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authormarha <marha@users.sourceforge.net>2012-04-20 17:07:15 +0200
committermarha <marha@users.sourceforge.net>2012-04-20 17:07:15 +0200
commit0e3699334faf92f508b6c187a261548b656b0dd3 (patch)
tree28d7e84df7b54a3e6f85bf83e38efba937288fd3 /mesalib
parentc1194ccd395fdbb23c9ab56bc340ee20a5feeb82 (diff)
downloadvcxsrv-0e3699334faf92f508b6c187a261548b656b0dd3.tar.gz
vcxsrv-0e3699334faf92f508b6c187a261548b656b0dd3.tar.bz2
vcxsrv-0e3699334faf92f508b6c187a261548b656b0dd3.zip
fontconfig libX11 mesa pixman xserver git update 20 april 2012
Diffstat (limited to 'mesalib')
-rw-r--r--mesalib/Makefile2
-rw-r--r--mesalib/configure.ac4
-rw-r--r--mesalib/docs/download.html43
-rw-r--r--mesalib/docs/install.html251
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blit.c17
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blit.h191
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c17
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h134
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_inlines.h2
-rw-r--r--mesalib/src/glsl/ast_function.cpp29
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp70
-rw-r--r--mesalib/src/glsl/ir.h13
-rw-r--r--mesalib/src/glsl/main.cpp2
-rw-r--r--mesalib/src/glsl/opt_array_splitting.cpp53
-rw-r--r--mesalib/src/glsl/opt_structure_splitting.cpp739
-rw-r--r--mesalib/src/mesa/main/attrib.c3
-rw-r--r--mesalib/src/mesa/main/context.c5
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--mesalib/src/mesa/main/mtypes.h2
-rw-r--r--mesalib/src/mesa/main/readpix.c62
-rw-r--r--mesalib/src/mesa/main/state.c22
-rw-r--r--mesalib/src/mesa/main/varray.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bitmap.c124
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_clear.c95
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_clear.h101
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c33
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawtex.c26
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_flush.c324
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.c3
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.h20
-rw-r--r--mesalib/src/mesa/vbo/vbo_context.c13
-rw-r--r--mesalib/src/mesa/vbo/vbo_context.h10
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.c4
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.h1
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_api.c10
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_array.c100
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_draw.c12
-rw-r--r--mesalib/src/mesa/vbo/vbo_save.c10
-rw-r--r--mesalib/src/mesa/vbo/vbo_save_draw.c10
39 files changed, 1281 insertions, 1280 deletions
diff --git a/mesalib/Makefile b/mesalib/Makefile
index 1368b44ea..0f88071aa 100644
--- a/mesalib/Makefile
+++ b/mesalib/Makefile
@@ -22,7 +22,7 @@ doxygen:
cd doxygen && $(MAKE)
check:
- cd src/glsl/tests/ && ./optimization-test
+ make -C src/glsl/tests check
make -C tests check
clean:
diff --git a/mesalib/configure.ac b/mesalib/configure.ac
index 9d6cbeb96..1b571b95c 100644
--- a/mesalib/configure.ac
+++ b/mesalib/configure.ac
@@ -708,7 +708,7 @@ default_driver="xlib"
case "$host_os" in
linux*)
case "$host_cpu" in
- i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
+ i*86|x86_64|powerpc*|sparc*|ia64*) default_driver="dri";;
esac
;;
*freebsd* | dragonfly* | *netbsd*)
@@ -1993,6 +1993,7 @@ dnl Substitute the config
AC_CONFIG_FILES([configs/autoconf
src/gallium/drivers/Makefile
src/gallium/drivers/r300/Makefile
+ src/gallium/drivers/r600/Makefile
src/gbm/Makefile
src/gbm/main/gbm.pc
src/egl/drivers/Makefile
@@ -2004,6 +2005,7 @@ AC_CONFIG_FILES([configs/autoconf
src/egl/wayland/wayland-egl/Makefile
src/egl/wayland/wayland-egl/wayland-egl.pc
src/egl/wayland/wayland-drm/Makefile
+ src/glsl/tests/Makefile
src/glx/Makefile
src/mapi/shared-glapi/Makefile
src/gtest/Makefile
diff --git a/mesalib/docs/download.html b/mesalib/docs/download.html
index 4e8fc2f02..6a9533aae 100644
--- a/mesalib/docs/download.html
+++ b/mesalib/docs/download.html
@@ -20,26 +20,12 @@ When a new release is coming, release candidates (betas) may be found
</p>
+<H1>Unpacking</H1>
+
<p>
-The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z
-is the version. There are three types of compressed archives.
-</p>
-<p>
-In the past, there was also MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which
-contained Mark Kilgard's GLUT library.
-Most Linux distributions include an implementation of GLUT (such as freeglut).
-</p>
-<p>
-In the past, the Mesa demos collection was distributed as
-MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}.
-Now, the
-<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">
-Mesa demos</a> are distributed separately.
+Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
-
-<H1>Unpacking</H1>
-
<p>
To unpack .tar.gz files:
</p>
@@ -86,10 +72,6 @@ src/glu - libGLU source code
src/glx - sources for building libGL with full GLX and DRI support
</pre>
-If you downloaded and unpacked the MesaGLUT.x.y.z package:
-<pre>
-src/glut - GLUT library source code
-</pre>
<p>
Proceed to the <a href="install.html">compilation and installation
@@ -97,5 +79,24 @@ instructions</a>.
</p>
+<H1>Demos and GLUT</H2>
+
+<p>
+A package of Mark Kilgard's GLUT library is available
+<a href="ftp://ftp.freedesktop.org/pub/mesa/glut/" target="_parent">here</a>
+</p>
+
+<p>
+The Mesa demos collection is available
+<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">here</a>
+</p>
+
+<p>
+In the past, GLUT and the Mesa demos were released in conjunction with
+Mesa releases. But since GLUT and the demos change infrequently, they
+were split off some time ago.
+</p>
+
+
</BODY>
</HTML>
diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html
index 46d0b4c7b..2ba7cb867 100644
--- a/mesalib/docs/install.html
+++ b/mesalib/docs/install.html
@@ -10,30 +10,24 @@
<H1>Compiling and Installing</H1>
<ol>
-<li><a href="#unix-x11">Unix / X11</a>
+<li><a href="#prereq-general">Prerequisites for building</a>
<ul>
- <li><a href="#prereq-general">General prerequisites for building</a>
- <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
- <li><a href="#autoconf">Building with autoconf</a>
- <li><a href="#traditional">Building with traditional Makefiles</a>
- <li><a href="#libs">The Libraries</a>
- <li><a href="#install">Installing the header and library files
- <li><a href="#pkg-config">Building OpenGL programs with pkg-config
+ <li><a href="#prereq-general">General prerequisites</a>
+ <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
-<li><a href="#windows">Windows</a>
-<li><a href="#scons">Building with SCons</a>
-<li><a href="#other">Other</a>
+<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
+<li><a href="#scons">Building with SCons (Windows)</a>
+<li><a href="#legacy">Building with legacy Makefiles (deprecated)</a>
+<li><a href="#other">Building for other systems</a>
+<li><a href="#libs">Library Information</a>
+<li><a href="#pkg-config">Building OpenGL programs with pkg-config
</ol>
-<br>
-
-
-<a name="unix-x11">
-<H2>1. Unix/X11 Compilation and Installation</H1>
<a name="prereq-general">
-<h3>1.1 General prerequisites for building</h3>
+<h1>1. Prerequisites for building</h1>
+<h2>1.1 General</h2>
<ul>
<li>lex / yacc - for building the GLSL compiler.
On Linux systems, flex and bison are used.
@@ -54,18 +48,19 @@ To build OpenGL ES 1.1 and 2.0 you'll also need
<a name="prereq-dri">
-<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
+<h3>1.2 For DRI and hardware acceleration</h3>
<p>
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
-<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
-<li>Linux 2.6.28
+<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
+target="_parent">dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
-version 2.4.15 or later
+version 2.4.33 or later
<li>Xorg server version 1.5 or later
+<li>Linux 2.6.28 or later
</ul>
</p>
<p>
@@ -78,22 +73,69 @@ the needed dependencies:
</pre>
+
<a name="autoconf">
-<h3>1.3 Building with Autoconf</h3>
+<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
+
+<p>
+The primary method to build Mesa on Unix systems is with autoconf.
+</p>
<p>
-Mesa may be <a href="autoconf.html">built using autoconf</a>.
-This should work well on most GNU-based systems.
-If that fails the traditional Mesa build system is available.
+The general approach is the standard:
+<pre>
+ ./configure
+ make
+ sudo make install
+</pre>
+But please read the <a href="autoconf.html">detailed autoconf instructions</a>
+for more details.
+</p>
-<a name="traditional">
-<h3>1.4 Building with traditional Makefiles</h3>
+<a name="scons">
+<H1>3. Building with SCons (Windows)</H1>
<p>
-The traditional Mesa build system is based on a collection of pre-defined
+To build Mesa with SCons on Linux or Windows do
+</p>
+<pre>
+ scons
+</pre>
+<p>
+The build output will be placed in
+build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
+example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
+by -debug for debug builds.
+</p>
+
+<p>
+To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
+</p>
+<pre>
+ scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
+</pre>
+<p>
+This will create:
+</p>
+<ul>
+<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
+<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
+</ul>
+<p>
+Put them all in the same directory to test them.
+</p>
+
+
+
+<a name="legacy">
+<h1>4. Building with legacy Makefiles (deprecated)</h1>
+
+<p>
+The legacy Mesa build system is based on a collection of pre-defined
system configurations.
+Some of these might work for older systems not supported by autoconf.
</p>
<p>
To see the list of configurations, just type <code>make</code>.
@@ -144,8 +186,6 @@ Make sure you have the prerequisite versions of DRM and Xserver mentioned
above.
</p>
-</li>
-
</ul>
@@ -155,58 +195,9 @@ Later, if you want to rebuild for a different configuration run
</p>
-<a name="libs">
-<h3>1.5 The libraries</h3>
-
-<p>
-When compilation has finished, look in the top-level <code>lib/</code>
-(or <code>lib64/</code>) directory.
-You'll see a set of library files similar to this:
-</p>
-<pre>
-lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
-lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
--rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
-lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
-lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
--rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
-lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
-lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
--rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
-lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
-lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
--rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
-</pre>
-
-<p>
-<b>libGL</b> is the main OpenGL library (i.e. Mesa).
-<br>
-<b>libGLU</b> is the OpenGL Utility library.
-<br>
-<b>libglut</b> is the GLUT library.
-<br>
-<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
-</p>
-
-<p>
-If you built the DRI hardware drivers, you'll also see the DRI drivers:
-</p>
-<pre>
--rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
--rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
--rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
--rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-</pre>
-
-<p>
-If you built with Gallium support, look in lib/gallium/ for Gallium-based
-versions of libGL and device drivers.
-</p>
-
-
<a name="install">
-<H3>1.6 Installing the header and library files</H3>
+<H2>Installing the header and library files</H2>
<p>
The standard location for the OpenGL header files on Unix-type systems is
@@ -246,85 +237,89 @@ This is a handy way to compare multiple OpenGL implementations.
</p>
-<a name="pkg-config">
-<H3>1.7 Building OpenGL programs with pkg-config</H3>
-<p>
-Running <code>make install</code> will install package configuration files
-for the pkg-config utility.
-</p>
-<p>
-When compiling your OpenGL application you can use pkg-config to determine
-the proper compiler and linker flags.
-</p>
+<a name="other">
+<H1>5. Building for other systems</H1>
<p>
-For example, compiling and linking a GLUT application can be done with:
+Documentation for other environments (some may be very out of date):
</p>
-<pre>
- gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
-</pre>
-
-<br>
-
-<a name="windows">
-<H2>2. Windows Compilation and Installation</H1>
-<p>
-Please see the <a href="#scons">instructions on building with SCons</a>.
-</p>
+<UL>
+<li><A HREF="README.VMS">README.VMS</A> - VMS
+<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
+<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
+</UL>
-<a name="scons">
-<H2>3. Building with SCons</H1>
+<a name="libs">
+<H1>6. Library Information</H1>
<p>
-To build Mesa with SCons on Linux or Windows do
+When compilation has finished, look in the top-level <code>lib/</code>
+(or <code>lib64/</code>) directory.
+You'll see a set of library files similar to this:
</p>
<pre>
- scons
+lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
+lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
+-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
+lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
+lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
+-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
+lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
+lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
+-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
</pre>
+
<p>
-The build output will be placed in
-build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
-example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
-by -debug for debug builds.
+<b>libGL</b> is the main OpenGL library (i.e. Mesa).
+<br>
+<b>libGLU</b> is the OpenGL Utility library.
+<br>
+<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>
<p>
-To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
+If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
- scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
+-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
+-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
+-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
</pre>
+
<p>
-This will create:
-</p>
-<ul>
-<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
-<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
-</ul>
-<p>
-Put them all in the same directory to test them.
+If you built with Gallium support, look in lib/gallium/ for Gallium-based
+versions of libGL and device drivers.
</p>
-<a name="other">
-<H2>4. Other systems</H1>
+<a name="pkg-config">
+<H1>7. Building OpenGL programs with pkg-config</H1>
<p>
-Documentation for other environments (some may be very out of date):
+Running <code>make install</code> will install package configuration files
+for the pkg-config utility.
</p>
-<UL>
-<li><A HREF="README.VMS">README.VMS</A> - VMS
-<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
-<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
-</UL>
+<p>
+When compiling your OpenGL application you can use pkg-config to determine
+the proper compiler and linker flags.
+</p>
+<p>
+For example, compiling and linking a GLUT application can be done with:
+</p>
+<pre>
+ gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
+</pre>
+<br>
</body>
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c
index 127973388..e5b97f720 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blit.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blit.c
@@ -232,8 +232,10 @@ get_next_slot( struct blit_state *ctx )
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
- if (ctx->vbuf_slot >= max_slots)
- util_blit_flush( ctx );
+ if (ctx->vbuf_slot >= max_slots) {
+ pipe_resource_reference(&ctx->vbuf, NULL);
+ ctx->vbuf_slot = 0;
+ }
if (!ctx->vbuf) {
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
@@ -674,17 +676,6 @@ util_blit_pixels(struct blit_state *ctx,
}
-/* Release vertex buffer at end of frame to avoid synchronous
- * rendering.
- */
-void util_blit_flush( struct blit_state *ctx )
-{
- pipe_resource_reference(&ctx->vbuf, NULL);
- ctx->vbuf_slot = 0;
-}
-
-
-
/**
* Copy pixel block from src texture to dst surface.
* The sampler view's first_level field indicates the source
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.h b/mesalib/src/gallium/auxiliary/util/u_blit.h
index 23a427d34..810d01b04 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blit.h
+++ b/mesalib/src/gallium/auxiliary/util/u_blit.h
@@ -1,98 +1,93 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef U_BLIT_H
-#define U_BLIT_H
-
-
-#include "pipe/p_compiler.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-struct cso_context;
-struct pipe_context;
-struct pipe_resource;
-struct pipe_sampler_view;
-struct pipe_surface;
-
-
-extern struct blit_state *
-util_create_blit(struct pipe_context *pipe, struct cso_context *cso);
-
-extern void
-util_destroy_blit(struct blit_state *ctx);
-
-extern void
-util_blit_pixels(struct blit_state *ctx,
- struct pipe_resource *src_tex,
- unsigned src_level,
- int srcX0, int srcY0,
- int srcX1, int srcY1,
- int srcZ0,
- struct pipe_surface *dst,
- int dstX0, int dstY0,
- int dstX1, int dstY1,
- float z, uint filter);
-
-void
-util_blit_pixels_writemask(struct blit_state *ctx,
- struct pipe_resource *src_tex,
- unsigned src_level,
- int srcX0, int srcY0,
- int srcX1, int srcY1,
- int srcZ0,
- struct pipe_surface *dst,
- int dstX0, int dstY0,
- int dstX1, int dstY1,
- float z, uint filter,
- uint writemask);
-
-extern void
-util_blit_pixels_tex(struct blit_state *ctx,
- struct pipe_sampler_view *src_sampler_view,
- int srcX0, int srcY0,
- int srcX1, int srcY1,
- struct pipe_surface *dst,
- int dstX0, int dstY0,
- int dstX1, int dstY1,
- float z, uint filter);
-
-/* Call at end of frame to avoid synchronous rendering.
- */
-extern void
-util_blit_flush( struct blit_state *ctx );
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef U_BLIT_H
+#define U_BLIT_H
+
+
+#include "pipe/p_compiler.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct cso_context;
+struct pipe_context;
+struct pipe_resource;
+struct pipe_sampler_view;
+struct pipe_surface;
+
+
+extern struct blit_state *
+util_create_blit(struct pipe_context *pipe, struct cso_context *cso);
+
+extern void
+util_destroy_blit(struct blit_state *ctx);
+
+extern void
+util_blit_pixels(struct blit_state *ctx,
+ struct pipe_resource *src_tex,
+ unsigned src_level,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int srcZ0,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1,
+ float z, uint filter);
+
+void
+util_blit_pixels_writemask(struct blit_state *ctx,
+ struct pipe_resource *src_tex,
+ unsigned src_level,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int srcZ0,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1,
+ float z, uint filter,
+ uint writemask);
+
+extern void
+util_blit_pixels_tex(struct blit_state *ctx,
+ struct pipe_sampler_view *src_sampler_view,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1,
+ float z, uint filter);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
index a28d41825..82474cd7b 100644
--- a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1361,8 +1361,10 @@ get_next_slot(struct gen_mipmap_state *ctx)
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
- if (ctx->vbuf_slot >= max_slots)
- util_gen_mipmap_flush( ctx );
+ if (ctx->vbuf_slot >= max_slots) {
+ pipe_resource_reference(&ctx->vbuf, NULL);
+ ctx->vbuf_slot = 0;
+ }
if (!ctx->vbuf) {
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
@@ -1475,17 +1477,6 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
}
-
-/* Release vertex buffer at end of frame to avoid synchronous
- * rendering.
- */
-void util_gen_mipmap_flush( struct gen_mipmap_state *ctx )
-{
- pipe_resource_reference(&ctx->vbuf, NULL);
- ctx->vbuf_slot = 0;
-}
-
-
/**
* Generate mipmap images. It's assumed all needed texture memory is
* already allocated.
diff --git a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h
index e4670a43c..1bcc50f51 100644
--- a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h
+++ b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h
@@ -1,70 +1,64 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef U_GENMIPMAP_H
-#define U_GENMIPMAP_H
-
-#include "pipe/p_state.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-struct pipe_context;
-struct pipe_resource;
-struct cso_context;
-
-struct gen_mipmap_state;
-
-
-extern struct gen_mipmap_state *
-util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso);
-
-
-extern void
-util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
-
-/* Release vertex buffer at end of frame to avoid synchronous
- * rendering.
- */
-extern void
-util_gen_mipmap_flush( struct gen_mipmap_state *ctx );
-
-
-extern void
-util_gen_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_sampler_view *psv,
- uint layer, uint baseLevel, uint lastLevel, uint filter);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_GENMIPMAP_H
+#define U_GENMIPMAP_H
+
+#include "pipe/p_state.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pipe_context;
+struct pipe_resource;
+struct cso_context;
+
+struct gen_mipmap_state;
+
+
+extern struct gen_mipmap_state *
+util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso);
+
+
+extern void
+util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
+
+
+extern void
+util_gen_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_sampler_view *psv,
+ uint layer, uint baseLevel, uint lastLevel, uint filter);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_inlines.h b/mesalib/src/gallium/auxiliary/util/u_inlines.h
index 23658bc88..49b4531db 100644
--- a/mesalib/src/gallium/auxiliary/util/u_inlines.h
+++ b/mesalib/src/gallium/auxiliary/util/u_inlines.h
@@ -370,7 +370,7 @@ pipe_buffer_write_nooverlap(struct pipe_context *pipe,
buf,
0,
(PIPE_TRANSFER_WRITE |
- PIPE_TRANSFER_NOOVERWRITE),
+ PIPE_TRANSFER_UNSYNCHRONIZED),
&box,
data,
0, 0);
diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp
index 39401017b..8bf0ba2a8 100644
--- a/mesalib/src/glsl/ast_function.cpp
+++ b/mesalib/src/glsl/ast_function.cpp
@@ -152,19 +152,22 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
return false;
}
- if (actual->variable_referenced()
- && actual->variable_referenced()->read_only) {
- _mesa_glsl_error(&loc, state,
- "function parameter '%s %s' references the "
- "read-only variable '%s'",
- mode, formal->name,
- actual->variable_referenced()->name);
- return false;
- } else if (!actual->is_lvalue()) {
- _mesa_glsl_error(&loc, state,
- "function parameter '%s %s' is not an lvalue",
- mode, formal->name);
- return false;
+ ir_variable *var = actual->variable_referenced();
+ if (var) {
+ if (var->read_only) {
+ _mesa_glsl_error(&loc, state,
+ "function parameter '%s %s' references the "
+ "read-only variable '%s'",
+ mode, formal->name,
+ actual->variable_referenced()->name);
+ return false;
+ } else if (!actual->is_lvalue()) {
+ _mesa_glsl_error(&loc, state,
+ "function parameter '%s %s' is not an lvalue",
+ mode, formal->name);
+ return false;
+ }
+ var->assigned = true;
}
}
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 820c86c5e..e24914b83 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -57,6 +57,10 @@
#include "program/hash_table.h"
#include "ir.h"
+static void
+detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions);
+
void
_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
{
@@ -87,6 +91,7 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
ast->hir(instructions, state);
detect_recursion_unlinked(state, instructions);
+ detect_conflicting_assignments(state, instructions);
state->toplevel_ir = NULL;
}
@@ -672,6 +677,10 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
void *ctx = state;
bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+ ir_variable *lhs_var = lhs->variable_referenced();
+ if (lhs_var)
+ lhs_var->assigned = true;
+
if (!error_emitted) {
if (non_lvalue_description != NULL) {
_mesa_glsl_error(&lhs_loc, state,
@@ -4013,3 +4022,64 @@ ast_struct_specifier::hir(exec_list *instructions,
*/
return NULL;
}
+
+static void
+detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions)
+{
+ bool gl_FragColor_assigned = false;
+ bool gl_FragData_assigned = false;
+ bool user_defined_fs_output_assigned = false;
+ ir_variable *user_defined_fs_output = NULL;
+
+ /* It would be nice to have proper location information. */
+ YYLTYPE loc;
+ memset(&loc, 0, sizeof(loc));
+
+ foreach_list(node, instructions) {
+ ir_variable *var = ((ir_instruction *)node)->as_variable();
+
+ if (!var)
+ continue;
+
+ if (strcmp(var->name, "gl_FragColor") == 0)
+ gl_FragColor_assigned = var->assigned;
+ else if (strcmp(var->name, "gl_FragData") == 0)
+ gl_FragData_assigned = var->assigned;
+ else if (strncmp(var->name, "gl_", 3) != 0) {
+ if (state->target == fragment_shader &&
+ (var->mode == ir_var_out || var->mode == ir_var_inout)) {
+ user_defined_fs_output_assigned = true;
+ user_defined_fs_output = var;
+ }
+ }
+ }
+
+ /* From the GLSL 1.30 spec:
+ *
+ * "If a shader statically assigns a value to gl_FragColor, it
+ * may not assign a value to any element of gl_FragData. If a
+ * shader statically writes a value to any element of
+ * gl_FragData, it may not assign a value to
+ * gl_FragColor. That is, a shader may assign values to either
+ * gl_FragColor or gl_FragData, but not both. Multiple shaders
+ * linked together must also consistently write just one of
+ * these variables. Similarly, if user declared output
+ * variables are in use (statically assigned to), then the
+ * built-in variables gl_FragColor and gl_FragData may not be
+ * assigned to. These incorrect usages all generate compile
+ * time errors."
+ */
+ if (gl_FragColor_assigned && gl_FragData_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragColor' and `gl_FragData'\n");
+ } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragColor' and `%s'\n",
+ user_defined_fs_output->name);
+ } else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragData' and `%s'\n",
+ user_defined_fs_output->name);
+ }
+}
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index d6c6a607a..ddfaf3614 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -353,10 +353,23 @@ public:
* Several GLSL semantic checks require knowledge of whether or not a
* variable has been used. For example, it is an error to redeclare a
* variable as invariant after it has been used.
+ *
+ * This is only maintained in the ast_to_hir.cpp path, not in
+ * Mesa's fixed function or ARB program paths.
*/
unsigned used:1;
/**
+ * Has this variable been statically assigned?
+ *
+ * This answers whether the variable was assigned in any path of
+ * the shader during ast_to_hir. This doesn't answer whether it is
+ * still written after dead code removal, nor is it maintained in
+ * non-ast_to_hir.cpp (GLSL parsing) paths.
+ */
+ unsigned assigned:1;
+
+ /**
* Storage class of the variable.
*
* \sa ir_variable_mode
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp
index d43bf1a74..3231b1be9 100644
--- a/mesalib/src/glsl/main.cpp
+++ b/mesalib/src/glsl/main.cpp
@@ -238,7 +238,7 @@ main(int argc, char **argv)
usage_fail(argv[0]);
const char *const ext = & argv[optind][len - 5];
- if (strncmp(".vert", ext, 5) == 0)
+ if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
shader->Type = GL_VERTEX_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
shader->Type = GL_GEOMETRY_SHADER;
diff --git a/mesalib/src/glsl/opt_array_splitting.cpp b/mesalib/src/glsl/opt_array_splitting.cpp
index f11b51631..67733ca6b 100644
--- a/mesalib/src/glsl/opt_array_splitting.cpp
+++ b/mesalib/src/glsl/opt_array_splitting.cpp
@@ -49,7 +49,7 @@ public:
variable_entry(ir_variable *var)
{
this->var = var;
- this->whole_array_access = 0;
+ this->split = true;
this->declaration = false;
this->components = NULL;
this->mem_ctx = NULL;
@@ -62,10 +62,14 @@ public:
ir_variable *var; /* The key: the variable's pointer. */
unsigned size; /* array length or matrix columns */
- /** Number of times the variable is referenced, including assignments. */
- unsigned whole_array_access;
+ /** Whether this array should be split or not. */
+ bool split;
- bool declaration; /* If the variable had a decl in the instruction stream */
+ /* If the variable had a decl we can work with in the instruction
+ * stream. We can't do splitting on function arguments, which
+ * don't get this variable set.
+ */
+ bool declaration;
ir_variable **components;
@@ -99,6 +103,7 @@ public:
virtual ir_visitor_status visit(ir_variable *);
virtual ir_visitor_status visit(ir_dereference_variable *);
virtual ir_visitor_status visit_enter(ir_dereference_array *);
+ virtual ir_visitor_status visit_enter(ir_function_signature *);
variable_entry *get_variable_entry(ir_variable *var);
@@ -154,12 +159,13 @@ ir_array_reference_visitor::visit(ir_dereference_variable *ir)
{
variable_entry *entry = this->get_variable_entry(ir->var);
- /* If we made it to here, then the dereference of this array didn't
- * have a constant index (see the visit_continue_with_parent
- * below), so we can't split the variable.
+ /* If we made it to here without seeing an ir_dereference_array,
+ * then the dereference of this array didn't have a constant index
+ * (see the visit_continue_with_parent below), so we can't split
+ * the variable.
*/
if (entry)
- entry->whole_array_access++;
+ entry->split = false;
return visit_continue;
}
@@ -173,12 +179,26 @@ ir_array_reference_visitor::visit_enter(ir_dereference_array *ir)
variable_entry *entry = this->get_variable_entry(deref->var);
+ /* If the access to the array has a variable index, we wouldn't
+ * know which split variable this dereference should go to.
+ */
if (entry && !ir->array_index->as_constant())
- entry->whole_array_access++;
+ entry->split = false;
return visit_continue_with_parent;
}
+ir_visitor_status
+ir_array_reference_visitor::visit_enter(ir_function_signature *ir)
+{
+ /* We don't have logic for array-splitting function arguments,
+ * so just look at the body instructions and not the parameter
+ * declarations.
+ */
+ visit_list_elements(this, &ir->body);
+ return visit_continue_with_parent;
+}
+
bool
ir_array_reference_visitor::get_split_list(exec_list *instructions,
bool linked)
@@ -204,12 +224,12 @@ ir_array_reference_visitor::get_split_list(exec_list *instructions,
variable_entry *entry = (variable_entry *)iter.get();
if (debug) {
- printf("array %s@%p: decl %d, whole_access %d\n",
+ printf("array %s@%p: decl %d, split %d\n",
entry->var->name, (void *) entry->var, entry->declaration,
- entry->whole_array_access);
+ entry->split);
}
- if (!entry->declaration || entry->whole_array_access) {
+ if (!(entry->declaration && entry->split)) {
entry->remove();
}
}
@@ -217,7 +237,10 @@ ir_array_reference_visitor::get_split_list(exec_list *instructions,
return !variable_list.is_empty();
}
-/** This is the class that does the actual work of splitting. */
+/**
+ * This class rewrites the dereferences of arrays that have been split
+ * to use the newly created ir_variables for each component.
+ */
class ir_array_splitting_visitor : public ir_rvalue_visitor {
public:
ir_array_splitting_visitor(exec_list *vars)
@@ -236,7 +259,6 @@ public:
variable_entry *get_splitting_entry(ir_variable *var);
exec_list *variable_list;
- void *mem_ctx;
};
variable_entry *
@@ -348,8 +370,7 @@ optimize_split_arrays(exec_list *instructions, bool linked)
const struct glsl_type *subtype;
if (type->is_matrix())
- subtype = glsl_type::get_instance(GLSL_TYPE_FLOAT,
- type->vector_elements, 1);
+ subtype = type->column_type();
else
subtype = type->fields.array;
diff --git a/mesalib/src/glsl/opt_structure_splitting.cpp b/mesalib/src/glsl/opt_structure_splitting.cpp
index d08a5cee1..6dd228e4e 100644
--- a/mesalib/src/glsl/opt_structure_splitting.cpp
+++ b/mesalib/src/glsl/opt_structure_splitting.cpp
@@ -1,367 +1,372 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file opt_structure_splitting.cpp
- *
- * If a structure is only ever referenced by its components, then
- * split those components out to individual variables so they can be
- * handled normally by other optimization passes.
- *
- * This skips structures like uniforms, which need to be accessible as
- * structures for their access by the GL.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_print_visitor.h"
-#include "ir_rvalue_visitor.h"
-#include "glsl_types.h"
-
-static bool debug = false;
-
-// XXX using variable_entry2 here to avoid collision (MSVC multiply-defined
-// function) with the variable_entry class seen in ir_variable_refcount.h
-// Perhaps we can use the one in ir_variable_refcount.h and make this class
-// here go away?
-class variable_entry2 : public exec_node
-{
-public:
- variable_entry2(ir_variable *var)
- {
- this->var = var;
- this->whole_structure_access = 0;
- this->declaration = false;
- this->components = NULL;
- this->mem_ctx = NULL;
- }
-
- ir_variable *var; /* The key: the variable's pointer. */
-
- /** Number of times the variable is referenced, including assignments. */
- unsigned whole_structure_access;
-
- bool declaration; /* If the variable had a decl in the instruction stream */
-
- ir_variable **components;
-
- /** ralloc_parent(this->var) -- the shader's ralloc context. */
- void *mem_ctx;
-};
-
-
-class ir_structure_reference_visitor : public ir_hierarchical_visitor {
-public:
- ir_structure_reference_visitor(void)
- {
- this->mem_ctx = ralloc_context(NULL);
- this->variable_list.make_empty();
- }
-
- ~ir_structure_reference_visitor(void)
- {
- ralloc_free(mem_ctx);
- }
-
- virtual ir_visitor_status visit(ir_variable *);
- virtual ir_visitor_status visit(ir_dereference_variable *);
- virtual ir_visitor_status visit_enter(ir_dereference_record *);
- virtual ir_visitor_status visit_enter(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_function_signature *);
-
- variable_entry2 *get_variable_entry2(ir_variable *var);
-
- /* List of variable_entry */
- exec_list variable_list;
-
- void *mem_ctx;
-};
-
-variable_entry2 *
-ir_structure_reference_visitor::get_variable_entry2(ir_variable *var)
-{
- assert(var);
-
- if (!var->type->is_record() || var->mode == ir_var_uniform)
- return NULL;
-
- foreach_iter(exec_list_iterator, iter, this->variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- if (entry->var == var)
- return entry;
- }
-
- variable_entry2 *entry = new(mem_ctx) variable_entry2(var);
- this->variable_list.push_tail(entry);
- return entry;
-}
-
-
-ir_visitor_status
-ir_structure_reference_visitor::visit(ir_variable *ir)
-{
- variable_entry2 *entry = this->get_variable_entry2(ir);
-
- if (entry)
- entry->declaration = true;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit(ir_dereference_variable *ir)
-{
- ir_variable *const var = ir->variable_referenced();
- variable_entry2 *entry = this->get_variable_entry2(var);
-
- if (entry)
- entry->whole_structure_access++;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_dereference_record *ir)
-{
- (void) ir;
- /* Don't descend into the ir_dereference_variable below. */
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_assignment *ir)
-{
- /* If there are no structure references yet, no need to bother with
- * processing the expression tree.
- */
- if (this->variable_list.is_empty())
- return visit_continue_with_parent;
-
- if (ir->lhs->as_dereference_variable() &&
- ir->rhs->as_dereference_variable() &&
- !ir->condition) {
- /* We'll split copies of a structure to copies of components, so don't
- * descend to the ir_dereference_variables.
- */
- return visit_continue_with_parent;
- }
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_function_signature *ir)
-{
- /* We don't want to descend into the function parameters and
- * dead-code eliminate them, so just accept the body here.
- */
- visit_list_elements(this, &ir->body);
- return visit_continue_with_parent;
-}
-
-class ir_structure_splitting_visitor : public ir_rvalue_visitor {
-public:
- ir_structure_splitting_visitor(exec_list *vars)
- {
- this->variable_list = vars;
- }
-
- virtual ~ir_structure_splitting_visitor()
- {
- }
-
- virtual ir_visitor_status visit_leave(ir_assignment *);
-
- void split_deref(ir_dereference **deref);
- void handle_rvalue(ir_rvalue **rvalue);
- variable_entry2 *get_splitting_entry(ir_variable *var);
-
- exec_list *variable_list;
- void *mem_ctx;
-};
-
-variable_entry2 *
-ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var)
-{
- assert(var);
-
- if (!var->type->is_record())
- return NULL;
-
- foreach_iter(exec_list_iterator, iter, *this->variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- if (entry->var == var) {
- return entry;
- }
- }
-
- return NULL;
-}
-
-void
-ir_structure_splitting_visitor::split_deref(ir_dereference **deref)
-{
- if ((*deref)->ir_type != ir_type_dereference_record)
- return;
-
- ir_dereference_record *deref_record = (ir_dereference_record *)*deref;
- ir_dereference_variable *deref_var = deref_record->record->as_dereference_variable();
- if (!deref_var)
- return;
-
- variable_entry2 *entry = get_splitting_entry(deref_var->var);
- if (!entry)
- return;
-
- unsigned int i;
- for (i = 0; i < entry->var->type->length; i++) {
- if (strcmp(deref_record->field,
- entry->var->type->fields.structure[i].name) == 0)
- break;
- }
- assert(i != entry->var->type->length);
-
- *deref = new(entry->mem_ctx) ir_dereference_variable(entry->components[i]);
-}
-
-void
-ir_structure_splitting_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
- if (!*rvalue)
- return;
-
- ir_dereference *deref = (*rvalue)->as_dereference();
-
- if (!deref)
- return;
-
- split_deref(&deref);
- *rvalue = deref;
-}
-
-ir_visitor_status
-ir_structure_splitting_visitor::visit_leave(ir_assignment *ir)
-{
- ir_dereference_variable *lhs_deref = ir->lhs->as_dereference_variable();
- ir_dereference_variable *rhs_deref = ir->rhs->as_dereference_variable();
- variable_entry2 *lhs_entry = lhs_deref ? get_splitting_entry(lhs_deref->var) : NULL;
- variable_entry2 *rhs_entry = rhs_deref ? get_splitting_entry(rhs_deref->var) : NULL;
- const glsl_type *type = ir->rhs->type;
-
- if ((lhs_entry || rhs_entry) && !ir->condition) {
- for (unsigned int i = 0; i < type->length; i++) {
- ir_dereference *new_lhs, *new_rhs;
- void *mem_ctx = lhs_entry ? lhs_entry->mem_ctx : rhs_entry->mem_ctx;
-
- if (lhs_entry) {
- new_lhs = new(mem_ctx) ir_dereference_variable(lhs_entry->components[i]);
- } else {
- new_lhs = new(mem_ctx)
- ir_dereference_record(ir->lhs->clone(mem_ctx, NULL),
- type->fields.structure[i].name);
- }
-
- if (rhs_entry) {
- new_rhs = new(mem_ctx) ir_dereference_variable(rhs_entry->components[i]);
- } else {
- new_rhs = new(mem_ctx)
- ir_dereference_record(ir->rhs->clone(mem_ctx, NULL),
- type->fields.structure[i].name);
- }
-
- ir->insert_before(new(mem_ctx) ir_assignment(new_lhs,
- new_rhs,
- NULL));
- }
- ir->remove();
- } else {
- handle_rvalue(&ir->rhs);
- split_deref(&ir->lhs);
- }
-
- handle_rvalue(&ir->condition);
-
- return visit_continue;
-}
-
-bool
-do_structure_splitting(exec_list *instructions)
-{
- ir_structure_reference_visitor refs;
-
- visit_list_elements(&refs, instructions);
-
- /* Trim out variables we can't split. */
- foreach_iter(exec_list_iterator, iter, refs.variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
-
- if (debug) {
- printf("structure %s@%p: decl %d, whole_access %d\n",
- entry->var->name, (void *) entry->var, entry->declaration,
- entry->whole_structure_access);
- }
-
- if (!entry->declaration || entry->whole_structure_access) {
- entry->remove();
- }
- }
-
- if (refs.variable_list.is_empty())
- return false;
-
- void *mem_ctx = ralloc_context(NULL);
-
- /* Replace the decls of the structures to be split with their split
- * components.
- */
- foreach_iter(exec_list_iterator, iter, refs.variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- const struct glsl_type *type = entry->var->type;
-
- entry->mem_ctx = ralloc_parent(entry->var);
-
- entry->components = ralloc_array(mem_ctx,
- ir_variable *,
- type->length);
-
- for (unsigned int i = 0; i < entry->var->type->length; i++) {
- const char *name = ralloc_asprintf(mem_ctx, "%s_%s",
- entry->var->name,
- type->fields.structure[i].name);
-
- entry->components[i] =
- new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
- name,
- ir_var_temporary);
- entry->var->insert_before(entry->components[i]);
- }
-
- entry->var->remove();
- }
-
- ir_structure_splitting_visitor split(&refs.variable_list);
- visit_list_elements(&split, instructions);
-
- ralloc_free(mem_ctx);
-
- return true;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_structure_splitting.cpp
+ *
+ * If a structure is only ever referenced by its components, then
+ * split those components out to individual variables so they can be
+ * handled normally by other optimization passes.
+ *
+ * This skips structures like uniforms, which need to be accessible as
+ * structures for their access by the GL.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_print_visitor.h"
+#include "ir_rvalue_visitor.h"
+#include "glsl_types.h"
+
+static bool debug = false;
+
+// XXX using variable_entry2 here to avoid collision (MSVC multiply-defined
+// function) with the variable_entry class seen in ir_variable_refcount.h
+// Perhaps we can use the one in ir_variable_refcount.h and make this class
+// here go away?
+class variable_entry2 : public exec_node
+{
+public:
+ variable_entry2(ir_variable *var)
+ {
+ this->var = var;
+ this->whole_structure_access = 0;
+ this->declaration = false;
+ this->components = NULL;
+ this->mem_ctx = NULL;
+ }
+
+ ir_variable *var; /* The key: the variable's pointer. */
+
+ /** Number of times the variable is referenced, including assignments. */
+ unsigned whole_structure_access;
+
+ /* If the variable had a decl we can work with in the instruction
+ * stream. We can't do splitting on function arguments, which
+ * don't get this variable set.
+ */
+ bool declaration;
+
+ ir_variable **components;
+
+ /** ralloc_parent(this->var) -- the shader's ralloc context. */
+ void *mem_ctx;
+};
+
+
+class ir_structure_reference_visitor : public ir_hierarchical_visitor {
+public:
+ ir_structure_reference_visitor(void)
+ {
+ this->mem_ctx = ralloc_context(NULL);
+ this->variable_list.make_empty();
+ }
+
+ ~ir_structure_reference_visitor(void)
+ {
+ ralloc_free(mem_ctx);
+ }
+
+ virtual ir_visitor_status visit(ir_variable *);
+ virtual ir_visitor_status visit(ir_dereference_variable *);
+ virtual ir_visitor_status visit_enter(ir_dereference_record *);
+ virtual ir_visitor_status visit_enter(ir_assignment *);
+ virtual ir_visitor_status visit_enter(ir_function_signature *);
+
+ variable_entry2 *get_variable_entry2(ir_variable *var);
+
+ /* List of variable_entry */
+ exec_list variable_list;
+
+ void *mem_ctx;
+};
+
+variable_entry2 *
+ir_structure_reference_visitor::get_variable_entry2(ir_variable *var)
+{
+ assert(var);
+
+ if (!var->type->is_record() || var->mode == ir_var_uniform)
+ return NULL;
+
+ foreach_iter(exec_list_iterator, iter, this->variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+ if (entry->var == var)
+ return entry;
+ }
+
+ variable_entry2 *entry = new(mem_ctx) variable_entry2(var);
+ this->variable_list.push_tail(entry);
+ return entry;
+}
+
+
+ir_visitor_status
+ir_structure_reference_visitor::visit(ir_variable *ir)
+{
+ variable_entry2 *entry = this->get_variable_entry2(ir);
+
+ if (entry)
+ entry->declaration = true;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit(ir_dereference_variable *ir)
+{
+ ir_variable *const var = ir->variable_referenced();
+ variable_entry2 *entry = this->get_variable_entry2(var);
+
+ if (entry)
+ entry->whole_structure_access++;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit_enter(ir_dereference_record *ir)
+{
+ (void) ir;
+ /* Don't descend into the ir_dereference_variable below. */
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit_enter(ir_assignment *ir)
+{
+ /* If there are no structure references yet, no need to bother with
+ * processing the expression tree.
+ */
+ if (this->variable_list.is_empty())
+ return visit_continue_with_parent;
+
+ if (ir->lhs->as_dereference_variable() &&
+ ir->rhs->as_dereference_variable() &&
+ !ir->condition) {
+ /* We'll split copies of a structure to copies of components, so don't
+ * descend to the ir_dereference_variables.
+ */
+ return visit_continue_with_parent;
+ }
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit_enter(ir_function_signature *ir)
+{
+ /* We don't have logic for structure-splitting function arguments,
+ * so just look at the body instructions and not the parameter
+ * declarations.
+ */
+ visit_list_elements(this, &ir->body);
+ return visit_continue_with_parent;
+}
+
+class ir_structure_splitting_visitor : public ir_rvalue_visitor {
+public:
+ ir_structure_splitting_visitor(exec_list *vars)
+ {
+ this->variable_list = vars;
+ }
+
+ virtual ~ir_structure_splitting_visitor()
+ {
+ }
+
+ virtual ir_visitor_status visit_leave(ir_assignment *);
+
+ void split_deref(ir_dereference **deref);
+ void handle_rvalue(ir_rvalue **rvalue);
+ variable_entry2 *get_splitting_entry(ir_variable *var);
+
+ exec_list *variable_list;
+ void *mem_ctx;
+};
+
+variable_entry2 *
+ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var)
+{
+ assert(var);
+
+ if (!var->type->is_record())
+ return NULL;
+
+ foreach_iter(exec_list_iterator, iter, *this->variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+ if (entry->var == var) {
+ return entry;
+ }
+ }
+
+ return NULL;
+}
+
+void
+ir_structure_splitting_visitor::split_deref(ir_dereference **deref)
+{
+ if ((*deref)->ir_type != ir_type_dereference_record)
+ return;
+
+ ir_dereference_record *deref_record = (ir_dereference_record *)*deref;
+ ir_dereference_variable *deref_var = deref_record->record->as_dereference_variable();
+ if (!deref_var)
+ return;
+
+ variable_entry2 *entry = get_splitting_entry(deref_var->var);
+ if (!entry)
+ return;
+
+ unsigned int i;
+ for (i = 0; i < entry->var->type->length; i++) {
+ if (strcmp(deref_record->field,
+ entry->var->type->fields.structure[i].name) == 0)
+ break;
+ }
+ assert(i != entry->var->type->length);
+
+ *deref = new(entry->mem_ctx) ir_dereference_variable(entry->components[i]);
+}
+
+void
+ir_structure_splitting_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (!*rvalue)
+ return;
+
+ ir_dereference *deref = (*rvalue)->as_dereference();
+
+ if (!deref)
+ return;
+
+ split_deref(&deref);
+ *rvalue = deref;
+}
+
+ir_visitor_status
+ir_structure_splitting_visitor::visit_leave(ir_assignment *ir)
+{
+ ir_dereference_variable *lhs_deref = ir->lhs->as_dereference_variable();
+ ir_dereference_variable *rhs_deref = ir->rhs->as_dereference_variable();
+ variable_entry2 *lhs_entry = lhs_deref ? get_splitting_entry(lhs_deref->var) : NULL;
+ variable_entry2 *rhs_entry = rhs_deref ? get_splitting_entry(rhs_deref->var) : NULL;
+ const glsl_type *type = ir->rhs->type;
+
+ if ((lhs_entry || rhs_entry) && !ir->condition) {
+ for (unsigned int i = 0; i < type->length; i++) {
+ ir_dereference *new_lhs, *new_rhs;
+ void *mem_ctx = lhs_entry ? lhs_entry->mem_ctx : rhs_entry->mem_ctx;
+
+ if (lhs_entry) {
+ new_lhs = new(mem_ctx) ir_dereference_variable(lhs_entry->components[i]);
+ } else {
+ new_lhs = new(mem_ctx)
+ ir_dereference_record(ir->lhs->clone(mem_ctx, NULL),
+ type->fields.structure[i].name);
+ }
+
+ if (rhs_entry) {
+ new_rhs = new(mem_ctx) ir_dereference_variable(rhs_entry->components[i]);
+ } else {
+ new_rhs = new(mem_ctx)
+ ir_dereference_record(ir->rhs->clone(mem_ctx, NULL),
+ type->fields.structure[i].name);
+ }
+
+ ir->insert_before(new(mem_ctx) ir_assignment(new_lhs,
+ new_rhs,
+ NULL));
+ }
+ ir->remove();
+ } else {
+ handle_rvalue(&ir->rhs);
+ split_deref(&ir->lhs);
+ }
+
+ handle_rvalue(&ir->condition);
+
+ return visit_continue;
+}
+
+bool
+do_structure_splitting(exec_list *instructions)
+{
+ ir_structure_reference_visitor refs;
+
+ visit_list_elements(&refs, instructions);
+
+ /* Trim out variables we can't split. */
+ foreach_iter(exec_list_iterator, iter, refs.variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+
+ if (debug) {
+ printf("structure %s@%p: decl %d, whole_access %d\n",
+ entry->var->name, (void *) entry->var, entry->declaration,
+ entry->whole_structure_access);
+ }
+
+ if (!entry->declaration || entry->whole_structure_access) {
+ entry->remove();
+ }
+ }
+
+ if (refs.variable_list.is_empty())
+ return false;
+
+ void *mem_ctx = ralloc_context(NULL);
+
+ /* Replace the decls of the structures to be split with their split
+ * components.
+ */
+ foreach_iter(exec_list_iterator, iter, refs.variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+ const struct glsl_type *type = entry->var->type;
+
+ entry->mem_ctx = ralloc_parent(entry->var);
+
+ entry->components = ralloc_array(mem_ctx,
+ ir_variable *,
+ type->length);
+
+ for (unsigned int i = 0; i < entry->var->type->length; i++) {
+ const char *name = ralloc_asprintf(mem_ctx, "%s_%s",
+ entry->var->name,
+ type->fields.structure[i].name);
+
+ entry->components[i] =
+ new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
+ name,
+ ir_var_temporary);
+ entry->var->insert_before(entry->components[i]);
+ }
+
+ entry->var->remove();
+ }
+
+ ir_structure_splitting_visitor split(&refs.variable_list);
+ visit_list_elements(&split, instructions);
+
+ ralloc_free(mem_ctx);
+
+ return true;
+}
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c
index 7042312a8..9b90b05f7 100644
--- a/mesalib/src/mesa/main/attrib.c
+++ b/mesalib/src/mesa/main/attrib.c
@@ -1448,9 +1448,6 @@ restore_array_attrib(struct gl_context *ctx,
_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
src->ArrayObj->ElementArrayBufferObj->Name);
- /* Better safe than sorry?! */
- dest->RebindArrays = GL_TRUE;
-
/* FIXME: Should some bits in ctx->Array->NewState also be set
* FIXME: here? It seems like it should be set to inclusive-or
* FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 51b024143..d75351c85 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -1104,6 +1104,9 @@ _mesa_free_context_data( struct gl_context *ctx )
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
+ _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
+
_mesa_free_attrib_data(ctx);
_mesa_free_buffer_objects(ctx);
_mesa_free_lighting_data( ctx );
@@ -1118,8 +1121,6 @@ _mesa_free_context_data( struct gl_context *ctx )
_mesa_free_varray_data(ctx);
_mesa_free_transform_feedback(ctx);
- _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
-
#if FEATURE_ARB_pixel_buffer_object
_mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 3c91b1a42..8a42281db 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -337,7 +337,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
}
else if (!(vertexProgram || vertexShader)) {
/* Fixed function vertex logic */
- /* _NEW_ARRAY */
+ /* _NEW_VARYING_VP_INPUTS */
GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index bfa320a52..f277307a8 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -1632,7 +1632,6 @@ struct gl_array_attrib
GLuint RestartIndex;
GLbitfield64 NewState; /**< mask of VERT_BIT_* values */
- GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */
/* GL_ARB_vertex_buffer_object */
struct gl_buffer_object *ArrayBufferObj;
@@ -3063,6 +3062,7 @@ struct gl_matrix_stack
#define _NEW_BUFFER_OBJECT (1 << 28)
#define _NEW_FRAG_CLAMP (1 << 29)
#define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */
+#define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */
#define _NEW_ALL ~0
/**
diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c
index 491854955..31acfcbf1 100644
--- a/mesalib/src/mesa/main/readpix.c
+++ b/mesalib/src/mesa/main/readpix.c
@@ -208,6 +208,11 @@ read_stencil_pixels( struct gl_context *ctx,
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
+
+/**
+ * Try to do glReadPixels of RGBA data using a simple memcpy or swizzle.
+ * \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path)
+ */
static GLboolean
fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
GLint x, GLint y,
@@ -220,9 +225,23 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
GLubyte *dst, *map;
int dstStride, stride, j, texelBytes;
-
- if (!_mesa_format_matches_format_and_type(rb->Format, format, type,
- ctx->Pack.SwapBytes))
+ GLboolean swizzle_rb = GL_FALSE, copy_xrgb = GL_FALSE;
+
+ /* XXX we could check for other swizzle/special cases here as needed */
+ if (rb->Format == MESA_FORMAT_RGBA8888_REV &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !ctx->Pack.SwapBytes) {
+ swizzle_rb = GL_TRUE;
+ }
+ else if (rb->Format == MESA_FORMAT_XRGB8888 &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !ctx->Pack.SwapBytes) {
+ copy_xrgb = GL_TRUE;
+ }
+ else if (!_mesa_format_matches_format_and_type(rb->Format, format, type,
+ ctx->Pack.SwapBytes))
return GL_FALSE;
/* If the format is unsigned normalized then we can ignore clamping
@@ -247,10 +266,39 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
}
texelBytes = _mesa_get_format_bytes(rb->Format);
- for (j = 0; j < height; j++) {
- memcpy(dst, map, width * texelBytes);
- dst += dstStride;
- map += stride;
+
+ if (swizzle_rb) {
+ /* swap R/B */
+ for (j = 0; j < height; j++) {
+ int i;
+ for (i = 0; i < width; i++) {
+ GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map;
+ GLuint pixel = map4[i];
+ dst4[i] = (pixel & 0xff00ff00)
+ | ((pixel & 0x00ff0000) >> 16)
+ | ((pixel & 0x000000ff) << 16);
+ }
+ dst += dstStride;
+ map += stride;
+ }
+ } else if (copy_xrgb) {
+ /* convert xrgb -> argb */
+ for (j = 0; j < height; j++) {
+ GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map;
+ int i;
+ for (i = 0; i < width; i++) {
+ dst4[i] = map4[i] | 0xff000000; /* set A=0xff */
+ }
+ dst += dstStride;
+ map += stride;
+ }
+ } else {
+ /* just memcpy */
+ for (j = 0; j < height; j++) {
+ memcpy(dst, map, width * texelBytes);
+ dst += dstStride;
+ map += stride;
+ }
}
ctx->Driver.UnmapRenderbuffer(ctx, rb);
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c
index b01926622..f82e4a25e 100644
--- a/mesalib/src/mesa/main/state.c
+++ b/mesalib/src/mesa/main/state.c
@@ -473,12 +473,13 @@ _mesa_update_state_locked( struct gl_context *ctx )
/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
- _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
- _NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR);
+ _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT |
+ _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP |
+ _NEW_COLOR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
- prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
- _NEW_TRANSFORM | _NEW_POINT |
+ prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE |
+ _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT |
_NEW_FOG | _NEW_LIGHT |
_MESA_NEW_NEED_EYE_COORDS);
}
@@ -580,8 +581,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
ctx->Array.NewState = 0;
- if (!ctx->Array.RebindArrays)
- ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
}
@@ -626,7 +625,16 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx,
{
if (ctx->varying_vp_inputs != varying_inputs) {
ctx->varying_vp_inputs = varying_inputs;
- ctx->NewState |= _NEW_ARRAY;
+
+ /* Only the fixed-func generated programs need to use the flag
+ * and the fixed-func fragment program uses it only if there is also
+ * a fixed-func vertex program, so this only depends on the latter.
+ *
+ * It's okay to check the VP pointer here, because this is called after
+ * _mesa_update_state in the vbo module. */
+ if (ctx->VertexProgram._TnlProgram) {
+ ctx->NewState |= _NEW_VARYING_VP_INPUTS;
+ }
/*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
}
}
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c
index a402c7b22..1c1484323 100644
--- a/mesalib/src/mesa/main/varray.c
+++ b/mesalib/src/mesa/main/varray.c
@@ -1221,7 +1221,7 @@ _mesa_print_arrays(struct gl_context *ctx)
void
_mesa_init_varray(struct gl_context *ctx)
{
- ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
+ ctx->Array.DefaultArrayObj = ctx->Driver.NewArrayObject(ctx, 0);
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
ctx->Array.DefaultArrayObj);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
index 7c0254d8d..09152c79a 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
@@ -52,6 +52,7 @@
#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
+#include "util/u_upload_mgr.h"
#include "program/prog_instruction.h"
#include "cso_cache/cso_context.h"
@@ -327,12 +328,13 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
return pt;
}
-static GLuint
+static void
setup_bitmap_vertex_data(struct st_context *st, bool normalized,
int x, int y, int width, int height,
- float z, const float color[4])
+ float z, const float color[4],
+ struct pipe_resource **vbuf,
+ unsigned *vbuf_offset)
{
- struct pipe_context *pipe = st->pipe;
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
const GLfloat fb_width = (GLfloat)fb->Width;
const GLfloat fb_height = (GLfloat)fb->Height;
@@ -346,8 +348,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
- const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
GLuint i;
+ float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
if(!normalized)
{
@@ -355,77 +357,48 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
tBot = (GLfloat) height;
}
- /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
- * no_flush) updates to buffers where we know there is no conflict
- * with previous data. Currently using max_slots > 1 will cause
- * synchronous rendering if the driver flushes its command buffers
- * between one bitmap and the next. Our flush hook below isn't
- * sufficient to catch this as the driver doesn't tell us when it
- * flushes its own command buffers. Until this gets fixed, pay the
- * price of allocating a new buffer for each bitmap cache-flush to
- * avoid synchronous rendering.
- */
- if (st->bitmap.vbuf_slot >= max_slots) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
- }
-
- if (!st->bitmap.vbuf) {
- st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- max_slots *
- sizeof(st->bitmap.vertices));
- if (!st->bitmap.vbuf) {
- /* out of memory */
- return 0;
- }
+ u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf,
+ (void**)&vertices);
+ if (!vbuf) {
+ return;
}
/* Positions are in clip coords since we need to do clipping in case
* the bitmap quad goes beyond the window bounds.
*/
- st->bitmap.vertices[0][0][0] = clip_x0;
- st->bitmap.vertices[0][0][1] = clip_y0;
- st->bitmap.vertices[0][2][0] = sLeft;
- st->bitmap.vertices[0][2][1] = tTop;
-
- st->bitmap.vertices[1][0][0] = clip_x1;
- st->bitmap.vertices[1][0][1] = clip_y0;
- st->bitmap.vertices[1][2][0] = sRight;
- st->bitmap.vertices[1][2][1] = tTop;
+ vertices[0][0][0] = clip_x0;
+ vertices[0][0][1] = clip_y0;
+ vertices[0][2][0] = sLeft;
+ vertices[0][2][1] = tTop;
+
+ vertices[1][0][0] = clip_x1;
+ vertices[1][0][1] = clip_y0;
+ vertices[1][2][0] = sRight;
+ vertices[1][2][1] = tTop;
- st->bitmap.vertices[2][0][0] = clip_x1;
- st->bitmap.vertices[2][0][1] = clip_y1;
- st->bitmap.vertices[2][2][0] = sRight;
- st->bitmap.vertices[2][2][1] = tBot;
+ vertices[2][0][0] = clip_x1;
+ vertices[2][0][1] = clip_y1;
+ vertices[2][2][0] = sRight;
+ vertices[2][2][1] = tBot;
- st->bitmap.vertices[3][0][0] = clip_x0;
- st->bitmap.vertices[3][0][1] = clip_y1;
- st->bitmap.vertices[3][2][0] = sLeft;
- st->bitmap.vertices[3][2][1] = tBot;
+ vertices[3][0][0] = clip_x0;
+ vertices[3][0][1] = clip_y1;
+ vertices[3][2][0] = sLeft;
+ vertices[3][2][1] = tBot;
/* same for all verts: */
for (i = 0; i < 4; i++) {
- st->bitmap.vertices[i][0][2] = z;
- st->bitmap.vertices[i][0][3] = 1.0f;
- st->bitmap.vertices[i][1][0] = color[0];
- st->bitmap.vertices[i][1][1] = color[1];
- st->bitmap.vertices[i][1][2] = color[2];
- st->bitmap.vertices[i][1][3] = color[3];
- st->bitmap.vertices[i][2][2] = 0.0; /*R*/
- st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
+ vertices[i][0][2] = z;
+ vertices[i][0][3] = 1.0f;
+ vertices[i][1][0] = color[0];
+ vertices[i][1][1] = color[1];
+ vertices[i][1][2] = color[2];
+ vertices[i][1][3] = color[3];
+ vertices[i][2][2] = 0.0; /*R*/
+ vertices[i][2][3] = 1.0; /*Q*/
}
- /* put vertex data into vbuf */
- pipe_buffer_write_nooverlap(st->pipe,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot
- * sizeof(st->bitmap.vertices),
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
-
- return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
+ u_upload_unmap(st->uploader);
}
@@ -446,6 +419,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
struct st_fp_variant_key key;
GLuint maxSize;
GLuint offset;
+ struct pipe_resource *vbuf = NULL;
memset(&key, 0, sizeof(key));
key.st = st;
@@ -551,12 +525,11 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
z = z * 2.0f - 1.0f;
/* draw textured quad */
- offset = setup_bitmap_vertex_data(st,
- sv->texture->target != PIPE_TEXTURE_RECT,
- x, y, width, height, z, color);
+ setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
+ x, y, width, height, z, color, &vbuf, &offset);
- if (st->bitmap.vbuf) {
- util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
+ if (vbuf) {
+ util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@@ -573,6 +546,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_vertex_elements(cso);
cso_restore_vertex_buffers(cso);
cso_restore_stream_outputs(cso);
+
+ pipe_resource_reference(&vbuf, NULL);
}
@@ -709,18 +684,12 @@ st_flush_bitmap_cache(struct st_context *st)
/**
- * Flush bitmap cache and release vertex buffer.
+ * Flush bitmap cache.
*/
void
st_flush_bitmap( struct st_context *st )
{
st_flush_bitmap_cache(st);
-
- /* Release vertex buffer to avoid synchronous rendering if we were
- * to map it in the next frame.
- */
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
}
@@ -914,11 +883,6 @@ st_destroy_bitmap(struct st_context *st)
st->bitmap.vs = NULL;
}
- if (st->bitmap.vbuf) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf = NULL;
- }
-
if (cache) {
if (cache->trans) {
pipe_transfer_unmap(pipe, cache->trans);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c
index 193583372..3cd8756f2 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_clear.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c
@@ -53,6 +53,7 @@
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "util/u_draw_quad.h"
+#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
@@ -87,10 +88,6 @@ st_destroy_clear(struct st_context *st)
cso_delete_vertex_shader(st->cso_context, st->clear.vs);
st->clear.vs = NULL;
}
- if (st->clear.vbuf) {
- pipe_resource_reference(&st->clear.vbuf, NULL);
- st->clear.vbuf = NULL;
- }
}
@@ -140,78 +137,50 @@ draw_quad(struct st_context *st,
const union pipe_color_union *color)
{
struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *vbuf = NULL;
+ GLuint i, offset;
+ float (*vertices)[2][4]; /**< vertex pos + color */
- /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
- * no_flush) updates to buffers where we know there is no conflict
- * with previous data. Currently using max_slots > 1 will cause
- * synchronous rendering if the driver flushes its command buffers
- * between one bitmap and the next. Our flush hook below isn't
- * sufficient to catch this as the driver doesn't tell us when it
- * flushes its own command buffers. Until this gets fixed, pay the
- * price of allocating a new buffer for each bitmap cache-flush to
- * avoid synchronous rendering.
- */
- const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */
- GLuint i;
-
- if (st->clear.vbuf_slot >= max_slots) {
- pipe_resource_reference(&st->clear.vbuf, NULL);
- st->clear.vbuf_slot = 0;
- }
-
- if (!st->clear.vbuf) {
- st->clear.vbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- max_slots * sizeof(st->clear.vertices));
- }
-
- if (!st->clear.vbuf) {
- /* ran out of memory */
+ u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), &offset, &vbuf,
+ (void**)&vertices);
+ if (!vbuf) {
return;
}
/* positions */
- st->clear.vertices[0][0][0] = x0;
- st->clear.vertices[0][0][1] = y0;
+ vertices[0][0][0] = x0;
+ vertices[0][0][1] = y0;
- st->clear.vertices[1][0][0] = x1;
- st->clear.vertices[1][0][1] = y0;
+ vertices[1][0][0] = x1;
+ vertices[1][0][1] = y0;
- st->clear.vertices[2][0][0] = x1;
- st->clear.vertices[2][0][1] = y1;
+ vertices[2][0][0] = x1;
+ vertices[2][0][1] = y1;
- st->clear.vertices[3][0][0] = x0;
- st->clear.vertices[3][0][1] = y1;
+ vertices[3][0][0] = x0;
+ vertices[3][0][1] = y1;
/* same for all verts: */
for (i = 0; i < 4; i++) {
- st->clear.vertices[i][0][2] = z;
- st->clear.vertices[i][0][3] = 1.0;
- st->clear.vertices[i][1][0] = color->f[0];
- st->clear.vertices[i][1][1] = color->f[1];
- st->clear.vertices[i][1][2] = color->f[2];
- st->clear.vertices[i][1][3] = color->f[3];
+ vertices[i][0][2] = z;
+ vertices[i][0][3] = 1.0;
+ vertices[i][1][0] = color->f[0];
+ vertices[i][1][1] = color->f[1];
+ vertices[i][1][2] = color->f[2];
+ vertices[i][1][3] = color->f[3];
}
- /* put vertex data into vbuf */
- pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf,
- st->clear.vbuf_slot
- * sizeof(st->clear.vertices),
- sizeof(st->clear.vertices),
- st->clear.vertices);
+ u_upload_unmap(st->uploader);
/* draw */
util_draw_vertex_buffer(pipe,
st->cso_context,
- st->clear.vbuf,
- st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
- /* Increment slot */
- st->clear.vbuf_slot++;
+ pipe_resource_reference(&vbuf, NULL);
}
@@ -465,22 +434,6 @@ check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb
}
-
-/**
- * Called when we need to flush.
- */
-void
-st_flush_clear(struct st_context *st)
-{
- /* Release vertex buffer to avoid synchronous rendering if we were
- * to map it in the next frame.
- */
- pipe_resource_reference(&st->clear.vbuf, NULL);
- st->clear.vbuf_slot = 0;
-}
-
-
-
/**
* Called via ctx->Driver.Clear()
*/
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.h b/mesalib/src/mesa/state_tracker/st_cb_clear.h
index 8eafae5a4..e9297de9c 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_clear.h
+++ b/mesalib/src/mesa/state_tracker/st_cb_clear.h
@@ -1,52 +1,49 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef ST_CB_CLEAR_H
-#define ST_CB_CLEAR_H
-
-
-struct dd_function_table;
-struct st_context;
-
-extern void
-st_init_clear(struct st_context *st);
-
-
-extern void
-st_destroy_clear(struct st_context *st);
-
-extern void
-st_flush_clear(struct st_context *st);
-
-
-extern void
-st_init_clear_functions(struct dd_function_table *functions);
-
-
-#endif /* ST_CB_CLEAR_H */
-
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_CLEAR_H
+#define ST_CB_CLEAR_H
+
+
+struct dd_function_table;
+struct st_context;
+
+extern void
+st_init_clear(struct st_context *st);
+
+
+extern void
+st_destroy_clear(struct st_context *st);
+
+
+extern void
+st_init_clear_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_CLEAR_H */
+
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index 18d0e53d4..5e078a85e 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -66,6 +66,7 @@
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_tile.h"
+#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
@@ -554,7 +555,15 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
- GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
+ GLfloat (*verts)[3][4]; /* four verts, three attribs, XYZW */
+ struct pipe_resource *buf = NULL;
+ unsigned offset;
+
+ u_upload_alloc(st->uploader, 0, 4 * sizeof(verts[0]), &offset, &buf,
+ (void**)&verts);
+ if (!buf) {
+ return;
+ }
/* setup vertex data */
{
@@ -618,22 +627,12 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
}
}
- {
- struct pipe_resource *buf;
-
- /* allocate/load buffer object with vertex data */
- buf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STATIC,
- sizeof(verts));
- pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
-
- util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
- PIPE_PRIM_QUADS,
- 4, /* verts */
- 3); /* attribs/vert */
- pipe_resource_reference(&buf, NULL);
- }
+ u_upload_unmap(st->uploader);
+ util_draw_vertex_buffer(pipe, st->cso_context, buf, offset,
+ PIPE_PRIM_QUADS,
+ 4, /* verts */
+ 3); /* attribs/vert */
+ pipe_resource_reference(&buf, NULL);
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
index 6144eb99c..d57e629f1 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
@@ -29,6 +29,7 @@
#include "pipe/p_shader_tokens.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
+#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
@@ -107,13 +108,13 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = ctx->st->cso_context;
- struct pipe_resource *vbuffer;
- struct pipe_transfer *vbuffer_transfer;
+ struct pipe_resource *vbuffer = NULL;
GLuint i, numTexCoords, numAttribs;
GLboolean emitColor;
uint semantic_names[2 + MAX_TEXTURE_UNITS];
uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
+ unsigned offset;
st_validate_state(st);
@@ -134,12 +135,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
/* total number of attributes per vertex */
numAttribs = 1 + emitColor + numTexCoords;
-
- /* create the vertex buffer */
- vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- numAttribs * 4 * 4 * sizeof(GLfloat));
-
/* load vertex buffer */
{
#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \
@@ -153,10 +148,15 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
} while (0)
const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height;
- GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer,
- PIPE_TRANSFER_WRITE,
- &vbuffer_transfer);
+ GLfloat *vbuf = NULL;
GLuint attr;
+
+ u_upload_alloc(st->uploader, 0,
+ numAttribs * 4 * 4 * sizeof(GLfloat),
+ &offset, &vbuffer, (void**)&vbuf);
+ if (!vbuffer) {
+ return;
+ }
z = CLAMP(z, 0.0f, 1.0f);
@@ -220,7 +220,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
}
}
- pipe_buffer_unmap(pipe, vbuffer_transfer);
+ u_upload_unmap(st->uploader);
#undef SET_ATTRIB
}
@@ -269,7 +269,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
util_draw_vertex_buffer(pipe, cso, vbuffer,
- 0, /* offset */
+ offset, /* offset */
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
numAttribs); /* attribs/vert */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.c b/mesalib/src/mesa/state_tracker/st_cb_flush.c
index c029fad48..4e40a93f5 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_flush.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_flush.c
@@ -1,165 +1,159 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/context.h"
-#include "st_context.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_flush.h"
-#include "st_cb_clear.h"
-#include "st_cb_fbo.h"
-#include "st_manager.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "util/u_gen_mipmap.h"
-#include "util/u_blit.h"
-
-
-/** Check if we have a front color buffer and if it's been drawn to. */
-static INLINE GLboolean
-is_front_buffer_dirty(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- return strb && strb->defined;
-}
-
-
-/**
- * Tell the screen to display the front color buffer on-screen.
- */
-static void
-display_front_buffer(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
-
- if (strb) {
- /* Hook for copying "fake" frontbuffer if necessary:
- */
- st_manager_flush_frontbuffer(st);
- }
-}
-
-
-void st_flush( struct st_context *st,
- struct pipe_fence_handle **fence )
-{
- FLUSH_CURRENT(st->ctx, 0);
-
- /* Release any vertex buffers that might potentially be accessed in
- * successive frames:
- */
- st_flush_bitmap(st);
- st_flush_clear(st);
- util_blit_flush(st->blit);
- util_gen_mipmap_flush(st->gen_mipmap);
-
- st->pipe->flush( st->pipe, fence );
-}
-
-
-/**
- * Flush, and wait for completion.
- */
-void st_finish( struct st_context *st )
-{
- struct pipe_fence_handle *fence = NULL;
-
- st_flush(st, &fence);
-
- if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence,
- PIPE_TIMEOUT_INFINITE);
- st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
- }
-}
-
-
-
-/**
- * Called via ctx->Driver.Flush()
- */
-static void st_glFlush(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- /* Don't call st_finish() here. It is not the state tracker's
- * responsibilty to inject sleeps in the hope of avoiding buffer
- * synchronization issues. Calling finish() here will just hide
- * problems that need to be fixed elsewhere.
- */
- st_flush(st, NULL);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-/**
- * Called via ctx->Driver.Finish()
- */
-static void st_glFinish(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- st_finish(st);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-void st_init_flush_functions(struct dd_function_table *functions)
-{
- functions->Flush = st_glFlush;
- functions->Finish = st_glFinish;
-
- /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
- * This is unnecessary and degrades performance. Luckily we have some
- * scope to work around this, as the externally-visible behaviour of
- * Finish() is identical to Flush() in all cases - no differences in
- * rendering or ReadPixels are visible if we opt not to wait here.
- *
- * Only set this up on windows to avoid suprise elsewhere.
- */
-#ifdef PIPE_OS_WINDOWS
- functions->Finish = st_glFlush;
-#endif
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "st_context.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_flush.h"
+#include "st_cb_clear.h"
+#include "st_cb_fbo.h"
+#include "st_manager.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "util/u_gen_mipmap.h"
+#include "util/u_blit.h"
+
+
+/** Check if we have a front color buffer and if it's been drawn to. */
+static INLINE GLboolean
+is_front_buffer_dirty(struct st_context *st)
+{
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ return strb && strb->defined;
+}
+
+
+/**
+ * Tell the screen to display the front color buffer on-screen.
+ */
+static void
+display_front_buffer(struct st_context *st)
+{
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+
+ if (strb) {
+ /* Hook for copying "fake" frontbuffer if necessary:
+ */
+ st_manager_flush_frontbuffer(st);
+ }
+}
+
+
+void st_flush( struct st_context *st,
+ struct pipe_fence_handle **fence )
+{
+ FLUSH_CURRENT(st->ctx, 0);
+
+ st_flush_bitmap(st);
+
+ st->pipe->flush( st->pipe, fence );
+}
+
+
+/**
+ * Flush, and wait for completion.
+ */
+void st_finish( struct st_context *st )
+{
+ struct pipe_fence_handle *fence = NULL;
+
+ st_flush(st, &fence);
+
+ if(fence) {
+ st->pipe->screen->fence_finish(st->pipe->screen, fence,
+ PIPE_TIMEOUT_INFINITE);
+ st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
+ }
+}
+
+
+
+/**
+ * Called via ctx->Driver.Flush()
+ */
+static void st_glFlush(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+
+ /* Don't call st_finish() here. It is not the state tracker's
+ * responsibilty to inject sleeps in the hope of avoiding buffer
+ * synchronization issues. Calling finish() here will just hide
+ * problems that need to be fixed elsewhere.
+ */
+ st_flush(st, NULL);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.Finish()
+ */
+static void st_glFinish(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+
+ st_finish(st);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
+}
+
+
+void st_init_flush_functions(struct dd_function_table *functions)
+{
+ functions->Flush = st_glFlush;
+ functions->Finish = st_glFinish;
+
+ /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
+ * This is unnecessary and degrades performance. Luckily we have some
+ * scope to work around this, as the externally-visible behaviour of
+ * Finish() is identical to Flush() in all cases - no differences in
+ * rendering or ReadPixels are visible if we opt not to wait here.
+ *
+ * Only set this up on windows to avoid suprise elsewhere.
+ */
+#ifdef PIPE_OS_WINDOWS
+ functions->Finish = st_glFlush;
+#endif
+}
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
index a3fd4dbcb..0245fd92b 100644
--- a/mesalib/src/mesa/state_tracker/st_context.c
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -63,6 +63,7 @@
#include "st_program.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
+#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
@@ -130,6 +131,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
st->dirty.mesa = ~0;
st->dirty.st = ~0;
+ st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
st->cso_context = cso_create_context(pipe);
st_init_atoms( st );
@@ -235,6 +237,7 @@ static void st_destroy_context_priv( struct st_context *st )
st->default_texture = NULL;
}
+ u_upload_destroy(st->uploader);
free( st );
}
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
index da03719fd..e3d65d97a 100644
--- a/mesalib/src/mesa/state_tracker/st_context.h
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -40,14 +40,15 @@ struct draw_stage;
struct gen_mipmap_state;
struct st_context;
struct st_fragment_program;
+struct u_upload_mgr;
-#define ST_NEW_MESA 0x1 /* Mesa state has changed */
-#define ST_NEW_FRAGMENT_PROGRAM 0x2
-#define ST_NEW_VERTEX_PROGRAM 0x4
-#define ST_NEW_FRAMEBUFFER 0x8
-#define ST_NEW_EDGEFLAGS_DATA 0x10
-#define ST_NEW_GEOMETRY_PROGRAM 0x20
+#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
+#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
+#define ST_NEW_VERTEX_PROGRAM (1 << 2)
+#define ST_NEW_FRAMEBUFFER (1 << 3)
+#define ST_NEW_EDGEFLAGS_DATA (1 << 4)
+#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
struct st_state_flags {
@@ -71,6 +72,7 @@ struct st_context
struct pipe_context *pipe;
+ struct u_upload_mgr *uploader;
struct draw_context *draw; /**< For selection/feedback/rastpos only */
struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
@@ -153,9 +155,6 @@ struct st_context
struct pipe_sampler_state samplers[2];
enum pipe_format tex_format;
void *vs;
- float vertices[4][3][4]; /**< vertex pos + color + texcoord */
- struct pipe_resource *vbuf;
- unsigned vbuf_slot; /* next free slot in vbuf */
struct bitmap_cache *cache;
} bitmap;
@@ -171,9 +170,6 @@ struct st_context
struct pipe_viewport_state viewport;
void *vs;
void *fs;
- float vertices[4][2][4]; /**< vertex pos + color */
- struct pipe_resource *vbuf;
- unsigned vbuf_slot;
boolean enable_ds_separate;
} clear;
diff --git a/mesalib/src/mesa/vbo/vbo_context.c b/mesalib/src/mesa/vbo/vbo_context.c
index d83f2fd23..5f1c72bc1 100644
--- a/mesalib/src/mesa/vbo/vbo_context.c
+++ b/mesalib/src/mesa/vbo/vbo_context.c
@@ -47,7 +47,7 @@ static GLuint check_size( const GLfloat *attr )
static void init_legacy_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct gl_client_array *arrays = vbo->legacy_currval;
+ struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS];
GLuint i;
memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_FF_MAX);
@@ -77,7 +77,7 @@ static void init_legacy_currval(struct gl_context *ctx)
static void init_generic_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct gl_client_array *arrays = vbo->generic_currval;
+ struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0];
GLuint i;
memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_GENERIC_MAX);
@@ -104,7 +104,8 @@ static void init_generic_currval(struct gl_context *ctx)
static void init_mat_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct gl_client_array *arrays = vbo->mat_currval;
+ struct gl_client_array *arrays =
+ &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
GLuint i;
ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
@@ -160,12 +161,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
return GL_FALSE;
}
- /* TODO: remove these pointers.
- */
- vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
- vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
- vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
-
init_legacy_currval( ctx );
init_generic_currval( ctx );
init_mat_currval( ctx );
diff --git a/mesalib/src/mesa/vbo/vbo_context.h b/mesalib/src/mesa/vbo/vbo_context.h
index 1a1cc928b..b9a8affa5 100644
--- a/mesalib/src/mesa/vbo/vbo_context.h
+++ b/mesalib/src/mesa/vbo/vbo_context.h
@@ -61,20 +61,10 @@
struct vbo_context {
struct gl_client_array currval[VBO_ATTRIB_MAX];
- /* These point into the above. TODO: remove.
- */
- struct gl_client_array *legacy_currval;
- struct gl_client_array *generic_currval;
- struct gl_client_array *mat_currval;
-
/** Map VERT_ATTRIB_x to VBO_ATTRIB_y */
GLuint map_vp_none[VERT_ATTRIB_MAX];
GLuint map_vp_arb[VERT_ATTRIB_MAX];
- GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
- GLfloat CurrentFloatEdgeFlag;
-
-
struct vbo_exec_context exec;
#if FEATURE_dlist
struct vbo_save_context save;
diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c
index 05c3ec1ae..fd5e0f891 100644
--- a/mesalib/src/mesa/vbo/vbo_exec.c
+++ b/mesalib/src/mesa/vbo/vbo_exec.c
@@ -85,6 +85,10 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ if (new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
+ exec->array.recalculate_inputs = GL_TRUE;
+ }
+
if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
exec->eval.recalculate_maps = 1;
diff --git a/mesalib/src/mesa/vbo/vbo_exec.h b/mesalib/src/mesa/vbo/vbo_exec.h
index f6ede99cd..5cdf5ced9 100644
--- a/mesalib/src/mesa/vbo/vbo_exec.h
+++ b/mesalib/src/mesa/vbo/vbo_exec.h
@@ -141,6 +141,7 @@ struct vbo_exec_context
* programs:
*/
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ GLboolean recalculate_inputs;
} array;
/* Which flags to set in vbo_exec_BeginVertices() */
diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c
index 306199067..3f9541089 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_api.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_api.c
@@ -1089,24 +1089,26 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
struct gl_client_array *arrays = exec->vtx.arrays;
unsigned i;
- memcpy(arrays, vbo->legacy_currval,
+ memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
struct gl_client_array *array;
array = &arrays[VERT_ATTRIB_FF(i)];
array->BufferObj = NULL;
_mesa_reference_buffer_object(ctx, &arrays->BufferObj,
- vbo->legacy_currval[i].BufferObj);
+ vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
}
- memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval,
+ memcpy(arrays + VERT_ATTRIB_GENERIC(0),
+ &vbo->currval[VBO_ATTRIB_GENERIC0],
VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
+
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
struct gl_client_array *array;
array = &arrays[VERT_ATTRIB_GENERIC(i)];
array->BufferObj = NULL;
_mesa_reference_buffer_object(ctx, &array->BufferObj,
- vbo->generic_currval[i].BufferObj);
+ vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
}
}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c
index b0a4261e7..f95e062fb 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_array.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_array.c
@@ -420,13 +420,14 @@ recalculate_input_bindings(struct gl_context *ctx)
if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
- inputs[i] = &vbo->legacy_currval[i];
+ inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT(i);
}
}
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i];
+ inputs[VERT_ATTRIB_GENERIC(i)] =
+ &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
@@ -434,7 +435,7 @@ recalculate_input_bindings(struct gl_context *ctx)
* slots:
*/
for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
+ inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
@@ -459,7 +460,7 @@ recalculate_input_bindings(struct gl_context *ctx)
else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
- inputs[i] = &vbo->legacy_currval[i];
+ inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT_FF(i);
}
}
@@ -468,7 +469,7 @@ recalculate_input_bindings(struct gl_context *ctx)
* slots:
*/
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
+ inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
@@ -488,7 +489,7 @@ recalculate_input_bindings(struct gl_context *ctx)
else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
else {
- inputs[0] = &vbo->legacy_currval[0];
+ inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
const_inputs |= VERT_BIT_POS;
}
@@ -496,7 +497,7 @@ recalculate_input_bindings(struct gl_context *ctx)
if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
- inputs[i] = &vbo->legacy_currval[i];
+ inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT_FF(i);
}
}
@@ -505,7 +506,7 @@ recalculate_input_bindings(struct gl_context *ctx)
if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {
- inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
+ inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
}
@@ -523,18 +524,31 @@ recalculate_input_bindings(struct gl_context *ctx)
* Examine the enabled vertex arrays to set the exec->array.inputs[] values.
* These will point to the arrays to actually use for drawing. Some will
* be user-provided arrays, other will be zero-stride const-valued arrays.
- * Note that this might set the _NEW_ARRAY dirty flag so state validation
- * must be done after this call.
+ * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
+ * validation must be done after this call.
*/
void
vbo_bind_arrays(struct gl_context *ctx)
{
- if (!ctx->Array.RebindArrays) {
- return;
- }
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+
+ vbo_draw_method(exec, DRAW_ARRAYS);
+
+ if (exec->array.recalculate_inputs) {
+ recalculate_input_bindings(ctx);
+
+ /* Again... because we may have changed the bitmask of per-vertex varying
+ * attributes. If we regenerate the fixed-function vertex program now
+ * we may be able to prune down the number of vertex attributes which we
+ * need in the shader.
+ */
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
- recalculate_input_bindings(ctx);
- ctx->Array.RebindArrays = GL_FALSE;
+ exec->array.recalculate_inputs = GL_FALSE;
+ }
}
@@ -554,16 +568,6 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
vbo_bind_arrays(ctx);
- vbo_draw_method(exec, DRAW_ARRAYS);
-
- /* Again... because we may have changed the bitmask of per-vertex varying
- * attributes. If we regenerate the fixed-function vertex program now
- * we may be able to prune down the number of vertex attributes which we
- * need in the shader.
- */
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
/* init most fields to zero */
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
@@ -641,10 +645,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
FLUSH_CURRENT( ctx, 0 );
- if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
- return;
- }
-
if (0)
check_draw_arrays_data(ctx, start, count);
@@ -674,10 +674,6 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
FLUSH_CURRENT( ctx, 0 );
- if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
- return;
- }
-
if (0)
check_draw_arrays_data(ctx, start, count);
@@ -767,17 +763,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
FLUSH_CURRENT( ctx, 0 );
- if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
- return;
- }
-
- vbo_bind_arrays( ctx );
-
- vbo_draw_method(exec, DRAW_ARRAYS);
-
- /* check for dirty state again */
- if (ctx->NewState)
- _mesa_update_state( ctx );
+ vbo_bind_arrays(ctx);
ib.count = count;
ib.type = type;
@@ -1053,25 +1039,13 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
FLUSH_CURRENT( ctx, 0 );
- if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
- return;
- }
-
prim = calloc(1, primcount * sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
return;
}
- /* Decide if we can do this all as one set of primitives sharing the
- * same index buffer, or if we have to reset the index pointer per
- * primitive.
- */
- vbo_bind_arrays( ctx );
-
- /* check for dirty state again */
- if (ctx->NewState)
- _mesa_update_state( ctx );
+ vbo_bind_arrays(ctx);
min_index_ptr = (uintptr_t)indices[0];
max_index_ptr = 0;
@@ -1217,14 +1191,6 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
vbo_bind_arrays(ctx);
- /* Again... because we may have changed the bitmask of per-vertex varying
- * attributes. If we regenerate the fixed-function vertex program now
- * we may be able to prune down the number of vertex attributes which we
- * need in the shader.
- */
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
/* init most fields to zero */
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
@@ -1266,10 +1232,6 @@ vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
FLUSH_CURRENT(ctx, 0);
- if (!_mesa_valid_to_render(ctx, "glDrawTransformFeedback")) {
- return;
- }
-
vbo_draw_transform_feedback(ctx, mode, obj, 1);
}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c
index dd5363beb..5cc6586b3 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_draw.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c
@@ -174,11 +174,12 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
switch (get_program_mode(exec->ctx)) {
case VP_NONE:
for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
}
for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
- exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->mat_currval[attr];
+ exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
map = vbo->map_vp_none;
break;
@@ -189,11 +190,12 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
* nor attributes greater than VERT_ATTRIB_TEX7.
*/
for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
}
for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
- exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->generic_currval[attr];
+ exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
}
map = vbo->map_vp_arb;
@@ -388,7 +390,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
struct gl_context *ctx = exec->ctx;
- /* Before the update_state() as this may raise _NEW_ARRAY
+ /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
* from _mesa_set_varying_vp_inputs().
*/
vbo_exec_bind_arrays( ctx );
diff --git a/mesalib/src/mesa/vbo/vbo_save.c b/mesalib/src/mesa/vbo/vbo_save.c
index e02706191..040c9b7a9 100644
--- a/mesalib/src/mesa/vbo/vbo_save.c
+++ b/mesalib/src/mesa/vbo/vbo_save.c
@@ -63,24 +63,26 @@ void vbo_save_init( struct gl_context *ctx )
struct gl_client_array *arrays = save->arrays;
unsigned i;
- memcpy(arrays, vbo->legacy_currval,
+ memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
struct gl_client_array *array;
array = &arrays[VERT_ATTRIB_FF(i)];
array->BufferObj = NULL;
_mesa_reference_buffer_object(ctx, &arrays->BufferObj,
- vbo->legacy_currval[i].BufferObj);
+ vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
}
- memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval,
+ memcpy(arrays + VERT_ATTRIB_GENERIC(0),
+ &vbo->currval[VBO_ATTRIB_GENERIC0],
VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
+
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
struct gl_client_array *array;
array = &arrays[VERT_ATTRIB_GENERIC(i)];
array->BufferObj = NULL;
_mesa_reference_buffer_object(ctx, &array->BufferObj,
- vbo->generic_currval[i].BufferObj);
+ vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
}
}
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c
index b8e1e7883..57186de64 100644
--- a/mesalib/src/mesa/vbo/vbo_save_draw.c
+++ b/mesalib/src/mesa/vbo/vbo_save_draw.c
@@ -147,10 +147,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
switch (get_program_mode(ctx)) {
case VP_NONE:
for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
}
for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->mat_currval[attr];
+ save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
map = vbo->map_vp_none;
break;
@@ -161,10 +162,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
* nor attributes greater than VERT_ATTRIB_TEX7.
*/
for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
}
for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->generic_currval[attr];
+ save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
}
map = vbo->map_vp_arb;