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authormarha <marha@users.sourceforge.net>2010-11-29 22:05:53 +0000
committermarha <marha@users.sourceforge.net>2010-11-29 22:05:53 +0000
commitfed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7 (patch)
treefa1ba494685a71e28a096990a8707680c7cb378b /mesalib/src/mesa/shader/slang/slang_storage.h
parentae340911c1ba1f98b418bd8f1a487fa4d79491b0 (diff)
parent6fda93be42ace9eeab0e82ceebb6798961c9105c (diff)
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svn merge ^/branches/released .
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-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef SLANG_STORAGE_H
-#define SLANG_STORAGE_H
-
-#include "slang_compile.h"
-
-
-/*
- * Program variable data storage is kept completely transparent to the
- * front-end compiler. It is up to the back-end how the data is
- * actually allocated. The slang_storage_type enum provides the basic
- * information about how the memory is interpreted. This abstract
- * piece of memory is called a data slot. A data slot of a particular
- * type has a fixed size.
- *
- * For now, only the three basic types are supported, that is bool,
- * int and float. Other built-in types like vector or matrix can
- * easily be decomposed into a series of basic types.
- *
- * If the vec4 module is enabled, 4-component vectors of floats are
- * used when possible. 4x4 matrices are constructed of 4 vec4 slots.
- */
-typedef enum slang_storage_type_
-{
- /* core */
- SLANG_STORE_AGGREGATE,
- SLANG_STORE_BOOL,
- SLANG_STORE_INT,
- SLANG_STORE_FLOAT,
- /* vec4 */
- SLANG_STORE_VEC4
-} slang_storage_type;
-
-
-/**
- * The slang_storage_array structure groups data slots of the same
- * type into an array. This array has a fixed length. Arrays are
- * required to have a size equal to the sum of sizes of its
- * elements. They are also required to support indirect
- * addressing. That is, if B references first data slot in the array,
- * S is the size of the data slot and I is the integral index that is
- * not known at compile time, B+I*S references I-th data slot.
- *
- * This structure is also used to break down built-in data types that
- * are not supported directly. Vectors, like vec3, are constructed
- * from arrays of their basic types. Matrices are formed of an array
- * of column vectors, which are in turn processed as other vectors.
- */
-typedef struct slang_storage_array_
-{
- slang_storage_type type;
- struct slang_storage_aggregate_ *aggregate;
- GLuint length;
-} slang_storage_array;
-
-GLboolean slang_storage_array_construct (slang_storage_array *);
-GLvoid slang_storage_array_destruct (slang_storage_array *);
-
-
-/**
- * The slang_storage_aggregate structure relaxes the indirect
- * addressing requirement for slang_storage_array
- * structure. Aggregates are always accessed statically - its member
- * addresses are well-known at compile time. For example, user-defined
- * types are implemented as aggregates. Aggregates can collect data of
- * a different type.
- */
-typedef struct slang_storage_aggregate_
-{
- slang_storage_array *arrays;
- GLuint count;
-} slang_storage_aggregate;
-
-GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
-GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
-
-
-extern GLboolean
-_slang_aggregate_variable(slang_storage_aggregate *agg,
- slang_type_specifier *spec,
- GLuint array_len,
- slang_function_scope *funcs,
- slang_struct_scope *structs,
- slang_variable_scope *vars,
- slang_atom_pool *atoms);
-
-/*
- * Returns the size (in machine units) of the given storage type.
- * It is an error to pass-in SLANG_STORE_AGGREGATE.
- * Returns 0 on error.
- */
-extern GLuint
-_slang_sizeof_type (slang_storage_type);
-
-
-/**
- * Returns total size (in machine units) of the given aggregate.
- * Returns 0 on error.
- */
-extern GLuint
-_slang_sizeof_aggregate (const slang_storage_aggregate *);
-
-
-#if 0
-/**
- * Converts structured aggregate to a flat one, with arrays of generic
- * type being one-element long. Returns GL_TRUE on success. Returns
- * GL_FALSE otherwise.
- */
-extern GLboolean
-_slang_flatten_aggregate (slang_storage_aggregate *,
- const slang_storage_aggregate *);
-
-#endif
-
-#endif /* SLANG_STORAGE_H */