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authormarha <marha@users.sourceforge.net>2011-01-21 12:52:35 +0000
committermarha <marha@users.sourceforge.net>2011-01-21 12:52:35 +0000
commit7719409ebcf17c5288114dee8f60cc9ff889fd3e (patch)
treee86379743c048712c638bed954264fccea7798c4 /mesalib/src
parent26ee05a8febfe1ed6da852777a8c1c2a37e4cf9b (diff)
parentb0be6a88c8fecdf15176f642c0799bff99930e0d (diff)
downloadvcxsrv-7719409ebcf17c5288114dee8f60cc9ff889fd3e.tar.gz
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svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src')
-rw-r--r--mesalib/src/glsl/glsl_symbol_table.cpp340
-rw-r--r--mesalib/src/mapi/glapi/Makefile120
-rw-r--r--mesalib/src/mapi/glapi/gen-es/Makefile183
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_get_program_binary.xml36
-rw-r--r--mesalib/src/mapi/glapi/gen/Makefile441
-rw-r--r--mesalib/src/mapi/glapi/gen/OES_fixed_point.xml259
-rw-r--r--mesalib/src/mapi/glapi/gen/OES_single_precision.xml47
-rw-r--r--mesalib/src/mapi/glapi/gen/es_EXT.xml618
-rw-r--r--mesalib/src/mapi/glapi/gen/glX_proto_send.py2141
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_and_es_API.xml286
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_enums.py43
-rw-r--r--mesalib/src/mapi/glapi/glapi_mapi_tmp.h13105
-rw-r--r--mesalib/src/mapi/mapi/entry.c171
-rw-r--r--mesalib/src/mapi/mapi/entry_x86-64_tls.h244
-rw-r--r--mesalib/src/mapi/mapi/entry_x86_tls.h287
-rw-r--r--mesalib/src/mapi/mapi/entry_x86_tsd.h201
-rw-r--r--mesalib/src/mapi/mapi/mapi_abi.py1943
-rw-r--r--mesalib/src/mapi/mapi/mapi_glapi.c240
-rw-r--r--mesalib/src/mapi/mapi/mapi_tmp.h81
-rw-r--r--mesalib/src/mapi/mapi/sources.mak58
-rw-r--r--mesalib/src/mapi/mapi/u_current.h173
-rw-r--r--mesalib/src/mesa/main/context.c13
-rw-r--r--mesalib/src/mesa/main/dd.h2397
-rw-r--r--mesalib/src/mesa/main/debug.c1246
-rw-r--r--mesalib/src/mesa/main/enums.c12577
-rw-r--r--mesalib/src/mesa/main/enums.h124
-rw-r--r--mesalib/src/mesa/main/mtypes.h22
-rw-r--r--mesalib/src/mesa/main/shaderapi.c1
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c636
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.h446
-rw-r--r--mesalib/src/mesa/vbo/vbo.h346
31 files changed, 27101 insertions, 11724 deletions
diff --git a/mesalib/src/glsl/glsl_symbol_table.cpp b/mesalib/src/glsl/glsl_symbol_table.cpp
index b64b9179d..f8c6c38fa 100644
--- a/mesalib/src/glsl/glsl_symbol_table.cpp
+++ b/mesalib/src/glsl/glsl_symbol_table.cpp
@@ -1,172 +1,168 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "glsl_symbol_table.h"
-
-class symbol_table_entry {
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *entry = talloc_size(ctx, size);
- assert(entry != NULL);
- return entry;
- }
-
- /* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. Here, C++ will have already called the
- * destructor so tell talloc not to do that again. */
- static void operator delete(void *table, void *ctx)
- {
- talloc_set_destructor(table, NULL);
- talloc_free(table);
- }
- static void operator delete(void *table)
- {
- talloc_set_destructor(table, NULL);
- talloc_free(table);
- }
-
- symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
- symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {}
- symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {}
-
- ir_variable *v;
- ir_function *f;
- const glsl_type *t;
-};
-
-glsl_symbol_table::glsl_symbol_table()
-{
- this->language_version = 120;
- this->table = _mesa_symbol_table_ctor();
- this->mem_ctx = talloc_init("symbol table entries");
-}
-
-glsl_symbol_table::~glsl_symbol_table()
-{
- _mesa_symbol_table_dtor(table);
- talloc_free(mem_ctx);
-}
-
-void glsl_symbol_table::push_scope()
-{
- _mesa_symbol_table_push_scope(table);
-}
-
-void glsl_symbol_table::pop_scope()
-{
- _mesa_symbol_table_pop_scope(table);
-}
-
-bool glsl_symbol_table::name_declared_this_scope(const char *name)
-{
- return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
-}
-
-bool glsl_symbol_table::add_variable(ir_variable *v)
-{
- if (this->language_version == 110) {
- /* In 1.10, functions and variables have separate namespaces. */
- symbol_table_entry *existing = get_entry(v->name);
- if (name_declared_this_scope(v->name)) {
- /* If there's already an existing function (not a constructor!) in
- * the current scope, just update the existing entry to include 'v'.
- */
- if (existing->v == NULL && existing->t == NULL) {
- existing->v = v;
- return true;
- }
- } else {
- /* If not declared at this scope, add a new entry. But if an existing
- * entry includes a function, propagate that to this block - otherwise
- * the new variable declaration would shadow the function.
- */
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
- if (existing != NULL)
- entry->f = existing->f;
- int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
- assert(added == 0);
- (void)added;
- return true;
- }
- return false;
- }
-
- /* 1.20+ rules: */
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
- return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
-}
-
-bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
-{
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
- return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
-}
-
-bool glsl_symbol_table::add_function(ir_function *f)
-{
- if (this->language_version == 110 && name_declared_this_scope(f->name)) {
- /* In 1.10, functions and variables have separate namespaces. */
- symbol_table_entry *existing = get_entry(f->name);
- if ((existing->f == NULL) && (existing->t == NULL)) {
- existing->f = f;
- return true;
- }
- }
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
- return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
-}
-
-void glsl_symbol_table::add_global_function(ir_function *f)
-{
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
- int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
- assert(added == 0);
-}
-
-ir_variable *glsl_symbol_table::get_variable(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->v : NULL;
-}
-
-const glsl_type *glsl_symbol_table::get_type(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->t : NULL;
-}
-
-ir_function *glsl_symbol_table::get_function(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->f : NULL;
-}
-
-symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
-{
- return (symbol_table_entry *)
- _mesa_symbol_table_find_symbol(table, -1, name);
-}
+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glsl_symbol_table.h"
+
+class symbol_table_entry {
+public:
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *entry = talloc_size(ctx, size);
+ assert(entry != NULL);
+ return entry;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just talloc_free. */
+ static void operator delete(void *entry, void *ctx)
+ {
+ talloc_free(entry);
+ }
+ static void operator delete(void *entry)
+ {
+ talloc_free(entry);
+ }
+
+ symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
+ symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {}
+ symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {}
+
+ ir_variable *v;
+ ir_function *f;
+ const glsl_type *t;
+};
+
+glsl_symbol_table::glsl_symbol_table()
+{
+ this->language_version = 120;
+ this->table = _mesa_symbol_table_ctor();
+ this->mem_ctx = talloc_init("symbol table entries");
+}
+
+glsl_symbol_table::~glsl_symbol_table()
+{
+ _mesa_symbol_table_dtor(table);
+ talloc_free(mem_ctx);
+}
+
+void glsl_symbol_table::push_scope()
+{
+ _mesa_symbol_table_push_scope(table);
+}
+
+void glsl_symbol_table::pop_scope()
+{
+ _mesa_symbol_table_pop_scope(table);
+}
+
+bool glsl_symbol_table::name_declared_this_scope(const char *name)
+{
+ return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
+}
+
+bool glsl_symbol_table::add_variable(ir_variable *v)
+{
+ if (this->language_version == 110) {
+ /* In 1.10, functions and variables have separate namespaces. */
+ symbol_table_entry *existing = get_entry(v->name);
+ if (name_declared_this_scope(v->name)) {
+ /* If there's already an existing function (not a constructor!) in
+ * the current scope, just update the existing entry to include 'v'.
+ */
+ if (existing->v == NULL && existing->t == NULL) {
+ existing->v = v;
+ return true;
+ }
+ } else {
+ /* If not declared at this scope, add a new entry. But if an existing
+ * entry includes a function, propagate that to this block - otherwise
+ * the new variable declaration would shadow the function.
+ */
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
+ if (existing != NULL)
+ entry->f = existing->f;
+ int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
+ assert(added == 0);
+ (void)added;
+ return true;
+ }
+ return false;
+ }
+
+ /* 1.20+ rules: */
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
+ return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
+}
+
+bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
+{
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
+ return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
+}
+
+bool glsl_symbol_table::add_function(ir_function *f)
+{
+ if (this->language_version == 110 && name_declared_this_scope(f->name)) {
+ /* In 1.10, functions and variables have separate namespaces. */
+ symbol_table_entry *existing = get_entry(f->name);
+ if ((existing->f == NULL) && (existing->t == NULL)) {
+ existing->f = f;
+ return true;
+ }
+ }
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
+ return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
+}
+
+void glsl_symbol_table::add_global_function(ir_function *f)
+{
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
+ int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
+ assert(added == 0);
+}
+
+ir_variable *glsl_symbol_table::get_variable(const char *name)
+{
+ symbol_table_entry *entry = get_entry(name);
+ return entry != NULL ? entry->v : NULL;
+}
+
+const glsl_type *glsl_symbol_table::get_type(const char *name)
+{
+ symbol_table_entry *entry = get_entry(name);
+ return entry != NULL ? entry->t : NULL;
+}
+
+ir_function *glsl_symbol_table::get_function(const char *name)
+{
+ symbol_table_entry *entry = get_entry(name);
+ return entry != NULL ? entry->f : NULL;
+}
+
+symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
+{
+ return (symbol_table_entry *)
+ _mesa_symbol_table_find_symbol(table, -1, name);
+}
diff --git a/mesalib/src/mapi/glapi/Makefile b/mesalib/src/mapi/glapi/Makefile
index 803926147..203a8abd0 100644
--- a/mesalib/src/mapi/glapi/Makefile
+++ b/mesalib/src/mapi/glapi/Makefile
@@ -1,53 +1,67 @@
-# src/mapi/glapi/Makefile
-
-TOP = ../../..
-include $(TOP)/configs/current
-
-TARGET = glapi
-
-MAPI = $(TOP)/src/mapi/mapi
-
-include sources.mak
-GLAPI_OBJECTS = $(GLAPI_SOURCES:.c=.o)
-GLAPI_ASM_OBJECTS = $(GLAPI_ASM_SOURCES:.S=.o)
-
-include $(MAPI)/sources.mak
-MAPI_UTIL_OBJECTS := $(MAPI_UTIL_SOURCES:.c=.o)
-MAPI_UTIL_SOURCES := $(addprefix $(MAPI)/, $(MAPI_UTIL_SOURCES))
-
-TARGET_OBJECTS = $(GLAPI_OBJECTS) $(GLAPI_ASM_OBJECTS) $(MAPI_UTIL_OBJECTS)
-
-INCLUDE_DIRS = \
- -I$(TOP)/include \
- -I$(TOP)/src/mapi \
- -I$(TOP)/src/mesa
-
-default: depend lib$(TARGET).a
-
-lib$(TARGET).a: $(TARGET_OBJECTS)
- @$(MKLIB) -o $(TARGET) -static $(TARGET_OBJECTS)
-
-$(GLAPI_OBJECTS): %.o: %.c
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) -DMAPI_MODE_UTIL $< -o $@
-
-$(GLAPI_ASM_OBJECTS): %.o: %.S
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-$(MAPI_UTIL_OBJECTS): %.o: $(MAPI)/%.c
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) -DMAPI_MODE_UTIL $< -o $@
-
-install:
-
-clean:
- -rm -f $(TARGET_OBJECTS)
- -rm -f lib$(TARGET).a
- -rm -f depend depend.bak
-
-depend: $(GLAPI_SOURCES) $(MAPI_UTIL_SOURCES)
- @ echo "running $(MKDEP)"
- @ touch depend
- @$(MKDEP) $(MKDEP_OPTIONS) -f- $(DEFINES) $(INCLUDE_DIRS) \
- -DMAPI_MODE_UTIL $(GLAPI_SOURCES) $(MAPI_UTIL_SOURCES) \
- 2>/dev/null | sed -e 's,^$(MAPI)/,,' > depend
-
--include depend
+# src/mapi/glapi/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+TARGET = glapi
+
+MAPI = $(TOP)/src/mapi/mapi
+
+include sources.mak
+include $(MAPI)/sources.mak
+
+glapi_CPPFLAGS := \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/mesa \
+ -DMAPI_ABI_HEADER=\"glapi/glapi_mapi_tmp.h\"
+
+ifeq ($(SHARED_GLAPI),1)
+glapi_CPPFLAGS += -DMAPI_MODE_BRIDGE
+glapi_SOURCES := $(addprefix $(MAPI)/, $(MAPI_BRIDGE_SOURCES))
+
+glapi_GLAPI_OBJECTS :=
+glapi_ASM_OBJECTS :=
+glapi_MAPI_OBJECTS := $(MAPI_BRIDGE_SOURCES:.c=.o)
+else
+glapi_CPPFLAGS += -DMAPI_MODE_UTIL
+glapi_SOURCES := $(GLAPI_SOURCES) $(addprefix $(MAPI)/, $(MAPI_UTIL_SOURCES))
+
+glapi_GLAPI_OBJECTS := $(GLAPI_SOURCES:.c=.o)
+glapi_ASM_OBJECTS := $(GLAPI_ASM_SOURCES:.S=.o)
+glapi_MAPI_OBJECTS := $(MAPI_UTIL_SOURCES:.c=.o)
+endif # SHARED_GLAPI
+
+glapi_OBJECTS := \
+ $(glapi_GLAPI_OBJECTS) \
+ $(glapi_ASM_OBJECTS) \
+ $(glapi_MAPI_OBJECTS)
+
+default: depend lib$(TARGET).a
+
+lib$(TARGET).a: $(glapi_OBJECTS)
+ @$(MKLIB) -o $(TARGET) -static $(glapi_OBJECTS)
+
+$(glapi_GLAPI_OBJECTS): %.o: %.c
+ $(CC) -c $(glapi_CPPFLAGS) $(CFLAGS) $< -o $@
+
+$(glapi_ASM_OBJECTS): %.o: %.S
+ $(CC) -c $(glapi_CPPFLAGS) $(CFLAGS) $< -o $@
+
+$(glapi_MAPI_OBJECTS): %.o: $(MAPI)/%.c
+ $(CC) -c $(glapi_CPPFLAGS) $(CFLAGS) $< -o $@
+
+install:
+
+clean:
+ -rm -f $(glapi_OBJECTS)
+ -rm -f lib$(TARGET).a
+ -rm -f depend depend.bak
+
+depend: $(glapi_SOURCES)
+ @ echo "running $(MKDEP)"
+ @ touch depend
+ @$(MKDEP) $(MKDEP_OPTIONS) -f- $(DEFINES) $(glapi_CPPFLAGS) \
+ $(glapi_SOURCES) 2>/dev/null | sed -e 's,^$(MAPI)/,,' > depend
+
+-include depend
diff --git a/mesalib/src/mapi/glapi/gen-es/Makefile b/mesalib/src/mapi/glapi/gen-es/Makefile
index 6ca403498..7a5bb35ca 100644
--- a/mesalib/src/mapi/glapi/gen-es/Makefile
+++ b/mesalib/src/mapi/glapi/gen-es/Makefile
@@ -1,92 +1,91 @@
-TOP = ../../../..
-GLAPI = ../gen
-include $(TOP)/configs/current
-
-OUTPUTS := \
- glapi/glapitable.h \
- glapi/glapitemp.h \
- glapi/glprocs.h \
- glapi/glapi_sparc.S \
- glapi/glapi_x86-64.S \
- glapi/glapi_x86.S \
- main/glapidispatch.h \
- main/remap_helper.h
-
-COMMON = gl_XML.py glX_XML.py license.py typeexpr.py
-COMMON := $(addprefix $(GLAPI)/, $(COMMON))
-
-ES1_APIXML := es1_API.xml
-ES2_APIXML := es2_API.xml
-ES1_OUTPUT_DIR := $(TOP)/src/mapi/es1api
-ES2_OUTPUT_DIR := $(TOP)/src/mapi/es2api
-
-ES1_DEPS = $(ES1_APIXML) base1_API.xml es1_EXT.xml es_EXT.xml \
- es1_COMPAT.xml es_COMPAT.xml
-ES2_DEPS = $(ES2_APIXML) base2_API.xml es2_EXT.xml es_EXT.xml \
- es2_COMPAT.xml es_COMPAT.xml
-
-ES1_OUTPUTS := $(addprefix $(ES1_OUTPUT_DIR)/, $(OUTPUTS))
-ES2_OUTPUTS := $(addprefix $(ES2_OUTPUT_DIR)/, $(OUTPUTS))
-
-all: es1 es2
-
-es1: $(ES1_OUTPUTS)
-es2: $(ES2_OUTPUTS)
-
-$(ES1_OUTPUTS): APIXML := $(ES1_APIXML)
-$(ES2_OUTPUTS): APIXML := $(ES2_APIXML)
-$(ES1_OUTPUTS): $(ES1_DEPS)
-$(ES2_OUTPUTS): $(ES2_DEPS)
-
-define gen-glapi
- @mkdir -p $(dir $@)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f $(APIXML) $(1) > $@
-endef
-
-%/glapidispatch.h: $(GLAPI)/gl_table.py $(COMMON)
- $(call gen-glapi,-c -m remap_table)
-
-%/glapitable.h: $(GLAPI)/gl_table.py $(COMMON)
- $(call gen-glapi,-c)
-
-%/glapitemp.h: $(GLAPI)/gl_apitemp.py $(COMMON)
- $(call gen-glapi,-c)
-
-%/glprocs.h: $(GLAPI)/gl_procs.py $(COMMON)
- $(call gen-glapi,-c)
-
-%/glapi_sparc.S: $(GLAPI)/gl_SPARC_asm.py $(COMMON)
- $(call gen-glapi)
-
-%/glapi_x86-64.S: $(GLAPI)/gl_x86-64_asm.py $(COMMON)
- $(call gen-glapi)
-
-%/glapi_x86.S: $(GLAPI)/gl_x86_asm.py $(COMMON)
- $(call gen-glapi)
-
-%/main/remap_helper.h: $(GLAPI)/remap_helper.py $(COMMON)
- $(call gen-glapi)
-
-verify_xml:
- @if [ ! -f gl.h ]; then \
- echo "Please copy gl.h and gl2.h to this directory"; \
- exit 1; \
- fi
- @echo "Verifying that es1_API.xml covers OpenGL ES 1.1..."
- @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl.h > tmp.xml
- @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es1_API.xml
- @echo "Verifying that es2_API.xml covers OpenGL ES 2.0..."
- @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl2.h > tmp.xml
- @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es2_API.xml
- @rm -f tmp.xml
-
-clean-es1:
- -rm -rf $(ES1_OUTPUT_DIR)/glapi
- -rm -rf $(ES1_OUTPUT_DIR)/main
-
-clean-es2:
- -rm -rf $(ES2_OUTPUT_DIR)/glapi
- -rm -rf $(ES2_OUTPUT_DIR)/main
-
-clean: clean-es1 clean-es2
- -rm -f *~ *.pyc *.pyo
+TOP = ../../../..
+MAPI = $(TOP)/src/mapi/mapi
+GLAPI = ../gen
+include $(TOP)/configs/current
+
+OUTPUTS := \
+ glapi_mapi_tmp.h \
+ main/glapidispatch.h \
+ main/remap_helper.h
+
+COMMON = gl_and_es_API.xml gl_XML.py glX_XML.py license.py typeexpr.py
+COMMON := $(addprefix $(GLAPI)/, $(COMMON))
+
+ES1_APIXML := es1_API.xml
+ES2_APIXML := es2_API.xml
+ES1_OUTPUT_DIR := $(TOP)/src/mapi/es1api
+ES2_OUTPUT_DIR := $(TOP)/src/mapi/es2api
+
+ES1_DEPS = $(ES1_APIXML) base1_API.xml es1_EXT.xml es_EXT.xml \
+ es1_COMPAT.xml es_COMPAT.xml
+ES2_DEPS = $(ES2_APIXML) base2_API.xml es2_EXT.xml es_EXT.xml \
+ es2_COMPAT.xml es_COMPAT.xml
+
+ES1_OUTPUTS := $(addprefix $(ES1_OUTPUT_DIR)/, $(OUTPUTS))
+ES2_OUTPUTS := $(addprefix $(ES2_OUTPUT_DIR)/, $(OUTPUTS))
+
+SHARED_GLAPI_APIXML := $(GLAPI)/gl_and_es_API.xml
+SHARED_GLAPI_OUTPUT_DIR := $(TOP)/src/mapi/shared-glapi
+SHARED_GLAPI_DEPS := $(SHARED_GLAPI_APIXML)
+SHARED_GLAPI_OUTPUTS = $(SHARED_GLAPI_OUTPUT_DIR)/glapi_mapi_tmp.h
+
+all: es1 es2 shared-glapi
+
+es1: $(ES1_OUTPUTS)
+es2: $(ES2_OUTPUTS)
+shared-glapi: $(SHARED_GLAPI_OUTPUTS)
+
+$(ES1_OUTPUTS): APIXML := $(ES1_APIXML)
+$(ES1_OUTPUTS): PRINTER := es1api
+$(ES1_OUTPUTS): $(ES1_DEPS)
+
+$(ES2_OUTPUTS): APIXML := $(ES2_APIXML)
+$(ES2_OUTPUTS): PRINTER := es2api
+$(ES2_OUTPUTS): $(ES2_DEPS)
+
+$(SHARED_GLAPI_OUTPUTS): APIXML := $(SHARED_GLAPI_APIXML)
+$(SHARED_GLAPI_OUTPUTS): PRINTER := shared-glapi
+$(SHARED_GLAPI_OUTPUTS): $(SHARED_GLAPI_DEPS)
+
+define gen-glapi
+ @mkdir -p $(dir $@)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f $(APIXML) $(1) > $@
+endef
+
+%/glapi_mapi_tmp.h: $(MAPI)/mapi_abi.py $(COMMON)
+ @mkdir -p $(dir $@)
+ $(PYTHON2) $(PYTHON_FLAGS) $< \
+ --printer $(PRINTER) --mode lib $(GLAPI)/gl_and_es_API.xml > $@
+
+%/main/glapidispatch.h: $(GLAPI)/gl_table.py $(COMMON)
+ $(call gen-glapi,-c -m remap_table)
+
+%/main/remap_helper.h: $(GLAPI)/remap_helper.py $(COMMON)
+ $(call gen-glapi)
+
+verify_xml:
+ @if [ ! -f gl.h ]; then \
+ echo "Please copy gl.h and gl2.h to this directory"; \
+ exit 1; \
+ fi
+ @echo "Verifying that es1_API.xml covers OpenGL ES 1.1..."
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl.h > tmp.xml
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es1_API.xml
+ @echo "Verifying that es2_API.xml covers OpenGL ES 2.0..."
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl2.h > tmp.xml
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es2_API.xml
+ @rm -f tmp.xml
+
+clean-es1:
+ -rm -f $(ES1_OUTPUTS)
+ -rm -rf $(ES1_OUTPUT_DIR)/main
+
+clean-es2:
+ -rm -f $(ES2_OUTPUTS)
+ -rm -rf $(ES2_OUTPUT_DIR)/main
+
+clean-shared-glapi:
+ -rm -f $(SHARED_GLAPI_OUTPUTS)
+
+clean: clean-es1 clean-es2 clean-shared-glapi
+ -rm -f *~ *.pyc *.pyo
diff --git a/mesalib/src/mapi/glapi/gen/ARB_get_program_binary.xml b/mesalib/src/mapi/glapi/gen/ARB_get_program_binary.xml
new file mode 100644
index 000000000..a3665e540
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/ARB_get_program_binary.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- This is included by gl_and_es_API.xml. Could be moved to gl_API.xml. -->
+
+<OpenGLAPI>
+
+<category name="GL_ARB_get_program_binary " number="96">
+ <enum name="PROGRAM_BINARY_RETRIEVABLE_HINT" value="0x8257"/>
+ <enum name="PROGRAM_BINARY_LENGTH" value="0x8741"/>
+ <enum name="NUM_PROGRAM_BINARY_FORMATS" value="0x87FE"/>
+ <enum name="PROGRAM_BINARY_FORMATS" value="0x87FF"/>
+
+ <function name="GetProgramBinary" offset="assign" static_dispatch="false">
+ <param name="program" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="binaryFormat" type="GLenum *"/>
+ <param name="binary" type="GLvoid *"/>
+ </function>
+
+ <function name="ProgramBinary" offset="assign" static_dispatch="false">
+ <param name="program" type="GLuint"/>
+ <param name="binaryFormat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLsizei"/>
+ </function>
+
+ <function name="ProgramParameteri" offset="assign" static_dispatch="false">
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="value" type="GLint"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/Makefile b/mesalib/src/mapi/glapi/gen/Makefile
index 570cc8547..51eaf7e93 100644
--- a/mesalib/src/mapi/glapi/gen/Makefile
+++ b/mesalib/src/mapi/glapi/gen/Makefile
@@ -1,213 +1,228 @@
-# This file isn't used during a normal compilation since we don't want to
-# require Python in order to compile Mesa.
-# Instead, when the Mesa developers update/change the API interface it's
-# up to him/her to re-run this makefile and check in the newly generated files.
-
-
-TOP = ../../../..
-include $(TOP)/configs/current
-
-MESA_DIR = $(TOP)/src/mesa
-MESA_GLAPI_DIR = $(TOP)/src/mapi/glapi
-MESA_GLX_DIR = $(TOP)/src/glx
-
-MESA_GLAPI_OUTPUTS = \
- $(MESA_GLAPI_DIR)/glprocs.h \
- $(MESA_GLAPI_DIR)/glapitemp.h \
- $(MESA_GLAPI_DIR)/glapitable.h
-
-MESA_GLAPI_ASM_OUTPUTS = \
- $(MESA_GLAPI_DIR)/glapi_x86.S \
- $(MESA_GLAPI_DIR)/glapi_x86-64.S \
- $(MESA_GLAPI_DIR)/glapi_sparc.S
-
-MESA_OUTPUTS = \
- $(MESA_GLAPI_OUTPUTS) \
- $(MESA_GLAPI_ASM_OUTPUTS) \
- $(MESA_DIR)/main/enums.c \
- $(MESA_DIR)/main/glapidispatch.h \
- $(MESA_DIR)/main/remap_helper.h \
- $(MESA_GLX_DIR)/indirect.c \
- $(MESA_GLX_DIR)/indirect.h \
- $(MESA_GLX_DIR)/indirect_init.c \
- $(MESA_GLX_DIR)/indirect_size.h \
- $(MESA_GLX_DIR)/indirect_size.c
-
-######################################################################
-
-XORG_GLX_DIR = $(XORG_BASE)/glx
-XORG_GLAPI_DIR = $(XORG_BASE)/glx
-
-XORG_GLAPI_FILES = \
- $(XORG_GLAPI_DIR)/glapi.h \
- $(XORG_GLAPI_DIR)/glapi.c \
- $(XORG_GLAPI_DIR)/glapi_getproc.c \
- $(XORG_GLAPI_DIR)/glapi_nop.c \
- $(XORG_GLAPI_DIR)/glthread.c \
- $(XORG_GLAPI_DIR)/glthread.h
-
-XORG_GLAPI_OUTPUTS = \
- $(XORG_GLAPI_DIR)/glprocs.h \
- $(XORG_GLAPI_DIR)/glapitemp.h \
- $(XORG_GLAPI_DIR)/glapioffsets.h \
- $(XORG_GLAPI_DIR)/glapitable.h \
- $(XORG_GLAPI_DIR)/glapidispatch.h
-
-XORG_OUTPUTS = \
- $(XORG_GLAPI_FILES) \
- $(XORG_GLAPI_OUTPUTS) \
- $(XORG_GLX_DIR)/indirect_dispatch.c \
- $(XORG_GLX_DIR)/indirect_dispatch_swap.c \
- $(XORG_GLX_DIR)/indirect_dispatch.h \
- $(XORG_GLX_DIR)/indirect_reqsize.c \
- $(XORG_GLX_DIR)/indirect_reqsize.h \
- $(XORG_GLX_DIR)/indirect_size.h \
- $(XORG_GLX_DIR)/indirect_size_get.c \
- $(XORG_GLX_DIR)/indirect_size_get.h \
- $(XORG_GLX_DIR)/indirect_table.c
-
-######################################################################
-
-API_XML = \
- gl_API.xml \
- ARB_copy_buffer.xml \
- ARB_depth_clamp.xml \
- ARB_draw_buffers_blend.xml \
- ARB_draw_elements_base_vertex.xml \
- ARB_draw_instanced.xml \
- ARB_ES2_compatibility.xml \
- ARB_framebuffer_object.xml \
- ARB_geometry_shader4.xml \
- ARB_instanced_arrays.xml \
- ARB_map_buffer_range.xml \
- ARB_seamless_cube_map.xml \
- ARB_sync.xml \
- ARB_vertex_array_object.xml \
- APPLE_object_purgeable.xml \
- APPLE_vertex_array_object.xml \
- EXT_draw_buffers2.xml \
- EXT_framebuffer_object.xml \
- EXT_gpu_shader4.xml \
- EXT_packed_depth_stencil.xml \
- EXT_provoking_vertex.xml \
- EXT_separate_shader_objects.xml \
- EXT_texture_array.xml \
- EXT_texture_integer.xml \
- EXT_transform_feedback.xml \
- NV_conditional_render.xml \
- NV_primitive_restart.xml \
- OES_EGL_image.xml \
- GL3x.xml
-
-
-COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py
-
-COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py
-
-######################################################################
-
-all: mesa xorg
-
-mesa: $(MESA_OUTPUTS)
-
-xorg: check-xorg-source $(XORG_OUTPUTS)
-
-check-xorg-source:
- @if ! test -d $(XORG_GLX_DIR); then \
- echo "ERROR: Must specify path to xserver/GL/ checkout; set XORG_BASE env var."; \
- exit 1; \
- fi
-
-clean:
- -rm -f *~ *.pyo
- -rm -f $(MESA_OUTPUTS)
-
-######################################################################
-
-$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c
- cp $< $@
-
-$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h
- cp $< $@
-
-######################################################################
-
-$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-######################################################################
-
-$(MESA_GLAPI_DIR)/glapi_x86.S: gl_x86_asm.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-######################################################################
-
-$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON) $(ES_API)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_API.xml \
- -f $(MESA_GLAPI_DIR)/gen-es/es1_API.xml \
- -f $(MESA_GLAPI_DIR)/gen-es/es2_API.xml > $@
-
-$(MESA_DIR)/main/glapidispatch.h: gl_table.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@
-
-$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-######################################################################
-
-$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@
-
-$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@
-
-$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \
- | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \
- | $(INDENT) $(INDENT_FLAGS) > $@
-
-######################################################################
-
-$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@
-
-$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@
-
-$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@
-
-$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
- | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
- | $(INDENT) $(INDENT_FLAGS) -l200 > $@
-
-$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@
+# This file isn't used during a normal compilation since we don't want to
+# require Python in order to compile Mesa.
+# Instead, when the Mesa developers update/change the API interface it's
+# up to him/her to re-run this makefile and check in the newly generated files.
+
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+MESA_DIR = $(TOP)/src/mesa
+MESA_GLAPI_DIR = $(TOP)/src/mapi/glapi
+MESA_MAPI_DIR = $(TOP)/src/mapi/mapi
+MESA_GLX_DIR = $(TOP)/src/glx
+
+MESA_GLAPI_OUTPUTS = \
+ $(MESA_GLAPI_DIR)/glapi_mapi_tmp.h \
+ $(MESA_GLAPI_DIR)/glprocs.h \
+ $(MESA_GLAPI_DIR)/glapitemp.h \
+ $(MESA_GLAPI_DIR)/glapitable.h
+
+MESA_GLAPI_ASM_OUTPUTS = \
+ $(MESA_GLAPI_DIR)/glapi_x86.S \
+ $(MESA_GLAPI_DIR)/glapi_x86-64.S \
+ $(MESA_GLAPI_DIR)/glapi_sparc.S
+
+MESA_OUTPUTS = \
+ $(MESA_GLAPI_OUTPUTS) \
+ $(MESA_GLAPI_ASM_OUTPUTS) \
+ $(MESA_DIR)/main/enums.c \
+ $(MESA_DIR)/main/glapidispatch.h \
+ $(MESA_DIR)/main/remap_helper.h \
+ $(MESA_GLX_DIR)/indirect.c \
+ $(MESA_GLX_DIR)/indirect.h \
+ $(MESA_GLX_DIR)/indirect_init.c \
+ $(MESA_GLX_DIR)/indirect_size.h \
+ $(MESA_GLX_DIR)/indirect_size.c
+
+######################################################################
+
+XORG_GLX_DIR = $(XORG_BASE)/glx
+XORG_GLAPI_DIR = $(XORG_BASE)/glx
+
+XORG_GLAPI_FILES = \
+ $(XORG_GLAPI_DIR)/glapi.h \
+ $(XORG_GLAPI_DIR)/glapi.c \
+ $(XORG_GLAPI_DIR)/glapi_getproc.c \
+ $(XORG_GLAPI_DIR)/glapi_nop.c \
+ $(XORG_GLAPI_DIR)/glthread.c \
+ $(XORG_GLAPI_DIR)/glthread.h
+
+XORG_GLAPI_OUTPUTS = \
+ $(XORG_GLAPI_DIR)/glprocs.h \
+ $(XORG_GLAPI_DIR)/glapitemp.h \
+ $(XORG_GLAPI_DIR)/glapioffsets.h \
+ $(XORG_GLAPI_DIR)/glapitable.h \
+ $(XORG_GLAPI_DIR)/glapidispatch.h
+
+XORG_OUTPUTS = \
+ $(XORG_GLAPI_FILES) \
+ $(XORG_GLAPI_OUTPUTS) \
+ $(XORG_GLX_DIR)/indirect_dispatch.c \
+ $(XORG_GLX_DIR)/indirect_dispatch_swap.c \
+ $(XORG_GLX_DIR)/indirect_dispatch.h \
+ $(XORG_GLX_DIR)/indirect_reqsize.c \
+ $(XORG_GLX_DIR)/indirect_reqsize.h \
+ $(XORG_GLX_DIR)/indirect_size.h \
+ $(XORG_GLX_DIR)/indirect_size_get.c \
+ $(XORG_GLX_DIR)/indirect_size_get.h \
+ $(XORG_GLX_DIR)/indirect_table.c
+
+######################################################################
+
+API_XML = \
+ gl_API.xml \
+ ARB_copy_buffer.xml \
+ ARB_depth_clamp.xml \
+ ARB_draw_buffers_blend.xml \
+ ARB_draw_elements_base_vertex.xml \
+ ARB_draw_instanced.xml \
+ ARB_ES2_compatibility.xml \
+ ARB_framebuffer_object.xml \
+ ARB_geometry_shader4.xml \
+ ARB_instanced_arrays.xml \
+ ARB_map_buffer_range.xml \
+ ARB_seamless_cube_map.xml \
+ ARB_sync.xml \
+ ARB_vertex_array_object.xml \
+ APPLE_object_purgeable.xml \
+ APPLE_vertex_array_object.xml \
+ EXT_draw_buffers2.xml \
+ EXT_framebuffer_object.xml \
+ EXT_gpu_shader4.xml \
+ EXT_packed_depth_stencil.xml \
+ EXT_provoking_vertex.xml \
+ EXT_separate_shader_objects.xml \
+ EXT_texture_array.xml \
+ EXT_texture_integer.xml \
+ EXT_transform_feedback.xml \
+ NV_conditional_render.xml \
+ NV_primitive_restart.xml \
+ OES_EGL_image.xml \
+ GL3x.xml
+
+
+COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py
+
+COMMON_ES = \
+ $(COMMON) \
+ gl_and_es_API.xml \
+ es_EXT.xml \
+ ARB_ES2_compatibility.xml \
+ ARB_get_program_binary.xml \
+ OES_fixed_point.xml \
+ OES_single_precision.xml
+
+COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py
+
+######################################################################
+
+all: mesa xorg
+
+mesa: $(MESA_OUTPUTS)
+
+xorg: check-xorg-source $(XORG_OUTPUTS)
+
+check-xorg-source:
+ @if ! test -d $(XORG_GLX_DIR); then \
+ echo "ERROR: Must specify path to xserver/GL/ checkout; set XORG_BASE env var."; \
+ exit 1; \
+ fi
+
+clean:
+ -rm -f *~ *.pyo
+ -rm -f $(MESA_OUTPUTS)
+
+######################################################################
+
+$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c
+ cp $< $@
+
+$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h
+ cp $< $@
+
+######################################################################
+
+$(MESA_GLAPI_DIR)/glapi_mapi_tmp.h: $(MESA_MAPI_DIR)/mapi_abi.py $(COMMON_ES)
+ $(PYTHON2) $(PYTHON_FLAGS) $< \
+ --printer glapi --mode lib gl_and_es_API.xml > $@
+
+$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+######################################################################
+
+$(MESA_GLAPI_DIR)/glapi_x86.S: gl_x86_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+######################################################################
+
+$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON) $(ES_API)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_API.xml \
+ -f $(MESA_GLAPI_DIR)/gen-es/es1_API.xml \
+ -f $(MESA_GLAPI_DIR)/gen-es/es2_API.xml > $@
+
+$(MESA_DIR)/main/glapidispatch.h: gl_table.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@
+
+$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+######################################################################
+
+$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@
+
+$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@
+
+$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+######################################################################
+
+$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@
+
+$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@
+
+$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@
+
+$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
+ | $(INDENT) $(INDENT_FLAGS) -l200 > $@
+
+$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@
diff --git a/mesalib/src/mapi/glapi/gen/OES_fixed_point.xml b/mesalib/src/mapi/glapi/gen/OES_fixed_point.xml
new file mode 100644
index 000000000..ee408f4f1
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/OES_fixed_point.xml
@@ -0,0 +1,259 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- This is included by gl_and_es_API.xml. Could be moved to gl_API.xml. -->
+<!-- this extension is incomplete -->
+
+<OpenGLAPI>
+
+<category name="GL_OES_fixed_point" number="292">
+ <enum name="FIXED_OES" value="0x140C"/>
+
+ <type name="fixed" size="4" />
+ <type name="clampx" size="4" />
+
+ <!-- OpenGL ES 1.0 -->
+ <function name="AlphaFuncxOES" offset="assign" static_dispatch="false">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLclampx"/>
+ </function>
+
+ <function name="ClearColorxOES" offset="assign" static_dispatch="false">
+ <param name="red" type="GLclampx"/>
+ <param name="green" type="GLclampx"/>
+ <param name="blue" type="GLclampx"/>
+ <param name="alpha" type="GLclampx"/>
+ </function>
+
+ <function name="ClearDepthxOES" offset="assign" static_dispatch="false">
+ <param name="depth" type="GLclampx"/>
+ </function>
+
+ <function name="Color4xOES" offset="assign" static_dispatch="false">
+ <param name="red" type="GLfixed"/>
+ <param name="green" type="GLfixed"/>
+ <param name="blue" type="GLfixed"/>
+ <param name="alpha" type="GLfixed"/>
+ </function>
+
+ <function name="DepthRangexOES" offset="assign" static_dispatch="false">
+ <param name="zNear" type="GLclampx"/>
+ <param name="zFar" type="GLclampx"/>
+ </function>
+
+ <function name="FogxOES" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="FogxvOES" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="FrustumxOES" offset="assign" static_dispatch="false">
+ <param name="left" type="GLfixed"/>
+ <param name="right" type="GLfixed"/>
+ <param name="bottom" type="GLfixed"/>
+ <param name="top" type="GLfixed"/>
+ <param name="zNear" type="GLfixed"/>
+ <param name="zFar" type="GLfixed"/>
+ </function>
+
+ <function name="LightModelxOES" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="LightModelxvOES" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="LightxOES" offset="assign" static_dispatch="false">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="LightxvOES" offset="assign" static_dispatch="false">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="LineWidthxOES" offset="assign" static_dispatch="false">
+ <param name="width" type="GLfixed"/>
+ </function>
+
+ <function name="LoadMatrixxOES" offset="assign" static_dispatch="false">
+ <param name="m" type="const GLfixed *" count="16"/>
+ </function>
+
+ <function name="MaterialxOES" offset="assign" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="MaterialxvOES" offset="assign" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="MultMatrixxOES" offset="assign" static_dispatch="false">
+ <param name="m" type="const GLfixed *" count="16"/>
+ </function>
+
+ <function name="MultiTexCoord4xOES" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfixed"/>
+ <param name="t" type="GLfixed"/>
+ <param name="r" type="GLfixed"/>
+ <param name="q" type="GLfixed"/>
+ </function>
+
+ <function name="Normal3xOES" offset="assign" static_dispatch="false">
+ <param name="nx" type="GLfixed"/>
+ <param name="ny" type="GLfixed"/>
+ <param name="nz" type="GLfixed"/>
+ </function>
+
+ <function name="OrthoxOES" offset="assign" static_dispatch="false">
+ <param name="left" type="GLfixed"/>
+ <param name="right" type="GLfixed"/>
+ <param name="bottom" type="GLfixed"/>
+ <param name="top" type="GLfixed"/>
+ <param name="zNear" type="GLfixed"/>
+ <param name="zFar" type="GLfixed"/>
+ </function>
+
+ <function name="PointSizexOES" offset="assign" static_dispatch="false">
+ <param name="size" type="GLfixed"/>
+ </function>
+
+ <function name="PolygonOffsetxOES" offset="assign" static_dispatch="false">
+ <param name="factor" type="GLfixed"/>
+ <param name="units" type="GLfixed"/>
+ </function>
+
+ <function name="RotatexOES" offset="assign" static_dispatch="false">
+ <param name="angle" type="GLfixed"/>
+ <param name="x" type="GLfixed"/>
+ <param name="y" type="GLfixed"/>
+ <param name="z" type="GLfixed"/>
+ </function>
+
+ <function name="SampleCoveragexOES" offset="assign" static_dispatch="false">
+ <param name="value" type="GLclampx"/>
+ <param name="invert" type="GLboolean"/>
+ </function>
+
+ <function name="ScalexOES" offset="assign" static_dispatch="false">
+ <param name="x" type="GLfixed"/>
+ <param name="y" type="GLfixed"/>
+ <param name="z" type="GLfixed"/>
+ </function>
+
+ <function name="TexEnvxOES" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="TexEnvxvOES" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="TexParameterxOES" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="TranslatexOES" offset="assign" static_dispatch="false">
+ <param name="x" type="GLfixed"/>
+ <param name="y" type="GLfixed"/>
+ <param name="z" type="GLfixed"/>
+ </function>
+
+ <!-- OpenGL ES 1.1 -->
+ <function name="ClipPlanexOES" offset="assign" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="const GLfixed *" count="4"/>
+ </function>
+
+ <function name="GetClipPlanexOES" offset="assign" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="GLfixed *" output="true" count="4"/>
+ </function>
+
+ <function name="GetFixedvOES" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetLightxvOES" offset="assign" static_dispatch="false">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetMaterialxvOES" offset="assign" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetTexEnvxvOES" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetTexParameterxvOES" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="PointParameterxOES" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="PointParameterxvOES" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *"/>
+ </function>
+
+ <function name="TexParameterxvOES" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <!-- texgen -->
+ <function name="GetTexGenxvOES" offset="assign" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="TexGenxOES" offset="assign" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="TexGenxvOES" offset="assign" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/OES_single_precision.xml b/mesalib/src/mapi/glapi/gen/OES_single_precision.xml
new file mode 100644
index 000000000..df8efc8f8
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/OES_single_precision.xml
@@ -0,0 +1,47 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- This is included by gl_and_es_API.xml. Could be moved to gl_API.xml. -->
+
+<OpenGLAPI>
+
+<category name="GL_OES_single_precision" number="293">
+ <function name="ClearDepthfOES" alias="ClearDepthf" static_dispatch="false">
+ <param name="depth" type="GLclampf"/>
+ </function>
+
+ <function name="ClipPlanefOES" offset="assign" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="const GLfloat *" count="4"/>
+ </function>
+
+ <function name="DepthRangefOES" alias="DepthRangef" static_dispatch="false">
+ <param name="zNear" type="GLclampf"/>
+ <param name="zFar" type="GLclampf"/>
+ </function>
+
+ <function name="GetClipPlanefOES" offset="assign" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="GLfloat *" output="true" count="4"/>
+ </function>
+
+ <function name="FrustumfOES" offset="assign" static_dispatch="false">
+ <param name="left" type="GLfloat"/>
+ <param name="right" type="GLfloat"/>
+ <param name="bottom" type="GLfloat"/>
+ <param name="top" type="GLfloat"/>
+ <param name="zNear" type="GLfloat"/>
+ <param name="zFar" type="GLfloat"/>
+ </function>
+
+ <function name="OrthofOES" offset="assign" static_dispatch="false">
+ <param name="left" type="GLfloat"/>
+ <param name="right" type="GLfloat"/>
+ <param name="bottom" type="GLfloat"/>
+ <param name="top" type="GLfloat"/>
+ <param name="zNear" type="GLfloat"/>
+ <param name="zFar" type="GLfloat"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/es_EXT.xml b/mesalib/src/mapi/glapi/gen/es_EXT.xml
new file mode 100644
index 000000000..1327bb602
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/es_EXT.xml
@@ -0,0 +1,618 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
+
+<!-- OpenGL ES specific extensions -->
+
+<OpenGLAPI>
+
+<!-- part of es1.1 extension pack -->
+<category name="GL_OES_blend_equation_separate" number="1">
+ <enum name="BLEND_EQUATION_RGB_OES" value="0x8009"/>
+ <enum name="BLEND_EQUATION_ALPHA_OES" value="0x883D"/>
+
+ <function name="BlendEquationSeparateOES" alias="BlendEquationSeparateEXT" static_dispatch="false">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+</category>
+
+<!-- part of es1.1 extension pack -->
+<category name="GL_OES_blend_func_separate" number="2">
+ <enum name="BLEND_DST_RGB_OES" value="0x80C8"/>
+ <enum name="BLEND_SRC_RGB_OES" value="0x80C9"/>
+ <enum name="BLEND_DST_ALPHA_OES" value="0x80CA"/>
+ <enum name="BLEND_SRC_ALPHA_OES" value="0x80CB"/>
+
+ <function name="BlendFuncSeparateOES" alias="BlendFuncSeparateEXT" static_dispatch="false">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ </function>
+</category>
+
+<!-- part of es1.1 extension pack -->
+<category name="GL_OES_blend_subtract" number="3">
+ <enum name="FUNC_ADD_OES" value="0x8006"/>
+ <enum name="BLEND_EQUATION_OES" value="0x8009"/>
+ <enum name="FUNC_SUBTRACT_OES" value="0x800A"/>
+ <enum name="FUNC_REVERSE_SUBTRACT_OES" value="0x800B"/>
+
+ <function name="BlendEquationOES" alias="BlendEquation" static_dispatch="false">
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<!-- core addition to es1.0 and later -->
+<category name="GL_OES_byte_coordinates" number="4">
+ <enum name="BYTE" value="0x1400"/>
+</category>
+
+<category name="GL_OES_compressed_paletted_texture" number="6">
+ <enum name="PALETTE4_RGB8_OES" value="0x8B90"/>
+ <enum name="PALETTE4_RGBA8_OES" value="0x8B91"/>
+ <enum name="PALETTE4_R5_G6_B5_OES" value="0x8B92"/>
+ <enum name="PALETTE4_RGBA4_OES" value="0x8B93"/>
+ <enum name="PALETTE4_RGB5_A1_OES" value="0x8B94"/>
+ <enum name="PALETTE8_RGB8_OES" value="0x8B95"/>
+ <enum name="PALETTE8_RGBA8_OES" value="0x8B96"/>
+ <enum name="PALETTE8_R5_G6_B5_OES" value="0x8B97"/>
+ <enum name="PALETTE8_RGBA4_OES" value="0x8B98"/>
+ <enum name="PALETTE8_RGB5_A1_OES" value="0x8B99"/>
+</category>
+
+<!-- optional for es1.1 -->
+<category name="GL_OES_draw_texture" number="7">
+ <enum name="TEXTURE_CROP_RECT_OES" value="0x8B9D"/>
+
+ <function name="DrawTexiOES" offset="assign" static_dispatch="false">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="width" type="GLint"/>
+ <param name="height" type="GLint"/>
+ </function>
+
+ <function name="DrawTexivOES" offset="assign" static_dispatch="false">
+ <param name="coords" type="const GLint *" count="5"/>
+ </function>
+
+ <function name="DrawTexfOES" offset="assign" static_dispatch="false">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="width" type="GLfloat"/>
+ <param name="height" type="GLfloat"/>
+ </function>
+
+ <function name="DrawTexfvOES" offset="assign" static_dispatch="false">
+ <param name="coords" type="const GLfloat *" count="5"/>
+ </function>
+
+ <function name="DrawTexsOES" offset="assign" static_dispatch="false">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="width" type="GLshort"/>
+ <param name="height" type="GLshort"/>
+ </function>
+
+ <function name="DrawTexsvOES" offset="assign" static_dispatch="false">
+ <param name="coords" type="const GLshort *" count="5"/>
+ </function>
+
+ <function name="DrawTexxOES" offset="assign" static_dispatch="false">
+ <param name="x" type="GLfixed"/>
+ <param name="y" type="GLfixed"/>
+ <param name="z" type="GLfixed"/>
+ <param name="width" type="GLfixed"/>
+ <param name="height" type="GLfixed"/>
+ </function>
+
+ <function name="DrawTexxvOES" offset="assign" static_dispatch="false">
+ <param name="coords" type="const GLfixed *" count="5"/>
+ </function>
+
+ <!-- TexParameter{ifx}v is skipped here -->
+</category>
+
+<!-- core addition to es1.0 and later -->
+<!-- 9. GL_OES_fixed_point -->
+
+<!-- part of es1.1 extension pack -->
+<category name="GL_OES_framebuffer_object" number="10">
+ <enum name="NONE_OES" value="0"/>
+ <enum name="INVALID_FRAMEBUFFER_OPERATION_OES" value="0x0506"/>
+ <enum name="RGBA4_OES" value="0x8056"/>
+ <enum name="RGB5_A1_OES" value="0x8057"/>
+ <enum name="DEPTH_COMPONENT16_OES" value="0x81A5"/>
+
+ <enum name="MAX_RENDERBUFFER_SIZE_OES" value="0x84E8"/>
+ <enum name="FRAMEBUFFER_BINDING_OES" value="0x8CA6"/>
+ <enum name="RENDERBUFFER_BINDING_OES" value="0x8CA7"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" value="0x8CD0"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" value="0x8CD1"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" value="0x8CD2"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" value="0x8CD3"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" value="0x8CD4"/>
+ <enum name="FRAMEBUFFER_COMPLETE_OES" value="0x8CD5"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES" value="0x8CD6"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES" value="0x8CD7"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES" value="0x8CD9"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_FORMATS_OES" value="0x8CDA"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES" value="0x8CDB"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES" value="0x8CDC"/>
+ <enum name="FRAMEBUFFER_UNSUPPORTED_OES" value="0x8CDD"/>
+ <enum name="COLOR_ATTACHMENT0_OES" value="0x8CE0"/>
+ <enum name="DEPTH_ATTACHMENT_OES" value="0x8D00"/>
+ <enum name="STENCIL_ATTACHMENT_OES" value="0x8D20"/>
+ <enum name="FRAMEBUFFER_OES" value="0x8D40"/>
+ <enum name="RENDERBUFFER_OES" value="0x8D41"/>
+ <enum name="RENDERBUFFER_WIDTH_OES" value="0x8D42"/>
+ <enum name="RENDERBUFFER_HEIGHT_OES" value="0x8D43"/>
+ <enum name="RENDERBUFFER_INTERNAL_FORMAT_OES" value="0x8D44"/>
+ <enum name="STENCIL_INDEX1_OES" value="0x8D46"/>
+ <enum name="STENCIL_INDEX4_OES" value="0x8D47"/>
+ <enum name="STENCIL_INDEX8_OES" value="0x8D48"/>
+ <enum name="RENDERBUFFER_RED_SIZE_OES" value="0x8D50"/>
+ <enum name="RENDERBUFFER_GREEN_SIZE_OES" value="0x8D51"/>
+ <enum name="RENDERBUFFER_BLUE_SIZE_OES" value="0x8D52"/>
+ <enum name="RENDERBUFFER_ALPHA_SIZE_OES" value="0x8D53"/>
+ <enum name="RENDERBUFFER_DEPTH_SIZE_OES" value="0x8D54"/>
+ <enum name="RENDERBUFFER_STENCIL_SIZE_OES" value="0x8D55"/>
+ <enum name="RGB565_OES" value="0x8D62"/>
+
+ <function name="BindFramebufferOES" alias="BindFramebufferEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="framebuffer" type="GLuint"/>
+ </function>
+
+ <function name="BindRenderbufferOES" alias="BindRenderbufferEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </function>
+
+ <function name="CheckFramebufferStatusOES" alias="CheckFramebufferStatusEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <return type="GLenum"/>
+ </function>
+
+ <function name="DeleteFramebuffersOES" alias="DeleteFramebuffersEXT" static_dispatch="false">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="DeleteRenderbuffersOES" alias="DeleteRenderbuffersEXT" static_dispatch="false">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="FramebufferRenderbufferOES" alias="FramebufferRenderbufferEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="renderbuffertarget" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </function>
+
+ <function name="FramebufferTexture2DOES" alias="FramebufferTexture2DEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </function>
+
+ <function name="GenerateMipmapOES" alias="GenerateMipmapEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="GenFramebuffersOES" alias="GenFramebuffersEXT" static_dispatch="false">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="framebuffers" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="GenRenderbuffersOES" alias="GenRenderbuffersEXT" static_dispatch="false">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="GetFramebufferAttachmentParameterivOES" alias="GetFramebufferAttachmentParameterivEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="GetRenderbufferParameterivOES" alias="GetRenderbufferParameterivEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="IsFramebufferOES" alias="IsFramebufferEXT" static_dispatch="false">
+ <param name="framebuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="IsRenderbufferOES" alias="IsRenderbufferEXT" static_dispatch="false">
+ <param name="renderbuffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="RenderbufferStorageOES" alias="RenderbufferStorageEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+</category>
+
+<!-- core addition to es1.1 -->
+<category name="GL_OES_matrix_get" number="11">
+ <enum name="MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898D"/>
+ <enum name="PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898E"/>
+ <enum name="TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898F"/>
+</category>
+
+<!-- optional for es1.1 -->
+<category name="GL_OES_matrix_palette" number="12">
+ <enum name="MAX_VERTEX_UNITS_OES" value="0x86A4"/>
+ <enum name="WEIGHT_ARRAY_TYPE_OES" value="0x86A9"/>
+ <enum name="WEIGHT_ARRAY_STRIDE_OES" value="0x86AA"/>
+ <enum name="WEIGHT_ARRAY_SIZE_OES" value="0x86AB"/>
+ <enum name="WEIGHT_ARRAY_POINTER_OES" value="0x86AC"/>
+ <enum name="WEIGHT_ARRAY_OES" value="0x86AD"/>
+ <enum name="MATRIX_PALETTE_OES" value="0x8840"/>
+ <enum name="MAX_PALETTE_MATRICES_OES" value="0x8842"/>
+ <enum name="CURRENT_PALETTE_MATRIX_OES" value="0x8843"/>
+ <enum name="MATRIX_INDEX_ARRAY_OES" value="0x8844"/>
+ <enum name="MATRIX_INDEX_ARRAY_SIZE_OES" value="0x8846"/>
+ <enum name="MATRIX_INDEX_ARRAY_TYPE_OES" value="0x8847"/>
+ <enum name="MATRIX_INDEX_ARRAY_STRIDE_OES" value="0x8848"/>
+ <enum name="MATRIX_INDEX_ARRAY_POINTER_OES" value="0x8849"/>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING_OES" value="0x889E"/>
+ <enum name="MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" value="0x8B9E"/>
+
+ <function name="CurrentPaletteMatrixOES" alias="CurrentPaletteMatrixARB" static_dispatch="false">
+ <param name="matrixpaletteindex" type="GLuint"/>
+ </function>
+
+ <!-- no offset -->
+ <function name="LoadPaletteFromModelViewMatrixOES" static_dispatch="false">
+ </function>
+
+ <function name="MatrixIndexPointerOES" alias="MatrixIndexPointerARB" static_dispatch="false">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="WeightPointerOES" alias="WeightPointerARB" static_dispatch="false">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+</category>
+
+<!-- required for es1.1 -->
+<category name="GL_OES_point_size_array" number="14">
+ <enum name="POINT_SIZE_ARRAY_TYPE_OES" value="0x898A"/>
+ <enum name="POINT_SIZE_ARRAY_STRIDE_OES" value="0x898B"/>
+ <enum name="POINT_SIZE_ARRAY_POINTER_OES" value="0x898C"/>
+ <enum name="POINT_SIZE_ARRAY_OES" value="0x8B9C"/>
+ <enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
+
+ <function name="PointSizePointerOES" offset="assign" static_dispatch="false">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+</category>
+
+<!-- required for es1.1 -->
+<category name="GL_OES_point_sprite" number="15">
+ <enum name="POINT_SPRITE_OES" value="0x8861"/>
+ <enum name="COORD_REPLACE_OES" value="0x8862"/>
+</category>
+
+<!-- optional for es1.0 -->
+<category name="GL_OES_query_matrix" number="16">
+ <function name="QueryMatrixxOES" offset="assign" static_dispatch="false">
+ <param name="mantissa" type="GLfixed *" count="16" />
+ <param name="exponent" type="GLint *" count="16" />
+ <return type="GLbitfield"/>
+ </function>
+</category>
+
+<!-- required for es1.0 and later -->
+<!-- 17. GL_OES_read_format -->
+
+<!-- core addition to es1.0 and later -->
+<!-- 18. GL_OES_single_precision -->
+
+<!-- part of es1.1 extension pack -->
+<category name="GL_OES_texture_cube_map" number="20">
+ <enum name="TEXTURE_GEN_MODE_OES" value="0x2500"/>
+ <enum name="NORMAL_MAP_OES" value="0x8511"/>
+ <enum name="REFLECTION_MAP_OES" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP_OES" value="0x8513"/>
+ <enum name="TEXTURE_BINDING_CUBE_MAP_OES" value="0x8514"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_OES" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_OES" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_OES" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_OES" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" value="0x851A"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_OES" value="0x851C"/>
+ <enum name="TEXTURE_GEN_STR_OES" value="0x8D60"/>
+
+ <function name="GetTexGenfvOES" alias="GetTexGenfv" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetTexGenivOES" alias="GetTexGeniv" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="TexGenfOES" alias="TexGenf" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="TexGenfvOES" alias="TexGenfv" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ </function>
+
+ <function name="TexGeniOES" alias="TexGeni" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="TexGenivOES" alias="TexGeniv" static_dispatch="false">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ </function>
+</category>
+
+<category name="GL_OES_texture_env_crossbar" number="21">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_OES_texture_mirrored_repeat" number="22">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<!-- 23. GL_OES_EGL_image -->
+
+<category name="GL_OES_depth24" number="24">
+ <enum name="DEPTH_COMPONENT24_OES" value="0x81A6"/>
+</category>
+
+<category name="GL_OES_depth32" number="25">
+ <enum name="DEPTH_COMPONENT32_OES" value="0x81A7"/>
+</category>
+
+<!-- 26. GL_OES_element_index_uint -->
+
+<!-- 27. GL_OES_fbo_render_mipmap -->
+
+<category name="GL_OES_mapbuffer" number="29">
+ <enum name="WRITE_ONLY_OES" value="0x88B9"/>
+ <enum name="BUFFER_ACCESS_OES" value="0x88BB"/>
+ <enum name="BUFFER_MAPPED_OES" value="0x88BC"/>
+ <enum name="BUFFER_MAP_POINTER_OES" value="0x88BD"/>
+
+ <function name="GetBufferPointervOES" alias="GetBufferPointervARB" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **"/>
+ </function>
+
+ <function name="MapBufferOES" alias="MapBufferARB" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="access" type="GLenum"/>
+ <return type="GLvoid *"/>
+ </function>
+
+ <function name="UnmapBufferOES" alias="UnmapBufferARB" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <return type="GLboolean"/>
+ </function>
+</category>
+
+<category name="GL_OES_rgb8_rgba8" number="30">
+ <enum name="RGB8_OES" value="0x8051"/>
+ <enum name="RGBA8_OES" value="0x8058"/>
+</category>
+
+<category name="GL_OES_stencil1" number="31">
+ <enum name="STENCIL_INDEX1_OES" value="0x8D46"/>
+</category>
+
+<category name="GL_OES_stencil4" number="32">
+ <enum name="STENCIL_INDEX4_OES" value="0x8D47"/>
+</category>
+
+<category name="GL_OES_stencil8" number="33">
+ <enum name="STENCIL_INDEX8_OES" value="0x8D48"/>
+</category>
+
+<category name="GL_OES_texture_3D" number="34">
+ <enum name="TEXTURE_BINDING_3D_OES" value="0x806A"/>
+ <enum name="TEXTURE_3D_OES" value="0x806F"/>
+ <enum name="TEXTURE_WRAP_R_OES" value="0x8072"/>
+ <enum name="MAX_3D_TEXTURE_SIZE_OES" value="0x8073"/>
+ <enum name="SAMPLER_3D_OES" value="0x8B5F"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" value="0x8CD4"/>
+
+ <function name="CompressedTexImage3DOES" alias="CompressedTexImage3DARB" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ </function>
+
+ <function name="CompressedTexSubImage3DOES" alias="CompressedTexSubImage3DARB" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ </function>
+
+ <function name="CopyTexSubImage3DOES" alias="CopyTexSubImage3D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <function name="FramebufferTexture3DOES" alias="FramebufferTexture3DEXT" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ </function>
+
+ <function name="TexImage3DOES" alias="TexImage3D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ </function>
+
+ <function name="TexSubImage3DOES" alias="TexSubImage3D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ </function>
+</category>
+
+<!-- the other name is OES_texture_float_linear -->
+<!-- 35. GL_OES_texture_half_float_linear -->
+
+<!-- the other name is OES_texture_float -->
+<category name="GL_OES_texture_half_float" number="36">
+ <enum name="HALF_FLOAT_OES" value="0x8D61"/>
+</category>
+
+<!-- 37. GL_OES_texture_npot -->
+
+<category name="GL_OES_vertex_half_float" number="38">
+ <enum name="HALF_FLOAT_OES" value="0x8D61"/>
+</category>
+
+<!-- 41. GL_EXT_texture_filter_anisotropic -->
+
+<category name="GL_EXT_texture_type_2_10_10_10_REV" number="42">
+ <enum name="UNSIGNED_INT_2_10_10_10_REV_EXT" value="0x8368"/>
+</category>
+
+<category name="GL_OES_packed_depth_stencil" number="43">
+ <enum name="DEPTH_STENCIL_OES" value="0x84F9"/>
+ <enum name="UNSIGNED_INT_24_8_OES" value="0x84FA"/>
+ <enum name="DEPTH24_STENCIL8_OES" value="0x88F0"/>
+</category>
+
+<!-- 44. GL_OES_depth_texture -->
+
+<category name="GL_OES_standard_derivatives" number="45">
+ <enum name="FRAGMENT_SHADER_DERIVATIVE_HINT_OES" value="0x8B8B"/>
+</category>
+
+<category name="GL_OES_vertex_type_10_10_10_2" number="46">
+ <enum name="UNSIGNED_INT_10_10_10_2_OES" value="0x8DF6"/>
+ <enum name="INT_10_10_10_2_OES" value="0x8DF7"/>
+</category>
+
+<category name="GL_OES_get_program_binary" number="47">
+ <enum name="PROGRAM_BINARY_LENGTH_OES" value="0x8741"/>
+ <enum name="NUM_PROGRAM_BINARY_FORMATS_OES" value="0x87FE"/>
+ <enum name="PROGRAM_BINARY_FORMATS_OES" value="0x87FF"/>
+
+ <function name="GetProgramBinaryOES" alias="GetProgramBinary" static_dispatch="false">
+ <param name="program" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="binaryFormat" type="GLenum *"/>
+ <param name="binary" type="GLvoid *"/>
+ </function>
+
+ <function name="ProgramBinaryOES" alias="ProgramBinary" static_dispatch="false">
+ <param name="program" type="GLuint"/>
+ <param name="binaryFormat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLint"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture_compression_dxt1" number="49">
+ <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
+</category>
+
+<category name="GL_EXT_texture_format_BGRA8888" number="51">
+ <enum name="BGRA_EXT" value="0x80E1"/>
+</category>
+
+<category name="GL_EXT_texture_lod_bias" number="60">
+ <enum name="TEXTURE_FILTER_CONTROL_EXT" value="0x8500"/>
+ <enum name="TEXTURE_LOD_BIAS_EXT" value="0x8501"/>
+ <enum name="MAX_TEXTURE_LOD_BIAS_EXT" value="0x84FD"/>
+</category>
+
+<!-- 65. GL_EXT_blend_minmax -->
+
+<category name="GL_EXT_read_format_bgra" number="66">
+ <enum name="BGRA_EXT" value="0x80E1"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4_REV_EXT" value="0x8365"/>
+ <enum name="UNSIGNED_SHORT_1_5_5_5_REV_EXT" value="0x8366"/>
+</category>
+
+<!-- 69. GL_EXT_multi_draw_arrays -->
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/glX_proto_send.py b/mesalib/src/mapi/glapi/gen/glX_proto_send.py
index 9c4f45481..6330d91f7 100644
--- a/mesalib/src/mapi/glapi/gen/glX_proto_send.py
+++ b/mesalib/src/mapi/glapi/gen/glX_proto_send.py
@@ -1,1044 +1,1097 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2004, 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-# Jeremy Kolb <jkolb@brandeis.edu>
-
-import gl_XML, glX_XML, glX_proto_common, license
-import sys, getopt, copy, string
-
-def convertStringForXCB(str):
- tmp = ""
- special = [ "ARB" ]
- i = 0
- while i < len(str):
- if str[i:i+3] in special:
- tmp = '%s_%s' % (tmp, string.lower(str[i:i+3]))
- i = i + 2;
- elif str[i].isupper():
- tmp = '%s_%s' % (tmp, string.lower(str[i]))
- else:
- tmp = '%s%s' % (tmp, str[i])
- i += 1
- return tmp
-
-def hash_pixel_function(func):
- """Generate a 'unique' key for a pixel function. The key is based on
- the parameters written in the command packet. This includes any
- padding that might be added for the original function and the 'NULL
- image' flag."""
-
-
- h = ""
- hash_pre = ""
- hash_suf = ""
- for param in func.parameterIterateGlxSend():
- if param.is_image():
- [dim, junk, junk, junk, junk] = param.get_dimensions()
-
- d = (dim + 1) & ~1
- hash_pre = "%uD%uD_" % (d - 1, d)
-
- if param.img_null_flag:
- hash_suf = "_NF"
-
- h += "%u" % (param.size())
-
- if func.pad_after(param):
- h += "4"
-
-
- n = func.name.replace("%uD" % (dim), "")
- n = "__glx_%s_%uD%uD" % (n, d - 1, d)
-
- h = hash_pre + h + hash_suf
- return [h, n]
-
-
-class glx_pixel_function_stub(glX_XML.glx_function):
- """Dummy class used to generate pixel "utility" functions that are
- shared by multiple dimension image functions. For example, these
- objects are used to generate shared functions used to send GLX
- protocol for TexImage1D and TexImage2D, TexSubImage1D and
- TexSubImage2D, etc."""
-
- def __init__(self, func, name):
- # The parameters to the utility function are the same as the
- # parameters to the real function except for the added "pad"
- # parameters.
-
- self.name = name
- self.images = []
- self.parameters = []
- self.parameters_by_name = {}
- for _p in func.parameterIterator():
- p = copy.copy(_p)
- self.parameters.append(p)
- self.parameters_by_name[ p.name ] = p
-
-
- if p.is_image():
- self.images.append(p)
- p.height = "height"
-
- if p.img_yoff == None:
- p.img_yoff = "yoffset"
-
- if p.depth:
- if p.extent == None:
- p.extent = "extent"
-
- if p.img_woff == None:
- p.img_woff = "woffset"
-
-
- pad_name = func.pad_after(p)
- if pad_name:
- pad = copy.copy(p)
- pad.name = pad_name
- self.parameters.append(pad)
- self.parameters_by_name[ pad.name ] = pad
-
-
- self.return_type = func.return_type
-
- self.glx_rop = ~0
- self.glx_sop = 0
- self.glx_vendorpriv = 0
-
- self.glx_doubles_in_order = func.glx_doubles_in_order
-
- self.vectorequiv = None
- self.output = None
- self.can_be_large = func.can_be_large
- self.reply_always_array = func.reply_always_array
- self.dimensions_in_reply = func.dimensions_in_reply
- self.img_reset = None
-
- self.server_handcode = 0
- self.client_handcode = 0
- self.ignore = 0
-
- self.count_parameter_list = func.count_parameter_list
- self.counter_list = func.counter_list
- self.offsets_calculated = 0
- return
-
-
-class PrintGlxProtoStubs(glX_proto_common.glx_print_proto):
- def __init__(self):
- glX_proto_common.glx_print_proto.__init__(self)
- self.name = "glX_proto_send.py (from Mesa)"
- self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM")
-
-
- self.last_category = ""
- self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
- self.pixel_stubs = {}
- self.debug = 0
- return
-
- def printRealHeader(self):
- print ''
- print '#include <GL/gl.h>'
- print '#include "indirect.h"'
- print '#include "glxclient.h"'
- print '#include "indirect_size.h"'
- print '#include "glapi.h"'
- print '#include "glthread.h"'
- print '#include <GL/glxproto.h>'
- print '#ifdef USE_XCB'
- print '#include <X11/Xlib-xcb.h>'
- print '#include <xcb/xcb.h>'
- print '#include <xcb/glx.h>'
- print '#endif /* USE_XCB */'
-
- print ''
- print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
- print ''
- self.printFastcall()
- self.printNoinline()
- print ''
- print '#ifndef __GNUC__'
- print '# define __builtin_expect(x, y) x'
- print '#endif'
- print ''
- print '/* If the size and opcode values are known at compile-time, this will, on'
- print ' * x86 at least, emit them with a single instruction.'
- print ' */'
- print '#define emit_header(dest, op, size) \\'
- print ' do { union { short s[2]; int i; } temp; \\'
- print ' temp.s[0] = (size); temp.s[1] = (op); \\'
- print ' *((int *)(dest)) = temp.i; } while(0)'
- print ''
- print """NOINLINE CARD32
-__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array )
-{
- xGLXSingleReply reply;
-
- (void) _XReply(dpy, (xReply *) & reply, 0, False);
- if (size != 0) {
- if ((reply.length > 0) || reply_is_always_array) {
- const GLint bytes = (reply_is_always_array)
- ? (4 * reply.length) : (reply.size * size);
- const GLint extra = 4 - (bytes & 3);
-
- _XRead(dpy, dest, bytes);
- if ( extra < 4 ) {
- _XEatData(dpy, extra);
- }
- }
- else {
- (void) memcpy( dest, &(reply.pad3), size);
- }
- }
-
- return reply.retval;
-}
-
-NOINLINE void
-__glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim,
- GLint width, GLint height, GLint depth, GLenum format, GLenum type,
- void * dest, GLboolean dimensions_in_reply )
-{
- xGLXSingleReply reply;
- GLint size;
-
- (void) _XReply(dpy, (xReply *) & reply, 0, False);
-
- if ( dimensions_in_reply ) {
- width = reply.pad3;
- height = reply.pad4;
- depth = reply.pad5;
-
- if ((height == 0) || (max_dim < 2)) { height = 1; }
- if ((depth == 0) || (max_dim < 3)) { depth = 1; }
- }
-
- size = reply.length * 4;
- if (size != 0) {
- void * buf = Xmalloc( size );
-
- if ( buf == NULL ) {
- _XEatData(dpy, size);
- __glXSetError(gc, GL_OUT_OF_MEMORY);
- }
- else {
- const GLint extra = 4 - (size & 3);
-
- _XRead(dpy, buf, size);
- if ( extra < 4 ) {
- _XEatData(dpy, extra);
- }
-
- __glEmptyImage(gc, 3, width, height, depth, format, type,
- buf, dest);
- Xfree(buf);
- }
- }
-}
-
-#define X_GLXSingle 0
-
-NOINLINE FASTCALL GLubyte *
-__glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen )
-{
- xGLXSingleReq * req;
- Display * const dpy = gc->currentDpy;
-
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- LockDisplay(dpy);
- GetReqExtra(GLXSingle, cmdlen, req);
- req->reqType = gc->majorOpcode;
- req->contextTag = gc->currentContextTag;
- req->glxCode = sop;
- return (GLubyte *)(req) + sz_xGLXSingleReq;
-}
-
-NOINLINE FASTCALL GLubyte *
-__glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint cmdlen )
-{
- xGLXVendorPrivateReq * req;
- Display * const dpy = gc->currentDpy;
-
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- LockDisplay(dpy);
- GetReqExtra(GLXVendorPrivate, cmdlen, req);
- req->reqType = gc->majorOpcode;
- req->glxCode = code;
- req->vendorCode = vop;
- req->contextTag = gc->currentContextTag;
- return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
-}
-
-const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
-
-#define zero (__glXDefaultPixelStore+0)
-#define one (__glXDefaultPixelStore+8)
-#define default_pixel_store_1D (__glXDefaultPixelStore+4)
-#define default_pixel_store_1D_size 20
-#define default_pixel_store_2D (__glXDefaultPixelStore+4)
-#define default_pixel_store_2D_size 20
-#define default_pixel_store_3D (__glXDefaultPixelStore+0)
-#define default_pixel_store_3D_size 36
-#define default_pixel_store_4D (__glXDefaultPixelStore+0)
-#define default_pixel_store_4D_size 36
-"""
-
- for size in self.generic_sizes:
- self.print_generic_function(size)
- return
-
-
- def printBody(self, api):
-
- self.pixel_stubs = {}
- generated_stubs = []
-
- for func in api.functionIterateGlx():
- if func.client_handcode: continue
-
- # If the function is a pixel function with a certain
- # GLX protocol signature, create a fake stub function
- # for it. For example, create a single stub function
- # that is used to implement both glTexImage1D and
- # glTexImage2D.
-
- if func.glx_rop != 0:
- do_it = 0
- for image in func.get_images():
- if image.img_pad_dimensions:
- do_it = 1
- break
-
-
- if do_it:
- [h, n] = hash_pixel_function(func)
-
-
- self.pixel_stubs[ func.name ] = n
- if h not in generated_stubs:
- generated_stubs.append(h)
-
- fake_func = glx_pixel_function_stub( func, n )
- self.printFunction(fake_func, fake_func.name)
-
-
- self.printFunction(func, func.name)
- if func.glx_sop and func.glx_vendorpriv:
- self.printFunction(func, func.glx_vendorpriv_names[0])
-
- return
-
-
- def printFunction(self, func, name):
- footer = '}\n'
- if func.glx_rop == ~0:
- print 'static %s' % (func.return_type)
- print '%s( unsigned opcode, unsigned dim, %s )' % (func.name, func.get_parameter_string())
- print '{'
- else:
- if func.has_different_protocol(name):
- if func.return_type == "void":
- ret_string = ''
- else:
- ret_string = "return "
-
- func_name = func.static_glx_name(name)
- print '#define %s %d' % (func.opcode_vendor_name(name), func.glx_vendorpriv)
- print '%s gl%s(%s)' % (func.return_type, func_name, func.get_parameter_string())
- print '{'
- print ' struct glx_context * const gc = __glXGetCurrentContext();'
- print ''
- print '#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)'
- print ' if (gc->isDirect) {'
- print ' %sGET_DISPATCH()->%s(%s);' % (ret_string, func.name, func.get_called_parameter_string())
- print ' } else'
- print '#endif'
- print ' {'
-
- footer = '}\n}\n'
- else:
- print '#define %s %d' % (func.opcode_name(), func.opcode_value())
-
- print '%s __indirect_gl%s(%s)' % (func.return_type, name, func.get_parameter_string())
- print '{'
-
-
- if func.glx_rop != 0 or func.vectorequiv != None:
- if len(func.images):
- self.printPixelFunction(func)
- else:
- self.printRenderFunction(func)
- elif func.glx_sop != 0 or func.glx_vendorpriv != 0:
- self.printSingleFunction(func, name)
- pass
- else:
- print "/* Missing GLX protocol for %s. */" % (name)
-
- print footer
- return
-
-
- def print_generic_function(self, n):
- size = (n + 3) & ~3
- print """static FASTCALL NOINLINE void
-generic_%u_byte( GLint rop, const void * ptr )
-{
- struct glx_context * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = %u;
-
- emit_header(gc->pc, rop, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), ptr, %u);
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
-}
-""" % (n, size + 4, size)
- return
-
-
- def common_emit_one_arg(self, p, pc, adjust, extra_offset):
- if p.is_array():
- src_ptr = p.name
- else:
- src_ptr = "&" + p.name
-
- if p.is_padding:
- print '(void) memset((void *)(%s + %u), 0, %s);' \
- % (pc, p.offset + adjust, p.size_string() )
- elif not extra_offset:
- print '(void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \
- % (pc, p.offset + adjust, src_ptr, p.size_string() )
- else:
- print '(void) memcpy((void *)(%s + %u + %s), (void *)(%s), %s);' \
- % (pc, p.offset + adjust, extra_offset, src_ptr, p.size_string() )
-
- def common_emit_args(self, f, pc, adjust, skip_vla):
- extra_offset = None
-
- for p in f.parameterIterateGlxSend( not skip_vla ):
- if p.name != f.img_reset:
- self.common_emit_one_arg(p, pc, adjust, extra_offset)
-
- if p.is_variable_length():
- temp = p.size_string()
- if extra_offset:
- extra_offset += " + %s" % (temp)
- else:
- extra_offset = temp
-
- return
-
-
- def pixel_emit_args(self, f, pc, large):
- """Emit the arguments for a pixel function. This differs from
- common_emit_args in that pixel functions may require padding
- be inserted (i.e., for the missing width field for
- TexImage1D), and they may also require a 'NULL image' flag
- be inserted before the image data."""
-
- if large:
- adjust = 8
- else:
- adjust = 4
-
- for param in f.parameterIterateGlxSend():
- if not param.is_image():
- self.common_emit_one_arg(param, pc, adjust, None)
-
- if f.pad_after(param):
- print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset + param.size()) + adjust)
-
- else:
- [dim, width, height, depth, extent] = param.get_dimensions()
- if f.glx_rop == ~0:
- dim_str = "dim"
- else:
- dim_str = str(dim)
-
- if param.is_padding:
- print '(void) memset((void *)(%s + %u), 0, %s);' \
- % (pc, (param.offset - 4) + adjust, param.size_string() )
-
- if param.img_null_flag:
- if large:
- print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset - 4) + adjust)
- else:
- print '(void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (pc, (param.offset - 4) + adjust, param.name)
-
-
- pixHeaderPtr = "%s + %u" % (pc, adjust)
- pcPtr = "%s + %u" % (pc, param.offset + adjust)
-
- if not large:
- if param.img_send_null:
- condition = '(compsize > 0) && (%s != NULL)' % (param.name)
- else:
- condition = 'compsize > 0'
-
- print 'if (%s) {' % (condition)
- print ' (*gc->fillImage)(gc, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
- print '} else {'
- print ' (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (pixHeaderPtr, dim, dim)
- print '}'
- else:
- print '__glXSendLargeImage(gc, compsize, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
-
- return
-
-
- def large_emit_begin(self, f, op_name = None):
- if not op_name:
- op_name = f.opcode_real_name()
-
- print 'const GLint op = %s;' % (op_name)
- print 'const GLuint cmdlenLarge = cmdlen + 4;'
- print 'GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);'
- print '(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);'
- print '(void) memcpy((void *)(pc + 4), (void *)(&op), 4);'
- return
-
-
- def common_func_print_just_start(self, f, name):
- print ' struct glx_context * const gc = __glXGetCurrentContext();'
-
- # The only reason that single and vendor private commands need
- # a variable called 'dpy' is becuase they use the SyncHandle
- # macro. For whatever brain-dead reason, that macro is hard-
- # coded to use a variable called 'dpy' instead of taking a
- # parameter.
-
- # FIXME Simplify the logic related to skip_condition and
- # FIXME condition_list in this function. Basically, remove
- # FIXME skip_condition, and just append the "dpy != NULL" type
- # FIXME condition to condition_list from the start. The only
- # FIXME reason it's done in this confusing way now is to
- # FIXME minimize the diffs in the generated code.
-
- if not f.glx_rop:
- for p in f.parameterIterateOutputs():
- if p.is_image() and (p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP"):
- print ' const __GLXattribute * const state = gc->client_state_private;'
- break
-
- print ' Display * const dpy = gc->currentDpy;'
- skip_condition = "dpy != NULL"
- elif f.can_be_large:
- skip_condition = "gc->currentDpy != NULL"
- else:
- skip_condition = None
-
-
- if f.return_type != 'void':
- print ' %s retval = (%s) 0;' % (f.return_type, f.return_type)
-
-
- if name != None and name not in f.glx_vendorpriv_names:
- print '#ifndef USE_XCB'
- self.emit_packet_size_calculation(f, 0)
- if name != None and name not in f.glx_vendorpriv_names:
- print '#endif'
-
- condition_list = []
- for p in f.parameterIterateCounters():
- condition_list.append( "%s >= 0" % (p.name) )
- # 'counter' parameters cannot be negative
- print " if (%s < 0) {" % p.name
- print " __glXSetError(gc, GL_INVALID_VALUE);"
- if f.return_type != 'void':
- print " return 0;"
- else:
- print " return;"
- print " }"
-
- if skip_condition:
- condition_list.append( skip_condition )
-
- if len( condition_list ) > 0:
- if len( condition_list ) > 1:
- skip_condition = "(%s)" % (string.join( condition_list, ") && (" ))
- else:
- skip_condition = "%s" % (condition_list.pop(0))
-
- print ' if (__builtin_expect(%s, 1)) {' % (skip_condition)
- return 1
- else:
- return 0
-
-
- def printSingleFunction(self, f, name):
- self.common_func_print_just_start(f, name)
-
- if self.debug:
- print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
-
- if name not in f.glx_vendorpriv_names:
-
- # XCB specific:
- print '#ifdef USE_XCB'
- if self.debug:
- print ' printf("\\tUsing XCB.\\n");'
- print ' xcb_connection_t *c = XGetXCBConnection(dpy);'
- print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
- xcb_name = 'xcb_glx%s' % convertStringForXCB(name)
-
- iparams=[]
- extra_iparams = []
- output = None
- for p in f.parameterIterator():
- if p.is_output:
- output = p
-
- if p.is_image():
- if p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP":
- extra_iparams.append("state->storePack.swapEndian")
- else:
- extra_iparams.append("0")
-
- # Hardcode this in. lsb_first param (apparently always GL_FALSE)
- # also present in GetPolygonStipple, but taken care of above.
- if xcb_name == "xcb_glx_read_pixels":
- extra_iparams.append("0")
- else:
- iparams.append(p.name)
-
-
- xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams + extra_iparams))
-
- if f.needs_reply():
- print ' %s_reply_t *reply = %s_reply(c, %s, NULL);' % (xcb_name, xcb_name, xcb_request)
- if output and f.reply_always_array:
- print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
-
- elif output and not f.reply_always_array:
- if not output.is_image():
- print ' if (%s_data_length(reply) == 0)' % (xcb_name)
- print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (output.name)
- print ' else'
- print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
-
-
- if f.return_type != 'void':
- print ' retval = reply->ret_val;'
- print ' free(reply);'
- else:
- print ' ' + xcb_request + ';'
- print '#else'
- # End of XCB specific.
-
-
- if f.parameters != []:
- pc_decl = "GLubyte const * pc ="
- else:
- pc_decl = "(void)"
-
- if name in f.glx_vendorpriv_names:
- print ' %s __glXSetupVendorRequest(gc, %s, %s, cmdlen);' % (pc_decl, f.opcode_real_name(), f.opcode_vendor_name(name))
- else:
- print ' %s __glXSetupSingleRequest(gc, %s, cmdlen);' % (pc_decl, f.opcode_name())
-
- self.common_emit_args(f, "pc", 0, 0)
-
- images = f.get_images()
-
- for img in images:
- if img.is_output:
- o = f.command_fixed_length() - 4
- print ' *(int32_t *)(pc + %u) = 0;' % (o)
- if img.img_format != "GL_COLOR_INDEX" or img.img_type != "GL_BITMAP":
- print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o)
-
- if f.img_reset:
- print ' * (int8_t *)(pc + %u) = %s;' % (o + 1, f.img_reset)
-
-
- return_name = ''
- if f.needs_reply():
- if f.return_type != 'void':
- return_name = " retval"
- return_str = " retval = (%s)" % (f.return_type)
- else:
- return_str = " (void)"
-
- got_reply = 0
-
- for p in f.parameterIterateOutputs():
- if p.is_image():
- [dim, w, h, d, junk] = p.get_dimensions()
- if f.dimensions_in_reply:
- print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, p.img_format, p.img_type, p.name)
- else:
- print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, p.img_format, p.img_type, p.name)
-
- got_reply = 1
- else:
- if f.reply_always_array:
- aa = "GL_TRUE"
- else:
- aa = "GL_FALSE"
-
- # gl_parameter.size() returns the size
- # of the entire data item. If the
- # item is a fixed-size array, this is
- # the size of the whole array. This
- # is not what __glXReadReply wants. It
- # wants the size of a single data
- # element in the reply packet.
- # Dividing by the array size (1 for
- # non-arrays) gives us this.
-
- s = p.size() / p.get_element_count()
- print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, s, p.name, aa)
- got_reply = 1
-
-
- # If a reply wasn't read to fill an output parameter,
- # read a NULL reply to get the return value.
-
- if not got_reply:
- print " %s __glXReadReply(dpy, 0, NULL, GL_FALSE);" % (return_str)
-
-
- elif self.debug:
- # Only emit the extra glFinish call for functions
- # that don't already require a reply from the server.
- print ' __indirect_glFinish();'
-
- if self.debug:
- print ' printf( "Exit %%s.\\n", "gl%s" );' % (name)
-
-
- print ' UnlockDisplay(dpy); SyncHandle();'
-
- if name not in f.glx_vendorpriv_names:
- print '#endif /* USE_XCB */'
-
- print ' }'
- print ' return%s;' % (return_name)
- return
-
-
- def printPixelFunction(self, f):
- if self.pixel_stubs.has_key( f.name ):
- # Normally gl_function::get_parameter_string could be
- # used. However, this call needs to have the missing
- # dimensions (e.g., a fake height value for
- # glTexImage1D) added in.
-
- p_string = ""
- for param in f.parameterIterateGlxSend():
- if param.is_padding:
- continue
-
- p_string += ", " + param.name
-
- if param.is_image():
- [dim, junk, junk, junk, junk] = param.get_dimensions()
-
- if f.pad_after(param):
- p_string += ", 1"
-
- print ' %s(%s, %u%s );' % (self.pixel_stubs[f.name] , f.opcode_name(), dim, p_string)
- return
-
-
- if self.common_func_print_just_start(f, None):
- trailer = " }"
- else:
- trailer = None
-
-
- if f.can_be_large:
- print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
- print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
- print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
- print ' }'
-
- if f.glx_rop == ~0:
- opcode = "opcode"
- else:
- opcode = f.opcode_real_name()
-
- print 'emit_header(gc->pc, %s, cmdlen);' % (opcode)
-
- self.pixel_emit_args( f, "gc->pc", 0 )
- print 'gc->pc += cmdlen;'
- print 'if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
-
- if f.can_be_large:
- print '}'
- print 'else {'
-
- self.large_emit_begin(f, opcode)
- self.pixel_emit_args(f, "pc", 1)
-
- print '}'
-
- if trailer: print trailer
- return
-
-
- def printRenderFunction(self, f):
- # There is a class of GL functions that take a single pointer
- # as a parameter. This pointer points to a fixed-size chunk
- # of data, and the protocol for this functions is very
- # regular. Since they are so regular and there are so many
- # of them, special case them with generic functions. On
- # x86, this saves about 26KB in the libGL.so binary.
-
- if f.variable_length_parameter() == None and len(f.parameters) == 1:
- p = f.parameters[0]
- if p.is_pointer():
- cmdlen = f.command_fixed_length()
- if cmdlen in self.generic_sizes:
- print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name)
- return
-
- if self.common_func_print_just_start(f, None):
- trailer = " }"
- else:
- trailer = None
-
- if self.debug:
- print 'printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
-
- if f.can_be_large:
- print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
- print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
- print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
- print ' }'
-
- print 'emit_header(gc->pc, %s, cmdlen);' % (f.opcode_real_name())
-
- self.common_emit_args(f, "gc->pc", 4, 0)
- print 'gc->pc += cmdlen;'
- print 'if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
-
- if f.can_be_large:
- print '}'
- print 'else {'
-
- self.large_emit_begin(f)
- self.common_emit_args(f, "pc", 8, 1)
-
- p = f.variable_length_parameter()
- print ' __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (p.offset + 8, p.name, p.size_string())
- print '}'
-
- if self.debug:
- print '__indirect_glFinish();'
- print 'printf( "Exit %%s.\\n", "gl%s" );' % (f.name)
-
- if trailer: print trailer
- return
-
-
-class PrintGlxProtoInit_c(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "glX_proto_send.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
- return
-
-
- def printRealHeader(self):
- print """/**
- * \\file indirect_init.c
- * Initialize indirect rendering dispatch table.
- *
- * \\author Kevin E. Martin <kevin@precisioninsight.com>
- * \\author Brian Paul <brian@precisioninsight.com>
- * \\author Ian Romanick <idr@us.ibm.com>
- */
-
-#include "indirect_init.h"
-#include "indirect.h"
-#include "glapi.h"
-
-
-/**
- * No-op function used to initialize functions that have no GLX protocol
- * support.
- */
-static int NoOp(void)
-{
- return 0;
-}
-
-/**
- * Create and initialize a new GL dispatch table. The table is initialized
- * with GLX indirect rendering protocol functions.
- */
-struct _glapi_table * __glXNewIndirectAPI( void )
-{
- struct _glapi_table *glAPI;
- GLuint entries;
-
- entries = _glapi_get_dispatch_table_size();
- glAPI = (struct _glapi_table *) Xmalloc(entries * sizeof(void *));
-
- /* first, set all entries to point to no-op functions */
- {
- int i;
- void **dispatch = (void **) glAPI;
- for (i = 0; i < entries; i++) {
- dispatch[i] = (void *) NoOp;
- }
- }
-
- /* now, initialize the entries we understand */"""
-
- def printRealFooter(self):
- print """
- return glAPI;
-}
-"""
- return
-
-
- def printBody(self, api):
- for [name, number] in api.categoryIterate():
- if number != None:
- preamble = '\n /* %3u. %s */\n\n' % (int(number), name)
- else:
- preamble = '\n /* %s */\n\n' % (name)
-
- for func in api.functionIterateByCategory(name):
- if func.client_supported_for_indirect():
- print '%s glAPI->%s = __indirect_gl%s;' % (preamble, func.name, func.name)
- preamble = ''
-
- return
-
-
-class PrintGlxProtoInit_h(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "glX_proto_send.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
- self.header_tag = "_INDIRECT_H_"
-
- self.last_category = ""
- return
-
-
- def printRealHeader(self):
- print """/**
- * \\file
- * Prototypes for indirect rendering functions.
- *
- * \\author Kevin E. Martin <kevin@precisioninsight.com>
- * \\author Ian Romanick <idr@us.ibm.com>
- */
-"""
- self.printVisibility( "HIDDEN", "hidden" )
- self.printFastcall()
- self.printNoinline()
-
- print """
-#include "glxclient.h"
-
-extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
- void * dest, GLboolean reply_is_always_array );
-
-extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
- struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
- GLint depth, GLenum format, GLenum type, void * dest,
- GLboolean dimensions_in_reply );
-
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
- struct glx_context * gc, GLint sop, GLint cmdlen );
-
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
- struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
-"""
-
-
- def printBody(self, api):
- for func in api.functionIterateGlx():
- params = func.get_parameter_string()
-
- print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params)
-
- for n in func.entry_points:
- if func.has_different_protocol(n):
- asdf = func.static_glx_name(n)
- if asdf not in func.static_entry_points:
- print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
- # give it a easy-to-remember name
- if func.client_handcode:
- print '#define gl_dispatch_stub_%s gl%s' % (n, asdf)
- else:
- print 'GLAPI %s GLAPIENTRY gl%s(%s);' % (func.return_type, asdf, params)
-
- break
-
-
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m output_mode] [-d]" % sys.argv[0]
- print " -m output_mode Output mode can be one of 'proto', 'init_c' or 'init_h'."
- print " -d Enable extra debug information in the generated code."
- sys.exit(1)
-
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:d")
- except Exception,e:
- show_usage()
-
- debug = 0
- mode = "proto"
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
- elif arg == "-m":
- mode = val
- elif arg == "-d":
- debug = 1
-
- if mode == "proto":
- printer = PrintGlxProtoStubs()
- elif mode == "init_c":
- printer = PrintGlxProtoInit_c()
- elif mode == "init_h":
- printer = PrintGlxProtoInit_h()
- else:
- show_usage()
-
-
- printer.debug = debug
- api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
-
- printer.Print( api )
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+# Jeremy Kolb <jkolb@brandeis.edu>
+
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt, copy, string
+
+def convertStringForXCB(str):
+ tmp = ""
+ special = [ "ARB" ]
+ i = 0
+ while i < len(str):
+ if str[i:i+3] in special:
+ tmp = '%s_%s' % (tmp, string.lower(str[i:i+3]))
+ i = i + 2;
+ elif str[i].isupper():
+ tmp = '%s_%s' % (tmp, string.lower(str[i]))
+ else:
+ tmp = '%s%s' % (tmp, str[i])
+ i += 1
+ return tmp
+
+def hash_pixel_function(func):
+ """Generate a 'unique' key for a pixel function. The key is based on
+ the parameters written in the command packet. This includes any
+ padding that might be added for the original function and the 'NULL
+ image' flag."""
+
+
+ h = ""
+ hash_pre = ""
+ hash_suf = ""
+ for param in func.parameterIterateGlxSend():
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
+
+ d = (dim + 1) & ~1
+ hash_pre = "%uD%uD_" % (d - 1, d)
+
+ if param.img_null_flag:
+ hash_suf = "_NF"
+
+ h += "%u" % (param.size())
+
+ if func.pad_after(param):
+ h += "4"
+
+
+ n = func.name.replace("%uD" % (dim), "")
+ n = "__glx_%s_%uD%uD" % (n, d - 1, d)
+
+ h = hash_pre + h + hash_suf
+ return [h, n]
+
+
+class glx_pixel_function_stub(glX_XML.glx_function):
+ """Dummy class used to generate pixel "utility" functions that are
+ shared by multiple dimension image functions. For example, these
+ objects are used to generate shared functions used to send GLX
+ protocol for TexImage1D and TexImage2D, TexSubImage1D and
+ TexSubImage2D, etc."""
+
+ def __init__(self, func, name):
+ # The parameters to the utility function are the same as the
+ # parameters to the real function except for the added "pad"
+ # parameters.
+
+ self.name = name
+ self.images = []
+ self.parameters = []
+ self.parameters_by_name = {}
+ for _p in func.parameterIterator():
+ p = copy.copy(_p)
+ self.parameters.append(p)
+ self.parameters_by_name[ p.name ] = p
+
+
+ if p.is_image():
+ self.images.append(p)
+ p.height = "height"
+
+ if p.img_yoff == None:
+ p.img_yoff = "yoffset"
+
+ if p.depth:
+ if p.extent == None:
+ p.extent = "extent"
+
+ if p.img_woff == None:
+ p.img_woff = "woffset"
+
+
+ pad_name = func.pad_after(p)
+ if pad_name:
+ pad = copy.copy(p)
+ pad.name = pad_name
+ self.parameters.append(pad)
+ self.parameters_by_name[ pad.name ] = pad
+
+
+ self.return_type = func.return_type
+
+ self.glx_rop = ~0
+ self.glx_sop = 0
+ self.glx_vendorpriv = 0
+
+ self.glx_doubles_in_order = func.glx_doubles_in_order
+
+ self.vectorequiv = None
+ self.output = None
+ self.can_be_large = func.can_be_large
+ self.reply_always_array = func.reply_always_array
+ self.dimensions_in_reply = func.dimensions_in_reply
+ self.img_reset = None
+
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
+
+ self.count_parameter_list = func.count_parameter_list
+ self.counter_list = func.counter_list
+ self.offsets_calculated = 0
+ return
+
+
+class PrintGlxProtoStubs(glX_proto_common.glx_print_proto):
+ def __init__(self):
+ glX_proto_common.glx_print_proto.__init__(self)
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM")
+
+
+ self.last_category = ""
+ self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
+ self.pixel_stubs = {}
+ self.debug = 0
+ return
+
+ def printRealHeader(self):
+ print ''
+ print '#include <GL/gl.h>'
+ print '#include "indirect.h"'
+ print '#include "glxclient.h"'
+ print '#include "indirect_size.h"'
+ print '#include "glapi.h"'
+ print '#include "glthread.h"'
+ print '#include <GL/glxproto.h>'
+ print '#ifdef USE_XCB'
+ print '#include <X11/Xlib-xcb.h>'
+ print '#include <xcb/xcb.h>'
+ print '#include <xcb/glx.h>'
+ print '#endif /* USE_XCB */'
+
+ print ''
+ print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
+ print ''
+ self.printFastcall()
+ self.printNoinline()
+ print ''
+ print '#ifndef __GNUC__'
+ print '# define __builtin_expect(x, y) x'
+ print '#endif'
+ print ''
+ print '/* If the size and opcode values are known at compile-time, this will, on'
+ print ' * x86 at least, emit them with a single instruction.'
+ print ' */'
+ print '#define emit_header(dest, op, size) \\'
+ print ' do { union { short s[2]; int i; } temp; \\'
+ print ' temp.s[0] = (size); temp.s[1] = (op); \\'
+ print ' *((int *)(dest)) = temp.i; } while(0)'
+ print ''
+ print """NOINLINE CARD32
+__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array )
+{
+ xGLXSingleReply reply;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+ if (size != 0) {
+ if ((reply.length > 0) || reply_is_always_array) {
+ const GLint bytes = (reply_is_always_array)
+ ? (4 * reply.length) : (reply.size * size);
+ const GLint extra = 4 - (bytes & 3);
+
+ _XRead(dpy, dest, bytes);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+ }
+ else {
+ (void) memcpy( dest, &(reply.pad3), size);
+ }
+ }
+
+ return reply.retval;
+}
+
+NOINLINE void
+__glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ void * dest, GLboolean dimensions_in_reply )
+{
+ xGLXSingleReply reply;
+ GLint size;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+
+ if ( dimensions_in_reply ) {
+ width = reply.pad3;
+ height = reply.pad4;
+ depth = reply.pad5;
+
+ if ((height == 0) || (max_dim < 2)) { height = 1; }
+ if ((depth == 0) || (max_dim < 3)) { depth = 1; }
+ }
+
+ size = reply.length * 4;
+ if (size != 0) {
+ void * buf = Xmalloc( size );
+
+ if ( buf == NULL ) {
+ _XEatData(dpy, size);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ }
+ else {
+ const GLint extra = 4 - (size & 3);
+
+ _XRead(dpy, buf, size);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+
+ __glEmptyImage(gc, 3, width, height, depth, format, type,
+ buf, dest);
+ Xfree(buf);
+ }
+ }
+}
+
+#define X_GLXSingle 0
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen )
+{
+ xGLXSingleReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXSingle, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->contextTag = gc->currentContextTag;
+ req->glxCode = sop;
+ return (GLubyte *)(req) + sz_xGLXSingleReq;
+}
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint cmdlen )
+{
+ xGLXVendorPrivateReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = code;
+ req->vendorCode = vop;
+ req->contextTag = gc->currentContextTag;
+ return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
+}
+
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#define zero (__glXDefaultPixelStore+0)
+#define one (__glXDefaultPixelStore+8)
+#define default_pixel_store_1D (__glXDefaultPixelStore+4)
+#define default_pixel_store_1D_size 20
+#define default_pixel_store_2D (__glXDefaultPixelStore+4)
+#define default_pixel_store_2D_size 20
+#define default_pixel_store_3D (__glXDefaultPixelStore+0)
+#define default_pixel_store_3D_size 36
+#define default_pixel_store_4D (__glXDefaultPixelStore+0)
+#define default_pixel_store_4D_size 36
+"""
+
+ for size in self.generic_sizes:
+ self.print_generic_function(size)
+ return
+
+
+ def printBody(self, api):
+
+ self.pixel_stubs = {}
+ generated_stubs = []
+
+ for func in api.functionIterateGlx():
+ if func.client_handcode: continue
+
+ # If the function is a pixel function with a certain
+ # GLX protocol signature, create a fake stub function
+ # for it. For example, create a single stub function
+ # that is used to implement both glTexImage1D and
+ # glTexImage2D.
+
+ if func.glx_rop != 0:
+ do_it = 0
+ for image in func.get_images():
+ if image.img_pad_dimensions:
+ do_it = 1
+ break
+
+
+ if do_it:
+ [h, n] = hash_pixel_function(func)
+
+
+ self.pixel_stubs[ func.name ] = n
+ if h not in generated_stubs:
+ generated_stubs.append(h)
+
+ fake_func = glx_pixel_function_stub( func, n )
+ self.printFunction(fake_func, fake_func.name)
+
+
+ self.printFunction(func, func.name)
+ if func.glx_sop and func.glx_vendorpriv:
+ self.printFunction(func, func.glx_vendorpriv_names[0])
+
+ self.printGetProcAddress(api)
+ return
+
+ def printGetProcAddress(self, api):
+ procs = {}
+ for func in api.functionIterateGlx():
+ for n in func.entry_points:
+ if func.has_different_protocol(n):
+ procs[n] = func.static_glx_name(n)
+
+ print """
+#ifdef GLX_SHARED_GLAPI
+
+static const struct proc_pair
+{
+ const char *name;
+ _glapi_proc proc;
+} proc_pairs[%d] = {""" % len(procs)
+ names = procs.keys()
+ names.sort()
+ for i in xrange(len(names)):
+ comma = ',' if i < len(names) - 1 else ''
+ print ' { "%s", (_glapi_proc) gl%s }%s' % (names[i], procs[names[i]], comma)
+ print """};
+
+static int
+__indirect_get_proc_compare(const void *key, const void *memb)
+{
+ const struct proc_pair *pair = (const struct proc_pair *) memb;
+ return strcmp((const char *) key, pair->name);
+}
+
+_glapi_proc
+__indirect_get_proc_address(const char *name)
+{
+ const struct proc_pair *pair;
+
+ /* skip "gl" */
+ name += 2;
+
+ pair = (const struct proc_pair *) bsearch((const void *) name,
+ (const void *) proc_pairs, ARRAY_SIZE(proc_pairs), sizeof(proc_pairs[0]),
+ __indirect_get_proc_compare);
+
+ return (pair) ? pair->proc : NULL;
+}
+
+#endif /* GLX_SHARED_GLAPI */
+"""
+ return
+
+
+ def printFunction(self, func, name):
+ footer = '}\n'
+ if func.glx_rop == ~0:
+ print 'static %s' % (func.return_type)
+ print '%s( unsigned opcode, unsigned dim, %s )' % (func.name, func.get_parameter_string())
+ print '{'
+ else:
+ if func.has_different_protocol(name):
+ if func.return_type == "void":
+ ret_string = ''
+ else:
+ ret_string = "return "
+
+ func_name = func.static_glx_name(name)
+ print '#define %s %d' % (func.opcode_vendor_name(name), func.glx_vendorpriv)
+ print '%s gl%s(%s)' % (func.return_type, func_name, func.get_parameter_string())
+ print '{'
+ print ' struct glx_context * const gc = __glXGetCurrentContext();'
+ print ''
+ print '#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)'
+ print ' if (gc->isDirect) {'
+ print ' %sGET_DISPATCH()->%s(%s);' % (ret_string, func.name, func.get_called_parameter_string())
+ print ' } else'
+ print '#endif'
+ print ' {'
+
+ footer = '}\n}\n'
+ else:
+ print '#define %s %d' % (func.opcode_name(), func.opcode_value())
+
+ print '%s __indirect_gl%s(%s)' % (func.return_type, name, func.get_parameter_string())
+ print '{'
+
+
+ if func.glx_rop != 0 or func.vectorequiv != None:
+ if len(func.images):
+ self.printPixelFunction(func)
+ else:
+ self.printRenderFunction(func)
+ elif func.glx_sop != 0 or func.glx_vendorpriv != 0:
+ self.printSingleFunction(func, name)
+ pass
+ else:
+ print "/* Missing GLX protocol for %s. */" % (name)
+
+ print footer
+ return
+
+
+ def print_generic_function(self, n):
+ size = (n + 3) & ~3
+ print """static FASTCALL NOINLINE void
+generic_%u_byte( GLint rop, const void * ptr )
+{
+ struct glx_context * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = %u;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, %u);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+""" % (n, size + 4, size)
+ return
+
+
+ def common_emit_one_arg(self, p, pc, adjust, extra_offset):
+ if p.is_array():
+ src_ptr = p.name
+ else:
+ src_ptr = "&" + p.name
+
+ if p.is_padding:
+ print '(void) memset((void *)(%s + %u), 0, %s);' \
+ % (pc, p.offset + adjust, p.size_string() )
+ elif not extra_offset:
+ print '(void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \
+ % (pc, p.offset + adjust, src_ptr, p.size_string() )
+ else:
+ print '(void) memcpy((void *)(%s + %u + %s), (void *)(%s), %s);' \
+ % (pc, p.offset + adjust, extra_offset, src_ptr, p.size_string() )
+
+ def common_emit_args(self, f, pc, adjust, skip_vla):
+ extra_offset = None
+
+ for p in f.parameterIterateGlxSend( not skip_vla ):
+ if p.name != f.img_reset:
+ self.common_emit_one_arg(p, pc, adjust, extra_offset)
+
+ if p.is_variable_length():
+ temp = p.size_string()
+ if extra_offset:
+ extra_offset += " + %s" % (temp)
+ else:
+ extra_offset = temp
+
+ return
+
+
+ def pixel_emit_args(self, f, pc, large):
+ """Emit the arguments for a pixel function. This differs from
+ common_emit_args in that pixel functions may require padding
+ be inserted (i.e., for the missing width field for
+ TexImage1D), and they may also require a 'NULL image' flag
+ be inserted before the image data."""
+
+ if large:
+ adjust = 8
+ else:
+ adjust = 4
+
+ for param in f.parameterIterateGlxSend():
+ if not param.is_image():
+ self.common_emit_one_arg(param, pc, adjust, None)
+
+ if f.pad_after(param):
+ print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset + param.size()) + adjust)
+
+ else:
+ [dim, width, height, depth, extent] = param.get_dimensions()
+ if f.glx_rop == ~0:
+ dim_str = "dim"
+ else:
+ dim_str = str(dim)
+
+ if param.is_padding:
+ print '(void) memset((void *)(%s + %u), 0, %s);' \
+ % (pc, (param.offset - 4) + adjust, param.size_string() )
+
+ if param.img_null_flag:
+ if large:
+ print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset - 4) + adjust)
+ else:
+ print '(void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (pc, (param.offset - 4) + adjust, param.name)
+
+
+ pixHeaderPtr = "%s + %u" % (pc, adjust)
+ pcPtr = "%s + %u" % (pc, param.offset + adjust)
+
+ if not large:
+ if param.img_send_null:
+ condition = '(compsize > 0) && (%s != NULL)' % (param.name)
+ else:
+ condition = 'compsize > 0'
+
+ print 'if (%s) {' % (condition)
+ print ' (*gc->fillImage)(gc, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+ print '} else {'
+ print ' (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (pixHeaderPtr, dim, dim)
+ print '}'
+ else:
+ print '__glXSendLargeImage(gc, compsize, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+
+ return
+
+
+ def large_emit_begin(self, f, op_name = None):
+ if not op_name:
+ op_name = f.opcode_real_name()
+
+ print 'const GLint op = %s;' % (op_name)
+ print 'const GLuint cmdlenLarge = cmdlen + 4;'
+ print 'GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);'
+ print '(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);'
+ print '(void) memcpy((void *)(pc + 4), (void *)(&op), 4);'
+ return
+
+
+ def common_func_print_just_start(self, f, name):
+ print ' struct glx_context * const gc = __glXGetCurrentContext();'
+
+ # The only reason that single and vendor private commands need
+ # a variable called 'dpy' is becuase they use the SyncHandle
+ # macro. For whatever brain-dead reason, that macro is hard-
+ # coded to use a variable called 'dpy' instead of taking a
+ # parameter.
+
+ # FIXME Simplify the logic related to skip_condition and
+ # FIXME condition_list in this function. Basically, remove
+ # FIXME skip_condition, and just append the "dpy != NULL" type
+ # FIXME condition to condition_list from the start. The only
+ # FIXME reason it's done in this confusing way now is to
+ # FIXME minimize the diffs in the generated code.
+
+ if not f.glx_rop:
+ for p in f.parameterIterateOutputs():
+ if p.is_image() and (p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP"):
+ print ' const __GLXattribute * const state = gc->client_state_private;'
+ break
+
+ print ' Display * const dpy = gc->currentDpy;'
+ skip_condition = "dpy != NULL"
+ elif f.can_be_large:
+ skip_condition = "gc->currentDpy != NULL"
+ else:
+ skip_condition = None
+
+
+ if f.return_type != 'void':
+ print ' %s retval = (%s) 0;' % (f.return_type, f.return_type)
+
+
+ if name != None and name not in f.glx_vendorpriv_names:
+ print '#ifndef USE_XCB'
+ self.emit_packet_size_calculation(f, 0)
+ if name != None and name not in f.glx_vendorpriv_names:
+ print '#endif'
+
+ condition_list = []
+ for p in f.parameterIterateCounters():
+ condition_list.append( "%s >= 0" % (p.name) )
+ # 'counter' parameters cannot be negative
+ print " if (%s < 0) {" % p.name
+ print " __glXSetError(gc, GL_INVALID_VALUE);"
+ if f.return_type != 'void':
+ print " return 0;"
+ else:
+ print " return;"
+ print " }"
+
+ if skip_condition:
+ condition_list.append( skip_condition )
+
+ if len( condition_list ) > 0:
+ if len( condition_list ) > 1:
+ skip_condition = "(%s)" % (string.join( condition_list, ") && (" ))
+ else:
+ skip_condition = "%s" % (condition_list.pop(0))
+
+ print ' if (__builtin_expect(%s, 1)) {' % (skip_condition)
+ return 1
+ else:
+ return 0
+
+
+ def printSingleFunction(self, f, name):
+ self.common_func_print_just_start(f, name)
+
+ if self.debug:
+ print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
+
+ if name not in f.glx_vendorpriv_names:
+
+ # XCB specific:
+ print '#ifdef USE_XCB'
+ if self.debug:
+ print ' printf("\\tUsing XCB.\\n");'
+ print ' xcb_connection_t *c = XGetXCBConnection(dpy);'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ xcb_name = 'xcb_glx%s' % convertStringForXCB(name)
+
+ iparams=[]
+ extra_iparams = []
+ output = None
+ for p in f.parameterIterator():
+ if p.is_output:
+ output = p
+
+ if p.is_image():
+ if p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP":
+ extra_iparams.append("state->storePack.swapEndian")
+ else:
+ extra_iparams.append("0")
+
+ # Hardcode this in. lsb_first param (apparently always GL_FALSE)
+ # also present in GetPolygonStipple, but taken care of above.
+ if xcb_name == "xcb_glx_read_pixels":
+ extra_iparams.append("0")
+ else:
+ iparams.append(p.name)
+
+
+ xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams + extra_iparams))
+
+ if f.needs_reply():
+ print ' %s_reply_t *reply = %s_reply(c, %s, NULL);' % (xcb_name, xcb_name, xcb_request)
+ if output and f.reply_always_array:
+ print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
+
+ elif output and not f.reply_always_array:
+ if not output.is_image():
+ print ' if (%s_data_length(reply) == 0)' % (xcb_name)
+ print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (output.name)
+ print ' else'
+ print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
+
+
+ if f.return_type != 'void':
+ print ' retval = reply->ret_val;'
+ print ' free(reply);'
+ else:
+ print ' ' + xcb_request + ';'
+ print '#else'
+ # End of XCB specific.
+
+
+ if f.parameters != []:
+ pc_decl = "GLubyte const * pc ="
+ else:
+ pc_decl = "(void)"
+
+ if name in f.glx_vendorpriv_names:
+ print ' %s __glXSetupVendorRequest(gc, %s, %s, cmdlen);' % (pc_decl, f.opcode_real_name(), f.opcode_vendor_name(name))
+ else:
+ print ' %s __glXSetupSingleRequest(gc, %s, cmdlen);' % (pc_decl, f.opcode_name())
+
+ self.common_emit_args(f, "pc", 0, 0)
+
+ images = f.get_images()
+
+ for img in images:
+ if img.is_output:
+ o = f.command_fixed_length() - 4
+ print ' *(int32_t *)(pc + %u) = 0;' % (o)
+ if img.img_format != "GL_COLOR_INDEX" or img.img_type != "GL_BITMAP":
+ print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o)
+
+ if f.img_reset:
+ print ' * (int8_t *)(pc + %u) = %s;' % (o + 1, f.img_reset)
+
+
+ return_name = ''
+ if f.needs_reply():
+ if f.return_type != 'void':
+ return_name = " retval"
+ return_str = " retval = (%s)" % (f.return_type)
+ else:
+ return_str = " (void)"
+
+ got_reply = 0
+
+ for p in f.parameterIterateOutputs():
+ if p.is_image():
+ [dim, w, h, d, junk] = p.get_dimensions()
+ if f.dimensions_in_reply:
+ print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, p.img_format, p.img_type, p.name)
+ else:
+ print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, p.img_format, p.img_type, p.name)
+
+ got_reply = 1
+ else:
+ if f.reply_always_array:
+ aa = "GL_TRUE"
+ else:
+ aa = "GL_FALSE"
+
+ # gl_parameter.size() returns the size
+ # of the entire data item. If the
+ # item is a fixed-size array, this is
+ # the size of the whole array. This
+ # is not what __glXReadReply wants. It
+ # wants the size of a single data
+ # element in the reply packet.
+ # Dividing by the array size (1 for
+ # non-arrays) gives us this.
+
+ s = p.size() / p.get_element_count()
+ print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, s, p.name, aa)
+ got_reply = 1
+
+
+ # If a reply wasn't read to fill an output parameter,
+ # read a NULL reply to get the return value.
+
+ if not got_reply:
+ print " %s __glXReadReply(dpy, 0, NULL, GL_FALSE);" % (return_str)
+
+
+ elif self.debug:
+ # Only emit the extra glFinish call for functions
+ # that don't already require a reply from the server.
+ print ' __indirect_glFinish();'
+
+ if self.debug:
+ print ' printf( "Exit %%s.\\n", "gl%s" );' % (name)
+
+
+ print ' UnlockDisplay(dpy); SyncHandle();'
+
+ if name not in f.glx_vendorpriv_names:
+ print '#endif /* USE_XCB */'
+
+ print ' }'
+ print ' return%s;' % (return_name)
+ return
+
+
+ def printPixelFunction(self, f):
+ if self.pixel_stubs.has_key( f.name ):
+ # Normally gl_function::get_parameter_string could be
+ # used. However, this call needs to have the missing
+ # dimensions (e.g., a fake height value for
+ # glTexImage1D) added in.
+
+ p_string = ""
+ for param in f.parameterIterateGlxSend():
+ if param.is_padding:
+ continue
+
+ p_string += ", " + param.name
+
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
+
+ if f.pad_after(param):
+ p_string += ", 1"
+
+ print ' %s(%s, %u%s );' % (self.pixel_stubs[f.name] , f.opcode_name(), dim, p_string)
+ return
+
+
+ if self.common_func_print_just_start(f, None):
+ trailer = " }"
+ else:
+ trailer = None
+
+
+ if f.can_be_large:
+ print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
+ print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ print ' }'
+
+ if f.glx_rop == ~0:
+ opcode = "opcode"
+ else:
+ opcode = f.opcode_real_name()
+
+ print 'emit_header(gc->pc, %s, cmdlen);' % (opcode)
+
+ self.pixel_emit_args( f, "gc->pc", 0 )
+ print 'gc->pc += cmdlen;'
+ print 'if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
+
+ if f.can_be_large:
+ print '}'
+ print 'else {'
+
+ self.large_emit_begin(f, opcode)
+ self.pixel_emit_args(f, "pc", 1)
+
+ print '}'
+
+ if trailer: print trailer
+ return
+
+
+ def printRenderFunction(self, f):
+ # There is a class of GL functions that take a single pointer
+ # as a parameter. This pointer points to a fixed-size chunk
+ # of data, and the protocol for this functions is very
+ # regular. Since they are so regular and there are so many
+ # of them, special case them with generic functions. On
+ # x86, this saves about 26KB in the libGL.so binary.
+
+ if f.variable_length_parameter() == None and len(f.parameters) == 1:
+ p = f.parameters[0]
+ if p.is_pointer():
+ cmdlen = f.command_fixed_length()
+ if cmdlen in self.generic_sizes:
+ print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name)
+ return
+
+ if self.common_func_print_just_start(f, None):
+ trailer = " }"
+ else:
+ trailer = None
+
+ if self.debug:
+ print 'printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
+
+ if f.can_be_large:
+ print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
+ print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ print ' }'
+
+ print 'emit_header(gc->pc, %s, cmdlen);' % (f.opcode_real_name())
+
+ self.common_emit_args(f, "gc->pc", 4, 0)
+ print 'gc->pc += cmdlen;'
+ print 'if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
+
+ if f.can_be_large:
+ print '}'
+ print 'else {'
+
+ self.large_emit_begin(f)
+ self.common_emit_args(f, "pc", 8, 1)
+
+ p = f.variable_length_parameter()
+ print ' __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (p.offset + 8, p.name, p.size_string())
+ print '}'
+
+ if self.debug:
+ print '__indirect_glFinish();'
+ print 'printf( "Exit %%s.\\n", "gl%s" );' % (f.name)
+
+ if trailer: print trailer
+ return
+
+
+class PrintGlxProtoInit_c(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
+ return
+
+
+ def printRealHeader(self):
+ print """/**
+ * \\file indirect_init.c
+ * Initialize indirect rendering dispatch table.
+ *
+ * \\author Kevin E. Martin <kevin@precisioninsight.com>
+ * \\author Brian Paul <brian@precisioninsight.com>
+ * \\author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "indirect_init.h"
+#include "indirect.h"
+#include "glapi.h"
+
+
+/**
+ * No-op function used to initialize functions that have no GLX protocol
+ * support.
+ */
+static int NoOp(void)
+{
+ return 0;
+}
+
+/**
+ * Create and initialize a new GL dispatch table. The table is initialized
+ * with GLX indirect rendering protocol functions.
+ */
+struct _glapi_table * __glXNewIndirectAPI( void )
+{
+ struct _glapi_table *glAPI;
+ GLuint entries;
+
+ entries = _glapi_get_dispatch_table_size();
+ glAPI = (struct _glapi_table *) Xmalloc(entries * sizeof(void *));
+
+ /* first, set all entries to point to no-op functions */
+ {
+ int i;
+ void **dispatch = (void **) glAPI;
+ for (i = 0; i < entries; i++) {
+ dispatch[i] = (void *) NoOp;
+ }
+ }
+
+ /* now, initialize the entries we understand */"""
+
+ def printRealFooter(self):
+ print """
+ return glAPI;
+}
+"""
+ return
+
+
+ def printBody(self, api):
+ for [name, number] in api.categoryIterate():
+ if number != None:
+ preamble = '\n /* %3u. %s */\n\n' % (int(number), name)
+ else:
+ preamble = '\n /* %s */\n\n' % (name)
+
+ for func in api.functionIterateByCategory(name):
+ if func.client_supported_for_indirect():
+ print '%s glAPI->%s = __indirect_gl%s;' % (preamble, func.name, func.name)
+ preamble = ''
+
+ return
+
+
+class PrintGlxProtoInit_h(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
+ self.header_tag = "_INDIRECT_H_"
+
+ self.last_category = ""
+ return
+
+
+ def printRealHeader(self):
+ print """/**
+ * \\file
+ * Prototypes for indirect rendering functions.
+ *
+ * \\author Kevin E. Martin <kevin@precisioninsight.com>
+ * \\author Ian Romanick <idr@us.ibm.com>
+ */
+"""
+ self.printVisibility( "HIDDEN", "hidden" )
+ self.printFastcall()
+ self.printNoinline()
+
+ print """
+#include "glxclient.h"
+
+extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
+ void * dest, GLboolean reply_is_always_array );
+
+extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
+ struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
+ GLint depth, GLenum format, GLenum type, void * dest,
+ GLboolean dimensions_in_reply );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
+ struct glx_context * gc, GLint sop, GLint cmdlen );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
+ struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
+"""
+
+
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ params = func.get_parameter_string()
+
+ print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params)
+
+ for n in func.entry_points:
+ if func.has_different_protocol(n):
+ asdf = func.static_glx_name(n)
+ if asdf not in func.static_entry_points:
+ print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
+ # give it a easy-to-remember name
+ if func.client_handcode:
+ print '#define gl_dispatch_stub_%s gl%s' % (n, asdf)
+ else:
+ print 'GLAPI %s GLAPIENTRY gl%s(%s);' % (func.return_type, asdf, params)
+
+ break
+
+ print ''
+ print '#ifdef GLX_SHARED_GLAPI'
+ print 'extern HIDDEN void (*__indirect_get_proc_address(const char *name))(void);'
+ print '#endif'
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode] [-d]" % sys.argv[0]
+ print " -m output_mode Output mode can be one of 'proto', 'init_c' or 'init_h'."
+ print " -d Enable extra debug information in the generated code."
+ sys.exit(1)
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:d")
+ except Exception,e:
+ show_usage()
+
+ debug = 0
+ mode = "proto"
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+ elif arg == "-d":
+ debug = 1
+
+ if mode == "proto":
+ printer = PrintGlxProtoStubs()
+ elif mode == "init_c":
+ printer = PrintGlxProtoInit_c()
+ elif mode == "init_h":
+ printer = PrintGlxProtoInit_h()
+ else:
+ show_usage()
+
+
+ printer.debug = debug
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+
+ printer.Print( api )
diff --git a/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
new file mode 100644
index 000000000..ac7d43ced
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
@@ -0,0 +1,286 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- OpenGL + OpenGL ES -->
+
+<OpenGLAPI>
+
+<xi:include href="gl_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- these can be moved to gl_API.xml -->
+<xi:include href="ARB_get_program_binary.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="OES_fixed_point.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="OES_single_precision.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="es1.0">
+ <!-- from GL_OES_fixed_point -->
+ <enum name="FIXED" value="0x140C"/>
+
+ <type name="fixed" size="4" />
+ <type name="clampx" size="4" />
+
+ <function name="AlphaFuncx" alias="AlphaFuncxOES" static_dispatch="false">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLclampx"/>
+ </function>
+
+ <function name="ClearColorx" alias="ClearColorxOES" static_dispatch="false">
+ <param name="red" type="GLclampx"/>
+ <param name="green" type="GLclampx"/>
+ <param name="blue" type="GLclampx"/>
+ <param name="alpha" type="GLclampx"/>
+ </function>
+
+ <function name="ClearDepthx" alias="ClearDepthxOES" static_dispatch="false">
+ <param name="depth" type="GLclampx"/>
+ </function>
+
+ <function name="Color4x" alias="Color4xOES" static_dispatch="false">
+ <param name="red" type="GLfixed"/>
+ <param name="green" type="GLfixed"/>
+ <param name="blue" type="GLfixed"/>
+ <param name="alpha" type="GLfixed"/>
+ </function>
+
+ <function name="DepthRangex" alias="DepthRangexOES" static_dispatch="false">
+ <param name="zNear" type="GLclampx"/>
+ <param name="zFar" type="GLclampx"/>
+ </function>
+
+ <function name="Fogx" alias="FogxOES" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="Fogxv" alias="FogxvOES" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="Frustumx" alias="FrustumxOES" static_dispatch="false">
+ <param name="left" type="GLfixed"/>
+ <param name="right" type="GLfixed"/>
+ <param name="bottom" type="GLfixed"/>
+ <param name="top" type="GLfixed"/>
+ <param name="zNear" type="GLfixed"/>
+ <param name="zFar" type="GLfixed"/>
+ </function>
+
+ <function name="LightModelx" alias="LightModelxOES" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="LightModelxv" alias="LightModelxvOES" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="Lightx" alias="LightxOES" static_dispatch="false">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="Lightxv" alias="LightxvOES" static_dispatch="false">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="LineWidthx" alias="LineWidthxOES" static_dispatch="false">
+ <param name="width" type="GLfixed"/>
+ </function>
+
+ <function name="LoadMatrixx" alias="LoadMatrixxOES" static_dispatch="false">
+ <param name="m" type="const GLfixed *" count="16"/>
+ </function>
+
+ <function name="Materialx" alias="MaterialxOES" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="Materialxv" alias="MaterialxvOES" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="MultMatrixx" alias="MultMatrixxOES" static_dispatch="false">
+ <param name="m" type="const GLfixed *" count="16"/>
+ </function>
+
+ <function name="MultiTexCoord4x" alias="MultiTexCoord4xOES" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfixed"/>
+ <param name="t" type="GLfixed"/>
+ <param name="r" type="GLfixed"/>
+ <param name="q" type="GLfixed"/>
+ </function>
+
+ <function name="Normal3x" alias="Normal3xOES" static_dispatch="false">
+ <param name="nx" type="GLfixed"/>
+ <param name="ny" type="GLfixed"/>
+ <param name="nz" type="GLfixed"/>
+ </function>
+
+ <function name="Orthox" alias="OrthoxOES" static_dispatch="false">
+ <param name="left" type="GLfixed"/>
+ <param name="right" type="GLfixed"/>
+ <param name="bottom" type="GLfixed"/>
+ <param name="top" type="GLfixed"/>
+ <param name="zNear" type="GLfixed"/>
+ <param name="zFar" type="GLfixed"/>
+ </function>
+
+ <function name="PointSizex" alias="PointSizexOES" static_dispatch="false">
+ <param name="size" type="GLfixed"/>
+ </function>
+
+ <function name="PolygonOffsetx" alias="PolygonOffsetxOES" static_dispatch="false">
+ <param name="factor" type="GLfixed"/>
+ <param name="units" type="GLfixed"/>
+ </function>
+
+ <function name="Rotatex" alias="RotatexOES" static_dispatch="false">
+ <param name="angle" type="GLfixed"/>
+ <param name="x" type="GLfixed"/>
+ <param name="y" type="GLfixed"/>
+ <param name="z" type="GLfixed"/>
+ </function>
+
+ <function name="SampleCoveragex" alias="SampleCoveragexOES" static_dispatch="false">
+ <param name="value" type="GLclampx"/>
+ <param name="invert" type="GLboolean"/>
+ </function>
+
+ <function name="Scalex" alias="ScalexOES" static_dispatch="false">
+ <param name="x" type="GLfixed"/>
+ <param name="y" type="GLfixed"/>
+ <param name="z" type="GLfixed"/>
+ </function>
+
+ <function name="TexEnvx" alias="TexEnvxOES" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="TexEnvxv" alias="TexEnvxvOES" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <function name="TexParameterx" alias="TexParameterxOES" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="Translatex" alias="TranslatexOES" static_dispatch="false">
+ <param name="x" type="GLfixed"/>
+ <param name="y" type="GLfixed"/>
+ <param name="z" type="GLfixed"/>
+ </function>
+
+ <!-- from GL_OES_single_precision -->
+ <function name="Frustumf" alias="FrustumfOES" static_dispatch="false">
+ <param name="left" type="GLfloat"/>
+ <param name="right" type="GLfloat"/>
+ <param name="bottom" type="GLfloat"/>
+ <param name="top" type="GLfloat"/>
+ <param name="zNear" type="GLfloat"/>
+ <param name="zFar" type="GLfloat"/>
+ </function>
+
+ <function name="Orthof" alias="OrthofOES" static_dispatch="false">
+ <param name="left" type="GLfloat"/>
+ <param name="right" type="GLfloat"/>
+ <param name="bottom" type="GLfloat"/>
+ <param name="top" type="GLfloat"/>
+ <param name="zNear" type="GLfloat"/>
+ <param name="zFar" type="GLfloat"/>
+ </function>
+</category>
+
+<category name="es1.1">
+ <!-- from GL_OES_fixed_point -->
+ <function name="ClipPlanex" alias="ClipPlanexOES" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="const GLfixed *" count="4"/>
+ </function>
+
+ <function name="GetClipPlanex" alias="GetClipPlanexOES" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="GLfixed *" output="true" count="4"/>
+ </function>
+
+ <function name="GetFixedv" alias="GetFixedvOES" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetLightxv" alias="GetLightxvOES" static_dispatch="false">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetMaterialxv" alias="GetMaterialxvOES" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetTexEnvxv" alias="GetTexEnvxvOES" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetTexParameterxv" alias="GetTexParameterxvOES" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="PointParameterx" alias="PointParameterxOES" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfixed"/>
+ </function>
+
+ <function name="PointParameterxv" alias="PointParameterxvOES" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *"/>
+ </function>
+
+ <function name="TexParameterxv" alias="TexParameterxvOES" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfixed *" variable_param="pname"/>
+ </function>
+
+ <!-- from GL_OES_single_precision -->
+ <function name="ClipPlanef" alias="ClipPlanefOES" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="const GLfloat *" count="4"/>
+ </function>
+
+ <function name="GetClipPlanef" alias="GetClipPlanefOES" static_dispatch="false">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="GLfloat *" output="true" count="4"/>
+ </function>
+</category>
+
+<category name="es2.0">
+ <!-- enums missing from GL_ARB_framebuffer_object and GL_EXT_framebuffer_object -->
+ <enum name="FRAMEBUFFER_INCOMPLETE_DIMENSIONS" value="0x8CD9"/>
+ <enum name="RGB565" value="0x8D62"/>
+</category>
+
+<xi:include href="es_EXT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/gl_enums.py b/mesalib/src/mapi/glapi/gen/gl_enums.py
index 0caa01030..d51b74a4a 100644
--- a/mesalib/src/mapi/glapi/gen/gl_enums.py
+++ b/mesalib/src/mapi/glapi/gen/gl_enums.py
@@ -46,6 +46,7 @@ class PrintGlEnums(gl_XML.gl_print_base):
print '#include "main/mfeatures.h"'
print '#include "main/enums.h"'
print '#include "main/imports.h"'
+ print '#include "main/mtypes.h"'
print ''
print 'typedef struct {'
print ' size_t offset;'
@@ -111,29 +112,39 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
}
+/**
+ * Primitive names
+ */
+static const char *prim_names[PRIM_UNKNOWN + 1] = {
+ "GL_POINTS",
+ "GL_LINES",
+ "GL_LINE_LOOP",
+ "GL_LINE_STRIP",
+ "GL_TRIANGLES",
+ "GL_TRIANGLE_STRIP",
+ "GL_TRIANGLE_FAN",
+ "GL_QUADS",
+ "GL_QUAD_STRIP",
+ "GL_POLYGON",
+ "outside begin/end",
+ "inside unknown primitive",
+ "unknown state"
+};
+
+
/* Get the name of an enum given that it is a primitive type. Avoids
* GL_FALSE/GL_POINTS ambiguity and others.
*/
-const char *_mesa_lookup_prim_by_nr( int nr )
+const char *
+_mesa_lookup_prim_by_nr(GLuint nr)
{
- switch (nr) {
- case GL_POINTS: return "GL_POINTS";
- case GL_LINES: return "GL_LINES";
- case GL_LINE_STRIP: return "GL_LINE_STRIP";
- case GL_LINE_LOOP: return "GL_LINE_LOOP";
- case GL_TRIANGLES: return "GL_TRIANGLES";
- case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
- case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
- case GL_QUADS: return "GL_QUADS";
- case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
- case GL_POLYGON: return "GL_POLYGON";
- case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
- default: return "<invalid>";
- }
+ if (nr < Elements(prim_names))
+ return prim_names[nr];
+ else
+ return "invalid mode";
}
-
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;
diff --git a/mesalib/src/mapi/glapi/glapi_mapi_tmp.h b/mesalib/src/mapi/glapi/glapi_mapi_tmp.h
new file mode 100644
index 000000000..286e779f9
--- /dev/null
+++ b/mesalib/src/mapi/glapi/glapi_mapi_tmp.h
@@ -0,0 +1,13105 @@
+/* This file is automatically generated by mapi_abi.py. Do not modify. */
+
+#ifndef _GLAPI_TMP_H_
+#define _GLAPI_TMP_H_
+#ifdef USE_MGL_NAMESPACE
+#define GLAPI_PREFIX(func) mgl##func
+#define GLAPI_PREFIX_STR(func) "mgl"#func
+#else
+#define GLAPI_PREFIX(func) gl##func
+#define GLAPI_PREFIX_STR(func) "gl"#func
+#endif /* USE_MGL_NAMESPACE */
+
+typedef int GLfixed;
+typedef int GLclampx;
+#endif /* _GLAPI_TMP_H_ */
+
+#ifdef MAPI_TMP_DEFINES
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+GLAPI void APIENTRY GLAPI_PREFIX(NewList)(GLuint list, GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(EndList)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(CallList)(GLuint list);
+GLAPI void APIENTRY GLAPI_PREFIX(CallLists)(GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteLists)(GLuint list, GLsizei range);
+GLAPI GLuint APIENTRY GLAPI_PREFIX(GenLists)(GLsizei range);
+GLAPI void APIENTRY GLAPI_PREFIX(ListBase)(GLuint base);
+GLAPI void APIENTRY GLAPI_PREFIX(Begin)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3b)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3bv)(const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3d)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3f)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3i)(GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3s)(GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3ub)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3ubv)(const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3ui)(GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3uiv)(const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3us)(GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY GLAPI_PREFIX(Color3usv)(const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4bv)(const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4i)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4ubv)(const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4uiv)(const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(Color4usv)(const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlag)(GLboolean flag);
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagv)(const GLboolean *flag);
+GLAPI void APIENTRY GLAPI_PREFIX(End)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexd)(GLdouble c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexdv)(const GLdouble *c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexf)(GLfloat c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexfv)(const GLfloat *c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexi)(GLint c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexiv)(const GLint *c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexs)(GLshort c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexsv)(const GLshort *c);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3bv)(const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3i)(GLint nx, GLint ny, GLint nz);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3s)(GLshort nx, GLshort ny, GLshort nz);
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2d)(GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2f)(GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2i)(GLint x, GLint y);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2s)(GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3i)(GLint x, GLint y, GLint z);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3s)(GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4i)(GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void APIENTRY GLAPI_PREFIX(Rectdv)(const GLdouble *v1, const GLdouble *v2);
+GLAPI void APIENTRY GLAPI_PREFIX(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void APIENTRY GLAPI_PREFIX(Rectfv)(const GLfloat *v1, const GLfloat *v2);
+GLAPI void APIENTRY GLAPI_PREFIX(Recti)(GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void APIENTRY GLAPI_PREFIX(Rectiv)(const GLint *v1, const GLint *v2);
+GLAPI void APIENTRY GLAPI_PREFIX(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void APIENTRY GLAPI_PREFIX(Rectsv)(const GLshort *v1, const GLshort *v2);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1d)(GLdouble s);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1f)(GLfloat s);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1i)(GLint s);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1s)(GLshort s);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2d)(GLdouble s, GLdouble t);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2f)(GLfloat s, GLfloat t);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2i)(GLint s, GLint t);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2s)(GLshort s, GLshort t);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3i)(GLint s, GLint t, GLint r);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3s)(GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4i)(GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2d)(GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2f)(GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2i)(GLint x, GLint y);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2s)(GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3d)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3f)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3i)(GLint x, GLint y, GLint z);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3s)(GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4i)(GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(ClipPlane)(GLenum plane, const GLdouble *equation);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMaterial)(GLenum face, GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(CullFace)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(Fogf)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(Fogfv)(GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(Fogi)(GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(Fogiv)(GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(FrontFace)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(Hint)(GLenum target, GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(Lightf)(GLenum light, GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(Lightfv)(GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(Lighti)(GLenum light, GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(Lightiv)(GLenum light, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(LightModelf)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(LightModelfv)(GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(LightModeli)(GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(LightModeliv)(GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(LineStipple)(GLint factor, GLushort pattern);
+GLAPI void APIENTRY GLAPI_PREFIX(LineWidth)(GLfloat width);
+GLAPI void APIENTRY GLAPI_PREFIX(Materialf)(GLenum face, GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(Materialfv)(GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(Materiali)(GLenum face, GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(Materialiv)(GLenum face, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(PointSize)(GLfloat size);
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonMode)(GLenum face, GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonStipple)(const GLubyte *mask);
+GLAPI void APIENTRY GLAPI_PREFIX(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(ShadeModel)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterf)(GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameteri)(GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnvf)(GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnvi)(GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnviv)(GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexGend)(GLenum coord, GLenum pname, GLdouble param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexGenf)(GLenum coord, GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexGeni)(GLenum coord, GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexGeniv)(GLenum coord, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(SelectBuffer)(GLsizei size, GLuint *buffer);
+GLAPI GLint APIENTRY GLAPI_PREFIX(RenderMode)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(InitNames)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadName)(GLuint name);
+GLAPI void APIENTRY GLAPI_PREFIX(PassThrough)(GLfloat token);
+GLAPI void APIENTRY GLAPI_PREFIX(PopName)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(PushName)(GLuint name);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffer)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearIndex)(GLfloat c);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearStencil)(GLint s);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearDepth)(GLclampd depth);
+GLAPI void APIENTRY GLAPI_PREFIX(StencilMask)(GLuint mask);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(DepthMask)(GLboolean flag);
+GLAPI void APIENTRY GLAPI_PREFIX(IndexMask)(GLuint mask);
+GLAPI void APIENTRY GLAPI_PREFIX(Accum)(GLenum op, GLfloat value);
+GLAPI void APIENTRY GLAPI_PREFIX(Disable)(GLenum cap);
+GLAPI void APIENTRY GLAPI_PREFIX(Enable)(GLenum cap);
+GLAPI void APIENTRY GLAPI_PREFIX(Finish)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(Flush)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(PopAttrib)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(PushAttrib)(GLbitfield mask);
+GLAPI void APIENTRY GLAPI_PREFIX(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void APIENTRY GLAPI_PREFIX(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void APIENTRY GLAPI_PREFIX(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void APIENTRY GLAPI_PREFIX(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1d)(GLdouble u);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1dv)(const GLdouble *u);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1f)(GLfloat u);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1fv)(const GLfloat *u);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2d)(GLdouble u, GLdouble v);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2dv)(const GLdouble *u);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2f)(GLfloat u, GLfloat v);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2fv)(const GLfloat *u);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh1)(GLenum mode, GLint i1, GLint i2);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint1)(GLint i);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint2)(GLint i, GLint j);
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFunc)(GLenum func, GLclampf ref);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFunc)(GLenum sfactor, GLenum dfactor);
+GLAPI void APIENTRY GLAPI_PREFIX(LogicOp)(GLenum opcode);
+GLAPI void APIENTRY GLAPI_PREFIX(StencilFunc)(GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY GLAPI_PREFIX(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void APIENTRY GLAPI_PREFIX(DepthFunc)(GLenum func);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelZoom)(GLfloat xfactor, GLfloat yfactor);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferf)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferi)(GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelStoref)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelStorei)(GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void APIENTRY GLAPI_PREFIX(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void APIENTRY GLAPI_PREFIX(ReadBuffer)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void APIENTRY GLAPI_PREFIX(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanv)(GLenum pname, GLboolean *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetClipPlane)(GLenum plane, GLdouble *equation);
+GLAPI void APIENTRY GLAPI_PREFIX(GetDoublev)(GLenum pname, GLdouble *params);
+GLAPI GLenum APIENTRY GLAPI_PREFIX(GetError)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(GetFloatv)(GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerv)(GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetLightfv)(GLenum light, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetLightiv)(GLenum light, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMapdv)(GLenum target, GLenum query, GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMapfv)(GLenum target, GLenum query, GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMapiv)(GLenum target, GLenum query, GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialiv)(GLenum face, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapfv)(GLenum map, GLfloat *values);
+GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapuiv)(GLenum map, GLuint *values);
+GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapusv)(GLenum map, GLushort *values);
+GLAPI void APIENTRY GLAPI_PREFIX(GetPolygonStipple)(GLubyte *mask);
+GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetString)(GLenum name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnviv)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabled)(GLenum cap);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsList)(GLuint list);
+GLAPI void APIENTRY GLAPI_PREFIX(DepthRange)(GLclampd zNear, GLclampd zFar);
+GLAPI void APIENTRY GLAPI_PREFIX(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadIdentity)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixf)(const GLfloat *m);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixd)(const GLdouble *m);
+GLAPI void APIENTRY GLAPI_PREFIX(MatrixMode)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixf)(const GLfloat *m);
+GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixd)(const GLdouble *m);
+GLAPI void APIENTRY GLAPI_PREFIX(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY GLAPI_PREFIX(PopMatrix)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(PushMatrix)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(Scaled)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(Scalef)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(Translated)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(Translatef)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(ArrayElement)(GLint i);
+GLAPI void APIENTRY GLAPI_PREFIX(ArrayElementEXT)(GLint i);
+GLAPI void APIENTRY GLAPI_PREFIX(BindTexture)(GLenum target, GLuint texture);
+GLAPI void APIENTRY GLAPI_PREFIX(BindTextureEXT)(GLenum target, GLuint texture);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(DisableClientState)(GLenum array);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArrays)(GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(EnableClientState)(GLenum array);
+GLAPI void APIENTRY GLAPI_PREFIX(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexub)(GLubyte c);
+GLAPI void APIENTRY GLAPI_PREFIX(Indexubv)(const GLubyte *c);
+GLAPI void APIENTRY GLAPI_PREFIX(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffset)(GLfloat factor, GLfloat units);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteTextures)(GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteTexturesEXT)(GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY GLAPI_PREFIX(GenTextures)(GLsizei n, GLuint *textures);
+GLAPI void APIENTRY GLAPI_PREFIX(GenTexturesEXT)(GLsizei n, GLuint *textures);
+GLAPI void APIENTRY GLAPI_PREFIX(GetPointerv)(GLenum pname, GLvoid **params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetPointervEXT)(GLenum pname, GLvoid **params);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTexture)(GLuint texture);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTextureEXT)(GLuint texture);
+GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(PopClientAttrib)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(PushClientAttrib)(GLbitfield mask);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquation)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationEXT)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_345)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_358)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY GLAPI_PREFIX(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+GLAPI void APIENTRY GLAPI_PREFIX(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_363)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_366)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY GLAPI_PREFIX(Minmax)(GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY GLAPI_PREFIX(ResetHistogram)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(ResetMinmax)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(ActiveTextureARB)(GLenum texture);
+GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture);
+GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTextureARB)(GLenum texture);
+GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTexture)(GLenum texture);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dARB)(GLenum target, GLdouble s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1d)(GLenum target, GLdouble s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dv)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fARB)(GLenum target, GLfloat s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1f)(GLenum target, GLfloat s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fv)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iARB)(GLenum target, GLint s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1i)(GLenum target, GLint s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1ivARB)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iv)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sARB)(GLenum target, GLshort s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1s)(GLenum target, GLshort s);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1svARB)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sv)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dv)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fv)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2i)(GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2ivARB)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iv)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2svARB)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sv)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dv)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fv)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3ivARB)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iv)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3svARB)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sv)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dv)(GLenum target, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fv)(GLenum target, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4ivARB)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iv)(GLenum target, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4svARB)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sv)(GLenum target, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(AttachShader)(GLuint program, GLuint shader);
+GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateProgram)(void);
+GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShader)(GLenum type);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgram)(GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteShader)(GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(DetachShader)(GLuint program, GLuint shader);
+GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramiv)(GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderiv)(GLuint shader, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgram)(GLuint program);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsShader)(GLuint shader);
+GLAPI void APIENTRY GLAPI_PREFIX(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY GLAPI_PREFIX(StencilMaskSeparate)(GLenum face, GLuint mask);
+GLAPI void APIENTRY GLAPI_PREFIX(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(ClampColor)(GLenum target, GLenum clamp);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetStringi)(GLenum name, GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 *data);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisor)(GLuint index, GLuint divisor);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixdARB)(const GLdouble *m);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixd)(const GLdouble *m);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixfARB)(const GLfloat *m);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixf)(const GLfloat *m);
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixdARB)(const GLdouble *m);
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixd)(const GLdouble *m);
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixfARB)(const GLfloat *m);
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixf)(const GLfloat *m);
+GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverageARB)(GLclampf value, GLboolean invert);
+GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverage)(GLclampf value, GLboolean invert);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid *img);
+GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
+GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArrayARB)(GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArray)(GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArrayARB)(GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArray)(GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivARB)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dARB)(GLuint index, GLdouble x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1d)(GLuint index, GLdouble x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvARB)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dv)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fARB)(GLuint index, GLfloat x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1f)(GLuint index, GLfloat x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvARB)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fv)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sARB)(GLuint index, GLshort x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1s)(GLuint index, GLshort x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svARB)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sv)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvARB)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dv)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvARB)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fv)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2s)(GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svARB)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sv)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvARB)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dv)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvARB)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fv)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svARB)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sv)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NbvARB)(GLuint index, const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nbv)(GLuint index, const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NivARB)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Niv)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NsvARB)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nsv)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubvARB)(GLuint index, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nubv)(GLuint index, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NuivARB)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nuiv)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NusvARB)(GLuint index, const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nusv)(GLuint index, const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bvARB)(GLuint index, const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bv)(GLuint index, const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvARB)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dv)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvARB)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fv)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ivARB)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4iv)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svARB)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sv)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvARB)(GLuint index, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubv)(GLuint index, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uivARB)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uiv)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usvARB)(GLuint index, const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usv)(GLuint index, const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferARB)(GLenum target, GLuint buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(BindBuffer)(GLenum target, GLuint buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY GLAPI_PREFIX(BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY GLAPI_PREFIX(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffersARB)(GLsizei n, const GLuint *buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffers)(GLsizei n, const GLuint *buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(GenBuffersARB)(GLsizei n, GLuint *buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(GenBuffers)(GLsizei n, GLuint *buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid **params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid **params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBufferARB)(GLuint buffer);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBuffer)(GLuint buffer);
+GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferARB)(GLenum target, GLenum access);
+GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBuffer)(GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBufferARB)(GLenum target);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBuffer)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(BeginQueryARB)(GLenum target, GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(BeginQuery)(GLenum target, GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueriesARB)(GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueries)(GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY GLAPI_PREFIX(EndQueryARB)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(EndQuery)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(GenQueriesARB)(GLsizei n, GLuint *ids);
+GLAPI void APIENTRY GLAPI_PREFIX(GenQueries)(GLsizei n, GLuint *ids);
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryivARB)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryiv)(GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQueryARB)(GLuint id);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQuery)(GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
+GLAPI void APIENTRY GLAPI_PREFIX(CompileShaderARB)(GLhandleARB shader);
+GLAPI void APIENTRY GLAPI_PREFIX(CompileShader)(GLuint shader);
+GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateProgramObjectARB)(void);
+GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateShaderObjectARB)(GLenum shaderType);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteObjectARB)(GLhandleARB obj);
+GLAPI void APIENTRY GLAPI_PREFIX(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog);
+GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(GetHandleARB)(GLenum pname);
+GLAPI void APIENTRY GLAPI_PREFIX(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source);
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocationARB)(GLhandleARB program, const GLcharARB *name);
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocation)(GLuint program, const GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfv)(GLuint program, GLint location, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformivARB)(GLhandleARB program, GLint location, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformiv)(GLuint program, GLint location, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(LinkProgramARB)(GLhandleARB program);
+GLAPI void APIENTRY GLAPI_PREFIX(LinkProgram)(GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length);
+GLAPI void APIENTRY GLAPI_PREFIX(ShaderSource)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fARB)(GLint location, GLfloat v0);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1f)(GLint location, GLfloat v0);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fv)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iARB)(GLint location, GLint v0);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1i)(GLint location, GLint v0);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ivARB)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iv)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2f)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fv)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iARB)(GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2i)(GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ivARB)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iv)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fv)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ivARB)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iv)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fv)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ivARB)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iv)(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(UseProgramObjectARB)(GLhandleARB program);
+GLAPI void APIENTRY GLAPI_PREFIX(UseProgram)(GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgramARB)(GLhandleARB program);
+GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgram)(GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocationARB)(GLhandleARB program, const GLcharARB *name);
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocation)(GLuint program, const GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersARB)(GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffers)(GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersATI)(GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisorARB)(GLuint index, GLuint divisor);
+GLAPI void APIENTRY GLAPI_PREFIX(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY GLAPI_PREFIX(BindVertexArray)(GLuint array);
+GLAPI void APIENTRY GLAPI_PREFIX(GenVertexArrays)(GLsizei n, GLuint *arrays);
+GLAPI void APIENTRY GLAPI_PREFIX(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI GLenum APIENTRY GLAPI_PREFIX(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteSync)(GLsync sync);
+GLAPI GLsync APIENTRY GLAPI_PREFIX(FenceSync)(GLenum condition, GLbitfield flags);
+GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64v)(GLenum pname, GLint64 *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSync)(GLsync sync);
+GLAPI void APIENTRY GLAPI_PREFIX(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationiARB)(GLuint buf, GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY GLAPI_PREFIX(BindTransformFeedback)(GLenum target, GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY GLAPI_PREFIX(DrawTransformFeedback)(GLenum mode, GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(GenTransformFeedbacks)(GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTransformFeedback)(GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(PauseTransformFeedback)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(ResumeTransformFeedback)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearDepthf)(GLclampf depth);
+GLAPI void APIENTRY GLAPI_PREFIX(DepthRangef)(GLclampf zNear, GLclampf zFar);
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY GLAPI_PREFIX(ReleaseShaderCompiler)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(ShaderBinary)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_610)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_611)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_612)(GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffsetEXT)(GLfloat factor, GLfloat bias);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_614)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_615)(const GLfloat *coords);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_616)(GLint x, GLint y, GLint z, GLint width, GLint height);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_617)(const GLint *coords);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_618)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_619)(const GLshort *coords);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_620)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_621)(const GLfixed *coords);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_622)(GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_623)(GLenum pname, GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_624)(GLenum pname, GLint *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_625)(GLenum pname, GLfloat param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_626)(GLenum pname, const GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_627)(GLenum pname, GLint param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_628)(GLenum pname, const GLint *params);
+GLbitfield APIENTRY GLAPI_PREFIX(_dispatch_stub_629)(GLfixed *mantissa, GLint *exponent);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_630)(GLclampf value, GLboolean invert);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_631)(GLenum pattern);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfEXT)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterf)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfARB)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvEXT)(GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfv)(GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvARB)(GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(LockArraysEXT)(GLint first, GLsizei count);
+GLAPI void APIENTRY GLAPI_PREFIX(UnlockArraysEXT)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bvEXT)(const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bv)(const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dvEXT)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fvEXT)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3i)(GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ivEXT)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3svEXT)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubvEXT)(const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubv)(const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uivEXT)(const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiv)(const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usvEXT)(const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usv)(const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddEXT)(GLdouble coord);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordd)(GLdouble coord);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddvEXT)(const GLdouble *coord);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddv)(const GLdouble *coord);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfEXT)(GLfloat coord);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordf)(GLfloat coord);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfvEXT)(const GLfloat *coord);
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfv)(const GLfloat *coord);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_666)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY GLAPI_PREFIX(FlushVertexArrayRangeNV)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexArrayRangeNV)(GLsizei length, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfNV)(GLenum pname, GLfloat param);
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfvNV)(GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameteriNV)(GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterivNV)(GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ResizeBuffersMESA)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dMESA)(GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2d)(GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dARB)(GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvMESA)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvARB)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fMESA)(GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2f)(GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fARB)(GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvMESA)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvARB)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iMESA)(GLint x, GLint y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2i)(GLint x, GLint y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iARB)(GLint x, GLint y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivMESA)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivARB)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sMESA)(GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2s)(GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sARB)(GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svMESA)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svARB)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvMESA)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dv)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvARB)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvMESA)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fv)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvARB)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iMESA)(GLint x, GLint y, GLint z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3i)(GLint x, GLint y, GLint z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iARB)(GLint x, GLint y, GLint z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivMESA)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iv)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivARB)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3s)(GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sARB)(GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svMESA)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sv)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svARB)(const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dvMESA)(const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fvMESA)(const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4ivMESA)(const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4svMESA)(const GLshort *v);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_708)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_709)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_710)(GLsizei n, const GLuint *fences);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_711)(GLuint fence);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_712)(GLsizei n, GLuint *fences);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_713)(GLuint fence, GLenum pname, GLint *params);
+GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_714)(GLuint fence);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_715)(GLuint fence, GLenum condition);
+GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_716)(GLuint fence);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreProgramsResidentNV)(GLsizei n, const GLuint *ids, GLboolean *residences);
+GLAPI void APIENTRY GLAPI_PREFIX(BindProgramNV)(GLenum target, GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(BindProgramARB)(GLenum target, GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsNV)(GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsARB)(GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY GLAPI_PREFIX(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsNV)(GLsizei n, GLuint *programs);
+GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsARB)(GLsizei n, GLuint *programs);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte *program);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivNV)(GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid **pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramNV)(GLuint program);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramARB)(GLuint program);
+GLAPI void APIENTRY GLAPI_PREFIX(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(RequestResidentProgramsNV)(GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY GLAPI_PREFIX(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dNV)(GLuint index, GLdouble x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvNV)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fNV)(GLuint index, GLfloat x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvNV)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sNV)(GLuint index, GLshort x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svNV)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvNV)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvNV)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svNV)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvNV)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvNV)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svNV)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvNV)(GLuint index, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvNV)(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svNV)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvNV)(GLuint index, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterfvATI)(GLenum pname, GLfloat *param);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterivATI)(GLenum pname, GLint *param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterfvATI)(GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterivATI)(GLenum pname, const GLint *param);
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY GLAPI_PREFIX(BeginFragmentShaderATI)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(BindFragmentShaderATI)(GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteFragmentShaderATI)(GLuint id);
+GLAPI void APIENTRY GLAPI_PREFIX(EndFragmentShaderATI)(void);
+GLAPI GLuint APIENTRY GLAPI_PREFIX(GenFragmentShadersATI)(GLuint range);
+GLAPI void APIENTRY GLAPI_PREFIX(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle);
+GLAPI void APIENTRY GLAPI_PREFIX(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle);
+GLAPI void APIENTRY GLAPI_PREFIX(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat *value);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriNV)(GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameteri)(GLenum pname, GLint param);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterivNV)(GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriv)(GLenum pname, const GLint *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_797)(GLenum face);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_798)(GLuint array);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_799)(GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_800)(GLsizei n, GLuint *arrays);
+GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_801)(GLuint array);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsVertexArray)(GLuint array);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndexNV)(GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndex)(GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartNV)(void);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_810)(GLenum func, GLclampx ref);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_811)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_812)(GLclampx depth);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_813)(GLenum plane, const GLfixed *equation);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_814)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_815)(GLclampx zNear, GLclampx zFar);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_816)(GLenum pname, GLfixed param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_817)(GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_818)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_819)(GLenum plane, GLfixed *equation);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_820)(GLenum pname, GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_821)(GLenum light, GLenum pname, GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_822)(GLenum face, GLenum pname, GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_823)(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_824)(GLenum coord, GLenum pname, GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_825)(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_826)(GLenum pname, GLfixed param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_827)(GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_828)(GLenum light, GLenum pname, GLfixed param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_829)(GLenum light, GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_830)(GLfixed width);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_831)(const GLfixed *m);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_832)(GLenum face, GLenum pname, GLfixed param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_833)(GLenum face, GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_834)(const GLfixed *m);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_835)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_836)(GLfixed nx, GLfixed ny, GLfixed nz);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_837)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_838)(GLenum pname, GLfixed param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_839)(GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_840)(GLfixed size);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_841)(GLfixed factor, GLfixed units);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_842)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_843)(GLclampx value, GLboolean invert);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_844)(GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_845)(GLenum target, GLenum pname, GLfixed param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_846)(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_847)(GLenum coord, GLenum pname, GLint param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_848)(GLenum coord, GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_849)(GLenum target, GLenum pname, GLfixed param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_850)(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_851)(GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_852)(GLenum plane, const GLfloat *equation);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_853)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_854)(GLenum plane, GLfloat *equation);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_855)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_856)(GLclampd zmin, GLclampd zmax);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_857)(GLenum modeRGB, GLenum modeA);
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA);
+GLAPI void APIENTRY GLAPI_PREFIX(BindFramebufferEXT)(GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY GLAPI_PREFIX(BindFramebuffer)(GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbuffer)(GLenum target, GLuint renderbuffer);
+GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatusEXT)(GLenum target);
+GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatus)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffers)(GLsizei n, GLuint *framebuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmapEXT)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmap)(GLenum target);
+GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebufferEXT)(GLuint framebuffer);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebuffer)(GLuint framebuffer);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbufferEXT)(GLuint renderbuffer);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbuffer)(GLuint renderbuffer);
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_875)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI void APIENTRY GLAPI_PREFIX(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_876)(GLenum target, GLenum pname, GLint param);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_877)(GLenum target, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar *name);
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocationEXT)(GLuint program, const GLchar *name);
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocation)(GLuint program, const GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuivEXT)(GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuiv)(GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiEXT)(GLint location, GLuint x);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ui)(GLint location, GLuint x);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiv)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiEXT)(GLint location, GLuint x, GLuint y);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ui)(GLint location, GLuint x, GLuint y);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiv)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiv)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiv)(GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iEXT)(GLuint index, GLint x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1i)(GLuint index, GLint x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ivEXT)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iv)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiEXT)(GLuint index, GLuint x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ui)(GLuint index, GLuint x);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uivEXT)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiv)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2i)(GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ivEXT)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iv)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uivEXT)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiv)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ivEXT)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iv)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uivEXT)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiv)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bvEXT)(GLuint index, const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bv)(GLuint index, const GLbyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ivEXT)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iv)(GLuint index, const GLint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4svEXT)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4sv)(GLuint index, const GLshort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubvEXT)(GLuint index, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubv)(GLuint index, const GLubyte *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uivEXT)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiv)(GLuint index, const GLuint *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usvEXT)(GLuint index, const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usv)(GLuint index, const GLushort *v);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(Disablei)(GLenum target, GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(EnableIndexedEXT)(GLenum target, GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(Enablei)(GLenum target, GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean *data);
+GLAPI void APIENTRY GLAPI_PREFIX(GetBooleani_v)(GLenum value, GLuint index, GLboolean *data);
+GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint *data);
+GLAPI void APIENTRY GLAPI_PREFIX(GetIntegeri_v)(GLenum value, GLuint index, GLint *data);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledIndexedEXT)(GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledi)(GLenum target, GLuint index);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIiv)(GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRenderNV)(GLuint query, GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRender)(GLuint query, GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRenderNV)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRender)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedbackEXT)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedback)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedbackEXT)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedback)(void);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode);
+GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertexEXT)(GLenum mode);
+GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertex)(GLenum mode);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_935)(GLenum target, GLenum pname, GLvoid **params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_936)(GLenum target, GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint *value);
+GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option);
+GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option);
+GLAPI void APIENTRY GLAPI_PREFIX(ActiveProgramEXT)(GLuint program);
+GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShaderProgramEXT)(GLenum type, const GLchar *string);
+GLAPI void APIENTRY GLAPI_PREFIX(UseShaderProgramEXT)(GLenum type, GLuint program);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_943)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_944)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_945)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_946)(GLuint id, GLenum pname, GLint64EXT *params);
+void APIENTRY GLAPI_PREFIX(_dispatch_stub_947)(GLuint id, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid *writeOffset);
+GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *writeOffset);
+#undef MAPI_TMP_DEFINES
+#endif /* MAPI_TMP_DEFINES */
+
+#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
+GLAPI void APIENTRY GLAPI_PREFIX(NewList)(GLuint list, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[0];
+ ((void (APIENTRY *)(GLuint list, GLenum mode)) _func)(list, mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndList)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[1];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CallList)(GLuint list)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[2];
+ ((void (APIENTRY *)(GLuint list)) _func)(list);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CallLists)(GLsizei n, GLenum type, const GLvoid *lists)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[3];
+ ((void (APIENTRY *)(GLsizei n, GLenum type, const GLvoid *lists)) _func)(n, type, lists);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteLists)(GLuint list, GLsizei range)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[4];
+ ((void (APIENTRY *)(GLuint list, GLsizei range)) _func)(list, range);
+}
+
+GLAPI GLuint APIENTRY GLAPI_PREFIX(GenLists)(GLsizei range)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[5];
+ return ((GLuint (APIENTRY *)(GLsizei range)) _func)(range);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ListBase)(GLuint base)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[6];
+ ((void (APIENTRY *)(GLuint base)) _func)(base);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Begin)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[7];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[8];
+ ((void (APIENTRY *)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) _func)(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[9];
+ ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3bv)(const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[10];
+ ((void (APIENTRY *)(const GLbyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[11];
+ ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[12];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[13];
+ ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[14];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3i)(GLint red, GLint green, GLint blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[15];
+ ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[16];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3s)(GLshort red, GLshort green, GLshort blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[17];
+ ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[18];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[19];
+ ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3ubv)(const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[20];
+ ((void (APIENTRY *)(const GLubyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3ui)(GLuint red, GLuint green, GLuint blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[21];
+ ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3uiv)(const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[22];
+ ((void (APIENTRY *)(const GLuint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3us)(GLushort red, GLushort green, GLushort blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[23];
+ ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color3usv)(const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[24];
+ ((void (APIENTRY *)(const GLushort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[25];
+ ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4bv)(const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[26];
+ ((void (APIENTRY *)(const GLbyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[27];
+ ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[28];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[29];
+ ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[30];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[31];
+ ((void (APIENTRY *)(GLint red, GLint green, GLint blue, GLint alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[32];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[33];
+ ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue, GLshort alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[34];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[35];
+ ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4ubv)(const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[36];
+ ((void (APIENTRY *)(const GLubyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[37];
+ ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue, GLuint alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4uiv)(const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[38];
+ ((void (APIENTRY *)(const GLuint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[39];
+ ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue, GLushort alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Color4usv)(const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[40];
+ ((void (APIENTRY *)(const GLushort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlag)(GLboolean flag)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[41];
+ ((void (APIENTRY *)(GLboolean flag)) _func)(flag);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagv)(const GLboolean *flag)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[42];
+ ((void (APIENTRY *)(const GLboolean *flag)) _func)(flag);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(End)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[43];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexd)(GLdouble c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[44];
+ ((void (APIENTRY *)(GLdouble c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexdv)(const GLdouble *c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[45];
+ ((void (APIENTRY *)(const GLdouble *c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexf)(GLfloat c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[46];
+ ((void (APIENTRY *)(GLfloat c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexfv)(const GLfloat *c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[47];
+ ((void (APIENTRY *)(const GLfloat *c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexi)(GLint c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[48];
+ ((void (APIENTRY *)(GLint c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexiv)(const GLint *c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[49];
+ ((void (APIENTRY *)(const GLint *c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexs)(GLshort c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[50];
+ ((void (APIENTRY *)(GLshort c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexsv)(const GLshort *c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[51];
+ ((void (APIENTRY *)(const GLshort *c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[52];
+ ((void (APIENTRY *)(GLbyte nx, GLbyte ny, GLbyte nz)) _func)(nx, ny, nz);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3bv)(const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[53];
+ ((void (APIENTRY *)(const GLbyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[54];
+ ((void (APIENTRY *)(GLdouble nx, GLdouble ny, GLdouble nz)) _func)(nx, ny, nz);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[55];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[56];
+ ((void (APIENTRY *)(GLfloat nx, GLfloat ny, GLfloat nz)) _func)(nx, ny, nz);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[57];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3i)(GLint nx, GLint ny, GLint nz)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[58];
+ ((void (APIENTRY *)(GLint nx, GLint ny, GLint nz)) _func)(nx, ny, nz);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[59];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[60];
+ ((void (APIENTRY *)(GLshort nx, GLshort ny, GLshort nz)) _func)(nx, ny, nz);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Normal3sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[61];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2d)(GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[62];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[63];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2f)(GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[64];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[65];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2i)(GLint x, GLint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[66];
+ ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[67];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2s)(GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[68];
+ ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[69];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[70];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[71];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[72];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[73];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3i)(GLint x, GLint y, GLint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[74];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[75];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3s)(GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[76];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[77];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[78];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[79];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[80];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[81];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[82];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[83];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[84];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[85];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[86];
+ ((void (APIENTRY *)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) _func)(x1, y1, x2, y2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rectdv)(const GLdouble *v1, const GLdouble *v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[87];
+ ((void (APIENTRY *)(const GLdouble *v1, const GLdouble *v2)) _func)(v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[88];
+ ((void (APIENTRY *)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) _func)(x1, y1, x2, y2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rectfv)(const GLfloat *v1, const GLfloat *v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[89];
+ ((void (APIENTRY *)(const GLfloat *v1, const GLfloat *v2)) _func)(v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[90];
+ ((void (APIENTRY *)(GLint x1, GLint y1, GLint x2, GLint y2)) _func)(x1, y1, x2, y2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rectiv)(const GLint *v1, const GLint *v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[91];
+ ((void (APIENTRY *)(const GLint *v1, const GLint *v2)) _func)(v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[92];
+ ((void (APIENTRY *)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) _func)(x1, y1, x2, y2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rectsv)(const GLshort *v1, const GLshort *v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[93];
+ ((void (APIENTRY *)(const GLshort *v1, const GLshort *v2)) _func)(v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1d)(GLdouble s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[94];
+ ((void (APIENTRY *)(GLdouble s)) _func)(s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[95];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1f)(GLfloat s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[96];
+ ((void (APIENTRY *)(GLfloat s)) _func)(s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[97];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1i)(GLint s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[98];
+ ((void (APIENTRY *)(GLint s)) _func)(s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[99];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1s)(GLshort s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[100];
+ ((void (APIENTRY *)(GLshort s)) _func)(s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[101];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2d)(GLdouble s, GLdouble t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[102];
+ ((void (APIENTRY *)(GLdouble s, GLdouble t)) _func)(s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[103];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2f)(GLfloat s, GLfloat t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[104];
+ ((void (APIENTRY *)(GLfloat s, GLfloat t)) _func)(s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[105];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2i)(GLint s, GLint t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[106];
+ ((void (APIENTRY *)(GLint s, GLint t)) _func)(s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[107];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2s)(GLshort s, GLshort t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[108];
+ ((void (APIENTRY *)(GLshort s, GLshort t)) _func)(s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[109];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[110];
+ ((void (APIENTRY *)(GLdouble s, GLdouble t, GLdouble r)) _func)(s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[111];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[112];
+ ((void (APIENTRY *)(GLfloat s, GLfloat t, GLfloat r)) _func)(s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[113];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3i)(GLint s, GLint t, GLint r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[114];
+ ((void (APIENTRY *)(GLint s, GLint t, GLint r)) _func)(s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[115];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3s)(GLshort s, GLshort t, GLshort r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[116];
+ ((void (APIENTRY *)(GLshort s, GLshort t, GLshort r)) _func)(s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[117];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[118];
+ ((void (APIENTRY *)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[119];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[120];
+ ((void (APIENTRY *)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[121];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[122];
+ ((void (APIENTRY *)(GLint s, GLint t, GLint r, GLint q)) _func)(s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[123];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[124];
+ ((void (APIENTRY *)(GLshort s, GLshort t, GLshort r, GLshort q)) _func)(s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[125];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2d)(GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[126];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[127];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2f)(GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[128];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[129];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2i)(GLint x, GLint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[130];
+ ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[131];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2s)(GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[132];
+ ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex2sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[133];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[134];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[135];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[136];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[137];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3i)(GLint x, GLint y, GLint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[138];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[139];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3s)(GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[140];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex3sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[141];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[142];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[143];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[144];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[145];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[146];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[147];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[148];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Vertex4sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[149];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClipPlane)(GLenum plane, const GLdouble *equation)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[150];
+ ((void (APIENTRY *)(GLenum plane, const GLdouble *equation)) _func)(plane, equation);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMaterial)(GLenum face, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[151];
+ ((void (APIENTRY *)(GLenum face, GLenum mode)) _func)(face, mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CullFace)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[152];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Fogf)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[153];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Fogfv)(GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[154];
+ ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Fogi)(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[155];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Fogiv)(GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[156];
+ ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FrontFace)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[157];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Hint)(GLenum target, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[158];
+ ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Lightf)(GLenum light, GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[159];
+ ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat param)) _func)(light, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Lightfv)(GLenum light, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[160];
+ ((void (APIENTRY *)(GLenum light, GLenum pname, const GLfloat *params)) _func)(light, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Lighti)(GLenum light, GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[161];
+ ((void (APIENTRY *)(GLenum light, GLenum pname, GLint param)) _func)(light, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Lightiv)(GLenum light, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[162];
+ ((void (APIENTRY *)(GLenum light, GLenum pname, const GLint *params)) _func)(light, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LightModelf)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[163];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LightModelfv)(GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[164];
+ ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LightModeli)(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[165];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LightModeliv)(GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[166];
+ ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LineStipple)(GLint factor, GLushort pattern)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[167];
+ ((void (APIENTRY *)(GLint factor, GLushort pattern)) _func)(factor, pattern);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LineWidth)(GLfloat width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[168];
+ ((void (APIENTRY *)(GLfloat width)) _func)(width);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Materialf)(GLenum face, GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[169];
+ ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat param)) _func)(face, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Materialfv)(GLenum face, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[170];
+ ((void (APIENTRY *)(GLenum face, GLenum pname, const GLfloat *params)) _func)(face, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Materiali)(GLenum face, GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[171];
+ ((void (APIENTRY *)(GLenum face, GLenum pname, GLint param)) _func)(face, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Materialiv)(GLenum face, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[172];
+ ((void (APIENTRY *)(GLenum face, GLenum pname, const GLint *params)) _func)(face, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointSize)(GLfloat size)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[173];
+ ((void (APIENTRY *)(GLfloat size)) _func)(size);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonMode)(GLenum face, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[174];
+ ((void (APIENTRY *)(GLenum face, GLenum mode)) _func)(face, mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonStipple)(const GLubyte *mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[175];
+ ((void (APIENTRY *)(const GLubyte *mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[176];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ShadeModel)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[177];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[178];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[179];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameteri)(GLenum target, GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[180];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameteriv)(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[181];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[182];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[183];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[184];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[185];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnvi)(GLenum target, GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[186];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexEnviv)(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[187];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexGend)(GLenum coord, GLenum pname, GLdouble param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[188];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, GLdouble param)) _func)(coord, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[189];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLdouble *params)) _func)(coord, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[190];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, GLfloat param)) _func)(coord, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[191];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLfloat *params)) _func)(coord, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexGeni)(GLenum coord, GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[192];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, GLint param)) _func)(coord, pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexGeniv)(GLenum coord, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[193];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLint *params)) _func)(coord, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[194];
+ ((void (APIENTRY *)(GLsizei size, GLenum type, GLfloat *buffer)) _func)(size, type, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SelectBuffer)(GLsizei size, GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[195];
+ ((void (APIENTRY *)(GLsizei size, GLuint *buffer)) _func)(size, buffer);
+}
+
+GLAPI GLint APIENTRY GLAPI_PREFIX(RenderMode)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[196];
+ return ((GLint (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(InitNames)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[197];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadName)(GLuint name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[198];
+ ((void (APIENTRY *)(GLuint name)) _func)(name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PassThrough)(GLfloat token)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[199];
+ ((void (APIENTRY *)(GLfloat token)) _func)(token);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PopName)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[200];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PushName)(GLuint name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[201];
+ ((void (APIENTRY *)(GLuint name)) _func)(name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffer)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[202];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[203];
+ ((void (APIENTRY *)(GLbitfield mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[204];
+ ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearIndex)(GLfloat c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[205];
+ ((void (APIENTRY *)(GLfloat c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[206];
+ ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearStencil)(GLint s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[207];
+ ((void (APIENTRY *)(GLint s)) _func)(s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearDepth)(GLclampd depth)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[208];
+ ((void (APIENTRY *)(GLclampd depth)) _func)(depth);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(StencilMask)(GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[209];
+ ((void (APIENTRY *)(GLuint mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[210];
+ ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DepthMask)(GLboolean flag)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[211];
+ ((void (APIENTRY *)(GLboolean flag)) _func)(flag);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(IndexMask)(GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[212];
+ ((void (APIENTRY *)(GLuint mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Accum)(GLenum op, GLfloat value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[213];
+ ((void (APIENTRY *)(GLenum op, GLfloat value)) _func)(op, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Disable)(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[214];
+ ((void (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Enable)(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[215];
+ ((void (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Finish)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[216];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Flush)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[217];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PopAttrib)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[218];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PushAttrib)(GLbitfield mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[219];
+ ((void (APIENTRY *)(GLbitfield mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[220];
+ ((void (APIENTRY *)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) _func)(target, u1, u2, stride, order, points);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[221];
+ ((void (APIENTRY *)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) _func)(target, u1, u2, stride, order, points);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[222];
+ ((void (APIENTRY *)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) _func)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[223];
+ ((void (APIENTRY *)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) _func)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[224];
+ ((void (APIENTRY *)(GLint un, GLdouble u1, GLdouble u2)) _func)(un, u1, u2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[225];
+ ((void (APIENTRY *)(GLint un, GLfloat u1, GLfloat u2)) _func)(un, u1, u2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[226];
+ ((void (APIENTRY *)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) _func)(un, u1, u2, vn, v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[227];
+ ((void (APIENTRY *)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) _func)(un, u1, u2, vn, v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1d)(GLdouble u)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[228];
+ ((void (APIENTRY *)(GLdouble u)) _func)(u);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1dv)(const GLdouble *u)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[229];
+ ((void (APIENTRY *)(const GLdouble *u)) _func)(u);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1f)(GLfloat u)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[230];
+ ((void (APIENTRY *)(GLfloat u)) _func)(u);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1fv)(const GLfloat *u)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[231];
+ ((void (APIENTRY *)(const GLfloat *u)) _func)(u);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2d)(GLdouble u, GLdouble v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[232];
+ ((void (APIENTRY *)(GLdouble u, GLdouble v)) _func)(u, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2dv)(const GLdouble *u)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[233];
+ ((void (APIENTRY *)(const GLdouble *u)) _func)(u);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2f)(GLfloat u, GLfloat v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[234];
+ ((void (APIENTRY *)(GLfloat u, GLfloat v)) _func)(u, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2fv)(const GLfloat *u)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[235];
+ ((void (APIENTRY *)(const GLfloat *u)) _func)(u);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[236];
+ ((void (APIENTRY *)(GLenum mode, GLint i1, GLint i2)) _func)(mode, i1, i2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint1)(GLint i)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[237];
+ ((void (APIENTRY *)(GLint i)) _func)(i);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[238];
+ ((void (APIENTRY *)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) _func)(mode, i1, i2, j1, j2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint2)(GLint i, GLint j)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[239];
+ ((void (APIENTRY *)(GLint i, GLint j)) _func)(i, j);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFunc)(GLenum func, GLclampf ref)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[240];
+ ((void (APIENTRY *)(GLenum func, GLclampf ref)) _func)(func, ref);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFunc)(GLenum sfactor, GLenum dfactor)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[241];
+ ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LogicOp)(GLenum opcode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[242];
+ ((void (APIENTRY *)(GLenum opcode)) _func)(opcode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(StencilFunc)(GLenum func, GLint ref, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[243];
+ ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[244];
+ ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DepthFunc)(GLenum func)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[245];
+ ((void (APIENTRY *)(GLenum func)) _func)(func);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[246];
+ ((void (APIENTRY *)(GLfloat xfactor, GLfloat yfactor)) _func)(xfactor, yfactor);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferf)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[247];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferi)(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[248];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelStoref)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[249];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelStorei)(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[250];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[251];
+ ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLfloat *values)) _func)(map, mapsize, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[252];
+ ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLuint *values)) _func)(map, mapsize, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[253];
+ ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLushort *values)) _func)(map, mapsize, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ReadBuffer)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[254];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[255];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) _func)(x, y, width, height, type);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[256];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[257];
+ ((void (APIENTRY *)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanv)(GLenum pname, GLboolean *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[258];
+ ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetClipPlane)(GLenum plane, GLdouble *equation)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[259];
+ ((void (APIENTRY *)(GLenum plane, GLdouble *equation)) _func)(plane, equation);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetDoublev)(GLenum pname, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[260];
+ ((void (APIENTRY *)(GLenum pname, GLdouble *params)) _func)(pname, params);
+}
+
+GLAPI GLenum APIENTRY GLAPI_PREFIX(GetError)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[261];
+ return ((GLenum (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetFloatv)(GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[262];
+ ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerv)(GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[263];
+ ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetLightfv)(GLenum light, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[264];
+ ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat *params)) _func)(light, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetLightiv)(GLenum light, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[265];
+ ((void (APIENTRY *)(GLenum light, GLenum pname, GLint *params)) _func)(light, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMapdv)(GLenum target, GLenum query, GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[266];
+ ((void (APIENTRY *)(GLenum target, GLenum query, GLdouble *v)) _func)(target, query, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMapfv)(GLenum target, GLenum query, GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[267];
+ ((void (APIENTRY *)(GLenum target, GLenum query, GLfloat *v)) _func)(target, query, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMapiv)(GLenum target, GLenum query, GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[268];
+ ((void (APIENTRY *)(GLenum target, GLenum query, GLint *v)) _func)(target, query, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[269];
+ ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat *params)) _func)(face, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialiv)(GLenum face, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[270];
+ ((void (APIENTRY *)(GLenum face, GLenum pname, GLint *params)) _func)(face, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapfv)(GLenum map, GLfloat *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[271];
+ ((void (APIENTRY *)(GLenum map, GLfloat *values)) _func)(map, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapuiv)(GLenum map, GLuint *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[272];
+ ((void (APIENTRY *)(GLenum map, GLuint *values)) _func)(map, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapusv)(GLenum map, GLushort *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[273];
+ ((void (APIENTRY *)(GLenum map, GLushort *values)) _func)(map, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetPolygonStipple)(GLubyte *mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[274];
+ ((void (APIENTRY *)(GLubyte *mask)) _func)(mask);
+}
+
+GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetString)(GLenum name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[275];
+ return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[276];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnviv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[277];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[278];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, GLdouble *params)) _func)(coord, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[279];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, GLfloat *params)) _func)(coord, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexGeniv)(GLenum coord, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[280];
+ ((void (APIENTRY *)(GLenum coord, GLenum pname, GLint *params)) _func)(coord, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[281];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) _func)(target, level, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[282];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[283];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[284];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLfloat *params)) _func)(target, level, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[285];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLint *params)) _func)(target, level, pname, params);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabled)(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[286];
+ return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsList)(GLuint list)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[287];
+ return ((GLboolean (APIENTRY *)(GLuint list)) _func)(list);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DepthRange)(GLclampd zNear, GLclampd zFar)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[288];
+ ((void (APIENTRY *)(GLclampd zNear, GLclampd zFar)) _func)(zNear, zFar);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[289];
+ ((void (APIENTRY *)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) _func)(left, right, bottom, top, zNear, zFar);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadIdentity)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[290];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixf)(const GLfloat *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[291];
+ ((void (APIENTRY *)(const GLfloat *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixd)(const GLdouble *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[292];
+ ((void (APIENTRY *)(const GLdouble *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MatrixMode)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[293];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixf)(const GLfloat *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[294];
+ ((void (APIENTRY *)(const GLfloat *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixd)(const GLdouble *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[295];
+ ((void (APIENTRY *)(const GLdouble *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[296];
+ ((void (APIENTRY *)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) _func)(left, right, bottom, top, zNear, zFar);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PopMatrix)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[297];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PushMatrix)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[298];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[299];
+ ((void (APIENTRY *)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) _func)(angle, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[300];
+ ((void (APIENTRY *)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) _func)(angle, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Scaled)(GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[301];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Scalef)(GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[302];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Translated)(GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[303];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Translatef)(GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[304];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[305];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ArrayElement)(GLint i)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[306];
+ ((void (APIENTRY *)(GLint i)) _func)(i);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ArrayElementEXT)(GLint i)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[306];
+ ((void (APIENTRY *)(GLint i)) _func)(i);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindTexture)(GLenum target, GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[307];
+ ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindTextureEXT)(GLenum target, GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[307];
+ ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[308];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DisableClientState)(GLenum array)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[309];
+ ((void (APIENTRY *)(GLenum array)) _func)(array);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArrays)(GLenum mode, GLint first, GLsizei count)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[310];
+ ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[310];
+ ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[311];
+ ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[312];
+ ((void (APIENTRY *)(GLsizei stride, const GLvoid *pointer)) _func)(stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EnableClientState)(GLenum array)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[313];
+ ((void (APIENTRY *)(GLenum array)) _func)(array);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[314];
+ ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexub)(GLubyte c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[315];
+ ((void (APIENTRY *)(GLubyte c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Indexubv)(const GLubyte *c)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[316];
+ ((void (APIENTRY *)(const GLubyte *c)) _func)(c);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[317];
+ ((void (APIENTRY *)(GLenum format, GLsizei stride, const GLvoid *pointer)) _func)(format, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[318];
+ ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffset)(GLfloat factor, GLfloat units)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[319];
+ ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[320];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[321];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[322];
+ return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *textures, GLboolean *residences)) _func)(n, textures, residences);
+}
+
+#if 0
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[322];
+ return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *textures, GLboolean *residences)) _func)(n, textures, residences);
+}
+#endif
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[323];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) _func)(target, level, internalformat, x, y, width, border);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[323];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) _func)(target, level, internalformat, x, y, width, border);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[324];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[324];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[325];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) _func)(target, level, xoffset, x, y, width);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[325];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) _func)(target, level, xoffset, x, y, width);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[326];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[326];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteTextures)(GLsizei n, const GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[327];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures);
+}
+
+#if 0
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteTexturesEXT)(GLsizei n, const GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[327];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures);
+}
+#endif
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenTextures)(GLsizei n, GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[328];
+ ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures);
+}
+
+#if 0
+GLAPI void APIENTRY GLAPI_PREFIX(GenTexturesEXT)(GLsizei n, GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[328];
+ ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures);
+}
+#endif
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetPointerv)(GLenum pname, GLvoid **params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[329];
+ ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetPointervEXT)(GLenum pname, GLvoid **params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[329];
+ ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTexture)(GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[330];
+ return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture);
+}
+
+#if 0
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTextureEXT)(GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[330];
+ return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture);
+}
+#endif
+
+GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[331];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *textures, const GLclampf *priorities)) _func)(n, textures, priorities);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[331];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *textures, const GLclampf *priorities)) _func)(n, textures, priorities);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[332];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, width, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[332];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, width, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[333];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[333];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PopClientAttrib)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[334];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PushClientAttrib)(GLbitfield mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[335];
+ ((void (APIENTRY *)(GLbitfield mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[336];
+ ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[336];
+ ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquation)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[337];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationEXT)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[337];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[338];
+ ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[338];
+ ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[339];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) _func)(target, internalformat, width, format, type, table);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[339];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) _func)(target, internalformat, width, format, type, table);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[340];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[341];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[342];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) _func)(target, internalformat, x, y, width);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[343];
+ ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *table)) _func)(target, format, type, table);
+}
+
+#if 0
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[343];
+ ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *table)) _func)(target, format, type, table);
+}
+#endif
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[344];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+#if 0
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[344];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+#endif
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[345];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+#if 0
+GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[345];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+#endif
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[346];
+ ((void (APIENTRY *)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) _func)(target, start, count, format, type, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[347];
+ ((void (APIENTRY *)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) _func)(target, start, x, y, width);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[348];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) _func)(target, internalformat, width, format, type, image);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[349];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) _func)(target, internalformat, width, height, format, type, image);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[350];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[351];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[352];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[353];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[354];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) _func)(target, internalformat, x, y, width);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[355];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, internalformat, x, y, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[356];
+ ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *image)) _func)(target, format, type, image);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[357];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[358];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[359];
+ ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) _func)(target, format, type, row, column, span);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[360];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) _func)(target, internalformat, width, height, format, type, row, column);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[361];
+ ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) _func)(target, reset, format, type, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[362];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[363];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[364];
+ ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) _func)(target, reset, format, type, values);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[365];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[366];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[367];
+ ((void (APIENTRY *)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) _func)(target, width, internalformat, sink);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[368];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLboolean sink)) _func)(target, internalformat, sink);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ResetHistogram)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[369];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ResetMinmax)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[370];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[371];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[371];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[372];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[372];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[373];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[373];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ActiveTextureARB)(GLenum texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[374];
+ ((void (APIENTRY *)(GLenum texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[374];
+ ((void (APIENTRY *)(GLenum texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTextureARB)(GLenum texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[375];
+ ((void (APIENTRY *)(GLenum texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTexture)(GLenum texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[375];
+ ((void (APIENTRY *)(GLenum texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dARB)(GLenum target, GLdouble s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[376];
+ ((void (APIENTRY *)(GLenum target, GLdouble s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1d)(GLenum target, GLdouble s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[376];
+ ((void (APIENTRY *)(GLenum target, GLdouble s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[377];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dv)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[377];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fARB)(GLenum target, GLfloat s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[378];
+ ((void (APIENTRY *)(GLenum target, GLfloat s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1f)(GLenum target, GLfloat s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[378];
+ ((void (APIENTRY *)(GLenum target, GLfloat s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[379];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fv)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[379];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iARB)(GLenum target, GLint s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[380];
+ ((void (APIENTRY *)(GLenum target, GLint s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1i)(GLenum target, GLint s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[380];
+ ((void (APIENTRY *)(GLenum target, GLint s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1ivARB)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[381];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iv)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[381];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sARB)(GLenum target, GLshort s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[382];
+ ((void (APIENTRY *)(GLenum target, GLshort s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1s)(GLenum target, GLshort s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[382];
+ ((void (APIENTRY *)(GLenum target, GLshort s)) _func)(target, s);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1svARB)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[383];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sv)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[383];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[384];
+ ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[384];
+ ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[385];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dv)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[385];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[386];
+ ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[386];
+ ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[387];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fv)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[387];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[388];
+ ((void (APIENTRY *)(GLenum target, GLint s, GLint t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[388];
+ ((void (APIENTRY *)(GLenum target, GLint s, GLint t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2ivARB)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[389];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iv)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[389];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[390];
+ ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[390];
+ ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t)) _func)(target, s, t);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2svARB)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[391];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sv)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[391];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[392];
+ ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[392];
+ ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[393];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dv)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[393];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[394];
+ ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[394];
+ ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[395];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fv)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[395];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[396];
+ ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[396];
+ ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3ivARB)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[397];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iv)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[397];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[398];
+ ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[398];
+ ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r)) _func)(target, s, t, r);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3svARB)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[399];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sv)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[399];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[400];
+ ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[400];
+ ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[401];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dv)(GLenum target, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[401];
+ ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[402];
+ ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[402];
+ ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[403];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fv)(GLenum target, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[403];
+ ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[404];
+ ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r, GLint q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[404];
+ ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r, GLint q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4ivARB)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[405];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iv)(GLenum target, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[405];
+ ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[406];
+ ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[406];
+ ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) _func)(target, s, t, r, q);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4svARB)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[407];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sv)(GLenum target, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[407];
+ ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(AttachShader)(GLuint program, GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[408];
+ ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
+}
+
+GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateProgram)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[409];
+ return ((GLuint (APIENTRY *)(void)) _func)();
+}
+
+GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShader)(GLenum type)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[410];
+ return ((GLuint (APIENTRY *)(GLenum type)) _func)(type);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgram)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[411];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteShader)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[412];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DetachShader)(GLuint program, GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[413];
+ ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[414];
+ ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[415];
+ ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramiv)(GLuint program, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[416];
+ ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[417];
+ ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderiv)(GLuint shader, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[418];
+ ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgram)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[419];
+ return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsShader)(GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[420];
+ return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[421];
+ ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(StencilMaskSeparate)(GLenum face, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[422];
+ ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[423];
+ ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[424];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[425];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[426];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[427];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[428];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[429];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClampColor)(GLenum target, GLenum clamp)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[430];
+ ((void (APIENTRY *)(GLenum target, GLenum clamp)) _func)(target, clamp);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[431];
+ ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil)) _func)(buffer, drawbuffer, depth, stencil);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[432];
+ ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat *value)) _func)(buffer, drawbuffer, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[433];
+ ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLint *value)) _func)(buffer, drawbuffer, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[434];
+ ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLuint *value)) _func)(buffer, drawbuffer, value);
+}
+
+GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetStringi)(GLenum name, GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[435];
+ return ((const GLubyte * (APIENTRY *)(GLenum name, GLuint index)) _func)(name, index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[436];
+ ((void (APIENTRY *)(GLenum target, GLenum internalFormat, GLuint buffer)) _func)(target, internalFormat, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[437];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level)) _func)(target, attachment, texture, level);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[438];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint64 *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[439];
+ ((void (APIENTRY *)(GLenum cap, GLuint index, GLint64 *data)) _func)(cap, index, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisor)(GLuint index, GLuint divisor)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[440];
+ ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixdARB)(const GLdouble *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[441];
+ ((void (APIENTRY *)(const GLdouble *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixd)(const GLdouble *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[441];
+ ((void (APIENTRY *)(const GLdouble *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixfARB)(const GLfloat *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[442];
+ ((void (APIENTRY *)(const GLfloat *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixf)(const GLfloat *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[442];
+ ((void (APIENTRY *)(const GLfloat *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixdARB)(const GLdouble *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[443];
+ ((void (APIENTRY *)(const GLdouble *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixd)(const GLdouble *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[443];
+ ((void (APIENTRY *)(const GLdouble *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixfARB)(const GLfloat *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[444];
+ ((void (APIENTRY *)(const GLfloat *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixf)(const GLfloat *m)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[444];
+ ((void (APIENTRY *)(const GLfloat *m)) _func)(m);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverageARB)(GLclampf value, GLboolean invert)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[445];
+ ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverage)(GLclampf value, GLboolean invert)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[445];
+ ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[446];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, border, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[446];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, border, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[447];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[447];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[448];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[448];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[449];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, width, format, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[449];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, width, format, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[450];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[450];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[451];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[451];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid *img)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[452];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLvoid *img)) _func)(target, level, img);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[452];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLvoid *img)) _func)(target, level, img);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArrayARB)(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[453];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArray)(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[453];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArrayARB)(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[454];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArray)(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[454];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[455];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[456];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[457];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[458];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[459];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid *string)) _func)(target, pname, string);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivARB)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[460];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[461];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[461];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[462];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[462];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[463];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[463];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[464];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[464];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[465];
+ ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[465];
+ ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[466];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[466];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[467];
+ ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[467];
+ ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[468];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[469];
+ ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[470];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[471];
+ ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[472];
+ ((void (APIENTRY *)(GLenum target, GLenum format, GLsizei len, const GLvoid *string)) _func)(target, format, len, string);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dARB)(GLuint index, GLdouble x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[473];
+ ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1d)(GLuint index, GLdouble x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[473];
+ ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvARB)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[474];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dv)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[474];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fARB)(GLuint index, GLfloat x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[475];
+ ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1f)(GLuint index, GLfloat x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[475];
+ ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvARB)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[476];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fv)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[476];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sARB)(GLuint index, GLshort x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[477];
+ ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1s)(GLuint index, GLshort x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[477];
+ ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svARB)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[478];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sv)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[478];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[479];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[479];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvARB)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[480];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dv)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[480];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[481];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[481];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvARB)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[482];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fv)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[482];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[483];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2s)(GLuint index, GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[483];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svARB)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[484];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sv)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[484];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[485];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[485];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvARB)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[486];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dv)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[486];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[487];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[487];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvARB)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[488];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fv)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[488];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[489];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[489];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svARB)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[490];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sv)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[490];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NbvARB)(GLuint index, const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[491];
+ ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nbv)(GLuint index, const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[491];
+ ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NivARB)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[492];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Niv)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[492];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NsvARB)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[493];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nsv)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[493];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[494];
+ ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[494];
+ ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubvARB)(GLuint index, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[495];
+ ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nubv)(GLuint index, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[495];
+ ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NuivARB)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[496];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nuiv)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[496];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NusvARB)(GLuint index, const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[497];
+ ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nusv)(GLuint index, const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[497];
+ ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bvARB)(GLuint index, const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[498];
+ ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bv)(GLuint index, const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[498];
+ ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[499];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[499];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvARB)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[500];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dv)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[500];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[501];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[501];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvARB)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[502];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fv)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[502];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ivARB)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[503];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4iv)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[503];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[504];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[504];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svARB)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[505];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sv)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[505];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvARB)(GLuint index, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[506];
+ ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubv)(GLuint index, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[506];
+ ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uivARB)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[507];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uiv)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[507];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usvARB)(GLuint index, const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[508];
+ ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usv)(GLuint index, const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[508];
+ ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[509];
+ ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[509];
+ ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferARB)(GLenum target, GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[510];
+ ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindBuffer)(GLenum target, GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[510];
+ ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[511];
+ ((void (APIENTRY *)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[511];
+ ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[512];
+ ((void (APIENTRY *)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)) _func)(target, offset, size, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[512];
+ ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffersARB)(GLsizei n, const GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[513];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffers)(GLsizei n, const GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[513];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenBuffersARB)(GLsizei n, GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[514];
+ ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenBuffers)(GLsizei n, GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[514];
+ ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[515];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[515];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid **params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[516];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid **params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[516];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[517];
+ ((void (APIENTRY *)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)) _func)(target, offset, size, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[517];
+ ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) _func)(target, offset, size, data);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBufferARB)(GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[518];
+ return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBuffer)(GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[518];
+ return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer);
+}
+
+GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferARB)(GLenum target, GLenum access)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[519];
+ return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access);
+}
+
+GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBuffer)(GLenum target, GLenum access)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[519];
+ return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBufferARB)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[520];
+ return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBuffer)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[520];
+ return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BeginQueryARB)(GLenum target, GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[521];
+ ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BeginQuery)(GLenum target, GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[521];
+ ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueriesARB)(GLsizei n, const GLuint *ids)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[522];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueries)(GLsizei n, const GLuint *ids)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[522];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndQueryARB)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[523];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndQuery)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[523];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenQueriesARB)(GLsizei n, GLuint *ids)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[524];
+ ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenQueries)(GLsizei n, GLuint *ids)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[524];
+ ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[525];
+ ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[525];
+ ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[526];
+ ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[526];
+ ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryivARB)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[527];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetQueryiv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[527];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQueryARB)(GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[528];
+ return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQuery)(GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[528];
+ return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[529];
+ ((void (APIENTRY *)(GLhandleARB containerObj, GLhandleARB obj)) _func)(containerObj, obj);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompileShaderARB)(GLhandleARB shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[530];
+ ((void (APIENTRY *)(GLhandleARB shader)) _func)(shader);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CompileShader)(GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[530];
+ ((void (APIENTRY *)(GLuint shader)) _func)(shader);
+}
+
+GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateProgramObjectARB)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[531];
+ return ((GLhandleARB (APIENTRY *)(void)) _func)();
+}
+
+GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateShaderObjectARB)(GLenum shaderType)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[532];
+ return ((GLhandleARB (APIENTRY *)(GLenum shaderType)) _func)(shaderType);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteObjectARB)(GLhandleARB obj)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[533];
+ ((void (APIENTRY *)(GLhandleARB obj)) _func)(obj);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[534];
+ ((void (APIENTRY *)(GLhandleARB containerObj, GLhandleARB attachedObj)) _func)(containerObj, attachedObj);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[535];
+ ((void (APIENTRY *)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[535];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[536];
+ ((void (APIENTRY *)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog)) _func)(containerObj, maxLength, length, infoLog);
+}
+
+GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(GetHandleARB)(GLenum pname)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[537];
+ return ((GLhandleARB (APIENTRY *)(GLenum pname)) _func)(pname);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[538];
+ ((void (APIENTRY *)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)) _func)(obj, maxLength, length, infoLog);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[539];
+ ((void (APIENTRY *)(GLhandleARB obj, GLenum pname, GLfloat *params)) _func)(obj, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[540];
+ ((void (APIENTRY *)(GLhandleARB obj, GLenum pname, GLint *params)) _func)(obj, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[541];
+ ((void (APIENTRY *)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source)) _func)(shader, bufSize, length, source);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[541];
+ ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source);
+}
+
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocationARB)(GLhandleARB program, const GLcharARB *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[542];
+ return ((GLint (APIENTRY *)(GLhandleARB program, const GLcharARB *name)) _func)(program, name);
+}
+
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocation)(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[542];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[543];
+ ((void (APIENTRY *)(GLhandleARB program, GLint location, GLfloat *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfv)(GLuint program, GLint location, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[543];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformivARB)(GLhandleARB program, GLint location, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[544];
+ ((void (APIENTRY *)(GLhandleARB program, GLint location, GLint *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformiv)(GLuint program, GLint location, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[544];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LinkProgramARB)(GLhandleARB program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[545];
+ ((void (APIENTRY *)(GLhandleARB program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LinkProgram)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[545];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[546];
+ ((void (APIENTRY *)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length)) _func)(shader, count, string, length);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ShaderSource)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[546];
+ ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)) _func)(shader, count, string, length);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fARB)(GLint location, GLfloat v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[547];
+ ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1f)(GLint location, GLfloat v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[547];
+ ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[548];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fv)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[548];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iARB)(GLint location, GLint v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[549];
+ ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1i)(GLint location, GLint v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[549];
+ ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ivARB)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[550];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iv)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[550];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[551];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2f)(GLint location, GLfloat v0, GLfloat v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[551];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[552];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fv)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[552];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iARB)(GLint location, GLint v0, GLint v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[553];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2i)(GLint location, GLint v0, GLint v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[553];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ivARB)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[554];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iv)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[554];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[555];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[555];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[556];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fv)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[556];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[557];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[557];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ivARB)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[558];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iv)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[558];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[559];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[559];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[560];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fv)(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[560];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[561];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[561];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ivARB)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[562];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iv)(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[562];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[563];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[563];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[564];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[564];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[565];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[565];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UseProgramObjectARB)(GLhandleARB program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[566];
+ ((void (APIENTRY *)(GLhandleARB program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UseProgram)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[566];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgramARB)(GLhandleARB program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[567];
+ ((void (APIENTRY *)(GLhandleARB program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgram)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[567];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[568];
+ ((void (APIENTRY *)(GLhandleARB program, GLuint index, const GLcharARB *name)) _func)(program, index, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocation)(GLuint program, GLuint index, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[568];
+ ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[569];
+ ((void (APIENTRY *)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[569];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocationARB)(GLhandleARB program, const GLcharARB *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[570];
+ return ((GLint (APIENTRY *)(GLhandleARB program, const GLcharARB *name)) _func)(program, name);
+}
+
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocation)(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[570];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersARB)(GLsizei n, const GLenum *bufs)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[571];
+ ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffers)(GLsizei n, const GLenum *bufs)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[571];
+ ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersATI)(GLsizei n, const GLenum *bufs)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[571];
+ ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[572];
+ ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[572];
+ ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[572];
+ ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[573];
+ ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[573];
+ ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[573];
+ ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[574];
+ ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[574];
+ ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[575];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level)) _func)(target, attachment, texture, level);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[576];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)) _func)(target, attachment, texture, level, face);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[577];
+ ((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisorARB)(GLuint index, GLuint divisor)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[578];
+ ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[579];
+ ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length);
+}
+
+GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[580];
+ return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindVertexArray)(GLuint array)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[581];
+ ((void (APIENTRY *)(GLuint array)) _func)(array);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenVertexArrays)(GLsizei n, GLuint *arrays)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[582];
+ ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[583];
+ ((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+GLAPI GLenum APIENTRY GLAPI_PREFIX(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[584];
+ return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteSync)(GLsync sync)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[585];
+ ((void (APIENTRY *)(GLsync sync)) _func)(sync);
+}
+
+GLAPI GLsync APIENTRY GLAPI_PREFIX(FenceSync)(GLenum condition, GLbitfield flags)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[586];
+ return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64v)(GLenum pname, GLint64 *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[587];
+ ((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[588];
+ ((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSync)(GLsync sync)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[589];
+ return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[590];
+ ((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[591];
+ ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, count, type, indices, basevertex);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[592];
+ ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, start, end, count, type, indices, basevertex);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[593];
+ ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex)) _func)(mode, count, type, indices, primcount, basevertex);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[594];
+ ((void (APIENTRY *)(GLuint buf, GLenum modeRGB, GLenum modeA)) _func)(buf, modeRGB, modeA);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationiARB)(GLuint buf, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[595];
+ ((void (APIENTRY *)(GLuint buf, GLenum mode)) _func)(buf, mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[596];
+ ((void (APIENTRY *)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)) _func)(buf, srcRGB, dstRGB, srcA, dstA);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[597];
+ ((void (APIENTRY *)(GLuint buf, GLenum src, GLenum dst)) _func)(buf, src, dst);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindTransformFeedback)(GLenum target, GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[598];
+ ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[599];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DrawTransformFeedback)(GLenum mode, GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[600];
+ ((void (APIENTRY *)(GLenum mode, GLuint id)) _func)(mode, id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenTransformFeedbacks)(GLsizei n, GLuint *ids)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[601];
+ ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTransformFeedback)(GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[602];
+ return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PauseTransformFeedback)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[603];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ResumeTransformFeedback)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[604];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearDepthf)(GLclampf depth)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[605];
+ ((void (APIENTRY *)(GLclampf depth)) _func)(depth);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DepthRangef)(GLclampf zNear, GLclampf zFar)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[606];
+ ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[607];
+ ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ReleaseShaderCompiler)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[608];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ShaderBinary)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[609];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[613];
+ ((void (APIENTRY *)(GLfloat factor, GLfloat bias)) _func)(factor, bias);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[632];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[633];
+ ((void (APIENTRY *)(GLsizei stride, GLsizei count, const GLboolean *pointer)) _func)(stride, count, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[634];
+ ((void (APIENTRY *)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(type, stride, count, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[635];
+ ((void (APIENTRY *)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(type, stride, count, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[636];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[637];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfEXT)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[638];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterf)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[638];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfARB)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[638];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvEXT)(GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[639];
+ ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfv)(GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[639];
+ ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvARB)(GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[639];
+ ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LockArraysEXT)(GLint first, GLsizei count)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[640];
+ ((void (APIENTRY *)(GLint first, GLsizei count)) _func)(first, count);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UnlockArraysEXT)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[641];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[642];
+ ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[642];
+ ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bvEXT)(const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[643];
+ ((void (APIENTRY *)(const GLbyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bv)(const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[643];
+ ((void (APIENTRY *)(const GLbyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[644];
+ ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[644];
+ ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dvEXT)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[645];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[645];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[646];
+ ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[646];
+ ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fvEXT)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[647];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[647];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[648];
+ ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3i)(GLint red, GLint green, GLint blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[648];
+ ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ivEXT)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[649];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[649];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[650];
+ ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[650];
+ ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3svEXT)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[651];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[651];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[652];
+ ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[652];
+ ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubvEXT)(const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[653];
+ ((void (APIENTRY *)(const GLubyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubv)(const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[653];
+ ((void (APIENTRY *)(const GLubyte *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[654];
+ ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[654];
+ ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uivEXT)(const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[655];
+ ((void (APIENTRY *)(const GLuint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiv)(const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[655];
+ ((void (APIENTRY *)(const GLuint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[656];
+ ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[656];
+ ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usvEXT)(const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[657];
+ ((void (APIENTRY *)(const GLushort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usv)(const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[657];
+ ((void (APIENTRY *)(const GLushort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[658];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[658];
+ ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[659];
+ ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[659];
+ ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[660];
+ ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[660];
+ ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[661];
+ ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[661];
+ ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddEXT)(GLdouble coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[662];
+ ((void (APIENTRY *)(GLdouble coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordd)(GLdouble coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[662];
+ ((void (APIENTRY *)(GLdouble coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddvEXT)(const GLdouble *coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[663];
+ ((void (APIENTRY *)(const GLdouble *coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddv)(const GLdouble *coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[663];
+ ((void (APIENTRY *)(const GLdouble *coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfEXT)(GLfloat coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[664];
+ ((void (APIENTRY *)(GLfloat coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordf)(GLfloat coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[664];
+ ((void (APIENTRY *)(GLfloat coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfvEXT)(const GLfloat *coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[665];
+ ((void (APIENTRY *)(const GLfloat *coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfv)(const GLfloat *coord)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[665];
+ ((void (APIENTRY *)(const GLfloat *coord)) _func)(coord);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[667];
+ ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[667];
+ ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FlushVertexArrayRangeNV)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[668];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexArrayRangeNV)(GLsizei length, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[669];
+ ((void (APIENTRY *)(GLsizei length, const GLvoid *pointer)) _func)(length, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[670];
+ ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) _func)(stage, portion, variable, input, mapping, componentUsage);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[671];
+ ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)) _func)(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfNV)(GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[672];
+ ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfvNV)(GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[673];
+ ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameteriNV)(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[674];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterivNV)(GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[675];
+ ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[676];
+ ((void (APIENTRY *)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) _func)(variable, input, mapping, componentUsage);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[677];
+ ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)) _func)(stage, portion, variable, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[678];
+ ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)) _func)(stage, portion, variable, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[679];
+ ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)) _func)(stage, portion, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[680];
+ ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum pname, GLint *params)) _func)(stage, portion, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[681];
+ ((void (APIENTRY *)(GLenum variable, GLenum pname, GLfloat *params)) _func)(variable, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[682];
+ ((void (APIENTRY *)(GLenum variable, GLenum pname, GLint *params)) _func)(variable, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ResizeBuffersMESA)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[683];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dMESA)(GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[684];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2d)(GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[684];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dARB)(GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[684];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvMESA)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[685];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[685];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvARB)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[685];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fMESA)(GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[686];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2f)(GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[686];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fARB)(GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[686];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvMESA)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[687];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[687];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvARB)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[687];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iMESA)(GLint x, GLint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[688];
+ ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2i)(GLint x, GLint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[688];
+ ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iARB)(GLint x, GLint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[688];
+ ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivMESA)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[689];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[689];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivARB)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[689];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sMESA)(GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[690];
+ ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2s)(GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[690];
+ ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sARB)(GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[690];
+ ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svMESA)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[691];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[691];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svARB)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[691];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[692];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[692];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[692];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvMESA)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[693];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dv)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[693];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvARB)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[693];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[694];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[694];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[694];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvMESA)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[695];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fv)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[695];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvARB)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[695];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iMESA)(GLint x, GLint y, GLint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[696];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3i)(GLint x, GLint y, GLint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[696];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iARB)(GLint x, GLint y, GLint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[696];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivMESA)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[697];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iv)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[697];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivARB)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[697];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[698];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3s)(GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[698];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[698];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svMESA)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[699];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sv)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[699];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svARB)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[699];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[700];
+ ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dvMESA)(const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[701];
+ ((void (APIENTRY *)(const GLdouble *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[702];
+ ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fvMESA)(const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[703];
+ ((void (APIENTRY *)(const GLfloat *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[704];
+ ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4ivMESA)(const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[705];
+ ((void (APIENTRY *)(const GLint *v)) _func)(v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[706];
+ ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4svMESA)(const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[707];
+ ((void (APIENTRY *)(const GLshort *v)) _func)(v);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreProgramsResidentNV)(GLsizei n, const GLuint *ids, GLboolean *residences)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[717];
+ return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *ids, GLboolean *residences)) _func)(n, ids, residences);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindProgramNV)(GLenum target, GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[718];
+ ((void (APIENTRY *)(GLenum target, GLuint program)) _func)(target, program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindProgramARB)(GLenum target, GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[718];
+ ((void (APIENTRY *)(GLenum target, GLuint program)) _func)(target, program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsNV)(GLsizei n, const GLuint *programs)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[719];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *programs)) _func)(n, programs);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsARB)(GLsizei n, const GLuint *programs)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[719];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *programs)) _func)(n, programs);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[720];
+ ((void (APIENTRY *)(GLenum target, GLuint id, const GLfloat *params)) _func)(target, id, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsNV)(GLsizei n, GLuint *programs)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[721];
+ ((void (APIENTRY *)(GLsizei n, GLuint *programs)) _func)(n, programs);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsARB)(GLsizei n, GLuint *programs)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[721];
+ ((void (APIENTRY *)(GLsizei n, GLuint *programs)) _func)(n, programs);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[722];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLenum pname, GLdouble *params)) _func)(target, index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[723];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLenum pname, GLfloat *params)) _func)(target, index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte *program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[724];
+ ((void (APIENTRY *)(GLuint id, GLenum pname, GLubyte *program)) _func)(id, pname, program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivNV)(GLuint id, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[725];
+ ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[726];
+ ((void (APIENTRY *)(GLenum target, GLuint address, GLenum pname, GLint *params)) _func)(target, address, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[727];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[727];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[727];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[728];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[729];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[730];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramNV)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[731];
+ return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramARB)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[731];
+ return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[732];
+ ((void (APIENTRY *)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)) _func)(target, id, len, program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[733];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLsizei num, const GLdouble *params)) _func)(target, index, num, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[734];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLsizei num, const GLfloat *params)) _func)(target, index, num, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RequestResidentProgramsNV)(GLsizei n, const GLuint *ids)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[735];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[736];
+ ((void (APIENTRY *)(GLenum target, GLuint address, GLenum matrix, GLenum transform)) _func)(target, address, matrix, transform);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dNV)(GLuint index, GLdouble x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[737];
+ ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvNV)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[738];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fNV)(GLuint index, GLfloat x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[739];
+ ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvNV)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[740];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sNV)(GLuint index, GLshort x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[741];
+ ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svNV)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[742];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[743];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvNV)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[744];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[745];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvNV)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[746];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[747];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svNV)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[748];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[749];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvNV)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[750];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[751];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvNV)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[752];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[753];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svNV)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[754];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[755];
+ ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvNV)(GLuint index, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[756];
+ ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[757];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvNV)(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[758];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[759];
+ ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svNV)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[760];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[761];
+ ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvNV)(GLuint index, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[762];
+ ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[763];
+ ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[764];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[765];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[766];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[767];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[768];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[769];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[770];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[771];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[772];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[773];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[774];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[775];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[776];
+ ((void (APIENTRY *)(GLuint index, GLsizei n, const GLubyte *v)) _func)(index, n, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterfvATI)(GLenum pname, GLfloat *param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[777];
+ ((void (APIENTRY *)(GLenum pname, GLfloat *param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterivATI)(GLenum pname, GLint *param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[778];
+ ((void (APIENTRY *)(GLenum pname, GLint *param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterfvATI)(GLenum pname, const GLfloat *param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[779];
+ ((void (APIENTRY *)(GLenum pname, const GLfloat *param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterivATI)(GLenum pname, const GLint *param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[780];
+ ((void (APIENTRY *)(GLenum pname, const GLint *param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[781];
+ ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[782];
+ ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[783];
+ ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BeginFragmentShaderATI)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[784];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindFragmentShaderATI)(GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[785];
+ ((void (APIENTRY *)(GLuint id)) _func)(id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[786];
+ ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[787];
+ ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[788];
+ ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteFragmentShaderATI)(GLuint id)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[789];
+ ((void (APIENTRY *)(GLuint id)) _func)(id);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndFragmentShaderATI)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[790];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI GLuint APIENTRY GLAPI_PREFIX(GenFragmentShadersATI)(GLuint range)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[791];
+ return ((GLuint (APIENTRY *)(GLuint range)) _func)(range);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[792];
+ ((void (APIENTRY *)(GLuint dst, GLuint coord, GLenum swizzle)) _func)(dst, coord, swizzle);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[793];
+ ((void (APIENTRY *)(GLuint dst, GLuint interp, GLenum swizzle)) _func)(dst, interp, swizzle);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[794];
+ ((void (APIENTRY *)(GLuint dst, const GLfloat *value)) _func)(dst, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriNV)(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[795];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameteri)(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[795];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameterivNV)(GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[796];
+ ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriv)(GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[796];
+ ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteVertexArrays)(GLsizei n, const GLuint *arrays)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[799];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsVertexArray)(GLuint array)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[801];
+ return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[802];
+ ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)) _func)(id, len, name, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[803];
+ ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)) _func)(id, len, name, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[804];
+ ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(id, len, name, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[805];
+ ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)) _func)(id, len, name, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[806];
+ ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(id, len, name, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[807];
+ ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)) _func)(id, len, name, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndexNV)(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[808];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndex)(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[808];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartNV)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[809];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[857];
+ ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[858];
+ ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindFramebuffer)(GLenum target, GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[858];
+ ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[859];
+ ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbuffer)(GLenum target, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[859];
+ ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer);
+}
+
+GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatusEXT)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[860];
+ return ((GLenum (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatus)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[860];
+ return ((GLenum (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[861];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[861];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[862];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[862];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[863];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[863];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[864];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[864];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[865];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[865];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[866];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[866];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffersEXT)(GLsizei n, GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[867];
+ ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffers)(GLsizei n, GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[867];
+ ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[868];
+ ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffers)(GLsizei n, GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[868];
+ ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmapEXT)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[869];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmap)(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[869];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[870];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[870];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[871];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[871];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebufferEXT)(GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[872];
+ return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebuffer)(GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[872];
+ return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbufferEXT)(GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[873];
+ return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbuffer)(GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[873];
+ return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[874];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[874];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[875];
+ ((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[878];
+ ((void (APIENTRY *)(GLuint program, GLuint colorNumber, const GLchar *name)) _func)(program, colorNumber, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[878];
+ ((void (APIENTRY *)(GLuint program, GLuint colorNumber, const GLchar *name)) _func)(program, colorNumber, name);
+}
+
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocationEXT)(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[879];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocation)(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[879];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuivEXT)(GLuint program, GLint location, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[880];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuiv)(GLuint program, GLint location, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[880];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[881];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[881];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[882];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[882];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiEXT)(GLint location, GLuint x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[883];
+ ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ui)(GLint location, GLuint x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[883];
+ ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[884];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiv)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[884];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiEXT)(GLint location, GLuint x, GLuint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[885];
+ ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ui)(GLint location, GLuint x, GLuint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[885];
+ ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[886];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiv)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[886];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[887];
+ ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[887];
+ ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[888];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiv)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[888];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[889];
+ ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[889];
+ ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[890];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiv)(GLint location, GLsizei count, const GLuint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[890];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iEXT)(GLuint index, GLint x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[891];
+ ((void (APIENTRY *)(GLuint index, GLint x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1i)(GLuint index, GLint x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[891];
+ ((void (APIENTRY *)(GLuint index, GLint x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ivEXT)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[892];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iv)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[892];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiEXT)(GLuint index, GLuint x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[893];
+ ((void (APIENTRY *)(GLuint index, GLuint x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ui)(GLuint index, GLuint x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[893];
+ ((void (APIENTRY *)(GLuint index, GLuint x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uivEXT)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[894];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiv)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[894];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[895];
+ ((void (APIENTRY *)(GLuint index, GLint x, GLint y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2i)(GLuint index, GLint x, GLint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[895];
+ ((void (APIENTRY *)(GLuint index, GLint x, GLint y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ivEXT)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[896];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iv)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[896];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[897];
+ ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[897];
+ ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uivEXT)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[898];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiv)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[898];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[899];
+ ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[899];
+ ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ivEXT)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[900];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iv)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[900];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[901];
+ ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[901];
+ ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uivEXT)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[902];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiv)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[902];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bvEXT)(GLuint index, const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[903];
+ ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bv)(GLuint index, const GLbyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[903];
+ ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[904];
+ ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[904];
+ ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ivEXT)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[905];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iv)(GLuint index, const GLint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[905];
+ ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4svEXT)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[906];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4sv)(GLuint index, const GLshort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[906];
+ ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubvEXT)(GLuint index, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[907];
+ ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubv)(GLuint index, const GLubyte *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[907];
+ ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[908];
+ ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[908];
+ ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uivEXT)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[909];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiv)(GLuint index, const GLuint *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[909];
+ ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usvEXT)(GLuint index, const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[910];
+ ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usv)(GLuint index, const GLushort *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[910];
+ ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[911];
+ ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[911];
+ ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[912];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[912];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[913];
+ ((void (APIENTRY *)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) _func)(buf, r, g, b, a);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[913];
+ ((void (APIENTRY *)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) _func)(buf, r, g, b, a);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[914];
+ ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Disablei)(GLenum target, GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[914];
+ ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EnableIndexedEXT)(GLenum target, GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[915];
+ ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(Enablei)(GLenum target, GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[915];
+ ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[916];
+ ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetBooleani_v)(GLenum value, GLuint index, GLboolean *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[916];
+ ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[917];
+ ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetIntegeri_v)(GLenum value, GLuint index, GLint *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[917];
+ ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledIndexedEXT)(GLenum target, GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[918];
+ return ((GLboolean (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
+}
+
+GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledi)(GLenum target, GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[918];
+ return ((GLboolean (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[919];
+ ((void (APIENTRY *)(GLint r, GLint g, GLint b, GLint a)) _func)(r, g, b, a);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[920];
+ ((void (APIENTRY *)(GLuint r, GLuint g, GLuint b, GLuint a)) _func)(r, g, b, a);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[921];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[921];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[922];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[922];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[923];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIiv)(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[923];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[924];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[924];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRenderNV)(GLuint query, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[925];
+ ((void (APIENTRY *)(GLuint query, GLenum mode)) _func)(query, mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRender)(GLuint query, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[925];
+ ((void (APIENTRY *)(GLuint query, GLenum mode)) _func)(query, mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRenderNV)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[926];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRender)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[926];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedbackEXT)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[927];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedback)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[927];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[928];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBase)(GLenum target, GLuint index, GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[928];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[929];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)) _func)(target, index, buffer, offset);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[930];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[930];
+ ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedbackEXT)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[931];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedback)(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[931];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[932];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[932];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[933];
+ ((void (APIENTRY *)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[933];
+ ((void (APIENTRY *)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertexEXT)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[934];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertex)(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[934];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[937];
+ ((void (APIENTRY *)(GLenum objectType, GLuint name, GLenum pname, GLint *value)) _func)(objectType, name, pname, value);
+}
+
+GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[938];
+ return ((GLenum (APIENTRY *)(GLenum objectType, GLuint name, GLenum option)) _func)(objectType, name, option);
+}
+
+GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[939];
+ return ((GLenum (APIENTRY *)(GLenum objectType, GLuint name, GLenum option)) _func)(objectType, name, option);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(ActiveProgramEXT)(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[940];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShaderProgramEXT)(GLenum type, const GLchar *string)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[941];
+ return ((GLuint (APIENTRY *)(GLenum type, const GLchar *string)) _func)(type, string);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(UseShaderProgramEXT)(GLenum type, GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[942];
+ ((void (APIENTRY *)(GLenum type, GLuint program)) _func)(type, program);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid *writeOffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[948];
+ ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
+}
+
+GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *writeOffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[949];
+ ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
+}
+
+/* does not need public_entries */
+#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
+#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */
+
+#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
+__asm__(
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NewList))"\n"
+"\t"STUB_ASM_CODE("0")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndList))"\n"
+"\t"STUB_ASM_CODE("1")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CallList))"\n"
+"\t"STUB_ASM_CODE("2")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CallLists))"\n"
+"\t"STUB_ASM_CODE("3")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteLists))"\n"
+"\t"STUB_ASM_CODE("4")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenLists))"\n"
+"\t"STUB_ASM_CODE("5")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ListBase))"\n"
+"\t"STUB_ASM_CODE("6")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Begin))"\n"
+"\t"STUB_ASM_CODE("7")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Bitmap))"\n"
+"\t"STUB_ASM_CODE("8")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3b))"\n"
+"\t"STUB_ASM_CODE("9")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3bv))"\n"
+"\t"STUB_ASM_CODE("10")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3d))"\n"
+"\t"STUB_ASM_CODE("11")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3dv))"\n"
+"\t"STUB_ASM_CODE("12")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3f))"\n"
+"\t"STUB_ASM_CODE("13")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3fv))"\n"
+"\t"STUB_ASM_CODE("14")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3i))"\n"
+"\t"STUB_ASM_CODE("15")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3iv))"\n"
+"\t"STUB_ASM_CODE("16")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3s))"\n"
+"\t"STUB_ASM_CODE("17")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3sv))"\n"
+"\t"STUB_ASM_CODE("18")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ub))"\n"
+"\t"STUB_ASM_CODE("19")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ubv))"\n"
+"\t"STUB_ASM_CODE("20")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ui))"\n"
+"\t"STUB_ASM_CODE("21")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3uiv))"\n"
+"\t"STUB_ASM_CODE("22")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3us))"\n"
+"\t"STUB_ASM_CODE("23")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3usv))"\n"
+"\t"STUB_ASM_CODE("24")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4b))"\n"
+"\t"STUB_ASM_CODE("25")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4bv))"\n"
+"\t"STUB_ASM_CODE("26")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4d))"\n"
+"\t"STUB_ASM_CODE("27")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4dv))"\n"
+"\t"STUB_ASM_CODE("28")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4f))"\n"
+"\t"STUB_ASM_CODE("29")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4fv))"\n"
+"\t"STUB_ASM_CODE("30")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4i))"\n"
+"\t"STUB_ASM_CODE("31")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4iv))"\n"
+"\t"STUB_ASM_CODE("32")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4s))"\n"
+"\t"STUB_ASM_CODE("33")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4sv))"\n"
+"\t"STUB_ASM_CODE("34")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4ub))"\n"
+"\t"STUB_ASM_CODE("35")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4ubv))"\n"
+"\t"STUB_ASM_CODE("36")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4ui))"\n"
+"\t"STUB_ASM_CODE("37")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4uiv))"\n"
+"\t"STUB_ASM_CODE("38")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4us))"\n"
+"\t"STUB_ASM_CODE("39")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4usv))"\n"
+"\t"STUB_ASM_CODE("40")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlag))"\n"
+"\t"STUB_ASM_CODE("41")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlagv))"\n"
+"\t"STUB_ASM_CODE("42")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(End))"\n"
+"\t"STUB_ASM_CODE("43")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexd))"\n"
+"\t"STUB_ASM_CODE("44")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexdv))"\n"
+"\t"STUB_ASM_CODE("45")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexf))"\n"
+"\t"STUB_ASM_CODE("46")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexfv))"\n"
+"\t"STUB_ASM_CODE("47")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexi))"\n"
+"\t"STUB_ASM_CODE("48")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexiv))"\n"
+"\t"STUB_ASM_CODE("49")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexs))"\n"
+"\t"STUB_ASM_CODE("50")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexsv))"\n"
+"\t"STUB_ASM_CODE("51")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3b))"\n"
+"\t"STUB_ASM_CODE("52")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3bv))"\n"
+"\t"STUB_ASM_CODE("53")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3d))"\n"
+"\t"STUB_ASM_CODE("54")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3dv))"\n"
+"\t"STUB_ASM_CODE("55")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3f))"\n"
+"\t"STUB_ASM_CODE("56")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3fv))"\n"
+"\t"STUB_ASM_CODE("57")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3i))"\n"
+"\t"STUB_ASM_CODE("58")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3iv))"\n"
+"\t"STUB_ASM_CODE("59")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3s))"\n"
+"\t"STUB_ASM_CODE("60")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3sv))"\n"
+"\t"STUB_ASM_CODE("61")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2d))"\n"
+"\t"STUB_ASM_CODE("62")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2dv))"\n"
+"\t"STUB_ASM_CODE("63")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2f))"\n"
+"\t"STUB_ASM_CODE("64")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2fv))"\n"
+"\t"STUB_ASM_CODE("65")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2i))"\n"
+"\t"STUB_ASM_CODE("66")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2iv))"\n"
+"\t"STUB_ASM_CODE("67")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2s))"\n"
+"\t"STUB_ASM_CODE("68")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2sv))"\n"
+"\t"STUB_ASM_CODE("69")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3d))"\n"
+"\t"STUB_ASM_CODE("70")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3dv))"\n"
+"\t"STUB_ASM_CODE("71")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3f))"\n"
+"\t"STUB_ASM_CODE("72")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3fv))"\n"
+"\t"STUB_ASM_CODE("73")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3i))"\n"
+"\t"STUB_ASM_CODE("74")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3iv))"\n"
+"\t"STUB_ASM_CODE("75")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3s))"\n"
+"\t"STUB_ASM_CODE("76")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos3sv))"\n"
+"\t"STUB_ASM_CODE("77")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4d))"\n"
+"\t"STUB_ASM_CODE("78")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4dv))"\n"
+"\t"STUB_ASM_CODE("79")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4f))"\n"
+"\t"STUB_ASM_CODE("80")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4fv))"\n"
+"\t"STUB_ASM_CODE("81")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4i))"\n"
+"\t"STUB_ASM_CODE("82")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4iv))"\n"
+"\t"STUB_ASM_CODE("83")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4s))"\n"
+"\t"STUB_ASM_CODE("84")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos4sv))"\n"
+"\t"STUB_ASM_CODE("85")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rectd))"\n"
+"\t"STUB_ASM_CODE("86")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rectdv))"\n"
+"\t"STUB_ASM_CODE("87")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rectf))"\n"
+"\t"STUB_ASM_CODE("88")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rectfv))"\n"
+"\t"STUB_ASM_CODE("89")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Recti))"\n"
+"\t"STUB_ASM_CODE("90")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rectiv))"\n"
+"\t"STUB_ASM_CODE("91")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rects))"\n"
+"\t"STUB_ASM_CODE("92")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rectsv))"\n"
+"\t"STUB_ASM_CODE("93")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1d))"\n"
+"\t"STUB_ASM_CODE("94")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1dv))"\n"
+"\t"STUB_ASM_CODE("95")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1f))"\n"
+"\t"STUB_ASM_CODE("96")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1fv))"\n"
+"\t"STUB_ASM_CODE("97")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1i))"\n"
+"\t"STUB_ASM_CODE("98")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1iv))"\n"
+"\t"STUB_ASM_CODE("99")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1s))"\n"
+"\t"STUB_ASM_CODE("100")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord1sv))"\n"
+"\t"STUB_ASM_CODE("101")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2d))"\n"
+"\t"STUB_ASM_CODE("102")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2dv))"\n"
+"\t"STUB_ASM_CODE("103")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2f))"\n"
+"\t"STUB_ASM_CODE("104")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2fv))"\n"
+"\t"STUB_ASM_CODE("105")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2i))"\n"
+"\t"STUB_ASM_CODE("106")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2iv))"\n"
+"\t"STUB_ASM_CODE("107")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2s))"\n"
+"\t"STUB_ASM_CODE("108")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord2sv))"\n"
+"\t"STUB_ASM_CODE("109")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3d))"\n"
+"\t"STUB_ASM_CODE("110")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3dv))"\n"
+"\t"STUB_ASM_CODE("111")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3f))"\n"
+"\t"STUB_ASM_CODE("112")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3fv))"\n"
+"\t"STUB_ASM_CODE("113")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3i))"\n"
+"\t"STUB_ASM_CODE("114")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3iv))"\n"
+"\t"STUB_ASM_CODE("115")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3s))"\n"
+"\t"STUB_ASM_CODE("116")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord3sv))"\n"
+"\t"STUB_ASM_CODE("117")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4d))"\n"
+"\t"STUB_ASM_CODE("118")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4dv))"\n"
+"\t"STUB_ASM_CODE("119")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4f))"\n"
+"\t"STUB_ASM_CODE("120")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4fv))"\n"
+"\t"STUB_ASM_CODE("121")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4i))"\n"
+"\t"STUB_ASM_CODE("122")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4iv))"\n"
+"\t"STUB_ASM_CODE("123")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4s))"\n"
+"\t"STUB_ASM_CODE("124")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoord4sv))"\n"
+"\t"STUB_ASM_CODE("125")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2d))"\n"
+"\t"STUB_ASM_CODE("126")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2dv))"\n"
+"\t"STUB_ASM_CODE("127")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2f))"\n"
+"\t"STUB_ASM_CODE("128")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2fv))"\n"
+"\t"STUB_ASM_CODE("129")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2i))"\n"
+"\t"STUB_ASM_CODE("130")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2iv))"\n"
+"\t"STUB_ASM_CODE("131")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2s))"\n"
+"\t"STUB_ASM_CODE("132")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex2sv))"\n"
+"\t"STUB_ASM_CODE("133")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3d))"\n"
+"\t"STUB_ASM_CODE("134")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3dv))"\n"
+"\t"STUB_ASM_CODE("135")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3f))"\n"
+"\t"STUB_ASM_CODE("136")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3fv))"\n"
+"\t"STUB_ASM_CODE("137")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3i))"\n"
+"\t"STUB_ASM_CODE("138")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3iv))"\n"
+"\t"STUB_ASM_CODE("139")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3s))"\n"
+"\t"STUB_ASM_CODE("140")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex3sv))"\n"
+"\t"STUB_ASM_CODE("141")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4d))"\n"
+"\t"STUB_ASM_CODE("142")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4dv))"\n"
+"\t"STUB_ASM_CODE("143")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4f))"\n"
+"\t"STUB_ASM_CODE("144")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4fv))"\n"
+"\t"STUB_ASM_CODE("145")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4i))"\n"
+"\t"STUB_ASM_CODE("146")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4iv))"\n"
+"\t"STUB_ASM_CODE("147")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4s))"\n"
+"\t"STUB_ASM_CODE("148")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Vertex4sv))"\n"
+"\t"STUB_ASM_CODE("149")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClipPlane))"\n"
+"\t"STUB_ASM_CODE("150")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMaterial))"\n"
+"\t"STUB_ASM_CODE("151")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CullFace))"\n"
+"\t"STUB_ASM_CODE("152")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Fogf))"\n"
+"\t"STUB_ASM_CODE("153")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Fogfv))"\n"
+"\t"STUB_ASM_CODE("154")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Fogi))"\n"
+"\t"STUB_ASM_CODE("155")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Fogiv))"\n"
+"\t"STUB_ASM_CODE("156")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FrontFace))"\n"
+"\t"STUB_ASM_CODE("157")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Hint))"\n"
+"\t"STUB_ASM_CODE("158")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Lightf))"\n"
+"\t"STUB_ASM_CODE("159")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Lightfv))"\n"
+"\t"STUB_ASM_CODE("160")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Lighti))"\n"
+"\t"STUB_ASM_CODE("161")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Lightiv))"\n"
+"\t"STUB_ASM_CODE("162")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LightModelf))"\n"
+"\t"STUB_ASM_CODE("163")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LightModelfv))"\n"
+"\t"STUB_ASM_CODE("164")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LightModeli))"\n"
+"\t"STUB_ASM_CODE("165")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LightModeliv))"\n"
+"\t"STUB_ASM_CODE("166")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LineStipple))"\n"
+"\t"STUB_ASM_CODE("167")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LineWidth))"\n"
+"\t"STUB_ASM_CODE("168")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Materialf))"\n"
+"\t"STUB_ASM_CODE("169")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Materialfv))"\n"
+"\t"STUB_ASM_CODE("170")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Materiali))"\n"
+"\t"STUB_ASM_CODE("171")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Materialiv))"\n"
+"\t"STUB_ASM_CODE("172")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointSize))"\n"
+"\t"STUB_ASM_CODE("173")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PolygonMode))"\n"
+"\t"STUB_ASM_CODE("174")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PolygonStipple))"\n"
+"\t"STUB_ASM_CODE("175")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Scissor))"\n"
+"\t"STUB_ASM_CODE("176")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ShadeModel))"\n"
+"\t"STUB_ASM_CODE("177")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterf))"\n"
+"\t"STUB_ASM_CODE("178")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterfv))"\n"
+"\t"STUB_ASM_CODE("179")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameteri))"\n"
+"\t"STUB_ASM_CODE("180")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameteriv))"\n"
+"\t"STUB_ASM_CODE("181")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexImage1D))"\n"
+"\t"STUB_ASM_CODE("182")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexImage2D))"\n"
+"\t"STUB_ASM_CODE("183")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexEnvf))"\n"
+"\t"STUB_ASM_CODE("184")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexEnvfv))"\n"
+"\t"STUB_ASM_CODE("185")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexEnvi))"\n"
+"\t"STUB_ASM_CODE("186")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexEnviv))"\n"
+"\t"STUB_ASM_CODE("187")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexGend))"\n"
+"\t"STUB_ASM_CODE("188")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexGendv))"\n"
+"\t"STUB_ASM_CODE("189")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexGenf))"\n"
+"\t"STUB_ASM_CODE("190")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexGenfv))"\n"
+"\t"STUB_ASM_CODE("191")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexGeni))"\n"
+"\t"STUB_ASM_CODE("192")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexGeniv))"\n"
+"\t"STUB_ASM_CODE("193")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FeedbackBuffer))"\n"
+"\t"STUB_ASM_CODE("194")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SelectBuffer))"\n"
+"\t"STUB_ASM_CODE("195")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RenderMode))"\n"
+"\t"STUB_ASM_CODE("196")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(InitNames))"\n"
+"\t"STUB_ASM_CODE("197")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadName))"\n"
+"\t"STUB_ASM_CODE("198")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PassThrough))"\n"
+"\t"STUB_ASM_CODE("199")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PopName))"\n"
+"\t"STUB_ASM_CODE("200")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PushName))"\n"
+"\t"STUB_ASM_CODE("201")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawBuffer))"\n"
+"\t"STUB_ASM_CODE("202")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Clear))"\n"
+"\t"STUB_ASM_CODE("203")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearAccum))"\n"
+"\t"STUB_ASM_CODE("204")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearIndex))"\n"
+"\t"STUB_ASM_CODE("205")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearColor))"\n"
+"\t"STUB_ASM_CODE("206")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearStencil))"\n"
+"\t"STUB_ASM_CODE("207")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearDepth))"\n"
+"\t"STUB_ASM_CODE("208")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilMask))"\n"
+"\t"STUB_ASM_CODE("209")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMask))"\n"
+"\t"STUB_ASM_CODE("210")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DepthMask))"\n"
+"\t"STUB_ASM_CODE("211")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IndexMask))"\n"
+"\t"STUB_ASM_CODE("212")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Accum))"\n"
+"\t"STUB_ASM_CODE("213")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Disable))"\n"
+"\t"STUB_ASM_CODE("214")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Enable))"\n"
+"\t"STUB_ASM_CODE("215")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Finish))"\n"
+"\t"STUB_ASM_CODE("216")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Flush))"\n"
+"\t"STUB_ASM_CODE("217")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PopAttrib))"\n"
+"\t"STUB_ASM_CODE("218")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PushAttrib))"\n"
+"\t"STUB_ASM_CODE("219")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map1d))"\n"
+"\t"STUB_ASM_CODE("220")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map1f))"\n"
+"\t"STUB_ASM_CODE("221")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map2d))"\n"
+"\t"STUB_ASM_CODE("222")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map2f))"\n"
+"\t"STUB_ASM_CODE("223")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid1d))"\n"
+"\t"STUB_ASM_CODE("224")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid1f))"\n"
+"\t"STUB_ASM_CODE("225")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid2d))"\n"
+"\t"STUB_ASM_CODE("226")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid2f))"\n"
+"\t"STUB_ASM_CODE("227")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1d))"\n"
+"\t"STUB_ASM_CODE("228")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1dv))"\n"
+"\t"STUB_ASM_CODE("229")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1f))"\n"
+"\t"STUB_ASM_CODE("230")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1fv))"\n"
+"\t"STUB_ASM_CODE("231")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2d))"\n"
+"\t"STUB_ASM_CODE("232")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2dv))"\n"
+"\t"STUB_ASM_CODE("233")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2f))"\n"
+"\t"STUB_ASM_CODE("234")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2fv))"\n"
+"\t"STUB_ASM_CODE("235")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalMesh1))"\n"
+"\t"STUB_ASM_CODE("236")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalPoint1))"\n"
+"\t"STUB_ASM_CODE("237")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalMesh2))"\n"
+"\t"STUB_ASM_CODE("238")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalPoint2))"\n"
+"\t"STUB_ASM_CODE("239")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFunc))"\n"
+"\t"STUB_ASM_CODE("240")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFunc))"\n"
+"\t"STUB_ASM_CODE("241")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LogicOp))"\n"
+"\t"STUB_ASM_CODE("242")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilFunc))"\n"
+"\t"STUB_ASM_CODE("243")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilOp))"\n"
+"\t"STUB_ASM_CODE("244")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DepthFunc))"\n"
+"\t"STUB_ASM_CODE("245")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelZoom))"\n"
+"\t"STUB_ASM_CODE("246")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelTransferf))"\n"
+"\t"STUB_ASM_CODE("247")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelTransferi))"\n"
+"\t"STUB_ASM_CODE("248")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelStoref))"\n"
+"\t"STUB_ASM_CODE("249")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelStorei))"\n"
+"\t"STUB_ASM_CODE("250")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelMapfv))"\n"
+"\t"STUB_ASM_CODE("251")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelMapuiv))"\n"
+"\t"STUB_ASM_CODE("252")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelMapusv))"\n"
+"\t"STUB_ASM_CODE("253")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ReadBuffer))"\n"
+"\t"STUB_ASM_CODE("254")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyPixels))"\n"
+"\t"STUB_ASM_CODE("255")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ReadPixels))"\n"
+"\t"STUB_ASM_CODE("256")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawPixels))"\n"
+"\t"STUB_ASM_CODE("257")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBooleanv))"\n"
+"\t"STUB_ASM_CODE("258")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetClipPlane))"\n"
+"\t"STUB_ASM_CODE("259")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetDoublev))"\n"
+"\t"STUB_ASM_CODE("260")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetError))"\n"
+"\t"STUB_ASM_CODE("261")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFloatv))"\n"
+"\t"STUB_ASM_CODE("262")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetIntegerv))"\n"
+"\t"STUB_ASM_CODE("263")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetLightfv))"\n"
+"\t"STUB_ASM_CODE("264")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetLightiv))"\n"
+"\t"STUB_ASM_CODE("265")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMapdv))"\n"
+"\t"STUB_ASM_CODE("266")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMapfv))"\n"
+"\t"STUB_ASM_CODE("267")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMapiv))"\n"
+"\t"STUB_ASM_CODE("268")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMaterialfv))"\n"
+"\t"STUB_ASM_CODE("269")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMaterialiv))"\n"
+"\t"STUB_ASM_CODE("270")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPixelMapfv))"\n"
+"\t"STUB_ASM_CODE("271")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPixelMapuiv))"\n"
+"\t"STUB_ASM_CODE("272")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPixelMapusv))"\n"
+"\t"STUB_ASM_CODE("273")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPolygonStipple))"\n"
+"\t"STUB_ASM_CODE("274")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetString))"\n"
+"\t"STUB_ASM_CODE("275")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexEnvfv))"\n"
+"\t"STUB_ASM_CODE("276")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexEnviv))"\n"
+"\t"STUB_ASM_CODE("277")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexGendv))"\n"
+"\t"STUB_ASM_CODE("278")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexGenfv))"\n"
+"\t"STUB_ASM_CODE("279")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexGeniv))"\n"
+"\t"STUB_ASM_CODE("280")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexImage))"\n"
+"\t"STUB_ASM_CODE("281")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterfv))"\n"
+"\t"STUB_ASM_CODE("282")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameteriv))"\n"
+"\t"STUB_ASM_CODE("283")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexLevelParameterfv))"\n"
+"\t"STUB_ASM_CODE("284")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexLevelParameteriv))"\n"
+"\t"STUB_ASM_CODE("285")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsEnabled))"\n"
+"\t"STUB_ASM_CODE("286")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsList))"\n"
+"\t"STUB_ASM_CODE("287")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DepthRange))"\n"
+"\t"STUB_ASM_CODE("288")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Frustum))"\n"
+"\t"STUB_ASM_CODE("289")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadIdentity))"\n"
+"\t"STUB_ASM_CODE("290")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadMatrixf))"\n"
+"\t"STUB_ASM_CODE("291")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadMatrixd))"\n"
+"\t"STUB_ASM_CODE("292")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MatrixMode))"\n"
+"\t"STUB_ASM_CODE("293")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultMatrixf))"\n"
+"\t"STUB_ASM_CODE("294")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultMatrixd))"\n"
+"\t"STUB_ASM_CODE("295")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Ortho))"\n"
+"\t"STUB_ASM_CODE("296")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PopMatrix))"\n"
+"\t"STUB_ASM_CODE("297")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PushMatrix))"\n"
+"\t"STUB_ASM_CODE("298")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rotated))"\n"
+"\t"STUB_ASM_CODE("299")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rotatef))"\n"
+"\t"STUB_ASM_CODE("300")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Scaled))"\n"
+"\t"STUB_ASM_CODE("301")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Scalef))"\n"
+"\t"STUB_ASM_CODE("302")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Translated))"\n"
+"\t"STUB_ASM_CODE("303")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Translatef))"\n"
+"\t"STUB_ASM_CODE("304")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Viewport))"\n"
+"\t"STUB_ASM_CODE("305")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ArrayElement))"\n"
+"\t"STUB_ASM_CODE("306")"\n"
+
+".globl "GLAPI_PREFIX_STR(ArrayElementEXT)"\n"
+".set "GLAPI_PREFIX_STR(ArrayElementEXT)", "GLAPI_PREFIX_STR(ArrayElement)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindTexture))"\n"
+"\t"STUB_ASM_CODE("307")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindTextureEXT)"\n"
+".set "GLAPI_PREFIX_STR(BindTextureEXT)", "GLAPI_PREFIX_STR(BindTexture)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorPointer))"\n"
+"\t"STUB_ASM_CODE("308")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableClientState))"\n"
+"\t"STUB_ASM_CODE("309")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawArrays))"\n"
+"\t"STUB_ASM_CODE("310")"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawArraysEXT)"\n"
+".set "GLAPI_PREFIX_STR(DrawArraysEXT)", "GLAPI_PREFIX_STR(DrawArrays)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawElements))"\n"
+"\t"STUB_ASM_CODE("311")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlagPointer))"\n"
+"\t"STUB_ASM_CODE("312")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableClientState))"\n"
+"\t"STUB_ASM_CODE("313")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IndexPointer))"\n"
+"\t"STUB_ASM_CODE("314")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexub))"\n"
+"\t"STUB_ASM_CODE("315")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexubv))"\n"
+"\t"STUB_ASM_CODE("316")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(InterleavedArrays))"\n"
+"\t"STUB_ASM_CODE("317")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NormalPointer))"\n"
+"\t"STUB_ASM_CODE("318")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PolygonOffset))"\n"
+"\t"STUB_ASM_CODE("319")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordPointer))"\n"
+"\t"STUB_ASM_CODE("320")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexPointer))"\n"
+"\t"STUB_ASM_CODE("321")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AreTexturesResident))"\n"
+"\t"STUB_ASM_CODE("322")"\n"
+
+#if 0
+".globl "GLAPI_PREFIX_STR(AreTexturesResidentEXT)"\n"
+".set "GLAPI_PREFIX_STR(AreTexturesResidentEXT)", "GLAPI_PREFIX_STR(AreTexturesResident)"\n"
+#endif
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexImage1D))"\n"
+"\t"STUB_ASM_CODE("323")"\n"
+
+".globl "GLAPI_PREFIX_STR(CopyTexImage1DEXT)"\n"
+".set "GLAPI_PREFIX_STR(CopyTexImage1DEXT)", "GLAPI_PREFIX_STR(CopyTexImage1D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexImage2D))"\n"
+"\t"STUB_ASM_CODE("324")"\n"
+
+".globl "GLAPI_PREFIX_STR(CopyTexImage2DEXT)"\n"
+".set "GLAPI_PREFIX_STR(CopyTexImage2DEXT)", "GLAPI_PREFIX_STR(CopyTexImage2D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexSubImage1D))"\n"
+"\t"STUB_ASM_CODE("325")"\n"
+
+".globl "GLAPI_PREFIX_STR(CopyTexSubImage1DEXT)"\n"
+".set "GLAPI_PREFIX_STR(CopyTexSubImage1DEXT)", "GLAPI_PREFIX_STR(CopyTexSubImage1D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexSubImage2D))"\n"
+"\t"STUB_ASM_CODE("326")"\n"
+
+".globl "GLAPI_PREFIX_STR(CopyTexSubImage2DEXT)"\n"
+".set "GLAPI_PREFIX_STR(CopyTexSubImage2DEXT)", "GLAPI_PREFIX_STR(CopyTexSubImage2D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteTextures))"\n"
+"\t"STUB_ASM_CODE("327")"\n"
+
+#if 0
+".globl "GLAPI_PREFIX_STR(DeleteTexturesEXT)"\n"
+".set "GLAPI_PREFIX_STR(DeleteTexturesEXT)", "GLAPI_PREFIX_STR(DeleteTextures)"\n"
+#endif
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenTextures))"\n"
+"\t"STUB_ASM_CODE("328")"\n"
+
+#if 0
+".globl "GLAPI_PREFIX_STR(GenTexturesEXT)"\n"
+".set "GLAPI_PREFIX_STR(GenTexturesEXT)", "GLAPI_PREFIX_STR(GenTextures)"\n"
+#endif
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPointerv))"\n"
+"\t"STUB_ASM_CODE("329")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetPointervEXT)"\n"
+".set "GLAPI_PREFIX_STR(GetPointervEXT)", "GLAPI_PREFIX_STR(GetPointerv)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsTexture))"\n"
+"\t"STUB_ASM_CODE("330")"\n"
+
+#if 0
+".globl "GLAPI_PREFIX_STR(IsTextureEXT)"\n"
+".set "GLAPI_PREFIX_STR(IsTextureEXT)", "GLAPI_PREFIX_STR(IsTexture)"\n"
+#endif
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PrioritizeTextures))"\n"
+"\t"STUB_ASM_CODE("331")"\n"
+
+".globl "GLAPI_PREFIX_STR(PrioritizeTexturesEXT)"\n"
+".set "GLAPI_PREFIX_STR(PrioritizeTexturesEXT)", "GLAPI_PREFIX_STR(PrioritizeTextures)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexSubImage1D))"\n"
+"\t"STUB_ASM_CODE("332")"\n"
+
+".globl "GLAPI_PREFIX_STR(TexSubImage1DEXT)"\n"
+".set "GLAPI_PREFIX_STR(TexSubImage1DEXT)", "GLAPI_PREFIX_STR(TexSubImage1D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexSubImage2D))"\n"
+"\t"STUB_ASM_CODE("333")"\n"
+
+".globl "GLAPI_PREFIX_STR(TexSubImage2DEXT)"\n"
+".set "GLAPI_PREFIX_STR(TexSubImage2DEXT)", "GLAPI_PREFIX_STR(TexSubImage2D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PopClientAttrib))"\n"
+"\t"STUB_ASM_CODE("334")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PushClientAttrib))"\n"
+"\t"STUB_ASM_CODE("335")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendColor))"\n"
+"\t"STUB_ASM_CODE("336")"\n"
+
+".globl "GLAPI_PREFIX_STR(BlendColorEXT)"\n"
+".set "GLAPI_PREFIX_STR(BlendColorEXT)", "GLAPI_PREFIX_STR(BlendColor)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquation))"\n"
+"\t"STUB_ASM_CODE("337")"\n"
+
+".globl "GLAPI_PREFIX_STR(BlendEquationEXT)"\n"
+".set "GLAPI_PREFIX_STR(BlendEquationEXT)", "GLAPI_PREFIX_STR(BlendEquation)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawRangeElements))"\n"
+"\t"STUB_ASM_CODE("338")"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawRangeElementsEXT)"\n"
+".set "GLAPI_PREFIX_STR(DrawRangeElementsEXT)", "GLAPI_PREFIX_STR(DrawRangeElements)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorTable))"\n"
+"\t"STUB_ASM_CODE("339")"\n"
+
+".globl "GLAPI_PREFIX_STR(ColorTableEXT)"\n"
+".set "GLAPI_PREFIX_STR(ColorTableEXT)", "GLAPI_PREFIX_STR(ColorTable)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorTableParameterfv))"\n"
+"\t"STUB_ASM_CODE("340")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorTableParameteriv))"\n"
+"\t"STUB_ASM_CODE("341")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyColorTable))"\n"
+"\t"STUB_ASM_CODE("342")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetColorTable))"\n"
+"\t"STUB_ASM_CODE("343")"\n"
+
+#if 0
+".globl "GLAPI_PREFIX_STR(GetColorTableEXT)"\n"
+".set "GLAPI_PREFIX_STR(GetColorTableEXT)", "GLAPI_PREFIX_STR(GetColorTable)"\n"
+#endif
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetColorTableParameterfv))"\n"
+"\t"STUB_ASM_CODE("344")"\n"
+
+#if 0
+".globl "GLAPI_PREFIX_STR(GetColorTableParameterfvEXT)"\n"
+".set "GLAPI_PREFIX_STR(GetColorTableParameterfvEXT)", "GLAPI_PREFIX_STR(GetColorTableParameterfv)"\n"
+#endif
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetColorTableParameteriv))"\n"
+"\t"STUB_ASM_CODE("345")"\n"
+
+#if 0
+".globl "GLAPI_PREFIX_STR(GetColorTableParameterivEXT)"\n"
+".set "GLAPI_PREFIX_STR(GetColorTableParameterivEXT)", "GLAPI_PREFIX_STR(GetColorTableParameteriv)"\n"
+#endif
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorSubTable))"\n"
+"\t"STUB_ASM_CODE("346")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyColorSubTable))"\n"
+"\t"STUB_ASM_CODE("347")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionFilter1D))"\n"
+"\t"STUB_ASM_CODE("348")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionFilter2D))"\n"
+"\t"STUB_ASM_CODE("349")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameterf))"\n"
+"\t"STUB_ASM_CODE("350")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameterfv))"\n"
+"\t"STUB_ASM_CODE("351")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameteri))"\n"
+"\t"STUB_ASM_CODE("352")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameteriv))"\n"
+"\t"STUB_ASM_CODE("353")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyConvolutionFilter1D))"\n"
+"\t"STUB_ASM_CODE("354")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyConvolutionFilter2D))"\n"
+"\t"STUB_ASM_CODE("355")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetConvolutionFilter))"\n"
+"\t"STUB_ASM_CODE("356")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetConvolutionParameterfv))"\n"
+"\t"STUB_ASM_CODE("357")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetConvolutionParameteriv))"\n"
+"\t"STUB_ASM_CODE("358")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSeparableFilter))"\n"
+"\t"STUB_ASM_CODE("359")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SeparableFilter2D))"\n"
+"\t"STUB_ASM_CODE("360")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHistogram))"\n"
+"\t"STUB_ASM_CODE("361")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHistogramParameterfv))"\n"
+"\t"STUB_ASM_CODE("362")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHistogramParameteriv))"\n"
+"\t"STUB_ASM_CODE("363")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMinmax))"\n"
+"\t"STUB_ASM_CODE("364")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMinmaxParameterfv))"\n"
+"\t"STUB_ASM_CODE("365")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMinmaxParameteriv))"\n"
+"\t"STUB_ASM_CODE("366")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Histogram))"\n"
+"\t"STUB_ASM_CODE("367")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Minmax))"\n"
+"\t"STUB_ASM_CODE("368")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResetHistogram))"\n"
+"\t"STUB_ASM_CODE("369")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResetMinmax))"\n"
+"\t"STUB_ASM_CODE("370")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexImage3D))"\n"
+"\t"STUB_ASM_CODE("371")"\n"
+
+".globl "GLAPI_PREFIX_STR(TexImage3DEXT)"\n"
+".set "GLAPI_PREFIX_STR(TexImage3DEXT)", "GLAPI_PREFIX_STR(TexImage3D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexSubImage3D))"\n"
+"\t"STUB_ASM_CODE("372")"\n"
+
+".globl "GLAPI_PREFIX_STR(TexSubImage3DEXT)"\n"
+".set "GLAPI_PREFIX_STR(TexSubImage3DEXT)", "GLAPI_PREFIX_STR(TexSubImage3D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexSubImage3D))"\n"
+"\t"STUB_ASM_CODE("373")"\n"
+
+".globl "GLAPI_PREFIX_STR(CopyTexSubImage3DEXT)"\n"
+".set "GLAPI_PREFIX_STR(CopyTexSubImage3DEXT)", "GLAPI_PREFIX_STR(CopyTexSubImage3D)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ActiveTextureARB))"\n"
+"\t"STUB_ASM_CODE("374")"\n"
+
+".globl "GLAPI_PREFIX_STR(ActiveTexture)"\n"
+".set "GLAPI_PREFIX_STR(ActiveTexture)", "GLAPI_PREFIX_STR(ActiveTextureARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClientActiveTextureARB))"\n"
+"\t"STUB_ASM_CODE("375")"\n"
+
+".globl "GLAPI_PREFIX_STR(ClientActiveTexture)"\n"
+".set "GLAPI_PREFIX_STR(ClientActiveTexture)", "GLAPI_PREFIX_STR(ClientActiveTextureARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1dARB))"\n"
+"\t"STUB_ASM_CODE("376")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1d)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1d)", "GLAPI_PREFIX_STR(MultiTexCoord1dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1dvARB))"\n"
+"\t"STUB_ASM_CODE("377")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1dv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1dv)", "GLAPI_PREFIX_STR(MultiTexCoord1dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1fARB))"\n"
+"\t"STUB_ASM_CODE("378")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1f)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1f)", "GLAPI_PREFIX_STR(MultiTexCoord1fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1fvARB))"\n"
+"\t"STUB_ASM_CODE("379")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1fv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1fv)", "GLAPI_PREFIX_STR(MultiTexCoord1fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1iARB))"\n"
+"\t"STUB_ASM_CODE("380")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1i)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1i)", "GLAPI_PREFIX_STR(MultiTexCoord1iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1ivARB))"\n"
+"\t"STUB_ASM_CODE("381")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1iv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1iv)", "GLAPI_PREFIX_STR(MultiTexCoord1ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1sARB))"\n"
+"\t"STUB_ASM_CODE("382")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1s)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1s)", "GLAPI_PREFIX_STR(MultiTexCoord1sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1svARB))"\n"
+"\t"STUB_ASM_CODE("383")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord1sv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord1sv)", "GLAPI_PREFIX_STR(MultiTexCoord1svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2dARB))"\n"
+"\t"STUB_ASM_CODE("384")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2d)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2d)", "GLAPI_PREFIX_STR(MultiTexCoord2dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2dvARB))"\n"
+"\t"STUB_ASM_CODE("385")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2dv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2dv)", "GLAPI_PREFIX_STR(MultiTexCoord2dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2fARB))"\n"
+"\t"STUB_ASM_CODE("386")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2f)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2f)", "GLAPI_PREFIX_STR(MultiTexCoord2fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2fvARB))"\n"
+"\t"STUB_ASM_CODE("387")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2fv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2fv)", "GLAPI_PREFIX_STR(MultiTexCoord2fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2iARB))"\n"
+"\t"STUB_ASM_CODE("388")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2i)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2i)", "GLAPI_PREFIX_STR(MultiTexCoord2iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2ivARB))"\n"
+"\t"STUB_ASM_CODE("389")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2iv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2iv)", "GLAPI_PREFIX_STR(MultiTexCoord2ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2sARB))"\n"
+"\t"STUB_ASM_CODE("390")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2s)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2s)", "GLAPI_PREFIX_STR(MultiTexCoord2sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2svARB))"\n"
+"\t"STUB_ASM_CODE("391")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord2sv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord2sv)", "GLAPI_PREFIX_STR(MultiTexCoord2svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3dARB))"\n"
+"\t"STUB_ASM_CODE("392")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3d)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3d)", "GLAPI_PREFIX_STR(MultiTexCoord3dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3dvARB))"\n"
+"\t"STUB_ASM_CODE("393")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3dv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3dv)", "GLAPI_PREFIX_STR(MultiTexCoord3dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3fARB))"\n"
+"\t"STUB_ASM_CODE("394")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3f)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3f)", "GLAPI_PREFIX_STR(MultiTexCoord3fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3fvARB))"\n"
+"\t"STUB_ASM_CODE("395")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3fv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3fv)", "GLAPI_PREFIX_STR(MultiTexCoord3fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3iARB))"\n"
+"\t"STUB_ASM_CODE("396")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3i)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3i)", "GLAPI_PREFIX_STR(MultiTexCoord3iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3ivARB))"\n"
+"\t"STUB_ASM_CODE("397")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3iv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3iv)", "GLAPI_PREFIX_STR(MultiTexCoord3ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3sARB))"\n"
+"\t"STUB_ASM_CODE("398")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3s)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3s)", "GLAPI_PREFIX_STR(MultiTexCoord3sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3svARB))"\n"
+"\t"STUB_ASM_CODE("399")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord3sv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord3sv)", "GLAPI_PREFIX_STR(MultiTexCoord3svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4dARB))"\n"
+"\t"STUB_ASM_CODE("400")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4d)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4d)", "GLAPI_PREFIX_STR(MultiTexCoord4dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4dvARB))"\n"
+"\t"STUB_ASM_CODE("401")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4dv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4dv)", "GLAPI_PREFIX_STR(MultiTexCoord4dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4fARB))"\n"
+"\t"STUB_ASM_CODE("402")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4f)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4f)", "GLAPI_PREFIX_STR(MultiTexCoord4fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4fvARB))"\n"
+"\t"STUB_ASM_CODE("403")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4fv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4fv)", "GLAPI_PREFIX_STR(MultiTexCoord4fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4iARB))"\n"
+"\t"STUB_ASM_CODE("404")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4i)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4i)", "GLAPI_PREFIX_STR(MultiTexCoord4iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4ivARB))"\n"
+"\t"STUB_ASM_CODE("405")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4iv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4iv)", "GLAPI_PREFIX_STR(MultiTexCoord4ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4sARB))"\n"
+"\t"STUB_ASM_CODE("406")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4s)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4s)", "GLAPI_PREFIX_STR(MultiTexCoord4sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4svARB))"\n"
+"\t"STUB_ASM_CODE("407")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiTexCoord4sv)"\n"
+".set "GLAPI_PREFIX_STR(MultiTexCoord4sv)", "GLAPI_PREFIX_STR(MultiTexCoord4svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AttachShader))"\n"
+"\t"STUB_ASM_CODE("408")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateProgram))"\n"
+"\t"STUB_ASM_CODE("409")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShader))"\n"
+"\t"STUB_ASM_CODE("410")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteProgram))"\n"
+"\t"STUB_ASM_CODE("411")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteShader))"\n"
+"\t"STUB_ASM_CODE("412")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DetachShader))"\n"
+"\t"STUB_ASM_CODE("413")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttachedShaders))"\n"
+"\t"STUB_ASM_CODE("414")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramInfoLog))"\n"
+"\t"STUB_ASM_CODE("415")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramiv))"\n"
+"\t"STUB_ASM_CODE("416")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderInfoLog))"\n"
+"\t"STUB_ASM_CODE("417")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderiv))"\n"
+"\t"STUB_ASM_CODE("418")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsProgram))"\n"
+"\t"STUB_ASM_CODE("419")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsShader))"\n"
+"\t"STUB_ASM_CODE("420")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilFuncSeparate))"\n"
+"\t"STUB_ASM_CODE("421")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilMaskSeparate))"\n"
+"\t"STUB_ASM_CODE("422")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilOpSeparate))"\n"
+"\t"STUB_ASM_CODE("423")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix2x3fv))"\n"
+"\t"STUB_ASM_CODE("424")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix2x4fv))"\n"
+"\t"STUB_ASM_CODE("425")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix3x2fv))"\n"
+"\t"STUB_ASM_CODE("426")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix3x4fv))"\n"
+"\t"STUB_ASM_CODE("427")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix4x2fv))"\n"
+"\t"STUB_ASM_CODE("428")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix4x3fv))"\n"
+"\t"STUB_ASM_CODE("429")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClampColor))"\n"
+"\t"STUB_ASM_CODE("430")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferfi))"\n"
+"\t"STUB_ASM_CODE("431")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferfv))"\n"
+"\t"STUB_ASM_CODE("432")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferiv))"\n"
+"\t"STUB_ASM_CODE("433")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferuiv))"\n"
+"\t"STUB_ASM_CODE("434")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetStringi))"\n"
+"\t"STUB_ASM_CODE("435")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexBuffer))"\n"
+"\t"STUB_ASM_CODE("436")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture))"\n"
+"\t"STUB_ASM_CODE("437")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferParameteri64v))"\n"
+"\t"STUB_ASM_CODE("438")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetInteger64i_v))"\n"
+"\t"STUB_ASM_CODE("439")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribDivisor))"\n"
+"\t"STUB_ASM_CODE("440")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadTransposeMatrixdARB))"\n"
+"\t"STUB_ASM_CODE("441")"\n"
+
+".globl "GLAPI_PREFIX_STR(LoadTransposeMatrixd)"\n"
+".set "GLAPI_PREFIX_STR(LoadTransposeMatrixd)", "GLAPI_PREFIX_STR(LoadTransposeMatrixdARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadTransposeMatrixfARB))"\n"
+"\t"STUB_ASM_CODE("442")"\n"
+
+".globl "GLAPI_PREFIX_STR(LoadTransposeMatrixf)"\n"
+".set "GLAPI_PREFIX_STR(LoadTransposeMatrixf)", "GLAPI_PREFIX_STR(LoadTransposeMatrixfARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultTransposeMatrixdARB))"\n"
+"\t"STUB_ASM_CODE("443")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultTransposeMatrixd)"\n"
+".set "GLAPI_PREFIX_STR(MultTransposeMatrixd)", "GLAPI_PREFIX_STR(MultTransposeMatrixdARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultTransposeMatrixfARB))"\n"
+"\t"STUB_ASM_CODE("444")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultTransposeMatrixf)"\n"
+".set "GLAPI_PREFIX_STR(MultTransposeMatrixf)", "GLAPI_PREFIX_STR(MultTransposeMatrixfARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SampleCoverageARB))"\n"
+"\t"STUB_ASM_CODE("445")"\n"
+
+".globl "GLAPI_PREFIX_STR(SampleCoverage)"\n"
+".set "GLAPI_PREFIX_STR(SampleCoverage)", "GLAPI_PREFIX_STR(SampleCoverageARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage1DARB))"\n"
+"\t"STUB_ASM_CODE("446")"\n"
+
+".globl "GLAPI_PREFIX_STR(CompressedTexImage1D)"\n"
+".set "GLAPI_PREFIX_STR(CompressedTexImage1D)", "GLAPI_PREFIX_STR(CompressedTexImage1DARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage2DARB))"\n"
+"\t"STUB_ASM_CODE("447")"\n"
+
+".globl "GLAPI_PREFIX_STR(CompressedTexImage2D)"\n"
+".set "GLAPI_PREFIX_STR(CompressedTexImage2D)", "GLAPI_PREFIX_STR(CompressedTexImage2DARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage3DARB))"\n"
+"\t"STUB_ASM_CODE("448")"\n"
+
+".globl "GLAPI_PREFIX_STR(CompressedTexImage3D)"\n"
+".set "GLAPI_PREFIX_STR(CompressedTexImage3D)", "GLAPI_PREFIX_STR(CompressedTexImage3DARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage1DARB))"\n"
+"\t"STUB_ASM_CODE("449")"\n"
+
+".globl "GLAPI_PREFIX_STR(CompressedTexSubImage1D)"\n"
+".set "GLAPI_PREFIX_STR(CompressedTexSubImage1D)", "GLAPI_PREFIX_STR(CompressedTexSubImage1DARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage2DARB))"\n"
+"\t"STUB_ASM_CODE("450")"\n"
+
+".globl "GLAPI_PREFIX_STR(CompressedTexSubImage2D)"\n"
+".set "GLAPI_PREFIX_STR(CompressedTexSubImage2D)", "GLAPI_PREFIX_STR(CompressedTexSubImage2DARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage3DARB))"\n"
+"\t"STUB_ASM_CODE("451")"\n"
+
+".globl "GLAPI_PREFIX_STR(CompressedTexSubImage3D)"\n"
+".set "GLAPI_PREFIX_STR(CompressedTexSubImage3D)", "GLAPI_PREFIX_STR(CompressedTexSubImage3DARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCompressedTexImageARB))"\n"
+"\t"STUB_ASM_CODE("452")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetCompressedTexImage)"\n"
+".set "GLAPI_PREFIX_STR(GetCompressedTexImage)", "GLAPI_PREFIX_STR(GetCompressedTexImageARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableVertexAttribArrayARB))"\n"
+"\t"STUB_ASM_CODE("453")"\n"
+
+".globl "GLAPI_PREFIX_STR(DisableVertexAttribArray)"\n"
+".set "GLAPI_PREFIX_STR(DisableVertexAttribArray)", "GLAPI_PREFIX_STR(DisableVertexAttribArrayARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableVertexAttribArrayARB))"\n"
+"\t"STUB_ASM_CODE("454")"\n"
+
+".globl "GLAPI_PREFIX_STR(EnableVertexAttribArray)"\n"
+".set "GLAPI_PREFIX_STR(EnableVertexAttribArray)", "GLAPI_PREFIX_STR(EnableVertexAttribArrayARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramEnvParameterdvARB))"\n"
+"\t"STUB_ASM_CODE("455")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramEnvParameterfvARB))"\n"
+"\t"STUB_ASM_CODE("456")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramLocalParameterdvARB))"\n"
+"\t"STUB_ASM_CODE("457")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramLocalParameterfvARB))"\n"
+"\t"STUB_ASM_CODE("458")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramStringARB))"\n"
+"\t"STUB_ASM_CODE("459")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramivARB))"\n"
+"\t"STUB_ASM_CODE("460")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribdvARB))"\n"
+"\t"STUB_ASM_CODE("461")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetVertexAttribdv)"\n"
+".set "GLAPI_PREFIX_STR(GetVertexAttribdv)", "GLAPI_PREFIX_STR(GetVertexAttribdvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribfvARB))"\n"
+"\t"STUB_ASM_CODE("462")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetVertexAttribfv)"\n"
+".set "GLAPI_PREFIX_STR(GetVertexAttribfv)", "GLAPI_PREFIX_STR(GetVertexAttribfvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribivARB))"\n"
+"\t"STUB_ASM_CODE("463")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetVertexAttribiv)"\n"
+".set "GLAPI_PREFIX_STR(GetVertexAttribiv)", "GLAPI_PREFIX_STR(GetVertexAttribivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4dARB))"\n"
+"\t"STUB_ASM_CODE("464")"\n"
+
+".globl "GLAPI_PREFIX_STR(ProgramParameter4dNV)"\n"
+".set "GLAPI_PREFIX_STR(ProgramParameter4dNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4dvARB))"\n"
+"\t"STUB_ASM_CODE("465")"\n"
+
+".globl "GLAPI_PREFIX_STR(ProgramParameter4dvNV)"\n"
+".set "GLAPI_PREFIX_STR(ProgramParameter4dvNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4fARB))"\n"
+"\t"STUB_ASM_CODE("466")"\n"
+
+".globl "GLAPI_PREFIX_STR(ProgramParameter4fNV)"\n"
+".set "GLAPI_PREFIX_STR(ProgramParameter4fNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4fvARB))"\n"
+"\t"STUB_ASM_CODE("467")"\n"
+
+".globl "GLAPI_PREFIX_STR(ProgramParameter4fvNV)"\n"
+".set "GLAPI_PREFIX_STR(ProgramParameter4fvNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4dARB))"\n"
+"\t"STUB_ASM_CODE("468")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4dvARB))"\n"
+"\t"STUB_ASM_CODE("469")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4fARB))"\n"
+"\t"STUB_ASM_CODE("470")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4fvARB))"\n"
+"\t"STUB_ASM_CODE("471")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramStringARB))"\n"
+"\t"STUB_ASM_CODE("472")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dARB))"\n"
+"\t"STUB_ASM_CODE("473")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib1d)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib1d)", "GLAPI_PREFIX_STR(VertexAttrib1dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dvARB))"\n"
+"\t"STUB_ASM_CODE("474")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib1dv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib1dv)", "GLAPI_PREFIX_STR(VertexAttrib1dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fARB))"\n"
+"\t"STUB_ASM_CODE("475")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib1f)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib1f)", "GLAPI_PREFIX_STR(VertexAttrib1fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fvARB))"\n"
+"\t"STUB_ASM_CODE("476")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib1fv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib1fv)", "GLAPI_PREFIX_STR(VertexAttrib1fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1sARB))"\n"
+"\t"STUB_ASM_CODE("477")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib1s)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib1s)", "GLAPI_PREFIX_STR(VertexAttrib1sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1svARB))"\n"
+"\t"STUB_ASM_CODE("478")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib1sv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib1sv)", "GLAPI_PREFIX_STR(VertexAttrib1svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dARB))"\n"
+"\t"STUB_ASM_CODE("479")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib2d)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib2d)", "GLAPI_PREFIX_STR(VertexAttrib2dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dvARB))"\n"
+"\t"STUB_ASM_CODE("480")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib2dv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib2dv)", "GLAPI_PREFIX_STR(VertexAttrib2dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fARB))"\n"
+"\t"STUB_ASM_CODE("481")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib2f)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib2f)", "GLAPI_PREFIX_STR(VertexAttrib2fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fvARB))"\n"
+"\t"STUB_ASM_CODE("482")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib2fv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib2fv)", "GLAPI_PREFIX_STR(VertexAttrib2fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2sARB))"\n"
+"\t"STUB_ASM_CODE("483")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib2s)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib2s)", "GLAPI_PREFIX_STR(VertexAttrib2sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2svARB))"\n"
+"\t"STUB_ASM_CODE("484")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib2sv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib2sv)", "GLAPI_PREFIX_STR(VertexAttrib2svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dARB))"\n"
+"\t"STUB_ASM_CODE("485")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib3d)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib3d)", "GLAPI_PREFIX_STR(VertexAttrib3dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dvARB))"\n"
+"\t"STUB_ASM_CODE("486")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib3dv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib3dv)", "GLAPI_PREFIX_STR(VertexAttrib3dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fARB))"\n"
+"\t"STUB_ASM_CODE("487")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib3f)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib3f)", "GLAPI_PREFIX_STR(VertexAttrib3fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fvARB))"\n"
+"\t"STUB_ASM_CODE("488")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib3fv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib3fv)", "GLAPI_PREFIX_STR(VertexAttrib3fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3sARB))"\n"
+"\t"STUB_ASM_CODE("489")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib3s)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib3s)", "GLAPI_PREFIX_STR(VertexAttrib3sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3svARB))"\n"
+"\t"STUB_ASM_CODE("490")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib3sv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib3sv)", "GLAPI_PREFIX_STR(VertexAttrib3svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NbvARB))"\n"
+"\t"STUB_ASM_CODE("491")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4Nbv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4Nbv)", "GLAPI_PREFIX_STR(VertexAttrib4NbvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NivARB))"\n"
+"\t"STUB_ASM_CODE("492")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4Niv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4Niv)", "GLAPI_PREFIX_STR(VertexAttrib4NivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NsvARB))"\n"
+"\t"STUB_ASM_CODE("493")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4Nsv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4Nsv)", "GLAPI_PREFIX_STR(VertexAttrib4NsvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NubARB))"\n"
+"\t"STUB_ASM_CODE("494")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4Nub)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4Nub)", "GLAPI_PREFIX_STR(VertexAttrib4NubARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NubvARB))"\n"
+"\t"STUB_ASM_CODE("495")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4Nubv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4Nubv)", "GLAPI_PREFIX_STR(VertexAttrib4NubvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NuivARB))"\n"
+"\t"STUB_ASM_CODE("496")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4Nuiv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4Nuiv)", "GLAPI_PREFIX_STR(VertexAttrib4NuivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NusvARB))"\n"
+"\t"STUB_ASM_CODE("497")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4Nusv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4Nusv)", "GLAPI_PREFIX_STR(VertexAttrib4NusvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4bvARB))"\n"
+"\t"STUB_ASM_CODE("498")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4bv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4bv)", "GLAPI_PREFIX_STR(VertexAttrib4bvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dARB))"\n"
+"\t"STUB_ASM_CODE("499")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4d)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4d)", "GLAPI_PREFIX_STR(VertexAttrib4dARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dvARB))"\n"
+"\t"STUB_ASM_CODE("500")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4dv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4dv)", "GLAPI_PREFIX_STR(VertexAttrib4dvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fARB))"\n"
+"\t"STUB_ASM_CODE("501")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4f)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4f)", "GLAPI_PREFIX_STR(VertexAttrib4fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fvARB))"\n"
+"\t"STUB_ASM_CODE("502")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4fv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4fv)", "GLAPI_PREFIX_STR(VertexAttrib4fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ivARB))"\n"
+"\t"STUB_ASM_CODE("503")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4iv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4iv)", "GLAPI_PREFIX_STR(VertexAttrib4ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4sARB))"\n"
+"\t"STUB_ASM_CODE("504")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4s)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4s)", "GLAPI_PREFIX_STR(VertexAttrib4sARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4svARB))"\n"
+"\t"STUB_ASM_CODE("505")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4sv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4sv)", "GLAPI_PREFIX_STR(VertexAttrib4svARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ubvARB))"\n"
+"\t"STUB_ASM_CODE("506")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4ubv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4ubv)", "GLAPI_PREFIX_STR(VertexAttrib4ubvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4uivARB))"\n"
+"\t"STUB_ASM_CODE("507")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4uiv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4uiv)", "GLAPI_PREFIX_STR(VertexAttrib4uivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4usvARB))"\n"
+"\t"STUB_ASM_CODE("508")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttrib4usv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttrib4usv)", "GLAPI_PREFIX_STR(VertexAttrib4usvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribPointerARB))"\n"
+"\t"STUB_ASM_CODE("509")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribPointer)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribPointer)", "GLAPI_PREFIX_STR(VertexAttribPointerARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferARB))"\n"
+"\t"STUB_ASM_CODE("510")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindBuffer)"\n"
+".set "GLAPI_PREFIX_STR(BindBuffer)", "GLAPI_PREFIX_STR(BindBufferARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BufferDataARB))"\n"
+"\t"STUB_ASM_CODE("511")"\n"
+
+".globl "GLAPI_PREFIX_STR(BufferData)"\n"
+".set "GLAPI_PREFIX_STR(BufferData)", "GLAPI_PREFIX_STR(BufferDataARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BufferSubDataARB))"\n"
+"\t"STUB_ASM_CODE("512")"\n"
+
+".globl "GLAPI_PREFIX_STR(BufferSubData)"\n"
+".set "GLAPI_PREFIX_STR(BufferSubData)", "GLAPI_PREFIX_STR(BufferSubDataARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteBuffersARB))"\n"
+"\t"STUB_ASM_CODE("513")"\n"
+
+".globl "GLAPI_PREFIX_STR(DeleteBuffers)"\n"
+".set "GLAPI_PREFIX_STR(DeleteBuffers)", "GLAPI_PREFIX_STR(DeleteBuffersARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenBuffersARB))"\n"
+"\t"STUB_ASM_CODE("514")"\n"
+
+".globl "GLAPI_PREFIX_STR(GenBuffers)"\n"
+".set "GLAPI_PREFIX_STR(GenBuffers)", "GLAPI_PREFIX_STR(GenBuffersARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferParameterivARB))"\n"
+"\t"STUB_ASM_CODE("515")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetBufferParameteriv)"\n"
+".set "GLAPI_PREFIX_STR(GetBufferParameteriv)", "GLAPI_PREFIX_STR(GetBufferParameterivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferPointervARB))"\n"
+"\t"STUB_ASM_CODE("516")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetBufferPointerv)"\n"
+".set "GLAPI_PREFIX_STR(GetBufferPointerv)", "GLAPI_PREFIX_STR(GetBufferPointervARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferSubDataARB))"\n"
+"\t"STUB_ASM_CODE("517")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetBufferSubData)"\n"
+".set "GLAPI_PREFIX_STR(GetBufferSubData)", "GLAPI_PREFIX_STR(GetBufferSubDataARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsBufferARB))"\n"
+"\t"STUB_ASM_CODE("518")"\n"
+
+".globl "GLAPI_PREFIX_STR(IsBuffer)"\n"
+".set "GLAPI_PREFIX_STR(IsBuffer)", "GLAPI_PREFIX_STR(IsBufferARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapBufferARB))"\n"
+"\t"STUB_ASM_CODE("519")"\n"
+
+".globl "GLAPI_PREFIX_STR(MapBuffer)"\n"
+".set "GLAPI_PREFIX_STR(MapBuffer)", "GLAPI_PREFIX_STR(MapBufferARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UnmapBufferARB))"\n"
+"\t"STUB_ASM_CODE("520")"\n"
+
+".globl "GLAPI_PREFIX_STR(UnmapBuffer)"\n"
+".set "GLAPI_PREFIX_STR(UnmapBuffer)", "GLAPI_PREFIX_STR(UnmapBufferARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginQueryARB))"\n"
+"\t"STUB_ASM_CODE("521")"\n"
+
+".globl "GLAPI_PREFIX_STR(BeginQuery)"\n"
+".set "GLAPI_PREFIX_STR(BeginQuery)", "GLAPI_PREFIX_STR(BeginQueryARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteQueriesARB))"\n"
+"\t"STUB_ASM_CODE("522")"\n"
+
+".globl "GLAPI_PREFIX_STR(DeleteQueries)"\n"
+".set "GLAPI_PREFIX_STR(DeleteQueries)", "GLAPI_PREFIX_STR(DeleteQueriesARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndQueryARB))"\n"
+"\t"STUB_ASM_CODE("523")"\n"
+
+".globl "GLAPI_PREFIX_STR(EndQuery)"\n"
+".set "GLAPI_PREFIX_STR(EndQuery)", "GLAPI_PREFIX_STR(EndQueryARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenQueriesARB))"\n"
+"\t"STUB_ASM_CODE("524")"\n"
+
+".globl "GLAPI_PREFIX_STR(GenQueries)"\n"
+".set "GLAPI_PREFIX_STR(GenQueries)", "GLAPI_PREFIX_STR(GenQueriesARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryObjectivARB))"\n"
+"\t"STUB_ASM_CODE("525")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetQueryObjectiv)"\n"
+".set "GLAPI_PREFIX_STR(GetQueryObjectiv)", "GLAPI_PREFIX_STR(GetQueryObjectivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryObjectuivARB))"\n"
+"\t"STUB_ASM_CODE("526")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetQueryObjectuiv)"\n"
+".set "GLAPI_PREFIX_STR(GetQueryObjectuiv)", "GLAPI_PREFIX_STR(GetQueryObjectuivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryivARB))"\n"
+"\t"STUB_ASM_CODE("527")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetQueryiv)"\n"
+".set "GLAPI_PREFIX_STR(GetQueryiv)", "GLAPI_PREFIX_STR(GetQueryivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsQueryARB))"\n"
+"\t"STUB_ASM_CODE("528")"\n"
+
+".globl "GLAPI_PREFIX_STR(IsQuery)"\n"
+".set "GLAPI_PREFIX_STR(IsQuery)", "GLAPI_PREFIX_STR(IsQueryARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AttachObjectARB))"\n"
+"\t"STUB_ASM_CODE("529")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompileShaderARB))"\n"
+"\t"STUB_ASM_CODE("530")"\n"
+
+".globl "GLAPI_PREFIX_STR(CompileShader)"\n"
+".set "GLAPI_PREFIX_STR(CompileShader)", "GLAPI_PREFIX_STR(CompileShaderARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateProgramObjectARB))"\n"
+"\t"STUB_ASM_CODE("531")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShaderObjectARB))"\n"
+"\t"STUB_ASM_CODE("532")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteObjectARB))"\n"
+"\t"STUB_ASM_CODE("533")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DetachObjectARB))"\n"
+"\t"STUB_ASM_CODE("534")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetActiveUniformARB))"\n"
+"\t"STUB_ASM_CODE("535")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetActiveUniform)"\n"
+".set "GLAPI_PREFIX_STR(GetActiveUniform)", "GLAPI_PREFIX_STR(GetActiveUniformARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttachedObjectsARB))"\n"
+"\t"STUB_ASM_CODE("536")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHandleARB))"\n"
+"\t"STUB_ASM_CODE("537")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetInfoLogARB))"\n"
+"\t"STUB_ASM_CODE("538")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterfvARB))"\n"
+"\t"STUB_ASM_CODE("539")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterivARB))"\n"
+"\t"STUB_ASM_CODE("540")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderSourceARB))"\n"
+"\t"STUB_ASM_CODE("541")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetShaderSource)"\n"
+".set "GLAPI_PREFIX_STR(GetShaderSource)", "GLAPI_PREFIX_STR(GetShaderSourceARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformLocationARB))"\n"
+"\t"STUB_ASM_CODE("542")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetUniformLocation)"\n"
+".set "GLAPI_PREFIX_STR(GetUniformLocation)", "GLAPI_PREFIX_STR(GetUniformLocationARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformfvARB))"\n"
+"\t"STUB_ASM_CODE("543")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetUniformfv)"\n"
+".set "GLAPI_PREFIX_STR(GetUniformfv)", "GLAPI_PREFIX_STR(GetUniformfvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformivARB))"\n"
+"\t"STUB_ASM_CODE("544")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetUniformiv)"\n"
+".set "GLAPI_PREFIX_STR(GetUniformiv)", "GLAPI_PREFIX_STR(GetUniformivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LinkProgramARB))"\n"
+"\t"STUB_ASM_CODE("545")"\n"
+
+".globl "GLAPI_PREFIX_STR(LinkProgram)"\n"
+".set "GLAPI_PREFIX_STR(LinkProgram)", "GLAPI_PREFIX_STR(LinkProgramARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ShaderSourceARB))"\n"
+"\t"STUB_ASM_CODE("546")"\n"
+
+".globl "GLAPI_PREFIX_STR(ShaderSource)"\n"
+".set "GLAPI_PREFIX_STR(ShaderSource)", "GLAPI_PREFIX_STR(ShaderSourceARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1fARB))"\n"
+"\t"STUB_ASM_CODE("547")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform1f)"\n"
+".set "GLAPI_PREFIX_STR(Uniform1f)", "GLAPI_PREFIX_STR(Uniform1fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1fvARB))"\n"
+"\t"STUB_ASM_CODE("548")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform1fv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform1fv)", "GLAPI_PREFIX_STR(Uniform1fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1iARB))"\n"
+"\t"STUB_ASM_CODE("549")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform1i)"\n"
+".set "GLAPI_PREFIX_STR(Uniform1i)", "GLAPI_PREFIX_STR(Uniform1iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1ivARB))"\n"
+"\t"STUB_ASM_CODE("550")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform1iv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform1iv)", "GLAPI_PREFIX_STR(Uniform1ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2fARB))"\n"
+"\t"STUB_ASM_CODE("551")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform2f)"\n"
+".set "GLAPI_PREFIX_STR(Uniform2f)", "GLAPI_PREFIX_STR(Uniform2fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2fvARB))"\n"
+"\t"STUB_ASM_CODE("552")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform2fv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform2fv)", "GLAPI_PREFIX_STR(Uniform2fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2iARB))"\n"
+"\t"STUB_ASM_CODE("553")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform2i)"\n"
+".set "GLAPI_PREFIX_STR(Uniform2i)", "GLAPI_PREFIX_STR(Uniform2iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2ivARB))"\n"
+"\t"STUB_ASM_CODE("554")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform2iv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform2iv)", "GLAPI_PREFIX_STR(Uniform2ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3fARB))"\n"
+"\t"STUB_ASM_CODE("555")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform3f)"\n"
+".set "GLAPI_PREFIX_STR(Uniform3f)", "GLAPI_PREFIX_STR(Uniform3fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3fvARB))"\n"
+"\t"STUB_ASM_CODE("556")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform3fv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform3fv)", "GLAPI_PREFIX_STR(Uniform3fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3iARB))"\n"
+"\t"STUB_ASM_CODE("557")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform3i)"\n"
+".set "GLAPI_PREFIX_STR(Uniform3i)", "GLAPI_PREFIX_STR(Uniform3iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3ivARB))"\n"
+"\t"STUB_ASM_CODE("558")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform3iv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform3iv)", "GLAPI_PREFIX_STR(Uniform3ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4fARB))"\n"
+"\t"STUB_ASM_CODE("559")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform4f)"\n"
+".set "GLAPI_PREFIX_STR(Uniform4f)", "GLAPI_PREFIX_STR(Uniform4fARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4fvARB))"\n"
+"\t"STUB_ASM_CODE("560")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform4fv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform4fv)", "GLAPI_PREFIX_STR(Uniform4fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4iARB))"\n"
+"\t"STUB_ASM_CODE("561")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform4i)"\n"
+".set "GLAPI_PREFIX_STR(Uniform4i)", "GLAPI_PREFIX_STR(Uniform4iARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4ivARB))"\n"
+"\t"STUB_ASM_CODE("562")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform4iv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform4iv)", "GLAPI_PREFIX_STR(Uniform4ivARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix2fvARB))"\n"
+"\t"STUB_ASM_CODE("563")"\n"
+
+".globl "GLAPI_PREFIX_STR(UniformMatrix2fv)"\n"
+".set "GLAPI_PREFIX_STR(UniformMatrix2fv)", "GLAPI_PREFIX_STR(UniformMatrix2fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix3fvARB))"\n"
+"\t"STUB_ASM_CODE("564")"\n"
+
+".globl "GLAPI_PREFIX_STR(UniformMatrix3fv)"\n"
+".set "GLAPI_PREFIX_STR(UniformMatrix3fv)", "GLAPI_PREFIX_STR(UniformMatrix3fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix4fvARB))"\n"
+"\t"STUB_ASM_CODE("565")"\n"
+
+".globl "GLAPI_PREFIX_STR(UniformMatrix4fv)"\n"
+".set "GLAPI_PREFIX_STR(UniformMatrix4fv)", "GLAPI_PREFIX_STR(UniformMatrix4fvARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UseProgramObjectARB))"\n"
+"\t"STUB_ASM_CODE("566")"\n"
+
+".globl "GLAPI_PREFIX_STR(UseProgram)"\n"
+".set "GLAPI_PREFIX_STR(UseProgram)", "GLAPI_PREFIX_STR(UseProgramObjectARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ValidateProgramARB))"\n"
+"\t"STUB_ASM_CODE("567")"\n"
+
+".globl "GLAPI_PREFIX_STR(ValidateProgram)"\n"
+".set "GLAPI_PREFIX_STR(ValidateProgram)", "GLAPI_PREFIX_STR(ValidateProgramARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindAttribLocationARB))"\n"
+"\t"STUB_ASM_CODE("568")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindAttribLocation)"\n"
+".set "GLAPI_PREFIX_STR(BindAttribLocation)", "GLAPI_PREFIX_STR(BindAttribLocationARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetActiveAttribARB))"\n"
+"\t"STUB_ASM_CODE("569")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetActiveAttrib)"\n"
+".set "GLAPI_PREFIX_STR(GetActiveAttrib)", "GLAPI_PREFIX_STR(GetActiveAttribARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttribLocationARB))"\n"
+"\t"STUB_ASM_CODE("570")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetAttribLocation)"\n"
+".set "GLAPI_PREFIX_STR(GetAttribLocation)", "GLAPI_PREFIX_STR(GetAttribLocationARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawBuffersARB))"\n"
+"\t"STUB_ASM_CODE("571")"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawBuffers)"\n"
+".set "GLAPI_PREFIX_STR(DrawBuffers)", "GLAPI_PREFIX_STR(DrawBuffersARB)"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawBuffersATI)"\n"
+".set "GLAPI_PREFIX_STR(DrawBuffersATI)", "GLAPI_PREFIX_STR(DrawBuffersARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawArraysInstancedARB))"\n"
+"\t"STUB_ASM_CODE("572")"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawArraysInstanced)"\n"
+".set "GLAPI_PREFIX_STR(DrawArraysInstanced)", "GLAPI_PREFIX_STR(DrawArraysInstancedARB)"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawArraysInstancedEXT)"\n"
+".set "GLAPI_PREFIX_STR(DrawArraysInstancedEXT)", "GLAPI_PREFIX_STR(DrawArraysInstancedARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawElementsInstancedARB))"\n"
+"\t"STUB_ASM_CODE("573")"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawElementsInstanced)"\n"
+".set "GLAPI_PREFIX_STR(DrawElementsInstanced)", "GLAPI_PREFIX_STR(DrawElementsInstancedARB)"\n"
+
+".globl "GLAPI_PREFIX_STR(DrawElementsInstancedEXT)"\n"
+".set "GLAPI_PREFIX_STR(DrawElementsInstancedEXT)", "GLAPI_PREFIX_STR(DrawElementsInstancedARB)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RenderbufferStorageMultisample))"\n"
+"\t"STUB_ASM_CODE("574")"\n"
+
+".globl "GLAPI_PREFIX_STR(RenderbufferStorageMultisampleEXT)"\n"
+".set "GLAPI_PREFIX_STR(RenderbufferStorageMultisampleEXT)", "GLAPI_PREFIX_STR(RenderbufferStorageMultisample)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureARB))"\n"
+"\t"STUB_ASM_CODE("575")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureFaceARB))"\n"
+"\t"STUB_ASM_CODE("576")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramParameteriARB))"\n"
+"\t"STUB_ASM_CODE("577")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribDivisorARB))"\n"
+"\t"STUB_ASM_CODE("578")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FlushMappedBufferRange))"\n"
+"\t"STUB_ASM_CODE("579")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapBufferRange))"\n"
+"\t"STUB_ASM_CODE("580")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindVertexArray))"\n"
+"\t"STUB_ASM_CODE("581")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenVertexArrays))"\n"
+"\t"STUB_ASM_CODE("582")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyBufferSubData))"\n"
+"\t"STUB_ASM_CODE("583")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClientWaitSync))"\n"
+"\t"STUB_ASM_CODE("584")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteSync))"\n"
+"\t"STUB_ASM_CODE("585")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FenceSync))"\n"
+"\t"STUB_ASM_CODE("586")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetInteger64v))"\n"
+"\t"STUB_ASM_CODE("587")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSynciv))"\n"
+"\t"STUB_ASM_CODE("588")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsSync))"\n"
+"\t"STUB_ASM_CODE("589")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WaitSync))"\n"
+"\t"STUB_ASM_CODE("590")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawElementsBaseVertex))"\n"
+"\t"STUB_ASM_CODE("591")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawRangeElementsBaseVertex))"\n"
+"\t"STUB_ASM_CODE("592")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawElementsBaseVertex))"\n"
+"\t"STUB_ASM_CODE("593")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquationSeparateiARB))"\n"
+"\t"STUB_ASM_CODE("594")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquationiARB))"\n"
+"\t"STUB_ASM_CODE("595")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFuncSeparateiARB))"\n"
+"\t"STUB_ASM_CODE("596")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFunciARB))"\n"
+"\t"STUB_ASM_CODE("597")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindTransformFeedback))"\n"
+"\t"STUB_ASM_CODE("598")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteTransformFeedbacks))"\n"
+"\t"STUB_ASM_CODE("599")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawTransformFeedback))"\n"
+"\t"STUB_ASM_CODE("600")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenTransformFeedbacks))"\n"
+"\t"STUB_ASM_CODE("601")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsTransformFeedback))"\n"
+"\t"STUB_ASM_CODE("602")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PauseTransformFeedback))"\n"
+"\t"STUB_ASM_CODE("603")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResumeTransformFeedback))"\n"
+"\t"STUB_ASM_CODE("604")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearDepthf))"\n"
+"\t"STUB_ASM_CODE("605")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DepthRangef))"\n"
+"\t"STUB_ASM_CODE("606")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderPrecisionFormat))"\n"
+"\t"STUB_ASM_CODE("607")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ReleaseShaderCompiler))"\n"
+"\t"STUB_ASM_CODE("608")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ShaderBinary))"\n"
+"\t"STUB_ASM_CODE("609")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PolygonOffsetEXT))"\n"
+"\t"STUB_ASM_CODE("613")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorPointerEXT))"\n"
+"\t"STUB_ASM_CODE("632")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlagPointerEXT))"\n"
+"\t"STUB_ASM_CODE("633")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IndexPointerEXT))"\n"
+"\t"STUB_ASM_CODE("634")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NormalPointerEXT))"\n"
+"\t"STUB_ASM_CODE("635")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordPointerEXT))"\n"
+"\t"STUB_ASM_CODE("636")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexPointerEXT))"\n"
+"\t"STUB_ASM_CODE("637")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameterfEXT))"\n"
+"\t"STUB_ASM_CODE("638")"\n"
+
+".globl "GLAPI_PREFIX_STR(PointParameterf)"\n"
+".set "GLAPI_PREFIX_STR(PointParameterf)", "GLAPI_PREFIX_STR(PointParameterfEXT)"\n"
+
+".globl "GLAPI_PREFIX_STR(PointParameterfARB)"\n"
+".set "GLAPI_PREFIX_STR(PointParameterfARB)", "GLAPI_PREFIX_STR(PointParameterfEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameterfvEXT))"\n"
+"\t"STUB_ASM_CODE("639")"\n"
+
+".globl "GLAPI_PREFIX_STR(PointParameterfv)"\n"
+".set "GLAPI_PREFIX_STR(PointParameterfv)", "GLAPI_PREFIX_STR(PointParameterfvEXT)"\n"
+
+".globl "GLAPI_PREFIX_STR(PointParameterfvARB)"\n"
+".set "GLAPI_PREFIX_STR(PointParameterfvARB)", "GLAPI_PREFIX_STR(PointParameterfvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LockArraysEXT))"\n"
+"\t"STUB_ASM_CODE("640")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UnlockArraysEXT))"\n"
+"\t"STUB_ASM_CODE("641")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3bEXT))"\n"
+"\t"STUB_ASM_CODE("642")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3b)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3b)", "GLAPI_PREFIX_STR(SecondaryColor3bEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3bvEXT))"\n"
+"\t"STUB_ASM_CODE("643")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3bv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3bv)", "GLAPI_PREFIX_STR(SecondaryColor3bvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3dEXT))"\n"
+"\t"STUB_ASM_CODE("644")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3d)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3d)", "GLAPI_PREFIX_STR(SecondaryColor3dEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3dvEXT))"\n"
+"\t"STUB_ASM_CODE("645")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3dv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3dv)", "GLAPI_PREFIX_STR(SecondaryColor3dvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3fEXT))"\n"
+"\t"STUB_ASM_CODE("646")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3f)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3f)", "GLAPI_PREFIX_STR(SecondaryColor3fEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3fvEXT))"\n"
+"\t"STUB_ASM_CODE("647")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3fv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3fv)", "GLAPI_PREFIX_STR(SecondaryColor3fvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3iEXT))"\n"
+"\t"STUB_ASM_CODE("648")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3i)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3i)", "GLAPI_PREFIX_STR(SecondaryColor3iEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ivEXT))"\n"
+"\t"STUB_ASM_CODE("649")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3iv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3iv)", "GLAPI_PREFIX_STR(SecondaryColor3ivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3sEXT))"\n"
+"\t"STUB_ASM_CODE("650")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3s)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3s)", "GLAPI_PREFIX_STR(SecondaryColor3sEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3svEXT))"\n"
+"\t"STUB_ASM_CODE("651")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3sv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3sv)", "GLAPI_PREFIX_STR(SecondaryColor3svEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ubEXT))"\n"
+"\t"STUB_ASM_CODE("652")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3ub)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3ub)", "GLAPI_PREFIX_STR(SecondaryColor3ubEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ubvEXT))"\n"
+"\t"STUB_ASM_CODE("653")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3ubv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3ubv)", "GLAPI_PREFIX_STR(SecondaryColor3ubvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3uiEXT))"\n"
+"\t"STUB_ASM_CODE("654")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3ui)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3ui)", "GLAPI_PREFIX_STR(SecondaryColor3uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3uivEXT))"\n"
+"\t"STUB_ASM_CODE("655")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3uiv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3uiv)", "GLAPI_PREFIX_STR(SecondaryColor3uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3usEXT))"\n"
+"\t"STUB_ASM_CODE("656")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3us)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3us)", "GLAPI_PREFIX_STR(SecondaryColor3usEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3usvEXT))"\n"
+"\t"STUB_ASM_CODE("657")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColor3usv)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColor3usv)", "GLAPI_PREFIX_STR(SecondaryColor3usvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColorPointerEXT))"\n"
+"\t"STUB_ASM_CODE("658")"\n"
+
+".globl "GLAPI_PREFIX_STR(SecondaryColorPointer)"\n"
+".set "GLAPI_PREFIX_STR(SecondaryColorPointer)", "GLAPI_PREFIX_STR(SecondaryColorPointerEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawArraysEXT))"\n"
+"\t"STUB_ASM_CODE("659")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiDrawArrays)"\n"
+".set "GLAPI_PREFIX_STR(MultiDrawArrays)", "GLAPI_PREFIX_STR(MultiDrawArraysEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawElementsEXT))"\n"
+"\t"STUB_ASM_CODE("660")"\n"
+
+".globl "GLAPI_PREFIX_STR(MultiDrawElements)"\n"
+".set "GLAPI_PREFIX_STR(MultiDrawElements)", "GLAPI_PREFIX_STR(MultiDrawElementsEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordPointerEXT))"\n"
+"\t"STUB_ASM_CODE("661")"\n"
+
+".globl "GLAPI_PREFIX_STR(FogCoordPointer)"\n"
+".set "GLAPI_PREFIX_STR(FogCoordPointer)", "GLAPI_PREFIX_STR(FogCoordPointerEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoorddEXT))"\n"
+"\t"STUB_ASM_CODE("662")"\n"
+
+".globl "GLAPI_PREFIX_STR(FogCoordd)"\n"
+".set "GLAPI_PREFIX_STR(FogCoordd)", "GLAPI_PREFIX_STR(FogCoorddEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoorddvEXT))"\n"
+"\t"STUB_ASM_CODE("663")"\n"
+
+".globl "GLAPI_PREFIX_STR(FogCoorddv)"\n"
+".set "GLAPI_PREFIX_STR(FogCoorddv)", "GLAPI_PREFIX_STR(FogCoorddvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordfEXT))"\n"
+"\t"STUB_ASM_CODE("664")"\n"
+
+".globl "GLAPI_PREFIX_STR(FogCoordf)"\n"
+".set "GLAPI_PREFIX_STR(FogCoordf)", "GLAPI_PREFIX_STR(FogCoordfEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordfvEXT))"\n"
+"\t"STUB_ASM_CODE("665")"\n"
+
+".globl "GLAPI_PREFIX_STR(FogCoordfv)"\n"
+".set "GLAPI_PREFIX_STR(FogCoordfv)", "GLAPI_PREFIX_STR(FogCoordfvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFuncSeparateEXT))"\n"
+"\t"STUB_ASM_CODE("667")"\n"
+
+".globl "GLAPI_PREFIX_STR(BlendFuncSeparate)"\n"
+".set "GLAPI_PREFIX_STR(BlendFuncSeparate)", "GLAPI_PREFIX_STR(BlendFuncSeparateEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FlushVertexArrayRangeNV))"\n"
+"\t"STUB_ASM_CODE("668")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexArrayRangeNV))"\n"
+"\t"STUB_ASM_CODE("669")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerInputNV))"\n"
+"\t"STUB_ASM_CODE("670")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerOutputNV))"\n"
+"\t"STUB_ASM_CODE("671")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterfNV))"\n"
+"\t"STUB_ASM_CODE("672")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterfvNV))"\n"
+"\t"STUB_ASM_CODE("673")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameteriNV))"\n"
+"\t"STUB_ASM_CODE("674")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterivNV))"\n"
+"\t"STUB_ASM_CODE("675")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FinalCombinerInputNV))"\n"
+"\t"STUB_ASM_CODE("676")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerInputParameterfvNV))"\n"
+"\t"STUB_ASM_CODE("677")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerInputParameterivNV))"\n"
+"\t"STUB_ASM_CODE("678")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerOutputParameterfvNV))"\n"
+"\t"STUB_ASM_CODE("679")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerOutputParameterivNV))"\n"
+"\t"STUB_ASM_CODE("680")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFinalCombinerInputParameterfvNV))"\n"
+"\t"STUB_ASM_CODE("681")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFinalCombinerInputParameterivNV))"\n"
+"\t"STUB_ASM_CODE("682")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResizeBuffersMESA))"\n"
+"\t"STUB_ASM_CODE("683")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2dMESA))"\n"
+"\t"STUB_ASM_CODE("684")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2d)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2d)", "GLAPI_PREFIX_STR(WindowPos2dMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2dARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2dARB)", "GLAPI_PREFIX_STR(WindowPos2dMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2dvMESA))"\n"
+"\t"STUB_ASM_CODE("685")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2dv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2dv)", "GLAPI_PREFIX_STR(WindowPos2dvMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2dvARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2dvARB)", "GLAPI_PREFIX_STR(WindowPos2dvMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2fMESA))"\n"
+"\t"STUB_ASM_CODE("686")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2f)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2f)", "GLAPI_PREFIX_STR(WindowPos2fMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2fARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2fARB)", "GLAPI_PREFIX_STR(WindowPos2fMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2fvMESA))"\n"
+"\t"STUB_ASM_CODE("687")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2fv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2fv)", "GLAPI_PREFIX_STR(WindowPos2fvMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2fvARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2fvARB)", "GLAPI_PREFIX_STR(WindowPos2fvMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2iMESA))"\n"
+"\t"STUB_ASM_CODE("688")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2i)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2i)", "GLAPI_PREFIX_STR(WindowPos2iMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2iARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2iARB)", "GLAPI_PREFIX_STR(WindowPos2iMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2ivMESA))"\n"
+"\t"STUB_ASM_CODE("689")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2iv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2iv)", "GLAPI_PREFIX_STR(WindowPos2ivMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2ivARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2ivARB)", "GLAPI_PREFIX_STR(WindowPos2ivMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2sMESA))"\n"
+"\t"STUB_ASM_CODE("690")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2s)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2s)", "GLAPI_PREFIX_STR(WindowPos2sMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2sARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2sARB)", "GLAPI_PREFIX_STR(WindowPos2sMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2svMESA))"\n"
+"\t"STUB_ASM_CODE("691")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2sv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2sv)", "GLAPI_PREFIX_STR(WindowPos2svMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos2svARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos2svARB)", "GLAPI_PREFIX_STR(WindowPos2svMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3dMESA))"\n"
+"\t"STUB_ASM_CODE("692")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3d)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3d)", "GLAPI_PREFIX_STR(WindowPos3dMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3dARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3dARB)", "GLAPI_PREFIX_STR(WindowPos3dMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3dvMESA))"\n"
+"\t"STUB_ASM_CODE("693")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3dv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3dv)", "GLAPI_PREFIX_STR(WindowPos3dvMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3dvARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3dvARB)", "GLAPI_PREFIX_STR(WindowPos3dvMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3fMESA))"\n"
+"\t"STUB_ASM_CODE("694")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3f)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3f)", "GLAPI_PREFIX_STR(WindowPos3fMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3fARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3fARB)", "GLAPI_PREFIX_STR(WindowPos3fMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3fvMESA))"\n"
+"\t"STUB_ASM_CODE("695")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3fv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3fv)", "GLAPI_PREFIX_STR(WindowPos3fvMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3fvARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3fvARB)", "GLAPI_PREFIX_STR(WindowPos3fvMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3iMESA))"\n"
+"\t"STUB_ASM_CODE("696")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3i)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3i)", "GLAPI_PREFIX_STR(WindowPos3iMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3iARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3iARB)", "GLAPI_PREFIX_STR(WindowPos3iMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3ivMESA))"\n"
+"\t"STUB_ASM_CODE("697")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3iv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3iv)", "GLAPI_PREFIX_STR(WindowPos3ivMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3ivARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3ivARB)", "GLAPI_PREFIX_STR(WindowPos3ivMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3sMESA))"\n"
+"\t"STUB_ASM_CODE("698")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3s)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3s)", "GLAPI_PREFIX_STR(WindowPos3sMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3sARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3sARB)", "GLAPI_PREFIX_STR(WindowPos3sMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3svMESA))"\n"
+"\t"STUB_ASM_CODE("699")"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3sv)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3sv)", "GLAPI_PREFIX_STR(WindowPos3svMESA)"\n"
+
+".globl "GLAPI_PREFIX_STR(WindowPos3svARB)"\n"
+".set "GLAPI_PREFIX_STR(WindowPos3svARB)", "GLAPI_PREFIX_STR(WindowPos3svMESA)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4dMESA))"\n"
+"\t"STUB_ASM_CODE("700")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4dvMESA))"\n"
+"\t"STUB_ASM_CODE("701")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4fMESA))"\n"
+"\t"STUB_ASM_CODE("702")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4fvMESA))"\n"
+"\t"STUB_ASM_CODE("703")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4iMESA))"\n"
+"\t"STUB_ASM_CODE("704")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4ivMESA))"\n"
+"\t"STUB_ASM_CODE("705")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4sMESA))"\n"
+"\t"STUB_ASM_CODE("706")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4svMESA))"\n"
+"\t"STUB_ASM_CODE("707")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AreProgramsResidentNV))"\n"
+"\t"STUB_ASM_CODE("717")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindProgramNV))"\n"
+"\t"STUB_ASM_CODE("718")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindProgramARB)"\n"
+".set "GLAPI_PREFIX_STR(BindProgramARB)", "GLAPI_PREFIX_STR(BindProgramNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteProgramsNV))"\n"
+"\t"STUB_ASM_CODE("719")"\n"
+
+".globl "GLAPI_PREFIX_STR(DeleteProgramsARB)"\n"
+".set "GLAPI_PREFIX_STR(DeleteProgramsARB)", "GLAPI_PREFIX_STR(DeleteProgramsNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ExecuteProgramNV))"\n"
+"\t"STUB_ASM_CODE("720")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenProgramsNV))"\n"
+"\t"STUB_ASM_CODE("721")"\n"
+
+".globl "GLAPI_PREFIX_STR(GenProgramsARB)"\n"
+".set "GLAPI_PREFIX_STR(GenProgramsARB)", "GLAPI_PREFIX_STR(GenProgramsNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramParameterdvNV))"\n"
+"\t"STUB_ASM_CODE("722")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramParameterfvNV))"\n"
+"\t"STUB_ASM_CODE("723")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramStringNV))"\n"
+"\t"STUB_ASM_CODE("724")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramivNV))"\n"
+"\t"STUB_ASM_CODE("725")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTrackMatrixivNV))"\n"
+"\t"STUB_ASM_CODE("726")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribPointervNV))"\n"
+"\t"STUB_ASM_CODE("727")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetVertexAttribPointerv)"\n"
+".set "GLAPI_PREFIX_STR(GetVertexAttribPointerv)", "GLAPI_PREFIX_STR(GetVertexAttribPointervNV)"\n"
+
+".globl "GLAPI_PREFIX_STR(GetVertexAttribPointervARB)"\n"
+".set "GLAPI_PREFIX_STR(GetVertexAttribPointervARB)", "GLAPI_PREFIX_STR(GetVertexAttribPointervNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribdvNV))"\n"
+"\t"STUB_ASM_CODE("728")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribfvNV))"\n"
+"\t"STUB_ASM_CODE("729")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribivNV))"\n"
+"\t"STUB_ASM_CODE("730")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsProgramNV))"\n"
+"\t"STUB_ASM_CODE("731")"\n"
+
+".globl "GLAPI_PREFIX_STR(IsProgramARB)"\n"
+".set "GLAPI_PREFIX_STR(IsProgramARB)", "GLAPI_PREFIX_STR(IsProgramNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadProgramNV))"\n"
+"\t"STUB_ASM_CODE("732")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramParameters4dvNV))"\n"
+"\t"STUB_ASM_CODE("733")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramParameters4fvNV))"\n"
+"\t"STUB_ASM_CODE("734")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RequestResidentProgramsNV))"\n"
+"\t"STUB_ASM_CODE("735")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TrackMatrixNV))"\n"
+"\t"STUB_ASM_CODE("736")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dNV))"\n"
+"\t"STUB_ASM_CODE("737")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dvNV))"\n"
+"\t"STUB_ASM_CODE("738")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fNV))"\n"
+"\t"STUB_ASM_CODE("739")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fvNV))"\n"
+"\t"STUB_ASM_CODE("740")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1sNV))"\n"
+"\t"STUB_ASM_CODE("741")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1svNV))"\n"
+"\t"STUB_ASM_CODE("742")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dNV))"\n"
+"\t"STUB_ASM_CODE("743")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dvNV))"\n"
+"\t"STUB_ASM_CODE("744")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fNV))"\n"
+"\t"STUB_ASM_CODE("745")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fvNV))"\n"
+"\t"STUB_ASM_CODE("746")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2sNV))"\n"
+"\t"STUB_ASM_CODE("747")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2svNV))"\n"
+"\t"STUB_ASM_CODE("748")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dNV))"\n"
+"\t"STUB_ASM_CODE("749")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dvNV))"\n"
+"\t"STUB_ASM_CODE("750")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fNV))"\n"
+"\t"STUB_ASM_CODE("751")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fvNV))"\n"
+"\t"STUB_ASM_CODE("752")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3sNV))"\n"
+"\t"STUB_ASM_CODE("753")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3svNV))"\n"
+"\t"STUB_ASM_CODE("754")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dNV))"\n"
+"\t"STUB_ASM_CODE("755")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dvNV))"\n"
+"\t"STUB_ASM_CODE("756")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fNV))"\n"
+"\t"STUB_ASM_CODE("757")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fvNV))"\n"
+"\t"STUB_ASM_CODE("758")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4sNV))"\n"
+"\t"STUB_ASM_CODE("759")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4svNV))"\n"
+"\t"STUB_ASM_CODE("760")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ubNV))"\n"
+"\t"STUB_ASM_CODE("761")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ubvNV))"\n"
+"\t"STUB_ASM_CODE("762")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribPointerNV))"\n"
+"\t"STUB_ASM_CODE("763")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs1dvNV))"\n"
+"\t"STUB_ASM_CODE("764")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs1fvNV))"\n"
+"\t"STUB_ASM_CODE("765")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs1svNV))"\n"
+"\t"STUB_ASM_CODE("766")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs2dvNV))"\n"
+"\t"STUB_ASM_CODE("767")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs2fvNV))"\n"
+"\t"STUB_ASM_CODE("768")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs2svNV))"\n"
+"\t"STUB_ASM_CODE("769")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs3dvNV))"\n"
+"\t"STUB_ASM_CODE("770")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs3fvNV))"\n"
+"\t"STUB_ASM_CODE("771")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs3svNV))"\n"
+"\t"STUB_ASM_CODE("772")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4dvNV))"\n"
+"\t"STUB_ASM_CODE("773")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4fvNV))"\n"
+"\t"STUB_ASM_CODE("774")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4svNV))"\n"
+"\t"STUB_ASM_CODE("775")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4ubvNV))"\n"
+"\t"STUB_ASM_CODE("776")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexBumpParameterfvATI))"\n"
+"\t"STUB_ASM_CODE("777")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexBumpParameterivATI))"\n"
+"\t"STUB_ASM_CODE("778")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexBumpParameterfvATI))"\n"
+"\t"STUB_ASM_CODE("779")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexBumpParameterivATI))"\n"
+"\t"STUB_ASM_CODE("780")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFragmentOp1ATI))"\n"
+"\t"STUB_ASM_CODE("781")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFragmentOp2ATI))"\n"
+"\t"STUB_ASM_CODE("782")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFragmentOp3ATI))"\n"
+"\t"STUB_ASM_CODE("783")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginFragmentShaderATI))"\n"
+"\t"STUB_ASM_CODE("784")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindFragmentShaderATI))"\n"
+"\t"STUB_ASM_CODE("785")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorFragmentOp1ATI))"\n"
+"\t"STUB_ASM_CODE("786")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorFragmentOp2ATI))"\n"
+"\t"STUB_ASM_CODE("787")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorFragmentOp3ATI))"\n"
+"\t"STUB_ASM_CODE("788")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteFragmentShaderATI))"\n"
+"\t"STUB_ASM_CODE("789")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndFragmentShaderATI))"\n"
+"\t"STUB_ASM_CODE("790")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenFragmentShadersATI))"\n"
+"\t"STUB_ASM_CODE("791")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PassTexCoordATI))"\n"
+"\t"STUB_ASM_CODE("792")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SampleMapATI))"\n"
+"\t"STUB_ASM_CODE("793")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SetFragmentShaderConstantATI))"\n"
+"\t"STUB_ASM_CODE("794")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameteriNV))"\n"
+"\t"STUB_ASM_CODE("795")"\n"
+
+".globl "GLAPI_PREFIX_STR(PointParameteri)"\n"
+".set "GLAPI_PREFIX_STR(PointParameteri)", "GLAPI_PREFIX_STR(PointParameteriNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameterivNV))"\n"
+"\t"STUB_ASM_CODE("796")"\n"
+
+".globl "GLAPI_PREFIX_STR(PointParameteriv)"\n"
+".set "GLAPI_PREFIX_STR(PointParameteriv)", "GLAPI_PREFIX_STR(PointParameterivNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteVertexArrays))"\n"
+"\t"STUB_ASM_CODE("799")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsVertexArray))"\n"
+"\t"STUB_ASM_CODE("801")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramNamedParameterdvNV))"\n"
+"\t"STUB_ASM_CODE("802")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramNamedParameterfvNV))"\n"
+"\t"STUB_ASM_CODE("803")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4dNV))"\n"
+"\t"STUB_ASM_CODE("804")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4dvNV))"\n"
+"\t"STUB_ASM_CODE("805")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4fNV))"\n"
+"\t"STUB_ASM_CODE("806")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4fvNV))"\n"
+"\t"STUB_ASM_CODE("807")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PrimitiveRestartIndexNV))"\n"
+"\t"STUB_ASM_CODE("808")"\n"
+
+".globl "GLAPI_PREFIX_STR(PrimitiveRestartIndex)"\n"
+".set "GLAPI_PREFIX_STR(PrimitiveRestartIndex)", "GLAPI_PREFIX_STR(PrimitiveRestartIndexNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PrimitiveRestartNV))"\n"
+"\t"STUB_ASM_CODE("809")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquationSeparate))"\n"
+"\t"STUB_ASM_CODE("857")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindFramebufferEXT))"\n"
+"\t"STUB_ASM_CODE("858")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindFramebuffer)"\n"
+".set "GLAPI_PREFIX_STR(BindFramebuffer)", "GLAPI_PREFIX_STR(BindFramebufferEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindRenderbufferEXT))"\n"
+"\t"STUB_ASM_CODE("859")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindRenderbuffer)"\n"
+".set "GLAPI_PREFIX_STR(BindRenderbuffer)", "GLAPI_PREFIX_STR(BindRenderbufferEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CheckFramebufferStatusEXT))"\n"
+"\t"STUB_ASM_CODE("860")"\n"
+
+".globl "GLAPI_PREFIX_STR(CheckFramebufferStatus)"\n"
+".set "GLAPI_PREFIX_STR(CheckFramebufferStatus)", "GLAPI_PREFIX_STR(CheckFramebufferStatusEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteFramebuffersEXT))"\n"
+"\t"STUB_ASM_CODE("861")"\n"
+
+".globl "GLAPI_PREFIX_STR(DeleteFramebuffers)"\n"
+".set "GLAPI_PREFIX_STR(DeleteFramebuffers)", "GLAPI_PREFIX_STR(DeleteFramebuffersEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteRenderbuffersEXT))"\n"
+"\t"STUB_ASM_CODE("862")"\n"
+
+".globl "GLAPI_PREFIX_STR(DeleteRenderbuffers)"\n"
+".set "GLAPI_PREFIX_STR(DeleteRenderbuffers)", "GLAPI_PREFIX_STR(DeleteRenderbuffersEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferRenderbufferEXT))"\n"
+"\t"STUB_ASM_CODE("863")"\n"
+
+".globl "GLAPI_PREFIX_STR(FramebufferRenderbuffer)"\n"
+".set "GLAPI_PREFIX_STR(FramebufferRenderbuffer)", "GLAPI_PREFIX_STR(FramebufferRenderbufferEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture1DEXT))"\n"
+"\t"STUB_ASM_CODE("864")"\n"
+
+".globl "GLAPI_PREFIX_STR(FramebufferTexture1D)"\n"
+".set "GLAPI_PREFIX_STR(FramebufferTexture1D)", "GLAPI_PREFIX_STR(FramebufferTexture1DEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture2DEXT))"\n"
+"\t"STUB_ASM_CODE("865")"\n"
+
+".globl "GLAPI_PREFIX_STR(FramebufferTexture2D)"\n"
+".set "GLAPI_PREFIX_STR(FramebufferTexture2D)", "GLAPI_PREFIX_STR(FramebufferTexture2DEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture3DEXT))"\n"
+"\t"STUB_ASM_CODE("866")"\n"
+
+".globl "GLAPI_PREFIX_STR(FramebufferTexture3D)"\n"
+".set "GLAPI_PREFIX_STR(FramebufferTexture3D)", "GLAPI_PREFIX_STR(FramebufferTexture3DEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenFramebuffersEXT))"\n"
+"\t"STUB_ASM_CODE("867")"\n"
+
+".globl "GLAPI_PREFIX_STR(GenFramebuffers)"\n"
+".set "GLAPI_PREFIX_STR(GenFramebuffers)", "GLAPI_PREFIX_STR(GenFramebuffersEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenRenderbuffersEXT))"\n"
+"\t"STUB_ASM_CODE("868")"\n"
+
+".globl "GLAPI_PREFIX_STR(GenRenderbuffers)"\n"
+".set "GLAPI_PREFIX_STR(GenRenderbuffers)", "GLAPI_PREFIX_STR(GenRenderbuffersEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenerateMipmapEXT))"\n"
+"\t"STUB_ASM_CODE("869")"\n"
+
+".globl "GLAPI_PREFIX_STR(GenerateMipmap)"\n"
+".set "GLAPI_PREFIX_STR(GenerateMipmap)", "GLAPI_PREFIX_STR(GenerateMipmapEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFramebufferAttachmentParameterivEXT))"\n"
+"\t"STUB_ASM_CODE("870")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetFramebufferAttachmentParameteriv)"\n"
+".set "GLAPI_PREFIX_STR(GetFramebufferAttachmentParameteriv)", "GLAPI_PREFIX_STR(GetFramebufferAttachmentParameterivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetRenderbufferParameterivEXT))"\n"
+"\t"STUB_ASM_CODE("871")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetRenderbufferParameteriv)"\n"
+".set "GLAPI_PREFIX_STR(GetRenderbufferParameteriv)", "GLAPI_PREFIX_STR(GetRenderbufferParameterivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsFramebufferEXT))"\n"
+"\t"STUB_ASM_CODE("872")"\n"
+
+".globl "GLAPI_PREFIX_STR(IsFramebuffer)"\n"
+".set "GLAPI_PREFIX_STR(IsFramebuffer)", "GLAPI_PREFIX_STR(IsFramebufferEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsRenderbufferEXT))"\n"
+"\t"STUB_ASM_CODE("873")"\n"
+
+".globl "GLAPI_PREFIX_STR(IsRenderbuffer)"\n"
+".set "GLAPI_PREFIX_STR(IsRenderbuffer)", "GLAPI_PREFIX_STR(IsRenderbufferEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RenderbufferStorageEXT))"\n"
+"\t"STUB_ASM_CODE("874")"\n"
+
+".globl "GLAPI_PREFIX_STR(RenderbufferStorage)"\n"
+".set "GLAPI_PREFIX_STR(RenderbufferStorage)", "GLAPI_PREFIX_STR(RenderbufferStorageEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlitFramebuffer))"\n"
+"\t"STUB_ASM_CODE("875")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindFragDataLocationEXT))"\n"
+"\t"STUB_ASM_CODE("878")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindFragDataLocation)"\n"
+".set "GLAPI_PREFIX_STR(BindFragDataLocation)", "GLAPI_PREFIX_STR(BindFragDataLocationEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFragDataLocationEXT))"\n"
+"\t"STUB_ASM_CODE("879")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetFragDataLocation)"\n"
+".set "GLAPI_PREFIX_STR(GetFragDataLocation)", "GLAPI_PREFIX_STR(GetFragDataLocationEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformuivEXT))"\n"
+"\t"STUB_ASM_CODE("880")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetUniformuiv)"\n"
+".set "GLAPI_PREFIX_STR(GetUniformuiv)", "GLAPI_PREFIX_STR(GetUniformuivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribIivEXT))"\n"
+"\t"STUB_ASM_CODE("881")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetVertexAttribIiv)"\n"
+".set "GLAPI_PREFIX_STR(GetVertexAttribIiv)", "GLAPI_PREFIX_STR(GetVertexAttribIivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribIuivEXT))"\n"
+"\t"STUB_ASM_CODE("882")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetVertexAttribIuiv)"\n"
+".set "GLAPI_PREFIX_STR(GetVertexAttribIuiv)", "GLAPI_PREFIX_STR(GetVertexAttribIuivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1uiEXT))"\n"
+"\t"STUB_ASM_CODE("883")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform1ui)"\n"
+".set "GLAPI_PREFIX_STR(Uniform1ui)", "GLAPI_PREFIX_STR(Uniform1uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1uivEXT))"\n"
+"\t"STUB_ASM_CODE("884")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform1uiv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform1uiv)", "GLAPI_PREFIX_STR(Uniform1uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2uiEXT))"\n"
+"\t"STUB_ASM_CODE("885")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform2ui)"\n"
+".set "GLAPI_PREFIX_STR(Uniform2ui)", "GLAPI_PREFIX_STR(Uniform2uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2uivEXT))"\n"
+"\t"STUB_ASM_CODE("886")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform2uiv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform2uiv)", "GLAPI_PREFIX_STR(Uniform2uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3uiEXT))"\n"
+"\t"STUB_ASM_CODE("887")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform3ui)"\n"
+".set "GLAPI_PREFIX_STR(Uniform3ui)", "GLAPI_PREFIX_STR(Uniform3uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3uivEXT))"\n"
+"\t"STUB_ASM_CODE("888")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform3uiv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform3uiv)", "GLAPI_PREFIX_STR(Uniform3uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4uiEXT))"\n"
+"\t"STUB_ASM_CODE("889")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform4ui)"\n"
+".set "GLAPI_PREFIX_STR(Uniform4ui)", "GLAPI_PREFIX_STR(Uniform4uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4uivEXT))"\n"
+"\t"STUB_ASM_CODE("890")"\n"
+
+".globl "GLAPI_PREFIX_STR(Uniform4uiv)"\n"
+".set "GLAPI_PREFIX_STR(Uniform4uiv)", "GLAPI_PREFIX_STR(Uniform4uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1iEXT))"\n"
+"\t"STUB_ASM_CODE("891")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI1i)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI1i)", "GLAPI_PREFIX_STR(VertexAttribI1iEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1ivEXT))"\n"
+"\t"STUB_ASM_CODE("892")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI1iv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI1iv)", "GLAPI_PREFIX_STR(VertexAttribI1ivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1uiEXT))"\n"
+"\t"STUB_ASM_CODE("893")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI1ui)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI1ui)", "GLAPI_PREFIX_STR(VertexAttribI1uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1uivEXT))"\n"
+"\t"STUB_ASM_CODE("894")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI1uiv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI1uiv)", "GLAPI_PREFIX_STR(VertexAttribI1uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2iEXT))"\n"
+"\t"STUB_ASM_CODE("895")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI2i)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI2i)", "GLAPI_PREFIX_STR(VertexAttribI2iEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2ivEXT))"\n"
+"\t"STUB_ASM_CODE("896")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI2iv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI2iv)", "GLAPI_PREFIX_STR(VertexAttribI2ivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2uiEXT))"\n"
+"\t"STUB_ASM_CODE("897")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI2ui)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI2ui)", "GLAPI_PREFIX_STR(VertexAttribI2uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2uivEXT))"\n"
+"\t"STUB_ASM_CODE("898")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI2uiv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI2uiv)", "GLAPI_PREFIX_STR(VertexAttribI2uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3iEXT))"\n"
+"\t"STUB_ASM_CODE("899")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI3i)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI3i)", "GLAPI_PREFIX_STR(VertexAttribI3iEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3ivEXT))"\n"
+"\t"STUB_ASM_CODE("900")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI3iv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI3iv)", "GLAPI_PREFIX_STR(VertexAttribI3ivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3uiEXT))"\n"
+"\t"STUB_ASM_CODE("901")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI3ui)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI3ui)", "GLAPI_PREFIX_STR(VertexAttribI3uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3uivEXT))"\n"
+"\t"STUB_ASM_CODE("902")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI3uiv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI3uiv)", "GLAPI_PREFIX_STR(VertexAttribI3uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4bvEXT))"\n"
+"\t"STUB_ASM_CODE("903")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4bv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4bv)", "GLAPI_PREFIX_STR(VertexAttribI4bvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4iEXT))"\n"
+"\t"STUB_ASM_CODE("904")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4i)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4i)", "GLAPI_PREFIX_STR(VertexAttribI4iEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4ivEXT))"\n"
+"\t"STUB_ASM_CODE("905")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4iv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4iv)", "GLAPI_PREFIX_STR(VertexAttribI4ivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4svEXT))"\n"
+"\t"STUB_ASM_CODE("906")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4sv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4sv)", "GLAPI_PREFIX_STR(VertexAttribI4svEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4ubvEXT))"\n"
+"\t"STUB_ASM_CODE("907")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4ubv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4ubv)", "GLAPI_PREFIX_STR(VertexAttribI4ubvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4uiEXT))"\n"
+"\t"STUB_ASM_CODE("908")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4ui)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4ui)", "GLAPI_PREFIX_STR(VertexAttribI4uiEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4uivEXT))"\n"
+"\t"STUB_ASM_CODE("909")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4uiv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4uiv)", "GLAPI_PREFIX_STR(VertexAttribI4uivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4usvEXT))"\n"
+"\t"STUB_ASM_CODE("910")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribI4usv)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribI4usv)", "GLAPI_PREFIX_STR(VertexAttribI4usvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribIPointerEXT))"\n"
+"\t"STUB_ASM_CODE("911")"\n"
+
+".globl "GLAPI_PREFIX_STR(VertexAttribIPointer)"\n"
+".set "GLAPI_PREFIX_STR(VertexAttribIPointer)", "GLAPI_PREFIX_STR(VertexAttribIPointerEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureLayerEXT))"\n"
+"\t"STUB_ASM_CODE("912")"\n"
+
+".globl "GLAPI_PREFIX_STR(FramebufferTextureLayer)"\n"
+".set "GLAPI_PREFIX_STR(FramebufferTextureLayer)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMaskIndexedEXT))"\n"
+"\t"STUB_ASM_CODE("913")"\n"
+
+".globl "GLAPI_PREFIX_STR(ColorMaski)"\n"
+".set "GLAPI_PREFIX_STR(ColorMaski)", "GLAPI_PREFIX_STR(ColorMaskIndexedEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableIndexedEXT))"\n"
+"\t"STUB_ASM_CODE("914")"\n"
+
+".globl "GLAPI_PREFIX_STR(Disablei)"\n"
+".set "GLAPI_PREFIX_STR(Disablei)", "GLAPI_PREFIX_STR(DisableIndexedEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableIndexedEXT))"\n"
+"\t"STUB_ASM_CODE("915")"\n"
+
+".globl "GLAPI_PREFIX_STR(Enablei)"\n"
+".set "GLAPI_PREFIX_STR(Enablei)", "GLAPI_PREFIX_STR(EnableIndexedEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBooleanIndexedvEXT))"\n"
+"\t"STUB_ASM_CODE("916")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetBooleani_v)"\n"
+".set "GLAPI_PREFIX_STR(GetBooleani_v)", "GLAPI_PREFIX_STR(GetBooleanIndexedvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetIntegerIndexedvEXT))"\n"
+"\t"STUB_ASM_CODE("917")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetIntegeri_v)"\n"
+".set "GLAPI_PREFIX_STR(GetIntegeri_v)", "GLAPI_PREFIX_STR(GetIntegerIndexedvEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsEnabledIndexedEXT))"\n"
+"\t"STUB_ASM_CODE("918")"\n"
+
+".globl "GLAPI_PREFIX_STR(IsEnabledi)"\n"
+".set "GLAPI_PREFIX_STR(IsEnabledi)", "GLAPI_PREFIX_STR(IsEnabledIndexedEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearColorIiEXT))"\n"
+"\t"STUB_ASM_CODE("919")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearColorIuiEXT))"\n"
+"\t"STUB_ASM_CODE("920")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterIivEXT))"\n"
+"\t"STUB_ASM_CODE("921")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetTexParameterIiv)"\n"
+".set "GLAPI_PREFIX_STR(GetTexParameterIiv)", "GLAPI_PREFIX_STR(GetTexParameterIivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterIuivEXT))"\n"
+"\t"STUB_ASM_CODE("922")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetTexParameterIuiv)"\n"
+".set "GLAPI_PREFIX_STR(GetTexParameterIuiv)", "GLAPI_PREFIX_STR(GetTexParameterIuivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterIivEXT))"\n"
+"\t"STUB_ASM_CODE("923")"\n"
+
+".globl "GLAPI_PREFIX_STR(TexParameterIiv)"\n"
+".set "GLAPI_PREFIX_STR(TexParameterIiv)", "GLAPI_PREFIX_STR(TexParameterIivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterIuivEXT))"\n"
+"\t"STUB_ASM_CODE("924")"\n"
+
+".globl "GLAPI_PREFIX_STR(TexParameterIuiv)"\n"
+".set "GLAPI_PREFIX_STR(TexParameterIuiv)", "GLAPI_PREFIX_STR(TexParameterIuivEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginConditionalRenderNV))"\n"
+"\t"STUB_ASM_CODE("925")"\n"
+
+".globl "GLAPI_PREFIX_STR(BeginConditionalRender)"\n"
+".set "GLAPI_PREFIX_STR(BeginConditionalRender)", "GLAPI_PREFIX_STR(BeginConditionalRenderNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndConditionalRenderNV))"\n"
+"\t"STUB_ASM_CODE("926")"\n"
+
+".globl "GLAPI_PREFIX_STR(EndConditionalRender)"\n"
+".set "GLAPI_PREFIX_STR(EndConditionalRender)", "GLAPI_PREFIX_STR(EndConditionalRenderNV)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginTransformFeedbackEXT))"\n"
+"\t"STUB_ASM_CODE("927")"\n"
+
+".globl "GLAPI_PREFIX_STR(BeginTransformFeedback)"\n"
+".set "GLAPI_PREFIX_STR(BeginTransformFeedback)", "GLAPI_PREFIX_STR(BeginTransformFeedbackEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferBaseEXT))"\n"
+"\t"STUB_ASM_CODE("928")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindBufferBase)"\n"
+".set "GLAPI_PREFIX_STR(BindBufferBase)", "GLAPI_PREFIX_STR(BindBufferBaseEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferOffsetEXT))"\n"
+"\t"STUB_ASM_CODE("929")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferRangeEXT))"\n"
+"\t"STUB_ASM_CODE("930")"\n"
+
+".globl "GLAPI_PREFIX_STR(BindBufferRange)"\n"
+".set "GLAPI_PREFIX_STR(BindBufferRange)", "GLAPI_PREFIX_STR(BindBufferRangeEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndTransformFeedbackEXT))"\n"
+"\t"STUB_ASM_CODE("931")"\n"
+
+".globl "GLAPI_PREFIX_STR(EndTransformFeedback)"\n"
+".set "GLAPI_PREFIX_STR(EndTransformFeedback)", "GLAPI_PREFIX_STR(EndTransformFeedbackEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTransformFeedbackVaryingEXT))"\n"
+"\t"STUB_ASM_CODE("932")"\n"
+
+".globl "GLAPI_PREFIX_STR(GetTransformFeedbackVarying)"\n"
+".set "GLAPI_PREFIX_STR(GetTransformFeedbackVarying)", "GLAPI_PREFIX_STR(GetTransformFeedbackVaryingEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TransformFeedbackVaryingsEXT))"\n"
+"\t"STUB_ASM_CODE("933")"\n"
+
+".globl "GLAPI_PREFIX_STR(TransformFeedbackVaryings)"\n"
+".set "GLAPI_PREFIX_STR(TransformFeedbackVaryings)", "GLAPI_PREFIX_STR(TransformFeedbackVaryingsEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProvokingVertexEXT))"\n"
+"\t"STUB_ASM_CODE("934")"\n"
+
+".globl "GLAPI_PREFIX_STR(ProvokingVertex)"\n"
+".set "GLAPI_PREFIX_STR(ProvokingVertex)", "GLAPI_PREFIX_STR(ProvokingVertexEXT)"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterivAPPLE))"\n"
+"\t"STUB_ASM_CODE("937")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ObjectPurgeableAPPLE))"\n"
+"\t"STUB_ASM_CODE("938")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ObjectUnpurgeableAPPLE))"\n"
+"\t"STUB_ASM_CODE("939")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ActiveProgramEXT))"\n"
+"\t"STUB_ASM_CODE("940")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShaderProgramEXT))"\n"
+"\t"STUB_ASM_CODE("941")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UseShaderProgramEXT))"\n"
+"\t"STUB_ASM_CODE("942")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EGLImageTargetRenderbufferStorageOES))"\n"
+"\t"STUB_ASM_CODE("948")"\n"
+
+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EGLImageTargetTexture2DOES))"\n"
+"\t"STUB_ASM_CODE("949")"\n"
+
+);
+#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
+#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */
diff --git a/mesalib/src/mapi/mapi/entry.c b/mesalib/src/mapi/mapi/entry.c
index 6ffd62d7f..f378ccfda 100644
--- a/mesalib/src/mapi/mapi/entry.c
+++ b/mesalib/src/mapi/mapi/entry.c
@@ -1,73 +1,98 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include "entry.h"
-
-#if defined(USE_X86_ASM) && defined(__GNUC__)
-# ifdef GLX_USE_TLS
-# include "entry_x86_tls.h"
-# else
-# include "entry_x86_tsd.h"
-# endif
-#elif defined(USE_X86_64_ASM) && defined(__GNUC__) && defined(GLX_USE_TLS)
-# include "entry_x86-64_tls.h"
-#else
-
-#include <stdlib.h>
-#include "u_current.h"
-
-/* C version of the public entries */
-#define MAPI_TMP_DEFINES
-#define MAPI_TMP_PUBLIC_DECLARES
-#define MAPI_TMP_PUBLIC_ENTRIES
-#include "mapi_tmp.h"
-
-void
-entry_patch_public(void)
-{
-}
-
-mapi_func
-entry_get_public(int slot)
-{
- /* pubic_entries are defined by MAPI_TMP_PUBLIC_ENTRIES */
- return public_entries[slot];
-}
-
-mapi_func
-entry_generate(int slot)
-{
- return NULL;
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
-}
-
-#endif /* asm */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "entry.h"
+#include "u_current.h"
+#include "u_macros.h"
+
+/* define macros for use by assembly dispatchers */
+#define ENTRY_CURRENT_TABLE U_STRINGIFY(u_current_table)
+
+/* in bridge mode, mapi is a user of glapi */
+#ifdef MAPI_MODE_BRIDGE
+#define ENTRY_CURRENT_TABLE_GET "_glapi_get_dispatch"
+#else
+#define ENTRY_CURRENT_TABLE_GET "u_current_get_internal"
+#endif
+
+#if defined(USE_X86_ASM) && defined(__GNUC__)
+# ifdef GLX_USE_TLS
+# include "entry_x86_tls.h"
+# else
+# include "entry_x86_tsd.h"
+# endif
+#elif defined(USE_X86_64_ASM) && defined(__GNUC__) && defined(GLX_USE_TLS)
+# include "entry_x86-64_tls.h"
+#else
+
+#include <stdlib.h>
+
+static INLINE const struct mapi_table *
+entry_current_get(void)
+{
+#ifdef MAPI_MODE_BRIDGE
+ return GET_DISPATCH();
+#else
+ return u_current_get();
+#endif
+}
+
+/* C version of the public entries */
+#define MAPI_TMP_DEFINES
+#define MAPI_TMP_PUBLIC_DECLARES
+#define MAPI_TMP_PUBLIC_ENTRIES
+#include "mapi_tmp.h"
+
+#ifndef MAPI_MODE_BRIDGE
+
+void
+entry_patch_public(void)
+{
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ /* pubic_entries are defined by MAPI_TMP_PUBLIC_ENTRIES */
+ return public_entries[slot];
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ return NULL;
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+}
+
+#endif /* MAPI_MODE_BRIDGE */
+
+#endif /* asm */
diff --git a/mesalib/src/mapi/mapi/entry_x86-64_tls.h b/mesalib/src/mapi/mapi/entry_x86-64_tls.h
index 6768afb61..d3b606c8a 100644
--- a/mesalib/src/mapi/mapi/entry_x86-64_tls.h
+++ b/mesalib/src/mapi/mapi/entry_x86-64_tls.h
@@ -1,120 +1,124 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <string.h>
-#include "u_execmem.h"
-#include "u_macros.h"
-
-#ifdef __linux__
-__asm__(".section .note.ABI-tag, \"a\"\n\t"
- ".p2align 2\n\t"
- ".long 1f - 0f\n\t" /* name length */
- ".long 3f - 2f\n\t" /* data length */
- ".long 1\n\t" /* note length */
- "0: .asciz \"GNU\"\n\t" /* vendor name */
- "1: .p2align 2\n\t"
- "2: .long 0\n\t" /* note data: the ABI tag */
- ".long 2,4,20\n\t" /* Minimum kernel version w/TLS */
- "3: .p2align 2\n\t"); /* pad out section */
-#endif /* __linux__ */
-
-__asm__(".text");
-
-__asm__("x86_64_current_tls:\n\t"
- "movq u_current_table@GOTTPOFF(%rip), %rax\n\t"
- "ret");
-
-__asm__(".balign 32\n"
- "x86_64_entry_start:");
-
-#define STUB_ASM_ENTRY(func) \
- ".globl " func "\n" \
- ".type " func ", @function\n" \
- ".balign 32\n" \
- func ":"
-
-#define STUB_ASM_CODE(slot) \
- "movq u_current_table@GOTTPOFF(%rip), %rax\n\t" \
- "movq %fs:(%rax), %r11\n\t" \
- "jmp *(8 * " slot ")(%r11)"
-
-#define MAPI_TMP_STUB_ASM_GCC
-#include "mapi_tmp.h"
-
-extern unsigned long
-x86_64_current_tls();
-
-void
-entry_patch_public(void)
-{
-}
-
-mapi_func
-entry_get_public(int slot)
-{
- extern char x86_64_entry_start[];
- return (mapi_func) (x86_64_entry_start + slot * 32);
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
- char *code = (char *) entry;
- *((unsigned int *) (code + 12)) = slot * sizeof(mapi_func);
-}
-
-mapi_func
-entry_generate(int slot)
-{
- const char code_templ[16] = {
- /* movq %fs:0, %r11 */
- 0x64, 0x4c, 0x8b, 0x1c, 0x25, 0x00, 0x00, 0x00, 0x00,
- /* jmp *0x1234(%r11) */
- 0x41, 0xff, 0xa3, 0x34, 0x12, 0x00, 0x00,
- };
- unsigned long addr;
- void *code;
- mapi_func entry;
-
- addr = x86_64_current_tls();
- if ((addr >> 32) != 0xffffffff)
- return NULL;
- addr &= 0xffffffff;
-
- code = u_execmem_alloc(sizeof(code_templ));
- if (!code)
- return NULL;
-
- memcpy(code, code_templ, sizeof(code_templ));
-
- *((unsigned int *) (code + 5)) = addr;
- entry = (mapi_func) code;
- entry_patch(entry, slot);
-
- return entry;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "u_macros.h"
+
+#ifdef __linux__
+__asm__(".section .note.ABI-tag, \"a\"\n\t"
+ ".p2align 2\n\t"
+ ".long 1f - 0f\n\t" /* name length */
+ ".long 3f - 2f\n\t" /* data length */
+ ".long 1\n\t" /* note length */
+ "0: .asciz \"GNU\"\n\t" /* vendor name */
+ "1: .p2align 2\n\t"
+ "2: .long 0\n\t" /* note data: the ABI tag */
+ ".long 2,4,20\n\t" /* Minimum kernel version w/TLS */
+ "3: .p2align 2\n\t"); /* pad out section */
+#endif /* __linux__ */
+
+__asm__(".text\n"
+ ".balign 32\n"
+ "x86_64_entry_start:");
+
+#define STUB_ASM_ENTRY(func) \
+ ".globl " func "\n" \
+ ".type " func ", @function\n" \
+ ".balign 32\n" \
+ func ":"
+
+#define STUB_ASM_CODE(slot) \
+ "movq " ENTRY_CURRENT_TABLE "@GOTTPOFF(%rip), %rax\n\t" \
+ "movq %fs:(%rax), %r11\n\t" \
+ "jmp *(8 * " slot ")(%r11)"
+
+#define MAPI_TMP_STUB_ASM_GCC
+#include "mapi_tmp.h"
+
+#ifndef MAPI_MODE_BRIDGE
+
+__asm__("x86_64_current_tls:\n\t"
+ "movq " ENTRY_CURRENT_TABLE "@GOTTPOFF(%rip), %rax\n\t"
+ "ret");
+
+extern unsigned long
+x86_64_current_tls();
+
+#include <string.h>
+#include "u_execmem.h"
+
+void
+entry_patch_public(void)
+{
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ extern char x86_64_entry_start[];
+ return (mapi_func) (x86_64_entry_start + slot * 32);
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+ char *code = (char *) entry;
+ *((unsigned int *) (code + 12)) = slot * sizeof(mapi_func);
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ const char code_templ[16] = {
+ /* movq %fs:0, %r11 */
+ 0x64, 0x4c, 0x8b, 0x1c, 0x25, 0x00, 0x00, 0x00, 0x00,
+ /* jmp *0x1234(%r11) */
+ 0x41, 0xff, 0xa3, 0x34, 0x12, 0x00, 0x00,
+ };
+ unsigned long addr;
+ void *code;
+ mapi_func entry;
+
+ addr = x86_64_current_tls();
+ if ((addr >> 32) != 0xffffffff)
+ return NULL;
+ addr &= 0xffffffff;
+
+ code = u_execmem_alloc(sizeof(code_templ));
+ if (!code)
+ return NULL;
+
+ memcpy(code, code_templ, sizeof(code_templ));
+
+ *((unsigned int *) (code + 5)) = addr;
+ entry = (mapi_func) code;
+ entry_patch(entry, slot);
+
+ return entry;
+}
+
+#endif /* MAPI_MODE_BRIDGE */
diff --git a/mesalib/src/mapi/mapi/entry_x86_tls.h b/mesalib/src/mapi/mapi/entry_x86_tls.h
index a1b3c27c7..5169069a1 100644
--- a/mesalib/src/mapi/mapi/entry_x86_tls.h
+++ b/mesalib/src/mapi/mapi/entry_x86_tls.h
@@ -1,141 +1,146 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <string.h>
-#include "u_execmem.h"
-#include "u_macros.h"
-
-#ifdef __linux__
-__asm__(".section .note.ABI-tag, \"a\"\n\t"
- ".p2align 2\n\t"
- ".long 1f - 0f\n\t" /* name length */
- ".long 3f - 2f\n\t" /* data length */
- ".long 1\n\t" /* note length */
- "0: .asciz \"GNU\"\n\t" /* vendor name */
- "1: .p2align 2\n\t"
- "2: .long 0\n\t" /* note data: the ABI tag */
- ".long 2,4,20\n\t" /* Minimum kernel version w/TLS */
- "3: .p2align 2\n\t"); /* pad out section */
-#endif /* __linux__ */
-
-__asm__(".text");
-
-__asm__("x86_current_tls:\n\t"
- "call 1f\n"
- "1:\n\t"
- "popl %eax\n\t"
- "addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax\n\t"
- "movl u_current_table@GOTNTPOFF(%eax), %eax\n\t"
- "ret");
-
-#ifndef GLX_X86_READONLY_TEXT
-__asm__(".section wtext, \"awx\", @progbits");
-#endif /* GLX_X86_READONLY_TEXT */
-
-__asm__(".balign 16\n"
- "x86_entry_start:");
-
-#define STUB_ASM_ENTRY(func) \
- ".globl " func "\n" \
- ".type " func ", @function\n" \
- ".balign 16\n" \
- func ":"
-
-#define STUB_ASM_CODE(slot) \
- "call x86_current_tls\n\t" \
- "movl %gs:(%eax), %eax\n\t" \
- "jmp *(4 * " slot ")(%eax)"
-
-#define MAPI_TMP_STUB_ASM_GCC
-#include "mapi_tmp.h"
-
-#ifndef GLX_X86_READONLY_TEXT
-__asm__(".balign 16\n"
- "x86_entry_end:");
-__asm__(".text");
-#endif /* GLX_X86_READONLY_TEXT */
-
-extern unsigned long
-x86_current_tls();
-
-void
-entry_patch_public(void)
-{
-#ifndef GLX_X86_READONLY_TEXT
- extern char x86_entry_start[];
- extern char x86_entry_end[];
- char patch[8] = {
- 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
- 0x90, 0x90 /* nop's */
- };
- char *entry;
-
- *((unsigned long *) (patch + 2)) = x86_current_tls();
-
- for (entry = x86_entry_start; entry < x86_entry_end; entry += 16)
- memcpy(entry, patch, sizeof(patch));
-#endif
-}
-
-mapi_func
-entry_get_public(int slot)
-{
- extern char x86_entry_start[];
- return (mapi_func) (x86_entry_start + slot * 16);
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
- char *code = (char *) entry;
- *((unsigned long *) (code + 8)) = slot * sizeof(mapi_func);
-}
-
-mapi_func
-entry_generate(int slot)
-{
- const char code_templ[16] = {
- 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
- 0xff, 0xa0, 0x34, 0x12, 0x00, 0x00, /* jmp *0x1234(%eax) */
- 0x90, 0x90, 0x90, 0x90 /* nop's */
- };
- void *code;
- mapi_func entry;
-
- code = u_execmem_alloc(sizeof(code_templ));
- if (!code)
- return NULL;
-
- memcpy(code, code_templ, sizeof(code_templ));
-
- *((unsigned long *) (code + 2)) = x86_current_tls();
- entry = (mapi_func) code;
- entry_patch(entry, slot);
-
- return entry;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <string.h>
+#include "u_macros.h"
+
+#ifdef __linux__
+__asm__(".section .note.ABI-tag, \"a\"\n\t"
+ ".p2align 2\n\t"
+ ".long 1f - 0f\n\t" /* name length */
+ ".long 3f - 2f\n\t" /* data length */
+ ".long 1\n\t" /* note length */
+ "0: .asciz \"GNU\"\n\t" /* vendor name */
+ "1: .p2align 2\n\t"
+ "2: .long 0\n\t" /* note data: the ABI tag */
+ ".long 2,4,20\n\t" /* Minimum kernel version w/TLS */
+ "3: .p2align 2\n\t"); /* pad out section */
+#endif /* __linux__ */
+
+__asm__(".text");
+
+__asm__("x86_current_tls:\n\t"
+ "call 1f\n"
+ "1:\n\t"
+ "popl %eax\n\t"
+ "addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax\n\t"
+ "movl " ENTRY_CURRENT_TABLE "@GOTNTPOFF(%eax), %eax\n\t"
+ "ret");
+
+#ifndef GLX_X86_READONLY_TEXT
+__asm__(".section wtext, \"awx\", @progbits");
+#endif /* GLX_X86_READONLY_TEXT */
+
+__asm__(".balign 16\n"
+ "x86_entry_start:");
+
+#define STUB_ASM_ENTRY(func) \
+ ".globl " func "\n" \
+ ".type " func ", @function\n" \
+ ".balign 16\n" \
+ func ":"
+
+#define STUB_ASM_CODE(slot) \
+ "call x86_current_tls\n\t" \
+ "movl %gs:(%eax), %eax\n\t" \
+ "jmp *(4 * " slot ")(%eax)"
+
+#define MAPI_TMP_STUB_ASM_GCC
+#include "mapi_tmp.h"
+
+#ifndef GLX_X86_READONLY_TEXT
+__asm__(".balign 16\n"
+ "x86_entry_end:");
+__asm__(".text");
+#endif /* GLX_X86_READONLY_TEXT */
+
+#ifndef MAPI_MODE_BRIDGE
+
+#include "u_execmem.h"
+
+extern unsigned long
+x86_current_tls();
+
+void
+entry_patch_public(void)
+{
+#ifndef GLX_X86_READONLY_TEXT
+ extern char x86_entry_start[];
+ extern char x86_entry_end[];
+ char patch[8] = {
+ 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
+ 0x90, 0x90 /* nop's */
+ };
+ char *entry;
+
+ *((unsigned long *) (patch + 2)) = x86_current_tls();
+
+ for (entry = x86_entry_start; entry < x86_entry_end; entry += 16)
+ memcpy(entry, patch, sizeof(patch));
+#endif
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ extern char x86_entry_start[];
+ return (mapi_func) (x86_entry_start + slot * 16);
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+ char *code = (char *) entry;
+ *((unsigned long *) (code + 8)) = slot * sizeof(mapi_func);
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ const char code_templ[16] = {
+ 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
+ 0xff, 0xa0, 0x34, 0x12, 0x00, 0x00, /* jmp *0x1234(%eax) */
+ 0x90, 0x90, 0x90, 0x90 /* nop's */
+ };
+ void *code;
+ mapi_func entry;
+
+ code = u_execmem_alloc(sizeof(code_templ));
+ if (!code)
+ return NULL;
+
+ memcpy(code, code_templ, sizeof(code_templ));
+
+ *((unsigned long *) (code + 2)) = x86_current_tls();
+ entry = (mapi_func) code;
+ entry_patch(entry, slot);
+
+ return entry;
+}
+
+#endif /* MAPI_MODE_BRIDGE */
diff --git a/mesalib/src/mapi/mapi/entry_x86_tsd.h b/mesalib/src/mapi/mapi/entry_x86_tsd.h
index 752be5528..1491478d4 100644
--- a/mesalib/src/mapi/mapi/entry_x86_tsd.h
+++ b/mesalib/src/mapi/mapi/entry_x86_tsd.h
@@ -1,98 +1,103 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <string.h>
-#include "u_execmem.h"
-#include "u_macros.h"
-
-#define X86_ENTRY_SIZE 32
-
-__asm__(".text\n"
- ".balign 32\n"
- "x86_entry_start:");
-
-#define STUB_ASM_ENTRY(func) \
- ".globl " func "\n" \
- ".type " func ", @function\n" \
- ".balign 32\n" \
- func ":"
-
-#define STUB_ASM_CODE(slot) \
- "movl u_current_table, %eax\n\t" \
- "testl %eax, %eax\n\t" \
- "je 1f\n\t" \
- "jmp *(4 * " slot ")(%eax)\n" \
- "1:\n\t" \
- "call u_current_get_internal\n\t"\
- "jmp *(4 * " slot ")(%eax)"
-
-#define MAPI_TMP_STUB_ASM_GCC
-#include "mapi_tmp.h"
-
-__asm__(".balign 32\n"
- "x86_entry_end:");
-
-void
-entry_patch_public(void)
-{
-}
-
-mapi_func
-entry_get_public(int slot)
-{
- extern const char x86_entry_start[];
- return (mapi_func) (x86_entry_start + slot * X86_ENTRY_SIZE);
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
- char *code = (char *) entry;
-
- *((unsigned long *) (code + 11)) = slot * sizeof(mapi_func);
- *((unsigned long *) (code + 22)) = slot * sizeof(mapi_func);
-}
-
-mapi_func
-entry_generate(int slot)
-{
- extern const char x86_entry_end[];
- const char *code_templ = x86_entry_end - X86_ENTRY_SIZE;
- void *code;
- mapi_func entry;
-
- code = u_execmem_alloc(X86_ENTRY_SIZE);
- if (!code)
- return NULL;
-
- memcpy(code, code_templ, X86_ENTRY_SIZE);
- entry = (mapi_func) code;
- entry_patch(entry, slot);
-
- return entry;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "u_macros.h"
+
+#define X86_ENTRY_SIZE 32
+
+__asm__(".text\n"
+ ".balign 32\n"
+ "x86_entry_start:");
+
+#define STUB_ASM_ENTRY(func) \
+ ".globl " func "\n" \
+ ".type " func ", @function\n" \
+ ".balign 32\n" \
+ func ":"
+
+#define STUB_ASM_CODE(slot) \
+ "movl " ENTRY_CURRENT_TABLE ", %eax\n\t" \
+ "testl %eax, %eax\n\t" \
+ "je 1f\n\t" \
+ "jmp *(4 * " slot ")(%eax)\n" \
+ "1:\n\t" \
+ "call " ENTRY_CURRENT_TABLE_GET "\n\t" \
+ "jmp *(4 * " slot ")(%eax)"
+
+#define MAPI_TMP_STUB_ASM_GCC
+#include "mapi_tmp.h"
+
+#ifndef MAPI_MODE_BRIDGE
+
+__asm__(".balign 32\n"
+ "x86_entry_end:");
+
+#include <string.h>
+#include "u_execmem.h"
+
+void
+entry_patch_public(void)
+{
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ extern const char x86_entry_start[];
+ return (mapi_func) (x86_entry_start + slot * X86_ENTRY_SIZE);
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+ char *code = (char *) entry;
+
+ *((unsigned long *) (code + 11)) = slot * sizeof(mapi_func);
+ *((unsigned long *) (code + 22)) = slot * sizeof(mapi_func);
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ extern const char x86_entry_end[];
+ const char *code_templ = x86_entry_end - X86_ENTRY_SIZE;
+ void *code;
+ mapi_func entry;
+
+ code = u_execmem_alloc(X86_ENTRY_SIZE);
+ if (!code)
+ return NULL;
+
+ memcpy(code, code_templ, X86_ENTRY_SIZE);
+ entry = (mapi_func) code;
+ entry_patch(entry, slot);
+
+ return entry;
+}
+
+#endif /* MAPI_MODE_BRIDGE */
diff --git a/mesalib/src/mapi/mapi/mapi_abi.py b/mesalib/src/mapi/mapi/mapi_abi.py
index ba59be798..cb9fc0ef8 100644
--- a/mesalib/src/mapi/mapi/mapi_abi.py
+++ b/mesalib/src/mapi/mapi/mapi_abi.py
@@ -1,662 +1,1281 @@
-#!/usr/bin/env python
-
-# Mesa 3-D graphics library
-# Version: 7.9
-#
-# Copyright (C) 2010 LunarG Inc.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-# DEALINGS IN THE SOFTWARE.
-#
-# Authors:
-# Chia-I Wu <olv@lunarg.com>
-
-import sys
-import re
-from optparse import OptionParser
-
-# number of dynamic entries
-ABI_NUM_DYNAMIC_ENTRIES = 256
-
-class ABIEntry(object):
- """Represent an ABI entry."""
-
- _match_c_param = re.compile(
- '^(?P<type>[\w\s*]+?)(?P<name>\w+)(\[(?P<array>\d+)\])?$')
-
- def __init__(self, cols, attrs):
- self._parse(cols)
-
- self.slot = attrs['slot']
- self.hidden = attrs['hidden']
- self.alias = attrs['alias']
- self.handcode = attrs['handcode']
-
- def c_prototype(self):
- return '%s %s(%s)' % (self.c_return(), self.name, self.c_params())
-
- def c_return(self):
- ret = self.ret
- if not ret:
- ret = 'void'
-
- return ret
-
- def c_params(self):
- """Return the parameter list used in the entry prototype."""
- c_params = []
- for t, n, a in self.params:
- sep = '' if t.endswith('*') else ' '
- arr = '[%d]' % a if a else ''
- c_params.append(t + sep + n + arr)
- if not c_params:
- c_params.append('void')
-
- return ", ".join(c_params)
-
- def c_args(self):
- """Return the argument list used in the entry invocation."""
- c_args = []
- for t, n, a in self.params:
- c_args.append(n)
-
- return ", ".join(c_args)
-
- def _parse(self, cols):
- ret = cols.pop(0)
- if ret == 'void':
- ret = None
-
- name = cols.pop(0)
-
- params = []
- if not cols:
- raise Exception(cols)
- elif len(cols) == 1 and cols[0] == 'void':
- pass
- else:
- for val in cols:
- params.append(self._parse_param(val))
-
- self.ret = ret
- self.name = name
- self.params = params
-
- def _parse_param(self, c_param):
- m = self._match_c_param.match(c_param)
- if not m:
- raise Exception('unrecognized param ' + c_param)
-
- c_type = m.group('type').strip()
- c_name = m.group('name')
- c_array = m.group('array')
- c_array = int(c_array) if c_array else 0
-
- return (c_type, c_name, c_array)
-
- def __str__(self):
- return self.c_prototype()
-
- def __cmp__(self, other):
- # compare slot, alias, and then name
- res = cmp(self.slot, other.slot)
- if not res:
- if not self.alias:
- res = -1
- elif not other.alias:
- res = 1
-
- if not res:
- res = cmp(self.name, other.name)
-
- return res
-
-def abi_parse_line(line):
- cols = [col.strip() for col in line.split(',')]
-
- attrs = {
- 'slot': -1,
- 'hidden': False,
- 'alias': None,
- 'handcode': None,
- }
-
- # extract attributes from the first column
- vals = cols[0].split(':')
- while len(vals) > 1:
- val = vals.pop(0)
- if val.startswith('slot='):
- attrs['slot'] = int(val[5:])
- elif val == 'hidden':
- attrs['hidden'] = True
- elif val.startswith('alias='):
- attrs['alias'] = val[6:]
- elif val.startswith('handcode='):
- attrs['handcode'] = val[9:]
- elif not val:
- pass
- else:
- raise Exception('unknown attribute %s' % val)
- cols[0] = vals[0]
-
- return (attrs, cols)
-
-def abi_parse(filename):
- """Parse a CSV file for ABI entries."""
- fp = open(filename) if filename != '-' else sys.stdin
- lines = [line.strip() for line in fp.readlines()
- if not line.startswith('#') and line.strip()]
-
- entry_dict = {}
- next_slot = 0
- for line in lines:
- attrs, cols = abi_parse_line(line)
-
- # post-process attributes
- if attrs['alias']:
- try:
- alias = entry_dict[attrs['alias']]
- except KeyError:
- raise Exception('failed to alias %s' % attrs['alias'])
- if alias.alias:
- raise Exception('recursive alias %s' % ent.name)
- slot = alias.slot
- attrs['alias'] = alias
- else:
- slot = next_slot
- next_slot += 1
-
- if attrs['slot'] < 0:
- attrs['slot'] = slot
- elif attrs['slot'] != slot:
- raise Exception('invalid slot in %s' % (line))
-
- ent = ABIEntry(cols, attrs)
- if entry_dict.has_key(ent.name):
- raise Exception('%s is duplicated' % (ent.name))
- entry_dict[ent.name] = ent
-
- entries = entry_dict.values()
- entries.sort()
-
- # sanity check
- i = 0
- for slot in xrange(next_slot):
- if entries[i].slot != slot:
- raise Exception('entries are not ordered by slots')
- if entries[i].alias:
- raise Exception('first entry of slot %d aliases %s'
- % (slot, entries[i].alias.name))
- handcode = None
- while i < len(entries) and entries[i].slot == slot:
- ent = entries[i]
- if not handcode and ent.handcode:
- handcode = ent.handcode
- elif ent.handcode != handcode:
- raise Exception('two aliases with handcode %s != %s',
- ent.handcode, handcode)
- i += 1
- if i < len(entries):
- raise Exception('there are %d invalid entries' % (len(entries) - 1))
-
- return entries
-
-class ABIPrinter(object):
- """MAPI Printer"""
-
- def __init__(self, entries):
- self.entries = entries
-
- # sort entries by their names
- self.entries_sorted_by_names = self.entries[:]
- self.entries_sorted_by_names.sort(lambda x, y: cmp(x.name, y.name))
-
- self.indent = ' ' * 3
- self.noop_warn = 'noop_warn'
- self.noop_generic = 'noop_generic'
-
- self.api_defines = []
- self.api_headers = ['"KHR/khrplatform.h"']
- self.api_call = 'KHRONOS_APICALL'
- self.api_entry = 'KHRONOS_APIENTRY'
- self.api_attrs = 'KHRONOS_APIATTRIBUTES'
-
- self.lib_need_table_size = True
- self.lib_need_noop_array = True
- self.lib_need_stubs = True
- self.lib_need_entries = True
-
- def c_notice(self):
- return '/* This file is automatically generated by mapi_abi.py. Do not modify. */'
-
- def c_public_includes(self):
- """Return includes of the client API headers."""
- defines = ['#define ' + d for d in self.api_defines]
- includes = ['#include ' + h for h in self.api_headers]
- return "\n".join(defines + includes)
-
- def need_entry_point(self, ent):
- """Return True if an entry point is needed for the entry."""
- # non-handcode hidden aliases may share the entry they alias
- use_alias = (ent.hidden and ent.alias and not ent.handcode)
- return not use_alias
-
- def c_public_declarations(self, prefix):
- """Return the declarations of public entry points."""
- decls = []
- for ent in self.entries:
- if not self.need_entry_point(ent):
- continue
- export = self.api_call if not ent.hidden else ''
- decls.append(self._c_decl(ent, prefix, True, export) + ';')
-
- return "\n".join(decls)
-
- def c_mapi_table(self):
- """Return defines of the dispatch table size."""
- num_static_entries = 0
- for ent in self.entries:
- if not ent.alias:
- num_static_entries += 1
-
- return ('#define MAPI_TABLE_NUM_STATIC %d\n' + \
- '#define MAPI_TABLE_NUM_DYNAMIC %d') % (
- num_static_entries, ABI_NUM_DYNAMIC_ENTRIES)
-
- def c_mapi_table_initializer(self, prefix):
- """Return the array initializer for mapi_table_fill."""
- entries = [self._c_function(ent, prefix)
- for ent in self.entries if not ent.alias]
- pre = self.indent + '(mapi_proc) '
- return pre + (',\n' + pre).join(entries)
-
- def c_mapi_table_spec(self):
- """Return the spec for mapi_init."""
- specv1 = []
- line = '"1'
- for ent in self.entries:
- if not ent.alias:
- line += '\\0"\n'
- specv1.append(line)
- line = '"'
- line += '%s\\0' % ent.name
- line += '";'
- specv1.append(line)
-
- return self.indent + self.indent.join(specv1)
-
- def _c_function(self, ent, prefix, mangle=False, stringify=False):
- """Return the function name of an entry."""
- formats = { True: '"%s%s"', False: '%s%s' }
- fmt = formats[stringify]
- name = ent.name
- if mangle and ent.hidden:
- name = '_dispatch_stub_' + str(ent.slot)
- return fmt % (prefix, name)
-
- def _c_function_call(self, ent, prefix):
- """Return the function name used for calling."""
- if ent.handcode:
- # _c_function does not handle this case
- fmt = '%s%s'
- name = fmt % (prefix, ent.handcode)
- elif self.need_entry_point(ent):
- name = self._c_function(ent, prefix, True)
- else:
- name = self._c_function(ent.alias, prefix, True)
- return name
-
- def _c_decl(self, ent, prefix, mangle=False, export=''):
- """Return the C declaration for the entry."""
- decl = '%s %s %s(%s)' % (ent.c_return(), self.api_entry,
- self._c_function(ent, prefix, mangle), ent.c_params())
- if export:
- decl = export + ' ' + decl
- if self.api_attrs:
- decl += ' ' + self.api_attrs
-
- return decl
-
- def _c_cast(self, ent):
- """Return the C cast for the entry."""
- cast = '%s (%s *)(%s)' % (
- ent.c_return(), self.api_entry, ent.c_params())
-
- return cast
-
- def c_private_declarations(self, prefix):
- """Return the declarations of private functions."""
- decls = [self._c_decl(ent, prefix) + ';'
- for ent in self.entries if not ent.alias]
-
- return "\n".join(decls)
-
- def c_public_dispatches(self, prefix):
- """Return the public dispatch functions."""
- dispatches = []
- for ent in self.entries:
- if not self.need_entry_point(ent):
- continue
-
- export = self.api_call if not ent.hidden else ''
-
- proto = self._c_decl(ent, prefix, True, export)
- cast = self._c_cast(ent)
-
- ret = ''
- if ent.ret:
- ret = 'return '
- stmt1 = self.indent
- stmt1 += 'const struct mapi_table *tbl = u_current_get();'
- stmt2 = self.indent
- stmt2 += 'mapi_func func = ((const mapi_func *) tbl)[%d];' % (
- ent.slot)
- stmt3 = self.indent
- stmt3 += '%s((%s) func)(%s);' % (ret, cast, ent.c_args())
-
- disp = '%s\n{\n%s\n%s\n%s\n}' % (proto, stmt1, stmt2, stmt3)
-
- if ent.handcode:
- disp = '#if 0\n' + disp + '\n#endif'
-
- dispatches.append(disp)
-
- return '\n\n'.join(dispatches)
-
- def c_public_initializer(self, prefix):
- """Return the initializer for public dispatch functions."""
- names = []
- for ent in self.entries:
- if ent.alias:
- continue
-
- name = '%s(mapi_func) %s' % (self.indent,
- self._c_function_call(ent, prefix))
- names.append(name)
-
- return ',\n'.join(names)
-
- def c_stub_string_pool(self):
- """Return the string pool for use by stubs."""
- # sort entries by their names
- sorted_entries = self.entries[:]
- sorted_entries.sort(lambda x, y: cmp(x.name, y.name))
-
- pool = []
- offsets = {}
- count = 0
- for ent in sorted_entries:
- offsets[ent] = count
- pool.append('%s' % (ent.name))
- count += len(ent.name) + 1
-
- pool_str = self.indent + '"' + \
- ('\\0"\n' + self.indent + '"').join(pool) + '";'
- return (pool_str, offsets)
-
- def c_stub_initializer(self, prefix, pool_offsets):
- """Return the initializer for struct mapi_stub array."""
- stubs = []
- for ent in self.entries_sorted_by_names:
- stubs.append('%s{ (void *) %d, %d, NULL }' % (
- self.indent, pool_offsets[ent], ent.slot))
-
- return ',\n'.join(stubs)
-
- def c_noop_functions(self, prefix, warn_prefix):
- """Return the noop functions."""
- noops = []
- for ent in self.entries:
- if ent.alias:
- continue
-
- proto = self._c_decl(ent, prefix, False, 'static')
-
- stmt1 = self.indent + '%s(%s);' % (self.noop_warn,
- self._c_function(ent, warn_prefix, False, True))
-
- if ent.ret:
- stmt2 = self.indent + 'return (%s) 0;' % (ent.ret)
- noop = '%s\n{\n%s\n%s\n}' % (proto, stmt1, stmt2)
- else:
- noop = '%s\n{\n%s\n}' % (proto, stmt1)
-
- noops.append(noop)
-
- return '\n\n'.join(noops)
-
- def c_noop_initializer(self, prefix, use_generic):
- """Return an initializer for the noop dispatch table."""
- entries = [self._c_function(ent, prefix)
- for ent in self.entries if not ent.alias]
- if use_generic:
- entries = [self.noop_generic] * len(entries)
-
- entries.extend([self.noop_generic] * ABI_NUM_DYNAMIC_ENTRIES)
-
- pre = self.indent + '(mapi_func) '
- return pre + (',\n' + pre).join(entries)
-
- def c_asm_gcc(self, prefix):
- asm = []
-
- asm.append('__asm__(')
- for ent in self.entries:
- if not self.need_entry_point(ent):
- continue
-
- name = self._c_function(ent, prefix, True, True)
-
- if ent.handcode:
- asm.append('#if 0')
-
- if ent.hidden:
- asm.append('".hidden "%s"\\n"' % (name))
-
- if ent.alias:
- asm.append('".globl "%s"\\n"' % (name))
- asm.append('".set "%s", "%s"\\n"' % (name,
- self._c_function(ent.alias, prefix, True, True)))
- else:
- asm.append('STUB_ASM_ENTRY(%s)"\\n"' % (name))
- asm.append('"\\t"STUB_ASM_CODE("%d")"\\n"' % (ent.slot))
-
- if ent.handcode:
- asm.append('#endif')
- asm.append('')
- asm.append(');')
-
- return "\n".join(asm)
-
- def output_for_lib(self):
- print self.c_notice()
- print
- print '#ifdef MAPI_TMP_DEFINES'
- print self.c_public_includes()
- print
- print self.c_public_declarations(self.prefix_lib)
- print '#undef MAPI_TMP_DEFINES'
- print '#endif /* MAPI_TMP_DEFINES */'
-
- if self.lib_need_table_size:
- print
- print '#ifdef MAPI_TMP_TABLE'
- print self.c_mapi_table()
- print '#undef MAPI_TMP_TABLE'
- print '#endif /* MAPI_TMP_TABLE */'
-
- if self.lib_need_noop_array:
- print
- print '#ifdef MAPI_TMP_NOOP_ARRAY'
- print '#ifdef DEBUG'
- print
- print self.c_noop_functions(self.prefix_noop, self.prefix_lib)
- print
- print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop)
- print self.c_noop_initializer(self.prefix_noop, False)
- print '};'
- print
- print '#else /* DEBUG */'
- print
- print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop)
- print self.c_noop_initializer(self.prefix_noop, True)
- print '};'
- print
- print '#endif /* DEBUG */'
- print '#undef MAPI_TMP_NOOP_ARRAY'
- print '#endif /* MAPI_TMP_NOOP_ARRAY */'
-
- if self.lib_need_stubs:
- pool, pool_offsets = self.c_stub_string_pool()
- print
- print '#ifdef MAPI_TMP_PUBLIC_STUBS'
- print 'static const char public_string_pool[] ='
- print pool
- print
- print 'static const struct mapi_stub public_stubs[] = {'
- print self.c_stub_initializer(self.prefix_lib, pool_offsets)
- print '};'
- print '#undef MAPI_TMP_PUBLIC_STUBS'
- print '#endif /* MAPI_TMP_PUBLIC_STUBS */'
-
- if self.lib_need_entries:
- print
- print '#ifdef MAPI_TMP_PUBLIC_ENTRIES'
- print self.c_public_dispatches(self.prefix_lib)
- print
- print 'static const mapi_func public_entries[] = {'
- print self.c_public_initializer(self.prefix_lib)
- print '};'
- print '#undef MAPI_TMP_PUBLIC_ENTRIES'
- print '#endif /* MAPI_TMP_PUBLIC_ENTRIES */'
-
- print
- print '#ifdef MAPI_TMP_STUB_ASM_GCC'
- print self.c_asm_gcc(self.prefix_lib)
- print '#undef MAPI_TMP_STUB_ASM_GCC'
- print '#endif /* MAPI_TMP_STUB_ASM_GCC */'
-
- def output_for_app(self):
- print self.c_notice()
- print
- print self.c_private_declarations(self.prefix_app)
- print
- print '#ifdef API_TMP_DEFINE_SPEC'
- print
- print 'static const char %s_spec[] =' % (self.prefix_app)
- print self.c_mapi_table_spec()
- print
- print 'static const mapi_proc %s_procs[] = {' % (self.prefix_app)
- print self.c_mapi_table_initializer(self.prefix_app)
- print '};'
- print
- print '#endif /* API_TMP_DEFINE_SPEC */'
-
-class GLAPIPrinter(ABIPrinter):
- """OpenGL API Printer"""
-
- def __init__(self, entries):
- super(GLAPIPrinter, self).__init__(entries)
-
- self.api_defines = ['GL_GLEXT_PROTOTYPES']
- self.api_headers = ['"GL/gl.h"', '"GL/glext.h"']
- self.api_call = 'GLAPI'
- self.api_entry = 'APIENTRY'
- self.api_attrs = ''
-
- self.prefix_lib = 'gl'
- self.prefix_app = '_mesa_'
- self.prefix_noop = 'noop'
-
- def output_for_app(self):
- # not used
- pass
-
-class ES1APIPrinter(GLAPIPrinter):
- """OpenGL ES 1.x API Printer"""
-
- def __init__(self, entries):
- super(ES1APIPrinter, self).__init__(entries)
-
- self.api_headers = ['"GLES/gl.h"', '"GLES/glext.h"']
- self.api_call = 'GL_API'
- self.api_entry = 'GL_APIENTRY'
-
-class ES2APIPrinter(GLAPIPrinter):
- """OpenGL ES 2.x API Printer"""
-
- def __init__(self, entries):
- super(ES2APIPrinter, self).__init__(entries)
-
- self.api_headers = ['"GLES2/gl2.h"', '"GLES2/gl2ext.h"']
- self.api_call = 'GL_APICALL'
- self.api_entry = 'GL_APIENTRY'
-
-class VGAPIPrinter(ABIPrinter):
- """OpenVG API Printer"""
-
- def __init__(self, entries):
- super(VGAPIPrinter, self).__init__(entries)
-
- self.api_defines = ['VG_VGEXT_PROTOTYPES']
- self.api_headers = ['"VG/openvg.h"', '"VG/vgext.h"']
- self.api_call = 'VG_API_CALL'
- self.api_entry = 'VG_API_ENTRY'
- self.api_attrs = 'VG_API_EXIT'
-
- self.prefix_lib = 'vg'
- self.prefix_app = 'vega'
- self.prefix_noop = 'noop'
-
-def parse_args():
- printers = ['glapi', 'es1api', 'es2api', 'vgapi']
- modes = ['lib', 'app']
-
- parser = OptionParser(usage='usage: %prog [options] <filename>')
- parser.add_option('-p', '--printer', dest='printer',
- help='printer to use: %s' % (", ".join(printers)))
- parser.add_option('-m', '--mode', dest='mode',
- help='target user: %s' % (", ".join(modes)))
-
- options, args = parser.parse_args()
- if not args or options.printer not in printers or \
- options.mode not in modes:
- parser.print_help()
- sys.exit(1)
-
- return (args[0], options)
-
-def main():
- printers = {
- 'vgapi': VGAPIPrinter,
- 'glapi': GLAPIPrinter,
- 'es1api': ES1APIPrinter,
- 'es2api': ES2APIPrinter
- }
-
- filename, options = parse_args()
-
- entries = abi_parse(filename)
- printer = printers[options.printer](entries)
- if options.mode == 'lib':
- printer.output_for_lib()
- else:
- printer.output_for_app()
-
-if __name__ == '__main__':
- main()
+#!/usr/bin/env python
+
+# Mesa 3-D graphics library
+# Version: 7.9
+#
+# Copyright (C) 2010 LunarG Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+#
+# Authors:
+# Chia-I Wu <olv@lunarg.com>
+
+import sys
+import re
+from optparse import OptionParser
+
+# number of dynamic entries
+ABI_NUM_DYNAMIC_ENTRIES = 256
+
+class ABIEntry(object):
+ """Represent an ABI entry."""
+
+ _match_c_param = re.compile(
+ '^(?P<type>[\w\s*]+?)(?P<name>\w+)(\[(?P<array>\d+)\])?$')
+
+ def __init__(self, cols, attrs):
+ self._parse(cols)
+
+ self.slot = attrs['slot']
+ self.hidden = attrs['hidden']
+ self.alias = attrs['alias']
+ self.handcode = attrs['handcode']
+
+ def c_prototype(self):
+ return '%s %s(%s)' % (self.c_return(), self.name, self.c_params())
+
+ def c_return(self):
+ ret = self.ret
+ if not ret:
+ ret = 'void'
+
+ return ret
+
+ def c_params(self):
+ """Return the parameter list used in the entry prototype."""
+ c_params = []
+ for t, n, a in self.params:
+ sep = '' if t.endswith('*') else ' '
+ arr = '[%d]' % a if a else ''
+ c_params.append(t + sep + n + arr)
+ if not c_params:
+ c_params.append('void')
+
+ return ", ".join(c_params)
+
+ def c_args(self):
+ """Return the argument list used in the entry invocation."""
+ c_args = []
+ for t, n, a in self.params:
+ c_args.append(n)
+
+ return ", ".join(c_args)
+
+ def _parse(self, cols):
+ ret = cols.pop(0)
+ if ret == 'void':
+ ret = None
+
+ name = cols.pop(0)
+
+ params = []
+ if not cols:
+ raise Exception(cols)
+ elif len(cols) == 1 and cols[0] == 'void':
+ pass
+ else:
+ for val in cols:
+ params.append(self._parse_param(val))
+
+ self.ret = ret
+ self.name = name
+ self.params = params
+
+ def _parse_param(self, c_param):
+ m = self._match_c_param.match(c_param)
+ if not m:
+ raise Exception('unrecognized param ' + c_param)
+
+ c_type = m.group('type').strip()
+ c_name = m.group('name')
+ c_array = m.group('array')
+ c_array = int(c_array) if c_array else 0
+
+ return (c_type, c_name, c_array)
+
+ def __str__(self):
+ return self.c_prototype()
+
+ def __cmp__(self, other):
+ # compare slot, alias, and then name
+ res = cmp(self.slot, other.slot)
+ if not res:
+ if not self.alias:
+ res = -1
+ elif not other.alias:
+ res = 1
+
+ if not res:
+ res = cmp(self.name, other.name)
+
+ return res
+
+def abi_parse_xml(xml):
+ """Parse a GLAPI XML file for ABI entries."""
+ import os
+ GLAPI = "./%s/../glapi/gen" % (os.path.dirname(sys.argv[0]))
+ sys.path.append(GLAPI)
+ import gl_XML, glX_XML
+
+ api = gl_XML.parse_GL_API(xml, glX_XML.glx_item_factory())
+
+ entry_dict = {}
+ for func in api.functionIterateByOffset():
+ # make sure func.name appear first
+ entry_points = func.entry_points[:]
+ entry_points.remove(func.name)
+ entry_points.insert(0, func.name)
+
+ for name in entry_points:
+ attrs = {
+ 'slot': func.offset,
+ 'hidden': not func.is_static_entry_point(name),
+ 'alias': None if name == func.name else func.name,
+ 'handcode': bool(func.has_different_protocol(name)),
+ }
+
+ # post-process attrs
+ if attrs['alias']:
+ try:
+ alias = entry_dict[attrs['alias']]
+ except KeyError:
+ raise Exception('failed to alias %s' % attrs['alias'])
+ if alias.alias:
+ raise Exception('recursive alias %s' % ent.name)
+ attrs['alias'] = alias
+ if attrs['handcode']:
+ attrs['handcode'] = func.static_glx_name(name)
+ else:
+ attrs['handcode'] = None
+
+ if entry_dict.has_key(name):
+ raise Exception('%s is duplicated' % (name))
+
+ cols = []
+ cols.append(func.return_type)
+ cols.append(name)
+ params = func.get_parameter_string(name)
+ cols.extend([p.strip() for p in params.split(',')])
+
+ ent = ABIEntry(cols, attrs)
+ entry_dict[ent.name] = ent
+
+ entries = entry_dict.values()
+ entries.sort()
+
+ return entries
+
+def abi_parse_line(line):
+ cols = [col.strip() for col in line.split(',')]
+
+ attrs = {
+ 'slot': -1,
+ 'hidden': False,
+ 'alias': None,
+ 'handcode': None,
+ }
+
+ # extract attributes from the first column
+ vals = cols[0].split(':')
+ while len(vals) > 1:
+ val = vals.pop(0)
+ if val.startswith('slot='):
+ attrs['slot'] = int(val[5:])
+ elif val == 'hidden':
+ attrs['hidden'] = True
+ elif val.startswith('alias='):
+ attrs['alias'] = val[6:]
+ elif val.startswith('handcode='):
+ attrs['handcode'] = val[9:]
+ elif not val:
+ pass
+ else:
+ raise Exception('unknown attribute %s' % val)
+ cols[0] = vals[0]
+
+ return (attrs, cols)
+
+def abi_parse(filename):
+ """Parse a CSV file for ABI entries."""
+ fp = open(filename) if filename != '-' else sys.stdin
+ lines = [line.strip() for line in fp.readlines()
+ if not line.startswith('#') and line.strip()]
+
+ entry_dict = {}
+ next_slot = 0
+ for line in lines:
+ attrs, cols = abi_parse_line(line)
+
+ # post-process attributes
+ if attrs['alias']:
+ try:
+ alias = entry_dict[attrs['alias']]
+ except KeyError:
+ raise Exception('failed to alias %s' % attrs['alias'])
+ if alias.alias:
+ raise Exception('recursive alias %s' % ent.name)
+ slot = alias.slot
+ attrs['alias'] = alias
+ else:
+ slot = next_slot
+ next_slot += 1
+
+ if attrs['slot'] < 0:
+ attrs['slot'] = slot
+ elif attrs['slot'] != slot:
+ raise Exception('invalid slot in %s' % (line))
+
+ ent = ABIEntry(cols, attrs)
+ if entry_dict.has_key(ent.name):
+ raise Exception('%s is duplicated' % (ent.name))
+ entry_dict[ent.name] = ent
+
+ entries = entry_dict.values()
+ entries.sort()
+
+ return entries
+
+def abi_sanity_check(entries):
+ if not entries:
+ return
+
+ all_names = []
+ last_slot = entries[-1].slot
+ i = 0
+ for slot in xrange(last_slot + 1):
+ if entries[i].slot != slot:
+ raise Exception('entries are not ordered by slots')
+ if entries[i].alias:
+ raise Exception('first entry of slot %d aliases %s'
+ % (slot, entries[i].alias.name))
+ handcode = None
+ while i < len(entries) and entries[i].slot == slot:
+ ent = entries[i]
+ if not handcode and ent.handcode:
+ handcode = ent.handcode
+ elif ent.handcode != handcode:
+ raise Exception('two aliases with handcode %s != %s',
+ ent.handcode, handcode)
+
+ if ent.name in all_names:
+ raise Exception('%s is duplicated' % (ent.name))
+ if ent.alias and ent.alias.name not in all_names:
+ raise Exception('failed to alias %s' % (ent.alias.name))
+ all_names.append(ent.name)
+ i += 1
+ if i < len(entries):
+ raise Exception('there are %d invalid entries' % (len(entries) - 1))
+
+class ABIPrinter(object):
+ """MAPI Printer"""
+
+ def __init__(self, entries):
+ self.entries = entries
+
+ # sort entries by their names
+ self.entries_sorted_by_names = self.entries[:]
+ self.entries_sorted_by_names.sort(lambda x, y: cmp(x.name, y.name))
+
+ self.indent = ' ' * 3
+ self.noop_warn = 'noop_warn'
+ self.noop_generic = 'noop_generic'
+ self.current_get = 'entry_current_get'
+
+ self.api_defines = []
+ self.api_headers = ['"KHR/khrplatform.h"']
+ self.api_call = 'KHRONOS_APICALL'
+ self.api_entry = 'KHRONOS_APIENTRY'
+ self.api_attrs = 'KHRONOS_APIATTRIBUTES'
+
+ self.c_header = ''
+
+ self.lib_need_table_size = True
+ self.lib_need_noop_array = True
+ self.lib_need_stubs = True
+ self.lib_need_all_entries = True
+ self.lib_need_non_hidden_entries = False
+
+ def c_notice(self):
+ return '/* This file is automatically generated by mapi_abi.py. Do not modify. */'
+
+ def c_public_includes(self):
+ """Return includes of the client API headers."""
+ defines = ['#define ' + d for d in self.api_defines]
+ includes = ['#include ' + h for h in self.api_headers]
+ return "\n".join(defines + includes)
+
+ def need_entry_point(self, ent):
+ """Return True if an entry point is needed for the entry."""
+ # non-handcode hidden aliases may share the entry they alias
+ use_alias = (ent.hidden and ent.alias and not ent.handcode)
+ return not use_alias
+
+ def c_public_declarations(self, prefix):
+ """Return the declarations of public entry points."""
+ decls = []
+ for ent in self.entries:
+ if not self.need_entry_point(ent):
+ continue
+ export = self.api_call if not ent.hidden else ''
+ decls.append(self._c_decl(ent, prefix, True, export) + ';')
+
+ return "\n".join(decls)
+
+ def c_mapi_table(self):
+ """Return defines of the dispatch table size."""
+ num_static_entries = self.entries[-1].slot + 1
+ return ('#define MAPI_TABLE_NUM_STATIC %d\n' + \
+ '#define MAPI_TABLE_NUM_DYNAMIC %d') % (
+ num_static_entries, ABI_NUM_DYNAMIC_ENTRIES)
+
+ def c_mapi_table_initializer(self, prefix):
+ """Return the array initializer for mapi_table_fill."""
+ entries = [self._c_function(ent, prefix)
+ for ent in self.entries if not ent.alias]
+ pre = self.indent + '(mapi_proc) '
+ return pre + (',\n' + pre).join(entries)
+
+ def c_mapi_table_spec(self):
+ """Return the spec for mapi_init."""
+ specv1 = []
+ line = '"1'
+ for ent in self.entries:
+ if not ent.alias:
+ line += '\\0"\n'
+ specv1.append(line)
+ line = '"'
+ line += '%s\\0' % ent.name
+ line += '";'
+ specv1.append(line)
+
+ return self.indent + self.indent.join(specv1)
+
+ def _c_function(self, ent, prefix, mangle=False, stringify=False):
+ """Return the function name of an entry."""
+ formats = {
+ True: { True: '%s_STR(%s)', False: '%s(%s)' },
+ False: { True: '"%s%s"', False: '%s%s' },
+ }
+ fmt = formats[prefix.isupper()][stringify]
+ name = ent.name
+ if mangle and ent.hidden:
+ name = '_dispatch_stub_' + str(ent.slot)
+ return fmt % (prefix, name)
+
+ def _c_function_call(self, ent, prefix):
+ """Return the function name used for calling."""
+ if ent.handcode:
+ # _c_function does not handle this case
+ formats = { True: '%s(%s)', False: '%s%s' }
+ fmt = formats[prefix.isupper()]
+ name = fmt % (prefix, ent.handcode)
+ elif self.need_entry_point(ent):
+ name = self._c_function(ent, prefix, True)
+ else:
+ name = self._c_function(ent.alias, prefix, True)
+ return name
+
+ def _c_decl(self, ent, prefix, mangle=False, export=''):
+ """Return the C declaration for the entry."""
+ decl = '%s %s %s(%s)' % (ent.c_return(), self.api_entry,
+ self._c_function(ent, prefix, mangle), ent.c_params())
+ if export:
+ decl = export + ' ' + decl
+ if self.api_attrs:
+ decl += ' ' + self.api_attrs
+
+ return decl
+
+ def _c_cast(self, ent):
+ """Return the C cast for the entry."""
+ cast = '%s (%s *)(%s)' % (
+ ent.c_return(), self.api_entry, ent.c_params())
+
+ return cast
+
+ def c_private_declarations(self, prefix):
+ """Return the declarations of private functions."""
+ decls = [self._c_decl(ent, prefix) + ';'
+ for ent in self.entries if not ent.alias]
+
+ return "\n".join(decls)
+
+ def c_public_dispatches(self, prefix, no_hidden):
+ """Return the public dispatch functions."""
+ dispatches = []
+ for ent in self.entries:
+ if ent.hidden and no_hidden:
+ continue
+
+ if not self.need_entry_point(ent):
+ continue
+
+ export = self.api_call if not ent.hidden else ''
+
+ proto = self._c_decl(ent, prefix, True, export)
+ cast = self._c_cast(ent)
+
+ ret = ''
+ if ent.ret:
+ ret = 'return '
+ stmt1 = self.indent
+ stmt1 += 'const struct mapi_table *_tbl = %s();' % (
+ self.current_get)
+ stmt2 = self.indent
+ stmt2 += 'mapi_func _func = ((const mapi_func *) _tbl)[%d];' % (
+ ent.slot)
+ stmt3 = self.indent
+ stmt3 += '%s((%s) _func)(%s);' % (ret, cast, ent.c_args())
+
+ disp = '%s\n{\n%s\n%s\n%s\n}' % (proto, stmt1, stmt2, stmt3)
+
+ if ent.handcode:
+ disp = '#if 0\n' + disp + '\n#endif'
+
+ dispatches.append(disp)
+
+ return '\n\n'.join(dispatches)
+
+ def c_public_initializer(self, prefix):
+ """Return the initializer for public dispatch functions."""
+ names = []
+ for ent in self.entries:
+ if ent.alias:
+ continue
+
+ name = '%s(mapi_func) %s' % (self.indent,
+ self._c_function_call(ent, prefix))
+ names.append(name)
+
+ return ',\n'.join(names)
+
+ def c_stub_string_pool(self):
+ """Return the string pool for use by stubs."""
+ # sort entries by their names
+ sorted_entries = self.entries[:]
+ sorted_entries.sort(lambda x, y: cmp(x.name, y.name))
+
+ pool = []
+ offsets = {}
+ count = 0
+ for ent in sorted_entries:
+ offsets[ent] = count
+ pool.append('%s' % (ent.name))
+ count += len(ent.name) + 1
+
+ pool_str = self.indent + '"' + \
+ ('\\0"\n' + self.indent + '"').join(pool) + '";'
+ return (pool_str, offsets)
+
+ def c_stub_initializer(self, prefix, pool_offsets):
+ """Return the initializer for struct mapi_stub array."""
+ stubs = []
+ for ent in self.entries_sorted_by_names:
+ stubs.append('%s{ (void *) %d, %d, NULL }' % (
+ self.indent, pool_offsets[ent], ent.slot))
+
+ return ',\n'.join(stubs)
+
+ def c_noop_functions(self, prefix, warn_prefix):
+ """Return the noop functions."""
+ noops = []
+ for ent in self.entries:
+ if ent.alias:
+ continue
+
+ proto = self._c_decl(ent, prefix, False, 'static')
+
+ stmt1 = self.indent + '%s(%s);' % (self.noop_warn,
+ self._c_function(ent, warn_prefix, False, True))
+
+ if ent.ret:
+ stmt2 = self.indent + 'return (%s) 0;' % (ent.ret)
+ noop = '%s\n{\n%s\n%s\n}' % (proto, stmt1, stmt2)
+ else:
+ noop = '%s\n{\n%s\n}' % (proto, stmt1)
+
+ noops.append(noop)
+
+ return '\n\n'.join(noops)
+
+ def c_noop_initializer(self, prefix, use_generic):
+ """Return an initializer for the noop dispatch table."""
+ entries = [self._c_function(ent, prefix)
+ for ent in self.entries if not ent.alias]
+ if use_generic:
+ entries = [self.noop_generic] * len(entries)
+
+ entries.extend([self.noop_generic] * ABI_NUM_DYNAMIC_ENTRIES)
+
+ pre = self.indent + '(mapi_func) '
+ return pre + (',\n' + pre).join(entries)
+
+ def c_asm_gcc(self, prefix, no_hidden):
+ asm = []
+
+ for ent in self.entries:
+ if ent.hidden and no_hidden:
+ continue
+
+ if not self.need_entry_point(ent):
+ continue
+
+ name = self._c_function(ent, prefix, True, True)
+
+ if ent.handcode:
+ asm.append('#if 0')
+
+ if ent.hidden:
+ asm.append('".hidden "%s"\\n"' % (name))
+
+ if ent.alias and not (ent.alias.hidden and no_hidden):
+ asm.append('".globl "%s"\\n"' % (name))
+ asm.append('".set "%s", "%s"\\n"' % (name,
+ self._c_function(ent.alias, prefix, True, True)))
+ else:
+ asm.append('STUB_ASM_ENTRY(%s)"\\n"' % (name))
+ asm.append('"\\t"STUB_ASM_CODE("%d")"\\n"' % (ent.slot))
+
+ if ent.handcode:
+ asm.append('#endif')
+ asm.append('')
+
+ return "\n".join(asm)
+
+ def output_for_lib(self):
+ print self.c_notice()
+
+ if self.c_header:
+ print
+ print self.c_header
+
+ print
+ print '#ifdef MAPI_TMP_DEFINES'
+ print self.c_public_includes()
+ print
+ print self.c_public_declarations(self.prefix_lib)
+ print '#undef MAPI_TMP_DEFINES'
+ print '#endif /* MAPI_TMP_DEFINES */'
+
+ if self.lib_need_table_size:
+ print
+ print '#ifdef MAPI_TMP_TABLE'
+ print self.c_mapi_table()
+ print '#undef MAPI_TMP_TABLE'
+ print '#endif /* MAPI_TMP_TABLE */'
+
+ if self.lib_need_noop_array:
+ print
+ print '#ifdef MAPI_TMP_NOOP_ARRAY'
+ print '#ifdef DEBUG'
+ print
+ print self.c_noop_functions(self.prefix_noop, self.prefix_warn)
+ print
+ print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop)
+ print self.c_noop_initializer(self.prefix_noop, False)
+ print '};'
+ print
+ print '#else /* DEBUG */'
+ print
+ print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop)
+ print self.c_noop_initializer(self.prefix_noop, True)
+ print '};'
+ print
+ print '#endif /* DEBUG */'
+ print '#undef MAPI_TMP_NOOP_ARRAY'
+ print '#endif /* MAPI_TMP_NOOP_ARRAY */'
+
+ if self.lib_need_stubs:
+ pool, pool_offsets = self.c_stub_string_pool()
+ print
+ print '#ifdef MAPI_TMP_PUBLIC_STUBS'
+ print 'static const char public_string_pool[] ='
+ print pool
+ print
+ print 'static const struct mapi_stub public_stubs[] = {'
+ print self.c_stub_initializer(self.prefix_lib, pool_offsets)
+ print '};'
+ print '#undef MAPI_TMP_PUBLIC_STUBS'
+ print '#endif /* MAPI_TMP_PUBLIC_STUBS */'
+
+ if self.lib_need_all_entries:
+ print
+ print '#ifdef MAPI_TMP_PUBLIC_ENTRIES'
+ print self.c_public_dispatches(self.prefix_lib, False)
+ print
+ print 'static const mapi_func public_entries[] = {'
+ print self.c_public_initializer(self.prefix_lib)
+ print '};'
+ print '#undef MAPI_TMP_PUBLIC_ENTRIES'
+ print '#endif /* MAPI_TMP_PUBLIC_ENTRIES */'
+
+ print
+ print '#ifdef MAPI_TMP_STUB_ASM_GCC'
+ print '__asm__('
+ print self.c_asm_gcc(self.prefix_lib, False)
+ print ');'
+ print '#undef MAPI_TMP_STUB_ASM_GCC'
+ print '#endif /* MAPI_TMP_STUB_ASM_GCC */'
+
+ if self.lib_need_non_hidden_entries:
+ all_hidden = True
+ for ent in self.entries:
+ if not ent.hidden:
+ all_hidden = False
+ break
+ if not all_hidden:
+ print
+ print '#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN'
+ print self.c_public_dispatches(self.prefix_lib, True)
+ print
+ print '/* does not need public_entries */'
+ print '#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN'
+ print '#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */'
+
+ print
+ print '#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN'
+ print '__asm__('
+ print self.c_asm_gcc(self.prefix_lib, True)
+ print ');'
+ print '#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN'
+ print '#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */'
+
+ def output_for_app(self):
+ print self.c_notice()
+ print
+ print self.c_private_declarations(self.prefix_app)
+ print
+ print '#ifdef API_TMP_DEFINE_SPEC'
+ print
+ print 'static const char %s_spec[] =' % (self.prefix_app)
+ print self.c_mapi_table_spec()
+ print
+ print 'static const mapi_proc %s_procs[] = {' % (self.prefix_app)
+ print self.c_mapi_table_initializer(self.prefix_app)
+ print '};'
+ print
+ print '#endif /* API_TMP_DEFINE_SPEC */'
+
+class GLAPIPrinter(ABIPrinter):
+ """OpenGL API Printer"""
+
+ def __init__(self, entries, api=None):
+ api_entries = self._get_api_entries(entries, api)
+ super(GLAPIPrinter, self).__init__(api_entries)
+
+ self.api_defines = ['GL_GLEXT_PROTOTYPES']
+ self.api_headers = ['"GL/gl.h"', '"GL/glext.h"']
+ self.api_call = 'GLAPI'
+ self.api_entry = 'APIENTRY'
+ self.api_attrs = ''
+
+ self.lib_need_table_size = False
+ self.lib_need_noop_array = False
+ self.lib_need_stubs = False
+ self.lib_need_all_entries = False
+ self.lib_need_non_hidden_entries = True
+
+ self.prefix_lib = 'GLAPI_PREFIX'
+ self.prefix_app = '_mesa_'
+ self.prefix_noop = 'noop'
+ self.prefix_warn = self.prefix_lib
+
+ self.c_header = self._get_c_header()
+
+ def _get_api_entries(self, entries, api):
+ """Override the entry attributes according to API."""
+ import copy
+
+ # no override
+ if api is None:
+ return entries
+
+ api_entries = {}
+ for ent in entries:
+ ent = copy.copy(ent)
+
+ # override 'hidden' and 'handcode'
+ ent.hidden = ent.name not in api
+ ent.handcode = False
+ if ent.alias:
+ ent.alias = api_entries[ent.alias.name]
+
+ api_entries[ent.name] = ent
+
+ # sanity check
+ missed = [name for name in api if name not in api_entries]
+ if missed:
+ raise Exception('%s is missing' % str(missed))
+
+ entries = api_entries.values()
+ entries.sort()
+
+ return entries
+
+ def _get_c_header(self):
+ header = """#ifndef _GLAPI_TMP_H_
+#define _GLAPI_TMP_H_
+#ifdef USE_MGL_NAMESPACE
+#define GLAPI_PREFIX(func) mgl##func
+#define GLAPI_PREFIX_STR(func) "mgl"#func
+#else
+#define GLAPI_PREFIX(func) gl##func
+#define GLAPI_PREFIX_STR(func) "gl"#func
+#endif /* USE_MGL_NAMESPACE */
+
+typedef int GLfixed;
+typedef int GLclampx;
+#endif /* _GLAPI_TMP_H_ */"""
+
+ return header
+
+class ES1APIPrinter(GLAPIPrinter):
+ """OpenGL ES 1.x API Printer"""
+
+ def __init__(self, entries):
+ es1_api = [
+ # OpenGL ES 1.1
+ 'ActiveTexture',
+ 'AlphaFunc',
+ 'AlphaFuncx',
+ 'BindBuffer',
+ 'BindTexture',
+ 'BlendFunc',
+ 'BufferData',
+ 'BufferSubData',
+ 'Clear',
+ 'ClearColor',
+ 'ClearColorx',
+ 'ClearDepthf',
+ 'ClearDepthx',
+ 'ClearStencil',
+ 'ClientActiveTexture',
+ 'ClipPlanef',
+ 'ClipPlanex',
+ 'Color4f',
+ 'Color4ub',
+ 'Color4x',
+ 'ColorMask',
+ 'ColorPointer',
+ 'CompressedTexImage2D',
+ 'CompressedTexSubImage2D',
+ 'CopyTexImage2D',
+ 'CopyTexSubImage2D',
+ 'CullFace',
+ 'DeleteBuffers',
+ 'DeleteTextures',
+ 'DepthFunc',
+ 'DepthMask',
+ 'DepthRangef',
+ 'DepthRangex',
+ 'Disable',
+ 'DisableClientState',
+ 'DrawArrays',
+ 'DrawElements',
+ 'Enable',
+ 'EnableClientState',
+ 'Finish',
+ 'Flush',
+ 'Fogf',
+ 'Fogfv',
+ 'Fogx',
+ 'Fogxv',
+ 'FrontFace',
+ 'Frustumf',
+ 'Frustumx',
+ 'GenBuffers',
+ 'GenTextures',
+ 'GetBooleanv',
+ 'GetBufferParameteriv',
+ 'GetClipPlanef',
+ 'GetClipPlanex',
+ 'GetError',
+ 'GetFixedv',
+ 'GetFloatv',
+ 'GetIntegerv',
+ 'GetLightfv',
+ 'GetLightxv',
+ 'GetMaterialfv',
+ 'GetMaterialxv',
+ 'GetPointerv',
+ 'GetString',
+ 'GetTexEnvfv',
+ 'GetTexEnviv',
+ 'GetTexEnvxv',
+ 'GetTexParameterfv',
+ 'GetTexParameteriv',
+ 'GetTexParameterxv',
+ 'Hint',
+ 'IsBuffer',
+ 'IsEnabled',
+ 'IsTexture',
+ 'Lightf',
+ 'Lightfv',
+ 'LightModelf',
+ 'LightModelfv',
+ 'LightModelx',
+ 'LightModelxv',
+ 'Lightx',
+ 'Lightxv',
+ 'LineWidth',
+ 'LineWidthx',
+ 'LoadIdentity',
+ 'LoadMatrixf',
+ 'LoadMatrixx',
+ 'LogicOp',
+ 'Materialf',
+ 'Materialfv',
+ 'Materialx',
+ 'Materialxv',
+ 'MatrixMode',
+ 'MultiTexCoord4f',
+ 'MultiTexCoord4x',
+ 'MultMatrixf',
+ 'MultMatrixx',
+ 'Normal3f',
+ 'Normal3x',
+ 'NormalPointer',
+ 'Orthof',
+ 'Orthox',
+ 'PixelStorei',
+ 'PointParameterf',
+ 'PointParameterfv',
+ 'PointParameterx',
+ 'PointParameterxv',
+ 'PointSize',
+ 'PointSizex',
+ 'PolygonOffset',
+ 'PolygonOffsetx',
+ 'PopMatrix',
+ 'PushMatrix',
+ 'ReadPixels',
+ 'Rotatef',
+ 'Rotatex',
+ 'SampleCoverage',
+ 'SampleCoveragex',
+ 'Scalef',
+ 'Scalex',
+ 'Scissor',
+ 'ShadeModel',
+ 'StencilFunc',
+ 'StencilMask',
+ 'StencilOp',
+ 'TexCoordPointer',
+ 'TexEnvf',
+ 'TexEnvfv',
+ 'TexEnvi',
+ 'TexEnviv',
+ 'TexEnvx',
+ 'TexEnvxv',
+ 'TexImage2D',
+ 'TexParameterf',
+ 'TexParameterfv',
+ 'TexParameteri',
+ 'TexParameteriv',
+ 'TexParameterx',
+ 'TexParameterxv',
+ 'TexSubImage2D',
+ 'Translatef',
+ 'Translatex',
+ 'VertexPointer',
+ 'Viewport',
+ # GL_OES_EGL_image
+ 'EGLImageTargetTexture2DOES',
+ 'EGLImageTargetRenderbufferStorageOES',
+ # GL_OES_mapbuffer
+ 'GetBufferPointervOES',
+ 'MapBufferOES',
+ 'UnmapBufferOES',
+ # GL_EXT_multi_draw_arrays
+ 'MultiDrawArraysEXT',
+ 'MultiDrawElementsEXT',
+ # GL_OES_blend_equation_separate
+ 'BlendEquationSeparateOES',
+ # GL_OES_blend_func_separate
+ 'BlendFuncSeparateOES',
+ # GL_OES_blend_subtract
+ 'BlendEquationOES',
+ # GL_OES_draw_texture
+ 'DrawTexiOES',
+ 'DrawTexivOES',
+ 'DrawTexfOES',
+ 'DrawTexfvOES',
+ 'DrawTexsOES',
+ 'DrawTexsvOES',
+ 'DrawTexxOES',
+ 'DrawTexxvOES',
+ # GL_OES_fixed_point
+ 'AlphaFuncxOES',
+ 'ClearColorxOES',
+ 'ClearDepthxOES',
+ 'Color4xOES',
+ 'DepthRangexOES',
+ 'FogxOES',
+ 'FogxvOES',
+ 'FrustumxOES',
+ 'LightModelxOES',
+ 'LightModelxvOES',
+ 'LightxOES',
+ 'LightxvOES',
+ 'LineWidthxOES',
+ 'LoadMatrixxOES',
+ 'MaterialxOES',
+ 'MaterialxvOES',
+ 'MultiTexCoord4xOES',
+ 'MultMatrixxOES',
+ 'Normal3xOES',
+ 'OrthoxOES',
+ 'PointSizexOES',
+ 'PolygonOffsetxOES',
+ 'RotatexOES',
+ 'SampleCoveragexOES',
+ 'ScalexOES',
+ 'TexEnvxOES',
+ 'TexEnvxvOES',
+ 'TexParameterxOES',
+ 'TranslatexOES',
+ 'ClipPlanexOES',
+ 'GetClipPlanexOES',
+ 'GetFixedvOES',
+ 'GetLightxvOES',
+ 'GetMaterialxvOES',
+ 'GetTexEnvxvOES',
+ 'GetTexParameterxvOES',
+ 'PointParameterxOES',
+ 'PointParameterxvOES',
+ 'TexParameterxvOES',
+ # GL_OES_framebuffer_object
+ 'BindFramebufferOES',
+ 'BindRenderbufferOES',
+ 'CheckFramebufferStatusOES',
+ 'DeleteFramebuffersOES',
+ 'DeleteRenderbuffersOES',
+ 'FramebufferRenderbufferOES',
+ 'FramebufferTexture2DOES',
+ 'GenerateMipmapOES',
+ 'GenFramebuffersOES',
+ 'GenRenderbuffersOES',
+ 'GetFramebufferAttachmentParameterivOES',
+ 'GetRenderbufferParameterivOES',
+ 'IsFramebufferOES',
+ 'IsRenderbufferOES',
+ 'RenderbufferStorageOES',
+ # GL_OES_point_size_array
+ 'PointSizePointerOES',
+ # GL_OES_query_matrix
+ 'QueryMatrixxOES',
+ # GL_OES_single_precision
+ 'ClearDepthfOES',
+ 'DepthRangefOES',
+ 'FrustumfOES',
+ 'OrthofOES',
+ 'ClipPlanefOES',
+ 'GetClipPlanefOES',
+ # GL_OES_texture_cube_map
+ 'GetTexGenfvOES',
+ 'GetTexGenivOES',
+ 'GetTexGenxvOES',
+ 'TexGenfOES',
+ 'TexGenfvOES',
+ 'TexGeniOES',
+ 'TexGenivOES',
+ 'TexGenxOES',
+ 'TexGenxvOES',
+ ]
+
+ super(ES1APIPrinter, self).__init__(entries, es1_api)
+ self.prefix_lib = 'gl'
+ self.prefix_warn = 'gl'
+
+ def _get_c_header(self):
+ header = """#ifndef _GLAPI_TMP_H_
+#define _GLAPI_TMP_H_
+typedef int GLfixed;
+typedef int GLclampx;
+#endif /* _GLAPI_TMP_H_ */"""
+
+ return header
+
+class ES2APIPrinter(GLAPIPrinter):
+ """OpenGL ES 2.x API Printer"""
+
+ def __init__(self, entries):
+ es2_api = [
+ # OpenGL ES 2.0
+ "ActiveTexture",
+ "AttachShader",
+ "BindAttribLocation",
+ "BindBuffer",
+ "BindFramebuffer",
+ "BindRenderbuffer",
+ "BindTexture",
+ "BlendColor",
+ "BlendEquation",
+ "BlendEquationSeparate",
+ "BlendFunc",
+ "BlendFuncSeparate",
+ "BufferData",
+ "BufferSubData",
+ "CheckFramebufferStatus",
+ "Clear",
+ "ClearColor",
+ "ClearDepthf",
+ "ClearStencil",
+ "ColorMask",
+ "CompileShader",
+ "CompressedTexImage2D",
+ "CompressedTexSubImage2D",
+ "CopyTexImage2D",
+ "CopyTexSubImage2D",
+ "CreateProgram",
+ "CreateShader",
+ "CullFace",
+ "DeleteBuffers",
+ "DeleteFramebuffers",
+ "DeleteProgram",
+ "DeleteRenderbuffers",
+ "DeleteShader",
+ "DeleteTextures",
+ "DepthFunc",
+ "DepthMask",
+ "DepthRangef",
+ "DetachShader",
+ "Disable",
+ "DisableVertexAttribArray",
+ "DrawArrays",
+ "DrawElements",
+ "Enable",
+ "EnableVertexAttribArray",
+ "Finish",
+ "Flush",
+ "FramebufferRenderbuffer",
+ "FramebufferTexture2D",
+ "FrontFace",
+ "GenBuffers",
+ "GenerateMipmap",
+ "GenFramebuffers",
+ "GenRenderbuffers",
+ "GenTextures",
+ "GetActiveAttrib",
+ "GetActiveUniform",
+ "GetAttachedShaders",
+ "GetAttribLocation",
+ "GetBooleanv",
+ "GetBufferParameteriv",
+ "GetError",
+ "GetFloatv",
+ "GetFramebufferAttachmentParameteriv",
+ "GetIntegerv",
+ "GetProgramInfoLog",
+ "GetProgramiv",
+ "GetRenderbufferParameteriv",
+ "GetShaderInfoLog",
+ "GetShaderiv",
+ "GetShaderPrecisionFormat",
+ "GetShaderSource",
+ "GetString",
+ "GetTexParameterfv",
+ "GetTexParameteriv",
+ "GetUniformfv",
+ "GetUniformiv",
+ "GetUniformLocation",
+ "GetVertexAttribfv",
+ "GetVertexAttribiv",
+ "GetVertexAttribPointerv",
+ "Hint",
+ "IsBuffer",
+ "IsEnabled",
+ "IsFramebuffer",
+ "IsProgram",
+ "IsRenderbuffer",
+ "IsShader",
+ "IsTexture",
+ "LineWidth",
+ "LinkProgram",
+ "PixelStorei",
+ "PolygonOffset",
+ "ReadPixels",
+ "ReleaseShaderCompiler",
+ "RenderbufferStorage",
+ "SampleCoverage",
+ "Scissor",
+ "ShaderBinary",
+ "ShaderSource",
+ "StencilFunc",
+ "StencilFuncSeparate",
+ "StencilMask",
+ "StencilMaskSeparate",
+ "StencilOp",
+ "StencilOpSeparate",
+ "TexImage2D",
+ "TexParameterf",
+ "TexParameterfv",
+ "TexParameteri",
+ "TexParameteriv",
+ "TexSubImage2D",
+ "Uniform1f",
+ "Uniform1fv",
+ "Uniform1i",
+ "Uniform1iv",
+ "Uniform2f",
+ "Uniform2fv",
+ "Uniform2i",
+ "Uniform2iv",
+ "Uniform3f",
+ "Uniform3fv",
+ "Uniform3i",
+ "Uniform3iv",
+ "Uniform4f",
+ "Uniform4fv",
+ "Uniform4i",
+ "Uniform4iv",
+ "UniformMatrix2fv",
+ "UniformMatrix3fv",
+ "UniformMatrix4fv",
+ "UseProgram",
+ "ValidateProgram",
+ "VertexAttrib1f",
+ "VertexAttrib1fv",
+ "VertexAttrib2f",
+ "VertexAttrib2fv",
+ "VertexAttrib3f",
+ "VertexAttrib3fv",
+ "VertexAttrib4f",
+ "VertexAttrib4fv",
+ "VertexAttribPointer",
+ "Viewport",
+ # GL_OES_EGL_image
+ 'EGLImageTargetTexture2DOES',
+ 'EGLImageTargetRenderbufferStorageOES',
+ # GL_OES_mapbuffer
+ 'GetBufferPointervOES',
+ 'MapBufferOES',
+ 'UnmapBufferOES',
+ # GL_EXT_multi_draw_arrays
+ 'MultiDrawArraysEXT',
+ 'MultiDrawElementsEXT',
+ # GL_OES_texture_3D
+ 'CompressedTexImage3DOES',
+ 'CompressedTexSubImage3DOES',
+ 'CopyTexSubImage3DOES',
+ 'FramebufferTexture3DOES',
+ 'TexImage3DOES',
+ 'TexSubImage3DOES',
+ # GL_OES_get_program_binary
+ 'GetProgramBinaryOES',
+ 'ProgramBinaryOES',
+ ]
+
+ super(ES2APIPrinter, self).__init__(entries, es2_api)
+ self.prefix_lib = 'gl'
+ self.prefix_warn = 'gl'
+
+ def _get_c_header(self):
+ header = """#ifndef _GLAPI_TMP_H_
+#define _GLAPI_TMP_H_
+typedef int GLfixed;
+typedef int GLclampx;
+#endif /* _GLAPI_TMP_H_ */"""
+
+ return header
+
+class SharedGLAPIPrinter(GLAPIPrinter):
+ """Shared GLAPI API Printer"""
+
+ def __init__(self, entries):
+ super(SharedGLAPIPrinter, self).__init__(entries, [])
+
+ self.lib_need_table_size = True
+ self.lib_need_noop_array = True
+ self.lib_need_stubs = True
+ self.lib_need_all_entries = True
+ self.lib_need_non_hidden_entries = False
+
+ self.prefix_lib = 'shared'
+ self.prefix_warn = 'gl'
+
+ def _get_c_header(self):
+ header = """#ifndef _GLAPI_TMP_H_
+#define _GLAPI_TMP_H_
+typedef int GLfixed;
+typedef int GLclampx;
+#endif /* _GLAPI_TMP_H_ */"""
+
+ return header
+
+class VGAPIPrinter(ABIPrinter):
+ """OpenVG API Printer"""
+
+ def __init__(self, entries):
+ super(VGAPIPrinter, self).__init__(entries)
+
+ self.api_defines = ['VG_VGEXT_PROTOTYPES']
+ self.api_headers = ['"VG/openvg.h"', '"VG/vgext.h"']
+ self.api_call = 'VG_API_CALL'
+ self.api_entry = 'VG_API_ENTRY'
+ self.api_attrs = 'VG_API_EXIT'
+
+ self.prefix_lib = 'vg'
+ self.prefix_app = 'vega'
+ self.prefix_noop = 'noop'
+ self.prefix_warn = 'vg'
+
+def parse_args():
+ printers = ['vgapi', 'glapi', 'es1api', 'es2api', 'shared-glapi']
+ modes = ['lib', 'app']
+
+ parser = OptionParser(usage='usage: %prog [options] <filename>')
+ parser.add_option('-p', '--printer', dest='printer',
+ help='printer to use: %s' % (", ".join(printers)))
+ parser.add_option('-m', '--mode', dest='mode',
+ help='target user: %s' % (", ".join(modes)))
+
+ options, args = parser.parse_args()
+ if not args or options.printer not in printers or \
+ options.mode not in modes:
+ parser.print_help()
+ sys.exit(1)
+
+ return (args[0], options)
+
+def main():
+ printers = {
+ 'vgapi': VGAPIPrinter,
+ 'glapi': GLAPIPrinter,
+ 'es1api': ES1APIPrinter,
+ 'es2api': ES2APIPrinter,
+ 'shared-glapi': SharedGLAPIPrinter,
+ }
+
+ filename, options = parse_args()
+
+ if filename.endswith('.xml'):
+ entries = abi_parse_xml(filename)
+ else:
+ entries = abi_parse(filename)
+ abi_sanity_check(entries)
+
+ printer = printers[options.printer](entries)
+ if options.mode == 'lib':
+ printer.output_for_lib()
+ else:
+ printer.output_for_app()
+
+if __name__ == '__main__':
+ main()
diff --git a/mesalib/src/mapi/mapi/mapi_glapi.c b/mesalib/src/mapi/mapi/mapi_glapi.c
new file mode 100644
index 000000000..adfc0cbcc
--- /dev/null
+++ b/mesalib/src/mapi/mapi/mapi_glapi.c
@@ -0,0 +1,240 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <string.h>
+#include "glapi/glapi.h"
+#include "mapi/u_current.h"
+#include "mapi/table.h" /* for MAPI_TABLE_NUM_SLOTS */
+#include "mapi/stub.h"
+
+/*
+ * Global variables, _glapi_get_context, and _glapi_get_dispatch are defined in
+ * u_current.c.
+ */
+
+#ifdef GLX_USE_TLS
+/* not used, but defined for compatibility */
+const struct _glapi_table *_glapi_Dispatch;
+const void *_glapi_Context;
+#endif /* GLX_USE_TLS */
+
+void
+_glapi_destroy_multithread(void)
+{
+ u_current_destroy();
+}
+
+void
+_glapi_check_multithread(void)
+{
+ u_current_init();
+}
+
+void
+_glapi_set_context(void *context)
+{
+ u_current_set_user((const void *) context);
+}
+
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+ u_current_set((const struct mapi_table *) dispatch);
+}
+
+/**
+ * Return size of dispatch table struct as number of functions (or
+ * slots).
+ */
+unsigned int
+_glapi_get_dispatch_table_size(void)
+{
+ return MAPI_TABLE_NUM_SLOTS;
+}
+
+/**
+ * Fill-in the dispatch stub for the named function.
+ *
+ * This function is intended to be called by a hardware driver. When called,
+ * a dispatch stub may be created created for the function. A pointer to this
+ * dispatch function will be returned by glXGetProcAddress.
+ *
+ * \param function_names Array of pointers to function names that should
+ * share a common dispatch offset.
+ * \param parameter_signature String representing the types of the parameters
+ * passed to the named function. Parameter types
+ * are converted to characters using the following
+ * rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ *
+ * \returns
+ * The offset in the dispatch table of the named function. A pointer to the
+ * driver's implementation of the named function should be stored at
+ * \c dispatch_table[\c offset]. Return -1 if error/problem.
+ *
+ * \sa glXGetProcAddress
+ *
+ * \warning
+ * This function can only handle up to 8 names at a time. As far as I know,
+ * the maximum number of names ever associated with an existing GL function is
+ * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
+ * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
+ * too painful of a limitation.
+ *
+ * \todo
+ * Check parameter_signature.
+ */
+int
+_glapi_add_dispatch( const char * const * function_names,
+ const char * parameter_signature )
+{
+ const struct mapi_stub *function_stubs[8];
+ const struct mapi_stub *alias = NULL;
+ unsigned i;
+
+ (void) memset(function_stubs, 0, sizeof(function_stubs));
+
+ /* find the missing stubs, and decide the alias */
+ for (i = 0; function_names[i] != NULL && i < 8; i++) {
+ const char * funcName = function_names[i];
+ const struct mapi_stub *stub;
+ int slot;
+
+ if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
+ return -1;
+ funcName += 2;
+
+ stub = stub_find_public(funcName);
+ if (!stub)
+ stub = stub_find_dynamic(funcName, 0);
+
+ slot = (stub) ? stub_get_slot(stub) : -1;
+ if (slot >= 0) {
+ if (alias && stub_get_slot(alias) != slot)
+ return -1;
+ /* use the first existing stub as the alias */
+ if (!alias)
+ alias = stub;
+
+ function_stubs[i] = stub;
+ }
+ }
+
+ /* generate missing stubs */
+ for (i = 0; function_names[i] != NULL && i < 8; i++) {
+ const char * funcName = function_names[i] + 2;
+ struct mapi_stub *stub;
+
+ if (function_stubs[i])
+ continue;
+
+ stub = stub_find_dynamic(funcName, 1);
+ if (!stub)
+ return -1;
+
+ stub_fix_dynamic(stub, alias);
+ if (!alias)
+ alias = stub;
+ }
+
+ return (alias) ? stub_get_slot(alias) : -1;
+}
+
+static const struct mapi_stub *
+_glapi_get_stub(const char *name, int generate)
+{
+ const struct mapi_stub *stub;
+
+#ifdef USE_MGL_NAMESPACE
+ if (name)
+ name++;
+#endif
+
+ if (!name || name[0] != 'g' || name[1] != 'l')
+ return NULL;
+ name += 2;
+
+ stub = stub_find_public(name);
+ if (!stub)
+ stub = stub_find_dynamic(name, generate);
+
+ return stub;
+}
+
+/**
+ * Return offset of entrypoint for named function within dispatch table.
+ */
+int
+_glapi_get_proc_offset(const char *funcName)
+{
+ const struct mapi_stub *stub = _glapi_get_stub(funcName, 0);
+ return (stub) ? stub_get_slot(stub) : -1;
+}
+
+/**
+ * Return pointer to the named function. If the function name isn't found
+ * in the name of static functions, try generating a new API entrypoint on
+ * the fly with assembly language.
+ */
+_glapi_proc
+_glapi_get_proc_address(const char *funcName)
+{
+ const struct mapi_stub *stub = _glapi_get_stub(funcName, 1);
+ return (stub) ? (_glapi_proc) stub_get_addr(stub) : NULL;
+}
+
+/**
+ * Return the name of the function at the given dispatch offset.
+ * This is only intended for debugging.
+ */
+const char *
+_glapi_get_proc_name(unsigned int offset)
+{
+ /* not implemented */
+ return NULL;
+}
+
+unsigned long
+_glthread_GetID(void)
+{
+ return u_thread_self();
+}
+
+void
+_glapi_noop_enable_warnings(unsigned char enable)
+{
+}
+
+void
+_glapi_set_warning_func(_glapi_proc func)
+{
+}
diff --git a/mesalib/src/mapi/mapi/mapi_tmp.h b/mesalib/src/mapi/mapi/mapi_tmp.h
index bc78eaabf..f326b4a4e 100644
--- a/mesalib/src/mapi/mapi/mapi_tmp.h
+++ b/mesalib/src/mapi/mapi/mapi_tmp.h
@@ -1,33 +1,48 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#ifndef MAPI_ABI_HEADER
-#error "MAPI_ABI_HEADER must be defined"
-#endif
-
-#include MAPI_ABI_HEADER
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef MAPI_ABI_HEADER
+#error "MAPI_ABI_HEADER must be defined"
+#endif
+
+/* does not need hidden entries in bridge mode */
+#ifdef MAPI_MODE_BRIDGE
+
+#ifdef MAPI_TMP_PUBLIC_ENTRIES
+#undef MAPI_TMP_PUBLIC_ENTRIES
+#define MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
+#endif
+
+#ifdef MAPI_TMP_STUB_ASM_GCC
+#undef MAPI_TMP_STUB_ASM_GCC
+#define MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
+#endif
+
+#endif /* MAPI_MODE_BRIDGE */
+
+#include MAPI_ABI_HEADER
diff --git a/mesalib/src/mapi/mapi/sources.mak b/mesalib/src/mapi/mapi/sources.mak
index 1f4a42da7..c50234b57 100644
--- a/mesalib/src/mapi/mapi/sources.mak
+++ b/mesalib/src/mapi/mapi/sources.mak
@@ -1,21 +1,37 @@
-# src/mapi/mapi/sources.mak
-#
-# mapi may be used in several ways
-#
-# - In default mode, mapi implements the interface defined by mapi.h. To use
-# this mode, compile MAPI_SOURCES.
-#
-# - In util mode, mapi provides utility functions for use with glapi. To use
-# this mode, compile MAPI_UTIL_SOURCES with MAPI_MODE_UTIL defined.
-
-MAPI_UTIL_SOURCES = \
- u_current.c \
- u_execmem.c \
- u_thread.c
-
-MAPI_SOURCES = \
- entry.c \
- mapi.c \
- stub.c \
- table.c \
- $(MAPI_UTIL_SOURCES)
+# src/mapi/mapi/sources.mak
+#
+# mapi may be used in several ways
+#
+# - In default mode, mapi implements the interface defined by mapi.h. To use
+# this mode, compile MAPI_SOURCES.
+#
+# - In util mode, mapi provides utility functions for use with glapi. To use
+# this mode, compile MAPI_UTIL_SOURCES with MAPI_MODE_UTIL defined.
+#
+# - In glapi mode, mapi implements the interface defined by glapi.h. To use
+# this mode, compile MAPI_GLAPI_SOURCES with MAPI_MODE_GLAPI defined.
+#
+# - In bridge mode, mapi provides entry points calling into glapi. To use
+# this mode, compile MAPI_BRIDGE_SOURCES with MAPI_MODE_BRIDGE defined.
+
+MAPI_UTIL_SOURCES = \
+ u_current.c \
+ u_execmem.c \
+ u_thread.c
+
+MAPI_SOURCES = \
+ entry.c \
+ mapi.c \
+ stub.c \
+ table.c \
+ $(MAPI_UTIL_SOURCES)
+
+MAPI_GLAPI_SOURCES = \
+ entry.c \
+ mapi_glapi.c \
+ stub.c \
+ table.c \
+ $(MAPI_UTIL_SOURCES)
+
+MAPI_BRIDGE_SOURCES = \
+ entry.c
diff --git a/mesalib/src/mapi/mapi/u_current.h b/mesalib/src/mapi/mapi/u_current.h
index 295a70c03..f9cffd8c3 100644
--- a/mesalib/src/mapi/mapi/u_current.h
+++ b/mesalib/src/mapi/mapi/u_current.h
@@ -1,86 +1,87 @@
-#ifndef _U_CURRENT_H_
-#define _U_CURRENT_H_
-
-#ifdef MAPI_MODE_UTIL
-
-#include "glapi/glapi.h"
-
-/* ugly renames to match glapi.h */
-#define mapi_table _glapi_table
-
-#ifdef GLX_USE_TLS
-#define u_current_table _glapi_tls_Dispatch
-#define u_current_user _glapi_tls_Context
-#else
-#define u_current_table _glapi_Dispatch
-#define u_current_user _glapi_Context
-#endif
-
-#define u_current_get_internal _glapi_get_dispatch
-#define u_current_get_user_internal _glapi_get_context
-
-#define u_current_table_tsd _gl_DispatchTSD
-
-#else /* MAPI_MODE_UTIL */
-
-#include "u_compiler.h"
-
-struct mapi_table;
-
-#ifdef GLX_USE_TLS
-
-extern __thread struct mapi_table *u_current_table
- __attribute__((tls_model("initial-exec")));
-
-extern __thread void *u_current_user
- __attribute__((tls_model("initial-exec")));
-
-#else /* GLX_USE_TLS */
-
-extern struct mapi_table *u_current_table;
-extern void *u_current_user;
-
-#endif /* GLX_USE_TLS */
-
-#endif /* MAPI_MODE_UTIL */
-
-void
-u_current_init(void);
-
-void
-u_current_destroy(void);
-
-void
-u_current_set(const struct mapi_table *tbl);
-
-struct mapi_table *
-u_current_get_internal(void);
-
-void
-u_current_set_user(const void *ptr);
-
-void *
-u_current_get_user_internal(void);
-
-static INLINE const struct mapi_table *
-u_current_get(void)
-{
-#ifdef GLX_USE_TLS
- return u_current_table;
-#else
- return (likely(u_current_table) ?
- u_current_table : u_current_get_internal());
-#endif
-}
-
-static INLINE const void *
-u_current_get_user(void)
-{
-#ifdef GLX_USE_TLS
- return u_current_user;
-#else
- return likely(u_current_user) ? u_current_user : u_current_get_user_internal();
-#endif
-}
-
-#endif /* _U_CURRENT_H_ */
+#ifndef _U_CURRENT_H_
+#define _U_CURRENT_H_
+
+#if defined(MAPI_MODE_UTIL) || defined(MAPI_MODE_GLAPI) || \
+ defined(MAPI_MODE_BRIDGE)
+
+#include "glapi/glapi.h"
+
+/* ugly renames to match glapi.h */
+#define mapi_table _glapi_table
+
+#ifdef GLX_USE_TLS
+#define u_current_table _glapi_tls_Dispatch
+#define u_current_user _glapi_tls_Context
+#else
+#define u_current_table _glapi_Dispatch
+#define u_current_user _glapi_Context
+#endif
+
+#define u_current_get_internal _glapi_get_dispatch
+#define u_current_get_user_internal _glapi_get_context
+
+#define u_current_table_tsd _gl_DispatchTSD
+
+#else /* MAPI_MODE_UTIL || MAPI_MODE_GLAPI || MAPI_MODE_BRIDGE */
+
+#include "u_compiler.h"
+
+struct mapi_table;
+
+#ifdef GLX_USE_TLS
+
+extern __thread struct mapi_table *u_current_table
+ __attribute__((tls_model("initial-exec")));
+
+extern __thread void *u_current_user
+ __attribute__((tls_model("initial-exec")));
+
+#else /* GLX_USE_TLS */
+
+extern struct mapi_table *u_current_table;
+extern void *u_current_user;
+
+#endif /* GLX_USE_TLS */
+
+#endif /* MAPI_MODE_UTIL || MAPI_MODE_GLAPI || MAPI_MODE_BRIDGE */
+
+void
+u_current_init(void);
+
+void
+u_current_destroy(void);
+
+void
+u_current_set(const struct mapi_table *tbl);
+
+struct mapi_table *
+u_current_get_internal(void);
+
+void
+u_current_set_user(const void *ptr);
+
+void *
+u_current_get_user_internal(void);
+
+static INLINE const struct mapi_table *
+u_current_get(void)
+{
+#ifdef GLX_USE_TLS
+ return u_current_table;
+#else
+ return (likely(u_current_table) ?
+ u_current_table : u_current_get_internal());
+#endif
+}
+
+static INLINE const void *
+u_current_get_user(void)
+{
+#ifdef GLX_USE_TLS
+ return u_current_user;
+#else
+ return likely(u_current_user) ? u_current_user : u_current_get_user_internal();
+#endif
+}
+
+#endif /* _U_CURRENT_H_ */
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index fe370fa36..e017939a4 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -534,8 +534,17 @@ init_program_limits(GLenum type, struct gl_program_constants *prog)
prog->MediumFloat.RangeMax = 127;
prog->MediumFloat.Precision = 23;
prog->LowFloat = prog->HighFloat = prog->MediumFloat;
- /* assume ints are stored as floats for now */
- prog->LowInt = prog->MediumInt = prog->HighInt = prog->MediumFloat;
+
+ /* Assume ints are stored as floats for now, since this is the least-common
+ * denominator. The OpenGL ES spec implies (page 132) that the precision
+ * of integer types should be 0. Practically speaking, IEEE
+ * single-precision floating point values can only store integers in the
+ * range [-0x01000000, 0x01000000] without loss of precision.
+ */
+ prog->MediumInt.RangeMin = 24;
+ prog->MediumInt.RangeMax = 24;
+ prog->MediumInt.Precision = 0;
+ prog->LowInt = prog->HighInt = prog->MediumInt;
}
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 51e757be5..749c30a4c 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -1,1201 +1,1196 @@
-/**
- * \file dd.h
- * Device driver interfaces.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DD_INCLUDED
-#define DD_INCLUDED
-
-/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-
-#include "glheader.h"
-
-struct gl_buffer_object;
-struct gl_context;
-struct gl_display_list;
-struct gl_framebuffer;
-struct gl_pixelstore_attrib;
-struct gl_program;
-struct gl_renderbuffer;
-struct gl_renderbuffer_attachment;
-struct gl_shader;
-struct gl_shader_program;
-struct gl_texture_image;
-struct gl_texture_object;
-
-/* GL_ARB_vertex_buffer_object */
-/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
- * NULL) if buffer is unavailable for immediate mapping.
- *
- * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
- * would require more book-keeping in the driver than seems necessary
- * at this point.
- *
- * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
- * want to provoke the driver to throw away the old storage, we will
- * respect the contents of already referenced data.
- */
-#define MESA_MAP_NOWAIT_BIT 0x0040
-
-
-/**
- * Device driver function table.
- * Core Mesa uses these function pointers to call into device drivers.
- * Most of these functions directly correspond to OpenGL state commands.
- * Core Mesa will call these functions after error checking has been done
- * so that the drivers don't have to worry about error testing.
- *
- * Vertex transformation/clipping/lighting is patched into the T&L module.
- * Rasterization functions are patched into the swrast module.
- *
- * Note: when new functions are added here, the drivers/common/driverfuncs.c
- * file should be updated too!!!
- */
-struct dd_function_table {
- /**
- * Return a string as needed by glGetString().
- * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
- * returned.
- */
- const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
-
- /**
- * Notify the driver after Mesa has made some internal state changes.
- *
- * This is in addition to any state change callbacks Mesa may already have
- * made.
- */
- void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
-
- /**
- * Get the width and height of the named buffer/window.
- *
- * Mesa uses this to determine when the driver's window size has changed.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*GetBufferSize)( struct gl_framebuffer *buffer,
- GLuint *width, GLuint *height );
-
- /**
- * Resize the given framebuffer to the given size.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height);
-
- /**
- * Called whenever an error is generated.
- * __struct gl_contextRec::ErrorValue contains the error value.
- */
- void (*Error)( struct gl_context *ctx );
-
- /**
- * This is called whenever glFinish() is called.
- */
- void (*Finish)( struct gl_context *ctx );
-
- /**
- * This is called whenever glFlush() is called.
- */
- void (*Flush)( struct gl_context *ctx );
-
- /**
- * Clear the color/depth/stencil/accum buffer(s).
- * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
- * renderbuffers need to be cleared.
- */
- void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
-
- /**
- * Execute glAccum command.
- */
- void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
-
-
- /**
- * Execute glRasterPos, updating the ctx->Current.Raster fields
- */
- void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
-
- /**
- * \name Image-related functions
- */
- /*@{*/
-
- /**
- * Called by glDrawPixels().
- * \p unpack describes how to unpack the source image data.
- */
- void (*DrawPixels)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
- /**
- * Called by glReadPixels().
- */
- void (*ReadPixels)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *dest );
-
- /**
- * Called by glCopyPixels().
- */
- void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type );
-
- /**
- * Called by glBitmap().
- */
- void (*Bitmap)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
- /*@}*/
-
-
- /**
- * \name Texture image functions
- */
- /*@{*/
-
- /**
- * Choose texture format.
- *
- * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
- * functions. The driver should examine \p internalFormat and return a
- * gl_format value.
- */
- GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
- GLenum srcFormat, GLenum srcType );
-
- /**
- * Called by glTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \p retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- *
- * Drivers should call a fallback routine from texstore.c if needed.
- */
- void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage2D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage3D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p border and \p internalFormat information.
- *
- * The driver should use a fallback routine from texstore.c if needed.
- */
- void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage2D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage3D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glGetTexImage().
- */
- void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCopyTexImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLint border );
-
- /**
- * Called by glCopyTexImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
- /**
- * Called by glCopyTexSubImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLint x, GLint y, GLsizei width );
- /**
- * Called by glCopyTexSubImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /**
- * Called by glCopyTexSubImage3D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
- /**
- * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
- */
- void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
- /**
- * Called by glTexImage[123]D when user specifies a proxy texture
- * target.
- *
- * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
- */
- GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
- GLint width, GLint height,
- GLint depth, GLint border);
- /*@}*/
-
-
- /**
- * \name Compressed texture functions
- */
- /*@{*/
-
- /**
- * Called by glCompressedTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \a retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- */
- void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage2D().
- *
- * \sa dd_function_table::CompressedTexImage1D.
- */
- void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCompressedTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param imageSize user specified.
- * \param data user specified.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- */
- void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage2D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLint height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
- /**
- * Called by glGetCompressedTexImage.
- */
- void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
- /*@}*/
-
- /**
- * \name Texture object functions
- */
- /*@{*/
-
- /**
- * Called by glBindTexture().
- */
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture object.
- * A new gl_texture_object should be returned. The driver should
- * attach to it any device-specific info it needs.
- */
- struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
- GLenum target );
- /**
- * Called when a texture object is about to be deallocated.
- *
- * Driver should delete the gl_texture_object object and anything
- * hanging off of it.
- */
- void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture image object.
- */
- struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
-
- /**
- * Called to free tImage->Data.
- */
- void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage );
-
- /** Map texture image data into user space */
- void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
- /** Unmap texture images from user space */
- void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
-
- /**
- * Note: no context argument. This function doesn't initially look
- * like it belongs here, except that the driver is the only entity
- * that knows for sure how the texture memory is allocated - via
- * the above callbacks. There is then an argument that the driver
- * knows what memcpy paths might be fast. Typically this is invoked with
- *
- * to -- a pointer into texture memory allocated by NewTextureImage() above.
- * from -- a pointer into client memory or a mesa temporary.
- * sz -- nr bytes to copy.
- */
- void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
-
- /**
- * Called by glAreTextureResident().
- */
- GLboolean (*IsTextureResident)( struct gl_context *ctx,
- struct gl_texture_object *t );
-
- /**
- * Called when the texture's color lookup table is changed.
- *
- * If \p tObj is NULL then the shared texture palette
- * gl_texture_object::Palette is to be updated.
- */
- void (*UpdateTexturePalette)( struct gl_context *ctx,
- struct gl_texture_object *tObj );
- /*@}*/
-
-
- /**
- * \name Imaging functionality
- */
- /*@{*/
- void (*CopyColorTable)( struct gl_context *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyColorSubTable)( struct gl_context *ctx,
- GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
- /*@}*/
-
-
- /**
- * \name Vertex/fragment program functions
- */
- /*@{*/
- /** Bind a vertex/fragment program */
- void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
- /** Allocate a new program */
- struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
- /** Delete a program */
- void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
- /**
- * Notify driver that a program string (and GPU code) has been specified
- * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
- * supported by the driver.
- */
- GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
-
- /** Query if program can be loaded onto hardware */
- GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
-
- /*@}*/
-
- /**
- * \name GLSL shader/program functions.
- */
- /*@{*/
- /**
- * Called when a shader is compiled.
- *
- * Note that not all shader objects get ShaderCompile called on
- * them. Notably, the shaders containing builtin functions do not
- * have CompileShader() called, so if lowering passes are done they
- * need to also be performed in LinkShader().
- */
- GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader);
- /**
- * Called when a shader program is linked.
- *
- * This gives drivers an opportunity to clone the IR and make their
- * own transformations on it for the purposes of code generation.
- */
- GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
- /*@}*/
-
- /**
- * \name State-changing functions.
- *
- * \note drawing functions are above.
- *
- * These functions are called by their corresponding OpenGL API functions.
- * They are \e also called by the gl_PopAttrib() function!!!
- * May add more functions like these to the device driver in the future.
- */
- /*@{*/
- /** Specify the alpha test function */
- void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
- /** Set the blend color */
- void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
- /** Set the blend equation */
- void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
- void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
- GLenum modeRGB, GLenum modeA);
- /** Specify pixel arithmetic */
- void (*BlendFuncSeparate)(struct gl_context *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
- void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
- /** Specify clear values for the color buffers */
- void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
- /** Specify the clear value for the depth buffer */
- void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
- /** Specify the clear value for the stencil buffer */
- void (*ClearStencil)(struct gl_context *ctx, GLint s);
- /** Specify a plane against which all geometry is clipped */
- void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
- /** Enable and disable writing of frame buffer color components */
- void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
- GLboolean gmask, GLboolean bmask, GLboolean amask);
- /** Cause a material color to track the current color */
- void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
- /** Specify whether front- or back-facing facets can be culled */
- void (*CullFace)(struct gl_context *ctx, GLenum mode);
- /** Define front- and back-facing polygons */
- void (*FrontFace)(struct gl_context *ctx, GLenum mode);
- /** Specify the value used for depth buffer comparisons */
- void (*DepthFunc)(struct gl_context *ctx, GLenum func);
- /** Enable or disable writing into the depth buffer */
- void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
- /** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
- /** Specify the current buffer for writing */
- void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
- /** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
- /** Enable or disable server-side gl capabilities */
- void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
- /** Specify fog parameters */
- void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
- /** Specify implementation-specific hints */
- void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
- /** Set light source parameters.
- * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
- * been transformed to eye-space.
- */
- void (*Lightfv)(struct gl_context *ctx, GLenum light,
- GLenum pname, const GLfloat *params );
- /** Set the lighting model parameters */
- void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
- /** Specify the line stipple pattern */
- void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
- /** Specify the width of rasterized lines */
- void (*LineWidth)(struct gl_context *ctx, GLfloat width);
- /** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
- void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
- const GLfloat *params);
- /** Specify the diameter of rasterized points */
- void (*PointSize)(struct gl_context *ctx, GLfloat size);
- /** Select a polygon rasterization mode */
- void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
- /** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
- /** Set the polygon stippling pattern */
- void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
- /* Specifies the current buffer for reading */
- void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
- /** Set rasterization mode */
- void (*RenderMode)(struct gl_context *ctx, GLenum mode );
- /** Define the scissor box */
- void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /** Select flat or smooth shading */
- void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
- /** OpenGL 2.0 two-sided StencilFunc */
- void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask);
- /** OpenGL 2.0 two-sided StencilMask */
- void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
- /** OpenGL 2.0 two-sided StencilOp */
- void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass);
- /** Control the generation of texture coordinates */
- void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
- /** Set texture environment parameters */
- void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
- /** Set texture parameters */
- void (*TexParameter)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
- /** Set the viewport */
- void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /*@}*/
-
-
- /**
- * \name Vertex/pixel buffer object functions
- */
- /*@{*/
- void (*BindBuffer)( struct gl_context *ctx, GLenum target,
- struct gl_buffer_object *obj );
-
- struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
- GLenum target );
-
- void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
-
- GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj );
-
- void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid *data,
- struct gl_buffer_object *obj );
-
- void (*GetBufferSubData)( struct gl_context *ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- GLvoid *data, struct gl_buffer_object *obj );
-
- void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj );
-
- void (*CopyBufferSubData)( struct gl_context *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size );
-
- /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
- */
- void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset,
- GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj);
-
- void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
-
- GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target,
- struct gl_buffer_object *obj );
- /*@}*/
-
- /**
- * \name Functions for GL_APPLE_object_purgeable
- */
- /*@{*/
- /* variations on ObjectPurgeable */
- GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
-
- /* variations on ObjectUnpurgeable */
- GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
- /*@}*/
-
- /**
- * \name Functions for GL_EXT_framebuffer_{object,blit}.
- */
- /*@{*/
- struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
- struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
- void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
- struct gl_framebuffer *drawFb,
- struct gl_framebuffer *readFb);
- void (*FramebufferRenderbuffer)(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb);
- void (*RenderTexture)(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att);
- void (*FinishRenderTexture)(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att);
- void (*ValidateFramebuffer)(struct gl_context *ctx,
- struct gl_framebuffer *fb);
- /*@}*/
- void (*BlitFramebuffer)(struct gl_context *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
- /**
- * \name Query objects
- */
- /*@{*/
- struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
- void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
- /*@}*/
-
-
- /**
- * \name Vertex Array objects
- */
- /*@{*/
- struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
- void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
- void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
- /*@}*/
-
- /**
- * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
- */
- /*@{*/
- struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
- void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
- void (*DeleteShaderProgram)(struct gl_context *ctx,
- struct gl_shader_program *shProg);
- void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
- /*@}*/
-
-
- /**
- * \name Support for multiple T&L engines
- */
- /*@{*/
-
- /**
- * Bitmask of state changes that require the current T&L module to be
- * validated, using ValidateTnlModule() below.
- */
- GLuint NeedValidate;
-
- /**
- * Validate the current T&L module.
- *
- * This is called directly after UpdateState() when a state change that has
- * occurred matches the dd_function_table::NeedValidate bitmask above. This
- * ensures all computed values are up to date, thus allowing the driver to
- * decide if the current T&L module needs to be swapped out.
- *
- * This must be non-NULL if a driver installs a custom T&L module and sets
- * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
- */
- void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
-
-
-#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN (GL_POLYGON+3)
-
- /**
- * Set by the driver-supplied T&L engine.
- *
- * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
- */
- GLuint CurrentExecPrimitive;
-
- /**
- * Current state of an in-progress compilation.
- *
- * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
- * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
- */
- GLuint CurrentSavePrimitive;
-
-
-#define FLUSH_STORED_VERTICES 0x1
-#define FLUSH_UPDATE_CURRENT 0x2
- /**
- * Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
- * updated.
- *
- * The dd_function_table::FlushVertices call below may be used to resolve
- * these conditions.
- */
- GLuint NeedFlush;
- GLuint SaveNeedFlush;
-
-
- /* Called prior to any of the GLvertexformat functions being
- * called. Paired with Driver.FlushVertices().
- */
- void (*BeginVertices)( struct gl_context *ctx );
-
- /**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
- * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
- * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __struct gl_contextRec::Current and gl_light_attrib::Material
- *
- * Note that the default T&L engine never clears the
- * FLUSH_UPDATE_CURRENT bit, even after performing the update.
- */
- void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
- void (*SaveFlushVertices)( struct gl_context *ctx );
-
- /**
- * Give the driver the opportunity to hook in its own vtxfmt for
- * compiling optimized display lists. This is called on each valid
- * glBegin() during list compilation.
- */
- GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
-
- /**
- * Notify driver that the special derived value _NeedEyeCoords has
- * changed.
- */
- void (*LightingSpaceChange)( struct gl_context *ctx );
-
- /**
- * Called by glNewList().
- *
- * Let the T&L component know what is going on with display lists
- * in time to make changes to dispatch tables, etc.
- */
- void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
- /**
- * Called by glEndList().
- *
- * \sa dd_function_table::NewList.
- */
- void (*EndList)( struct gl_context *ctx );
-
- /**
- * Called by glCallList(s).
- *
- * Notify the T&L component before and after calling a display list.
- */
- void (*BeginCallList)( struct gl_context *ctx,
- struct gl_display_list *dlist );
- /**
- * Called by glEndCallList().
- *
- * \sa dd_function_table::BeginCallList.
- */
- void (*EndCallList)( struct gl_context *ctx );
-
-
- /**
- * \name GL_ARB_sync interfaces
- */
- /*@{*/
- struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
- void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
- void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
- void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
- void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- /*@}*/
-
- /** GL_NV_conditional_render */
- void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
- GLenum mode);
- void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
-
- /**
- * \name GL_OES_draw_texture interface
- */
- /*@{*/
- void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat width, GLfloat height);
- /*@}*/
-
- /**
- * \name GL_OES_EGL_image interface
- */
- void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLeglImageOES image_handle);
- void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- void *image_handle);
-
- /**
- * \name GL_EXT_transform_feedback interface
- */
- struct gl_transform_feedback_object *
- (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
- void (*DeleteTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
- void (*EndTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*PauseTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*ResumeTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
-};
-
-
-/**
- * Transform/Clip/Lighting interface
- *
- * Drivers present a reduced set of the functions possible in
- * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
- * remaining functions to map down to these entry points.
- *
- * These are the initial values to be installed into dispatch by
- * mesa. If the T&L driver wants to modify the dispatch table
- * while installed, it must do so itself. It would be possible for
- * the vertexformat to install its own initial values for these
- * functions, but this way there is an obvious list of what is
- * expected of the driver.
- *
- * If the driver wants to hook in entry points other than those
- * listed, it must restore them to their original values in
- * the disable() callback, below.
- */
-typedef struct {
- /**
- * \name Vertex
- */
- /*@{*/
- void (GLAPIENTRYP ArrayElement)( GLint );
- void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color3fv)( const GLfloat * );
- void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color4fv)( const GLfloat * );
- void (GLAPIENTRYP EdgeFlag)( GLboolean );
- void (GLAPIENTRYP EvalCoord1f)( GLfloat );
- void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP EvalPoint1)( GLint );
- void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
- void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
- void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
- void (GLAPIENTRYP Indexf)( GLfloat );
- void (GLAPIENTRYP Indexfv)( const GLfloat * );
- void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
- void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Normal3fv)( const GLfloat * );
- void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
- void (GLAPIENTRYP TexCoord1f)( GLfloat );
- void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
- void (GLAPIENTRYP CallList)( GLuint );
- void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
- void (GLAPIENTRYP Begin)( GLenum );
- void (GLAPIENTRYP End)( void );
- void (GLAPIENTRYP PrimitiveRestartNV)( void );
- /* GL_NV_vertex_program */
- void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
- /* GL_ARB_vertex_program */
- void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
-
- /* GL_EXT_gpu_shader4 / GL 3.0 */
- void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
- void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
- void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
- void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
- void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
- void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
- void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
-
- void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
- void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
- void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
- void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
- void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
- void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
-
- /*@}*/
-
- void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
-
- /**
- * \name Array
- */
- /*@{*/
- void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
- void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
- void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices );
- void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount);
- void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex );
- void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex);
- void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
- const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount,
- const GLint *basevertex);
- void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count, GLsizei primcount);
- void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount);
- /*@}*/
-
- /**
- * \name Eval
- *
- * If you don't support eval, fallback to the default vertex format
- * on receiving an eval call and use the pipeline mechanism to
- * provide partial T&L acceleration.
- *
- * Mesa will provide a set of helper functions to do eval within
- * accelerated vertex formats, eventually...
- */
- /*@{*/
- void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
- void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
- /*@}*/
-
-} GLvertexformat;
-
-
-#endif /* DD_INCLUDED */
+/**
+ * \file dd.h
+ * Device driver interfaces.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef DD_INCLUDED
+#define DD_INCLUDED
+
+/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
+
+#include "glheader.h"
+
+struct gl_buffer_object;
+struct gl_context;
+struct gl_display_list;
+struct gl_framebuffer;
+struct gl_pixelstore_attrib;
+struct gl_program;
+struct gl_renderbuffer;
+struct gl_renderbuffer_attachment;
+struct gl_shader;
+struct gl_shader_program;
+struct gl_texture_image;
+struct gl_texture_object;
+
+/* GL_ARB_vertex_buffer_object */
+/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
+ * NULL) if buffer is unavailable for immediate mapping.
+ *
+ * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
+ * would require more book-keeping in the driver than seems necessary
+ * at this point.
+ *
+ * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
+ * want to provoke the driver to throw away the old storage, we will
+ * respect the contents of already referenced data.
+ */
+#define MESA_MAP_NOWAIT_BIT 0x0040
+
+
+/**
+ * Device driver function table.
+ * Core Mesa uses these function pointers to call into device drivers.
+ * Most of these functions directly correspond to OpenGL state commands.
+ * Core Mesa will call these functions after error checking has been done
+ * so that the drivers don't have to worry about error testing.
+ *
+ * Vertex transformation/clipping/lighting is patched into the T&L module.
+ * Rasterization functions are patched into the swrast module.
+ *
+ * Note: when new functions are added here, the drivers/common/driverfuncs.c
+ * file should be updated too!!!
+ */
+struct dd_function_table {
+ /**
+ * Return a string as needed by glGetString().
+ * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
+ * returned.
+ */
+ const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
+
+ /**
+ * Notify the driver after Mesa has made some internal state changes.
+ *
+ * This is in addition to any state change callbacks Mesa may already have
+ * made.
+ */
+ void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
+
+ /**
+ * Get the width and height of the named buffer/window.
+ *
+ * Mesa uses this to determine when the driver's window size has changed.
+ * XXX OBSOLETE: this function will be removed in the future.
+ */
+ void (*GetBufferSize)( struct gl_framebuffer *buffer,
+ GLuint *width, GLuint *height );
+
+ /**
+ * Resize the given framebuffer to the given size.
+ * XXX OBSOLETE: this function will be removed in the future.
+ */
+ void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint width, GLuint height);
+
+ /**
+ * Called whenever an error is generated.
+ * __struct gl_contextRec::ErrorValue contains the error value.
+ */
+ void (*Error)( struct gl_context *ctx );
+
+ /**
+ * This is called whenever glFinish() is called.
+ */
+ void (*Finish)( struct gl_context *ctx );
+
+ /**
+ * This is called whenever glFlush() is called.
+ */
+ void (*Flush)( struct gl_context *ctx );
+
+ /**
+ * Clear the color/depth/stencil/accum buffer(s).
+ * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
+ * renderbuffers need to be cleared.
+ */
+ void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
+
+ /**
+ * Execute glAccum command.
+ */
+ void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
+
+
+ /**
+ * Execute glRasterPos, updating the ctx->Current.Raster fields
+ */
+ void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
+
+ /**
+ * \name Image-related functions
+ */
+ /*@{*/
+
+ /**
+ * Called by glDrawPixels().
+ * \p unpack describes how to unpack the source image data.
+ */
+ void (*DrawPixels)( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
+
+ /**
+ * Called by glReadPixels().
+ */
+ void (*ReadPixels)( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *dest );
+
+ /**
+ * Called by glCopyPixels().
+ */
+ void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type );
+
+ /**
+ * Called by glBitmap().
+ */
+ void (*Bitmap)( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+ /*@}*/
+
+
+ /**
+ * \name Texture image functions
+ */
+ /*@{*/
+
+ /**
+ * Choose texture format.
+ *
+ * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
+ * functions. The driver should examine \p internalFormat and return a
+ * gl_format value.
+ */
+ GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
+ GLenum srcFormat, GLenum srcType );
+
+ /**
+ * Called by glTexImage1D().
+ *
+ * \param target user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ *
+ * \p retainInternalCopy is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ *
+ * Drivers should call a fallback routine from texstore.c if needed.
+ */
+ void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexImage2D().
+ *
+ * \sa dd_function_table::TexImage1D.
+ */
+ void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexImage3D().
+ *
+ * \sa dd_function_table::TexImage1D.
+ */
+ void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage1D().
+ *
+ * \param target user specified.
+ * \param level user specified.
+ * \param xoffset user specified.
+ * \param yoffset user specified.
+ * \param zoffset user specified.
+ * \param width user specified.
+ * \param height user specified.
+ * \param depth user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p border and \p internalFormat information.
+ *
+ * The driver should use a fallback routine from texstore.c if needed.
+ */
+ void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage2D().
+ *
+ * \sa dd_function_table::TexSubImage1D.
+ */
+ void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage3D().
+ *
+ * \sa dd_function_table::TexSubImage1D.
+ */
+ void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glGetTexImage().
+ */
+ void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glCopyTexImage1D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border );
+
+ /**
+ * Called by glCopyTexImage2D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
+
+ /**
+ * Called by glCopyTexSubImage1D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+ /**
+ * Called by glCopyTexSubImage2D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ /**
+ * Called by glCopyTexSubImage3D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+ /**
+ * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
+ */
+ void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+ /**
+ * Called by glTexImage[123]D when user specifies a proxy texture
+ * target.
+ *
+ * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
+ */
+ GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border);
+ /*@}*/
+
+
+ /**
+ * \name Compressed texture functions
+ */
+ /*@{*/
+
+ /**
+ * Called by glCompressedTexImage1D().
+ *
+ * \param target user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ *
+ * \a retainInternalCopy is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ */
+ void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /**
+ * Called by glCompressedTexImage2D().
+ *
+ * \sa dd_function_table::CompressedTexImage1D.
+ */
+ void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /**
+ * Called by glCompressedTexImage3D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
+ void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glCompressedTexSubImage1D().
+ *
+ * \param target user specified.
+ * \param level user specified.
+ * \param xoffset user specified.
+ * \param yoffset user specified.
+ * \param zoffset user specified.
+ * \param width user specified.
+ * \param height user specified.
+ * \param depth user specified.
+ * \param imageSize user specified.
+ * \param data user specified.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ */
+ void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+ /**
+ * Called by glCompressedTexSubImage2D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
+ void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLint height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+ /**
+ * Called by glCompressedTexSubImage3D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
+ void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+ /**
+ * Called by glGetCompressedTexImage.
+ */
+ void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+ /*@}*/
+
+ /**
+ * \name Texture object functions
+ */
+ /*@{*/
+
+ /**
+ * Called by glBindTexture().
+ */
+ void (*BindTexture)( struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *tObj );
+
+ /**
+ * Called to allocate a new texture object.
+ * A new gl_texture_object should be returned. The driver should
+ * attach to it any device-specific info it needs.
+ */
+ struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
+ GLenum target );
+ /**
+ * Called when a texture object is about to be deallocated.
+ *
+ * Driver should delete the gl_texture_object object and anything
+ * hanging off of it.
+ */
+ void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+
+ /**
+ * Called to allocate a new texture image object.
+ */
+ struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
+
+ /**
+ * Called to free tImage->Data.
+ */
+ void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage );
+
+ /** Map texture image data into user space */
+ void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+ /** Unmap texture images from user space */
+ void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+
+ /**
+ * Note: no context argument. This function doesn't initially look
+ * like it belongs here, except that the driver is the only entity
+ * that knows for sure how the texture memory is allocated - via
+ * the above callbacks. There is then an argument that the driver
+ * knows what memcpy paths might be fast. Typically this is invoked with
+ *
+ * to -- a pointer into texture memory allocated by NewTextureImage() above.
+ * from -- a pointer into client memory or a mesa temporary.
+ * sz -- nr bytes to copy.
+ */
+ void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
+
+ /**
+ * Called by glAreTextureResident().
+ */
+ GLboolean (*IsTextureResident)( struct gl_context *ctx,
+ struct gl_texture_object *t );
+
+ /**
+ * Called when the texture's color lookup table is changed.
+ *
+ * If \p tObj is NULL then the shared texture palette
+ * gl_texture_object::Palette is to be updated.
+ */
+ void (*UpdateTexturePalette)( struct gl_context *ctx,
+ struct gl_texture_object *tObj );
+ /*@}*/
+
+
+ /**
+ * \name Imaging functionality
+ */
+ /*@{*/
+ void (*CopyColorTable)( struct gl_context *ctx,
+ GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+ void (*CopyColorSubTable)( struct gl_context *ctx,
+ GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+ /*@}*/
+
+
+ /**
+ * \name Vertex/fragment program functions
+ */
+ /*@{*/
+ /** Bind a vertex/fragment program */
+ void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
+ /** Allocate a new program */
+ struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
+ /** Delete a program */
+ void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
+ /**
+ * Notify driver that a program string (and GPU code) has been specified
+ * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
+ * supported by the driver.
+ */
+ GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
+ struct gl_program *prog);
+
+ /** Query if program can be loaded onto hardware */
+ GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
+ struct gl_program *prog);
+
+ /*@}*/
+
+ /**
+ * \name GLSL shader/program functions.
+ */
+ /*@{*/
+ /**
+ * Called when a shader is compiled.
+ *
+ * Note that not all shader objects get ShaderCompile called on
+ * them. Notably, the shaders containing builtin functions do not
+ * have CompileShader() called, so if lowering passes are done they
+ * need to also be performed in LinkShader().
+ */
+ GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader);
+ /**
+ * Called when a shader program is linked.
+ *
+ * This gives drivers an opportunity to clone the IR and make their
+ * own transformations on it for the purposes of code generation.
+ */
+ GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
+ /*@}*/
+
+ /**
+ * \name State-changing functions.
+ *
+ * \note drawing functions are above.
+ *
+ * These functions are called by their corresponding OpenGL API functions.
+ * They are \e also called by the gl_PopAttrib() function!!!
+ * May add more functions like these to the device driver in the future.
+ */
+ /*@{*/
+ /** Specify the alpha test function */
+ void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
+ /** Set the blend color */
+ void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
+ /** Set the blend equation */
+ void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
+ void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
+ GLenum modeRGB, GLenum modeA);
+ /** Specify pixel arithmetic */
+ void (*BlendFuncSeparate)(struct gl_context *ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA);
+ void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA);
+ /** Specify clear values for the color buffers */
+ void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
+ /** Specify the clear value for the depth buffer */
+ void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
+ /** Specify the clear value for the stencil buffer */
+ void (*ClearStencil)(struct gl_context *ctx, GLint s);
+ /** Specify a plane against which all geometry is clipped */
+ void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
+ /** Enable and disable writing of frame buffer color components */
+ void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
+ GLboolean bmask, GLboolean amask );
+ void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
+ GLboolean gmask, GLboolean bmask, GLboolean amask);
+ /** Cause a material color to track the current color */
+ void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
+ /** Specify whether front- or back-facing facets can be culled */
+ void (*CullFace)(struct gl_context *ctx, GLenum mode);
+ /** Define front- and back-facing polygons */
+ void (*FrontFace)(struct gl_context *ctx, GLenum mode);
+ /** Specify the value used for depth buffer comparisons */
+ void (*DepthFunc)(struct gl_context *ctx, GLenum func);
+ /** Enable or disable writing into the depth buffer */
+ void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
+ /** Specify mapping of depth values from NDC to window coordinates */
+ void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
+ /** Specify the current buffer for writing */
+ void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
+ /** Specify the buffers for writing for fragment programs*/
+ void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
+ /** Enable or disable server-side gl capabilities */
+ void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
+ /** Specify fog parameters */
+ void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
+ /** Specify implementation-specific hints */
+ void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
+ /** Set light source parameters.
+ * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
+ * been transformed to eye-space.
+ */
+ void (*Lightfv)(struct gl_context *ctx, GLenum light,
+ GLenum pname, const GLfloat *params );
+ /** Set the lighting model parameters */
+ void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
+ /** Specify the line stipple pattern */
+ void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
+ /** Specify the width of rasterized lines */
+ void (*LineWidth)(struct gl_context *ctx, GLfloat width);
+ /** Specify a logical pixel operation for color index rendering */
+ void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
+ void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
+ const GLfloat *params);
+ /** Specify the diameter of rasterized points */
+ void (*PointSize)(struct gl_context *ctx, GLfloat size);
+ /** Select a polygon rasterization mode */
+ void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
+ /** Set the scale and units used to calculate depth values */
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
+ /** Set the polygon stippling pattern */
+ void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
+ /* Specifies the current buffer for reading */
+ void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
+ /** Set rasterization mode */
+ void (*RenderMode)(struct gl_context *ctx, GLenum mode );
+ /** Define the scissor box */
+ void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ /** Select flat or smooth shading */
+ void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
+ /** OpenGL 2.0 two-sided StencilFunc */
+ void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
+ GLint ref, GLuint mask);
+ /** OpenGL 2.0 two-sided StencilMask */
+ void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
+ /** OpenGL 2.0 two-sided StencilOp */
+ void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
+ GLenum zfail, GLenum zpass);
+ /** Control the generation of texture coordinates */
+ void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
+ const GLfloat *params);
+ /** Set texture environment parameters */
+ void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
+ const GLfloat *param);
+ /** Set texture parameters */
+ void (*TexParameter)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat *params);
+ /** Set the viewport */
+ void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ /*@}*/
+
+
+ /**
+ * \name Vertex/pixel buffer object functions
+ */
+ /*@{*/
+ void (*BindBuffer)( struct gl_context *ctx, GLenum target,
+ struct gl_buffer_object *obj );
+
+ struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
+ GLenum target );
+
+ void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
+
+ GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid *data, GLenum usage,
+ struct gl_buffer_object *obj );
+
+ void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid *data,
+ struct gl_buffer_object *obj );
+
+ void (*GetBufferSubData)( struct gl_context *ctx, GLenum target,
+ GLintptrARB offset, GLsizeiptrARB size,
+ GLvoid *data, struct gl_buffer_object *obj );
+
+ void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *obj );
+
+ void (*CopyBufferSubData)( struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size );
+
+ /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
+ */
+ void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *obj);
+
+ void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj);
+
+ GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target,
+ struct gl_buffer_object *obj );
+ /*@}*/
+
+ /**
+ * \name Functions for GL_APPLE_object_purgeable
+ */
+ /*@{*/
+ /* variations on ObjectPurgeable */
+ GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
+
+ /* variations on ObjectUnpurgeable */
+ GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
+ /*@}*/
+
+ /**
+ * \name Functions for GL_EXT_framebuffer_{object,blit}.
+ */
+ /*@{*/
+ struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
+ struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
+ void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
+ struct gl_framebuffer *drawFb,
+ struct gl_framebuffer *readFb);
+ void (*FramebufferRenderbuffer)(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_renderbuffer *rb);
+ void (*RenderTexture)(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
+ void (*FinishRenderTexture)(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att);
+ void (*ValidateFramebuffer)(struct gl_context *ctx,
+ struct gl_framebuffer *fb);
+ /*@}*/
+ void (*BlitFramebuffer)(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+ /**
+ * \name Query objects
+ */
+ /*@{*/
+ struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ /*@}*/
+
+
+ /**
+ * \name Vertex Array objects
+ */
+ /*@{*/
+ struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
+ void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
+ /*@}*/
+
+ /**
+ * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
+ */
+ /*@{*/
+ struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
+ void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
+ struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
+ void (*DeleteShaderProgram)(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+ void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
+ /*@}*/
+
+
+ /**
+ * \name Support for multiple T&L engines
+ */
+ /*@{*/
+
+ /**
+ * Bitmask of state changes that require the current T&L module to be
+ * validated, using ValidateTnlModule() below.
+ */
+ GLuint NeedValidate;
+
+ /**
+ * Validate the current T&L module.
+ *
+ * This is called directly after UpdateState() when a state change that has
+ * occurred matches the dd_function_table::NeedValidate bitmask above. This
+ * ensures all computed values are up to date, thus allowing the driver to
+ * decide if the current T&L module needs to be swapped out.
+ *
+ * This must be non-NULL if a driver installs a custom T&L module and sets
+ * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
+ */
+ void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
+
+ /**
+ * Set by the driver-supplied T&L engine.
+ *
+ * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
+ */
+ GLuint CurrentExecPrimitive;
+
+ /**
+ * Current state of an in-progress compilation.
+ *
+ * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
+ * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
+ */
+ GLuint CurrentSavePrimitive;
+
+
+#define FLUSH_STORED_VERTICES 0x1
+#define FLUSH_UPDATE_CURRENT 0x2
+ /**
+ * Set by the driver-supplied T&L engine whenever vertices are buffered
+ * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
+ * updated.
+ *
+ * The dd_function_table::FlushVertices call below may be used to resolve
+ * these conditions.
+ */
+ GLuint NeedFlush;
+ GLuint SaveNeedFlush;
+
+
+ /* Called prior to any of the GLvertexformat functions being
+ * called. Paired with Driver.FlushVertices().
+ */
+ void (*BeginVertices)( struct gl_context *ctx );
+
+ /**
+ * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
+ * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
+ * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
+ * __struct gl_contextRec::Current and gl_light_attrib::Material
+ *
+ * Note that the default T&L engine never clears the
+ * FLUSH_UPDATE_CURRENT bit, even after performing the update.
+ */
+ void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
+ void (*SaveFlushVertices)( struct gl_context *ctx );
+
+ /**
+ * Give the driver the opportunity to hook in its own vtxfmt for
+ * compiling optimized display lists. This is called on each valid
+ * glBegin() during list compilation.
+ */
+ GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
+
+ /**
+ * Notify driver that the special derived value _NeedEyeCoords has
+ * changed.
+ */
+ void (*LightingSpaceChange)( struct gl_context *ctx );
+
+ /**
+ * Called by glNewList().
+ *
+ * Let the T&L component know what is going on with display lists
+ * in time to make changes to dispatch tables, etc.
+ */
+ void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
+ /**
+ * Called by glEndList().
+ *
+ * \sa dd_function_table::NewList.
+ */
+ void (*EndList)( struct gl_context *ctx );
+
+ /**
+ * Called by glCallList(s).
+ *
+ * Notify the T&L component before and after calling a display list.
+ */
+ void (*BeginCallList)( struct gl_context *ctx,
+ struct gl_display_list *dlist );
+ /**
+ * Called by glEndCallList().
+ *
+ * \sa dd_function_table::BeginCallList.
+ */
+ void (*EndCallList)( struct gl_context *ctx );
+
+
+ /**
+ * \name GL_ARB_sync interfaces
+ */
+ /*@{*/
+ struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
+ void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
+ void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
+ void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
+ void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
+ GLbitfield, GLuint64);
+ void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
+ GLbitfield, GLuint64);
+ /*@}*/
+
+ /** GL_NV_conditional_render */
+ void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
+ GLenum mode);
+ void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
+
+ /**
+ * \name GL_OES_draw_texture interface
+ */
+ /*@{*/
+ void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height);
+ /*@}*/
+
+ /**
+ * \name GL_OES_EGL_image interface
+ */
+ void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle);
+ void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ void *image_handle);
+
+ /**
+ * \name GL_EXT_transform_feedback interface
+ */
+ struct gl_transform_feedback_object *
+ (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
+ void (*DeleteTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj);
+ void (*EndTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*PauseTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*ResumeTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj);
+};
+
+
+/**
+ * Transform/Clip/Lighting interface
+ *
+ * Drivers present a reduced set of the functions possible in
+ * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
+ * remaining functions to map down to these entry points.
+ *
+ * These are the initial values to be installed into dispatch by
+ * mesa. If the T&L driver wants to modify the dispatch table
+ * while installed, it must do so itself. It would be possible for
+ * the vertexformat to install its own initial values for these
+ * functions, but this way there is an obvious list of what is
+ * expected of the driver.
+ *
+ * If the driver wants to hook in entry points other than those
+ * listed, it must restore them to their original values in
+ * the disable() callback, below.
+ */
+typedef struct {
+ /**
+ * \name Vertex
+ */
+ /*@{*/
+ void (GLAPIENTRYP ArrayElement)( GLint );
+ void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Color3fv)( const GLfloat * );
+ void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Color4fv)( const GLfloat * );
+ void (GLAPIENTRYP EdgeFlag)( GLboolean );
+ void (GLAPIENTRYP EvalCoord1f)( GLfloat );
+ void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
+ void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
+ void (GLAPIENTRYP EvalPoint1)( GLint );
+ void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
+ void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
+ void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
+ void (GLAPIENTRYP Indexf)( GLfloat );
+ void (GLAPIENTRYP Indexfv)( const GLfloat * );
+ void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Normal3fv)( const GLfloat * );
+ void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord1f)( GLfloat );
+ void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
+ void (GLAPIENTRYP CallList)( GLuint );
+ void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
+ void (GLAPIENTRYP Begin)( GLenum );
+ void (GLAPIENTRYP End)( void );
+ void (GLAPIENTRYP PrimitiveRestartNV)( void );
+ /* GL_NV_vertex_program */
+ void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+ void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
+ /* GL_ARB_vertex_program */
+ void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+ void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
+ void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
+ void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
+ void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
+ void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
+ void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
+
+ void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
+ void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
+ void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
+ void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
+ void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
+ void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
+
+ /*@}*/
+
+ void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
+
+ /**
+ * \name Array
+ */
+ /*@{*/
+ void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
+ void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices );
+ void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices );
+ void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount);
+ void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex );
+ void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex);
+ void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex);
+ void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
+ GLsizei count, GLsizei primcount);
+ void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices,
+ GLsizei primcount);
+ /*@}*/
+
+ /**
+ * \name Eval
+ *
+ * If you don't support eval, fallback to the default vertex format
+ * on receiving an eval call and use the pipeline mechanism to
+ * provide partial T&L acceleration.
+ *
+ * Mesa will provide a set of helper functions to do eval within
+ * accelerated vertex formats, eventually...
+ */
+ /*@{*/
+ void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
+ void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+ /*@}*/
+
+} GLvertexformat;
+
+
+#endif /* DD_INCLUDED */
diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c
index f0752d1a3..a6a909b48 100644
--- a/mesalib/src/mesa/main/debug.c
+++ b/mesalib/src/mesa/main/debug.c
@@ -1,633 +1,613 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "mtypes.h"
-#include "attrib.h"
-#include "colormac.h"
-#include "enums.h"
-#include "formats.h"
-#include "hash.h"
-#include "imports.h"
-#include "debug.h"
-#include "get.h"
-#include "pixelstore.h"
-#include "readpix.h"
-#include "texobj.h"
-
-
-/**
- * Primitive names
- */
-const char *_mesa_prim_name[GL_POLYGON+4] = {
- "GL_POINTS",
- "GL_LINES",
- "GL_LINE_LOOP",
- "GL_LINE_STRIP",
- "GL_TRIANGLES",
- "GL_TRIANGLE_STRIP",
- "GL_TRIANGLE_FAN",
- "GL_QUADS",
- "GL_QUAD_STRIP",
- "GL_POLYGON",
- "outside begin/end",
- "inside unknown primitive",
- "unknown state"
-};
-
-
-static const char *
-tex_target_name(GLenum tgt)
-{
- static const struct {
- GLenum target;
- const char *name;
- } tex_targets[] = {
- { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
- { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
- { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
- { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
- { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
- { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
- { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
- };
- GLuint i;
- for (i = 0; i < Elements(tex_targets); i++) {
- if (tex_targets[i].target == tgt)
- return tex_targets[i].name;
- }
- return "UNKNOWN TEX TARGET";
-}
-
-
-void
-_mesa_print_state( const char *msg, GLuint state )
-{
- _mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- msg,
- state,
- (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
- (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
- (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
- (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
- (state & _NEW_COLOR) ? "ctx->Color, " : "",
- (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
- (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
- (state & _NEW_FOG) ? "ctx->Fog, " : "",
- (state & _NEW_HINT) ? "ctx->Hint, " : "",
- (state & _NEW_LIGHT) ? "ctx->Light, " : "",
- (state & _NEW_LINE) ? "ctx->Line, " : "",
- (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
- (state & _NEW_POINT) ? "ctx->Point, " : "",
- (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
- (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
- (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
- (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
- (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
- (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
- (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
- (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
- (state & _NEW_ARRAY) ? "ctx->Array, " : "",
- (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
- (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
-}
-
-
-
-void
-_mesa_print_tri_caps( const char *name, GLuint flags )
-{
- _mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- name,
- flags,
- (flags & DD_FLATSHADE) ? "flat-shade, " : "",
- (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
- (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
- (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
- (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
- (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
- (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
- (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
- (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
- (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
- (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
- (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
- (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
- );
-}
-
-
-/**
- * Print information about this Mesa version and build options.
- */
-void _mesa_print_info( void )
-{
- _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
- (char *) _mesa_GetString(GL_VERSION));
- _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
- (char *) _mesa_GetString(GL_RENDERER));
- _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
- (char *) _mesa_GetString(GL_VENDOR));
- _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
- (char *) _mesa_GetString(GL_EXTENSIONS));
-#if defined(THREADS)
- _mesa_debug(NULL, "Mesa thread-safe: YES\n");
-#else
- _mesa_debug(NULL, "Mesa thread-safe: NO\n");
-#endif
-#if defined(USE_X86_ASM)
- _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
-#else
- _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
-#endif
-#if defined(USE_SPARC_ASM)
- _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
-#else
- _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
-#endif
-}
-
-
-/**
- * Set the debugging flags.
- *
- * \param debug debug string
- *
- * If compiled with debugging support then search for keywords in \p debug and
- * enables the verbose debug output of the respective feature.
- */
-static void add_debug_flags( const char *debug )
-{
-#ifdef DEBUG
- struct debug_option {
- const char *name;
- GLbitfield flag;
- };
- static const struct debug_option debug_opt[] = {
- { "varray", VERBOSE_VARRAY },
- { "tex", VERBOSE_TEXTURE },
- { "mat", VERBOSE_MATERIAL },
- { "pipe", VERBOSE_PIPELINE },
- { "driver", VERBOSE_DRIVER },
- { "state", VERBOSE_STATE },
- { "api", VERBOSE_API },
- { "list", VERBOSE_DISPLAY_LIST },
- { "lighting", VERBOSE_LIGHTING },
- { "disassem", VERBOSE_DISASSEM },
- { "draw", VERBOSE_DRAW },
- { "swap", VERBOSE_SWAPBUFFERS }
- };
- GLuint i;
-
- MESA_VERBOSE = 0x0;
- for (i = 0; i < Elements(debug_opt); i++) {
- if (strstr(debug, debug_opt[i].name))
- MESA_VERBOSE |= debug_opt[i].flag;
- }
-
- /* Debug flag:
- */
- if (strstr(debug, "flush"))
- MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
-
-#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
- if (strstr(debug, "fpexceptions")) {
- /* raise FP exceptions */
- fpu_control_t mask;
- _FPU_GETCW(mask);
- mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
- | _FPU_MASK_OM | _FPU_MASK_UM);
- _FPU_SETCW(mask);
- }
-#endif
-
-#else
- (void) debug;
-#endif
-}
-
-
-void
-_mesa_init_debug( struct gl_context *ctx )
-{
- char *c;
-
- /* Dither disable */
- ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
- if (ctx->NoDither) {
- if (_mesa_getenv("MESA_DEBUG")) {
- _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
- }
- ctx->Color.DitherFlag = GL_FALSE;
- }
-
- c = _mesa_getenv("MESA_DEBUG");
- if (c)
- add_debug_flags(c);
-
- c = _mesa_getenv("MESA_VERBOSE");
- if (c)
- add_debug_flags(c);
-}
-
-
-/*
- * Write ppm file
- */
-static void
-write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
- int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
-{
- FILE *f = fopen( filename, "w" );
- if (f) {
- int x, y;
- const GLubyte *ptr = buffer;
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width,height);
- fprintf(f,"255\n");
- fclose(f);
- f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=0; y < height; y++) {
- for (x = 0; x < width; x++) {
- int yy = invert ? (height - 1 - y) : y;
- int i = (yy * width + x) * comps;
- fputc(ptr[i+rcomp], f); /* write red */
- fputc(ptr[i+gcomp], f); /* write green */
- fputc(ptr[i+bcomp], f); /* write blue */
- }
- }
- fclose(f);
- }
-}
-
-
-/**
- * Write a texture image to a ppm file.
- * \param face cube face in [0,5]
- * \param level mipmap level
- */
-static void
-write_texture_image(struct gl_texture_object *texObj,
- GLuint face, GLuint level)
-{
- struct gl_texture_image *img = texObj->Image[face][level];
- if (img) {
- GET_CURRENT_CONTEXT(ctx);
- struct gl_pixelstore_attrib store;
- GLubyte *buffer;
- char s[100];
-
- buffer = (GLubyte *) malloc(img->Width * img->Height
- * img->Depth * 4);
-
- store = ctx->Pack; /* save */
- ctx->Pack = ctx->DefaultPacking;
-
- ctx->Driver.GetTexImage(ctx, texObj->Target, level,
- GL_RGBA, GL_UNSIGNED_BYTE,
- buffer, texObj, img);
-
- /* make filename */
- _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
-
- printf(" Writing image level %u to %s\n", level, s);
- write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
-
- ctx->Pack = store; /* restore */
-
- free(buffer);
- }
-}
-
-
-/**
- * Write renderbuffer image to a ppm file.
- */
-static void
-write_renderbuffer_image(const struct gl_renderbuffer *rb)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte *buffer;
- char s[100];
- GLenum format, type;
-
- if (rb->_BaseFormat == GL_RGB ||
- rb->_BaseFormat == GL_RGBA) {
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- }
- else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
- format = GL_DEPTH_STENCIL;
- type = GL_UNSIGNED_INT_24_8;
- }
- else {
- return;
- }
-
- buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
-
- ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
- format, type, &ctx->DefaultPacking, buffer);
-
- /* make filename */
- _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
-
- printf(" Writing renderbuffer image to %s\n", s);
- write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
-
- free(buffer);
-}
-
-
-/** How many texture images (mipmap levels, faces) to write to files */
-#define WRITE_NONE 0
-#define WRITE_ONE 1
-#define WRITE_ALL 2
-
-static GLuint WriteImages;
-
-
-static void
-dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
-{
- const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
- GLboolean written = GL_FALSE;
- GLuint i, j;
-
- printf("Texture %u\n", texObj->Name);
- printf(" Target %s\n", tex_target_name(texObj->Target));
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- for (j = 0; j < numFaces; j++) {
- struct gl_texture_image *texImg = texObj->Image[j][i];
- if (texImg) {
- printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
- j, i,
- texImg->Width, texImg->Height, texImg->Depth,
- _mesa_get_format_name(texImg->TexFormat),
- texImg->Data);
- if (writeImages == WRITE_ALL ||
- (writeImages == WRITE_ONE && !written)) {
- write_texture_image(texObj, j, i);
- written = GL_TRUE;
- }
- }
- }
- }
-}
-
-
-/**
- * Dump a single texture.
- */
-void
-_mesa_dump_texture(GLuint texture, GLuint writeImages)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
- if (texObj) {
- dump_texture(texObj, writeImages);
- }
-}
-
-
-static void
-dump_texture_cb(GLuint id, void *data, void *userData)
-{
- struct gl_texture_object *texObj = (struct gl_texture_object *) data;
- (void) userData;
- dump_texture(texObj, WriteImages);
-}
-
-
-/**
- * Print basic info about all texture objext to stdout.
- * If dumpImages is true, write PPM of level[0] image to a file.
- */
-void
-_mesa_dump_textures(GLuint writeImages)
-{
- GET_CURRENT_CONTEXT(ctx);
- WriteImages = writeImages;
- _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
-}
-
-
-static void
-dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
-{
- printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
- rb->Name, rb->Width, rb->Height,
- _mesa_lookup_enum_by_nr(rb->InternalFormat));
- if (writeImage) {
- write_renderbuffer_image(rb);
- }
-}
-
-
-static void
-dump_renderbuffer_cb(GLuint id, void *data, void *userData)
-{
- const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
- (void) userData;
- dump_renderbuffer(rb, WriteImages);
-}
-
-
-/**
- * Print basic info about all renderbuffers to stdout.
- * If dumpImages is true, write PPM of level[0] image to a file.
- */
-void
-_mesa_dump_renderbuffers(GLboolean writeImages)
-{
- GET_CURRENT_CONTEXT(ctx);
- WriteImages = writeImages;
- _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
-}
-
-
-
-void
-_mesa_dump_color_buffer(const char *filename)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint w = ctx->DrawBuffer->Width;
- const GLuint h = ctx->DrawBuffer->Height;
- GLubyte *buf;
-
- buf = (GLubyte *) malloc(w * h * 4);
-
- _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
- _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
-
- _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
-
- printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
- (void *) ctx->ReadBuffer->_ColorReadBuffer,
- ctx->ReadBuffer->ColorReadBuffer,
- (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
- ctx->DrawBuffer->ColorDrawBuffer[0]);
- printf("Writing %d x %d color buffer to %s\n", w, h, filename);
- write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
-
- _mesa_PopClientAttrib();
-
- free(buf);
-}
-
-
-void
-_mesa_dump_depth_buffer(const char *filename)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint w = ctx->DrawBuffer->Width;
- const GLuint h = ctx->DrawBuffer->Height;
- GLuint *buf;
- GLubyte *buf2;
- GLuint i;
-
- buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
- buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
-
- _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
- _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
-
- _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
-
- /* spread 24 bits of Z across R, G, B */
- for (i = 0; i < w * h; i++) {
- buf2[i*3+0] = (buf[i] >> 24) & 0xff;
- buf2[i*3+1] = (buf[i] >> 16) & 0xff;
- buf2[i*3+2] = (buf[i] >> 8) & 0xff;
- }
-
- printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
- write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
-
- _mesa_PopClientAttrib();
-
- free(buf);
- free(buf2);
-}
-
-
-void
-_mesa_dump_stencil_buffer(const char *filename)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint w = ctx->DrawBuffer->Width;
- const GLuint h = ctx->DrawBuffer->Height;
- GLubyte *buf;
- GLubyte *buf2;
- GLuint i;
-
- buf = (GLubyte *) malloc(w * h); /* 1 bpp */
- buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
-
- _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
- _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
-
- _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
-
- for (i = 0; i < w * h; i++) {
- buf2[i*3+0] = buf[i];
- buf2[i*3+1] = (buf[i] & 127) * 2;
- buf2[i*3+2] = (buf[i] - 128) * 2;
- }
-
- printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
- write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
-
- _mesa_PopClientAttrib();
-
- free(buf);
- free(buf2);
-}
-
-
-/**
- * Quick and dirty function to "print" a texture to stdout.
- */
-void
-_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
-{
-#if CHAN_TYPE != GL_UNSIGNED_BYTE
- _mesa_problem(NULL, "PrintTexture not supported");
-#else
- GLuint i, j, c;
- const GLubyte *data = (const GLubyte *) img->Data;
-
- if (!data) {
- printf("No texture data\n");
- return;
- }
-
- /* XXX add more formats or make into a new format utility function */
- switch (img->TexFormat) {
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- c = 1;
- break;
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- c = 2;
- break;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- c = 3;
- break;
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_ARGB8888:
- c = 4;
- break;
- default:
- _mesa_problem(NULL, "error in PrintTexture\n");
- return;
- }
-
- for (i = 0; i < img->Height; i++) {
- for (j = 0; j < img->Width; j++) {
- if (c==1)
- printf("%02x ", data[0]);
- else if (c==2)
- printf("%02x%02x ", data[0], data[1]);
- else if (c==3)
- printf("%02x%02x%02x ", data[0], data[1], data[2]);
- else if (c==4)
- printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
- data += (img->RowStride - img->Width) * c;
- }
- /* XXX use img->ImageStride here */
- printf("\n");
- }
-#endif
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "mtypes.h"
+#include "attrib.h"
+#include "colormac.h"
+#include "enums.h"
+#include "formats.h"
+#include "hash.h"
+#include "imports.h"
+#include "debug.h"
+#include "get.h"
+#include "pixelstore.h"
+#include "readpix.h"
+#include "texobj.h"
+
+
+static const char *
+tex_target_name(GLenum tgt)
+{
+ static const struct {
+ GLenum target;
+ const char *name;
+ } tex_targets[] = {
+ { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
+ { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
+ { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
+ { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
+ { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
+ { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
+ { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
+ };
+ GLuint i;
+ for (i = 0; i < Elements(tex_targets); i++) {
+ if (tex_targets[i].target == tgt)
+ return tex_targets[i].name;
+ }
+ return "UNKNOWN TEX TARGET";
+}
+
+
+void
+_mesa_print_state( const char *msg, GLuint state )
+{
+ _mesa_debug(NULL,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ msg,
+ state,
+ (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
+ (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
+ (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
+ (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
+ (state & _NEW_COLOR) ? "ctx->Color, " : "",
+ (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
+ (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
+ (state & _NEW_FOG) ? "ctx->Fog, " : "",
+ (state & _NEW_HINT) ? "ctx->Hint, " : "",
+ (state & _NEW_LIGHT) ? "ctx->Light, " : "",
+ (state & _NEW_LINE) ? "ctx->Line, " : "",
+ (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
+ (state & _NEW_POINT) ? "ctx->Point, " : "",
+ (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
+ (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
+ (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
+ (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
+ (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
+ (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
+ (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
+ (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
+ (state & _NEW_ARRAY) ? "ctx->Array, " : "",
+ (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
+ (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
+}
+
+
+
+void
+_mesa_print_tri_caps( const char *name, GLuint flags )
+{
+ _mesa_debug(NULL,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ name,
+ flags,
+ (flags & DD_FLATSHADE) ? "flat-shade, " : "",
+ (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
+ (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
+ (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
+ (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
+ (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
+ (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
+ (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
+ (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
+ (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
+ (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
+ (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
+ (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
+ );
+}
+
+
+/**
+ * Print information about this Mesa version and build options.
+ */
+void _mesa_print_info( void )
+{
+ _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
+ (char *) _mesa_GetString(GL_VERSION));
+ _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
+ (char *) _mesa_GetString(GL_RENDERER));
+ _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
+ (char *) _mesa_GetString(GL_VENDOR));
+ _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
+ (char *) _mesa_GetString(GL_EXTENSIONS));
+#if defined(THREADS)
+ _mesa_debug(NULL, "Mesa thread-safe: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa thread-safe: NO\n");
+#endif
+#if defined(USE_X86_ASM)
+ _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
+#endif
+#if defined(USE_SPARC_ASM)
+ _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
+#endif
+}
+
+
+/**
+ * Set the debugging flags.
+ *
+ * \param debug debug string
+ *
+ * If compiled with debugging support then search for keywords in \p debug and
+ * enables the verbose debug output of the respective feature.
+ */
+static void add_debug_flags( const char *debug )
+{
+#ifdef DEBUG
+ struct debug_option {
+ const char *name;
+ GLbitfield flag;
+ };
+ static const struct debug_option debug_opt[] = {
+ { "varray", VERBOSE_VARRAY },
+ { "tex", VERBOSE_TEXTURE },
+ { "mat", VERBOSE_MATERIAL },
+ { "pipe", VERBOSE_PIPELINE },
+ { "driver", VERBOSE_DRIVER },
+ { "state", VERBOSE_STATE },
+ { "api", VERBOSE_API },
+ { "list", VERBOSE_DISPLAY_LIST },
+ { "lighting", VERBOSE_LIGHTING },
+ { "disassem", VERBOSE_DISASSEM },
+ { "draw", VERBOSE_DRAW },
+ { "swap", VERBOSE_SWAPBUFFERS }
+ };
+ GLuint i;
+
+ MESA_VERBOSE = 0x0;
+ for (i = 0; i < Elements(debug_opt); i++) {
+ if (strstr(debug, debug_opt[i].name))
+ MESA_VERBOSE |= debug_opt[i].flag;
+ }
+
+ /* Debug flag:
+ */
+ if (strstr(debug, "flush"))
+ MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
+
+#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
+ if (strstr(debug, "fpexceptions")) {
+ /* raise FP exceptions */
+ fpu_control_t mask;
+ _FPU_GETCW(mask);
+ mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
+ | _FPU_MASK_OM | _FPU_MASK_UM);
+ _FPU_SETCW(mask);
+ }
+#endif
+
+#else
+ (void) debug;
+#endif
+}
+
+
+void
+_mesa_init_debug( struct gl_context *ctx )
+{
+ char *c;
+
+ /* Dither disable */
+ ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
+ if (ctx->NoDither) {
+ if (_mesa_getenv("MESA_DEBUG")) {
+ _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
+ }
+ ctx->Color.DitherFlag = GL_FALSE;
+ }
+
+ c = _mesa_getenv("MESA_DEBUG");
+ if (c)
+ add_debug_flags(c);
+
+ c = _mesa_getenv("MESA_VERBOSE");
+ if (c)
+ add_debug_flags(c);
+}
+
+
+/*
+ * Write ppm file
+ */
+static void
+write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
+ int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int x, y;
+ const GLubyte *ptr = buffer;
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ int yy = invert ? (height - 1 - y) : y;
+ int i = (yy * width + x) * comps;
+ fputc(ptr[i+rcomp], f); /* write red */
+ fputc(ptr[i+gcomp], f); /* write green */
+ fputc(ptr[i+bcomp], f); /* write blue */
+ }
+ }
+ fclose(f);
+ }
+}
+
+
+/**
+ * Write a texture image to a ppm file.
+ * \param face cube face in [0,5]
+ * \param level mipmap level
+ */
+static void
+write_texture_image(struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
+{
+ struct gl_texture_image *img = texObj->Image[face][level];
+ if (img) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pixelstore_attrib store;
+ GLubyte *buffer;
+ char s[100];
+
+ buffer = (GLubyte *) malloc(img->Width * img->Height
+ * img->Depth * 4);
+
+ store = ctx->Pack; /* save */
+ ctx->Pack = ctx->DefaultPacking;
+
+ ctx->Driver.GetTexImage(ctx, texObj->Target, level,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ buffer, texObj, img);
+
+ /* make filename */
+ _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
+
+ printf(" Writing image level %u to %s\n", level, s);
+ write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
+
+ ctx->Pack = store; /* restore */
+
+ free(buffer);
+ }
+}
+
+
+/**
+ * Write renderbuffer image to a ppm file.
+ */
+static void
+write_renderbuffer_image(const struct gl_renderbuffer *rb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *buffer;
+ char s[100];
+ GLenum format, type;
+
+ if (rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_RGBA) {
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ }
+ else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
+ format = GL_DEPTH_STENCIL;
+ type = GL_UNSIGNED_INT_24_8;
+ }
+ else {
+ return;
+ }
+
+ buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
+
+ ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
+ format, type, &ctx->DefaultPacking, buffer);
+
+ /* make filename */
+ _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
+
+ printf(" Writing renderbuffer image to %s\n", s);
+ write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
+
+ free(buffer);
+}
+
+
+/** How many texture images (mipmap levels, faces) to write to files */
+#define WRITE_NONE 0
+#define WRITE_ONE 1
+#define WRITE_ALL 2
+
+static GLuint WriteImages;
+
+
+static void
+dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
+{
+ const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ GLboolean written = GL_FALSE;
+ GLuint i, j;
+
+ printf("Texture %u\n", texObj->Name);
+ printf(" Target %s\n", tex_target_name(texObj->Target));
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ for (j = 0; j < numFaces; j++) {
+ struct gl_texture_image *texImg = texObj->Image[j][i];
+ if (texImg) {
+ printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
+ j, i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ _mesa_get_format_name(texImg->TexFormat),
+ texImg->Data);
+ if (writeImages == WRITE_ALL ||
+ (writeImages == WRITE_ONE && !written)) {
+ write_texture_image(texObj, j, i);
+ written = GL_TRUE;
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Dump a single texture.
+ */
+void
+_mesa_dump_texture(GLuint texture, GLuint writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj) {
+ dump_texture(texObj, writeImages);
+ }
+}
+
+
+static void
+dump_texture_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ (void) userData;
+ dump_texture(texObj, WriteImages);
+}
+
+
+/**
+ * Print basic info about all texture objext to stdout.
+ * If dumpImages is true, write PPM of level[0] image to a file.
+ */
+void
+_mesa_dump_textures(GLuint writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WriteImages = writeImages;
+ _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
+}
+
+
+static void
+dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
+{
+ printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
+ rb->Name, rb->Width, rb->Height,
+ _mesa_lookup_enum_by_nr(rb->InternalFormat));
+ if (writeImage) {
+ write_renderbuffer_image(rb);
+ }
+}
+
+
+static void
+dump_renderbuffer_cb(GLuint id, void *data, void *userData)
+{
+ const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
+ (void) userData;
+ dump_renderbuffer(rb, WriteImages);
+}
+
+
+/**
+ * Print basic info about all renderbuffers to stdout.
+ * If dumpImages is true, write PPM of level[0] image to a file.
+ */
+void
+_mesa_dump_renderbuffers(GLboolean writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WriteImages = writeImages;
+ _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
+}
+
+
+
+void
+_mesa_dump_color_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+
+ buf = (GLubyte *) malloc(w * h * 4);
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ (void *) ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+}
+
+
+void
+_mesa_dump_depth_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLuint *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
+
+ /* spread 24 bits of Z across R, G, B */
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = (buf[i] >> 24) & 0xff;
+ buf2[i*3+1] = (buf[i] >> 16) & 0xff;
+ buf2[i*3+2] = (buf[i] >> 8) & 0xff;
+ }
+
+ printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+ free(buf2);
+}
+
+
+void
+_mesa_dump_stencil_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLubyte *) malloc(w * h); /* 1 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
+
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = buf[i];
+ buf2[i*3+1] = (buf[i] & 127) * 2;
+ buf2[i*3+2] = (buf[i] - 128) * 2;
+ }
+
+ printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+ free(buf2);
+}
+
+
+/**
+ * Quick and dirty function to "print" a texture to stdout.
+ */
+void
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
+{
+#if CHAN_TYPE != GL_UNSIGNED_BYTE
+ _mesa_problem(NULL, "PrintTexture not supported");
+#else
+ GLuint i, j, c;
+ const GLubyte *data = (const GLubyte *) img->Data;
+
+ if (!data) {
+ printf("No texture data\n");
+ return;
+ }
+
+ /* XXX add more formats or make into a new format utility function */
+ switch (img->TexFormat) {
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ c = 1;
+ break;
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ c = 2;
+ break;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ c = 3;
+ break;
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_ARGB8888:
+ c = 4;
+ break;
+ default:
+ _mesa_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
+
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
+ if (c==1)
+ printf("%02x ", data[0]);
+ else if (c==2)
+ printf("%02x%02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ else if (c==4)
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ data += (img->RowStride - img->Width) * c;
+ }
+ /* XXX use img->ImageStride here */
+ printf("\n");
+ }
+#endif
+}
diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c
index e95d58372..83d7fb66c 100644
--- a/mesalib/src/mesa/main/enums.c
+++ b/mesalib/src/mesa/main/enums.c
@@ -1,6283 +1,6294 @@
-/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/mfeatures.h"
-#include "main/enums.h"
-#include "main/imports.h"
-
-typedef struct {
- size_t offset;
- int n;
-} enum_elt;
-
-LONGSTRING static const char enum_string_table[] =
- "GL_2D\0"
- "GL_2_BYTES\0"
- "GL_3D\0"
- "GL_3D_COLOR\0"
- "GL_3D_COLOR_TEXTURE\0"
- "GL_3_BYTES\0"
- "GL_4D_COLOR_TEXTURE\0"
- "GL_4_BYTES\0"
- "GL_ACCUM\0"
- "GL_ACCUM_ALPHA_BITS\0"
- "GL_ACCUM_BLUE_BITS\0"
- "GL_ACCUM_BUFFER_BIT\0"
- "GL_ACCUM_CLEAR_VALUE\0"
- "GL_ACCUM_GREEN_BITS\0"
- "GL_ACCUM_RED_BITS\0"
- "GL_ACTIVE_ATTRIBUTES\0"
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
- "GL_ACTIVE_PROGRAM_EXT\0"
- "GL_ACTIVE_STENCIL_FACE_EXT\0"
- "GL_ACTIVE_TEXTURE\0"
- "GL_ACTIVE_TEXTURE_ARB\0"
- "GL_ACTIVE_UNIFORMS\0"
- "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
- "GL_ACTIVE_VERTEX_UNITS_ARB\0"
- "GL_ADD\0"
- "GL_ADD_SIGNED\0"
- "GL_ADD_SIGNED_ARB\0"
- "GL_ADD_SIGNED_EXT\0"
- "GL_ALIASED_LINE_WIDTH_RANGE\0"
- "GL_ALIASED_POINT_SIZE_RANGE\0"
- "GL_ALL_ATTRIB_BITS\0"
- "GL_ALL_CLIENT_ATTRIB_BITS\0"
- "GL_ALPHA\0"
- "GL_ALPHA12\0"
- "GL_ALPHA12_EXT\0"
- "GL_ALPHA16\0"
- "GL_ALPHA16I_EXT\0"
- "GL_ALPHA16UI_EXT\0"
- "GL_ALPHA16_EXT\0"
- "GL_ALPHA32I_EXT\0"
- "GL_ALPHA32UI_EXT\0"
- "GL_ALPHA4\0"
- "GL_ALPHA4_EXT\0"
- "GL_ALPHA8\0"
- "GL_ALPHA8I_EXT\0"
- "GL_ALPHA8UI_EXT\0"
- "GL_ALPHA8_EXT\0"
- "GL_ALPHA_BIAS\0"
- "GL_ALPHA_BITS\0"
- "GL_ALPHA_INTEGER_EXT\0"
- "GL_ALPHA_SCALE\0"
- "GL_ALPHA_TEST\0"
- "GL_ALPHA_TEST_FUNC\0"
- "GL_ALPHA_TEST_REF\0"
- "GL_ALREADY_SIGNALED\0"
- "GL_ALWAYS\0"
- "GL_AMBIENT\0"
- "GL_AMBIENT_AND_DIFFUSE\0"
- "GL_AND\0"
- "GL_AND_INVERTED\0"
- "GL_AND_REVERSE\0"
- "GL_ARRAY_BUFFER\0"
- "GL_ARRAY_BUFFER_BINDING\0"
- "GL_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_ATTACHED_SHADERS\0"
- "GL_ATTRIB_ARRAY_POINTER_NV\0"
- "GL_ATTRIB_ARRAY_SIZE_NV\0"
- "GL_ATTRIB_ARRAY_STRIDE_NV\0"
- "GL_ATTRIB_ARRAY_TYPE_NV\0"
- "GL_ATTRIB_STACK_DEPTH\0"
- "GL_AUTO_NORMAL\0"
- "GL_AUX0\0"
- "GL_AUX1\0"
- "GL_AUX2\0"
- "GL_AUX3\0"
- "GL_AUX_BUFFERS\0"
- "GL_BACK\0"
- "GL_BACK_LEFT\0"
- "GL_BACK_RIGHT\0"
- "GL_BGR\0"
- "GL_BGRA\0"
- "GL_BGRA_EXT\0"
- "GL_BGRA_INTEGER\0"
- "GL_BGRA_INTEGER_EXT\0"
- "GL_BGR_INTEGER\0"
- "GL_BGR_INTEGER_EXT\0"
- "GL_BITMAP\0"
- "GL_BITMAP_TOKEN\0"
- "GL_BLEND\0"
- "GL_BLEND_COLOR\0"
- "GL_BLEND_COLOR_EXT\0"
- "GL_BLEND_DST\0"
- "GL_BLEND_DST_ALPHA\0"
- "GL_BLEND_DST_ALPHA_OES\0"
- "GL_BLEND_DST_RGB\0"
- "GL_BLEND_DST_RGB_OES\0"
- "GL_BLEND_EQUATION\0"
- "GL_BLEND_EQUATION_ALPHA\0"
- "GL_BLEND_EQUATION_ALPHA_EXT\0"
- "GL_BLEND_EQUATION_ALPHA_OES\0"
- "GL_BLEND_EQUATION_EXT\0"
- "GL_BLEND_EQUATION_OES\0"
- "GL_BLEND_EQUATION_RGB\0"
- "GL_BLEND_EQUATION_RGB_EXT\0"
- "GL_BLEND_EQUATION_RGB_OES\0"
- "GL_BLEND_SRC\0"
- "GL_BLEND_SRC_ALPHA\0"
- "GL_BLEND_SRC_ALPHA_OES\0"
- "GL_BLEND_SRC_RGB\0"
- "GL_BLEND_SRC_RGB_OES\0"
- "GL_BLUE\0"
- "GL_BLUE_BIAS\0"
- "GL_BLUE_BITS\0"
- "GL_BLUE_INTEGER\0"
- "GL_BLUE_INTEGER_EXT\0"
- "GL_BLUE_SCALE\0"
- "GL_BOOL\0"
- "GL_BOOL_ARB\0"
- "GL_BOOL_VEC2\0"
- "GL_BOOL_VEC2_ARB\0"
- "GL_BOOL_VEC3\0"
- "GL_BOOL_VEC3_ARB\0"
- "GL_BOOL_VEC4\0"
- "GL_BOOL_VEC4_ARB\0"
- "GL_BUFFER_ACCESS\0"
- "GL_BUFFER_ACCESS_ARB\0"
- "GL_BUFFER_ACCESS_FLAGS\0"
- "GL_BUFFER_ACCESS_OES\0"
- "GL_BUFFER_FLUSHING_UNMAP_APPLE\0"
- "GL_BUFFER_MAPPED\0"
- "GL_BUFFER_MAPPED_ARB\0"
- "GL_BUFFER_MAPPED_OES\0"
- "GL_BUFFER_MAP_LENGTH\0"
- "GL_BUFFER_MAP_OFFSET\0"
- "GL_BUFFER_MAP_POINTER\0"
- "GL_BUFFER_MAP_POINTER_ARB\0"
- "GL_BUFFER_MAP_POINTER_OES\0"
- "GL_BUFFER_OBJECT_APPLE\0"
- "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
- "GL_BUFFER_SIZE\0"
- "GL_BUFFER_SIZE_ARB\0"
- "GL_BUFFER_USAGE\0"
- "GL_BUFFER_USAGE_ARB\0"
- "GL_BUMP_ENVMAP_ATI\0"
- "GL_BUMP_NUM_TEX_UNITS_ATI\0"
- "GL_BUMP_ROT_MATRIX_ATI\0"
- "GL_BUMP_ROT_MATRIX_SIZE_ATI\0"
- "GL_BUMP_TARGET_ATI\0"
- "GL_BUMP_TEX_UNITS_ATI\0"
- "GL_BYTE\0"
- "GL_C3F_V3F\0"
- "GL_C4F_N3F_V3F\0"
- "GL_C4UB_V2F\0"
- "GL_C4UB_V3F\0"
- "GL_CCW\0"
- "GL_CLAMP\0"
- "GL_CLAMP_READ_COLOR\0"
- "GL_CLAMP_TO_BORDER\0"
- "GL_CLAMP_TO_BORDER_ARB\0"
- "GL_CLAMP_TO_BORDER_SGIS\0"
- "GL_CLAMP_TO_EDGE\0"
- "GL_CLAMP_TO_EDGE_SGIS\0"
- "GL_CLEAR\0"
- "GL_CLIENT_ACTIVE_TEXTURE\0"
- "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
- "GL_CLIENT_ALL_ATTRIB_BITS\0"
- "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
- "GL_CLIENT_PIXEL_STORE_BIT\0"
- "GL_CLIENT_VERTEX_ARRAY_BIT\0"
- "GL_CLIP_DISTANCE0\0"
- "GL_CLIP_DISTANCE1\0"
- "GL_CLIP_DISTANCE2\0"
- "GL_CLIP_DISTANCE3\0"
- "GL_CLIP_DISTANCE4\0"
- "GL_CLIP_DISTANCE5\0"
- "GL_CLIP_DISTANCE6\0"
- "GL_CLIP_DISTANCE7\0"
- "GL_CLIP_PLANE0\0"
- "GL_CLIP_PLANE1\0"
- "GL_CLIP_PLANE2\0"
- "GL_CLIP_PLANE3\0"
- "GL_CLIP_PLANE4\0"
- "GL_CLIP_PLANE5\0"
- "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
- "GL_COEFF\0"
- "GL_COLOR\0"
- "GL_COLOR_ARRAY\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_COLOR_ARRAY_POINTER\0"
- "GL_COLOR_ARRAY_SIZE\0"
- "GL_COLOR_ARRAY_STRIDE\0"
- "GL_COLOR_ARRAY_TYPE\0"
- "GL_COLOR_ATTACHMENT0\0"
- "GL_COLOR_ATTACHMENT0_EXT\0"
- "GL_COLOR_ATTACHMENT0_OES\0"
- "GL_COLOR_ATTACHMENT1\0"
- "GL_COLOR_ATTACHMENT10\0"
- "GL_COLOR_ATTACHMENT10_EXT\0"
- "GL_COLOR_ATTACHMENT11\0"
- "GL_COLOR_ATTACHMENT11_EXT\0"
- "GL_COLOR_ATTACHMENT12\0"
- "GL_COLOR_ATTACHMENT12_EXT\0"
- "GL_COLOR_ATTACHMENT13\0"
- "GL_COLOR_ATTACHMENT13_EXT\0"
- "GL_COLOR_ATTACHMENT14\0"
- "GL_COLOR_ATTACHMENT14_EXT\0"
- "GL_COLOR_ATTACHMENT15\0"
- "GL_COLOR_ATTACHMENT15_EXT\0"
- "GL_COLOR_ATTACHMENT1_EXT\0"
- "GL_COLOR_ATTACHMENT2\0"
- "GL_COLOR_ATTACHMENT2_EXT\0"
- "GL_COLOR_ATTACHMENT3\0"
- "GL_COLOR_ATTACHMENT3_EXT\0"
- "GL_COLOR_ATTACHMENT4\0"
- "GL_COLOR_ATTACHMENT4_EXT\0"
- "GL_COLOR_ATTACHMENT5\0"
- "GL_COLOR_ATTACHMENT5_EXT\0"
- "GL_COLOR_ATTACHMENT6\0"
- "GL_COLOR_ATTACHMENT6_EXT\0"
- "GL_COLOR_ATTACHMENT7\0"
- "GL_COLOR_ATTACHMENT7_EXT\0"
- "GL_COLOR_ATTACHMENT8\0"
- "GL_COLOR_ATTACHMENT8_EXT\0"
- "GL_COLOR_ATTACHMENT9\0"
- "GL_COLOR_ATTACHMENT9_EXT\0"
- "GL_COLOR_BUFFER_BIT\0"
- "GL_COLOR_CLEAR_VALUE\0"
- "GL_COLOR_INDEX\0"
- "GL_COLOR_INDEXES\0"
- "GL_COLOR_LOGIC_OP\0"
- "GL_COLOR_MATERIAL\0"
- "GL_COLOR_MATERIAL_FACE\0"
- "GL_COLOR_MATERIAL_PARAMETER\0"
- "GL_COLOR_MATRIX\0"
- "GL_COLOR_MATRIX_SGI\0"
- "GL_COLOR_MATRIX_STACK_DEPTH\0"
- "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
- "GL_COLOR_SUM\0"
- "GL_COLOR_SUM_ARB\0"
- "GL_COLOR_TABLE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
- "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0"
- "GL_COLOR_TABLE_BIAS\0"
- "GL_COLOR_TABLE_BIAS_SGI\0"
- "GL_COLOR_TABLE_BLUE_SIZE\0"
- "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
- "GL_COLOR_TABLE_BLUE_SIZE_SGI\0"
- "GL_COLOR_TABLE_FORMAT\0"
- "GL_COLOR_TABLE_FORMAT_EXT\0"
- "GL_COLOR_TABLE_FORMAT_SGI\0"
- "GL_COLOR_TABLE_GREEN_SIZE\0"
- "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
- "GL_COLOR_TABLE_GREEN_SIZE_SGI\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0"
- "GL_COLOR_TABLE_RED_SIZE\0"
- "GL_COLOR_TABLE_RED_SIZE_EXT\0"
- "GL_COLOR_TABLE_RED_SIZE_SGI\0"
- "GL_COLOR_TABLE_SCALE\0"
- "GL_COLOR_TABLE_SCALE_SGI\0"
- "GL_COLOR_TABLE_WIDTH\0"
- "GL_COLOR_TABLE_WIDTH_EXT\0"
- "GL_COLOR_TABLE_WIDTH_SGI\0"
- "GL_COLOR_WRITEMASK\0"
- "GL_COMBINE\0"
- "GL_COMBINE4\0"
- "GL_COMBINE_ALPHA\0"
- "GL_COMBINE_ALPHA_ARB\0"
- "GL_COMBINE_ALPHA_EXT\0"
- "GL_COMBINE_ARB\0"
- "GL_COMBINE_EXT\0"
- "GL_COMBINE_RGB\0"
- "GL_COMBINE_RGB_ARB\0"
- "GL_COMBINE_RGB_EXT\0"
- "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
- "GL_COMPARE_REF_TO_TEXTURE\0"
- "GL_COMPARE_R_TO_TEXTURE\0"
- "GL_COMPARE_R_TO_TEXTURE_ARB\0"
- "GL_COMPILE\0"
- "GL_COMPILE_AND_EXECUTE\0"
- "GL_COMPILE_STATUS\0"
- "GL_COMPRESSED_ALPHA\0"
- "GL_COMPRESSED_ALPHA_ARB\0"
- "GL_COMPRESSED_INTENSITY\0"
- "GL_COMPRESSED_INTENSITY_ARB\0"
- "GL_COMPRESSED_LUMINANCE\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
- "GL_COMPRESSED_LUMINANCE_ARB\0"
- "GL_COMPRESSED_RED\0"
- "GL_COMPRESSED_RG\0"
- "GL_COMPRESSED_RGB\0"
- "GL_COMPRESSED_RGBA\0"
- "GL_COMPRESSED_RGBA_ARB\0"
- "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
- "GL_COMPRESSED_RGB_ARB\0"
- "GL_COMPRESSED_RGB_FXT1_3DFX\0"
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_SLUMINANCE\0"
- "GL_COMPRESSED_SLUMINANCE_ALPHA\0"
- "GL_COMPRESSED_SRGB\0"
- "GL_COMPRESSED_SRGB_ALPHA\0"
- "GL_COMPRESSED_TEXTURE_FORMATS\0"
- "GL_CONDITION_SATISFIED\0"
- "GL_CONSTANT\0"
- "GL_CONSTANT_ALPHA\0"
- "GL_CONSTANT_ALPHA_EXT\0"
- "GL_CONSTANT_ARB\0"
- "GL_CONSTANT_ATTENUATION\0"
- "GL_CONSTANT_BORDER_HP\0"
- "GL_CONSTANT_COLOR\0"
- "GL_CONSTANT_COLOR_EXT\0"
- "GL_CONSTANT_EXT\0"
- "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0"
- "GL_CONTEXT_CORE_PROFILE_BIT\0"
- "GL_CONTEXT_FLAGS\0"
- "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0"
- "GL_CONTEXT_PROFILE_MASK\0"
- "GL_CONVOLUTION_1D\0"
- "GL_CONVOLUTION_2D\0"
- "GL_CONVOLUTION_BORDER_COLOR\0"
- "GL_CONVOLUTION_BORDER_COLOR_HP\0"
- "GL_CONVOLUTION_BORDER_MODE\0"
- "GL_CONVOLUTION_BORDER_MODE_EXT\0"
- "GL_CONVOLUTION_FILTER_BIAS\0"
- "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
- "GL_CONVOLUTION_FILTER_SCALE\0"
- "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
- "GL_CONVOLUTION_FORMAT\0"
- "GL_CONVOLUTION_FORMAT_EXT\0"
- "GL_CONVOLUTION_HEIGHT\0"
- "GL_CONVOLUTION_HEIGHT_EXT\0"
- "GL_CONVOLUTION_WIDTH\0"
- "GL_CONVOLUTION_WIDTH_EXT\0"
- "GL_COORD_REPLACE\0"
- "GL_COORD_REPLACE_ARB\0"
- "GL_COORD_REPLACE_NV\0"
- "GL_COORD_REPLACE_OES\0"
- "GL_COPY\0"
- "GL_COPY_INVERTED\0"
- "GL_COPY_PIXEL_TOKEN\0"
- "GL_COPY_READ_BUFFER\0"
- "GL_COPY_WRITE_BUFFER\0"
- "GL_CULL_FACE\0"
- "GL_CULL_FACE_MODE\0"
- "GL_CULL_VERTEX_EXT\0"
- "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
- "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
- "GL_CURRENT_ATTRIB_NV\0"
- "GL_CURRENT_BIT\0"
- "GL_CURRENT_COLOR\0"
- "GL_CURRENT_FOG_COORD\0"
- "GL_CURRENT_FOG_COORDINATE\0"
- "GL_CURRENT_INDEX\0"
- "GL_CURRENT_MATRIX_ARB\0"
- "GL_CURRENT_MATRIX_INDEX_ARB\0"
- "GL_CURRENT_MATRIX_NV\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
- "GL_CURRENT_NORMAL\0"
- "GL_CURRENT_PALETTE_MATRIX_ARB\0"
- "GL_CURRENT_PALETTE_MATRIX_OES\0"
- "GL_CURRENT_PROGRAM\0"
- "GL_CURRENT_QUERY\0"
- "GL_CURRENT_QUERY_ARB\0"
- "GL_CURRENT_RASTER_COLOR\0"
- "GL_CURRENT_RASTER_DISTANCE\0"
- "GL_CURRENT_RASTER_INDEX\0"
- "GL_CURRENT_RASTER_POSITION\0"
- "GL_CURRENT_RASTER_POSITION_VALID\0"
- "GL_CURRENT_RASTER_SECONDARY_COLOR\0"
- "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
- "GL_CURRENT_SECONDARY_COLOR\0"
- "GL_CURRENT_TEXTURE_COORDS\0"
- "GL_CURRENT_VERTEX_ATTRIB\0"
- "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
- "GL_CURRENT_WEIGHT_ARB\0"
- "GL_CW\0"
- "GL_DEBUG_ASSERT_MESA\0"
- "GL_DEBUG_OBJECT_MESA\0"
- "GL_DEBUG_PRINT_MESA\0"
- "GL_DECAL\0"
- "GL_DECR\0"
- "GL_DECR_WRAP\0"
- "GL_DECR_WRAP_EXT\0"
- "GL_DELETE_STATUS\0"
- "GL_DEPTH\0"
- "GL_DEPTH24_STENCIL8\0"
- "GL_DEPTH24_STENCIL8_EXT\0"
- "GL_DEPTH24_STENCIL8_OES\0"
- "GL_DEPTH_ATTACHMENT\0"
- "GL_DEPTH_ATTACHMENT_EXT\0"
- "GL_DEPTH_ATTACHMENT_OES\0"
- "GL_DEPTH_BIAS\0"
- "GL_DEPTH_BITS\0"
- "GL_DEPTH_BOUNDS_EXT\0"
- "GL_DEPTH_BOUNDS_TEST_EXT\0"
- "GL_DEPTH_BUFFER\0"
- "GL_DEPTH_BUFFER_BIT\0"
- "GL_DEPTH_CLAMP\0"
- "GL_DEPTH_CLAMP_NV\0"
- "GL_DEPTH_CLEAR_VALUE\0"
- "GL_DEPTH_COMPONENT\0"
- "GL_DEPTH_COMPONENT16\0"
- "GL_DEPTH_COMPONENT16_ARB\0"
- "GL_DEPTH_COMPONENT16_OES\0"
- "GL_DEPTH_COMPONENT16_SGIX\0"
- "GL_DEPTH_COMPONENT24\0"
- "GL_DEPTH_COMPONENT24_ARB\0"
- "GL_DEPTH_COMPONENT24_OES\0"
- "GL_DEPTH_COMPONENT24_SGIX\0"
- "GL_DEPTH_COMPONENT32\0"
- "GL_DEPTH_COMPONENT32_ARB\0"
- "GL_DEPTH_COMPONENT32_OES\0"
- "GL_DEPTH_COMPONENT32_SGIX\0"
- "GL_DEPTH_FUNC\0"
- "GL_DEPTH_RANGE\0"
- "GL_DEPTH_SCALE\0"
- "GL_DEPTH_STENCIL\0"
- "GL_DEPTH_STENCIL_ATTACHMENT\0"
- "GL_DEPTH_STENCIL_EXT\0"
- "GL_DEPTH_STENCIL_NV\0"
- "GL_DEPTH_STENCIL_OES\0"
- "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
- "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
- "GL_DEPTH_TEST\0"
- "GL_DEPTH_TEXTURE_MODE\0"
- "GL_DEPTH_TEXTURE_MODE_ARB\0"
- "GL_DEPTH_WRITEMASK\0"
- "GL_DIFFUSE\0"
- "GL_DITHER\0"
- "GL_DOMAIN\0"
- "GL_DONT_CARE\0"
- "GL_DOT3_RGB\0"
- "GL_DOT3_RGBA\0"
- "GL_DOT3_RGBA_ARB\0"
- "GL_DOT3_RGBA_EXT\0"
- "GL_DOT3_RGB_ARB\0"
- "GL_DOT3_RGB_EXT\0"
- "GL_DOUBLE\0"
- "GL_DOUBLEBUFFER\0"
- "GL_DRAW_BUFFER\0"
- "GL_DRAW_BUFFER0\0"
- "GL_DRAW_BUFFER0_ARB\0"
- "GL_DRAW_BUFFER0_ATI\0"
- "GL_DRAW_BUFFER1\0"
- "GL_DRAW_BUFFER10\0"
- "GL_DRAW_BUFFER10_ARB\0"
- "GL_DRAW_BUFFER10_ATI\0"
- "GL_DRAW_BUFFER11\0"
- "GL_DRAW_BUFFER11_ARB\0"
- "GL_DRAW_BUFFER11_ATI\0"
- "GL_DRAW_BUFFER12\0"
- "GL_DRAW_BUFFER12_ARB\0"
- "GL_DRAW_BUFFER12_ATI\0"
- "GL_DRAW_BUFFER13\0"
- "GL_DRAW_BUFFER13_ARB\0"
- "GL_DRAW_BUFFER13_ATI\0"
- "GL_DRAW_BUFFER14\0"
- "GL_DRAW_BUFFER14_ARB\0"
- "GL_DRAW_BUFFER14_ATI\0"
- "GL_DRAW_BUFFER15\0"
- "GL_DRAW_BUFFER15_ARB\0"
- "GL_DRAW_BUFFER15_ATI\0"
- "GL_DRAW_BUFFER1_ARB\0"
- "GL_DRAW_BUFFER1_ATI\0"
- "GL_DRAW_BUFFER2\0"
- "GL_DRAW_BUFFER2_ARB\0"
- "GL_DRAW_BUFFER2_ATI\0"
- "GL_DRAW_BUFFER3\0"
- "GL_DRAW_BUFFER3_ARB\0"
- "GL_DRAW_BUFFER3_ATI\0"
- "GL_DRAW_BUFFER4\0"
- "GL_DRAW_BUFFER4_ARB\0"
- "GL_DRAW_BUFFER4_ATI\0"
- "GL_DRAW_BUFFER5\0"
- "GL_DRAW_BUFFER5_ARB\0"
- "GL_DRAW_BUFFER5_ATI\0"
- "GL_DRAW_BUFFER6\0"
- "GL_DRAW_BUFFER6_ARB\0"
- "GL_DRAW_BUFFER6_ATI\0"
- "GL_DRAW_BUFFER7\0"
- "GL_DRAW_BUFFER7_ARB\0"
- "GL_DRAW_BUFFER7_ATI\0"
- "GL_DRAW_BUFFER8\0"
- "GL_DRAW_BUFFER8_ARB\0"
- "GL_DRAW_BUFFER8_ATI\0"
- "GL_DRAW_BUFFER9\0"
- "GL_DRAW_BUFFER9_ARB\0"
- "GL_DRAW_BUFFER9_ATI\0"
- "GL_DRAW_FRAMEBUFFER\0"
- "GL_DRAW_FRAMEBUFFER_BINDING\0"
- "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0"
- "GL_DRAW_FRAMEBUFFER_EXT\0"
- "GL_DRAW_PIXEL_TOKEN\0"
- "GL_DST_ALPHA\0"
- "GL_DST_COLOR\0"
- "GL_DU8DV8_ATI\0"
- "GL_DUDV_ATI\0"
- "GL_DYNAMIC_COPY\0"
- "GL_DYNAMIC_COPY_ARB\0"
- "GL_DYNAMIC_DRAW\0"
- "GL_DYNAMIC_DRAW_ARB\0"
- "GL_DYNAMIC_READ\0"
- "GL_DYNAMIC_READ_ARB\0"
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- "GL_PRIMARY_COLOR_ARB\0"
- "GL_PRIMARY_COLOR_EXT\0"
- "GL_PRIMITIVES_GENERATED\0"
- "GL_PRIMITIVES_GENERATED_EXT\0"
- "GL_PRIMITIVE_RESTART\0"
- "GL_PRIMITIVE_RESTART_INDEX\0"
- "GL_PRIMITIVE_RESTART_INDEX_NV\0"
- "GL_PRIMITIVE_RESTART_NV\0"
- "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
- "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_ATTRIBS_ARB\0"
- "GL_PROGRAM_BINARY_FORMATS_OES\0"
- "GL_PROGRAM_BINARY_LENGTH_OES\0"
- "GL_PROGRAM_BINDING_ARB\0"
- "GL_PROGRAM_ERROR_POSITION_ARB\0"
- "GL_PROGRAM_ERROR_POSITION_NV\0"
- "GL_PROGRAM_ERROR_STRING_ARB\0"
- "GL_PROGRAM_FORMAT_ARB\0"
- "GL_PROGRAM_FORMAT_ASCII_ARB\0"
- "GL_PROGRAM_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_LENGTH_ARB\0"
- "GL_PROGRAM_LENGTH_NV\0"
- "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
- "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
- "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
- "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_OBJECT_ARB\0"
- "GL_PROGRAM_PARAMETERS_ARB\0"
- "GL_PROGRAM_PARAMETER_NV\0"
- "GL_PROGRAM_POINT_SIZE\0"
- "GL_PROGRAM_POINT_SIZE_ARB\0"
- "GL_PROGRAM_RESIDENT_NV\0"
- "GL_PROGRAM_STRING_ARB\0"
- "GL_PROGRAM_STRING_NV\0"
- "GL_PROGRAM_TARGET_NV\0"
- "GL_PROGRAM_TEMPORARIES_ARB\0"
- "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
- "GL_PROJECTION\0"
- "GL_PROJECTION_MATRIX\0"
- "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0"
- "GL_PROJECTION_STACK_DEPTH\0"
- "GL_PROVOKING_VERTEX\0"
- "GL_PROVOKING_VERTEX_EXT\0"
- "GL_PROXY_COLOR_TABLE\0"
- "GL_PROXY_HISTOGRAM\0"
- "GL_PROXY_HISTOGRAM_EXT\0"
- "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
- "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
- "GL_PROXY_TEXTURE_1D\0"
- "GL_PROXY_TEXTURE_1D_ARRAY\0"
- "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
- "GL_PROXY_TEXTURE_1D_EXT\0"
- "GL_PROXY_TEXTURE_2D\0"
- "GL_PROXY_TEXTURE_2D_ARRAY\0"
- "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
- "GL_PROXY_TEXTURE_2D_EXT\0"
- "GL_PROXY_TEXTURE_3D\0"
- "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_PROXY_TEXTURE_CUBE_MAP\0"
- "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE\0"
- "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
- "GL_PURGEABLE_APPLE\0"
- "GL_Q\0"
- "GL_QUADRATIC_ATTENUATION\0"
- "GL_QUADS\0"
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0"
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
- "GL_QUAD_MESH_SUN\0"
- "GL_QUAD_STRIP\0"
- "GL_QUERY_BY_REGION_NO_WAIT\0"
- "GL_QUERY_BY_REGION_NO_WAIT_NV\0"
- "GL_QUERY_BY_REGION_WAIT\0"
- "GL_QUERY_BY_REGION_WAIT_NV\0"
- "GL_QUERY_COUNTER_BITS\0"
- "GL_QUERY_COUNTER_BITS_ARB\0"
- "GL_QUERY_NO_WAIT\0"
- "GL_QUERY_NO_WAIT_NV\0"
- "GL_QUERY_RESULT\0"
- "GL_QUERY_RESULT_ARB\0"
- "GL_QUERY_RESULT_AVAILABLE\0"
- "GL_QUERY_RESULT_AVAILABLE_ARB\0"
- "GL_QUERY_WAIT\0"
- "GL_QUERY_WAIT_NV\0"
- "GL_R\0"
- "GL_R11F_G11F_B10F\0"
- "GL_R16_SNORM\0"
- "GL_R3_G3_B2\0"
- "GL_R8_SNORM\0"
- "GL_RASTERIZER_DISCARD\0"
- "GL_RASTERIZER_DISCARD_EXT\0"
- "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
- "GL_READ_BUFFER\0"
- "GL_READ_FRAMEBUFFER\0"
- "GL_READ_FRAMEBUFFER_BINDING\0"
- "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
- "GL_READ_FRAMEBUFFER_EXT\0"
- "GL_READ_ONLY\0"
- "GL_READ_ONLY_ARB\0"
- "GL_READ_WRITE\0"
- "GL_READ_WRITE_ARB\0"
- "GL_RED\0"
- "GL_REDUCE\0"
- "GL_REDUCE_EXT\0"
- "GL_RED_BIAS\0"
- "GL_RED_BITS\0"
- "GL_RED_INTEGER\0"
- "GL_RED_INTEGER_EXT\0"
- "GL_RED_SCALE\0"
- "GL_RED_SNORM\0"
- "GL_REFLECTION_MAP\0"
- "GL_REFLECTION_MAP_ARB\0"
- "GL_REFLECTION_MAP_NV\0"
- "GL_REFLECTION_MAP_OES\0"
- "GL_RELEASED_APPLE\0"
- "GL_RENDER\0"
- "GL_RENDERBUFFER\0"
- "GL_RENDERBUFFER_ALPHA_SIZE\0"
- "GL_RENDERBUFFER_ALPHA_SIZE_OES\0"
- "GL_RENDERBUFFER_BINDING\0"
- "GL_RENDERBUFFER_BINDING_EXT\0"
- "GL_RENDERBUFFER_BINDING_OES\0"
- "GL_RENDERBUFFER_BLUE_SIZE\0"
- "GL_RENDERBUFFER_BLUE_SIZE_OES\0"
- "GL_RENDERBUFFER_DEPTH_SIZE\0"
- "GL_RENDERBUFFER_DEPTH_SIZE_OES\0"
- "GL_RENDERBUFFER_EXT\0"
- "GL_RENDERBUFFER_GREEN_SIZE\0"
- "GL_RENDERBUFFER_GREEN_SIZE_OES\0"
- "GL_RENDERBUFFER_HEIGHT\0"
- "GL_RENDERBUFFER_HEIGHT_EXT\0"
- "GL_RENDERBUFFER_HEIGHT_OES\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0"
- "GL_RENDERBUFFER_OES\0"
- "GL_RENDERBUFFER_RED_SIZE\0"
- "GL_RENDERBUFFER_RED_SIZE_OES\0"
- "GL_RENDERBUFFER_SAMPLES\0"
- "GL_RENDERBUFFER_SAMPLES_EXT\0"
- "GL_RENDERBUFFER_STENCIL_SIZE\0"
- "GL_RENDERBUFFER_STENCIL_SIZE_OES\0"
- "GL_RENDERBUFFER_WIDTH\0"
- "GL_RENDERBUFFER_WIDTH_EXT\0"
- "GL_RENDERBUFFER_WIDTH_OES\0"
- "GL_RENDERER\0"
- "GL_RENDER_MODE\0"
- "GL_REPEAT\0"
- "GL_REPLACE\0"
- "GL_REPLACE_EXT\0"
- "GL_REPLICATE_BORDER_HP\0"
- "GL_RESCALE_NORMAL\0"
- "GL_RESCALE_NORMAL_EXT\0"
- "GL_RETAINED_APPLE\0"
- "GL_RETURN\0"
- "GL_RG16_SNORM\0"
- "GL_RG8_SNORM\0"
- "GL_RGB\0"
- "GL_RGB10\0"
- "GL_RGB10_A2\0"
- "GL_RGB10_A2_EXT\0"
- "GL_RGB10_EXT\0"
- "GL_RGB12\0"
- "GL_RGB12_EXT\0"
- "GL_RGB16\0"
- "GL_RGB16F\0"
- "GL_RGB16I\0"
- "GL_RGB16I_EXT\0"
- "GL_RGB16UI\0"
- "GL_RGB16UI_EXT\0"
- "GL_RGB16_EXT\0"
- "GL_RGB16_SNORM\0"
- "GL_RGB2_EXT\0"
- "GL_RGB32F\0"
- "GL_RGB32I\0"
- "GL_RGB32I_EXT\0"
- "GL_RGB32UI\0"
- "GL_RGB32UI_EXT\0"
- "GL_RGB4\0"
- "GL_RGB4_EXT\0"
- "GL_RGB4_S3TC\0"
- "GL_RGB5\0"
- "GL_RGB565\0"
- "GL_RGB565_OES\0"
- "GL_RGB5_A1\0"
- "GL_RGB5_A1_EXT\0"
- "GL_RGB5_A1_OES\0"
- "GL_RGB5_EXT\0"
- "GL_RGB8\0"
- "GL_RGB8I\0"
- "GL_RGB8I_EXT\0"
- "GL_RGB8UI\0"
- "GL_RGB8UI_EXT\0"
- "GL_RGB8_EXT\0"
- "GL_RGB8_OES\0"
- "GL_RGB8_SNORM\0"
- "GL_RGB9_E5\0"
- "GL_RGBA\0"
- "GL_RGBA12\0"
- "GL_RGBA12_EXT\0"
- "GL_RGBA16\0"
- "GL_RGBA16F\0"
- "GL_RGBA16I\0"
- "GL_RGBA16I_EXT\0"
- "GL_RGBA16UI\0"
- "GL_RGBA16UI_EXT\0"
- "GL_RGBA16_EXT\0"
- "GL_RGBA16_SNORM\0"
- "GL_RGBA2\0"
- "GL_RGBA2_EXT\0"
- "GL_RGBA32F\0"
- "GL_RGBA32I\0"
- "GL_RGBA32I_EXT\0"
- "GL_RGBA32UI\0"
- "GL_RGBA32UI_EXT\0"
- "GL_RGBA4\0"
- "GL_RGBA4_DXT5_S3TC\0"
- "GL_RGBA4_EXT\0"
- "GL_RGBA4_OES\0"
- "GL_RGBA4_S3TC\0"
- "GL_RGBA8\0"
- "GL_RGBA8I\0"
- "GL_RGBA8I_EXT\0"
- "GL_RGBA8UI\0"
- "GL_RGBA8UI_EXT\0"
- "GL_RGBA8_EXT\0"
- "GL_RGBA8_OES\0"
- "GL_RGBA8_SNORM\0"
- "GL_RGBA_DXT5_S3TC\0"
- "GL_RGBA_INTEGER\0"
- "GL_RGBA_INTEGER_EXT\0"
- "GL_RGBA_INTEGER_MODE_EXT\0"
- "GL_RGBA_MODE\0"
- "GL_RGBA_S3TC\0"
- "GL_RGBA_SNORM\0"
- "GL_RGB_INTEGER\0"
- "GL_RGB_INTEGER_EXT\0"
- "GL_RGB_S3TC\0"
- "GL_RGB_SCALE\0"
- "GL_RGB_SCALE_ARB\0"
- "GL_RGB_SCALE_EXT\0"
- "GL_RGB_SNORM\0"
- "GL_RG_SNORM\0"
- "GL_RIGHT\0"
- "GL_S\0"
- "GL_SAMPLER_1D\0"
- "GL_SAMPLER_1D_ARRAY\0"
- "GL_SAMPLER_1D_ARRAY_EXT\0"
- "GL_SAMPLER_1D_ARRAY_SHADOW\0"
- "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0"
- "GL_SAMPLER_1D_SHADOW\0"
- "GL_SAMPLER_2D\0"
- "GL_SAMPLER_2D_ARRAY\0"
- "GL_SAMPLER_2D_ARRAY_EXT\0"
- "GL_SAMPLER_2D_ARRAY_SHADOW\0"
- "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0"
- "GL_SAMPLER_2D_RECT\0"
- "GL_SAMPLER_2D_RECT_SHADOW\0"
- "GL_SAMPLER_2D_SHADOW\0"
- "GL_SAMPLER_3D\0"
- "GL_SAMPLER_3D_OES\0"
- "GL_SAMPLER_BUFFER\0"
- "GL_SAMPLER_BUFFER_EXT\0"
- "GL_SAMPLER_CUBE\0"
- "GL_SAMPLER_CUBE_SHADOW\0"
- "GL_SAMPLER_CUBE_SHADOW_EXT\0"
- "GL_SAMPLES\0"
- "GL_SAMPLES_3DFX\0"
- "GL_SAMPLES_ARB\0"
- "GL_SAMPLES_PASSED\0"
- "GL_SAMPLES_PASSED_ARB\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
- "GL_SAMPLE_ALPHA_TO_ONE\0"
- "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
- "GL_SAMPLE_BUFFERS\0"
- "GL_SAMPLE_BUFFERS_3DFX\0"
- "GL_SAMPLE_BUFFERS_ARB\0"
- "GL_SAMPLE_COVERAGE\0"
- "GL_SAMPLE_COVERAGE_ARB\0"
- "GL_SAMPLE_COVERAGE_INVERT\0"
- "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
- "GL_SAMPLE_COVERAGE_VALUE\0"
- "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
- "GL_SCISSOR_BIT\0"
- "GL_SCISSOR_BOX\0"
- "GL_SCISSOR_TEST\0"
- "GL_SECONDARY_COLOR_ARRAY\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
- "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
- "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
- "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
- "GL_SELECT\0"
- "GL_SELECTION_BUFFER_POINTER\0"
- "GL_SELECTION_BUFFER_SIZE\0"
- "GL_SEPARABLE_2D\0"
- "GL_SEPARATE_ATTRIBS\0"
- "GL_SEPARATE_ATTRIBS_EXT\0"
- "GL_SEPARATE_SPECULAR_COLOR\0"
- "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
- "GL_SET\0"
- "GL_SHADER_BINARY_FORMATS\0"
- "GL_SHADER_COMPILER\0"
- "GL_SHADER_OBJECT_ARB\0"
- "GL_SHADER_SOURCE_LENGTH\0"
- "GL_SHADER_TYPE\0"
- "GL_SHADE_MODEL\0"
- "GL_SHADING_LANGUAGE_VERSION\0"
- "GL_SHADOW_AMBIENT_SGIX\0"
- "GL_SHARED_TEXTURE_PALETTE_EXT\0"
- "GL_SHININESS\0"
- "GL_SHORT\0"
- "GL_SIGNALED\0"
- "GL_SIGNED_NORMALIZED\0"
- "GL_SINGLE_COLOR\0"
- "GL_SINGLE_COLOR_EXT\0"
- "GL_SLICE_ACCUM_SUN\0"
- "GL_SLUMINANCE\0"
- "GL_SLUMINANCE8\0"
- "GL_SLUMINANCE8_ALPHA8\0"
- "GL_SLUMINANCE_ALPHA\0"
- "GL_SMOOTH\0"
- "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
- "GL_SMOOTH_LINE_WIDTH_RANGE\0"
- "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
- "GL_SMOOTH_POINT_SIZE_RANGE\0"
- "GL_SOURCE0_ALPHA\0"
- "GL_SOURCE0_ALPHA_ARB\0"
- "GL_SOURCE0_ALPHA_EXT\0"
- "GL_SOURCE0_RGB\0"
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- "GL_SOURCE0_RGB_EXT\0"
- "GL_SOURCE1_ALPHA\0"
- "GL_SOURCE1_ALPHA_ARB\0"
- "GL_SOURCE1_ALPHA_EXT\0"
- "GL_SOURCE1_RGB\0"
- "GL_SOURCE1_RGB_ARB\0"
- "GL_SOURCE1_RGB_EXT\0"
- "GL_SOURCE2_ALPHA\0"
- "GL_SOURCE2_ALPHA_ARB\0"
- "GL_SOURCE2_ALPHA_EXT\0"
- "GL_SOURCE2_RGB\0"
- "GL_SOURCE2_RGB_ARB\0"
- "GL_SOURCE2_RGB_EXT\0"
- "GL_SOURCE3_ALPHA_NV\0"
- "GL_SOURCE3_RGB_NV\0"
- "GL_SPECULAR\0"
- "GL_SPHERE_MAP\0"
- "GL_SPOT_CUTOFF\0"
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- "GL_SRC0_ALPHA\0"
- "GL_SRC0_RGB\0"
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- "GL_SRC2_RGB\0"
- "GL_SRC_ALPHA\0"
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- "GL_SRC_COLOR\0"
- "GL_SRGB\0"
- "GL_SRGB8\0"
- "GL_SRGB8_ALPHA8\0"
- "GL_SRGB_ALPHA\0"
- "GL_STACK_OVERFLOW\0"
- "GL_STACK_UNDERFLOW\0"
- "GL_STATIC_COPY\0"
- "GL_STATIC_COPY_ARB\0"
- "GL_STATIC_DRAW\0"
- "GL_STATIC_DRAW_ARB\0"
- "GL_STATIC_READ\0"
- "GL_STATIC_READ_ARB\0"
- "GL_STENCIL\0"
- "GL_STENCIL_ATTACHMENT\0"
- "GL_STENCIL_ATTACHMENT_EXT\0"
- "GL_STENCIL_ATTACHMENT_OES\0"
- "GL_STENCIL_BACK_FAIL\0"
- "GL_STENCIL_BACK_FAIL_ATI\0"
- "GL_STENCIL_BACK_FUNC\0"
- "GL_STENCIL_BACK_FUNC_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0"
- "GL_STENCIL_BACK_REF\0"
- "GL_STENCIL_BACK_VALUE_MASK\0"
- "GL_STENCIL_BACK_WRITEMASK\0"
- "GL_STENCIL_BITS\0"
- "GL_STENCIL_BUFFER\0"
- "GL_STENCIL_BUFFER_BIT\0"
- "GL_STENCIL_CLEAR_VALUE\0"
- "GL_STENCIL_FAIL\0"
- "GL_STENCIL_FUNC\0"
- "GL_STENCIL_INDEX\0"
- "GL_STENCIL_INDEX1\0"
- "GL_STENCIL_INDEX16\0"
- "GL_STENCIL_INDEX16_EXT\0"
- "GL_STENCIL_INDEX1_EXT\0"
- "GL_STENCIL_INDEX1_OES\0"
- "GL_STENCIL_INDEX4\0"
- "GL_STENCIL_INDEX4_EXT\0"
- "GL_STENCIL_INDEX4_OES\0"
- "GL_STENCIL_INDEX8\0"
- "GL_STENCIL_INDEX8_EXT\0"
- "GL_STENCIL_INDEX8_OES\0"
- "GL_STENCIL_INDEX_EXT\0"
- "GL_STENCIL_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_PASS_DEPTH_PASS\0"
- "GL_STENCIL_REF\0"
- "GL_STENCIL_TEST\0"
- "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
- "GL_STENCIL_VALUE_MASK\0"
- "GL_STENCIL_WRITEMASK\0"
- "GL_STEREO\0"
- "GL_STORAGE_CACHED_APPLE\0"
- "GL_STORAGE_PRIVATE_APPLE\0"
- "GL_STORAGE_SHARED_APPLE\0"
- "GL_STREAM_COPY\0"
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- "GL_SUBPIXEL_BITS\0"
- "GL_SUBTRACT\0"
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- "GL_SYNC_CONDITION\0"
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- "GL_T4F_C4F_N3F_V4F\0"
- "GL_T4F_V4F\0"
- "GL_TABLE_TOO_LARGE_EXT\0"
- "GL_TEXTURE\0"
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- "GL_TEXTURE9_ARB\0"
- "GL_TEXTURE_1D\0"
- "GL_TEXTURE_1D_ARRAY\0"
- "GL_TEXTURE_1D_ARRAY_EXT\0"
- "GL_TEXTURE_2D\0"
- "GL_TEXTURE_2D_ARRAY\0"
- "GL_TEXTURE_2D_ARRAY_EXT\0"
- "GL_TEXTURE_3D\0"
- "GL_TEXTURE_3D_OES\0"
- "GL_TEXTURE_ALPHA_SIZE\0"
- "GL_TEXTURE_ALPHA_SIZE_EXT\0"
- "GL_TEXTURE_BASE_LEVEL\0"
- "GL_TEXTURE_BINDING_1D\0"
- "GL_TEXTURE_BINDING_1D_ARRAY\0"
- "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_2D\0"
- "GL_TEXTURE_BINDING_2D_ARRAY\0"
- "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_3D\0"
- "GL_TEXTURE_BINDING_3D_OES\0"
- "GL_TEXTURE_BINDING_BUFFER\0"
- "GL_TEXTURE_BINDING_CUBE_MAP\0"
- "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
- "GL_TEXTURE_BINDING_CUBE_MAP_OES\0"
- "GL_TEXTURE_BINDING_RECTANGLE\0"
- "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
- "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
- "GL_TEXTURE_BIT\0"
- "GL_TEXTURE_BLUE_SIZE\0"
- "GL_TEXTURE_BLUE_SIZE_EXT\0"
- "GL_TEXTURE_BORDER\0"
- "GL_TEXTURE_BORDER_COLOR\0"
- "GL_TEXTURE_BUFFER\0"
- "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0"
- "GL_TEXTURE_BUFFER_FORMAT\0"
- "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
- "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
- "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
- "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
- "GL_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
- "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
- "GL_TEXTURE_COMPARE_FUNC\0"
- "GL_TEXTURE_COMPARE_FUNC_ARB\0"
- "GL_TEXTURE_COMPARE_MODE\0"
- "GL_TEXTURE_COMPARE_MODE_ARB\0"
- "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
- "GL_TEXTURE_COMPARE_SGIX\0"
- "GL_TEXTURE_COMPONENTS\0"
- "GL_TEXTURE_COMPRESSED\0"
- "GL_TEXTURE_COMPRESSED_ARB\0"
- "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
- "GL_TEXTURE_COMPRESSION_HINT\0"
- "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
- "GL_TEXTURE_COORD_ARRAY\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_TEXTURE_COORD_ARRAY_POINTER\0"
- "GL_TEXTURE_COORD_ARRAY_SIZE\0"
- "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
- "GL_TEXTURE_COORD_ARRAY_TYPE\0"
- "GL_TEXTURE_CROP_RECT_OES\0"
- "GL_TEXTURE_CUBE_MAP\0"
- "GL_TEXTURE_CUBE_MAP_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_SEAMLESS\0"
- "GL_TEXTURE_DEPTH\0"
- "GL_TEXTURE_DEPTH_SIZE\0"
- "GL_TEXTURE_DEPTH_SIZE_ARB\0"
- "GL_TEXTURE_ENV\0"
- "GL_TEXTURE_ENV_COLOR\0"
- "GL_TEXTURE_ENV_MODE\0"
- "GL_TEXTURE_FILTER_CONTROL\0"
- "GL_TEXTURE_FILTER_CONTROL_EXT\0"
- "GL_TEXTURE_GEN_MODE\0"
- "GL_TEXTURE_GEN_MODE_OES\0"
- "GL_TEXTURE_GEN_Q\0"
- "GL_TEXTURE_GEN_R\0"
- "GL_TEXTURE_GEN_S\0"
- "GL_TEXTURE_GEN_STR_OES\0"
- "GL_TEXTURE_GEN_T\0"
- "GL_TEXTURE_GEQUAL_R_SGIX\0"
- "GL_TEXTURE_GREEN_SIZE\0"
- "GL_TEXTURE_GREEN_SIZE_EXT\0"
- "GL_TEXTURE_HEIGHT\0"
- "GL_TEXTURE_INDEX_SIZE_EXT\0"
- "GL_TEXTURE_INTENSITY_SIZE\0"
- "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
- "GL_TEXTURE_INTERNAL_FORMAT\0"
- "GL_TEXTURE_LEQUAL_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS\0"
- "GL_TEXTURE_LOD_BIAS_EXT\0"
- "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
- "GL_TEXTURE_LUMINANCE_SIZE\0"
- "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
- "GL_TEXTURE_MAG_FILTER\0"
- "GL_TEXTURE_MATRIX\0"
- "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0"
- "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
- "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
- "GL_TEXTURE_MAX_LEVEL\0"
- "GL_TEXTURE_MAX_LOD\0"
- "GL_TEXTURE_MIN_FILTER\0"
- "GL_TEXTURE_MIN_LOD\0"
- "GL_TEXTURE_PRIORITY\0"
- "GL_TEXTURE_RANGE_LENGTH_APPLE\0"
- "GL_TEXTURE_RANGE_POINTER_APPLE\0"
- "GL_TEXTURE_RECTANGLE\0"
- "GL_TEXTURE_RECTANGLE_ARB\0"
- "GL_TEXTURE_RECTANGLE_NV\0"
- "GL_TEXTURE_RED_SIZE\0"
- "GL_TEXTURE_RED_SIZE_EXT\0"
- "GL_TEXTURE_RESIDENT\0"
- "GL_TEXTURE_SHARED_SIZE\0"
- "GL_TEXTURE_STACK_DEPTH\0"
- "GL_TEXTURE_STENCIL_SIZE\0"
- "GL_TEXTURE_STENCIL_SIZE_EXT\0"
- "GL_TEXTURE_STORAGE_HINT_APPLE\0"
- "GL_TEXTURE_TOO_LARGE_EXT\0"
- "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
- "GL_TEXTURE_WIDTH\0"
- "GL_TEXTURE_WRAP_R\0"
- "GL_TEXTURE_WRAP_R_OES\0"
- "GL_TEXTURE_WRAP_S\0"
- "GL_TEXTURE_WRAP_T\0"
- "GL_TIMEOUT_EXPIRED\0"
- "GL_TIME_ELAPSED_EXT\0"
- "GL_TRACK_MATRIX_NV\0"
- "GL_TRACK_MATRIX_TRANSFORM_NV\0"
- "GL_TRANSFORM_BIT\0"
- "GL_TRANSFORM_FEEDBACK\0"
- "GL_TRANSFORM_FEEDBACK_BINDING\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_START\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0"
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0"
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYINGS\0"
- "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0"
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0"
- "GL_TRANSPOSE_COLOR_MATRIX\0"
- "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
- "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
- "GL_TRANSPOSE_NV\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
- "GL_TRIANGLES\0"
- "GL_TRIANGLES_ADJACENCY\0"
- "GL_TRIANGLES_ADJACENCY_ARB\0"
- "GL_TRIANGLE_FAN\0"
- "GL_TRIANGLE_MESH_SUN\0"
- "GL_TRIANGLE_STRIP\0"
- "GL_TRIANGLE_STRIP_ADJACENCY\0"
- "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0"
- "GL_TRUE\0"
- "GL_UNDEFINED_APPLE\0"
- "GL_UNPACK_ALIGNMENT\0"
- "GL_UNPACK_IMAGE_HEIGHT\0"
- "GL_UNPACK_LSB_FIRST\0"
- "GL_UNPACK_ROW_LENGTH\0"
- "GL_UNPACK_SKIP_IMAGES\0"
- "GL_UNPACK_SKIP_PIXELS\0"
- "GL_UNPACK_SKIP_ROWS\0"
- "GL_UNPACK_SWAP_BYTES\0"
- "GL_UNSIGNALED\0"
- "GL_UNSIGNED_BYTE\0"
- "GL_UNSIGNED_BYTE_2_3_3_REV\0"
- "GL_UNSIGNED_BYTE_3_3_2\0"
- "GL_UNSIGNED_INT\0"
- "GL_UNSIGNED_INT_10F_11F_11F_REV\0"
- "GL_UNSIGNED_INT_10_10_10_2\0"
- "GL_UNSIGNED_INT_10_10_10_2_OES\0"
- "GL_UNSIGNED_INT_24_8\0"
- "GL_UNSIGNED_INT_24_8_EXT\0"
- "GL_UNSIGNED_INT_24_8_NV\0"
- "GL_UNSIGNED_INT_24_8_OES\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0"
- "GL_UNSIGNED_INT_5_9_9_9_REV\0"
- "GL_UNSIGNED_INT_8_8_8_8\0"
- "GL_UNSIGNED_INT_8_8_8_8_REV\0"
- "GL_UNSIGNED_INT_SAMPLER_1D\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_3D\0"
- "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_BUFFER\0"
- "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_CUBE\0"
- "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0"
- "GL_UNSIGNED_INT_VEC2\0"
- "GL_UNSIGNED_INT_VEC2_EXT\0"
- "GL_UNSIGNED_INT_VEC3\0"
- "GL_UNSIGNED_INT_VEC3_EXT\0"
- "GL_UNSIGNED_INT_VEC4\0"
- "GL_UNSIGNED_INT_VEC4_EXT\0"
- "GL_UNSIGNED_NORMALIZED\0"
- "GL_UNSIGNED_SHORT\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0"
- "GL_UNSIGNED_SHORT_4_4_4_4\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0"
- "GL_UNSIGNED_SHORT_5_5_5_1\0"
- "GL_UNSIGNED_SHORT_5_6_5\0"
- "GL_UNSIGNED_SHORT_5_6_5_REV\0"
- "GL_UNSIGNED_SHORT_8_8_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_MESA\0"
- "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
- "GL_UPPER_LEFT\0"
- "GL_V2F\0"
- "GL_V3F\0"
- "GL_VALIDATE_STATUS\0"
- "GL_VENDOR\0"
- "GL_VERSION\0"
- "GL_VERTEX_ARRAY\0"
- "GL_VERTEX_ARRAY_BINDING\0"
- "GL_VERTEX_ARRAY_BINDING_APPLE\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ARRAY_POINTER\0"
- "GL_VERTEX_ARRAY_SIZE\0"
- "GL_VERTEX_ARRAY_STRIDE\0"
- "GL_VERTEX_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0"
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
- "GL_VERTEX_BLEND_ARB\0"
- "GL_VERTEX_PROGRAM_ARB\0"
- "GL_VERTEX_PROGRAM_BINDING_NV\0"
- "GL_VERTEX_PROGRAM_NV\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
- "GL_VERTEX_SHADER\0"
- "GL_VERTEX_SHADER_ARB\0"
- "GL_VERTEX_STATE_PROGRAM_NV\0"
- "GL_VIEWPORT\0"
- "GL_VIEWPORT_BIT\0"
- "GL_VOLATILE_APPLE\0"
- "GL_WAIT_FAILED\0"
- "GL_WEIGHT_ARRAY_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0"
- "GL_WEIGHT_ARRAY_OES\0"
- "GL_WEIGHT_ARRAY_POINTER_ARB\0"
- "GL_WEIGHT_ARRAY_POINTER_OES\0"
- "GL_WEIGHT_ARRAY_SIZE_ARB\0"
- "GL_WEIGHT_ARRAY_SIZE_OES\0"
- "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
- "GL_WEIGHT_ARRAY_STRIDE_OES\0"
- "GL_WEIGHT_ARRAY_TYPE_ARB\0"
- "GL_WEIGHT_ARRAY_TYPE_OES\0"
- "GL_WEIGHT_SUM_UNITY_ARB\0"
- "GL_WRAP_BORDER_SUN\0"
- "GL_WRITE_ONLY\0"
- "GL_WRITE_ONLY_ARB\0"
- "GL_WRITE_ONLY_OES\0"
- "GL_XOR\0"
- "GL_YCBCR_422_APPLE\0"
- "GL_YCBCR_MESA\0"
- "GL_ZERO\0"
- "GL_ZOOM_X\0"
- "GL_ZOOM_Y\0"
- ;
-
-static const enum_elt all_enums[2295] =
-{
- { 0, 0x00000600 }, /* GL_2D */
- { 6, 0x00001407 }, /* GL_2_BYTES */
- { 17, 0x00000601 }, /* GL_3D */
- { 23, 0x00000602 }, /* GL_3D_COLOR */
- { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
- { 55, 0x00001408 }, /* GL_3_BYTES */
- { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
- { 86, 0x00001409 }, /* GL_4_BYTES */
- { 97, 0x00000100 }, /* GL_ACCUM */
- { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
- { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
- { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
- { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
- { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
- { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
- { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
- { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */
- { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
- { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
- { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
- { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
- { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- { 440, 0x00000104 }, /* GL_ADD */
- { 447, 0x00008574 }, /* GL_ADD_SIGNED */
- { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
- { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
- { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
- { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
- { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
- { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
- { 598, 0x00001906 }, /* GL_ALPHA */
- { 607, 0x0000803D }, /* GL_ALPHA12 */
- { 618, 0x0000803D }, /* GL_ALPHA12_EXT */
- { 633, 0x0000803E }, /* GL_ALPHA16 */
- { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */
- { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */
- { 677, 0x0000803E }, /* GL_ALPHA16_EXT */
- { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */
- { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */
- { 725, 0x0000803B }, /* GL_ALPHA4 */
- { 735, 0x0000803B }, /* GL_ALPHA4_EXT */
- { 749, 0x0000803C }, /* GL_ALPHA8 */
- { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */
- { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */
- { 790, 0x0000803C }, /* GL_ALPHA8_EXT */
- { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */
- { 818, 0x00000D55 }, /* GL_ALPHA_BITS */
- { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */
- { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */
- { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */
- { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
- { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
- { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */
- { 939, 0x00000207 }, /* GL_ALWAYS */
- { 949, 0x00001200 }, /* GL_AMBIENT */
- { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
- { 983, 0x00001501 }, /* GL_AND */
- { 990, 0x00001504 }, /* GL_AND_INVERTED */
- { 1006, 0x00001502 }, /* GL_AND_REVERSE */
- { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */
- { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
- { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
- { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
- { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
- { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
- { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
- { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
- { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
- { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */
- { 1247, 0x00000409 }, /* GL_AUX0 */
- { 1255, 0x0000040A }, /* GL_AUX1 */
- { 1263, 0x0000040B }, /* GL_AUX2 */
- { 1271, 0x0000040C }, /* GL_AUX3 */
- { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */
- { 1294, 0x00000405 }, /* GL_BACK */
- { 1302, 0x00000402 }, /* GL_BACK_LEFT */
- { 1315, 0x00000403 }, /* GL_BACK_RIGHT */
- { 1329, 0x000080E0 }, /* GL_BGR */
- { 1336, 0x000080E1 }, /* GL_BGRA */
- { 1344, 0x000080E1 }, /* GL_BGRA_EXT */
- { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */
- { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */
- { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */
- { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */
- { 1426, 0x00001A00 }, /* GL_BITMAP */
- { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */
- { 1452, 0x00000BE2 }, /* GL_BLEND */
- { 1461, 0x00008005 }, /* GL_BLEND_COLOR */
- { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
- { 1495, 0x00000BE0 }, /* GL_BLEND_DST */
- { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
- { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */
- { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */
- { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */
- { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */
- { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
- { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
- { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */
- { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
- { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */
- { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
- { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
- { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */
- { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */
- { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
- { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */
- { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
- { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */
- { 1897, 0x00001905 }, /* GL_BLUE */
- { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */
- { 1918, 0x00000D54 }, /* GL_BLUE_BITS */
- { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */
- { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */
- { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */
- { 1981, 0x00008B56 }, /* GL_BOOL */
- { 1989, 0x00008B56 }, /* GL_BOOL_ARB */
- { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */
- { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
- { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */
- { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
- { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */
- { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
- { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */
- { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */
- { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */
- { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */
- { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */
- { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */
- { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */
- { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
- { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
- { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
- { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
- { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
- { 2643, 0x00001400 }, /* GL_BYTE */
- { 2651, 0x00002A24 }, /* GL_C3F_V3F */
- { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 2677, 0x00002A22 }, /* GL_C4UB_V2F */
- { 2689, 0x00002A23 }, /* GL_C4UB_V3F */
- { 2701, 0x00000901 }, /* GL_CCW */
- { 2708, 0x00002900 }, /* GL_CLAMP */
- { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
- { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2842, 0x00001500 }, /* GL_CLEAR */
- { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
- { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
- { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
- { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
- { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
- { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
- { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
- { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
- { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 3280, 0x00000A00 }, /* GL_COEFF */
- { 3289, 0x00001800 }, /* GL_COLOR */
- { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
- { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 4276, 0x00001900 }, /* GL_COLOR_INDEX */
- { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 4491, 0x00008458 }, /* GL_COLOR_SUM */
- { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 5321, 0x00008570 }, /* GL_COMBINE */
- { 5332, 0x00008503 }, /* GL_COMBINE4 */
- { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 5403, 0x00008570 }, /* GL_COMBINE_ARB */
- { 5418, 0x00008570 }, /* GL_COMBINE_EXT */
- { 5433, 0x00008571 }, /* GL_COMBINE_RGB */
- { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
- { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 5600, 0x00001300 }, /* GL_COMPILE */
- { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */
- { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */
- { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */
- { 6322, 0x00008576 }, /* GL_CONSTANT */
- { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
- { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
- { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */
- { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
- { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
- { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 7050, 0x00008862 }, /* GL_COORD_REPLACE */
- { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */
- { 7129, 0x00001503 }, /* GL_COPY */
- { 7137, 0x0000150C }, /* GL_COPY_INVERTED */
- { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 7215, 0x00000B44 }, /* GL_CULL_FACE */
- { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 7353, 0x00000001 }, /* GL_CURRENT_BIT */
- { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
- { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 8053, 0x00000900 }, /* GL_CW */
- { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 8121, 0x00002101 }, /* GL_DECAL */
- { 8130, 0x00001E03 }, /* GL_DECR */
- { 8138, 0x00008508 }, /* GL_DECR_WRAP */
- { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 8185, 0x00001801 }, /* GL_DEPTH */
- { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
- { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
- { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */
- { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
- { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
- { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
- { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
- { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 9091, 0x00001201 }, /* GL_DIFFUSE */
- { 9102, 0x00000BD0 }, /* GL_DITHER */
- { 9112, 0x00000A02 }, /* GL_DOMAIN */
- { 9122, 0x00001100 }, /* GL_DONT_CARE */
- { 9135, 0x000086AE }, /* GL_DOT3_RGB */
- { 9147, 0x000086AF }, /* GL_DOT3_RGBA */
- { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 9226, 0x0000140A }, /* GL_DOUBLE */
- { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 10305, 0x00000304 }, /* GL_DST_ALPHA */
- { 10318, 0x00000306 }, /* GL_DST_COLOR */
- { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 10345, 0x00008779 }, /* GL_DUDV_ATI */
- { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 10714, 0x00001600 }, /* GL_EMISSION */
- { 10726, 0x00002000 }, /* GL_ENABLE_BIT */
- { 10740, 0x00000202 }, /* GL_EQUAL */
- { 10749, 0x00001509 }, /* GL_EQUIV */
- { 10758, 0x00010000 }, /* GL_EVAL_BIT */
- { 10770, 0x00000800 }, /* GL_EXP */
- { 10777, 0x00000801 }, /* GL_EXP2 */
- { 10785, 0x00001F03 }, /* GL_EXTENSIONS */
- { 10799, 0x00002400 }, /* GL_EYE_LINEAR */
- { 10813, 0x00002502 }, /* GL_EYE_PLANE */
- { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 10868, 0x00000000 }, /* GL_FALSE */
- { 10877, 0x00001101 }, /* GL_FASTEST */
- { 10888, 0x00001C01 }, /* GL_FEEDBACK */
- { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 10975, 0x00001B02 }, /* GL_FILL */
- { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 11041, 0x0000140C }, /* GL_FIXED */
- { 11050, 0x0000140C }, /* GL_FIXED_OES */
- { 11063, 0x0000891D }, /* GL_FIXED_ONLY */
- { 11077, 0x00001D00 }, /* GL_FLAT */
- { 11085, 0x00001406 }, /* GL_FLOAT */
- { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 11382, 0x00000B60 }, /* GL_FOG */
- { 11389, 0x00000080 }, /* GL_FOG_BIT */
- { 11400, 0x00000B66 }, /* GL_FOG_COLOR */
- { 11413, 0x00008451 }, /* GL_FOG_COORD */
- { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 11853, 0x00000B64 }, /* GL_FOG_END */
- { 11864, 0x00000C54 }, /* GL_FOG_HINT */
- { 11876, 0x00000B61 }, /* GL_FOG_INDEX */
- { 11889, 0x00000B65 }, /* GL_FOG_MODE */
- { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 11945, 0x00000B63 }, /* GL_FOG_START */
- { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
- { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
- { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
- { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
- { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
- { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
- { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
- { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
- { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
- { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
- { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
- { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
- { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
- { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
- { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
- { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
- { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
- { 14534, 0x00000404 }, /* GL_FRONT */
- { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 14561, 0x00000B46 }, /* GL_FRONT_FACE */
- { 14575, 0x00000400 }, /* GL_FRONT_LEFT */
- { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 14604, 0x00008006 }, /* GL_FUNC_ADD */
- { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */
- { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
- { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
- { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
- { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
- { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
- { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
- { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
- { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- { 15084, 0x00000206 }, /* GL_GEQUAL */
- { 15094, 0x00000204 }, /* GL_GREATER */
- { 15105, 0x00001904 }, /* GL_GREEN */
- { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 15128, 0x00000D53 }, /* GL_GREEN_BITS */
- { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */
- { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
- { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 15195, 0x0000140B }, /* GL_HALF_FLOAT */
- { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
- { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */
- { 15241, 0x00008DF5 }, /* GL_HIGH_INT */
- { 15253, 0x00008000 }, /* GL_HINT_BIT */
- { 15265, 0x00008024 }, /* GL_HISTOGRAM */
- { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 15683, 0x0000862A }, /* GL_IDENTITY_NV */
- { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 15866, 0x00001E02 }, /* GL_INCR */
- { 15874, 0x00008507 }, /* GL_INCR_WRAP */
- { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 15904, 0x00008222 }, /* GL_INDEX */
- { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 16057, 0x00000D51 }, /* GL_INDEX_BITS */
- { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 16110, 0x00000C30 }, /* GL_INDEX_MODE */
- { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 16193, 0x00001404 }, /* GL_INT */
- { 16200, 0x00008049 }, /* GL_INTENSITY */
- { 16213, 0x0000804C }, /* GL_INTENSITY12 */
- { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 16247, 0x0000804D }, /* GL_INTENSITY16 */
- { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
- { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
- { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
- { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
- { 16363, 0x0000804A }, /* GL_INTENSITY4 */
- { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 16395, 0x0000804B }, /* GL_INTENSITY8 */
- { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
- { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
- { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
- { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
- { 16533, 0x00008575 }, /* GL_INTERPOLATE */
- { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
- { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
- { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
- { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
- { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
- { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
- { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
- { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
- { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
- { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
- { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
- { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
- { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
- { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
- { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
- { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
- { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
- { 16974, 0x00008B53 }, /* GL_INT_VEC2 */
- { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 17002, 0x00008B54 }, /* GL_INT_VEC3 */
- { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 17030, 0x00008B55 }, /* GL_INT_VEC4 */
- { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 17058, 0x00000500 }, /* GL_INVALID_ENUM */
- { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
- { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 17202, 0x00000501 }, /* GL_INVALID_VALUE */
- { 17219, 0x0000862B }, /* GL_INVERSE_NV */
- { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 17257, 0x0000150A }, /* GL_INVERT */
- { 17267, 0x00001E00 }, /* GL_KEEP */
- { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 17331, 0x00000406 }, /* GL_LEFT */
- { 17339, 0x00000203 }, /* GL_LEQUAL */
- { 17349, 0x00000201 }, /* GL_LESS */
- { 17357, 0x00004000 }, /* GL_LIGHT0 */
- { 17367, 0x00004001 }, /* GL_LIGHT1 */
- { 17377, 0x00004002 }, /* GL_LIGHT2 */
- { 17387, 0x00004003 }, /* GL_LIGHT3 */
- { 17397, 0x00004004 }, /* GL_LIGHT4 */
- { 17407, 0x00004005 }, /* GL_LIGHT5 */
- { 17417, 0x00004006 }, /* GL_LIGHT6 */
- { 17427, 0x00004007 }, /* GL_LIGHT7 */
- { 17437, 0x00000B50 }, /* GL_LIGHTING */
- { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 17602, 0x00001B01 }, /* GL_LINE */
- { 17610, 0x00002601 }, /* GL_LINEAR */
- { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 17752, 0x00000001 }, /* GL_LINES */
- { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */
- { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
- { 17803, 0x00000004 }, /* GL_LINE_BIT */
- { 17815, 0x00000002 }, /* GL_LINE_LOOP */
- { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 17946, 0x00000003 }, /* GL_LINE_STRIP */
- { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
- { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
- { 18012, 0x00000702 }, /* GL_LINE_TOKEN */
- { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 18086, 0x00008B82 }, /* GL_LINK_STATUS */
- { 18101, 0x00000B32 }, /* GL_LIST_BASE */
- { 18114, 0x00020000 }, /* GL_LIST_BIT */
- { 18126, 0x00000B33 }, /* GL_LIST_INDEX */
- { 18140, 0x00000B30 }, /* GL_LIST_MODE */
- { 18153, 0x00000101 }, /* GL_LOAD */
- { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */
- { 18217, 0x00008DF3 }, /* GL_LOW_INT */
- { 18228, 0x00001909 }, /* GL_LUMINANCE */
- { 18241, 0x00008041 }, /* GL_LUMINANCE12 */
- { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 18373, 0x00008042 }, /* GL_LUMINANCE16 */
- { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
- { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
- { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
- { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
- { 18539, 0x0000803F }, /* GL_LUMINANCE4 */
- { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 18663, 0x00008040 }, /* GL_LUMINANCE8 */
- { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
- { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
- { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
- { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
- { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
- { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
- { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
- { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
- { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
- { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */
- { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 20371, 0x00000D10 }, /* GL_MAP_COLOR */
- { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 20556, 0x00008630 }, /* GL_MATRIX0_NV */
- { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 20745, 0x00008631 }, /* GL_MATRIX1_NV */
- { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 20934, 0x00008632 }, /* GL_MATRIX2_NV */
- { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 20995, 0x00008633 }, /* GL_MATRIX3_NV */
- { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 21024, 0x00008634 }, /* GL_MATRIX4_NV */
- { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 21053, 0x00008635 }, /* GL_MATRIX5_NV */
- { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 21082, 0x00008636 }, /* GL_MATRIX6_NV */
- { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 21111, 0x00008637 }, /* GL_MATRIX7_NV */
- { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
- { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
- { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
- { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
- { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
- { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
- { 21565, 0x00008008 }, /* GL_MAX */
- { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
- { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
- { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
- { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 22380, 0x00008008 }, /* GL_MAX_EXT */
- { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
- { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 25534, 0x00008007 }, /* GL_MIN */
- { 25541, 0x0000802E }, /* GL_MINMAX */
- { 25551, 0x0000802E }, /* GL_MINMAX_EXT */
- { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 25603, 0x00008030 }, /* GL_MINMAX_SINK */
- { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 25637, 0x0000821C }, /* GL_MINOR_VERSION */
- { 25654, 0x00008007 }, /* GL_MIN_EXT */
- { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 25916, 0x00001700 }, /* GL_MODELVIEW */
- { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 26641, 0x00002100 }, /* GL_MODULATE */
- { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 26725, 0x00000103 }, /* GL_MULT */
- { 26733, 0x0000809D }, /* GL_MULTISAMPLE */
- { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 26883, 0x00002A25 }, /* GL_N3F_V3F */
- { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 26914, 0x0000150E }, /* GL_NAND */
- { 26922, 0x00002600 }, /* GL_NEAREST */
- { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27047, 0x00000200 }, /* GL_NEVER */
- { 27056, 0x00001102 }, /* GL_NICEST */
- { 27066, 0x00000000 }, /* GL_NONE */
- { 27074, 0x00000000 }, /* GL_NONE_OES */
- { 27086, 0x00001505 }, /* GL_NOOP */
- { 27094, 0x00001508 }, /* GL_NOR */
- { 27101, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27264, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27331, 0x00000205 }, /* GL_NOTEQUAL */
- { 27343, 0x00000000 }, /* GL_NO_ERROR */
- { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 27999, 0x00000001 }, /* GL_ONE */
- { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 28612, 0x00001507 }, /* GL_OR */
- { 28618, 0x00000A01 }, /* GL_ORDER */
- { 28627, 0x0000150D }, /* GL_OR_INVERTED */
- { 28642, 0x0000150B }, /* GL_OR_REVERSE */
- { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 29819, 0x00001B00 }, /* GL_POINT */
- { 29828, 0x00000000 }, /* GL_POINTS */
- { 29838, 0x00000002 }, /* GL_POINT_BIT */
- { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30113, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 30535, 0x00008861 }, /* GL_POINT_SPRITE */
- { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 30665, 0x00000701 }, /* GL_POINT_TOKEN */
- { 30680, 0x00000009 }, /* GL_POLYGON */
- { 30691, 0x00000008 }, /* GL_POLYGON_BIT */
- { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 30964, 0x00001203 }, /* GL_POSITION */
- { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32251, 0x00008578 }, /* GL_PREVIOUS */
- { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 33508, 0x00001701 }, /* GL_PROJECTION */
- { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 34212, 0x00002003 }, /* GL_Q */
- { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 34242, 0x00000007 }, /* GL_QUADS */
- { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 34360, 0x00000008 }, /* GL_QUAD_STRIP */
- { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 34567, 0x00008866 }, /* GL_QUERY_RESULT */
- { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 34690, 0x00002002 }, /* GL_R */
- { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 34713, 0x00008F98 }, /* GL_R16_SNORM */
- { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 34738, 0x00008F94 }, /* GL_R8_SNORM */
- { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 34831, 0x00000C02 }, /* GL_READ_BUFFER */
- { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 34950, 0x000088B8 }, /* GL_READ_ONLY */
- { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 34980, 0x000088BA }, /* GL_READ_WRITE */
- { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35012, 0x00001903 }, /* GL_RED */
- { 35019, 0x00008016 }, /* GL_REDUCE */
- { 35029, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35043, 0x00000D15 }, /* GL_RED_BIAS */
- { 35055, 0x00000D52 }, /* GL_RED_BITS */
- { 35067, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35101, 0x00000D14 }, /* GL_RED_SCALE */
- { 35114, 0x00008F90 }, /* GL_RED_SNORM */
- { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 35228, 0x00001C00 }, /* GL_RENDER */
- { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36027, 0x00001F01 }, /* GL_RENDERER */
- { 36039, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36054, 0x00002901 }, /* GL_REPEAT */
- { 36064, 0x00001E01 }, /* GL_REPLACE */
- { 36075, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 36171, 0x00000102 }, /* GL_RETURN */
- { 36181, 0x00008F99 }, /* GL_RG16_SNORM */
- { 36195, 0x00008F95 }, /* GL_RG8_SNORM */
- { 36208, 0x00001907 }, /* GL_RGB */
- { 36215, 0x00008052 }, /* GL_RGB10 */
- { 36224, 0x00008059 }, /* GL_RGB10_A2 */
- { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 36252, 0x00008052 }, /* GL_RGB10_EXT */
- { 36265, 0x00008053 }, /* GL_RGB12 */
- { 36274, 0x00008053 }, /* GL_RGB12_EXT */
- { 36287, 0x00008054 }, /* GL_RGB16 */
- { 36296, 0x0000881B }, /* GL_RGB16F */
- { 36306, 0x00008D89 }, /* GL_RGB16I */
- { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 36330, 0x00008D77 }, /* GL_RGB16UI */
- { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 36356, 0x00008054 }, /* GL_RGB16_EXT */
- { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 36384, 0x0000804E }, /* GL_RGB2_EXT */
- { 36396, 0x00008815 }, /* GL_RGB32F */
- { 36406, 0x00008D83 }, /* GL_RGB32I */
- { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 36430, 0x00008D71 }, /* GL_RGB32UI */
- { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 36456, 0x0000804F }, /* GL_RGB4 */
- { 36464, 0x0000804F }, /* GL_RGB4_EXT */
- { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 36489, 0x00008050 }, /* GL_RGB5 */
- { 36497, 0x00008D62 }, /* GL_RGB565 */
- { 36507, 0x00008D62 }, /* GL_RGB565_OES */
- { 36521, 0x00008057 }, /* GL_RGB5_A1 */
- { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 36562, 0x00008050 }, /* GL_RGB5_EXT */
- { 36574, 0x00008051 }, /* GL_RGB8 */
- { 36582, 0x00008D8F }, /* GL_RGB8I */
- { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 36604, 0x00008D7D }, /* GL_RGB8UI */
- { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 36628, 0x00008051 }, /* GL_RGB8_EXT */
- { 36640, 0x00008051 }, /* GL_RGB8_OES */
- { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 36666, 0x00008C3D }, /* GL_RGB9_E5 */
- { 36677, 0x00001908 }, /* GL_RGBA */
- { 36685, 0x0000805A }, /* GL_RGBA12 */
- { 36695, 0x0000805A }, /* GL_RGBA12_EXT */
- { 36709, 0x0000805B }, /* GL_RGBA16 */
- { 36719, 0x0000881A }, /* GL_RGBA16F */
- { 36730, 0x00008D88 }, /* GL_RGBA16I */
- { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 36756, 0x00008D76 }, /* GL_RGBA16UI */
- { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 36784, 0x0000805B }, /* GL_RGBA16_EXT */
- { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 36814, 0x00008055 }, /* GL_RGBA2 */
- { 36823, 0x00008055 }, /* GL_RGBA2_EXT */
- { 36836, 0x00008814 }, /* GL_RGBA32F */
- { 36847, 0x00008D82 }, /* GL_RGBA32I */
- { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 36873, 0x00008D70 }, /* GL_RGBA32UI */
- { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 36901, 0x00008056 }, /* GL_RGBA4 */
- { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 36929, 0x00008056 }, /* GL_RGBA4_EXT */
- { 36942, 0x00008056 }, /* GL_RGBA4_OES */
- { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 36969, 0x00008058 }, /* GL_RGBA8 */
- { 36978, 0x00008D8E }, /* GL_RGBA8I */
- { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37002, 0x00008D7C }, /* GL_RGBA8UI */
- { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37028, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37041, 0x00008058 }, /* GL_RGBA8_OES */
- { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 37148, 0x00000C31 }, /* GL_RGBA_MODE */
- { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 37222, 0x000083A0 }, /* GL_RGB_S3TC */
- { 37234, 0x00008573 }, /* GL_RGB_SCALE */
- { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 37281, 0x00008F92 }, /* GL_RGB_SNORM */
- { 37294, 0x00008F91 }, /* GL_RG_SNORM */
- { 37306, 0x00000407 }, /* GL_RIGHT */
- { 37315, 0x00002000 }, /* GL_S */
- { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 37777, 0x000080A9 }, /* GL_SAMPLES */
- { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 38464, 0x00001C02 }, /* GL_SELECT */
- { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 38645, 0x0000150F }, /* GL_SET */
- { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 38852, 0x00001601 }, /* GL_SHININESS */
- { 38865, 0x00001402 }, /* GL_SHORT */
- { 38874, 0x00009119 }, /* GL_SIGNALED */
- { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 38962, 0x00008C46 }, /* GL_SLUMINANCE */
- { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39033, 0x00001D01 }, /* GL_SMOOTH */
- { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 39537, 0x00001202 }, /* GL_SPECULAR */
- { 39549, 0x00002402 }, /* GL_SPHERE_MAP */
- { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 39627, 0x00008580 }, /* GL_SRC0_RGB */
- { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 39653, 0x00008581 }, /* GL_SRC1_RGB */
- { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 39679, 0x00008582 }, /* GL_SRC2_RGB */
- { 39691, 0x00000302 }, /* GL_SRC_ALPHA */
- { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 39726, 0x00000300 }, /* GL_SRC_COLOR */
- { 39739, 0x00008C40 }, /* GL_SRGB */
- { 39747, 0x00008C41 }, /* GL_SRGB8 */
- { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 39823, 0x000088E6 }, /* GL_STATIC_COPY */
- { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 39891, 0x000088E5 }, /* GL_STATIC_READ */
- { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 39925, 0x00001802 }, /* GL_STENCIL */
- { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 40742, 0x00000B97 }, /* GL_STENCIL_REF */
- { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 40845, 0x00000C33 }, /* GL_STEREO */
- { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 40928, 0x000088E2 }, /* GL_STREAM_COPY */
- { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 40996, 0x000088E1 }, /* GL_STREAM_READ */
- { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41047, 0x000084E7 }, /* GL_SUBTRACT */
- { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 41093, 0x00009116 }, /* GL_SYNC_FENCE */
- { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 41178, 0x00009114 }, /* GL_SYNC_STATUS */
- { 41193, 0x00002001 }, /* GL_T */
- { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 41263, 0x00002A27 }, /* GL_T2F_V3F */
- { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 41293, 0x00002A28 }, /* GL_T4F_V4F */
- { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 41327, 0x00001702 }, /* GL_TEXTURE */
- { 41338, 0x000084C0 }, /* GL_TEXTURE0 */
- { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 41366, 0x000084C1 }, /* GL_TEXTURE1 */
- { 41378, 0x000084CA }, /* GL_TEXTURE10 */
- { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 41408, 0x000084CB }, /* GL_TEXTURE11 */
- { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 41438, 0x000084CC }, /* GL_TEXTURE12 */
- { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 41468, 0x000084CD }, /* GL_TEXTURE13 */
- { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 41498, 0x000084CE }, /* GL_TEXTURE14 */
- { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 41528, 0x000084CF }, /* GL_TEXTURE15 */
- { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 41558, 0x000084D0 }, /* GL_TEXTURE16 */
- { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 41588, 0x000084D1 }, /* GL_TEXTURE17 */
- { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 41618, 0x000084D2 }, /* GL_TEXTURE18 */
- { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 41648, 0x000084D3 }, /* GL_TEXTURE19 */
- { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 41694, 0x000084C2 }, /* GL_TEXTURE2 */
- { 41706, 0x000084D4 }, /* GL_TEXTURE20 */
- { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 41736, 0x000084D5 }, /* GL_TEXTURE21 */
- { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 41766, 0x000084D6 }, /* GL_TEXTURE22 */
- { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 41796, 0x000084D7 }, /* GL_TEXTURE23 */
- { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 41826, 0x000084D8 }, /* GL_TEXTURE24 */
- { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 41856, 0x000084D9 }, /* GL_TEXTURE25 */
- { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 41886, 0x000084DA }, /* GL_TEXTURE26 */
- { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 41916, 0x000084DB }, /* GL_TEXTURE27 */
- { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 41946, 0x000084DC }, /* GL_TEXTURE28 */
- { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 41976, 0x000084DD }, /* GL_TEXTURE29 */
- { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42022, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42034, 0x000084DE }, /* GL_TEXTURE30 */
- { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 42064, 0x000084DF }, /* GL_TEXTURE31 */
- { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 42110, 0x000084C4 }, /* GL_TEXTURE4 */
- { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 42138, 0x000084C5 }, /* GL_TEXTURE5 */
- { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 42166, 0x000084C6 }, /* GL_TEXTURE6 */
- { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 42194, 0x000084C7 }, /* GL_TEXTURE7 */
- { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 42222, 0x000084C8 }, /* GL_TEXTURE8 */
- { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 42250, 0x000084C9 }, /* GL_TEXTURE9 */
- { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 42394, 0x0000806F }, /* GL_TEXTURE_3D */
- { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 47340, 0x00000004 }, /* GL_TRIANGLES */
- { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 47518, 0x00000001 }, /* GL_TRUE */
- { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 47714, 0x00009118 }, /* GL_UNSIGNALED */
- { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 49195, 0x00002A20 }, /* GL_V2F */
- { 49202, 0x00002A21 }, /* GL_V3F */
- { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 49228, 0x00001F00 }, /* GL_VENDOR */
- { 49238, 0x00001F02 }, /* GL_VERSION */
- { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 50820, 0x00000BA2 }, /* GL_VIEWPORT */
- { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 50866, 0x0000911D }, /* GL_WAIT_FAILED */
- { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 51325, 0x00001506 }, /* GL_XOR */
- { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 51351, 0x00008757 }, /* GL_YCBCR_MESA */
- { 51365, 0x00000000 }, /* GL_ZERO */
- { 51373, 0x00000D16 }, /* GL_ZOOM_X */
- { 51383, 0x00000D17 }, /* GL_ZOOM_Y */
-};
-
-static const unsigned reduced_enums[1552] =
-{
- 535, /* GL_FALSE */
- 827, /* GL_LINES */
- 831, /* GL_LINE_LOOP */
- 838, /* GL_LINE_STRIP */
- 2135, /* GL_TRIANGLES */
- 2140, /* GL_TRIANGLE_STRIP */
- 2138, /* GL_TRIANGLE_FAN */
- 1507, /* GL_QUADS */
- 1511, /* GL_QUAD_STRIP */
- 1378, /* GL_POLYGON */
- 828, /* GL_LINES_ADJACENCY */
- 839, /* GL_LINE_STRIP_ADJACENCY */
- 2136, /* GL_TRIANGLES_ADJACENCY */
- 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1390, /* GL_POLYGON_STIPPLE_BIT */
- 1333, /* GL_PIXEL_MODE_BIT */
- 814, /* GL_LIGHTING_BIT */
- 568, /* GL_FOG_BIT */
- 8, /* GL_ACCUM */
- 850, /* GL_LOAD */
- 1596, /* GL_RETURN */
- 1200, /* GL_MULT */
- 24, /* GL_ADD */
- 1216, /* GL_NEVER */
- 804, /* GL_LESS */
- 525, /* GL_EQUAL */
- 803, /* GL_LEQUAL */
- 691, /* GL_GREATER */
- 1233, /* GL_NOTEQUAL */
- 690, /* GL_GEQUAL */
- 55, /* GL_ALWAYS */
- 1803, /* GL_SRC_COLOR */
- 1266, /* GL_ONE_MINUS_SRC_COLOR */
- 1801, /* GL_SRC_ALPHA */
- 1265, /* GL_ONE_MINUS_SRC_ALPHA */
- 504, /* GL_DST_ALPHA */
- 1263, /* GL_ONE_MINUS_DST_ALPHA */
- 505, /* GL_DST_COLOR */
- 1264, /* GL_ONE_MINUS_DST_COLOR */
- 1802, /* GL_SRC_ALPHA_SATURATE */
- 667, /* GL_FRONT_LEFT */
- 668, /* GL_FRONT_RIGHT */
- 77, /* GL_BACK_LEFT */
- 78, /* GL_BACK_RIGHT */
- 664, /* GL_FRONT */
- 76, /* GL_BACK */
- 802, /* GL_LEFT */
- 1685, /* GL_RIGHT */
- 665, /* GL_FRONT_AND_BACK */
- 71, /* GL_AUX0 */
- 72, /* GL_AUX1 */
- 73, /* GL_AUX2 */
- 74, /* GL_AUX3 */
- 790, /* GL_INVALID_ENUM */
- 795, /* GL_INVALID_VALUE */
- 794, /* GL_INVALID_OPERATION */
- 1808, /* GL_STACK_OVERFLOW */
- 1809, /* GL_STACK_UNDERFLOW */
- 1291, /* GL_OUT_OF_MEMORY */
- 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- 0, /* GL_2D */
- 2, /* GL_3D */
- 3, /* GL_3D_COLOR */
- 4, /* GL_3D_COLOR_TEXTURE */
- 6, /* GL_4D_COLOR_TEXTURE */
- 1311, /* GL_PASS_THROUGH_TOKEN */
- 1377, /* GL_POINT_TOKEN */
- 841, /* GL_LINE_TOKEN */
- 1391, /* GL_POLYGON_TOKEN */
- 87, /* GL_BITMAP_TOKEN */
- 503, /* GL_DRAW_PIXEL_TOKEN */
- 349, /* GL_COPY_PIXEL_TOKEN */
- 832, /* GL_LINE_RESET_TOKEN */
- 528, /* GL_EXP */
- 529, /* GL_EXP2 */
- 386, /* GL_CW */
- 154, /* GL_CCW */
- 184, /* GL_COEFF */
- 1288, /* GL_ORDER */
- 440, /* GL_DOMAIN */
- 359, /* GL_CURRENT_COLOR */
- 362, /* GL_CURRENT_INDEX */
- 368, /* GL_CURRENT_NORMAL */
- 382, /* GL_CURRENT_TEXTURE_COORDS */
- 374, /* GL_CURRENT_RASTER_COLOR */
- 376, /* GL_CURRENT_RASTER_INDEX */
- 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 377, /* GL_CURRENT_RASTER_POSITION */
- 378, /* GL_CURRENT_RASTER_POSITION_VALID */
- 375, /* GL_CURRENT_RASTER_DISTANCE */
- 1369, /* GL_POINT_SMOOTH */
- 1353, /* GL_POINT_SIZE */
- 1368, /* GL_POINT_SIZE_RANGE */
- 1359, /* GL_POINT_SIZE_GRANULARITY */
- 833, /* GL_LINE_SMOOTH */
- 842, /* GL_LINE_WIDTH */
- 844, /* GL_LINE_WIDTH_RANGE */
- 843, /* GL_LINE_WIDTH_GRANULARITY */
- 835, /* GL_LINE_STIPPLE */
- 836, /* GL_LINE_STIPPLE_PATTERN */
- 837, /* GL_LINE_STIPPLE_REPEAT */
- 849, /* GL_LIST_MODE */
- 1056, /* GL_MAX_LIST_NESTING */
- 846, /* GL_LIST_BASE */
- 848, /* GL_LIST_INDEX */
- 1380, /* GL_POLYGON_MODE */
- 1387, /* GL_POLYGON_SMOOTH */
- 1389, /* GL_POLYGON_STIPPLE */
- 514, /* GL_EDGE_FLAG */
- 352, /* GL_CULL_FACE */
- 353, /* GL_CULL_FACE_MODE */
- 666, /* GL_FRONT_FACE */
- 813, /* GL_LIGHTING */
- 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 819, /* GL_LIGHT_MODEL_TWO_SIDE */
- 815, /* GL_LIGHT_MODEL_AMBIENT */
- 1750, /* GL_SHADE_MODEL */
- 232, /* GL_COLOR_MATERIAL_FACE */
- 233, /* GL_COLOR_MATERIAL_PARAMETER */
- 231, /* GL_COLOR_MATERIAL */
- 567, /* GL_FOG */
- 589, /* GL_FOG_INDEX */
- 585, /* GL_FOG_DENSITY */
- 593, /* GL_FOG_START */
- 587, /* GL_FOG_END */
- 590, /* GL_FOG_MODE */
- 569, /* GL_FOG_COLOR */
- 425, /* GL_DEPTH_RANGE */
- 434, /* GL_DEPTH_TEST */
- 437, /* GL_DEPTH_WRITEMASK */
- 410, /* GL_DEPTH_CLEAR_VALUE */
- 424, /* GL_DEPTH_FUNC */
- 12, /* GL_ACCUM_CLEAR_VALUE */
- 1853, /* GL_STENCIL_TEST */
- 1834, /* GL_STENCIL_CLEAR_VALUE */
- 1836, /* GL_STENCIL_FUNC */
- 1855, /* GL_STENCIL_VALUE_MASK */
- 1835, /* GL_STENCIL_FAIL */
- 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1851, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1852, /* GL_STENCIL_REF */
- 1856, /* GL_STENCIL_WRITEMASK */
- 1006, /* GL_MATRIX_MODE */
- 1222, /* GL_NORMALIZE */
- 2267, /* GL_VIEWPORT */
- 1195, /* GL_MODELVIEW_STACK_DEPTH */
- 1481, /* GL_PROJECTION_STACK_DEPTH */
- 2089, /* GL_TEXTURE_STACK_DEPTH */
- 1192, /* GL_MODELVIEW_MATRIX */
- 1479, /* GL_PROJECTION_MATRIX */
- 2069, /* GL_TEXTURE_MATRIX */
- 69, /* GL_ATTRIB_STACK_DEPTH */
- 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- 51, /* GL_ALPHA_TEST */
- 52, /* GL_ALPHA_TEST_FUNC */
- 53, /* GL_ALPHA_TEST_REF */
- 439, /* GL_DITHER */
- 91, /* GL_BLEND_DST */
- 105, /* GL_BLEND_SRC */
- 88, /* GL_BLEND */
- 852, /* GL_LOGIC_OP_MODE */
- 739, /* GL_INDEX_LOGIC_OP */
- 230, /* GL_COLOR_LOGIC_OP */
- 75, /* GL_AUX_BUFFERS */
- 450, /* GL_DRAW_BUFFER */
- 1534, /* GL_READ_BUFFER */
- 1727, /* GL_SCISSOR_BOX */
- 1728, /* GL_SCISSOR_TEST */
- 738, /* GL_INDEX_CLEAR_VALUE */
- 743, /* GL_INDEX_WRITEMASK */
- 227, /* GL_COLOR_CLEAR_VALUE */
- 269, /* GL_COLOR_WRITEMASK */
- 740, /* GL_INDEX_MODE */
- 1674, /* GL_RGBA_MODE */
- 449, /* GL_DOUBLEBUFFER */
- 1857, /* GL_STEREO */
- 1588, /* GL_RENDER_MODE */
- 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1370, /* GL_POINT_SMOOTH_HINT */
- 834, /* GL_LINE_SMOOTH_HINT */
- 1388, /* GL_POLYGON_SMOOTH_HINT */
- 588, /* GL_FOG_HINT */
- 2049, /* GL_TEXTURE_GEN_S */
- 2051, /* GL_TEXTURE_GEN_T */
- 2048, /* GL_TEXTURE_GEN_R */
- 2047, /* GL_TEXTURE_GEN_Q */
- 1325, /* GL_PIXEL_MAP_I_TO_I */
- 1331, /* GL_PIXEL_MAP_S_TO_S */
- 1327, /* GL_PIXEL_MAP_I_TO_R */
- 1323, /* GL_PIXEL_MAP_I_TO_G */
- 1321, /* GL_PIXEL_MAP_I_TO_B */
- 1319, /* GL_PIXEL_MAP_I_TO_A */
- 1329, /* GL_PIXEL_MAP_R_TO_R */
- 1317, /* GL_PIXEL_MAP_G_TO_G */
- 1315, /* GL_PIXEL_MAP_B_TO_B */
- 1313, /* GL_PIXEL_MAP_A_TO_A */
- 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2152, /* GL_UNPACK_SWAP_BYTES */
- 2147, /* GL_UNPACK_LSB_FIRST */
- 2148, /* GL_UNPACK_ROW_LENGTH */
- 2151, /* GL_UNPACK_SKIP_ROWS */
- 2150, /* GL_UNPACK_SKIP_PIXELS */
- 2145, /* GL_UNPACK_ALIGNMENT */
- 1300, /* GL_PACK_SWAP_BYTES */
- 1295, /* GL_PACK_LSB_FIRST */
- 1296, /* GL_PACK_ROW_LENGTH */
- 1299, /* GL_PACK_SKIP_ROWS */
- 1298, /* GL_PACK_SKIP_PIXELS */
- 1292, /* GL_PACK_ALIGNMENT */
- 947, /* GL_MAP_COLOR */
- 952, /* GL_MAP_STENCIL */
- 742, /* GL_INDEX_SHIFT */
- 741, /* GL_INDEX_OFFSET */
- 1550, /* GL_RED_SCALE */
- 1546, /* GL_RED_BIAS */
- 2293, /* GL_ZOOM_X */
- 2294, /* GL_ZOOM_Y */
- 697, /* GL_GREEN_SCALE */
- 693, /* GL_GREEN_BIAS */
- 115, /* GL_BLUE_SCALE */
- 111, /* GL_BLUE_BIAS */
- 50, /* GL_ALPHA_SCALE */
- 47, /* GL_ALPHA_BIAS */
- 426, /* GL_DEPTH_SCALE */
- 402, /* GL_DEPTH_BIAS */
- 1038, /* GL_MAX_EVAL_ORDER */
- 1055, /* GL_MAX_LIGHTS */
- 1018, /* GL_MAX_CLIP_DISTANCES */
- 1110, /* GL_MAX_TEXTURE_SIZE */
- 1062, /* GL_MAX_PIXEL_MAP_TABLE */
- 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 1059, /* GL_MAX_NAME_STACK_DEPTH */
- 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1137, /* GL_MAX_VIEWPORT_DIMS */
- 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1867, /* GL_SUBPIXEL_BITS */
- 737, /* GL_INDEX_BITS */
- 1547, /* GL_RED_BITS */
- 694, /* GL_GREEN_BITS */
- 112, /* GL_BLUE_BITS */
- 48, /* GL_ALPHA_BITS */
- 403, /* GL_DEPTH_BITS */
- 1831, /* GL_STENCIL_BITS */
- 14, /* GL_ACCUM_RED_BITS */
- 13, /* GL_ACCUM_GREEN_BITS */
- 10, /* GL_ACCUM_BLUE_BITS */
- 9, /* GL_ACCUM_ALPHA_BITS */
- 1209, /* GL_NAME_STACK_DEPTH */
- 70, /* GL_AUTO_NORMAL */
- 893, /* GL_MAP1_COLOR_4 */
- 896, /* GL_MAP1_INDEX */
- 897, /* GL_MAP1_NORMAL */
- 898, /* GL_MAP1_TEXTURE_COORD_1 */
- 899, /* GL_MAP1_TEXTURE_COORD_2 */
- 900, /* GL_MAP1_TEXTURE_COORD_3 */
- 901, /* GL_MAP1_TEXTURE_COORD_4 */
- 902, /* GL_MAP1_VERTEX_3 */
- 903, /* GL_MAP1_VERTEX_4 */
- 920, /* GL_MAP2_COLOR_4 */
- 923, /* GL_MAP2_INDEX */
- 924, /* GL_MAP2_NORMAL */
- 925, /* GL_MAP2_TEXTURE_COORD_1 */
- 926, /* GL_MAP2_TEXTURE_COORD_2 */
- 927, /* GL_MAP2_TEXTURE_COORD_3 */
- 928, /* GL_MAP2_TEXTURE_COORD_4 */
- 929, /* GL_MAP2_VERTEX_3 */
- 930, /* GL_MAP2_VERTEX_4 */
- 894, /* GL_MAP1_GRID_DOMAIN */
- 895, /* GL_MAP1_GRID_SEGMENTS */
- 921, /* GL_MAP2_GRID_DOMAIN */
- 922, /* GL_MAP2_GRID_SEGMENTS */
- 1950, /* GL_TEXTURE_1D */
- 1953, /* GL_TEXTURE_2D */
- 538, /* GL_FEEDBACK_BUFFER_POINTER */
- 539, /* GL_FEEDBACK_BUFFER_SIZE */
- 540, /* GL_FEEDBACK_BUFFER_TYPE */
- 1737, /* GL_SELECTION_BUFFER_POINTER */
- 1738, /* GL_SELECTION_BUFFER_SIZE */
- 2095, /* GL_TEXTURE_WIDTH */
- 2055, /* GL_TEXTURE_HEIGHT */
- 1999, /* GL_TEXTURE_COMPONENTS */
- 1980, /* GL_TEXTURE_BORDER_COLOR */
- 1979, /* GL_TEXTURE_BORDER */
- 441, /* GL_DONT_CARE */
- 536, /* GL_FASTEST */
- 1217, /* GL_NICEST */
- 56, /* GL_AMBIENT */
- 438, /* GL_DIFFUSE */
- 1790, /* GL_SPECULAR */
- 1392, /* GL_POSITION */
- 1793, /* GL_SPOT_DIRECTION */
- 1794, /* GL_SPOT_EXPONENT */
- 1792, /* GL_SPOT_CUTOFF */
- 317, /* GL_CONSTANT_ATTENUATION */
- 822, /* GL_LINEAR_ATTENUATION */
- 1506, /* GL_QUADRATIC_ATTENUATION */
- 284, /* GL_COMPILE */
- 285, /* GL_COMPILE_AND_EXECUTE */
- 149, /* GL_BYTE */
- 2154, /* GL_UNSIGNED_BYTE */
- 1755, /* GL_SHORT */
- 2193, /* GL_UNSIGNED_SHORT */
- 745, /* GL_INT */
- 2157, /* GL_UNSIGNED_INT */
- 548, /* GL_FLOAT */
- 1, /* GL_2_BYTES */
- 5, /* GL_3_BYTES */
- 7, /* GL_4_BYTES */
- 448, /* GL_DOUBLE */
- 698, /* GL_HALF_FLOAT */
- 544, /* GL_FIXED */
- 162, /* GL_CLEAR */
- 58, /* GL_AND */
- 60, /* GL_AND_REVERSE */
- 347, /* GL_COPY */
- 59, /* GL_AND_INVERTED */
- 1220, /* GL_NOOP */
- 2289, /* GL_XOR */
- 1287, /* GL_OR */
- 1221, /* GL_NOR */
- 526, /* GL_EQUIV */
- 798, /* GL_INVERT */
- 1290, /* GL_OR_REVERSE */
- 348, /* GL_COPY_INVERTED */
- 1289, /* GL_OR_INVERTED */
- 1210, /* GL_NAND */
- 1744, /* GL_SET */
- 523, /* GL_EMISSION */
- 1754, /* GL_SHININESS */
- 57, /* GL_AMBIENT_AND_DIFFUSE */
- 229, /* GL_COLOR_INDEXES */
- 1159, /* GL_MODELVIEW */
- 1478, /* GL_PROJECTION */
- 1885, /* GL_TEXTURE */
- 185, /* GL_COLOR */
- 395, /* GL_DEPTH */
- 1816, /* GL_STENCIL */
- 228, /* GL_COLOR_INDEX */
- 1837, /* GL_STENCIL_INDEX */
- 411, /* GL_DEPTH_COMPONENT */
- 1543, /* GL_RED */
- 692, /* GL_GREEN */
- 110, /* GL_BLUE */
- 32, /* GL_ALPHA */
- 1599, /* GL_RGB */
- 1639, /* GL_RGBA */
- 856, /* GL_LUMINANCE */
- 883, /* GL_LUMINANCE_ALPHA */
- 86, /* GL_BITMAP */
- 1342, /* GL_POINT */
- 820, /* GL_LINE */
- 541, /* GL_FILL */
- 1557, /* GL_RENDER */
- 537, /* GL_FEEDBACK */
- 1736, /* GL_SELECT */
- 547, /* GL_FLAT */
- 1765, /* GL_SMOOTH */
- 799, /* GL_KEEP */
- 1590, /* GL_REPLACE */
- 727, /* GL_INCR */
- 391, /* GL_DECR */
- 2210, /* GL_VENDOR */
- 1587, /* GL_RENDERER */
- 2211, /* GL_VERSION */
- 530, /* GL_EXTENSIONS */
- 1686, /* GL_S */
- 1876, /* GL_T */
- 1526, /* GL_R */
- 1505, /* GL_Q */
- 1196, /* GL_MODULATE */
- 390, /* GL_DECAL */
- 2042, /* GL_TEXTURE_ENV_MODE */
- 2041, /* GL_TEXTURE_ENV_COLOR */
- 2040, /* GL_TEXTURE_ENV */
- 531, /* GL_EYE_LINEAR */
- 1248, /* GL_OBJECT_LINEAR */
- 1791, /* GL_SPHERE_MAP */
- 2045, /* GL_TEXTURE_GEN_MODE */
- 1250, /* GL_OBJECT_PLANE */
- 532, /* GL_EYE_PLANE */
- 1211, /* GL_NEAREST */
- 821, /* GL_LINEAR */
- 1215, /* GL_NEAREST_MIPMAP_NEAREST */
- 826, /* GL_LINEAR_MIPMAP_NEAREST */
- 1214, /* GL_NEAREST_MIPMAP_LINEAR */
- 825, /* GL_LINEAR_MIPMAP_LINEAR */
- 2068, /* GL_TEXTURE_MAG_FILTER */
- 2077, /* GL_TEXTURE_MIN_FILTER */
- 2098, /* GL_TEXTURE_WRAP_S */
- 2099, /* GL_TEXTURE_WRAP_T */
- 155, /* GL_CLAMP */
- 1589, /* GL_REPEAT */
- 1386, /* GL_POLYGON_OFFSET_UNITS */
- 1385, /* GL_POLYGON_OFFSET_POINT */
- 1384, /* GL_POLYGON_OFFSET_LINE */
- 1529, /* GL_R3_G3_B2 */
- 2207, /* GL_V2F */
- 2208, /* GL_V3F */
- 152, /* GL_C4UB_V2F */
- 153, /* GL_C4UB_V3F */
- 150, /* GL_C3F_V3F */
- 1208, /* GL_N3F_V3F */
- 151, /* GL_C4F_N3F_V3F */
- 1881, /* GL_T2F_V3F */
- 1883, /* GL_T4F_V4F */
- 1879, /* GL_T2F_C4UB_V3F */
- 1877, /* GL_T2F_C3F_V3F */
- 1880, /* GL_T2F_N3F_V3F */
- 1878, /* GL_T2F_C4F_N3F_V3F */
- 1882, /* GL_T4F_C4F_N3F_V4F */
- 169, /* GL_CLIP_DISTANCE0 */
- 170, /* GL_CLIP_DISTANCE1 */
- 171, /* GL_CLIP_DISTANCE2 */
- 172, /* GL_CLIP_DISTANCE3 */
- 173, /* GL_CLIP_DISTANCE4 */
- 174, /* GL_CLIP_DISTANCE5 */
- 175, /* GL_CLIP_DISTANCE6 */
- 176, /* GL_CLIP_DISTANCE7 */
- 805, /* GL_LIGHT0 */
- 806, /* GL_LIGHT1 */
- 807, /* GL_LIGHT2 */
- 808, /* GL_LIGHT3 */
- 809, /* GL_LIGHT4 */
- 810, /* GL_LIGHT5 */
- 811, /* GL_LIGHT6 */
- 812, /* GL_LIGHT7 */
- 702, /* GL_HINT_BIT */
- 319, /* GL_CONSTANT_COLOR */
- 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 314, /* GL_CONSTANT_ALPHA */
- 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- 89, /* GL_BLEND_COLOR */
- 669, /* GL_FUNC_ADD */
- 1140, /* GL_MIN */
- 1009, /* GL_MAX */
- 96, /* GL_BLEND_EQUATION */
- 675, /* GL_FUNC_SUBTRACT */
- 672, /* GL_FUNC_REVERSE_SUBTRACT */
- 327, /* GL_CONVOLUTION_1D */
- 328, /* GL_CONVOLUTION_2D */
- 1739, /* GL_SEPARABLE_2D */
- 331, /* GL_CONVOLUTION_BORDER_MODE */
- 335, /* GL_CONVOLUTION_FILTER_SCALE */
- 333, /* GL_CONVOLUTION_FILTER_BIAS */
- 1544, /* GL_REDUCE */
- 337, /* GL_CONVOLUTION_FORMAT */
- 341, /* GL_CONVOLUTION_WIDTH */
- 339, /* GL_CONVOLUTION_HEIGHT */
- 1028, /* GL_MAX_CONVOLUTION_WIDTH */
- 1026, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1425, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1423, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 703, /* GL_HISTOGRAM */
- 1485, /* GL_PROXY_HISTOGRAM */
- 719, /* GL_HISTOGRAM_WIDTH */
- 709, /* GL_HISTOGRAM_FORMAT */
- 715, /* GL_HISTOGRAM_RED_SIZE */
- 711, /* GL_HISTOGRAM_GREEN_SIZE */
- 706, /* GL_HISTOGRAM_BLUE_SIZE */
- 704, /* GL_HISTOGRAM_ALPHA_SIZE */
- 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 717, /* GL_HISTOGRAM_SINK */
- 1141, /* GL_MINMAX */
- 1143, /* GL_MINMAX_FORMAT */
- 1145, /* GL_MINMAX_SINK */
- 1884, /* GL_TABLE_TOO_LARGE_EXT */
- 2156, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2168, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2159, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1383, /* GL_POLYGON_OFFSET_FILL */
- 1382, /* GL_POLYGON_OFFSET_FACTOR */
- 1381, /* GL_POLYGON_OFFSET_BIAS */
- 1593, /* GL_RESCALE_NORMAL */
- 41, /* GL_ALPHA4 */
- 43, /* GL_ALPHA8 */
- 33, /* GL_ALPHA12 */
- 35, /* GL_ALPHA16 */
- 871, /* GL_LUMINANCE4 */
- 877, /* GL_LUMINANCE8 */
- 857, /* GL_LUMINANCE12 */
- 863, /* GL_LUMINANCE16 */
- 872, /* GL_LUMINANCE4_ALPHA4 */
- 875, /* GL_LUMINANCE6_ALPHA2 */
- 880, /* GL_LUMINANCE8_ALPHA8 */
- 860, /* GL_LUMINANCE12_ALPHA4 */
- 858, /* GL_LUMINANCE12_ALPHA12 */
- 866, /* GL_LUMINANCE16_ALPHA16 */
- 746, /* GL_INTENSITY */
- 755, /* GL_INTENSITY4 */
- 757, /* GL_INTENSITY8 */
- 747, /* GL_INTENSITY12 */
- 749, /* GL_INTENSITY16 */
- 1614, /* GL_RGB2_EXT */
- 1620, /* GL_RGB4 */
- 1623, /* GL_RGB5 */
- 1630, /* GL_RGB8 */
- 1600, /* GL_RGB10 */
- 1604, /* GL_RGB12 */
- 1606, /* GL_RGB16 */
- 1650, /* GL_RGBA2 */
- 1657, /* GL_RGBA4 */
- 1626, /* GL_RGB5_A1 */
- 1662, /* GL_RGBA8 */
- 1601, /* GL_RGB10_A2 */
- 1640, /* GL_RGBA12 */
- 1642, /* GL_RGBA16 */
- 2085, /* GL_TEXTURE_RED_SIZE */
- 2053, /* GL_TEXTURE_GREEN_SIZE */
- 1977, /* GL_TEXTURE_BLUE_SIZE */
- 1958, /* GL_TEXTURE_ALPHA_SIZE */
- 2066, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2057, /* GL_TEXTURE_INTENSITY_SIZE */
- 1591, /* GL_REPLACE_EXT */
- 1489, /* GL_PROXY_TEXTURE_1D */
- 1493, /* GL_PROXY_TEXTURE_2D */
- 2093, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2079, /* GL_TEXTURE_PRIORITY */
- 2087, /* GL_TEXTURE_RESIDENT */
- 1961, /* GL_TEXTURE_BINDING_1D */
- 1964, /* GL_TEXTURE_BINDING_2D */
- 1967, /* GL_TEXTURE_BINDING_3D */
- 1297, /* GL_PACK_SKIP_IMAGES */
- 1293, /* GL_PACK_IMAGE_HEIGHT */
- 2149, /* GL_UNPACK_SKIP_IMAGES */
- 2146, /* GL_UNPACK_IMAGE_HEIGHT */
- 1956, /* GL_TEXTURE_3D */
- 1497, /* GL_PROXY_TEXTURE_3D */
- 2037, /* GL_TEXTURE_DEPTH */
- 2096, /* GL_TEXTURE_WRAP_R */
- 1010, /* GL_MAX_3D_TEXTURE_SIZE */
- 2212, /* GL_VERTEX_ARRAY */
- 1223, /* GL_NORMAL_ARRAY */
- 186, /* GL_COLOR_ARRAY */
- 731, /* GL_INDEX_ARRAY */
- 2007, /* GL_TEXTURE_COORD_ARRAY */
- 515, /* GL_EDGE_FLAG_ARRAY */
- 2218, /* GL_VERTEX_ARRAY_SIZE */
- 2220, /* GL_VERTEX_ARRAY_TYPE */
- 2219, /* GL_VERTEX_ARRAY_STRIDE */
- 1228, /* GL_NORMAL_ARRAY_TYPE */
- 1227, /* GL_NORMAL_ARRAY_STRIDE */
- 190, /* GL_COLOR_ARRAY_SIZE */
- 192, /* GL_COLOR_ARRAY_TYPE */
- 191, /* GL_COLOR_ARRAY_STRIDE */
- 736, /* GL_INDEX_ARRAY_TYPE */
- 735, /* GL_INDEX_ARRAY_STRIDE */
- 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2217, /* GL_VERTEX_ARRAY_POINTER */
- 1226, /* GL_NORMAL_ARRAY_POINTER */
- 189, /* GL_COLOR_ARRAY_POINTER */
- 734, /* GL_INDEX_ARRAY_POINTER */
- 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 518, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1201, /* GL_MULTISAMPLE */
- 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1715, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1720, /* GL_SAMPLE_COVERAGE */
- 1717, /* GL_SAMPLE_BUFFERS */
- 1708, /* GL_SAMPLES */
- 1724, /* GL_SAMPLE_COVERAGE_VALUE */
- 1722, /* GL_SAMPLE_COVERAGE_INVERT */
- 234, /* GL_COLOR_MATRIX */
- 236, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- 94, /* GL_BLEND_DST_RGB */
- 108, /* GL_BLEND_SRC_RGB */
- 92, /* GL_BLEND_DST_ALPHA */
- 106, /* GL_BLEND_SRC_ALPHA */
- 240, /* GL_COLOR_TABLE */
- 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1484, /* GL_PROXY_COLOR_TABLE */
- 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 264, /* GL_COLOR_TABLE_SCALE */
- 244, /* GL_COLOR_TABLE_BIAS */
- 249, /* GL_COLOR_TABLE_FORMAT */
- 266, /* GL_COLOR_TABLE_WIDTH */
- 261, /* GL_COLOR_TABLE_RED_SIZE */
- 252, /* GL_COLOR_TABLE_GREEN_SIZE */
- 246, /* GL_COLOR_TABLE_BLUE_SIZE */
- 241, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- 79, /* GL_BGR */
- 80, /* GL_BGRA */
- 1037, /* GL_MAX_ELEMENTS_VERTICES */
- 1036, /* GL_MAX_ELEMENTS_INDICES */
- 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1364, /* GL_POINT_SIZE_MIN */
- 1360, /* GL_POINT_SIZE_MAX */
- 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1345, /* GL_POINT_DISTANCE_ATTENUATION */
- 157, /* GL_CLAMP_TO_BORDER */
- 160, /* GL_CLAMP_TO_EDGE */
- 2078, /* GL_TEXTURE_MIN_LOD */
- 2076, /* GL_TEXTURE_MAX_LOD */
- 1960, /* GL_TEXTURE_BASE_LEVEL */
- 2075, /* GL_TEXTURE_MAX_LEVEL */
- 722, /* GL_IGNORE_BORDER_HP */
- 318, /* GL_CONSTANT_BORDER_HP */
- 1592, /* GL_REPLICATE_BORDER_HP */
- 329, /* GL_CONVOLUTION_BORDER_COLOR */
- 1256, /* GL_OCCLUSION_TEST_HP */
- 1257, /* GL_OCCLUSION_TEST_RESULT_HP */
- 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 678, /* GL_GENERATE_MIPMAP */
- 679, /* GL_GENERATE_MIPMAP_HINT */
- 591, /* GL_FOG_OFFSET_SGIX */
- 592, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1998, /* GL_TEXTURE_COMPARE_SGIX */
- 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 412, /* GL_DEPTH_COMPONENT16 */
- 416, /* GL_DEPTH_COMPONENT24 */
- 420, /* GL_DEPTH_COMPONENT32 */
- 354, /* GL_CULL_VERTEX_EXT */
- 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2285, /* GL_WRAP_BORDER_SUN */
- 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1758, /* GL_SINGLE_COLOR */
- 1742, /* GL_SEPARATE_SPECULAR_COLOR */
- 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 633, /* GL_FRAMEBUFFER_DEFAULT */
- 660, /* GL_FRAMEBUFFER_UNDEFINED */
- 428, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 892, /* GL_MAJOR_VERSION */
- 1147, /* GL_MINOR_VERSION */
- 1237, /* GL_NUM_EXTENSIONS */
- 324, /* GL_CONTEXT_FLAGS */
- 730, /* GL_INDEX */
- 406, /* GL_DEPTH_BUFFER */
- 1832, /* GL_STENCIL_BUFFER */
- 295, /* GL_COMPRESSED_RED */
- 296, /* GL_COMPRESSED_RG */
- 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2200, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1151, /* GL_MIRRORED_REPEAT */
- 1679, /* GL_RGB_S3TC */
- 1622, /* GL_RGB4_S3TC */
- 1675, /* GL_RGBA_S3TC */
- 1661, /* GL_RGBA4_S3TC */
- 1670, /* GL_RGBA_DXT5_S3TC */
- 1658, /* GL_RGBA4_DXT5_S3TC */
- 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 578, /* GL_FOG_COORDINATE_SOURCE */
- 570, /* GL_FOG_COORD */
- 594, /* GL_FRAGMENT_DEPTH */
- 360, /* GL_CURRENT_FOG_COORD */
- 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 572, /* GL_FOG_COORDINATE_ARRAY */
- 238, /* GL_COLOR_SUM */
- 381, /* GL_CURRENT_SECONDARY_COLOR */
- 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1729, /* GL_SECONDARY_COLOR_ARRAY */
- 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- 29, /* GL_ALIASED_POINT_SIZE_RANGE */
- 28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1886, /* GL_TEXTURE0 */
- 1888, /* GL_TEXTURE1 */
- 1910, /* GL_TEXTURE2 */
- 1932, /* GL_TEXTURE3 */
- 1938, /* GL_TEXTURE4 */
- 1940, /* GL_TEXTURE5 */
- 1942, /* GL_TEXTURE6 */
- 1944, /* GL_TEXTURE7 */
- 1946, /* GL_TEXTURE8 */
- 1948, /* GL_TEXTURE9 */
- 1889, /* GL_TEXTURE10 */
- 1891, /* GL_TEXTURE11 */
- 1893, /* GL_TEXTURE12 */
- 1895, /* GL_TEXTURE13 */
- 1897, /* GL_TEXTURE14 */
- 1899, /* GL_TEXTURE15 */
- 1901, /* GL_TEXTURE16 */
- 1903, /* GL_TEXTURE17 */
- 1905, /* GL_TEXTURE18 */
- 1907, /* GL_TEXTURE19 */
- 1911, /* GL_TEXTURE20 */
- 1913, /* GL_TEXTURE21 */
- 1915, /* GL_TEXTURE22 */
- 1917, /* GL_TEXTURE23 */
- 1919, /* GL_TEXTURE24 */
- 1921, /* GL_TEXTURE25 */
- 1923, /* GL_TEXTURE26 */
- 1925, /* GL_TEXTURE27 */
- 1927, /* GL_TEXTURE28 */
- 1929, /* GL_TEXTURE29 */
- 1933, /* GL_TEXTURE30 */
- 1935, /* GL_TEXTURE31 */
- 19, /* GL_ACTIVE_TEXTURE */
- 163, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1112, /* GL_MAX_TEXTURE_UNITS */
- 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2125, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1868, /* GL_SUBTRACT */
- 1094, /* GL_MAX_RENDERBUFFER_SIZE */
- 287, /* GL_COMPRESSED_ALPHA */
- 291, /* GL_COMPRESSED_LUMINANCE */
- 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 289, /* GL_COMPRESSED_INTENSITY */
- 297, /* GL_COMPRESSED_RGB */
- 298, /* GL_COMPRESSED_RGBA */
- 2005, /* GL_TEXTURE_COMPRESSION_HINT */
- 2082, /* GL_TEXTURE_RECTANGLE */
- 1973, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1501, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- 427, /* GL_DEPTH_STENCIL */
- 2161, /* GL_UNSIGNED_INT_24_8 */
- 1107, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2043, /* GL_TEXTURE_FILTER_CONTROL */
- 2061, /* GL_TEXTURE_LOD_BIAS */
- 271, /* GL_COMBINE4 */
- 1100, /* GL_MAX_SHININESS_NV */
- 1101, /* GL_MAX_SPOT_EXPONENT_NV */
- 728, /* GL_INCR_WRAP */
- 392, /* GL_DECR_WRAP */
- 1171, /* GL_MODELVIEW1_ARB */
- 1229, /* GL_NORMAL_MAP */
- 1552, /* GL_REFLECTION_MAP */
- 2015, /* GL_TEXTURE_CUBE_MAP */
- 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1442, /* GL_PRIMITIVE_RESTART_NV */
- 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- 586, /* GL_FOG_DISTANCE_MODE_NV */
- 534, /* GL_EYE_RADIAL_NV */
- 533, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 270, /* GL_COMBINE */
- 277, /* GL_COMBINE_RGB */
- 272, /* GL_COMBINE_ALPHA */
- 1680, /* GL_RGB_SCALE */
- 25, /* GL_ADD_SIGNED */
- 764, /* GL_INTERPOLATE */
- 313, /* GL_CONSTANT */
- 1434, /* GL_PRIMARY_COLOR */
- 1431, /* GL_PREVIOUS */
- 1773, /* GL_SOURCE0_RGB */
- 1779, /* GL_SOURCE1_RGB */
- 1785, /* GL_SOURCE2_RGB */
- 1789, /* GL_SOURCE3_RGB_NV */
- 1770, /* GL_SOURCE0_ALPHA */
- 1776, /* GL_SOURCE1_ALPHA */
- 1782, /* GL_SOURCE2_ALPHA */
- 1788, /* GL_SOURCE3_ALPHA_NV */
- 1270, /* GL_OPERAND0_RGB */
- 1276, /* GL_OPERAND1_RGB */
- 1282, /* GL_OPERAND2_RGB */
- 1286, /* GL_OPERAND3_RGB_NV */
- 1267, /* GL_OPERAND0_ALPHA */
- 1273, /* GL_OPERAND1_ALPHA */
- 1279, /* GL_OPERAND2_ALPHA */
- 1285, /* GL_OPERAND3_ALPHA_NV */
- 137, /* GL_BUFFER_OBJECT_APPLE */
- 2213, /* GL_VERTEX_ARRAY_BINDING */
- 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2290, /* GL_YCBCR_422_APPLE */
- 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1859, /* GL_STORAGE_PRIVATE_APPLE */
- 1858, /* GL_STORAGE_CACHED_APPLE */
- 1860, /* GL_STORAGE_SHARED_APPLE */
- 1760, /* GL_SLICE_ACCUM_SUN */
- 1510, /* GL_QUAD_MESH_SUN */
- 2139, /* GL_TRIANGLE_MESH_SUN */
- 2255, /* GL_VERTEX_PROGRAM_ARB */
- 2266, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 383, /* GL_CURRENT_VERTEX_ATTRIB */
- 1455, /* GL_PROGRAM_LENGTH_ARB */
- 1471, /* GL_PROGRAM_STRING_ARB */
- 1194, /* GL_MODELVIEW_PROJECTION_NV */
- 721, /* GL_IDENTITY_NV */
- 796, /* GL_INVERSE_NV */
- 2130, /* GL_TRANSPOSE_NV */
- 797, /* GL_INVERSE_TRANSPOSE_NV */
- 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 956, /* GL_MATRIX0_NV */
- 968, /* GL_MATRIX1_NV */
- 980, /* GL_MATRIX2_NV */
- 984, /* GL_MATRIX3_NV */
- 986, /* GL_MATRIX4_NV */
- 988, /* GL_MATRIX5_NV */
- 990, /* GL_MATRIX6_NV */
- 992, /* GL_MATRIX7_NV */
- 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 363, /* GL_CURRENT_MATRIX_ARB */
- 1468, /* GL_PROGRAM_POINT_SIZE */
- 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1467, /* GL_PROGRAM_PARAMETER_NV */
- 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1473, /* GL_PROGRAM_TARGET_NV */
- 1470, /* GL_PROGRAM_RESIDENT_NV */
- 2102, /* GL_TRACK_MATRIX_NV */
- 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 408, /* GL_DEPTH_CLAMP */
- 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1448, /* GL_PROGRAM_BINDING_ARB */
- 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2000, /* GL_TEXTURE_COMPRESSED */
- 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 311, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1134, /* GL_MAX_VERTEX_UNITS_ARB */
- 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2284, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2254, /* GL_VERTEX_BLEND_ARB */
- 385, /* GL_CURRENT_WEIGHT_ARB */
- 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2271, /* GL_WEIGHT_ARRAY_ARB */
- 442, /* GL_DOT3_RGB */
- 443, /* GL_DOT3_RGBA */
- 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1202, /* GL_MULTISAMPLE_3DFX */
- 1718, /* GL_SAMPLE_BUFFERS_3DFX */
- 1709, /* GL_SAMPLES_3DFX */
- 1182, /* GL_MODELVIEW2_ARB */
- 1185, /* GL_MODELVIEW3_ARB */
- 1186, /* GL_MODELVIEW4_ARB */
- 1187, /* GL_MODELVIEW5_ARB */
- 1188, /* GL_MODELVIEW6_ARB */
- 1189, /* GL_MODELVIEW7_ARB */
- 1190, /* GL_MODELVIEW8_ARB */
- 1191, /* GL_MODELVIEW9_ARB */
- 1161, /* GL_MODELVIEW10_ARB */
- 1162, /* GL_MODELVIEW11_ARB */
- 1163, /* GL_MODELVIEW12_ARB */
- 1164, /* GL_MODELVIEW13_ARB */
- 1165, /* GL_MODELVIEW14_ARB */
- 1166, /* GL_MODELVIEW15_ARB */
- 1167, /* GL_MODELVIEW16_ARB */
- 1168, /* GL_MODELVIEW17_ARB */
- 1169, /* GL_MODELVIEW18_ARB */
- 1170, /* GL_MODELVIEW19_ARB */
- 1172, /* GL_MODELVIEW20_ARB */
- 1173, /* GL_MODELVIEW21_ARB */
- 1174, /* GL_MODELVIEW22_ARB */
- 1175, /* GL_MODELVIEW23_ARB */
- 1176, /* GL_MODELVIEW24_ARB */
- 1177, /* GL_MODELVIEW25_ARB */
- 1178, /* GL_MODELVIEW26_ARB */
- 1179, /* GL_MODELVIEW27_ARB */
- 1180, /* GL_MODELVIEW28_ARB */
- 1181, /* GL_MODELVIEW29_ARB */
- 1183, /* GL_MODELVIEW30_ARB */
- 1184, /* GL_MODELVIEW31_ARB */
- 447, /* GL_DOT3_RGB_EXT */
- 445, /* GL_DOT3_RGBA_EXT */
- 1155, /* GL_MIRROR_CLAMP_EXT */
- 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1197, /* GL_MODULATE_ADD_ATI */
- 1198, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1199, /* GL_MODULATE_SUBTRACT_ATI */
- 2291, /* GL_YCBCR_MESA */
- 1294, /* GL_PACK_INVERT_MESA */
- 388, /* GL_DEBUG_OBJECT_MESA */
- 389, /* GL_DEBUG_PRINT_MESA */
- 387, /* GL_DEBUG_ASSERT_MESA */
- 139, /* GL_BUFFER_SIZE */
- 141, /* GL_BUFFER_USAGE */
- 145, /* GL_BUMP_ROT_MATRIX_ATI */
- 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- 148, /* GL_BUMP_TEX_UNITS_ATI */
- 507, /* GL_DUDV_ATI */
- 506, /* GL_DU8DV8_ATI */
- 143, /* GL_BUMP_ENVMAP_ATI */
- 147, /* GL_BUMP_TARGET_ATI */
- 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1822, /* GL_STENCIL_BACK_FUNC */
- 1820, /* GL_STENCIL_BACK_FAIL */
- 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 595, /* GL_FRAGMENT_PROGRAM_ARB */
- 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1652, /* GL_RGBA32F */
- 1615, /* GL_RGB32F */
- 1643, /* GL_RGBA16F */
- 1607, /* GL_RGB16F */
- 1033, /* GL_MAX_DRAW_BUFFERS */
- 451, /* GL_DRAW_BUFFER0 */
- 454, /* GL_DRAW_BUFFER1 */
- 475, /* GL_DRAW_BUFFER2 */
- 478, /* GL_DRAW_BUFFER3 */
- 481, /* GL_DRAW_BUFFER4 */
- 484, /* GL_DRAW_BUFFER5 */
- 487, /* GL_DRAW_BUFFER6 */
- 490, /* GL_DRAW_BUFFER7 */
- 493, /* GL_DRAW_BUFFER8 */
- 496, /* GL_DRAW_BUFFER9 */
- 455, /* GL_DRAW_BUFFER10 */
- 458, /* GL_DRAW_BUFFER11 */
- 461, /* GL_DRAW_BUFFER12 */
- 464, /* GL_DRAW_BUFFER13 */
- 467, /* GL_DRAW_BUFFER14 */
- 470, /* GL_DRAW_BUFFER15 */
- 97, /* GL_BLEND_EQUATION_ALPHA */
- 1007, /* GL_MATRIX_PALETTE_ARB */
- 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 1060, /* GL_MAX_PALETTE_MATRICES_ARB */
- 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 995, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 364, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2038, /* GL_TEXTURE_DEPTH_SIZE */
- 435, /* GL_DEPTH_TEXTURE_MODE */
- 1995, /* GL_TEXTURE_COMPARE_MODE */
- 1993, /* GL_TEXTURE_COMPARE_FUNC */
- 281, /* GL_COMPARE_REF_TO_TEXTURE */
- 1371, /* GL_POINT_SPRITE */
- 343, /* GL_COORD_REPLACE */
- 1376, /* GL_POINT_SPRITE_R_MODE_NV */
- 1516, /* GL_QUERY_COUNTER_BITS */
- 372, /* GL_CURRENT_QUERY */
- 1520, /* GL_QUERY_RESULT */
- 1522, /* GL_QUERY_RESULT_AVAILABLE */
- 1126, /* GL_MAX_VERTEX_ATTRIBS */
- 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1103, /* GL_MAX_TEXTURE_COORDS */
- 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1451, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1452, /* GL_PROGRAM_FORMAT_ARB */
- 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 405, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 404, /* GL_DEPTH_BOUNDS_EXT */
- 61, /* GL_ARRAY_BUFFER */
- 520, /* GL_ELEMENT_ARRAY_BUFFER */
- 62, /* GL_ARRAY_BUFFER_BINDING */
- 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1474, /* GL_PROGRAM_TEMPORARIES_ARB */
- 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1466, /* GL_PROGRAM_PARAMETERS_ARB */
- 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1445, /* GL_PROGRAM_ATTRIBS_ARB */
- 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1539, /* GL_READ_ONLY */
- 2286, /* GL_WRITE_ONLY */
- 1541, /* GL_READ_WRITE */
- 124, /* GL_BUFFER_ACCESS */
- 129, /* GL_BUFFER_MAPPED */
- 134, /* GL_BUFFER_MAP_POINTER */
- 2101, /* GL_TIME_ELAPSED_EXT */
- 955, /* GL_MATRIX0_ARB */
- 967, /* GL_MATRIX1_ARB */
- 979, /* GL_MATRIX2_ARB */
- 983, /* GL_MATRIX3_ARB */
- 985, /* GL_MATRIX4_ARB */
- 987, /* GL_MATRIX5_ARB */
- 989, /* GL_MATRIX6_ARB */
- 991, /* GL_MATRIX7_ARB */
- 993, /* GL_MATRIX8_ARB */
- 994, /* GL_MATRIX9_ARB */
- 957, /* GL_MATRIX10_ARB */
- 958, /* GL_MATRIX11_ARB */
- 959, /* GL_MATRIX12_ARB */
- 960, /* GL_MATRIX13_ARB */
- 961, /* GL_MATRIX14_ARB */
- 962, /* GL_MATRIX15_ARB */
- 963, /* GL_MATRIX16_ARB */
- 964, /* GL_MATRIX17_ARB */
- 965, /* GL_MATRIX18_ARB */
- 966, /* GL_MATRIX19_ARB */
- 969, /* GL_MATRIX20_ARB */
- 970, /* GL_MATRIX21_ARB */
- 971, /* GL_MATRIX22_ARB */
- 972, /* GL_MATRIX23_ARB */
- 973, /* GL_MATRIX24_ARB */
- 974, /* GL_MATRIX25_ARB */
- 975, /* GL_MATRIX26_ARB */
- 976, /* GL_MATRIX27_ARB */
- 977, /* GL_MATRIX28_ARB */
- 978, /* GL_MATRIX29_ARB */
- 981, /* GL_MATRIX30_ARB */
- 982, /* GL_MATRIX31_ARB */
- 1863, /* GL_STREAM_DRAW */
- 1865, /* GL_STREAM_READ */
- 1861, /* GL_STREAM_COPY */
- 1812, /* GL_STATIC_DRAW */
- 1814, /* GL_STATIC_READ */
- 1810, /* GL_STATIC_COPY */
- 510, /* GL_DYNAMIC_DRAW */
- 512, /* GL_DYNAMIC_READ */
- 508, /* GL_DYNAMIC_COPY */
- 1334, /* GL_PIXEL_PACK_BUFFER */
- 1338, /* GL_PIXEL_UNPACK_BUFFER */
- 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 396, /* GL_DEPTH24_STENCIL8 */
- 2090, /* GL_TEXTURE_STENCIL_SIZE */
- 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- 18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1711, /* GL_SAMPLES_PASSED */
- 688, /* GL_GEOMETRY_VERTICES_OUT */
- 682, /* GL_GEOMETRY_INPUT_TYPE */
- 684, /* GL_GEOMETRY_OUTPUT_TYPE */
- 156, /* GL_CLAMP_READ_COLOR */
- 546, /* GL_FIXED_ONLY */
- 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1556, /* GL_RELEASED_APPLE */
- 2269, /* GL_VOLATILE_APPLE */
- 1595, /* GL_RETAINED_APPLE */
- 2144, /* GL_UNDEFINED_APPLE */
- 1504, /* GL_PURGEABLE_APPLE */
- 596, /* GL_FRAGMENT_SHADER */
- 2264, /* GL_VERTEX_SHADER */
- 1465, /* GL_PROGRAM_OBJECT_ARB */
- 1747, /* GL_SHADER_OBJECT_ARB */
- 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1122, /* GL_MAX_VARYING_COMPONENTS */
- 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1254, /* GL_OBJECT_TYPE_ARB */
- 1749, /* GL_SHADER_TYPE */
- 561, /* GL_FLOAT_VEC2 */
- 563, /* GL_FLOAT_VEC3 */
- 565, /* GL_FLOAT_VEC4 */
- 784, /* GL_INT_VEC2 */
- 786, /* GL_INT_VEC3 */
- 788, /* GL_INT_VEC4 */
- 116, /* GL_BOOL */
- 118, /* GL_BOOL_VEC2 */
- 120, /* GL_BOOL_VEC3 */
- 122, /* GL_BOOL_VEC4 */
- 549, /* GL_FLOAT_MAT2 */
- 553, /* GL_FLOAT_MAT3 */
- 557, /* GL_FLOAT_MAT4 */
- 1687, /* GL_SAMPLER_1D */
- 1693, /* GL_SAMPLER_2D */
- 1701, /* GL_SAMPLER_3D */
- 1705, /* GL_SAMPLER_CUBE */
- 1692, /* GL_SAMPLER_1D_SHADOW */
- 1700, /* GL_SAMPLER_2D_SHADOW */
- 1698, /* GL_SAMPLER_2D_RECT */
- 1699, /* GL_SAMPLER_2D_RECT_SHADOW */
- 551, /* GL_FLOAT_MAT2x3 */
- 552, /* GL_FLOAT_MAT2x4 */
- 555, /* GL_FLOAT_MAT3x2 */
- 556, /* GL_FLOAT_MAT3x4 */
- 559, /* GL_FLOAT_MAT4x2 */
- 560, /* GL_FLOAT_MAT4x3 */
- 394, /* GL_DELETE_STATUS */
- 286, /* GL_COMPILE_STATUS */
- 845, /* GL_LINK_STATUS */
- 2209, /* GL_VALIDATE_STATUS */
- 744, /* GL_INFO_LOG_LENGTH */
- 64, /* GL_ATTACHED_SHADERS */
- 21, /* GL_ACTIVE_UNIFORMS */
- 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1748, /* GL_SHADER_SOURCE_LENGTH */
- 15, /* GL_ACTIVE_ATTRIBUTES */
- 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1751, /* GL_SHADING_LANGUAGE_VERSION */
- 371, /* GL_CURRENT_PROGRAM */
- 1303, /* GL_PALETTE4_RGB8_OES */
- 1305, /* GL_PALETTE4_RGBA8_OES */
- 1301, /* GL_PALETTE4_R5_G6_B5_OES */
- 1304, /* GL_PALETTE4_RGBA4_OES */
- 1302, /* GL_PALETTE4_RGB5_A1_OES */
- 1308, /* GL_PALETTE8_RGB8_OES */
- 1310, /* GL_PALETTE8_RGBA8_OES */
- 1306, /* GL_PALETTE8_R5_G6_B5_OES */
- 1309, /* GL_PALETTE8_RGBA4_OES */
- 1307, /* GL_PALETTE8_RGB5_A1_OES */
- 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1355, /* GL_POINT_SIZE_ARRAY_OES */
- 2014, /* GL_TEXTURE_CROP_RECT_OES */
- 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2192, /* GL_UNSIGNED_NORMALIZED */
- 1951, /* GL_TEXTURE_1D_ARRAY */
- 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1954, /* GL_TEXTURE_2D_ARRAY */
- 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */
- 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 1981, /* GL_TEXTURE_BUFFER */
- 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 1969, /* GL_TEXTURE_BINDING_BUFFER */
- 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 1983, /* GL_TEXTURE_BUFFER_FORMAT */
- 1527, /* GL_R11F_G11F_B10F */
- 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1638, /* GL_RGB9_E5 */
- 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2088, /* GL_TEXTURE_SHARED_SIZE */
- 1804, /* GL_SRGB */
- 1805, /* GL_SRGB8 */
- 1807, /* GL_SRGB_ALPHA */
- 1806, /* GL_SRGB8_ALPHA8 */
- 1764, /* GL_SLUMINANCE_ALPHA */
- 1763, /* GL_SLUMINANCE8_ALPHA8 */
- 1761, /* GL_SLUMINANCE */
- 1762, /* GL_SLUMINANCE8 */
- 309, /* GL_COMPRESSED_SRGB */
- 310, /* GL_COMPRESSED_SRGB_ALPHA */
- 307, /* GL_COMPRESSED_SLUMINANCE */
- 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1437, /* GL_PRIMITIVES_GENERATED */
- 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1531, /* GL_RASTERIZER_DISCARD */
- 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- 762, /* GL_INTERLEAVED_ATTRIBS */
- 1740, /* GL_SEPARATE_ATTRIBS */
- 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 853, /* GL_LOWER_LEFT */
- 2206, /* GL_UPPER_LEFT */
- 1828, /* GL_STENCIL_BACK_REF */
- 1829, /* GL_STENCIL_BACK_VALUE_MASK */
- 1830, /* GL_STENCIL_BACK_WRITEMASK */
- 500, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1561, /* GL_RENDERBUFFER_BINDING */
- 1535, /* GL_READ_FRAMEBUFFER */
- 499, /* GL_DRAW_FRAMEBUFFER */
- 1536, /* GL_READ_FRAMEBUFFER_BINDING */
- 1580, /* GL_RENDERBUFFER_SAMPLES */
- 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 630, /* GL_FRAMEBUFFER_COMPLETE */
- 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 661, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 1020, /* GL_MAX_COLOR_ATTACHMENTS */
- 193, /* GL_COLOR_ATTACHMENT0 */
- 196, /* GL_COLOR_ATTACHMENT1 */
- 210, /* GL_COLOR_ATTACHMENT2 */
- 212, /* GL_COLOR_ATTACHMENT3 */
- 214, /* GL_COLOR_ATTACHMENT4 */
- 216, /* GL_COLOR_ATTACHMENT5 */
- 218, /* GL_COLOR_ATTACHMENT6 */
- 220, /* GL_COLOR_ATTACHMENT7 */
- 222, /* GL_COLOR_ATTACHMENT8 */
- 224, /* GL_COLOR_ATTACHMENT9 */
- 197, /* GL_COLOR_ATTACHMENT10 */
- 199, /* GL_COLOR_ATTACHMENT11 */
- 201, /* GL_COLOR_ATTACHMENT12 */
- 203, /* GL_COLOR_ATTACHMENT13 */
- 205, /* GL_COLOR_ATTACHMENT14 */
- 207, /* GL_COLOR_ATTACHMENT15 */
- 399, /* GL_DEPTH_ATTACHMENT */
- 1817, /* GL_STENCIL_ATTACHMENT */
- 600, /* GL_FRAMEBUFFER */
- 1558, /* GL_RENDERBUFFER */
- 1584, /* GL_RENDERBUFFER_WIDTH */
- 1571, /* GL_RENDERBUFFER_HEIGHT */
- 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1849, /* GL_STENCIL_INDEX_EXT */
- 1838, /* GL_STENCIL_INDEX1 */
- 1843, /* GL_STENCIL_INDEX4 */
- 1846, /* GL_STENCIL_INDEX8 */
- 1839, /* GL_STENCIL_INDEX16 */
- 1578, /* GL_RENDERBUFFER_RED_SIZE */
- 1569, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1564, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1097, /* GL_MAX_SAMPLES */
- 2050, /* GL_TEXTURE_GEN_STR_OES */
- 699, /* GL_HALF_FLOAT_OES */
- 1625, /* GL_RGB565_OES */
- 1655, /* GL_RGBA32UI */
- 1618, /* GL_RGB32UI */
- 40, /* GL_ALPHA32UI_EXT */
- 754, /* GL_INTENSITY32UI_EXT */
- 870, /* GL_LUMINANCE32UI_EXT */
- 887, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1646, /* GL_RGBA16UI */
- 1610, /* GL_RGB16UI */
- 37, /* GL_ALPHA16UI_EXT */
- 751, /* GL_INTENSITY16UI_EXT */
- 865, /* GL_LUMINANCE16UI_EXT */
- 885, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1665, /* GL_RGBA8UI */
- 1633, /* GL_RGB8UI */
- 45, /* GL_ALPHA8UI_EXT */
- 759, /* GL_INTENSITY8UI_EXT */
- 879, /* GL_LUMINANCE8UI_EXT */
- 889, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1653, /* GL_RGBA32I */
- 1616, /* GL_RGB32I */
- 39, /* GL_ALPHA32I_EXT */
- 753, /* GL_INTENSITY32I_EXT */
- 869, /* GL_LUMINANCE32I_EXT */
- 886, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1644, /* GL_RGBA16I */
- 1608, /* GL_RGB16I */
- 36, /* GL_ALPHA16I_EXT */
- 750, /* GL_INTENSITY16I_EXT */
- 864, /* GL_LUMINANCE16I_EXT */
- 884, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1663, /* GL_RGBA8I */
- 1631, /* GL_RGB8I */
- 44, /* GL_ALPHA8I_EXT */
- 758, /* GL_INTENSITY8I_EXT */
- 878, /* GL_LUMINANCE8I_EXT */
- 888, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1548, /* GL_RED_INTEGER */
- 695, /* GL_GREEN_INTEGER */
- 113, /* GL_BLUE_INTEGER */
- 49, /* GL_ALPHA_INTEGER_EXT */
- 1677, /* GL_RGB_INTEGER */
- 1671, /* GL_RGBA_INTEGER */
- 84, /* GL_BGR_INTEGER */
- 82, /* GL_BGRA_INTEGER */
- 891, /* GL_LUMINANCE_INTEGER_EXT */
- 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1673, /* GL_RGBA_INTEGER_MODE_EXT */
- 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1688, /* GL_SAMPLER_1D_ARRAY */
- 1694, /* GL_SAMPLER_2D_ARRAY */
- 1703, /* GL_SAMPLER_BUFFER */
- 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1706, /* GL_SAMPLER_CUBE_SHADOW */
- 2186, /* GL_UNSIGNED_INT_VEC2 */
- 2188, /* GL_UNSIGNED_INT_VEC3 */
- 2190, /* GL_UNSIGNED_INT_VEC4 */
- 768, /* GL_INT_SAMPLER_1D */
- 772, /* GL_INT_SAMPLER_2D */
- 778, /* GL_INT_SAMPLER_3D */
- 782, /* GL_INT_SAMPLER_CUBE */
- 776, /* GL_INT_SAMPLER_2D_RECT */
- 769, /* GL_INT_SAMPLER_1D_ARRAY */
- 773, /* GL_INT_SAMPLER_2D_ARRAY */
- 780, /* GL_INT_SAMPLER_BUFFER */
- 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- 686, /* GL_GEOMETRY_SHADER */
- 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- 854, /* GL_LOW_FLOAT */
- 1138, /* GL_MEDIUM_FLOAT */
- 700, /* GL_HIGH_FLOAT */
- 855, /* GL_LOW_INT */
- 1139, /* GL_MEDIUM_INT */
- 701, /* GL_HIGH_INT */
- 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- 767, /* GL_INT_10_10_10_2_OES */
- 1745, /* GL_SHADER_BINARY_FORMATS */
- 1239, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1746, /* GL_SHADER_COMPILER */
- 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1125, /* GL_MAX_VARYING_VECTORS */
- 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1524, /* GL_QUERY_WAIT */
- 1518, /* GL_QUERY_NO_WAIT */
- 1514, /* GL_QUERY_BY_REGION_WAIT */
- 1512, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2105, /* GL_TRANSFORM_FEEDBACK */
- 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 542, /* GL_FIRST_VERTEX_CONVENTION */
- 800, /* GL_LAST_VERTEX_CONVENTION */
- 1482, /* GL_PROVOKING_VERTEX */
- 350, /* GL_COPY_READ_BUFFER */
- 351, /* GL_COPY_WRITE_BUFFER */
- 1551, /* GL_RED_SNORM */
- 1684, /* GL_RG_SNORM */
- 1683, /* GL_RGB_SNORM */
- 1676, /* GL_RGBA_SNORM */
- 1530, /* GL_R8_SNORM */
- 1598, /* GL_RG8_SNORM */
- 1637, /* GL_RGB8_SNORM */
- 1669, /* GL_RGBA8_SNORM */
- 1528, /* GL_R16_SNORM */
- 1597, /* GL_RG16_SNORM */
- 1613, /* GL_RGB16_SNORM */
- 1649, /* GL_RGBA16_SNORM */
- 1757, /* GL_SIGNED_NORMALIZED */
- 1439, /* GL_PRIMITIVE_RESTART */
- 1440, /* GL_PRIMITIVE_RESTART_INDEX */
- 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1253, /* GL_OBJECT_TYPE */
- 1870, /* GL_SYNC_CONDITION */
- 1875, /* GL_SYNC_STATUS */
- 1872, /* GL_SYNC_FLAGS */
- 1871, /* GL_SYNC_FENCE */
- 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2153, /* GL_UNSIGNALED */
- 1756, /* GL_SIGNALED */
- 54, /* GL_ALREADY_SIGNALED */
- 2100, /* GL_TIMEOUT_EXPIRED */
- 312, /* GL_CONDITION_SATISFIED */
- 2270, /* GL_WAIT_FAILED */
- 126, /* GL_BUFFER_ACCESS_FLAGS */
- 132, /* GL_BUFFER_MAP_LENGTH */
- 133, /* GL_BUFFER_MAP_OFFSET */
- 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- 326, /* GL_CONTEXT_PROFILE_MASK */
- 527, /* GL_EVAL_BIT */
- 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 847, /* GL_LIST_BIT */
- 1976, /* GL_TEXTURE_BIT */
- 1726, /* GL_SCISSOR_BIT */
- 30, /* GL_ALL_ATTRIB_BITS */
- 1204, /* GL_MULTISAMPLE_BIT */
- 31, /* GL_ALL_CLIENT_ATTRIB_BITS */
-};
-
-typedef int (*cfunc)(const void *, const void *);
-
-/**
- * Compare a key name to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an element of the \c all_enums array.
- */
-static int compar_name( const char *a, const enum_elt *b )
-{
- return strcmp( a, & enum_string_table[ b->offset ] );
-}
-
-/**
- * Compare a key enum value to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an index into the \c all_enums array.
- */
-static int compar_nr( const int *a, const unsigned *b )
-{
- return a[0] - all_enums[*b].n;
-}
-
-
-static char token_tmp[20];
-
-const char *_mesa_lookup_enum_by_nr( int nr )
-{
- unsigned * i;
-
- i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
- Elements(reduced_enums),
- sizeof(reduced_enums[0]),
- (cfunc) compar_nr);
-
- if ( i != NULL ) {
- return & enum_string_table[ all_enums[ *i ].offset ];
- }
- else {
- /* this is not re-entrant safe, no big deal here */
- _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
- token_tmp[sizeof(token_tmp) - 1] = '\0';
- return token_tmp;
- }
-}
-
-/* Get the name of an enum given that it is a primitive type. Avoids
- * GL_FALSE/GL_POINTS ambiguity and others.
- */
-const char *_mesa_lookup_prim_by_nr( int nr )
-{
- switch (nr) {
- case GL_POINTS: return "GL_POINTS";
- case GL_LINES: return "GL_LINES";
- case GL_LINE_STRIP: return "GL_LINE_STRIP";
- case GL_LINE_LOOP: return "GL_LINE_LOOP";
- case GL_TRIANGLES: return "GL_TRIANGLES";
- case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
- case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
- case GL_QUADS: return "GL_QUADS";
- case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
- case GL_POLYGON: return "GL_POLYGON";
- case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
- default: return "<invalid>";
- }
-}
-
-
-
-int _mesa_lookup_enum_by_name( const char *symbol )
-{
- enum_elt * f = NULL;
-
- if ( symbol != NULL ) {
- f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
- Elements(all_enums),
- sizeof( enum_elt ),
- (cfunc) compar_name);
- }
-
- return (f != NULL) ? f->n : -1;
-}
-
-
+/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/mfeatures.h"
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+typedef struct {
+ size_t offset;
+ int n;
+} enum_elt;
+
+LONGSTRING static const char enum_string_table[] =
+ "GL_2D\0"
+ "GL_2_BYTES\0"
+ "GL_3D\0"
+ "GL_3D_COLOR\0"
+ "GL_3D_COLOR_TEXTURE\0"
+ "GL_3_BYTES\0"
+ "GL_4D_COLOR_TEXTURE\0"
+ "GL_4_BYTES\0"
+ "GL_ACCUM\0"
+ "GL_ACCUM_ALPHA_BITS\0"
+ "GL_ACCUM_BLUE_BITS\0"
+ "GL_ACCUM_BUFFER_BIT\0"
+ "GL_ACCUM_CLEAR_VALUE\0"
+ "GL_ACCUM_GREEN_BITS\0"
+ "GL_ACCUM_RED_BITS\0"
+ "GL_ACTIVE_ATTRIBUTES\0"
+ "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
+ "GL_ACTIVE_PROGRAM_EXT\0"
+ "GL_ACTIVE_STENCIL_FACE_EXT\0"
+ "GL_ACTIVE_TEXTURE\0"
+ "GL_ACTIVE_TEXTURE_ARB\0"
+ "GL_ACTIVE_UNIFORMS\0"
+ "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
+ "GL_ACTIVE_VERTEX_UNITS_ARB\0"
+ "GL_ADD\0"
+ "GL_ADD_SIGNED\0"
+ "GL_ADD_SIGNED_ARB\0"
+ "GL_ADD_SIGNED_EXT\0"
+ "GL_ALIASED_LINE_WIDTH_RANGE\0"
+ "GL_ALIASED_POINT_SIZE_RANGE\0"
+ "GL_ALL_ATTRIB_BITS\0"
+ "GL_ALL_CLIENT_ATTRIB_BITS\0"
+ "GL_ALPHA\0"
+ "GL_ALPHA12\0"
+ "GL_ALPHA12_EXT\0"
+ "GL_ALPHA16\0"
+ "GL_ALPHA16I_EXT\0"
+ "GL_ALPHA16UI_EXT\0"
+ "GL_ALPHA16_EXT\0"
+ "GL_ALPHA32I_EXT\0"
+ "GL_ALPHA32UI_EXT\0"
+ "GL_ALPHA4\0"
+ "GL_ALPHA4_EXT\0"
+ "GL_ALPHA8\0"
+ "GL_ALPHA8I_EXT\0"
+ "GL_ALPHA8UI_EXT\0"
+ "GL_ALPHA8_EXT\0"
+ "GL_ALPHA_BIAS\0"
+ "GL_ALPHA_BITS\0"
+ "GL_ALPHA_INTEGER_EXT\0"
+ "GL_ALPHA_SCALE\0"
+ "GL_ALPHA_TEST\0"
+ "GL_ALPHA_TEST_FUNC\0"
+ "GL_ALPHA_TEST_REF\0"
+ "GL_ALREADY_SIGNALED\0"
+ "GL_ALWAYS\0"
+ "GL_AMBIENT\0"
+ "GL_AMBIENT_AND_DIFFUSE\0"
+ "GL_AND\0"
+ "GL_AND_INVERTED\0"
+ "GL_AND_REVERSE\0"
+ "GL_ARRAY_BUFFER\0"
+ "GL_ARRAY_BUFFER_BINDING\0"
+ "GL_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_ATTACHED_SHADERS\0"
+ "GL_ATTRIB_ARRAY_POINTER_NV\0"
+ "GL_ATTRIB_ARRAY_SIZE_NV\0"
+ "GL_ATTRIB_ARRAY_STRIDE_NV\0"
+ "GL_ATTRIB_ARRAY_TYPE_NV\0"
+ "GL_ATTRIB_STACK_DEPTH\0"
+ "GL_AUTO_NORMAL\0"
+ "GL_AUX0\0"
+ "GL_AUX1\0"
+ "GL_AUX2\0"
+ "GL_AUX3\0"
+ "GL_AUX_BUFFERS\0"
+ "GL_BACK\0"
+ "GL_BACK_LEFT\0"
+ "GL_BACK_RIGHT\0"
+ "GL_BGR\0"
+ "GL_BGRA\0"
+ "GL_BGRA_EXT\0"
+ "GL_BGRA_INTEGER\0"
+ "GL_BGRA_INTEGER_EXT\0"
+ "GL_BGR_INTEGER\0"
+ "GL_BGR_INTEGER_EXT\0"
+ "GL_BITMAP\0"
+ "GL_BITMAP_TOKEN\0"
+ "GL_BLEND\0"
+ "GL_BLEND_COLOR\0"
+ "GL_BLEND_COLOR_EXT\0"
+ "GL_BLEND_DST\0"
+ "GL_BLEND_DST_ALPHA\0"
+ "GL_BLEND_DST_ALPHA_OES\0"
+ "GL_BLEND_DST_RGB\0"
+ "GL_BLEND_DST_RGB_OES\0"
+ "GL_BLEND_EQUATION\0"
+ "GL_BLEND_EQUATION_ALPHA\0"
+ "GL_BLEND_EQUATION_ALPHA_EXT\0"
+ "GL_BLEND_EQUATION_ALPHA_OES\0"
+ "GL_BLEND_EQUATION_EXT\0"
+ "GL_BLEND_EQUATION_OES\0"
+ "GL_BLEND_EQUATION_RGB\0"
+ "GL_BLEND_EQUATION_RGB_EXT\0"
+ "GL_BLEND_EQUATION_RGB_OES\0"
+ "GL_BLEND_SRC\0"
+ "GL_BLEND_SRC_ALPHA\0"
+ "GL_BLEND_SRC_ALPHA_OES\0"
+ "GL_BLEND_SRC_RGB\0"
+ "GL_BLEND_SRC_RGB_OES\0"
+ "GL_BLUE\0"
+ "GL_BLUE_BIAS\0"
+ "GL_BLUE_BITS\0"
+ "GL_BLUE_INTEGER\0"
+ "GL_BLUE_INTEGER_EXT\0"
+ "GL_BLUE_SCALE\0"
+ "GL_BOOL\0"
+ "GL_BOOL_ARB\0"
+ "GL_BOOL_VEC2\0"
+ "GL_BOOL_VEC2_ARB\0"
+ "GL_BOOL_VEC3\0"
+ "GL_BOOL_VEC3_ARB\0"
+ "GL_BOOL_VEC4\0"
+ "GL_BOOL_VEC4_ARB\0"
+ "GL_BUFFER_ACCESS\0"
+ "GL_BUFFER_ACCESS_ARB\0"
+ "GL_BUFFER_ACCESS_FLAGS\0"
+ "GL_BUFFER_ACCESS_OES\0"
+ "GL_BUFFER_FLUSHING_UNMAP_APPLE\0"
+ "GL_BUFFER_MAPPED\0"
+ "GL_BUFFER_MAPPED_ARB\0"
+ "GL_BUFFER_MAPPED_OES\0"
+ "GL_BUFFER_MAP_LENGTH\0"
+ "GL_BUFFER_MAP_OFFSET\0"
+ "GL_BUFFER_MAP_POINTER\0"
+ "GL_BUFFER_MAP_POINTER_ARB\0"
+ "GL_BUFFER_MAP_POINTER_OES\0"
+ "GL_BUFFER_OBJECT_APPLE\0"
+ "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
+ "GL_BUFFER_SIZE\0"
+ "GL_BUFFER_SIZE_ARB\0"
+ "GL_BUFFER_USAGE\0"
+ "GL_BUFFER_USAGE_ARB\0"
+ "GL_BUMP_ENVMAP_ATI\0"
+ "GL_BUMP_NUM_TEX_UNITS_ATI\0"
+ "GL_BUMP_ROT_MATRIX_ATI\0"
+ "GL_BUMP_ROT_MATRIX_SIZE_ATI\0"
+ "GL_BUMP_TARGET_ATI\0"
+ "GL_BUMP_TEX_UNITS_ATI\0"
+ "GL_BYTE\0"
+ "GL_C3F_V3F\0"
+ "GL_C4F_N3F_V3F\0"
+ "GL_C4UB_V2F\0"
+ "GL_C4UB_V3F\0"
+ "GL_CCW\0"
+ "GL_CLAMP\0"
+ "GL_CLAMP_READ_COLOR\0"
+ "GL_CLAMP_TO_BORDER\0"
+ "GL_CLAMP_TO_BORDER_ARB\0"
+ "GL_CLAMP_TO_BORDER_SGIS\0"
+ "GL_CLAMP_TO_EDGE\0"
+ "GL_CLAMP_TO_EDGE_SGIS\0"
+ "GL_CLEAR\0"
+ "GL_CLIENT_ACTIVE_TEXTURE\0"
+ "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
+ "GL_CLIENT_ALL_ATTRIB_BITS\0"
+ "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
+ "GL_CLIENT_PIXEL_STORE_BIT\0"
+ "GL_CLIENT_VERTEX_ARRAY_BIT\0"
+ "GL_CLIP_DISTANCE0\0"
+ "GL_CLIP_DISTANCE1\0"
+ "GL_CLIP_DISTANCE2\0"
+ "GL_CLIP_DISTANCE3\0"
+ "GL_CLIP_DISTANCE4\0"
+ "GL_CLIP_DISTANCE5\0"
+ "GL_CLIP_DISTANCE6\0"
+ "GL_CLIP_DISTANCE7\0"
+ "GL_CLIP_PLANE0\0"
+ "GL_CLIP_PLANE1\0"
+ "GL_CLIP_PLANE2\0"
+ "GL_CLIP_PLANE3\0"
+ "GL_CLIP_PLANE4\0"
+ "GL_CLIP_PLANE5\0"
+ "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
+ "GL_COEFF\0"
+ "GL_COLOR\0"
+ "GL_COLOR_ARRAY\0"
+ "GL_COLOR_ARRAY_BUFFER_BINDING\0"
+ "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_COLOR_ARRAY_POINTER\0"
+ "GL_COLOR_ARRAY_SIZE\0"
+ "GL_COLOR_ARRAY_STRIDE\0"
+ "GL_COLOR_ARRAY_TYPE\0"
+ "GL_COLOR_ATTACHMENT0\0"
+ "GL_COLOR_ATTACHMENT0_EXT\0"
+ "GL_COLOR_ATTACHMENT0_OES\0"
+ "GL_COLOR_ATTACHMENT1\0"
+ "GL_COLOR_ATTACHMENT10\0"
+ "GL_COLOR_ATTACHMENT10_EXT\0"
+ "GL_COLOR_ATTACHMENT11\0"
+ "GL_COLOR_ATTACHMENT11_EXT\0"
+ "GL_COLOR_ATTACHMENT12\0"
+ "GL_COLOR_ATTACHMENT12_EXT\0"
+ "GL_COLOR_ATTACHMENT13\0"
+ "GL_COLOR_ATTACHMENT13_EXT\0"
+ "GL_COLOR_ATTACHMENT14\0"
+ "GL_COLOR_ATTACHMENT14_EXT\0"
+ "GL_COLOR_ATTACHMENT15\0"
+ "GL_COLOR_ATTACHMENT15_EXT\0"
+ "GL_COLOR_ATTACHMENT1_EXT\0"
+ "GL_COLOR_ATTACHMENT2\0"
+ "GL_COLOR_ATTACHMENT2_EXT\0"
+ "GL_COLOR_ATTACHMENT3\0"
+ "GL_COLOR_ATTACHMENT3_EXT\0"
+ "GL_COLOR_ATTACHMENT4\0"
+ "GL_COLOR_ATTACHMENT4_EXT\0"
+ "GL_COLOR_ATTACHMENT5\0"
+ "GL_COLOR_ATTACHMENT5_EXT\0"
+ "GL_COLOR_ATTACHMENT6\0"
+ "GL_COLOR_ATTACHMENT6_EXT\0"
+ "GL_COLOR_ATTACHMENT7\0"
+ "GL_COLOR_ATTACHMENT7_EXT\0"
+ "GL_COLOR_ATTACHMENT8\0"
+ "GL_COLOR_ATTACHMENT8_EXT\0"
+ "GL_COLOR_ATTACHMENT9\0"
+ "GL_COLOR_ATTACHMENT9_EXT\0"
+ "GL_COLOR_BUFFER_BIT\0"
+ "GL_COLOR_CLEAR_VALUE\0"
+ "GL_COLOR_INDEX\0"
+ "GL_COLOR_INDEXES\0"
+ "GL_COLOR_LOGIC_OP\0"
+ "GL_COLOR_MATERIAL\0"
+ "GL_COLOR_MATERIAL_FACE\0"
+ "GL_COLOR_MATERIAL_PARAMETER\0"
+ "GL_COLOR_MATRIX\0"
+ "GL_COLOR_MATRIX_SGI\0"
+ "GL_COLOR_MATRIX_STACK_DEPTH\0"
+ "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
+ "GL_COLOR_SUM\0"
+ "GL_COLOR_SUM_ARB\0"
+ "GL_COLOR_TABLE\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0"
+ "GL_COLOR_TABLE_BIAS\0"
+ "GL_COLOR_TABLE_BIAS_SGI\0"
+ "GL_COLOR_TABLE_BLUE_SIZE\0"
+ "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
+ "GL_COLOR_TABLE_BLUE_SIZE_SGI\0"
+ "GL_COLOR_TABLE_FORMAT\0"
+ "GL_COLOR_TABLE_FORMAT_EXT\0"
+ "GL_COLOR_TABLE_FORMAT_SGI\0"
+ "GL_COLOR_TABLE_GREEN_SIZE\0"
+ "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
+ "GL_COLOR_TABLE_GREEN_SIZE_SGI\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0"
+ "GL_COLOR_TABLE_RED_SIZE\0"
+ "GL_COLOR_TABLE_RED_SIZE_EXT\0"
+ "GL_COLOR_TABLE_RED_SIZE_SGI\0"
+ "GL_COLOR_TABLE_SCALE\0"
+ "GL_COLOR_TABLE_SCALE_SGI\0"
+ "GL_COLOR_TABLE_WIDTH\0"
+ "GL_COLOR_TABLE_WIDTH_EXT\0"
+ "GL_COLOR_TABLE_WIDTH_SGI\0"
+ "GL_COLOR_WRITEMASK\0"
+ "GL_COMBINE\0"
+ "GL_COMBINE4\0"
+ "GL_COMBINE_ALPHA\0"
+ "GL_COMBINE_ALPHA_ARB\0"
+ "GL_COMBINE_ALPHA_EXT\0"
+ "GL_COMBINE_ARB\0"
+ "GL_COMBINE_EXT\0"
+ "GL_COMBINE_RGB\0"
+ "GL_COMBINE_RGB_ARB\0"
+ "GL_COMBINE_RGB_EXT\0"
+ "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
+ "GL_COMPARE_REF_TO_TEXTURE\0"
+ "GL_COMPARE_R_TO_TEXTURE\0"
+ "GL_COMPARE_R_TO_TEXTURE_ARB\0"
+ "GL_COMPILE\0"
+ "GL_COMPILE_AND_EXECUTE\0"
+ "GL_COMPILE_STATUS\0"
+ "GL_COMPRESSED_ALPHA\0"
+ "GL_COMPRESSED_ALPHA_ARB\0"
+ "GL_COMPRESSED_INTENSITY\0"
+ "GL_COMPRESSED_INTENSITY_ARB\0"
+ "GL_COMPRESSED_LUMINANCE\0"
+ "GL_COMPRESSED_LUMINANCE_ALPHA\0"
+ "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
+ "GL_COMPRESSED_LUMINANCE_ARB\0"
+ "GL_COMPRESSED_RED\0"
+ "GL_COMPRESSED_RG\0"
+ "GL_COMPRESSED_RGB\0"
+ "GL_COMPRESSED_RGBA\0"
+ "GL_COMPRESSED_RGBA_ARB\0"
+ "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
+ "GL_COMPRESSED_RGB_ARB\0"
+ "GL_COMPRESSED_RGB_FXT1_3DFX\0"
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
+ "GL_COMPRESSED_SLUMINANCE\0"
+ "GL_COMPRESSED_SLUMINANCE_ALPHA\0"
+ "GL_COMPRESSED_SRGB\0"
+ "GL_COMPRESSED_SRGB_ALPHA\0"
+ "GL_COMPRESSED_TEXTURE_FORMATS\0"
+ "GL_CONDITION_SATISFIED\0"
+ "GL_CONSTANT\0"
+ "GL_CONSTANT_ALPHA\0"
+ "GL_CONSTANT_ALPHA_EXT\0"
+ "GL_CONSTANT_ARB\0"
+ "GL_CONSTANT_ATTENUATION\0"
+ "GL_CONSTANT_BORDER_HP\0"
+ "GL_CONSTANT_COLOR\0"
+ "GL_CONSTANT_COLOR_EXT\0"
+ "GL_CONSTANT_EXT\0"
+ "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0"
+ "GL_CONTEXT_CORE_PROFILE_BIT\0"
+ "GL_CONTEXT_FLAGS\0"
+ "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0"
+ "GL_CONTEXT_PROFILE_MASK\0"
+ "GL_CONVOLUTION_1D\0"
+ "GL_CONVOLUTION_2D\0"
+ "GL_CONVOLUTION_BORDER_COLOR\0"
+ "GL_CONVOLUTION_BORDER_COLOR_HP\0"
+ "GL_CONVOLUTION_BORDER_MODE\0"
+ "GL_CONVOLUTION_BORDER_MODE_EXT\0"
+ "GL_CONVOLUTION_FILTER_BIAS\0"
+ "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
+ "GL_CONVOLUTION_FILTER_SCALE\0"
+ "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
+ "GL_CONVOLUTION_FORMAT\0"
+ "GL_CONVOLUTION_FORMAT_EXT\0"
+ "GL_CONVOLUTION_HEIGHT\0"
+ "GL_CONVOLUTION_HEIGHT_EXT\0"
+ "GL_CONVOLUTION_WIDTH\0"
+ "GL_CONVOLUTION_WIDTH_EXT\0"
+ "GL_COORD_REPLACE\0"
+ "GL_COORD_REPLACE_ARB\0"
+ "GL_COORD_REPLACE_NV\0"
+ "GL_COORD_REPLACE_OES\0"
+ "GL_COPY\0"
+ "GL_COPY_INVERTED\0"
+ "GL_COPY_PIXEL_TOKEN\0"
+ "GL_COPY_READ_BUFFER\0"
+ "GL_COPY_WRITE_BUFFER\0"
+ "GL_CULL_FACE\0"
+ "GL_CULL_FACE_MODE\0"
+ "GL_CULL_VERTEX_EXT\0"
+ "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
+ "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
+ "GL_CURRENT_ATTRIB_NV\0"
+ "GL_CURRENT_BIT\0"
+ "GL_CURRENT_COLOR\0"
+ "GL_CURRENT_FOG_COORD\0"
+ "GL_CURRENT_FOG_COORDINATE\0"
+ "GL_CURRENT_INDEX\0"
+ "GL_CURRENT_MATRIX_ARB\0"
+ "GL_CURRENT_MATRIX_INDEX_ARB\0"
+ "GL_CURRENT_MATRIX_NV\0"
+ "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
+ "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
+ "GL_CURRENT_NORMAL\0"
+ "GL_CURRENT_PALETTE_MATRIX_ARB\0"
+ "GL_CURRENT_PALETTE_MATRIX_OES\0"
+ "GL_CURRENT_PROGRAM\0"
+ "GL_CURRENT_QUERY\0"
+ "GL_CURRENT_QUERY_ARB\0"
+ "GL_CURRENT_RASTER_COLOR\0"
+ "GL_CURRENT_RASTER_DISTANCE\0"
+ "GL_CURRENT_RASTER_INDEX\0"
+ "GL_CURRENT_RASTER_POSITION\0"
+ "GL_CURRENT_RASTER_POSITION_VALID\0"
+ "GL_CURRENT_RASTER_SECONDARY_COLOR\0"
+ "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
+ "GL_CURRENT_SECONDARY_COLOR\0"
+ "GL_CURRENT_TEXTURE_COORDS\0"
+ "GL_CURRENT_VERTEX_ATTRIB\0"
+ "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
+ "GL_CURRENT_WEIGHT_ARB\0"
+ "GL_CW\0"
+ "GL_DEBUG_ASSERT_MESA\0"
+ "GL_DEBUG_OBJECT_MESA\0"
+ "GL_DEBUG_PRINT_MESA\0"
+ "GL_DECAL\0"
+ "GL_DECR\0"
+ "GL_DECR_WRAP\0"
+ "GL_DECR_WRAP_EXT\0"
+ "GL_DELETE_STATUS\0"
+ "GL_DEPTH\0"
+ "GL_DEPTH24_STENCIL8\0"
+ "GL_DEPTH24_STENCIL8_EXT\0"
+ "GL_DEPTH24_STENCIL8_OES\0"
+ "GL_DEPTH_ATTACHMENT\0"
+ "GL_DEPTH_ATTACHMENT_EXT\0"
+ "GL_DEPTH_ATTACHMENT_OES\0"
+ "GL_DEPTH_BIAS\0"
+ "GL_DEPTH_BITS\0"
+ "GL_DEPTH_BOUNDS_EXT\0"
+ "GL_DEPTH_BOUNDS_TEST_EXT\0"
+ "GL_DEPTH_BUFFER\0"
+ "GL_DEPTH_BUFFER_BIT\0"
+ "GL_DEPTH_CLAMP\0"
+ "GL_DEPTH_CLAMP_NV\0"
+ "GL_DEPTH_CLEAR_VALUE\0"
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+ "GL_DEPTH_COMPONENT16_OES\0"
+ "GL_DEPTH_COMPONENT16_SGIX\0"
+ "GL_DEPTH_COMPONENT24\0"
+ "GL_DEPTH_COMPONENT24_ARB\0"
+ "GL_DEPTH_COMPONENT24_OES\0"
+ "GL_DEPTH_COMPONENT24_SGIX\0"
+ "GL_DEPTH_COMPONENT32\0"
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+ "GL_DEPTH_COMPONENT32_OES\0"
+ "GL_DEPTH_COMPONENT32_SGIX\0"
+ "GL_DEPTH_FUNC\0"
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+ "GL_DEPTH_SCALE\0"
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+ "GL_DEPTH_STENCIL_ATTACHMENT\0"
+ "GL_DEPTH_STENCIL_EXT\0"
+ "GL_DEPTH_STENCIL_NV\0"
+ "GL_DEPTH_STENCIL_OES\0"
+ "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
+ "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
+ "GL_DEPTH_TEST\0"
+ "GL_DEPTH_TEXTURE_MODE\0"
+ "GL_DEPTH_TEXTURE_MODE_ARB\0"
+ "GL_DEPTH_WRITEMASK\0"
+ "GL_DIFFUSE\0"
+ "GL_DITHER\0"
+ "GL_DOMAIN\0"
+ "GL_DONT_CARE\0"
+ "GL_DOT3_RGB\0"
+ "GL_DOT3_RGBA\0"
+ "GL_DOT3_RGBA_ARB\0"
+ "GL_DOT3_RGBA_EXT\0"
+ "GL_DOT3_RGB_ARB\0"
+ "GL_DOT3_RGB_EXT\0"
+ "GL_DOUBLE\0"
+ "GL_DOUBLEBUFFER\0"
+ "GL_DRAW_BUFFER\0"
+ "GL_DRAW_BUFFER0\0"
+ "GL_DRAW_BUFFER0_ARB\0"
+ "GL_DRAW_BUFFER0_ATI\0"
+ "GL_DRAW_BUFFER1\0"
+ "GL_DRAW_BUFFER10\0"
+ "GL_DRAW_BUFFER10_ARB\0"
+ "GL_DRAW_BUFFER10_ATI\0"
+ "GL_DRAW_BUFFER11\0"
+ "GL_DRAW_BUFFER11_ARB\0"
+ "GL_DRAW_BUFFER11_ATI\0"
+ "GL_DRAW_BUFFER12\0"
+ "GL_DRAW_BUFFER12_ARB\0"
+ "GL_DRAW_BUFFER12_ATI\0"
+ "GL_DRAW_BUFFER13\0"
+ "GL_DRAW_BUFFER13_ARB\0"
+ "GL_DRAW_BUFFER13_ATI\0"
+ "GL_DRAW_BUFFER14\0"
+ "GL_DRAW_BUFFER14_ARB\0"
+ "GL_DRAW_BUFFER14_ATI\0"
+ "GL_DRAW_BUFFER15\0"
+ "GL_DRAW_BUFFER15_ARB\0"
+ "GL_DRAW_BUFFER15_ATI\0"
+ "GL_DRAW_BUFFER1_ARB\0"
+ "GL_DRAW_BUFFER1_ATI\0"
+ "GL_DRAW_BUFFER2\0"
+ "GL_DRAW_BUFFER2_ARB\0"
+ "GL_DRAW_BUFFER2_ATI\0"
+ "GL_DRAW_BUFFER3\0"
+ "GL_DRAW_BUFFER3_ARB\0"
+ "GL_DRAW_BUFFER3_ATI\0"
+ "GL_DRAW_BUFFER4\0"
+ "GL_DRAW_BUFFER4_ARB\0"
+ "GL_DRAW_BUFFER4_ATI\0"
+ "GL_DRAW_BUFFER5\0"
+ "GL_DRAW_BUFFER5_ARB\0"
+ "GL_DRAW_BUFFER5_ATI\0"
+ "GL_DRAW_BUFFER6\0"
+ "GL_DRAW_BUFFER6_ARB\0"
+ "GL_DRAW_BUFFER6_ATI\0"
+ "GL_DRAW_BUFFER7\0"
+ "GL_DRAW_BUFFER7_ARB\0"
+ "GL_DRAW_BUFFER7_ATI\0"
+ "GL_DRAW_BUFFER8\0"
+ "GL_DRAW_BUFFER8_ARB\0"
+ "GL_DRAW_BUFFER8_ATI\0"
+ "GL_DRAW_BUFFER9\0"
+ "GL_DRAW_BUFFER9_ARB\0"
+ "GL_DRAW_BUFFER9_ATI\0"
+ "GL_DRAW_FRAMEBUFFER\0"
+ "GL_DRAW_FRAMEBUFFER_BINDING\0"
+ "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0"
+ "GL_DRAW_FRAMEBUFFER_EXT\0"
+ "GL_DRAW_PIXEL_TOKEN\0"
+ "GL_DST_ALPHA\0"
+ "GL_DST_COLOR\0"
+ "GL_DU8DV8_ATI\0"
+ "GL_DUDV_ATI\0"
+ "GL_DYNAMIC_COPY\0"
+ "GL_DYNAMIC_COPY_ARB\0"
+ "GL_DYNAMIC_DRAW\0"
+ "GL_DYNAMIC_DRAW_ARB\0"
+ "GL_DYNAMIC_READ\0"
+ "GL_DYNAMIC_READ_ARB\0"
+ "GL_EDGE_FLAG\0"
+ "GL_EDGE_FLAG_ARRAY\0"
+ "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0"
+ "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_EDGE_FLAG_ARRAY_POINTER\0"
+ "GL_EDGE_FLAG_ARRAY_STRIDE\0"
+ "GL_ELEMENT_ARRAY_BUFFER\0"
+ "GL_ELEMENT_ARRAY_BUFFER_BINDING\0"
+ "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_EMISSION\0"
+ "GL_ENABLE_BIT\0"
+ "GL_EQUAL\0"
+ "GL_EQUIV\0"
+ "GL_EVAL_BIT\0"
+ "GL_EXP\0"
+ "GL_EXP2\0"
+ "GL_EXTENSIONS\0"
+ "GL_EYE_LINEAR\0"
+ "GL_EYE_PLANE\0"
+ "GL_EYE_PLANE_ABSOLUTE_NV\0"
+ "GL_EYE_RADIAL_NV\0"
+ "GL_FALSE\0"
+ "GL_FASTEST\0"
+ "GL_FEEDBACK\0"
+ "GL_FEEDBACK_BUFFER_POINTER\0"
+ "GL_FEEDBACK_BUFFER_SIZE\0"
+ "GL_FEEDBACK_BUFFER_TYPE\0"
+ "GL_FILL\0"
+ "GL_FIRST_VERTEX_CONVENTION\0"
+ "GL_FIRST_VERTEX_CONVENTION_EXT\0"
+ "GL_FIXED\0"
+ "GL_FIXED_OES\0"
+ "GL_FIXED_ONLY\0"
+ "GL_FLAT\0"
+ "GL_FLOAT\0"
+ "GL_FLOAT_MAT2\0"
+ "GL_FLOAT_MAT2_ARB\0"
+ "GL_FLOAT_MAT2x3\0"
+ "GL_FLOAT_MAT2x4\0"
+ "GL_FLOAT_MAT3\0"
+ "GL_FLOAT_MAT3_ARB\0"
+ "GL_FLOAT_MAT3x2\0"
+ "GL_FLOAT_MAT3x4\0"
+ "GL_FLOAT_MAT4\0"
+ "GL_FLOAT_MAT4_ARB\0"
+ "GL_FLOAT_MAT4x2\0"
+ "GL_FLOAT_MAT4x3\0"
+ "GL_FLOAT_VEC2\0"
+ "GL_FLOAT_VEC2_ARB\0"
+ "GL_FLOAT_VEC3\0"
+ "GL_FLOAT_VEC3_ARB\0"
+ "GL_FLOAT_VEC4\0"
+ "GL_FLOAT_VEC4_ARB\0"
+ "GL_FOG\0"
+ "GL_FOG_BIT\0"
+ "GL_FOG_COLOR\0"
+ "GL_FOG_COORD\0"
+ "GL_FOG_COORDINATE\0"
+ "GL_FOG_COORDINATE_ARRAY\0"
+ "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0"
+ "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_FOG_COORDINATE_ARRAY_POINTER\0"
+ "GL_FOG_COORDINATE_ARRAY_STRIDE\0"
+ "GL_FOG_COORDINATE_ARRAY_TYPE\0"
+ "GL_FOG_COORDINATE_SOURCE\0"
+ "GL_FOG_COORD_ARRAY\0"
+ "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0"
+ "GL_FOG_COORD_ARRAY_POINTER\0"
+ "GL_FOG_COORD_ARRAY_STRIDE\0"
+ "GL_FOG_COORD_ARRAY_TYPE\0"
+ "GL_FOG_COORD_SRC\0"
+ "GL_FOG_DENSITY\0"
+ "GL_FOG_DISTANCE_MODE_NV\0"
+ "GL_FOG_END\0"
+ "GL_FOG_HINT\0"
+ "GL_FOG_INDEX\0"
+ "GL_FOG_MODE\0"
+ "GL_FOG_OFFSET_SGIX\0"
+ "GL_FOG_OFFSET_VALUE_SGIX\0"
+ "GL_FOG_START\0"
+ "GL_FRAGMENT_DEPTH\0"
+ "GL_FRAGMENT_PROGRAM_ARB\0"
+ "GL_FRAGMENT_SHADER\0"
+ "GL_FRAGMENT_SHADER_ARB\0"
+ "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0"
+ "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES\0"
+ "GL_FRAMEBUFFER\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_LAYERED\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES\0"
+ "GL_FRAMEBUFFER_BINDING\0"
+ "GL_FRAMEBUFFER_BINDING_EXT\0"
+ "GL_FRAMEBUFFER_BINDING_OES\0"
+ "GL_FRAMEBUFFER_COMPLETE\0"
+ "GL_FRAMEBUFFER_COMPLETE_EXT\0"
+ "GL_FRAMEBUFFER_COMPLETE_OES\0"
+ "GL_FRAMEBUFFER_DEFAULT\0"
+ "GL_FRAMEBUFFER_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0"
+ "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0"
+ "GL_FRAMEBUFFER_OES\0"
+ "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0"
+ "GL_FRAMEBUFFER_UNDEFINED\0"
+ "GL_FRAMEBUFFER_UNSUPPORTED\0"
+ "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0"
+ "GL_FRAMEBUFFER_UNSUPPORTED_OES\0"
+ "GL_FRONT\0"
+ "GL_FRONT_AND_BACK\0"
+ "GL_FRONT_FACE\0"
+ "GL_FRONT_LEFT\0"
+ "GL_FRONT_RIGHT\0"
+ "GL_FUNC_ADD\0"
+ "GL_FUNC_ADD_EXT\0"
+ "GL_FUNC_ADD_OES\0"
+ "GL_FUNC_REVERSE_SUBTRACT\0"
+ "GL_FUNC_REVERSE_SUBTRACT_EXT\0"
+ "GL_FUNC_REVERSE_SUBTRACT_OES\0"
+ "GL_FUNC_SUBTRACT\0"
+ "GL_FUNC_SUBTRACT_EXT\0"
+ "GL_FUNC_SUBTRACT_OES\0"
+ "GL_GENERATE_MIPMAP\0"
+ "GL_GENERATE_MIPMAP_HINT\0"
+ "GL_GENERATE_MIPMAP_HINT_SGIS\0"
+ "GL_GENERATE_MIPMAP_SGIS\0"
+ "GL_GEOMETRY_INPUT_TYPE\0"
+ "GL_GEOMETRY_INPUT_TYPE_ARB\0"
+ "GL_GEOMETRY_OUTPUT_TYPE\0"
+ "GL_GEOMETRY_OUTPUT_TYPE_ARB\0"
+ "GL_GEOMETRY_SHADER\0"
+ "GL_GEOMETRY_SHADER_ARB\0"
+ "GL_GEOMETRY_VERTICES_OUT\0"
+ "GL_GEOMETRY_VERTICES_OUT_ARB\0"
+ "GL_GEQUAL\0"
+ "GL_GREATER\0"
+ "GL_GREEN\0"
+ "GL_GREEN_BIAS\0"
+ "GL_GREEN_BITS\0"
+ "GL_GREEN_INTEGER\0"
+ "GL_GREEN_INTEGER_EXT\0"
+ "GL_GREEN_SCALE\0"
+ "GL_HALF_FLOAT\0"
+ "GL_HALF_FLOAT_OES\0"
+ "GL_HIGH_FLOAT\0"
+ "GL_HIGH_INT\0"
+ "GL_HINT_BIT\0"
+ "GL_HISTOGRAM\0"
+ "GL_HISTOGRAM_ALPHA_SIZE\0"
+ "GL_HISTOGRAM_ALPHA_SIZE_EXT\0"
+ "GL_HISTOGRAM_BLUE_SIZE\0"
+ "GL_HISTOGRAM_BLUE_SIZE_EXT\0"
+ "GL_HISTOGRAM_EXT\0"
+ "GL_HISTOGRAM_FORMAT\0"
+ "GL_HISTOGRAM_FORMAT_EXT\0"
+ "GL_HISTOGRAM_GREEN_SIZE\0"
+ "GL_HISTOGRAM_GREEN_SIZE_EXT\0"
+ "GL_HISTOGRAM_LUMINANCE_SIZE\0"
+ "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0"
+ "GL_HISTOGRAM_RED_SIZE\0"
+ "GL_HISTOGRAM_RED_SIZE_EXT\0"
+ "GL_HISTOGRAM_SINK\0"
+ "GL_HISTOGRAM_SINK_EXT\0"
+ "GL_HISTOGRAM_WIDTH\0"
+ "GL_HISTOGRAM_WIDTH_EXT\0"
+ "GL_IDENTITY_NV\0"
+ "GL_IGNORE_BORDER_HP\0"
+ "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0"
+ "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0"
+ "GL_IMPLEMENTATION_COLOR_READ_TYPE\0"
+ "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0"
+ "GL_INCR\0"
+ "GL_INCR_WRAP\0"
+ "GL_INCR_WRAP_EXT\0"
+ "GL_INDEX\0"
+ "GL_INDEX_ARRAY\0"
+ "GL_INDEX_ARRAY_BUFFER_BINDING\0"
+ "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_INDEX_ARRAY_POINTER\0"
+ "GL_INDEX_ARRAY_STRIDE\0"
+ "GL_INDEX_ARRAY_TYPE\0"
+ "GL_INDEX_BITS\0"
+ "GL_INDEX_CLEAR_VALUE\0"
+ "GL_INDEX_LOGIC_OP\0"
+ "GL_INDEX_MODE\0"
+ "GL_INDEX_OFFSET\0"
+ "GL_INDEX_SHIFT\0"
+ "GL_INDEX_WRITEMASK\0"
+ "GL_INFO_LOG_LENGTH\0"
+ "GL_INT\0"
+ "GL_INTENSITY\0"
+ "GL_INTENSITY12\0"
+ "GL_INTENSITY12_EXT\0"
+ "GL_INTENSITY16\0"
+ "GL_INTENSITY16I_EXT\0"
+ "GL_INTENSITY16UI_EXT\0"
+ "GL_INTENSITY16_EXT\0"
+ "GL_INTENSITY32I_EXT\0"
+ "GL_INTENSITY32UI_EXT\0"
+ "GL_INTENSITY4\0"
+ "GL_INTENSITY4_EXT\0"
+ "GL_INTENSITY8\0"
+ "GL_INTENSITY8I_EXT\0"
+ "GL_INTENSITY8UI_EXT\0"
+ "GL_INTENSITY8_EXT\0"
+ "GL_INTENSITY_EXT\0"
+ "GL_INTERLEAVED_ATTRIBS\0"
+ "GL_INTERLEAVED_ATTRIBS_EXT\0"
+ "GL_INTERPOLATE\0"
+ "GL_INTERPOLATE_ARB\0"
+ "GL_INTERPOLATE_EXT\0"
+ "GL_INT_10_10_10_2_OES\0"
+ "GL_INT_SAMPLER_1D\0"
+ "GL_INT_SAMPLER_1D_ARRAY\0"
+ "GL_INT_SAMPLER_1D_ARRAY_EXT\0"
+ "GL_INT_SAMPLER_1D_EXT\0"
+ "GL_INT_SAMPLER_2D\0"
+ "GL_INT_SAMPLER_2D_ARRAY\0"
+ "GL_INT_SAMPLER_2D_ARRAY_EXT\0"
+ "GL_INT_SAMPLER_2D_EXT\0"
+ "GL_INT_SAMPLER_2D_RECT\0"
+ "GL_INT_SAMPLER_2D_RECT_EXT\0"
+ "GL_INT_SAMPLER_3D\0"
+ "GL_INT_SAMPLER_3D_EXT\0"
+ "GL_INT_SAMPLER_BUFFER\0"
+ "GL_INT_SAMPLER_BUFFER_EXT\0"
+ "GL_INT_SAMPLER_CUBE\0"
+ "GL_INT_SAMPLER_CUBE_EXT\0"
+ "GL_INT_VEC2\0"
+ "GL_INT_VEC2_ARB\0"
+ "GL_INT_VEC3\0"
+ "GL_INT_VEC3_ARB\0"
+ "GL_INT_VEC4\0"
+ "GL_INT_VEC4_ARB\0"
+ "GL_INVALID_ENUM\0"
+ "GL_INVALID_FRAMEBUFFER_OPERATION\0"
+ "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0"
+ "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0"
+ "GL_INVALID_OPERATION\0"
+ "GL_INVALID_VALUE\0"
+ "GL_INVERSE_NV\0"
+ "GL_INVERSE_TRANSPOSE_NV\0"
+ "GL_INVERT\0"
+ "GL_KEEP\0"
+ "GL_LAST_VERTEX_CONVENTION\0"
+ "GL_LAST_VERTEX_CONVENTION_EXT\0"
+ "GL_LEFT\0"
+ "GL_LEQUAL\0"
+ "GL_LESS\0"
+ "GL_LIGHT0\0"
+ "GL_LIGHT1\0"
+ "GL_LIGHT2\0"
+ "GL_LIGHT3\0"
+ "GL_LIGHT4\0"
+ "GL_LIGHT5\0"
+ "GL_LIGHT6\0"
+ "GL_LIGHT7\0"
+ "GL_LIGHTING\0"
+ "GL_LIGHTING_BIT\0"
+ "GL_LIGHT_MODEL_AMBIENT\0"
+ "GL_LIGHT_MODEL_COLOR_CONTROL\0"
+ "GL_LIGHT_MODEL_COLOR_CONTROL_EXT\0"
+ "GL_LIGHT_MODEL_LOCAL_VIEWER\0"
+ "GL_LIGHT_MODEL_TWO_SIDE\0"
+ "GL_LINE\0"
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+ "GL_LINEAR_MIPMAP_LINEAR\0"
+ "GL_LINEAR_MIPMAP_NEAREST\0"
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+ "GL_LINE_RESET_TOKEN\0"
+ "GL_LINE_SMOOTH\0"
+ "GL_LINE_SMOOTH_HINT\0"
+ "GL_LINE_STIPPLE\0"
+ "GL_LINE_STIPPLE_PATTERN\0"
+ "GL_LINE_STIPPLE_REPEAT\0"
+ "GL_LINE_STRIP\0"
+ "GL_LINE_STRIP_ADJACENCY\0"
+ "GL_LINE_STRIP_ADJACENCY_ARB\0"
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+ "GL_LOW_FLOAT\0"
+ "GL_LOW_INT\0"
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+ "GL_LUMINANCE12\0"
+ "GL_LUMINANCE12_ALPHA12\0"
+ "GL_LUMINANCE12_ALPHA12_EXT\0"
+ "GL_LUMINANCE12_ALPHA4\0"
+ "GL_LUMINANCE12_ALPHA4_EXT\0"
+ "GL_LUMINANCE12_EXT\0"
+ "GL_LUMINANCE16\0"
+ "GL_LUMINANCE16I_EXT\0"
+ "GL_LUMINANCE16UI_EXT\0"
+ "GL_LUMINANCE16_ALPHA16\0"
+ "GL_LUMINANCE16_ALPHA16_EXT\0"
+ "GL_LUMINANCE16_EXT\0"
+ "GL_LUMINANCE32I_EXT\0"
+ "GL_LUMINANCE32UI_EXT\0"
+ "GL_LUMINANCE4\0"
+ "GL_LUMINANCE4_ALPHA4\0"
+ "GL_LUMINANCE4_ALPHA4_EXT\0"
+ "GL_LUMINANCE4_EXT\0"
+ "GL_LUMINANCE6_ALPHA2\0"
+ "GL_LUMINANCE6_ALPHA2_EXT\0"
+ "GL_LUMINANCE8\0"
+ "GL_LUMINANCE8I_EXT\0"
+ "GL_LUMINANCE8UI_EXT\0"
+ "GL_LUMINANCE8_ALPHA8\0"
+ "GL_LUMINANCE8_ALPHA8_EXT\0"
+ "GL_LUMINANCE8_EXT\0"
+ "GL_LUMINANCE_ALPHA\0"
+ "GL_LUMINANCE_ALPHA16I_EXT\0"
+ "GL_LUMINANCE_ALPHA16UI_EXT\0"
+ "GL_LUMINANCE_ALPHA32I_EXT\0"
+ "GL_LUMINANCE_ALPHA32UI_EXT\0"
+ "GL_LUMINANCE_ALPHA8I_EXT\0"
+ "GL_LUMINANCE_ALPHA8UI_EXT\0"
+ "GL_LUMINANCE_ALPHA_INTEGER_EXT\0"
+ "GL_LUMINANCE_INTEGER_EXT\0"
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+ "GL_MAP1_VERTEX_ATTRIB7_4_NV\0"
+ "GL_MAP1_VERTEX_ATTRIB8_4_NV\0"
+ "GL_MAP1_VERTEX_ATTRIB9_4_NV\0"
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+ "GL_MAP2_NORMAL\0"
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+ "GL_MAP2_TEXTURE_COORD_4\0"
+ "GL_MAP2_VERTEX_3\0"
+ "GL_MAP2_VERTEX_4\0"
+ "GL_MAP2_VERTEX_ATTRIB0_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB10_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB11_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB12_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB13_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB14_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB15_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB1_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB2_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB3_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB4_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB5_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB6_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB7_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB8_4_NV\0"
+ "GL_MAP2_VERTEX_ATTRIB9_4_NV\0"
+ "GL_MAP_COLOR\0"
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+ "GL_MAP_INVALIDATE_BUFFER_BIT\0"
+ "GL_MAP_INVALIDATE_RANGE_BIT\0"
+ "GL_MAP_READ_BIT\0"
+ "GL_MAP_STENCIL\0"
+ "GL_MAP_UNSYNCHRONIZED_BIT\0"
+ "GL_MAP_WRITE_BIT\0"
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+ "GL_MATRIX7_NV\0"
+ "GL_MATRIX8_ARB\0"
+ "GL_MATRIX9_ARB\0"
+ "GL_MATRIX_INDEX_ARRAY_ARB\0"
+ "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0"
+ "GL_MATRIX_INDEX_ARRAY_OES\0"
+ "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0"
+ "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0"
+ "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0"
+ "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0"
+ "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0"
+ "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0"
+ "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0"
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+ "GL_MAX_3D_TEXTURE_SIZE_OES\0"
+ "GL_MAX_ARRAY_TEXTURE_LAYERS\0"
+ "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0"
+ "GL_MAX_ATTRIB_STACK_DEPTH\0"
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0"
+ "GL_MAX_CLIPMAP_DEPTH_SGIX\0"
+ "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
+ "GL_MAX_CLIP_DISTANCES\0"
+ "GL_MAX_CLIP_PLANES\0"
+ "GL_MAX_COLOR_ATTACHMENTS\0"
+ "GL_MAX_COLOR_ATTACHMENTS_EXT\0"
+ "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0"
+ "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0"
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0"
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0"
+ "GL_MAX_CONVOLUTION_HEIGHT\0"
+ "GL_MAX_CONVOLUTION_HEIGHT_EXT\0"
+ "GL_MAX_CONVOLUTION_WIDTH\0"
+ "GL_MAX_CONVOLUTION_WIDTH_EXT\0"
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0"
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0"
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0"
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+ "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0"
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+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0"
+ "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0"
+ "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0"
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+ "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0"
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0"
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0"
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0"
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0"
+ "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0"
+ "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0"
+ "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0"
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+ "GL_MAX_LIST_NESTING\0"
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+ "GL_MAX_MODELVIEW_STACK_DEPTH\0"
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+ "GL_MAX_SERVER_WAIT_TIMEOUT\0"
+ "GL_MAX_SHININESS_NV\0"
+ "GL_MAX_SPOT_EXPONENT_NV\0"
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+ "GL_MAX_TEXTURE_LOD_BIAS_EXT\0"
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0"
+ "GL_MAX_TEXTURE_SIZE\0"
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+ "GL_MAX_TEXTURE_UNITS\0"
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+ "GL_MAX_TRACK_MATRICES_NV\0"
+ "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0"
+ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0"
+ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0"
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0"
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0"
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0"
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0"
+ "GL_MAX_VARYING_COMPONENTS\0"
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+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0"
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+ "GL_MAX_VERTEX_UNIFORM_VECTORS\0"
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+ "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0"
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+ "GL_MINOR_VERSION\0"
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+ "GL_MIRRORED_REPEAT_IBM\0"
+ "GL_MIRROR_CLAMP_ATI\0"
+ "GL_MIRROR_CLAMP_EXT\0"
+ "GL_MIRROR_CLAMP_TO_BORDER_EXT\0"
+ "GL_MIRROR_CLAMP_TO_EDGE_ATI\0"
+ "GL_MIRROR_CLAMP_TO_EDGE_EXT\0"
+ "GL_MODELVIEW\0"
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+ "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0"
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+ "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0"
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+ "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0"
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+ "GL_NORMAL_MAP_NV\0"
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+ "GL_NOTEQUAL\0"
+ "GL_NO_ERROR\0"
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+ "GL_NUM_EXTENSIONS\0"
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+ "GL_NUM_SHADER_BINARY_FORMATS\0"
+ "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0"
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+ "GL_OCCLUSION_TEST_HP\0"
+ "GL_OCCLUSION_TEST_RESULT_HP\0"
+ "GL_ONE\0"
+ "GL_ONE_MINUS_CONSTANT_ALPHA\0"
+ "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0"
+ "GL_ONE_MINUS_CONSTANT_COLOR\0"
+ "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0"
+ "GL_ONE_MINUS_DST_ALPHA\0"
+ "GL_ONE_MINUS_DST_COLOR\0"
+ "GL_ONE_MINUS_SRC_ALPHA\0"
+ "GL_ONE_MINUS_SRC_COLOR\0"
+ "GL_OPERAND0_ALPHA\0"
+ "GL_OPERAND0_ALPHA_ARB\0"
+ "GL_OPERAND0_ALPHA_EXT\0"
+ "GL_OPERAND0_RGB\0"
+ "GL_OPERAND0_RGB_ARB\0"
+ "GL_OPERAND0_RGB_EXT\0"
+ "GL_OPERAND1_ALPHA\0"
+ "GL_OPERAND1_ALPHA_ARB\0"
+ "GL_OPERAND1_ALPHA_EXT\0"
+ "GL_OPERAND1_RGB\0"
+ "GL_OPERAND1_RGB_ARB\0"
+ "GL_OPERAND1_RGB_EXT\0"
+ "GL_OPERAND2_ALPHA\0"
+ "GL_OPERAND2_ALPHA_ARB\0"
+ "GL_OPERAND2_ALPHA_EXT\0"
+ "GL_OPERAND2_RGB\0"
+ "GL_OPERAND2_RGB_ARB\0"
+ "GL_OPERAND2_RGB_EXT\0"
+ "GL_OPERAND3_ALPHA_NV\0"
+ "GL_OPERAND3_RGB_NV\0"
+ "GL_OR\0"
+ "GL_ORDER\0"
+ "GL_OR_INVERTED\0"
+ "GL_OR_REVERSE\0"
+ "GL_OUT_OF_MEMORY\0"
+ "GL_PACK_ALIGNMENT\0"
+ "GL_PACK_IMAGE_HEIGHT\0"
+ "GL_PACK_INVERT_MESA\0"
+ "GL_PACK_LSB_FIRST\0"
+ "GL_PACK_ROW_LENGTH\0"
+ "GL_PACK_SKIP_IMAGES\0"
+ "GL_PACK_SKIP_PIXELS\0"
+ "GL_PACK_SKIP_ROWS\0"
+ "GL_PACK_SWAP_BYTES\0"
+ "GL_PALETTE4_R5_G6_B5_OES\0"
+ "GL_PALETTE4_RGB5_A1_OES\0"
+ "GL_PALETTE4_RGB8_OES\0"
+ "GL_PALETTE4_RGBA4_OES\0"
+ "GL_PALETTE4_RGBA8_OES\0"
+ "GL_PALETTE8_R5_G6_B5_OES\0"
+ "GL_PALETTE8_RGB5_A1_OES\0"
+ "GL_PALETTE8_RGB8_OES\0"
+ "GL_PALETTE8_RGBA4_OES\0"
+ "GL_PALETTE8_RGBA8_OES\0"
+ "GL_PASS_THROUGH_TOKEN\0"
+ "GL_PERSPECTIVE_CORRECTION_HINT\0"
+ "GL_PIXEL_MAP_A_TO_A\0"
+ "GL_PIXEL_MAP_A_TO_A_SIZE\0"
+ "GL_PIXEL_MAP_B_TO_B\0"
+ "GL_PIXEL_MAP_B_TO_B_SIZE\0"
+ "GL_PIXEL_MAP_G_TO_G\0"
+ "GL_PIXEL_MAP_G_TO_G_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_A\0"
+ "GL_PIXEL_MAP_I_TO_A_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_B\0"
+ "GL_PIXEL_MAP_I_TO_B_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_G\0"
+ "GL_PIXEL_MAP_I_TO_G_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_I\0"
+ "GL_PIXEL_MAP_I_TO_I_SIZE\0"
+ "GL_PIXEL_MAP_I_TO_R\0"
+ "GL_PIXEL_MAP_I_TO_R_SIZE\0"
+ "GL_PIXEL_MAP_R_TO_R\0"
+ "GL_PIXEL_MAP_R_TO_R_SIZE\0"
+ "GL_PIXEL_MAP_S_TO_S\0"
+ "GL_PIXEL_MAP_S_TO_S_SIZE\0"
+ "GL_PIXEL_MODE_BIT\0"
+ "GL_PIXEL_PACK_BUFFER\0"
+ "GL_PIXEL_PACK_BUFFER_BINDING\0"
+ "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0"
+ "GL_PIXEL_PACK_BUFFER_EXT\0"
+ "GL_PIXEL_UNPACK_BUFFER\0"
+ "GL_PIXEL_UNPACK_BUFFER_BINDING\0"
+ "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0"
+ "GL_PIXEL_UNPACK_BUFFER_EXT\0"
+ "GL_POINT\0"
+ "GL_POINTS\0"
+ "GL_POINT_BIT\0"
+ "GL_POINT_DISTANCE_ATTENUATION\0"
+ "GL_POINT_DISTANCE_ATTENUATION_ARB\0"
+ "GL_POINT_DISTANCE_ATTENUATION_EXT\0"
+ "GL_POINT_DISTANCE_ATTENUATION_SGIS\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0"
+ "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0"
+ "GL_POINT_SIZE\0"
+ "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES\0"
+ "GL_POINT_SIZE_ARRAY_OES\0"
+ "GL_POINT_SIZE_ARRAY_POINTER_OES\0"
+ "GL_POINT_SIZE_ARRAY_STRIDE_OES\0"
+ "GL_POINT_SIZE_ARRAY_TYPE_OES\0"
+ "GL_POINT_SIZE_GRANULARITY\0"
+ "GL_POINT_SIZE_MAX\0"
+ "GL_POINT_SIZE_MAX_ARB\0"
+ "GL_POINT_SIZE_MAX_EXT\0"
+ "GL_POINT_SIZE_MAX_SGIS\0"
+ "GL_POINT_SIZE_MIN\0"
+ "GL_POINT_SIZE_MIN_ARB\0"
+ "GL_POINT_SIZE_MIN_EXT\0"
+ "GL_POINT_SIZE_MIN_SGIS\0"
+ "GL_POINT_SIZE_RANGE\0"
+ "GL_POINT_SMOOTH\0"
+ "GL_POINT_SMOOTH_HINT\0"
+ "GL_POINT_SPRITE\0"
+ "GL_POINT_SPRITE_ARB\0"
+ "GL_POINT_SPRITE_COORD_ORIGIN\0"
+ "GL_POINT_SPRITE_NV\0"
+ "GL_POINT_SPRITE_OES\0"
+ "GL_POINT_SPRITE_R_MODE_NV\0"
+ "GL_POINT_TOKEN\0"
+ "GL_POLYGON\0"
+ "GL_POLYGON_BIT\0"
+ "GL_POLYGON_MODE\0"
+ "GL_POLYGON_OFFSET_BIAS\0"
+ "GL_POLYGON_OFFSET_FACTOR\0"
+ "GL_POLYGON_OFFSET_FILL\0"
+ "GL_POLYGON_OFFSET_LINE\0"
+ "GL_POLYGON_OFFSET_POINT\0"
+ "GL_POLYGON_OFFSET_UNITS\0"
+ "GL_POLYGON_SMOOTH\0"
+ "GL_POLYGON_SMOOTH_HINT\0"
+ "GL_POLYGON_STIPPLE\0"
+ "GL_POLYGON_STIPPLE_BIT\0"
+ "GL_POLYGON_TOKEN\0"
+ "GL_POSITION\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0"
+ "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0"
+ "GL_POST_COLOR_MATRIX_BLUE_BIAS\0"
+ "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_BLUE_SCALE\0"
+ "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0"
+ "GL_POST_COLOR_MATRIX_COLOR_TABLE\0"
+ "GL_POST_COLOR_MATRIX_GREEN_BIAS\0"
+ "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_GREEN_SCALE\0"
+ "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0"
+ "GL_POST_COLOR_MATRIX_RED_BIAS\0"
+ "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_RED_SCALE\0"
+ "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0"
+ "GL_POST_CONVOLUTION_ALPHA_BIAS\0"
+ "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_ALPHA_SCALE\0"
+ "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_BLUE_BIAS\0"
+ "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_BLUE_SCALE\0"
+ "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_COLOR_TABLE\0"
+ "GL_POST_CONVOLUTION_GREEN_BIAS\0"
+ "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_GREEN_SCALE\0"
+ "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_RED_BIAS\0"
+ "GL_POST_CONVOLUTION_RED_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_RED_SCALE\0"
+ "GL_POST_CONVOLUTION_RED_SCALE_EXT\0"
+ "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0"
+ "GL_PREVIOUS\0"
+ "GL_PREVIOUS_ARB\0"
+ "GL_PREVIOUS_EXT\0"
+ "GL_PRIMARY_COLOR\0"
+ "GL_PRIMARY_COLOR_ARB\0"
+ "GL_PRIMARY_COLOR_EXT\0"
+ "GL_PRIMITIVES_GENERATED\0"
+ "GL_PRIMITIVES_GENERATED_EXT\0"
+ "GL_PRIMITIVE_RESTART\0"
+ "GL_PRIMITIVE_RESTART_INDEX\0"
+ "GL_PRIMITIVE_RESTART_INDEX_NV\0"
+ "GL_PRIMITIVE_RESTART_NV\0"
+ "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
+ "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_ATTRIBS_ARB\0"
+ "GL_PROGRAM_BINARY_FORMATS_OES\0"
+ "GL_PROGRAM_BINARY_LENGTH_OES\0"
+ "GL_PROGRAM_BINDING_ARB\0"
+ "GL_PROGRAM_ERROR_POSITION_ARB\0"
+ "GL_PROGRAM_ERROR_POSITION_NV\0"
+ "GL_PROGRAM_ERROR_STRING_ARB\0"
+ "GL_PROGRAM_FORMAT_ARB\0"
+ "GL_PROGRAM_FORMAT_ASCII_ARB\0"
+ "GL_PROGRAM_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_LENGTH_ARB\0"
+ "GL_PROGRAM_LENGTH_NV\0"
+ "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
+ "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
+ "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
+ "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
+ "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_OBJECT_ARB\0"
+ "GL_PROGRAM_PARAMETERS_ARB\0"
+ "GL_PROGRAM_PARAMETER_NV\0"
+ "GL_PROGRAM_POINT_SIZE\0"
+ "GL_PROGRAM_POINT_SIZE_ARB\0"
+ "GL_PROGRAM_RESIDENT_NV\0"
+ "GL_PROGRAM_STRING_ARB\0"
+ "GL_PROGRAM_STRING_NV\0"
+ "GL_PROGRAM_TARGET_NV\0"
+ "GL_PROGRAM_TEMPORARIES_ARB\0"
+ "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
+ "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
+ "GL_PROJECTION\0"
+ "GL_PROJECTION_MATRIX\0"
+ "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0"
+ "GL_PROJECTION_STACK_DEPTH\0"
+ "GL_PROVOKING_VERTEX\0"
+ "GL_PROVOKING_VERTEX_EXT\0"
+ "GL_PROXY_COLOR_TABLE\0"
+ "GL_PROXY_HISTOGRAM\0"
+ "GL_PROXY_HISTOGRAM_EXT\0"
+ "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
+ "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
+ "GL_PROXY_TEXTURE_1D\0"
+ "GL_PROXY_TEXTURE_1D_ARRAY\0"
+ "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
+ "GL_PROXY_TEXTURE_1D_EXT\0"
+ "GL_PROXY_TEXTURE_2D\0"
+ "GL_PROXY_TEXTURE_2D_ARRAY\0"
+ "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
+ "GL_PROXY_TEXTURE_2D_EXT\0"
+ "GL_PROXY_TEXTURE_3D\0"
+ "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
+ "GL_PROXY_TEXTURE_CUBE_MAP\0"
+ "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
+ "GL_PROXY_TEXTURE_RECTANGLE\0"
+ "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
+ "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
+ "GL_PURGEABLE_APPLE\0"
+ "GL_Q\0"
+ "GL_QUADRATIC_ATTENUATION\0"
+ "GL_QUADS\0"
+ "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0"
+ "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
+ "GL_QUAD_MESH_SUN\0"
+ "GL_QUAD_STRIP\0"
+ "GL_QUERY_BY_REGION_NO_WAIT\0"
+ "GL_QUERY_BY_REGION_NO_WAIT_NV\0"
+ "GL_QUERY_BY_REGION_WAIT\0"
+ "GL_QUERY_BY_REGION_WAIT_NV\0"
+ "GL_QUERY_COUNTER_BITS\0"
+ "GL_QUERY_COUNTER_BITS_ARB\0"
+ "GL_QUERY_NO_WAIT\0"
+ "GL_QUERY_NO_WAIT_NV\0"
+ "GL_QUERY_RESULT\0"
+ "GL_QUERY_RESULT_ARB\0"
+ "GL_QUERY_RESULT_AVAILABLE\0"
+ "GL_QUERY_RESULT_AVAILABLE_ARB\0"
+ "GL_QUERY_WAIT\0"
+ "GL_QUERY_WAIT_NV\0"
+ "GL_R\0"
+ "GL_R11F_G11F_B10F\0"
+ "GL_R16_SNORM\0"
+ "GL_R3_G3_B2\0"
+ "GL_R8_SNORM\0"
+ "GL_RASTERIZER_DISCARD\0"
+ "GL_RASTERIZER_DISCARD_EXT\0"
+ "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
+ "GL_READ_BUFFER\0"
+ "GL_READ_FRAMEBUFFER\0"
+ "GL_READ_FRAMEBUFFER_BINDING\0"
+ "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
+ "GL_READ_FRAMEBUFFER_EXT\0"
+ "GL_READ_ONLY\0"
+ "GL_READ_ONLY_ARB\0"
+ "GL_READ_WRITE\0"
+ "GL_READ_WRITE_ARB\0"
+ "GL_RED\0"
+ "GL_REDUCE\0"
+ "GL_REDUCE_EXT\0"
+ "GL_RED_BIAS\0"
+ "GL_RED_BITS\0"
+ "GL_RED_INTEGER\0"
+ "GL_RED_INTEGER_EXT\0"
+ "GL_RED_SCALE\0"
+ "GL_RED_SNORM\0"
+ "GL_REFLECTION_MAP\0"
+ "GL_REFLECTION_MAP_ARB\0"
+ "GL_REFLECTION_MAP_NV\0"
+ "GL_REFLECTION_MAP_OES\0"
+ "GL_RELEASED_APPLE\0"
+ "GL_RENDER\0"
+ "GL_RENDERBUFFER\0"
+ "GL_RENDERBUFFER_ALPHA_SIZE\0"
+ "GL_RENDERBUFFER_ALPHA_SIZE_OES\0"
+ "GL_RENDERBUFFER_BINDING\0"
+ "GL_RENDERBUFFER_BINDING_EXT\0"
+ "GL_RENDERBUFFER_BINDING_OES\0"
+ "GL_RENDERBUFFER_BLUE_SIZE\0"
+ "GL_RENDERBUFFER_BLUE_SIZE_OES\0"
+ "GL_RENDERBUFFER_DEPTH_SIZE\0"
+ "GL_RENDERBUFFER_DEPTH_SIZE_OES\0"
+ "GL_RENDERBUFFER_EXT\0"
+ "GL_RENDERBUFFER_GREEN_SIZE\0"
+ "GL_RENDERBUFFER_GREEN_SIZE_OES\0"
+ "GL_RENDERBUFFER_HEIGHT\0"
+ "GL_RENDERBUFFER_HEIGHT_EXT\0"
+ "GL_RENDERBUFFER_HEIGHT_OES\0"
+ "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
+ "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
+ "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0"
+ "GL_RENDERBUFFER_OES\0"
+ "GL_RENDERBUFFER_RED_SIZE\0"
+ "GL_RENDERBUFFER_RED_SIZE_OES\0"
+ "GL_RENDERBUFFER_SAMPLES\0"
+ "GL_RENDERBUFFER_SAMPLES_EXT\0"
+ "GL_RENDERBUFFER_STENCIL_SIZE\0"
+ "GL_RENDERBUFFER_STENCIL_SIZE_OES\0"
+ "GL_RENDERBUFFER_WIDTH\0"
+ "GL_RENDERBUFFER_WIDTH_EXT\0"
+ "GL_RENDERBUFFER_WIDTH_OES\0"
+ "GL_RENDERER\0"
+ "GL_RENDER_MODE\0"
+ "GL_REPEAT\0"
+ "GL_REPLACE\0"
+ "GL_REPLACE_EXT\0"
+ "GL_REPLICATE_BORDER_HP\0"
+ "GL_RESCALE_NORMAL\0"
+ "GL_RESCALE_NORMAL_EXT\0"
+ "GL_RETAINED_APPLE\0"
+ "GL_RETURN\0"
+ "GL_RG16_SNORM\0"
+ "GL_RG8_SNORM\0"
+ "GL_RGB\0"
+ "GL_RGB10\0"
+ "GL_RGB10_A2\0"
+ "GL_RGB10_A2_EXT\0"
+ "GL_RGB10_EXT\0"
+ "GL_RGB12\0"
+ "GL_RGB12_EXT\0"
+ "GL_RGB16\0"
+ "GL_RGB16F\0"
+ "GL_RGB16I\0"
+ "GL_RGB16I_EXT\0"
+ "GL_RGB16UI\0"
+ "GL_RGB16UI_EXT\0"
+ "GL_RGB16_EXT\0"
+ "GL_RGB16_SNORM\0"
+ "GL_RGB2_EXT\0"
+ "GL_RGB32F\0"
+ "GL_RGB32I\0"
+ "GL_RGB32I_EXT\0"
+ "GL_RGB32UI\0"
+ "GL_RGB32UI_EXT\0"
+ "GL_RGB4\0"
+ "GL_RGB4_EXT\0"
+ "GL_RGB4_S3TC\0"
+ "GL_RGB5\0"
+ "GL_RGB565\0"
+ "GL_RGB565_OES\0"
+ "GL_RGB5_A1\0"
+ "GL_RGB5_A1_EXT\0"
+ "GL_RGB5_A1_OES\0"
+ "GL_RGB5_EXT\0"
+ "GL_RGB8\0"
+ "GL_RGB8I\0"
+ "GL_RGB8I_EXT\0"
+ "GL_RGB8UI\0"
+ "GL_RGB8UI_EXT\0"
+ "GL_RGB8_EXT\0"
+ "GL_RGB8_OES\0"
+ "GL_RGB8_SNORM\0"
+ "GL_RGB9_E5\0"
+ "GL_RGBA\0"
+ "GL_RGBA12\0"
+ "GL_RGBA12_EXT\0"
+ "GL_RGBA16\0"
+ "GL_RGBA16F\0"
+ "GL_RGBA16I\0"
+ "GL_RGBA16I_EXT\0"
+ "GL_RGBA16UI\0"
+ "GL_RGBA16UI_EXT\0"
+ "GL_RGBA16_EXT\0"
+ "GL_RGBA16_SNORM\0"
+ "GL_RGBA2\0"
+ "GL_RGBA2_EXT\0"
+ "GL_RGBA32F\0"
+ "GL_RGBA32I\0"
+ "GL_RGBA32I_EXT\0"
+ "GL_RGBA32UI\0"
+ "GL_RGBA32UI_EXT\0"
+ "GL_RGBA4\0"
+ "GL_RGBA4_DXT5_S3TC\0"
+ "GL_RGBA4_EXT\0"
+ "GL_RGBA4_OES\0"
+ "GL_RGBA4_S3TC\0"
+ "GL_RGBA8\0"
+ "GL_RGBA8I\0"
+ "GL_RGBA8I_EXT\0"
+ "GL_RGBA8UI\0"
+ "GL_RGBA8UI_EXT\0"
+ "GL_RGBA8_EXT\0"
+ "GL_RGBA8_OES\0"
+ "GL_RGBA8_SNORM\0"
+ "GL_RGBA_DXT5_S3TC\0"
+ "GL_RGBA_INTEGER\0"
+ "GL_RGBA_INTEGER_EXT\0"
+ "GL_RGBA_INTEGER_MODE_EXT\0"
+ "GL_RGBA_MODE\0"
+ "GL_RGBA_S3TC\0"
+ "GL_RGBA_SNORM\0"
+ "GL_RGB_INTEGER\0"
+ "GL_RGB_INTEGER_EXT\0"
+ "GL_RGB_S3TC\0"
+ "GL_RGB_SCALE\0"
+ "GL_RGB_SCALE_ARB\0"
+ "GL_RGB_SCALE_EXT\0"
+ "GL_RGB_SNORM\0"
+ "GL_RG_SNORM\0"
+ "GL_RIGHT\0"
+ "GL_S\0"
+ "GL_SAMPLER_1D\0"
+ "GL_SAMPLER_1D_ARRAY\0"
+ "GL_SAMPLER_1D_ARRAY_EXT\0"
+ "GL_SAMPLER_1D_ARRAY_SHADOW\0"
+ "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0"
+ "GL_SAMPLER_1D_SHADOW\0"
+ "GL_SAMPLER_2D\0"
+ "GL_SAMPLER_2D_ARRAY\0"
+ "GL_SAMPLER_2D_ARRAY_EXT\0"
+ "GL_SAMPLER_2D_ARRAY_SHADOW\0"
+ "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0"
+ "GL_SAMPLER_2D_RECT\0"
+ "GL_SAMPLER_2D_RECT_SHADOW\0"
+ "GL_SAMPLER_2D_SHADOW\0"
+ "GL_SAMPLER_3D\0"
+ "GL_SAMPLER_3D_OES\0"
+ "GL_SAMPLER_BUFFER\0"
+ "GL_SAMPLER_BUFFER_EXT\0"
+ "GL_SAMPLER_CUBE\0"
+ "GL_SAMPLER_CUBE_SHADOW\0"
+ "GL_SAMPLER_CUBE_SHADOW_EXT\0"
+ "GL_SAMPLES\0"
+ "GL_SAMPLES_3DFX\0"
+ "GL_SAMPLES_ARB\0"
+ "GL_SAMPLES_PASSED\0"
+ "GL_SAMPLES_PASSED_ARB\0"
+ "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
+ "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
+ "GL_SAMPLE_ALPHA_TO_ONE\0"
+ "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
+ "GL_SAMPLE_BUFFERS\0"
+ "GL_SAMPLE_BUFFERS_3DFX\0"
+ "GL_SAMPLE_BUFFERS_ARB\0"
+ "GL_SAMPLE_COVERAGE\0"
+ "GL_SAMPLE_COVERAGE_ARB\0"
+ "GL_SAMPLE_COVERAGE_INVERT\0"
+ "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
+ "GL_SAMPLE_COVERAGE_VALUE\0"
+ "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
+ "GL_SCISSOR_BIT\0"
+ "GL_SCISSOR_BOX\0"
+ "GL_SCISSOR_TEST\0"
+ "GL_SECONDARY_COLOR_ARRAY\0"
+ "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
+ "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
+ "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
+ "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
+ "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
+ "GL_SELECT\0"
+ "GL_SELECTION_BUFFER_POINTER\0"
+ "GL_SELECTION_BUFFER_SIZE\0"
+ "GL_SEPARABLE_2D\0"
+ "GL_SEPARATE_ATTRIBS\0"
+ "GL_SEPARATE_ATTRIBS_EXT\0"
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+ "GL_VERTEX_ARRAY_TYPE\0"
+ "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0"
+ "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0"
+ "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
+ "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
+ "GL_VERTEX_BLEND_ARB\0"
+ "GL_VERTEX_PROGRAM_ARB\0"
+ "GL_VERTEX_PROGRAM_BINDING_NV\0"
+ "GL_VERTEX_PROGRAM_NV\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
+ "GL_VERTEX_SHADER\0"
+ "GL_VERTEX_SHADER_ARB\0"
+ "GL_VERTEX_STATE_PROGRAM_NV\0"
+ "GL_VIEWPORT\0"
+ "GL_VIEWPORT_BIT\0"
+ "GL_VOLATILE_APPLE\0"
+ "GL_WAIT_FAILED\0"
+ "GL_WEIGHT_ARRAY_ARB\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0"
+ "GL_WEIGHT_ARRAY_OES\0"
+ "GL_WEIGHT_ARRAY_POINTER_ARB\0"
+ "GL_WEIGHT_ARRAY_POINTER_OES\0"
+ "GL_WEIGHT_ARRAY_SIZE_ARB\0"
+ "GL_WEIGHT_ARRAY_SIZE_OES\0"
+ "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
+ "GL_WEIGHT_ARRAY_STRIDE_OES\0"
+ "GL_WEIGHT_ARRAY_TYPE_ARB\0"
+ "GL_WEIGHT_ARRAY_TYPE_OES\0"
+ "GL_WEIGHT_SUM_UNITY_ARB\0"
+ "GL_WRAP_BORDER_SUN\0"
+ "GL_WRITE_ONLY\0"
+ "GL_WRITE_ONLY_ARB\0"
+ "GL_WRITE_ONLY_OES\0"
+ "GL_XOR\0"
+ "GL_YCBCR_422_APPLE\0"
+ "GL_YCBCR_MESA\0"
+ "GL_ZERO\0"
+ "GL_ZOOM_X\0"
+ "GL_ZOOM_Y\0"
+ ;
+
+static const enum_elt all_enums[2295] =
+{
+ { 0, 0x00000600 }, /* GL_2D */
+ { 6, 0x00001407 }, /* GL_2_BYTES */
+ { 17, 0x00000601 }, /* GL_3D */
+ { 23, 0x00000602 }, /* GL_3D_COLOR */
+ { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
+ { 55, 0x00001408 }, /* GL_3_BYTES */
+ { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
+ { 86, 0x00001409 }, /* GL_4_BYTES */
+ { 97, 0x00000100 }, /* GL_ACCUM */
+ { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
+ { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
+ { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
+ { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
+ { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
+ { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
+ { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
+ { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+ { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */
+ { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
+ { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
+ { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
+ { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
+ { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+ { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+ { 440, 0x00000104 }, /* GL_ADD */
+ { 447, 0x00008574 }, /* GL_ADD_SIGNED */
+ { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
+ { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
+ { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
+ { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
+ { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
+ { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
+ { 598, 0x00001906 }, /* GL_ALPHA */
+ { 607, 0x0000803D }, /* GL_ALPHA12 */
+ { 618, 0x0000803D }, /* GL_ALPHA12_EXT */
+ { 633, 0x0000803E }, /* GL_ALPHA16 */
+ { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */
+ { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */
+ { 677, 0x0000803E }, /* GL_ALPHA16_EXT */
+ { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */
+ { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */
+ { 725, 0x0000803B }, /* GL_ALPHA4 */
+ { 735, 0x0000803B }, /* GL_ALPHA4_EXT */
+ { 749, 0x0000803C }, /* GL_ALPHA8 */
+ { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */
+ { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */
+ { 790, 0x0000803C }, /* GL_ALPHA8_EXT */
+ { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */
+ { 818, 0x00000D55 }, /* GL_ALPHA_BITS */
+ { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */
+ { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */
+ { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */
+ { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
+ { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
+ { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */
+ { 939, 0x00000207 }, /* GL_ALWAYS */
+ { 949, 0x00001200 }, /* GL_AMBIENT */
+ { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
+ { 983, 0x00001501 }, /* GL_AND */
+ { 990, 0x00001504 }, /* GL_AND_INVERTED */
+ { 1006, 0x00001502 }, /* GL_AND_REVERSE */
+ { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */
+ { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
+ { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
+ { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
+ { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
+ { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
+ { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
+ { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
+ { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
+ { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */
+ { 1247, 0x00000409 }, /* GL_AUX0 */
+ { 1255, 0x0000040A }, /* GL_AUX1 */
+ { 1263, 0x0000040B }, /* GL_AUX2 */
+ { 1271, 0x0000040C }, /* GL_AUX3 */
+ { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */
+ { 1294, 0x00000405 }, /* GL_BACK */
+ { 1302, 0x00000402 }, /* GL_BACK_LEFT */
+ { 1315, 0x00000403 }, /* GL_BACK_RIGHT */
+ { 1329, 0x000080E0 }, /* GL_BGR */
+ { 1336, 0x000080E1 }, /* GL_BGRA */
+ { 1344, 0x000080E1 }, /* GL_BGRA_EXT */
+ { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */
+ { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */
+ { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */
+ { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */
+ { 1426, 0x00001A00 }, /* GL_BITMAP */
+ { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */
+ { 1452, 0x00000BE2 }, /* GL_BLEND */
+ { 1461, 0x00008005 }, /* GL_BLEND_COLOR */
+ { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
+ { 1495, 0x00000BE0 }, /* GL_BLEND_DST */
+ { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
+ { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */
+ { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */
+ { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */
+ { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */
+ { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
+ { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
+ { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */
+ { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
+ { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */
+ { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
+ { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
+ { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */
+ { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */
+ { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
+ { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */
+ { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
+ { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */
+ { 1897, 0x00001905 }, /* GL_BLUE */
+ { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */
+ { 1918, 0x00000D54 }, /* GL_BLUE_BITS */
+ { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */
+ { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */
+ { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */
+ { 1981, 0x00008B56 }, /* GL_BOOL */
+ { 1989, 0x00008B56 }, /* GL_BOOL_ARB */
+ { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */
+ { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
+ { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */
+ { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
+ { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */
+ { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
+ { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */
+ { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
+ { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */
+ { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */
+ { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */
+ { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
+ { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */
+ { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */
+ { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */
+ { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
+ { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
+ { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */
+ { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
+ { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */
+ { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+ { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */
+ { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+ { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
+ { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
+ { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
+ { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
+ { 2643, 0x00001400 }, /* GL_BYTE */
+ { 2651, 0x00002A24 }, /* GL_C3F_V3F */
+ { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+ { 2677, 0x00002A22 }, /* GL_C4UB_V2F */
+ { 2689, 0x00002A23 }, /* GL_C4UB_V3F */
+ { 2701, 0x00000901 }, /* GL_CCW */
+ { 2708, 0x00002900 }, /* GL_CLAMP */
+ { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
+ { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2842, 0x00001500 }, /* GL_CLEAR */
+ { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
+ { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
+ { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
+ { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
+ { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
+ { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
+ { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
+ { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
+ { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 3280, 0x00000A00 }, /* GL_COEFF */
+ { 3289, 0x00001800 }, /* GL_COLOR */
+ { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+ { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
+ { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+ { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+ { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+ { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+ { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+ { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+ { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+ { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+ { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+ { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+ { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+ { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+ { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+ { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+ { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+ { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 4276, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 4491, 0x00008458 }, /* GL_COLOR_SUM */
+ { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 5321, 0x00008570 }, /* GL_COMBINE */
+ { 5332, 0x00008503 }, /* GL_COMBINE4 */
+ { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 5403, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 5418, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 5433, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
+ { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 5600, 0x00001300 }, /* GL_COMPILE */
+ { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */
+ { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */
+ { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
+ { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
+ { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
+ { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */
+ { 6322, 0x00008576 }, /* GL_CONSTANT */
+ { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
+ { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
+ { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */
+ { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
+ { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
+ { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 7050, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */
+ { 7129, 0x00001503 }, /* GL_COPY */
+ { 7137, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 7215, 0x00000B44 }, /* GL_CULL_FACE */
+ { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 7353, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
+ { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 8053, 0x00000900 }, /* GL_CW */
+ { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 8121, 0x00002101 }, /* GL_DECAL */
+ { 8130, 0x00001E03 }, /* GL_DECR */
+ { 8138, 0x00008508 }, /* GL_DECR_WRAP */
+ { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 8185, 0x00001801 }, /* GL_DEPTH */
+ { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
+ { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
+ { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
+ { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */
+ { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */
+ { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
+ { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
+ { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
+ { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
+ { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
+ { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 9091, 0x00001201 }, /* GL_DIFFUSE */
+ { 9102, 0x00000BD0 }, /* GL_DITHER */
+ { 9112, 0x00000A02 }, /* GL_DOMAIN */
+ { 9122, 0x00001100 }, /* GL_DONT_CARE */
+ { 9135, 0x000086AE }, /* GL_DOT3_RGB */
+ { 9147, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 9226, 0x0000140A }, /* GL_DOUBLE */
+ { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 10305, 0x00000304 }, /* GL_DST_ALPHA */
+ { 10318, 0x00000306 }, /* GL_DST_COLOR */
+ { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 10345, 0x00008779 }, /* GL_DUDV_ATI */
+ { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 10714, 0x00001600 }, /* GL_EMISSION */
+ { 10726, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 10740, 0x00000202 }, /* GL_EQUAL */
+ { 10749, 0x00001509 }, /* GL_EQUIV */
+ { 10758, 0x00010000 }, /* GL_EVAL_BIT */
+ { 10770, 0x00000800 }, /* GL_EXP */
+ { 10777, 0x00000801 }, /* GL_EXP2 */
+ { 10785, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 10799, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 10813, 0x00002502 }, /* GL_EYE_PLANE */
+ { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 10868, 0x00000000 }, /* GL_FALSE */
+ { 10877, 0x00001101 }, /* GL_FASTEST */
+ { 10888, 0x00001C01 }, /* GL_FEEDBACK */
+ { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 10975, 0x00001B02 }, /* GL_FILL */
+ { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
+ { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 11041, 0x0000140C }, /* GL_FIXED */
+ { 11050, 0x0000140C }, /* GL_FIXED_OES */
+ { 11063, 0x0000891D }, /* GL_FIXED_ONLY */
+ { 11077, 0x00001D00 }, /* GL_FLAT */
+ { 11085, 0x00001406 }, /* GL_FLOAT */
+ { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 11382, 0x00000B60 }, /* GL_FOG */
+ { 11389, 0x00000080 }, /* GL_FOG_BIT */
+ { 11400, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 11413, 0x00008451 }, /* GL_FOG_COORD */
+ { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 11853, 0x00000B64 }, /* GL_FOG_END */
+ { 11864, 0x00000C54 }, /* GL_FOG_HINT */
+ { 11876, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 11889, 0x00000B65 }, /* GL_FOG_MODE */
+ { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 11945, 0x00000B63 }, /* GL_FOG_START */
+ { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
+ { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
+ { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
+ { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
+ { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
+ { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
+ { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
+ { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
+ { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
+ { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
+ { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
+ { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
+ { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
+ { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
+ { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
+ { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
+ { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
+ { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
+ { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
+ { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
+ { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
+ { 14534, 0x00000404 }, /* GL_FRONT */
+ { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 14561, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 14575, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 14604, 0x00008006 }, /* GL_FUNC_ADD */
+ { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */
+ { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
+ { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
+ { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
+ { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
+ { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
+ { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
+ { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
+ { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ { 15084, 0x00000206 }, /* GL_GEQUAL */
+ { 15094, 0x00000204 }, /* GL_GREATER */
+ { 15105, 0x00001904 }, /* GL_GREEN */
+ { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 15128, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */
+ { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
+ { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 15195, 0x0000140B }, /* GL_HALF_FLOAT */
+ { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
+ { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */
+ { 15241, 0x00008DF5 }, /* GL_HIGH_INT */
+ { 15253, 0x00008000 }, /* GL_HINT_BIT */
+ { 15265, 0x00008024 }, /* GL_HISTOGRAM */
+ { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 15683, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 15866, 0x00001E02 }, /* GL_INCR */
+ { 15874, 0x00008507 }, /* GL_INCR_WRAP */
+ { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 15904, 0x00008222 }, /* GL_INDEX */
+ { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 16057, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 16110, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 16193, 0x00001404 }, /* GL_INT */
+ { 16200, 0x00008049 }, /* GL_INTENSITY */
+ { 16213, 0x0000804C }, /* GL_INTENSITY12 */
+ { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 16247, 0x0000804D }, /* GL_INTENSITY16 */
+ { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
+ { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
+ { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
+ { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
+ { 16363, 0x0000804A }, /* GL_INTENSITY4 */
+ { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 16395, 0x0000804B }, /* GL_INTENSITY8 */
+ { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
+ { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
+ { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
+ { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
+ { 16533, 0x00008575 }, /* GL_INTERPOLATE */
+ { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
+ { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
+ { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
+ { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
+ { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
+ { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
+ { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
+ { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
+ { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
+ { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
+ { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
+ { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
+ { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
+ { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
+ { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
+ { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
+ { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
+ { 16974, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 17002, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 17030, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 17058, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
+ { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 17202, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 17219, 0x0000862B }, /* GL_INVERSE_NV */
+ { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 17257, 0x0000150A }, /* GL_INVERT */
+ { 17267, 0x00001E00 }, /* GL_KEEP */
+ { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
+ { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 17331, 0x00000406 }, /* GL_LEFT */
+ { 17339, 0x00000203 }, /* GL_LEQUAL */
+ { 17349, 0x00000201 }, /* GL_LESS */
+ { 17357, 0x00004000 }, /* GL_LIGHT0 */
+ { 17367, 0x00004001 }, /* GL_LIGHT1 */
+ { 17377, 0x00004002 }, /* GL_LIGHT2 */
+ { 17387, 0x00004003 }, /* GL_LIGHT3 */
+ { 17397, 0x00004004 }, /* GL_LIGHT4 */
+ { 17407, 0x00004005 }, /* GL_LIGHT5 */
+ { 17417, 0x00004006 }, /* GL_LIGHT6 */
+ { 17427, 0x00004007 }, /* GL_LIGHT7 */
+ { 17437, 0x00000B50 }, /* GL_LIGHTING */
+ { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 17602, 0x00001B01 }, /* GL_LINE */
+ { 17610, 0x00002601 }, /* GL_LINEAR */
+ { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 17752, 0x00000001 }, /* GL_LINES */
+ { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */
+ { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
+ { 17803, 0x00000004 }, /* GL_LINE_BIT */
+ { 17815, 0x00000002 }, /* GL_LINE_LOOP */
+ { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 17946, 0x00000003 }, /* GL_LINE_STRIP */
+ { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
+ { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
+ { 18012, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 18086, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 18101, 0x00000B32 }, /* GL_LIST_BASE */
+ { 18114, 0x00020000 }, /* GL_LIST_BIT */
+ { 18126, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 18140, 0x00000B30 }, /* GL_LIST_MODE */
+ { 18153, 0x00000101 }, /* GL_LOAD */
+ { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */
+ { 18217, 0x00008DF3 }, /* GL_LOW_INT */
+ { 18228, 0x00001909 }, /* GL_LUMINANCE */
+ { 18241, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 18373, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
+ { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
+ { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
+ { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
+ { 18539, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 18663, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
+ { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
+ { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
+ { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
+ { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
+ { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
+ { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */
+ { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 20371, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 20556, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 20745, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 20934, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 20995, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 21024, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 21053, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 21082, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 21111, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
+ { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
+ { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
+ { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
+ { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
+ { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
+ { 21565, 0x00008008 }, /* GL_MAX */
+ { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
+ { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
+ { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
+ { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
+ { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 22380, 0x00008008 }, /* GL_MAX_EXT */
+ { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
+ { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
+ { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
+ { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
+ { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
+ { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
+ { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
+ { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
+ { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
+ { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
+ { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
+ { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
+ { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
+ { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
+ { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
+ { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */
+ { 25534, 0x00008007 }, /* GL_MIN */
+ { 25541, 0x0000802E }, /* GL_MINMAX */
+ { 25551, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 25603, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 25637, 0x0000821C }, /* GL_MINOR_VERSION */
+ { 25654, 0x00008007 }, /* GL_MIN_EXT */
+ { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
+ { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 25916, 0x00001700 }, /* GL_MODELVIEW */
+ { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 26641, 0x00002100 }, /* GL_MODULATE */
+ { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 26725, 0x00000103 }, /* GL_MULT */
+ { 26733, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 26883, 0x00002A25 }, /* GL_N3F_V3F */
+ { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 26914, 0x0000150E }, /* GL_NAND */
+ { 26922, 0x00002600 }, /* GL_NEAREST */
+ { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 27047, 0x00000200 }, /* GL_NEVER */
+ { 27056, 0x00001102 }, /* GL_NICEST */
+ { 27066, 0x00000000 }, /* GL_NONE */
+ { 27074, 0x00000000 }, /* GL_NONE_OES */
+ { 27086, 0x00001505 }, /* GL_NOOP */
+ { 27094, 0x00001508 }, /* GL_NOR */
+ { 27101, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 27264, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */
+ { 27331, 0x00000205 }, /* GL_NOTEQUAL */
+ { 27343, 0x00000000 }, /* GL_NO_ERROR */
+ { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */
+ { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 27999, 0x00000001 }, /* GL_ONE */
+ { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 28612, 0x00001507 }, /* GL_OR */
+ { 28618, 0x00000A01 }, /* GL_ORDER */
+ { 28627, 0x0000150D }, /* GL_OR_INVERTED */
+ { 28642, 0x0000150B }, /* GL_OR_REVERSE */
+ { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 29819, 0x00001B00 }, /* GL_POINT */
+ { 29828, 0x00000000 }, /* GL_POINTS */
+ { 29838, 0x00000002 }, /* GL_POINT_BIT */
+ { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30113, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 30535, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 30665, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 30680, 0x00000009 }, /* GL_POLYGON */
+ { 30691, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 30964, 0x00001203 }, /* GL_POSITION */
+ { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32251, 0x00008578 }, /* GL_PREVIOUS */
+ { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 33508, 0x00001701 }, /* GL_PROJECTION */
+ { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34212, 0x00002003 }, /* GL_Q */
+ { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34242, 0x00000007 }, /* GL_QUADS */
+ { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 34360, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 34567, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 34690, 0x00002002 }, /* GL_R */
+ { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 34713, 0x00008F98 }, /* GL_R16_SNORM */
+ { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 34738, 0x00008F94 }, /* GL_R8_SNORM */
+ { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 34831, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 34950, 0x000088B8 }, /* GL_READ_ONLY */
+ { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 34980, 0x000088BA }, /* GL_READ_WRITE */
+ { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35012, 0x00001903 }, /* GL_RED */
+ { 35019, 0x00008016 }, /* GL_REDUCE */
+ { 35029, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35043, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35055, 0x00000D52 }, /* GL_RED_BITS */
+ { 35067, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35101, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35114, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35228, 0x00001C00 }, /* GL_RENDER */
+ { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36027, 0x00001F01 }, /* GL_RENDERER */
+ { 36039, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36054, 0x00002901 }, /* GL_REPEAT */
+ { 36064, 0x00001E01 }, /* GL_REPLACE */
+ { 36075, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36171, 0x00000102 }, /* GL_RETURN */
+ { 36181, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 36195, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 36208, 0x00001907 }, /* GL_RGB */
+ { 36215, 0x00008052 }, /* GL_RGB10 */
+ { 36224, 0x00008059 }, /* GL_RGB10_A2 */
+ { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 36252, 0x00008052 }, /* GL_RGB10_EXT */
+ { 36265, 0x00008053 }, /* GL_RGB12 */
+ { 36274, 0x00008053 }, /* GL_RGB12_EXT */
+ { 36287, 0x00008054 }, /* GL_RGB16 */
+ { 36296, 0x0000881B }, /* GL_RGB16F */
+ { 36306, 0x00008D89 }, /* GL_RGB16I */
+ { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 36330, 0x00008D77 }, /* GL_RGB16UI */
+ { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 36356, 0x00008054 }, /* GL_RGB16_EXT */
+ { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 36384, 0x0000804E }, /* GL_RGB2_EXT */
+ { 36396, 0x00008815 }, /* GL_RGB32F */
+ { 36406, 0x00008D83 }, /* GL_RGB32I */
+ { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 36430, 0x00008D71 }, /* GL_RGB32UI */
+ { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 36456, 0x0000804F }, /* GL_RGB4 */
+ { 36464, 0x0000804F }, /* GL_RGB4_EXT */
+ { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 36489, 0x00008050 }, /* GL_RGB5 */
+ { 36497, 0x00008D62 }, /* GL_RGB565 */
+ { 36507, 0x00008D62 }, /* GL_RGB565_OES */
+ { 36521, 0x00008057 }, /* GL_RGB5_A1 */
+ { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 36562, 0x00008050 }, /* GL_RGB5_EXT */
+ { 36574, 0x00008051 }, /* GL_RGB8 */
+ { 36582, 0x00008D8F }, /* GL_RGB8I */
+ { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 36604, 0x00008D7D }, /* GL_RGB8UI */
+ { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 36628, 0x00008051 }, /* GL_RGB8_EXT */
+ { 36640, 0x00008051 }, /* GL_RGB8_OES */
+ { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 36666, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 36677, 0x00001908 }, /* GL_RGBA */
+ { 36685, 0x0000805A }, /* GL_RGBA12 */
+ { 36695, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 36709, 0x0000805B }, /* GL_RGBA16 */
+ { 36719, 0x0000881A }, /* GL_RGBA16F */
+ { 36730, 0x00008D88 }, /* GL_RGBA16I */
+ { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 36756, 0x00008D76 }, /* GL_RGBA16UI */
+ { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 36784, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 36814, 0x00008055 }, /* GL_RGBA2 */
+ { 36823, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 36836, 0x00008814 }, /* GL_RGBA32F */
+ { 36847, 0x00008D82 }, /* GL_RGBA32I */
+ { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 36873, 0x00008D70 }, /* GL_RGBA32UI */
+ { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 36901, 0x00008056 }, /* GL_RGBA4 */
+ { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 36929, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 36942, 0x00008056 }, /* GL_RGBA4_OES */
+ { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 36969, 0x00008058 }, /* GL_RGBA8 */
+ { 36978, 0x00008D8E }, /* GL_RGBA8I */
+ { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37002, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37028, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37041, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37148, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 37222, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 37234, 0x00008573 }, /* GL_RGB_SCALE */
+ { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 37281, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 37294, 0x00008F91 }, /* GL_RG_SNORM */
+ { 37306, 0x00000407 }, /* GL_RIGHT */
+ { 37315, 0x00002000 }, /* GL_S */
+ { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 37777, 0x000080A9 }, /* GL_SAMPLES */
+ { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 38464, 0x00001C02 }, /* GL_SELECT */
+ { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 38645, 0x0000150F }, /* GL_SET */
+ { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 38852, 0x00001601 }, /* GL_SHININESS */
+ { 38865, 0x00001402 }, /* GL_SHORT */
+ { 38874, 0x00009119 }, /* GL_SIGNALED */
+ { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 38962, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39033, 0x00001D01 }, /* GL_SMOOTH */
+ { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 39537, 0x00001202 }, /* GL_SPECULAR */
+ { 39549, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 39627, 0x00008580 }, /* GL_SRC0_RGB */
+ { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 39653, 0x00008581 }, /* GL_SRC1_RGB */
+ { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 39679, 0x00008582 }, /* GL_SRC2_RGB */
+ { 39691, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 39726, 0x00000300 }, /* GL_SRC_COLOR */
+ { 39739, 0x00008C40 }, /* GL_SRGB */
+ { 39747, 0x00008C41 }, /* GL_SRGB8 */
+ { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 39823, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 39891, 0x000088E5 }, /* GL_STATIC_READ */
+ { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 39925, 0x00001802 }, /* GL_STENCIL */
+ { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 40742, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 40845, 0x00000C33 }, /* GL_STEREO */
+ { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 40928, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 40996, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41047, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41093, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 41178, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 41193, 0x00002001 }, /* GL_T */
+ { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 41263, 0x00002A27 }, /* GL_T2F_V3F */
+ { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 41293, 0x00002A28 }, /* GL_T4F_V4F */
+ { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 41327, 0x00001702 }, /* GL_TEXTURE */
+ { 41338, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 41366, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 41378, 0x000084CA }, /* GL_TEXTURE10 */
+ { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 41408, 0x000084CB }, /* GL_TEXTURE11 */
+ { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 41438, 0x000084CC }, /* GL_TEXTURE12 */
+ { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 41468, 0x000084CD }, /* GL_TEXTURE13 */
+ { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 41498, 0x000084CE }, /* GL_TEXTURE14 */
+ { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 41528, 0x000084CF }, /* GL_TEXTURE15 */
+ { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 41558, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 41588, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 41618, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 41648, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 41694, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 41706, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 41736, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 41766, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 41796, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 41826, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 41856, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 41886, 0x000084DA }, /* GL_TEXTURE26 */
+ { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 41916, 0x000084DB }, /* GL_TEXTURE27 */
+ { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 41946, 0x000084DC }, /* GL_TEXTURE28 */
+ { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 41976, 0x000084DD }, /* GL_TEXTURE29 */
+ { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42022, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42034, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42064, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42110, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 42138, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 42166, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 42194, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 42222, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 42250, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 42394, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 47340, 0x00000004 }, /* GL_TRIANGLES */
+ { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 47518, 0x00000001 }, /* GL_TRUE */
+ { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 47714, 0x00009118 }, /* GL_UNSIGNALED */
+ { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 49195, 0x00002A20 }, /* GL_V2F */
+ { 49202, 0x00002A21 }, /* GL_V3F */
+ { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 49228, 0x00001F00 }, /* GL_VENDOR */
+ { 49238, 0x00001F02 }, /* GL_VERSION */
+ { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 50820, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 50866, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 51325, 0x00001506 }, /* GL_XOR */
+ { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 51351, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 51365, 0x00000000 }, /* GL_ZERO */
+ { 51373, 0x00000D16 }, /* GL_ZOOM_X */
+ { 51383, 0x00000D17 }, /* GL_ZOOM_Y */
+};
+
+static const unsigned reduced_enums[1552] =
+{
+ 535, /* GL_FALSE */
+ 827, /* GL_LINES */
+ 831, /* GL_LINE_LOOP */
+ 838, /* GL_LINE_STRIP */
+ 2135, /* GL_TRIANGLES */
+ 2140, /* GL_TRIANGLE_STRIP */
+ 2138, /* GL_TRIANGLE_FAN */
+ 1507, /* GL_QUADS */
+ 1511, /* GL_QUAD_STRIP */
+ 1378, /* GL_POLYGON */
+ 828, /* GL_LINES_ADJACENCY */
+ 839, /* GL_LINE_STRIP_ADJACENCY */
+ 2136, /* GL_TRIANGLES_ADJACENCY */
+ 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1390, /* GL_POLYGON_STIPPLE_BIT */
+ 1333, /* GL_PIXEL_MODE_BIT */
+ 814, /* GL_LIGHTING_BIT */
+ 568, /* GL_FOG_BIT */
+ 8, /* GL_ACCUM */
+ 850, /* GL_LOAD */
+ 1596, /* GL_RETURN */
+ 1200, /* GL_MULT */
+ 24, /* GL_ADD */
+ 1216, /* GL_NEVER */
+ 804, /* GL_LESS */
+ 525, /* GL_EQUAL */
+ 803, /* GL_LEQUAL */
+ 691, /* GL_GREATER */
+ 1233, /* GL_NOTEQUAL */
+ 690, /* GL_GEQUAL */
+ 55, /* GL_ALWAYS */
+ 1803, /* GL_SRC_COLOR */
+ 1266, /* GL_ONE_MINUS_SRC_COLOR */
+ 1801, /* GL_SRC_ALPHA */
+ 1265, /* GL_ONE_MINUS_SRC_ALPHA */
+ 504, /* GL_DST_ALPHA */
+ 1263, /* GL_ONE_MINUS_DST_ALPHA */
+ 505, /* GL_DST_COLOR */
+ 1264, /* GL_ONE_MINUS_DST_COLOR */
+ 1802, /* GL_SRC_ALPHA_SATURATE */
+ 667, /* GL_FRONT_LEFT */
+ 668, /* GL_FRONT_RIGHT */
+ 77, /* GL_BACK_LEFT */
+ 78, /* GL_BACK_RIGHT */
+ 664, /* GL_FRONT */
+ 76, /* GL_BACK */
+ 802, /* GL_LEFT */
+ 1685, /* GL_RIGHT */
+ 665, /* GL_FRONT_AND_BACK */
+ 71, /* GL_AUX0 */
+ 72, /* GL_AUX1 */
+ 73, /* GL_AUX2 */
+ 74, /* GL_AUX3 */
+ 790, /* GL_INVALID_ENUM */
+ 795, /* GL_INVALID_VALUE */
+ 794, /* GL_INVALID_OPERATION */
+ 1808, /* GL_STACK_OVERFLOW */
+ 1809, /* GL_STACK_UNDERFLOW */
+ 1291, /* GL_OUT_OF_MEMORY */
+ 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 0, /* GL_2D */
+ 2, /* GL_3D */
+ 3, /* GL_3D_COLOR */
+ 4, /* GL_3D_COLOR_TEXTURE */
+ 6, /* GL_4D_COLOR_TEXTURE */
+ 1311, /* GL_PASS_THROUGH_TOKEN */
+ 1377, /* GL_POINT_TOKEN */
+ 841, /* GL_LINE_TOKEN */
+ 1391, /* GL_POLYGON_TOKEN */
+ 87, /* GL_BITMAP_TOKEN */
+ 503, /* GL_DRAW_PIXEL_TOKEN */
+ 349, /* GL_COPY_PIXEL_TOKEN */
+ 832, /* GL_LINE_RESET_TOKEN */
+ 528, /* GL_EXP */
+ 529, /* GL_EXP2 */
+ 386, /* GL_CW */
+ 154, /* GL_CCW */
+ 184, /* GL_COEFF */
+ 1288, /* GL_ORDER */
+ 440, /* GL_DOMAIN */
+ 359, /* GL_CURRENT_COLOR */
+ 362, /* GL_CURRENT_INDEX */
+ 368, /* GL_CURRENT_NORMAL */
+ 382, /* GL_CURRENT_TEXTURE_COORDS */
+ 374, /* GL_CURRENT_RASTER_COLOR */
+ 376, /* GL_CURRENT_RASTER_INDEX */
+ 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 377, /* GL_CURRENT_RASTER_POSITION */
+ 378, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 375, /* GL_CURRENT_RASTER_DISTANCE */
+ 1369, /* GL_POINT_SMOOTH */
+ 1353, /* GL_POINT_SIZE */
+ 1368, /* GL_POINT_SIZE_RANGE */
+ 1359, /* GL_POINT_SIZE_GRANULARITY */
+ 833, /* GL_LINE_SMOOTH */
+ 842, /* GL_LINE_WIDTH */
+ 844, /* GL_LINE_WIDTH_RANGE */
+ 843, /* GL_LINE_WIDTH_GRANULARITY */
+ 835, /* GL_LINE_STIPPLE */
+ 836, /* GL_LINE_STIPPLE_PATTERN */
+ 837, /* GL_LINE_STIPPLE_REPEAT */
+ 849, /* GL_LIST_MODE */
+ 1056, /* GL_MAX_LIST_NESTING */
+ 846, /* GL_LIST_BASE */
+ 848, /* GL_LIST_INDEX */
+ 1380, /* GL_POLYGON_MODE */
+ 1387, /* GL_POLYGON_SMOOTH */
+ 1389, /* GL_POLYGON_STIPPLE */
+ 514, /* GL_EDGE_FLAG */
+ 352, /* GL_CULL_FACE */
+ 353, /* GL_CULL_FACE_MODE */
+ 666, /* GL_FRONT_FACE */
+ 813, /* GL_LIGHTING */
+ 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 819, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 815, /* GL_LIGHT_MODEL_AMBIENT */
+ 1750, /* GL_SHADE_MODEL */
+ 232, /* GL_COLOR_MATERIAL_FACE */
+ 233, /* GL_COLOR_MATERIAL_PARAMETER */
+ 231, /* GL_COLOR_MATERIAL */
+ 567, /* GL_FOG */
+ 589, /* GL_FOG_INDEX */
+ 585, /* GL_FOG_DENSITY */
+ 593, /* GL_FOG_START */
+ 587, /* GL_FOG_END */
+ 590, /* GL_FOG_MODE */
+ 569, /* GL_FOG_COLOR */
+ 425, /* GL_DEPTH_RANGE */
+ 434, /* GL_DEPTH_TEST */
+ 437, /* GL_DEPTH_WRITEMASK */
+ 410, /* GL_DEPTH_CLEAR_VALUE */
+ 424, /* GL_DEPTH_FUNC */
+ 12, /* GL_ACCUM_CLEAR_VALUE */
+ 1853, /* GL_STENCIL_TEST */
+ 1834, /* GL_STENCIL_CLEAR_VALUE */
+ 1836, /* GL_STENCIL_FUNC */
+ 1855, /* GL_STENCIL_VALUE_MASK */
+ 1835, /* GL_STENCIL_FAIL */
+ 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1851, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1852, /* GL_STENCIL_REF */
+ 1856, /* GL_STENCIL_WRITEMASK */
+ 1006, /* GL_MATRIX_MODE */
+ 1222, /* GL_NORMALIZE */
+ 2267, /* GL_VIEWPORT */
+ 1195, /* GL_MODELVIEW_STACK_DEPTH */
+ 1481, /* GL_PROJECTION_STACK_DEPTH */
+ 2089, /* GL_TEXTURE_STACK_DEPTH */
+ 1192, /* GL_MODELVIEW_MATRIX */
+ 1479, /* GL_PROJECTION_MATRIX */
+ 2069, /* GL_TEXTURE_MATRIX */
+ 69, /* GL_ATTRIB_STACK_DEPTH */
+ 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 51, /* GL_ALPHA_TEST */
+ 52, /* GL_ALPHA_TEST_FUNC */
+ 53, /* GL_ALPHA_TEST_REF */
+ 439, /* GL_DITHER */
+ 91, /* GL_BLEND_DST */
+ 105, /* GL_BLEND_SRC */
+ 88, /* GL_BLEND */
+ 852, /* GL_LOGIC_OP_MODE */
+ 739, /* GL_INDEX_LOGIC_OP */
+ 230, /* GL_COLOR_LOGIC_OP */
+ 75, /* GL_AUX_BUFFERS */
+ 450, /* GL_DRAW_BUFFER */
+ 1534, /* GL_READ_BUFFER */
+ 1727, /* GL_SCISSOR_BOX */
+ 1728, /* GL_SCISSOR_TEST */
+ 738, /* GL_INDEX_CLEAR_VALUE */
+ 743, /* GL_INDEX_WRITEMASK */
+ 227, /* GL_COLOR_CLEAR_VALUE */
+ 269, /* GL_COLOR_WRITEMASK */
+ 740, /* GL_INDEX_MODE */
+ 1674, /* GL_RGBA_MODE */
+ 449, /* GL_DOUBLEBUFFER */
+ 1857, /* GL_STEREO */
+ 1588, /* GL_RENDER_MODE */
+ 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1370, /* GL_POINT_SMOOTH_HINT */
+ 834, /* GL_LINE_SMOOTH_HINT */
+ 1388, /* GL_POLYGON_SMOOTH_HINT */
+ 588, /* GL_FOG_HINT */
+ 2049, /* GL_TEXTURE_GEN_S */
+ 2051, /* GL_TEXTURE_GEN_T */
+ 2048, /* GL_TEXTURE_GEN_R */
+ 2047, /* GL_TEXTURE_GEN_Q */
+ 1325, /* GL_PIXEL_MAP_I_TO_I */
+ 1331, /* GL_PIXEL_MAP_S_TO_S */
+ 1327, /* GL_PIXEL_MAP_I_TO_R */
+ 1323, /* GL_PIXEL_MAP_I_TO_G */
+ 1321, /* GL_PIXEL_MAP_I_TO_B */
+ 1319, /* GL_PIXEL_MAP_I_TO_A */
+ 1329, /* GL_PIXEL_MAP_R_TO_R */
+ 1317, /* GL_PIXEL_MAP_G_TO_G */
+ 1315, /* GL_PIXEL_MAP_B_TO_B */
+ 1313, /* GL_PIXEL_MAP_A_TO_A */
+ 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2152, /* GL_UNPACK_SWAP_BYTES */
+ 2147, /* GL_UNPACK_LSB_FIRST */
+ 2148, /* GL_UNPACK_ROW_LENGTH */
+ 2151, /* GL_UNPACK_SKIP_ROWS */
+ 2150, /* GL_UNPACK_SKIP_PIXELS */
+ 2145, /* GL_UNPACK_ALIGNMENT */
+ 1300, /* GL_PACK_SWAP_BYTES */
+ 1295, /* GL_PACK_LSB_FIRST */
+ 1296, /* GL_PACK_ROW_LENGTH */
+ 1299, /* GL_PACK_SKIP_ROWS */
+ 1298, /* GL_PACK_SKIP_PIXELS */
+ 1292, /* GL_PACK_ALIGNMENT */
+ 947, /* GL_MAP_COLOR */
+ 952, /* GL_MAP_STENCIL */
+ 742, /* GL_INDEX_SHIFT */
+ 741, /* GL_INDEX_OFFSET */
+ 1550, /* GL_RED_SCALE */
+ 1546, /* GL_RED_BIAS */
+ 2293, /* GL_ZOOM_X */
+ 2294, /* GL_ZOOM_Y */
+ 697, /* GL_GREEN_SCALE */
+ 693, /* GL_GREEN_BIAS */
+ 115, /* GL_BLUE_SCALE */
+ 111, /* GL_BLUE_BIAS */
+ 50, /* GL_ALPHA_SCALE */
+ 47, /* GL_ALPHA_BIAS */
+ 426, /* GL_DEPTH_SCALE */
+ 402, /* GL_DEPTH_BIAS */
+ 1038, /* GL_MAX_EVAL_ORDER */
+ 1055, /* GL_MAX_LIGHTS */
+ 1018, /* GL_MAX_CLIP_DISTANCES */
+ 1110, /* GL_MAX_TEXTURE_SIZE */
+ 1062, /* GL_MAX_PIXEL_MAP_TABLE */
+ 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 1059, /* GL_MAX_NAME_STACK_DEPTH */
+ 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 1137, /* GL_MAX_VIEWPORT_DIMS */
+ 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1867, /* GL_SUBPIXEL_BITS */
+ 737, /* GL_INDEX_BITS */
+ 1547, /* GL_RED_BITS */
+ 694, /* GL_GREEN_BITS */
+ 112, /* GL_BLUE_BITS */
+ 48, /* GL_ALPHA_BITS */
+ 403, /* GL_DEPTH_BITS */
+ 1831, /* GL_STENCIL_BITS */
+ 14, /* GL_ACCUM_RED_BITS */
+ 13, /* GL_ACCUM_GREEN_BITS */
+ 10, /* GL_ACCUM_BLUE_BITS */
+ 9, /* GL_ACCUM_ALPHA_BITS */
+ 1209, /* GL_NAME_STACK_DEPTH */
+ 70, /* GL_AUTO_NORMAL */
+ 893, /* GL_MAP1_COLOR_4 */
+ 896, /* GL_MAP1_INDEX */
+ 897, /* GL_MAP1_NORMAL */
+ 898, /* GL_MAP1_TEXTURE_COORD_1 */
+ 899, /* GL_MAP1_TEXTURE_COORD_2 */
+ 900, /* GL_MAP1_TEXTURE_COORD_3 */
+ 901, /* GL_MAP1_TEXTURE_COORD_4 */
+ 902, /* GL_MAP1_VERTEX_3 */
+ 903, /* GL_MAP1_VERTEX_4 */
+ 920, /* GL_MAP2_COLOR_4 */
+ 923, /* GL_MAP2_INDEX */
+ 924, /* GL_MAP2_NORMAL */
+ 925, /* GL_MAP2_TEXTURE_COORD_1 */
+ 926, /* GL_MAP2_TEXTURE_COORD_2 */
+ 927, /* GL_MAP2_TEXTURE_COORD_3 */
+ 928, /* GL_MAP2_TEXTURE_COORD_4 */
+ 929, /* GL_MAP2_VERTEX_3 */
+ 930, /* GL_MAP2_VERTEX_4 */
+ 894, /* GL_MAP1_GRID_DOMAIN */
+ 895, /* GL_MAP1_GRID_SEGMENTS */
+ 921, /* GL_MAP2_GRID_DOMAIN */
+ 922, /* GL_MAP2_GRID_SEGMENTS */
+ 1950, /* GL_TEXTURE_1D */
+ 1953, /* GL_TEXTURE_2D */
+ 538, /* GL_FEEDBACK_BUFFER_POINTER */
+ 539, /* GL_FEEDBACK_BUFFER_SIZE */
+ 540, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1737, /* GL_SELECTION_BUFFER_POINTER */
+ 1738, /* GL_SELECTION_BUFFER_SIZE */
+ 2095, /* GL_TEXTURE_WIDTH */
+ 2055, /* GL_TEXTURE_HEIGHT */
+ 1999, /* GL_TEXTURE_COMPONENTS */
+ 1980, /* GL_TEXTURE_BORDER_COLOR */
+ 1979, /* GL_TEXTURE_BORDER */
+ 441, /* GL_DONT_CARE */
+ 536, /* GL_FASTEST */
+ 1217, /* GL_NICEST */
+ 56, /* GL_AMBIENT */
+ 438, /* GL_DIFFUSE */
+ 1790, /* GL_SPECULAR */
+ 1392, /* GL_POSITION */
+ 1793, /* GL_SPOT_DIRECTION */
+ 1794, /* GL_SPOT_EXPONENT */
+ 1792, /* GL_SPOT_CUTOFF */
+ 317, /* GL_CONSTANT_ATTENUATION */
+ 822, /* GL_LINEAR_ATTENUATION */
+ 1506, /* GL_QUADRATIC_ATTENUATION */
+ 284, /* GL_COMPILE */
+ 285, /* GL_COMPILE_AND_EXECUTE */
+ 149, /* GL_BYTE */
+ 2154, /* GL_UNSIGNED_BYTE */
+ 1755, /* GL_SHORT */
+ 2193, /* GL_UNSIGNED_SHORT */
+ 745, /* GL_INT */
+ 2157, /* GL_UNSIGNED_INT */
+ 548, /* GL_FLOAT */
+ 1, /* GL_2_BYTES */
+ 5, /* GL_3_BYTES */
+ 7, /* GL_4_BYTES */
+ 448, /* GL_DOUBLE */
+ 698, /* GL_HALF_FLOAT */
+ 544, /* GL_FIXED */
+ 162, /* GL_CLEAR */
+ 58, /* GL_AND */
+ 60, /* GL_AND_REVERSE */
+ 347, /* GL_COPY */
+ 59, /* GL_AND_INVERTED */
+ 1220, /* GL_NOOP */
+ 2289, /* GL_XOR */
+ 1287, /* GL_OR */
+ 1221, /* GL_NOR */
+ 526, /* GL_EQUIV */
+ 798, /* GL_INVERT */
+ 1290, /* GL_OR_REVERSE */
+ 348, /* GL_COPY_INVERTED */
+ 1289, /* GL_OR_INVERTED */
+ 1210, /* GL_NAND */
+ 1744, /* GL_SET */
+ 523, /* GL_EMISSION */
+ 1754, /* GL_SHININESS */
+ 57, /* GL_AMBIENT_AND_DIFFUSE */
+ 229, /* GL_COLOR_INDEXES */
+ 1159, /* GL_MODELVIEW */
+ 1478, /* GL_PROJECTION */
+ 1885, /* GL_TEXTURE */
+ 185, /* GL_COLOR */
+ 395, /* GL_DEPTH */
+ 1816, /* GL_STENCIL */
+ 228, /* GL_COLOR_INDEX */
+ 1837, /* GL_STENCIL_INDEX */
+ 411, /* GL_DEPTH_COMPONENT */
+ 1543, /* GL_RED */
+ 692, /* GL_GREEN */
+ 110, /* GL_BLUE */
+ 32, /* GL_ALPHA */
+ 1599, /* GL_RGB */
+ 1639, /* GL_RGBA */
+ 856, /* GL_LUMINANCE */
+ 883, /* GL_LUMINANCE_ALPHA */
+ 86, /* GL_BITMAP */
+ 1342, /* GL_POINT */
+ 820, /* GL_LINE */
+ 541, /* GL_FILL */
+ 1557, /* GL_RENDER */
+ 537, /* GL_FEEDBACK */
+ 1736, /* GL_SELECT */
+ 547, /* GL_FLAT */
+ 1765, /* GL_SMOOTH */
+ 799, /* GL_KEEP */
+ 1590, /* GL_REPLACE */
+ 727, /* GL_INCR */
+ 391, /* GL_DECR */
+ 2210, /* GL_VENDOR */
+ 1587, /* GL_RENDERER */
+ 2211, /* GL_VERSION */
+ 530, /* GL_EXTENSIONS */
+ 1686, /* GL_S */
+ 1876, /* GL_T */
+ 1526, /* GL_R */
+ 1505, /* GL_Q */
+ 1196, /* GL_MODULATE */
+ 390, /* GL_DECAL */
+ 2042, /* GL_TEXTURE_ENV_MODE */
+ 2041, /* GL_TEXTURE_ENV_COLOR */
+ 2040, /* GL_TEXTURE_ENV */
+ 531, /* GL_EYE_LINEAR */
+ 1248, /* GL_OBJECT_LINEAR */
+ 1791, /* GL_SPHERE_MAP */
+ 2045, /* GL_TEXTURE_GEN_MODE */
+ 1250, /* GL_OBJECT_PLANE */
+ 532, /* GL_EYE_PLANE */
+ 1211, /* GL_NEAREST */
+ 821, /* GL_LINEAR */
+ 1215, /* GL_NEAREST_MIPMAP_NEAREST */
+ 826, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1214, /* GL_NEAREST_MIPMAP_LINEAR */
+ 825, /* GL_LINEAR_MIPMAP_LINEAR */
+ 2068, /* GL_TEXTURE_MAG_FILTER */
+ 2077, /* GL_TEXTURE_MIN_FILTER */
+ 2098, /* GL_TEXTURE_WRAP_S */
+ 2099, /* GL_TEXTURE_WRAP_T */
+ 155, /* GL_CLAMP */
+ 1589, /* GL_REPEAT */
+ 1386, /* GL_POLYGON_OFFSET_UNITS */
+ 1385, /* GL_POLYGON_OFFSET_POINT */
+ 1384, /* GL_POLYGON_OFFSET_LINE */
+ 1529, /* GL_R3_G3_B2 */
+ 2207, /* GL_V2F */
+ 2208, /* GL_V3F */
+ 152, /* GL_C4UB_V2F */
+ 153, /* GL_C4UB_V3F */
+ 150, /* GL_C3F_V3F */
+ 1208, /* GL_N3F_V3F */
+ 151, /* GL_C4F_N3F_V3F */
+ 1881, /* GL_T2F_V3F */
+ 1883, /* GL_T4F_V4F */
+ 1879, /* GL_T2F_C4UB_V3F */
+ 1877, /* GL_T2F_C3F_V3F */
+ 1880, /* GL_T2F_N3F_V3F */
+ 1878, /* GL_T2F_C4F_N3F_V3F */
+ 1882, /* GL_T4F_C4F_N3F_V4F */
+ 169, /* GL_CLIP_DISTANCE0 */
+ 170, /* GL_CLIP_DISTANCE1 */
+ 171, /* GL_CLIP_DISTANCE2 */
+ 172, /* GL_CLIP_DISTANCE3 */
+ 173, /* GL_CLIP_DISTANCE4 */
+ 174, /* GL_CLIP_DISTANCE5 */
+ 175, /* GL_CLIP_DISTANCE6 */
+ 176, /* GL_CLIP_DISTANCE7 */
+ 805, /* GL_LIGHT0 */
+ 806, /* GL_LIGHT1 */
+ 807, /* GL_LIGHT2 */
+ 808, /* GL_LIGHT3 */
+ 809, /* GL_LIGHT4 */
+ 810, /* GL_LIGHT5 */
+ 811, /* GL_LIGHT6 */
+ 812, /* GL_LIGHT7 */
+ 702, /* GL_HINT_BIT */
+ 319, /* GL_CONSTANT_COLOR */
+ 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 314, /* GL_CONSTANT_ALPHA */
+ 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 89, /* GL_BLEND_COLOR */
+ 669, /* GL_FUNC_ADD */
+ 1140, /* GL_MIN */
+ 1009, /* GL_MAX */
+ 96, /* GL_BLEND_EQUATION */
+ 675, /* GL_FUNC_SUBTRACT */
+ 672, /* GL_FUNC_REVERSE_SUBTRACT */
+ 327, /* GL_CONVOLUTION_1D */
+ 328, /* GL_CONVOLUTION_2D */
+ 1739, /* GL_SEPARABLE_2D */
+ 331, /* GL_CONVOLUTION_BORDER_MODE */
+ 335, /* GL_CONVOLUTION_FILTER_SCALE */
+ 333, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1544, /* GL_REDUCE */
+ 337, /* GL_CONVOLUTION_FORMAT */
+ 341, /* GL_CONVOLUTION_WIDTH */
+ 339, /* GL_CONVOLUTION_HEIGHT */
+ 1028, /* GL_MAX_CONVOLUTION_WIDTH */
+ 1026, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1425, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1423, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 703, /* GL_HISTOGRAM */
+ 1485, /* GL_PROXY_HISTOGRAM */
+ 719, /* GL_HISTOGRAM_WIDTH */
+ 709, /* GL_HISTOGRAM_FORMAT */
+ 715, /* GL_HISTOGRAM_RED_SIZE */
+ 711, /* GL_HISTOGRAM_GREEN_SIZE */
+ 706, /* GL_HISTOGRAM_BLUE_SIZE */
+ 704, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 717, /* GL_HISTOGRAM_SINK */
+ 1141, /* GL_MINMAX */
+ 1143, /* GL_MINMAX_FORMAT */
+ 1145, /* GL_MINMAX_SINK */
+ 1884, /* GL_TABLE_TOO_LARGE_EXT */
+ 2156, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2168, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2159, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1383, /* GL_POLYGON_OFFSET_FILL */
+ 1382, /* GL_POLYGON_OFFSET_FACTOR */
+ 1381, /* GL_POLYGON_OFFSET_BIAS */
+ 1593, /* GL_RESCALE_NORMAL */
+ 41, /* GL_ALPHA4 */
+ 43, /* GL_ALPHA8 */
+ 33, /* GL_ALPHA12 */
+ 35, /* GL_ALPHA16 */
+ 871, /* GL_LUMINANCE4 */
+ 877, /* GL_LUMINANCE8 */
+ 857, /* GL_LUMINANCE12 */
+ 863, /* GL_LUMINANCE16 */
+ 872, /* GL_LUMINANCE4_ALPHA4 */
+ 875, /* GL_LUMINANCE6_ALPHA2 */
+ 880, /* GL_LUMINANCE8_ALPHA8 */
+ 860, /* GL_LUMINANCE12_ALPHA4 */
+ 858, /* GL_LUMINANCE12_ALPHA12 */
+ 866, /* GL_LUMINANCE16_ALPHA16 */
+ 746, /* GL_INTENSITY */
+ 755, /* GL_INTENSITY4 */
+ 757, /* GL_INTENSITY8 */
+ 747, /* GL_INTENSITY12 */
+ 749, /* GL_INTENSITY16 */
+ 1614, /* GL_RGB2_EXT */
+ 1620, /* GL_RGB4 */
+ 1623, /* GL_RGB5 */
+ 1630, /* GL_RGB8 */
+ 1600, /* GL_RGB10 */
+ 1604, /* GL_RGB12 */
+ 1606, /* GL_RGB16 */
+ 1650, /* GL_RGBA2 */
+ 1657, /* GL_RGBA4 */
+ 1626, /* GL_RGB5_A1 */
+ 1662, /* GL_RGBA8 */
+ 1601, /* GL_RGB10_A2 */
+ 1640, /* GL_RGBA12 */
+ 1642, /* GL_RGBA16 */
+ 2085, /* GL_TEXTURE_RED_SIZE */
+ 2053, /* GL_TEXTURE_GREEN_SIZE */
+ 1977, /* GL_TEXTURE_BLUE_SIZE */
+ 1958, /* GL_TEXTURE_ALPHA_SIZE */
+ 2066, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2057, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1591, /* GL_REPLACE_EXT */
+ 1489, /* GL_PROXY_TEXTURE_1D */
+ 1493, /* GL_PROXY_TEXTURE_2D */
+ 2093, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2079, /* GL_TEXTURE_PRIORITY */
+ 2087, /* GL_TEXTURE_RESIDENT */
+ 1961, /* GL_TEXTURE_BINDING_1D */
+ 1964, /* GL_TEXTURE_BINDING_2D */
+ 1967, /* GL_TEXTURE_BINDING_3D */
+ 1297, /* GL_PACK_SKIP_IMAGES */
+ 1293, /* GL_PACK_IMAGE_HEIGHT */
+ 2149, /* GL_UNPACK_SKIP_IMAGES */
+ 2146, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1956, /* GL_TEXTURE_3D */
+ 1497, /* GL_PROXY_TEXTURE_3D */
+ 2037, /* GL_TEXTURE_DEPTH */
+ 2096, /* GL_TEXTURE_WRAP_R */
+ 1010, /* GL_MAX_3D_TEXTURE_SIZE */
+ 2212, /* GL_VERTEX_ARRAY */
+ 1223, /* GL_NORMAL_ARRAY */
+ 186, /* GL_COLOR_ARRAY */
+ 731, /* GL_INDEX_ARRAY */
+ 2007, /* GL_TEXTURE_COORD_ARRAY */
+ 515, /* GL_EDGE_FLAG_ARRAY */
+ 2218, /* GL_VERTEX_ARRAY_SIZE */
+ 2220, /* GL_VERTEX_ARRAY_TYPE */
+ 2219, /* GL_VERTEX_ARRAY_STRIDE */
+ 1228, /* GL_NORMAL_ARRAY_TYPE */
+ 1227, /* GL_NORMAL_ARRAY_STRIDE */
+ 190, /* GL_COLOR_ARRAY_SIZE */
+ 192, /* GL_COLOR_ARRAY_TYPE */
+ 191, /* GL_COLOR_ARRAY_STRIDE */
+ 736, /* GL_INDEX_ARRAY_TYPE */
+ 735, /* GL_INDEX_ARRAY_STRIDE */
+ 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 2217, /* GL_VERTEX_ARRAY_POINTER */
+ 1226, /* GL_NORMAL_ARRAY_POINTER */
+ 189, /* GL_COLOR_ARRAY_POINTER */
+ 734, /* GL_INDEX_ARRAY_POINTER */
+ 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 518, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 1201, /* GL_MULTISAMPLE */
+ 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1715, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1720, /* GL_SAMPLE_COVERAGE */
+ 1717, /* GL_SAMPLE_BUFFERS */
+ 1708, /* GL_SAMPLES */
+ 1724, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1722, /* GL_SAMPLE_COVERAGE_INVERT */
+ 234, /* GL_COLOR_MATRIX */
+ 236, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 94, /* GL_BLEND_DST_RGB */
+ 108, /* GL_BLEND_SRC_RGB */
+ 92, /* GL_BLEND_DST_ALPHA */
+ 106, /* GL_BLEND_SRC_ALPHA */
+ 240, /* GL_COLOR_TABLE */
+ 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1484, /* GL_PROXY_COLOR_TABLE */
+ 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 264, /* GL_COLOR_TABLE_SCALE */
+ 244, /* GL_COLOR_TABLE_BIAS */
+ 249, /* GL_COLOR_TABLE_FORMAT */
+ 266, /* GL_COLOR_TABLE_WIDTH */
+ 261, /* GL_COLOR_TABLE_RED_SIZE */
+ 252, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 246, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 241, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 79, /* GL_BGR */
+ 80, /* GL_BGRA */
+ 1037, /* GL_MAX_ELEMENTS_VERTICES */
+ 1036, /* GL_MAX_ELEMENTS_INDICES */
+ 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1364, /* GL_POINT_SIZE_MIN */
+ 1360, /* GL_POINT_SIZE_MAX */
+ 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1345, /* GL_POINT_DISTANCE_ATTENUATION */
+ 157, /* GL_CLAMP_TO_BORDER */
+ 160, /* GL_CLAMP_TO_EDGE */
+ 2078, /* GL_TEXTURE_MIN_LOD */
+ 2076, /* GL_TEXTURE_MAX_LOD */
+ 1960, /* GL_TEXTURE_BASE_LEVEL */
+ 2075, /* GL_TEXTURE_MAX_LEVEL */
+ 722, /* GL_IGNORE_BORDER_HP */
+ 318, /* GL_CONSTANT_BORDER_HP */
+ 1592, /* GL_REPLICATE_BORDER_HP */
+ 329, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1256, /* GL_OCCLUSION_TEST_HP */
+ 1257, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 678, /* GL_GENERATE_MIPMAP */
+ 679, /* GL_GENERATE_MIPMAP_HINT */
+ 591, /* GL_FOG_OFFSET_SGIX */
+ 592, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1998, /* GL_TEXTURE_COMPARE_SGIX */
+ 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 412, /* GL_DEPTH_COMPONENT16 */
+ 416, /* GL_DEPTH_COMPONENT24 */
+ 420, /* GL_DEPTH_COMPONENT32 */
+ 354, /* GL_CULL_VERTEX_EXT */
+ 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 2285, /* GL_WRAP_BORDER_SUN */
+ 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1758, /* GL_SINGLE_COLOR */
+ 1742, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 633, /* GL_FRAMEBUFFER_DEFAULT */
+ 660, /* GL_FRAMEBUFFER_UNDEFINED */
+ 428, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 892, /* GL_MAJOR_VERSION */
+ 1147, /* GL_MINOR_VERSION */
+ 1237, /* GL_NUM_EXTENSIONS */
+ 324, /* GL_CONTEXT_FLAGS */
+ 730, /* GL_INDEX */
+ 406, /* GL_DEPTH_BUFFER */
+ 1832, /* GL_STENCIL_BUFFER */
+ 295, /* GL_COMPRESSED_RED */
+ 296, /* GL_COMPRESSED_RG */
+ 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2200, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1151, /* GL_MIRRORED_REPEAT */
+ 1679, /* GL_RGB_S3TC */
+ 1622, /* GL_RGB4_S3TC */
+ 1675, /* GL_RGBA_S3TC */
+ 1661, /* GL_RGBA4_S3TC */
+ 1670, /* GL_RGBA_DXT5_S3TC */
+ 1658, /* GL_RGBA4_DXT5_S3TC */
+ 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 578, /* GL_FOG_COORDINATE_SOURCE */
+ 570, /* GL_FOG_COORD */
+ 594, /* GL_FRAGMENT_DEPTH */
+ 360, /* GL_CURRENT_FOG_COORD */
+ 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 572, /* GL_FOG_COORDINATE_ARRAY */
+ 238, /* GL_COLOR_SUM */
+ 381, /* GL_CURRENT_SECONDARY_COLOR */
+ 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1729, /* GL_SECONDARY_COLOR_ARRAY */
+ 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 29, /* GL_ALIASED_POINT_SIZE_RANGE */
+ 28, /* GL_ALIASED_LINE_WIDTH_RANGE */
+ 1886, /* GL_TEXTURE0 */
+ 1888, /* GL_TEXTURE1 */
+ 1910, /* GL_TEXTURE2 */
+ 1932, /* GL_TEXTURE3 */
+ 1938, /* GL_TEXTURE4 */
+ 1940, /* GL_TEXTURE5 */
+ 1942, /* GL_TEXTURE6 */
+ 1944, /* GL_TEXTURE7 */
+ 1946, /* GL_TEXTURE8 */
+ 1948, /* GL_TEXTURE9 */
+ 1889, /* GL_TEXTURE10 */
+ 1891, /* GL_TEXTURE11 */
+ 1893, /* GL_TEXTURE12 */
+ 1895, /* GL_TEXTURE13 */
+ 1897, /* GL_TEXTURE14 */
+ 1899, /* GL_TEXTURE15 */
+ 1901, /* GL_TEXTURE16 */
+ 1903, /* GL_TEXTURE17 */
+ 1905, /* GL_TEXTURE18 */
+ 1907, /* GL_TEXTURE19 */
+ 1911, /* GL_TEXTURE20 */
+ 1913, /* GL_TEXTURE21 */
+ 1915, /* GL_TEXTURE22 */
+ 1917, /* GL_TEXTURE23 */
+ 1919, /* GL_TEXTURE24 */
+ 1921, /* GL_TEXTURE25 */
+ 1923, /* GL_TEXTURE26 */
+ 1925, /* GL_TEXTURE27 */
+ 1927, /* GL_TEXTURE28 */
+ 1929, /* GL_TEXTURE29 */
+ 1933, /* GL_TEXTURE30 */
+ 1935, /* GL_TEXTURE31 */
+ 19, /* GL_ACTIVE_TEXTURE */
+ 163, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 1112, /* GL_MAX_TEXTURE_UNITS */
+ 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2125, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1868, /* GL_SUBTRACT */
+ 1094, /* GL_MAX_RENDERBUFFER_SIZE */
+ 287, /* GL_COMPRESSED_ALPHA */
+ 291, /* GL_COMPRESSED_LUMINANCE */
+ 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 289, /* GL_COMPRESSED_INTENSITY */
+ 297, /* GL_COMPRESSED_RGB */
+ 298, /* GL_COMPRESSED_RGBA */
+ 2005, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2082, /* GL_TEXTURE_RECTANGLE */
+ 1973, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1501, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ 427, /* GL_DEPTH_STENCIL */
+ 2161, /* GL_UNSIGNED_INT_24_8 */
+ 1107, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2043, /* GL_TEXTURE_FILTER_CONTROL */
+ 2061, /* GL_TEXTURE_LOD_BIAS */
+ 271, /* GL_COMBINE4 */
+ 1100, /* GL_MAX_SHININESS_NV */
+ 1101, /* GL_MAX_SPOT_EXPONENT_NV */
+ 728, /* GL_INCR_WRAP */
+ 392, /* GL_DECR_WRAP */
+ 1171, /* GL_MODELVIEW1_ARB */
+ 1229, /* GL_NORMAL_MAP */
+ 1552, /* GL_REFLECTION_MAP */
+ 2015, /* GL_TEXTURE_CUBE_MAP */
+ 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 1442, /* GL_PRIMITIVE_RESTART_NV */
+ 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 586, /* GL_FOG_DISTANCE_MODE_NV */
+ 534, /* GL_EYE_RADIAL_NV */
+ 533, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 270, /* GL_COMBINE */
+ 277, /* GL_COMBINE_RGB */
+ 272, /* GL_COMBINE_ALPHA */
+ 1680, /* GL_RGB_SCALE */
+ 25, /* GL_ADD_SIGNED */
+ 764, /* GL_INTERPOLATE */
+ 313, /* GL_CONSTANT */
+ 1434, /* GL_PRIMARY_COLOR */
+ 1431, /* GL_PREVIOUS */
+ 1773, /* GL_SOURCE0_RGB */
+ 1779, /* GL_SOURCE1_RGB */
+ 1785, /* GL_SOURCE2_RGB */
+ 1789, /* GL_SOURCE3_RGB_NV */
+ 1770, /* GL_SOURCE0_ALPHA */
+ 1776, /* GL_SOURCE1_ALPHA */
+ 1782, /* GL_SOURCE2_ALPHA */
+ 1788, /* GL_SOURCE3_ALPHA_NV */
+ 1270, /* GL_OPERAND0_RGB */
+ 1276, /* GL_OPERAND1_RGB */
+ 1282, /* GL_OPERAND2_RGB */
+ 1286, /* GL_OPERAND3_RGB_NV */
+ 1267, /* GL_OPERAND0_ALPHA */
+ 1273, /* GL_OPERAND1_ALPHA */
+ 1279, /* GL_OPERAND2_ALPHA */
+ 1285, /* GL_OPERAND3_ALPHA_NV */
+ 137, /* GL_BUFFER_OBJECT_APPLE */
+ 2213, /* GL_VERTEX_ARRAY_BINDING */
+ 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2290, /* GL_YCBCR_422_APPLE */
+ 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1859, /* GL_STORAGE_PRIVATE_APPLE */
+ 1858, /* GL_STORAGE_CACHED_APPLE */
+ 1860, /* GL_STORAGE_SHARED_APPLE */
+ 1760, /* GL_SLICE_ACCUM_SUN */
+ 1510, /* GL_QUAD_MESH_SUN */
+ 2139, /* GL_TRIANGLE_MESH_SUN */
+ 2255, /* GL_VERTEX_PROGRAM_ARB */
+ 2266, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 383, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1455, /* GL_PROGRAM_LENGTH_ARB */
+ 1471, /* GL_PROGRAM_STRING_ARB */
+ 1194, /* GL_MODELVIEW_PROJECTION_NV */
+ 721, /* GL_IDENTITY_NV */
+ 796, /* GL_INVERSE_NV */
+ 2130, /* GL_TRANSPOSE_NV */
+ 797, /* GL_INVERSE_TRANSPOSE_NV */
+ 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 956, /* GL_MATRIX0_NV */
+ 968, /* GL_MATRIX1_NV */
+ 980, /* GL_MATRIX2_NV */
+ 984, /* GL_MATRIX3_NV */
+ 986, /* GL_MATRIX4_NV */
+ 988, /* GL_MATRIX5_NV */
+ 990, /* GL_MATRIX6_NV */
+ 992, /* GL_MATRIX7_NV */
+ 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 363, /* GL_CURRENT_MATRIX_ARB */
+ 1468, /* GL_PROGRAM_POINT_SIZE */
+ 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1467, /* GL_PROGRAM_PARAMETER_NV */
+ 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1473, /* GL_PROGRAM_TARGET_NV */
+ 1470, /* GL_PROGRAM_RESIDENT_NV */
+ 2102, /* GL_TRACK_MATRIX_NV */
+ 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 408, /* GL_DEPTH_CLAMP */
+ 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1448, /* GL_PROGRAM_BINDING_ARB */
+ 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2000, /* GL_TEXTURE_COMPRESSED */
+ 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 311, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 1134, /* GL_MAX_VERTEX_UNITS_ARB */
+ 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+ 2284, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2254, /* GL_VERTEX_BLEND_ARB */
+ 385, /* GL_CURRENT_WEIGHT_ARB */
+ 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2271, /* GL_WEIGHT_ARRAY_ARB */
+ 442, /* GL_DOT3_RGB */
+ 443, /* GL_DOT3_RGBA */
+ 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 1202, /* GL_MULTISAMPLE_3DFX */
+ 1718, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1709, /* GL_SAMPLES_3DFX */
+ 1182, /* GL_MODELVIEW2_ARB */
+ 1185, /* GL_MODELVIEW3_ARB */
+ 1186, /* GL_MODELVIEW4_ARB */
+ 1187, /* GL_MODELVIEW5_ARB */
+ 1188, /* GL_MODELVIEW6_ARB */
+ 1189, /* GL_MODELVIEW7_ARB */
+ 1190, /* GL_MODELVIEW8_ARB */
+ 1191, /* GL_MODELVIEW9_ARB */
+ 1161, /* GL_MODELVIEW10_ARB */
+ 1162, /* GL_MODELVIEW11_ARB */
+ 1163, /* GL_MODELVIEW12_ARB */
+ 1164, /* GL_MODELVIEW13_ARB */
+ 1165, /* GL_MODELVIEW14_ARB */
+ 1166, /* GL_MODELVIEW15_ARB */
+ 1167, /* GL_MODELVIEW16_ARB */
+ 1168, /* GL_MODELVIEW17_ARB */
+ 1169, /* GL_MODELVIEW18_ARB */
+ 1170, /* GL_MODELVIEW19_ARB */
+ 1172, /* GL_MODELVIEW20_ARB */
+ 1173, /* GL_MODELVIEW21_ARB */
+ 1174, /* GL_MODELVIEW22_ARB */
+ 1175, /* GL_MODELVIEW23_ARB */
+ 1176, /* GL_MODELVIEW24_ARB */
+ 1177, /* GL_MODELVIEW25_ARB */
+ 1178, /* GL_MODELVIEW26_ARB */
+ 1179, /* GL_MODELVIEW27_ARB */
+ 1180, /* GL_MODELVIEW28_ARB */
+ 1181, /* GL_MODELVIEW29_ARB */
+ 1183, /* GL_MODELVIEW30_ARB */
+ 1184, /* GL_MODELVIEW31_ARB */
+ 447, /* GL_DOT3_RGB_EXT */
+ 445, /* GL_DOT3_RGBA_EXT */
+ 1155, /* GL_MIRROR_CLAMP_EXT */
+ 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1197, /* GL_MODULATE_ADD_ATI */
+ 1198, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1199, /* GL_MODULATE_SUBTRACT_ATI */
+ 2291, /* GL_YCBCR_MESA */
+ 1294, /* GL_PACK_INVERT_MESA */
+ 388, /* GL_DEBUG_OBJECT_MESA */
+ 389, /* GL_DEBUG_PRINT_MESA */
+ 387, /* GL_DEBUG_ASSERT_MESA */
+ 139, /* GL_BUFFER_SIZE */
+ 141, /* GL_BUFFER_USAGE */
+ 145, /* GL_BUMP_ROT_MATRIX_ATI */
+ 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ 148, /* GL_BUMP_TEX_UNITS_ATI */
+ 507, /* GL_DUDV_ATI */
+ 506, /* GL_DU8DV8_ATI */
+ 143, /* GL_BUMP_ENVMAP_ATI */
+ 147, /* GL_BUMP_TARGET_ATI */
+ 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ 1822, /* GL_STENCIL_BACK_FUNC */
+ 1820, /* GL_STENCIL_BACK_FAIL */
+ 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 595, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1652, /* GL_RGBA32F */
+ 1615, /* GL_RGB32F */
+ 1643, /* GL_RGBA16F */
+ 1607, /* GL_RGB16F */
+ 1033, /* GL_MAX_DRAW_BUFFERS */
+ 451, /* GL_DRAW_BUFFER0 */
+ 454, /* GL_DRAW_BUFFER1 */
+ 475, /* GL_DRAW_BUFFER2 */
+ 478, /* GL_DRAW_BUFFER3 */
+ 481, /* GL_DRAW_BUFFER4 */
+ 484, /* GL_DRAW_BUFFER5 */
+ 487, /* GL_DRAW_BUFFER6 */
+ 490, /* GL_DRAW_BUFFER7 */
+ 493, /* GL_DRAW_BUFFER8 */
+ 496, /* GL_DRAW_BUFFER9 */
+ 455, /* GL_DRAW_BUFFER10 */
+ 458, /* GL_DRAW_BUFFER11 */
+ 461, /* GL_DRAW_BUFFER12 */
+ 464, /* GL_DRAW_BUFFER13 */
+ 467, /* GL_DRAW_BUFFER14 */
+ 470, /* GL_DRAW_BUFFER15 */
+ 97, /* GL_BLEND_EQUATION_ALPHA */
+ 1007, /* GL_MATRIX_PALETTE_ARB */
+ 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 1060, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 995, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 364, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 2038, /* GL_TEXTURE_DEPTH_SIZE */
+ 435, /* GL_DEPTH_TEXTURE_MODE */
+ 1995, /* GL_TEXTURE_COMPARE_MODE */
+ 1993, /* GL_TEXTURE_COMPARE_FUNC */
+ 281, /* GL_COMPARE_REF_TO_TEXTURE */
+ 1371, /* GL_POINT_SPRITE */
+ 343, /* GL_COORD_REPLACE */
+ 1376, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1516, /* GL_QUERY_COUNTER_BITS */
+ 372, /* GL_CURRENT_QUERY */
+ 1520, /* GL_QUERY_RESULT */
+ 1522, /* GL_QUERY_RESULT_AVAILABLE */
+ 1126, /* GL_MAX_VERTEX_ATTRIBS */
+ 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 1103, /* GL_MAX_TEXTURE_COORDS */
+ 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1451, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1452, /* GL_PROGRAM_FORMAT_ARB */
+ 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 405, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 404, /* GL_DEPTH_BOUNDS_EXT */
+ 61, /* GL_ARRAY_BUFFER */
+ 520, /* GL_ELEMENT_ARRAY_BUFFER */
+ 62, /* GL_ARRAY_BUFFER_BINDING */
+ 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1474, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1466, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1445, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1539, /* GL_READ_ONLY */
+ 2286, /* GL_WRITE_ONLY */
+ 1541, /* GL_READ_WRITE */
+ 124, /* GL_BUFFER_ACCESS */
+ 129, /* GL_BUFFER_MAPPED */
+ 134, /* GL_BUFFER_MAP_POINTER */
+ 2101, /* GL_TIME_ELAPSED_EXT */
+ 955, /* GL_MATRIX0_ARB */
+ 967, /* GL_MATRIX1_ARB */
+ 979, /* GL_MATRIX2_ARB */
+ 983, /* GL_MATRIX3_ARB */
+ 985, /* GL_MATRIX4_ARB */
+ 987, /* GL_MATRIX5_ARB */
+ 989, /* GL_MATRIX6_ARB */
+ 991, /* GL_MATRIX7_ARB */
+ 993, /* GL_MATRIX8_ARB */
+ 994, /* GL_MATRIX9_ARB */
+ 957, /* GL_MATRIX10_ARB */
+ 958, /* GL_MATRIX11_ARB */
+ 959, /* GL_MATRIX12_ARB */
+ 960, /* GL_MATRIX13_ARB */
+ 961, /* GL_MATRIX14_ARB */
+ 962, /* GL_MATRIX15_ARB */
+ 963, /* GL_MATRIX16_ARB */
+ 964, /* GL_MATRIX17_ARB */
+ 965, /* GL_MATRIX18_ARB */
+ 966, /* GL_MATRIX19_ARB */
+ 969, /* GL_MATRIX20_ARB */
+ 970, /* GL_MATRIX21_ARB */
+ 971, /* GL_MATRIX22_ARB */
+ 972, /* GL_MATRIX23_ARB */
+ 973, /* GL_MATRIX24_ARB */
+ 974, /* GL_MATRIX25_ARB */
+ 975, /* GL_MATRIX26_ARB */
+ 976, /* GL_MATRIX27_ARB */
+ 977, /* GL_MATRIX28_ARB */
+ 978, /* GL_MATRIX29_ARB */
+ 981, /* GL_MATRIX30_ARB */
+ 982, /* GL_MATRIX31_ARB */
+ 1863, /* GL_STREAM_DRAW */
+ 1865, /* GL_STREAM_READ */
+ 1861, /* GL_STREAM_COPY */
+ 1812, /* GL_STATIC_DRAW */
+ 1814, /* GL_STATIC_READ */
+ 1810, /* GL_STATIC_COPY */
+ 510, /* GL_DYNAMIC_DRAW */
+ 512, /* GL_DYNAMIC_READ */
+ 508, /* GL_DYNAMIC_COPY */
+ 1334, /* GL_PIXEL_PACK_BUFFER */
+ 1338, /* GL_PIXEL_UNPACK_BUFFER */
+ 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 396, /* GL_DEPTH24_STENCIL8 */
+ 2090, /* GL_TEXTURE_STENCIL_SIZE */
+ 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 18, /* GL_ACTIVE_STENCIL_FACE_EXT */
+ 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1711, /* GL_SAMPLES_PASSED */
+ 688, /* GL_GEOMETRY_VERTICES_OUT */
+ 682, /* GL_GEOMETRY_INPUT_TYPE */
+ 684, /* GL_GEOMETRY_OUTPUT_TYPE */
+ 156, /* GL_CLAMP_READ_COLOR */
+ 546, /* GL_FIXED_ONLY */
+ 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ 1556, /* GL_RELEASED_APPLE */
+ 2269, /* GL_VOLATILE_APPLE */
+ 1595, /* GL_RETAINED_APPLE */
+ 2144, /* GL_UNDEFINED_APPLE */
+ 1504, /* GL_PURGEABLE_APPLE */
+ 596, /* GL_FRAGMENT_SHADER */
+ 2264, /* GL_VERTEX_SHADER */
+ 1465, /* GL_PROGRAM_OBJECT_ARB */
+ 1747, /* GL_SHADER_OBJECT_ARB */
+ 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 1122, /* GL_MAX_VARYING_COMPONENTS */
+ 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1254, /* GL_OBJECT_TYPE_ARB */
+ 1749, /* GL_SHADER_TYPE */
+ 561, /* GL_FLOAT_VEC2 */
+ 563, /* GL_FLOAT_VEC3 */
+ 565, /* GL_FLOAT_VEC4 */
+ 784, /* GL_INT_VEC2 */
+ 786, /* GL_INT_VEC3 */
+ 788, /* GL_INT_VEC4 */
+ 116, /* GL_BOOL */
+ 118, /* GL_BOOL_VEC2 */
+ 120, /* GL_BOOL_VEC3 */
+ 122, /* GL_BOOL_VEC4 */
+ 549, /* GL_FLOAT_MAT2 */
+ 553, /* GL_FLOAT_MAT3 */
+ 557, /* GL_FLOAT_MAT4 */
+ 1687, /* GL_SAMPLER_1D */
+ 1693, /* GL_SAMPLER_2D */
+ 1701, /* GL_SAMPLER_3D */
+ 1705, /* GL_SAMPLER_CUBE */
+ 1692, /* GL_SAMPLER_1D_SHADOW */
+ 1700, /* GL_SAMPLER_2D_SHADOW */
+ 1698, /* GL_SAMPLER_2D_RECT */
+ 1699, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 551, /* GL_FLOAT_MAT2x3 */
+ 552, /* GL_FLOAT_MAT2x4 */
+ 555, /* GL_FLOAT_MAT3x2 */
+ 556, /* GL_FLOAT_MAT3x4 */
+ 559, /* GL_FLOAT_MAT4x2 */
+ 560, /* GL_FLOAT_MAT4x3 */
+ 394, /* GL_DELETE_STATUS */
+ 286, /* GL_COMPILE_STATUS */
+ 845, /* GL_LINK_STATUS */
+ 2209, /* GL_VALIDATE_STATUS */
+ 744, /* GL_INFO_LOG_LENGTH */
+ 64, /* GL_ATTACHED_SHADERS */
+ 21, /* GL_ACTIVE_UNIFORMS */
+ 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+ 1748, /* GL_SHADER_SOURCE_LENGTH */
+ 15, /* GL_ACTIVE_ATTRIBUTES */
+ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+ 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1751, /* GL_SHADING_LANGUAGE_VERSION */
+ 371, /* GL_CURRENT_PROGRAM */
+ 1303, /* GL_PALETTE4_RGB8_OES */
+ 1305, /* GL_PALETTE4_RGBA8_OES */
+ 1301, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1304, /* GL_PALETTE4_RGBA4_OES */
+ 1302, /* GL_PALETTE4_RGB5_A1_OES */
+ 1308, /* GL_PALETTE8_RGB8_OES */
+ 1310, /* GL_PALETTE8_RGBA8_OES */
+ 1306, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1309, /* GL_PALETTE8_RGBA4_OES */
+ 1307, /* GL_PALETTE8_RGB5_A1_OES */
+ 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ 1355, /* GL_POINT_SIZE_ARRAY_OES */
+ 2014, /* GL_TEXTURE_CROP_RECT_OES */
+ 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2192, /* GL_UNSIGNED_NORMALIZED */
+ 1951, /* GL_TEXTURE_1D_ARRAY */
+ 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1954, /* GL_TEXTURE_2D_ARRAY */
+ 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ 1981, /* GL_TEXTURE_BUFFER */
+ 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ 1969, /* GL_TEXTURE_BINDING_BUFFER */
+ 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 1983, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1527, /* GL_R11F_G11F_B10F */
+ 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1638, /* GL_RGB9_E5 */
+ 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2088, /* GL_TEXTURE_SHARED_SIZE */
+ 1804, /* GL_SRGB */
+ 1805, /* GL_SRGB8 */
+ 1807, /* GL_SRGB_ALPHA */
+ 1806, /* GL_SRGB8_ALPHA8 */
+ 1764, /* GL_SLUMINANCE_ALPHA */
+ 1763, /* GL_SLUMINANCE8_ALPHA8 */
+ 1761, /* GL_SLUMINANCE */
+ 1762, /* GL_SLUMINANCE8 */
+ 309, /* GL_COMPRESSED_SRGB */
+ 310, /* GL_COMPRESSED_SRGB_ALPHA */
+ 307, /* GL_COMPRESSED_SLUMINANCE */
+ 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1437, /* GL_PRIMITIVES_GENERATED */
+ 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1531, /* GL_RASTERIZER_DISCARD */
+ 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ 762, /* GL_INTERLEAVED_ATTRIBS */
+ 1740, /* GL_SEPARATE_ATTRIBS */
+ 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 853, /* GL_LOWER_LEFT */
+ 2206, /* GL_UPPER_LEFT */
+ 1828, /* GL_STENCIL_BACK_REF */
+ 1829, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1830, /* GL_STENCIL_BACK_WRITEMASK */
+ 500, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ 1561, /* GL_RENDERBUFFER_BINDING */
+ 1535, /* GL_READ_FRAMEBUFFER */
+ 499, /* GL_DRAW_FRAMEBUFFER */
+ 1536, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1580, /* GL_RENDERBUFFER_SAMPLES */
+ 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 630, /* GL_FRAMEBUFFER_COMPLETE */
+ 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ 661, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 1020, /* GL_MAX_COLOR_ATTACHMENTS */
+ 193, /* GL_COLOR_ATTACHMENT0 */
+ 196, /* GL_COLOR_ATTACHMENT1 */
+ 210, /* GL_COLOR_ATTACHMENT2 */
+ 212, /* GL_COLOR_ATTACHMENT3 */
+ 214, /* GL_COLOR_ATTACHMENT4 */
+ 216, /* GL_COLOR_ATTACHMENT5 */
+ 218, /* GL_COLOR_ATTACHMENT6 */
+ 220, /* GL_COLOR_ATTACHMENT7 */
+ 222, /* GL_COLOR_ATTACHMENT8 */
+ 224, /* GL_COLOR_ATTACHMENT9 */
+ 197, /* GL_COLOR_ATTACHMENT10 */
+ 199, /* GL_COLOR_ATTACHMENT11 */
+ 201, /* GL_COLOR_ATTACHMENT12 */
+ 203, /* GL_COLOR_ATTACHMENT13 */
+ 205, /* GL_COLOR_ATTACHMENT14 */
+ 207, /* GL_COLOR_ATTACHMENT15 */
+ 399, /* GL_DEPTH_ATTACHMENT */
+ 1817, /* GL_STENCIL_ATTACHMENT */
+ 600, /* GL_FRAMEBUFFER */
+ 1558, /* GL_RENDERBUFFER */
+ 1584, /* GL_RENDERBUFFER_WIDTH */
+ 1571, /* GL_RENDERBUFFER_HEIGHT */
+ 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1849, /* GL_STENCIL_INDEX_EXT */
+ 1838, /* GL_STENCIL_INDEX1 */
+ 1843, /* GL_STENCIL_INDEX4 */
+ 1846, /* GL_STENCIL_INDEX8 */
+ 1839, /* GL_STENCIL_INDEX16 */
+ 1578, /* GL_RENDERBUFFER_RED_SIZE */
+ 1569, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1564, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 1097, /* GL_MAX_SAMPLES */
+ 2050, /* GL_TEXTURE_GEN_STR_OES */
+ 699, /* GL_HALF_FLOAT_OES */
+ 1625, /* GL_RGB565_OES */
+ 1655, /* GL_RGBA32UI */
+ 1618, /* GL_RGB32UI */
+ 40, /* GL_ALPHA32UI_EXT */
+ 754, /* GL_INTENSITY32UI_EXT */
+ 870, /* GL_LUMINANCE32UI_EXT */
+ 887, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ 1646, /* GL_RGBA16UI */
+ 1610, /* GL_RGB16UI */
+ 37, /* GL_ALPHA16UI_EXT */
+ 751, /* GL_INTENSITY16UI_EXT */
+ 865, /* GL_LUMINANCE16UI_EXT */
+ 885, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ 1665, /* GL_RGBA8UI */
+ 1633, /* GL_RGB8UI */
+ 45, /* GL_ALPHA8UI_EXT */
+ 759, /* GL_INTENSITY8UI_EXT */
+ 879, /* GL_LUMINANCE8UI_EXT */
+ 889, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ 1653, /* GL_RGBA32I */
+ 1616, /* GL_RGB32I */
+ 39, /* GL_ALPHA32I_EXT */
+ 753, /* GL_INTENSITY32I_EXT */
+ 869, /* GL_LUMINANCE32I_EXT */
+ 886, /* GL_LUMINANCE_ALPHA32I_EXT */
+ 1644, /* GL_RGBA16I */
+ 1608, /* GL_RGB16I */
+ 36, /* GL_ALPHA16I_EXT */
+ 750, /* GL_INTENSITY16I_EXT */
+ 864, /* GL_LUMINANCE16I_EXT */
+ 884, /* GL_LUMINANCE_ALPHA16I_EXT */
+ 1663, /* GL_RGBA8I */
+ 1631, /* GL_RGB8I */
+ 44, /* GL_ALPHA8I_EXT */
+ 758, /* GL_INTENSITY8I_EXT */
+ 878, /* GL_LUMINANCE8I_EXT */
+ 888, /* GL_LUMINANCE_ALPHA8I_EXT */
+ 1548, /* GL_RED_INTEGER */
+ 695, /* GL_GREEN_INTEGER */
+ 113, /* GL_BLUE_INTEGER */
+ 49, /* GL_ALPHA_INTEGER_EXT */
+ 1677, /* GL_RGB_INTEGER */
+ 1671, /* GL_RGBA_INTEGER */
+ 84, /* GL_BGR_INTEGER */
+ 82, /* GL_BGRA_INTEGER */
+ 891, /* GL_LUMINANCE_INTEGER_EXT */
+ 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ 1673, /* GL_RGBA_INTEGER_MODE_EXT */
+ 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ 1688, /* GL_SAMPLER_1D_ARRAY */
+ 1694, /* GL_SAMPLER_2D_ARRAY */
+ 1703, /* GL_SAMPLER_BUFFER */
+ 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1706, /* GL_SAMPLER_CUBE_SHADOW */
+ 2186, /* GL_UNSIGNED_INT_VEC2 */
+ 2188, /* GL_UNSIGNED_INT_VEC3 */
+ 2190, /* GL_UNSIGNED_INT_VEC4 */
+ 768, /* GL_INT_SAMPLER_1D */
+ 772, /* GL_INT_SAMPLER_2D */
+ 778, /* GL_INT_SAMPLER_3D */
+ 782, /* GL_INT_SAMPLER_CUBE */
+ 776, /* GL_INT_SAMPLER_2D_RECT */
+ 769, /* GL_INT_SAMPLER_1D_ARRAY */
+ 773, /* GL_INT_SAMPLER_2D_ARRAY */
+ 780, /* GL_INT_SAMPLER_BUFFER */
+ 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 686, /* GL_GEOMETRY_SHADER */
+ 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ 854, /* GL_LOW_FLOAT */
+ 1138, /* GL_MEDIUM_FLOAT */
+ 700, /* GL_HIGH_FLOAT */
+ 855, /* GL_LOW_INT */
+ 1139, /* GL_MEDIUM_INT */
+ 701, /* GL_HIGH_INT */
+ 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 767, /* GL_INT_10_10_10_2_OES */
+ 1745, /* GL_SHADER_BINARY_FORMATS */
+ 1239, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1746, /* GL_SHADER_COMPILER */
+ 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ 1125, /* GL_MAX_VARYING_VECTORS */
+ 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ 1524, /* GL_QUERY_WAIT */
+ 1518, /* GL_QUERY_NO_WAIT */
+ 1514, /* GL_QUERY_BY_REGION_WAIT */
+ 1512, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2105, /* GL_TRANSFORM_FEEDBACK */
+ 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 542, /* GL_FIRST_VERTEX_CONVENTION */
+ 800, /* GL_LAST_VERTEX_CONVENTION */
+ 1482, /* GL_PROVOKING_VERTEX */
+ 350, /* GL_COPY_READ_BUFFER */
+ 351, /* GL_COPY_WRITE_BUFFER */
+ 1551, /* GL_RED_SNORM */
+ 1684, /* GL_RG_SNORM */
+ 1683, /* GL_RGB_SNORM */
+ 1676, /* GL_RGBA_SNORM */
+ 1530, /* GL_R8_SNORM */
+ 1598, /* GL_RG8_SNORM */
+ 1637, /* GL_RGB8_SNORM */
+ 1669, /* GL_RGBA8_SNORM */
+ 1528, /* GL_R16_SNORM */
+ 1597, /* GL_RG16_SNORM */
+ 1613, /* GL_RGB16_SNORM */
+ 1649, /* GL_RGBA16_SNORM */
+ 1757, /* GL_SIGNED_NORMALIZED */
+ 1439, /* GL_PRIMITIVE_RESTART */
+ 1440, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1253, /* GL_OBJECT_TYPE */
+ 1870, /* GL_SYNC_CONDITION */
+ 1875, /* GL_SYNC_STATUS */
+ 1872, /* GL_SYNC_FLAGS */
+ 1871, /* GL_SYNC_FENCE */
+ 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2153, /* GL_UNSIGNALED */
+ 1756, /* GL_SIGNALED */
+ 54, /* GL_ALREADY_SIGNALED */
+ 2100, /* GL_TIMEOUT_EXPIRED */
+ 312, /* GL_CONDITION_SATISFIED */
+ 2270, /* GL_WAIT_FAILED */
+ 126, /* GL_BUFFER_ACCESS_FLAGS */
+ 132, /* GL_BUFFER_MAP_LENGTH */
+ 133, /* GL_BUFFER_MAP_OFFSET */
+ 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ 326, /* GL_CONTEXT_PROFILE_MASK */
+ 527, /* GL_EVAL_BIT */
+ 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 847, /* GL_LIST_BIT */
+ 1976, /* GL_TEXTURE_BIT */
+ 1726, /* GL_SCISSOR_BIT */
+ 30, /* GL_ALL_ATTRIB_BITS */
+ 1204, /* GL_MULTISAMPLE_BIT */
+ 31, /* GL_ALL_CLIENT_ATTRIB_BITS */
+};
+
+typedef int (*cfunc)(const void *, const void *);
+
+/**
+ * Compare a key name to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an element of the \c all_enums array.
+ */
+static int compar_name( const char *a, const enum_elt *b )
+{
+ return strcmp( a, & enum_string_table[ b->offset ] );
+}
+
+/**
+ * Compare a key enum value to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an index into the \c all_enums array.
+ */
+static int compar_nr( const int *a, const unsigned *b )
+{
+ return a[0] - all_enums[*b].n;
+}
+
+
+static char token_tmp[20];
+
+const char *_mesa_lookup_enum_by_nr( int nr )
+{
+ unsigned * i;
+
+ i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
+ Elements(reduced_enums),
+ sizeof(reduced_enums[0]),
+ (cfunc) compar_nr);
+
+ if ( i != NULL ) {
+ return & enum_string_table[ all_enums[ *i ].offset ];
+ }
+ else {
+ /* this is not re-entrant safe, no big deal here */
+ _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
+ token_tmp[sizeof(token_tmp) - 1] = '\0';
+ return token_tmp;
+ }
+}
+
+/**
+ * Primitive names
+ */
+static const char *prim_names[PRIM_UNKNOWN + 1] = {
+ "GL_POINTS",
+ "GL_LINES",
+ "GL_LINE_LOOP",
+ "GL_LINE_STRIP",
+ "GL_TRIANGLES",
+ "GL_TRIANGLE_STRIP",
+ "GL_TRIANGLE_FAN",
+ "GL_QUADS",
+ "GL_QUAD_STRIP",
+ "GL_POLYGON",
+ "outside begin/end",
+ "inside unknown primitive",
+ "unknown state"
+};
+
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *
+_mesa_lookup_prim_by_nr(unsigned nr)
+{
+ if (nr < Elements(prim_names))
+ return prim_names[nr];
+ else
+ return "invalid mode";
+}
+
+
+int _mesa_lookup_enum_by_name( const char *symbol )
+{
+ enum_elt * f = NULL;
+
+ if ( symbol != NULL ) {
+ f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
+ Elements(all_enums),
+ sizeof( enum_elt ),
+ (cfunc) compar_name);
+ }
+
+ return (f != NULL) ? f->n : -1;
+}
+
+
diff --git a/mesalib/src/mesa/main/enums.h b/mesalib/src/mesa/main/enums.h
index b3ad3f92c..7733df22f 100644
--- a/mesalib/src/mesa/main/enums.h
+++ b/mesalib/src/mesa/main/enums.h
@@ -1,62 +1,62 @@
-/**
- * \file enums.h
- * Enumeration name/number lookup functions.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _ENUMS_H_
-#define _ENUMS_H_
-
-#include "mfeatures.h"
-
-#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
-
-extern const char *_mesa_lookup_enum_by_nr( int nr );
-
-/* Get the name of an enum given that it is a primitive type. Avoids
- * GL_FALSE/GL_POINTS ambiguity and others.
- */
-const char *_mesa_lookup_prim_by_nr( int nr );
-
-extern int _mesa_lookup_enum_by_name( const char *symbol );
-
-#else
-
-/** No-op */
-#define _mesa_lookup_enum_by_name( s ) 0
-
-/** No-op */
-#define _mesa_lookup_enum_by_nr( n ) "unknown"
-
-#endif
-
-#endif
+/**
+ * \file enums.h
+ * Enumeration name/number lookup functions.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _ENUMS_H_
+#define _ENUMS_H_
+
+#include "mfeatures.h"
+
+#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
+
+extern const char *_mesa_lookup_enum_by_nr( int nr );
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( unsigned nr );
+
+extern int _mesa_lookup_enum_by_name( const char *symbol );
+
+#else
+
+/** No-op */
+#define _mesa_lookup_enum_by_name( s ) 0
+
+/** No-op */
+#define _mesa_lookup_enum_by_nr( n ) "unknown"
+
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index ac2957ac8..49dad4d40 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -121,6 +121,11 @@ struct st_context;
/*@}*/
+/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
+#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
+#define PRIM_UNKNOWN (GL_POLYGON+3)
+
/**
* Shader stages. Note that these will become 5 with tessellation.
@@ -296,8 +301,8 @@ typedef enum
/**
* Indexes for geometry program result attributes
*/
-/*@{*/
-typedef enum {
+typedef enum
+{
GEOM_RESULT_POS = 0,
GEOM_RESULT_COL0 = 1,
GEOM_RESULT_COL1 = 2,
@@ -320,7 +325,7 @@ typedef enum {
/* ### we need to -2 because var0 is 18 instead 16 like in the others */
GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
} gl_geom_result;
-/*@}*/
+
/**
* Indexes for fragment program input attributes.
@@ -1322,7 +1327,7 @@ struct gl_texture_object
GLboolean _Complete; /**< Is texture object complete? */
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
- GLenum sRGBDecode;
+ GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -3088,15 +3093,18 @@ struct gl_dlist_state
} Current;
};
+
/**
* Enum for the OpenGL APIs we know about and may support.
*/
-typedef enum {
+typedef enum
+{
API_OPENGL,
API_OPENGLES,
API_OPENGLES2
} gl_api;
+
/**
* Mesa rendering context.
*
@@ -3309,10 +3317,6 @@ struct gl_context
};
-/** The string names for GL_POINT, GL_LINE_LOOP, etc */
-extern const char *_mesa_prim_name[GL_POLYGON+4];
-
-
#ifdef DEBUG
extern int MESA_VERBOSE;
extern int MESA_DEBUG_FLAGS;
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index e83117523..a5e90d7cb 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -1924,6 +1924,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
+ SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
#endif /* FEATURE_GL */
}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index b98953b7b..fd03669e6 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -1,312 +1,324 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-
-#include "main/macros.h"
-#include "program/prog_instruction.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_texture.h"
-#include "st_format.h"
-#include "st_cb_texture.h"
-#include "pipe/p_context.h"
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "cso_cache/cso_context.h"
-
-/**
- * Combine depth texture mode with "swizzle" so that depth mode swizzling
- * takes place before texture swizzling, and return the resulting swizzle.
- * If the format is not a depth format, return "swizzle" unchanged.
- *
- * \param format PIPE_FORMAT_*.
- * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
- * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
- */
-static GLuint apply_depthmode(enum pipe_format format,
- GLuint swizzle, GLenum depthmode)
-{
- const struct util_format_description *desc =
- util_format_description(format);
- unsigned char swiz[4];
- unsigned i;
-
- if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
- /* Not a depth format. */
- return swizzle;
- }
-
- for (i = 0; i < 4; i++)
- swiz[i] = GET_SWZ(swizzle, i);
-
- switch (depthmode) {
- case GL_LUMINANCE:
- /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
- for (i = 0; i < 4; i++)
- if (swiz[i] == SWIZZLE_W)
- swiz[i] = SWIZZLE_ONE;
- else if (swiz[i] < SWIZZLE_W)
- swiz[i] = SWIZZLE_X;
- break;
-
- case GL_INTENSITY:
- /* Rewrite reads from XYZW to XXXX. */
- for (i = 0; i < 4; i++)
- if (swiz[i] <= SWIZZLE_W)
- swiz[i] = SWIZZLE_X;
- break;
-
- case GL_ALPHA:
- /* Rewrite reads from W to X, and reads from XYZ to 000. */
- for (i = 0; i < 4; i++)
- if (swiz[i] == SWIZZLE_W)
- swiz[i] = SWIZZLE_X;
- else if (swiz[i] < SWIZZLE_W)
- swiz[i] = SWIZZLE_ZERO;
- break;
- case GL_RED:
- /* Rewrite reads W to 1, XYZ to X00 */
- for (i = 0; i < 4; i++)
- if (swiz[i] == SWIZZLE_W)
- swiz[i] = SWIZZLE_ONE;
- else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
- swiz[i] = SWIZZLE_ZERO;
- break;
- }
-
- return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
-}
-
-/**
- * Return TRUE if the swizzling described by "swizzle" and
- * "depthmode" (for depth textures only) is different from the swizzling
- * set in the given sampler view.
- *
- * \param sv A sampler view.
- * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
- * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
- */
-static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
- GLuint swizzle, GLenum depthmode)
-{
- swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
-
- if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
- (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
- (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
- (sv->swizzle_a != GET_SWZ(swizzle, 3)))
- return true;
- return false;
-}
-
-static INLINE struct pipe_sampler_view *
-st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
- struct st_texture_object *stObj,
- enum pipe_format format)
-
-{
- struct pipe_sampler_view templ;
- GLuint swizzle = apply_depthmode(stObj->pt->format,
- stObj->base._Swizzle,
- stObj->base.DepthMode);
-
- u_sampler_view_default_template(&templ,
- stObj->pt,
- format);
-
- if (swizzle != SWIZZLE_NOOP) {
- templ.swizzle_r = GET_SWZ(swizzle, 0);
- templ.swizzle_g = GET_SWZ(swizzle, 1);
- templ.swizzle_b = GET_SWZ(swizzle, 2);
- templ.swizzle_a = GET_SWZ(swizzle, 3);
- }
-
- return pipe->create_sampler_view(pipe, stObj->pt, &templ);
-}
-
-
-static INLINE struct pipe_sampler_view *
-st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
- struct pipe_context *pipe,
- enum pipe_format format)
-
-{
- if (!stObj || !stObj->pt) {
- return NULL;
- }
-
- if (!stObj->sampler_view) {
- stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
- }
-
- return stObj->sampler_view;
-}
-
-static void
-update_textures(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
- struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
- fprog->Base.SamplersUsed);
- GLuint su;
-
- st->state.num_textures = 0;
-
- /* loop over sampler units (aka tex image units) */
- for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
- struct pipe_sampler_view *sampler_view = NULL;
- enum pipe_format st_view_format;
- if (samplersUsed & (1 << su)) {
- struct gl_texture_object *texObj;
- struct st_texture_object *stObj;
- GLboolean retval;
- GLuint texUnit;
-
- if (fprog->Base.SamplersUsed & (1 << su))
- texUnit = fprog->Base.SamplerUnits[su];
- else
- texUnit = vprog->Base.SamplerUnits[su];
-
- texObj = st->ctx->Texture.Unit[texUnit]._Current;
-
- if (!texObj) {
- texObj = st_get_default_texture(st);
- }
- stObj = st_texture_object(texObj);
-
- retval = st_finalize_texture(st->ctx, st->pipe, texObj);
- if (!retval) {
- /* out of mem */
- continue;
- }
-
- st_view_format = stObj->pt->format;
- {
- struct st_texture_image *firstImage;
- enum pipe_format firstImageFormat;
- firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
-
- firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
- if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) && (_mesa_get_format_color_encoding(firstImage->base.TexFormat) == GL_SRGB)) {
- firstImageFormat = st_mesa_format_to_pipe_format(_mesa_get_srgb_format_linear(firstImage->base.TexFormat));
- }
-
- if (firstImageFormat != stObj->pt->format)
- st_view_format = firstImageFormat;
-
- }
- st->state.num_textures = su + 1;
-
- /* if sampler view has changed dereference it */
- if (stObj->sampler_view)
- if (check_sampler_swizzle(stObj->sampler_view,
- stObj->base._Swizzle,
- stObj->base.DepthMode) ||
- (st_view_format != stObj->sampler_view->format))
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
-
- sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
- }
- pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
- }
-
- cso_set_fragment_sampler_views(st->cso_context,
- st->state.num_textures,
- st->state.sampler_views);
- if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
- cso_set_vertex_sampler_views(st->cso_context,
- MIN2(st->state.num_textures,
- st->ctx->Const.MaxVertexTextureImageUnits),
- st->state.sampler_views);
- }
-}
-
-
-const struct st_tracked_state st_update_texture = {
- "st_update_texture", /* name */
- { /* dirty */
- _NEW_TEXTURE, /* mesa */
- ST_NEW_FRAGMENT_PROGRAM, /* st */
- },
- update_textures /* update */
-};
-
-
-
-
-static void
-finalize_textures(struct st_context *st)
-{
- struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- const GLboolean prev_missing_textures = st->missing_textures;
- GLuint su;
-
- st->missing_textures = GL_FALSE;
-
- for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
- if (fprog->Base.SamplersUsed & (1 << su)) {
- const GLuint texUnit = fprog->Base.SamplerUnits[su];
- struct gl_texture_object *texObj
- = st->ctx->Texture.Unit[texUnit]._Current;
-
- if (texObj) {
- GLboolean retval;
-
- retval = st_finalize_texture(st->ctx, st->pipe, texObj);
- if (!retval) {
- /* out of mem */
- st->missing_textures = GL_TRUE;
- continue;
- }
- }
- }
- }
-
- if (prev_missing_textures != st->missing_textures)
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
-}
-
-
-
-const struct st_tracked_state st_finalize_textures = {
- "st_finalize_textures", /* name */
- { /* dirty */
- _NEW_TEXTURE, /* mesa */
- 0, /* st */
- },
- finalize_textures /* update */
-};
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/macros.h"
+#include "program/prog_instruction.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_texture.h"
+#include "st_format.h"
+#include "st_cb_texture.h"
+#include "pipe/p_context.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Combine depth texture mode with "swizzle" so that depth mode swizzling
+ * takes place before texture swizzling, and return the resulting swizzle.
+ * If the format is not a depth format, return "swizzle" unchanged.
+ *
+ * \param format PIPE_FORMAT_*.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
+ */
+static GLuint
+apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode)
+{
+ const struct util_format_description *desc =
+ util_format_description(format);
+ unsigned char swiz[4];
+ unsigned i;
+
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
+ /* Not a depth format. */
+ return swizzle;
+ }
+
+ for (i = 0; i < 4; i++)
+ swiz[i] = GET_SWZ(swizzle, i);
+
+ switch (depthmode) {
+ case GL_LUMINANCE:
+ /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_ONE;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_INTENSITY:
+ /* Rewrite reads from XYZW to XXXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] <= SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_ALPHA:
+ /* Rewrite reads from W to X, and reads from XYZ to 000. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_ZERO;
+ break;
+ case GL_RED:
+ /* Rewrite reads W to 1, XYZ to X00 */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_ONE;
+ else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
+ swiz[i] = SWIZZLE_ZERO;
+ break;
+ }
+
+ return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
+}
+
+
+/**
+ * Return TRUE if the swizzling described by "swizzle" and
+ * "depthmode" (for depth textures only) is different from the swizzling
+ * set in the given sampler view.
+ *
+ * \param sv A sampler view.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
+ */
+static boolean
+check_sampler_swizzle(struct pipe_sampler_view *sv,
+ GLuint swizzle, GLenum depthmode)
+{
+ swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
+
+ if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
+ (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
+ (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
+ (sv->swizzle_a != GET_SWZ(swizzle, 3)))
+ return TRUE;
+ return FALSE;
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
+ struct st_texture_object *stObj,
+ enum pipe_format format)
+{
+ struct pipe_sampler_view templ;
+ GLuint swizzle = apply_depthmode(stObj->pt->format,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode);
+
+ u_sampler_view_default_template(&templ,
+ stObj->pt,
+ format);
+
+ if (swizzle != SWIZZLE_NOOP) {
+ templ.swizzle_r = GET_SWZ(swizzle, 0);
+ templ.swizzle_g = GET_SWZ(swizzle, 1);
+ templ.swizzle_b = GET_SWZ(swizzle, 2);
+ templ.swizzle_a = GET_SWZ(swizzle, 3);
+ }
+
+ return pipe->create_sampler_view(pipe, stObj->pt, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
+ struct pipe_context *pipe,
+ enum pipe_format format)
+{
+ if (!stObj || !stObj->pt) {
+ return NULL;
+ }
+
+ if (!stObj->sampler_view) {
+ stObj->sampler_view =
+ st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
+ }
+
+ return stObj->sampler_view;
+}
+
+
+static void
+update_textures(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_textures = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_view *sampler_view = NULL;
+ enum pipe_format st_view_format;
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texObj;
+ struct st_texture_object *stObj;
+ GLboolean retval;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texObj = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (!texObj) {
+ texObj = st_get_default_texture(st);
+ }
+ stObj = st_texture_object(texObj);
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+ if (!retval) {
+ /* out of mem */
+ continue;
+ }
+
+ /* Determine the format of the texture sampler view */
+ st_view_format = stObj->pt->format;
+ {
+ const struct st_texture_image *firstImage =
+ st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ const gl_format texFormat = firstImage->base.TexFormat;
+ enum pipe_format firstImageFormat =
+ st_mesa_format_to_pipe_format(texFormat);
+
+ if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) &&
+ (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
+ /* don't do sRGB->RGB conversion. Interpret the texture
+ * texture data as linear values.
+ */
+ const gl_format linearFormat =
+ _mesa_get_srgb_format_linear(texFormat);
+ firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
+ }
+
+ if (firstImageFormat != stObj->pt->format)
+ st_view_format = firstImageFormat;
+ }
+
+ st->state.num_textures = su + 1;
+
+ /* if sampler view has changed dereference it */
+ if (stObj->sampler_view)
+ if (check_sampler_swizzle(stObj->sampler_view,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode) ||
+ (st_view_format != stObj->sampler_view->format))
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+
+ sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
+ }
+ pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
+ }
+
+ cso_set_fragment_sampler_views(st->cso_context,
+ st->state.num_textures,
+ st->state.sampler_views);
+ if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+ cso_set_vertex_sampler_views(st->cso_context,
+ MIN2(st->state.num_textures,
+ st->ctx->Const.MaxVertexTextureImageUnits),
+ st->state.sampler_views);
+ }
+}
+
+
+const struct st_tracked_state st_update_texture = {
+ "st_update_texture", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM, /* st */
+ },
+ update_textures /* update */
+};
+
+
+
+
+static void
+finalize_textures(struct st_context *st)
+{
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLboolean prev_missing_textures = st->missing_textures;
+ GLuint su;
+
+ st->missing_textures = GL_FALSE;
+
+ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
+ if (fprog->Base.SamplersUsed & (1 << su)) {
+ const GLuint texUnit = fprog->Base.SamplerUnits[su];
+ struct gl_texture_object *texObj
+ = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (texObj) {
+ GLboolean retval;
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+ if (!retval) {
+ /* out of mem */
+ st->missing_textures = GL_TRUE;
+ continue;
+ }
+ }
+ }
+ }
+
+ if (prev_missing_textures != st->missing_textures)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+}
+
+
+
+const struct st_tracked_state st_finalize_textures = {
+ "st_finalize_textures", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ finalize_textures /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h
index 53d97101d..bca856d71 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.h
+++ b/mesalib/src/mesa/state_tracker/st_texture.h
@@ -1,225 +1,221 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef ST_TEXTURE_H
-#define ST_TEXTURE_H
-
-
-#include "pipe/p_context.h"
-#include "util/u_sampler.h"
-
-#include "main/mtypes.h"
-
-
-struct pipe_resource;
-
-
-/**
- * Subclass of gl_texure_image.
- */
-struct st_texture_image
-{
- struct gl_texture_image base;
-
- /* These aren't stored in gl_texture_image
- */
- GLuint level;
- GLuint face;
-
- /* If stImage->pt != NULL, image data is stored here.
- * Else if stImage->base.Data != NULL, image is stored there.
- * Else there is no image data.
- */
- struct pipe_resource *pt;
-
- struct pipe_transfer *transfer;
-};
-
-
-/**
- * Subclass of gl_texure_object.
- */
-struct st_texture_object
-{
- struct gl_texture_object base; /* The "parent" object */
-
- /* The texture must include at levels [0..lastLevel] once validated:
- */
- GLuint lastLevel;
-
- /** The size of the level=0 mipmap image */
- GLuint width0, height0, depth0;
-
- /* On validation any active images held in main memory or in other
- * textures will be copied to this texture and the old storage freed.
- */
- struct pipe_resource *pt;
-
- /* Default sampler view attached to this texture object. Created lazily
- * on first binding.
- */
- struct pipe_sampler_view *sampler_view;
-
- /* True if there is/was a surface bound to this texture object. It helps
- * track whether the texture object is surface based or not.
- */
- GLboolean surface_based;
-};
-
-
-static INLINE struct st_texture_image *
-st_texture_image(struct gl_texture_image *img)
-{
- return (struct st_texture_image *) img;
-}
-
-static INLINE struct st_texture_object *
-st_texture_object(struct gl_texture_object *obj)
-{
- return (struct st_texture_object *) obj;
-}
-
-
-static INLINE struct pipe_resource *
-st_get_texobj_resource(struct gl_texture_object *texObj)
-{
- struct st_texture_object *stObj = st_texture_object(texObj);
- return stObj ? stObj->pt : NULL;
-}
-
-
-static INLINE struct pipe_resource *
-st_get_stobj_resource(struct st_texture_object *stObj)
-{
- return stObj ? stObj->pt : NULL;
-}
-
-
-static INLINE struct pipe_sampler_view *
-st_create_texture_sampler_view(struct pipe_context *pipe,
- struct pipe_resource *texture)
-{
- struct pipe_sampler_view templ;
-
- u_sampler_view_default_template(&templ,
- texture,
- texture->format);
-
- return pipe->create_sampler_view(pipe, texture, &templ);
-}
-
-
-static INLINE struct pipe_sampler_view *
-st_create_texture_sampler_view_format(struct pipe_context *pipe,
- struct pipe_resource *texture,
- enum pipe_format format)
-{
- struct pipe_sampler_view templ;
-
- u_sampler_view_default_template(&templ,
- texture,
- format);
-
- return pipe->create_sampler_view(pipe, texture, &templ);
-}
-
-static INLINE struct pipe_sampler_view *
-st_get_texture_sampler_view(struct st_texture_object *stObj,
- struct pipe_context *pipe)
-
-{
- if (!stObj || !stObj->pt) {
- return NULL;
- }
-
- if (!stObj->sampler_view) {
- stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
- }
-
- return stObj->sampler_view;
-}
-
-
-extern struct pipe_resource *
-st_texture_create(struct st_context *st,
- enum pipe_texture_target target,
- enum pipe_format format,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- GLuint tex_usage );
-
-
-/* Check if an image fits into an existing texture object.
- */
-extern GLboolean
-st_texture_match_image(const struct pipe_resource *pt,
- const struct gl_texture_image *image,
- GLuint face, GLuint level);
-
-/* Return a pointer to an image within a texture. Return image stride as
- * well.
- */
-extern GLubyte *
-st_texture_image_map(struct st_context *st,
- struct st_texture_image *stImage,
- GLuint zoffset,
- enum pipe_transfer_usage usage,
- unsigned x, unsigned y,
- unsigned w, unsigned h);
-
-extern void
-st_texture_image_unmap(struct st_context *st,
- struct st_texture_image *stImage);
-
-
-/* Return pointers to each 2d slice within an image. Indexed by depth
- * value.
- */
-extern const GLuint *
-st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
-
-
-/* Upload an image into a texture
- */
-extern void
-st_texture_image_data(struct st_context *st,
- struct pipe_resource *dst,
- GLuint face, GLuint level, void *src,
- GLuint src_row_pitch, GLuint src_image_pitch);
-
-
-/* Copy an image between two textures
- */
-extern void
-st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_resource *dst, GLuint dstLevel,
- struct pipe_resource *src, GLuint srcLevel,
- GLuint face);
-
-#endif
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_TEXTURE_H
+#define ST_TEXTURE_H
+
+
+#include "pipe/p_context.h"
+#include "util/u_sampler.h"
+
+#include "main/mtypes.h"
+
+
+struct pipe_resource;
+
+
+/**
+ * Subclass of gl_texure_image.
+ */
+struct st_texture_image
+{
+ struct gl_texture_image base;
+
+ /* These aren't stored in gl_texture_image
+ */
+ GLuint level;
+ GLuint face;
+
+ /* If stImage->pt != NULL, image data is stored here.
+ * Else if stImage->base.Data != NULL, image is stored there.
+ * Else there is no image data.
+ */
+ struct pipe_resource *pt;
+
+ struct pipe_transfer *transfer;
+};
+
+
+/**
+ * Subclass of gl_texure_object.
+ */
+struct st_texture_object
+{
+ struct gl_texture_object base; /* The "parent" object */
+
+ /* The texture must include at levels [0..lastLevel] once validated:
+ */
+ GLuint lastLevel;
+
+ /** The size of the level=0 mipmap image */
+ GLuint width0, height0, depth0;
+
+ /* On validation any active images held in main memory or in other
+ * textures will be copied to this texture and the old storage freed.
+ */
+ struct pipe_resource *pt;
+
+ /* Default sampler view attached to this texture object. Created lazily
+ * on first binding.
+ */
+ struct pipe_sampler_view *sampler_view;
+
+ /* True if there is/was a surface bound to this texture object. It helps
+ * track whether the texture object is surface based or not.
+ */
+ GLboolean surface_based;
+};
+
+
+static INLINE struct st_texture_image *
+st_texture_image(struct gl_texture_image *img)
+{
+ return (struct st_texture_image *) img;
+}
+
+static INLINE struct st_texture_object *
+st_texture_object(struct gl_texture_object *obj)
+{
+ return (struct st_texture_object *) obj;
+}
+
+
+static INLINE struct pipe_resource *
+st_get_texobj_resource(struct gl_texture_object *texObj)
+{
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ return stObj ? stObj->pt : NULL;
+}
+
+
+static INLINE struct pipe_resource *
+st_get_stobj_resource(struct st_texture_object *stObj)
+{
+ return stObj ? stObj->pt : NULL;
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *texture)
+{
+ struct pipe_sampler_view templ;
+
+ u_sampler_view_default_template(&templ, texture, texture->format);
+
+ return pipe->create_sampler_view(pipe, texture, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view_format(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ enum pipe_format format)
+{
+ struct pipe_sampler_view templ;
+
+ u_sampler_view_default_template(&templ, texture, format);
+
+ return pipe->create_sampler_view(pipe, texture, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_get_texture_sampler_view(struct st_texture_object *stObj,
+ struct pipe_context *pipe)
+{
+ if (!stObj || !stObj->pt) {
+ return NULL;
+ }
+
+ if (!stObj->sampler_view) {
+ stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
+ }
+
+ return stObj->sampler_view;
+}
+
+
+extern struct pipe_resource *
+st_texture_create(struct st_context *st,
+ enum pipe_texture_target target,
+ enum pipe_format format,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint tex_usage );
+
+
+/* Check if an image fits into an existing texture object.
+ */
+extern GLboolean
+st_texture_match_image(const struct pipe_resource *pt,
+ const struct gl_texture_image *image,
+ GLuint face, GLuint level);
+
+/* Return a pointer to an image within a texture. Return image stride as
+ * well.
+ */
+extern GLubyte *
+st_texture_image_map(struct st_context *st,
+ struct st_texture_image *stImage,
+ GLuint zoffset,
+ enum pipe_transfer_usage usage,
+ unsigned x, unsigned y,
+ unsigned w, unsigned h);
+
+extern void
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage);
+
+
+/* Return pointers to each 2d slice within an image. Indexed by depth
+ * value.
+ */
+extern const GLuint *
+st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
+
+
+/* Upload an image into a texture
+ */
+extern void
+st_texture_image_data(struct st_context *st,
+ struct pipe_resource *dst,
+ GLuint face, GLuint level, void *src,
+ GLuint src_row_pitch, GLuint src_image_pitch);
+
+
+/* Copy an image between two textures
+ */
+extern void
+st_texture_image_copy(struct pipe_context *pipe,
+ struct pipe_resource *dst, GLuint dstLevel,
+ struct pipe_resource *src, GLuint srcLevel,
+ GLuint face);
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo.h b/mesalib/src/mesa/vbo/vbo.h
index 20c7429da..37940efdc 100644
--- a/mesalib/src/mesa/vbo/vbo.h
+++ b/mesalib/src/mesa/vbo/vbo.h
@@ -1,173 +1,173 @@
-/*
- * mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vbo_context.h
- * \brief VBO builder module datatypes and definitions.
- * \author Keith Whitwell
- */
-
-
-#ifndef _VBO_H
-#define _VBO_H
-
-#include "main/glheader.h"
-
-struct gl_client_array;
-struct gl_context;
-
-struct _mesa_prim {
- GLuint mode:8;
- GLuint indexed:1;
- GLuint begin:1;
- GLuint end:1;
- GLuint weak:1;
- GLuint no_current_update:1;
- GLuint pad:19;
-
- GLuint start;
- GLuint count;
- GLint basevertex;
- GLsizei num_instances;
-};
-
-/* Would like to call this a "vbo_index_buffer", but this would be
- * confusing as the indices are not neccessarily yet in a non-null
- * buffer object.
- */
-struct _mesa_index_buffer {
- GLuint count;
- GLenum type;
- struct gl_buffer_object *obj;
- const void *ptr;
-};
-
-
-
-GLboolean _vbo_CreateContext( struct gl_context *ctx );
-void _vbo_DestroyContext( struct gl_context *ctx );
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
-
-
-typedef void (*vbo_draw_func)( struct gl_context *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index );
-
-
-
-
-/* Utility function to cope with various constraints on tnl modules or
- * hardware. This can be used to split an incoming set of arrays and
- * primitives against the following constraints:
- * - Maximum number of indices in index buffer.
- * - Maximum number of vertices referenced by index buffer.
- * - Maximum hardware vertex buffer size.
- */
-struct split_limits {
- GLuint max_verts;
- GLuint max_indices;
- GLuint max_vb_size; /* bytes */
-};
-
-
-void vbo_split_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits );
-
-
-/* Helpers for dealing translating away non-zero min_index.
- */
-GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
-GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
-
-void vbo_rebase_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw );
-void
-vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index);
-
-void vbo_use_buffer_objects(struct gl_context *ctx);
-
-
-void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
-
-
-void GLAPIENTRY
-_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
-
-void GLAPIENTRY
-_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
-
-void GLAPIENTRY
-_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-
-void GLAPIENTRY
-_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
-
-void GLAPIENTRY
-_es_Materialf(GLenum face, GLenum pname, GLfloat param);
-
-void GLAPIENTRY
-_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-
-void GLAPIENTRY
-_es_VertexAttrib1f(GLuint indx, GLfloat x);
-
-void GLAPIENTRY
-_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-
-void GLAPIENTRY
-_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-
-void GLAPIENTRY
-_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
-
-#endif
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+#ifndef _VBO_H
+#define _VBO_H
+
+#include "main/glheader.h"
+
+struct gl_client_array;
+struct gl_context;
+
+struct _mesa_prim {
+ GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
+ GLuint indexed:1;
+ GLuint begin:1;
+ GLuint end:1;
+ GLuint weak:1;
+ GLuint no_current_update:1;
+ GLuint pad:19;
+
+ GLuint start;
+ GLuint count;
+ GLint basevertex;
+ GLsizei num_instances;
+};
+
+/* Would like to call this a "vbo_index_buffer", but this would be
+ * confusing as the indices are not neccessarily yet in a non-null
+ * buffer object.
+ */
+struct _mesa_index_buffer {
+ GLuint count;
+ GLenum type;
+ struct gl_buffer_object *obj;
+ const void *ptr;
+};
+
+
+
+GLboolean _vbo_CreateContext( struct gl_context *ctx );
+void _vbo_DestroyContext( struct gl_context *ctx );
+void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+
+typedef void (*vbo_draw_func)( struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index );
+
+
+
+
+/* Utility function to cope with various constraints on tnl modules or
+ * hardware. This can be used to split an incoming set of arrays and
+ * primitives against the following constraints:
+ * - Maximum number of indices in index buffer.
+ * - Maximum number of vertices referenced by index buffer.
+ * - Maximum hardware vertex buffer size.
+ */
+struct split_limits {
+ GLuint max_verts;
+ GLuint max_indices;
+ GLuint max_vb_size; /* bytes */
+};
+
+
+void vbo_split_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+
+/* Helpers for dealing translating away non-zero min_index.
+ */
+GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
+GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
+
+void vbo_rebase_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw );
+void
+vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index);
+
+void vbo_use_buffer_objects(struct gl_context *ctx);
+
+
+void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
+
+
+void GLAPIENTRY
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+void GLAPIENTRY
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+
+void GLAPIENTRY
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+
+void GLAPIENTRY
+_es_Materialf(GLenum face, GLenum pname, GLfloat param);
+
+void GLAPIENTRY
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+void GLAPIENTRY
+_es_VertexAttrib1f(GLuint indx, GLfloat x);
+
+void GLAPIENTRY
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+
+void GLAPIENTRY
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+
+#endif