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authormarha <marha@users.sourceforge.net>2014-02-07 23:46:30 +0100
committermarha <marha@users.sourceforge.net>2014-02-07 23:46:30 +0100
commit6daf40f6b1138efad98dbb579cd35520cbc349bb (patch)
tree7f45dbb347f5e1a73b18a720633b9d801c968490 /xorg-server/glamor/glamor_priv.h
parent5c64f94cf4cf8457a5616fe20b9a27174895f1a8 (diff)
parent982ac918afe6a1c02d5cf735d7b6c56443a048cc (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: xkbcomp xkeyboard-config libxcb libxtrans fontconfig libX11 libxcb mesa xserver git update 7 Feb 2014 Conflicts: mesalib/src/glsl/glcpp/glcpp.c openssl/Makefile
Diffstat (limited to 'xorg-server/glamor/glamor_priv.h')
-rw-r--r--xorg-server/glamor/glamor_priv.h927
1 files changed, 431 insertions, 496 deletions
diff --git a/xorg-server/glamor/glamor_priv.h b/xorg-server/glamor/glamor_priv.h
index 7b8f762c9..dc3873013 100644
--- a/xorg-server/glamor/glamor_priv.h
+++ b/xorg-server/glamor/glamor_priv.h
@@ -27,20 +27,13 @@
#ifndef GLAMOR_PRIV_H
#define GLAMOR_PRIV_H
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include "compiler.h"
+#include "dix-config.h"
#include <xorg-server.h>
#ifndef DEBUG
#define NDEBUG
#endif
#include "glamor.h"
-#include "compat-api.h"
-
-#define GL_GLEXT_PROTOTYPES
#ifdef GLAMOR_GLES2
#include <GLES2/gl2.h>
@@ -61,125 +54,110 @@
#include "glamor_debug.h"
#include <list.h>
-/* The list.h rename all the function to add xorg_ prefix.
- We add hack here to avoid the compile error when using
- old version xserver header file.
- These will be removed in future. */
-#ifndef xorg_list_entry
-#define xorg_list list
-#define xorg_list_for_each_entry list_for_each_entry
-#define xorg_list_for_each_entry_safe list_for_each_entry_safe
-#define xorg_list_del list_del
-#define xorg_list_add list_add
-#define xorg_list_append list_append
-#define xorg_list_init list_init
-#endif
struct glamor_pixmap_private;
typedef struct glamor_composite_shader {
- GLuint prog;
- GLint dest_to_dest_uniform_location;
- GLint dest_to_source_uniform_location;
- GLint dest_to_mask_uniform_location;
- GLint source_uniform_location;
- GLint mask_uniform_location;
- GLint source_wh;
- GLint mask_wh;
- GLint source_repeat_mode;
- GLint mask_repeat_mode;
- union {
- float source_solid_color[4];
- struct {
- struct glamor_pixmap_private *source_priv;
- PicturePtr source;
- };
- };
-
- union {
- float mask_solid_color[4];
- struct {
- struct glamor_pixmap_private *mask_priv;
- PicturePtr mask;
- };
- };
+ GLuint prog;
+ GLint dest_to_dest_uniform_location;
+ GLint dest_to_source_uniform_location;
+ GLint dest_to_mask_uniform_location;
+ GLint source_uniform_location;
+ GLint mask_uniform_location;
+ GLint source_wh;
+ GLint mask_wh;
+ GLint source_repeat_mode;
+ GLint mask_repeat_mode;
+ union {
+ float source_solid_color[4];
+ struct {
+ struct glamor_pixmap_private *source_priv;
+ PicturePtr source;
+ };
+ };
+
+ union {
+ float mask_solid_color[4];
+ struct {
+ struct glamor_pixmap_private *mask_priv;
+ PicturePtr mask;
+ };
+ };
} glamor_composite_shader;
enum shader_source {
- SHADER_SOURCE_SOLID,
- SHADER_SOURCE_TEXTURE,
- SHADER_SOURCE_TEXTURE_ALPHA,
- SHADER_SOURCE_COUNT,
+ SHADER_SOURCE_SOLID,
+ SHADER_SOURCE_TEXTURE,
+ SHADER_SOURCE_TEXTURE_ALPHA,
+ SHADER_SOURCE_COUNT,
};
enum shader_mask {
- SHADER_MASK_NONE,
- SHADER_MASK_SOLID,
- SHADER_MASK_TEXTURE,
- SHADER_MASK_TEXTURE_ALPHA,
- SHADER_MASK_COUNT,
+ SHADER_MASK_NONE,
+ SHADER_MASK_SOLID,
+ SHADER_MASK_TEXTURE,
+ SHADER_MASK_TEXTURE_ALPHA,
+ SHADER_MASK_COUNT,
};
enum shader_in {
- SHADER_IN_SOURCE_ONLY,
- SHADER_IN_NORMAL,
- SHADER_IN_CA_SOURCE,
- SHADER_IN_CA_ALPHA,
- SHADER_IN_COUNT,
+ SHADER_IN_SOURCE_ONLY,
+ SHADER_IN_NORMAL,
+ SHADER_IN_CA_SOURCE,
+ SHADER_IN_CA_ALPHA,
+ SHADER_IN_COUNT,
};
struct shader_key {
- enum shader_source source;
- enum shader_mask mask;
- enum shader_in in;
+ enum shader_source source;
+ enum shader_mask mask;
+ enum shader_in in;
};
struct blendinfo {
- Bool dest_alpha;
- Bool source_alpha;
- GLenum source_blend;
- GLenum dest_blend;
+ Bool dest_alpha;
+ Bool source_alpha;
+ GLenum source_blend;
+ GLenum dest_blend;
};
typedef struct {
- INT16 x_src;
- INT16 y_src;
- INT16 x_mask;
- INT16 y_mask;
- INT16 x_dst;
- INT16 y_dst;
- INT16 width;
- INT16 height;
+ INT16 x_src;
+ INT16 y_src;
+ INT16 x_mask;
+ INT16 y_mask;
+ INT16 x_dst;
+ INT16 y_dst;
+ INT16 width;
+ INT16 height;
} glamor_composite_rect_t;
-
enum glamor_vertex_type {
- GLAMOR_VERTEX_POS,
- GLAMOR_VERTEX_SOURCE,
- GLAMOR_VERTEX_MASK
+ GLAMOR_VERTEX_POS,
+ GLAMOR_VERTEX_SOURCE,
+ GLAMOR_VERTEX_MASK
};
-
enum gradient_shader {
- SHADER_GRADIENT_LINEAR,
- SHADER_GRADIENT_RADIAL,
- SHADER_GRADIENT_CONICAL,
- SHADER_GRADIENT_COUNT,
+ SHADER_GRADIENT_LINEAR,
+ SHADER_GRADIENT_RADIAL,
+ SHADER_GRADIENT_CONICAL,
+ SHADER_GRADIENT_COUNT,
};
enum gradient_shader_prog {
- SHADER_GRADIENT_VS_PROG,
- SHADER_GRADIENT_FS_MAIN_PROG,
- SHADER_GRADIENT_FS_GETCOLOR_PROG,
- SHADER_GRADIENT_PROG_COUNT,
+ SHADER_GRADIENT_VS_PROG,
+ SHADER_GRADIENT_FS_MAIN_PROG,
+ SHADER_GRADIENT_FS_GETCOLOR_PROG,
+ SHADER_GRADIENT_PROG_COUNT,
};
struct glamor_screen_private;
struct glamor_pixmap_private;
enum glamor_gl_flavor {
- GLAMOR_GL_DESKTOP, // OPENGL API
- GLAMOR_GL_ES2 // OPENGL ES2.0 API
+ GLAMOR_GL_DESKTOP, // OPENGL API
+ GLAMOR_GL_ES2 // OPENGL ES2.0 API
};
#define GLAMOR_CREATE_PIXMAP_CPU 0x100
@@ -194,34 +172,34 @@ enum glamor_gl_flavor {
#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)
typedef struct {
- PicturePtr picture; /* Where the glyphs of the cache are stored */
- GlyphPtr *glyphs;
- uint16_t count;
- uint16_t evict;
+ PicturePtr picture; /* Where the glyphs of the cache are stored */
+ GlyphPtr *glyphs;
+ uint16_t count;
+ uint16_t evict;
} glamor_glyph_cache_t;
#include "glamor_gl_dispatch.h"
-struct glamor_saved_procs {
- CloseScreenProcPtr close_screen;
- CreateGCProcPtr create_gc;
- CreatePixmapProcPtr create_pixmap;
- DestroyPixmapProcPtr destroy_pixmap;
- GetSpansProcPtr get_spans;
- GetImageProcPtr get_image;
- CompositeProcPtr composite;
- CompositeRectsProcPtr composite_rects;
- TrapezoidsProcPtr trapezoids;
- GlyphsProcPtr glyphs;
- ChangeWindowAttributesProcPtr change_window_attributes;
- CopyWindowProcPtr copy_window;
- BitmapToRegionProcPtr bitmap_to_region;
- TrianglesProcPtr triangles;
- AddTrapsProcPtr addtraps;
- CreatePictureProcPtr create_picture;
- DestroyPictureProcPtr destroy_picture;
- UnrealizeGlyphProcPtr unrealize_glyph;
- SetWindowPixmapProcPtr set_window_pixmap;
+struct glamor_saved_procs {
+ CloseScreenProcPtr close_screen;
+ CreateGCProcPtr create_gc;
+ CreatePixmapProcPtr create_pixmap;
+ DestroyPixmapProcPtr destroy_pixmap;
+ GetSpansProcPtr get_spans;
+ GetImageProcPtr get_image;
+ CompositeProcPtr composite;
+ CompositeRectsProcPtr composite_rects;
+ TrapezoidsProcPtr trapezoids;
+ GlyphsProcPtr glyphs;
+ ChangeWindowAttributesProcPtr change_window_attributes;
+ CopyWindowProcPtr copy_window;
+ BitmapToRegionProcPtr bitmap_to_region;
+ TrianglesProcPtr triangles;
+ AddTrapsProcPtr addtraps;
+ CreatePictureProcPtr create_picture;
+ DestroyPictureProcPtr destroy_picture;
+ UnrealizeGlyphProcPtr unrealize_glyph;
+ SetWindowPixmapProcPtr set_window_pixmap;
};
#ifdef GLAMOR_GLES2
@@ -242,79 +220,80 @@ struct glamor_saved_procs {
#define RENDER_IDEL_MAX 32
typedef struct glamor_screen_private {
- struct glamor_gl_dispatch _dispatch;
- int yInverted;
- unsigned int tick;
- enum glamor_gl_flavor gl_flavor;
- int has_pack_invert;
- int has_fbo_blit;
- int max_fbo_size;
-
- struct xorg_list fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
- unsigned long fbo_cache_watermark;
-
- /* glamor_solid */
- GLint solid_prog;
- GLint solid_color_uniform_location;
-
- /* vertext/elment_index buffer object for render */
- GLuint vbo, ebo;
- int vbo_offset;
- int vbo_size;
- char *vb;
- int vb_stride;
- Bool has_source_coords, has_mask_coords;
- int render_nr_verts;
- glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
- [SHADER_MASK_COUNT]
- [SHADER_IN_COUNT];
- glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
- Bool glyph_cache_initialized;
-
- /* shaders to restore a texture to another texture.*/
- GLint finish_access_prog[2];
- GLint finish_access_revert[2];
- GLint finish_access_swap_rb[2];
-
- /* glamor_tile */
- GLint tile_prog;
- GLint tile_wh;
-
- /* glamor gradient, 0 for small nstops, 1 for
- large nstops and 2 for dynamic generate. */
- GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
- GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
- int linear_max_nstops;
- GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
- int radial_max_nstops;
-
- /* glamor trapezoid shader. */
- GLint trapezoid_prog;
-
- /* glamor_putimage */
- GLint put_image_xybitmap_prog;
- GLint put_image_xybitmap_fg_uniform_location;
- GLint put_image_xybitmap_bg_uniform_location;
-
- PixmapPtr *back_pixmap;
- int screen_fbo;
- struct glamor_saved_procs saved_procs;
- char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
- int delayed_fallback_pending;
- int flags;
- int state;
- unsigned int render_idle_cnt;
- ScreenPtr screen;
- int dri3_enabled;
-
- /* xv */
- GLint xv_prog;
+ struct glamor_gl_dispatch _dispatch;
+ int yInverted;
+ unsigned int tick;
+ enum glamor_gl_flavor gl_flavor;
+ int has_pack_invert;
+ int has_fbo_blit;
+ int max_fbo_size;
+
+ struct xorg_list
+ fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
+ unsigned long fbo_cache_watermark;
+
+ /* glamor_solid */
+ GLint solid_prog;
+ GLint solid_color_uniform_location;
+
+ /* vertext/elment_index buffer object for render */
+ GLuint vbo, ebo;
+ int vbo_offset;
+ int vbo_size;
+ char *vb;
+ int vb_stride;
+ Bool has_source_coords, has_mask_coords;
+ int render_nr_verts;
+ glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
+ [SHADER_MASK_COUNT]
+ [SHADER_IN_COUNT];
+ glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
+ Bool glyph_cache_initialized;
+
+ /* shaders to restore a texture to another texture. */
+ GLint finish_access_prog[2];
+ GLint finish_access_revert[2];
+ GLint finish_access_swap_rb[2];
+
+ /* glamor_tile */
+ GLint tile_prog;
+ GLint tile_wh;
+
+ /* glamor gradient, 0 for small nstops, 1 for
+ large nstops and 2 for dynamic generate. */
+ GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
+ GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
+ int linear_max_nstops;
+ GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
+ int radial_max_nstops;
+
+ /* glamor trapezoid shader. */
+ GLint trapezoid_prog;
+
+ /* glamor_putimage */
+ GLint put_image_xybitmap_prog;
+ GLint put_image_xybitmap_fg_uniform_location;
+ GLint put_image_xybitmap_bg_uniform_location;
+
+ PixmapPtr *back_pixmap;
+ int screen_fbo;
+ struct glamor_saved_procs saved_procs;
+ char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
+ int delayed_fallback_pending;
+ int flags;
+ int state;
+ unsigned int render_idle_cnt;
+ ScreenPtr screen;
+ int dri3_enabled;
+
+ /* xv */
+ GLint xv_prog;
} glamor_screen_private;
typedef enum glamor_access {
- GLAMOR_ACCESS_RO,
- GLAMOR_ACCESS_RW,
- GLAMOR_ACCESS_WO,
+ GLAMOR_ACCESS_RO,
+ GLAMOR_ACCESS_RW,
+ GLAMOR_ACCESS_WO,
} glamor_access_t;
#define GLAMOR_FBO_NORMAL 1
@@ -335,17 +314,17 @@ typedef enum glamor_access {
* @glamor_priv: point to glamor private data.
*/
typedef struct glamor_pixmap_fbo {
- struct xorg_list list;
- unsigned int expire;
- unsigned char pbo_valid;
- GLuint tex;
- GLuint fb;
- GLuint pbo;
- int width;
- int height;
- GLenum format;
- GLenum type;
- glamor_screen_private *glamor_priv;
+ struct xorg_list list;
+ unsigned int expire;
+ unsigned char pbo_valid;
+ GLuint tex;
+ GLuint fb;
+ GLuint pbo;
+ int width;
+ int height;
+ GLenum format;
+ GLenum type;
+ glamor_screen_private *glamor_priv;
} glamor_pixmap_fbo;
/*
@@ -414,9 +393,9 @@ typedef struct glamor_pixmap_fbo {
*
**/
-typedef struct glamor_pixmap_clipped_regions{
- int block_idx;
- RegionPtr region;
+typedef struct glamor_pixmap_clipped_regions {
+ int block_idx;
+ RegionPtr region;
} glamor_pixmap_clipped_regions;
#define SET_PIXMAP_FBO_CURRENT(priv, idx) \
@@ -428,16 +407,16 @@ typedef struct glamor_pixmap_clipped_regions{
} while(0)
typedef struct glamor_pixmap_private_base {
- glamor_pixmap_type_t type;
- unsigned char gl_fbo:2;
- unsigned char is_picture:1;
- unsigned char gl_tex:1;
- glamor_pixmap_fbo *fbo;
- PixmapPtr pixmap;
- int drm_stride;
- glamor_screen_private *glamor_priv;
- PicturePtr picture;
-}glamor_pixmap_private_base_t;
+ glamor_pixmap_type_t type;
+ unsigned char gl_fbo:2;
+ unsigned char is_picture:1;
+ unsigned char gl_tex:1;
+ glamor_pixmap_fbo *fbo;
+ PixmapPtr pixmap;
+ int drm_stride;
+ glamor_screen_private *glamor_priv;
+ PicturePtr picture;
+} glamor_pixmap_private_base_t;
/*
* @base.fbo: current fbo.
@@ -452,39 +431,39 @@ typedef struct glamor_pixmap_private_base {
*
**/
typedef struct glamor_pixmap_private_large {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- };
- BoxRec box;
- int block_w;
- int block_h;
- int block_wcnt;
- int block_hcnt;
- int nbox;
- BoxPtr box_array;
- glamor_pixmap_fbo **fbo_array;
-}glamor_pixmap_private_large_t;
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ };
+ BoxRec box;
+ int block_w;
+ int block_h;
+ int block_wcnt;
+ int block_hcnt;
+ int nbox;
+ BoxPtr box_array;
+ glamor_pixmap_fbo **fbo_array;
+} glamor_pixmap_private_large_t;
/*
* @box: the relative coords in the corresponding fbo.
*/
typedef struct glamor_pixmap_private_atlas {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- };
- BoxRec box;
-}glamor_pixmap_private_atlas_t;
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ };
+ BoxRec box;
+} glamor_pixmap_private_atlas_t;
typedef struct glamor_pixmap_private {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- glamor_pixmap_private_large_t large;
- glamor_pixmap_private_atlas_t atlas;
- };
-}glamor_pixmap_private;
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ glamor_pixmap_private_large_t large;
+ glamor_pixmap_private_atlas_t atlas;
+ };
+} glamor_pixmap_private;
/*
* Pixmap dynamic status, used by dynamic upload feature.
@@ -496,10 +475,10 @@ typedef struct glamor_pixmap_private {
*
* */
typedef enum glamor_pixmap_status {
- GLAMOR_NONE,
- GLAMOR_UPLOAD_PENDING,
- GLAMOR_UPLOAD_DONE,
- GLAMOR_UPLOAD_FAILED
+ GLAMOR_NONE,
+ GLAMOR_UPLOAD_PENDING,
+ GLAMOR_UPLOAD_DONE,
+ GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;
extern DevPrivateKey glamor_screen_private_key;
@@ -507,33 +486,28 @@ extern DevPrivateKey glamor_pixmap_private_key;
static inline glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)
{
- return (glamor_screen_private *)
- dixLookupPrivate(&screen->devPrivates,
- glamor_screen_private_key);
+ return (glamor_screen_private *)
+ dixLookupPrivate(&screen->devPrivates, glamor_screen_private_key);
}
static inline void
glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
{
- dixSetPrivate(&screen->devPrivates,
- glamor_screen_private_key,
- priv);
+ dixSetPrivate(&screen->devPrivates, glamor_screen_private_key, priv);
}
-
-
static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
- glamor_pixmap_private *priv;
- priv = dixLookupPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key);
- if (!priv) {
- glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
- priv = dixLookupPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key);
- }
- return priv;
+ glamor_pixmap_private *priv;
+
+ priv = dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
+ if (!priv) {
+ glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
+ priv = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_pixmap_private_key);
+ }
+ return priv;
}
void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv);
@@ -545,8 +519,8 @@ void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv);
static inline Bool
glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
{
- return (planemask & FbFullMask(drawable->depth)) ==
- FbFullMask(drawable->depth);
+ return (planemask & FbFullMask(drawable->depth)) ==
+ FbFullMask(drawable->depth);
}
extern int glamor_debug_level;
@@ -556,12 +530,15 @@ PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
Bool glamor_destroy_pixmap(PixmapPtr pixmap);
-glamor_pixmap_fbo* glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv);
+glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private *
+ pixmap_priv);
void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
-glamor_pixmap_fbo * glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, GLint tex, int flag);
-glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag);
+glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
+ glamor_priv, int w, int h,
+ GLenum format, GLint tex,
+ int flag);
+glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv, int w,
+ int h, GLenum format, int flag);
void glamor_destroy_fbo(glamor_pixmap_fbo *fbo);
void glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv);
void glamor_purge_fbo(glamor_pixmap_fbo *fbo);
@@ -571,23 +548,23 @@ void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
void glamor_fbo_expire(glamor_screen_private *glamor_priv);
-glamor_pixmap_fbo *
-glamor_create_fbo_array(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag,
- int block_w, int block_h, glamor_pixmap_private *);
+glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv,
+ int w, int h, GLenum format,
+ int flag, int block_w, int block_h,
+ glamor_pixmap_private *);
/* glamor_copyarea.c */
RegionPtr
+
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
- int srcx, int srcy, int width, int height, int dstx,
- int dsty);
+ int srcx, int srcy, int width, int height, int dstx, int dsty);
void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc,
- BoxPtr box, int nbox, int dx, int dy, Bool reverse,
- Bool upsidedown, Pixel bitplane, void *closure);
+ BoxPtr box, int nbox, int dx, int dy, Bool reverse,
+ Bool upsidedown, Pixel bitplane, void *closure);
/* glamor_copywindow.c */
void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
- RegionPtr src_region);
+ RegionPtr src_region);
/* glamor_core.c */
Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access);
@@ -600,36 +577,34 @@ void glamor_init_finish_access_shaders(ScreenPtr screen);
void glamor_fini_finish_access_shaders(ScreenPtr screen);
const Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
- int *x, int *y);
+ int *x, int *y);
Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel, unsigned long bg_pixel,
- int stipple_x, int stipple_y);
-GLint glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
- const char *source);
-void glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog);
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ unsigned long fg_pixel, unsigned long bg_pixel,
+ int stipple_x, int stipple_y);
+GLint glamor_compile_glsl_prog(glamor_gl_dispatch *dispatch, GLenum type,
+ const char *source);
+void glamor_link_glsl_prog(glamor_gl_dispatch *dispatch, GLint prog);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
- unsigned long fg_pixel,
- GLfloat * color);
+ unsigned long fg_pixel, GLfloat *color);
int glamor_set_destination_pixmap(PixmapPtr pixmap);
-int glamor_set_destination_pixmap_priv(glamor_pixmap_private *
- pixmap_priv);
+int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv);
void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *, int, int, int, int);
/* nc means no check. caller must ensure this pixmap has valid fbo.
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
* */
-void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *
- pixmap_priv);
+void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv);
-glamor_pixmap_fbo *
-glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLenum format,
- GLenum type, int no_alpha, int revert, int swap_rb);
+glamor_pixmap_fbo *glamor_es2_pixmap_read_prepare(PixmapPtr source, int x,
+ int y, int w, int h,
+ GLenum format, GLenum type,
+ int no_alpha, int revert,
+ int swap_rb);
-Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch,
- unsigned char alu);
+Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch, unsigned char alu);
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
@@ -640,107 +615,88 @@ int glamor_gl_get_version(void);
((major) * 256) \
+ ((minor) * 1))
-
-
-
/* glamor_fill.c */
Bool glamor_fill(DrawablePtr drawable,
- GCPtr gc, int x, int y, int width, int height, Bool fallback);
+ GCPtr gc, int x, int y, int width, int height, Bool fallback);
Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel);
-Bool
-glamor_solid_boxes(PixmapPtr pixmap,
- BoxPtr box, int nbox,
- unsigned long fg_pixel);
+ unsigned char alu, unsigned long planemask,
+ unsigned long fg_pixel);
+Bool glamor_solid_boxes(PixmapPtr pixmap,
+ BoxPtr box, int nbox, unsigned long fg_pixel);
/* glamor_fillspans.c */
void glamor_fill_spans(DrawablePtr drawable,
- GCPtr gc,
- int n, DDXPointPtr points, int *widths, int sorted);
+ GCPtr gc,
+ int n, DDXPointPtr points, int *widths, int sorted);
void glamor_init_solid_shader(ScreenPtr screen);
void glamor_fini_solid_shader(ScreenPtr screen);
/* glamor_getspans.c */
-void
-
-glamor_get_spans(DrawablePtr drawable,
- int wmax,
- DDXPointPtr points,
- int *widths, int nspans, char *dst_start);
+void glamor_get_spans(DrawablePtr drawable,
+ int wmax, DDXPointPtr points, int *widths,
+ int nspans, char *dst_start);
/* glamor_glyphs.c */
void glamor_glyphs_fini(ScreenPtr screen);
void glamor_glyphs(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc,
- INT16 ySrc, int nlist, GlyphListPtr list,
- GlyphPtr * glyphs);
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc,
+ INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr *glyphs);
/* glamor_setspans.c */
void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
- DDXPointPtr points, int *widths, int n, int sorted);
+ DDXPointPtr points, int *widths, int n, int sorted);
/* glamor_polyfillrect.c */
-void
-glamor_poly_fill_rect(DrawablePtr drawable,
- GCPtr gc, int nrect, xRectangle * prect);
+void glamor_poly_fill_rect(DrawablePtr drawable,
+ GCPtr gc, int nrect, xRectangle *prect);
/* glamor_polylines.c */
-void
-
-glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
- DDXPointPtr points);
+void glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
+ DDXPointPtr points);
/* glamor_putimage.c */
-void
-
-glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
- int w, int h, int leftPad, int format, char *bits);
+void glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
+ int w, int h, int leftPad, int format, char *bits);
void glamor_init_putimage_shaders(ScreenPtr screen);
void glamor_fini_putimage_shaders(ScreenPtr screen);
/* glamor_render.c */
-Bool
-glamor_composite_clipped_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *soruce_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- RegionPtr region,
- int x_source,
- int y_source,
- int x_mask,
- int y_mask,
- int x_dest,
- int y_dest);
+Bool glamor_composite_clipped_region(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *soruce_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ RegionPtr region,
+ int x_source,
+ int y_source,
+ int x_mask, int y_mask,
+ int x_dest, int y_dest);
void glamor_composite(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pMask,
- PicturePtr pDst,
- INT16 xSrc,
- INT16 ySrc,
- INT16 xMask,
- INT16 yMask,
- INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
+ PicturePtr pSrc,
+ PicturePtr pMask,
+ PicturePtr pDst,
+ INT16 xSrc,
+ INT16 ySrc,
+ INT16 xMask,
+ INT16 yMask,
+ INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
void glamor_init_composite_shaders(ScreenPtr screen);
void glamor_fini_composite_shaders(ScreenPtr screen);
void glamor_composite_glyph_rects(CARD8 op,
- PicturePtr src, PicturePtr mask,
- PicturePtr dst, int nrect,
- glamor_composite_rect_t * rects);
-void glamor_composite_rects (CARD8 op,
- PicturePtr pDst,
- xRenderColor *color,
- int nRect,
- xRectangle *rects);
+ PicturePtr src, PicturePtr mask,
+ PicturePtr dst, int nrect,
+ glamor_composite_rect_t *rects);
+void glamor_composite_rects(CARD8 op,
+ PicturePtr pDst,
+ xRenderColor *color, int nRect, xRectangle *rects);
void glamor_init_trapezoid_shader(ScreenPtr screen);
void glamor_fini_trapezoid_shader(ScreenPtr screen);
PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
@@ -752,19 +708,18 @@ Bool glamor_composite_choose_shader(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
- glamor_pixmap_private *source_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
+ glamor_pixmap_private *source_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
struct shader_key *s_key,
- glamor_composite_shader **shader,
- struct blendinfo *op_info,
+ glamor_composite_shader ** shader,
+ struct blendinfo *op_info,
PictFormatShort *psaved_source_format);
-void
-glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
- struct shader_key *key,
- glamor_composite_shader *shader,
- struct blendinfo *op_info);
+void glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
+ struct shader_key *key,
+ glamor_composite_shader *shader,
+ struct blendinfo *op_info);
void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
void glamor_emit_composite_vert(ScreenPtr screen,
@@ -774,15 +729,15 @@ void glamor_emit_composite_vert(ScreenPtr screen,
/* glamor_trapezoid.c */
void glamor_trapezoids(CARD8 op,
- PicturePtr src, PicturePtr dst,
- PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
- int ntrap, xTrapezoid * traps);
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
+ int ntrap, xTrapezoid *traps);
/* glamor_tile.c */
Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- int tile_x, int tile_y);
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ int tile_x, int tile_y);
void glamor_init_tile_shader(ScreenPtr screen);
void glamor_fini_tile_shader(ScreenPtr screen);
@@ -801,18 +756,17 @@ PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
PictFormatShort format);
/* glamor_triangles.c */
-void
-
-glamor_triangles(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
+void glamor_triangles(CARD8 op,
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
/* glamor_pixmap.c */
void glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_fini(ScreenPtr screen);
+
/**
* Download a pixmap's texture to cpu memory. If success,
* One copy of current pixmap's texture will be put into
@@ -822,13 +776,11 @@ void glamor_pixmap_fini(ScreenPtr screen);
* gl_tex must be 1. Used by glamor_prepare_access.
*
*/
-Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap,
- glamor_access_t access);
-
-void *
-glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo, glamor_access_t access);
+Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access);
+void *glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w,
+ int h, int stride, void *bits, int pbo,
+ glamor_access_t access);
/**
* Restore a pixmap's data which is downloaded by
@@ -848,85 +800,81 @@ void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
* the fbo has valid texture and attach to a valid fb.
* If the fbo already has a valid glfbo then do nothing.
*/
-Bool
-glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
+Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
/**
* Upload a pixmap to gl texture. Used by dynamic pixmap
* uploading feature. The pixmap must be a software pixmap.
* This function will change current FBO and current shaders.
*/
-enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr
- pixmap);
+enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr pixmap);
-Bool
-glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo);
+Bool glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
+ int h, int stride, void *bits,
+ int pbo);
-PixmapPtr
-glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
- int w, int h, glamor_access_t access);
-void
-glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
- int w, int h, glamor_access_t access);
+PixmapPtr glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
+ int w, int h, glamor_access_t access);
+void glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
+ int w, int h, glamor_access_t access);
glamor_pixmap_clipped_regions *
-glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region,
- int *clipped_nbox, int repeat_type,
- int reverse, int upsidedown);
+glamor_compute_clipped_regions(glamor_pixmap_private *priv,
+ RegionPtr region, int *clipped_nbox,
+ int repeat_type, int reverse,
+ int upsidedown);
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
- RegionPtr region,
- int *n_region,
- int inner_block_w, int inner_block_h,
- int reverse, int upsidedown);
+ RegionPtr region, int *n_region,
+ int inner_block_w, int inner_block_h,
+ int reverse, int upsidedown);
glamor_pixmap_clipped_regions *
-glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, struct pixman_transform *transform,
- RegionPtr region, int *n_region, int dx, int dy, int repeat_type,
- int reverse, int upsidedown);
-
-Bool
-glamor_composite_largepixmap_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private * source_pixmap_priv,
- glamor_pixmap_private * mask_pixmap_priv,
- glamor_pixmap_private * dest_pixmap_priv,
- RegionPtr region, Bool force_clip,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height);
-
-Bool
-glamor_get_transform_block_size(struct pixman_transform *transform,
- int block_w, int block_h,
- int *transformed_block_w,
- int *transformed_block_h);
-
-void
-glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
- struct pixman_transform *transform);
+glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv,
+ struct pixman_transform *transform,
+ RegionPtr region,
+ int *n_region, int dx, int dy,
+ int repeat_type, int reverse,
+ int upsidedown);
+
+Bool glamor_composite_largepixmap_region(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *source_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ RegionPtr region, Bool force_clip,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest,
+ CARD16 width, CARD16 height);
+
+Bool glamor_get_transform_block_size(struct pixman_transform *transform,
+ int block_w, int block_h,
+ int *transformed_block_w,
+ int *transformed_block_h);
+
+void glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
+ struct pixman_transform *transform);
/**
* Upload a picture to gl texture. Similar to the
* glamor_upload_pixmap_to_texture. Used in rendering.
**/
-enum glamor_pixmap_status
- glamor_upload_picture_to_texture(PicturePtr picture);
+enum glamor_pixmap_status glamor_upload_picture_to_texture(PicturePtr picture);
/**
* Upload bits to a pixmap's texture. This function will
* convert the bits to the specified format/type format
* if the conversion is unavoidable.
**/
-Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type,
- int no_alpha, int revert, int swap_rb, void *bits);
+Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
+ GLenum type, int no_alpha, int revert,
+ int swap_rb, void *bits);
/**
* Destroy all the resources allocated on the uploading
@@ -938,72 +886,59 @@ int glamor_create_picture(PicturePtr picture);
void glamor_set_window_pixmap(WindowPtr pWindow, PixmapPtr pPixmap);
-Bool
-glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
+Bool glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access);
void glamor_destroy_picture(PicturePtr picture);
/* fixup a fbo to the exact size as the pixmap. */
-Bool
-glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv);
+Bool glamor_fixup_pixmap_priv(ScreenPtr screen,
+ glamor_pixmap_private *pixmap_priv);
-void
-glamor_picture_format_fixup(PicturePtr picture,
- glamor_pixmap_private * pixmap_priv);
+void glamor_picture_format_fixup(PicturePtr picture,
+ glamor_pixmap_private *pixmap_priv);
-void
-glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
- unsigned int format, unsigned long planeMask, char *d);
+void glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
+ unsigned int format, unsigned long planeMask, char *d);
-void
-glamor_add_traps(PicturePtr pPicture,
- INT16 x_off,
- INT16 y_off, int ntrap, xTrap * traps);
+void glamor_add_traps(PicturePtr pPicture,
+ INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);
-RegionPtr
-glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
- int srcx, int srcy, int w, int h, int dstx, int dsty,
- unsigned long bitPlane);
-
-void
-glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
-
-void
-glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
-
-void
-glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y);
-
-void
-glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
-
-void
-glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
- xSegment *pSeg);
-
-void
-glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
-
-void
-glamor_composite_rectangles(CARD8 op,
- PicturePtr dst,
- xRenderColor *color,
- int num_rects,
- xRectangle *rects);
+RegionPtr glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
+ int srcx, int srcy, int w, int h,
+ int dstx, int dsty,
+ unsigned long bitPlane);
+
+void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyphBase);
+
+void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyphBase);
+
+void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
+ DrawablePtr pDrawable, int w, int h, int x, int y);
+
+void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+ DDXPointPtr ppt);
+
+void glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
+ xSegment *pSeg);
+
+void glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+ DDXPointPtr ppt);
+
+void glamor_composite_rectangles(CARD8 op,
+ PicturePtr dst,
+ xRenderColor *color,
+ int num_rects, xRectangle *rects);
/* glamor_xv */
typedef struct {
- uint32_t transform_index;
- uint32_t gamma; /* gamma value x 1000 */
+ uint32_t transform_index;
+ uint32_t gamma; /* gamma value x 1000 */
int brightness;
int saturation;
int hue;
@@ -1016,8 +951,8 @@ typedef struct {
int src_w, src_h, dst_w, dst_h;
int src_x, src_y, drw_x, drw_y;
int w, h;
- RegionRec clip;
- PixmapPtr src_pix[3]; /* y, u, v for planar */
+ RegionRec clip;
+ PixmapPtr src_pix[3]; /* y, u, v for planar */
int src_pix_w, src_pix_h;
} glamor_port_private;
@@ -1039,9 +974,9 @@ void glamor_fini_xv_shader(ScreenPtr screen);
#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
#define WALKAROUND_LARGE_TEXTURE_MAP
#if 0
-#define MAX_FBO_SIZE 32 /* For test purpose only. */
+#define MAX_FBO_SIZE 32 /* For test purpose only. */
#endif
//#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK
#define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
-#endif /* GLAMOR_PRIV_H */
+#endif /* GLAMOR_PRIV_H */