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authormarha <marha@users.sourceforge.net>2011-06-21 14:40:39 +0200
committermarha <marha@users.sourceforge.net>2011-06-21 14:40:39 +0200
commit8a49ff701cfa50f9dcb237051e2ba7ac0302a515 (patch)
tree033ceda857988a1f0ca49e35eb848e37e281631f /mesalib/src
parent4703c93aaecf0d5794eca723cd5b1b72b04d04ee (diff)
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fontconfig mesa git update 21 June 2011
Diffstat (limited to 'mesalib/src')
-rw-r--r--mesalib/src/glsl/linker.cpp41
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml2
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c6
3 files changed, 40 insertions, 9 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 255edc6a7..b6479e7a3 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1405,8 +1405,9 @@ demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
}
-void
-assign_varying_locations(struct gl_shader_program *prog,
+bool
+assign_varying_locations(struct gl_context *ctx,
+ struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer)
{
/* FINISHME: Set dynamically when geometry shader support is added. */
@@ -1462,6 +1463,8 @@ assign_varying_locations(struct gl_shader_program *prog,
}
}
+ unsigned varying_vectors = 0;
+
foreach_list(node, consumer->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
@@ -1492,8 +1495,32 @@ assign_varying_locations(struct gl_shader_program *prog,
* value is written by the previous stage.
*/
var->mode = ir_var_auto;
+ } else {
+ /* The packing rules are used for vertex shader inputs are also used
+ * for fragment shader inputs.
+ */
+ varying_vectors += count_attribute_slots(var->type);
}
}
+
+ if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
+ if (varying_vectors > ctx->Const.MaxVarying) {
+ linker_error_printf(prog, "shader uses too many varying vectors "
+ "(%u > %u)\n",
+ varying_vectors, ctx->Const.MaxVarying);
+ return false;
+ }
+ } else {
+ const unsigned float_components = varying_vectors * 4;
+ if (float_components > ctx->Const.MaxVarying * 4) {
+ linker_error_printf(prog, "shader uses too many varying components "
+ "(%u > %u)\n",
+ float_components, ctx->Const.MaxVarying * 4);
+ return false;
+ }
+ }
+
+ return true;
}
@@ -1666,9 +1693,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
- assign_varying_locations(prog,
- prog->_LinkedShaders[prev],
- prog->_LinkedShaders[i]);
+ if (!assign_varying_locations(ctx, prog,
+ prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i])) {
+ prog->LinkStatus = false;
+ goto done;
+ }
+
prev = i;
}
diff --git a/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml
index ca9a101a0..d9e540fc9 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_geometry_shader4.xml
@@ -38,7 +38,7 @@
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
</function>
- <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
+ <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayerEXT">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index 45e476671..263613b2c 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -608,7 +608,7 @@ struct format_mapping
* Multiple GL enums might map to multiple pipe_formats.
* The first pipe format in the list that's supported is the one that's chosen.
*/
-static struct format_mapping format_map[] = {
+static const struct format_mapping format_map[] = {
/* Basic RGB, RGBA formats */
{
{ GL_RGB10, GL_RGB10_A2, 0 },
@@ -616,7 +616,7 @@ static struct format_mapping format_map[] = {
},
{
{ 4, GL_RGBA, GL_RGBA8, 0 },
- { DEFAULT_RGBA_FORMATS, 0 }
+ { DEFAULT_RGBA_FORMATS }
},
{
{ GL_BGRA, 0 },
@@ -624,7 +624,7 @@ static struct format_mapping format_map[] = {
},
{
{ 3, GL_RGB, GL_RGB8, 0 },
- { DEFAULT_RGB_FORMATS, 0 }
+ { DEFAULT_RGB_FORMATS }
},
{
{ GL_RGB12, GL_RGB16, GL_RGBA12, GL_RGBA16, 0 },