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authormarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
committermarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
commitaaeb8bf497c82efabc4f9b27c319042c0e72d816 (patch)
tree0df2c4a5b027a07dd1e3bf8707c72f25fe71b4f1 /mesalib/src/mesa/main
parentbe6e384aa4b97dc81b88ab5b04328c161828e760 (diff)
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randrproto libfontenc mesa xserver git update 10 Jan 2014
xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad
Diffstat (limited to 'mesalib/src/mesa/main')
-rw-r--r--mesalib/src/mesa/main/arbprogram.c46
-rw-r--r--mesalib/src/mesa/main/context.c46
-rw-r--r--mesalib/src/mesa/main/extensions.c5
-rw-r--r--mesalib/src/mesa/main/fbobject.c50
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--mesalib/src/mesa/main/ffvertex_prog.c2
-rw-r--r--mesalib/src/mesa/main/formats.c20
-rw-r--r--mesalib/src/mesa/main/formats.h3
-rw-r--r--mesalib/src/mesa/main/get.c55
-rw-r--r--mesalib/src/mesa/main/get_hash_params.py53
-rw-r--r--mesalib/src/mesa/main/mtypes.h57
-rw-r--r--mesalib/src/mesa/main/shader_query.cpp2
-rw-r--r--mesalib/src/mesa/main/shaderapi.c18
-rw-r--r--mesalib/src/mesa/main/shaderapi.h2
-rw-r--r--mesalib/src/mesa/main/shaderobj.c5
-rw-r--r--mesalib/src/mesa/main/shaderobj.h6
-rw-r--r--mesalib/src/mesa/main/texenv.c8
-rw-r--r--mesalib/src/mesa/main/uniform_query.cpp6
-rw-r--r--mesalib/src/mesa/main/uniforms.c4
-rw-r--r--mesalib/src/mesa/main/varray.c24
-rw-r--r--mesalib/src/mesa/main/version.c2
21 files changed, 249 insertions, 167 deletions
diff --git a/mesalib/src/mesa/main/arbprogram.c b/mesalib/src/mesa/main/arbprogram.c
index 8bd3f0bd0..247b49253 100644
--- a/mesalib/src/mesa/main/arbprogram.c
+++ b/mesalib/src/mesa/main/arbprogram.c
@@ -247,12 +247,12 @@ get_local_param_pointer(struct gl_context *ctx, const char *func,
if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
prog = &(ctx->VertexProgram.Current->Base);
- maxParams = ctx->Const.VertexProgram.MaxLocalParams;
+ maxParams = ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams;
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
prog = &(ctx->FragmentProgram.Current->Base);
- maxParams = ctx->Const.FragmentProgram.MaxLocalParams;
+ maxParams = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -282,7 +282,7 @@ get_env_param_pointer(struct gl_context *ctx, const char *func,
{
if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
- if (index >= ctx->Const.FragmentProgram.MaxEnvParams) {
+ if (index >= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
return GL_FALSE;
}
@@ -291,7 +291,7 @@ get_env_param_pointer(struct gl_context *ctx, const char *func,
}
else if (target == GL_VERTEX_PROGRAM_ARB &&
ctx->Extensions.ARB_vertex_program) {
- if (index >= ctx->Const.VertexProgram.MaxEnvParams) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
return GL_FALSE;
}
@@ -436,7 +436,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
- if ((index + count) > ctx->Const.FragmentProgram.MaxEnvParams) {
+ if ((index + count) > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)");
return;
}
@@ -444,7 +444,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
}
else if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
- if ((index + count) > ctx->Const.VertexProgram.MaxEnvParams) {
+ if ((index + count) > ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)");
return;
}
@@ -527,28 +527,20 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
}
- if (target == GL_FRAGMENT_PROGRAM_ARB
- && ctx->Extensions.ARB_fragment_program) {
- if ((index + count) > ctx->Const.FragmentProgram.MaxLocalParams) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)");
- return;
- }
- dest = ctx->FragmentProgram.Current->Base.LocalParams[index];
- }
- else if (target == GL_VERTEX_PROGRAM_ARB
- && ctx->Extensions.ARB_vertex_program) {
- if ((index + count) > ctx->Const.VertexProgram.MaxLocalParams) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)");
+ if (get_local_param_pointer(ctx, "glProgramLocalParameters4fvEXT",
+ target, index, &dest)) {
+ GLuint maxParams = target == GL_FRAGMENT_PROGRAM_ARB ?
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams :
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams;
+
+ if ((index + count) > maxParams) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramLocalParameters4fvEXT(index + count)");
return;
}
- dest = ctx->VertexProgram.Current->Base.LocalParams[index];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameters4fvEXT(target)");
- return;
- }
- memcpy(dest, params, count * 4 * sizeof(GLfloat));
+ memcpy(dest, params, count * 4 * sizeof(GLfloat));
+ }
}
@@ -610,12 +602,12 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params)
if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
prog = &(ctx->VertexProgram.Current->Base);
- limits = &ctx->Const.VertexProgram;
+ limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
prog = &(ctx->FragmentProgram.Current->Base);
- limits = &ctx->Const.FragmentProgram;
+ limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(target)");
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 658499fa4..0b8fb94e8 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -461,7 +461,7 @@ _mesa_init_current(struct gl_context *ctx)
* Important: drivers should override these with actual limits.
*/
static void
-init_program_limits(struct gl_context *ctx, GLenum type,
+init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
struct gl_program_constants *prog)
{
prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
@@ -473,8 +473,8 @@ init_program_limits(struct gl_context *ctx, GLenum type,
prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
- switch (type) {
- case GL_VERTEX_PROGRAM_ARB:
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
@@ -482,7 +482,7 @@ init_program_limits(struct gl_context *ctx, GLenum type,
prog->MaxInputComponents = 0; /* value not used */
prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
break;
- case GL_FRAGMENT_PROGRAM_ARB:
+ case MESA_SHADER_FRAGMENT:
prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
@@ -490,7 +490,7 @@ init_program_limits(struct gl_context *ctx, GLenum type,
prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
prog->MaxOutputComponents = 0; /* value not used */
break;
- case MESA_GEOMETRY_PROGRAM:
+ case MESA_SHADER_GEOMETRY:
prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
@@ -499,7 +499,7 @@ init_program_limits(struct gl_context *ctx, GLenum type,
prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
break;
default:
- assert(0 && "Bad program type in init_program_limits()");
+ assert(0 && "Bad shader stage in init_program_limits()");
}
/* Set the native limits to zero. This implies that there is no native
@@ -551,6 +551,7 @@ init_program_limits(struct gl_context *ctx, GLenum type,
static void
_mesa_init_constants(struct gl_context *ctx)
{
+ int i;
assert(ctx);
/* Constants, may be overriden (usually only reduced) by device drivers */
@@ -561,9 +562,9 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
- ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
- ctx->Const.FragmentProgram.MaxTextureImageUnits);
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
ctx->Const.MaxTextureBufferSize = 65536;
@@ -593,9 +594,8 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxUniformBlockSize = 16384;
ctx->Const.UniformBufferOffsetAlignment = 1;
- init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
- init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
- init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
+ for (i = 0; i < MESA_SHADER_STAGES; i++)
+ init_program_limits(ctx, i, &ctx->Const.Program[i]);
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
@@ -609,10 +609,10 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
- ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
- ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
@@ -699,24 +699,24 @@ check_context_limits(struct gl_context *ctx)
(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
/* shader-related checks */
- assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
- assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+ assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+ assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
/* Texture unit checks */
- assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0);
- assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
+ assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureCoordUnits > 0);
assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
assert(ctx->Const.MaxTextureUnits > 0);
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
- assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits,
+ assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits));
assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
/* number of coord units cannot be greater than number of image units */
- assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits);
+ assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
/* Texture size checks */
@@ -1851,14 +1851,14 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
- struct gl_shader_program *shProg[MESA_SHADER_TYPES];
- gl_shader_type i;
+ struct gl_shader_program *shProg[MESA_SHADER_STAGES];
+ gl_shader_stage i;
shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] == NULL || shProg[i]->_Used
|| shProg[i]->_LinkedShaders[i] == NULL)
continue;
@@ -1875,7 +1875,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
_mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
}
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] != NULL)
shProg[i]->_Used = GL_TRUE;
}
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index f0e1858e4..89d47931a 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -304,6 +304,7 @@ static const struct extension extension_table[] = {
{ "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
+ { "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
{ "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
@@ -396,10 +397,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
- /* XXX re-enable when GLSL compiler again supports geometry shaders */
-#if 0
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index 2892784f8..dc7184ad4 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -877,8 +877,11 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
GLint fixedSampleLocations = -1;
GLint i;
GLuint j;
- bool layer_count_valid = false;
- GLuint layer_count = 0, att_layer_count;
+ /* Covers max_layer_count, is_layered, and layer_tex_target */
+ bool layer_info_valid = false;
+ GLuint max_layer_count = 0, att_layer_count;
+ bool is_layered;
+ GLenum layer_tex_target = 0;
assert(_mesa_is_user_fbo(fb));
@@ -1062,22 +1065,25 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
} else {
att_layer_count = 0;
}
- if (!layer_count_valid) {
- layer_count = att_layer_count;
- layer_count_valid = true;
- } else if (layer_count != att_layer_count) {
- if (layer_count == 0 || att_layer_count == 0) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
- fbo_incomplete(ctx, "framebuffer attachment layer mode is inconsistent", i);
- } else {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB;
- fbo_incomplete(ctx, "framebuffer attachment layer count is inconsistent", i);
- }
+ if (!layer_info_valid) {
+ is_layered = att->Layered;
+ max_layer_count = att_layer_count;
+ layer_tex_target = att_tex_target;
+ layer_info_valid = true;
+ } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+ fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
+ return;
+ } else if (is_layered != att->Layered) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+ fbo_incomplete(ctx, "framebuffer attachment layer mode is inconsistent", i);
return;
+ } else if (att_layer_count > max_layer_count) {
+ max_layer_count = att_layer_count;
}
}
- fb->NumLayers = layer_count;
+ fb->MaxNumLayers = max_layer_count;
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */
@@ -1504,6 +1510,22 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
return ctx->API == API_OPENGL_COMPAT &&
ctx->Extensions.EXT_texture_snorm &&
ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+ ? GL_LUMINANCE : 0;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+ ? GL_LUMINANCE_ALPHA : 0;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+ ? GL_INTENSITY : 0;
+
case GL_R16F:
case GL_R32F:
return ((_mesa_is_desktop_gl(ctx) &&
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index ba6258d89..00ca02558 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -1296,7 +1296,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.mem_ctx = ralloc_context(NULL);
p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER);
p.shader->ir = new(p.shader) exec_list;
- state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER,
+ state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
p.shader);
p.shader->symbols = state->symbols;
p.top_instructions = p.shader->ir;
diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c
index 074fbf9a3..808ea9cbd 100644
--- a/mesalib/src/mesa/main/ffvertex_prog.c
+++ b/mesalib/src/mesa/main/ffvertex_prog.c
@@ -1677,7 +1677,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
create_new_program( &key, prog,
ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4,
- ctx->Const.VertexProgram.MaxTemps );
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps );
#if 0
if (ctx->Driver.ProgramStringNotify)
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index 07d2a7240..7e0ec2319 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -1967,6 +1967,26 @@ _mesa_is_format_unsigned(gl_format format)
/**
+ * Does the given format store signed values?
+ */
+GLboolean
+_mesa_is_format_signed(gl_format format)
+{
+ if (format == MESA_FORMAT_R11_G11_B10_FLOAT ||
+ format == MESA_FORMAT_RGB9_E5_FLOAT) {
+ /* these packed float formats only store unsigned values */
+ return GL_FALSE;
+ }
+ else {
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+ }
+}
+
+
+/**
* Return color encoding for given format.
* \return GL_LINEAR or GL_SRGB
*/
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h
index 64b4b9a01..0c91aeaac 100644
--- a/mesalib/src/mesa/main/formats.h
+++ b/mesalib/src/mesa/main/formats.h
@@ -341,6 +341,9 @@ _mesa_is_format_integer_color(gl_format format);
extern GLboolean
_mesa_is_format_unsigned(gl_format format);
+extern GLboolean
+_mesa_is_format_signed(gl_format format);
+
extern GLenum
_mesa_get_format_color_encoding(gl_format format);
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index 691380898..6e55e9956 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -327,6 +327,12 @@ static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
EXTRA_END
};
+static const int extra_EXT_packed_float[] = {
+ EXT(EXT_packed_float),
+ EXTRA_NEW_BUFFERS,
+ EXTRA_END
+};
+
static const int extra_EXT_texture_array_es3[] = {
EXT(EXT_texture_array),
EXTRA_API_ES3,
@@ -757,6 +763,45 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
break;
+ /* GL_EXT_packed_float */
+ case GL_RGBA_SIGNED_COMPONENTS_EXT:
+ {
+ /* Note: we only check the 0th color attachment. */
+ const struct gl_renderbuffer *rb =
+ ctx->DrawBuffer->_ColorDrawBuffers[0];
+ if (rb && _mesa_is_format_signed(rb->Format)) {
+ /* Issue 17 of GL_EXT_packed_float: If a component (such as
+ * alpha) has zero bits, the component should not be considered
+ * signed and so the bit for the respective component should be
+ * zeroed.
+ */
+ GLint r_bits =
+ _mesa_get_format_bits(rb->Format, GL_RED_BITS);
+ GLint g_bits =
+ _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
+ GLint b_bits =
+ _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
+ GLint a_bits =
+ _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
+ GLint l_bits =
+ _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
+ GLint i_bits =
+ _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
+
+ v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
+ v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
+ v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
+ v->value_int_4[3] = a_bits + i_bits > 0;
+ }
+ else {
+ v->value_int_4[0] =
+ v->value_int_4[1] =
+ v->value_int_4[2] =
+ v->value_int_4[3] = 0;
+ }
+ }
+ break;
+
/* GL_ARB_vertex_buffer_object */
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
@@ -849,11 +894,11 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_float = ctx->Color.AlphaRefUnclamped;
break;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
- v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
+ v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
break;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
+ v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
break;
/* GL_ARB_texture_buffer_object */
@@ -1747,7 +1792,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
case GL_VERTEX_BINDING_DIVISOR:
if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
goto invalid_enum;
- if (index >= ctx->Const.VertexProgram.MaxAttribs)
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
return TYPE_INT;
@@ -1755,7 +1800,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
case GL_VERTEX_BINDING_OFFSET:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum;
- if (index >= ctx->Const.VertexProgram.MaxAttribs)
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
return TYPE_INT;
@@ -1763,7 +1808,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
case GL_VERTEX_BINDING_STRIDE:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum;
- if (index >= ctx->Const.VertexProgram.MaxAttribs)
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
return TYPE_INT;
diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py
index 653bf6256..7f025a980 100644
--- a/mesalib/src/mesa/main/get_hash_params.py
+++ b/mesalib/src/mesa/main/get_hash_params.py
@@ -271,8 +271,8 @@ descriptor=[
# GL_ARB_fragment_program
# == GL_MAX_TEXTURE_IMAGE_UNITS_NV
- [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxTextureImageUnits), extra_ARB_fragment_program" ],
- [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxTextureImageUnits), extra_ARB_vertex_shader" ],
+ [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program" ],
+ [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader" ],
[ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ],
# GL_ARB_shader_objects
@@ -288,7 +288,7 @@ descriptor=[
[ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],
- [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program_api_es2" ],
+ [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ],
# OES_texture_3D
[ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ],
@@ -328,14 +328,14 @@ descriptor=[
[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
# GL 3.2 / GLES3
- [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
- [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents), extra_gl32_es3" ],
+ [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3" ],
+ [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3" ],
# GL_ARB_ES3_compatibility
[ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],
# GL_ARB_fragment_shader
- [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ],
+ [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ],
# GL_ARB_framebuffer_object
[ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ],
@@ -349,18 +349,18 @@ descriptor=[
[ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3" ],
# GL_ARB_uniform_buffer_object
- [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
- [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
[ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ],
[ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ],
[ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ],
- [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
- [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
[ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
[ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
# GL_ARB_vertex_shader
- [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ],
+ [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ],
[ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
# GL_EXT_framebuffer_blit
@@ -611,6 +611,9 @@ descriptor=[
# GL_ARB_fragment_program
[ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ],
+# GL_EXT_packed_float
+ [ "RGBA_SIGNED_COMPONENTS_EXT", "LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float" ],
+
# GL_EXT_depth_bounds_test
[ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ],
[ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
@@ -643,12 +646,12 @@ descriptor=[
[ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
# GL_ARB_geometry_shader4
- [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
- [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_ARB_geometry_shader4" ],
# GL_ARB_color_buffer_float
[ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],
@@ -688,8 +691,8 @@ descriptor=[
# GL 3.2
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
- [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxInputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_version_32" ],
+ [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
+ [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
@@ -706,8 +709,8 @@ descriptor=[
[ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ],
# GL_ARB_uniform_buffer_object
- [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
- [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
# GL_ARB_timer_query
[ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
@@ -727,12 +730,12 @@ descriptor=[
[ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ],
[ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ],
[ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ],
- [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
- [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
- [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
- [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
- [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
- [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
+ [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
+ [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
[ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ],
[ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ],
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index f93bb5641..f23cd8118 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -393,6 +393,23 @@ typedef enum
/**
+ * Shader stages. Note that these will become 5 with tessellation.
+ *
+ * The order must match how shaders are ordered in the pipeline.
+ * The GLSL linker assumes that if i<j, then the j-th shader is
+ * executed later than the i-th shader.
+ */
+typedef enum
+{
+ MESA_SHADER_VERTEX = 0,
+ MESA_SHADER_GEOMETRY = 1,
+ MESA_SHADER_FRAGMENT = 2,
+} gl_shader_stage;
+
+#define MESA_SHADER_STAGES (MESA_SHADER_FRAGMENT + 1)
+
+
+/**
* Framebuffer configuration (aka visual / pixelformat)
* Note: some of these fields should be boolean, but it appears that
* code in drivers/dri/common/util.c requires int-sized fields.
@@ -2302,6 +2319,7 @@ struct gl_shader
* Must be the first field.
*/
GLenum Type;
+ gl_shader_stage Stage;
GLuint Name; /**< AKA the handle */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */
@@ -2387,23 +2405,6 @@ struct gl_shader
};
-/**
- * Shader stages. Note that these will become 5 with tessellation.
- *
- * The order must match how shaders are ordered in the pipeline.
- * The GLSL linker assumes that if i<j, then the j-th shader is
- * executed later than the i-th shader.
- */
-typedef enum
-{
- MESA_SHADER_VERTEX = 0,
- MESA_SHADER_GEOMETRY = 1,
- MESA_SHADER_FRAGMENT = 2,
-} gl_shader_type;
-
-#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1)
-
-
struct gl_uniform_buffer_variable
{
char *Name;
@@ -2482,7 +2483,7 @@ struct gl_active_atomic_buffer
GLuint MinimumSize;
/** Shader stages making use of it. */
- GLboolean StageReferences[MESA_SHADER_TYPES];
+ GLboolean StageReferences[MESA_SHADER_STAGES];
};
/**
@@ -2620,7 +2621,7 @@ struct gl_shader_program
* This is used to maintain the Binding values of the stage's UniformBlocks[]
* and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
*/
- int *UniformBlockStageIndex[MESA_SHADER_TYPES];
+ int *UniformBlockStageIndex[MESA_SHADER_STAGES];
/**
* Map of active uniform names to locations
@@ -2650,7 +2651,7 @@ struct gl_shader_program
* \c MESA_SHADER_* defines. Entries for non-existent stages will be
* \c NULL.
*/
- struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
+ struct gl_shader *_LinkedShaders[MESA_SHADER_STAGES];
};
@@ -3007,12 +3008,11 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorReadBuffer;
/**
- * The number of layers in the framebuffer, or 0 if the framebuffer is not
- * layered. For cube maps, this value is 6. For cube map arrays, this
- * value is the "depth" value passed to TexImage3D (always a multiple of
- * 6).
+ * The maximum number of layers in the framebuffer, or 0 if the framebuffer
+ * is not layered. For cube maps and cube map arrays, each cube face
+ * counts as a layer.
*/
- GLuint NumLayers;
+ GLuint MaxNumLayers;
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
@@ -3134,9 +3134,7 @@ struct gl_constants
GLuint MaxViewportWidth, MaxViewportHeight;
- struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
- struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
- struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
+ struct gl_program_constants Program[MESA_SHADER_STAGES];
GLuint MaxProgramMatrices;
GLuint MaxProgramMatrixStackDepth;
@@ -3435,6 +3433,7 @@ struct gl_extensions
/* vendor extensions */
GLboolean AMD_performance_monitor;
GLboolean AMD_seamless_cubemap_per_texture;
+ GLboolean AMD_shader_trinary_minmax;
GLboolean AMD_vertex_shader_layer;
GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;
@@ -3906,7 +3905,7 @@ struct gl_context
struct gl_ati_fragment_shader_state ATIFragmentShader;
struct gl_shader_state Shader; /**< GLSL shader object state */
- struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
+ struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES];
struct gl_query_state Query; /**< occlusion, timer queries */
diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp
index f14e1a562..e1afe5315 100644
--- a/mesalib/src/mesa/main/shader_query.cpp
+++ b/mesalib/src/mesa/main/shader_query.cpp
@@ -59,7 +59,7 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
return;
}
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
return;
}
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index 57511e83e..6042fa896 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -108,7 +108,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
* are generated by the GLSL compiler.
*/
struct gl_shader_compiler_options options;
- gl_shader_type sh;
+ gl_shader_stage sh;
memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32;
@@ -117,7 +117,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
/* Default pragma settings */
options.DefaultPragmas.Optimize = GL_TRUE;
- for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = get_shader_flags();
@@ -778,7 +778,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
- options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
+ options = &ctx->ShaderCompilerOptions[sh->Stage];
/* set default pragma state for shader */
sh->Pragmas = options->DefaultPragmas;
@@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
} else {
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("GLSL source for %s shader %d:\n",
- _mesa_shader_enum_to_string(sh->Type), sh->Name);
+ _mesa_shader_stage_to_string(sh->Stage), sh->Name);
printf("%s\n", sh->Source);
}
@@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh->CompileStatus) {
if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
fprintf(stderr, "GLSL source for %s shader %d:\n",
- _mesa_shader_enum_to_string(sh->Type), sh->Name);
+ _mesa_shader_stage_to_string(sh->Stage), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
fflush(stderr);
@@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg)
printf("Mesa: glUseProgram(%u)\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
printf(" %s shader %u, checksum %u\n",
- _mesa_shader_enum_to_string(shProg->Shaders[i]->Type),
+ _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
shProg->Shaders[i]->Name,
shProg->Shaders[i]->SourceChecksum);
}
@@ -1533,10 +1533,10 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
switch (shadertype) {
case GL_VERTEX_SHADER:
- limits = &ctx->Const.VertexProgram;
+ limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
break;
case GL_FRAGMENT_SHADER:
- limits = &ctx->Const.FragmentProgram;
+ limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1836,7 +1836,7 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
* object to a specific gl_program object.
*/
void
-_mesa_copy_linked_program_data(gl_shader_type type,
+_mesa_copy_linked_program_data(gl_shader_stage type,
const struct gl_shader_program *src,
struct gl_program *dst)
{
diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h
index fe58e7de9..4822e32c2 100644
--- a/mesalib/src/mesa/main/shaderapi.h
+++ b/mesalib/src/mesa/main/shaderapi.h
@@ -211,7 +211,7 @@ extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
extern void
-_mesa_copy_linked_program_data(gl_shader_type type,
+_mesa_copy_linked_program_data(gl_shader_stage type,
const struct gl_shader_program *src,
struct gl_program *dst);
diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c
index 0d794ad96..dc81bbc77 100644
--- a/mesalib/src/mesa/main/shaderobj.c
+++ b/mesalib/src/mesa/main/shaderobj.c
@@ -110,6 +110,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
shader = rzalloc(NULL, struct gl_shader);
if (shader) {
shader->Type = type;
+ shader->Stage = _mesa_shader_enum_to_shader_stage(type);
shader->Name = name;
_mesa_init_shader(ctx, shader);
}
@@ -307,7 +308,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
GLuint i;
- gl_shader_type sh;
+ gl_shader_stage sh;
assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
@@ -346,7 +347,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
shProg->TransformFeedback.NumVarying = 0;
- for (sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ for (sh = 0; sh < MESA_SHADER_STAGES; sh++) {
if (shProg->_LinkedShaders[sh] != NULL) {
ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
shProg->_LinkedShaders[sh] = NULL;
diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h
index 155058d71..517557088 100644
--- a/mesalib/src/mesa/main/shaderobj.h
+++ b/mesalib/src/mesa/main/shaderobj.h
@@ -101,8 +101,8 @@ extern void
_mesa_free_shader_state(struct gl_context *ctx);
-static inline gl_shader_type
-_mesa_shader_type_to_index(GLenum v)
+static inline gl_shader_stage
+_mesa_shader_enum_to_shader_stage(GLenum v)
{
switch (v) {
case GL_VERTEX_SHADER:
@@ -112,7 +112,7 @@ _mesa_shader_type_to_index(GLenum v)
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
default:
- ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
+ ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()");
return MESA_SHADER_VERTEX;
}
}
diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c
index 1aadd7fde..4848208f5 100644
--- a/mesalib/src/mesa/main/texenv.c
+++ b/mesalib/src/mesa/main/texenv.c
@@ -879,7 +879,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
GLint count = 0;
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
count++;
}
@@ -887,7 +887,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
*param = count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
*param++ = i + GL_TEXTURE0;
}
@@ -928,7 +928,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
GLint count = 0;
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
count++;
}
@@ -936,7 +936,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
*param = (GLfloat) count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
*param++ = (GLfloat) (i + GL_TEXTURE0);
}
diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp
index 61bcbcb8a..82d7628e8 100644
--- a/mesalib/src/mesa/main/uniform_query.cpp
+++ b/mesalib/src/mesa/main/uniform_query.cpp
@@ -445,14 +445,14 @@ log_uniform(const void *values, enum glsl_base_type basicType,
static void
log_program_parameters(const struct gl_shader_program *shProg)
{
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg->_LinkedShaders[i] == NULL)
continue;
const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
printf("Program %d %s shader parameters:\n",
- shProg->Name, _mesa_shader_enum_to_string(prog->Target));
+ shProg->Name, _mesa_shader_stage_to_string(i));
for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) {
printf("%s: %p %f %f %f %f\n",
prog->Parameters->Parameters[j].Name,
@@ -784,7 +784,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
int i;
bool flushed = false;
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *const sh = shProg->_LinkedShaders[i];
int j;
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c
index 17e24f678..071d668f3 100644
--- a/mesalib/src/mesa/main/uniforms.c
+++ b/mesalib/src/mesa/main/uniforms.c
@@ -68,7 +68,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
{
GLuint s;
struct gl_shader *shader =
- shProg->_LinkedShaders[_mesa_program_target_to_index(prog->Target)];
+ shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
assert(shader);
@@ -642,7 +642,7 @@ _mesa_UniformBlockBinding(GLuint program,
shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
if (stage_index != -1) {
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c
index 0f38270d5..b73a396e2 100644
--- a/mesalib/src/mesa/main/varray.c
+++ b/mesalib/src/mesa/main/varray.c
@@ -621,7 +621,7 @@ _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
UNSIGNED_INT_10F_11F_11F_REV_BIT);
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
return;
}
@@ -649,7 +649,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
return;
}
@@ -667,7 +667,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
struct gl_array_object *arrayObj;
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glEnableVertexAttribArrayARB(index)");
return;
@@ -693,7 +693,7 @@ _mesa_DisableVertexAttribArray(GLuint index)
struct gl_array_object *arrayObj;
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDisableVertexAttribArrayARB(index)");
return;
@@ -725,7 +725,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
const struct gl_vertex_attrib_array *array;
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
return 0;
}
@@ -795,7 +795,7 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
return NULL;
}
}
- else if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
return NULL;
@@ -913,7 +913,7 @@ _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
{
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
return;
}
@@ -1308,7 +1308,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
return;
}
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
index);
return;
@@ -1479,7 +1479,7 @@ _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
* "The error INVALID_VALUE is generated if index is greater than or equal
* to the value of MAX_VERTEX_ATTRIBS."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribFormat(attribindex=%u > "
"GL_MAX_VERTEX_ATTRIBS)",
@@ -1526,7 +1526,7 @@ _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
* "The error INVALID_VALUE is generated if index is greater than
* or equal to the value of MAX_VERTEX_ATTRIBS."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribIFormat(attribindex=%u > "
"GL_MAX_VERTEX_ATTRIBS)",
@@ -1574,7 +1574,7 @@ _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
* "The error INVALID_VALUE is generated if <attribindex> is greater than
* or equal to the value of MAX_VERTEX_ATTRIBS."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribLFormat(attribindex=%u > "
"GL_MAX_VERTEX_ATTRIBS)",
@@ -1616,7 +1616,7 @@ _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
* MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
* is generated."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribBinding(attribindex=%u >= "
"GL_MAX_VERTEX_ATTRIBS)",
diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c
index 00eeca764..9af5f091e 100644
--- a/mesalib/src/mesa/main/version.c
+++ b/mesalib/src/mesa/main/version.c
@@ -255,7 +255,7 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.EXT_texture_snorm &&
ctx->Extensions.NV_primitive_restart &&
ctx->Extensions.NV_texture_rectangle &&
- ctx->Const.VertexProgram.MaxTextureImageUnits >= 16);
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
const GLboolean ver_3_2 = (ver_3_1 &&
ctx->Const.GLSLVersion >= 150 &&
ctx->Extensions.ARB_depth_clamp &&