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authormarha <marha@users.sourceforge.net>2012-01-25 08:24:51 +0100
committermarha <marha@users.sourceforge.net>2012-01-25 08:24:51 +0100
commite6432710d8a586386b3c7025e845cf4f80830da3 (patch)
treea403fa86779a287c97f5605f9b4d455d662ece66 /mesalib/src/mesa/swrast/s_renderbuffer.c
parentd3f0fe49b8cb29295f3e529cc699a2abde1515a1 (diff)
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mesa git update 25 jan 2012
Diffstat (limited to 'mesalib/src/mesa/swrast/s_renderbuffer.c')
-rw-r--r--mesalib/src/mesa/swrast/s_renderbuffer.c1241
1 files changed, 166 insertions, 1075 deletions
diff --git a/mesalib/src/mesa/swrast/s_renderbuffer.c b/mesalib/src/mesa/swrast/s_renderbuffer.c
index 1a7cb36d9..637a7b6dc 100644
--- a/mesalib/src/mesa/swrast/s_renderbuffer.c
+++ b/mesalib/src/mesa/swrast/s_renderbuffer.c
@@ -37,1048 +37,10 @@
#include "main/formats.h"
#include "main/mtypes.h"
#include "main/renderbuffer.h"
+#include "swrast/s_context.h"
#include "swrast/s_renderbuffer.h"
-/*
- * Routines for get/put values in common buffer formats follow.
- */
-
-/* Returns a bytes per pixel of the DataType in the get/put span
- * functions for at least a subset of the available combinations a
- * renderbuffer can have.
- *
- * It would be nice to see gl_renderbuffer start talking about a
- * gl_format instead of a GLenum DataType.
- */
-static int
-get_datatype_bytes(struct gl_renderbuffer *rb)
-{
- int component_size;
-
- switch (rb->DataType) {
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- component_size = 8;
- break;
- case GL_FLOAT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_24_8_EXT:
- component_size = 4;
- break;
- case GL_UNSIGNED_SHORT:
- component_size = 2;
- break;
- case GL_UNSIGNED_BYTE:
- component_size = 1;
- break;
- default:
- component_size = 1;
- assert(0);
- }
-
- switch (rb->_BaseFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL:
- return component_size;
- default:
- return 4 * component_size;
- }
-}
-
-/* This is commonly used by most of the accessors. */
-static void *
-get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
-
- return ((char *) rb->Data +
- (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format));
-}
-
-/* GetRow() implementation for formats where DataType matches the rb->Format.
- */
-static void
-get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- void *src = rb->GetPointer(ctx, rb, x, y);
- memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
-}
-
-/* Only used for float textures currently, but might also be used for
- * RGBA8888, RGBA16, etc.
- */
-static void
-get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values)
-{
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- char *dst = (char *) values + i * format_bytes;
- memcpy(dst, src, format_bytes);
- }
-}
-
-/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
- * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
- * storing those initial components of the value per pixel into the
- * destination.
- */
-static void
-put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte *mask)
-{
- void *row = rb->GetPointer(ctx, rb, x, y);
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- int datatype_bytes = get_datatype_bytes(rb);
- unsigned int i;
-
- if (mask) {
- for (i = 0; i < count; i++) {
- char *dst = (char *) row + i * format_bytes;
- const char *src = (const char *) values + i * datatype_bytes;
-
- if (mask[i]) {
- memcpy(dst, src, format_bytes);
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- char *dst = (char *) row + i * format_bytes;
- const char *src = (const char *) values + i * datatype_bytes;
- memcpy(dst, src, format_bytes);
- }
- }
-}
-
-
-static void
-put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
- int datatype_bytes = get_datatype_bytes(rb);
- unsigned int i;
-
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
- const char *src = (const char *) values + i * datatype_bytes;
- memcpy(dst, src, format_bytes);
- }
- }
-}
-
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLubyte values.
- * Typically stencil.
- */
-
-static void
-get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, values, count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLushort values.
- * Typically depth/Z.
- */
-
-static void
-get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLuint values.
- * Typically depth/Z or color index.
- */
-
-static void
-get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLuint));
- }
-}
-
-
-static void
-put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 3 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
- * alpha values and return 255 for outgoing alpha values.
- */
-
-static void *
-get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- /* No direct access since this buffer is RGB but caller will be
- * treating it as if it were RGBA.
- */
- return NULL;
-}
-
-
-static void
-get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = ((const GLubyte *) rb->Data) +
- 3 * (y * rb->RowStride + x);
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src
- = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
- dst[i * 4 + 0] = src[0];
- dst[i * 4 + 1] = src[1];
- dst[i * 4 + 2] = src[2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 4 + 0];
- dst[i * 3 + 1] = src[i * 4 + 1];
- dst[i * 3 + 2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- */
-
-static void
-get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- /* treat 4*GLubyte as 1*GLuint */
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
- rb->Format == MESA_FORMAT_RGBA8888_REV);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
- *dst = src[i];
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLushort (or GLshort) values.
- * Typically accum buffer.
- */
-
-static void
-get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src
- = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 4 + 0];
- dst[i * 4 + 1] = src[i * 4 + 1];
- dst[i * 4 + 2] = src[i * 4 + 2];
- dst[i * 4 + 3] = src[i * 4 + 3];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst =
- ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- dst[3] = src[i * 4 + 3];
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R8.
- */
-static void
-get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = rb->GetPointer(ctx, rb, x, y);
- GLuint *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i] = 0xff000000 | src[i];
- }
-}
-
-static void
-get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i] = 0xff000000 | *src;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_GR88.
- */
-static void
-get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLushort *src = rb->GetPointer(ctx, rb, x, y);
- GLuint *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i] = 0xff000000 | src[i];
- }
-}
-
-static void
-get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i] = 0xff000000 | *src;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R16.
- */
-static void
-get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLushort *src = rb->GetPointer(ctx, rb, x, y);
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i];
- dst[i * 4 + GCOMP] = 0;
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-static void
-get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = *src;
- dst[i * 4 + GCOMP] = 0;
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_RG1616.
- */
-static void
-get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLushort *src = rb->GetPointer(ctx, rb, x, y);
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i * 2];
- dst[i * 4 + GCOMP] = src[i * 2 + 1];
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-static void
-get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = src[0];
- dst[i * 4 + GCOMP] = src[1];
- dst[i * 4 + BCOMP] = 0;
- dst[i * 4 + ACOMP] = 0xffff;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_INTENSITY_FLOAT32.
- */
-static void
-get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] =
- dst[i * 4 + ACOMP] = src[i];
- }
-}
-
-static void
-get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] =
- dst[i * 4 + ACOMP] = src[0];
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_LUMINANCE_FLOAT32.
- */
-static void
-get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] = src[i];
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-static void
-get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] =
- dst[i * 4 + GCOMP] =
- dst[i * 4 + BCOMP] = src[0];
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_ALPHA_FLOAT32.
- */
-static void
-get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = 0.0;
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = src[i];
- }
-}
-
-static void
-get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = 0.0;
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = src[0];
- }
-}
-
-static void
-put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte *mask)
-{
- float *dst = rb->GetPointer(ctx, rb, x, y);
- const float *src = values;
- unsigned int i;
-
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i * 4 + ACOMP];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- dst[i] = src[i * 4 + ACOMP];
- }
- }
-}
-
-static void
-put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const float *src = values;
- unsigned int i;
-
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
-
- *dst = src[i * 4 + ACOMP];
- }
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_R_FLOAT32.
- */
-static void
-get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i];
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-static void
-get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = src[0];
- dst[i * 4 + GCOMP] = 0.0;
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-/**********************************************************************
- * Functions for MESA_FORMAT_RG_FLOAT32.
- */
-static void
-get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values)
-{
- const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- dst[i * 4 + RCOMP] = src[i * 2 + 0];
- dst[i * 4 + GCOMP] = src[i * 2 + 1];
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-static void
-get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values)
-{
- GLfloat *dst = values;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
- dst[i * 4 + RCOMP] = src[0];
- dst[i * 4 + GCOMP] = src[1];
- dst[i * 4 + BCOMP] = 0.0;
- dst[i * 4 + ACOMP] = 1.0;
- }
-}
-
-/**
- * This is the default software fallback for gl_renderbuffer's span
- * access functions.
- *
- * The assumptions are that rb->Data will be a pointer to (0,0), that pixels
- * are packed in the type of rb->Format, and that subsequent rows appear
- * rb->RowStride pixels later.
- */
-void
-_swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
-{
- rb->GetPointer = get_pointer_generic;
- rb->GetRow = get_row_generic;
-
- switch (rb->Format) {
- case MESA_FORMAT_RGB888:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte3;
- rb->GetRow = get_row_ubyte3;
- rb->GetValues = get_values_ubyte3;
- rb->PutRow = put_row_ubyte3;
- rb->PutValues = put_values_ubyte3;
- break;
-
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_ubyte4;
- rb->PutRow = put_row_ubyte4;
- rb->PutValues = put_values_ubyte4;
- break;
-
- case MESA_FORMAT_R8:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_r8;
- rb->GetRow = get_row_r8;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_GR88:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_rg88;
- rb->GetRow = get_row_rg88;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_R16:
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetValues = get_values_r16;
- rb->GetRow = get_row_r16;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_RG1616:
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetValues = get_values_rg1616;
- rb->GetRow = get_row_rg1616;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_SIGNED_RGBA_16:
- rb->DataType = GL_SHORT;
- rb->GetValues = get_values_ushort4;
- rb->PutRow = put_row_ushort4;
- rb->PutValues = put_values_ushort4;
- break;
-
- case MESA_FORMAT_S8:
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetValues = get_values_ubyte;
- rb->PutRow = put_row_ubyte;
- rb->PutValues = put_values_ubyte;
- break;
-
- case MESA_FORMAT_Z16:
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutValues = put_values_ushort;
- break;
-
- case MESA_FORMAT_Z32:
- case MESA_FORMAT_X8_Z24:
- case MESA_FORMAT_Z24_X8:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutValues = put_values_uint;
- break;
-
- case MESA_FORMAT_Z24_S8:
- case MESA_FORMAT_S8_Z24:
- rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutValues = put_values_uint;
- break;
-
- case MESA_FORMAT_RGBA_FLOAT32:
- rb->GetRow = get_row_generic;
- rb->GetValues = get_values_generic;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_INTENSITY_FLOAT32:
- rb->GetRow = get_row_i_float32;
- rb->GetValues = get_values_i_float32;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- rb->GetRow = get_row_l_float32;
- rb->GetValues = get_values_l_float32;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_ALPHA_FLOAT32:
- rb->GetRow = get_row_a_float32;
- rb->GetValues = get_values_a_float32;
- rb->PutRow = put_row_a_float32;
- rb->PutValues = put_values_a_float32;
- break;
-
- case MESA_FORMAT_RG_FLOAT32:
- rb->GetRow = get_row_rg_float32;
- rb->GetValues = get_values_rg_float32;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- case MESA_FORMAT_R_FLOAT32:
- rb->GetRow = get_row_r_float32;
- rb->GetValues = get_values_r_float32;
- rb->PutRow = put_row_generic;
- rb->PutValues = put_values_generic;
- break;
-
- default:
- break;
- }
-}
-
/**
* This is a software fallback for the gl_renderbuffer->AllocStorage
* function.
@@ -1089,15 +51,15 @@ _swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
*
* This one multi-purpose function can allocate stencil, depth, accum, color
* or color-index buffers!
- *
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
*/
static GLboolean
soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLuint bpp;
+
switch (internalFormat) {
case GL_RGB:
case GL_R3_G3_B2:
@@ -1154,34 +116,26 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
return GL_FALSE;
}
- _swrast_set_renderbuffer_accessors(rb);
-
- ASSERT(rb->DataType);
- ASSERT(rb->GetPointer);
- ASSERT(rb->GetRow);
- ASSERT(rb->GetValues);
- ASSERT(rb->PutRow);
- ASSERT(rb->PutValues);
+ bpp = _mesa_get_format_bytes(rb->Format);
/* free old buffer storage */
- if (rb->Data) {
- free(rb->Data);
- rb->Data = NULL;
+ if (srb->Buffer) {
+ free(srb->Buffer);
+ srb->Buffer = NULL;
}
- rb->RowStride = width;
+ srb->RowStride = width * bpp;
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format));
+ srb->Buffer = malloc(srb->RowStride * height);
- if (rb->Data == NULL) {
+ if (srb->Buffer == NULL) {
rb->Width = 0;
rb->Height = 0;
- rb->RowStride = 0;
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"software renderbuffer allocation (%d x %d x %d)",
- width, height, _mesa_get_format_bytes(rb->Format));
+ width, height, bpp);
return GL_FALSE;
}
}
@@ -1208,6 +162,22 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
}
+/**
+ * Called via gl_renderbuffer::Delete()
+ */
+static void
+soft_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+
+ if (srb->Buffer) {
+ free(srb->Buffer);
+ srb->Buffer = NULL;
+ }
+ free(srb);
+}
+
+
void
_swrast_map_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
@@ -1216,11 +186,15 @@ _swrast_map_soft_renderbuffer(struct gl_context *ctx,
GLubyte **out_map,
GLint *out_stride)
{
- GLubyte *map = rb->Data;
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLubyte *map = srb->Buffer;
int cpp = _mesa_get_format_bytes(rb->Format);
- int stride = rb->RowStride * cpp;
+ int stride = rb->Width * cpp;
- ASSERT(rb->Data);
+ if (!map) {
+ *out_map = NULL;
+ *out_stride = 0;
+ }
map += y * stride;
map += x * cpp;
@@ -1247,15 +221,13 @@ _swrast_unmap_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *
_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
{
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
- if (rb) {
- rb->AllocStorage = soft_renderbuffer_storage;
- /* Normally, one would setup the PutRow, GetRow, etc functions here.
- * But we're doing that in the soft_renderbuffer_storage() function
- * instead.
- */
+ struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
+ if (srb) {
+ _mesa_init_renderbuffer(&srb->Base, name);
+ srb->Base.AllocStorage = soft_renderbuffer_storage;
+ srb->Base.Delete = soft_renderbuffer_delete;
}
- return rb;
+ return &srb->Base;
}
@@ -1297,7 +269,7 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
assert(fb->Attachment[b].Renderbuffer == NULL);
- rb = _mesa_new_renderbuffer(ctx, 0);
+ rb = ctx->Driver.NewRenderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
return GL_FALSE;
@@ -1335,7 +307,7 @@ add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
- rb = _mesa_new_renderbuffer(ctx, 0);
+ rb = _swrast_new_soft_renderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
return GL_FALSE;
@@ -1380,7 +352,7 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
- rb = _mesa_new_renderbuffer(ctx, 0);
+ rb = _swrast_new_soft_renderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
return GL_FALSE;
@@ -1405,7 +377,7 @@ add_depth_stencil_renderbuffer(struct gl_context *ctx,
assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
- rb = _mesa_new_renderbuffer(ctx, 0);
+ rb = _swrast_new_soft_renderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer");
return GL_FALSE;
@@ -1444,7 +416,7 @@ add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
- rb = _mesa_new_renderbuffer(ctx, 0);
+ rb = _swrast_new_soft_renderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
return GL_FALSE;
@@ -1484,7 +456,7 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
assert(numBuffers <= MAX_AUX_BUFFERS);
for (i = 0; i < numBuffers; i++) {
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
+ struct gl_renderbuffer *rb = _swrast_new_soft_renderbuffer(ctx, 0);
assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
@@ -1580,3 +552,122 @@ _swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
}
#endif
}
+
+
+
+static void
+map_attachment(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ gl_buffer_index buffer)
+{
+ struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
+ struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer;
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+
+ if (texObj) {
+ /* map texture image (render to texture) */
+ const GLuint level = fb->Attachment[buffer].TextureLevel;
+ const GLuint face = fb->Attachment[buffer].CubeMapFace;
+ const GLuint slice = fb->Attachment[buffer].Zoffset;
+ struct gl_texture_image *texImage = texObj->Image[face][level];
+ if (texImage) {
+ ctx->Driver.MapTextureImage(ctx, texImage, slice,
+ 0, 0, texImage->Width, texImage->Height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &srb->Map, &srb->RowStride);
+ }
+ }
+ else if (rb) {
+ /* Map ordinary renderbuffer */
+ ctx->Driver.MapRenderbuffer(ctx, rb,
+ 0, 0, rb->Width, rb->Height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &srb->Map, &srb->RowStride);
+ }
+
+ assert(srb->Map);
+}
+
+
+static void
+unmap_attachment(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ gl_buffer_index buffer)
+{
+ struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
+ struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer;
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+
+ if (texObj) {
+ /* unmap texture image (render to texture) */
+ const GLuint level = fb->Attachment[buffer].TextureLevel;
+ const GLuint face = fb->Attachment[buffer].CubeMapFace;
+ const GLuint slice = fb->Attachment[buffer].Zoffset;
+ struct gl_texture_image *texImage = texObj->Image[face][level];
+ if (texImage) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
+ }
+ }
+ else if (rb) {
+ /* unmap ordinary renderbuffer */
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
+ }
+
+ srb->Map = NULL;
+}
+
+
+/**
+ * Map the renderbuffers we'll use for tri/line/point rendering.
+ */
+void
+_swrast_map_renderbuffers(struct gl_context *ctx)
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *depthRb, *stencilRb;
+ GLuint buf;
+
+ depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ if (depthRb) {
+ /* map depth buffer */
+ map_attachment(ctx, fb, BUFFER_DEPTH);
+ }
+
+ stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ if (stencilRb && stencilRb != depthRb) {
+ /* map stencil buffer */
+ map_attachment(ctx, fb, BUFFER_STENCIL);
+ }
+
+ for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
+ map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
+ }
+}
+
+
+/**
+ * Unmap renderbuffers after rendering.
+ */
+void
+_swrast_unmap_renderbuffers(struct gl_context *ctx)
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *depthRb, *stencilRb;
+ GLuint buf;
+
+ depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ if (depthRb) {
+ /* map depth buffer */
+ unmap_attachment(ctx, fb, BUFFER_DEPTH);
+ }
+
+ stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ if (stencilRb && stencilRb != depthRb) {
+ /* map stencil buffer */
+ unmap_attachment(ctx, fb, BUFFER_STENCIL);
+ }
+
+ for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
+ unmap_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
+ }
+}