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authormarha <marha@users.sourceforge.net>2014-01-26 20:05:50 +0100
committermarha <marha@users.sourceforge.net>2014-01-26 20:10:14 +0100
commit30af30b78075159fce477ae99cc72540133714d0 (patch)
tree1028af42bd030d09bf9c9cb6085665300326abc6 /xorg-server/glamor/glamor_tile.c
parent775780ea274e6602c2d64de33a98ee35979cc330 (diff)
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xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014
xserver commit c1ce807d9f18f215332d7eeb844e8c640f71c53c libxcb commit e7263931aff3e3450dc938ad465a7577f943549f libxcb/xcb-proto commit d898fd39ad6c82207eb78666b2daad982dd757b5 randrproto commit a4a6694c059d74247c16527eef4a0ec9f56bbef6 libxtrans commit e1e6121a1638d43d9929589b4723da2b38cb6b44 fontconfig commit e2b406053c2937799da8636c56b72a77998bcab0 mesa commit 07149f0252c52b4ac58b6df4e307fd786b49b490
Diffstat (limited to 'xorg-server/glamor/glamor_tile.c')
-rw-r--r--xorg-server/glamor/glamor_tile.c325
1 files changed, 325 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_tile.c b/xorg-server/glamor/glamor_tile.c
new file mode 100644
index 000000000..60486cfc0
--- /dev/null
+++ b/xorg-server/glamor/glamor_tile.c
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+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ * Zhigang Gong <zhigang.gong@linux.intel.com>
+ *
+ */
+
+#include "glamor_priv.h"
+
+/** @file glamor_tile.c
+ *
+ * Implements the basic fill-with-a-tile support used by multiple GC ops.
+ */
+
+void
+glamor_init_tile_shader(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ const char *tile_vs =
+ "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord0;\n"
+ "varying vec2 tile_texture;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = v_position;\n"
+ " tile_texture = v_texcoord0.xy;\n" "}\n";
+ const char *tile_fs =
+ GLAMOR_DEFAULT_PRECISION
+ "varying vec2 tile_texture;\n"
+ "uniform sampler2D sampler;\n"
+ "uniform vec2 wh;"
+ "void main()\n"
+ "{\n"
+ " vec2 rel_tex;"
+ " rel_tex = tile_texture * wh; \n"
+ " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
+ " gl_FragColor = texture2D(sampler, rel_tex);\n"
+ "}\n";
+ GLint fs_prog, vs_prog;
+ GLint sampler_uniform_location;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->tile_prog = dispatch->glCreateProgram();
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
+ fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
+ tile_fs);
+ dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
+ dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
+
+ dispatch->glBindAttribLocation(glamor_priv->tile_prog,
+ GLAMOR_VERTEX_POS, "v_position");
+ dispatch->glBindAttribLocation(glamor_priv->tile_prog,
+ GLAMOR_VERTEX_SOURCE,
+ "v_texcoord0");
+ glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
+
+ sampler_uniform_location =
+ dispatch->glGetUniformLocation(glamor_priv->tile_prog,
+ "sampler");
+ dispatch->glUseProgram(glamor_priv->tile_prog);
+ dispatch->glUniform1i(sampler_uniform_location, 0);
+
+ glamor_priv->tile_wh =
+ dispatch->glGetUniformLocation(glamor_priv->tile_prog,
+ "wh");
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+}
+
+void
+glamor_fini_tile_shader(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glDeleteProgram(glamor_priv->tile_prog);
+ glamor_put_dispatch(glamor_priv);
+}
+
+static void
+_glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
+ int x, int y, int width, int height,
+ int tile_x, int tile_y)
+{
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+ int x1 = x;
+ int x2 = x + width;
+ int y1 = y;
+ int y2 = y + height;
+ int tile_x1 = tile_x;
+ int tile_x2 = tile_x + width;
+ int tile_y1 = tile_y;
+ int tile_y2 = tile_y + height;
+ float vertices[8];
+ float source_texcoords[8];
+ GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_pixmap_private *dst_pixmap_priv;
+ float wh[4];
+ src_pixmap_priv = glamor_get_pixmap_private(tile);
+ dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
+ pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
+ pixmap_priv_get_scale(src_pixmap_priv, &src_xscale,
+ &src_yscale);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glUseProgram(glamor_priv->tile_prog);
+
+ glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
+ dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D,
+ src_pixmap_priv->base.fbo->tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ GL_REPEAT);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ GL_REPEAT);
+#ifndef GLAMOR_GLES2
+ dispatch->glEnable(GL_TEXTURE_2D);
+#endif
+ glamor_set_repeat_normalize_tcoords
+ (src_pixmap_priv, RepeatNormal,
+ src_xscale, src_yscale,
+ tile_x1, tile_y1,
+ tile_x2, tile_y2,
+ glamor_priv->yInverted,
+ source_texcoords);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
+ GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float),
+ source_texcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
+ x1, y1,
+ x2, y2,
+ glamor_priv->yInverted, vertices);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float),
+ vertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+#ifndef GLAMOR_GLES2
+ dispatch->glDisable(GL_TEXTURE_2D);
+#endif
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
+}
+
+Bool
+glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ int tile_x, int tile_y)
+{
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ glamor_pixmap_private *dst_pixmap_priv;
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_gl_dispatch *dispatch;
+
+ dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
+ src_pixmap_priv = glamor_get_pixmap_private(tile);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
+ return FALSE;
+
+ if (glamor_priv->tile_prog == 0) {
+ glamor_fallback("Tiling unsupported\n");
+ goto fail;
+ }
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
+ /* XXX dynamic uploading candidate. */
+ glamor_fallback("Non-texture tile pixmap\n");
+ goto fail;
+ }
+
+ if (!glamor_set_planemask(pixmap, planemask)) {
+ glamor_fallback("unsupported planemask %lx\n", planemask);
+ goto fail;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (!glamor_set_alu(dispatch, alu)) {
+ glamor_fallback("unsupported alu %x\n", alu);
+ glamor_put_dispatch(glamor_priv);
+ goto fail;
+ }
+
+ if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
+ || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ glamor_pixmap_clipped_regions *clipped_dst_regions;
+ int n_dst_region, i, j, k;
+ BoxRec box;
+ RegionRec region;
+
+ box.x1 = x;
+ box.y1 = y;
+ box.x2 = x + width;
+ box.y2 = y + height;
+ RegionInitBoxes(&region, &box, 1);
+ clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
+ &region, &n_dst_region, 0, 0, 0);
+ for(i = 0; i < n_dst_region; i++)
+ {
+ int n_src_region;
+ glamor_pixmap_clipped_regions *clipped_src_regions;
+ BoxPtr current_boxes;
+ int n_current_boxes;
+
+ SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);
+
+ if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ RegionTranslate(clipped_dst_regions[i].region,
+ tile_x - x, tile_y - y);
+ DEBUGF("tiled a large src pixmap. %dx%d \n", tile->drawable.width, tile->drawable.height);
+ clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
+ clipped_dst_regions[i].region,
+ &n_src_region, 1, 0, 0);
+ DEBUGF("got %d src regions %d \n", n_src_region);
+ for (j = 0; j < n_src_region; j++)
+ {
+
+ SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
+
+ RegionTranslate(clipped_src_regions[j].region,
+ x - tile_x,
+ y - tile_y);
+ current_boxes = RegionRects(clipped_src_regions[j].region);
+ n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
+ for(k = 0; k < n_current_boxes; k++)
+ {
+ DEBUGF("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ clipped_dst_regions[i].block_idx,
+ clipped_src_regions[j].block_idx,
+ (tile_x + (current_boxes[k].x1 - x)),
+ tile_y + (current_boxes[k].y1 - y));
+
+ _glamor_tile(pixmap, tile,
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ (tile_x + (current_boxes[k].x1 - x)),
+ (tile_y + (current_boxes[k].y1 - y)));
+ }
+
+ RegionDestroy(clipped_src_regions[j].region);
+ }
+ free(clipped_src_regions);
+ } else {
+ current_boxes = RegionRects(clipped_dst_regions[i].region);
+ n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
+ for(k = 0; k < n_current_boxes; k++)
+ {
+ _glamor_tile(pixmap, tile,
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ (tile_x + (current_boxes[k].x1 - x)),
+ (tile_y + (current_boxes[k].y1 - y)));
+ }
+ }
+ RegionDestroy(clipped_dst_regions[i].region);
+ }
+ free(clipped_dst_regions);
+ RegionUninit(&region);
+ }
+ else
+ _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
+
+ glamor_set_alu(dispatch, GXcopy);
+ glamor_put_dispatch(glamor_priv);
+ return TRUE;
+fail:
+ return FALSE;
+
+}