aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/state_tracker/st_extensions.c
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2013-06-04 09:07:26 +0200
committermarha <marha@users.sourceforge.net>2013-06-04 09:07:26 +0200
commit150771e7aabf4c864b0b970c5b8d773634793abe (patch)
tree3d544cc0d8d06dd70e843d6ca7e4b0ef421d2758 /mesalib/src/mesa/state_tracker/st_extensions.c
parentfbe681216618af573ce29ca03b382b39b5919a52 (diff)
downloadvcxsrv-150771e7aabf4c864b0b970c5b8d773634793abe.tar.gz
vcxsrv-150771e7aabf4c864b0b970c5b8d773634793abe.tar.bz2
vcxsrv-150771e7aabf4c864b0b970c5b8d773634793abe.zip
xwininfo fontconfig libX11 libXau libXdmcp libXext mesa libXinerama libxcb libxcb/xcb-proto libfontenc pixman xkbcomp mkfontscale xkeyboard-config git update 4 Jun 2013
xserver commit c21344add2fc589df83b29be5831c36a372201bd libxcb commit 9ae84ad187e2ba440c40f44b8eb21c82c2fdbf12 libxcb/xcb-proto commit bdfedfa57a13ff805580cfacafc70f9cc55df363 xkeyboard-config commit dad9ade4e83d1ef5a517fcc4cc9ad3a79b47acce libX11 commit 8496122eb00ce6cd5d2308ee54f64b68c378e455 libXdmcp commit 0b443c1b769b9c9a3b45b4252afe07e18b709ff4 libXext commit d8366afbb0d2e4fbb1e419b1187f490522270bea libfontenc commit 3acba630d8b57084f7e92c15732408711ed5137a libXinerama commit 6e1d1dc328ba8162bba2f4694e7f3c706a1491ff libXau commit 899790011304c4029e15abf410e49ce7cec17e0a xkbcomp commit ed582f4fccd4e23abcfba8b3b03649fea6414f44 pixman commit 2acfac5f8e097ee2ae225d986f981b55d65dd152 mkfontscale commit 19e2cb7c6a3ec2c5b1bc0d24866fa685eef0ee13 xwininfo commit ba0d1b0da21d2dbdd81098ed5778f3792b472e13 fontconfig commit cd9b1033a68816a7acfbba1718ba0aa5888f6ec7 mesa commit 7bafd88c153e395274b632e7eae4bc9fc3aec1d2
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_extensions.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c148
1 files changed, 97 insertions, 51 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 2d8b9efec..46acc8763 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -29,7 +29,6 @@
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
#include "main/version.h"
#include "pipe/p_context.h"
@@ -38,9 +37,9 @@
#include "st_context.h"
#include "st_extensions.h"
+#include "st_format.h"
-
-static int _min(int a, int b)
+static unsigned _min(unsigned a, unsigned b)
{
return (a < b) ? a : b;
}
@@ -71,7 +70,6 @@ void st_init_limits(struct st_context *st)
struct gl_constants *c = &st->ctx->Const;
gl_shader_type sh;
boolean can_ubo = TRUE;
- int max_const_buffers;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -91,25 +89,10 @@ void st_init_limits(struct st_context *st)
c->MaxArrayTextureLayers
= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
- c->MaxTextureImageUnits
- = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
- MAX_TEXTURE_IMAGE_UNITS);
-
- c->MaxVertexTextureImageUnits
- = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
- MAX_VERTEX_TEXTURE_IMAGE_UNITS);
-
c->MaxCombinedTextureImageUnits
= _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- c->MaxTextureCoordUnits
- = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
-
- c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
-
/* Define max viewport size and max renderbuffer size in terms of
* max texture size (note: max tex RECT size = max tex 2D size).
* If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
@@ -118,9 +101,9 @@ void st_init_limits(struct st_context *st)
c->MaxViewportHeight =
c->MaxRenderbufferSize = c->MaxTextureRectSize;
- c->MaxDrawBuffers
- = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
+ c->MaxDrawBuffers = c->MaxColorAttachments =
+ _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
c->MaxDualSourceDrawBuffers
= _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
@@ -156,13 +139,16 @@ void st_init_limits(struct st_context *st)
c->MaxTextureLodBias
= screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
- c->MaxDrawBuffers
- = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
-
c->QuadsFollowProvokingVertexConvention = screen->get_param(
screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
+ c->MaxUniformBlockSize =
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_CONSTS) * 16;
+ if (c->MaxUniformBlockSize < 16384) {
+ can_ubo = FALSE;
+ }
+
for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
struct gl_shader_compiler_options *options =
&st->ctx->ShaderCompilerOptions[sh];
@@ -183,17 +169,39 @@ void st_init_limits(struct st_context *st)
continue;
}
- pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
- pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
- pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
- pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
- pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
- pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
- pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
- pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
- pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
- /* raise MaxParameters if native support is higher */
- pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
+ pc->MaxTextureImageUnits =
+ _min(screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
+ MAX_TEXTURE_IMAGE_UNITS);
+
+ pc->MaxInstructions = pc->MaxNativeInstructions =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ pc->MaxAluInstructions = pc->MaxNativeAluInstructions =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+ pc->MaxTexInstructions = pc->MaxNativeTexInstructions =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+ pc->MaxTexIndirections = pc->MaxNativeTexIndirections =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+ pc->MaxAttribs = pc->MaxNativeAttribs =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
+ pc->MaxTemps = pc->MaxNativeTemps =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
+ pc->MaxAddressRegs = pc->MaxNativeAddressRegs =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
+ pc->MaxParameters = pc->MaxNativeParameters =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
+
+ pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+
+ pc->MaxUniformBlocks =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
+ if (pc->MaxUniformBlocks)
+ pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
+ pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
+
+ pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
+ c->MaxUniformBlockSize / 4 *
+ pc->MaxUniformBlocks);
/* Gallium doesn't really care about local vs. env parameters so use the
* same limits.
@@ -220,15 +228,9 @@ void st_init_limits(struct st_context *st)
options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
- if (pc->MaxNativeInstructions) {
- if (options->EmitNoIndirectUniform)
+ if (pc->MaxNativeInstructions &&
+ (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
can_ubo = FALSE;
-
- max_const_buffers = screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
- /* we need 13 buffers - 1 constant, 12 UBO */
- if (max_const_buffers < 13)
- can_ubo = FALSE;
}
if (options->EmitNoLoops)
@@ -238,11 +240,20 @@ void st_init_limits(struct st_context *st)
options->LowerClipDistance = true;
}
+ /* This depends on program constants. */
+ c->MaxTextureCoordUnits
+ = _min(c->FragmentProgram.MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+
+ c->MaxTextureUnits = _min(c->FragmentProgram.MaxTextureImageUnits, c->MaxTextureCoordUnits);
+
+ c->VertexProgram.MaxAttribs = MIN2(c->VertexProgram.MaxAttribs, 16);
+
/* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
* of inputs. It's always 2 colors + N generic inputs. */
c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_MAX_INPUTS);
c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
+ c->MaxVaryingComponents = c->MaxVarying * 4;
c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
@@ -267,8 +278,13 @@ void st_init_limits(struct st_context *st)
if (can_ubo) {
st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
- st->ctx->Const.UniformBufferOffsetAlignment =
+ c->UniformBufferOffsetAlignment =
screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
+ c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
+ c->VertexProgram.MaxUniformBlocks +
+ c->GeometryProgram.MaxUniformBlocks +
+ c->FragmentProgram.MaxUniformBlocks;
+ assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
}
}
@@ -398,7 +414,8 @@ void st_init_extensions(struct st_context *st)
{ o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
{ o(OES_standard_derivatives), PIPE_CAP_SM3 },
- { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY }
+ { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
+ { o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE }
};
/* Required: render target and sampler support */
@@ -658,10 +675,33 @@ void st_init_extensions(struct st_context *st)
/* Maximum sample count. */
for (i = 16; i > 0; --i) {
- if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_RENDER_TARGET)) {
+ enum pipe_format pformat = st_choose_format(st, GL_RGBA,
+ GL_NONE, GL_NONE,
+ PIPE_TEXTURE_2D, i,
+ PIPE_BIND_RENDER_TARGET, FALSE);
+ if (pformat != PIPE_FORMAT_NONE) {
ctx->Const.MaxSamples = i;
+ ctx->Const.MaxColorTextureSamples = i;
+ break;
+ }
+ }
+ for (i = ctx->Const.MaxSamples; i > 0; --i) {
+ enum pipe_format pformat = st_choose_format(st, GL_DEPTH_STENCIL,
+ GL_NONE, GL_NONE,
+ PIPE_TEXTURE_2D, i,
+ PIPE_BIND_DEPTH_STENCIL, FALSE);
+ if (pformat != PIPE_FORMAT_NONE) {
+ ctx->Const.MaxDepthTextureSamples = i;
+ break;
+ }
+ }
+ for (i = ctx->Const.MaxSamples; i > 0; --i) {
+ enum pipe_format pformat = st_choose_format(st, GL_RGBA_INTEGER,
+ GL_NONE, GL_NONE,
+ PIPE_TEXTURE_2D, i,
+ PIPE_BIND_RENDER_TARGET, FALSE);
+ if (pformat != PIPE_FORMAT_NONE) {
+ ctx->Const.MaxIntegerSamples = i;
break;
}
}
@@ -689,7 +729,10 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
}
if (st->options.force_glsl_extensions_warn)
- ctx->Const.ForceGLSLExtensionsWarn = 1;
+ ctx->Const.ForceGLSLExtensionsWarn = 1;
+
+ if (st->options.disable_glsl_line_continuations)
+ ctx->Const.DisableGLSLLineContinuations = 1;
ctx->Const.MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
@@ -699,6 +742,9 @@ void st_init_extensions(struct st_context *st)
if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
+ ctx->Const.MaxTextureBufferSize =
+ _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
+ (1u << 31) - 1);
ctx->Const.TextureBufferOffsetAlignment =
screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);