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authormarha <marha@users.sourceforge.net>2010-09-30 15:43:57 +0000
committermarha <marha@users.sourceforge.net>2010-09-30 15:43:57 +0000
commit54fffe7283b49dcaae81e826eb0dff213552c4ec (patch)
treec3a8c65ebffb5841251bd16edec93f0576f77418 /xorg-server/hw/xquartz/quartzAudio.c
parentd718b0dd8ed27c6f8497077b8d4b088d9b7f7bd3 (diff)
parentf952d0d771de6d9b8ecc3cbbe3624203723bbb25 (diff)
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svn merge ^/branches/released .
Diffstat (limited to 'xorg-server/hw/xquartz/quartzAudio.c')
-rw-r--r--xorg-server/hw/xquartz/quartzAudio.c658
1 files changed, 329 insertions, 329 deletions
diff --git a/xorg-server/hw/xquartz/quartzAudio.c b/xorg-server/hw/xquartz/quartzAudio.c
index 708202b5b..d17d65808 100644
--- a/xorg-server/hw/xquartz/quartzAudio.c
+++ b/xorg-server/hw/xquartz/quartzAudio.c
@@ -1,329 +1,329 @@
-//
-// QuartzAudio.m
-//
-// X Window bell support using CoreAudio or AppKit.
-// Greg Parker gparker@cs.stanford.edu 19 Feb 2001
-//
-// Info about sine wave sound playback:
-// CoreAudio code derived from macosx-dev posting by Tim Wood
-// http://www.omnigroup.com/mailman/archive/macosx-dev/2000-May/002004.html
-// Smoothing transitions between sounds
-// http://www.wam.umd.edu/~mphoenix/dss/dss.html
-//
-/*
- * Copyright (c) 2001 Greg Parker. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Except as contained in this notice, the name(s) of the above copyright
- * holders shall not be used in advertising or otherwise to promote the sale,
- * use or other dealings in this Software without prior written authorization.
- */
-
-#include "sanitizedCarbon.h"
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "quartzCommon.h"
-#include "quartzAudio.h"
-
-#include <CoreAudio/CoreAudio.h>
-#include <pthread.h>
-#include <AvailabilityMacros.h>
-
-#include "inputstr.h"
-#include <X11/extensions/XI.h>
-#include <assert.h>
-
-void NSBeep(void);
-
-typedef struct QuartzAudioRec {
- double frequency;
- double amplitude;
-
- UInt32 curFrame;
- UInt32 remainingFrames;
- UInt32 totalFrames;
- double sampleRate;
- UInt32 fadeLength;
-
- UInt32 bufferByteCount;
- Boolean playing;
- pthread_mutex_t lock;
-
- // used to fade out interrupted sound and avoid 'pop'
- double prevFrequency;
- double prevAmplitude;
- UInt32 prevFrame;
-} QuartzAudioRec;
-
-static AudioDeviceID quartzAudioDevice = kAudioDeviceUnknown;
-static QuartzAudioRec data;
-
-
-/*
- * QuartzAudioEnvelope
- * Fade sound in and out to avoid pop.
- * Sounds with shorter duration will never reach full amplitude. Deal.
- */
-static double QuartzAudioEnvelope(
- UInt32 curFrame,
- UInt32 totalFrames,
- UInt32 fadeLength )
-{
- double fadeFrames = min(fadeLength, totalFrames / 2);
- if (fadeFrames < 1) return 0;
-
- if (curFrame < fadeFrames) {
- return curFrame / fadeFrames;
- } else if (curFrame > totalFrames - fadeFrames) {
- return (totalFrames-curFrame) / fadeFrames;
- } else {
- return 1.0;
- }
-}
-
-
-/*
- * QuartzFillBuffer
- * Fill this buffer with data and update the data position.
- * FIXME: this is ugly
- */
-static void QuartzFillBuffer(
- AudioBuffer *audiobuffer,
- QuartzAudioRec *data )
-{
- float *buffer, *b;
- unsigned int frame, frameCount;
- unsigned int bufferFrameCount;
- float multiplier, v;
- int i;
-
- buffer = (float *)audiobuffer->mData;
- bufferFrameCount = audiobuffer->mDataByteSize / (sizeof(float) * audiobuffer->mNumberChannels);
-
- frameCount = min(bufferFrameCount, data->remainingFrames);
-
- // Fade out previous sine wave, if any.
- b = buffer;
- if (data->prevFrame) {
- multiplier = 2*M_PI*(data->prevFrequency/data->sampleRate);
- for (frame = 0; frame < data->fadeLength; frame++) {
- v = data->prevAmplitude *
- QuartzAudioEnvelope(frame+data->fadeLength,
- 2*data->fadeLength,
- data->fadeLength) *
- sin(multiplier * (data->prevFrame+frame));
- for (i = 0; i < audiobuffer->mNumberChannels; i++) {
- *b++ = v;
- }
- }
- // no more prev fade
- data->prevFrame = 0;
-
- // adjust for space eaten by prev fade
- b += audiobuffer->mNumberChannels*frame;
- bufferFrameCount -= frame;
- frameCount = min(bufferFrameCount, data->remainingFrames);
- }
-
- // Write a sine wave with the specified frequency and amplitude
- multiplier = 2*M_PI*(data->frequency/data->sampleRate);
- for (frame = 0; frame < frameCount; frame++) {
- v = data->amplitude *
- QuartzAudioEnvelope(data->curFrame+frame, data->totalFrames,
- data->fadeLength) *
- sin(multiplier * (data->curFrame+frame));
- for (i = 0; i < audiobuffer->mNumberChannels; i++) {
- *b++ = v;
- }
- }
-
- // Zero out the rest of the buffer, if any
- memset(b, 0, sizeof(float) * audiobuffer->mNumberChannels *
- (bufferFrameCount-frame));
-
- data->curFrame += frameCount;
- data->remainingFrames -= frameCount;
- if (data->remainingFrames == 0) {
- data->playing = FALSE;
- data->curFrame = 0;
- }
-}
-
-
-/*
- * QuartzAudioIOProc
- * Callback function for audio playback.
- * FIXME: use inOutputTime to correct for skipping
- */
-static OSStatus
-QuartzAudioIOProc(
- AudioDeviceID inDevice,
- const AudioTimeStamp *inNow,
- const AudioBufferList *inInputData,
- const AudioTimeStamp *inInputTime,
- AudioBufferList *outOutputData,
- const AudioTimeStamp *inOutputTime,
- void *inClientData )
-{
- QuartzAudioRec *data = (QuartzAudioRec *)inClientData;
- int i;
- Boolean wasPlaying;
-
- pthread_mutex_lock(&data->lock);
- wasPlaying = data->playing;
- for (i = 0; i < outOutputData->mNumberBuffers; i++) {
- if (data->playing) {
- QuartzFillBuffer(outOutputData->mBuffers+i, data);
- }
- else {
- memset(outOutputData->mBuffers[i].mData, 0,
- outOutputData->mBuffers[i].mDataByteSize);
- }
- }
- if (wasPlaying && !data->playing) {
- OSStatus err;
- err = AudioDeviceStop(inDevice, QuartzAudioIOProc);
- if(err != noErr)
- fprintf(stderr, "Error stopping audio device: %ld\n", (long int)err);
- }
- pthread_mutex_unlock(&data->lock);
- return 0;
-}
-
-
-/*
- * DDXRingBell
- * Play a tone using the CoreAudio API
- */
-void DDXRingBell(
- int volume, // volume is % of max
- int pitch, // pitch is Hz
- int duration ) // duration is milliseconds
-{
- if (quartzUseSysBeep) {
- if (volume)
- NSBeep();
- return;
- }
-
- if (quartzAudioDevice == kAudioDeviceUnknown) return;
-
- pthread_mutex_lock(&data.lock);
-
- // fade previous sound, if any
- data.prevFrequency = data.frequency;
- data.prevAmplitude = data.amplitude;
- data.prevFrame = data.curFrame;
-
- // set new sound
- data.frequency = pitch;
- data.amplitude = volume / 100.0;
- data.curFrame = 0;
- data.totalFrames = (int)(data.sampleRate * duration / 1000.0);
- data.remainingFrames = data.totalFrames;
-
- if (! data.playing) {
- OSStatus status;
- status = AudioDeviceStart(quartzAudioDevice, QuartzAudioIOProc);
- if (status) {
- ErrorF("DDXRingBell: AudioDeviceStart returned %ld\n", (long)status);
- } else {
- data.playing = TRUE;
- }
- }
- pthread_mutex_unlock(&data.lock);
-}
-
-/*
- * QuartzAudioInit
- * Prepare to play the bell with the CoreAudio API
- */
-void QuartzAudioInit(void)
-{
- UInt32 propertySize;
- OSStatus status;
- AudioDeviceID outputDevice;
- double sampleRate;
- AudioObjectPropertyAddress devicePropertyAddress = { kAudioHardwarePropertyDefaultOutputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
- AudioObjectPropertyAddress sampleRatePropertyAddress = { kAudioDevicePropertyNominalSampleRate, kAudioDevicePropertyScopeOutput, kAudioObjectPropertyElementMaster };
-
- // Get the default output device
- propertySize = sizeof(outputDevice);
- status = AudioObjectGetPropertyData(kAudioObjectSystemObject, &devicePropertyAddress,
- 0, NULL,
- &propertySize, &outputDevice);
- if (status) {
- ErrorF("QuartzAudioInit: AudioObjectGetPropertyData(output device) returned %ld\n",
- (long)status);
- return;
- }
- if (outputDevice == kAudioDeviceUnknown) {
- ErrorF("QuartzAudioInit: No audio output devices available.\n");
- return;
- }
-
- // Get the basic device description
- sampleRate = 0.;
- propertySize = sizeof(sampleRate);
- status = AudioObjectGetPropertyData(outputDevice, &sampleRatePropertyAddress,
- 0, NULL,
- &propertySize, &sampleRate);
- if (status) {
- ErrorF("QuartzAudioInit: AudioObjectGetPropertyData(sample rate) returned %ld\n",
- (long)status);
- return;
- }
-
- // Fill in the playback data
- data.frequency = 0;
- data.amplitude = 0;
- data.curFrame = 0;
- data.remainingFrames = 0;
- data.sampleRate = sampleRate;
- // data.bufferByteCount = bufferByteCount;
- data.playing = FALSE;
- data.prevAmplitude = 0;
- data.prevFrame = 0;
- data.prevFrequency = 0;
- data.fadeLength = data.sampleRate / 200;
- pthread_mutex_init(&data.lock, NULL); // fixme error check
-
- // fixme assert fadeLength<framesPerBuffer
-
- // Prepare for playback
-#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
- {
- AudioDeviceIOProcID sInputIOProcID = NULL;
- status = AudioDeviceCreateIOProcID( outputDevice, QuartzAudioIOProc, &data, &sInputIOProcID );
- }
-#else
- status = AudioDeviceAddIOProc(outputDevice, QuartzAudioIOProc, &data);
-#endif
- if (status) {
- ErrorF("QuartzAudioInit: AddIOProc returned %ld\n", (long)status);
- return;
- }
-
- // success!
- quartzAudioDevice = outputDevice;
-}
+//
+// QuartzAudio.m
+//
+// X Window bell support using CoreAudio or AppKit.
+// Greg Parker gparker@cs.stanford.edu 19 Feb 2001
+//
+// Info about sine wave sound playback:
+// CoreAudio code derived from macosx-dev posting by Tim Wood
+// http://www.omnigroup.com/mailman/archive/macosx-dev/2000-May/002004.html
+// Smoothing transitions between sounds
+// http://www.wam.umd.edu/~mphoenix/dss/dss.html
+//
+/*
+ * Copyright (c) 2001 Greg Parker. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Except as contained in this notice, the name(s) of the above copyright
+ * holders shall not be used in advertising or otherwise to promote the sale,
+ * use or other dealings in this Software without prior written authorization.
+ */
+
+#include "sanitizedCarbon.h"
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "quartz.h"
+#include "quartzAudio.h"
+
+#include <CoreAudio/CoreAudio.h>
+#include <pthread.h>
+#include <AvailabilityMacros.h>
+
+#include "inputstr.h"
+#include <X11/extensions/XI.h>
+#include <assert.h>
+
+void NSBeep(void);
+
+typedef struct QuartzAudioRec {
+ double frequency;
+ double amplitude;
+
+ UInt32 curFrame;
+ UInt32 remainingFrames;
+ UInt32 totalFrames;
+ double sampleRate;
+ UInt32 fadeLength;
+
+ UInt32 bufferByteCount;
+ Boolean playing;
+ pthread_mutex_t lock;
+
+ // used to fade out interrupted sound and avoid 'pop'
+ double prevFrequency;
+ double prevAmplitude;
+ UInt32 prevFrame;
+} QuartzAudioRec;
+
+static AudioDeviceID quartzAudioDevice = kAudioDeviceUnknown;
+static QuartzAudioRec data;
+
+
+/*
+ * QuartzAudioEnvelope
+ * Fade sound in and out to avoid pop.
+ * Sounds with shorter duration will never reach full amplitude. Deal.
+ */
+static double QuartzAudioEnvelope(
+ UInt32 curFrame,
+ UInt32 totalFrames,
+ UInt32 fadeLength )
+{
+ double fadeFrames = min(fadeLength, totalFrames / 2);
+ if (fadeFrames < 1) return 0;
+
+ if (curFrame < fadeFrames) {
+ return curFrame / fadeFrames;
+ } else if (curFrame > totalFrames - fadeFrames) {
+ return (totalFrames-curFrame) / fadeFrames;
+ } else {
+ return 1.0;
+ }
+}
+
+
+/*
+ * QuartzFillBuffer
+ * Fill this buffer with data and update the data position.
+ * FIXME: this is ugly
+ */
+static void QuartzFillBuffer(
+ AudioBuffer *audiobuffer,
+ QuartzAudioRec *data )
+{
+ float *buffer, *b;
+ unsigned int frame, frameCount;
+ unsigned int bufferFrameCount;
+ float multiplier, v;
+ int i;
+
+ buffer = (float *)audiobuffer->mData;
+ bufferFrameCount = audiobuffer->mDataByteSize / (sizeof(float) * audiobuffer->mNumberChannels);
+
+ frameCount = min(bufferFrameCount, data->remainingFrames);
+
+ // Fade out previous sine wave, if any.
+ b = buffer;
+ if (data->prevFrame) {
+ multiplier = 2*M_PI*(data->prevFrequency/data->sampleRate);
+ for (frame = 0; frame < data->fadeLength; frame++) {
+ v = data->prevAmplitude *
+ QuartzAudioEnvelope(frame+data->fadeLength,
+ 2*data->fadeLength,
+ data->fadeLength) *
+ sin(multiplier * (data->prevFrame+frame));
+ for (i = 0; i < audiobuffer->mNumberChannels; i++) {
+ *b++ = v;
+ }
+ }
+ // no more prev fade
+ data->prevFrame = 0;
+
+ // adjust for space eaten by prev fade
+ b += audiobuffer->mNumberChannels*frame;
+ bufferFrameCount -= frame;
+ frameCount = min(bufferFrameCount, data->remainingFrames);
+ }
+
+ // Write a sine wave with the specified frequency and amplitude
+ multiplier = 2*M_PI*(data->frequency/data->sampleRate);
+ for (frame = 0; frame < frameCount; frame++) {
+ v = data->amplitude *
+ QuartzAudioEnvelope(data->curFrame+frame, data->totalFrames,
+ data->fadeLength) *
+ sin(multiplier * (data->curFrame+frame));
+ for (i = 0; i < audiobuffer->mNumberChannels; i++) {
+ *b++ = v;
+ }
+ }
+
+ // Zero out the rest of the buffer, if any
+ memset(b, 0, sizeof(float) * audiobuffer->mNumberChannels *
+ (bufferFrameCount-frame));
+
+ data->curFrame += frameCount;
+ data->remainingFrames -= frameCount;
+ if (data->remainingFrames == 0) {
+ data->playing = FALSE;
+ data->curFrame = 0;
+ }
+}
+
+
+/*
+ * QuartzAudioIOProc
+ * Callback function for audio playback.
+ * FIXME: use inOutputTime to correct for skipping
+ */
+static OSStatus
+QuartzAudioIOProc(
+ AudioDeviceID inDevice,
+ const AudioTimeStamp *inNow,
+ const AudioBufferList *inInputData,
+ const AudioTimeStamp *inInputTime,
+ AudioBufferList *outOutputData,
+ const AudioTimeStamp *inOutputTime,
+ void *inClientData )
+{
+ QuartzAudioRec *data = (QuartzAudioRec *)inClientData;
+ int i;
+ Boolean wasPlaying;
+
+ pthread_mutex_lock(&data->lock);
+ wasPlaying = data->playing;
+ for (i = 0; i < outOutputData->mNumberBuffers; i++) {
+ if (data->playing) {
+ QuartzFillBuffer(outOutputData->mBuffers+i, data);
+ }
+ else {
+ memset(outOutputData->mBuffers[i].mData, 0,
+ outOutputData->mBuffers[i].mDataByteSize);
+ }
+ }
+ if (wasPlaying && !data->playing) {
+ OSStatus err;
+ err = AudioDeviceStop(inDevice, QuartzAudioIOProc);
+ if(err != noErr)
+ fprintf(stderr, "Error stopping audio device: %ld\n", (long int)err);
+ }
+ pthread_mutex_unlock(&data->lock);
+ return 0;
+}
+
+
+/*
+ * DDXRingBell
+ * Play a tone using the CoreAudio API
+ */
+void DDXRingBell(
+ int volume, // volume is % of max
+ int pitch, // pitch is Hz
+ int duration ) // duration is milliseconds
+{
+ if (XQuartzUseSysBeep) {
+ if (volume)
+ NSBeep();
+ return;
+ }
+
+ if (quartzAudioDevice == kAudioDeviceUnknown) return;
+
+ pthread_mutex_lock(&data.lock);
+
+ // fade previous sound, if any
+ data.prevFrequency = data.frequency;
+ data.prevAmplitude = data.amplitude;
+ data.prevFrame = data.curFrame;
+
+ // set new sound
+ data.frequency = pitch;
+ data.amplitude = volume / 100.0;
+ data.curFrame = 0;
+ data.totalFrames = (int)(data.sampleRate * duration / 1000.0);
+ data.remainingFrames = data.totalFrames;
+
+ if (! data.playing) {
+ OSStatus status;
+ status = AudioDeviceStart(quartzAudioDevice, QuartzAudioIOProc);
+ if (status) {
+ ErrorF("DDXRingBell: AudioDeviceStart returned %ld\n", (long)status);
+ } else {
+ data.playing = TRUE;
+ }
+ }
+ pthread_mutex_unlock(&data.lock);
+}
+
+/*
+ * QuartzAudioInit
+ * Prepare to play the bell with the CoreAudio API
+ */
+void QuartzAudioInit(void)
+{
+ UInt32 propertySize;
+ OSStatus status;
+ AudioDeviceID outputDevice;
+ double sampleRate;
+ AudioObjectPropertyAddress devicePropertyAddress = { kAudioHardwarePropertyDefaultOutputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
+ AudioObjectPropertyAddress sampleRatePropertyAddress = { kAudioDevicePropertyNominalSampleRate, kAudioDevicePropertyScopeOutput, kAudioObjectPropertyElementMaster };
+
+ // Get the default output device
+ propertySize = sizeof(outputDevice);
+ status = AudioObjectGetPropertyData(kAudioObjectSystemObject, &devicePropertyAddress,
+ 0, NULL,
+ &propertySize, &outputDevice);
+ if (status) {
+ ErrorF("QuartzAudioInit: AudioObjectGetPropertyData(output device) returned %ld\n",
+ (long)status);
+ return;
+ }
+ if (outputDevice == kAudioDeviceUnknown) {
+ ErrorF("QuartzAudioInit: No audio output devices available.\n");
+ return;
+ }
+
+ // Get the basic device description
+ sampleRate = 0.;
+ propertySize = sizeof(sampleRate);
+ status = AudioObjectGetPropertyData(outputDevice, &sampleRatePropertyAddress,
+ 0, NULL,
+ &propertySize, &sampleRate);
+ if (status) {
+ ErrorF("QuartzAudioInit: AudioObjectGetPropertyData(sample rate) returned %ld\n",
+ (long)status);
+ return;
+ }
+
+ // Fill in the playback data
+ data.frequency = 0;
+ data.amplitude = 0;
+ data.curFrame = 0;
+ data.remainingFrames = 0;
+ data.sampleRate = sampleRate;
+ // data.bufferByteCount = bufferByteCount;
+ data.playing = FALSE;
+ data.prevAmplitude = 0;
+ data.prevFrame = 0;
+ data.prevFrequency = 0;
+ data.fadeLength = data.sampleRate / 200;
+ pthread_mutex_init(&data.lock, NULL); // fixme error check
+
+ // fixme assert fadeLength<framesPerBuffer
+
+ // Prepare for playback
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
+ {
+ AudioDeviceIOProcID sInputIOProcID = NULL;
+ status = AudioDeviceCreateIOProcID( outputDevice, QuartzAudioIOProc, &data, &sInputIOProcID );
+ }
+#else
+ status = AudioDeviceAddIOProc(outputDevice, QuartzAudioIOProc, &data);
+#endif
+ if (status) {
+ ErrorF("QuartzAudioInit: AddIOProc returned %ld\n", (long)status);
+ return;
+ }
+
+ // success!
+ quartzAudioDevice = outputDevice;
+}