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authormarha <marha@users.sourceforge.net>2011-02-01 10:46:14 +0000
committermarha <marha@users.sourceforge.net>2011-02-01 10:46:14 +0000
commitd4a8565009962e162d86a9c4ae24062a3fa12025 (patch)
treebcd249c3c523b23a6350b1d6b5a2cff7518cdb0e /mesalib/src/mesa/program
parent6751d9898be671d253d6f7b0806cd4b10daaaf85 (diff)
parent0bf07d32cbd460220c67d726900772cf3692746d (diff)
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svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/program')
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp42
-rw-r--r--mesalib/src/mesa/program/register_allocate.c913
-rw-r--r--mesalib/src/mesa/program/sampler.cpp278
3 files changed, 614 insertions, 619 deletions
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index 404b6c646..3794c0de0 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -105,13 +105,13 @@ extern ir_to_mesa_src_reg ir_to_mesa_undef;
class ir_to_mesa_instruction : public exec_node {
public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ /* Callers of this ralloc-based new need not call delete. It's
+ * easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
- node = talloc_zero_size(ctx, size);
+ node = rzalloc_size(ctx, size);
assert(node != NULL);
return node;
@@ -318,7 +318,7 @@ fail_link(struct gl_shader_program *prog, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
va_end(args);
prog->LinkStatus = GL_FALSE;
@@ -1570,7 +1570,7 @@ ir_to_mesa_visitor::visit(ir_dereference_array *ir)
this->result, src_reg_for_float(element_size));
}
- src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg);
+ src_reg.reladdr = ralloc(mem_ctx, ir_to_mesa_src_reg);
memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
}
@@ -1927,7 +1927,7 @@ ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig)
return entry;
}
- entry = talloc(mem_ctx, function_entry);
+ entry = ralloc(mem_ctx, function_entry);
entry->sig = sig;
entry->sig_id = this->next_signature_id++;
entry->bgn_inst = NULL;
@@ -2264,12 +2264,12 @@ ir_to_mesa_visitor::ir_to_mesa_visitor()
next_temp = 1;
next_signature_id = 1;
current_function = NULL;
- mem_ctx = talloc_new(NULL);
+ mem_ctx = ralloc_context(NULL);
}
ir_to_mesa_visitor::~ir_to_mesa_visitor()
{
- talloc_free(mem_ctx);
+ ralloc_free(mem_ctx);
}
static struct prog_src_register
@@ -2318,8 +2318,8 @@ set_branchtargets(ir_to_mesa_visitor *v,
}
}
- if_stack = talloc_zero_array(v->mem_ctx, int, if_count);
- loop_stack = talloc_zero_array(v->mem_ctx, int, loop_count);
+ if_stack = rzalloc_array(v->mem_ctx, int, if_count);
+ loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
for (i = 0; i < num_instructions; i++) {
switch (mesa_instructions[i].Opcode) {
@@ -2462,7 +2462,7 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
unsigned int next_sampler = 0, num_uniforms = 0;
struct uniform_sort *sorted_uniforms;
- sorted_uniforms = talloc_array(NULL, struct uniform_sort,
+ sorted_uniforms = ralloc_array(NULL, struct uniform_sort,
shader_program->Uniforms->NumUniforms);
for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
@@ -2541,7 +2541,7 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
}
}
- talloc_free(sorted_uniforms);
+ ralloc_free(sorted_uniforms);
}
static void
@@ -2557,7 +2557,7 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
for (unsigned int i = 0; i < type->length; i++) {
const glsl_type *field_type = type->fields.structure[i].type;
- const char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name,
+ const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
field_type, field_constant);
@@ -2588,7 +2588,7 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
void *values;
if (element_type->base_type == GLSL_TYPE_BOOL) {
- int *conv = talloc_array(mem_ctx, int, element_type->components());
+ int *conv = ralloc_array(mem_ctx, int, element_type->components());
for (unsigned int j = 0; j < element_type->components(); j++) {
conv[j] = element->value.b[j];
}
@@ -2634,14 +2634,14 @@ set_uniform_initializers(struct gl_context *ctx,
continue;
if (!mem_ctx)
- mem_ctx = talloc_new(NULL);
+ mem_ctx = ralloc_context(NULL);
set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
var->type, var->constant_value);
}
}
- talloc_free(mem_ctx);
+ ralloc_free(mem_ctx);
}
/*
@@ -2667,7 +2667,7 @@ set_uniform_initializers(struct gl_context *ctx,
void
ir_to_mesa_visitor::copy_propagate(void)
{
- ir_to_mesa_instruction **acp = talloc_zero_array(mem_ctx,
+ ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
ir_to_mesa_instruction *,
this->next_temp * 4);
@@ -2771,7 +2771,7 @@ ir_to_mesa_visitor::copy_propagate(void)
}
}
- talloc_free(acp);
+ ralloc_free(acp);
}
@@ -2870,7 +2870,7 @@ get_mesa_program(struct gl_context *ctx,
mesa_instructions =
(struct prog_instruction *)calloc(num_instructions,
sizeof(*mesa_instructions));
- mesa_instruction_annotation = talloc_array(v.mem_ctx, ir_instruction *,
+ mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
num_instructions);
v.copy_propagate();
@@ -3127,7 +3127,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
_mesa_glsl_lexer_dtor(state);
}
- talloc_free(shader->ir);
+ ralloc_free(shader->ir);
shader->ir = new(shader) exec_list;
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
@@ -3174,7 +3174,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader->ir);
- talloc_free(state);
+ ralloc_free(state);
if (shader->CompileStatus) {
if (!ctx->Driver.CompileShader(ctx, shader))
diff --git a/mesalib/src/mesa/program/register_allocate.c b/mesalib/src/mesa/program/register_allocate.c
index 8992b91b6..95a9bde40 100644
--- a/mesalib/src/mesa/program/register_allocate.c
+++ b/mesalib/src/mesa/program/register_allocate.c
@@ -1,458 +1,455 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric@anholt.net>
- *
- */
-
-/** @file register_allocate.c
- *
- * Graph-coloring register allocator.
- */
-
-#include <talloc.h>
-
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "register_allocate.h"
-
-struct ra_reg {
- GLboolean *conflicts;
- unsigned int *conflict_list;
- unsigned int conflict_list_size;
- unsigned int num_conflicts;
-};
-
-struct ra_regs {
- struct ra_reg *regs;
- unsigned int count;
-
- struct ra_class **classes;
- unsigned int class_count;
-};
-
-struct ra_class {
- GLboolean *regs;
-
- /**
- * p_B in Runeson/Nyström paper.
- *
- * This is "how many regs are in the set."
- */
- unsigned int p;
-
- /**
- * q_B,C in Runeson/Nyström paper.
- */
- unsigned int *q;
-};
-
-struct ra_node {
- GLboolean *adjacency;
- unsigned int *adjacency_list;
- unsigned int class;
- unsigned int adjacency_count;
- unsigned int reg;
- GLboolean in_stack;
- float spill_cost;
-};
-
-struct ra_graph {
- struct ra_regs *regs;
- /**
- * the variables that need register allocation.
- */
- struct ra_node *nodes;
- unsigned int count; /**< count of nodes. */
-
- unsigned int *stack;
- unsigned int stack_count;
-};
-
-struct ra_regs *
-ra_alloc_reg_set(unsigned int count)
-{
- unsigned int i;
- struct ra_regs *regs;
-
- regs = talloc_zero(NULL, struct ra_regs);
- regs->count = count;
- regs->regs = talloc_zero_array(regs, struct ra_reg, count);
-
- for (i = 0; i < count; i++) {
- regs->regs[i].conflicts = talloc_zero_array(regs->regs, GLboolean, count);
- regs->regs[i].conflicts[i] = GL_TRUE;
-
- regs->regs[i].conflict_list = talloc_array(regs->regs, unsigned int, 4);
- regs->regs[i].conflict_list_size = 4;
- regs->regs[i].conflict_list[0] = i;
- regs->regs[i].num_conflicts = 1;
- }
-
- return regs;
-}
-
-static void
-ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2)
-{
- struct ra_reg *reg1 = &regs->regs[r1];
-
- if (reg1->conflict_list_size == reg1->num_conflicts) {
- reg1->conflict_list_size *= 2;
- reg1->conflict_list = talloc_realloc(regs->regs,
- reg1->conflict_list,
- unsigned int,
- reg1->conflict_list_size);
- }
- reg1->conflict_list[reg1->num_conflicts++] = r2;
- reg1->conflicts[r2] = GL_TRUE;
-}
-
-void
-ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2)
-{
- if (!regs->regs[r1].conflicts[r2]) {
- ra_add_conflict_list(regs, r1, r2);
- ra_add_conflict_list(regs, r2, r1);
- }
-}
-
-unsigned int
-ra_alloc_reg_class(struct ra_regs *regs)
-{
- struct ra_class *class;
-
- regs->classes = talloc_realloc(regs->regs, regs->classes,
- struct ra_class *,
- regs->class_count + 1);
-
- class = talloc_zero(regs, struct ra_class);
- regs->classes[regs->class_count] = class;
-
- class->regs = talloc_zero_array(class, GLboolean, regs->count);
-
- return regs->class_count++;
-}
-
-void
-ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r)
-{
- struct ra_class *class = regs->classes[c];
-
- class->regs[r] = GL_TRUE;
- class->p++;
-}
-
-/**
- * Must be called after all conflicts and register classes have been
- * set up and before the register set is used for allocation.
- */
-void
-ra_set_finalize(struct ra_regs *regs)
-{
- unsigned int b, c;
-
- for (b = 0; b < regs->class_count; b++) {
- regs->classes[b]->q = talloc_array(regs, unsigned int, regs->class_count);
- }
-
- /* Compute, for each class B and C, how many regs of B an
- * allocation to C could conflict with.
- */
- for (b = 0; b < regs->class_count; b++) {
- for (c = 0; c < regs->class_count; c++) {
- unsigned int rc;
- int max_conflicts = 0;
-
- for (rc = 0; rc < regs->count; rc++) {
- int conflicts = 0;
- int i;
-
- if (!regs->classes[c]->regs[rc])
- continue;
-
- for (i = 0; i < regs->regs[rc].num_conflicts; i++) {
- unsigned int rb = regs->regs[rc].conflict_list[i];
- if (regs->classes[b]->regs[rb])
- conflicts++;
- }
- max_conflicts = MAX2(max_conflicts, conflicts);
- }
- regs->classes[b]->q[c] = max_conflicts;
- }
- }
-}
-
-static void
-ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2)
-{
- g->nodes[n1].adjacency[n2] = GL_TRUE;
- g->nodes[n1].adjacency_list[g->nodes[n1].adjacency_count] = n2;
- g->nodes[n1].adjacency_count++;
-}
-
-struct ra_graph *
-ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
-{
- struct ra_graph *g;
- unsigned int i;
-
- g = talloc_zero(regs, struct ra_graph);
- g->regs = regs;
- g->nodes = talloc_zero_array(g, struct ra_node, count);
- g->count = count;
-
- g->stack = talloc_zero_array(g, unsigned int, count);
-
- for (i = 0; i < count; i++) {
- g->nodes[i].adjacency = talloc_zero_array(g, GLboolean, count);
- g->nodes[i].adjacency_list = talloc_array(g, unsigned int, count);
- g->nodes[i].adjacency_count = 0;
- ra_add_node_adjacency(g, i, i);
- g->nodes[i].reg = ~0;
- }
-
- return g;
-}
-
-void
-ra_set_node_class(struct ra_graph *g,
- unsigned int n, unsigned int class)
-{
- g->nodes[n].class = class;
-}
-
-void
-ra_add_node_interference(struct ra_graph *g,
- unsigned int n1, unsigned int n2)
-{
- if (!g->nodes[n1].adjacency[n2]) {
- ra_add_node_adjacency(g, n1, n2);
- ra_add_node_adjacency(g, n2, n1);
- }
-}
-
-static GLboolean pq_test(struct ra_graph *g, unsigned int n)
-{
- unsigned int j;
- unsigned int q = 0;
- int n_class = g->nodes[n].class;
-
- for (j = 0; j < g->nodes[n].adjacency_count; j++) {
- unsigned int n2 = g->nodes[n].adjacency_list[j];
- unsigned int n2_class = g->nodes[n2].class;
-
- if (n != n2 && !g->nodes[n2].in_stack) {
- q += g->regs->classes[n_class]->q[n2_class];
- }
- }
-
- return q < g->regs->classes[n_class]->p;
-}
-
-/**
- * Simplifies the interference graph by pushing all
- * trivially-colorable nodes into a stack of nodes to be colored,
- * removing them from the graph, and rinsing and repeating.
- *
- * Returns GL_TRUE if all nodes were removed from the graph. GL_FALSE
- * means that either spilling will be required, or optimistic coloring
- * should be applied.
- */
-GLboolean
-ra_simplify(struct ra_graph *g)
-{
- GLboolean progress = GL_TRUE;
- int i;
-
- while (progress) {
- progress = GL_FALSE;
-
- for (i = g->count - 1; i >= 0; i--) {
- if (g->nodes[i].in_stack)
- continue;
-
- if (pq_test(g, i)) {
- g->stack[g->stack_count] = i;
- g->stack_count++;
- g->nodes[i].in_stack = GL_TRUE;
- progress = GL_TRUE;
- }
- }
- }
-
- for (i = 0; i < g->count; i++) {
- if (!g->nodes[i].in_stack)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/**
- * Pops nodes from the stack back into the graph, coloring them with
- * registers as they go.
- *
- * If all nodes were trivially colorable, then this must succeed. If
- * not (optimistic coloring), then it may return GL_FALSE;
- */
-GLboolean
-ra_select(struct ra_graph *g)
-{
- int i;
-
- while (g->stack_count != 0) {
- unsigned int r;
- int n = g->stack[g->stack_count - 1];
- struct ra_class *c = g->regs->classes[g->nodes[n].class];
-
- /* Find the lowest-numbered reg which is not used by a member
- * of the graph adjacent to us.
- */
- for (r = 0; r < g->regs->count; r++) {
- if (!c->regs[r])
- continue;
-
- /* Check if any of our neighbors conflict with this register choice. */
- for (i = 0; i < g->nodes[n].adjacency_count; i++) {
- unsigned int n2 = g->nodes[n].adjacency_list[i];
-
- if (!g->nodes[n2].in_stack &&
- g->regs->regs[r].conflicts[g->nodes[n2].reg]) {
- break;
- }
- }
- if (i == g->nodes[n].adjacency_count)
- break;
- }
- if (r == g->regs->count)
- return GL_FALSE;
-
- g->nodes[n].reg = r;
- g->nodes[n].in_stack = GL_FALSE;
- g->stack_count--;
- }
-
- return GL_TRUE;
-}
-
-/**
- * Optimistic register coloring: Just push the remaining nodes
- * on the stack. They'll be colored first in ra_select(), and
- * if they succeed then the locally-colorable nodes are still
- * locally-colorable and the rest of the register allocation
- * will succeed.
- */
-void
-ra_optimistic_color(struct ra_graph *g)
-{
- unsigned int i;
-
- for (i = 0; i < g->count; i++) {
- if (g->nodes[i].in_stack)
- continue;
-
- g->stack[g->stack_count] = i;
- g->stack_count++;
- g->nodes[i].in_stack = GL_TRUE;
- }
-}
-
-GLboolean
-ra_allocate_no_spills(struct ra_graph *g)
-{
- if (!ra_simplify(g)) {
- ra_optimistic_color(g);
- }
- return ra_select(g);
-}
-
-unsigned int
-ra_get_node_reg(struct ra_graph *g, unsigned int n)
-{
- return g->nodes[n].reg;
-}
-
-static float
-ra_get_spill_benefit(struct ra_graph *g, unsigned int n)
-{
- int j;
- float benefit = 0;
- int n_class = g->nodes[n].class;
-
- /* Define the benefit of eliminating an interference between n, n2
- * through spilling as q(C, B) / p(C). This is similar to the
- * "count number of edges" approach of traditional graph coloring,
- * but takes classes into account.
- */
- for (j = 0; j < g->nodes[n].adjacency_count; j++) {
- unsigned int n2 = g->nodes[n].adjacency_list[j];
- if (n != n2) {
- unsigned int n2_class = g->nodes[n2].class;
- benefit += ((float)g->regs->classes[n_class]->q[n2_class] /
- g->regs->classes[n_class]->p);
- }
- }
-
- return benefit;
-}
-
-/**
- * Returns a node number to be spilled according to the cost/benefit using
- * the pq test, or -1 if there are no spillable nodes.
- */
-int
-ra_get_best_spill_node(struct ra_graph *g)
-{
- unsigned int best_node = -1;
- unsigned int best_benefit = 0.0;
- unsigned int n;
-
- for (n = 0; n < g->count; n++) {
- float cost = g->nodes[n].spill_cost;
- float benefit;
-
- if (cost <= 0.0)
- continue;
-
- benefit = ra_get_spill_benefit(g, n);
-
- if (benefit / cost > best_benefit) {
- best_benefit = benefit / cost;
- best_node = n;
- }
- }
-
- return best_node;
-}
-
-/**
- * Only nodes with a spill cost set (cost != 0.0) will be considered
- * for register spilling.
- */
-void
-ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost)
-{
- g->nodes[n].spill_cost = cost;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file register_allocate.c
+ *
+ * Graph-coloring register allocator.
+ */
+
+#include <ralloc.h>
+
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "register_allocate.h"
+
+struct ra_reg {
+ GLboolean *conflicts;
+ unsigned int *conflict_list;
+ unsigned int conflict_list_size;
+ unsigned int num_conflicts;
+};
+
+struct ra_regs {
+ struct ra_reg *regs;
+ unsigned int count;
+
+ struct ra_class **classes;
+ unsigned int class_count;
+};
+
+struct ra_class {
+ GLboolean *regs;
+
+ /**
+ * p_B in Runeson/Nyström paper.
+ *
+ * This is "how many regs are in the set."
+ */
+ unsigned int p;
+
+ /**
+ * q_B,C in Runeson/Nyström paper.
+ */
+ unsigned int *q;
+};
+
+struct ra_node {
+ GLboolean *adjacency;
+ unsigned int *adjacency_list;
+ unsigned int class;
+ unsigned int adjacency_count;
+ unsigned int reg;
+ GLboolean in_stack;
+ float spill_cost;
+};
+
+struct ra_graph {
+ struct ra_regs *regs;
+ /**
+ * the variables that need register allocation.
+ */
+ struct ra_node *nodes;
+ unsigned int count; /**< count of nodes. */
+
+ unsigned int *stack;
+ unsigned int stack_count;
+};
+
+struct ra_regs *
+ra_alloc_reg_set(unsigned int count)
+{
+ unsigned int i;
+ struct ra_regs *regs;
+
+ regs = rzalloc(NULL, struct ra_regs);
+ regs->count = count;
+ regs->regs = rzalloc_array(regs, struct ra_reg, count);
+
+ for (i = 0; i < count; i++) {
+ regs->regs[i].conflicts = rzalloc_array(regs->regs, GLboolean, count);
+ regs->regs[i].conflicts[i] = GL_TRUE;
+
+ regs->regs[i].conflict_list = ralloc_array(regs->regs, unsigned int, 4);
+ regs->regs[i].conflict_list_size = 4;
+ regs->regs[i].conflict_list[0] = i;
+ regs->regs[i].num_conflicts = 1;
+ }
+
+ return regs;
+}
+
+static void
+ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2)
+{
+ struct ra_reg *reg1 = &regs->regs[r1];
+
+ if (reg1->conflict_list_size == reg1->num_conflicts) {
+ reg1->conflict_list_size *= 2;
+ reg1->conflict_list = reralloc(regs->regs, reg1->conflict_list,
+ unsigned int, reg1->conflict_list_size);
+ }
+ reg1->conflict_list[reg1->num_conflicts++] = r2;
+ reg1->conflicts[r2] = GL_TRUE;
+}
+
+void
+ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2)
+{
+ if (!regs->regs[r1].conflicts[r2]) {
+ ra_add_conflict_list(regs, r1, r2);
+ ra_add_conflict_list(regs, r2, r1);
+ }
+}
+
+unsigned int
+ra_alloc_reg_class(struct ra_regs *regs)
+{
+ struct ra_class *class;
+
+ regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *,
+ regs->class_count + 1);
+
+ class = rzalloc(regs, struct ra_class);
+ regs->classes[regs->class_count] = class;
+
+ class->regs = rzalloc_array(class, GLboolean, regs->count);
+
+ return regs->class_count++;
+}
+
+void
+ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r)
+{
+ struct ra_class *class = regs->classes[c];
+
+ class->regs[r] = GL_TRUE;
+ class->p++;
+}
+
+/**
+ * Must be called after all conflicts and register classes have been
+ * set up and before the register set is used for allocation.
+ */
+void
+ra_set_finalize(struct ra_regs *regs)
+{
+ unsigned int b, c;
+
+ for (b = 0; b < regs->class_count; b++) {
+ regs->classes[b]->q = ralloc_array(regs, unsigned int, regs->class_count);
+ }
+
+ /* Compute, for each class B and C, how many regs of B an
+ * allocation to C could conflict with.
+ */
+ for (b = 0; b < regs->class_count; b++) {
+ for (c = 0; c < regs->class_count; c++) {
+ unsigned int rc;
+ int max_conflicts = 0;
+
+ for (rc = 0; rc < regs->count; rc++) {
+ int conflicts = 0;
+ int i;
+
+ if (!regs->classes[c]->regs[rc])
+ continue;
+
+ for (i = 0; i < regs->regs[rc].num_conflicts; i++) {
+ unsigned int rb = regs->regs[rc].conflict_list[i];
+ if (regs->classes[b]->regs[rb])
+ conflicts++;
+ }
+ max_conflicts = MAX2(max_conflicts, conflicts);
+ }
+ regs->classes[b]->q[c] = max_conflicts;
+ }
+ }
+}
+
+static void
+ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2)
+{
+ g->nodes[n1].adjacency[n2] = GL_TRUE;
+ g->nodes[n1].adjacency_list[g->nodes[n1].adjacency_count] = n2;
+ g->nodes[n1].adjacency_count++;
+}
+
+struct ra_graph *
+ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
+{
+ struct ra_graph *g;
+ unsigned int i;
+
+ g = rzalloc(regs, struct ra_graph);
+ g->regs = regs;
+ g->nodes = rzalloc_array(g, struct ra_node, count);
+ g->count = count;
+
+ g->stack = rzalloc_array(g, unsigned int, count);
+
+ for (i = 0; i < count; i++) {
+ g->nodes[i].adjacency = rzalloc_array(g, GLboolean, count);
+ g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count);
+ g->nodes[i].adjacency_count = 0;
+ ra_add_node_adjacency(g, i, i);
+ g->nodes[i].reg = ~0;
+ }
+
+ return g;
+}
+
+void
+ra_set_node_class(struct ra_graph *g,
+ unsigned int n, unsigned int class)
+{
+ g->nodes[n].class = class;
+}
+
+void
+ra_add_node_interference(struct ra_graph *g,
+ unsigned int n1, unsigned int n2)
+{
+ if (!g->nodes[n1].adjacency[n2]) {
+ ra_add_node_adjacency(g, n1, n2);
+ ra_add_node_adjacency(g, n2, n1);
+ }
+}
+
+static GLboolean pq_test(struct ra_graph *g, unsigned int n)
+{
+ unsigned int j;
+ unsigned int q = 0;
+ int n_class = g->nodes[n].class;
+
+ for (j = 0; j < g->nodes[n].adjacency_count; j++) {
+ unsigned int n2 = g->nodes[n].adjacency_list[j];
+ unsigned int n2_class = g->nodes[n2].class;
+
+ if (n != n2 && !g->nodes[n2].in_stack) {
+ q += g->regs->classes[n_class]->q[n2_class];
+ }
+ }
+
+ return q < g->regs->classes[n_class]->p;
+}
+
+/**
+ * Simplifies the interference graph by pushing all
+ * trivially-colorable nodes into a stack of nodes to be colored,
+ * removing them from the graph, and rinsing and repeating.
+ *
+ * Returns GL_TRUE if all nodes were removed from the graph. GL_FALSE
+ * means that either spilling will be required, or optimistic coloring
+ * should be applied.
+ */
+GLboolean
+ra_simplify(struct ra_graph *g)
+{
+ GLboolean progress = GL_TRUE;
+ int i;
+
+ while (progress) {
+ progress = GL_FALSE;
+
+ for (i = g->count - 1; i >= 0; i--) {
+ if (g->nodes[i].in_stack)
+ continue;
+
+ if (pq_test(g, i)) {
+ g->stack[g->stack_count] = i;
+ g->stack_count++;
+ g->nodes[i].in_stack = GL_TRUE;
+ progress = GL_TRUE;
+ }
+ }
+ }
+
+ for (i = 0; i < g->count; i++) {
+ if (!g->nodes[i].in_stack)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Pops nodes from the stack back into the graph, coloring them with
+ * registers as they go.
+ *
+ * If all nodes were trivially colorable, then this must succeed. If
+ * not (optimistic coloring), then it may return GL_FALSE;
+ */
+GLboolean
+ra_select(struct ra_graph *g)
+{
+ int i;
+
+ while (g->stack_count != 0) {
+ unsigned int r;
+ int n = g->stack[g->stack_count - 1];
+ struct ra_class *c = g->regs->classes[g->nodes[n].class];
+
+ /* Find the lowest-numbered reg which is not used by a member
+ * of the graph adjacent to us.
+ */
+ for (r = 0; r < g->regs->count; r++) {
+ if (!c->regs[r])
+ continue;
+
+ /* Check if any of our neighbors conflict with this register choice. */
+ for (i = 0; i < g->nodes[n].adjacency_count; i++) {
+ unsigned int n2 = g->nodes[n].adjacency_list[i];
+
+ if (!g->nodes[n2].in_stack &&
+ g->regs->regs[r].conflicts[g->nodes[n2].reg]) {
+ break;
+ }
+ }
+ if (i == g->nodes[n].adjacency_count)
+ break;
+ }
+ if (r == g->regs->count)
+ return GL_FALSE;
+
+ g->nodes[n].reg = r;
+ g->nodes[n].in_stack = GL_FALSE;
+ g->stack_count--;
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Optimistic register coloring: Just push the remaining nodes
+ * on the stack. They'll be colored first in ra_select(), and
+ * if they succeed then the locally-colorable nodes are still
+ * locally-colorable and the rest of the register allocation
+ * will succeed.
+ */
+void
+ra_optimistic_color(struct ra_graph *g)
+{
+ unsigned int i;
+
+ for (i = 0; i < g->count; i++) {
+ if (g->nodes[i].in_stack)
+ continue;
+
+ g->stack[g->stack_count] = i;
+ g->stack_count++;
+ g->nodes[i].in_stack = GL_TRUE;
+ }
+}
+
+GLboolean
+ra_allocate_no_spills(struct ra_graph *g)
+{
+ if (!ra_simplify(g)) {
+ ra_optimistic_color(g);
+ }
+ return ra_select(g);
+}
+
+unsigned int
+ra_get_node_reg(struct ra_graph *g, unsigned int n)
+{
+ return g->nodes[n].reg;
+}
+
+static float
+ra_get_spill_benefit(struct ra_graph *g, unsigned int n)
+{
+ int j;
+ float benefit = 0;
+ int n_class = g->nodes[n].class;
+
+ /* Define the benefit of eliminating an interference between n, n2
+ * through spilling as q(C, B) / p(C). This is similar to the
+ * "count number of edges" approach of traditional graph coloring,
+ * but takes classes into account.
+ */
+ for (j = 0; j < g->nodes[n].adjacency_count; j++) {
+ unsigned int n2 = g->nodes[n].adjacency_list[j];
+ if (n != n2) {
+ unsigned int n2_class = g->nodes[n2].class;
+ benefit += ((float)g->regs->classes[n_class]->q[n2_class] /
+ g->regs->classes[n_class]->p);
+ }
+ }
+
+ return benefit;
+}
+
+/**
+ * Returns a node number to be spilled according to the cost/benefit using
+ * the pq test, or -1 if there are no spillable nodes.
+ */
+int
+ra_get_best_spill_node(struct ra_graph *g)
+{
+ unsigned int best_node = -1;
+ unsigned int best_benefit = 0.0;
+ unsigned int n;
+
+ for (n = 0; n < g->count; n++) {
+ float cost = g->nodes[n].spill_cost;
+ float benefit;
+
+ if (cost <= 0.0)
+ continue;
+
+ benefit = ra_get_spill_benefit(g, n);
+
+ if (benefit / cost > best_benefit) {
+ best_benefit = benefit / cost;
+ best_node = n;
+ }
+ }
+
+ return best_node;
+}
+
+/**
+ * Only nodes with a spill cost set (cost != 0.0) will be considered
+ * for register spilling.
+ */
+void
+ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost)
+{
+ g->nodes[n].spill_cost = cost;
+}
diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp
index cd44467a3..12c4a40a2 100644
--- a/mesalib/src/mesa/program/sampler.cpp
+++ b/mesalib/src/mesa/program/sampler.cpp
@@ -1,140 +1,138 @@
-/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <cstdio>
-#include "ir.h"
-#include "glsl_types.h"
-#include "ir_visitor.h"
-
-extern "C" {
-#include "main/compiler.h"
-#include "main/mtypes.h"
-#include "program/prog_parameter.h"
-}
-
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
-
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
- va_end(args);
-
- prog->LinkStatus = GL_FALSE;
-}
-
-class get_sampler_name : public ir_hierarchical_visitor
-{
-public:
- get_sampler_name(ir_dereference *last,
- struct gl_shader_program *shader_program)
- {
- this->mem_ctx = talloc_new(NULL);
- this->shader_program = shader_program;
- this->name = NULL;
- this->offset = 0;
- this->last = last;
- }
-
- ~get_sampler_name()
- {
- talloc_free(this->mem_ctx);
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- this->name = ir->var->name;
- return visit_continue;
- }
-
- virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
- {
- this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
- return visit_continue;
- }
-
- virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
- {
- ir_constant *index = ir->array_index->as_constant();
- int i;
-
- if (index) {
- i = index->value.i[0];
- } else {
- /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
- * while GLSL 1.30 requires that the array indices be
- * constant integer expressions. We don't expect any driver
- * to actually work with a really variable array index, so
- * all that would work would be an unrolled loop counter that ends
- * up being constant above.
- */
- shader_program->InfoLog =
- talloc_asprintf_append(shader_program->InfoLog,
- "warning: Variable sampler array index "
- "unsupported.\nThis feature of the language "
- "was removed in GLSL 1.20 and is unlikely "
- "to be supported for 1.10 in Mesa.\n");
- i = 0;
- }
- if (ir != last) {
- this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
- } else {
- offset = i;
- }
- return visit_continue;
- }
-
- struct gl_shader_program *shader_program;
- const char *name;
- void *mem_ctx;
- int offset;
- ir_dereference *last;
-};
-
-extern "C" {
-int
-_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
- struct gl_shader_program *shader_program,
- const struct gl_program *prog)
-{
- get_sampler_name getname(sampler, shader_program);
-
- sampler->accept(&getname);
-
- GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
- getname.name);
-
- if (index < 0) {
- fail_link(shader_program,
- "failed to find sampler named %s.\n", getname.name);
- return 0;
- }
-
- index += getname.offset;
-
- return prog->Parameters->ParameterValues[index][0];
-}
-}
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdio>
+#include "ir.h"
+#include "glsl_types.h"
+#include "ir_visitor.h"
+
+extern "C" {
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+}
+
+static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
+
+static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
+ va_end(args);
+
+ prog->LinkStatus = GL_FALSE;
+}
+
+class get_sampler_name : public ir_hierarchical_visitor
+{
+public:
+ get_sampler_name(ir_dereference *last,
+ struct gl_shader_program *shader_program)
+ {
+ this->mem_ctx = ralloc_context(NULL);
+ this->shader_program = shader_program;
+ this->name = NULL;
+ this->offset = 0;
+ this->last = last;
+ }
+
+ ~get_sampler_name()
+ {
+ ralloc_free(this->mem_ctx);
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ this->name = ir->var->name;
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
+ {
+ this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
+ {
+ ir_constant *index = ir->array_index->as_constant();
+ int i;
+
+ if (index) {
+ i = index->value.i[0];
+ } else {
+ /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
+ * while GLSL 1.30 requires that the array indices be
+ * constant integer expressions. We don't expect any driver
+ * to actually work with a really variable array index, so
+ * all that would work would be an unrolled loop counter that ends
+ * up being constant above.
+ */
+ ralloc_strcat(&shader_program->InfoLog,
+ "warning: Variable sampler array index unsupported.\n"
+ "This feature of the language was removed in GLSL 1.20 "
+ "and is unlikely to be supported for 1.10 in Mesa.\n");
+ i = 0;
+ }
+ if (ir != last) {
+ this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ } else {
+ offset = i;
+ }
+ return visit_continue;
+ }
+
+ struct gl_shader_program *shader_program;
+ const char *name;
+ void *mem_ctx;
+ int offset;
+ ir_dereference *last;
+};
+
+extern "C" {
+int
+_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
+ struct gl_shader_program *shader_program,
+ const struct gl_program *prog)
+{
+ get_sampler_name getname(sampler, shader_program);
+
+ sampler->accept(&getname);
+
+ GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
+ getname.name);
+
+ if (index < 0) {
+ fail_link(shader_program,
+ "failed to find sampler named %s.\n", getname.name);
+ return 0;
+ }
+
+ index += getname.offset;
+
+ return prog->Parameters->ParameterValues[index][0];
+}
+}