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authormarha <marha@users.sourceforge.net>2012-03-23 10:05:55 +0100
committermarha <marha@users.sourceforge.net>2012-03-23 10:05:55 +0100
commit0f834b91a4768673833ab4917e87d86c237bb1a6 (patch)
tree363489504ed4b2d360259b8de4c9e392918e5d02 /xorg-server/hw/xquartz/GL/capabilities.c
parentfc72edebf875378459368c5383d9023730cbca54 (diff)
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libX11 xserver fontconfig mesa pixman xkbcomp xkeyboard-config git update
23 Mar 2012
Diffstat (limited to 'xorg-server/hw/xquartz/GL/capabilities.c')
-rw-r--r--xorg-server/hw/xquartz/GL/capabilities.c651
1 files changed, 335 insertions, 316 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c
index b718a4156..4624fd4db 100644
--- a/xorg-server/hw/xquartz/GL/capabilities.c
+++ b/xorg-server/hw/xquartz/GL/capabilities.c
@@ -38,313 +38,326 @@
#include "os.h"
-static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
- if(bufferModes & kCGLStereoscopicBit) {
- c->stereo = true;
+static void
+handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes)
+{
+ if (bufferModes & kCGLStereoscopicBit) {
+ c->stereo = true;
}
- if(bufferModes & kCGLDoubleBufferBit) {
- c->buffers = 2;
- } else {
- c->buffers = 1;
+ if (bufferModes & kCGLDoubleBufferBit) {
+ c->buffers = 2;
+ }
+ else {
+ c->buffers = 1;
}
}
-static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
+static void
+handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes)
+{
int offset = 0;
-
- if(kCGL0Bit & smodes)
- c->stencil_bit_depths[offset++] = 0;
-
- if(kCGL1Bit & smodes)
- c->stencil_bit_depths[offset++] = 1;
-
- if(kCGL2Bit & smodes)
- c->stencil_bit_depths[offset++] = 2;
-
- if(kCGL3Bit & smodes)
- c->stencil_bit_depths[offset++] = 3;
-
- if(kCGL4Bit & smodes)
- c->stencil_bit_depths[offset++] = 4;
-
- if(kCGL5Bit & smodes)
- c->stencil_bit_depths[offset++] = 5;
-
- if(kCGL6Bit & smodes)
- c->stencil_bit_depths[offset++] = 6;
-
- if(kCGL8Bit & smodes)
- c->stencil_bit_depths[offset++] = 8;
-
- if(kCGL10Bit & smodes)
- c->stencil_bit_depths[offset++] = 10;
-
- if(kCGL12Bit & smodes)
- c->stencil_bit_depths[offset++] = 12;
-
- if(kCGL16Bit & smodes)
- c->stencil_bit_depths[offset++] = 16;
-
- if(kCGL24Bit & smodes)
- c->stencil_bit_depths[offset++] = 24;
-
- if(kCGL32Bit & smodes)
- c->stencil_bit_depths[offset++] = 32;
-
- if(kCGL48Bit & smodes)
- c->stencil_bit_depths[offset++] = 48;
-
- if(kCGL64Bit & smodes)
- c->stencil_bit_depths[offset++] = 64;
-
- if(kCGL96Bit & smodes)
- c->stencil_bit_depths[offset++] = 96;
-
- if(kCGL128Bit & smodes)
- c->stencil_bit_depths[offset++] = 128;
+
+ if (kCGL0Bit & smodes)
+ c->stencil_bit_depths[offset++] = 0;
+
+ if (kCGL1Bit & smodes)
+ c->stencil_bit_depths[offset++] = 1;
+
+ if (kCGL2Bit & smodes)
+ c->stencil_bit_depths[offset++] = 2;
+
+ if (kCGL3Bit & smodes)
+ c->stencil_bit_depths[offset++] = 3;
+
+ if (kCGL4Bit & smodes)
+ c->stencil_bit_depths[offset++] = 4;
+
+ if (kCGL5Bit & smodes)
+ c->stencil_bit_depths[offset++] = 5;
+
+ if (kCGL6Bit & smodes)
+ c->stencil_bit_depths[offset++] = 6;
+
+ if (kCGL8Bit & smodes)
+ c->stencil_bit_depths[offset++] = 8;
+
+ if (kCGL10Bit & smodes)
+ c->stencil_bit_depths[offset++] = 10;
+
+ if (kCGL12Bit & smodes)
+ c->stencil_bit_depths[offset++] = 12;
+
+ if (kCGL16Bit & smodes)
+ c->stencil_bit_depths[offset++] = 16;
+
+ if (kCGL24Bit & smodes)
+ c->stencil_bit_depths[offset++] = 24;
+
+ if (kCGL32Bit & smodes)
+ c->stencil_bit_depths[offset++] = 32;
+
+ if (kCGL48Bit & smodes)
+ c->stencil_bit_depths[offset++] = 48;
+
+ if (kCGL64Bit & smodes)
+ c->stencil_bit_depths[offset++] = 64;
+
+ if (kCGL96Bit & smodes)
+ c->stencil_bit_depths[offset++] = 96;
+
+ if (kCGL128Bit & smodes)
+ c->stencil_bit_depths[offset++] = 128;
assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
c->total_stencil_bit_depths = offset;
}
-static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
- GLint cmodes, int forAccum) {
+static int
+handleColorAndAccumulation(struct glColorBufCapabilities *c,
+ GLint cmodes, int forAccum)
+{
int offset = 0;
-
- /*1*/
- if(kCGLRGB444Bit & cmodes) {
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- ++offset;
- }
-
- /*2*/
- if(kCGLARGB4444Bit & cmodes) {
- c[offset].a = 4;
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*3*/
- if(kCGLRGB444A8Bit & cmodes) {
- c[offset].r = 4;
- c[offset].g = 4;
- c[offset].b = 4;
- c[offset].a = 8;
- ++offset;
- }
- /*4*/
- if(kCGLRGB555Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- ++offset;
+ /*1 */
+ if (kCGLRGB444Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ ++offset;
}
- /*5*/
- if(kCGLARGB1555Bit & cmodes) {
- c[offset].a = 1;
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- c[offset].is_argb = true;
- ++offset;
+ /*2 */
+ if (kCGLARGB4444Bit & cmodes) {
+ c[offset].a = 4;
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].is_argb = true;
+ ++offset;
}
- /*6*/
- if(kCGLRGB555A8Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 5;
- c[offset].b = 5;
- c[offset].a = 8;
- ++offset;
+ /*3 */
+ if (kCGLRGB444A8Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].a = 8;
+ ++offset;
}
- /*7*/
- if(kCGLRGB565Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 6;
- c[offset].b = 5;
- ++offset;
+ /*4 */
+ if (kCGLRGB555Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ ++offset;
}
- /*8*/
- if(kCGLRGB565A8Bit & cmodes) {
- c[offset].r = 5;
- c[offset].g = 6;
- c[offset].b = 5;
- c[offset].a = 8;
- ++offset;
+ /*5 */
+ if (kCGLARGB1555Bit & cmodes) {
+ c[offset].a = 1;
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].is_argb = true;
+ ++offset;
}
- /*9*/
- if(kCGLRGB888Bit & cmodes) {
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- ++offset;
+ /*6 */
+ if (kCGLRGB555A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
}
- /*10*/
- if(kCGLARGB8888Bit & cmodes) {
- c[offset].a = 8;
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- c[offset].is_argb = true;
- ++offset;
+ /*7 */
+ if (kCGLRGB565Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ ++offset;
}
- /*11*/
- if(kCGLRGB888A8Bit & cmodes) {
- c[offset].r = 8;
- c[offset].g = 8;
- c[offset].b = 8;
- c[offset].a = 8;
- ++offset;
+ /*8 */
+ if (kCGLRGB565A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
}
- if(forAccum) {
-//#if 0
- /* FIXME
- * Disable this path, because some part of libGL, X, or Xplugin
- * doesn't work with sizes greater than 8.
- * When this is enabled and visuals are chosen using depths
- * such as 16, the result is that the windows don't redraw
- * and are often white, until a resize.
- */
-
- /*12*/
- if(kCGLRGB101010Bit & cmodes) {
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- ++offset;
+ /*9 */
+ if (kCGLRGB888Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ ++offset;
}
- /*13*/
- if(kCGLARGB2101010Bit & cmodes) {
- c[offset].a = 2;
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- c[offset].is_argb = true;
- ++offset;
+ /*10 */
+ if (kCGLARGB8888Bit & cmodes) {
+ c[offset].a = 8;
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].is_argb = true;
+ ++offset;
}
- /*14*/
- if(kCGLRGB101010_A8Bit & cmodes) {
- c[offset].r = 10;
- c[offset].g = 10;
- c[offset].b = 10;
- c[offset].a = 8;
- ++offset;
+ /*11 */
+ if (kCGLRGB888A8Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].a = 8;
+ ++offset;
}
- /*15*/
- if(kCGLRGB121212Bit & cmodes) {
- c[offset].r = 12;
- c[offset].g = 12;
- c[offset].b = 12;
- ++offset;
- }
-
- /*16*/
- if(kCGLARGB12121212Bit & cmodes) {
- c[offset].a = 12;
- c[offset].r = 12;
- c[offset].g = 12;
- c[offset].b = 12;
- c[offset].is_argb = true;
- ++offset;
- }
-
- /*17*/
- if(kCGLRGB161616Bit & cmodes) {
- c[offset].r = 16;
- c[offset].g = 16;
- c[offset].b = 16;
- ++offset;
- }
-
- /*18*/
- if(kCGLRGBA16161616Bit & cmodes) {
- c[offset].r = 16;
- c[offset].g = 16;
- c[offset].b = 16;
- c[offset].a = 16;
- ++offset;
- }
+ if (forAccum) {
+//#if 0
+ /* FIXME
+ * Disable this path, because some part of libGL, X, or Xplugin
+ * doesn't work with sizes greater than 8.
+ * When this is enabled and visuals are chosen using depths
+ * such as 16, the result is that the windows don't redraw
+ * and are often white, until a resize.
+ */
+
+ /*12 */
+ if (kCGLRGB101010Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ ++offset;
+ }
+
+ /*13 */
+ if (kCGLARGB2101010Bit & cmodes) {
+ c[offset].a = 2;
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*14 */
+ if (kCGLRGB101010_A8Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*15 */
+ if (kCGLRGB121212Bit & cmodes) {
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ ++offset;
+ }
+
+ /*16 */
+ if (kCGLARGB12121212Bit & cmodes) {
+ c[offset].a = 12;
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*17 */
+ if (kCGLRGB161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ ++offset;
+ }
+
+ /*18 */
+ if (kCGLRGBA16161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ c[offset].a = 16;
+ ++offset;
+ }
}
//#endif
/* FIXME should we handle the floating point color modes, and if so, how? */
-
+
return offset;
}
-
-static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+static void
+handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes)
+{
c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
- cmodes, 0);
-
+ cmodes, 0);
+
assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
}
-static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+static void
+handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes)
+{
c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
- cmodes, 1);
+ cmodes, 1);
assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
}
-static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
+static void
+handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes)
+{
int offset = 0;
+
#define DEPTH(flag,value) do { \
if(dmodes & flag) { \
c->depth_buffers[offset++] = value; \
} \
} while(0)
- /*1*/
+ /*1 */
DEPTH(kCGL0Bit, 0);
- /*2*/
+ /*2 */
DEPTH(kCGL1Bit, 1);
- /*3*/
+ /*3 */
DEPTH(kCGL2Bit, 2);
- /*4*/
+ /*4 */
DEPTH(kCGL3Bit, 3);
- /*5*/
+ /*5 */
DEPTH(kCGL4Bit, 4);
- /*6*/
+ /*6 */
DEPTH(kCGL5Bit, 5);
- /*7*/
+ /*7 */
DEPTH(kCGL6Bit, 6);
- /*8*/
+ /*8 */
DEPTH(kCGL8Bit, 8);
- /*9*/
+ /*9 */
DEPTH(kCGL10Bit, 10);
- /*10*/
+ /*10 */
DEPTH(kCGL12Bit, 12);
- /*11*/
+ /*11 */
DEPTH(kCGL16Bit, 16);
- /*12*/
+ /*12 */
DEPTH(kCGL24Bit, 24);
- /*13*/
+ /*13 */
DEPTH(kCGL32Bit, 32);
- /*14*/
+ /*14 */
DEPTH(kCGL48Bit, 48);
- /*15*/
+ /*15 */
DEPTH(kCGL64Bit, 64);
- /*16*/
+ /*16 */
DEPTH(kCGL96Bit, 96);
- /*17*/
+ /*17 */
DEPTH(kCGL128Bit, 128);
#undef DEPTH
@@ -354,95 +367,96 @@ static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
}
/* Return non-zero if an error occured. */
-static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
- struct glCapabilitiesConfig *c) {
+static CGLError
+handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
+ struct glCapabilitiesConfig *c)
+{
CGLError err;
GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
- err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
+ err = CGLDescribeRenderer(info, r, kCGLRPAccelerated, &accelerated);
+
+ if (err)
+ return err;
- if(err)
- return err;
-
c->accelerated = accelerated;
/* Buffering modes: single/double, stereo */
err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
- if(err)
- return err;
-
+ if (err)
+ return err;
+
handleBufferModes(c, flags);
-
+
/* AUX buffers */
err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
- if(err)
- return err;
-
+ if (err)
+ return err;
+
c->aux_buffers = aux;
-
/* Depth buffer size */
err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
-
- if(err)
- return err;
- handleDepthModes(c, flags);
+ if (err)
+ return err;
+ handleDepthModes(c, flags);
/* Multisample buffers */
err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
- if(err)
- return err;
+ if (err)
+ return err;
c->multisample_buffers = samplebufs;
-
/* Multisample samples per multisample buffer */
err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
- if(err)
- return err;
+ if (err)
+ return err;
c->multisample_samples = samples;
-
/* Stencil bit depths */
err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
- if(err)
- return err;
-
- handleStencilModes(c, flags);
+ if (err)
+ return err;
+ handleStencilModes(c, flags);
/* Color modes (RGB/RGBA depths supported */
err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
- if(err)
- return err;
-
+ if (err)
+ return err;
+
handleColorModes(c, flags);
err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
- if(err)
- return err;
+ if (err)
+ return err;
handleAccumulationModes(c, flags);
-
+
return kCGLNoError;
}
-static void initCapabilities(struct glCapabilities *cap) {
+static void
+initCapabilities(struct glCapabilities *cap)
+{
cap->configurations = NULL;
cap->total_configurations = 0;
}
-static void initConfig(struct glCapabilitiesConfig *c) {
+static void
+initConfig(struct glCapabilitiesConfig *c)
+{
int i;
c->accelerated = false;
@@ -452,8 +466,8 @@ static void initConfig(struct glCapabilitiesConfig *c) {
c->total_depth_buffer_depths = 0;
- for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
- c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
+ for (i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
+ c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
}
c->multisample_buffers = 0;
@@ -461,83 +475,88 @@ static void initConfig(struct glCapabilitiesConfig *c) {
c->total_stencil_bit_depths = 0;
- for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
- c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
+ for (i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
+ c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
}
-
+
c->total_color_buffers = 0;
- for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
- c->color_buffers[i].r = c->color_buffers[i].g =
- c->color_buffers[i].b = c->color_buffers[i].a =
- GLCAPS_COLOR_BUF_INVALID_VALUE;
- c->color_buffers[i].is_argb = false;
- }
+ for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->color_buffers[i].r = c->color_buffers[i].g =
+ c->color_buffers[i].b = c->color_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->color_buffers[i].is_argb = false;
+ }
c->total_accum_buffers = 0;
- for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
- c->accum_buffers[i].r = c->accum_buffers[i].g =
- c->accum_buffers[i].b = c->accum_buffers[i].a =
- GLCAPS_COLOR_BUF_INVALID_VALUE;
- c->accum_buffers[i].is_argb = false;
+ for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->accum_buffers[i].r = c->accum_buffers[i].g =
+ c->accum_buffers[i].b = c->accum_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->accum_buffers[i].is_argb = false;
}
c->next = NULL;
}
-void freeGlCapabilities(struct glCapabilities *cap) {
+void
+freeGlCapabilities(struct glCapabilities *cap)
+{
struct glCapabilitiesConfig *conf, *next;
-
+
conf = cap->configurations;
- while(conf) {
- next = conf->next;
- free(conf);
- conf = next;
+ while (conf) {
+ next = conf->next;
+ free(conf);
+ conf = next;
}
- cap->configurations = NULL;
+ cap->configurations = NULL;
}
/*Return true if an error occured. */
-bool getGlCapabilities(struct glCapabilities *cap) {
- CGLRendererInfoObj info;
+bool
+getGlCapabilities(struct glCapabilities *cap)
+{
+ CGLRendererInfoObj info;
CGLError err;
- GLint numRenderers = 0, r;
+ GLint numRenderers = 0, r;
initCapabilities(cap);
- err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers);
- if(err) {
- ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
+ err = CGLQueryRendererInfo((GLuint) - 1, &info, &numRenderers);
+ if (err) {
+ ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
return err;
- }
+ }
- for(r = 0; r < numRenderers; r++) {
- struct glCapabilitiesConfig tmpconf, *conf;
+ for (r = 0; r < numRenderers; r++) {
+ struct glCapabilitiesConfig tmpconf, *conf;
- initConfig(&tmpconf);
+ initConfig(&tmpconf);
- err = handleRendererDescriptions(info, r, &tmpconf);
- if(err) {
- ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err));
+ err = handleRendererDescriptions(info, r, &tmpconf);
+ if (err) {
+ ErrorF("handleRendererDescriptions returned error: %s\n",
+ CGLErrorString(err));
ErrorF("trying to continue...\n");
continue;
- }
+ }
- conf = malloc(sizeof(*conf));
- if(NULL == conf) {
- FatalError("Unable to allocate memory for OpenGL capabilities\n");
- }
+ conf = malloc(sizeof(*conf));
+ if (NULL == conf) {
+ FatalError("Unable to allocate memory for OpenGL capabilities\n");
+ }
- /* Copy the struct. */
- *conf = tmpconf;
+ /* Copy the struct. */
+ *conf = tmpconf;
- /* Now link the configuration into the list. */
- conf->next = cap->configurations;
- cap->configurations = conf;
- }
+ /* Now link the configuration into the list. */
+ conf->next = cap->configurations;
+ cap->configurations = conf;
+ }
CGLDestroyRendererInfo(info);