer * - all colorbuffers are unsigned normalized, so clamping has no effect * - there is an integer colorbuffer */ - if (!fb || !fb->_HasSNormOrFloatColorBuffer || fb->_IntegerColor) + if (!drawFb || !drawFb->_HasSNormOrFloatColorBuffer || + drawFb->_IntegerColor) ctx->Color._ClampFragmentColor = GL_FALSE; else - ctx->Color._ClampFragmentColor = _mesa_get_clamp_fragment_color(ctx); + ctx->Color._ClampFragmentColor = + _mesa_get_clamp_fragment_color(ctx, drawFb); } /** * Update the ctx->Color._ClampVertexColor field */ void -_mesa_update_clamp_vertex_color(struct gl_context *ctx) +_mesa_update_clamp_vertex_color(struct gl_context *ctx, + const struct gl_framebuffer *drawFb) { - ctx->Light._ClampVertexColor = _mesa_get_clamp_vertex_color(ctx); + ctx->Light._ClampVertexColor = + _mesa_get_clamp_vertex_color(ctx, drawFb); } /** diff --git a/mesalib/src/mesa/main/blend.h b/mesalib/src/mesa/main/blend.h index fe31a7440..8ab9e02fc 100644 --- a/mesalib/src/mesa/main/blend.h +++ b/mesalib/src/mesa/main/blend.h @@ -37,6 +37,7 @@ #include "formats.h" struct gl_context; +struct gl_framebuffer; extern void GLAPIENTRY @@ -101,19 +102,24 @@ extern void GLAPIENTRY _mesa_ClampColor(GLenum target, GLenum clamp); extern GLboolean -_mesa_get_clamp_fragment_color(const struct gl_context *ctx); +_mesa_get_clamp_fragment_color(const struct gl_context *ctx, + const struct gl_framebuffer *drawFb); extern GLboolean -_mesa_get_clamp_vertex_color(const struct gl_context *ctx); +_mesa_get_clamp_vertex_color(const struct gl_context *ctx, + const struct gl_framebuffer *drawFb); extern GLboolean -_mesa_get_clamp_read_color(const struct gl_context *ctx); +_mesa_get_clamp_read_color(const struct gl_context *ctx, + const struct gl_framebuffer *readFb); extern void -_mesa_update_clamp_fragment_color(struct gl_context *ctx); +_mesa_update_clamp_fragment_color(struct gl_context *ctx, + const struct gl_framebuffer *drawFb); extern void -_mesa_update_clamp_vertex_color(struct gl_context *ctx); +_mesa_update_clamp_vertex_color(struct gl_context *ctx, + const struct gl_framebuffer *drawFb); extern mesa_format _mesa_get_render_format(const struct gl_context *ctx, mesa_format format); diff --git a/mesalib/src/mesa/main/blit.c b/mesalib/src/mesa/main/blit.c index 0694466eb..fac972450 100644 --- a/mesalib/src/mesa/main/blit.c +++ b/mesalib/src/mesa/main/blit.c @@ -34,6 +34,7 @@ #include "enums.h" #include "blit.h" #include "fbobject.h" +#include "framebuffer.h" #include "glformats.h" #include "mtypes.h" #include "state.h" @@ -148,38 +149,25 @@ is_valid_blit_filter(const struct gl_context *ctx, GLenum filter) } -/** - * Blit rectangular region, optionally from one framebuffer to another. - * - * Note, if the src buffer is multisampled and the dest is not, this is - * when the samples must be resolved to a single color. - */ -void GLAPIENTRY -_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) +void +_mesa_blit_framebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter, const char *func) { const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - const struct gl_framebuffer *readFb, *drawFb; - GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, _mesa_lookup_enum_by_nr(filter)); - - if (ctx->NewState) { - _mesa_update_state(ctx); - } + /* Update completeness status of readFb and drawFb. */ + _mesa_update_framebuffer(ctx, readFb, drawFb); - readFb = ctx->ReadBuffer; - drawFb = ctx->DrawBuffer; + /* Make sure drawFb has an initialized bounding box. */ + _mesa_update_draw_buffer_bounds(ctx, drawFb); if (!readFb || !drawFb) { /* This will normally never happen but someday we may want to @@ -192,12 +180,12 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBlitFramebufferEXT(incomplete draw/read buffers)"); + "%s(incomplete draw/read buffers)", func); return; } if (!is_valid_blit_filter(ctx, filter)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(%s)", + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid filter %s)", func, _mesa_lookup_enum_by_nr(filter)); return; } @@ -205,13 +193,13 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if ((filter == GL_SCALED_RESOLVE_FASTEST_EXT || filter == GL_SCALED_RESOLVE_NICEST_EXT) && (readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(%s)", + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s: invalid samples)", func, _mesa_lookup_enum_by_nr(filter)); return; } if (mask & ~legalMaskBits) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); + _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid mask bits set)", func); return; } @@ -219,13 +207,13 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) && filter != GL_NEAREST) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)"); + "%s(depth/stencil requires GL_NEAREST filter)", func); return; } /* get color read/draw renderbuffers */ if (mask & GL_COLOR_BUFFER_BIT) { - const GLuint numColorDrawBuffers = ctx->DrawBuffer->_NumColorDrawBuffers; + const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers; const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer; const struct gl_renderbuffer *colorDrawRb = NULL; GLuint i; @@ -241,7 +229,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, } else { for (i = 0; i < numColorDrawBuffers; i++) { - colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + colorDrawRb = drawFb->_ColorDrawBuffers[i]; if (!colorDrawRb) continue; @@ -257,15 +245,15 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, */ if (_mesa_is_gles3(ctx) && (colorDrawRb == colorReadRb)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebuffer(source and destination color " - "buffer cannot be the same)"); + "%s(source and destination color " + "buffer cannot be the same)", func); return; } if (!compatible_color_datatypes(colorReadRb->Format, colorDrawRb->Format)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(color buffer datatypes mismatch)"); + "%s(color buffer datatypes mismatch)", func); return; } /* extra checks for multisample copies... */ @@ -273,7 +261,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, /* color formats must match */ if (!compatible_resolve_formats(colorReadRb, colorDrawRb)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample pixel formats)"); + "%s(bad src/dst multisample pixel formats)", func); return; } } @@ -286,7 +274,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLenum type = _mesa_get_format_datatype(colorReadRb->Format); if (type == GL_INT || type == GL_UNSIGNED_INT) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(integer color type)"); + "%s(integer color type)", func); return; } } @@ -306,15 +294,15 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, * ignored." */ if ((readRb == NULL) || (drawRb == NULL)) { - mask &= ~GL_STENCIL_BUFFER_BIT; + mask &= ~GL_STENCIL_BUFFER_BIT; } else { int read_z_bits, draw_z_bits; if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebuffer(source and destination stencil " - "buffer cannot be the same)"); + "%s(source and destination stencil " + "buffer cannot be the same)", func); return; } @@ -324,7 +312,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, * there is only one: GL_UNSIGNED_INT. */ _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebuffer(stencil attachment format mismatch)"); + "%s(stencil attachment format mismatch)", func); return; } @@ -340,8 +328,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, _mesa_get_format_datatype(readRb->Format) != _mesa_get_format_datatype(drawRb->Format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer" - "(stencil attachment depth format mismatch)"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(stencil attachment depth format mismatch)", func); return; } } @@ -360,15 +348,15 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, * ignored." */ if ((readRb == NULL) || (drawRb == NULL)) { - mask &= ~GL_DEPTH_BUFFER_BIT; + mask &= ~GL_DEPTH_BUFFER_BIT; } else { int read_s_bit, draw_s_bit; if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebuffer(source and destination depth " - "buffer cannot be the same)"); + "%s(source and destination depth " + "buffer cannot be the same)", func); return; } @@ -377,7 +365,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, (_mesa_get_format_datatype(readRb->Format) != _mesa_get_format_datatype(drawRb->Format))) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebuffer(depth attachment format mismatch)"); + "%s(depth attachment format mismatch)", func); return; } @@ -389,8 +377,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, * we should ignore the stencil format check. */ if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer" - "(depth attachment stencil bits mismatch)"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(depth attachment stencil bits mismatch)", func); return; } } @@ -406,7 +394,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, */ if (drawFb->Visual.samples > 0) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebuffer(destination samples must be 0)"); + "%s(destination samples must be 0)", func); return; } @@ -426,7 +414,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, && (srcX0 != dstX0 || srcY0 != dstY0 || srcX1 != dstX1 || srcY1 != dstY1)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebuffer(bad src/dst multisample region)"); + "%s(bad src/dst multisample region)", func); return; } } else { @@ -434,7 +422,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, drawFb->Visual.samples > 0 && readFb->Visual.samples != drawFb->Visual.samples) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(mismatched samples)"); + "%s(mismatched samples)", func); return; } @@ -445,7 +433,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) || abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample region sizes)"); + "%s(bad src/dst multisample region sizes)", func); return; } } @@ -457,43 +445,44 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, const struct gl_renderbuffer *colorDrawRb = NULL; GLuint i = 0; - printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," - " 0x%x, 0x%x)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); + printf("%s(%d, %d, %d, %d, %d, %d, %d, %d," + " 0x%x, 0x%x)\n", func, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); + if (colorReadRb) { const struct gl_renderbuffer_attachment *att; att = find_attachment(readFb, colorReadRb); printf(" Src FBO %u RB %u (%dx%d) ", - readFb->Name, colorReadRb->Name, - colorReadRb->Width, colorReadRb->Height); + readFb->Name, colorReadRb->Name, + colorReadRb->Width, colorReadRb->Height); if (att && att->Texture) { printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); } printf("\n"); /* Print all active color render buffers */ - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) { + colorDrawRb = drawFb->_ColorDrawBuffers[i]; if (!colorDrawRb) continue; att = find_attachment(drawFb, colorDrawRb); printf(" Dst FBO %u RB %u (%dx%d) ", - drawFb->Name, colorDrawRb->Name, - colorDrawRb->Width, colorDrawRb->Height); + drawFb->Name, colorDrawRb->Name, + colorDrawRb->Width, colorDrawRb->Height); if (att && att->Texture) { printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); } printf("\n"); } @@ -507,8 +496,94 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, } assert(ctx->Driver.BlitFramebuffer); - ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, + ctx->Driver.BlitFramebuffer(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } + + +/** + * Blit rectangular region, optionally from one framebuffer to another. + * + * Note, if the src buffer is multisampled and the dest is not, this is + * when the samples must be resolved to a single color. + */ +void GLAPIENTRY +_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glBlitFramebuffer(%d, %d, %d, %d, " + " %d, %d, %d, %d, 0x%x, %s)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, _mesa_lookup_enum_by_nr(filter)); + + _mesa_blit_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter, "glBlitFramebuffer"); +} + + +void GLAPIENTRY +_mesa_BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *readFb, *drawFb; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitNamedFramebuffer(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glBlitNamedFramebuffer(%u %u %d, %d, %d, %d, " + " %d, %d, %d, %d, 0x%x, %s)\n", + readFramebuffer, drawFramebuffer, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, _mesa_lookup_enum_by_nr(filter)); + + /* + * According to PDF page 533 of the OpenGL 4.5 core spec (30.10.2014, + * Section 18.3 Copying Pixels): + * "... if readFramebuffer or drawFramebuffer is zero (for + * BlitNamedFramebuffer), then the default read or draw framebuffer is + * used as the corresponding source or destination framebuffer, + * respectively." + */ + if (readFramebuffer) { + readFb = _mesa_lookup_framebuffer_err(ctx, readFramebuffer, + "glBlitNamedFramebuffer"); + if (!readFb) + return; + } + else + readFb = ctx->WinSysReadBuffer; + + if (drawFramebuffer) { + drawFb = _mesa_lookup_framebuffer_err(ctx, drawFramebuffer, + "glBlitNamedFramebuffer"); + if (!drawFb) + return; + } + else + drawFb = ctx->WinSysDrawBuffer; + + _mesa_blit_framebuffer(ctx, readFb, drawFb, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter, "glBlitNamedFramebuffer"); +} diff --git a/mesalib/src/mesa/main/blit.h b/mesalib/src/mesa/main/blit.h index 01a958af5..54b946e31 100644 --- a/mesalib/src/mesa/main/blit.h +++ b/mesalib/src/mesa/main/blit.h @@ -28,11 +28,24 @@ #include "glheader.h" +extern void +_mesa_blit_framebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter, const char *func); extern void GLAPIENTRY _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +extern void GLAPIENTRY +_mesa_BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + #endif /* BLIT_H */ diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 4a116acfe..34d43943f 100755 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -1303,6 +1303,12 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa) const char *func = dsa ? "glCreateBuffers" : "glGenBuffers"; + if (dsa && !ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported)", func); + return; + } + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "%s(%d)\n", func, n); @@ -1477,6 +1483,13 @@ _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedBufferStorage(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferStorage"); if (!bufObj) return; @@ -1603,6 +1616,13 @@ _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedBufferData(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData"); if (!bufObj) return; @@ -1673,6 +1693,13 @@ _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedBufferSubData(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferSubData"); if (!bufObj) return; @@ -1710,6 +1737,13 @@ _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetNamedBufferSubData(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glGetNamedBufferSubData"); if (!bufObj) @@ -1805,6 +1839,13 @@ _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearNamedBufferData(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData"); if (!bufObj) return; @@ -1842,6 +1883,13 @@ _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearNamedBufferSubData(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferSubData"); if (!bufObj) @@ -1930,6 +1978,13 @@ _mesa_UnmapNamedBuffer(GLuint buffer) GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUnmapNamedBuffer(GL_ARB_direct_state_access " + "is not supported)"); + return GL_FALSE; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer"); if (!bufObj) return GL_FALSE; @@ -2039,6 +2094,13 @@ _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) struct gl_buffer_object *bufObj; GLint64 parameter; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetNamedBufferParameteriv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glGetNamedBufferParameteriv"); if (!bufObj) @@ -2059,6 +2121,13 @@ _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, struct gl_buffer_object *bufObj; GLint64 parameter; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetNamedBufferParameteri64v(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glGetNamedBufferParameteri64v"); if (!bufObj) @@ -2098,6 +2167,13 @@ _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params) GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetNamedBufferPointerv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + if (pname != GL_BUFFER_MAP_POINTER) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != " "GL_BUFFER_MAP_POINTER)"); @@ -2212,6 +2288,13 @@ _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *src, *dst; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyNamedBufferSubData(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + src = _mesa_lookup_bufferobj_err(ctx, readBuffer, "glCopyNamedBufferSubData"); if (!src) @@ -2430,6 +2513,13 @@ _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapNamedBufferRange(GL_ARB_direct_state_access " + "is not supported)"); + return NULL; + } + if (!ctx->Extensions.ARB_map_buffer_range) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapNamedBufferRange(" @@ -2497,6 +2587,13 @@ _mesa_MapNamedBuffer(GLuint buffer, GLenum access) struct gl_buffer_object *bufObj; GLbitfield accessFlags; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapNamedBuffer(GL_ARB_direct_state_access " + "is not supported)"); + return NULL; + } + if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) { _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)"); return NULL; @@ -2587,6 +2684,14 @@ _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFlushMappedNamedBufferRange(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glFlushMappedNamedBufferRange"); if (!bufObj) diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c index 37a979092..c83459add 100644 --- a/mesalib/src/mesa/main/buffers.c +++ b/mesalib/src/mesa/main/buffers.c @@ -242,16 +242,16 @@ read_buffer_enum_to_index(GLenum buffer) * * See the GL_EXT_framebuffer_object spec for more info. */ -void GLAPIENTRY -_mesa_DrawBuffer(GLenum buffer) +void +_mesa_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum buffer, const char *caller) { GLbitfield destMask; - GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) { - _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + _mesa_debug(ctx, "%s %s\n", caller, _mesa_lookup_enum_by_nr(buffer)); } if (buffer == GL_NONE) { @@ -259,33 +259,67 @@ _mesa_DrawBuffer(GLenum buffer) } else { const GLbitfield supportedMask - = supported_buffer_bitmask(ctx, ctx->DrawBuffer); + = supported_buffer_bitmask(ctx, fb); destMask = draw_buffer_enum_to_bitmask(ctx, buffer); if (destMask == BAD_MASK) { /* totally bogus buffer */ - _mesa_error(ctx, GL_INVALID_ENUM, - "glDrawBuffer(buffer=0x%x)", buffer); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller, + _mesa_lookup_enum_by_nr(buffer)); return; } destMask &= supportedMask; if (destMask == 0x0) { /* none of the named color buffers exist! */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawBuffer(buffer=0x%x)", buffer); + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)", + caller, _mesa_lookup_enum_by_nr(buffer)); return; } } /* if we get here, there's no error so set new state */ - _mesa_drawbuffers(ctx, 1, &buffer, &destMask); + _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask); + + /* Call device driver function only if fb is the bound draw buffer */ + if (fb == ctx->DrawBuffer) { + if (ctx->Driver.DrawBuffers) + ctx->Driver.DrawBuffers(ctx, 1, &buffer); + else if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx, buffer); + } +} - /* - * Call device driver function. - */ - if (ctx->Driver.DrawBuffers) - ctx->Driver.DrawBuffers(ctx, 1, &buffer); - else if (ctx->Driver.DrawBuffer) - ctx->Driver.DrawBuffer(ctx, buffer); + +void GLAPIENTRY +_mesa_DrawBuffer(GLenum buffer) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer"); +} + + +void GLAPIENTRY +_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedFramebufferDrawBuffer(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + if (framebuffer) { + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glNamedFramebufferDrawBuffer"); + if (!fb) + return; + } + else + fb = ctx->WinSysDrawBuffer; + + _mesa_draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer"); } @@ -298,13 +332,13 @@ _mesa_DrawBuffer(GLenum buffer) * names cannot specify more than one buffer. For example, * GL_FRONT_AND_BACK is illegal. */ -void GLAPIENTRY -_mesa_DrawBuffers(GLsizei n, const GLenum *buffers) +void +_mesa_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLsizei n, const GLenum *buffers, const char *caller) { GLuint output; GLbitfield usedBufferMask, supportedMask; GLbitfield destMask[MAX_DRAW_BUFFERS]; - GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); @@ -315,12 +349,18 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) * "An INVALID_VALUE error is generated if n is greater than * MAX_DRAW_BUFFERS." */ - if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)"); + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller); + return; + } + + if (n > (GLsizei) ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(n > maximum number of draw buffers)", caller); return; } - supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); + supportedMask = supported_buffer_bitmask(ctx, fb); usedBufferMask = 0x0; /* From the ES 3.0 specification, page 180: @@ -328,9 +368,9 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) * and the constant must be BACK or NONE." * (same restriction applies with GL_EXT_draw_buffers specification) */ - if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(ctx->DrawBuffer) && + if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) && (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller); return; } @@ -362,9 +402,11 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error * INVALID_OPERATION results." */ - if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >= + if (_mesa_is_user_fbo(fb) && buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(buffers[%d] >= maximum number of draw buffers)", + caller, output); return; } @@ -375,9 +417,10 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated. */ if (destMask[output] == BAD_MASK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)"); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", + caller, _mesa_lookup_enum_by_nr(buffers[output])); return; - } + } /* From the OpenGL 4.0 specification, page 256: * "For both the default framebuffer and framebuffer objects, the @@ -390,7 +433,8 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) * but the Khronos conformance tests expect INVALID_ENUM. */ if (_mesa_bitcount(destMask[output]) > 1) { - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)"); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", + caller, _mesa_lookup_enum_by_nr(buffers[output])); return; } @@ -407,7 +451,8 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) destMask[output] &= supportedMask; if (destMask[output] == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawBuffersARB(unsupported buffer)"); + "%s(unsupported buffer %s)", + caller, _mesa_lookup_enum_by_nr(buffers[output])); return; } @@ -416,10 +461,12 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION." * (same restriction applies with GL_EXT_draw_buffers specification) */ - if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(ctx->DrawBuffer) && + if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) && buffers[output] != GL_NONE && buffers[output] != GL_COLOR_ATTACHMENT0 + output) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(unsupported buffer %s)", + caller, _mesa_lookup_enum_by_nr(buffers[output])); return; } @@ -430,7 +477,8 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) */ if (destMask[output] & usedBufferMask) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawBuffersARB(duplicated buffer)"); + "%s(duplicated buffer %s)", + caller, _mesa_lookup_enum_by_nr(buffers[output])); return; } @@ -440,17 +488,55 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) } /* OK, if we get here, there were no errors so set the new state */ - _mesa_drawbuffers(ctx, n, buffers, destMask); + _mesa_drawbuffers(ctx, fb, n, buffers, destMask); /* - * Call device driver function. Note that n can be equal to 0, + * Call device driver function if fb is the bound draw buffer. + * Note that n can be equal to 0, * in which case we don't want to reference buffers[0], which * may not be valid. */ - if (ctx->Driver.DrawBuffers) - ctx->Driver.DrawBuffers(ctx, n, buffers); - else if (ctx->Driver.DrawBuffer) - ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); + if (fb == ctx->DrawBuffer) { + if (ctx->Driver.DrawBuffers) + ctx->Driver.DrawBuffers(ctx, n, buffers); + else if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); + } +} + + +void GLAPIENTRY +_mesa_DrawBuffers(GLsizei n, const GLenum *buffers) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers"); +} + + +void GLAPIENTRY +_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, + const GLenum *bufs) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedFramebufferDrawBuffers(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + if (framebuffer) { + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glNamedFramebufferDrawBuffers"); + if (!fb) + return; + } + else + fb = ctx->WinSysDrawBuffer; + + _mesa_draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers"); } @@ -459,13 +545,11 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers) * actual change. */ static void -updated_drawbuffers(struct gl_context *ctx) +updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb) { FLUSH_VERTICES(ctx, _NEW_BUFFERS); if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) { - struct gl_framebuffer *fb = ctx->DrawBuffer; - /* Flag the FBO as requiring validation. */ if (_mesa_is_user_fbo(fb)) { fb->_Status = 0; @@ -482,6 +566,7 @@ updated_drawbuffers(struct gl_context *ctx) * so nothing should go wrong at this point. * * \param ctx current context + * \param fb the desired draw buffer * \param n number of color outputs to set * \param buffers array[n] of colorbuffer names, like GL_LEFT. * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the @@ -489,10 +574,9 @@ updated_drawbuffers(struct gl_context *ctx) * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT). */ void -_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, - const GLbitfield *destMask) +_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint n, const GLenum *buffers, const GLbitfield *destMask) { - struct gl_framebuffer *fb = ctx->DrawBuffer; GLbitfield mask[MAX_DRAW_BUFFERS]; GLuint buf; @@ -518,7 +602,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, while (destMask0) { GLint bufIndex = ffs(destMask0) - 1; if (fb->_ColorDrawBufferIndexes[count] != bufIndex) { - updated_drawbuffers(ctx); + updated_drawbuffers(ctx, fb); fb->_ColorDrawBufferIndexes[count] = bufIndex; } count++; @@ -535,14 +619,14 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, /* only one bit should be set in the destMask[buf] field */ assert(_mesa_bitcount(destMask[buf]) == 1); if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) { - updated_drawbuffers(ctx); + updated_drawbuffers(ctx, fb); fb->_ColorDrawBufferIndexes[buf] = bufIndex; } count = buf + 1; } else { if (fb->_ColorDrawBufferIndexes[buf] != -1) { - updated_drawbuffers(ctx); + updated_drawbuffers(ctx, fb); fb->_ColorDrawBufferIndexes[buf] = -1; } } @@ -554,7 +638,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, /* set remaining outputs to -1 (GL_NONE) */ for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) { if (fb->_ColorDrawBufferIndexes[buf] != -1) { - updated_drawbuffers(ctx); + updated_drawbuffers(ctx, fb); fb->_ColorDrawBufferIndexes[buf] = -1; } } @@ -566,7 +650,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, /* also set context drawbuffer state */ for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) { - updated_drawbuffers(ctx); + updated_drawbuffers(ctx, fb); ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; } } @@ -585,7 +669,7 @@ _mesa_update_draw_buffers(struct gl_context *ctx) /* should be a window system FBO */ assert(_mesa_is_winsys_fbo(ctx->DrawBuffer)); - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers, ctx->Color.DrawBuffer, NULL); } @@ -598,11 +682,10 @@ _mesa_update_draw_buffers(struct gl_context *ctx) * \param bufferIndex the numerical index corresponding to 'buffer' */ void -_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex) +_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum buffer, GLint bufferIndex) { - struct gl_framebuffer *fb = ctx->ReadBuffer; - - if (_mesa_is_winsys_fbo(fb)) { + if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) { /* Only update the per-context READ_BUFFER state if we're bound to * a window-system framebuffer. */ @@ -621,23 +704,17 @@ _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex) * Called by glReadBuffer to set the source renderbuffer for reading pixels. * \param mode color buffer such as GL_FRONT, GL_BACK, etc. */ -void GLAPIENTRY -_mesa_ReadBuffer(GLenum buffer) +void +_mesa_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum buffer, const char *caller) { - struct gl_framebuffer *fb; GLbitfield supportedMask; GLint srcBuffer; - GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - - fb = ctx->ReadBuffer; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + _mesa_debug(ctx, "%s %s\n", caller, _mesa_lookup_enum_by_nr(buffer)); if (buffer == GL_NONE) { /* This is legal--it means that no buffer should be bound for reading. */ @@ -648,24 +725,60 @@ _mesa_ReadBuffer(GLenum buffer) srcBuffer = read_buffer_enum_to_index(buffer); if (srcBuffer == -1) { _mesa_error(ctx, GL_INVALID_ENUM, - "glReadBuffer(buffer=0x%x)", buffer); + "%s(invalid buffer %s)", caller, + _mesa_lookup_enum_by_nr(buffer)); return; } supportedMask = supported_buffer_bitmask(ctx, fb); if (((1 << srcBuffer) & supportedMask) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadBuffer(buffer=0x%x)", buffer); + "%s(invalid buffer %s)", caller, + _mesa_lookup_enum_by_nr(buffer)); return; } } /* OK, all error checking has been completed now */ - _mesa_readbuffer(ctx, buffer, srcBuffer); + _mesa_readbuffer(ctx, fb, buffer, srcBuffer); - /* - * Call device driver function. - */ - if (ctx->Driver.ReadBuffer) - (*ctx->Driver.ReadBuffer)(ctx, buffer); + /* Call the device driver function only if fb is the bound read buffer */ + if (fb == ctx->ReadBuffer) { + if (ctx->Driver.ReadBuffer) + (*ctx->Driver.ReadBuffer)(ctx, buffer); + } +} + + +void GLAPIENTRY +_mesa_ReadBuffer(GLenum buffer) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer"); +} + + +void GLAPIENTRY +_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedFramebufferReadBuffer(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + if (framebuffer) { + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glNamedFramebufferReadBuffer"); + if (!fb) + return; + } + else + fb = ctx->WinSysReadBuffer; + + _mesa_read_buffer(ctx, fb, src, "glNamedFramebufferReadBuffer"); } diff --git a/mesalib/src/mesa/main/buffers.h b/mesalib/src/mesa/main/buffers.h index ebcfa1c1e..5aa79fda5 100644 --- a/mesalib/src/mesa/main/buffers.h +++ b/mesalib/src/mesa/main/buffers.h @@ -36,26 +36,51 @@ #include "glheader.h" struct gl_context; +struct gl_framebuffer; + +extern void +_mesa_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum buffer, const char *caller); extern void GLAPIENTRY _mesa_DrawBuffer( GLenum mode ); extern void GLAPIENTRY +_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf); + +extern void +_mesa_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLsizei n, const GLenum *buffers, const char *caller); + +extern void GLAPIENTRY _mesa_DrawBuffers(GLsizei n, const GLenum *buffers); +extern void GLAPIENTRY +_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, + const GLenum *bufs); + extern void -_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, +_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint n, const GLenum *buffers, const GLbitfield *destMask); extern void -_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex); +_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum buffer, GLint bufferIndex); extern void _mesa_update_draw_buffers(struct gl_context *ctx); +extern void +_mesa_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum buffer, const char *caller); + extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); +extern void GLAPIENTRY +_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src); + #endif diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index 8d707bc34..c6999f7fd 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -34,6 +34,8 @@ #include "clear.h" #include "context.h" #include "enums.h" +#include "fbobject.h" +#include "get.h" #include "macros.h" #include "mtypes.h" #include "state.h" @@ -400,6 +402,32 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) /** + * The ClearBuffer framework is so complicated and so riddled with the + * assumption that the framebuffer is bound that, for now, we will just fake + * direct state access clearing for the user. + */ +void GLAPIENTRY +_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLint *value) +{ + GLint oldfb; + + GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearNamedFramebufferiv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); + _mesa_ClearBufferiv(buffer, drawbuffer, value); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); +} + + +/** * New in GL 3.0 * Clear unsigned integer color buffer (not depth, not stencil). */ @@ -472,6 +500,32 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) /** + * The ClearBuffer framework is so complicated and so riddled with the + * assumption that the framebuffer is bound that, for now, we will just fake + * direct state access clearing for the user. + */ +void GLAPIENTRY +_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLuint *value) +{ + GLint oldfb; + + GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearNamedFramebufferuiv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); + _mesa_ClearBufferuiv(buffer, drawbuffer, value); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); +} + + +/** * New in GL 3.0 * Clear fixed-pt or float color buffer or depth buffer (not stencil). */ @@ -565,6 +619,32 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) /** + * The ClearBuffer framework is so complicated and so riddled with the + * assumption that the framebuffer is bound that, for now, we will just fake + * direct state access clearing for the user. + */ +void GLAPIENTRY +_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLfloat *value) +{ + GLint oldfb; + + GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearNamedFramebufferfv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); + _mesa_ClearBufferfv(buffer, drawbuffer, value); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); +} + + +/** * New in GL 3.0 * Clear depth/stencil buffer only. */ @@ -626,3 +706,29 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, ctx->Stencil.Clear = clearStencilSave; } } + + +/** + * The ClearBuffer framework is so complicated and so riddled with the + * assumption that the framebuffer is bound that, for now, we will just fake + * direct state access clearing for the user. + */ +void GLAPIENTRY +_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, + GLfloat depth, GLint stencil) +{ + GLint oldfb; + + GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearNamedFramebufferfi(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); + _mesa_ClearBufferfi(buffer, 0, depth, stencil); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); +} diff --git a/mesalib/src/mesa/main/clear.h b/mesalib/src/mesa/main/clear.h index 96ce47b92..c29850676 100644 --- a/mesalib/src/mesa/main/clear.h +++ b/mesalib/src/mesa/main/clear.h @@ -52,13 +52,29 @@ extern void GLAPIENTRY _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); extern void GLAPIENTRY +_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLint *value); + +extern void GLAPIENTRY _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); extern void GLAPIENTRY +_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLuint *value); + +extern void GLAPIENTRY _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); extern void GLAPIENTRY +_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLfloat *value); + +extern void GLAPIENTRY _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +extern void GLAPIENTRY +_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, + GLfloat depth, GLint stencil); + #endif diff --git a/mesalib/src/mesa/main/compute.c b/mesalib/src/mesa/main/compute.c index 5756666b6..37a4ba70e 100644 --- a/mesalib/src/mesa/main/compute.c +++ b/mesalib/src/mesa/main/compute.c @@ -31,9 +31,27 @@ _mesa_DispatchCompute(GLuint num_groups_x, GLuint num_groups_z) { GET_CURRENT_CONTEXT(ctx); + int i; + struct gl_shader_program *prog; + const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z }; if (ctx->Extensions.ARB_compute_shader) { - assert(!"TODO"); + for (i = 0; i < 3; i++) { + if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDispatchCompute(num_groups_%c)", 'x' + i); + return; + } + } + if (!_mesa_valid_to_render(ctx, "glDispatchCompute")) + return; + prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE]; + if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDispatchCompute(no active compute shader)"); + return; + } + ctx->Driver.DispatchCompute(ctx, num_groups); } else { _mesa_error(ctx, GL_INVALID_OPERATION, "unsupported function (glDispatchCompute) called"); diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 4aaf8b1af..544cc142f 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -118,6 +118,7 @@ #include "scissor.h" #include "shared.h" #include "shaderobj.h" +#include "shaderimage.h" #include "util/simple_list.h" #include "state.h" #include "stencil.h" @@ -821,6 +822,7 @@ init_attrib_groups(struct gl_context *ctx) _mesa_init_feedback( ctx ); _mesa_init_fog( ctx ); _mesa_init_hint( ctx ); + _mesa_init_image_units( ctx ); _mesa_init_line( ctx ); _mesa_init_lighting( ctx ); _mesa_init_matrix( ctx ); @@ -1563,7 +1565,8 @@ handle_first_current(struct gl_context *ctx) else buffer = GL_FRONT; - _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */); + _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer, + NULL /* destMask */); } if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) { @@ -1576,7 +1579,7 @@ handle_first_current(struct gl_context *ctx) bufferIndex = BUFFER_FRONT_LEFT; } - _mesa_readbuffer(ctx, buffer, bufferIndex); + _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex); } } diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h index 1cd89a84a..6f3c94101 100644 --- a/mesalib/src/mesa/main/context.h +++ b/mesalib/src/mesa/main/context.h @@ -285,7 +285,7 @@ do { \ /** * Checks if the context is for Desktop GL (Compatibility or Core) */ -static inline GLboolean +static inline bool _mesa_is_desktop_gl(const struct gl_context *ctx) { return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE; @@ -295,7 +295,7 @@ _mesa_is_desktop_gl(const struct gl_context *ctx) /** * Checks if the context is for any GLES version */ -static inline GLboolean +static inline bool _mesa_is_gles(const struct gl_context *ctx) { return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2; @@ -303,9 +303,9 @@ _mesa_is_gles(const struct gl_context *ctx) /** - * Checks if the context is for GLES 3.x + * Checks if the context is for GLES 3.0 or later */ -static inline GLboolean +static inline bool _mesa_is_gles3(const struct gl_context *ctx) { return ctx->API == API_OPENGLES2 && ctx->Version >= 30; @@ -313,9 +313,19 @@ _mesa_is_gles3(const struct gl_context *ctx) /** + * Checks if the context is for GLES 3.1 or later + */ +static inline bool +_mesa_is_gles31(const struct gl_context *ctx) +{ + return ctx->API == API_OPENGLES2 && ctx->Version >= 31; +} + + +/** * Checks if the context supports geometry shaders. */ -static inline GLboolean +static inline bool _mesa_has_geometry_shaders(const struct gl_context *ctx) { return _mesa_is_desktop_gl(ctx) && diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 0c1a13fa4..d783e3422 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -1005,6 +1005,13 @@ struct dd_function_table { void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers); /** @} */ + + /** + * \name GL_ARB_compute_shader interface + */ + /*@{*/ + void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups); + /*@}*/ }; @@ -1167,6 +1174,19 @@ typedef struct { void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, GLboolean normalized, const GLuint *value); + + /* GL_ARB_vertex_attrib_64bit / GL 4.1 */ + void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x); + void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y); + void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z); + void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); + + + void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v); + void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v); + void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v); + void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v); + } GLvertexformat; diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 9be8993b0..c82416aa0 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -104,7 +104,7 @@ static const struct extension extension_table[] = { { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 }, { "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 }, { "GL_ARB_derivative_control", o(ARB_derivative_control), GL, 2014 }, - { "GL_ARB_direct_state_access", o(dummy_false), GL, 2014 }, + { "GL_ARB_direct_state_access", o(ARB_direct_state_access), GL, 2014 }, { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 }, { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 }, { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 }, @@ -203,6 +203,7 @@ static const struct extension extension_table[] = { { "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 }, { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 }, { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 }, + { "GL_ARB_vertex_attrib_64bit", o(ARB_vertex_attrib_64bit), GLC, 2010 }, { "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 }, { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 }, { "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 }, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 27cf97f17..8db651ca2 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -121,6 +121,27 @@ _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) /** + * A convenience function for direct state access that throws + * GL_INVALID_OPERATION if the renderbuffer doesn't exist. + */ +struct gl_renderbuffer * +_mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, + const char *func) +{ + struct gl_renderbuffer *rb; + + rb = _mesa_lookup_renderbuffer(ctx, id); + if (!rb || rb == &DummyRenderbuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(non-existent renderbuffer %u)", func, id); + return NULL; + } + + return rb; +} + + +/** * Helper routine for getting a gl_framebuffer. */ struct gl_framebuffer * @@ -138,6 +159,27 @@ _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) /** + * A convenience function for direct state access that throws + * GL_INVALID_OPERATION if the framebuffer doesn't exist. + */ +struct gl_framebuffer * +_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, + const char *func) +{ + struct gl_framebuffer *fb; + + fb = _mesa_lookup_framebuffer(ctx, id); + if (!fb || fb == &DummyFramebuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(non-existent framebuffer %u)", func, id); + return NULL; + } + + return fb; +} + + +/** * Mark the given framebuffer as invalid. This will force the * test for framebuffer completeness to be done before the framebuffer * is used. @@ -423,7 +465,7 @@ set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset, + GLenum texTarget, GLuint level, GLuint layer, GLboolean layered) { struct gl_renderbuffer *rb = att->Renderbuffer; @@ -447,7 +489,7 @@ set_texture_attachment(struct gl_context *ctx, /* always update these fields */ att->TextureLevel = level; att->CubeMapFace = _mesa_tex_target_to_face(texTarget); - att->Zoffset = zoffset; + att->Zoffset = layer; att->Layered = layered; att->Complete = GL_FALSE; @@ -479,9 +521,10 @@ set_renderbuffer_attachment(struct gl_context *ctx, * Attach a renderbuffer object to a framebuffer object. */ void -_mesa_framebuffer_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) +_mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb) { struct gl_renderbuffer_attachment *att; @@ -1446,6 +1489,14 @@ void GLAPIENTRY _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) { GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCreateRenderbuffers(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + create_render_buffers(ctx, n, renderbuffers, true); } @@ -1886,6 +1937,12 @@ renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat, { GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported)", func); + return; + } + if (MESA_VERBOSE & VERBOSE_API) { if (samples == NO_SAMPLES) _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n", @@ -2140,6 +2197,13 @@ _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, { GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetNamedRenderbufferParameteriv(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); if (!rb || rb == &DummyRenderbuffer) { /* ID was reserved, but no real renderbuffer object made yet */ @@ -2396,15 +2460,29 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) } -void GLAPIENTRY -_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) +/** + * This is the implementation for glGenFramebuffers and glCreateFramebuffers. + * It is not exposed to the rest of Mesa to encourage the use of + * nameless buffers in driver internals. + */ +static void +create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa) { GET_CURRENT_CONTEXT(ctx); GLuint first; GLint i; + struct gl_framebuffer *fb; + + const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers"; + + if (dsa && !ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported)", func); + return; + } if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); + _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func); return; } @@ -2416,31 +2494,43 @@ _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) for (i = 0; i < n; i++) { GLuint name = first + i; framebuffers[i] = name; - /* insert dummy placeholder into hash table */ + + if (dsa) { + fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]); + if (!fb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); + return; + } + } + else + fb = &DummyFramebuffer; + mtx_lock(&ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); + _mesa_HashInsert(ctx->Shared->FrameBuffers, name, fb); mtx_unlock(&ctx->Shared->Mutex); } } -GLenum GLAPIENTRY -_mesa_CheckFramebufferStatus(GLenum target) +void GLAPIENTRY +_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) { - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); + create_framebuffers(n, framebuffers, false); +} - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", - _mesa_lookup_enum_by_nr(target)); +void GLAPIENTRY +_mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers) +{ + create_framebuffers(n, framebuffers, true); +} - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; - } + +GLenum +_mesa_check_framebuffer_status(struct gl_context *ctx, + struct gl_framebuffer *buffer) +{ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); if (_mesa_is_winsys_fbo(buffer)) { /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ @@ -2461,6 +2551,74 @@ _mesa_CheckFramebufferStatus(GLenum target) } +GLenum GLAPIENTRY +_mesa_CheckFramebufferStatus(GLenum target) +{ + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", + _mesa_lookup_enum_by_nr(target)); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCheckFramebufferStatus(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return 0; + } + + return _mesa_check_framebuffer_status(ctx, fb); +} + + +GLenum GLAPIENTRY +_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) +{ + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCheckNamedFramebufferStatus(GL_ARB_direct_state_access " + "is not supported)"); + return 0; + } + + /* Validate the target (for conformance's sake) and grab a reference to the + * default framebuffer in case framebuffer = 0. + * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec + * (30.10.2014, PDF page 336) says: + * "If framebuffer is zero, then the status of the default read or + * draw framebuffer (as determined by target) is returned." + */ + switch (target) { + case GL_DRAW_FRAMEBUFFER: + case GL_FRAMEBUFFER: + fb = ctx->WinSysDrawBuffer; + break; + case GL_READ_FRAMEBUFFER: + fb = ctx->WinSysReadBuffer; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glCheckNamedFramebufferStatus(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return 0; + } + + if (framebuffer) { + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glCheckNamedFramebufferStatus"); + if (!fb) + return 0; + } + + return _mesa_check_framebuffer_status(ctx, fb); +} + + /** * Replicate the src attachment point. Used by framebuffer_texture() when * the same texture is attached at GL_DEPTH_ATTACHMENT and @@ -2487,144 +2645,301 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, /** - * Common code called by glFramebufferTexture1D/2D/3D() and - * glFramebufferTextureLayer(). + * Common code called by gl*FramebufferTexture*() to retrieve the correct + * texture object pointer. * - * \param textarget is the textarget that was passed to the - * glFramebufferTexture...() function, or 0 if the corresponding function - * doesn't have a textarget parameter. + * \param texObj where the pointer to the texture object is returned. Note + * that a successful call may return texObj = NULL. * - * \param layered is true if this function was called from - * glFramebufferTexture(), false otherwise. + * \return true if no errors, false if errors */ -static void -framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, - GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLuint zoffset, GLboolean layered) +static bool +get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture, + bool layered, const char *caller, + struct gl_texture_object **texObj) { - struct gl_renderbuffer_attachment *att; - struct gl_texture_object *texObj = NULL; - struct gl_framebuffer *fb; - GLenum maxLevelsTarget; + *texObj = NULL; /* This will get returned if texture = 0. */ - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%s(target=0x%x)", caller, target); - return; + if (!texture) + return true; + + *texObj = _mesa_lookup_texture(ctx, texture); + if (*texObj == NULL || (*texObj)->Target == 0) { + /* Can't render to a non-existent texture object. + * + * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and + * Managing Framebuffer Objects specifies a different error + * depending upon the calling function (PDF pages 325-328). + * *FramebufferTexture (where layered = GL_TRUE) throws invalid + * value, while the other commands throw invalid operation (where + * layered = GL_FALSE). + */ + const GLenum error = layered ? GL_INVALID_VALUE : + GL_INVALID_OPERATION; + _mesa_error(ctx, error, + "%s(non-existent texture %u)", caller, texture); + return false; } - /* check framebuffer binding */ - if (_mesa_is_winsys_fbo(fb)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%s", caller); - return; + return true; +} + + +/** + * Common code called by gl*FramebufferTexture() to verify the texture target + * and decide whether or not the attachment should truly be considered + * layered. + * + * \param layered true if attachment should be considered layered, false if + * not + * + * \return true if no errors, false if errors + */ +static bool +check_layered_texture_target(struct gl_context *ctx, GLenum target, + const char *caller, GLboolean *layered) +{ + *layered = GL_TRUE; + + switch (target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + return true; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + /* These texture types are valid to pass to + * glFramebufferTexture(), but since they aren't layered, it + * is equivalent to calling glFramebufferTexture{1D,2D}(). + */ + *layered = GL_FALSE; + return true; } - /* The textarget, level, and zoffset parameters are only validated if - * texture is non-zero. + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(invalid texture target %s)", caller, + _mesa_lookup_enum_by_nr(target)); + return false; +} + + +/** + * Common code called by gl*FramebufferTextureLayer() to verify the texture + * target. + * + * \return true if no errors, false if errors + */ +static bool +check_texture_target(struct gl_context *ctx, GLenum target, + const char *caller) +{ + /* We're being called by glFramebufferTextureLayer(). + * The only legal texture types for that function are 3D, + * cube-map, and 1D/2D/cube-map array textures. */ - if (texture) { - GLboolean err = GL_TRUE; - - texObj = _mesa_lookup_texture(ctx, texture); - if (texObj != NULL) { - if (textarget == 0) { - if (layered) { - /* We're being called by glFramebufferTexture() and textarget - * is not used. - */ - switch (texObj->Target) { - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_ARRAY: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - err = false; - break; - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_RECTANGLE: - case GL_TEXTURE_2D_MULTISAMPLE: - /* These texture types are valid to pass to - * glFramebufferTexture(), but since they aren't layered, it - * is equivalent to calling glFramebufferTexture{1D,2D}(). - */ - err = false; - layered = false; - textarget = texObj->Target; - break; - default: - err = true; - break; - } - } else { - /* We're being called by glFramebufferTextureLayer() and - * textarget is not used. The only legal texture types for - * that function are 3D and 1D/2D arrays textures. - */ - err = (texObj->Target != GL_TEXTURE_3D) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) && - (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY); - } - } - else { - /* Make sure textarget is consistent with the texture's type */ - err = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? !_mesa_is_cube_face(textarget) - : (texObj->Target != textarget); - } + switch (target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + return true; + case GL_TEXTURE_CUBE_MAP: + /* This target is valid in TextureLayer when ARB_direct_state_access + * or OpenGL 4.5 is supported. + */ + return ctx->Extensions.ARB_direct_state_access; + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(invalid texture target %s)", caller, + _mesa_lookup_enum_by_nr(target)); + return false; +} + + +/** + * Common code called by glFramebufferTexture*D() to verify the texture + * target. + * + * \return true if no errors, false if errors + */ +static bool +check_textarget(struct gl_context *ctx, int dims, GLenum target, + GLenum textarget, const char *caller) +{ + bool err = false; + + switch (dims) { + case 1: + switch (textarget) { + case GL_TEXTURE_1D: + break; + case GL_TEXTURE_1D_ARRAY: + err = !ctx->Extensions.EXT_texture_array; + break; + default: + err = true; } - else { - /* can't render to a non-existant texture */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%s(non existant texture)", - caller); - return; + break; + case 2: + switch (textarget) { + case GL_TEXTURE_2D: + break; + case GL_TEXTURE_RECTANGLE: + err = _mesa_is_gles(ctx) + || !ctx->Extensions.NV_texture_rectangle; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + err = !ctx->Extensions.ARB_texture_cube_map; + break; + case GL_TEXTURE_2D_ARRAY: + err = (_mesa_is_gles(ctx) && ctx->Version < 30) + || !ctx->Extensions.EXT_texture_array; + break; + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + err = _mesa_is_gles(ctx) + || !ctx->Extensions.ARB_texture_multisample; + break; + default: + err = true; } + break; + case 3: + if (textarget != GL_TEXTURE_3D) + err = true; + break; + default: + err = true; + } - if (err) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%s(texture target mismatch)", - caller); - return; - } + if (err) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(invalid textarget %s)", + caller, _mesa_lookup_enum_by_nr(textarget)); + return false; + } - if (texObj->Target == GL_TEXTURE_3D) { - const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (zoffset >= maxSize) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%s(zoffset)", caller); - return; - } + /* Make sure textarget is consistent with the texture's type */ + err = (target == GL_TEXTURE_CUBE_MAP) ? + !_mesa_is_cube_face(textarget): (target != textarget); + + if (err) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(mismatched texture target)", caller); + return false; + } + + return true; +} + + +/** + * Common code called by gl*FramebufferTextureLayer() and + * glFramebufferTexture3D() to validate the layer. + * + * \return true if no errors, false if errors + */ +static bool +check_layer(struct gl_context *ctx, GLenum target, GLint layer, + const char *caller) +{ + /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile) + * spec says: + * + * "An INVALID_VALUE error is generated if texture is non-zero + * and layer is negative." + */ + if (layer < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(layer %u < 0)", caller, layer); + return false; + } + + if (target == GL_TEXTURE_3D) { + const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); + if (layer >= maxSize) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(invalid layer %u)", caller, layer); + return false; } - else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || - (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) || - (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) || - (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { - if (zoffset >= ctx->Const.MaxArrayTextureLayers) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%s(layer)", caller); - return; - } + } + else if ((target == GL_TEXTURE_1D_ARRAY) || + (target == GL_TEXTURE_2D_ARRAY) || + (target == GL_TEXTURE_CUBE_MAP_ARRAY) || + (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { + if (layer >= ctx->Const.MaxArrayTextureLayers) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)", + caller, layer); + return false; } - - maxLevelsTarget = textarget ? textarget : texObj->Target; - if ((level < 0) || - (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) { + } + else if (target == GL_TEXTURE_CUBE_MAP) { + if (layer >= 6) { _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%s(level)", caller); - return; + "%s(layer %u >= 6)", caller, layer); + return false; } } + return true; +} + + +/** + * Common code called by all gl*FramebufferTexture*() entry points to verify + * the level. + * + * \return true if no errors, false if errors + */ +static bool +check_level(struct gl_context *ctx, GLenum target, GLint level, + const char *caller) +{ + if ((level < 0) || + (level >= _mesa_max_texture_levels(ctx, target))) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(invalid level %d)", caller, level); + return false; + } + + return true; +} + + +void +_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum attachment, + struct gl_texture_object *texObj, GLenum textarget, + GLint level, GLuint layer, GLboolean layered, + const char *caller) +{ + struct gl_renderbuffer_attachment *att; + + /* The window-system framebuffer object is immutable */ + if (_mesa_is_winsys_fbo(fb)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)", + caller); + return; + } + + /* Not a hash lookup, so we can afford to get the attachment here. */ att = get_attachment(ctx, fb, attachment); if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%s(attachment)", caller); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller, + _mesa_lookup_enum_by_nr(attachment)); return; } @@ -2637,7 +2952,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, level == fb->Attachment[BUFFER_STENCIL].TextureLevel && _mesa_tex_target_to_face(textarget) == fb->Attachment[BUFFER_STENCIL].CubeMapFace && - zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) { + layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { /* The texture object is already attached to the stencil attachment * point. Don't create a new renderbuffer; just reuse the stencil * attachment's. This is required to prevent a GL error in @@ -2650,13 +2965,14 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, level == fb->Attachment[BUFFER_DEPTH].TextureLevel && _mesa_tex_target_to_face(textarget) == fb->Attachment[BUFFER_DEPTH].CubeMapFace && - zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) { + layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { /* As above, but with depth and stencil transposed. */ reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, BUFFER_DEPTH); } else { set_texture_attachment(ctx, fb, att, texObj, textarget, - level, zoffset, layered); + level, layer, layered); + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { /* Above we created a new renderbuffer and attached it to the * depth attachment point. Now attach it to the stencil attachment @@ -2692,36 +3008,50 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, } -void GLAPIENTRY -_mesa_FramebufferTexture1D(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) +static void +framebuffer_texture_with_dims(int dims, GLenum target, + GLenum attachment, GLenum textarget, + GLuint texture, GLint level, GLint layer, + const char *caller) { GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + struct gl_texture_object *texObj; - if (texture != 0) { - GLboolean error; + /* Get the framebuffer object */ + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, + _mesa_lookup_enum_by_nr(target)); + return; + } - switch (textarget) { - case GL_TEXTURE_1D: - error = GL_FALSE; - break; - case GL_TEXTURE_1D_ARRAY: - error = !ctx->Extensions.EXT_texture_array; - break; - default: - error = GL_TRUE; - } + /* Get the texture object */ + if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj)) + return; - if (error) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture1D(textarget=%s)", - _mesa_lookup_enum_by_nr(textarget)); + if (texObj) { + if (!check_textarget(ctx, dims, texObj->Target, textarget, caller)) + return; + + if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller)) return; - } } - framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, - level, 0, GL_FALSE); + if (!check_level(ctx, textarget, level, caller)) + return; + + _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level, + layer, GL_FALSE, caller); +} + + +void GLAPIENTRY +_mesa_FramebufferTexture1D(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level) +{ + framebuffer_texture_with_dims(1, target, attachment, textarget, texture, + level, 0, "glFramebufferTexture1D"); } @@ -2729,79 +3059,112 @@ void GLAPIENTRY _mesa_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + framebuffer_texture_with_dims(2, target, attachment, textarget, texture, + level, 0, "glFramebufferTexture2D"); +} + + +void GLAPIENTRY +_mesa_FramebufferTexture3D(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level, GLint layer) +{ + framebuffer_texture_with_dims(3, target, attachment, textarget, texture, + level, layer, "glFramebufferTexture3D"); +} + + +void GLAPIENTRY +_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer) +{ GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + struct gl_texture_object *texObj; + GLenum textarget = 0; - if (texture != 0) { - GLboolean error; + const char *func = "glFramebufferTextureLayer"; - switch (textarget) { - case GL_TEXTURE_2D: - error = GL_FALSE; - break; - case GL_TEXTURE_RECTANGLE: - error = _mesa_is_gles(ctx) - || !ctx->Extensions.NV_texture_rectangle; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - error = !ctx->Extensions.ARB_texture_cube_map; - break; - case GL_TEXTURE_2D_ARRAY: - error = (_mesa_is_gles(ctx) && ctx->Version < 30) - || !ctx->Extensions.EXT_texture_array; - break; - case GL_TEXTURE_2D_MULTISAMPLE: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - error = _mesa_is_gles(ctx) - || !ctx->Extensions.ARB_texture_multisample; - break; - default: - error = GL_TRUE; - } + /* Get the framebuffer object */ + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTextureLayer(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return; + } - if (error) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture2D(textarget=%s)", - _mesa_lookup_enum_by_nr(textarget)); + /* Get the texture object */ + if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj)) + return; + + if (texObj) { + if (!check_texture_target(ctx, texObj->Target, func)) + return; + + if (!check_layer(ctx, texObj->Target, layer, func)) return; + + if (!check_level(ctx, texObj->Target, level, func)) + return; + + if (texObj->Target == GL_TEXTURE_CUBE_MAP) { + assert(layer >= 0 && layer < 6); + textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; + layer = 0; } } - framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, - level, 0, GL_FALSE); + _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level, + layer, GL_FALSE, func); } void GLAPIENTRY -_mesa_FramebufferTexture3D(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, - GLint level, GLint zoffset) +_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level, GLint layer) { GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + struct gl_texture_object *texObj; + GLenum textarget = 0; + + const char *func = "glNamedFramebufferTextureLayer"; - if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { + if (!ctx->Extensions.ARB_direct_state_access) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture3D(textarget)"); + "%s(GL_ARB_direct_state_access is not supported)", func); return; } - framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, - level, zoffset, GL_FALSE); -} + /* Get the framebuffer object */ + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func); + if (!fb) + return; + /* Get the texture object */ + if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj)) + return; -void GLAPIENTRY -_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer) -{ - GET_CURRENT_CONTEXT(ctx); + if (texObj) { + if (!check_texture_target(ctx, texObj->Target, func)) + return; + + if (!check_layer(ctx, texObj->Target, layer, func)) + return; + + if (!check_level(ctx, texObj->Target, level, func)) + return; - framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, - level, layer, GL_FALSE); + if (texObj->Target == GL_TEXTURE_CUBE_MAP) { + assert(layer >= 0 && layer < 6); + textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; + layer = 0; + } + } + + _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level, + layer, GL_FALSE, func); } @@ -2810,82 +3173,121 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + struct gl_texture_object *texObj; + GLboolean layered; + + const char *func = "FramebufferTexture"; - if (_mesa_has_geometry_shaders(ctx)) { - framebuffer_texture(ctx, "", target, attachment, 0, texture, - level, 0, GL_TRUE); - } else { + if (!_mesa_has_geometry_shaders(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "unsupported function (glFramebufferTexture) called"); + return; + } + + /* Get the framebuffer object */ + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return; } + + /* Get the texture object */ + if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj)) + return; + + if (texObj) { + if (!check_layered_texture_target(ctx, texObj->Target, func, &layered)) + return; + + if (!check_level(ctx, texObj->Target, level, func)) + return; + } + + _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level, + 0, layered, func); } void GLAPIENTRY -_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, - GLenum renderbufferTarget, - GLuint renderbuffer) +_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level) { - struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *fb; - struct gl_renderbuffer *rb; GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *fb; + struct gl_texture_object *texObj; + GLboolean layered; - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbuffer(target)"); + const char *func = "glNamedFramebufferTexture"; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported)", func); return; } - if (renderbufferTarget != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbuffer(renderbufferTarget)"); + if (!_mesa_has_geometry_shaders(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "unsupported function (glNamedFramebufferTexture) called"); return; } + /* Get the framebuffer object */ + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func); + if (!fb) + return; + + /* Get the texture object */ + if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj)) + return; + + if (texObj) { + if (!check_layered_texture_target(ctx, texObj->Target, func, + &layered)) + return; + + if (!check_level(ctx, texObj->Target, level, func)) + return; + } + + _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level, + 0, layered, func); +} + + +void +_mesa_framebuffer_renderbuffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb, + const char *func) +{ + struct gl_renderbuffer_attachment *att; + if (_mesa_is_winsys_fbo(fb)) { /* Can't attach new renderbuffers to a window system framebuffer */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbuffer"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(window-system framebuffer)", func); return; } att = get_attachment(ctx, fb, attachment); if (att == NULL) { _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbuffer(invalid attachment %s)", + "%s(invalid attachment %s)", func, _mesa_lookup_enum_by_nr(attachment)); return; } - if (renderbuffer) { - rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbuffer(non-existant" - " renderbuffer %u)", renderbuffer); - return; - } - else if (rb == &DummyRenderbuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbuffer(renderbuffer %u)", - renderbuffer); - return; - } - } - else { - /* remove renderbuffer attachment */ - rb = NULL; - } - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && rb && rb->Format != MESA_FORMAT_NONE) { /* make sure the renderbuffer is a depth/stencil format */ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); if (baseFormat != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbuffer(renderbuffer" - " is not DEPTH_STENCIL format)"); + "%s(renderbuffer is not DEPTH_STENCIL format)", func); return; } } @@ -2903,24 +3305,99 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, void GLAPIENTRY -_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, - GLenum pname, GLint *params) +_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) { - const struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *buffer; - GLenum err; + struct gl_framebuffer *fb; + struct gl_renderbuffer *rb; GET_CURRENT_CONTEXT(ctx); - /* The error differs in GL and GLES. */ - err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM; + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferRenderbuffer(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return; + } - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { + if (renderbuffertarget != GL_RENDERBUFFER) { _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameteriv(target)"); + "glFramebufferRenderbuffer(renderbuffertarget is not " + "GL_RENDERBUFFER)"); return; } + if (renderbuffer) { + rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, + "glFramebufferRenderbuffer"); + if (!rb) + return; + } + else { + /* remove renderbuffer attachment */ + rb = NULL; + } + + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb, + "glFramebufferRenderbuffer"); +} + + +void GLAPIENTRY +_mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) +{ + struct gl_framebuffer *fb; + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedFramebufferRenderbuffer(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glNamedFramebufferRenderbuffer"); + + if (renderbuffertarget != GL_RENDERBUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glNamedFramebufferRenderbuffer(renderbuffertarget is not " + "GL_RENDERBUFFER)"); + return; + } + + if (renderbuffer) { + rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, + "glNamedFramebufferRenderbuffer"); + if (!rb) + return; + } + else { + /* remove renderbuffer attachment */ + rb = NULL; + } + + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb, + "glNamedFramebufferRenderbuffer"); +} + + +void +_mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, + struct gl_framebuffer *buffer, + GLenum attachment, GLenum pname, + GLint *params, const char *caller) +{ + const struct gl_renderbuffer_attachment *att; + GLenum err; + + /* The error differs in GL and GLES. */ + err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM; + if (_mesa_is_winsys_fbo(buffer)) { /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec * says: @@ -2936,14 +3413,15 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, !ctx->Extensions.ARB_framebuffer_object) && !_mesa_is_gles3(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameteriv(bound FBO = 0)"); + "%s(window-system framebuffer)", caller); return; } if (_mesa_is_gles3(ctx) && attachment != GL_BACK && attachment != GL_DEPTH && attachment != GL_STENCIL) { _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameteriv(attachment)"); + "%s(invalid attachment %s)", caller, + _mesa_lookup_enum_by_nr(attachment)); return; } /* the default / window-system FBO */ @@ -2955,8 +3433,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, } if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameteriv(attachment)"); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller, + _mesa_lookup_enum_by_nr(attachment)); return; } @@ -2970,9 +3448,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, * attachment, since it does not have a single format." */ _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameteriv(" - "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" - " is invalid for depth+stencil attachment)"); + "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" + " is invalid for depth+stencil attachment)", caller); return; } /* the depth and stencil attachments must point to the same buffer */ @@ -2980,8 +3457,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL" - " attachments differ)"); + "%s(DEPTH/STENCIL attachments differ)", caller); return; } } @@ -3014,8 +3490,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, *params = att->TextureLevel; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, err, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); } else { goto invalid_pname_enum; @@ -3031,8 +3507,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, } } else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, err, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); } else { goto invalid_pname_enum; @@ -3042,8 +3518,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, if (ctx->API == API_OPENGLES) { goto invalid_pname_enum; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, err, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); } else if (att->Type == GL_TEXTURE) { if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D || att->Texture->Target == GL_TEXTURE_2D_ARRAY)) { @@ -3064,8 +3540,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, goto invalid_pname_enum; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, err, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); } else { if (ctx->Extensions.EXT_framebuffer_sRGB) { @@ -3087,8 +3563,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, goto invalid_pname_enum; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, err, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); } else { mesa_format format = att->Renderbuffer->Format; @@ -3103,9 +3579,9 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, if (_mesa_is_gles3(ctx) && attachment == GL_DEPTH_STENCIL_ATTACHMENT) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameteriv(cannot query " + "%s(cannot query " "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of " - "GL_DEPTH_STENCIL_ATTACHMENT"); + "GL_DEPTH_STENCIL_ATTACHMENT)", caller); return; } @@ -3139,8 +3615,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, goto invalid_pname_enum; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, err, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); } else if (att->Texture) { const struct gl_texture_image *texImage = @@ -3159,8 +3635,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, att->Renderbuffer->Format); } else { - _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:" - " invalid FBO attachment structure"); + _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller); } return; case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: @@ -3169,8 +3644,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, } else if (att->Type == GL_TEXTURE) { *params = att->Layered; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, err, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); } else { goto invalid_pname_enum; } @@ -3182,30 +3657,145 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, return; invalid_pname_enum: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameteriv(pname)"); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller, + _mesa_lookup_enum_by_nr(pname)); return; } +void GLAPIENTRY +_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *buffer; + + buffer = get_framebuffer_target(ctx, target); + if (!buffer) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameteriv(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return; + } + + _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, + params, + "glGetFramebufferAttachmentParameteriv"); +} + + +void GLAPIENTRY +_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, + GLenum attachment, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_framebuffer *buffer; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetNamedFramebufferAttachmentParameteriv(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + + if (framebuffer) { + buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glGetNamedFramebufferAttachmentParameteriv"); + if (!buffer) + return; + } + else { + /* + * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL + * 4.5 core spec (30.10.2014, PDF page 314): + * "If framebuffer is zero, then the default draw framebuffer is + * queried." + */ + buffer = ctx->WinSysDrawBuffer; + } + + _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, + params, + "glGetNamedFramebufferAttachmentParameteriv"); +} + + +void GLAPIENTRY +_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, + GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + + (void) framebuffer; + (void) pname; + (void) param; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedFramebufferParameteri(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedFramebufferParameteri not supported " + "(ARB_framebuffer_no_attachments not implemented)"); +} + + +void GLAPIENTRY +_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, + GLint *param) +{ + GET_CURRENT_CONTEXT(ctx); + + (void) framebuffer; + (void) pname; + (void) param; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glNamedFramebufferParameteriv(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetNamedFramebufferParameteriv not supported " + "(ARB_framebuffer_no_attachments not implemented)"); +} + + static void -invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments, +invalidate_framebuffer_storage(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height, const char *name) { int i; - struct gl_framebuffer *fb; - GET_CURRENT_CONTEXT(ctx); - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name); + /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core + * Spec (2.2.2015, PDF page 522) says: + * "An INVALID_VALUE error is generated if numAttachments, width, or + * height is negative." + */ + if (numAttachments < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(numAttachments < 0)", name); return; } - if (numAttachments < 0) { + if (width < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s(numAttachments < 0)", name); + "%s(width < 0)", name); + return; + } + + if (height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(height < 0)", name); return; } @@ -3301,7 +3891,8 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments, return; invalid_enum: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name, + _mesa_lookup_enum_by_nr(attachments[i])); return; } @@ -3311,16 +3902,74 @@ _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { - invalidate_framebuffer_storage(target, numAttachments, attachments, + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glInvalidateSubFramebuffer(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return; + } + + invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, x, y, width, height, "glInvalidateSubFramebuffer"); } void GLAPIENTRY +_mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glInvalidateNamedFramebufferSubData(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + + /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole + * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the + * default draw framebuffer is affected." + */ + if (framebuffer) { + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glInvalidateNamedFramebufferSubData"); + if (!fb) + return; + } + else + fb = ctx->WinSysDrawBuffer; + + invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, + x, y, width, height, + "glInvalidateNamedFramebufferSubData"); +} + + +void GLAPIENTRY _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) { + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glInvalidateFramebuffer(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return; + } + /* The GL_ARB_invalidate_subdata spec says: * * "The command @@ -3333,7 +3982,7 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, * <MAX_VIEWPORT_DIMS[1]> respectively." */ - invalidate_framebuffer_storage(target, numAttachments, attachments, + invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT, "glInvalidateFramebuffer"); @@ -3341,6 +3990,53 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, void GLAPIENTRY +_mesa_InvalidateNamedFramebufferData(GLuint framebuffer, + GLsizei numAttachments, + const GLenum *attachments) +{ + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glInvalidateNamedFramebufferData(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + + /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole + * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the + * default draw framebuffer is affected." + */ + if (framebuffer) { + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glInvalidateNamedFramebufferData"); + if (!fb) + return; + } + else + fb = ctx->WinSysDrawBuffer; + + /* The GL_ARB_invalidate_subdata spec says: + * + * "The command + * + * void InvalidateFramebuffer(enum target, + * sizei numAttachments, + * const enum *attachments); + * + * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, + * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, + * <MAX_VIEWPORT_DIMS[1]> respectively." + */ + invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, + 0, 0, + MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT, + "glInvalidateNamedFramebufferData"); +} + + +void GLAPIENTRY _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) { diff --git a/mesalib/src/mesa/main/fbobject.h b/mesalib/src/mesa/main/fbobject.h index 61aa1f503..9f570db3a 100644 --- a/mesalib/src/mesa/main/fbobject.h +++ b/mesalib/src/mesa/main/fbobject.h @@ -64,9 +64,17 @@ _mesa_get_incomplete_framebuffer(void); extern struct gl_renderbuffer * _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id); +extern struct gl_renderbuffer * +_mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, + const char *func); + extern struct gl_framebuffer * _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id); +extern struct gl_framebuffer * +_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, + const char *func); + void _mesa_update_texture_renderbuffer(struct gl_context *ctx, @@ -74,9 +82,17 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer_attachment *att); extern void +_mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb); + +extern void _mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb); + GLenum attachment, + struct gl_renderbuffer *rb, + const char *func); extern void _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb); @@ -99,6 +115,24 @@ _mesa_detach_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, const void *att); +extern void +_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum attachment, + struct gl_texture_object *texObj, GLenum textarget, + GLint level, GLuint layer, GLboolean layered, + const char *caller); + +extern GLenum +_mesa_check_framebuffer_status(struct gl_context *ctx, + struct gl_framebuffer *fb); + +extern void +_mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, + struct gl_framebuffer *buffer, + GLenum attachment, GLenum pname, + GLint *params, const char *caller); + + extern GLboolean GLAPIENTRY _mesa_IsRenderbuffer(GLuint renderbuffer); @@ -165,9 +199,15 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers); extern void GLAPIENTRY _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers); +extern void GLAPIENTRY +_mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers); + extern GLenum GLAPIENTRY _mesa_CheckFramebufferStatus(GLenum target); +extern GLenum GLAPIENTRY +_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); + extern void GLAPIENTRY _mesa_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); @@ -179,24 +219,49 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment, extern void GLAPIENTRY _mesa_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLint zoffset); + GLint level, GLint layer); extern void GLAPIENTRY _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY +_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level, GLint layer); + +extern void GLAPIENTRY _mesa_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); extern void GLAPIENTRY +_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level); + +extern void GLAPIENTRY _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void GLAPIENTRY +_mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer); + +extern void GLAPIENTRY _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); +extern void GLAPIENTRY +_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, + GLenum attachment, + GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, + GLint param); + +extern void GLAPIENTRY +_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, + GLint *param); extern void GLAPIENTRY _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, @@ -204,10 +269,22 @@ _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLsizei width, GLsizei height); extern void GLAPIENTRY +_mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); extern void GLAPIENTRY +_mesa_InvalidateNamedFramebufferData(GLuint framebuffer, + GLsizei numAttachments, + const GLenum *attachments); + +extern void GLAPIENTRY _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index 7fdd9bab6..70adaf885 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -135,7 +135,7 @@ static GLboolean check_active_shininess( struct gl_context *ctx, (key->light_color_material_mask & (1 << attr))) return GL_TRUE; - if (key->varying_vp_inputs & VERT_ATTRIB_GENERIC(attr)) + if (key->varying_vp_inputs & VERT_BIT_GENERIC(attr)) return GL_TRUE; if (ctx->Light.Material.Attrib[attr][0] != 0.0F) diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 4f7736a64..665a5ba14 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -312,7 +312,7 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, if (ctx) { /* update scissor / window bounds */ - _mesa_update_draw_buffer_bounds(ctx); + _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); /* Signal new buffer state so that swrast will update its clipping * info (the CLIP_BIT flag). */ @@ -413,9 +413,9 @@ _mesa_scissor_bounding_box(const struct gl_context *ctx, * \param ctx the GL context. */ void -_mesa_update_draw_buffer_bounds(struct gl_context *ctx) +_mesa_update_draw_buffer_bounds(struct gl_context *ctx, + struct gl_framebuffer *buffer) { - struct gl_framebuffer *buffer = ctx->DrawBuffer; int bbox[4]; if (!buffer) @@ -652,7 +652,7 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) * context state (GL_READ_BUFFER too). */ if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers, ctx->Color.DrawBuffer, NULL); } } @@ -678,24 +678,21 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) /** - * Update state related to the current draw/read framebuffers. + * Update state related to the draw/read framebuffers. */ void -_mesa_update_framebuffer(struct gl_context *ctx) +_mesa_update_framebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb) { - struct gl_framebuffer *drawFb; - struct gl_framebuffer *readFb; - assert(ctx); - drawFb = ctx->DrawBuffer; - readFb = ctx->ReadBuffer; update_framebuffer(ctx, drawFb); if (readFb != drawFb) update_framebuffer(ctx, readFb); - _mesa_update_clamp_vertex_color(ctx); - _mesa_update_clamp_fragment_color(ctx); + _mesa_update_clamp_vertex_color(ctx, drawFb); + _mesa_update_clamp_fragment_color(ctx, drawFb); } diff --git a/mesalib/src/mesa/main/framebuffer.h b/mesalib/src/mesa/main/framebuffer.h index a4274216e..d02b86f20 100644 --- a/mesalib/src/mesa/main/framebuffer.h +++ b/mesalib/src/mesa/main/framebuffer.h @@ -77,14 +77,17 @@ _mesa_scissor_bounding_box(const struct gl_context *ctx, unsigned idx, int *bbox); extern void -_mesa_update_draw_buffer_bounds(struct gl_context *ctx); +_mesa_update_draw_buffer_bounds(struct gl_context *ctx, + struct gl_framebuffer *drawFb); extern void _mesa_update_framebuffer_visual(struct gl_context *ctx, struct gl_framebuffer *fb); extern void -_mesa_update_framebuffer(struct gl_context *ctx); +_mesa_update_framebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb); extern GLboolean _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format); diff --git a/mesalib/src/mesa/main/genmipmap.c b/mesalib/src/mesa/main/genmipmap.c index 9aef09019..32b9460ad 100644 --- a/mesalib/src/mesa/main/genmipmap.c +++ b/mesalib/src/mesa/main/genmipmap.c @@ -158,6 +158,13 @@ _mesa_GenerateTextureMipmap(GLuint texture) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGenerateTextureMipmap(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glGenerateTextureMipmap"); if (!texObj) return; diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index a881bc589..8a6c81aff 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -909,13 +909,13 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu break; case GL_FOG_COLOR: - if (_mesa_get_clamp_fragment_color(ctx)) + if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) COPY_4FV(v->value_float_4, ctx->Fog.Color); else COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); break; case GL_COLOR_CLEAR_VALUE: - if (_mesa_get_clamp_fragment_color(ctx)) { + if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) { v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); @@ -924,13 +924,13 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); break; case GL_BLEND_COLOR_EXT: - if (_mesa_get_clamp_fragment_color(ctx)) + if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) COPY_4FV(v->value_float_4, ctx->Color.BlendColor); else COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); break; case GL_ALPHA_TEST_REF: - if (_mesa_get_clamp_fragment_color(ctx)) + if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) v->value_float = ctx->Color.AlphaRef; else v->value_float = ctx->Color.AlphaRefUnclamped; @@ -1911,6 +1911,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; + return TYPE_INT; /* ARB_shader_image_load_store */ case GL_IMAGE_BINDING_NAME: { diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index fb4143086..83425176a 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -695,7 +695,8 @@ struct gl_current_attrib * \note Index and Edgeflag current values are stored as floats in the * SIX and SEVEN attribute slots. */ - GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ + /* we need double storage for this for vertex attrib 64bit */ + GLfloat Attrib[VERT_ATTRIB_MAX][4*2]; /**< Position, color, texcoords, etc */ /** * \name Current raster position attributes (always valid). @@ -1523,6 +1524,7 @@ struct gl_client_array GLboolean Enabled; /**< Enabled flag is a boolean */ GLboolean Normalized; /**< GL_ARB_vertex_program */ GLboolean Integer; /**< Integer-valued? */ + GLboolean Doubles; /**< double precision values are not converted to floats */ GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ @@ -1553,6 +1555,7 @@ struct gl_vertex_attrib_array GLboolean Enabled; /**< Whether the array is enabled */ GLboolean Normalized; /**< Fixed-point values are normalized when converted to floats */ GLboolean Integer; /**< Fixed-point values are not converted to floats */ + GLboolean Doubles; /**< double precision values are not converted to floats */ GLuint _ElementSize; /**< Size of each element in bytes */ GLuint VertexBinding; /**< Vertex buffer binding */ }; @@ -1671,6 +1674,9 @@ struct gl_array_attrib /** The default vertex array object */ struct gl_vertex_array_object *DefaultVAO; + /** The last VAO accessed by a DSA function */ + struct gl_vertex_array_object *LastLookedUpVAO; + /** Array objects (GL_ARB/APPLE_vertex_array_object) */ struct _mesa_HashTable *Objects; @@ -2090,6 +2096,7 @@ struct gl_program struct nir_shader *nir; GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */ + GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ @@ -2499,6 +2506,12 @@ struct gl_shader GLuint NumImages; /** + * Whether early fragment tests are enabled as defined by + * ARB_shader_image_load_store. + */ + bool EarlyFragmentTests; + + /** * Compute shader state from ARB_compute_shader layout qualifiers. */ struct { @@ -3608,6 +3621,7 @@ struct gl_extensions GLboolean ARB_depth_clamp; GLboolean ARB_depth_texture; GLboolean ARB_derivative_control; + GLboolean ARB_direct_state_access; GLboolean ARB_draw_buffers_blend; GLboolean ARB_draw_elements_base_vertex; GLboolean ARB_draw_indirect; @@ -3672,6 +3686,7 @@ struct gl_extensions GLboolean ARB_transform_feedback3; GLboolean ARB_transform_feedback_instanced; GLboolean ARB_uniform_buffer_object; + GLboolean ARB_vertex_attrib_64bit; GLboolean ARB_vertex_program; GLboolean ARB_vertex_shader; GLboolean ARB_vertex_type_10f_11f_11f_rev; diff --git a/mesalib/src/mesa/main/pipelineobj.c b/mesalib/src/mesa/main/pipelineobj.c index 0fefa7d56..a33cdd139 100644 --- a/mesalib/src/mesa/main/pipelineobj.c +++ b/mesalib/src/mesa/main/pipelineobj.c @@ -553,6 +553,12 @@ _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines) { GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glCreateProgramPipelines(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + create_program_pipelines(ctx, n, pipelines, true); } diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index 12363de7b..e20a37d79 100755 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -284,6 +284,13 @@ _mesa_CreateQueries(GLenum target, GLsizei n, GLuint *ids) { GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCreateQueries(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + switch (target) { case GL_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED: @@ -776,6 +783,9 @@ _mesa_GetQueryObjectiv(GLuint id, GLenum pname, GLint *params) ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; + case GL_QUERY_TARGET: + *params = q->Target; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)"); return; @@ -827,6 +837,9 @@ _mesa_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; + case GL_QUERY_TARGET: + *params = q->Target; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)"); return; @@ -867,6 +880,9 @@ _mesa_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64EXT *params) ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; + case GL_QUERY_TARGET: + *params = q->Target; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)"); return; @@ -907,6 +923,9 @@ _mesa_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64EXT *params) ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; + case GL_QUERY_TARGET: + *params = q->Target; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)"); return; diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index ed0104c9e..df46f8361 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -83,7 +83,7 @@ get_readpixels_transfer_ops(const struct gl_context *ctx, mesa_format texFormat, if (uses_blit) { /* For blit-based ReadPixels packing, the clamping is done automatically * unless the type is float. */ - if (_mesa_get_clamp_read_color(ctx) && + if (_mesa_get_clamp_read_color(ctx, ctx->ReadBuffer) && (type == GL_FLOAT || type == GL_HALF_FLOAT)) { transferOps |= IMAGE_CLAMP_BIT; } @@ -91,7 +91,7 @@ get_readpixels_transfer_ops(const struct gl_context *ctx, mesa_format texFormat, else { /* For CPU-based ReadPixels packing, the clamping must always be done * for non-float types, */ - if (_mesa_get_clamp_read_color(ctx) || + if (_mesa_get_clamp_read_color(ctx, ctx->ReadBuffer) || (type != GL_FLOAT && type != GL_HALF_FLOAT)) { transferOps |= IMAGE_CLAMP_BIT; } diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c index a3aacc66a..60711a5b5 100644 --- a/mesalib/src/mesa/main/samplerobj.c +++ b/mesalib/src/mesa/main/samplerobj.c @@ -221,6 +221,13 @@ void GLAPIENTRY _mesa_CreateSamplers(GLsizei count, GLuint *samplers) { GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glCreateSamplers(" + "GL_ARB_direct_state_access is not supported)"); + return; + } + create_samplers(ctx, count, samplers, "glCreateSamplers"); } diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp index d2ca49b43..3445f89a3 100644 --- a/mesalib/src/mesa/main/shader_query.cpp +++ b/mesalib/src/mesa/main/shader_query.cpp @@ -28,6 +28,7 @@ * \author Ian Romanick <ian.d.romanick@intel.com> */ +#include "main/context.h" #include "main/core.h" #include "glsl_symbol_table.h" #include "ir.h" @@ -809,6 +810,8 @@ stage_from_enum(GLenum ref) return MESA_SHADER_GEOMETRY; case GL_REFERENCED_BY_FRAGMENT_SHADER: return MESA_SHADER_FRAGMENT; + case GL_REFERENCED_BY_COMPUTE_SHADER: + return MESA_SHADER_COMPUTE; default: assert(!"shader stage not supported"); return MESA_SHADER_STAGES; @@ -824,6 +827,10 @@ is_resource_referenced(struct gl_shader_program *shProg, struct gl_program_resource *res, GLuint index, uint8_t stage) { + /* First, check if we even have such a stage active. */ + if (!shProg->_LinkedShaders[stage]) + return false; + if (res->Type == GL_ATOMIC_COUNTER_BUFFER) return RESOURCE_ATC(res)->StageReferences[stage]; @@ -979,6 +986,10 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, case GL_NUM_ACTIVE_VARIABLES: case GL_ACTIVE_VARIABLES: return get_buffer_property(shProg, res, prop, val, caller); + case GL_REFERENCED_BY_COMPUTE_SHADER: + if (!_mesa_has_compute_shaders(ctx)) + goto invalid_enum; + /* fallthrough */ case GL_REFERENCED_BY_VERTEX_SHADER: case GL_REFERENCED_BY_GEOMETRY_SHADER: case GL_REFERENCED_BY_FRAGMENT_SHADER: @@ -1015,17 +1026,18 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, case GL_IS_PER_PATCH: case GL_REFERENCED_BY_TESS_CONTROL_SHADER: case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: - /* GL_ARB_compute_shader */ - case GL_REFERENCED_BY_COMPUTE_SHADER: default: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller, - _mesa_lookup_enum_by_nr(res->Type), - _mesa_lookup_enum_by_nr(prop)); - return 0; + goto invalid_enum; } #undef VALIDATE_TYPE +invalid_enum: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller, + _mesa_lookup_enum_by_nr(res->Type), + _mesa_lookup_enum_by_nr(prop)); + return 0; + invalid_operation: _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, _mesa_lookup_enum_by_nr(res->Type), diff --git a/mesalib/src/mesa/main/shaderimage.c b/mesalib/src/mesa/main/shaderimage.c index dcbcca623..80b77275f 100644 --- a/mesalib/src/mesa/main/shaderimage.c +++ b/mesalib/src/mesa/main/shaderimage.c @@ -58,8 +58,8 @@ # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM #endif -static mesa_format -get_image_format(GLenum format) +mesa_format +_mesa_get_shader_image_format(GLenum format) { switch (format) { case GL_RGBA32F: @@ -331,19 +331,33 @@ get_image_format_class(mesa_format format) } } +void +_mesa_init_image_units(struct gl_context *ctx) +{ + unsigned i; + + for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) { + struct gl_image_unit *u = &ctx->ImageUnits[i]; + u->Access = GL_READ_ONLY; + u->Format = GL_R8; + u->_ActualFormat = _mesa_get_shader_image_format(u->Format); + } +} + static GLboolean validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) { struct gl_texture_object *t = u->TexObj; - struct gl_texture_image *img; + mesa_format tex_format; - if (!t || u->Level < t->BaseLevel || - u->Level > t->_MaxLevel) + if (!t) return GL_FALSE; _mesa_test_texobj_completeness(ctx, t); - if ((u->Level == t->BaseLevel && !t->_BaseComplete) || + if (u->Level < t->BaseLevel || + u->Level > t->_MaxLevel || + (u->Level == t->BaseLevel && !t->_BaseComplete) || (u->Level != t->BaseLevel && !t->_MipmapComplete)) return GL_FALSE; @@ -351,25 +365,32 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) u->Layer >= _mesa_get_texture_layers(t, u->Level)) return GL_FALSE; - if (t->Target == GL_TEXTURE_CUBE_MAP) - img = t->Image[u->Layer][u->Level]; - else - img = t->Image[0][u->Level]; + if (t->Target == GL_TEXTURE_BUFFER) { + tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat); + + } else { + struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ? + t->Image[u->Layer][u->Level] : + t->Image[0][u->Level]); - if (!img || img->Border || - get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE || - img->NumSamples > ctx->Const.MaxImageSamples) + if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples) + return GL_FALSE; + + tex_format = _mesa_get_shader_image_format(img->InternalFormat); + } + + if (!tex_format) return GL_FALSE; switch (t->ImageFormatCompatibilityType) { case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: - if (_mesa_get_format_bytes(img->TexFormat) != + if (_mesa_get_format_bytes(tex_format) != _mesa_get_format_bytes(u->_ActualFormat)) return GL_FALSE; break; case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: - if (get_image_format_class(img->TexFormat) != + if (get_image_format_class(tex_format) != get_image_format_class(u->_ActualFormat)) return GL_FALSE; break; @@ -421,7 +442,7 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit, return GL_FALSE; } - if (!get_image_format(format)) { + if (!_mesa_get_shader_image_format(format)) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); return GL_FALSE; } @@ -435,7 +456,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLenum format) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_object *t = NULL; struct gl_image_unit *u; if (!validate_bind_image_texture(ctx, unit, texture, level, @@ -448,34 +468,34 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; if (texture) { - t = _mesa_lookup_texture(ctx, texture); + struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture); + if (!t) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); return; } _mesa_reference_texobj(&u->TexObj, t); - u->Level = level; - u->Access = access; - u->Format = format; - u->_ActualFormat = get_image_format(format); - - if (_mesa_tex_target_is_layered(t->Target)) { - u->Layered = layered; - u->Layer = (layered ? 0 : layer); - } else { - u->Layered = GL_FALSE; - u->Layer = 0; - } - } else { _mesa_reference_texobj(&u->TexObj, NULL); } + u->Level = level; + u->Access = access; + u->Format = format; + u->_ActualFormat = _mesa_get_shader_image_format(format); u->_Valid = validate_image_unit(ctx, u); + if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) { + u->Layered = layered; + u->Layer = (layered ? 0 : layer); + } else { + u->Layered = GL_FALSE; + u->Layer = 0; + } + if (ctx->Driver.BindImageTexture) - ctx->Driver.BindImageTexture(ctx, u, t, level, layered, + ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered, layer, access, format); } @@ -535,8 +555,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) if (texture != 0) { struct gl_texture_object *texObj; - struct gl_texture_image *image; - mesa_format actualFormat; + GLenum tex_format; if (!u->TexObj || u->TexObj->Name != texture) { texObj = _mesa_lookup_texture_locked(ctx, texture); @@ -557,25 +576,30 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) texObj = u->TexObj; } - image = texObj->Image[0][0]; + if (texObj->Target == GL_TEXTURE_BUFFER) { + tex_format = texObj->BufferObjectFormat; + } else { + struct gl_texture_image *image = texObj->Image[0][0]; - if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) { - /* The ARB_multi_bind spec says: - * - * "An INVALID_OPERATION error is generated if the width, - * height, or depth of the level zero texture image of - * any texture in <textures> is zero (per binding)." - */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindImageTextures(the width, height or depth " - "of the level zero texture image of " - "textures[%d]=%u is zero)", i, texture); - continue; - } + if (!image || image->Width == 0 || image->Height == 0 || + image->Depth == 0) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if the width, + * height, or depth of the level zero texture image of + * any texture in <textures> is zero (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTextures(the width, height or depth " + "of the level zero texture image of " + "textures[%d]=%u is zero)", i, texture); + continue; + } - actualFormat = get_image_format(image->InternalFormat); + tex_format = image->InternalFormat; + } - if (actualFormat == MESA_FORMAT_NONE) { + if (_mesa_get_shader_image_format(tex_format) == MESA_FORMAT_NONE) { /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if the internal @@ -586,7 +610,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) "glBindImageTextures(the internal format %s of " "the level zero texture image of textures[%d]=%u " "is not supported)", - _mesa_lookup_enum_by_nr(image->InternalFormat), + _mesa_lookup_enum_by_nr(tex_format), i, texture); continue; } @@ -597,8 +621,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) u->Layered = _mesa_tex_target_is_layered(texObj->Target); u->Layer = 0; u->Access = GL_READ_WRITE; - u->Format = image->InternalFormat; - u->_ActualFormat = actualFormat; + u->Format = tex_format; + u->_ActualFormat = _mesa_get_shader_image_format(tex_format); u->_Valid = validate_image_unit(ctx, u); } else { /* Unbind the texture from the unit */ diff --git a/mesalib/src/mesa/main/shaderimage.h b/mesalib/src/mesa/main/shaderimage.h index 733ac7747..33d8a1eff 100644 --- a/mesalib/src/mesa/main/shaderimage.h +++ b/mesalib/src/mesa/main/shaderimage.h @@ -28,10 +28,27 @@ #define SHADERIMAGE_H #include "glheader.h" +#include "formats.h" + +#ifdef __cplusplus +extern "C" { +#endif struct gl_context; /** + * Get the matching mesa_format for a shader image format GL enum. + */ +mesa_format +_mesa_get_shader_image_format(GLenum format); + +/** + * Initialize a context's shader image units to the default state. + */ +void +_mesa_init_image_units(struct gl_context *ctx); + +/** * Recalculate the \c _Valid flag of a context's shader image units. * * To be called when the state of any texture bound to an image unit @@ -51,4 +68,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures); void GLAPIENTRY _mesa_MemoryBarrier(GLbitfield barriers); +#ifdef __cplusplus +} +#endif + #endif diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index cc84c6148..2657c532f 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -101,9 +101,12 @@ update_program(struct gl_context *ctx) ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; struct gl_shader_program *fsProg = ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; + const struct gl_shader_program *csProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; + const struct gl_compute_program *prevCP = ctx->ComputeProgram._Current; GLbitfield new_state = 0x0; /* @@ -199,6 +202,16 @@ update_program(struct gl_context *ctx) _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); } + if (csProg && csProg->LinkStatus + && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) { + /* Use GLSL compute shader */ + _mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current, + gl_compute_program(csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program)); + } else { + /* no compute program */ + _mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current, NULL); + } + /* Let the driver know what's happening: */ if (ctx->FragmentProgram._Current != prevFP) { @@ -225,6 +238,14 @@ update_program(struct gl_context *ctx) } } + if (ctx->ComputeProgram._Current != prevCP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_COMPUTE_PROGRAM_NV, + (struct gl_program *) ctx->ComputeProgram._Current); + } + } + return new_state; } @@ -368,10 +389,10 @@ _mesa_update_state_locked( struct gl_context *ctx ) update_frontbit( ctx ); if (new_state & _NEW_BUFFERS) - _mesa_update_framebuffer(ctx); + _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) - _mesa_update_draw_buffer_bounds( ctx ); + _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c index ec521e6c6..3edafc0f7 100644 --- a/mesalib/src/mesa/main/texenv.c +++ b/mesalib/src/mesa/main/texenv.c @@ -646,7 +646,7 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) if (pname == GL_TEXTURE_ENV_COLOR) { if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state(ctx); - if (_mesa_get_clamp_fragment_color(ctx)) + if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) COPY_4FV( params, texUnit->EnvColor ); else COPY_4FV( params, texUnit->EnvColorUnclamped ); diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 92b4d6795..f582a7f78 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -1108,6 +1108,13 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum err; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTextureImage(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + /* * This has been moved here because a format/type mismatch can cause a NULL * texImage object, which in turn causes the mismatch error to be @@ -1344,6 +1351,13 @@ _mesa_GetCompressedTextureImage(GLuint texture, GLint level, GLint image_stride; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTextureImage(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glGetCompressedTextureImage"); if (!texObj) diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 7bc1da7f8..7616fd7ce 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -3624,6 +3624,13 @@ texturesubimage(struct gl_context *ctx, GLuint dims, _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type), pixels); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureSubImage%uD(GL_ARB_direct_state_access " + "is not supported)", dims); + return; + } + /* Get the texture object by Name. */ texObj = _mesa_lookup_texture(ctx, texture); if (!texObj) { @@ -4183,6 +4190,12 @@ _mesa_CopyTextureSubImage1D(GLuint texture, GLint level, const char *self = "glCopyTextureSubImage1D"; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported)", self); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, self); if (!texObj) return; @@ -4207,6 +4220,12 @@ _mesa_CopyTextureSubImage2D(GLuint texture, GLint level, const char *self = "glCopyTextureSubImage2D"; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported)", self); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, self); if (!texObj) return; @@ -4234,6 +4253,12 @@ _mesa_CopyTextureSubImage3D(GLuint texture, GLint level, const char *self = "glCopyTextureSubImage3D"; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported)", self); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, self); if (!texObj) return; @@ -4829,6 +4854,13 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTextureSubImage1D(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glCompressedTextureSubImage1D"); if (!texObj) @@ -4907,6 +4939,13 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTextureSubImage2D(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glCompressedTextureSubImage2D"); if (!texObj) @@ -4985,6 +5024,13 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTextureSubImage3D(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glCompressedTextureSubImage3D"); if (!texObj) @@ -5469,6 +5515,13 @@ _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer) GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureBuffer(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + if (buffer) { bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer"); if (!bufObj) @@ -5497,6 +5550,13 @@ _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureBufferRange(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + if (buffer) { bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRange"); @@ -5801,6 +5861,13 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureStorage2DMultisample(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureStorage2DMultisample"); if (!texObj) @@ -5821,6 +5888,13 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureStorage3DMultisample(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + /* Get the texture object by Name. */ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureStorage3DMultisample"); diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index c563f1e74..d51e6954b 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -1317,6 +1317,13 @@ _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures) GLint targetIndex; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCreateTextures(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + /* * The 4.5 core profile spec (30.10.2014) doesn't specify what * glCreateTextures should do with invalid targets, which was probably an @@ -1808,6 +1815,13 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture) _mesa_debug(ctx, "glBindTextureUnit %s %d\n", _mesa_lookup_enum_by_nr(GL_TEXTURE0+unit), (GLint) texture); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindTextureUnit(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec * (20141030) says: * "When texture is zero, each of the targets enumerated at the diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index b5d42d304..1fa583002 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1108,6 +1108,13 @@ _mesa_TextureParameterfv(GLuint texture, GLenum pname, const GLfloat *params) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureParameterfv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_FALSE); if (!texObj) { /* User passed a non-generated name. */ @@ -1124,6 +1131,13 @@ _mesa_TextureParameterf(GLuint texture, GLenum pname, GLfloat param) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureParameterf(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_FALSE); if (!texObj) { /* User passed a non-generated name. */ @@ -1140,6 +1154,13 @@ _mesa_TextureParameteri(GLuint texture, GLenum pname, GLint param) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureParameteri(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_FALSE); if (!texObj) { /* User passed a non-generated name. */ @@ -1157,6 +1178,13 @@ _mesa_TextureParameteriv(GLuint texture, GLenum pname, struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureParameteriv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_FALSE); if (!texObj) { /* User passed a non-generated name. */ @@ -1174,6 +1202,13 @@ _mesa_TextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureParameterIiv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_FALSE); if (!texObj) { /* User passed a non-generated name. */ @@ -1191,6 +1226,13 @@ _mesa_TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureParameterIuiv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_FALSE); if (!texObj) { /* User passed a non-generated name. */ @@ -1650,6 +1692,13 @@ _mesa_GetTextureLevelParameterfv(GLuint texture, GLint level, GLint iparam; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTextureLevelParameterfv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureLevelParameterfv"); if (!texObj) @@ -1668,6 +1717,13 @@ _mesa_GetTextureLevelParameteriv(GLuint texture, GLint level, struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTextureLevelParameteriv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureLevelParameteriv"); if (!texObj) @@ -1709,7 +1765,7 @@ get_tex_parameterfv(struct gl_context *ctx, if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state_locked(ctx); - if (_mesa_get_clamp_fragment_color(ctx)) { + if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) { params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); @@ -2227,6 +2283,13 @@ _mesa_GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) struct gl_texture_object *obj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTextureParameterfv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + obj = get_texobj_by_name(ctx, texture, GL_TRUE); if (!obj) { /* User passed a non-generated name. */ @@ -2244,6 +2307,13 @@ _mesa_GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) struct gl_texture_object *obj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTextureParameteriv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + obj = get_texobj_by_name(ctx, texture, GL_TRUE); if (!obj) { /* User passed a non-generated name. */ @@ -2261,6 +2331,13 @@ _mesa_GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTextureParameterIiv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_TRUE); if (!texObj) { /* User passed a non-generated name. */ @@ -2279,6 +2356,13 @@ _mesa_GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTextureParameterIuiv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + texObj = get_texobj_by_name(ctx, texture, GL_TRUE); if (!texObj) { /* User passed a non-generated name. */ diff --git a/mesalib/src/mesa/main/texstorage.c b/mesalib/src/mesa/main/texstorage.c index 53cb2c091..dee74a825 100644 --- a/mesalib/src/mesa/main/texstorage.c +++ b/mesalib/src/mesa/main/texstorage.c @@ -507,6 +507,13 @@ texturestorage(GLuint dims, GLuint texture, GLsizei levels, _mesa_lookup_enum_by_nr(internalformat), width, height, depth); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureStorage%uD(GL_ARB_direct_state_access " + "is not supported)", dims); + return; + } + /* Check the format to make sure it is sized. */ if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) { _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/mesalib/src/mesa/main/transformfeedback.c b/mesalib/src/mesa/main/transformfeedback.c index 103011ce5..642fa9647 100644 --- a/mesalib/src/mesa/main/transformfeedback.c +++ b/mesalib/src/mesa/main/transformfeedback.c @@ -706,6 +706,13 @@ _mesa_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) struct gl_transform_feedback_object *obj; struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTransformFeedbackBufferBase(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + obj = lookup_transform_feedback_object_err(ctx, xfb, "glTransformFeedbackBufferBase"); if(!obj) { @@ -729,6 +736,13 @@ _mesa_TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, struct gl_transform_feedback_object *obj; struct gl_buffer_object *bufObj; + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTransformFeedbackBufferRange(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + obj = lookup_transform_feedback_object_err(ctx, xfb, "glTransformFeedbackBufferRange"); if(!obj) { @@ -1045,6 +1059,13 @@ _mesa_CreateTransformFeedbacks(GLsizei n, GLuint *names) { GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCreateTransformFeedbacks(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + create_transform_feedbacks(ctx, n, names, true); } @@ -1215,6 +1236,13 @@ _mesa_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) struct gl_transform_feedback_object *obj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTransformFeedbackiv(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + obj = lookup_transform_feedback_object_err(ctx, xfb, "glGetTransformFeedbackiv"); if(!obj) { @@ -1241,6 +1269,13 @@ _mesa_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, struct gl_transform_feedback_object *obj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTransformFeedbacki_v(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + obj = lookup_transform_feedback_object_err(ctx, xfb, "glGetTransformFeedbacki_v"); if(!obj) { @@ -1270,6 +1305,13 @@ _mesa_GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, struct gl_transform_feedback_object *obj; GET_CURRENT_CONTEXT(ctx); + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTransformFeedbacki64_v(GL_ARB_direct_state_access " + "is not supported)"); + return; + } + obj = lookup_transform_feedback_object_err(ctx, xfb, "glGetTransformFeedbacki64_v"); if(!obj) { diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index 3e857ed10..728bd1bac 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -347,7 +347,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, && (uni->type->base_type == GLSL_TYPE_INT || uni->type->base_type == GLSL_TYPE_UINT - || uni->type->base_type == GLSL_TYPE_SAMPLER))) { + || uni->type->base_type == GLSL_TYPE_SAMPLER + || uni->type->base_type == GLSL_TYPE_IMAGE))) { memcpy(paramsOut, src, bytes); } else { union gl_constant_value *const dst = @@ -366,6 +367,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, break; case GLSL_TYPE_INT: case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: dst[i].f = (float) src[i].i; break; case GLSL_TYPE_BOOL: diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index 42e7f89b2..da6bbce52 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -66,6 +66,21 @@ #define UNSIGNED_INT_10F_11F_11F_REV_BIT (1 << 14) #define ALL_TYPE_BITS ((1 << 15) - 1) +#define ATTRIB_FORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \ + SHORT_BIT | UNSIGNED_SHORT_BIT | \ + INT_BIT | UNSIGNED_INT_BIT | \ + HALF_BIT | FLOAT_BIT | DOUBLE_BIT | \ + FIXED_GL_BIT | \ + UNSIGNED_INT_2_10_10_10_REV_BIT | \ + INT_2_10_10_10_REV_BIT | \ + UNSIGNED_INT_10F_11F_11F_REV_BIT) + +#define ATTRIB_IFORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \ + SHORT_BIT | UNSIGNED_SHORT_BIT | \ + INT_BIT | UNSIGNED_INT_BIT) + +#define ATTRIB_LFORMAT_TYPES_MASK DOUBLE_BIT + /** Convert GL datatype enum into a <type>_BIT value seen above */ static GLbitfield @@ -113,10 +128,11 @@ type_to_bit(const struct gl_context *ctx, GLenum type) * Sets the VertexBinding field in the vertex attribute given by attribIndex. */ static void -vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex, +vertex_attrib_binding(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint attribIndex, GLuint bindingIndex) { - struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex]; if (array->VertexBinding != bindingIndex) { @@ -139,11 +155,12 @@ vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex, * and sets the Offset and Stride fields. */ static void -bind_vertex_buffer(struct gl_context *ctx, GLuint index, +bind_vertex_buffer(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint index, struct gl_buffer_object *vbo, GLintptr offset, GLsizei stride) { - struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index]; if (binding->BufferObj != vbo || @@ -167,10 +184,11 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index, * given by bindingIndex. */ static void -vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex, +vertex_binding_divisor(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint bindingIndex, GLuint divisor) { - struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[bindingIndex]; @@ -243,15 +261,17 @@ get_legal_types_mask(const struct gl_context *ctx) * \param type Datatype of each component (GL_FLOAT, GL_INT, etc) * \param normalized Whether integer types are converted to floats in [-1, 1] * \param integer Integer-valued values (will not be normalized to [-1, 1]) + * \param doubles Double values not reduced to floats * \param relativeOffset Offset of the first element relative to the binding offset. */ static bool update_array_format(struct gl_context *ctx, const char *func, + struct gl_vertex_array_object *vao, GLuint attrib, GLbitfield legalTypesMask, GLint sizeMin, GLint sizeMax, GLint size, GLenum type, - GLboolean normalized, GLboolean integer, + GLboolean normalized, GLboolean integer, GLboolean doubles, GLuint relativeOffset) { struct gl_vertex_attrib_array *array; @@ -362,16 +382,17 @@ update_array_format(struct gl_context *ctx, elementSize = _mesa_bytes_per_vertex_attrib(size, type); assert(elementSize != -1); - array = &ctx->Array.VAO->VertexAttrib[attrib]; + array = &vao->VertexAttrib[attrib]; array->Size = size; array->Type = type; array->Format = format; array->Normalized = normalized; array->Integer = integer; + array->Doubles = doubles; array->RelativeOffset = relativeOffset; array->_ElementSize = elementSize; - ctx->Array.VAO->NewArrays |= VERT_BIT(attrib); + vao->NewArrays |= VERT_BIT(attrib); ctx->NewState |= _NEW_ARRAY; return true; @@ -392,6 +413,7 @@ update_array_format(struct gl_context *ctx, * \param stride stride between elements, in elements * \param normalized are integer types converted to floats in [-1, 1]? * \param integer integer-valued values (will not be normalized to [-1,1]) + * \param doubles Double values not reduced to floats * \param ptr the address (or offset inside VBO) of the array data */ static void @@ -400,7 +422,7 @@ update_array(struct gl_context *ctx, GLuint attrib, GLbitfield legalTypesMask, GLint sizeMin, GLint sizeMax, GLint size, GLenum type, GLsizei stride, - GLboolean normalized, GLboolean integer, + GLboolean normalized, GLboolean integer, GLboolean doubles, const GLvoid *ptr) { struct gl_vertex_attrib_array *array; @@ -453,13 +475,14 @@ update_array(struct gl_context *ctx, return; } - if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin, - sizeMax, size, type, normalized, integer, 0)) { + if (!update_array_format(ctx, func, ctx->Array.VAO, attrib, + legalTypesMask, sizeMin, sizeMax, + size, type, normalized, integer, doubles, 0)) { return; } /* Reset the vertex attrib binding */ - vertex_attrib_binding(ctx, attrib, attrib); + vertex_attrib_binding(ctx, ctx->Array.VAO, attrib, attrib); /* The Stride and Ptr fields are not set by update_array_format() */ array = &ctx->Array.VAO->VertexAttrib[attrib]; @@ -468,7 +491,7 @@ update_array(struct gl_context *ctx, /* Update the vertex buffer binding */ effectiveStride = stride != 0 ? stride : array->_ElementSize; - bind_vertex_buffer(ctx, attrib, ctx->Array.ArrayBufferObj, + bind_vertex_buffer(ctx, ctx->Array.VAO, attrib, ctx->Array.ArrayBufferObj, (GLintptr) ptr, effectiveStride); } @@ -488,7 +511,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS, legalTypes, 2, 4, - size, type, stride, GL_FALSE, GL_FALSE, ptr); + size, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr); } @@ -507,7 +530,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL, legalTypes, 3, 3, - 3, type, stride, GL_TRUE, GL_FALSE, ptr); + 3, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr); } @@ -529,7 +552,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0, legalTypes, sizeMin, BGRA_OR_4, - size, type, stride, GL_TRUE, GL_FALSE, ptr); + size, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr); } @@ -543,7 +566,7 @@ _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr) update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG, legalTypes, 1, 1, - 1, type, stride, GL_FALSE, GL_FALSE, ptr); + 1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr); } @@ -558,7 +581,7 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX, legalTypes, 1, 1, - 1, type, stride, GL_FALSE, GL_FALSE, ptr); + 1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr); } @@ -578,7 +601,7 @@ _mesa_SecondaryColorPointer(GLint size, GLenum type, update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1, legalTypes, 3, BGRA_OR_4, - size, type, stride, GL_TRUE, GL_FALSE, ptr); + size, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr); } @@ -600,7 +623,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit), legalTypes, sizeMin, 4, - size, type, stride, GL_FALSE, GL_FALSE, + size, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr); } @@ -617,7 +640,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG, legalTypes, 1, 1, - 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr); + 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, GL_FALSE, ptr); } @@ -637,7 +660,7 @@ _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr) update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE, legalTypes, 1, 1, - 1, type, stride, GL_FALSE, GL_FALSE, ptr); + 1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr); } @@ -668,7 +691,7 @@ _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type, update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, BGRA_OR_4, - size, type, stride, normalized, GL_FALSE, ptr); + size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr); } @@ -696,24 +719,36 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, 4, - size, type, stride, normalized, integer, ptr); + size, type, stride, normalized, integer, GL_FALSE, ptr); } - - void GLAPIENTRY -_mesa_EnableVertexAttribArray(GLuint index) +_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) { - struct gl_vertex_array_object *vao; GET_CURRENT_CONTEXT(ctx); - + const GLbitfield legalTypes = (DOUBLE_BIT); if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glEnableVertexAttribArrayARB(index)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)"); return; } - vao = ctx->Array.VAO; + update_array(ctx, "glVertexAttribLPointer", VERT_ATTRIB_GENERIC(index), + legalTypes, 1, 4, + size, type, stride, GL_TRUE, GL_FALSE, GL_TRUE, ptr); +} + + +static void +enable_vertex_array_attrib(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint index, + const char *func) +{ + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func); + return; + } assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib)); @@ -728,18 +763,52 @@ _mesa_EnableVertexAttribArray(GLuint index) void GLAPIENTRY -_mesa_DisableVertexAttribArray(GLuint index) +_mesa_EnableVertexAttribArray(GLuint index) { - struct gl_vertex_array_object *vao; GET_CURRENT_CONTEXT(ctx); + enable_vertex_array_attrib(ctx, ctx->Array.VAO, index, + "glEnableVertexAttribArray"); +} - if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glDisableVertexAttribArrayARB(index)"); + +void GLAPIENTRY +_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEnableVertexArrayAttrib(GL_ARB_direct_state_access " + "is not supported"); return; } - vao = ctx->Array.VAO; + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib + * and DisableVertexArrayAttrib if <vaobj> is not + * [compatibility profile: zero or] the name of an existing vertex + * array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib"); + if (!vao) + return; + + enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib"); +} + + +static void +disable_vertex_array_attrib(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint index, + const char *func) +{ + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func); + return; + } assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib)); @@ -753,16 +822,54 @@ _mesa_DisableVertexAttribArray(GLuint index) } +void GLAPIENTRY +_mesa_DisableVertexAttribArray(GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + disable_vertex_array_attrib(ctx, ctx->Array.VAO, index, + "glDisableVertexAttribArray"); +} + + +void GLAPIENTRY +_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDisableVertexArrayAttrib(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib + * and DisableVertexArrayAttrib if <vaobj> is not + * [compatibility profile: zero or] the name of an existing vertex + * array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glDisableVertexArrayAttrib"); + if (!vao) + return; + + disable_vertex_array_attrib(ctx, vao, index, "glDisableVertexArrayAttrib"); +} + + /** * Return info for a vertex attribute array (no alias with legacy * vertex attributes (pos, normal, color, etc)). This function does * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query. */ static GLuint -get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, - const char *caller) +get_vertex_array_attrib(struct gl_context *ctx, + const struct gl_vertex_array_object *vao, + GLuint index, GLenum pname, + const char *caller) { - const struct gl_vertex_array_object *vao = ctx->Array.VAO; const struct gl_vertex_attrib_array *array; if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { @@ -794,6 +901,11 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, return array->Integer; } goto error; + case GL_VERTEX_ATTRIB_ARRAY_LONG: + if (_mesa_is_desktop_gl(ctx)) { + return array->Doubles; + } + goto error; case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays) || _mesa_is_gles3(ctx)) { @@ -853,7 +965,8 @@ _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) } } else { - params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname, + params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO, + index, pname, "glGetVertexAttribfv"); } } @@ -874,11 +987,32 @@ _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) } } else { - params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname, + params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO, + index, pname, "glGetVertexAttribdv"); } } +void GLAPIENTRY +_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + + if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { + const GLdouble *v = (const GLdouble *)get_current_attrib(ctx, index, "glGetVertexAttribLdv"); + if (v != NULL) { + params[0] = v[0]; + params[1] = v[1]; + params[2] = v[2]; + params[3] = v[3]; + } + } + else { + params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO, + index, pname, + "glGetVertexAttribLdv"); + } +} void GLAPIENTRY _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) @@ -896,7 +1030,8 @@ _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) } } else { - params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname, + params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO, + index, pname, "glGetVertexAttribiv"); } } @@ -916,7 +1051,8 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) } } else { - params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname, + params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO, + index, pname, "glGetVertexAttribIiv"); } } @@ -936,7 +1072,8 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) } } else { - params[0] = get_vertex_array_attrib(ctx, index, pname, + params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO, + index, pname, "glGetVertexAttribIuiv"); } } @@ -963,6 +1100,138 @@ _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) } +/** ARB_direct_state_access */ +void GLAPIENTRY +_mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexArrayIndexediv(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated if <vaobj> is not + * [compatibility profile: zero or] the name of an existing + * vertex array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexediv"); + if (!vao) + return; + + /* The ARB_direct_state_access specification says: + * + * "For GetVertexArrayIndexediv, <pname> must be one of + * VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_SIZE, + * VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE, + * VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_INTEGER, + * VERTEX_ATTRIB_ARRAY_LONG, VERTEX_ATTRIB_ARRAY_DIVISOR, or + * VERTEX_ATTRIB_RELATIVE_OFFSET." + * + * and: + * + * "Add GetVertexArrayIndexediv in 'Get Command' for + * VERTEX_ATTRIB_ARRAY_BUFFER_BINDING + * VERTEX_ATTRIB_BINDING, + * VERTEX_ATTRIB_RELATIVE_OFFSET, + * VERTEX_BINDING_OFFSET, and + * VERTEX_BINDING_STRIDE states" + * + * The only parameter name common to both lists is + * VERTEX_ATTRIB_RELATIVE_OFFSET. Also note that VERTEX_BINDING_BUFFER + * and VERTEX_BINDING_DIVISOR are missing from both lists. It seems + * pretty clear however that the intent is that it should be possible + * to query all vertex attrib and binding states that can be set with + * a DSA function. + */ + switch (pname) { + case GL_VERTEX_BINDING_OFFSET: + params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset; + break; + case GL_VERTEX_BINDING_STRIDE: + params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; + break; + case GL_VERTEX_BINDING_DIVISOR: + params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor; + break; + case GL_VERTEX_BINDING_BUFFER: + params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name; + break; + default: + params[0] = get_vertex_array_attrib(ctx, vao, index, pname, + "glGetVertexArrayIndexediv"); + break; + } +} + + +void GLAPIENTRY +_mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, + GLenum pname, GLint64 *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexArrayIndexed64iv(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated if <vaobj> is not + * [compatibility profile: zero or] the name of an existing + * vertex array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexed64iv"); + if (!vao) + return; + + /* The ARB_direct_state_access specification says: + * + * "For GetVertexArrayIndexed64iv, <pname> must be + * VERTEX_BINDING_OFFSET." + * + * and: + * + * "An INVALID_ENUM error is generated if <pname> is not one of + * the valid values listed above for the corresponding command." + */ + if (pname != GL_VERTEX_BINDING_OFFSET) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIndexed64iv(" + "pname != GL_VERTEX_BINDING_OFFSET)"); + return; + } + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_VALUE error is generated if <index> is greater than + * or equal to the value of MAX_VERTEX_ATTRIBS." + * + * Since the index refers to a buffer binding in this case, the intended + * limit must be MAX_VERTEX_ATTRIB_BINDINGS. Both limits are currently + * required to be the same, so in practice this doesn't matter. + */ + if (index >= ctx->Const.MaxVertexAttribBindings) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv(" + "index %d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))", + index, ctx->Const.MaxVertexAttribBindings); + return; + } + + params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset; +} + + void GLAPIENTRY _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) @@ -1337,6 +1606,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) GET_CURRENT_CONTEXT(ctx); const GLuint genericIndex = VERT_ATTRIB_GENERIC(index); + struct gl_vertex_array_object * const vao = ctx->Array.VAO; if (!ctx->Extensions.ARB_instanced_arrays) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()"); @@ -1349,7 +1619,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) return; } - assert(genericIndex < ARRAY_SIZE(ctx->Array.VAO->VertexAttrib)); + assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib)); /* The ARB_vertex_attrib_binding spec says: * @@ -1362,8 +1632,8 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) * VertexAttribBinding(index, index); * VertexBindingDivisor(index, divisor);" */ - vertex_attrib_binding(ctx, genericIndex, genericIndex); - vertex_binding_divisor(ctx, genericIndex, divisor); + vertex_attrib_binding(ctx, vao, genericIndex, genericIndex); + vertex_binding_divisor(ctx, vao, genericIndex, divisor); } @@ -1395,38 +1665,25 @@ _mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type) /** * GL_ARB_vertex_attrib_binding */ -void GLAPIENTRY -_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, - GLsizei stride) +static void +vertex_array_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao, + GLuint bindingIndex, GLuint buffer, GLintptr offset, + GLsizei stride, const char *func) { - GET_CURRENT_CONTEXT(ctx); - const struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_buffer_object *vbo; ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * - * "An INVALID_OPERATION error is generated if no vertex array object - * is bound." - */ - if (ctx->API == API_OPENGL_CORE && - ctx->Array.VAO == ctx->Array.DefaultVAO) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindVertexBuffer(No array object bound)"); - return; - } - - /* The ARB_vertex_attrib_binding spec says: - * * "An INVALID_VALUE error is generated if <bindingindex> is greater than * the value of MAX_VERTEX_ATTRIB_BINDINGS." */ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindVertexBuffer(bindingindex=%u > " + "%s(bindingindex=%u > " "GL_MAX_VERTEX_ATTRIB_BINDINGS)", - bindingIndex); + func, bindingIndex); return; } @@ -1437,21 +1694,21 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, */ if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindVertexBuffer(offset=%" PRId64 " < 0)", - (int64_t) offset); + "%s(offset=%" PRId64 " < 0)", + func, (int64_t) offset); return; } if (stride < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindVertexBuffer(stride=%d < 0)", stride); + "%s(stride=%d < 0)", func, stride); return; } if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 && stride > ctx->Const.MaxVertexAttribStride) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindVertexBuffer(stride=%d > " - "GL_MAX_VERTEX_ATTRIB_STRIDE)", stride); + _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > " + "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride); return; } @@ -1471,7 +1728,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, * object references (automatically gen it). */ if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer, - &vbo, "glBindVertexBuffer")) + &vbo, func)) return; } else { /* The ARB_vertex_attrib_binding spec says: @@ -1482,33 +1739,75 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, vbo = ctx->Shared->NullBufferObj; } - bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(bindingIndex), + bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), vbo, offset, stride); } void GLAPIENTRY -_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, - const GLintptr *offsets, const GLsizei *strides) +_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, + GLsizei stride) { GET_CURRENT_CONTEXT(ctx); - struct gl_vertex_array_object * const vao = ctx->Array.VAO; - GLuint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * - * "An INVALID_OPERATION error is generated if no - * vertex array object is bound." + * "An INVALID_OPERATION error is generated if no vertex array object + * is bound." */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindVertexBuffers(No array object bound)"); + "glBindVertexBuffer(No array object bound)"); return; } + vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex, + buffer, offset, stride, "glBindVertexBuffer"); +} + + +void GLAPIENTRY +_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer, + GLintptr offset, GLsizei stride) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glVertexArrayVertexBuffer(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer + * if <vaobj> is not [compatibility profile: zero or] the name of an + * existing vertex array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer"); + if (!vao) + return; + + vertex_array_vertex_buffer(ctx, vao, bindingIndex, + buffer, offset, stride, + "glVertexArrayVertexBuffer"); +} + + +static void +vertex_array_vertex_buffers(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint first, GLsizei count, const GLuint *buffers, + const GLintptr *offsets, const GLsizei *strides, + const char *func) +{ + GLuint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + /* The ARB_multi_bind spec says: * * "An INVALID_OPERATION error is generated if <first> + <count> @@ -1516,9 +1815,9 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, */ if (first + count > ctx->Const.MaxVertexAttribBindings) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindVertexBuffers(first=%u + count=%d > the value of " + "%s(first=%u + count=%d > the value of " "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)", - first, count, ctx->Const.MaxVertexAttribBindings); + func, first, count, ctx->Const.MaxVertexAttribBindings); return; } @@ -1535,7 +1834,8 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj; for (i = 0; i < count; i++) - bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, 0, 16); + bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i), + vbo, 0, 16); return; } @@ -1571,23 +1871,23 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, */ if (offsets[i] < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindVertexBuffers(offsets[%u]=%" PRId64 " < 0)", - i, (int64_t) offsets[i]); + "%s(offsets[%u]=%" PRId64 " < 0)", + func, i, (int64_t) offsets[i]); continue; } if (strides[i] < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindVertexBuffers(strides[%u]=%d < 0)", - i, strides[i]); + "%s(strides[%u]=%d < 0)", + func, i, strides[i]); continue; } if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 && strides[i] > ctx->Const.MaxVertexAttribStride) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindVertexBuffers(strides[%u]=%d > " - "GL_MAX_VERTEX_ATTRIB_STRIDE)", i, strides[i]); + "%s(strides[%u]=%d > " + "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]); continue; } @@ -1598,8 +1898,7 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, if (buffers[i] == binding->BufferObj->Name) vbo = binding->BufferObj; else - vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindVertexBuffers"); + vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func); if (!vbo) continue; @@ -1607,8 +1906,8 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, vbo = ctx->Shared->NullBufferObj; } - bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, - offsets[i], strides[i]); + bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i), + vbo, offsets[i], strides[i]); } _mesa_end_bufferobj_lookups(ctx); @@ -1616,65 +1915,68 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, void GLAPIENTRY -_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, - GLboolean normalized, GLuint relativeOffset) +_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, + const GLintptr *offsets, const GLsizei *strides) { - const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | - SHORT_BIT | UNSIGNED_SHORT_BIT | - INT_BIT | UNSIGNED_INT_BIT | - HALF_BIT | FLOAT_BIT | DOUBLE_BIT | - FIXED_GL_BIT | - UNSIGNED_INT_2_10_10_10_REV_BIT | - INT_2_10_10_10_REV_BIT | - UNSIGNED_INT_10F_11F_11F_REV_BIT); - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * - * "An INVALID_OPERATION error is generated under any of the following - * conditions: - * - if no vertex array object is currently bound (see section 2.10); - * - ..." + * "An INVALID_OPERATION error is generated if no + * vertex array object is bound." */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glVertexAttribFormat(No array object bound)"); + "glBindVertexBuffers(No array object bound)"); return; } - /* The ARB_vertex_attrib_binding spec says: - * - * "The error INVALID_VALUE is generated if index is greater than or equal - * to the value of MAX_VERTEX_ATTRIBS." - */ - if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glVertexAttribFormat(attribindex=%u > " - "GL_MAX_VERTEX_ATTRIBS)", - attribIndex); + vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count, + buffers, offsets, strides, + "glBindVertexBuffers"); +} + + +void GLAPIENTRY +_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, const GLsizei *strides) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glVertexArrayVertexBuffers(GL_ARB_direct_state_access " + "is not supported"); return; } - FLUSH_VERTICES(ctx, 0); - update_array_format(ctx, "glVertexAttribFormat", - VERT_ATTRIB_GENERIC(attribIndex), - legalTypes, 1, BGRA_OR_4, size, type, normalized, - GL_FALSE, relativeOffset); + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer + * if <vaobj> is not [compatibility profile: zero or] the name of an + * existing vertex array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers"); + if (!vao) + return; + + vertex_array_vertex_buffers(ctx, vao, first, count, + buffers, offsets, strides, + "glVertexArrayVertexBuffers"); } -void GLAPIENTRY -_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, - GLuint relativeOffset) +static void +vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type, + GLboolean normalized, GLboolean integer, + GLboolean doubles, GLbitfield legalTypes, + GLsizei maxSize, GLuint relativeOffset, + const char *func) { - const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | - SHORT_BIT | UNSIGNED_SHORT_BIT | - INT_BIT | UNSIGNED_INT_BIT); - GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -1684,33 +1986,59 @@ _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, * conditions: * - if no vertex array object is currently bound (see section 2.10); * - ..." + * + * This error condition only applies to VertexAttribFormat and + * VertexAttribIFormat in the extension spec, but we assume that this + * is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies + * to all three functions. */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glVertexAttribIFormat(No array object bound)"); + "%s(No array object bound)", func); return; } /* The ARB_vertex_attrib_binding spec says: * - * "The error INVALID_VALUE is generated if index is greater than - * or equal to the value of MAX_VERTEX_ATTRIBS." + * "The error INVALID_VALUE is generated if index is greater than or equal + * to the value of MAX_VERTEX_ATTRIBS." */ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, - "glVertexAttribIFormat(attribindex=%u > " + "%s(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", - attribIndex); + func, attribIndex); return; } FLUSH_VERTICES(ctx, 0); - update_array_format(ctx, "glVertexAttribIFormat", + update_array_format(ctx, func, ctx->Array.VAO, VERT_ATTRIB_GENERIC(attribIndex), - legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE, - relativeOffset); + legalTypes, 1, maxSize, size, type, + normalized, integer, doubles, relativeOffset); +} + + +void GLAPIENTRY +_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, + GLboolean normalized, GLuint relativeOffset) +{ + vertex_attrib_format(attribIndex, size, type, normalized, + GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK, + BGRA_OR_4, relativeOffset, + "glVertexAttribFormat"); +} + + +void GLAPIENTRY +_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, + GLuint relativeOffset) +{ + vertex_attrib_format(attribIndex, size, type, GL_FALSE, + GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, 4, + relativeOffset, "glVertexAttribIFormat"); } @@ -1718,67 +2046,104 @@ void GLAPIENTRY _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, GLuint relativeOffset) { - const GLbitfield legalTypes = DOUBLE_BIT; + vertex_attrib_format(attribIndex, size, type, GL_FALSE, GL_FALSE, + GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, 4, + relativeOffset, "glVertexAttribLFormat"); +} + +static void +vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size, + GLenum type, GLboolean normalized, + GLboolean integer, GLboolean doubles, + GLbitfield legalTypes, GLsizei maxSize, + GLuint relativeOffset, const char *func) +{ GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(GL_ARB_direct_state_access is not supported", func); + return; + } + ASSERT_OUTSIDE_BEGIN_END(ctx); - /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says: - * - * "An INVALID_OPERATION error is generated under any of the following - * conditions: - * • if no vertex array object is currently bound (see section 10.4); - * • ..." + /* The ARB_direct_state_access spec says: * - * This language is missing from the extension spec, but we assume - * that this is an oversight. + * "An INVALID_OPERATION error is generated by VertexArrayAttrib*Format + * if <vaobj> is not [compatibility profile: zero or] the name of an + * existing vertex array object." */ - if (ctx->API == API_OPENGL_CORE && - ctx->Array.VAO == ctx->Array.DefaultVAO) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glVertexAttribLFormat(No array object bound)"); + vao = _mesa_lookup_vao_err(ctx, vaobj, func); + if (!vao) return; - } /* The ARB_vertex_attrib_binding spec says: * - * "The error INVALID_VALUE is generated if <attribindex> is greater than - * or equal to the value of MAX_VERTEX_ATTRIBS." + * "The error INVALID_VALUE is generated if index is greater than or equal + * to the value of MAX_VERTEX_ATTRIBS." */ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, - "glVertexAttribLFormat(attribindex=%u > " - "GL_MAX_VERTEX_ATTRIBS)", - attribIndex); + "%s(attribindex=%u > GL_MAX_VERTEX_ATTRIBS)", + func, attribIndex); return; } FLUSH_VERTICES(ctx, 0); - update_array_format(ctx, "glVertexAttribLFormat", + update_array_format(ctx, func, vao, VERT_ATTRIB_GENERIC(attribIndex), - legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE, - relativeOffset); + legalTypes, 1, maxSize, size, type, normalized, + integer, doubles, relativeOffset); } void GLAPIENTRY -_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) +_mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size, + GLenum type, GLboolean normalized, + GLuint relativeOffset) { - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); + vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized, + GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK, + BGRA_OR_4, relativeOffset, + "glVertexArrayAttribFormat"); +} - /* The ARB_vertex_attrib_binding spec says: - * - * "An INVALID_OPERATION error is generated if no vertex array object - * is bound." - */ - if (ctx->API == API_OPENGL_CORE && - ctx->Array.VAO == ctx->Array.DefaultVAO) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glVertexAttribBinding(No array object bound)"); - return; - } + +void GLAPIENTRY +_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex, + GLint size, GLenum type, + GLuint relativeOffset) +{ + vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE, + GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, + 4, relativeOffset, + "glVertexArrayAttribIFormat"); +} + + +void GLAPIENTRY +_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex, + GLint size, GLenum type, + GLuint relativeOffset) +{ + vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE, + GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, + 4, relativeOffset, + "glVertexArrayAttribLFormat"); +} + + +static void +vertex_array_attrib_binding(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint attribIndex, GLuint bindingIndex, + const char *func) +{ + ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * @@ -1789,38 +2154,32 @@ _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) */ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, - "glVertexAttribBinding(attribindex=%u >= " + "%s(attribindex=%u >= " "GL_MAX_VERTEX_ATTRIBS)", - attribIndex); + func, attribIndex); return; } if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) { _mesa_error(ctx, GL_INVALID_VALUE, - "glVertexAttribBinding(bindingindex=%u >= " + "%s(bindingindex=%u >= " "GL_MAX_VERTEX_ATTRIB_BINDINGS)", - bindingIndex); + func, bindingIndex); return; } - assert(VERT_ATTRIB_GENERIC(attribIndex) < - ARRAY_SIZE(ctx->Array.VAO->VertexAttrib)); + assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib)); - vertex_attrib_binding(ctx, VERT_ATTRIB_GENERIC(attribIndex), + vertex_attrib_binding(ctx, vao, + VERT_ATTRIB_GENERIC(attribIndex), VERT_ATTRIB_GENERIC(bindingIndex)); } void GLAPIENTRY -_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor) +_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ARB_instanced_arrays) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()"); - return; - } /* The ARB_vertex_attrib_binding spec says: * @@ -1830,7 +2189,54 @@ _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor) if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glVertexBindingDivisor(No array object bound)"); + "glVertexAttribBinding(No array object bound)"); + return; + } + + vertex_array_attrib_binding(ctx, ctx->Array.VAO, + attribIndex, bindingIndex, + "glVertexAttribBinding"); +} + + +void GLAPIENTRY +_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glVertexArrayAttribBinding(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated by VertexArrayAttribBinding + * if <vaobj> is not [compatibility profile: zero or] the name of an + * existing vertex array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding"); + if (!vao) + return; + + vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex, + "glVertexArrayAttribBinding"); +} + + +static void +vertex_array_binding_divisor(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint bindingIndex, GLuint divisor, + const char *func) +{ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ARB_instanced_arrays) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func); return; } @@ -1841,13 +2247,64 @@ _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor) */ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) { _mesa_error(ctx, GL_INVALID_VALUE, - "glVertexBindingDivisor(bindingindex=%u > " + "%s(bindingindex=%u > " "GL_MAX_VERTEX_ATTRIB_BINDINGS)", - bindingIndex); + func, bindingIndex); return; } - vertex_binding_divisor(ctx, VERT_ATTRIB_GENERIC(bindingIndex), divisor); + vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor); +} + + +void GLAPIENTRY +_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor) +{ + GET_CURRENT_CONTEXT(ctx); + + /* The ARB_vertex_attrib_binding spec says: + * + * "An INVALID_OPERATION error is generated if no vertex array object + * is bound." + */ + if (ctx->API == API_OPENGL_CORE && + ctx->Array.VAO == ctx->Array.DefaultVAO) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glVertexBindingDivisor(No array object bound)"); + return; + } + + vertex_array_binding_divisor(ctx, ctx->Array.VAO, + bindingIndex, divisor, + "glVertexBindingDivisor"); +} + + +void GLAPIENTRY +_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor) +{ + struct gl_vertex_array_object *vao; + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_direct_state_access) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glVertexArrayBindingDivisor(GL_ARB_direct_state_access " + "is not supported"); + return; + } + + /* The ARB_direct_state_access specification says: + * + * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor + * if <vaobj> is not [compatibility profile: zero or] the name of an + * existing vertex array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor"); + if (!vao) + return; + + vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor, + "glVertexArrayBindingDivisor"); } @@ -1868,6 +2325,7 @@ _mesa_copy_client_array(struct gl_context *ctx, dst->Enabled = src->Enabled; dst->Normalized = src->Normalized; dst->Integer = src->Integer; + dst->Doubles = src->Doubles; dst->InstanceDivisor = src->InstanceDivisor; dst->_ElementSize = src->_ElementSize; _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); @@ -1885,6 +2343,7 @@ _mesa_copy_vertex_attrib_array(struct gl_context *ctx, dst->RelativeOffset = src->RelativeOffset; dst->Format = src->Format; dst->Integer = src->Integer; + dst->Doubles = src->Doubles; dst->Normalized = src->Normalized; dst->Ptr = src->Ptr; dst->Enabled = src->Enabled; diff --git a/mesalib/src/mesa/main/varray.h b/mesalib/src/mesa/main/varray.h index 4e4bd5f80..5583ed5a1 100644 --- a/mesalib/src/mesa/main/varray.h +++ b/mesalib/src/mesa/main/varray.h @@ -68,6 +68,7 @@ _mesa_update_client_array(struct gl_context *ctx, dst->Enabled = src->Enabled; dst->Normalized = src->Normalized; dst->Integer = src->Integer; + dst->Doubles = src->Doubles; dst->InstanceDivisor = binding->InstanceDivisor; dst->_ElementSize = src->_ElementSize; _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj); @@ -166,22 +167,34 @@ void GLAPIENTRY _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +extern void GLAPIENTRY +_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer); extern void GLAPIENTRY _mesa_EnableVertexAttribArray(GLuint index); extern void GLAPIENTRY +_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index); + + +extern void GLAPIENTRY _mesa_DisableVertexAttribArray(GLuint index); extern void GLAPIENTRY -_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); +_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index); + +extern void GLAPIENTRY +_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); extern void GLAPIENTRY _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); +extern void GLAPIENTRY +_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); extern void GLAPIENTRY _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params); @@ -199,6 +212,16 @@ extern void GLAPIENTRY _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); +void GLAPIENTRY +_mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, + GLenum pname, GLint *param); + + +void GLAPIENTRY +_mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, + GLenum pname, GLint64 *param); + + extern void GLAPIENTRY _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); @@ -278,27 +301,57 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, GLsizei stride); extern void GLAPIENTRY +_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer, + GLintptr offset, GLsizei stride); + +extern void GLAPIENTRY _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); extern void GLAPIENTRY +_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, const GLsizei *strides); + +extern void GLAPIENTRY _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, GLboolean normalized, GLuint relativeOffset); extern void GLAPIENTRY +_mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size, + GLenum type, GLboolean normalized, + GLuint relativeOffset); + +extern void GLAPIENTRY _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, GLuint relativeOffset); extern void GLAPIENTRY +_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex, + GLint size, GLenum type, + GLuint relativeOffset); + +extern void GLAPIENTRY _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, GLuint relativeOffset); extern void GLAPIENTRY +_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex, + GLint size, GLenum type, + GLuint relativeOffset); + +extern void GLAPIENTRY _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex); extern void GLAPIENTRY +_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, + GLuint bindingIndex); + +extern void GLAPIENTRY _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor); +extern void GLAPIENTRY +_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor); extern void _mesa_copy_client_array(struct gl_context *ctx, diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index c561ab3cb..eb0b136a8 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -32,23 +32,16 @@ /** * Scans 'string' to see if it ends with 'ending'. */ -static GLboolean +static bool check_for_ending(const char *string, const char *ending) { - int len1, len2; + const size_t len1 = strlen(string); + const size_t len2 = strlen(ending); - len1 = strlen(string); - len2 = strlen(ending); + if (len2 > len1) + return false; - if (len2 > len1) { - return GL_FALSE; - } - - if (strcmp(string + (len1 - len2), ending) == 0) { - return GL_TRUE; - } else { - return GL_FALSE; - } + return strcmp(string + (len1 - len2), ending) == 0; } /** @@ -58,15 +51,14 @@ check_for_ending(const char *string, const char *ending) * fwd_context is only valid if version > 0 */ static void -get_gl_override(int *version, GLboolean *fwd_context, - GLboolean *compat_context) +get_gl_override(int *version, bool *fwd_context, bool *compat_context) { const char *env_var = "MESA_GL_VERSION_OVERRIDE"; const char *version_str; int major, minor, n; static int override_version = -1; - static GLboolean fc_suffix = GL_FALSE; - static GLboolean compat_suffix = GL_FALSE; + static bool fc_suffix = false; + static bool compat_suffix = false; if (override_version < 0) { override_version = 0; @@ -78,12 +70,14 @@ get_gl_override(int *version, GLboolean *fwd_context, n = sscanf(version_str, "%u.%u", &major, &minor); if (n != 2) { - fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version_str); + fprintf(stderr, "error: invalid value for %s: %s\n", + env_var, version_str); override_version = 0; } else { override_version = major * 10 + minor; if (override_version < 30 && fc_suffix) { - fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version_str); + fprintf(stderr, "error: invalid value for %s: %s\n", + env_var, version_str); } } } @@ -134,7 +128,7 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts, gl_api *apiOut, GLuint *versionOut) { int version; - GLboolean fwd_context, compat_context; + bool fwd_context, compat_context; get_gl_override(&version, &fwd_context, &compat_context); @@ -148,9 +142,9 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts, } else { *apiOut = API_OPENGL_COMPAT; } - return GL_TRUE; + return true; } - return GL_FALSE; + return false; } void @@ -171,7 +165,7 @@ int _mesa_get_gl_version_override(void) { int version; - GLboolean fwd_context, compat_context; + bool fwd_context, compat_context; get_gl_override(&version, &fwd_context, &compat_context); @@ -211,121 +205,121 @@ compute_version(const struct gl_extensions *extensions, { GLuint major, minor, version; - const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp && - extensions->ARB_texture_cube_map && - extensions->ARB_texture_env_combine && - extensions->ARB_texture_env_dot3); - const GLboolean ver_1_4 = (ver_1_3 && - extensions->ARB_depth_texture && - extensions->ARB_shadow && - extensions->ARB_texture_env_crossbar && - extensions->EXT_blend_color && - extensions->EXT_blend_func_separate && - extensions->EXT_blend_minmax && - extensions->EXT_point_parameters); - const GLboolean ver_1_5 = (ver_1_4 && - extensions->ARB_occlusion_query); - const GLboolean ver_2_0 = (ver_1_5 && - extensions->ARB_point_sprite && - extensions->ARB_vertex_shader && - extensions->ARB_fragment_shader && - extensions->ARB_texture_non_power_of_two && - extensions->EXT_blend_equation_separate && - - /* Technically, 2.0 requires the functionality - * of the EXT version. Enable 2.0 if either - * extension is available, and assume that a - * driver that only exposes the ATI extension - * will fallback to software when necessary. - */ - (extensions->EXT_stencil_two_side - || extensions->ATI_separate_stencil)); - const GLboolean ver_2_1 = (ver_2_0 && - extensions->EXT_pixel_buffer_object && - extensions->EXT_texture_sRGB); - const GLboolean ver_3_0 = (ver_2_1 && - consts->GLSLVersion >= 130 && - (consts->MaxSamples >= 4 || consts->FakeSWMSAA) && - (api == API_OPENGL_CORE || - extensions->ARB_color_buffer_float) && - extensions->ARB_depth_buffer_float && - extensions->ARB_half_float_vertex && - extensions->ARB_map_buffer_range && - extensions->ARB_shader_texture_lod && - extensions->ARB_texture_float && - extensions->ARB_texture_rg && - extensions->ARB_texture_compression_rgtc && - extensions->EXT_draw_buffers2 && - extensions->ARB_framebuffer_object && - extensions->EXT_framebuffer_sRGB && - extensions->EXT_packed_float && - extensions->EXT_texture_array && - extensions->EXT_texture_shared_exponent && - extensions->EXT_transform_feedback && - extensions->NV_conditional_render); - const GLboolean ver_3_1 = (ver_3_0 && - consts->GLSLVersion >= 140 && - extensions->ARB_draw_instanced && - extensions->ARB_texture_buffer_object && - extensions->ARB_uniform_buffer_object && - extensions->EXT_texture_snorm && - extensions->NV_primitive_restart && - extensions->NV_texture_rectangle && - consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); - const GLboolean ver_3_2 = (ver_3_1 && - consts->GLSLVersion >= 150 && - extensions->ARB_depth_clamp && - extensions->ARB_draw_elements_base_vertex && - extensions->ARB_fragment_coord_conventions && - extensions->EXT_provoking_vertex && - extensions->ARB_seamless_cube_map && - extensions->ARB_sync && - extensions->ARB_texture_multisample && - extensions->EXT_vertex_array_bgra); - const GLboolean ver_3_3 = (ver_3_2 && - consts->GLSLVersion >= 330 && - extensions->ARB_blend_func_extended && - extensions->ARB_explicit_attrib_location && - extensions->ARB_instanced_arrays && - extensions->ARB_occlusion_query2 && - extensions->ARB_shader_bit_encoding && - extensions->ARB_texture_rgb10_a2ui && - extensions->ARB_timer_query && - extensions->ARB_vertex_type_2_10_10_10_rev && - extensions->EXT_texture_swizzle); - /* ARB_sampler_objects is always enabled in mesa */ - - const GLboolean ver_4_0 = (ver_3_3 && - consts->GLSLVersion >= 400 && - extensions->ARB_draw_buffers_blend && - extensions->ARB_draw_indirect && - extensions->ARB_gpu_shader5 && - extensions->ARB_gpu_shader_fp64 && - extensions->ARB_sample_shading && - 0/*extensions->ARB_shader_subroutine*/ && - extensions->ARB_tessellation_shader && - extensions->ARB_texture_buffer_object_rgb32 && - extensions->ARB_texture_cube_map_array && - extensions->ARB_texture_query_lod && - extensions->ARB_transform_feedback2 && - extensions->ARB_transform_feedback3); - const GLboolean ver_4_1 = (ver_4_0 && - consts->GLSLVersion >= 410 && - extensions->ARB_ES2_compatibility && - extensions->ARB_shader_precision && - 0/*extensions->ARB_vertex_attrib_64bit*/ && - extensions->ARB_viewport_array); - const GLboolean ver_4_2 = (ver_4_1 && - consts->GLSLVersion >= 420 && - extensions->ARB_base_instance && - extensions->ARB_conservative_depth && - extensions->ARB_internalformat_query && - extensions->ARB_shader_atomic_counters && - extensions->ARB_shader_image_load_store && - extensions->ARB_shading_language_420pack && - extensions->ARB_shading_language_packing && - extensions->ARB_texture_compression_bptc && - extensions->ARB_transform_feedback_instanced); + const bool ver_1_3 = (extensions->ARB_texture_border_clamp && + extensions->ARB_texture_cube_map && + extensions->ARB_texture_env_combine && + extensions->ARB_texture_env_dot3); + const bool ver_1_4 = (ver_1_3 && + extensions->ARB_depth_texture && + extensions->ARB_shadow && + extensions->ARB_texture_env_crossbar && + extensions->EXT_blend_color && + extensions->EXT_blend_func_separate && + extensions->EXT_blend_minmax && + extensions->EXT_point_parameters); + const bool ver_1_5 = (ver_1_4 && + extensions->ARB_occlusion_query); + const bool ver_2_0 = (ver_1_5 && + extensions->ARB_point_sprite && + extensions->ARB_vertex_shader && + extensions->ARB_fragment_shader && + extensions->ARB_texture_non_power_of_two && + extensions->EXT_blend_equation_separate && + + /* Technically, 2.0 requires the functionality of the + * EXT version. Enable 2.0 if either extension is + * available, and assume that a driver that only + * exposes the ATI extension will fallback to + * software when necessary. + */ + (extensions->EXT_stencil_two_side + || extensions->ATI_separate_stencil)); + const bool ver_2_1 = (ver_2_0 && + extensions->EXT_pixel_buffer_object && + extensions->EXT_texture_sRGB); + const bool ver_3_0 = (ver_2_1 && + consts->GLSLVersion >= 130 && + (consts->MaxSamples >= 4 || consts->FakeSWMSAA) && + (api == API_OPENGL_CORE || + extensions->ARB_color_buffer_float) && + extensions->ARB_depth_buffer_float && + extensions->ARB_half_float_vertex && + extensions->ARB_map_buffer_range && + extensions->ARB_shader_texture_lod && + extensions->ARB_texture_float && + extensions->ARB_texture_rg && + extensions->ARB_texture_compression_rgtc && + extensions->EXT_draw_buffers2 && + extensions->ARB_framebuffer_object && + extensions->EXT_framebuffer_sRGB && + extensions->EXT_packed_float && + extensions->EXT_texture_array && + extensions->EXT_texture_shared_exponent && + extensions->EXT_transform_feedback && + extensions->NV_conditional_render); + const bool ver_3_1 = (ver_3_0 && + consts->GLSLVersion >= 140 && + extensions->ARB_draw_instanced && + extensions->ARB_texture_buffer_object && + extensions->ARB_uniform_buffer_object && + extensions->EXT_texture_snorm && + extensions->NV_primitive_restart && + extensions->NV_texture_rectangle && + consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); + const bool ver_3_2 = (ver_3_1 && + consts->GLSLVersion >= 150 && + extensions->ARB_depth_clamp && + extensions->ARB_draw_elements_base_vertex && + extensions->ARB_fragment_coord_conventions && + extensions->EXT_provoking_vertex && + extensions->ARB_seamless_cube_map && + extensions->ARB_sync && + extensions->ARB_texture_multisample && + extensions->EXT_vertex_array_bgra); + const bool ver_3_3 = (ver_3_2 && + consts->GLSLVersion >= 330 && + extensions->ARB_blend_func_extended && + extensions->ARB_explicit_attrib_location && + extensions->ARB_instanced_arrays && + extensions->ARB_occlusion_query2 && + extensions->ARB_shader_bit_encoding && + extensions->ARB_texture_rgb10_a2ui && + extensions->ARB_timer_query && + extensions->ARB_vertex_type_2_10_10_10_rev && + extensions->EXT_texture_swizzle); + /* ARB_sampler_objects is always enabled in mesa */ + + const bool ver_4_0 = (ver_3_3 && + consts->GLSLVersion >= 400 && + extensions->ARB_draw_buffers_blend && + extensions->ARB_draw_indirect && + extensions->ARB_gpu_shader5 && + extensions->ARB_gpu_shader_fp64 && + extensions->ARB_sample_shading && + false /*extensions->ARB_shader_subroutine*/ && + extensions->ARB_tessellation_shader && + extensions->ARB_texture_buffer_object_rgb32 && + extensions->ARB_texture_cube_map_array && + extensions->ARB_texture_query_lod && + extensions->ARB_transform_feedback2 && + extensions->ARB_transform_feedback3); + const bool ver_4_1 = (ver_4_0 && + consts->GLSLVersion >= 410 && + extensions->ARB_ES2_compatibility && + extensions->ARB_shader_precision && + extensions->ARB_vertex_attrib_64bit && + extensions->ARB_viewport_array); + const bool ver_4_2 = (ver_4_1 && + consts->GLSLVersion >= 420 && + extensions->ARB_base_instance && + extensions->ARB_conservative_depth && + extensions->ARB_internalformat_query && + extensions->ARB_shader_atomic_counters && + extensions->ARB_shader_image_load_store && + extensions->ARB_shading_language_420pack && + extensions->ARB_shading_language_packing && + extensions->ARB_texture_compression_bptc && + extensions->ARB_transform_feedback_instanced); if (ver_4_2) { major = 4; @@ -392,11 +386,11 @@ static GLuint compute_version_es1(const struct gl_extensions *extensions) { /* OpenGL ES 1.0 is derived from OpenGL 1.3 */ - const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine && - extensions->ARB_texture_env_dot3); + const bool ver_1_0 = (extensions->ARB_texture_env_combine && + extensions->ARB_texture_env_dot3); /* OpenGL ES 1.1 is derived from OpenGL 1.5 */ - const GLboolean ver_1_1 = (ver_1_0 && - extensions->EXT_point_parameters); + const bool ver_1_1 = (ver_1_0 && + extensions->EXT_point_parameters); if (ver_1_1) { return 11; @@ -411,34 +405,34 @@ static GLuint compute_version_es2(const struct gl_extensions *extensions) { /* OpenGL ES 2.0 is derived from OpenGL 2.0 */ - const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map && - extensions->EXT_blend_color && - extensions->EXT_blend_func_separate && - extensions->EXT_blend_minmax && - extensions->ARB_vertex_shader && - extensions->ARB_fragment_shader && - extensions->ARB_texture_non_power_of_two && - extensions->EXT_blend_equation_separate); + const bool ver_2_0 = (extensions->ARB_texture_cube_map && + extensions->EXT_blend_color && + extensions->EXT_blend_func_separate && + extensions->EXT_blend_minmax && + extensions->ARB_vertex_shader && + extensions->ARB_fragment_shader && + extensions->ARB_texture_non_power_of_two && + extensions->EXT_blend_equation_separate); /* FINISHME: This list isn't quite right. */ - const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex && - extensions->ARB_internalformat_query && - extensions->ARB_map_buffer_range && - extensions->ARB_shader_texture_lod && - extensions->ARB_texture_float && - extensions->ARB_texture_rg && - extensions->ARB_depth_buffer_float && - extensions->EXT_draw_buffers2 && - /* extensions->ARB_framebuffer_object && */ - extensions->EXT_framebuffer_sRGB && - extensions->EXT_packed_float && - extensions->EXT_texture_array && - extensions->EXT_texture_shared_exponent && - extensions->EXT_transform_feedback && - extensions->ARB_draw_instanced && - extensions->ARB_uniform_buffer_object && - extensions->EXT_texture_snorm && - extensions->NV_primitive_restart && - extensions->OES_depth_texture_cube_map); + const bool ver_3_0 = (extensions->ARB_half_float_vertex && + extensions->ARB_internalformat_query && + extensions->ARB_map_buffer_range && + extensions->ARB_shader_texture_lod && + extensions->ARB_texture_float && + extensions->ARB_texture_rg && + extensions->ARB_depth_buffer_float && + extensions->EXT_draw_buffers2 && + /* extensions->ARB_framebuffer_object && */ + extensions->EXT_framebuffer_sRGB && + extensions->EXT_packed_float && + extensions->EXT_texture_array && + extensions->EXT_texture_shared_exponent && + extensions->EXT_transform_feedback && + extensions->ARB_draw_instanced && + extensions->ARB_uniform_buffer_object && + extensions->EXT_texture_snorm && + extensions->NV_primitive_restart && + extensions->OES_depth_texture_cube_map); if (ver_3_0) { return 30; } else if (ver_2_0) { diff --git a/mesalib/src/mesa/main/vtxfmt.c b/mesalib/src/mesa/main/vtxfmt.c index fc0a01edf..d7ef7e278 100644 --- a/mesalib/src/mesa/main/vtxfmt.c +++ b/mesalib/src/mesa/main/vtxfmt.c @@ -206,6 +206,18 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab, SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv); SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv); } + + if (_mesa_is_desktop_gl(ctx)) { + SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d); + SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d); + SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d); + SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d); + + SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv); + SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv); + SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv); + SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv); + } } |