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authormarha <marha@users.sourceforge.net>2014-02-10 21:12:48 +0100
committermarha <marha@users.sourceforge.net>2014-02-10 21:12:48 +0100
commit5ec0616d4e3c4c6095f4975abbe9c21e5b6af967 (patch)
tree35196127cdc64bfb503564625872648f0b49a0ee /xorg-server/glx/glprocs.h
parent6daf40f6b1138efad98dbb579cd35520cbc349bb (diff)
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Synchronised files and added missing files in mesa project
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r--xorg-server/glx/glprocs.h1584
1 files changed, 794 insertions, 790 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
index 05290d0ad..8b3af8752 100644
--- a/xorg-server/glx/glprocs.h
+++ b/xorg-server/glx/glprocs.h
@@ -896,6 +896,8 @@ static const char gl_string_table[] =
"glTextureStorage3DEXT\0"
"glClearBufferData\0"
"glClearBufferSubData\0"
+ "glDispatchCompute\0"
+ "glDispatchComputeIndirect\0"
"glTextureView\0"
"glBindVertexBuffer\0"
"glVertexAttribBinding\0"
@@ -1625,8 +1627,6 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_732 mgl_dispatch_stub_732
#define gl_dispatch_stub_733 mgl_dispatch_stub_733
#define gl_dispatch_stub_832 mgl_dispatch_stub_832
-#define gl_dispatch_stub_863 mgl_dispatch_stub_863
-#define gl_dispatch_stub_864 mgl_dispatch_stub_864
#define gl_dispatch_stub_865 mgl_dispatch_stub_865
#define gl_dispatch_stub_866 mgl_dispatch_stub_866
#define gl_dispatch_stub_867 mgl_dispatch_stub_867
@@ -1637,23 +1637,23 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_872 mgl_dispatch_stub_872
#define gl_dispatch_stub_873 mgl_dispatch_stub_873
#define gl_dispatch_stub_874 mgl_dispatch_stub_874
-#define gl_dispatch_stub_881 mgl_dispatch_stub_881
-#define gl_dispatch_stub_908 mgl_dispatch_stub_908
-#define gl_dispatch_stub_909 mgl_dispatch_stub_909
-#define gl_dispatch_stub_983 mgl_dispatch_stub_983
-#define gl_dispatch_stub_984 mgl_dispatch_stub_984
+#define gl_dispatch_stub_875 mgl_dispatch_stub_875
+#define gl_dispatch_stub_876 mgl_dispatch_stub_876
+#define gl_dispatch_stub_883 mgl_dispatch_stub_883
+#define gl_dispatch_stub_910 mgl_dispatch_stub_910
+#define gl_dispatch_stub_911 mgl_dispatch_stub_911
#define gl_dispatch_stub_985 mgl_dispatch_stub_985
-#define gl_dispatch_stub_993 mgl_dispatch_stub_993
-#define gl_dispatch_stub_994 mgl_dispatch_stub_994
+#define gl_dispatch_stub_986 mgl_dispatch_stub_986
+#define gl_dispatch_stub_987 mgl_dispatch_stub_987
#define gl_dispatch_stub_995 mgl_dispatch_stub_995
#define gl_dispatch_stub_996 mgl_dispatch_stub_996
-#define gl_dispatch_stub_999 mgl_dispatch_stub_999
-#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
-#define gl_dispatch_stub_1046 mgl_dispatch_stub_1046
-#define gl_dispatch_stub_1047 mgl_dispatch_stub_1047
+#define gl_dispatch_stub_997 mgl_dispatch_stub_997
+#define gl_dispatch_stub_998 mgl_dispatch_stub_998
+#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001
+#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002
#define gl_dispatch_stub_1048 mgl_dispatch_stub_1048
-#define gl_dispatch_stub_1051 mgl_dispatch_stub_1051
-#define gl_dispatch_stub_1052 mgl_dispatch_stub_1052
+#define gl_dispatch_stub_1049 mgl_dispatch_stub_1049
+#define gl_dispatch_stub_1050 mgl_dispatch_stub_1050
#define gl_dispatch_stub_1053 mgl_dispatch_stub_1053
#define gl_dispatch_stub_1054 mgl_dispatch_stub_1054
#define gl_dispatch_stub_1055 mgl_dispatch_stub_1055
@@ -1695,6 +1695,8 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_1091 mgl_dispatch_stub_1091
#define gl_dispatch_stub_1092 mgl_dispatch_stub_1092
#define gl_dispatch_stub_1093 mgl_dispatch_stub_1093
+#define gl_dispatch_stub_1094 mgl_dispatch_stub_1094
+#define gl_dispatch_stub_1095 mgl_dispatch_stub_1095
#endif /* USE_MGL_NAMESPACE */
@@ -1716,76 +1718,76 @@ void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
void GLAPIENTRY gl_dispatch_stub_832(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_863(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-void GLAPIENTRY gl_dispatch_stub_864(const GLfloat * coords);
-void GLAPIENTRY gl_dispatch_stub_865(GLint x, GLint y, GLint z, GLint width, GLint height);
-void GLAPIENTRY gl_dispatch_stub_866(const GLint * coords);
-void GLAPIENTRY gl_dispatch_stub_867(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-void GLAPIENTRY gl_dispatch_stub_868(const GLshort * coords);
-void GLAPIENTRY gl_dispatch_stub_869(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-void GLAPIENTRY gl_dispatch_stub_870(const GLfixed * coords);
-void GLAPIENTRY gl_dispatch_stub_871(GLenum type, GLsizei stride, const GLvoid * pointer);
-GLbitfield GLAPIENTRY gl_dispatch_stub_872(GLfixed * mantissa, GLint * exponent);
-void GLAPIENTRY gl_dispatch_stub_873(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_874(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_881(GLenum target, GLsizei numAttachments, const GLenum * attachments);
-void GLAPIENTRY gl_dispatch_stub_908(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_909(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_983(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_984(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_985(GLsizei n, GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_993(GLenum coord, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_994(GLenum coord, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_995(GLenum coord, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_996(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_999(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_1000(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_1046(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_1047(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_1048(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_1051(GLenum func, GLclampx ref);
-void GLAPIENTRY gl_dispatch_stub_1052(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-void GLAPIENTRY gl_dispatch_stub_1053(GLclampx depth);
-void GLAPIENTRY gl_dispatch_stub_1054(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-void GLAPIENTRY gl_dispatch_stub_1055(GLclampx zNear, GLclampx zFar);
-void GLAPIENTRY gl_dispatch_stub_1056(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1057(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1058(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1059(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1060(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1061(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1062(GLenum light, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1063(GLenum light, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1064(GLfixed width);
-void GLAPIENTRY gl_dispatch_stub_1065(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1066(GLenum face, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1067(GLenum face, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1068(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1069(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-void GLAPIENTRY gl_dispatch_stub_1070(GLfixed nx, GLfixed ny, GLfixed nz);
-void GLAPIENTRY gl_dispatch_stub_1071(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1072(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1073(GLfixed size);
-void GLAPIENTRY gl_dispatch_stub_1074(GLfixed factor, GLfixed units);
-void GLAPIENTRY gl_dispatch_stub_1075(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1076(GLclampx value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_1077(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1078(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1079(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_865(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_866(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_867(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_868(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_869(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_870(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_871(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_872(const GLfixed * coords);
+void GLAPIENTRY gl_dispatch_stub_873(GLenum type, GLsizei stride, const GLvoid * pointer);
+GLbitfield GLAPIENTRY gl_dispatch_stub_874(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_875(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_876(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_883(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+void GLAPIENTRY gl_dispatch_stub_910(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_911(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_985(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_986(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_987(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_995(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_996(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_997(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_998(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_1001(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_1002(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_1048(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_1049(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1050(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1053(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_1054(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_1055(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_1056(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_1057(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_1058(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1059(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1060(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1061(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1062(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1063(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1064(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1065(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1066(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_1067(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1068(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1069(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1070(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1071(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1072(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1073(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1074(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1075(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1076(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1077(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1078(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1079(GLfixed x, GLfixed y, GLfixed z);
void GLAPIENTRY gl_dispatch_stub_1080(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1081(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1082(GLenum plane, const GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1083(GLenum plane, const GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1084(GLenum plane, GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1085(GLenum plane, GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1086(GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1087(GLenum light, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1088(GLenum face, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1089(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1090(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1091(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1092(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1093(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1081(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1082(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1083(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1084(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1085(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1086(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1087(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1088(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1089(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1090(GLenum face, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1091(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1092(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1093(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1094(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1095(GLenum target, GLenum pname, const GLfixed * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
@@ -2633,714 +2635,716 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(14077, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 841),
NAME_FUNC_OFFSET(14099, glClearBufferData, glClearBufferData, NULL, 842),
NAME_FUNC_OFFSET(14117, glClearBufferSubData, glClearBufferSubData, NULL, 843),
- NAME_FUNC_OFFSET(14138, glTextureView, glTextureView, NULL, 844),
- NAME_FUNC_OFFSET(14152, glBindVertexBuffer, glBindVertexBuffer, NULL, 845),
- NAME_FUNC_OFFSET(14171, glVertexAttribBinding, glVertexAttribBinding, NULL, 846),
- NAME_FUNC_OFFSET(14193, glVertexAttribFormat, glVertexAttribFormat, NULL, 847),
- NAME_FUNC_OFFSET(14214, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 848),
- NAME_FUNC_OFFSET(14236, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 849),
- NAME_FUNC_OFFSET(14258, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 850),
- NAME_FUNC_OFFSET(14281, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 851),
- NAME_FUNC_OFFSET(14307, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 852),
- NAME_FUNC_OFFSET(14335, glTexBufferRange, glTexBufferRange, NULL, 853),
- NAME_FUNC_OFFSET(14352, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 854),
- NAME_FUNC_OFFSET(14378, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 855),
- NAME_FUNC_OFFSET(14404, glInvalidateBufferData, glInvalidateBufferData, NULL, 856),
- NAME_FUNC_OFFSET(14427, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 857),
- NAME_FUNC_OFFSET(14453, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 858),
- NAME_FUNC_OFFSET(14477, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 859),
- NAME_FUNC_OFFSET(14504, glInvalidateTexImage, glInvalidateTexImage, NULL, 860),
- NAME_FUNC_OFFSET(14525, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 861),
- NAME_FUNC_OFFSET(14549, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 862),
- NAME_FUNC_OFFSET(14568, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863),
- NAME_FUNC_OFFSET(14582, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864),
- NAME_FUNC_OFFSET(14597, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865),
- NAME_FUNC_OFFSET(14611, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
- NAME_FUNC_OFFSET(14626, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
- NAME_FUNC_OFFSET(14640, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868),
- NAME_FUNC_OFFSET(14655, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
- NAME_FUNC_OFFSET(14669, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870),
- NAME_FUNC_OFFSET(14684, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871),
- NAME_FUNC_OFFSET(14706, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
- NAME_FUNC_OFFSET(14724, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873),
- NAME_FUNC_OFFSET(14741, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874),
- NAME_FUNC_OFFSET(14761, glColorPointerEXT, glColorPointerEXT, NULL, 875),
- NAME_FUNC_OFFSET(14779, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 876),
- NAME_FUNC_OFFSET(14800, glIndexPointerEXT, glIndexPointerEXT, NULL, 877),
- NAME_FUNC_OFFSET(14818, glNormalPointerEXT, glNormalPointerEXT, NULL, 878),
- NAME_FUNC_OFFSET(14837, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 879),
- NAME_FUNC_OFFSET(14858, glVertexPointerEXT, glVertexPointerEXT, NULL, 880),
- NAME_FUNC_OFFSET(14877, gl_dispatch_stub_881, gl_dispatch_stub_881, NULL, 881),
- NAME_FUNC_OFFSET(14901, glLockArraysEXT, glLockArraysEXT, NULL, 882),
- NAME_FUNC_OFFSET(14917, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 883),
- NAME_FUNC_OFFSET(14935, glDebugMessageCallback, glDebugMessageCallback, NULL, 884),
- NAME_FUNC_OFFSET(14958, glDebugMessageControl, glDebugMessageControl, NULL, 885),
- NAME_FUNC_OFFSET(14980, glDebugMessageInsert, glDebugMessageInsert, NULL, 886),
- NAME_FUNC_OFFSET(15001, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 887),
- NAME_FUNC_OFFSET(15022, glGetObjectLabel, glGetObjectLabel, NULL, 888),
- NAME_FUNC_OFFSET(15039, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 889),
- NAME_FUNC_OFFSET(15059, glObjectLabel, glObjectLabel, NULL, 890),
- NAME_FUNC_OFFSET(15073, glObjectPtrLabel, glObjectPtrLabel, NULL, 891),
- NAME_FUNC_OFFSET(15090, glPopDebugGroup, glPopDebugGroup, NULL, 892),
- NAME_FUNC_OFFSET(15106, glPushDebugGroup, glPushDebugGroup, NULL, 893),
- NAME_FUNC_OFFSET(15123, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 894),
- NAME_FUNC_OFFSET(15145, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 895),
- NAME_FUNC_OFFSET(15168, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 896),
- NAME_FUNC_OFFSET(15191, glFogCoordfEXT, glFogCoordfEXT, NULL, 897),
- NAME_FUNC_OFFSET(15206, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 898),
- NAME_FUNC_OFFSET(15222, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 899),
- NAME_FUNC_OFFSET(15242, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 900),
- NAME_FUNC_OFFSET(15260, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 901),
- NAME_FUNC_OFFSET(15279, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 902),
- NAME_FUNC_OFFSET(15297, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 903),
- NAME_FUNC_OFFSET(15316, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 904),
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- NAME_FUNC_OFFSET(17487, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1004),
- NAME_FUNC_OFFSET(17509, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1005),
- NAME_FUNC_OFFSET(17531, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1006),
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- NAME_FUNC_OFFSET(17575, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1008),
- NAME_FUNC_OFFSET(17597, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1009),
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- NAME_FUNC_OFFSET(17663, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1012),
- NAME_FUNC_OFFSET(17685, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1013),
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- NAME_FUNC_OFFSET(17748, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1016),
- NAME_FUNC_OFFSET(17767, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1017),
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- NAME_FUNC_OFFSET(17855, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1021),
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- NAME_FUNC_OFFSET(17907, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1023),
- NAME_FUNC_OFFSET(17938, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1024),
- NAME_FUNC_OFFSET(17971, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1025),
- NAME_FUNC_OFFSET(17999, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1026),
- NAME_FUNC_OFFSET(18030, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1027),
- NAME_FUNC_OFFSET(18056, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1028),
- NAME_FUNC_OFFSET(18087, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1029),
- NAME_FUNC_OFFSET(18115, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1030),
- NAME_FUNC_OFFSET(18138, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1031),
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- NAME_FUNC_OFFSET(18207, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1034),
- NAME_FUNC_OFFSET(18229, glTextureBarrierNV, glTextureBarrierNV, NULL, 1035),
- NAME_FUNC_OFFSET(18248, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1036),
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- NAME_FUNC_OFFSET(18284, glVDPAUInitNV, glVDPAUInitNV, NULL, 1038),
- NAME_FUNC_OFFSET(18298, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1039),
- NAME_FUNC_OFFSET(18317, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1040),
- NAME_FUNC_OFFSET(18338, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1041),
- NAME_FUNC_OFFSET(18369, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1042),
- NAME_FUNC_OFFSET(18399, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1043),
- NAME_FUNC_OFFSET(18422, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1044),
- NAME_FUNC_OFFSET(18445, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1045),
- NAME_FUNC_OFFSET(18472, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
- NAME_FUNC_OFFSET(18497, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
- NAME_FUNC_OFFSET(18526, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
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- NAME_FUNC_OFFSET(18596, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1050),
- NAME_FUNC_OFFSET(18625, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
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- NAME_FUNC_OFFSET(18666, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
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- NAME_FUNC_OFFSET(19550, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET(19569, glTexSubImage2D, glTexSubImage2D, NULL, 333),
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- NAME_FUNC_OFFSET(19604, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(19623, glBlendEquation, glBlendEquation, NULL, 337),
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- NAME_FUNC_OFFSET(19665, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(19681, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(19697, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET(19724, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
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- NAME_FUNC_OFFSET(19839, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(19869, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(19899, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(19929, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET(19948, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
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- NAME_FUNC_OFFSET(19996, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
- NAME_FUNC_OFFSET(20021, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
- NAME_FUNC_OFFSET(20048, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
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- NAME_FUNC_OFFSET(20160, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
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- NAME_FUNC_OFFSET(20246, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
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- NAME_FUNC_OFFSET(20301, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET(20324, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
- NAME_FUNC_OFFSET(20342, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
- NAME_FUNC_OFFSET(20371, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
- NAME_FUNC_OFFSET(20400, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
- NAME_FUNC_OFFSET(20415, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
- NAME_FUNC_OFFSET(20441, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
- NAME_FUNC_OFFSET(20467, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET(20482, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET(20494, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(20514, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET(20531, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(20547, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(20563, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(20582, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(20601, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(20624, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(20647, glActiveTexture, glActiveTexture, NULL, 374),
- NAME_FUNC_OFFSET(20666, glClientActiveTexture, glClientActiveTexture, NULL, 375),
- NAME_FUNC_OFFSET(20691, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
- NAME_FUNC_OFFSET(20712, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
- NAME_FUNC_OFFSET(20734, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET(20752, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET(20771, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
- NAME_FUNC_OFFSET(20792, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
- NAME_FUNC_OFFSET(20814, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
- NAME_FUNC_OFFSET(20835, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
- NAME_FUNC_OFFSET(20857, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
- NAME_FUNC_OFFSET(20878, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
- NAME_FUNC_OFFSET(20900, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET(20918, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET(20937, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
- NAME_FUNC_OFFSET(20958, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
- NAME_FUNC_OFFSET(20980, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
- NAME_FUNC_OFFSET(21001, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
- NAME_FUNC_OFFSET(21023, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
- NAME_FUNC_OFFSET(21044, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
- NAME_FUNC_OFFSET(21066, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET(21084, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET(21103, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
- NAME_FUNC_OFFSET(21124, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
- NAME_FUNC_OFFSET(21146, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
- NAME_FUNC_OFFSET(21167, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
- NAME_FUNC_OFFSET(21189, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
- NAME_FUNC_OFFSET(21210, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
- NAME_FUNC_OFFSET(21232, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET(21250, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET(21269, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
- NAME_FUNC_OFFSET(21290, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
- NAME_FUNC_OFFSET(21312, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
- NAME_FUNC_OFFSET(21333, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
- NAME_FUNC_OFFSET(21355, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
- NAME_FUNC_OFFSET(21381, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
- NAME_FUNC_OFFSET(21407, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(21433, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(21459, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
- NAME_FUNC_OFFSET(21488, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
- NAME_FUNC_OFFSET(21517, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
- NAME_FUNC_OFFSET(21546, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
- NAME_FUNC_OFFSET(21575, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
- NAME_FUNC_OFFSET(21602, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
- NAME_FUNC_OFFSET(21628, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
- NAME_FUNC_OFFSET(21654, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
- NAME_FUNC_OFFSET(21680, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
- NAME_FUNC_OFFSET(21706, glSampleCoverage, glSampleCoverage, NULL, 419),
- NAME_FUNC_OFFSET(21726, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
- NAME_FUNC_OFFSET(21749, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
- NAME_FUNC_OFFSET(21773, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
- NAME_FUNC_OFFSET(21796, glFogCoordPointer, glFogCoordPointer, NULL, 421),
- NAME_FUNC_OFFSET(21817, glFogCoordd, glFogCoordd, NULL, 422),
- NAME_FUNC_OFFSET(21832, glFogCoorddv, glFogCoorddv, NULL, 423),
- NAME_FUNC_OFFSET(21848, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
- NAME_FUNC_OFFSET(21869, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(21890, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(21911, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(21933, glPointParameterfv, glPointParameterfv, NULL, 426),
- NAME_FUNC_OFFSET(21955, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(14138, glDispatchCompute, glDispatchCompute, NULL, 844),
+ NAME_FUNC_OFFSET(14156, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 845),
+ NAME_FUNC_OFFSET(14182, glTextureView, glTextureView, NULL, 846),
+ NAME_FUNC_OFFSET(14196, glBindVertexBuffer, glBindVertexBuffer, NULL, 847),
+ NAME_FUNC_OFFSET(14215, glVertexAttribBinding, glVertexAttribBinding, NULL, 848),
+ NAME_FUNC_OFFSET(14237, glVertexAttribFormat, glVertexAttribFormat, NULL, 849),
+ NAME_FUNC_OFFSET(14258, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 850),
+ NAME_FUNC_OFFSET(14280, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 851),
+ NAME_FUNC_OFFSET(14302, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 852),
+ NAME_FUNC_OFFSET(14325, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 853),
+ NAME_FUNC_OFFSET(14351, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 854),
+ NAME_FUNC_OFFSET(14379, glTexBufferRange, glTexBufferRange, NULL, 855),
+ NAME_FUNC_OFFSET(14396, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 856),
+ NAME_FUNC_OFFSET(14422, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 857),
+ NAME_FUNC_OFFSET(14448, glInvalidateBufferData, glInvalidateBufferData, NULL, 858),
+ NAME_FUNC_OFFSET(14471, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 859),
+ NAME_FUNC_OFFSET(14497, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 860),
+ NAME_FUNC_OFFSET(14521, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 861),
+ NAME_FUNC_OFFSET(14548, glInvalidateTexImage, glInvalidateTexImage, NULL, 862),
+ NAME_FUNC_OFFSET(14569, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 863),
+ NAME_FUNC_OFFSET(14593, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 864),
+ NAME_FUNC_OFFSET(14612, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865),
+ NAME_FUNC_OFFSET(14626, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
+ NAME_FUNC_OFFSET(14641, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
+ NAME_FUNC_OFFSET(14655, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868),
+ NAME_FUNC_OFFSET(14670, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
+ NAME_FUNC_OFFSET(14684, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870),
+ NAME_FUNC_OFFSET(14699, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871),
+ NAME_FUNC_OFFSET(14713, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
+ NAME_FUNC_OFFSET(14728, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873),
+ NAME_FUNC_OFFSET(14750, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874),
+ NAME_FUNC_OFFSET(14768, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875),
+ NAME_FUNC_OFFSET(14785, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876),
+ NAME_FUNC_OFFSET(14805, glColorPointerEXT, glColorPointerEXT, NULL, 877),
+ NAME_FUNC_OFFSET(14823, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 878),
+ NAME_FUNC_OFFSET(14844, glIndexPointerEXT, glIndexPointerEXT, NULL, 879),
+ NAME_FUNC_OFFSET(14862, glNormalPointerEXT, glNormalPointerEXT, NULL, 880),
+ NAME_FUNC_OFFSET(14881, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 881),
+ NAME_FUNC_OFFSET(14902, glVertexPointerEXT, glVertexPointerEXT, NULL, 882),
+ NAME_FUNC_OFFSET(14921, gl_dispatch_stub_883, gl_dispatch_stub_883, NULL, 883),
+ NAME_FUNC_OFFSET(14945, glLockArraysEXT, glLockArraysEXT, NULL, 884),
+ NAME_FUNC_OFFSET(14961, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 885),
+ NAME_FUNC_OFFSET(14979, glDebugMessageCallback, glDebugMessageCallback, NULL, 886),
+ NAME_FUNC_OFFSET(15002, glDebugMessageControl, glDebugMessageControl, NULL, 887),
+ NAME_FUNC_OFFSET(15024, glDebugMessageInsert, glDebugMessageInsert, NULL, 888),
+ NAME_FUNC_OFFSET(15045, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 889),
+ NAME_FUNC_OFFSET(15066, glGetObjectLabel, glGetObjectLabel, NULL, 890),
+ NAME_FUNC_OFFSET(15083, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 891),
+ NAME_FUNC_OFFSET(15103, glObjectLabel, glObjectLabel, NULL, 892),
+ NAME_FUNC_OFFSET(15117, glObjectPtrLabel, glObjectPtrLabel, NULL, 893),
+ NAME_FUNC_OFFSET(15134, glPopDebugGroup, glPopDebugGroup, NULL, 894),
+ NAME_FUNC_OFFSET(15150, glPushDebugGroup, glPushDebugGroup, NULL, 895),
+ NAME_FUNC_OFFSET(15167, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 896),
+ NAME_FUNC_OFFSET(15189, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 897),
+ NAME_FUNC_OFFSET(15212, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 898),
+ NAME_FUNC_OFFSET(15235, glFogCoordfEXT, glFogCoordfEXT, NULL, 899),
+ NAME_FUNC_OFFSET(15250, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 900),
+ NAME_FUNC_OFFSET(15266, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 901),
+ NAME_FUNC_OFFSET(15286, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 902),
+ NAME_FUNC_OFFSET(15304, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 903),
+ NAME_FUNC_OFFSET(15323, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 904),
+ NAME_FUNC_OFFSET(15341, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 905),
+ NAME_FUNC_OFFSET(15360, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 906),
+ NAME_FUNC_OFFSET(15378, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 907),
+ NAME_FUNC_OFFSET(15397, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 908),
+ NAME_FUNC_OFFSET(15415, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 909),
+ NAME_FUNC_OFFSET(15434, gl_dispatch_stub_910, gl_dispatch_stub_910, NULL, 910),
+ NAME_FUNC_OFFSET(15459, gl_dispatch_stub_911, gl_dispatch_stub_911, NULL, 911),
+ NAME_FUNC_OFFSET(15486, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 912),
+ NAME_FUNC_OFFSET(15510, glExecuteProgramNV, glExecuteProgramNV, NULL, 913),
+ NAME_FUNC_OFFSET(15529, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 914),
+ NAME_FUNC_OFFSET(15555, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 915),
+ NAME_FUNC_OFFSET(15581, glGetProgramStringNV, glGetProgramStringNV, NULL, 916),
+ NAME_FUNC_OFFSET(15602, glGetProgramivNV, glGetProgramivNV, NULL, 917),
+ NAME_FUNC_OFFSET(15619, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 918),
+ NAME_FUNC_OFFSET(15640, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 919),
+ NAME_FUNC_OFFSET(15662, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 920),
+ NAME_FUNC_OFFSET(15684, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 921),
+ NAME_FUNC_OFFSET(15706, glLoadProgramNV, glLoadProgramNV, NULL, 922),
+ NAME_FUNC_OFFSET(15722, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 923),
+ NAME_FUNC_OFFSET(15747, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 924),
+ NAME_FUNC_OFFSET(15772, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 925),
+ NAME_FUNC_OFFSET(15800, glTrackMatrixNV, glTrackMatrixNV, NULL, 926),
+ NAME_FUNC_OFFSET(15816, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 927),
+ NAME_FUNC_OFFSET(15835, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 928),
+ NAME_FUNC_OFFSET(15855, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 929),
+ NAME_FUNC_OFFSET(15874, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 930),
+ NAME_FUNC_OFFSET(15894, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 931),
+ NAME_FUNC_OFFSET(15913, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 932),
+ NAME_FUNC_OFFSET(15933, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 933),
+ NAME_FUNC_OFFSET(15952, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 934),
+ NAME_FUNC_OFFSET(15972, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 935),
+ NAME_FUNC_OFFSET(15991, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 936),
+ NAME_FUNC_OFFSET(16011, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 937),
+ NAME_FUNC_OFFSET(16030, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 938),
+ NAME_FUNC_OFFSET(16050, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 939),
+ NAME_FUNC_OFFSET(16069, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 940),
+ NAME_FUNC_OFFSET(16089, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 941),
+ NAME_FUNC_OFFSET(16108, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 942),
+ NAME_FUNC_OFFSET(16128, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 943),
+ NAME_FUNC_OFFSET(16147, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 944),
+ NAME_FUNC_OFFSET(16167, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 945),
+ NAME_FUNC_OFFSET(16186, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 946),
+ NAME_FUNC_OFFSET(16206, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 947),
+ NAME_FUNC_OFFSET(16225, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 948),
+ NAME_FUNC_OFFSET(16245, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 949),
+ NAME_FUNC_OFFSET(16264, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 950),
+ NAME_FUNC_OFFSET(16284, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 951),
+ NAME_FUNC_OFFSET(16304, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 952),
+ NAME_FUNC_OFFSET(16325, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 953),
+ NAME_FUNC_OFFSET(16349, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 954),
+ NAME_FUNC_OFFSET(16370, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 955),
+ NAME_FUNC_OFFSET(16391, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 956),
+ NAME_FUNC_OFFSET(16412, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 957),
+ NAME_FUNC_OFFSET(16433, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 958),
+ NAME_FUNC_OFFSET(16454, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 959),
+ NAME_FUNC_OFFSET(16475, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 960),
+ NAME_FUNC_OFFSET(16496, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 961),
+ NAME_FUNC_OFFSET(16517, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 962),
+ NAME_FUNC_OFFSET(16538, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 963),
+ NAME_FUNC_OFFSET(16559, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 964),
+ NAME_FUNC_OFFSET(16580, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 965),
+ NAME_FUNC_OFFSET(16601, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 966),
+ NAME_FUNC_OFFSET(16623, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 967),
+ NAME_FUNC_OFFSET(16650, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 968),
+ NAME_FUNC_OFFSET(16677, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 969),
+ NAME_FUNC_OFFSET(16701, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 970),
+ NAME_FUNC_OFFSET(16725, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 971),
+ NAME_FUNC_OFFSET(16747, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 972),
+ NAME_FUNC_OFFSET(16769, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 973),
+ NAME_FUNC_OFFSET(16791, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 974),
+ NAME_FUNC_OFFSET(16816, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 975),
+ NAME_FUNC_OFFSET(16840, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 976),
+ NAME_FUNC_OFFSET(16862, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 977),
+ NAME_FUNC_OFFSET(16884, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 978),
+ NAME_FUNC_OFFSET(16906, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 979),
+ NAME_FUNC_OFFSET(16932, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 980),
+ NAME_FUNC_OFFSET(16955, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 981),
+ NAME_FUNC_OFFSET(16979, glPassTexCoordATI, glPassTexCoordATI, NULL, 982),
+ NAME_FUNC_OFFSET(16997, glSampleMapATI, glSampleMapATI, NULL, 983),
+ NAME_FUNC_OFFSET(17012, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 984),
+ NAME_FUNC_OFFSET(17043, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
+ NAME_FUNC_OFFSET(17066, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
+ NAME_FUNC_OFFSET(17089, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
+ NAME_FUNC_OFFSET(17112, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 988),
+ NAME_FUNC_OFFSET(17143, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 989),
+ NAME_FUNC_OFFSET(17174, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 990),
+ NAME_FUNC_OFFSET(17202, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 991),
+ NAME_FUNC_OFFSET(17231, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 992),
+ NAME_FUNC_OFFSET(17259, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 993),
+ NAME_FUNC_OFFSET(17288, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 994),
+ NAME_FUNC_OFFSET(17309, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
+ NAME_FUNC_OFFSET(17326, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
+ NAME_FUNC_OFFSET(17339, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
+ NAME_FUNC_OFFSET(17353, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
+ NAME_FUNC_OFFSET(17370, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 999),
+ NAME_FUNC_OFFSET(17391, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1000),
+ NAME_FUNC_OFFSET(17413, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
+ NAME_FUNC_OFFSET(17437, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
+ NAME_FUNC_OFFSET(17467, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1003),
+ NAME_FUNC_OFFSET(17488, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1004),
+ NAME_FUNC_OFFSET(17510, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1005),
+ NAME_FUNC_OFFSET(17531, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1006),
+ NAME_FUNC_OFFSET(17553, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1007),
+ NAME_FUNC_OFFSET(17575, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1008),
+ NAME_FUNC_OFFSET(17598, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1009),
+ NAME_FUNC_OFFSET(17619, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1010),
+ NAME_FUNC_OFFSET(17641, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1011),
+ NAME_FUNC_OFFSET(17663, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1012),
+ NAME_FUNC_OFFSET(17686, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1013),
+ NAME_FUNC_OFFSET(17707, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1014),
+ NAME_FUNC_OFFSET(17729, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1015),
+ NAME_FUNC_OFFSET(17751, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1016),
+ NAME_FUNC_OFFSET(17774, glClearColorIiEXT, glClearColorIiEXT, NULL, 1017),
+ NAME_FUNC_OFFSET(17792, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1018),
+ NAME_FUNC_OFFSET(17811, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1019),
+ NAME_FUNC_OFFSET(17833, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1020),
+ NAME_FUNC_OFFSET(17855, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1021),
+ NAME_FUNC_OFFSET(17879, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1022),
+ NAME_FUNC_OFFSET(17899, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1023),
+ NAME_FUNC_OFFSET(17920, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1024),
+ NAME_FUNC_OFFSET(17951, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1025),
+ NAME_FUNC_OFFSET(17982, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1026),
+ NAME_FUNC_OFFSET(18015, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1027),
+ NAME_FUNC_OFFSET(18043, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1028),
+ NAME_FUNC_OFFSET(18074, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1029),
+ NAME_FUNC_OFFSET(18100, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1030),
+ NAME_FUNC_OFFSET(18131, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1031),
+ NAME_FUNC_OFFSET(18159, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1032),
+ NAME_FUNC_OFFSET(18182, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1033),
+ NAME_FUNC_OFFSET(18207, glActiveProgramEXT, glActiveProgramEXT, NULL, 1034),
+ NAME_FUNC_OFFSET(18226, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1035),
+ NAME_FUNC_OFFSET(18251, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1036),
+ NAME_FUNC_OFFSET(18273, glTextureBarrierNV, glTextureBarrierNV, NULL, 1037),
+ NAME_FUNC_OFFSET(18292, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1038),
+ NAME_FUNC_OFFSET(18306, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1039),
+ NAME_FUNC_OFFSET(18328, glVDPAUInitNV, glVDPAUInitNV, NULL, 1040),
+ NAME_FUNC_OFFSET(18342, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1041),
+ NAME_FUNC_OFFSET(18361, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1042),
+ NAME_FUNC_OFFSET(18382, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1043),
+ NAME_FUNC_OFFSET(18413, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1044),
+ NAME_FUNC_OFFSET(18443, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1045),
+ NAME_FUNC_OFFSET(18466, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1046),
+ NAME_FUNC_OFFSET(18489, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1047),
+ NAME_FUNC_OFFSET(18516, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
+ NAME_FUNC_OFFSET(18541, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
+ NAME_FUNC_OFFSET(18570, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
+ NAME_FUNC_OFFSET(18601, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1051),
+ NAME_FUNC_OFFSET(18640, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1052),
+ NAME_FUNC_OFFSET(18669, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
+ NAME_FUNC_OFFSET(18682, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
+ NAME_FUNC_OFFSET(18696, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
+ NAME_FUNC_OFFSET(18710, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
+ NAME_FUNC_OFFSET(18720, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057),
+ NAME_FUNC_OFFSET(18734, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
+ NAME_FUNC_OFFSET(18741, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
+ NAME_FUNC_OFFSET(18749, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060),
+ NAME_FUNC_OFFSET(18760, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061),
+ NAME_FUNC_OFFSET(18771, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062),
+ NAME_FUNC_OFFSET(18785, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063),
+ NAME_FUNC_OFFSET(18800, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064),
+ NAME_FUNC_OFFSET(18809, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065),
+ NAME_FUNC_OFFSET(18819, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
+ NAME_FUNC_OFFSET(18832, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
+ NAME_FUNC_OFFSET(18846, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068),
+ NAME_FUNC_OFFSET(18858, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069),
+ NAME_FUNC_OFFSET(18871, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070),
+ NAME_FUNC_OFFSET(18885, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071),
+ NAME_FUNC_OFFSET(18903, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072),
+ NAME_FUNC_OFFSET(18914, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073),
+ NAME_FUNC_OFFSET(18923, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074),
+ NAME_FUNC_OFFSET(18932, gl_dispatch_stub_1075, gl_dispatch_stub_1075, NULL, 1075),
+ NAME_FUNC_OFFSET(18945, gl_dispatch_stub_1076, gl_dispatch_stub_1076, NULL, 1076),
+ NAME_FUNC_OFFSET(18962, gl_dispatch_stub_1077, gl_dispatch_stub_1077, NULL, 1077),
+ NAME_FUNC_OFFSET(18972, gl_dispatch_stub_1078, gl_dispatch_stub_1078, NULL, 1078),
+ NAME_FUNC_OFFSET(18990, gl_dispatch_stub_1079, gl_dispatch_stub_1079, NULL, 1079),
+ NAME_FUNC_OFFSET(18999, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080),
+ NAME_FUNC_OFFSET(19009, gl_dispatch_stub_1081, gl_dispatch_stub_1081, NULL, 1081),
+ NAME_FUNC_OFFSET(19020, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082),
+ NAME_FUNC_OFFSET(19036, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083),
+ NAME_FUNC_OFFSET(19049, gl_dispatch_stub_1084, gl_dispatch_stub_1084, NULL, 1084),
+ NAME_FUNC_OFFSET(19062, gl_dispatch_stub_1085, gl_dispatch_stub_1085, NULL, 1085),
+ NAME_FUNC_OFFSET(19075, gl_dispatch_stub_1086, gl_dispatch_stub_1086, NULL, 1086),
+ NAME_FUNC_OFFSET(19091, gl_dispatch_stub_1087, gl_dispatch_stub_1087, NULL, 1087),
+ NAME_FUNC_OFFSET(19107, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088),
+ NAME_FUNC_OFFSET(19119, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089),
+ NAME_FUNC_OFFSET(19132, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090),
+ NAME_FUNC_OFFSET(19148, gl_dispatch_stub_1091, gl_dispatch_stub_1091, NULL, 1091),
+ NAME_FUNC_OFFSET(19162, gl_dispatch_stub_1092, gl_dispatch_stub_1092, NULL, 1092),
+ NAME_FUNC_OFFSET(19182, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093),
+ NAME_FUNC_OFFSET(19200, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094),
+ NAME_FUNC_OFFSET(19219, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095),
+ NAME_FUNC_OFFSET(19236, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(19249, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(19263, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(19276, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(19290, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(19305, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(19322, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(19339, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(19357, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(19374, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(19390, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(19415, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(19435, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(19455, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(19478, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(19501, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(19521, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(19538, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(19555, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(19570, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(19594, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(19613, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(19632, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(19648, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(19667, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(19686, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(19709, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(19725, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(19741, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(19768, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(19795, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(19815, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(19834, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(19853, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(19883, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(19913, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(19943, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(19973, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(19992, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(20015, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(20040, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(20065, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(20092, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(20120, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(20147, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(20175, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(20204, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(20233, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(20259, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(20290, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(20321, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(20345, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(20368, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(20386, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(20415, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(20444, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(20459, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(20485, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(20511, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(20526, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(20538, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(20558, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(20575, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(20591, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(20607, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(20626, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(20645, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(20668, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(20691, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(20710, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(20735, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(20756, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(20778, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(20796, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(20815, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(20836, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(20858, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(20879, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(20901, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(20922, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(20944, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(20962, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(20981, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(21002, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(21024, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(21045, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(21067, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(21088, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(21110, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(21128, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(21147, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(21168, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(21190, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(21211, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(21233, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(21254, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(21276, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(21294, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(21313, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(21334, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(21356, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(21377, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(21399, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(21425, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(21451, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(21477, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(21503, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(21532, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(21561, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(21590, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(21619, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(21646, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(21672, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(21698, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(21724, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(21750, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(21770, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21793, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21817, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21840, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(21861, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(21876, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(21892, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(21913, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21934, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21955, glPointParameterf, glPointParameterf, NULL, 425),
NAME_FUNC_OFFSET(21977, glPointParameterfv, glPointParameterfv, NULL, 426),
- NAME_FUNC_OFFSET(22000, glPointParameteri, glPointParameteri, NULL, 427),
- NAME_FUNC_OFFSET(22020, glPointParameteriv, glPointParameteriv, NULL, 428),
- NAME_FUNC_OFFSET(22041, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
- NAME_FUNC_OFFSET(22063, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
- NAME_FUNC_OFFSET(22086, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
- NAME_FUNC_OFFSET(22108, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
- NAME_FUNC_OFFSET(22131, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
- NAME_FUNC_OFFSET(22153, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
- NAME_FUNC_OFFSET(22176, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
- NAME_FUNC_OFFSET(22198, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
- NAME_FUNC_OFFSET(22221, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
- NAME_FUNC_OFFSET(22244, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
- NAME_FUNC_OFFSET(22268, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
- NAME_FUNC_OFFSET(22291, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
- NAME_FUNC_OFFSET(22315, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
- NAME_FUNC_OFFSET(22338, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
- NAME_FUNC_OFFSET(22362, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
- NAME_FUNC_OFFSET(22389, glWindowPos2d, glWindowPos2d, NULL, 444),
- NAME_FUNC_OFFSET(22406, glWindowPos2d, glWindowPos2d, NULL, 444),
- NAME_FUNC_OFFSET(22424, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(22442, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(22461, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(22478, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(22496, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(22514, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(22533, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(22550, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(22568, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(22586, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(22605, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(22622, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(22640, glWindowPos2sv, glWindowPos2sv, NULL, 451),
- NAME_FUNC_OFFSET(22658, glWindowPos2sv, glWindowPos2sv, NULL, 451),
- NAME_FUNC_OFFSET(22677, glWindowPos3d, glWindowPos3d, NULL, 452),
- NAME_FUNC_OFFSET(22694, glWindowPos3d, glWindowPos3d, NULL, 452),
- NAME_FUNC_OFFSET(22712, glWindowPos3dv, glWindowPos3dv, NULL, 453),
- NAME_FUNC_OFFSET(22730, glWindowPos3dv, glWindowPos3dv, NULL, 453),
- NAME_FUNC_OFFSET(22749, glWindowPos3f, glWindowPos3f, NULL, 454),
- NAME_FUNC_OFFSET(22766, glWindowPos3f, glWindowPos3f, NULL, 454),
- NAME_FUNC_OFFSET(22784, glWindowPos3fv, glWindowPos3fv, NULL, 455),
- NAME_FUNC_OFFSET(22802, glWindowPos3fv, glWindowPos3fv, NULL, 455),
- NAME_FUNC_OFFSET(22821, glWindowPos3i, glWindowPos3i, NULL, 456),
- NAME_FUNC_OFFSET(22838, glWindowPos3i, glWindowPos3i, NULL, 456),
- NAME_FUNC_OFFSET(22856, glWindowPos3iv, glWindowPos3iv, NULL, 457),
- NAME_FUNC_OFFSET(22874, glWindowPos3iv, glWindowPos3iv, NULL, 457),
- NAME_FUNC_OFFSET(22893, glWindowPos3s, glWindowPos3s, NULL, 458),
- NAME_FUNC_OFFSET(22910, glWindowPos3s, glWindowPos3s, NULL, 458),
- NAME_FUNC_OFFSET(22928, glWindowPos3sv, glWindowPos3sv, NULL, 459),
- NAME_FUNC_OFFSET(22946, glWindowPos3sv, glWindowPos3sv, NULL, 459),
- NAME_FUNC_OFFSET(22965, glBeginQuery, glBeginQuery, NULL, 460),
- NAME_FUNC_OFFSET(22981, glBindBuffer, glBindBuffer, NULL, 461),
- NAME_FUNC_OFFSET(22997, glBufferData, glBufferData, NULL, 462),
- NAME_FUNC_OFFSET(23013, glBufferSubData, glBufferSubData, NULL, 463),
- NAME_FUNC_OFFSET(23032, glDeleteBuffers, glDeleteBuffers, NULL, 464),
- NAME_FUNC_OFFSET(23051, glDeleteQueries, glDeleteQueries, NULL, 465),
- NAME_FUNC_OFFSET(23070, glEndQuery, glEndQuery, NULL, 466),
- NAME_FUNC_OFFSET(23084, glGenBuffers, glGenBuffers, NULL, 467),
- NAME_FUNC_OFFSET(23100, glGenQueries, glGenQueries, NULL, 468),
- NAME_FUNC_OFFSET(23116, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
- NAME_FUNC_OFFSET(23142, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
- NAME_FUNC_OFFSET(23165, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
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- NAME_FUNC_OFFSET(28590, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088),
- NAME_FUNC_OFFSET(28609, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089),
- NAME_FUNC_OFFSET(28626, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090),
- NAME_FUNC_OFFSET(28649, gl_dispatch_stub_1091, gl_dispatch_stub_1091, NULL, 1091),
+ NAME_FUNC_OFFSET(21999, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(22021, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(22044, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(22064, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(22085, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(22107, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(22130, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(22152, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(22175, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(22197, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(22220, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(22242, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(22265, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(22288, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(22312, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(22335, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(22359, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(22382, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(22406, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(22433, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(22450, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(22468, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(22486, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(22505, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(22522, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(22540, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(22558, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(22577, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(22594, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(22612, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(22630, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(22649, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(22666, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(22684, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(22702, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(22721, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(22738, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(22756, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(22774, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(22793, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(22810, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(22828, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(22846, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(22865, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(22882, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(22900, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(22918, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(22937, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(22954, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(22972, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(22990, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(23009, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(23025, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(23041, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(23057, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(23076, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(23095, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(23114, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(23128, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(23144, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(23160, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(23186, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(23209, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(23232, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(23254, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(23276, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(23299, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(23315, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(23329, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(23342, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(23357, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(23372, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(23389, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(23406, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(23430, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(23457, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(23484, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(23511, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(23530, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(23560, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(23577, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(23594, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(23610, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(23639, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(23660, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(23682, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(23705, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(23726, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(23750, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(23768, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(23786, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(23815, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(23843, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(23866, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(23889, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(23912, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(23929, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(23947, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(23970, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(23985, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(24001, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(24016, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(24032, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(24047, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(24063, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(24078, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(24094, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(24109, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(24125, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(24140, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(24156, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(24171, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(24187, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(24202, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(24218, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(24240, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(24262, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(24284, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(24306, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(24327, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(24347, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(24368, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(24388, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(24409, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(24429, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(24450, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(24470, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(24491, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(24511, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(24532, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(24552, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(24573, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(24595, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(24617, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(24639, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(24661, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(24684, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(24707, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(24730, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(24751, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(24771, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(24792, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(24813, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(24833, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(24854, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(24876, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(24898, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(24920, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(24945, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(24972, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(25000, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(25020, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(25041, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(25067, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(25083, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(25105, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(25125, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(25144, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(25169, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(25195, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(25219, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(25244, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(25268, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(25292, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(25317, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(25350, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(25369, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(25393, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(25418, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(25440, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(25461, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(25483, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(25514, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(25530, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(25547, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(25563, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(25580, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(25596, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(25613, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(25629, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(25646, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(25668, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(25691, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(25713, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(25735, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(25758, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(25781, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(25807, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(25833, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(25848, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(25872, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(25897, glMinSampleShading, glMinSampleShading, NULL, 620),
+ NAME_FUNC_OFFSET(25919, glBindProgramARB, glBindProgramARB, NULL, 621),
+ NAME_FUNC_OFFSET(25935, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(25954, glGenProgramsARB, glGenProgramsARB, NULL, 623),
+ NAME_FUNC_OFFSET(25970, glIsProgramARB, glIsProgramARB, NULL, 630),
+ NAME_FUNC_OFFSET(25984, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631),
+ NAME_FUNC_OFFSET(26007, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632),
+ NAME_FUNC_OFFSET(26031, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633),
+ NAME_FUNC_OFFSET(26054, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
+ NAME_FUNC_OFFSET(26078, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640),
+ NAME_FUNC_OFFSET(26095, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
+ NAME_FUNC_OFFSET(26113, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
+ NAME_FUNC_OFFSET(26130, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
+ NAME_FUNC_OFFSET(26148, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
+ NAME_FUNC_OFFSET(26165, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
+ NAME_FUNC_OFFSET(26183, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
+ NAME_FUNC_OFFSET(26200, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
+ NAME_FUNC_OFFSET(26218, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(26243, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(26265, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(26292, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(26316, glBindFramebuffer, glBindFramebuffer, NULL, 660),
+ NAME_FUNC_OFFSET(26337, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
+ NAME_FUNC_OFFSET(26359, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
+ NAME_FUNC_OFFSET(26380, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(26408, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(26436, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(26460, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(26484, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(26509, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(26534, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(26563, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(26592, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
+ NAME_FUNC_OFFSET(26618, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(26644, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(26670, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(26696, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(26722, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(26751, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(26780, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(26801, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(26822, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(26844, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(26866, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(26886, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(26906, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(26947, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(26988, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(27020, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(27052, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(27071, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(27090, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(27110, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(27130, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(27155, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(27180, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(27216, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(27244, glMapBufferRange, glMapBufferRange, NULL, 682),
+ NAME_FUNC_OFFSET(27264, glBindVertexArray, glBindVertexArray, NULL, 683),
+ NAME_FUNC_OFFSET(27285, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(27311, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(27335, glGenVertexArrays, glGenVertexArrays, NULL, 685),
+ NAME_FUNC_OFFSET(27356, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(27377, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(27396, glProvokingVertex, glProvokingVertex, NULL, 706),
+ NAME_FUNC_OFFSET(27417, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(27451, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(27477, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(27507, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(27529, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(27553, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(27578, glClearDepthf, glClearDepthf, NULL, 785),
+ NAME_FUNC_OFFSET(27595, glDepthRangef, glDepthRangef, NULL, 786),
+ NAME_FUNC_OFFSET(27612, glGetProgramBinary, glGetProgramBinary, NULL, 790),
+ NAME_FUNC_OFFSET(27634, glProgramBinary, glProgramBinary, NULL, 791),
+ NAME_FUNC_OFFSET(27653, glProgramParameteri, glProgramParameteri, NULL, 792),
+ NAME_FUNC_OFFSET(27676, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875),
+ NAME_FUNC_OFFSET(27692, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876),
+ NAME_FUNC_OFFSET(27711, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 896),
+ NAME_FUNC_OFFSET(27730, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 897),
+ NAME_FUNC_OFFSET(27750, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 898),
+ NAME_FUNC_OFFSET(27770, glFogCoordfEXT, glFogCoordfEXT, NULL, 899),
+ NAME_FUNC_OFFSET(27782, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 900),
+ NAME_FUNC_OFFSET(27795, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1003),
+ NAME_FUNC_OFFSET(27813, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1004),
+ NAME_FUNC_OFFSET(27832, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1005),
+ NAME_FUNC_OFFSET(27850, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1006),
+ NAME_FUNC_OFFSET(27869, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1007),
+ NAME_FUNC_OFFSET(27888, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1008),
+ NAME_FUNC_OFFSET(27908, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1009),
+ NAME_FUNC_OFFSET(27926, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1010),
+ NAME_FUNC_OFFSET(27945, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1011),
+ NAME_FUNC_OFFSET(27964, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1012),
+ NAME_FUNC_OFFSET(27984, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1013),
+ NAME_FUNC_OFFSET(28002, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1014),
+ NAME_FUNC_OFFSET(28021, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1015),
+ NAME_FUNC_OFFSET(28040, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1016),
+ NAME_FUNC_OFFSET(28060, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
+ NAME_FUNC_OFFSET(28076, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
+ NAME_FUNC_OFFSET(28093, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
+ NAME_FUNC_OFFSET(28110, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
+ NAME_FUNC_OFFSET(28123, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057),
+ NAME_FUNC_OFFSET(28140, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
+ NAME_FUNC_OFFSET(28150, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
+ NAME_FUNC_OFFSET(28161, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060),
+ NAME_FUNC_OFFSET(28175, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061),
+ NAME_FUNC_OFFSET(28189, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062),
+ NAME_FUNC_OFFSET(28206, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063),
+ NAME_FUNC_OFFSET(28224, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064),
+ NAME_FUNC_OFFSET(28236, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065),
+ NAME_FUNC_OFFSET(28249, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
+ NAME_FUNC_OFFSET(28265, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
+ NAME_FUNC_OFFSET(28282, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068),
+ NAME_FUNC_OFFSET(28297, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069),
+ NAME_FUNC_OFFSET(28313, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070),
+ NAME_FUNC_OFFSET(28330, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071),
+ NAME_FUNC_OFFSET(28351, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072),
+ NAME_FUNC_OFFSET(28365, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073),
+ NAME_FUNC_OFFSET(28377, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074),
+ NAME_FUNC_OFFSET(28389, gl_dispatch_stub_1075, gl_dispatch_stub_1075, NULL, 1075),
+ NAME_FUNC_OFFSET(28405, gl_dispatch_stub_1076, gl_dispatch_stub_1076, NULL, 1076),
+ NAME_FUNC_OFFSET(28425, gl_dispatch_stub_1077, gl_dispatch_stub_1077, NULL, 1077),
+ NAME_FUNC_OFFSET(28438, gl_dispatch_stub_1078, gl_dispatch_stub_1078, NULL, 1078),
+ NAME_FUNC_OFFSET(28459, gl_dispatch_stub_1079, gl_dispatch_stub_1079, NULL, 1079),
+ NAME_FUNC_OFFSET(28471, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080),
+ NAME_FUNC_OFFSET(28484, gl_dispatch_stub_1081, gl_dispatch_stub_1081, NULL, 1081),
+ NAME_FUNC_OFFSET(28498, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082),
+ NAME_FUNC_OFFSET(28517, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083),
+ NAME_FUNC_OFFSET(28533, gl_dispatch_stub_1084, gl_dispatch_stub_1084, NULL, 1084),
+ NAME_FUNC_OFFSET(28549, gl_dispatch_stub_1085, gl_dispatch_stub_1085, NULL, 1085),
+ NAME_FUNC_OFFSET(28565, gl_dispatch_stub_1086, gl_dispatch_stub_1086, NULL, 1086),
+ NAME_FUNC_OFFSET(28584, gl_dispatch_stub_1087, gl_dispatch_stub_1087, NULL, 1087),
+ NAME_FUNC_OFFSET(28603, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088),
+ NAME_FUNC_OFFSET(28618, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089),
+ NAME_FUNC_OFFSET(28634, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090),
+ NAME_FUNC_OFFSET(28653, gl_dispatch_stub_1091, gl_dispatch_stub_1091, NULL, 1091),
NAME_FUNC_OFFSET(28670, gl_dispatch_stub_1092, gl_dispatch_stub_1092, NULL, 1092),
- NAME_FUNC_OFFSET(28692, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093),
+ NAME_FUNC_OFFSET(28693, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093),
+ NAME_FUNC_OFFSET(28714, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094),
+ NAME_FUNC_OFFSET(28736, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};