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authormarha <marha@users.sourceforge.net>2009-10-08 13:15:52 +0000
committermarha <marha@users.sourceforge.net>2009-10-08 13:15:52 +0000
commita0c4815433ccd57322f4f7703ca35e9ccfa59250 (patch)
treef5213802ec12adb86ec3136001c1c29fe5343700 /mesalib/src/mesa/shader/prog_cache.c
parentc73dc01b6de45612b24dc2dd34fba24d81ebf46c (diff)
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Added MesaLib-7.6
Diffstat (limited to 'mesalib/src/mesa/shader/prog_cache.c')
-rw-r--r--mesalib/src/mesa/shader/prog_cache.c206
1 files changed, 206 insertions, 0 deletions
diff --git a/mesalib/src/mesa/shader/prog_cache.c b/mesalib/src/mesa/shader/prog_cache.c
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--- /dev/null
+++ b/mesalib/src/mesa/shader/prog_cache.c
@@ -0,0 +1,206 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "shader/prog_cache.h"
+#include "shader/program.h"
+
+
+struct cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_program *program;
+ struct cache_item *next;
+};
+
+struct gl_program_cache
+{
+ struct cache_item **items;
+ struct cache_item *last;
+ GLuint size, n_items;
+};
+
+
+
+/**
+ * Compute hash index from state key.
+ */
+static GLuint
+hash_key(const void *key, GLuint key_size)
+{
+ const GLuint *ikey = (const GLuint *) key;
+ GLuint hash = 0, i;
+
+ assert(key_size >= 4);
+
+ /* Make a slightly better attempt at a hash function:
+ */
+ for (i = 0; i < key_size / sizeof(*ikey); i++)
+ {
+ hash += ikey[i];
+ hash += (hash << 10);
+ hash ^= (hash >> 6);
+ }
+
+ return hash;
+}
+
+
+/**
+ * Rebuild/expand the hash table to accomodate more entries
+ */
+static void
+rehash(struct gl_program_cache *cache)
+{
+ struct cache_item **items;
+ struct cache_item *c, *next;
+ GLuint size, i;
+
+ cache->last = NULL;
+
+ size = cache->size * 3;
+ items = (struct cache_item**) _mesa_malloc(size * sizeof(*items));
+ _mesa_memset(items, 0, size * sizeof(*items));
+
+ for (i = 0; i < cache->size; i++)
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ c->next = items[c->hash % size];
+ items[c->hash % size] = c;
+ }
+
+ _mesa_free(cache->items);
+ cache->items = items;
+ cache->size = size;
+}
+
+
+static void
+clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
+{
+ struct cache_item *c, *next;
+ GLuint i;
+
+ cache->last = NULL;
+
+ for (i = 0; i < cache->size; i++) {
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ _mesa_free(c->key);
+ _mesa_reference_program(ctx, &c->program, NULL);
+ _mesa_free(c);
+ }
+ cache->items[i] = NULL;
+ }
+
+
+ cache->n_items = 0;
+}
+
+
+
+struct gl_program_cache *
+_mesa_new_program_cache(void)
+{
+ struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
+ if (cache) {
+ cache->size = 17;
+ cache->items = (struct cache_item **)
+ _mesa_calloc(cache->size * sizeof(struct cache_item));
+ if (!cache->items) {
+ _mesa_free(cache);
+ return NULL;
+ }
+ }
+ return cache;
+}
+
+
+void
+_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
+{
+ clear_cache(ctx, cache);
+ _mesa_free(cache->items);
+ _mesa_free(cache);
+}
+
+
+struct gl_program *
+_mesa_search_program_cache(struct gl_program_cache *cache,
+ const void *key, GLuint keysize)
+{
+ if (cache->last &&
+ memcmp(cache->last->key, key, keysize) == 0) {
+ return cache->last->program;
+ }
+ else {
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
+ cache->last = c;
+ return c->program;
+ }
+ }
+
+ return NULL;
+ }
+}
+
+
+void
+_mesa_program_cache_insert(GLcontext *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_program *program)
+{
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c = CALLOC_STRUCT(cache_item);
+
+ c->hash = hash;
+
+ c->key = _mesa_malloc(keysize);
+ memcpy(c->key, key, keysize);
+
+ c->program = program; /* no refcount change */
+
+ if (cache->n_items > cache->size * 1.5) {
+ if (cache->size < 1000)
+ rehash(cache);
+ else
+ clear_cache(ctx, cache);
+ }
+
+ cache->n_items++;
+ c->next = cache->items[hash % cache->size];
+ cache->items[hash % cache->size] = c;
+}