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authormarha <marha@users.sourceforge.net>2013-07-22 12:11:31 +0200
committermarha <marha@users.sourceforge.net>2013-07-22 12:12:43 +0200
commitb9356a3668e013820e4a2b2fb1e19da216fc63be (patch)
treee5479609fe6332f1f2ec143ab935d7ccc3357ac6 /xorg-server/hw/xwin/glx
parent97b87f24693a48b249f151aa39551610e83a1387 (diff)
downloadvcxsrv-b9356a3668e013820e4a2b2fb1e19da216fc63be.tar.gz
vcxsrv-b9356a3668e013820e4a2b2fb1e19da216fc63be.tar.bz2
vcxsrv-b9356a3668e013820e4a2b2fb1e19da216fc63be.zip
gen_gl_wrappers.py: now use the opengl xml files as input
Diffstat (limited to 'xorg-server/hw/xwin/glx')
-rw-r--r--xorg-server/hw/xwin/glx/.gitignore4
-rwxr-xr-xxorg-server/hw/xwin/glx/gen_gl_wrappers.py696
-rw-r--r--xorg-server/hw/xwin/glx/genheaders.py539
-rw-r--r--xorg-server/hw/xwin/glx/gl.spec35899
-rw-r--r--xorg-server/hw/xwin/glx/gl.tm358
-rw-r--r--xorg-server/hw/xwin/glx/gl.xml40269
-rw-r--r--xorg-server/hw/xwin/glx/makefile43
-rw-r--r--xorg-server/hw/xwin/glx/reg.py1152
-rw-r--r--xorg-server/hw/xwin/glx/wgl.tm37
-rw-r--r--xorg-server/hw/xwin/glx/wgl.xml1947
-rw-r--r--xorg-server/hw/xwin/glx/wglext.h1339
-rw-r--r--xorg-server/hw/xwin/glx/wglext.spec1210
12 files changed, 44929 insertions, 38564 deletions
diff --git a/xorg-server/hw/xwin/glx/.gitignore b/xorg-server/hw/xwin/glx/.gitignore
index 062fd8573..70c5283ce 100644
--- a/xorg-server/hw/xwin/glx/.gitignore
+++ b/xorg-server/hw/xwin/glx/.gitignore
@@ -1,3 +1,3 @@
# ignore generated files
-generated_gl_wrappers.c
-generated_wgl_wrappers.c
+diag.txt
+
diff --git a/xorg-server/hw/xwin/glx/gen_gl_wrappers.py b/xorg-server/hw/xwin/glx/gen_gl_wrappers.py
index 00e4aab1c..e5fa57142 100755
--- a/xorg-server/hw/xwin/glx/gen_gl_wrappers.py
+++ b/xorg-server/hw/xwin/glx/gen_gl_wrappers.py
@@ -1,60 +1,217 @@
-#!/usr/bin/python
+#!/usr/bin/python3
#
-# Comedy python script to generate cdecl to stdcall wrappers for GL functions
-#
-# This is designed to operate on OpenGL spec files from
-# http://www.opengl.org/registry/api/
-#
-#
-# Copyright (c) Jon TURNEY 2009
+# Copyright (c) 2013 The Khronos Group Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
-# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-# DEALINGS IN THE SOFTWARE.
+# copy of this software and/or associated documentation files (the
+# "Materials"), to deal in the Materials without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Materials, and to
+# permit persons to whom the Materials are furnished to do so, subject to
+# the following conditions:
#
-# Except as contained in this notice, the name(s) of the above copyright
-# holders shall not be used in advertising or otherwise to promote the sale,
-# use or other dealings in this Software without prior written authorization.
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Materials.
#
-
-import sys
-import re
-import getopt
-
-dispatchheader = ''
-prefix = 'gl'
-preresolve = False
-staticwrappers = False
-
-opts, args = getopt.getopt(sys.argv[1:], "", ['spec=', 'typemap=', 'dispatch-header=', 'prefix=', 'preresolve', 'staticwrappers' ])
-
-for o,a in opts:
- if o == '--typemap' :
- typemapfile = a
- elif o == '--dispatch-header' :
- dispatchheader = a
- elif o == '--spec' :
- specfile = a
- elif o == '--prefix' :
- prefix = a
- elif o == '--preresolve' :
- preresolve = True
- elif o == '--staticwrappers' :
- staticwrappers = True
+# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+import sys, time, pdb, string, cProfile
+from reg import *
+
+# debug - start header generation in debugger
+# dump - dump registry after loading
+# profile - enable Python profiling
+# protect - whether to use #ifndef protections
+# registry <filename> - use specified XML registry instead of gl.xml
+# timeit - time length of registry loading & header generation
+# validate - validate return & parameter group tags against <group>
+debug = False
+dump = False
+profile = False
+protect = True
+timeit = False
+validate= False
+# Default input / log files
+errFilename = None
+diagFilename = 'diag.txt'
+regFilename = 'gl.xml'
+outFilename = 'gen_gl_wrappers.c'
+dispatchheader=None
+prefix="gl"
+preresolve=False
+staticwrappers=False
+nodebugcallcounting=False
+
+WinGDI={key: 1 for key in [
+ "wglCopyContext"
+ ,"wglCreateContext"
+ ,"wglCreateLayerContext"
+ ,"wglDeleteContext"
+ ,"wglGetCurrentContext"
+ ,"wglGetCurrentDC"
+ ,"wglGetProcAddress"
+ ,"wglMakeCurrent"
+ ,"wglShareLists"
+ ,"wglUseFontBitmapsA"
+ ,"wglUseFontBitmapsW"
+ ,"wglUseFontBitmaps"
+ ,"SwapBuffers"
+ ,"wglUseFontOutlinesA"
+ ,"wglUseFontOutlinesW"
+ ,"wglUseFontOutlines"
+ ,"wglDescribeLayerPlane"
+ ,"wglSetLayerPaletteEntries"
+ ,"wglGetLayerPaletteEntries"
+ ,"wglRealizeLayerPalette"
+ ,"wglSwapLayerBuffers"
+ ,"wglSwapMultipleBuffers"
+ ,"ChoosePixelFormat"
+ ,"DescribePixelFormat"
+ ,"GetEnhMetaFilePixelFormat"
+ ,"GetPixelFormat"
+ ,"SetPixelFormat"
+]}
+
+if __name__ == '__main__':
+ i = 1
+ while (i < len(sys.argv)):
+ arg = sys.argv[i]
+ i = i + 1
+ if (arg == '-debug'):
+ print('Enabling debug (-debug)', file=sys.stderr)
+ debug = True
+ elif (arg == '-dump'):
+ print('Enabling dump (-dump)', file=sys.stderr)
+ dump = True
+ elif (arg == '-noprotect'):
+ print('Disabling inclusion protection in output headers', file=sys.stderr)
+ protect = False
+ elif (arg == '-profile'):
+ print('Enabling profiling (-profile)', file=sys.stderr)
+ profile = True
+ elif (arg == '-registry'):
+ regFilename = sys.argv[i]
+ i = i+1
+ print('Using registry ', regFilename, file=sys.stderr)
+ elif (arg == '-time'):
+ print('Enabling timing (-time)', file=sys.stderr)
+ timeit = True
+ elif (arg == '-validate'):
+ print('Enabling group validation (-validate)', file=sys.stderr)
+ validate = True
+ elif (arg == '-outfile'):
+ outFilename = sys.argv[i]
+ i = i+1
+ elif (arg == '-preresolve'):
+ preresolve=True
+ elif (arg == '-staticwrappers'):
+ staticwrappers=True
+ elif (arg == '-dispatchheader'):
+ dispatchheader = sys.argv[i]
+ i = i+1
+ elif (arg == '-prefix'):
+ prefix = sys.argv[i]
+ i = i+1
+ elif (arg == '-nodbgcount'):
+ nodebugcallcounting = True
+ elif (arg[0:1] == '-'):
+ print('Unrecognized argument:', arg, file=sys.stderr)
+ exit(1)
+print('Generating ', outFilename, file=sys.stderr)
+
+# Simple timer functions
+startTime = None
+def startTimer():
+ global startTime
+ startTime = time.clock()
+def endTimer(msg):
+ global startTime
+ endTime = time.clock()
+ if (timeit):
+ print(msg, endTime - startTime)
+ startTime = None
+
+# Load & parse registry
+reg = Registry()
+
+startTimer()
+tree = etree.parse(regFilename)
+endTimer('Time to make ElementTree =')
+
+startTimer()
+reg.loadElementTree(tree)
+endTimer('Time to parse ElementTree =')
+
+if (validate):
+ reg.validateGroups()
+
+if (dump):
+ print('***************************************')
+ print('Performing Registry dump to regdump.txt')
+ print('***************************************')
+ reg.dumpReg(filehandle = open('regdump.txt','w'))
+
+# Turn a list of strings into a regexp string matching exactly those strings
+def makeREstring(list):
+ return '^(' + '|'.join(list) + ')$'
+
+# These are "mandatory" OpenGL ES 1 extensions, to
+# be included in the core GLES/gl.h header.
+es1CoreList = [
+ 'GL_OES_read_format',
+ 'GL_OES_compressed_paletted_texture',
+ 'GL_OES_point_size_array',
+ 'GL_OES_point_sprite'
+]
+
+# Descriptive names for various regexp patterns used to select
+# versions and extensions
+
+allVersions = allExtensions = '.*'
+noVersions = noExtensions = None
+gl12andLaterPat = '1\.[2-9]|[234]\.[0-9]'
+gles2onlyPat = '2\.[0-9]'
+gles2and3Pat = '[23]\.[0-9]'
+es1CorePat = makeREstring(es1CoreList)
+# Extensions in old glcorearb.h but not yet tagged accordingly in gl.xml
+glCoreARBPat = None
+glx13andLaterPat = '1\.[3-9]'
+
+# Defaults for generating re-inclusion protection wrappers (or not)
+protectFile = protect
+protectFeature = protect
+protectProto = protect
+
+genOpts = CGeneratorOptions(
+ apiname = prefix,
+ profile = 'compatibility',
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = prefix, # Default extensions for GL
+# addExtensions = None,
+# removeExtensions = None,
+# prefixText = prefixStrings + glExtPlatformStrings + glextVersionStrings,
+# genFuncPointers = True,
+# protectFile = protectFile,
+# protectFeature = protectFeature,
+# protectProto = protectProto,
+# apicall = 'GLAPI ',
+# apientry = 'APIENTRY ',
+# apientryp = 'APIENTRYP '),
+ )
+
+# create error/warning & diagnostic files
+if (errFilename):
+ errWarn = open(errFilename,'w')
+else:
+ errWarn = sys.stderr
+diag = open(diagFilename, 'w')
#
# look for all the SET_ macros in dispatch.h, this is the set of functions
@@ -64,264 +221,197 @@ for o,a in opts:
dispatch = {}
if dispatchheader :
- fh = open(dispatchheader)
- dispatchh = fh.readlines()
-
- dispatch_regex = re.compile(r'(?:#define|static\s+INLINE\s+void)\s+SET_([^\()]+)\(')
-
- for line in dispatchh :
- line = line.strip()
- m1 = dispatch_regex.search(line)
-
- if m1 :
- dispatch[m1.group(1)] = 1
-
- del dispatch['by_offset']
-
-#
-# read the typemap .tm file
-#
-
-typemap = {}
-
-fh = open(typemapfile)
-tm = fh.readlines()
-
-typemap_regex = re.compile(r'#define\sSET_(\S*)\(')
-
-for line in tm :
- # ignore everything after a '#' as a comment
- hash = line.find('#')
- if hash != -1 :
- line = line[:hash-1]
-
- # ignore blank lines
- if line.startswith('#') or len(line) == 0 :
- continue
-
- l = line.split(',')
- if len(l)<4:
- continue
- typemap[l[0]] = l[3].strip()
-
-# interestingly, * is not a C type
-if typemap['void'] == '*' :
- typemap['void'] = 'void'
-
-#
-# crudely parse the .spec file
-#
-
-r1 = re.compile(r'\t(\S*)\s+(\S*.*)')
-r2 = re.compile(r'(.*)\((.*)\)')
-r3 = re.compile(r'glWindowPos.*MESA')
-r4 = re.compile(r'gl.*Program(s|)NV')
-r5 = re.compile(r'glGetVertexAttribfvNV')
-
-wrappers = {}
-
-fh = open(specfile)
-glspec = fh.readlines()
-param_count = 0
-
-for line in glspec :
- line = line.rstrip()
-
- # ignore everything after a '#' as a comment
- hash = line.find('#')
- if hash != -1 :
- line = line[:hash-1]
-
- # ignore blank lines
- if line.startswith('#') or len(line) == 0 :
- continue
-
- # lines containing ':' aren't intersting to us
- if line.count(':') != 0 :
- continue
-
- # attributes of each function follow the name, indented by a tab
- if not line.startswith('\t') :
- m1 = r2.search(line)
- if m1 :
- function = m1.group(1)
- arglist_use = m1.group(2)
- wrappers[function] = {}
-
- # ensure formal parameter names don't collide with reserved names or shadow global declarations
- arglist_use = ',' .join([i.rstrip() + '_' for i in arglist_use.split(",")])
-
- wrappers[function]['arglist_use'] = arglist_use
- param_count = 0
- else :
- m1 = r1.search(line)
- if m1 :
- attribute = m1.group(1)
- value = m1.group(2)
-
- # make param attributes unique and ordered
- if attribute == 'param' :
- attribute = 'param' + '%02d' % param_count
- param_count += 1
-
- wrappers[function][attribute] = value
-
-#
-# now emit code
-#
-
-print '/* Automatically generated by ' + sys.argv[0] + ' DO NOT EDIT */'
-print '/* from ' + specfile + ' and typemap ' + typemapfile + ' */'
-print ''
-
-#
-# if required, emit code for non-lazy function resolving
-#
-
-if preresolve :
- for w in sorted(wrappers.keys()) :
- funcname = prefix + w
- print 'RESOLVE_DECL(PFN' + funcname.upper() + 'PROC);'
-
- print ''
- print 'void ' + prefix + 'ResolveExtensionProcs(void)'
- print '{'
-
- for w in sorted(wrappers.keys()) :
- funcname = prefix + w
- print ' PRERESOLVE(PFN' + funcname.upper() + 'PROC, "' + funcname + '");'
-
- print '}\n'
-
-#
-# now emit the wrappers
-# for GL 1.0 and 1.1 functions, generate stdcall wrappers which call the function directly
-# for GL 1.2+ functions, generate wrappers which use wglGetProcAddress()
-#
-
-for w in sorted(wrappers.keys()) :
-
- funcname = prefix + w
- returntype = wrappers[w]['return']
- if returntype != 'void' :
- returntype = typemap[returntype]
-
+ fh = open(dispatchheader)
+ dispatchh = fh.readlines()
+
+ dispatch_regex = re.compile(r'(?:#define|static\s+INLINE\s+void)\s+SET_([^\()]+)\(')
+
+ for line in dispatchh :
+ line = line.strip()
+ m1 = dispatch_regex.search(line)
+
+ if m1 :
+ dispatch[prefix+m1.group(1)] = 1
+
+ del dispatch['glby_offset']
+
+class PreResolveOutputGenerator(OutputGenerator):
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ OutputGenerator.__init__(self, errFile, warnFile, diagFile)
+ self.wrappers={}
+ def beginFile(self, genOpts):
+ pass
+ def endFile(self):
+ self.outFile.write('\nvoid ' + prefix + 'ResolveExtensionProcs(void)\n{\n')
+ for funcname in self.wrappers.keys():
+ self.outFile.write( ' PRERESOLVE(PFN' + funcname.upper() + 'PROC, "' + funcname + '");\n')
+ self.outFile.write('}\n\n')
+ def beginFeature(self, interface, emit):
+ OutputGenerator.beginFeature(self, interface, emit)
+ self.OldVersion = self.featureName.startswith('GL_VERSION_1_0') or self.featureName.startswith('GL_VERSION_1_1')
+ def endFeature(self):
+ OutputGenerator.endFeature(self)
+ def genType(self, typeinfo, name):
+ OutputGenerator.genType(self, typeinfo, name)
+ def genEnum(self, enuminfo, name):
+ OutputGenerator.genEnum(self, enuminfo, name)
+ def genCmd(self, cmd, name):
+ OutputGenerator.genCmd(self, cmd, name)
+ if name in WinGDI:
+ return
+
+ self.outFile.write('RESOLVE_DECL(PFN' + name.upper() + 'PROC);\n')
+ self.wrappers[name]=1
+
+class MyOutputGenerator(OutputGenerator):
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ OutputGenerator.__init__(self, errFile, warnFile, diagFile)
+ self.wrappers={}
+ def beginFile(self, genOpts):
+ pass
+ def endFile(self):
+ pass
+ def beginFeature(self, interface, emit):
+ OutputGenerator.beginFeature(self, interface, emit)
+ self.OldVersion = self.featureName.startswith('GL_VERSION_1_0') or self.featureName.startswith('GL_VERSION_1_1')
+ def endFeature(self):
+ OutputGenerator.endFeature(self)
+ def genType(self, typeinfo, name):
+ OutputGenerator.genType(self, typeinfo, name)
+ def genEnum(self, enuminfo, name):
+ OutputGenerator.genEnum(self, enuminfo, name)
+ def genCmd(self, cmd, name):
+ OutputGenerator.genCmd(self, cmd, name)
# Avoid generating wrappers which aren't referenced by the dispatch table
- if dispatchheader and not dispatch.has_key(w) :
- print '/* No wrapper for ' + funcname + ', not in dispatch table */'
- continue
-
- # manufacture arglist
- # if no param attributes were found, it should be 'void'
- al = []
- for k in sorted(wrappers[w].keys()) :
- if k.startswith('param') :
- l = wrappers[w][k].split()
-
- # ensure formal parameter names don't collide with reserved names or shadow global declarations
- l[0] = l[0] + '_'
-
- if l[2] == 'in' :
- if l[3] == 'array' :
- arg = 'const ' + typemap[l[1]] + ' *' + l[0]
- elif l[3] == 'reference' :
- arg = 'const ' + typemap[l[1]] + ' *' + l[0]
- else :
- arg = typemap[l[1]] + ' ' + l[0]
- elif l[2] == 'out' :
- arg = typemap[l[1]] + ' *' + l[0]
-
- al.append(arg)
-
- if len(al) == 0 :
- arglist = 'void'
+ if dispatchheader and not name in dispatch :
+ self.outFile.write('/* No wrapper for ' + name + ', not in dispatch table */\n')
+ return
+
+ if name in WinGDI:
+ return
+
+ self.wrappers[name]=1
+
+ proto=noneStr(cmd.elem.find('proto'))
+ rettype=noneStr(proto.text)
+ if rettype.lower()!="void ":
+ plist = ([t for t in proto.itertext()])
+ rettype = ''.join(plist[:-1])
+ #ptype=proto.find("ptype")
+ #if ptype!=None:
+ # rettype = (noneStr(ptype.text))+" "
+ if staticwrappers: self.outFile.write("static ")
+ self.outFile.write("%s__stdcall %sWrapper("%(rettype, name))
+ params = cmd.elem.findall('param')
+ plist=[]
+ for param in params:
+ paramlist = ([t for t in param.itertext()])
+ paramtype = ''.join(paramlist[:-1])
+ paramname = paramlist[-1]
+ plist.append((paramtype, paramname))
+ Comma=""
+ if len(plist):
+ for ptype, pname in plist:
+ self.outFile.write("%s%s%s_"%(Comma, ptype, pname))
+ Comma=", "
else:
- arglist = ', '.join(al)
-
- if wrappers[w]['category'].startswith('VERSION_1_0') or wrappers[w]['category'].startswith('VERSION_1_1') :
- if staticwrappers :
- print 'static',
- print returntype + ' __stdcall ' + funcname + 'Wrapper(' + arglist + ')'
- print '{'
- print '#ifdef _DEBUG'
- print ' if (glxWinDebugSettings.enable' + prefix.upper() + 'callTrace) ErrorF("'+ funcname + '\\n");'
- print ' glWinDirectProcCalls++;'
- print '#endif'
- if returntype.lower() == 'void' :
- print ' ' + funcname + '(',
- else :
- print ' /* returntype was ' + returntype.lower() + '*/'
- print ' return ' + funcname + '(',
-
- if arglist != 'void' :
- print wrappers[w]['arglist_use'],
-
- print ');'
- print "}\n"
+ self.outFile.write("void")
+ if self.OldVersion:
+ if nodebugcallcounting:
+ self.outFile.write(")\n{\n")
+ else:
+ self.outFile.write( """)
+{
+#ifdef _DEBUG
+ if (glxWinDebugSettings.enable%scallTrace) ErrorF("%s\\n");
+ glWinDirectProcCalls++;
+#endif
+"""%(prefix.upper(), name))
+ if rettype.lower()=="void ":
+ self.outFile.write(" %s( "%(name))
+ else:
+ self.outFile.write(" return %s( "%(name))
+ Comma=""
+ for ptype, pname in plist:
+ self.outFile.write("%s%s_"%(Comma, pname))
+ Comma=", "
else:
- if staticwrappers :
- print 'static',
- print returntype + ' __stdcall ' + funcname + 'Wrapper(' + arglist + ')'
- print '{'
+ if rettype.lower()=="void ":
+ self.outFile.write(""")
+{
+ RESOLVE(PFN%sPROC, "%s");"""%(name.upper(), name))
+ if not nodebugcallcounting: self.outFile.write("""
+#ifdef _DEBUG
+ if (glxWinDebugSettings.enable%scallTrace) ErrorF("%s\\n");
+#endif"""%(prefix.upper(), name))
+ self.outFile.write("""
+ RESOLVED_PROC(PFN%sPROC)( """%(name.upper()))
+ else:
+ self.outFile.write(""")
+{
+ RESOLVE_RET(PFN%sPROC, "%s", FALSE);"""%(name.upper(), name))
+ if not nodebugcallcounting: self.outFile.write("""
+#ifdef _DEBUG
+ if (glxWinDebugSettings.enable%scallTrace) ErrorF("%s\\n");
+#endif"""%(prefix.upper(), name))
+ self.outFile.write("""
+ return RESOLVED_PROC(PFN%sPROC)( """%(name.upper()))
+ Comma=""
+ for ptype, pname in plist:
+ self.outFile.write("%s%s_"%(Comma, pname))
+ Comma=", "
+ self.outFile.write(" );\n}\n\n")
+
+def genHeaders():
+ startTimer()
+ outFile = open(outFilename,"w")
+ if preresolve:
+ gen = PreResolveOutputGenerator(errFile=errWarn,
+ warnFile=errWarn,
+ diagFile=diag)
+ gen.outFile=outFile
+ reg.setGenerator(gen)
+ reg.apiGen(genOpts)
+ gen = MyOutputGenerator(errFile=errWarn,
+ warnFile=errWarn,
+ diagFile=diag)
+ gen.outFile=outFile
+ reg.setGenerator(gen)
+ reg.apiGen(genOpts)
+
+ # generate function to setup the dispatch table, which sets each
+ # dispatch table entry to point to it's wrapper function
+ # (assuming we were able to make one)
+
+ if dispatchheader :
+ outFile.write( 'void glWinSetupDispatchTable(void)\n')
+ outFile.write( '{\n')
+ outFile.write( ' struct _glapi_table *disp = _glapi_get_dispatch();\n')
- stringname = funcname
-
-#
-# special case: Windows OpenGL implementations are far more likely to have GL_ARB_window_pos than GL_MESA_window_pos,
-# so arrange for the wrapper to use the ARB strings to find functions...
-#
-
- m2 = r3.search(funcname)
- if m2 :
- stringname = stringname.replace('MESA','ARB')
-
-#
-# special case: likewise, implementations are more likely to have GL_ARB_vertex_program than GL_NV_vertex_program,
-# especially if they are not NV implementations, so arrange for the wrapper to use ARB strings to find functions
-#
-
- m3 = r4.search(funcname)
- if m3 :
- stringname = stringname.replace('NV','ARB')
- m4 = r5.search(funcname)
- if m4 :
- stringname = stringname.replace('NV','ARB')
-
- pfntypename = 'PFN' + funcname.upper() + 'PROC'
-
- if returntype.lower() == 'void' :
- print ' RESOLVE(' + pfntypename + ', "' + stringname + '");'
- print '#ifdef _DEBUG'
- print ' if (glxWinDebugSettings.enable' + prefix.upper() + 'callTrace) ErrorF("'+ funcname + '\\n");'
- print '#endif'
- print ' RESOLVED_PROC(' + pfntypename + ')(',
+ for d in sorted(dispatch.keys()) :
+ if d in gen.wrappers :
+ outFile.write(' SET_'+ d[len(prefix):] + '(disp, (void *)' + d + 'Wrapper);\n')
else :
- print ' RESOLVE_RET(' + pfntypename + ', "' + stringname + '", FALSE);'
- print '#ifdef _DEBUG'
- print ' if (glxWinDebugSettings.enable' + prefix.upper() + 'callTrace) ErrorF("'+ funcname + '\\n");'
- print '#endif'
- print ' return RESOLVED_PROC(' + pfntypename + ')(',
-
- if arglist != 'void' :
- print wrappers[w]['arglist_use'],
+ outFile.write('#pragma message("No wrapper for ' + d + ' !")\n')
- print ');'
- print "}\n"
+ outFile.write('}\n')
-# generate function to setup the dispatch table, which sets each
-# dispatch table entry to point to it's wrapper function
-# (assuming we were able to make one)
-if dispatchheader :
- print 'void glWinSetupDispatchTable(void)'
- print '{'
- print ' struct _glapi_table *disp = _glapi_get_dispatch();'
-
- for d in sorted(dispatch.keys()) :
- if wrappers.has_key(d) :
- print ' SET_'+ d + '(disp, (void *)' + prefix + d + 'Wrapper);'
- else :
- print '#pragma message("No wrapper for ' + prefix + d + ' !")'
+ outFile.close()
- print '}'
+if (debug):
+ pdb.run('genHeaders()')
+elif (profile):
+ import cProfile, pstats
+ cProfile.run('genHeaders()', 'profile.txt')
+ p = pstats.Stats('profile.txt')
+ p.strip_dirs().sort_stats('time').print_stats(50)
+else:
+ genHeaders()
diff --git a/xorg-server/hw/xwin/glx/genheaders.py b/xorg-server/hw/xwin/glx/genheaders.py
new file mode 100644
index 000000000..61be85156
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/genheaders.py
@@ -0,0 +1,539 @@
+#!/usr/bin/python3
+#
+# Copyright (c) 2013 The Khronos Group Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and/or associated documentation files (the
+# "Materials"), to deal in the Materials without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Materials, and to
+# permit persons to whom the Materials are furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Materials.
+#
+# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+import sys, time, pdb, string, cProfile
+from reg import *
+
+# debug - start header generation in debugger
+# dump - dump registry after loading
+# profile - enable Python profiling
+# protect - whether to use #ifndef protections
+# registry <filename> - use specified XML registry instead of gl.xml
+# target - string name of target header, or all targets if None
+# timeit - time length of registry loading & header generation
+# validate - validate return & parameter group tags against <group>
+debug = False
+dump = False
+profile = False
+protect = True
+target = None
+timeit = False
+validate= False
+# Default input / log files
+errFilename = None
+diagFilename = 'diag.txt'
+regFilename = 'gl.xml'
+
+if __name__ == '__main__':
+ i = 1
+ while (i < len(sys.argv)):
+ arg = sys.argv[i]
+ i = i + 1
+ if (arg == '-debug'):
+ print('Enabling debug (-debug)', file=sys.stderr)
+ debug = True
+ elif (arg == '-dump'):
+ print('Enabling dump (-dump)', file=sys.stderr)
+ dump = True
+ elif (arg == '-noprotect'):
+ print('Disabling inclusion protection in output headers', file=sys.stderr)
+ protect = False
+ elif (arg == '-profile'):
+ print('Enabling profiling (-profile)', file=sys.stderr)
+ profile = True
+ elif (arg == '-registry'):
+ regFilename = sys.argv[i]
+ i = i+1
+ print('Using registry ', regFilename, file=sys.stderr)
+ elif (arg == '-time'):
+ print('Enabling timing (-time)', file=sys.stderr)
+ timeit = True
+ elif (arg == '-validate'):
+ print('Enabling group validation (-validate)', file=sys.stderr)
+ validate = True
+ elif (arg[0:1] == '-'):
+ print('Unrecognized argument:', arg, file=sys.stderr)
+ exit(1)
+ else:
+ target = arg
+ print('Using target', target, file=sys.stderr)
+
+# Simple timer functions
+startTime = None
+def startTimer():
+ global startTime
+ startTime = time.clock()
+def endTimer(msg):
+ global startTime
+ endTime = time.clock()
+ if (timeit):
+ print(msg, endTime - startTime)
+ startTime = None
+
+# Load & parse registry
+reg = Registry()
+
+startTimer()
+tree = etree.parse(regFilename)
+endTimer('Time to make ElementTree =')
+
+startTimer()
+reg.loadElementTree(tree)
+endTimer('Time to parse ElementTree =')
+
+if (validate):
+ reg.validateGroups()
+
+if (dump):
+ print('***************************************')
+ print('Performing Registry dump to regdump.txt')
+ print('***************************************')
+ reg.dumpReg(filehandle = open('regdump.txt','w'))
+
+# Turn a list of strings into a regexp string matching exactly those strings
+def makeREstring(list):
+ return '^(' + '|'.join(list) + ')$'
+
+# These are "mandatory" OpenGL ES 1 extensions, to
+# be included in the core GLES/gl.h header.
+es1CoreList = [
+ 'GL_OES_read_format',
+ 'GL_OES_compressed_paletted_texture',
+ 'GL_OES_point_size_array',
+ 'GL_OES_point_sprite'
+]
+
+# Descriptive names for various regexp patterns used to select
+# versions and extensions
+
+allVersions = allExtensions = '.*'
+noVersions = noExtensions = None
+gl12andLaterPat = '1\.[2-9]|[234]\.[0-9]'
+gles2onlyPat = '2\.[0-9]'
+gles2and3Pat = '[23]\.[0-9]'
+es1CorePat = makeREstring(es1CoreList)
+# Extensions in old glcorearb.h but not yet tagged accordingly in gl.xml
+glCoreARBPat = None
+glx13andLaterPat = '1\.[3-9]'
+
+# Copyright text prefixing all headers (list of strings).
+prefixStrings = [
+ '/*',
+ '** Copyright (c) 2013 The Khronos Group Inc.',
+ '**',
+ '** Permission is hereby granted, free of charge, to any person obtaining a',
+ '** copy of this software and/or associated documentation files (the',
+ '** "Materials"), to deal in the Materials without restriction, including',
+ '** without limitation the rights to use, copy, modify, merge, publish,',
+ '** distribute, sublicense, and/or sell copies of the Materials, and to',
+ '** permit persons to whom the Materials are furnished to do so, subject to',
+ '** the following conditions:',
+ '**',
+ '** The above copyright notice and this permission notice shall be included',
+ '** in all copies or substantial portions of the Materials.',
+ '**',
+ '** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,',
+ '** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF',
+ '** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.',
+ '** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY',
+ '** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,',
+ '** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE',
+ '** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.',
+ '*/',
+ '/*',
+ '** This header is generated from the Khronos OpenGL / OpenGL ES XML',
+ '** API Registry. The current version of the Registry, generator scripts',
+ '** used to make the header, and the header can be found at',
+ '** http://www.opengl.org/registry/',
+ '**',
+ '** Khronos $' + 'Revision$ on $' + 'Date$',
+ '*/',
+ ''
+]
+
+# glext.h / glcorearb.h define calling conventions inline (no GL *platform.h)
+glExtPlatformStrings = [
+ '#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)',
+ '#ifndef WIN32_LEAN_AND_MEAN',
+ '#define WIN32_LEAN_AND_MEAN 1',
+ '#endif',
+ '#include <windows.h>',
+ '#endif',
+ '',
+ '#ifndef APIENTRY',
+ '#define APIENTRY',
+ '#endif',
+ '#ifndef APIENTRYP',
+ '#define APIENTRYP APIENTRY *',
+ '#endif',
+ '#ifndef GLAPI',
+ '#define GLAPI extern',
+ '#endif',
+ ''
+]
+
+glCorearbPlatformStrings = glExtPlatformStrings + [
+ '/* glcorearb.h is for use with OpenGL core profile implementations.',
+ '** It should should be placed in the same directory as gl.h and',
+ '** included as <GL/glcorearb.h>.',
+ '**',
+ '** glcorearb.h includes only APIs in the latest OpenGL core profile',
+ '** implementation together with APIs in newer ARB extensions which ',
+ '** can be supported by the core profile. It does not, and never will',
+ '** include functionality removed from the core profile, such as',
+ '** fixed-function vertex and fragment processing.',
+ '**',
+ '** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or',
+ '** <GL/glext.h> in the same source file.',
+ '*/',
+ ''
+]
+
+# wglext.h needs Windows include
+wglPlatformStrings = [
+ '#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)',
+ '#define WIN32_LEAN_AND_MEAN 1',
+ '#include <windows.h>',
+ '#endif',
+ '',
+]
+
+# GLES 1/2/3 core .h have separate *platform.h files to define calling conventions
+gles1PlatformStrings = [ '#include <GLES/glplatform.h>', '' ]
+gles2PlatformStrings = [ '#include <GLES2/gl2platform.h>', '' ]
+gles3PlatformStrings = [ '#include <GLES3/gl3platform.h>', '' ]
+eglPlatformStrings = [ '#include <EGL/eglplatform.h>', '' ]
+
+# GLES 1/2 extension .h have small addition to calling convention headers
+gles1ExtPlatformStrings = gles2ExtPlatformStrings = [
+ '#ifndef GL_APIENTRYP',
+ '#define GL_APIENTRYP GL_APIENTRY*',
+ '#endif',
+ ''
+]
+
+# GL_GLEXT_VERSION is defined only in glext.h
+glextVersionStrings = [
+ format("#define GL_GLEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+# WGL_WGLEXT_VERSION is defined only in wglext.h
+wglextVersionStrings = [
+ format("#define WGL_WGLEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+# GLX_GLXEXT_VERSION is defined only in glxext.h
+glxextVersionStrings = [
+ format("#define GLX_GLXEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+# EGL_EGLEXT_VERSION is defined only in eglext.h
+eglextVersionStrings = [
+ format("#define EGL_EGLEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+
+# Defaults for generating re-inclusion protection wrappers (or not)
+protectFile = protect
+protectFeature = protect
+protectProto = protect
+
+buildList = [
+ # GL API 1.2+ + extensions - glext.h
+ CGeneratorOptions(
+ filename = 'GL/glext.h',
+ apiname = 'gl',
+ profile = 'compatibility',
+ versions = allVersions,
+ emitversions = gl12andLaterPat,
+ defaultExtensions = 'gl', # Default extensions for GL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + glExtPlatformStrings + glextVersionStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GLAPI ',
+ apientry = 'APIENTRY ',
+ apientryp = 'APIENTRYP '),
+ # GL core profile + extensions - glcorearb.h
+ CGeneratorOptions(
+ filename = 'GL/glcorearb.h',
+ apiname = 'gl',
+ profile = 'core',
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = 'glcore', # Default extensions for GL core profile (only)
+ addExtensions = glCoreARBPat,
+ removeExtensions = None,
+ prefixText = prefixStrings + glCorearbPlatformStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GLAPI ',
+ apientry = 'APIENTRY ',
+ apientryp = 'APIENTRYP '),
+ # GLES 1.x API + mandatory extensions - es1.h (no function pointers)
+ CGeneratorOptions(
+ filename = 'GLES/gl.h',
+ apiname = 'gles1',
+ profile = 'common',
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = es1CorePat, # Add mandatory ES1 extensions in GLES1/gl.h
+ removeExtensions = None,
+ prefixText = prefixStrings + gles1PlatformStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_API ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 1.x extensions - es1ext.h
+ CGeneratorOptions(
+ filename = 'GLES/glext.h',
+ apiname = 'gles1',
+ profile = 'common',
+ versions = allVersions,
+ emitversions = noVersions,
+ defaultExtensions = 'gles1', # Default extensions for GLES 1
+ addExtensions = None,
+ removeExtensions = es1CorePat, # Remove mandatory ES1 extensions in GLES1/glext.h
+ prefixText = prefixStrings + gles1ExtPlatformStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_API ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 2.0 API - es2.h (no function pointers)
+ CGeneratorOptions(
+ filename = 'GLES2/gl2.h',
+ apiname = 'gles2',
+ profile = 'common',
+ versions = gles2onlyPat,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + gles2PlatformStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_APICALL ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 2.0 extensions - es2ext.h
+ CGeneratorOptions(
+ filename = 'GLES2/gl2ext.h',
+ apiname = 'gles2',
+ profile = 'common',
+ versions = gles2onlyPat,
+ emitversions = None,
+ defaultExtensions = 'gles2', # Default extensions for GLES 2
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + gles2ExtPlatformStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_APICALL ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 3.0 API - es3.h (no function pointers)
+ CGeneratorOptions(
+ filename = 'GLES3/gl3.h',
+ apiname = 'gles2',
+ profile = 'common',
+ versions = gles2and3Pat,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + gles3PlatformStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_APICALL ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # EGL API - egl.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'EGL/egl.h',
+ apiname = 'egl',
+ profile = None,
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + eglPlatformStrings + eglextVersionStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'EGLAPI ',
+ apientry = 'EGLAPIENTRY ',
+ apientryp = 'EGLAPIENTRYP '),
+ # EGL extensions - eglext.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'EGL/eglext.h',
+ apiname = 'egl',
+ profile = None,
+ versions = allVersions,
+ emitversions = None,
+ defaultExtensions = 'egl', # Default extensions for EGL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + eglPlatformStrings + eglextVersionStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'EGLAPI ',
+ apientry = 'EGLAPIENTRY ',
+ apientryp = 'EGLAPIENTRYP '),
+ # GLX 1.* API - glx.h
+ CGeneratorOptions(
+ filename = 'GL/glx.h',
+ apiname = 'glx',
+ profile = None,
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ # add glXPlatformStrings?
+ prefixText = prefixStrings, # No GLXEXT_VERSION
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = '',
+ apientryp = ' *'),
+ # GLX 1.3+ API + extensions - glxext.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'GL/glxext.h',
+ apiname = 'glx',
+ profile = None,
+ versions = allVersions,
+ emitversions = glx13andLaterPat,
+ defaultExtensions = 'glx', # Default extensions for GLX
+ addExtensions = None,
+ removeExtensions = None,
+ # add glXPlatformStrings?
+ prefixText = prefixStrings + glxextVersionStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = '',
+ apientryp = ' *'),
+ # WGL API + extensions - wgl.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'GL/wgl.h',
+ apiname = 'wgl',
+ profile = None,
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = 'wgl', # Default extensions for WGL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + wglPlatformStrings, # No WGLEXT_VERSION
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = 'WINAPI ',
+ apientryp = 'WINAPI * '),
+ # WGL extensions - wglext.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'GL/wglext.h',
+ apiname = 'wgl',
+ profile = None,
+ versions = allVersions,
+ emitversions = None,
+ defaultExtensions = 'wgl', # Default extensions for WGL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + wglPlatformStrings + wglextVersionStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = 'WINAPI ',
+ apientryp = 'WINAPI * '),
+ # End of list
+ None
+]
+
+# create error/warning & diagnostic files
+if (errFilename):
+ errWarn = open(errFilename,'w')
+else:
+ errWarn = sys.stderr
+diag = open(diagFilename, 'w')
+
+def genHeaders():
+ # Loop over targets, building each
+ generated = 0
+ for genOpts in buildList:
+ if (genOpts == None):
+ break
+ if (target and target != genOpts.filename):
+ # print('*** Skipping', genOpts.filename)
+ continue
+ print('*** Building', genOpts.filename)
+ generated = generated + 1
+ startTimer()
+ gen = COutputGenerator(errFile=errWarn,
+ warnFile=errWarn,
+ diagFile=diag)
+ reg.setGenerator(gen)
+ reg.apiGen(genOpts)
+ print('** Generated', genOpts.filename)
+ endTimer('Time to generate ' + genOpts.filename + ' =')
+ if (target and generated == 0):
+ print('Failed to generate target:', target)
+
+if (debug):
+ pdb.run('genHeaders()')
+elif (profile):
+ import cProfile, pstats
+ cProfile.run('genHeaders()', 'profile.txt')
+ p = pstats.Stats('profile.txt')
+ p.strip_dirs().sort_stats('time').print_stats(50)
+else:
+ genHeaders()
diff --git a/xorg-server/hw/xwin/glx/gl.spec b/xorg-server/hw/xwin/glx/gl.spec
deleted file mode 100644
index 379f251e6..000000000
--- a/xorg-server/hw/xwin/glx/gl.spec
+++ /dev/null
@@ -1,35899 +0,0 @@
-# gl.spec file
-# DON'T REMOVE PREVIOUS LINE!!! libspec depends on it!
-#
-# THIS FILE IS OBSOLETE. Please migrate away from using the
-# ".spec" files to the XML Registry. See
-# http://www.opengl.org/registry/api/README.txt
-# for more information.
-#
-# Copyright (c) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
-# Copyright (c) 2006-2013 The Khronos Group Inc.
-#
-# This document is licensed under the SGI Free Software B License Version
-# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
-#
-# $Revision: 22136 $ on $Date: 2013-06-24 04:04:33 -0700 (Mon, 24 Jun 2013) $
-
-required-props:
-# Description of a parameter
-param: retval retained
-# Display list flags
-dlflags: notlistable handcode prepad
-# GLX implementation flags
-glxflags: client-intercept client-handcode server-handcode EXT SGI ignore ARB
-# Vector ('v') equivalent form of a command taking 1-4 explicit xyzw/rgba arguments
-vectorequiv: *
-# Category a function falls in. While there are many categories for
-# early GL 1.0 functions, later functions just have a core version
-# (e.g. VERSION_major_minor) or extension name for the category.
-category: display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform
-category: VERSION_1_0 VERSION_1_1 VERSION_1_2 VERSION_1_3 VERSION_1_4 VERSION_1_5 VERSION_2_0 VERSION_2_1 VERSION_3_0 VERSION_3_1 VERSION_3_2 VERSION_3_3 VERSION_4_0 VERSION_4_1 VERSION_4_2 VERSION_4_3
-category: 3DFX_tbuffer
-category: AMD_conservative_depth AMD_debug_output AMD_draw_buffers_blend AMD_multi_draw_indirect AMD_name_gen_delete AMD_performance_monitor AMD_sample_positions AMD_sparse_texture AMD_stencil_operation_extended AMD_vertex_shader_tessellator
-category: APPLE_aux_depth_stencil APPLE_element_array APPLE_fence APPLE_float_pixels APPLE_flush_buffer_range APPLE_object_purgeable APPLE_row_bytes APPLE_texture_range APPLE_vertex_array_object APPLE_vertex_array_range APPLE_vertex_program_evaluators
-category: ARB_ES2_compatibility ARB_base_instance ARB_blend_func_extended ARB_cl_event ARB_color_buffer_float ARB_copy_buffer ARB_debug_output ARB_depth_buffer_float ARB_draw_buffers ARB_draw_buffers_blend ARB_draw_elements_base_vertex ARB_draw_indirect ARB_draw_instanced ARB_fragment_program ARB_fragment_shader ARB_framebuffer_object ARB_framebuffer_sRGB ARB_geometry_shader4 ARB_get_program_binary ARB_gpu_shader_fp64 ARB_half_float_vertex ARB_instanced_arrays ARB_internalformat_query ARB_map_buffer_range ARB_matrix_palette ARB_multisample ARB_multitexture ARB_occlusion_query ARB_point_parameters ARB_provoking_vertex ARB_robustness ARB_sample_shading ARB_sampler_objects ARB_separate_shader_objects ARB_shader_atomic_counters ARB_shader_image_load_store ARB_shader_objects ARB_shader_subroutine ARB_shading_language_include ARB_sync ARB_tessellation_shader ARB_texture_buffer_object ARB_texture_compression ARB_texture_compression_rgtc ARB_texture_multisample ARB_texture_rectangle ARB_texture_rg ARB_texture_storage ARB_timer_query ARB_transform_feedback2 ARB_transform_feedback3 ARB_transform_feedback_instanced ARB_transpose_matrix ARB_uniform_buffer_object ARB_vertex_array_object ARB_vertex_attrib_64bit ARB_vertex_blend ARB_vertex_buffer_object ARB_vertex_program ARB_vertex_shader ARB_vertex_type_2_10_10_10_rev ARB_viewport_array ARB_window_pos
-category: ARB_clear_buffer_object ARB_compute_shader ARB_copy_image ARB_framebuffer_no_attachments ARB_internalformat_query2 ARB_invalidate_subdata ARB_multi_draw_indirect ARB_program_interface_query ARB_shader_storage_buffer_object ARB_texture_buffer_range ARB_texture_storage_multisample ARB_texture_view ARB_vertex_attrib_binding
-category: ATI_draw_buffers ATI_draw_buffers ATI_element_array ATI_envmap_bumpmap ATI_fragment_shader ATI_map_object_buffer ATI_meminfo ATI_pn_triangles ATI_separate_stencil ATI_texture_env_combine3 ATI_texture_float ATI_vertex_array_object ATI_vertex_attrib_array_object ATI_vertex_streams
-category: EXT_bindable_uniform EXT_blend_color EXT_blend_equation_separate EXT_blend_func_separate EXT_blend_minmax EXT_color_subtable EXT_compiled_vertex_array EXT_convolution EXT_coordinate_frame EXT_copy_texture EXT_cull_vertex EXT_depth_bounds_test EXT_direct_state_access EXT_draw_buffers2 EXT_draw_instanced EXT_draw_range_elements EXT_fog_coord EXT_framebuffer_blit EXT_framebuffer_multisample EXT_framebuffer_object EXT_geometry_shader4 EXT_gpu_program_parameters EXT_gpu_shader4 EXT_histogram EXT_index_func EXT_index_material EXT_light_texture EXT_multi_draw_arrays EXT_multisample EXT_paletted_texture EXT_pixel_transform EXT_point_parameters EXT_polygon_offset EXT_provoking_vertex EXT_secondary_color EXT_separate_shader_objects EXT_shader_image_load_store EXT_stencil_clear_tag EXT_stencil_two_side EXT_subtexture EXT_texture3D EXT_texture_buffer_object EXT_texture_integer EXT_texture_object EXT_texture_perturb_normal EXT_texture_snorm EXT_texture_swizzle EXT_timer_query EXT_transform_feedback EXT_vertex_array EXT_vertex_array_bgra EXT_vertex_attrib_64bit EXT_vertex_shader EXT_vertex_weighting EXT_x11_sync_object
-category: GREMEDY_frame_terminator GREMEDY_string_marker
-category: HP_image_transform
-category: IBM_multimode_draw_arrays IBM_static_data IBM_vertex_array_lists
-category: INGR_blend_func_separate
-category: INTEL_parallel_arrays INTEL_map_texture
-category: KHR_debug
-category: MESAX_texture_stack MESA_resize_buffers MESA_window_pos
-category: NV_bindless_texture NV_conditional_render NV_copy_image NV_depth_buffer_float NV_evaluators NV_explicit_multisample NV_fence NV_float_buffer NV_fragment_program NV_fragment_program NV_framebuffer_multisample_coverage NV_geometry_program4 NV_gpu_program4 NV_gpu_program5 NV_gpu_shader5 NV_half_float NV_half_float NV_occlusion_query NV_parameter_buffer_object NV_parameter_buffer_object2 NV_path_rendering NV_pixel_data_range NV_pixel_data_range NV_point_sprite NV_present_video NV_primitive_restart NV_primitive_restart NV_register_combiners NV_register_combiners2 NV_shader_buffer_load NV_texture_barrier NV_texture_expand_normal NV_texture_expand_normal NV_texture_multisample NV_transform_feedback NV_transform_feedback2 NV_vdpau_interop NV_vdpau_interop NV_vertex_array_range NV_vertex_attrib_integer_64bit NV_vertex_buffer_unified_memory NV_vertex_program NV_vertex_program1_1_dcc NV_vertex_program2 NV_vertex_program4 NV_video_capture NV_draw_texture
-category: NVX_conditional_render
-category: OES_byte_coordinates OES_fixed_point OES_single_precision OES_query_matrix
-category: PGI_misc_hints
-category: S3_s3tc
-category: SGIS_detail_texture SGIS_fog_function SGIS_multisample SGIS_pixel_texture SGIS_point_parameters SGIS_sharpen_texture SGIS_texture4D SGIS_texture_color_mask SGIS_texture_filter4 SGIX_async SGIX_flush_raster SGIX_fragment_lighting SGIX_framezoom SGIX_igloo_interface SGIX_instruments SGIX_list_priority SGIX_pixel_texture SGIX_polynomial_ffd SGIX_reference_plane SGIX_sprite SGIX_tag_sample_buffer SGI_color_table
-category: SUNX_constant_data SUN_global_alpha SUN_mesh_array SUN_triangle_list SUN_vertex
-
-# Categories for extensions with no functions - need not be included now
-#
-# 3DFX_multisample 3DFX_texture_compression_FXT1
-# AMD_blend_minmax_factor AMD_pinned_memory AMD_seamless_cubemap_per_texture AMD_shader_stencil_export AMD_vertex_shader_layer AMD_vertex_shader_viewport_index
-# APPLE_specular_vector APPLE_transform_hint
-# ARB_ES3_compatibility ARB_arrays_of_arrays ARB_compressed_texture_pixel_storage ARB_conservative_depth ARB_debug_output2 ARB_depth_clamp ARB_explicit_uniform_location ARB_fragment_coord_conventions ARB_fragment_layer_viewport ARB_half_float_pixel ARB_map_buffer_alignment ARB_pixel_buffer_object ARB_point_sprite ARB_robust_buffer_access_behavior ARB_robustness_isolation ARB_seamless_cube_map ARB_shader_image_size ARB_shading_language_100 ARB_shading_language_420pack ARB_shading_language_packing ARB_stencil_texturing ARB_texture_border_clamp ARB_texture_cube_map ARB_texture_cube_map_array ARB_texture_env_add ARB_texture_float ARB_texture_gather ARB_texture_non_power_of_two ARB_texture_query_levels ARB_texture_query_lod ARB_vertex_array_bgra
-# EXT_422_pixels EXT_abgr EXT_bgra EXT_blend_logic_op EXT_blend_subtract EXT_clip_volume_hint EXT_cmyka EXT_framebuffer_sRGB EXT_index_array_formats EXT_index_texture EXT_misc_attribute EXT_packed_float EXT_packed_pixels EXT_pixel_transform_color_table EXT_rescale_normal EXT_separate_specular_color EXT_shadow_funcs EXT_shared_texture_palette EXT_stencil_wrap EXT_texture EXT_texture_array EXT_texture_compression_latc EXT_texture_compression_rgtc EXT_texture_env EXT_texture_env_add EXT_texture_env_combine EXT_texture_filter_anisotropic EXT_texture_lod_bias EXT_texture_shared_exponent EXT_vertex_array_bgra
-# HP_convolution_border_modes HP_occlusion_test HP_texture_lighting
-# IBM_cull_vertex IBM_rasterpos_clip
-# INGR_color_clamp INGR_interlace_read
-# KHR_texture_compression_astc_ldr
-# MESA_pack_invert MESA_ycbcr_texture
-# NV_blend_square NV_fog_distance NV_fragment_program4 NV_geometry_shader4 NV_light_max_exponent NV_packed_depth_stencil NV_shader_atomic_float NV_texgen_emboss NV_texgen_reflection NV_texture_compression_vtc NV_texture_env_combine4 NV_texture_rectangle NV_texture_shader NV_texture_shader2 NV_vertex_array_range2
-# PGI_vertex_hints
-# REND_screen_coordinates
-# SGIS_generate_mipmap SGIS_texture_border_clamp SGIS_texture_edge_clamp SGIS_texture_lod SGIX_async_histogram SGIX_async_pixel SGIX_blend_alpha_minmax SGIX_calligraphic_fragment SGIX_clipmap SGIX_convolution_accuracy SGIX_depth_pass_instrument SGIX_depth_texture SGIX_fog_offset SGIX_fog_scale SGIX_interlace SGIX_ir_instrument1 SGIX_pixel_tiles SGIX_resample SGIX_scalebias_hint SGIX_shadow SGIX_shadow_ambient SGIX_subsample SGIX_texture_add_env SGIX_texture_coordinate_clamp SGIX_texture_lod_bias SGIX_texture_multi_buffer SGIX_texture_scale_bias SGIX_texture_select SGIX_vertex_preclip SGIX_ycrcb SGIX_ycrcb_subsample SGIX_ycrcba SGI_color_matrix SGI_texture_color_table
-# SUN_convolution_border_modes SUN_slice_accum
-# WIN_phong_shading WIN_specular_fog
-
-# Core version in which a function was introduced, or against
-# which an extension can be implemented
-version: 1.0 1.1 1.2 1.3 1.4 1.5 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3
-# Core version in which a function was removed
-deprecated: 3.1
-# API profile - should only be compatibility since there are no core-only
-# functions for now.
-profile: compatibility
-# GLX Single, Rendering, or Vendor Private opcode
-glxsingle: *
-glxropcode: *
-glxvendorpriv: *
-# WGL implementation flags (incomplete)
-wglflags: client-handcode server-handcode small-data batchable
-# Drivers in which this is implemented (very incomplete)
-extension: future not_implemented soft WINSOFT NV10 NV20 NV50
-# Function this aliases (indistinguishable to the GL)
-alias: *
-# Mesa dispatch table offset (incomplete)
-offset: *
-# These properties are picked up from NVIDIA .spec files, we don't use them
-glfflags: *
-beginend: *
-glxvectorequiv: *
-subcategory: *
-glextmask: *
-
-###############################################################################
-#
-# glxsingle, glxropcode, and other GLX allocations to vendors
-# are used here, but the master registry for GLX is in
-# /repos/ogl/trunk/doc/registry/extensions.reserved
-#
-# XFree86 dispatch offsets: 0-645
-# 578-641 NV_vertex_program
-# GLS opcodes: 0x0030-0x0269
-#
-###############################################################################
-
-###############################################################################
-#
-# things to remember when adding an extension command
-#
-# - append new ARB and non-ARB extensions to the appropriate portion of
-# the spec file, in extension number order.
-# - leading tabs are suggested. Whitespace of any sort may be used elsewhere.
-# - set glxflags to "ignore" until GLX is updated to support the new command
-# - add new data types to typemaps/spec2wire.map
-# - add extension name in alphabetical order to category list
-# - add commands within an extension in spec order
-# - use existing command entries as a model (where possible)
-# - when reserving new glxropcodes, update extensions.reserved (per above)
-#
-###############################################################################
-
-# New type declarations
-
-passthru: #include <stddef.h>
-
-passthru: #ifndef GL_VERSION_2_0
-passthru: /* GL type for program/shader text */
-passthru: typedef char GLchar;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_VERSION_1_5
-passthru: /* GL types for handling large vertex buffer objects */
-passthru: typedef ptrdiff_t GLintptr;
-passthru: typedef ptrdiff_t GLsizeiptr;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_ARB_vertex_buffer_object
-passthru: /* GL types for handling large vertex buffer objects */
-passthru: typedef ptrdiff_t GLintptrARB;
-passthru: typedef ptrdiff_t GLsizeiptrARB;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_ARB_shader_objects
-passthru: /* GL types for program/shader text and shader object handles */
-passthru: typedef char GLcharARB;
-passthru: typedef unsigned int GLhandleARB;
-passthru: #endif
-passthru:
-passthru: /* GL type for "half" precision (s10e5) float data in host memory */
-passthru: #ifndef GL_ARB_half_float_pixel
-passthru: typedef unsigned short GLhalfARB;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_NV_half_float
-passthru: typedef unsigned short GLhalfNV;
-passthru: #endif
-passthru:
-passthru: #ifndef GLEXT_64_TYPES_DEFINED
-passthru: /* This code block is duplicated in glxext.h, so must be protected */
-passthru: #define GLEXT_64_TYPES_DEFINED
-passthru: /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-passthru: /* (as used in the GL_EXT_timer_query extension). */
-passthru: #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-passthru: #include <inttypes.h>
-passthru: #elif defined(__sun__) || defined(__digital__)
-passthru: #include <inttypes.h>
-passthru: #if defined(__STDC__)
-passthru: #if defined(__arch64__) || defined(_LP64)
-passthru: typedef long int int64_t;
-passthru: typedef unsigned long int uint64_t;
-passthru: #else
-passthru: typedef long long int int64_t;
-passthru: typedef unsigned long long int uint64_t;
-passthru: #endif /* __arch64__ */
-passthru: #endif /* __STDC__ */
-passthru: #elif defined( __VMS ) || defined(__sgi)
-passthru: #include <inttypes.h>
-passthru: #elif defined(__SCO__) || defined(__USLC__)
-passthru: #include <stdint.h>
-passthru: #elif defined(__UNIXOS2__) || defined(__SOL64__)
-passthru: typedef long int int32_t;
-passthru: typedef long long int int64_t;
-passthru: typedef unsigned long long int uint64_t;
-passthru: #elif defined(_WIN32) && defined(__GNUC__)
-passthru: #include <stdint.h>
-passthru: #elif defined(_WIN32)
-passthru: typedef __int32 int32_t;
-passthru: typedef __int64 int64_t;
-passthru: typedef unsigned __int64 uint64_t;
-passthru: #else
-passthru: /* Fallback if nothing above works */
-passthru: #include <inttypes.h>
-passthru: #endif
-passthru: #endif
-passthru:
-passthru: #ifndef GL_EXT_timer_query
-passthru: typedef int64_t GLint64EXT;
-passthru: typedef uint64_t GLuint64EXT;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_ARB_sync
-passthru: typedef int64_t GLint64;
-passthru: typedef uint64_t GLuint64;
-passthru: typedef struct __GLsync *GLsync;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_ARB_cl_event
-passthru: /* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
-passthru: struct _cl_context;
-passthru: struct _cl_event;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_ARB_debug_output
-passthru: typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-passthru: #endif
-passthru:
-passthru: #ifndef GL_AMD_debug_output
-passthru: typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-passthru: #endif
-passthru:
-passthru: #ifndef GL_KHR_debug
-passthru: typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-passthru: #endif
-passthru:
-passthru: #ifndef GL_NV_vdpau_interop
-passthru: typedef GLintptr GLvdpauSurfaceNV;
-passthru: #endif
-passthru:
-passthru: #ifndef GL_OES_fixed_point
-passthru: /* GLint must be 32 bits, a relatively safe assumption on modern CPUs */
-passthru: typedef GLint GLfixed;
-passthru: #endif
-passthru:
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.0 commands
-#
-###############################################################################
-###############################################################################
-
-###############################################################################
-#
-# drawing-control commands
-#
-###############################################################################
-
-CullFace(mode)
- return void
- param mode CullFaceMode in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 79
- offset 152
-
-FrontFace(mode)
- return void
- param mode FrontFaceDirection in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 84
- offset 157
-
-Hint(target, mode)
- return void
- param target HintTarget in value
- param mode HintMode in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 85
- offset 158
-
-LineWidth(width)
- return void
- param width CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 95
- offset 168
-
-PointSize(size)
- return void
- param size CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 100
- offset 173
-
-PolygonMode(face, mode)
- return void
- param face MaterialFace in value
- param mode PolygonMode in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 101
- offset 174
-
-Scissor(x, y, width, height)
- return void
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 103
- offset 176
-
-TexParameterf(target, pname, param)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param param CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 105
- wglflags small-data
- offset 178
-
-TexParameterfv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 106
- wglflags small-data
- offset 179
-
-TexParameteri(target, pname, param)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param param CheckedInt32 in value
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 107
- wglflags small-data
- offset 180
-
-TexParameteriv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- version 1.0
- glxropcode 108
- wglflags small-data
- offset 181
-
-TexImage1D(target, level, internalformat, width, border, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureComponentCount in value
- param width SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width)]
- category VERSION_1_0 # old: drawing-control
- dlflags handcode
- glxflags client-handcode server-handcode
- version 1.0
- glxropcode 109
- wglflags client-handcode server-handcode
- offset 182
-
-TexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureComponentCount in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category VERSION_1_0 # old: drawing-control
- dlflags handcode
- glxflags client-handcode server-handcode
- version 1.0
- glxropcode 110
- wglflags client-handcode server-handcode
- offset 183
-
-###############################################################################
-#
-# framebuf commands
-#
-###############################################################################
-
-DrawBuffer(mode)
- return void
- param mode DrawBufferMode in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 126
- offset 202
-
-Clear(mask)
- return void
- param mask ClearBufferMask in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 127
- offset 203
-
-ClearColor(red, green, blue, alpha)
- return void
- param red ColorF in value
- param green ColorF in value
- param blue ColorF in value
- param alpha ColorF in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 130
- offset 206
-
-ClearStencil(s)
- return void
- param s StencilValue in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 131
- offset 207
-
-ClearDepth(depth)
- return void
- param depth Float64 in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 132
- offset 208
-
-StencilMask(mask)
- return void
- param mask MaskedStencilValue in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 133
- offset 209
-
-ColorMask(red, green, blue, alpha)
- return void
- param red Boolean in value
- param green Boolean in value
- param blue Boolean in value
- param alpha Boolean in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 134
- offset 210
-
-DepthMask(flag)
- return void
- param flag Boolean in value
- category VERSION_1_0 # old: framebuf
- version 1.0
- glxropcode 135
- offset 211
-
-###############################################################################
-#
-# misc commands
-#
-###############################################################################
-
-Disable(cap)
- return void
- param cap EnableCap in value
- category VERSION_1_0 # old: misc
- version 1.0
- dlflags handcode
- glxflags client-handcode client-intercept
- glxropcode 138
- offset 214
-
-Enable(cap)
- return void
- param cap EnableCap in value
- category VERSION_1_0 # old: misc
- version 1.0
- dlflags handcode
- glxflags client-handcode client-intercept
- glxropcode 139
- offset 215
-
-Finish()
- return void
- dlflags notlistable
- glxflags client-handcode server-handcode
- category VERSION_1_0 # old: misc
- version 1.0
- glxsingle 108
- offset 216
-
-Flush()
- return void
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- category VERSION_1_0 # old: misc
- version 1.0
- glxsingle 142
- offset 217
-
-###############################################################################
-#
-# pixel-op commands
-#
-###############################################################################
-
-BlendFunc(sfactor, dfactor)
- return void
- param sfactor BlendingFactorSrc in value
- param dfactor BlendingFactorDest in value
- category VERSION_1_0 # old: pixel-op
- version 1.0
- glxropcode 160
- offset 241
-
-LogicOp(opcode)
- return void
- param opcode LogicOp in value
- category VERSION_1_0 # old: pixel-op
- version 1.0
- glxropcode 161
- offset 242
-
-StencilFunc(func, ref, mask)
- return void
- param func StencilFunction in value
- param ref StencilValue in value
- param mask MaskedStencilValue in value
- category VERSION_1_0 # old: pixel-op
- version 1.0
- glxropcode 162
- offset 243
-
-StencilOp(fail, zfail, zpass)
- return void
- param fail StencilOp in value
- param zfail StencilOp in value
- param zpass StencilOp in value
- category VERSION_1_0 # old: pixel-op
- version 1.0
- glxropcode 163
- offset 244
-
-DepthFunc(func)
- return void
- param func DepthFunction in value
- category VERSION_1_0 # old: pixel-op
- version 1.0
- glxropcode 164
- offset 245
-
-###############################################################################
-#
-# pixel-rw commands
-#
-###############################################################################
-
-PixelStoref(pname, param)
- return void
- param pname PixelStoreParameter in value
- param param CheckedFloat32 in value
- dlflags notlistable
- glxflags client-handcode
- category VERSION_1_0 # old: pixel-rw
- version 1.0
- glxsingle 109
- wglflags batchable
- offset 249
-
-PixelStorei(pname, param)
- return void
- param pname PixelStoreParameter in value
- param param CheckedInt32 in value
- dlflags notlistable
- glxflags client-handcode
- category VERSION_1_0 # old: pixel-rw
- version 1.0
- glxsingle 110
- wglflags batchable
- offset 250
-
-ReadBuffer(mode)
- return void
- param mode ReadBufferMode in value
- category VERSION_1_0 # old: pixel-rw
- version 1.0
- glxropcode 171
- offset 254
-
-ReadPixels(x, y, width, height, format, type, pixels)
- return void
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void out array [COMPSIZE(format/type/width/height)]
- category VERSION_1_0 # old: pixel-rw
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.0
- glxsingle 111
- wglflags client-handcode server-handcode
- offset 256
-
-###############################################################################
-#
-# state-req commands
-#
-###############################################################################
-
-GetBooleanv(pname, params)
- return void
- param pname GetPName in value
- param params Boolean out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode
- version 1.0
- glxsingle 112
- wglflags small-data
- offset 258
-
-GetDoublev(pname, params)
- return void
- param pname GetPName in value
- param params Float64 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode
- version 1.0
- glxsingle 114
- wglflags small-data
- offset 260
-
-GetError()
- return ErrorCode
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode
- version 1.0
- glxsingle 115
- offset 261
-
-GetFloatv(pname, params)
- return void
- param pname GetPName in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode
- version 1.0
- glxsingle 116
- wglflags small-data
- offset 262
-
-GetIntegerv(pname, params)
- return void
- param pname GetPName in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode
- version 1.0
- glxsingle 117
- wglflags small-data
- offset 263
-
-GetString(name)
- return String
- param name StringName in value
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.0
- glxsingle 129
- wglflags client-handcode server-handcode
- offset 275
-
-GetTexImage(target, level, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void out array [COMPSIZE(target/level/format/type)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.0
- glxsingle 135
- wglflags client-handcode server-handcode
- offset 281
-
-GetTexParameterfv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- version 1.0
- glxsingle 136
- wglflags small-data
- offset 282
-
-GetTexParameteriv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- version 1.0
- glxsingle 137
- wglflags small-data
- offset 283
-
-GetTexLevelParameterfv(target, level, pname, params)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param pname GetTextureParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- version 1.0
- glxsingle 138
- wglflags small-data
- offset 284
-
-GetTexLevelParameteriv(target, level, pname, params)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- version 1.0
- glxsingle 139
- wglflags small-data
- offset 285
-
-IsEnabled(cap)
- return Boolean
- param cap EnableCap in value
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- version 1.0
- glxflags client-handcode client-intercept
- glxsingle 140
- offset 286
-
-###############################################################################
-#
-# xform commands
-#
-###############################################################################
-
-DepthRange(near, far)
- return void
- param near Float64 in value
- param far Float64 in value
- category VERSION_1_0 # old: xform
- version 1.0
- glxropcode 174
- offset 288
-
-Viewport(x, y, width, height)
- return void
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category VERSION_1_0 # old: xform
- version 1.0
- glxropcode 191
- offset 305
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.0 deprecated commands
-#
-###############################################################################
-###############################################################################
-
-# display-list commands
-
-NewList(list, mode)
- return void
- param list List in value
- param mode ListMode in value
- dlflags notlistable
- category VERSION_1_0 # old: display-list
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 101
- wglflags batchable
- offset 0
-
-EndList()
- return void
- dlflags notlistable
- category VERSION_1_0 # old: display-list
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 102
- wglflags batchable
- offset 1
-
-CallList(list)
- return void
- param list List in value
- category VERSION_1_0 # old: display-list
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 1
- offset 2
-
-CallLists(n, type, lists)
- return void
- param n SizeI in value
- param type ListNameType in value
- param lists Void in array [COMPSIZE(n/type)]
- category VERSION_1_0 # old: display-list
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 2
- offset 3
-
-DeleteLists(list, range)
- return void
- param list List in value
- param range SizeI in value
- dlflags notlistable
- category VERSION_1_0 # old: display-list
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 103
- wglflags batchable
- offset 4
-
-GenLists(range)
- return List
- param range SizeI in value
- dlflags notlistable
- category VERSION_1_0 # old: display-list
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 104
- offset 5
-
-ListBase(base)
- return void
- param base List in value
- category VERSION_1_0 # old: display-list
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 3
- offset 6
-
-# drawing commands
-
-Begin(mode)
- return void
- param mode PrimitiveType in value
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 4
- offset 7
-
-Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap)
- return void
- param width SizeI in value
- param height SizeI in value
- param xorig CoordF in value
- param yorig CoordF in value
- param xmove CoordF in value
- param ymove CoordF in value
- param bitmap UInt8 in array [COMPSIZE(width/height)]
- category VERSION_1_0 # old: drawing
- dlflags handcode
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 5
- wglflags client-handcode server-handcode
- offset 8
-
-Color3b(red, green, blue)
- return void
- param red ColorB in value
- param green ColorB in value
- param blue ColorB in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3bv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 9
-
-Color3bv(v)
- return void
- param v ColorB in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 6
- offset 10
-
-Color3d(red, green, blue)
- return void
- param red ColorD in value
- param green ColorD in value
- param blue ColorD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 11
-
-Color3dv(v)
- return void
- param v ColorD in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 7
- offset 12
-
-Color3f(red, green, blue)
- return void
- param red ColorF in value
- param green ColorF in value
- param blue ColorF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 13
-
-Color3fv(v)
- return void
- param v ColorF in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 8
- offset 14
-
-Color3i(red, green, blue)
- return void
- param red ColorI in value
- param green ColorI in value
- param blue ColorI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 15
-
-Color3iv(v)
- return void
- param v ColorI in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 9
- offset 16
-
-Color3s(red, green, blue)
- return void
- param red ColorS in value
- param green ColorS in value
- param blue ColorS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 17
-
-Color3sv(v)
- return void
- param v ColorS in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 10
- offset 18
-
-Color3ub(red, green, blue)
- return void
- param red ColorUB in value
- param green ColorUB in value
- param blue ColorUB in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3ubv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 19
-
-Color3ubv(v)
- return void
- param v ColorUB in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 11
- offset 20
-
-Color3ui(red, green, blue)
- return void
- param red ColorUI in value
- param green ColorUI in value
- param blue ColorUI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3uiv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 21
-
-Color3uiv(v)
- return void
- param v ColorUI in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 12
- offset 22
-
-Color3us(red, green, blue)
- return void
- param red ColorUS in value
- param green ColorUS in value
- param blue ColorUS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color3usv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 23
-
-Color3usv(v)
- return void
- param v ColorUS in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 13
- offset 24
-
-Color4b(red, green, blue, alpha)
- return void
- param red ColorB in value
- param green ColorB in value
- param blue ColorB in value
- param alpha ColorB in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4bv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 25
-
-Color4bv(v)
- return void
- param v ColorB in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 14
- offset 26
-
-Color4d(red, green, blue, alpha)
- return void
- param red ColorD in value
- param green ColorD in value
- param blue ColorD in value
- param alpha ColorD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 27
-
-Color4dv(v)
- return void
- param v ColorD in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 15
- offset 28
-
-Color4f(red, green, blue, alpha)
- return void
- param red ColorF in value
- param green ColorF in value
- param blue ColorF in value
- param alpha ColorF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 29
-
-Color4fv(v)
- return void
- param v ColorF in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 16
- offset 30
-
-Color4i(red, green, blue, alpha)
- return void
- param red ColorI in value
- param green ColorI in value
- param blue ColorI in value
- param alpha ColorI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 31
-
-Color4iv(v)
- return void
- param v ColorI in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 17
- offset 32
-
-Color4s(red, green, blue, alpha)
- return void
- param red ColorS in value
- param green ColorS in value
- param blue ColorS in value
- param alpha ColorS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 33
-
-Color4sv(v)
- return void
- param v ColorS in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 18
- offset 34
-
-Color4ub(red, green, blue, alpha)
- return void
- param red ColorUB in value
- param green ColorUB in value
- param blue ColorUB in value
- param alpha ColorUB in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4ubv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 35
-
-Color4ubv(v)
- return void
- param v ColorUB in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 19
- offset 36
-
-Color4ui(red, green, blue, alpha)
- return void
- param red ColorUI in value
- param green ColorUI in value
- param blue ColorUI in value
- param alpha ColorUI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4uiv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 37
-
-Color4uiv(v)
- return void
- param v ColorUI in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 20
- offset 38
-
-Color4us(red, green, blue, alpha)
- return void
- param red ColorUS in value
- param green ColorUS in value
- param blue ColorUS in value
- param alpha ColorUS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Color4usv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 39
-
-Color4usv(v)
- return void
- param v ColorUS in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 21
- offset 40
-
-EdgeFlag(flag)
- return void
- param flag Boolean in value
- category VERSION_1_0 # old: drawing
- vectorequiv EdgeFlagv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 41
-
-EdgeFlagv(flag)
- return void
- param flag Boolean in reference
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 22
- offset 42
-
-End()
- return void
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 23
- offset 43
-
-Indexd(c)
- return void
- param c ColorIndexValueD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Indexdv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 44
-
-Indexdv(c)
- return void
- param c ColorIndexValueD in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 24
- offset 45
-
-Indexf(c)
- return void
- param c ColorIndexValueF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Indexfv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 46
-
-Indexfv(c)
- return void
- param c ColorIndexValueF in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 25
- offset 47
-
-Indexi(c)
- return void
- param c ColorIndexValueI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Indexiv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 48
-
-Indexiv(c)
- return void
- param c ColorIndexValueI in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 26
- offset 49
-
-Indexs(c)
- return void
- param c ColorIndexValueS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Indexsv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 50
-
-Indexsv(c)
- return void
- param c ColorIndexValueS in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 27
- offset 51
-
-Normal3b(nx, ny, nz)
- return void
- param nx Int8 in value
- param ny Int8 in value
- param nz Int8 in value
- category VERSION_1_0 # old: drawing
- vectorequiv Normal3bv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 52
-
-Normal3bv(v)
- return void
- param v Int8 in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 28
- offset 53
-
-Normal3d(nx, ny, nz)
- return void
- param nx CoordD in value
- param ny CoordD in value
- param nz CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Normal3dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 54
-
-Normal3dv(v)
- return void
- param v CoordD in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 29
- offset 55
-
-Normal3f(nx, ny, nz)
- return void
- param nx CoordF in value
- param ny CoordF in value
- param nz CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Normal3fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 56
-
-Normal3fv(v)
- return void
- param v CoordF in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 30
- offset 57
-
-Normal3i(nx, ny, nz)
- return void
- param nx Int32 in value
- param ny Int32 in value
- param nz Int32 in value
- category VERSION_1_0 # old: drawing
- vectorequiv Normal3iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 58
-
-Normal3iv(v)
- return void
- param v Int32 in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 31
- offset 59
-
-Normal3s(nx, ny, nz)
- return void
- param nx Int16 in value
- param ny Int16 in value
- param nz Int16 in value
- category VERSION_1_0 # old: drawing
- vectorequiv Normal3sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 60
-
-Normal3sv(v)
- return void
- param v Int16 in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 32
- offset 61
-
-RasterPos2d(x, y)
- return void
- param x CoordD in value
- param y CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos2dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 62
-
-RasterPos2dv(v)
- return void
- param v CoordD in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 33
- offset 63
-
-RasterPos2f(x, y)
- return void
- param x CoordF in value
- param y CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos2fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 64
-
-RasterPos2fv(v)
- return void
- param v CoordF in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 34
- offset 65
-
-RasterPos2i(x, y)
- return void
- param x CoordI in value
- param y CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos2iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 66
-
-RasterPos2iv(v)
- return void
- param v CoordI in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 35
- offset 67
-
-RasterPos2s(x, y)
- return void
- param x CoordS in value
- param y CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos2sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 68
-
-RasterPos2sv(v)
- return void
- param v CoordS in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 36
- offset 69
-
-RasterPos3d(x, y, z)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- vectorequiv RasterPos3dv
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 70
-
-RasterPos3dv(v)
- return void
- param v CoordD in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 37
- offset 71
-
-RasterPos3f(x, y, z)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos3fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 72
-
-RasterPos3fv(v)
- return void
- param v CoordF in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 38
- offset 73
-
-RasterPos3i(x, y, z)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos3iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 74
-
-RasterPos3iv(v)
- return void
- param v CoordI in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 39
- offset 75
-
-RasterPos3s(x, y, z)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos3sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 76
-
-RasterPos3sv(v)
- return void
- param v CoordS in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 40
- offset 77
-
-RasterPos4d(x, y, z, w)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- param w CoordD in value
- vectorequiv RasterPos4dv
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 78
-
-RasterPos4dv(v)
- return void
- param v CoordD in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 41
- offset 79
-
-RasterPos4f(x, y, z, w)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- param w CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos4fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 80
-
-RasterPos4fv(v)
- return void
- param v CoordF in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 42
- offset 81
-
-RasterPos4i(x, y, z, w)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- param w CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos4iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 82
-
-RasterPos4iv(v)
- return void
- param v CoordI in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 43
- offset 83
-
-RasterPos4s(x, y, z, w)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- param w CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv RasterPos4sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 84
-
-RasterPos4sv(v)
- return void
- param v CoordS in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 44
- offset 85
-
-Rectd(x1, y1, x2, y2)
- return void
- param x1 CoordD in value
- param y1 CoordD in value
- param x2 CoordD in value
- param y2 CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Rectdv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 86
-
-Rectdv(v1, v2)
- return void
- param v1 CoordD in array [2]
- param v2 CoordD in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 45
- offset 87
-
-Rectf(x1, y1, x2, y2)
- return void
- param x1 CoordF in value
- param y1 CoordF in value
- param x2 CoordF in value
- param y2 CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Rectfv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 88
-
-Rectfv(v1, v2)
- return void
- param v1 CoordF in array [2]
- param v2 CoordF in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 46
- offset 89
-
-Recti(x1, y1, x2, y2)
- return void
- param x1 CoordI in value
- param y1 CoordI in value
- param x2 CoordI in value
- param y2 CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Rectiv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 90
-
-Rectiv(v1, v2)
- return void
- param v1 CoordI in array [2]
- param v2 CoordI in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 47
- offset 91
-
-Rects(x1, y1, x2, y2)
- return void
- param x1 CoordS in value
- param y1 CoordS in value
- param x2 CoordS in value
- param y2 CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Rectsv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 92
-
-Rectsv(v1, v2)
- return void
- param v1 CoordS in array [2]
- param v2 CoordS in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 48
- offset 93
-
-TexCoord1d(s)
- return void
- param s CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord1dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 94
-
-TexCoord1dv(v)
- return void
- param v CoordD in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 49
- offset 95
-
-TexCoord1f(s)
- return void
- param s CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord1fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 96
-
-TexCoord1fv(v)
- return void
- param v CoordF in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 50
- offset 97
-
-TexCoord1i(s)
- return void
- param s CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord1iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 98
-
-TexCoord1iv(v)
- return void
- param v CoordI in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 51
- offset 99
-
-TexCoord1s(s)
- return void
- param s CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord1sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 100
-
-TexCoord1sv(v)
- return void
- param v CoordS in array [1]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 52
- offset 101
-
-TexCoord2d(s, t)
- return void
- param s CoordD in value
- param t CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord2dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 102
-
-TexCoord2dv(v)
- return void
- param v CoordD in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 53
- offset 103
-
-TexCoord2f(s, t)
- return void
- param s CoordF in value
- param t CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord2fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 104
-
-TexCoord2fv(v)
- return void
- param v CoordF in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 54
- offset 105
-
-TexCoord2i(s, t)
- return void
- param s CoordI in value
- param t CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord2iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 106
-
-TexCoord2iv(v)
- return void
- param v CoordI in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 55
- offset 107
-
-TexCoord2s(s, t)
- return void
- param s CoordS in value
- param t CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord2sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 108
-
-TexCoord2sv(v)
- return void
- param v CoordS in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 56
- offset 109
-
-TexCoord3d(s, t, r)
- return void
- param s CoordD in value
- param t CoordD in value
- param r CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord3dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 110
-
-TexCoord3dv(v)
- return void
- param v CoordD in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 57
- offset 111
-
-TexCoord3f(s, t, r)
- return void
- param s CoordF in value
- param t CoordF in value
- param r CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord3fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 112
-
-TexCoord3fv(v)
- return void
- param v CoordF in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 58
- offset 113
-
-TexCoord3i(s, t, r)
- return void
- param s CoordI in value
- param t CoordI in value
- param r CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord3iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 114
-
-TexCoord3iv(v)
- return void
- param v CoordI in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 59
- offset 115
-
-TexCoord3s(s, t, r)
- return void
- param s CoordS in value
- param t CoordS in value
- param r CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord3sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 116
-
-TexCoord3sv(v)
- return void
- param v CoordS in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 60
- offset 117
-
-TexCoord4d(s, t, r, q)
- return void
- param s CoordD in value
- param t CoordD in value
- param r CoordD in value
- param q CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord4dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 118
-
-TexCoord4dv(v)
- return void
- param v CoordD in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 61
- offset 119
-
-TexCoord4f(s, t, r, q)
- return void
- param s CoordF in value
- param t CoordF in value
- param r CoordF in value
- param q CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord4fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 120
-
-TexCoord4fv(v)
- return void
- param v CoordF in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 62
- offset 121
-
-TexCoord4i(s, t, r, q)
- return void
- param s CoordI in value
- param t CoordI in value
- param r CoordI in value
- param q CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord4iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 122
-
-TexCoord4iv(v)
- return void
- param v CoordI in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 63
- offset 123
-
-TexCoord4s(s, t, r, q)
- return void
- param s CoordS in value
- param t CoordS in value
- param r CoordS in value
- param q CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv TexCoord4sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 124
-
-TexCoord4sv(v)
- return void
- param v CoordS in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 64
- offset 125
-
-Vertex2d(x, y)
- return void
- param x CoordD in value
- param y CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex2dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 126
-
-Vertex2dv(v)
- return void
- param v CoordD in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 65
- offset 127
-
-Vertex2f(x, y)
- return void
- param x CoordF in value
- param y CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex2fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 128
-
-Vertex2fv(v)
- return void
- param v CoordF in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 66
- offset 129
-
-Vertex2i(x, y)
- return void
- param x CoordI in value
- param y CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex2iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 130
-
-Vertex2iv(v)
- return void
- param v CoordI in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 67
- offset 131
-
-Vertex2s(x, y)
- return void
- param x CoordS in value
- param y CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex2sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 132
-
-Vertex2sv(v)
- return void
- param v CoordS in array [2]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 68
- offset 133
-
-Vertex3d(x, y, z)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex3dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 134
-
-Vertex3dv(v)
- return void
- param v CoordD in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 69
- offset 135
-
-Vertex3f(x, y, z)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex3fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 136
-
-Vertex3fv(v)
- return void
- param v CoordF in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 70
- offset 137
-
-Vertex3i(x, y, z)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex3iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 138
-
-Vertex3iv(v)
- return void
- param v CoordI in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 71
- offset 139
-
-Vertex3s(x, y, z)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex3sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 140
-
-Vertex3sv(v)
- return void
- param v CoordS in array [3]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 72
- offset 141
-
-Vertex4d(x, y, z, w)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- param w CoordD in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex4dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 142
-
-Vertex4dv(v)
- return void
- param v CoordD in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 73
- offset 143
-
-Vertex4f(x, y, z, w)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- param w CoordF in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex4fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 144
-
-Vertex4fv(v)
- return void
- param v CoordF in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 74
- offset 145
-
-Vertex4i(x, y, z, w)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- param w CoordI in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex4iv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 146
-
-Vertex4iv(v)
- return void
- param v CoordI in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 75
- offset 147
-
-Vertex4s(x, y, z, w)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- param w CoordS in value
- category VERSION_1_0 # old: drawing
- vectorequiv Vertex4sv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 148
-
-Vertex4sv(v)
- return void
- param v CoordS in array [4]
- category VERSION_1_0 # old: drawing
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 76
- offset 149
-
-ClipPlane(plane, equation)
- return void
- param plane ClipPlaneName in value
- param equation Float64 in array [4]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 77
- offset 150
-
-ColorMaterial(face, mode)
- return void
- param face MaterialFace in value
- param mode ColorMaterialParameter in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 78
- offset 151
-
-Fogf(pname, param)
- return void
- param pname FogParameter in value
- param param CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 80
- wglflags small-data
- offset 153
-
-Fogfv(pname, params)
- return void
- param pname FogParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 81
- wglflags small-data
- offset 154
-
-Fogi(pname, param)
- return void
- param pname FogParameter in value
- param param CheckedInt32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 82
- wglflags small-data
- offset 155
-
-Fogiv(pname, params)
- return void
- param pname FogParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 83
- wglflags small-data
- offset 156
-
-Lightf(light, pname, param)
- return void
- param light LightName in value
- param pname LightParameter in value
- param param CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 86
- wglflags small-data
- offset 159
-
-Lightfv(light, pname, params)
- return void
- param light LightName in value
- param pname LightParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 87
- wglflags small-data
- offset 160
-
-Lighti(light, pname, param)
- return void
- param light LightName in value
- param pname LightParameter in value
- param param CheckedInt32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 88
- wglflags small-data
- offset 161
-
-Lightiv(light, pname, params)
- return void
- param light LightName in value
- param pname LightParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 89
- wglflags small-data
- offset 162
-
-LightModelf(pname, param)
- return void
- param pname LightModelParameter in value
- param param Float32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 90
- wglflags small-data
- offset 163
-
-LightModelfv(pname, params)
- return void
- param pname LightModelParameter in value
- param params Float32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 91
- wglflags small-data
- offset 164
-
-LightModeli(pname, param)
- return void
- param pname LightModelParameter in value
- param param Int32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 92
- wglflags small-data
- offset 165
-
-LightModeliv(pname, params)
- return void
- param pname LightModelParameter in value
- param params Int32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 93
- wglflags small-data
- offset 166
-
-LineStipple(factor, pattern)
- return void
- param factor CheckedInt32 in value
- param pattern LineStipple in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 94
- offset 167
-
-Materialf(face, pname, param)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param param CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 96
- wglflags small-data
- offset 169
-
-Materialfv(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 97
- wglflags small-data
- offset 170
-
-Materiali(face, pname, param)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param param CheckedInt32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 98
- wglflags small-data
- offset 171
-
-Materialiv(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 99
- wglflags small-data
- offset 172
-
-PolygonStipple(mask)
- return void
- param mask UInt8 in array [COMPSIZE()]
- category VERSION_1_0 # old: drawing-control
- dlflags handcode
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 102
- wglflags client-handcode server-handcode
- offset 175
-
-ShadeModel(mode)
- return void
- param mode ShadingModel in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 104
- offset 177
-
-TexEnvf(target, pname, param)
- return void
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param param CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 111
- wglflags small-data
- offset 184
-
-TexEnvfv(target, pname, params)
- return void
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 112
- wglflags small-data
- offset 185
-
-TexEnvi(target, pname, param)
- return void
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param param CheckedInt32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 113
- wglflags small-data
- offset 186
-
-TexEnviv(target, pname, params)
- return void
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 114
- wglflags small-data
- offset 187
-
-TexGend(coord, pname, param)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param param Float64 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 115
- wglflags small-data
- offset 188
-
-TexGendv(coord, pname, params)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Float64 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 116
- wglflags small-data
- offset 189
-
-TexGenf(coord, pname, param)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param param CheckedFloat32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 117
- wglflags small-data
- offset 190
-
-TexGenfv(coord, pname, params)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 118
- wglflags small-data
- offset 191
-
-TexGeni(coord, pname, param)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param param CheckedInt32 in value
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 119
- wglflags small-data
- offset 192
-
-TexGeniv(coord, pname, params)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_0 # old: drawing-control
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 120
- wglflags small-data
- offset 193
-
-# feedback commands
-
-FeedbackBuffer(size, type, buffer)
- return void
- param size SizeI in value
- param type FeedbackType in value
- param buffer FeedbackElement out array [size] retained
- dlflags notlistable
- glxflags client-handcode server-handcode
- category VERSION_1_0 # old: feedback
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 105
- wglflags client-handcode server-handcode batchable
- offset 194
-
-SelectBuffer(size, buffer)
- return void
- param size SizeI in value
- param buffer SelectName out array [size] retained
- dlflags notlistable
- glxflags client-handcode server-handcode
- category VERSION_1_0 # old: feedback
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 106
- wglflags client-handcode server-handcode batchable
- offset 195
-
-RenderMode(mode)
- return Int32
- param mode RenderingMode in value
- category VERSION_1_0 # old: feedback
- dlflags notlistable
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 107
- wglflags client-handcode server-handcode
- offset 196
-
-InitNames()
- return void
- category VERSION_1_0 # old: feedback
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 121
- offset 197
-
-LoadName(name)
- return void
- param name SelectName in value
- category VERSION_1_0 # old: feedback
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 122
- offset 198
-
-PassThrough(token)
- return void
- param token FeedbackElement in value
- category VERSION_1_0 # old: feedback
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 123
- offset 199
-
-PopName()
- return void
- category VERSION_1_0 # old: feedback
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 124
- offset 200
-
-PushName(name)
- return void
- param name SelectName in value
- category VERSION_1_0 # old: feedback
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 125
- offset 201
-
-ClearAccum(red, green, blue, alpha)
- return void
- param red Float32 in value
- param green Float32 in value
- param blue Float32 in value
- param alpha Float32 in value
- category VERSION_1_0 # old: framebuf
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 128
- offset 204
-
-ClearIndex(c)
- return void
- param c MaskedColorIndexValueF in value
- category VERSION_1_0 # old: framebuf
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 129
- offset 205
-
-IndexMask(mask)
- return void
- param mask MaskedColorIndexValueI in value
- category VERSION_1_0 # old: framebuf
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 136
- offset 212
-
-Accum(op, value)
- return void
- param op AccumOp in value
- param value CoordF in value
- category VERSION_1_0 # old: misc
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 137
- offset 213
-
-PopAttrib()
- return void
- category VERSION_1_0 # old: misc
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 141
- offset 218
-
-PushAttrib(mask)
- return void
- param mask AttribMask in value
- category VERSION_1_0 # old: misc
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 142
- offset 219
-
-# modeling commands
-
-Map1d(target, u1, u2, stride, order, points)
- return void
- param target MapTarget in value
- param u1 CoordD in value
- param u2 CoordD in value
- param stride Int32 in value
- param order CheckedInt32 in value
- param points CoordD in array [COMPSIZE(target/stride/order)]
- category VERSION_1_0 # old: modeling
- dlflags handcode
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 143
- wglflags client-handcode server-handcode
- offset 220
-
-Map1f(target, u1, u2, stride, order, points)
- return void
- param target MapTarget in value
- param u1 CoordF in value
- param u2 CoordF in value
- param stride Int32 in value
- param order CheckedInt32 in value
- param points CoordF in array [COMPSIZE(target/stride/order)]
- category VERSION_1_0 # old: modeling
- dlflags handcode
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 144
- wglflags client-handcode server-handcode
- offset 221
-
-Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
- return void
- param target MapTarget in value
- param u1 CoordD in value
- param u2 CoordD in value
- param ustride Int32 in value
- param uorder CheckedInt32 in value
- param v1 CoordD in value
- param v2 CoordD in value
- param vstride Int32 in value
- param vorder CheckedInt32 in value
- param points CoordD in array [COMPSIZE(target/ustride/uorder/vstride/vorder)]
- category VERSION_1_0 # old: modeling
- dlflags handcode
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 145
- wglflags client-handcode server-handcode
- offset 222
-
-Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
- return void
- param target MapTarget in value
- param u1 CoordF in value
- param u2 CoordF in value
- param ustride Int32 in value
- param uorder CheckedInt32 in value
- param v1 CoordF in value
- param v2 CoordF in value
- param vstride Int32 in value
- param vorder CheckedInt32 in value
- param points CoordF in array [COMPSIZE(target/ustride/uorder/vstride/vorder)]
- category VERSION_1_0 # old: modeling
- dlflags handcode
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 146
- wglflags client-handcode server-handcode
- offset 223
-
-MapGrid1d(un, u1, u2)
- return void
- param un Int32 in value
- param u1 CoordD in value
- param u2 CoordD in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 147
- offset 224
-
-MapGrid1f(un, u1, u2)
- return void
- param un Int32 in value
- param u1 CoordF in value
- param u2 CoordF in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 148
- offset 225
-
-MapGrid2d(un, u1, u2, vn, v1, v2)
- return void
- param un Int32 in value
- param u1 CoordD in value
- param u2 CoordD in value
- param vn Int32 in value
- param v1 CoordD in value
- param v2 CoordD in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 149
- offset 226
-
-MapGrid2f(un, u1, u2, vn, v1, v2)
- return void
- param un Int32 in value
- param u1 CoordF in value
- param u2 CoordF in value
- param vn Int32 in value
- param v1 CoordF in value
- param v2 CoordF in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 150
- offset 227
-
-EvalCoord1d(u)
- return void
- param u CoordD in value
- category VERSION_1_0 # old: modeling
- vectorequiv EvalCoord1dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 228
-
-EvalCoord1dv(u)
- return void
- param u CoordD in array [1]
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 151
- offset 229
-
-EvalCoord1f(u)
- return void
- param u CoordF in value
- category VERSION_1_0 # old: modeling
- vectorequiv EvalCoord1fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 230
-
-EvalCoord1fv(u)
- return void
- param u CoordF in array [1]
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 152
- offset 231
-
-EvalCoord2d(u, v)
- return void
- param u CoordD in value
- param v CoordD in value
- category VERSION_1_0 # old: modeling
- vectorequiv EvalCoord2dv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 232
-
-EvalCoord2dv(u)
- return void
- param u CoordD in array [2]
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 153
- offset 233
-
-EvalCoord2f(u, v)
- return void
- param u CoordF in value
- param v CoordF in value
- category VERSION_1_0 # old: modeling
- vectorequiv EvalCoord2fv
- profile compatibility
- version 1.0
- deprecated 3.1
- offset 234
-
-EvalCoord2fv(u)
- return void
- param u CoordF in array [2]
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 154
- offset 235
-
-EvalMesh1(mode, i1, i2)
- return void
- param mode MeshMode1 in value
- param i1 CheckedInt32 in value
- param i2 CheckedInt32 in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 155
- offset 236
-
-EvalPoint1(i)
- return void
- param i Int32 in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 156
- offset 237
-
-EvalMesh2(mode, i1, i2, j1, j2)
- return void
- param mode MeshMode2 in value
- param i1 CheckedInt32 in value
- param i2 CheckedInt32 in value
- param j1 CheckedInt32 in value
- param j2 CheckedInt32 in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 157
- offset 238
-
-EvalPoint2(i, j)
- return void
- param i CheckedInt32 in value
- param j CheckedInt32 in value
- category VERSION_1_0 # old: modeling
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 158
- offset 239
-
-AlphaFunc(func, ref)
- return void
- param func AlphaFunction in value
- param ref Float32 in value
- category VERSION_1_0 # old: pixel-op
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 159
- offset 240
-
-PixelZoom(xfactor, yfactor)
- return void
- param xfactor Float32 in value
- param yfactor Float32 in value
- category VERSION_1_0 # old: pixel-rw
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 165
- offset 246
-
-PixelTransferf(pname, param)
- return void
- param pname PixelTransferParameter in value
- param param CheckedFloat32 in value
- category VERSION_1_0 # old: pixel-rw
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 166
- offset 247
-
-PixelTransferi(pname, param)
- return void
- param pname PixelTransferParameter in value
- param param CheckedInt32 in value
- category VERSION_1_0 # old: pixel-rw
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 167
- offset 248
-
-PixelMapfv(map, mapsize, values)
- return void
- param map PixelMap in value
- param mapsize CheckedInt32 in value
- param values Float32 in array [mapsize]
- category VERSION_1_0 # old: pixel-rw
- glxflags client-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 168
- offset 251
-
-PixelMapuiv(map, mapsize, values)
- return void
- param map PixelMap in value
- param mapsize CheckedInt32 in value
- param values UInt32 in array [mapsize]
- category VERSION_1_0 # old: pixel-rw
- glxflags client-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 169
- offset 252
-
-PixelMapusv(map, mapsize, values)
- return void
- param map PixelMap in value
- param mapsize CheckedInt32 in value
- param values UInt16 in array [mapsize]
- category VERSION_1_0 # old: pixel-rw
- glxflags client-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 170
- offset 253
-
-CopyPixels(x, y, width, height, type)
- return void
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- param type PixelCopyType in value
- category VERSION_1_0 # old: pixel-rw
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 172
- offset 255
-
-DrawPixels(width, height, format, type, pixels)
- return void
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category VERSION_1_0 # old: pixel-rw
- dlflags handcode
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 173
- wglflags client-handcode server-handcode
- offset 257
-
-GetClipPlane(plane, equation)
- return void
- param plane ClipPlaneName in value
- param equation Float64 out array [4]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 113
- glxflags client-handcode server-handcode
- offset 259
-
-GetLightfv(light, pname, params)
- return void
- param light LightName in value
- param pname LightParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 118
- wglflags small-data
- offset 264
-
-GetLightiv(light, pname, params)
- return void
- param light LightName in value
- param pname LightParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 119
- wglflags small-data
- offset 265
-
-GetMapdv(target, query, v)
- return void
- param target MapTarget in value
- param query GetMapQuery in value
- param v Float64 out array [COMPSIZE(target/query)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 120
- offset 266
-
-GetMapfv(target, query, v)
- return void
- param target MapTarget in value
- param query GetMapQuery in value
- param v Float32 out array [COMPSIZE(target/query)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 121
- offset 267
-
-GetMapiv(target, query, v)
- return void
- param target MapTarget in value
- param query GetMapQuery in value
- param v Int32 out array [COMPSIZE(target/query)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 122
- offset 268
-
-GetMaterialfv(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 123
- wglflags small-data
- offset 269
-
-GetMaterialiv(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 124
- wglflags small-data
- offset 270
-
-GetPixelMapfv(map, values)
- return void
- param map PixelMap in value
- param values Float32 out array [COMPSIZE(map)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 125
- offset 271
-
-GetPixelMapuiv(map, values)
- return void
- param map PixelMap in value
- param values UInt32 out array [COMPSIZE(map)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 126
- offset 272
-
-GetPixelMapusv(map, values)
- return void
- param map PixelMap in value
- param values UInt16 out array [COMPSIZE(map)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 127
- offset 273
-
-GetPolygonStipple(mask)
- return void
- param mask UInt8 out array [COMPSIZE()]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- glxflags client-handcode server-handcode
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 128
- wglflags client-handcode server-handcode
- offset 274
-
-GetTexEnvfv(target, pname, params)
- return void
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 130
- wglflags small-data
- offset 276
-
-GetTexEnviv(target, pname, params)
- return void
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 131
- wglflags small-data
- offset 277
-
-GetTexGendv(coord, pname, params)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Float64 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 132
- wglflags small-data
- offset 278
-
-GetTexGenfv(coord, pname, params)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 133
- wglflags small-data
- offset 279
-
-GetTexGeniv(coord, pname, params)
- return void
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 134
- wglflags small-data
- offset 280
-
-IsList(list)
- return Boolean
- param list List in value
- category VERSION_1_0 # old: state-req
- dlflags notlistable
- profile compatibility
- version 1.0
- deprecated 3.1
- glxsingle 141
- offset 287
-
-Frustum(left, right, bottom, top, zNear, zFar)
- return void
- param left Float64 in value
- param right Float64 in value
- param bottom Float64 in value
- param top Float64 in value
- param zNear Float64 in value
- param zFar Float64 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 175
- offset 289
-
-LoadIdentity()
- return void
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 176
- offset 290
-
-LoadMatrixf(m)
- return void
- param m Float32 in array [16]
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 177
- offset 291
-
-LoadMatrixd(m)
- return void
- param m Float64 in array [16]
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 178
- offset 292
-
-MatrixMode(mode)
- return void
- param mode MatrixMode in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 179
- offset 293
-
-MultMatrixf(m)
- return void
- param m Float32 in array [16]
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 180
- offset 294
-
-MultMatrixd(m)
- return void
- param m Float64 in array [16]
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 181
- offset 295
-
-Ortho(left, right, bottom, top, zNear, zFar)
- return void
- param left Float64 in value
- param right Float64 in value
- param bottom Float64 in value
- param top Float64 in value
- param zNear Float64 in value
- param zFar Float64 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 182
- offset 296
-
-PopMatrix()
- return void
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 183
- offset 297
-
-PushMatrix()
- return void
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 184
- offset 298
-
-Rotated(angle, x, y, z)
- return void
- param angle Float64 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 185
- offset 299
-
-Rotatef(angle, x, y, z)
- return void
- param angle Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 186
- offset 300
-
-Scaled(x, y, z)
- return void
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 187
- offset 301
-
-Scalef(x, y, z)
- return void
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 188
- offset 302
-
-Translated(x, y, z)
- return void
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 189
- offset 303
-
-Translatef(x, y, z)
- return void
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category VERSION_1_0 # old: xform
- profile compatibility
- version 1.0
- deprecated 3.1
- glxropcode 190
- offset 304
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.1 commands
-#
-###############################################################################
-###############################################################################
-
-DrawArrays(mode, first, count)
- return void
- param mode PrimitiveType in value
- param first Int32 in value
- param count SizeI in value
- category VERSION_1_1
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- glxropcode 193
- offset 310
-
-DrawElements(mode, count, type, indices)
- return void
- param mode PrimitiveType in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- category VERSION_1_1
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- offset 311
-
-GetPointerv(pname, params)
- return void
- param pname GetPointervPName in value
- param params VoidPointer out reference
- category VERSION_1_1
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- offset 329
-
-PolygonOffset(factor, units)
- return void
- param factor Float32 in value
- param units Float32 in value
- category VERSION_1_1
- version 1.1
- glxropcode 192
- offset 319
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CopyTexImage1D(target, level, internalformat, x, y, width, border)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param border CheckedInt32 in value
- category VERSION_1_1
- version 1.1
- glxropcode 4119
- glxflags EXT
- offset 323
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CopyTexImage2D(target, level, internalformat, x, y, width, height, border)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- category VERSION_1_1
- version 1.1
- glxropcode 4120
- glxflags EXT
- offset 324
-
-CopyTexSubImage1D(target, level, xoffset, x, y, width)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category VERSION_1_1
- version 1.1
- glxropcode 4121
- glxflags EXT
- offset 325
-
-CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category VERSION_1_1
- version 1.1
- glxropcode 4122
- glxflags EXT
- offset 326
-
-TexSubImage1D(target, level, xoffset, width, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width)]
- category VERSION_1_1
- dlflags handcode
- glxflags EXT client-handcode server-handcode
- version 1.1
- glxropcode 4099
- offset 332
-
-TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category VERSION_1_1
- dlflags handcode
- glxflags EXT client-handcode server-handcode
- version 1.1
- glxropcode 4100
- offset 333
-
-BindTexture(target, texture)
- return void
- param target TextureTarget in value
- param texture Texture in value
- category VERSION_1_1
- version 1.1
- glxropcode 4117
- glxflags EXT
- offset 307
-
-DeleteTextures(n, textures)
- return void
- param n SizeI in value
- param textures Texture in array [n]
- category VERSION_1_1
- dlflags notlistable
- version 1.1
- glxsingle 144
- offset 327
-
-GenTextures(n, textures)
- return void
- param n SizeI in value
- param textures Texture out array [n]
- category VERSION_1_1
- dlflags notlistable
- version 1.1
- glxsingle 145
- offset 328
-
-IsTexture(texture)
- return Boolean
- param texture Texture in value
- category VERSION_1_1
- dlflags notlistable
- version 1.1
- glxsingle 146
- offset 330
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.1 deprecated commands
-#
-###############################################################################
-###############################################################################
-
-ArrayElement(i)
- return void
- param i Int32 in value
- category VERSION_1_1
- profile compatibility
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 306
-
-ColorPointer(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type ColorPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 308
-
-DisableClientState(array)
- return void
- param array EnableCap in value
- category VERSION_1_1
- profile compatibility
- version 1.1
- deprecated 3.1
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- offset 309
-
-EdgeFlagPointer(stride, pointer)
- return void
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(stride)] retained
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 312
-
-EnableClientState(array)
- return void
- param array EnableCap in value
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 313
-
-IndexPointer(type, stride, pointer)
- return void
- param type IndexPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 314
-
-InterleavedArrays(format, stride, pointer)
- return void
- param format InterleavedArrayFormat in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(format/stride)] retained
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 317
-
-NormalPointer(type, stride, pointer)
- return void
- param type NormalPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 318
-
-TexCoordPointer(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type TexCoordPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 320
-
-VertexPointer(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type VertexPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category VERSION_1_1
- profile compatibility
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- deprecated 3.1
- offset 321
-
-AreTexturesResident(n, textures, residences)
- return Boolean
- param n SizeI in value
- param textures Texture in array [n]
- param residences Boolean out array [n]
- category VERSION_1_1
- profile compatibility
- glxsingle 143
- dlflags notlistable
- version 1.1
- deprecated 3.1
- offset 322
-
-PrioritizeTextures(n, textures, priorities)
- return void
- param n SizeI in value
- param textures Texture in array [n]
- param priorities Float32 in array [n]
- category VERSION_1_1
- profile compatibility
- version 1.1
- deprecated 3.1
- glxropcode 4118
- glxflags EXT
- offset 331
-
-Indexub(c)
- return void
- param c ColorIndexValueUB in value
- category VERSION_1_1
- profile compatibility
- vectorequiv Indexubv
- version 1.1
- offset 315
-
-Indexubv(c)
- return void
- param c ColorIndexValueUB in array [1]
- category VERSION_1_1
- profile compatibility
- version 1.1
- glxropcode 194
- offset 316
-
-PopClientAttrib()
- return void
- category VERSION_1_1
- profile compatibility
- version 1.1
- deprecated 3.1
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- offset 334
-
-PushClientAttrib(mask)
- return void
- param mask ClientAttribMask in value
- category VERSION_1_1
- profile compatibility
- version 1.1
- deprecated 3.1
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- offset 335
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.2 commands
-#
-###############################################################################
-###############################################################################
-
-BlendColor(red, green, blue, alpha)
- return void
- param red ColorF in value
- param green ColorF in value
- param blue ColorF in value
- param alpha ColorF in value
- category VERSION_1_2
- glxflags EXT
- version 1.2
- glxropcode 4096
- offset 336
-
-BlendEquation(mode)
- return void
- param mode BlendEquationMode in value
- category VERSION_1_2
- glxflags EXT
- version 1.2
- glxropcode 4097
- offset 337
-
-DrawRangeElements(mode, start, end, count, type, indices)
- return void
- param mode PrimitiveType in value
- param start UInt32 in value
- param end UInt32 in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- category VERSION_1_2
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.2
- offset 338
-
-# OpenGL 1.2 (EXT_texture3D) commands
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureComponentCount in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category VERSION_1_2
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.2
- glxropcode 4114
- offset 371
-
-TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category VERSION_1_2
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.2
- glxropcode 4115
- offset 372
-
-# OpenGL 1.2 (EXT_copy_texture) commands (specific to texture3D)
-
-CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category VERSION_1_2
- glxflags EXT
- version 1.2
- glxropcode 4123
- offset 373
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.2 deprecated commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 1.2 (SGI_color_table) commands
-
-ColorTable(target, internalformat, width, format, type, table)
- return void
- param target ColorTableTarget in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param table Void in array [COMPSIZE(format/type/width)]
- category VERSION_1_2
- profile compatibility
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.2
- deprecated 3.1
- glxropcode 2053
- offset 339
-
-ColorTableParameterfv(target, pname, params)
- return void
- param target ColorTableTarget in value
- param pname ColorTableParameterPName in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 2054
- offset 340
-
-ColorTableParameteriv(target, pname, params)
- return void
- param target ColorTableTarget in value
- param pname ColorTableParameterPName in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 2055
- offset 341
-
-CopyColorTable(target, internalformat, x, y, width)
- return void
- param target ColorTableTarget in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 2056
- offset 342
-
-GetColorTable(target, format, type, table)
- return void
- param target ColorTableTarget in value
- param format PixelFormat in value
- param type PixelType in value
- param table Void out array [COMPSIZE(target/format/type)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.2
- deprecated 3.1
- glxsingle 147
- offset 343
-
-GetColorTableParameterfv(target, pname, params)
- return void
- param target ColorTableTarget in value
- param pname GetColorTableParameterPName in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 148
- offset 344
-
-GetColorTableParameteriv(target, pname, params)
- return void
- param target ColorTableTarget in value
- param pname GetColorTableParameterPName in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 149
- offset 345
-
-# OpenGL 1.2 (EXT_color_subtable) commands
-
-ColorSubTable(target, start, count, format, type, data)
- return void
- param target ColorTableTarget in value
- param start SizeI in value
- param count SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param data Void in array [COMPSIZE(format/type/count)]
- category VERSION_1_2
- profile compatibility
- dlflags handcode
- glxflags client-handcode server-handcode
- version 1.2
- deprecated 3.1
- glxropcode 195
- offset 346
-
-CopyColorSubTable(target, start, x, y, width)
- return void
- param target ColorTableTarget in value
- param start SizeI in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category VERSION_1_2
- profile compatibility
- version 1.2
- deprecated 3.1
- glxropcode 196
- offset 347
-
-# OpenGL 1.2 (EXT_convolution) commands
-
-ConvolutionFilter1D(target, internalformat, width, format, type, image)
- return void
- param target ConvolutionTarget in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param image Void in array [COMPSIZE(format/type/width)]
- category VERSION_1_2
- profile compatibility
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.2
- deprecated 3.1
- glxropcode 4101
- offset 348
-
-ConvolutionFilter2D(target, internalformat, width, height, format, type, image)
- return void
- param target ConvolutionTarget in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param image Void in array [COMPSIZE(format/type/width/height)]
- category VERSION_1_2
- profile compatibility
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.2
- deprecated 3.1
- glxropcode 4102
- offset 349
-
-ConvolutionParameterf(target, pname, params)
- return void
- param target ConvolutionTarget in value
- param pname ConvolutionParameter in value
- param params CheckedFloat32 in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4103
- offset 350
-
-ConvolutionParameterfv(target, pname, params)
- return void
- param target ConvolutionTarget in value
- param pname ConvolutionParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4104
- offset 351
-
-ConvolutionParameteri(target, pname, params)
- return void
- param target ConvolutionTarget in value
- param pname ConvolutionParameter in value
- param params CheckedInt32 in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4105
- offset 352
-
-ConvolutionParameteriv(target, pname, params)
- return void
- param target ConvolutionTarget in value
- param pname ConvolutionParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4106
- offset 353
-
-CopyConvolutionFilter1D(target, internalformat, x, y, width)
- return void
- param target ConvolutionTarget in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4107
- offset 354
-
-CopyConvolutionFilter2D(target, internalformat, x, y, width, height)
- return void
- param target ConvolutionTarget in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4108
- offset 355
-
-GetConvolutionFilter(target, format, type, image)
- return void
- param target ConvolutionTarget in value
- param format PixelFormat in value
- param type PixelType in value
- param image Void out array [COMPSIZE(target/format/type)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.2
- deprecated 3.1
- glxsingle 150
- offset 356
-
-GetConvolutionParameterfv(target, pname, params)
- return void
- param target ConvolutionTarget in value
- param pname GetConvolutionParameterPName in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 151
- offset 357
-
-GetConvolutionParameteriv(target, pname, params)
- return void
- param target ConvolutionTarget in value
- param pname GetConvolutionParameterPName in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 152
- offset 358
-
-GetSeparableFilter(target, format, type, row, column, span)
- return void
- param target SeparableTarget in value
- param format PixelFormat in value
- param type PixelType in value
- param row Void out array [COMPSIZE(target/format/type)]
- param column Void out array [COMPSIZE(target/format/type)]
- param span Void out array [COMPSIZE(target/format/type)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.2
- deprecated 3.1
- glxsingle 153
- offset 359
-
-SeparableFilter2D(target, internalformat, width, height, format, type, row, column)
- return void
- param target SeparableTarget in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param row Void in array [COMPSIZE(target/format/type/width)]
- param column Void in array [COMPSIZE(target/format/type/height)]
- category VERSION_1_2
- profile compatibility
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.2
- deprecated 3.1
- glxropcode 4109
- offset 360
-
-# OpenGL 1.2 (EXT_histogram) commands
-
-GetHistogram(target, reset, format, type, values)
- return void
- param target HistogramTarget in value
- param reset Boolean in value
- param format PixelFormat in value
- param type PixelType in value
- param values Void out array [COMPSIZE(target/format/type)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.2
- deprecated 3.1
- glxsingle 154
- offset 361
-
-GetHistogramParameterfv(target, pname, params)
- return void
- param target HistogramTarget in value
- param pname GetHistogramParameterPName in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 155
- offset 362
-
-GetHistogramParameteriv(target, pname, params)
- return void
- param target HistogramTarget in value
- param pname GetHistogramParameterPName in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 156
- offset 363
-
-GetMinmax(target, reset, format, type, values)
- return void
- param target MinmaxTarget in value
- param reset Boolean in value
- param format PixelFormat in value
- param type PixelType in value
- param values Void out array [COMPSIZE(target/format/type)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.2
- deprecated 3.1
- glxsingle 157
- offset 364
-
-GetMinmaxParameterfv(target, pname, params)
- return void
- param target MinmaxTarget in value
- param pname GetMinmaxParameterPName in value
- param params Float32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 158
- offset 365
-
-GetMinmaxParameteriv(target, pname, params)
- return void
- param target MinmaxTarget in value
- param pname GetMinmaxParameterPName in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_2
- profile compatibility
- dlflags notlistable
- version 1.2
- deprecated 3.1
- glxsingle 159
- offset 366
-
-Histogram(target, width, internalformat, sink)
- return void
- param target HistogramTarget in value
- param width SizeI in value
- param internalformat PixelInternalFormat in value
- param sink Boolean in value
- category VERSION_1_2
- profile compatibility
- dlflags handcode
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4110
- offset 367
-
-Minmax(target, internalformat, sink)
- return void
- param target MinmaxTarget in value
- param internalformat PixelInternalFormat in value
- param sink Boolean in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4111
- offset 368
-
-ResetHistogram(target)
- return void
- param target HistogramTarget in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4112
- offset 369
-
-ResetMinmax(target)
- return void
- param target MinmaxTarget in value
- category VERSION_1_2
- profile compatibility
- glxflags EXT
- version 1.2
- deprecated 3.1
- glxropcode 4113
- offset 370
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.3 commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 1.3 (ARB_multitexture) commands
-
-ActiveTexture(texture)
- return void
- param texture TextureUnit in value
- category VERSION_1_3
- glxflags ARB
- version 1.3
- glxropcode 197
- offset 374
-
-# OpenGL 1.3 (ARB_multisample) commands
-
-SampleCoverage(value, invert)
- return void
- param value Float32 in value
- param invert Boolean in value
- category VERSION_1_3
- glxflags ARB
- version 1.3
- glxropcode 229
- offset 412
-
-# OpenGL 1.3 (ARB_texture_compression) commands
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category VERSION_1_3
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.3
- glxropcode 216
- wglflags client-handcode server-handcode
- offset 554
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category VERSION_1_3
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.3
- glxropcode 215
- wglflags client-handcode server-handcode
- offset 555
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category VERSION_1_3
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.3
- glxropcode 214
- wglflags client-handcode server-handcode
- offset 556
-
-CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category VERSION_1_3
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.3
- glxropcode 219
- wglflags client-handcode server-handcode
- offset 557
-
-CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category VERSION_1_3
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.3
- glxropcode 218
- wglflags client-handcode server-handcode
- offset 558
-
-CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category VERSION_1_3
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.3
- glxropcode 217
- wglflags client-handcode server-handcode
- offset 559
-
-GetCompressedTexImage(target, level, img)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param img CompressedTextureARB out array [COMPSIZE(target/level)]
- category VERSION_1_3
- dlflags notlistable
- glxflags ARB client-handcode server-handcode
- version 1.3
- glxsingle 160
- wglflags client-handcode server-handcode
- offset 560
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.3 deprecated commands
-#
-###############################################################################
-###############################################################################
-
-ClientActiveTexture(texture)
- return void
- param texture TextureUnit in value
- category VERSION_1_3
- profile compatibility
- dlflags notlistable
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.3
- deprecated 3.1
- offset 375
-
-MultiTexCoord1d(target, s)
- return void
- param target TextureUnit in value
- param s CoordD in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord1dv
- offset 376
-
-MultiTexCoord1dv(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [1]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 198
- offset 377
-
-MultiTexCoord1f(target, s)
- return void
- param target TextureUnit in value
- param s CoordF in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord1fv
- offset 378
-
-MultiTexCoord1fv(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [1]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 199
- offset 379
-
-MultiTexCoord1i(target, s)
- return void
- param target TextureUnit in value
- param s CoordI in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord1iv
- offset 380
-
-MultiTexCoord1iv(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [1]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 200
- offset 381
-
-MultiTexCoord1s(target, s)
- return void
- param target TextureUnit in value
- param s CoordS in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord1sv
- offset 382
-
-MultiTexCoord1sv(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [1]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 201
- offset 383
-
-MultiTexCoord2d(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordD in value
- param t CoordD in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord2dv
- offset 384
-
-MultiTexCoord2dv(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [2]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 202
- offset 385
-
-MultiTexCoord2f(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordF in value
- param t CoordF in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord2fv
- offset 386
-
-MultiTexCoord2fv(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [2]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 203
- offset 387
-
-MultiTexCoord2i(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordI in value
- param t CoordI in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord2iv
- offset 388
-
-MultiTexCoord2iv(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [2]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 204
- offset 389
-
-MultiTexCoord2s(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordS in value
- param t CoordS in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord2sv
- offset 390
-
-MultiTexCoord2sv(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [2]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 205
- offset 391
-
-MultiTexCoord3d(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordD in value
- param t CoordD in value
- param r CoordD in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord3dv
- offset 392
-
-MultiTexCoord3dv(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [3]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 206
- offset 393
-
-MultiTexCoord3f(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordF in value
- param t CoordF in value
- param r CoordF in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord3fv
- offset 394
-
-MultiTexCoord3fv(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [3]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 207
- offset 395
-
-MultiTexCoord3i(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordI in value
- param t CoordI in value
- param r CoordI in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord3iv
- offset 396
-
-MultiTexCoord3iv(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [3]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 208
- offset 397
-
-MultiTexCoord3s(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordS in value
- param t CoordS in value
- param r CoordS in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord3sv
- offset 398
-
-MultiTexCoord3sv(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [3]
- category VERSION_1_3
- profile compatibility
- version 1.3
- deprecated 3.1
- glxflags ARB
- glxropcode 209
- offset 399
-
-MultiTexCoord4d(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordD in value
- param t CoordD in value
- param r CoordD in value
- param q CoordD in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord4dv
- offset 400
-
-MultiTexCoord4dv(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [4]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 210
- offset 401
-
-MultiTexCoord4f(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordF in value
- param t CoordF in value
- param r CoordF in value
- param q CoordF in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord4fv
- offset 402
-
-MultiTexCoord4fv(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [4]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 211
- offset 403
-
-MultiTexCoord4i(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordI in value
- param t CoordI in value
- param r CoordI in value
- param q CoordI in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord4iv
- offset 404
-
-MultiTexCoord4iv(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [4]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 212
- offset 405
-
-MultiTexCoord4s(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordS in value
- param t CoordS in value
- param r CoordS in value
- param q CoordS in value
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- vectorequiv MultiTexCoord4sv
- offset 406
-
-MultiTexCoord4sv(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [4]
- category VERSION_1_3
- profile compatibility
- glxflags ARB
- version 1.3
- deprecated 3.1
- glxropcode 213
- offset 407
-
-# OpenGL 1.3 (ARB_transpose_matrix) commands
-
-LoadTransposeMatrixf(m)
- return void
- param m Float32 in array [16]
- category VERSION_1_3
- profile compatibility
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.3
- deprecated 3.1
- offset 408
-
-LoadTransposeMatrixd(m)
- return void
- param m Float64 in array [16]
- category VERSION_1_3
- profile compatibility
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.3
- deprecated 3.1
- offset 409
-
-MultTransposeMatrixf(m)
- return void
- param m Float32 in array [16]
- category VERSION_1_3
- profile compatibility
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.3
- deprecated 3.1
- offset 410
-
-MultTransposeMatrixd(m)
- return void
- param m Float64 in array [16]
- category VERSION_1_3
- profile compatibility
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.3
- deprecated 3.1
- offset 411
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.4 commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 1.4 (EXT_blend_func_separate) commands
-
-BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
- return void
- param sfactorRGB BlendFuncSeparateParameterEXT in value
- param dfactorRGB BlendFuncSeparateParameterEXT in value
- param sfactorAlpha BlendFuncSeparateParameterEXT in value
- param dfactorAlpha BlendFuncSeparateParameterEXT in value
- category VERSION_1_4
- glxropcode 4134
- version 1.4
- extension
- offset 537
-
-# OpenGL 1.4 (EXT_multi_draw_arrays) commands
-
-# first and count are really 'in'
-MultiDrawArrays(mode, first, count, drawcount)
- return void
- param mode PrimitiveType in value
- param first Int32 in array [COMPSIZE(count)]
- param count SizeI in array [COMPSIZE(drawcount)]
- param drawcount SizeI in value
- category VERSION_1_4
- version 1.4
- glxropcode ?
- offset 644
-
-MultiDrawElements(mode, count, type, indices, drawcount)
- return void
- param mode PrimitiveType in value
- param count SizeI in array [COMPSIZE(drawcount)]
- param type DrawElementsType in value
- param indices ConstVoidPointer in array [COMPSIZE(drawcount)]
- param drawcount SizeI in value
- category VERSION_1_4
- version 1.4
- glxropcode ?
- offset 645
-
-# OpenGL 1.4 (ARB_point_parameters, NV_point_sprite) commands
-
-PointParameterf(pname, param)
- return void
- param pname PointParameterNameARB in value
- param param CheckedFloat32 in value
- category VERSION_1_4
- version 1.4
- glxropcode 2065
- extension
- offset 458
-
-PointParameterfv(pname, params)
- return void
- param pname PointParameterNameARB in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category VERSION_1_4
- version 1.4
- glxropcode 2066
- extension
- offset 459
-
-PointParameteri(pname, param)
- return void
- param pname PointParameterNameARB in value
- param param Int32 in value
- category VERSION_1_4
- version 1.4
- extension soft WINSOFT NV20
- glxropcode 4221
- offset 642
-
-PointParameteriv(pname, params)
- return void
- param pname PointParameterNameARB in value
- param params Int32 in array [COMPSIZE(pname)]
- category VERSION_1_4
- version 1.4
- extension soft WINSOFT NV20
- glxropcode 4222re
- offset 643
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.4 deprecated commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 1.4 (EXT_fog_coord) commands
-
-FogCoordf(coord)
- return void
- param coord CoordF in value
- category VERSION_1_4
- profile compatibility
- vectorequiv FogCoordfv
- version 1.4
- deprecated 3.1
- offset 545
-
-FogCoordfv(coord)
- return void
- param coord CoordF in array [1]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4124
- offset 546
-
-FogCoordd(coord)
- return void
- param coord CoordD in value
- category VERSION_1_4
- profile compatibility
- vectorequiv FogCoorddv
- version 1.4
- deprecated 3.1
- offset 547
-
-FogCoorddv(coord)
- return void
- param coord CoordD in array [1]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4125
- offset 548
-
-FogCoordPointer(type, stride, pointer)
- return void
- param type FogPointerTypeEXT in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category VERSION_1_4
- profile compatibility
- dlflags notlistable
- version 1.4
- deprecated 3.1
- glxflags client-handcode server-handcode
- offset 549
-
-# OpenGL 1.4 (EXT_secondary_color) commands
-
-SecondaryColor3b(red, green, blue)
- return void
- param red ColorB in value
- param green ColorB in value
- param blue ColorB in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3bv
- version 1.4
- deprecated 3.1
- offset 561
-
-SecondaryColor3bv(v)
- return void
- param v ColorB in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4126
- offset 562
-
-SecondaryColor3d(red, green, blue)
- return void
- param red ColorD in value
- param green ColorD in value
- param blue ColorD in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3dv
- version 1.4
- deprecated 3.1
- offset 563
-
-SecondaryColor3dv(v)
- return void
- param v ColorD in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4130
- offset 564
-
-SecondaryColor3f(red, green, blue)
- return void
- param red ColorF in value
- param green ColorF in value
- param blue ColorF in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3fv
- version 1.4
- deprecated 3.1
- offset 565
-
-SecondaryColor3fv(v)
- return void
- param v ColorF in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4129
- offset 566
-
-SecondaryColor3i(red, green, blue)
- return void
- param red ColorI in value
- param green ColorI in value
- param blue ColorI in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3iv
- version 1.4
- deprecated 3.1
- offset 567
-
-SecondaryColor3iv(v)
- return void
- param v ColorI in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4128
- offset 568
-
-SecondaryColor3s(red, green, blue)
- return void
- param red ColorS in value
- param green ColorS in value
- param blue ColorS in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3sv
- version 1.4
- deprecated 3.1
- offset 569
-
-SecondaryColor3sv(v)
- return void
- param v ColorS in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4127
- offset 570
-
-SecondaryColor3ub(red, green, blue)
- return void
- param red ColorUB in value
- param green ColorUB in value
- param blue ColorUB in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3ubv
- version 1.4
- deprecated 3.1
- offset 571
-
-SecondaryColor3ubv(v)
- return void
- param v ColorUB in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4131
- offset 572
-
-SecondaryColor3ui(red, green, blue)
- return void
- param red ColorUI in value
- param green ColorUI in value
- param blue ColorUI in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3uiv
- version 1.4
- deprecated 3.1
- offset 573
-
-SecondaryColor3uiv(v)
- return void
- param v ColorUI in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4133
- offset 574
-
-SecondaryColor3us(red, green, blue)
- return void
- param red ColorUS in value
- param green ColorUS in value
- param blue ColorUS in value
- category VERSION_1_4
- profile compatibility
- vectorequiv SecondaryColor3usv
- version 1.4
- deprecated 3.1
- offset 575
-
-SecondaryColor3usv(v)
- return void
- param v ColorUS in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 4132
- offset 576
-
-SecondaryColorPointer(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type ColorPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category VERSION_1_4
- profile compatibility
- dlflags notlistable
- glxflags client-handcode server-handcode
- version 1.4
- deprecated 3.1
- extension
- offset 577
-
-# OpenGL 1.4 (ARB_window_pos) commands
-# Note: all WindowPos* entry points use glxropcode ropcode 230, with 3 float parameters
-
-WindowPos2d(x, y)
- return void
- param x CoordD in value
- param y CoordD in value
- category VERSION_1_4
- profile compatibility
- vectorequiv WindowPos2dv
- version 1.4
- deprecated 3.1
- offset 513
-
-WindowPos2dv(v)
- return void
- param v CoordD in array [2]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 514
-
-WindowPos2f(x, y)
- return void
- param x CoordF in value
- param y CoordF in value
- category VERSION_1_4
- profile compatibility
- vectorequiv WindowPos2fv
- version 1.4
- deprecated 3.1
- offset 515
-
-WindowPos2fv(v)
- return void
- param v CoordF in array [2]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 516
-
-WindowPos2i(x, y)
- return void
- param x CoordI in value
- param y CoordI in value
- category VERSION_1_4
- profile compatibility
- vectorequiv WindowPos2iv
- version 1.4
- deprecated 3.1
- offset 517
-
-WindowPos2iv(v)
- return void
- param v CoordI in array [2]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 518
-
-WindowPos2s(x, y)
- return void
- param x CoordS in value
- param y CoordS in value
- category VERSION_1_4
- profile compatibility
- vectorequiv WindowPos2sv
- version 1.4
- deprecated 3.1
- offset 519
-
-WindowPos2sv(v)
- return void
- param v CoordS in array [2]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 520
-
-WindowPos3d(x, y, z)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- vectorequiv WindowPos3dv
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- offset 521
-
-WindowPos3dv(v)
- return void
- param v CoordD in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 522
-
-WindowPos3f(x, y, z)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- category VERSION_1_4
- profile compatibility
- vectorequiv WindowPos3fv
- version 1.4
- deprecated 3.1
- offset 523
-
-WindowPos3fv(v)
- return void
- param v CoordF in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 524
-
-WindowPos3i(x, y, z)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- category VERSION_1_4
- profile compatibility
- vectorequiv WindowPos3iv
- version 1.4
- deprecated 3.1
- offset 525
-
-WindowPos3iv(v)
- return void
- param v CoordI in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 526
-
-WindowPos3s(x, y, z)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- category VERSION_1_4
- profile compatibility
- vectorequiv WindowPos3sv
- version 1.4
- deprecated 3.1
- offset 527
-
-WindowPos3sv(v)
- return void
- param v CoordS in array [3]
- category VERSION_1_4
- profile compatibility
- version 1.4
- deprecated 3.1
- glxropcode 230
- glxflags client-handcode server-handcode
- offset 528
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 1.5 commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 1.5 (ARB_occlusion_query) commands
-
-GenQueries(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 out array [n]
- category VERSION_1_5
- version 1.5
- extension
- glxsingle 162
- glxflags ignore
- offset 700
-
-DeleteQueries(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 in array [n]
- category VERSION_1_5
- version 1.5
- extension
- glxsingle 161
- glxflags ignore
- offset 701
-
-IsQuery(id)
- return Boolean
- param id UInt32 in value
- category VERSION_1_5
- version 1.5
- extension
- glxsingle 163
- glxflags ignore
- offset 702
-
-BeginQuery(target, id)
- return void
- param target GLenum in value
- param id UInt32 in value
- category VERSION_1_5
- version 1.5
- extension
- glxropcode 231
- glxflags ignore
- offset 703
-
-EndQuery(target)
- return void
- param target GLenum in value
- category VERSION_1_5
- version 1.5
- extension
- glxropcode 232
- glxflags ignore
- offset 704
-
-GetQueryiv(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Int32 out array [pname]
- category VERSION_1_5
- dlflags notlistable
- version 1.5
- extension
- glxsingle 164
- glxflags ignore
- offset 705
-
-GetQueryObjectiv(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params Int32 out array [pname]
- category VERSION_1_5
- dlflags notlistable
- version 1.5
- extension
- glxsingle 165
- glxflags ignore
- offset 706
-
-GetQueryObjectuiv(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params UInt32 out array [pname]
- category VERSION_1_5
- dlflags notlistable
- version 1.5
- extension
- glxsingle 166
- glxflags ignore
- offset 707
-
-# OpenGL 1.5 (ARB_vertex_buffer_object) commands
-
-BindBuffer(target, buffer)
- return void
- param target BufferTargetARB in value
- param buffer UInt32 in value
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 688
-
-DeleteBuffers(n, buffers)
- return void
- param n SizeI in value
- param buffers ConstUInt32 in array [n]
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 691
-
-GenBuffers(n, buffers)
- return void
- param n SizeI in value
- param buffers UInt32 out array [n]
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 692
-
-IsBuffer(buffer)
- return Boolean
- param buffer UInt32 in value
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 696
-
-BufferData(target, size, data, usage)
- return void
- param target BufferTargetARB in value
- param size BufferSize in value
- param data ConstVoid in array [size]
- param usage BufferUsageARB in value
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 689
-
-BufferSubData(target, offset, size, data)
- return void
- param target BufferTargetARB in value
- param offset BufferOffset in value
- param size BufferSize in value
- param data ConstVoid in array [size]
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 690
-
-GetBufferSubData(target, offset, size, data)
- return void
- param target BufferTargetARB in value
- param offset BufferOffset in value
- param size BufferSize in value
- param data Void out array [size]
- category VERSION_1_5
- dlflags notlistable
- version 1.5
- extension
- glxsingle ?
- glxflags ignore
- offset 695
-
-MapBuffer(target, access)
- return VoidPointer
- param target BufferTargetARB in value
- param access BufferAccessARB in value
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 697
-
-UnmapBuffer(target)
- return Boolean
- param target BufferTargetARB in value
- category VERSION_1_5
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset 698
-
-GetBufferParameteriv(target, pname, params)
- return void
- param target BufferTargetARB in value
- param pname BufferPNameARB in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_1_5
- dlflags notlistable
- version 1.5
- extension
- glxsingle ?
- glxflags ignore
- offset 693
-
-GetBufferPointerv(target, pname, params)
- return void
- param target BufferTargetARB in value
- param pname BufferPointerNameARB in value
- param params VoidPointer out array [1]
- category VERSION_1_5
- dlflags notlistable
- version 1.5
- extension
- glxsingle ?
- glxflags ignore
- offset 694
-
-# OpenGL 1.5 (EXT_shadow_funcs) commands - none
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 2.0 commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 2.0 (EXT_blend_equation_separate) commands
-
-BlendEquationSeparate(modeRGB, modeAlpha)
- return void
- param modeRGB BlendEquationModeEXT in value
- param modeAlpha BlendEquationModeEXT in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode 4228
-
-# OpenGL 2.0 (ARB_draw_buffers) commands
-
-DrawBuffers(n, bufs)
- return void
- param n SizeI in value
- param bufs DrawBufferModeATI in array [n]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode 233
- glxflags ignore
- offset ?
-
-# OpenGL 2.0 (ARB_stencil_two_side) commands
-
-StencilOpSeparate(face, sfail, dpfail, dppass)
- return void
- param face StencilFaceDirection in value
- param sfail StencilOp in value
- param dpfail StencilOp in value
- param dppass StencilOp in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-StencilFuncSeparate(face, func, ref, mask)
- return void
- param face StencilFaceDirection in value
- param func StencilFunction in value
- param ref StencilValue in value
- param mask MaskedStencilValue in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-StencilMaskSeparate(face, mask)
- return void
- param face StencilFaceDirection in value
- param mask MaskedStencilValue in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# OpenGL 2.0 (ARB_shader_objects / ARB_vertex_shader / ARB_fragment_shader) commands
-
-AttachShader(program, shader)
- return void
- param program UInt32 in value
- param shader UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindAttribLocation(program, index, name)
- return void
- param program UInt32 in value
- param index UInt32 in value
- param name Char in array []
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-CompileShader(shader)
- return void
- param shader UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-CreateProgram()
- return UInt32
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-CreateShader(type)
- return UInt32
- param type GLenum in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteProgram(program)
- return void
- param program UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxsingle 202
- offset ?
-
-DeleteShader(shader)
- return void
- param shader UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxsingle 195
- offset ?
-
-DetachShader(program, shader)
- return void
- param program UInt32 in value
- param shader UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DisableVertexAttribArray(index)
- return void
- param index UInt32 in value
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxflags ignore
- offset 666
-
-EnableVertexAttribArray(index)
- return void
- param index UInt32 in value
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxflags ignore
- offset 665
-
-GetActiveAttrib(program, index, bufSize, length, size, type, name)
- return void
- param program UInt32 in value
- param index UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param size Int32 out array [1]
- param type GLenum out array [1]
- param name Char out array []
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveUniform(program, index, bufSize, length, size, type, name)
- return void
- param program UInt32 in value
- param index UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param size Int32 out array [1]
- param type GLenum out array [1]
- param name Char out array []
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetAttachedShaders(program, maxCount, count, obj)
- return void
- param program UInt32 in value
- param maxCount SizeI in value
- param count SizeI out array [1]
- param obj UInt32 out array [count]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetAttribLocation(program, name)
- return Int32
- param program UInt32 in value
- param name Char in array []
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetProgramiv(program, pname, params)
- return void
- param program UInt32 in value
- param pname GLenum in value
- param params Int32 out array [pname]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle 199
- offset ?
-
-GetProgramInfoLog(program, bufSize, length, infoLog)
- return void
- param program UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param infoLog Char out array [length]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle 201
- offset ?
-
-GetShaderiv(shader, pname, params)
- return void
- param shader UInt32 in value
- param pname GLenum in value
- param params Int32 out array [pname]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle 198
- offset ?
-
-GetShaderInfoLog(shader, bufSize, length, infoLog)
- return void
- param shader UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param infoLog Char out array [length]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle 200
- offset ?
-
-GetShaderSource(shader, bufSize, length, source)
- return void
- param shader UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param source Char out array [length]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetUniformLocation(program, name)
- return Int32
- param program UInt32 in value
- param name Char in array []
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetUniformfv(program, location, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param params Float32 out array [COMPSIZE(location)]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetUniformiv(program, location, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param params Int32 out array [COMPSIZE(location)]
- category VERSION_2_0
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVertexAttribdv(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribPropertyARB in value
- param params Float64 out array [4]
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxvendorpriv 1301
- offset 588
-
-GetVertexAttribfv(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribPropertyARB in value
- param params Float32 out array [4]
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxvendorpriv 1302
- offset 589
-
-GetVertexAttribiv(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribPropertyARB in value
- param params Int32 out array [4]
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxvendorpriv 1303
- offset 590
-
-GetVertexAttribPointerv(index, pname, pointer)
- return void
- param index UInt32 in value
- param pname VertexAttribPointerPropertyARB in value
- param pointer VoidPointer out array [1]
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxflags ignore
- offset 591
-
-IsProgram(program)
- return Boolean
- param program UInt32 in value
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxsingle 197
- offset 592
-
-IsShader(shader)
- return Boolean
- param shader UInt32 in value
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxsingle 196
- offset ?
-
-LinkProgram(program)
- return void
- param program UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ShaderSource(shader, count, string, length)
- return void
- param shader UInt32 in value
- param count SizeI in value
- param string ConstCharPointer in array [count]
- param length Int32 in array [1]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UseProgram(program)
- return void
- param program UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1f(location, v0)
- return void
- param location Int32 in value
- param v0 Float32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2f(location, v0, v1)
- return void
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3f(location, v0, v1, v2)
- return void
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4f(location, v0, v1, v2, v3)
- return void
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- param v3 Float32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1i(location, v0)
- return void
- param location Int32 in value
- param v0 Int32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2i(location, v0, v1)
- return void
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3i(location, v0, v1, v2)
- return void
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4i(location, v0, v1, v2, v3)
- return void
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- param v3 Int32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1fv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2fv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3fv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4fv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1iv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2iv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3iv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4iv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix2fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix3fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix4fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ValidateProgram(program)
- return void
- param program UInt32 in value
- category VERSION_2_0
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttrib1d(index, x)
- return void
- param index UInt32 in value
- param x Float64 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib1dv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 603
-
-VertexAttrib1dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [1]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4197
- offset 604
-
-VertexAttrib1f(index, x)
- return void
- param index UInt32 in value
- param x Float32 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib1fv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 605
-
-VertexAttrib1fv(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [1]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4193
- offset 606
-
-VertexAttrib1s(index, x)
- return void
- param index UInt32 in value
- param x Int16 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib1sv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 607
-
-VertexAttrib1sv(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [1]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4189
- offset 608
-
-VertexAttrib2d(index, x, y)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib2dv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 609
-
-VertexAttrib2dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [2]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4198
- offset 610
-
-VertexAttrib2f(index, x, y)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib2fv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 611
-
-VertexAttrib2fv(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [2]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4194
- offset 612
-
-VertexAttrib2s(index, x, y)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib2sv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 613
-
-VertexAttrib2sv(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [2]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4190
- offset 614
-
-VertexAttrib3d(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib3dv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 615
-
-VertexAttrib3dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [3]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4199
- offset 616
-
-VertexAttrib3f(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib3fv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 617
-
-VertexAttrib3fv(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [3]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4195
- offset 618
-
-VertexAttrib3s(index, x, y, z)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib3sv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 619
-
-VertexAttrib3sv(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [3]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4191
- offset 620
-
-VertexAttrib4Nbv(index, v)
- return void
- param index UInt32 in value
- param v Int8 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 659
-
-VertexAttrib4Niv(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 661
-
-VertexAttrib4Nsv(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 660
-
-VertexAttrib4Nub(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x UInt8 in value
- param y UInt8 in value
- param z UInt8 in value
- param w UInt8 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 627
-
-VertexAttrib4Nubv(index, v)
- return void
- param index UInt32 in value
- param v UInt8 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- glxropcode 4201
- offset 628
-
-VertexAttrib4Nuiv(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 663
-
-VertexAttrib4Nusv(index, v)
- return void
- param index UInt32 in value
- param v UInt16 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 662
-
-VertexAttrib4bv(index, v)
- return void
- param index UInt32 in value
- param v Int8 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 654
-
-VertexAttrib4d(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib4dv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 621
-
-VertexAttrib4dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4200
- offset 622
-
-VertexAttrib4f(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib4fv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 623
-
-VertexAttrib4fv(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxropcode 4196
- offset 624
-
-VertexAttrib4iv(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 655
-
-VertexAttrib4s(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- param w Int16 in value
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- vectorequiv VertexAttrib4sv
- extension soft WINSOFT NV10
- glxflags ignore
- offset 625
-
-VertexAttrib4sv(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- glxropcode 4192
- offset 626
-
-VertexAttrib4ubv(index, v)
- return void
- param index UInt32 in value
- param v UInt8 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 656
-
-VertexAttrib4uiv(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 658
-
-VertexAttrib4usv(index, v)
- return void
- param index UInt32 in value
- param v UInt16 in array [4]
- category VERSION_2_0
- version 2.0
- deprecated 3.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 657
-
-VertexAttribPointer(index, size, type, normalized, stride, pointer)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type VertexAttribPointerTypeARB in value
- param normalized Boolean in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- dlflags notlistable
- category VERSION_2_0
- version 2.0
- extension soft WINSOFT NV10
- glxflags ignore
- offset 664
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 2.1 commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 2.1 (ARB_pixel_buffer_object) commands - none
-
-# OpenGL 2.1 (EXT_texture_sRGB) commands - none
-
-# New commands in OpenGL 2.1
-
-UniformMatrix2x3fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [6]
- category VERSION_2_1
- version 2.1
- extension
- glxropcode 305
- glxflags ignore
- offset ?
-
-UniformMatrix3x2fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [6]
- category VERSION_2_1
- version 2.1
- extension
- glxropcode 306
- offset ?
-
-UniformMatrix2x4fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [8]
- category VERSION_2_1
- version 2.1
- extension
- glxropcode 307
- offset ?
-
-UniformMatrix4x2fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [8]
- category VERSION_2_1
- version 2.1
- extension
- glxropcode 308
- offset ?
-
-UniformMatrix3x4fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [12]
- category VERSION_2_1
- version 2.1
- extension
- glxropcode 309
- offset ?
-
-UniformMatrix4x3fv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [12]
- category VERSION_2_1
- version 2.1
- extension
- glxropcode 310
- offset ?
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 3.0 commands
-#
-###############################################################################
-###############################################################################
-
-# OpenGL 3.0 (EXT_draw_buffers2) commands
-
-ColorMaski(index, r, g, b, a)
- return void
- param index UInt32 in value
- param r Boolean in value
- param g Boolean in value
- param b Boolean in value
- param a Boolean in value
- category VERSION_3_0
- version 3.0
- extension
- glxflags ignore
- glfflags ignore
-
-GetBooleani_v(target, index, data)
- return void
- param target GLenum in value
- param index UInt32 in value
- param data Boolean out array [COMPSIZE(target)]
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-GetIntegeri_v(target, index, data)
- return void
- param target GLenum in value
- param index UInt32 in value
- param data Int32 out array [COMPSIZE(target)]
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-Enablei(target, index)
- return void
- param target GLenum in value
- param index UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- glxflags ignore
- glfflags ignore
-
-Disablei(target, index)
- return void
- param target GLenum in value
- param index UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- glxflags ignore
- glfflags ignore
-
-IsEnabledi(target, index)
- return Boolean
- param target GLenum in value
- param index UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-# OpenGL 3.0 (EXT_transform_feedback) commands
-
-BeginTransformFeedback(primitiveMode)
- return void
- param primitiveMode GLenum in value
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-EndTransformFeedback()
- return void
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-BindBufferRange(target, index, buffer, offset, size)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- param size BufferSize in value
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-BindBufferBase(target, index, buffer)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-TransformFeedbackVaryings(program, count, varyings, bufferMode)
- return void
- param program UInt32 in value
- param count SizeI in value
- param varyings ConstCharPointer in array [count]
- param bufferMode GLenum in value
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name)
- return void
- param program UInt32 in value
- param index UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param size SizeI out array [1]
- param type GLenum out array [1]
- param name Char out array [COMPSIZE(length)]
- category VERSION_3_0
- dlflags notlistable
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-ClampColor(target, clamp)
- return void
- param target ClampColorTargetARB in value
- param clamp ClampColorModeARB in value
- category VERSION_3_0
- version 3.0
- extension
- glxropcode 234
- glxflags ignore
- offset ?
-
-BeginConditionalRender(id, mode)
- return void
- param id UInt32 in value
- param mode TypeEnum in value
- category VERSION_3_0
- version 3.0
- glfflags ignore
- glxflags ignore
-
-EndConditionalRender()
- return void
- category VERSION_3_0
- version 3.0
- glfflags ignore
- glxflags ignore
-
-VertexAttribIPointer(index, size, type, stride, pointer)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type VertexAttribEnum in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category VERSION_3_0
- version 3.0
- dlflags notlistable
- extension
- glfflags ignore
- glxflags ignore
-
-GetVertexAttribIiv(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribEnum in value
- param params Int32 out array [1]
- category VERSION_3_0
- version 3.0
- dlflags notlistable
- extension
- glfflags ignore
- glxflags ignore
-
-GetVertexAttribIuiv(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribEnum in value
- param params UInt32 out array [1]
- category VERSION_3_0
- version 3.0
- dlflags notlistable
- extension
- glfflags ignore
- glxflags ignore
-
-# OpenGL 3.0 (NV_vertex_program4) commands
-
-VertexAttribI1i(index, x)
- return void
- param index UInt32 in value
- param x Int32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI1iv
- glxvectorequiv VertexAttribI1iv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI2i(index, x, y)
- return void
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI2iv
- glxvectorequiv VertexAttribI2iv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI3i(index, x, y, z)
- return void
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI3iv
- glxvectorequiv VertexAttribI3iv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4i(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- param w Int32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI4iv
- glxvectorequiv VertexAttribI4iv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI1ui(index, x)
- return void
- param index UInt32 in value
- param x UInt32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI1uiv
- glxvectorequiv VertexAttribI1uiv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI2ui(index, x, y)
- return void
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI2uiv
- glxvectorequiv VertexAttribI2uiv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI3ui(index, x, y, z)
- return void
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- param z UInt32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI3uiv
- glxvectorequiv VertexAttribI3uiv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4ui(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- param z UInt32 in value
- param w UInt32 in value
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- vectorequiv VertexAttribI4uiv
- glxvectorequiv VertexAttribI4uiv
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI1iv(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [1]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI2iv(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [2]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI3iv(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [3]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4iv(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [4]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI1uiv(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [1]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI2uiv(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [2]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI3uiv(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [3]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4uiv(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [4]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4bv(index, v)
- return void
- param index UInt32 in value
- param v Int8 in array [4]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4sv(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [4]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4ubv(index, v)
- return void
- param index UInt32 in value
- param v UInt8 in array [4]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-VertexAttribI4usv(index, v)
- return void
- param index UInt32 in value
- param v UInt16 in array [4]
- category VERSION_3_0
- version 3.0
- deprecated 3.1
- beginend allow-inside
- extension
- glfflags ignore
- glxflags ignore
-
-# OpenGL 3.0 (EXT_gpu_shader4) commands
-
-GetUniformuiv(program, location, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param params UInt32 out array [COMPSIZE(program/location)]
- category VERSION_3_0
- dlflags notlistable
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-BindFragDataLocation(program, color, name)
- return void
- param program UInt32 in value
- param color UInt32 in value
- param name Char in array [COMPSIZE(name)]
- category VERSION_3_0
- dlflags notlistable
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-GetFragDataLocation(program, name)
- return Int32
- param program UInt32 in value
- param name Char in array [COMPSIZE(name)]
- category VERSION_3_0
- dlflags notlistable
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform1ui(location, v0)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform2ui(location, v0, v1)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform3ui(location, v0, v1, v2)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform4ui(location, v0, v1, v2, v3)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- param v3 UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform1uiv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform2uiv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*2]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform3uiv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*3]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-Uniform4uiv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*4]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-# OpenGL 3.0 (EXT_texture_integer) commands
-
-TexParameterIiv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params Int32 in array [COMPSIZE(pname)]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-TexParameterIuiv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params UInt32 in array [COMPSIZE(pname)]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-GetTexParameterIiv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category VERSION_3_0
- dlflags notlistable
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-GetTexParameterIuiv(target, pname, params)
- return void
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params UInt32 out array [COMPSIZE(pname)]
- category VERSION_3_0
- dlflags notlistable
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-# New commands in OpenGL 3.0
-
-ClearBufferiv(buffer, drawbuffer, value)
- return void
- param buffer GLenum in value
- param drawbuffer DrawBufferName in value
- param value Int32 in array [COMPSIZE(buffer)]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-ClearBufferuiv(buffer, drawbuffer, value)
- return void
- param buffer GLenum in value
- param drawbuffer DrawBufferName in value
- param value UInt32 in array [COMPSIZE(buffer)]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-ClearBufferfv(buffer, drawbuffer, value)
- return void
- param buffer GLenum in value
- param drawbuffer DrawBufferName in value
- param value Float32 in array [COMPSIZE(buffer)]
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-ClearBufferfi(buffer, drawbuffer, depth, stencil)
- return void
- param buffer GLenum in value
- param drawbuffer DrawBufferName in value
- param depth Float32 in value
- param stencil Int32 in value
- category VERSION_3_0
- version 3.0
- extension
- glfflags ignore
- glxflags ignore
-
-GetStringi(name, index)
- return String
- param name GLenum in value
- param index UInt32 in value
- category VERSION_3_0
- version 3.0
- extension
- dlflags notlistable
- glxflags client-handcode server-handcode
- glfflags ignore
- glxsingle ?
-
-passthru: /* OpenGL 3.0 also reuses entry points from these extensions: */
-passthru: /* ARB_framebuffer_object */
-passthru: /* ARB_map_buffer_range */
-passthru: /* ARB_vertex_array_object */
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 3.0 deprecated commands
-#
-###############################################################################
-###############################################################################
-
-# (none - VertexAttribI* were moved back into non-deprecated)
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 3.1 commands
-#
-###############################################################################
-###############################################################################
-
-# New commands in OpenGL 3.1 - none
-
-# OpenGL 3.1 (ARB_draw_instanced) commands
-
-DrawArraysInstanced(mode, first, count, instancecount)
- return void
- param mode PrimitiveType in value
- param first Int32 in value
- param count SizeI in value
- param instancecount SizeI in value
- category VERSION_3_1
- version 3.1
- extension
- dlflags notlistable
- vectorequiv ArrayElement
- glfflags ignore
- glxflags ignore
-
-DrawElementsInstanced(mode, count, type, indices, instancecount)
- return void
- param mode PrimitiveType in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- param instancecount SizeI in value
- category VERSION_3_1
- version 3.1
- extension
- dlflags notlistable
- vectorequiv ArrayElement
- glfflags ignore
- glxflags ignore
-
-# OpenGL 3.1 (ARB_texture_buffer_object) commands
-
-TexBuffer(target, internalformat, buffer)
- return void
- param target TextureTarget in value
- param internalformat GLenum in value
- param buffer UInt32 in value
- category VERSION_3_1
- version 3.1
- extension
- glfflags ignore
- glxflags ignore
-
-# OpenGL 3.1 (ARB_texture_rectangle) commands - none
-
-# OpenGL 3.1 (SNORM texture) commands - none
-
-# OpenGL 3.1 (NV_primitive_restart) commands
-# This is *not* an alias of PrimitiveRestartIndexNV, since it sets
-# server instead of client state.
-
-PrimitiveRestartIndex(index)
- return void
- param index UInt32 in value
- category VERSION_3_1
- version 3.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-passthru: /* OpenGL 3.1 also reuses entry points from these extensions: */
-passthru: /* ARB_copy_buffer */
-passthru: /* ARB_uniform_buffer_object */
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 3.2 commands
-#
-###############################################################################
-###############################################################################
-
-# New commands in OpenGL 3.2
-
-GetInteger64i_v(target, index, data)
- return void
- param target GLenum in value
- param index UInt32 in value
- param data Int64 out array [COMPSIZE(target)]
- category VERSION_3_2
- version 3.2
- extension
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-
-GetBufferParameteri64v(target, pname, params)
- return void
- param target BufferTargetARB in value
- param pname BufferPNameARB in value
- param params Int64 out array [COMPSIZE(pname)]
- category VERSION_3_2
- dlflags notlistable
- version 3.2
- extension
- glxsingle ?
- glxflags ignore
-
-# OpenGL 3.2 (ARB_depth_clamp) commands - none
-# OpenGL 3.2 (ARB_fragment_coord_conventions) commands - none
-
-# OpenGL 3.2 (ARB_geometry_shader4) commands
-# ProgramParameteriARB was NOT promoted to core 3.2, but
-# IS part of core 4.1 through other ARB extensions.
-
-FramebufferTexture(target, attachment, texture, level)
- return void
- param target GLenum in value
- param attachment GLenum in value
- param texture UInt32 in value
- param level Int32 in value
- category VERSION_3_2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# FramebufferTextureLayer already declared in ARB_framebuffer_object
-# FramebufferTextureLayer(target, attachment, texture, level, layer)
-
-# Not promoted to the core along with the rest
-# FramebufferTextureFace(target, attachment, texture, level, face)
-
-# OpenGL 3.2 (ARB_seamless_cube_map) commands - none
-# OpenGL 3.2 (ARB_vertex_array_bgra) commands - none
-
-passthru: /* OpenGL 3.2 also reuses entry points from these extensions: */
-passthru: /* ARB_draw_elements_base_vertex */
-passthru: /* ARB_provoking_vertex */
-passthru: /* ARB_sync */
-passthru: /* ARB_texture_multisample */
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 3.3 commands
-#
-###############################################################################
-###############################################################################
-
-# New commands in OpenGL 3.3
-
-# OpenGL 3.3 (ARB_instanced_arrays) commands
-
-VertexAttribDivisor(index, divisor)
- return void
- param index UInt32 in value
- param divisor UInt32 in value
- category VERSION_3_3
- version 1.1
- extension
- glfflags ignore
- glxflags ignore
-
-passthru: /* OpenGL 3.3 also reuses entry points from these extensions: */
-passthru: /* ARB_blend_func_extended */
-passthru: /* ARB_sampler_objects */
-passthru: /* ARB_explicit_attrib_location, but it has none */
-passthru: /* ARB_occlusion_query2 (no entry points) */
-passthru: /* ARB_shader_bit_encoding (no entry points) */
-passthru: /* ARB_texture_rgb10_a2ui (no entry points) */
-passthru: /* ARB_texture_swizzle (no entry points) */
-passthru: /* ARB_timer_query */
-passthru: /* ARB_vertex_type_2_10_10_10_rev */
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 4.0 commands
-#
-###############################################################################
-###############################################################################
-
-# New commands in OpenGL 4.0
-
-# OpenGL 4.0 (ARB_sample_shading) commands
-
-MinSampleShading(value)
- return void
- param value ColorF in value
- category VERSION_4_0
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# OpenGL 4.0 (ARB_draw_buffers_blend) commands
-
-BlendEquationi(buf, mode)
- return void
- param buf UInt32 in value
- param mode GLenum in value
- category VERSION_4_0
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BlendEquationSeparatei(buf, modeRGB, modeAlpha)
- return void
- param buf UInt32 in value
- param modeRGB GLenum in value
- param modeAlpha GLenum in value
- category VERSION_4_0
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BlendFunci(buf, src, dst)
- return void
- param buf UInt32 in value
- param src GLenum in value
- param dst GLenum in value
- category VERSION_4_0
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
- return void
- param buf UInt32 in value
- param srcRGB GLenum in value
- param dstRGB GLenum in value
- param srcAlpha GLenum in value
- param dstAlpha GLenum in value
- category VERSION_4_0
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-passthru: /* OpenGL 4.0 also reuses entry points from these extensions: */
-passthru: /* ARB_texture_query_lod (no entry points) */
-passthru: /* ARB_draw_indirect */
-passthru: /* ARB_gpu_shader5 (no entry points) */
-passthru: /* ARB_gpu_shader_fp64 */
-passthru: /* ARB_shader_subroutine */
-passthru: /* ARB_tessellation_shader */
-passthru: /* ARB_texture_buffer_object_rgb32 (no entry points) */
-passthru: /* ARB_texture_cube_map_array (no entry points) */
-passthru: /* ARB_texture_gather (no entry points) */
-passthru: /* ARB_transform_feedback2 */
-passthru: /* ARB_transform_feedback3 */
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 4.1 commands
-#
-###############################################################################
-###############################################################################
-
-# New commands in OpenGL 4.1 - none
-newcategory: VERSION_4_1
-
-passthru: /* OpenGL 4.1 reuses entry points from these extensions: */
-passthru: /* ARB_ES2_compatibility */
-passthru: /* ARB_get_program_binary */
-passthru: /* ARB_separate_shader_objects */
-passthru: /* ARB_shader_precision (no entry points) */
-passthru: /* ARB_vertex_attrib_64bit */
-passthru: /* ARB_viewport_array */
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 4.2 commands
-#
-###############################################################################
-###############################################################################
-
-# New commands in OpenGL 4.2 - none
-newcategory: VERSION_4_2
-
-passthru: /* OpenGL 4.2 reuses entry points from these extensions: */
-passthru: /* ARB_base_instance */
-passthru: /* ARB_shading_language_420pack (no entry points) */
-passthru: /* ARB_transform_feedback_instanced */
-passthru: /* ARB_compressed_texture_pixel_storage (no entry points) */
-passthru: /* ARB_conservative_depth (no entry points) */
-passthru: /* ARB_internalformat_query */
-passthru: /* ARB_map_buffer_alignment (no entry points) */
-passthru: /* ARB_shader_atomic_counters */
-passthru: /* ARB_shader_image_load_store */
-passthru: /* ARB_shading_language_packing (no entry points) */
-passthru: /* ARB_texture_storage */
-
-
-###############################################################################
-###############################################################################
-#
-# OpenGL 4.3 commands
-#
-###############################################################################
-###############################################################################
-
-# New commands in OpenGL 4.3 - none
-newcategory: VERSION_4_3
-
-passthru: /* OpenGL 4.3 reuses entry points from these extensions: */
-passthru: /* ARB_arrays_of_arrays (no entry points, GLSL only) */
-passthru: /* ARB_fragment_layer_viewport (no entry points, GLSL only) */
-passthru: /* ARB_shader_image_size (no entry points, GLSL only) */
-passthru: /* ARB_ES3_compatibility (no entry points) */
-passthru: /* ARB_clear_buffer_object */
-passthru: /* ARB_compute_shader */
-passthru: /* ARB_copy_image */
-passthru: /* KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes) */
-passthru: /* ARB_explicit_uniform_location (no entry points) */
-passthru: /* ARB_framebuffer_no_attachments */
-passthru: /* ARB_internalformat_query2 */
-passthru: /* ARB_invalidate_subdata */
-passthru: /* ARB_multi_draw_indirect */
-passthru: /* ARB_program_interface_query */
-passthru: /* ARB_robust_buffer_access_behavior (no entry points) */
-passthru: /* ARB_shader_storage_buffer_object */
-passthru: /* ARB_stencil_texturing (no entry points) */
-passthru: /* ARB_texture_buffer_range */
-passthru: /* ARB_texture_query_levels (no entry points) */
-passthru: /* ARB_texture_storage_multisample */
-passthru: /* ARB_texture_view */
-passthru: /* ARB_vertex_attrib_binding */
-
-###############################################################################
-###############################################################################
-#
-# ARB extensions, in order by ARB extension number
-#
-###############################################################################
-###############################################################################
-
-###############################################################################
-#
-# ARB Extension #1
-# ARB_multitexture commands
-#
-###############################################################################
-
-ActiveTextureARB(texture)
- return void
- param texture TextureUnit in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 197
- alias ActiveTexture
-
-ClientActiveTextureARB(texture)
- return void
- param texture TextureUnit in value
- category ARB_multitexture
- dlflags notlistable
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.2
- alias ClientActiveTexture
-
-MultiTexCoord1dARB(target, s)
- return void
- param target TextureUnit in value
- param s CoordD in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord1dv
-
-MultiTexCoord1dvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [1]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 198
- alias MultiTexCoord1dv
-
-MultiTexCoord1fARB(target, s)
- return void
- param target TextureUnit in value
- param s CoordF in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord1fv
-
-MultiTexCoord1fvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [1]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 199
- alias MultiTexCoord1fv
-
-MultiTexCoord1iARB(target, s)
- return void
- param target TextureUnit in value
- param s CoordI in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord1iv
-
-MultiTexCoord1ivARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [1]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 200
- alias MultiTexCoord1iv
-
-MultiTexCoord1sARB(target, s)
- return void
- param target TextureUnit in value
- param s CoordS in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord1sv
-
-MultiTexCoord1svARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [1]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 201
- alias MultiTexCoord1sv
-
-MultiTexCoord2dARB(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordD in value
- param t CoordD in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord2dv
-
-MultiTexCoord2dvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [2]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 202
- alias MultiTexCoord2dv
-
-MultiTexCoord2fARB(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordF in value
- param t CoordF in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord2fv
-
-MultiTexCoord2fvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [2]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 203
- alias MultiTexCoord2fv
-
-MultiTexCoord2iARB(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordI in value
- param t CoordI in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord2iv
-
-MultiTexCoord2ivARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [2]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 204
- alias MultiTexCoord2iv
-
-MultiTexCoord2sARB(target, s, t)
- return void
- param target TextureUnit in value
- param s CoordS in value
- param t CoordS in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord2sv
-
-MultiTexCoord2svARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [2]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 205
- alias MultiTexCoord2sv
-
-MultiTexCoord3dARB(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordD in value
- param t CoordD in value
- param r CoordD in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord3dv
-
-MultiTexCoord3dvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [3]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 206
- alias MultiTexCoord3dv
-
-MultiTexCoord3fARB(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordF in value
- param t CoordF in value
- param r CoordF in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord3fv
-
-MultiTexCoord3fvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [3]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 207
- alias MultiTexCoord3fv
-
-MultiTexCoord3iARB(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordI in value
- param t CoordI in value
- param r CoordI in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord3iv
-
-MultiTexCoord3ivARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [3]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 208
- alias MultiTexCoord3iv
-
-MultiTexCoord3sARB(target, s, t, r)
- return void
- param target TextureUnit in value
- param s CoordS in value
- param t CoordS in value
- param r CoordS in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord3sv
-
-MultiTexCoord3svARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [3]
- category ARB_multitexture
- version 1.2
- glxflags ARB
- glxropcode 209
- alias MultiTexCoord3sv
-
-MultiTexCoord4dARB(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordD in value
- param t CoordD in value
- param r CoordD in value
- param q CoordD in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord4dv
-
-MultiTexCoord4dvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordD in array [4]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 210
- alias MultiTexCoord4dv
-
-MultiTexCoord4fARB(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordF in value
- param t CoordF in value
- param r CoordF in value
- param q CoordF in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord4fv
-
-MultiTexCoord4fvARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordF in array [4]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 211
- alias MultiTexCoord4fv
-
-MultiTexCoord4iARB(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordI in value
- param t CoordI in value
- param r CoordI in value
- param q CoordI in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord4iv
-
-MultiTexCoord4ivARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordI in array [4]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 212
- alias MultiTexCoord4iv
-
-MultiTexCoord4sARB(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s CoordS in value
- param t CoordS in value
- param r CoordS in value
- param q CoordS in value
- category ARB_multitexture
- glxflags ARB
- version 1.2
- vectorequiv MultiTexCoord4sv
-
-MultiTexCoord4svARB(target, v)
- return void
- param target TextureUnit in value
- param v CoordS in array [4]
- category ARB_multitexture
- glxflags ARB
- version 1.2
- glxropcode 213
- alias MultiTexCoord4sv
-
-################################################################################
-#
-# ARB Extension #2 - GLX_ARB_get_proc_address
-#
-###############################################################################
-
-################################################################################
-#
-# ARB Extension #3
-# ARB_transpose_matrix commands
-#
-###############################################################################
-
-LoadTransposeMatrixfARB(m)
- return void
- param m Float32 in array [16]
- category ARB_transpose_matrix
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.2
- alias LoadTransposeMatrixf
-
-LoadTransposeMatrixdARB(m)
- return void
- param m Float64 in array [16]
- category ARB_transpose_matrix
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.2
- alias LoadTransposeMatrixd
-
-MultTransposeMatrixfARB(m)
- return void
- param m Float32 in array [16]
- category ARB_transpose_matrix
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.2
- alias MultTransposeMatrixf
-
-MultTransposeMatrixdARB(m)
- return void
- param m Float64 in array [16]
- category ARB_transpose_matrix
- glxflags ARB client-handcode client-intercept server-handcode
- version 1.2
- alias MultTransposeMatrixd
-
-################################################################################
-#
-# ARB Extension #4 - WGL_ARB_buffer_region
-#
-###############################################################################
-
-################################################################################
-#
-# ARB Extension #5
-# ARB_multisample commands
-#
-###############################################################################
-
-SampleCoverageARB(value, invert)
- return void
- param value Float32 in value
- param invert Boolean in value
- category ARB_multisample
- glxflags ARB
- version 1.2
- alias SampleCoverage
-
-################################################################################
-#
-# ARB Extension #6
-# ARB_texture_env_add commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_env_add
-
-################################################################################
-#
-# ARB Extension #7
-# ARB_texture_cube_map commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_cube_map
-
-################################################################################
-#
-# ARB Extension #8 - WGL_ARB_extensions_string
-# ARB Extension #9 - WGL_ARB_pixel_format commands
-# ARB Extension #10 - WGL_ARB_make_current_read commands
-# ARB Extension #11 - WGL_ARB_pbuffer
-#
-###############################################################################
-
-################################################################################
-#
-# ARB Extension #12
-# ARB_texture_compression commands
-#
-###############################################################################
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category ARB_texture_compression
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.2
- glxropcode 216
- alias CompressedTexImage3D
- wglflags client-handcode server-handcode
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category ARB_texture_compression
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.2
- glxropcode 215
- alias CompressedTexImage2D
- wglflags client-handcode server-handcode
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category ARB_texture_compression
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.2
- glxropcode 214
- alias CompressedTexImage1D
- wglflags client-handcode server-handcode
-
-CompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category ARB_texture_compression
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.2
- glxropcode 219
- alias CompressedTexSubImage3D
- wglflags client-handcode server-handcode
-
-CompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category ARB_texture_compression
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.2
- glxropcode 218
- alias CompressedTexSubImage2D
- wglflags client-handcode server-handcode
-
-CompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param data CompressedTextureARB in array [imageSize]
- category ARB_texture_compression
- dlflags handcode
- glxflags ARB client-handcode server-handcode
- version 1.2
- glxropcode 217
- alias CompressedTexSubImage1D
- wglflags client-handcode server-handcode
-
-GetCompressedTexImageARB(target, level, img)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param img CompressedTextureARB out array [COMPSIZE(target/level)]
- category ARB_texture_compression
- dlflags notlistable
- glxflags ARB client-handcode server-handcode
- version 1.2
- glxsingle 160
- alias GetCompressedTexImage
- wglflags client-handcode server-handcode
-
-################################################################################
-#
-# ARB Extension #13
-# ARB_texture_border_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_border_clamp
-
-###############################################################################
-#
-# ARB Extension #14
-# ARB_point_parameters commands
-#
-###############################################################################
-
-PointParameterfARB(pname, param)
- return void
- param pname PointParameterNameARB in value
- param param CheckedFloat32 in value
- category ARB_point_parameters
- version 1.0
- glxflags ARB
- glxropcode 2065
- extension
- alias PointParameterf
-
-PointParameterfvARB(pname, params)
- return void
- param pname PointParameterNameARB in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category ARB_point_parameters
- version 1.0
- glxflags ARB
- glxropcode 2066
- extension
- alias PointParameterfv
-
-################################################################################
-#
-# ARB Extension #15
-# ARB_vertex_blend commands
-#
-###############################################################################
-
-WeightbvARB(size, weights)
- return void
- param size Int32 in value
- param weights Int8 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 220
- glxflags ignore
- offset ?
-
-WeightsvARB(size, weights)
- return void
- param size Int32 in value
- param weights Int16 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 222
- glxflags ignore
- offset ?
-
-WeightivARB(size, weights)
- return void
- param size Int32 in value
- param weights Int32 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 224
- glxflags ignore
- offset ?
-
-WeightfvARB(size, weights)
- return void
- param size Int32 in value
- param weights Float32 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 227
- glxflags ignore
- offset ?
-
-WeightdvARB(size, weights)
- return void
- param size Int32 in value
- param weights Float64 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 228
- glxflags ignore
- offset ?
-
-WeightubvARB(size, weights)
- return void
- param size Int32 in value
- param weights UInt8 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 221
- glxflags ignore
- offset ?
-
-WeightusvARB(size, weights)
- return void
- param size Int32 in value
- param weights UInt16 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 223
- glxflags ignore
- offset ?
-
-WeightuivARB(size, weights)
- return void
- param size Int32 in value
- param weights UInt32 in array [size]
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 225
- glxflags ignore
- offset ?
-
-WeightPointerARB(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type WeightPointerTypeARB in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category ARB_vertex_blend
- version 1.1
- extension
- dlflags notlistable
- glxflags ignore
- offset ?
-
-VertexBlendARB(count)
- return void
- param count Int32 in value
- category ARB_vertex_blend
- version 1.1
- extension
- glxropcode 226
- glxflags ignore
- offset ?
-
-################################################################################
-#
-# ARB Extension #16
-# ARB_matrix_palette commands
-#
-###############################################################################
-
-CurrentPaletteMatrixARB(index)
- return void
- param index Int32 in value
- category ARB_matrix_palette
- version 1.1
- extension
- glxropcode 4329
- glxflags ignore
- offset ?
-
-MatrixIndexubvARB(size, indices)
- return void
- param size Int32 in value
- param indices UInt8 in array [size]
- category ARB_matrix_palette
- version 1.1
- extension
- glxropcode 4326
- glxflags ignore
- offset ?
-
-MatrixIndexusvARB(size, indices)
- return void
- param size Int32 in value
- param indices UInt16 in array [size]
- category ARB_matrix_palette
- version 1.1
- extension
- glxropcode 4327
- glxflags ignore
- offset ?
-
-MatrixIndexuivARB(size, indices)
- return void
- param size Int32 in value
- param indices UInt32 in array [size]
- category ARB_matrix_palette
- version 1.1
- extension
- glxropcode 4328
- glxflags ignore
- offset ?
-
-MatrixIndexPointerARB(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type MatrixIndexPointerTypeARB in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category ARB_matrix_palette
- version 1.1
- extension
- dlflags notlistable
- glxflags ignore
- offset ?
-
-################################################################################
-#
-# ARB Extension #17
-# ARB_texture_env_combine commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_env_combine
-
-################################################################################
-#
-# ARB Extension #18
-# ARB_texture_env_crossbar commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_env_crossbar
-
-################################################################################
-#
-# ARB Extension #19
-# ARB_texture_env_dot3 commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_env_dot3
-
-###############################################################################
-#
-# ARB Extension #20 - WGL_ARB_render_texture
-#
-###############################################################################
-
-###############################################################################
-#
-# ARB Extension #21
-# ARB_texture_mirrored_repeat commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_mirrored_repeat
-
-###############################################################################
-#
-# ARB Extension #22
-# ARB_depth_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_depth_texture
-
-###############################################################################
-#
-# ARB Extension #23
-# ARB_shadow commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shadow
-
-###############################################################################
-#
-# ARB Extension #24
-# ARB_shadow_ambient commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shadow_ambient
-
-###############################################################################
-#
-# ARB Extension #25
-# ARB_window_pos commands
-# Note: all entry points use glxropcode ropcode 230, with 3 float parameters
-#
-###############################################################################
-
-WindowPos2dARB(x, y)
- return void
- param x CoordD in value
- param y CoordD in value
- category ARB_window_pos
- vectorequiv WindowPos2dvARB
- version 1.0
- alias WindowPos2d
-
-WindowPos2dvARB(v)
- return void
- param v CoordD in array [2]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos2dv
-
-WindowPos2fARB(x, y)
- return void
- param x CoordF in value
- param y CoordF in value
- category ARB_window_pos
- vectorequiv WindowPos2fvARB
- version 1.0
- alias WindowPos2f
-
-WindowPos2fvARB(v)
- return void
- param v CoordF in array [2]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos2fv
-
-WindowPos2iARB(x, y)
- return void
- param x CoordI in value
- param y CoordI in value
- category ARB_window_pos
- vectorequiv WindowPos2ivARB
- version 1.0
- alias WindowPos2i
-
-WindowPos2ivARB(v)
- return void
- param v CoordI in array [2]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos2iv
-
-WindowPos2sARB(x, y)
- return void
- param x CoordS in value
- param y CoordS in value
- category ARB_window_pos
- vectorequiv WindowPos2svARB
- version 1.0
- alias WindowPos2s
-
-WindowPos2svARB(v)
- return void
- param v CoordS in array [2]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos2sv
-
-WindowPos3dARB(x, y, z)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- vectorequiv WindowPos3dvARB
- category ARB_window_pos
- version 1.0
- alias WindowPos3d
-
-WindowPos3dvARB(v)
- return void
- param v CoordD in array [3]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos3dv
-
-WindowPos3fARB(x, y, z)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- category ARB_window_pos
- vectorequiv WindowPos3fvARB
- version 1.0
- alias WindowPos3f
-
-WindowPos3fvARB(v)
- return void
- param v CoordF in array [3]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos3fv
-
-WindowPos3iARB(x, y, z)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- category ARB_window_pos
- vectorequiv WindowPos3ivARB
- version 1.0
- alias WindowPos3i
-
-WindowPos3ivARB(v)
- return void
- param v CoordI in array [3]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos3iv
-
-WindowPos3sARB(x, y, z)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- category ARB_window_pos
- vectorequiv WindowPos3svARB
- version 1.0
- alias WindowPos3s
-
-WindowPos3svARB(v)
- return void
- param v CoordS in array [3]
- category ARB_window_pos
- version 1.0
- glxropcode 230
- glxflags client-handcode server-handcode
- alias WindowPos3sv
-
-###############################################################################
-#
-# ARB Extension #26
-# ARB_vertex_program commands
-#
-###############################################################################
-
-VertexAttrib1dARB(index, x)
- return void
- param index UInt32 in value
- param x Float64 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib1dvARB
- extension soft WINSOFT NV10
- alias VertexAttrib1d
-
-VertexAttrib1dvARB(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [1]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4197
- alias VertexAttrib1dv
-
-VertexAttrib1fARB(index, x)
- return void
- param index UInt32 in value
- param x Float32 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib1fvARB
- extension soft WINSOFT NV10
- alias VertexAttrib1f
-
-VertexAttrib1fvARB(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [1]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4193
- alias VertexAttrib1fv
-
-VertexAttrib1sARB(index, x)
- return void
- param index UInt32 in value
- param x Int16 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib1svARB
- extension soft WINSOFT NV10
- alias VertexAttrib1s
-
-VertexAttrib1svARB(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [1]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4189
- alias VertexAttrib1sv
-
-VertexAttrib2dARB(index, x, y)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib2dvARB
- extension soft WINSOFT NV10
- alias VertexAttrib2d
-
-VertexAttrib2dvARB(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [2]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4198
- alias VertexAttrib2dv
-
-VertexAttrib2fARB(index, x, y)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib2fvARB
- extension soft WINSOFT NV10
- alias VertexAttrib2f
-
-VertexAttrib2fvARB(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [2]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4194
- alias VertexAttrib2fv
-
-VertexAttrib2sARB(index, x, y)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib2svARB
- extension soft WINSOFT NV10
- alias VertexAttrib2s
-
-VertexAttrib2svARB(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [2]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4190
- alias VertexAttrib2sv
-
-VertexAttrib3dARB(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib3dvARB
- extension soft WINSOFT NV10
- alias VertexAttrib3d
-
-VertexAttrib3dvARB(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [3]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4199
- alias VertexAttrib3dv
-
-VertexAttrib3fARB(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib3fvARB
- extension soft WINSOFT NV10
- alias VertexAttrib3f
-
-VertexAttrib3fvARB(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [3]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4195
- alias VertexAttrib3fv
-
-VertexAttrib3sARB(index, x, y, z)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib3svARB
- extension soft WINSOFT NV10
- alias VertexAttrib3s
-
-VertexAttrib3svARB(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [3]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4191
- alias VertexAttrib3sv
-
-VertexAttrib4NbvARB(index, v)
- return void
- param index UInt32 in value
- param v Int8 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4Nbv
-
-VertexAttrib4NivARB(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4Niv
-
-VertexAttrib4NsvARB(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4Nsv
-
-VertexAttrib4NubARB(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x UInt8 in value
- param y UInt8 in value
- param z UInt8 in value
- param w UInt8 in value
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4Nub
-
-VertexAttrib4NubvARB(index, v)
- return void
- param index UInt32 in value
- param v UInt8 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4201
- alias VertexAttrib4Nubv
-
-VertexAttrib4NuivARB(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4Nuiv
-
-VertexAttrib4NusvARB(index, v)
- return void
- param index UInt32 in value
- param v UInt16 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4Nusv
-
-VertexAttrib4bvARB(index, v)
- return void
- param index UInt32 in value
- param v Int8 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4bv
-
-VertexAttrib4dARB(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib4dvARB
- extension soft WINSOFT NV10
- alias VertexAttrib4d
-
-VertexAttrib4dvARB(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4200
- alias VertexAttrib4dv
-
-VertexAttrib4fARB(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib4fvARB
- extension soft WINSOFT NV10
- alias VertexAttrib4f
-
-VertexAttrib4fvARB(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4196
- alias VertexAttrib4fv
-
-VertexAttrib4ivARB(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4iv
-
-VertexAttrib4sARB(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- param w Int16 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv VertexAttrib4svARB
- extension soft WINSOFT NV10
- alias VertexAttrib4s
-
-VertexAttrib4svARB(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4192
- alias VertexAttrib4sv
-
-VertexAttrib4ubvARB(index, v)
- return void
- param index UInt32 in value
- param v UInt8 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4ubv
-
-VertexAttrib4uivARB(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4uiv
-
-VertexAttrib4usvARB(index, v)
- return void
- param index UInt32 in value
- param v UInt16 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttrib4usv
-
-VertexAttribPointerARB(index, size, type, normalized, stride, pointer)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type VertexAttribPointerTypeARB in value
- param normalized Boolean in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias VertexAttribPointer
-
-EnableVertexAttribArrayARB(index)
- return void
- param index UInt32 in value
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias EnableVertexAttribArray
-
-DisableVertexAttribArrayARB(index)
- return void
- param index UInt32 in value
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- alias DisableVertexAttribArray
-
-ProgramStringARB(target, format, len, string)
- return void
- param target ProgramTargetARB in value
- param format ProgramFormatARB in value
- param len SizeI in value
- param string Void in array [len]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 667
-
-BindProgramARB(target, program)
- return void
- param target ProgramTargetARB in value
- param program UInt32 in value
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxropcode 4180
- offset 579
-
-DeleteProgramsARB(n, programs)
- return void
- param n SizeI in value
- param programs UInt32 in array [n]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxvendorpriv 1294
- offset 580
-
-GenProgramsARB(n, programs)
- return void
- param n SizeI in value
- param programs UInt32 out array [n]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxvendorpriv 1295
- offset 582
-
-ProgramEnvParameter4dARB(target, index, x, y, z, w)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv ProgramEnvParameter4dvARB
- extension soft WINSOFT NV10
- glxflags ignore
- offset 668
-
-ProgramEnvParameter4dvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float64 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 669
-
-ProgramEnvParameter4fARB(target, index, x, y, z, w)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv ProgramEnvParameter4fvARB
- extension soft WINSOFT NV10
- glxflags ignore
- offset 670
-
-ProgramEnvParameter4fvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float32 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 671
-
-ProgramLocalParameter4dARB(target, index, x, y, z, w)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv ProgramLocalParameter4dvARB
- extension soft WINSOFT NV10
- glxflags ignore
- offset 672
-
-ProgramLocalParameter4dvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float64 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 673
-
-ProgramLocalParameter4fARB(target, index, x, y, z, w)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category ARB_vertex_program
- version 1.3
- vectorequiv ProgramLocalParameter4fvARB
- extension soft WINSOFT NV10
- glxflags ignore
- offset 674
-
-ProgramLocalParameter4fvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float32 in array [4]
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 675
-
-GetProgramEnvParameterdvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float64 out array [4]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 676
-
-GetProgramEnvParameterfvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float32 out array [4]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 677
-
-GetProgramLocalParameterdvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float64 out array [4]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 678
-
-GetProgramLocalParameterfvARB(target, index, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param params Float32 out array [4]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 679
-
-GetProgramivARB(target, pname, params)
- return void
- param target ProgramTargetARB in value
- param pname ProgramPropertyARB in value
- param params Int32 out array [1]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 680
-
-GetProgramStringARB(target, pname, string)
- return void
- param target ProgramTargetARB in value
- param pname ProgramStringPropertyARB in value
- param string Void out array [COMPSIZE(target,pname)]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- offset 681
-
-GetVertexAttribdvARB(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribPropertyARB in value
- param params Float64 out array [4]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxvendorpriv 1301
- alias GetVertexAttribdv
-
-GetVertexAttribfvARB(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribPropertyARB in value
- param params Float32 out array [4]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxvendorpriv 1302
- alias GetVertexAttribfv
-
-GetVertexAttribivARB(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribPropertyARB in value
- param params Int32 out array [4]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxvendorpriv 1303
- alias GetVertexAttribiv
-
-GetVertexAttribPointervARB(index, pname, pointer)
- return void
- param index UInt32 in value
- param pname VertexAttribPointerPropertyARB in value
- param pointer VoidPointer out array [1]
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxflags ignore
- alias GetVertexAttribPointerv
-
-IsProgramARB(program)
- return Boolean
- param program UInt32 in value
- dlflags notlistable
- category ARB_vertex_program
- version 1.3
- extension soft WINSOFT NV10
- glxvendorpriv 1304
- alias IsProgram
-
-
-###############################################################################
-#
-# ARB Extension #27
-# ARB_fragment_program commands
-#
-###############################################################################
-
-# All ARB_fragment_program entry points are shared with ARB_vertex_program,
-# and are only included in that #define block, for now.
-newcategory: ARB_fragment_program
-passthru: /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
-
-###############################################################################
-#
-# ARB Extension #28
-# ARB_vertex_buffer_object commands
-#
-###############################################################################
-
-BindBufferARB(target, buffer)
- return void
- param target BufferTargetARB in value
- param buffer UInt32 in value
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias BindBuffer
-
-DeleteBuffersARB(n, buffers)
- return void
- param n SizeI in value
- param buffers ConstUInt32 in array [n]
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias DeleteBuffers
-
-GenBuffersARB(n, buffers)
- return void
- param n SizeI in value
- param buffers UInt32 out array [n]
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias GenBuffers
-
-IsBufferARB(buffer)
- return Boolean
- param buffer UInt32 in value
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias IsBuffer
-
-BufferDataARB(target, size, data, usage)
- return void
- param target BufferTargetARB in value
- param size BufferSizeARB in value
- param data ConstVoid in array [size]
- param usage BufferUsageARB in value
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias BufferData
-
-BufferSubDataARB(target, offset, size, data)
- return void
- param target BufferTargetARB in value
- param offset BufferOffsetARB in value
- param size BufferSizeARB in value
- param data ConstVoid in array [size]
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias BufferSubData
-
-GetBufferSubDataARB(target, offset, size, data)
- return void
- param target BufferTargetARB in value
- param offset BufferOffsetARB in value
- param size BufferSizeARB in value
- param data Void out array [size]
- category ARB_vertex_buffer_object
- dlflags notlistable
- version 1.2
- extension
- alias GetBufferSubData
-
-MapBufferARB(target, access)
- return VoidPointer
- param target BufferTargetARB in value
- param access BufferAccessARB in value
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias MapBuffer
-
-UnmapBufferARB(target)
- return Boolean
- param target BufferTargetARB in value
- category ARB_vertex_buffer_object
- version 1.2
- extension
- alias UnmapBuffer
-
-GetBufferParameterivARB(target, pname, params)
- return void
- param target BufferTargetARB in value
- param pname BufferPNameARB in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_vertex_buffer_object
- dlflags notlistable
- version 1.2
- extension
- alias GetBufferParameteriv
-
-GetBufferPointervARB(target, pname, params)
- return void
- param target BufferTargetARB in value
- param pname BufferPointerNameARB in value
- param params VoidPointer out array [1]
- category ARB_vertex_buffer_object
- dlflags notlistable
- version 1.2
- extension
- alias GetBufferPointerv
-
-###############################################################################
-#
-# ARB Extension #29
-# ARB_occlusion_query commands
-#
-###############################################################################
-
-GenQueriesARB(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 out array [n]
- category ARB_occlusion_query
- version 1.5
- extension
- alias GenQueries
-
-DeleteQueriesARB(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 in array [n]
- category ARB_occlusion_query
- version 1.5
- extension
- alias DeleteQueries
-
-IsQueryARB(id)
- return Boolean
- param id UInt32 in value
- category ARB_occlusion_query
- version 1.5
- extension
- alias IsQuery
-
-BeginQueryARB(target, id)
- return void
- param target GLenum in value
- param id UInt32 in value
- category ARB_occlusion_query
- version 1.5
- extension
- alias BeginQuery
-
-EndQueryARB(target)
- return void
- param target GLenum in value
- category ARB_occlusion_query
- version 1.5
- extension
- alias EndQuery
-
-GetQueryivARB(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Int32 out array [pname]
- category ARB_occlusion_query
- dlflags notlistable
- version 1.5
- extension
- alias GetQueryiv
-
-GetQueryObjectivARB(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params Int32 out array [pname]
- category ARB_occlusion_query
- dlflags notlistable
- version 1.5
- extension
- alias GetQueryObjectiv
-
-GetQueryObjectuivARB(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params UInt32 out array [pname]
- category ARB_occlusion_query
- dlflags notlistable
- version 1.5
- extension
- alias GetQueryObjectuiv
-
-###############################################################################
-#
-# ARB Extension #30
-# ARB_shader_objects commands
-#
-###############################################################################
-
-DeleteObjectARB(obj)
- return void
- param obj handleARB in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetHandleARB(pname)
- return handleARB
- param pname GLenum in value
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-DetachObjectARB(containerObj, attachedObj)
- return void
- param containerObj handleARB in value
- param attachedObj handleARB in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias DetachShader
-
-CreateShaderObjectARB(shaderType)
- return handleARB
- param shaderType GLenum in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias CreateShader
-
-ShaderSourceARB(shaderObj, count, string, length)
- return void
- param shaderObj handleARB in value
- param count SizeI in value
- param string charPointerARB in array [count]
- param length Int32 in array [1]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias ShaderSource
-
-CompileShaderARB(shaderObj)
- return void
- param shaderObj handleARB in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias CompileShader
-
-CreateProgramObjectARB()
- return handleARB
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias CreateProgram
-
-AttachObjectARB(containerObj, obj)
- return void
- param containerObj handleARB in value
- param obj handleARB in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias AttachShader
-
-LinkProgramARB(programObj)
- return void
- param programObj handleARB in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias LinkProgram
-
-UseProgramObjectARB(programObj)
- return void
- param programObj handleARB in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias UseProgram
-
-ValidateProgramARB(programObj)
- return void
- param programObj handleARB in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias ValidateProgram
-
-Uniform1fARB(location, v0)
- return void
- param location Int32 in value
- param v0 Float32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform1f
-
-Uniform2fARB(location, v0, v1)
- return void
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform2f
-
-Uniform3fARB(location, v0, v1, v2)
- return void
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform3f
-
-Uniform4fARB(location, v0, v1, v2, v3)
- return void
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- param v3 Float32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform4f
-
-Uniform1iARB(location, v0)
- return void
- param location Int32 in value
- param v0 Int32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform1i
-
-Uniform2iARB(location, v0, v1)
- return void
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform2i
-
-Uniform3iARB(location, v0, v1, v2)
- return void
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform3i
-
-Uniform4iARB(location, v0, v1, v2, v3)
- return void
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- param v3 Int32 in value
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform4i
-
-Uniform1fvARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform1fv
-
-Uniform2fvARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform2fv
-
-Uniform3fvARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform3fv
-
-Uniform4fvARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform4fv
-
-Uniform1ivARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform1iv
-
-Uniform2ivARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform2iv
-
-Uniform3ivARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform3iv
-
-Uniform4ivARB(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias Uniform4iv
-
-UniformMatrix2fvARB(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias UniformMatrix2fv
-
-UniformMatrix3fvARB(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias UniformMatrix3fv
-
-UniformMatrix4fvARB(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias UniformMatrix4fv
-
-GetObjectParameterfvARB(obj, pname, params)
- return void
- param obj handleARB in value
- param pname GLenum in value
- param params Float32 out array [pname]
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetObjectParameterivARB(obj, pname, params)
- return void
- param obj handleARB in value
- param pname GLenum in value
- param params Int32 out array [pname]
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetInfoLogARB(obj, maxLength, length, infoLog)
- return void
- param obj handleARB in value
- param maxLength SizeI in value
- param length SizeI out array [1]
- param infoLog charARB out array [length]
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetAttachedObjectsARB(containerObj, maxCount, count, obj)
- return void
- param containerObj handleARB in value
- param maxCount SizeI in value
- param count SizeI out array [1]
- param obj handleARB out array [count]
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetAttachedShaders
-
-GetUniformLocationARB(programObj, name)
- return Int32
- param programObj handleARB in value
- param name charARB in array []
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetUniformLocation
-
-GetActiveUniformARB(programObj, index, maxLength, length, size, type, name)
- return void
- param programObj handleARB in value
- param index UInt32 in value
- param maxLength SizeI in value
- param length SizeI out array [1]
- param size Int32 out array [1]
- param type GLenum out array [1]
- param name charARB out array []
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetActiveUniform
-
-GetUniformfvARB(programObj, location, params)
- return void
- param programObj handleARB in value
- param location Int32 in value
- param params Float32 out array [COMPSIZE(location)]
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetUniformfv
-
-GetUniformivARB(programObj, location, params)
- return void
- param programObj handleARB in value
- param location Int32 in value
- param params Int32 out array [COMPSIZE(location)]
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetUniformiv
-
-GetShaderSourceARB(obj, maxLength, length, source)
- return void
- param obj handleARB in value
- param maxLength SizeI in value
- param length SizeI out array [1]
- param source charARB out array [length]
- category ARB_shader_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetShaderSource
-
-
-###############################################################################
-#
-# ARB Extension #31
-# ARB_vertex_shader commands
-#
-###############################################################################
-
-BindAttribLocationARB(programObj, index, name)
- return void
- param programObj handleARB in value
- param index UInt32 in value
- param name charARB in array []
- category ARB_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias BindAttribLocation
-
-GetActiveAttribARB(programObj, index, maxLength, length, size, type, name)
- return void
- param programObj handleARB in value
- param index UInt32 in value
- param maxLength SizeI in value
- param length SizeI out array [1]
- param size Int32 out array [1]
- param type GLenum out array [1]
- param name charARB out array []
- category ARB_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetActiveAttrib
-
-GetAttribLocationARB(programObj, name)
- return Int32
- param programObj handleARB in value
- param name charARB in array []
- category ARB_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- alias GetAttribLocation
-
-###############################################################################
-#
-# ARB Extension #32
-# ARB_fragment_shader commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_fragment_shader
-
-###############################################################################
-#
-# ARB Extension #33
-# ARB_shading_language_100 commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shading_language_100
-
-###############################################################################
-#
-# ARB Extension #34
-# ARB_texture_non_power_of_two commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_non_power_of_two
-
-###############################################################################
-#
-# ARB Extension #35
-# ARB_point_sprite commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_point_sprite
-
-###############################################################################
-#
-# ARB Extension #36
-# ARB_fragment_program_shadow commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_fragment_program_shadow
-
-###############################################################################
-#
-# ARB Extension #37
-# ARB_draw_buffers commands
-#
-###############################################################################
-
-DrawBuffersARB(n, bufs)
- return void
- param n SizeI in value
- param bufs DrawBufferModeATI in array [n]
- category ARB_draw_buffers
- version 1.5
- extension
- alias DrawBuffers
-
-###############################################################################
-#
-# ARB Extension #38
-# ARB_texture_rectangle commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_rectangle
-
-###############################################################################
-#
-# ARB Extension #39
-# ARB_color_buffer_float commands
-#
-###############################################################################
-
-ClampColorARB(target, clamp)
- return void
- param target ClampColorTargetARB in value
- param clamp ClampColorModeARB in value
- category ARB_color_buffer_float
- version 1.5
- extension
- glxropcode 234
- glxflags ignore
- alias ClampColor
-
-###############################################################################
-#
-# ARB Extension #40
-# ARB_half_float_pixel commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_half_float_pixel
-
-###############################################################################
-#
-# ARB Extension #41
-# ARB_texture_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_float
-
-###############################################################################
-#
-# ARB Extension #42
-# ARB_pixel_buffer_object commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_pixel_buffer_object
-
-###############################################################################
-#
-# ARB Extension #43
-# ARB_depth_buffer_float commands (also OpenGL 3.0)
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_depth_buffer_float
-
-###############################################################################
-#
-# ARB Extension #44
-# ARB_draw_instanced commands
-#
-###############################################################################
-
-DrawArraysInstancedARB(mode, first, count, primcount)
- return void
- param mode PrimitiveType in value
- param first Int32 in value
- param count SizeI in value
- param primcount SizeI in value
- category ARB_draw_instanced
- version 2.0
- extension soft WINSOFT
- dlflags notlistable
- vectorequiv ArrayElement
- glfflags ignore
- glxflags ignore
- alias DrawArraysInstanced
-
-DrawElementsInstancedARB(mode, count, type, indices, primcount)
- return void
- param mode PrimitiveType in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- param primcount SizeI in value
- category ARB_draw_instanced
- version 2.0
- extension soft WINSOFT
- dlflags notlistable
- vectorequiv ArrayElement
- glfflags ignore
- glxflags ignore
- alias DrawElementsInstanced
-
-###############################################################################
-#
-# ARB Extension #45
-# ARB_framebuffer_object commands (also OpenGL 3.0)
-#
-###############################################################################
-
-# Promoted from EXT_framebuffer_object
-IsRenderbuffer(renderbuffer)
- return Boolean
- param renderbuffer UInt32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxvendorpriv 1422
- glxflags ignore
- offset ?
-
-# GLX opcode changed so it can be differentiated from BindRenderbufferEXT
-# (see ARB_framebuffer_object extension spec revision 23)
-BindRenderbuffer(target, renderbuffer)
- return void
- param target RenderbufferTarget in value
- param renderbuffer UInt32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 235
- glxflags ignore
- offset ?
-
-DeleteRenderbuffers(n, renderbuffers)
- return void
- param n SizeI in value
- param renderbuffers UInt32 in array [n]
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4317
- glxflags ignore
- offset ?
-
-GenRenderbuffers(n, renderbuffers)
- return void
- param n SizeI in value
- param renderbuffers UInt32 out array [n]
- category ARB_framebuffer_object
- version 3.0
- extension
- glxvendorpriv 1423
- glxflags ignore
- offset ?
-
-RenderbufferStorage(target, internalformat, width, height)
- return void
- param target RenderbufferTarget in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4318
- glxflags ignore
- offset ?
-
-GetRenderbufferParameteriv(target, pname, params)
- return void
- param target RenderbufferTarget in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_framebuffer_object
- dlflags notlistable
- version 3.0
- extension
- glxvendorpriv 1424
- glxflags ignore
- offset ?
-
-IsFramebuffer(framebuffer)
- return Boolean
- param framebuffer UInt32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxvendorpriv 1425
- glxflags ignore
- offset ?
-
-# GLX opcode changed so it can be differentiated from BindFramebufferEXT
-# (see ARB_framebuffer_object extension spec revision 23)
-BindFramebuffer(target, framebuffer)
- return void
- param target FramebufferTarget in value
- param framebuffer UInt32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 236
- glxflags ignore
- offset ?
-
-DeleteFramebuffers(n, framebuffers)
- return void
- param n SizeI in value
- param framebuffers UInt32 in array [n]
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4320
- glxflags ignore
- offset ?
-
-GenFramebuffers(n, framebuffers)
- return void
- param n SizeI in value
- param framebuffers UInt32 out array [n]
- category ARB_framebuffer_object
- version 3.0
- extension
- glxvendorpriv 1426
- glxflags ignore
- offset ?
-
-CheckFramebufferStatus(target)
- return GLenum
- param target FramebufferTarget in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxvendorpriv 1427
- glxflags ignore
- offset ?
-
-FramebufferTexture1D(target, attachment, textarget, texture, level)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param textarget GLenum in value
- param texture UInt32 in value
- param level Int32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4321
- glxflags ignore
- offset ?
-
-FramebufferTexture2D(target, attachment, textarget, texture, level)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param textarget GLenum in value
- param texture UInt32 in value
- param level Int32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4322
- glxflags ignore
- offset ?
-
-FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param textarget GLenum in value
- param texture UInt32 in value
- param level Int32 in value
- param zoffset Int32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4323
- glxflags ignore
- offset ?
-
-FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param renderbuffertarget RenderbufferTarget in value
- param renderbuffer UInt32 in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4324
- glxflags ignore
- offset ?
-
-GetFramebufferAttachmentParameteriv(target, attachment, pname, params)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_framebuffer_object
- dlflags notlistable
- version 3.0
- extension
- glxvendorpriv 1428
- glxflags ignore
- offset ?
-
-GenerateMipmap(target)
- return void
- param target GLenum in value
- category ARB_framebuffer_object
- version 3.0
- extension
- glxropcode 4325
- glxflags ignore
- offset ?
-
-# Promoted from EXT_framebuffer_blit
-BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
- return void
- param srcX0 Int32 in value
- param srcY0 Int32 in value
- param srcX1 Int32 in value
- param srcY1 Int32 in value
- param dstX0 Int32 in value
- param dstY0 Int32 in value
- param dstX1 Int32 in value
- param dstY1 Int32 in value
- param mask ClearBufferMask in value
- param filter GLenum in value
- category ARB_framebuffer_object
- version 3.0
- glxropcode 4330
- offset ?
-
-# Promoted from EXT_framebuffer_multisample
-RenderbufferStorageMultisample(target, samples, internalformat, width, height)
- return void
- param target GLenum in value
- param samples SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- category ARB_framebuffer_object
- version 3.0
- glxropcode 4331
- offset ?
-
-# Promoted from ARB_geometry_shader4
-FramebufferTextureLayer(target, attachment, texture, level, layer)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- param layer CheckedInt32 in value
- category ARB_framebuffer_object
- version 3.0
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxropcode 237
- offset ?
-
-
-###############################################################################
-#
-# ARB Extension #46
-# ARB_framebuffer_sRGB commands (also OpenGL 3.0)
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_framebuffer_sRGB
-
-###############################################################################
-#
-# ARB Extension #47
-# ARB_geometry_shader4 commands
-#
-###############################################################################
-
-ProgramParameteriARB(program, pname, value)
- return void
- param program UInt32 in value
- param pname ProgramParameterPName in value
- param value Int32 in value
- category ARB_geometry_shader4
- version 3.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias ProgramParameteri
-
-FramebufferTextureARB(target, attachment, texture, level)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- category ARB_geometry_shader4
- version 3.0
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-FramebufferTextureLayerARB(target, attachment, texture, level, layer)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- param layer CheckedInt32 in value
- category ARB_geometry_shader4
- version 3.0
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- alias FramebufferTextureLayer
-
-FramebufferTextureFaceARB(target, attachment, texture, level, face)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- param face TextureTarget in value
- category ARB_geometry_shader4
- version 3.0
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# ARB Extension #48
-# ARB_half_float_vertex commands (also OpenGL 3.0)
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_half_float_vertex
-
-###############################################################################
-#
-# ARB Extension #49
-# ARB_instanced_arrays commands
-#
-###############################################################################
-
-VertexAttribDivisorARB(index, divisor)
- return void
- param index UInt32 in value
- param divisor UInt32 in value
- category ARB_instanced_arrays
- version 2.0
- extension
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# ARB Extension #50
-# ARB_map_buffer_range commands (also OpenGL 3.0)
-#
-###############################################################################
-
-MapBufferRange(target, offset, length, access)
- return VoidPointer
- param target BufferTargetARB in value
- param offset BufferOffset in value
- param length BufferSize in value
- param access BufferAccessMask in value
- category ARB_map_buffer_range
- version 3.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# Promoted from APPLE_flush_buffer_range
-FlushMappedBufferRange(target, offset, length)
- return void
- param target BufferTargetARB in value
- param offset BufferOffset in value
- param length BufferSize in value
- category ARB_map_buffer_range
- version 3.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #51
-# ARB_texture_buffer_object commands
-#
-###############################################################################
-
-TexBufferARB(target, internalformat, buffer)
- return void
- param target TextureTarget in value
- param internalformat GLenum in value
- param buffer UInt32 in value
- category ARB_texture_buffer_object
- version 3.0
- extension soft WINSOFT NV50
- glfflags ignore
- alias TexBuffer
-
-###############################################################################
-#
-# ARB Extension #52
-# ARB_texture_compression_rgtc commands (also OpenGL 3.0)
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_compression_rgtc
-
-###############################################################################
-#
-# ARB Extension #53
-# ARB_texture_rg commands (also OpenGL 3.0)
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_rg
-
-###############################################################################
-#
-# ARB Extension #54
-# ARB_vertex_array_object commands (also OpenGL 3.0)
-#
-###############################################################################
-
-# Promoted from APPLE_vertex_array_object
-BindVertexArray(array)
- return void
- param array UInt32 in value
- category ARB_vertex_array_object
- version 3.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteVertexArrays(n, arrays)
- return void
- param n SizeI in value
- param arrays UInt32 in array [n]
- category ARB_vertex_array_object
- version 3.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GenVertexArrays(n, arrays)
- return void
- param n SizeI in value
- param arrays UInt32 out array [n]
- category ARB_vertex_array_object
- version 3.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsVertexArray(array)
- return Boolean
- param array UInt32 in value
- category ARB_vertex_array_object
- version 3.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #55 - WGL_ARB_create_context
-# ARB Extension #56 - GLX_ARB_create_context
-#
-###############################################################################
-
-###############################################################################
-#
-# ARB Extension #57
-# ARB_uniform_buffer_object commands
-#
-###############################################################################
-
-GetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
- return void
- param program UInt32 in value
- param uniformCount SizeI in value
- param uniformNames ConstCharPointer in array [COMPSIZE(uniformCount)]
- param uniformIndices UInt32 out array [COMPSIZE(uniformCount)]
- category ARB_uniform_buffer_object
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
- return void
- param program UInt32 in value
- param uniformCount SizeI in value
- param uniformIndices UInt32 in array [COMPSIZE(uniformCount)]
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_uniform_buffer_object
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
- return void
- param program UInt32 in value
- param uniformIndex UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param uniformName Char out array [bufSize]
- category ARB_uniform_buffer_object
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetUniformBlockIndex(program, uniformBlockName)
- return UInt32
- param program UInt32 in value
- param uniformBlockName Char in array [COMPSIZE()]
- category ARB_uniform_buffer_object
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
- return void
- param program UInt32 in value
- param uniformBlockIndex UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_uniform_buffer_object
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
- return void
- param program UInt32 in value
- param uniformBlockIndex UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param uniformBlockName Char out array [bufSize]
- category ARB_uniform_buffer_object
- dlflags notlistable
- version 2.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
- return void
- param program UInt32 in value
- param uniformBlockIndex UInt32 in value
- param uniformBlockBinding UInt32 in value
- category ARB_uniform_buffer_object
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-
-###############################################################################
-#
-# ARB Extension #58
-# ARB_compatibility commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_compatibility
-
-###############################################################################
-#
-# ARB Extension #59
-# ARB_copy_buffer commands
-#
-###############################################################################
-
-CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
- return void
- param readTarget GLenum in value
- param writeTarget GLenum in value
- param readOffset BufferOffset in value
- param writeOffset BufferOffset in value
- param size BufferSize in value
- category ARB_copy_buffer
- version 3.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #60
-# ARB_shader_texture_lod commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shader_texture_lod
-
-###############################################################################
-#
-# ARB Extension #61
-# ARB_depth_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_depth_clamp
-
-###############################################################################
-#
-# ARB Extension #62
-# ARB_draw_elements_base_vertex commands
-#
-###############################################################################
-
-DrawElementsBaseVertex(mode, count, type, indices, basevertex)
- return void
- param mode GLenum in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- param basevertex Int32 in value
- category ARB_draw_elements_base_vertex
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex)
- return void
- param mode GLenum in value
- param start UInt32 in value
- param end UInt32 in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- param basevertex Int32 in value
- category ARB_draw_elements_base_vertex
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
- return void
- param mode GLenum in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- param instancecount SizeI in value
- param basevertex Int32 in value
- category ARB_draw_elements_base_vertex
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
- return void
- param mode GLenum in value
- param count SizeI in array [COMPSIZE(drawcount)]
- param type DrawElementsType in value
- param indices ConstVoidPointer in array [COMPSIZE(drawcount)]
- param drawcount SizeI in value
- param basevertex Int32 in array [COMPSIZE(drawcount)]
- category ARB_draw_elements_base_vertex
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #63
-# ARB_fragment_coord_conventions commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_fragment_coord_conventions
-
-###############################################################################
-#
-# ARB Extension #64
-# ARB_provoking_vertex commands
-#
-###############################################################################
-
-ProvokingVertex(mode)
- return void
- param mode GLenum in value
- category ARB_provoking_vertex
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #65
-# ARB_seamless_cube_map commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_seamless_cube_map
-
-###############################################################################
-#
-# ARB Extension #66
-# ARB_sync commands
-#
-###############################################################################
-
-FenceSync(condition, flags)
- return sync
- param condition GLenum in value
- param flags GLbitfield in value
- category ARB_sync
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsSync(sync)
- return Boolean
- param sync sync in value
- category ARB_sync
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteSync(sync)
- return void
- param sync sync in value
- category ARB_sync
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClientWaitSync(sync, flags, timeout)
- return GLenum
- param sync sync in value
- param flags GLbitfield in value
- param timeout UInt64 in value
- category ARB_sync
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-WaitSync(sync, flags, timeout)
- return void
- param sync sync in value
- param flags GLbitfield in value
- param timeout UInt64 in value
- category ARB_sync
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetInteger64v(pname, params)
- return void
- param pname GLenum in value
- param params Int64 out array [COMPSIZE(pname)]
- category ARB_sync
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetSynciv(sync, pname, bufSize, length, values)
- return void
- param sync sync in value
- param pname GLenum in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param values Int32 out array [length]
- category ARB_sync
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #67
-# ARB_texture_multisample commands
-#
-###############################################################################
-
-TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
- return void
- param target GLenum in value
- param samples SizeI in value
- param internalformat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param fixedsamplelocations Boolean in value
- category ARB_texture_multisample
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
- return void
- param target GLenum in value
- param samples SizeI in value
- param internalformat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param fixedsamplelocations Boolean in value
- category ARB_texture_multisample
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetMultisamplefv(pname, index, val)
- return void
- param pname GLenum in value
- param index UInt32 in value
- param val Float32 out array [COMPSIZE(pname)]
- category ARB_texture_multisample
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-SampleMaski(index, mask)
- return void
- param index UInt32 in value
- param mask GLbitfield in value
- category ARB_texture_multisample
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #68
-# ARB_vertex_array_bgra commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_vertex_array_bgra
-
-###############################################################################
-#
-# ARB Extension #69
-# ARB_draw_buffers_blend commands
-#
-###############################################################################
-
-BlendEquationiARB(buf, mode)
- return void
- param buf UInt32 in value
- param mode GLenum in value
- category ARB_draw_buffers_blend
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
- alias BlendEquationi
-
-BlendEquationSeparateiARB(buf, modeRGB, modeAlpha)
- return void
- param buf UInt32 in value
- param modeRGB GLenum in value
- param modeAlpha GLenum in value
- category ARB_draw_buffers_blend
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
- alias BlendEquationSeparatei
-
-BlendFunciARB(buf, src, dst)
- return void
- param buf UInt32 in value
- param src GLenum in value
- param dst GLenum in value
- category ARB_draw_buffers_blend
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
- alias BlendFunci
-
-BlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
- return void
- param buf UInt32 in value
- param srcRGB GLenum in value
- param dstRGB GLenum in value
- param srcAlpha GLenum in value
- param dstAlpha GLenum in value
- category ARB_draw_buffers_blend
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
- alias BlendFuncSeparatei
-
-###############################################################################
-#
-# ARB Extension #70
-# ARB_sample_shading commands
-#
-###############################################################################
-
-MinSampleShadingARB(value)
- return void
- param value ColorF in value
- category ARB_sample_shading
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
- alias MinSampleShading
-
-###############################################################################
-#
-# ARB Extension #71
-# ARB_texture_cube_map_array commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_cube_map_array
-
-###############################################################################
-#
-# ARB Extension #72
-# ARB_texture_gather commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_gather
-
-###############################################################################
-#
-# ARB Extension #73
-# ARB_texture_query_lod commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_query_lod
-
-###############################################################################
-#
-# ARB Extension #74 - WGL_ARB_create_context_profile
-# ARB Extension #75 - GLX_ARB_create_context_profile
-#
-###############################################################################
-
-###############################################################################
-#
-# ARB Extension #76
-# ARB_shading_language_include commands
-#
-###############################################################################
-
-NamedStringARB(type, namelen, name, stringlen, string)
- return void
- param type GLenum in value
- param namelen Int32 in value
- param name Char in array [namelen]
- param stringlen Int32 in value
- param string Char in array [stringlen]
- category ARB_shading_language_include
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteNamedStringARB(namelen, name)
- return void
- param namelen Int32 in value
- param name Char in array [namelen]
- category ARB_shading_language_include
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-CompileShaderIncludeARB(shader, count, path, length)
- return void
- param shader UInt32 in value
- param count SizeI in value
- param path CharPointer in array [count]
- param length Int32 in array [count]
- category ARB_shading_language_include
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsNamedStringARB(namelen, name)
- return Boolean
- param namelen Int32 in value
- param name Char in array [namelen]
- category ARB_shading_language_include
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetNamedStringARB(namelen, name, bufSize, stringlen, string)
- return void
- param namelen Int32 in value
- param name Char in array [namelen]
- param bufSize SizeI in value
- param stringlen Int32 out array [1]
- param string Char out array [bufSize]
- category ARB_shading_language_include
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetNamedStringivARB(namelen, name, pname, params)
- return void
- param namelen Int32 in value
- param name Char in array [namelen]
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_shading_language_include
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #77
-# ARB_texture_compression_bptc commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_compression_bptc
-
-###############################################################################
-#
-# ARB Extension #78
-# ARB_blend_func_extended commands
-#
-###############################################################################
-
-BindFragDataLocationIndexed(program, colorNumber, index, name)
- return void
- param program UInt32 in value
- param colorNumber UInt32 in value
- param index UInt32 in value
- param name Char in array []
- category ARB_blend_func_extended
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetFragDataIndex(program, name)
- return Int32
- param program UInt32 in value
- param name Char in array []
- category ARB_blend_func_extended
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #79
-# ARB_explicit_attrib_location commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_explicit_attrib_location
-
-###############################################################################
-#
-# ARB Extension #80
-# ARB_occlusion_query2 commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_occlusion_query2
-
-###############################################################################
-#
-# ARB Extension #81
-# ARB_sampler_objects commands
-#
-###############################################################################
-
-GenSamplers(count, samplers)
- return void
- param count SizeI in value
- param samplers UInt32 out array [count]
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteSamplers(count, samplers)
- return void
- param count SizeI in value
- param samplers UInt32 in array [count]
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsSampler(sampler)
- return Boolean
- param sampler UInt32 in value
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindSampler(unit, sampler)
- return void
- param unit UInt32 in value
- param sampler UInt32 in value
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SamplerParameteri(sampler, pname, param)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param param Int32 in value
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SamplerParameteriv(sampler, pname, param)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param param Int32 in array [COMPSIZE(pname)]
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SamplerParameterf(sampler, pname, param)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param param Float32 in value
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SamplerParameterfv(sampler, pname, param)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param param Float32 in array [COMPSIZE(pname)]
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SamplerParameterIiv(sampler, pname, param)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param param Int32 in array [COMPSIZE(pname)]
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SamplerParameterIuiv(sampler, pname, param)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param param UInt32 in array [COMPSIZE(pname)]
- category ARB_sampler_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetSamplerParameteriv(sampler, pname, params)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_sampler_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetSamplerParameterIiv(sampler, pname, params)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_sampler_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetSamplerParameterfv(sampler, pname, params)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param params Float32 out array [COMPSIZE(pname)]
- category ARB_sampler_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetSamplerParameterIuiv(sampler, pname, params)
- return void
- param sampler UInt32 in value
- param pname GLenum in value
- param params UInt32 out array [COMPSIZE(pname)]
- category ARB_sampler_objects
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #82
-# ARB_shader_bit_encoding commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shader_bit_encoding
-
-###############################################################################
-#
-# ARB Extension #83
-# ARB_texture_rgb10_a2ui commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_rgb10_a2ui
-
-###############################################################################
-#
-# ARB Extension #84
-# ARB_texture_swizzle commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_swizzle
-
-###############################################################################
-#
-# ARB Extension #85
-# ARB_timer_query commands
-#
-###############################################################################
-
-QueryCounter(id, target)
- return void
- param id UInt32 in value
- param target GLenum in value
- category ARB_timer_query
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetQueryObjecti64v(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params Int64 out array [COMPSIZE(pname)]
- category ARB_timer_query
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetQueryObjectui64v(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params UInt64 out array [COMPSIZE(pname)]
- category ARB_timer_query
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #86
-# ARB_vertex_type_2_10_10_10_rev commands
-#
-###############################################################################
-
-VertexP2ui(type, value)
- return void
- param type GLenum in value
- param value UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexP2uiv(type, value)
- return void
- param type GLenum in value
- param value UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexP3ui(type, value)
- return void
- param type GLenum in value
- param value UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexP3uiv(type, value)
- return void
- param type GLenum in value
- param value UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexP4ui(type, value)
- return void
- param type GLenum in value
- param value UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexP4uiv(type, value)
- return void
- param type GLenum in value
- param value UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP1ui(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP1uiv(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP2ui(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP2uiv(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP3ui(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP3uiv(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP4ui(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordP4uiv(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP1ui(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP1uiv(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP2ui(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP2uiv(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP3ui(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP3uiv(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP4ui(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoordP4uiv(texture, type, coords)
- return void
- param texture GLenum in value
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalP3ui(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalP3uiv(type, coords)
- return void
- param type GLenum in value
- param coords UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorP3ui(type, color)
- return void
- param type GLenum in value
- param color UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorP3uiv(type, color)
- return void
- param type GLenum in value
- param color UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorP4ui(type, color)
- return void
- param type GLenum in value
- param color UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorP4uiv(type, color)
- return void
- param type GLenum in value
- param color UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SecondaryColorP3ui(type, color)
- return void
- param type GLenum in value
- param color UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SecondaryColorP3uiv(type, color)
- return void
- param type GLenum in value
- param color UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP1ui(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP1uiv(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP2ui(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP2uiv(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP3ui(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP3uiv(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP4ui(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in value
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribP4uiv(index, type, normalized, value)
- return void
- param index UInt32 in value
- param type GLenum in value
- param normalized Boolean in value
- param value UInt32 in array [1]
- category ARB_vertex_type_2_10_10_10_rev
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #87
-# ARB_draw_indirect commands
-#
-###############################################################################
-
-DrawArraysIndirect(mode, indirect)
- return void
- param mode GLenum in value
- param indirect Void in array []
- category ARB_draw_indirect
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawElementsIndirect(mode, type, indirect)
- return void
- param mode GLenum in value
- param type GLenum in value
- param indirect Void in array []
- category ARB_draw_indirect
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #88
-# ARB_gpu_shader5 commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_gpu_shader5
-
-###############################################################################
-#
-# ARB Extension #89
-# ARB_gpu_shader_fp64 commands
-#
-###############################################################################
-
-Uniform1d(location, x)
- return void
- param location Int32 in value
- param x Float64 in value
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2d(location, x, y)
- return void
- param location Int32 in value
- param x Float64 in value
- param y Float64 in value
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3d(location, x, y, z)
- return void
- param location Int32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4d(location, x, y, z, w)
- return void
- param location Int32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1dv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2dv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3dv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4dv(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix2dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix3dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix4dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix2x3dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix2x4dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix3x2dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix3x4dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix4x2dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformMatrix4x3dv(location, count, transpose, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetUniformdv(program, location, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param params Float64 out array [COMPSIZE(location)]
- category ARB_gpu_shader_fp64
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #90
-# ARB_shader_subroutine commands
-#
-###############################################################################
-
-GetSubroutineUniformLocation(program, shadertype, name)
- return Int32
- param program UInt32 in value
- param shadertype GLenum in value
- param name Char in array []
- category ARB_shader_subroutine
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetSubroutineIndex(program, shadertype, name)
- return UInt32
- param program UInt32 in value
- param shadertype GLenum in value
- param name Char in array []
- category ARB_shader_subroutine
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveSubroutineUniformiv(program, shadertype, index, pname, values)
- return void
- param program UInt32 in value
- param shadertype GLenum in value
- param index UInt32 in value
- param pname GLenum in value
- param values Int32 out array [COMPSIZE(pname)]
- category ARB_shader_subroutine
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name)
- return void
- param program UInt32 in value
- param shadertype GLenum in value
- param index UInt32 in value
- param bufsize SizeI in value
- param length SizeI out array [1]
- param name Char out array [bufsize]
- category ARB_shader_subroutine
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetActiveSubroutineName(program, shadertype, index, bufsize, length, name)
- return void
- param program UInt32 in value
- param shadertype GLenum in value
- param index UInt32 in value
- param bufsize SizeI in value
- param length SizeI out array [1]
- param name Char out array [bufsize]
- category ARB_shader_subroutine
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-UniformSubroutinesuiv(shadertype, count, indices)
- return void
- param shadertype GLenum in value
- param count SizeI in value
- param indices UInt32 in array [count]
- category ARB_shader_subroutine
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetUniformSubroutineuiv(shadertype, location, params)
- return void
- param shadertype GLenum in value
- param location Int32 in value
- param params UInt32 out array [1]
- category ARB_shader_subroutine
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetProgramStageiv(program, shadertype, pname, values)
- return void
- param program UInt32 in value
- param shadertype GLenum in value
- param pname GLenum in value
- param values Int32 out array [1]
- category ARB_shader_subroutine
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #91
-# ARB_tessellation_shader commands
-#
-###############################################################################
-
-PatchParameteri(pname, value)
- return void
- param pname GLenum in value
- param value Int32 in value
- category ARB_tessellation_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PatchParameterfv(pname, values)
- return void
- param pname GLenum in value
- param values Float32 in array [COMPSIZE(pname)]
- category ARB_tessellation_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #92
-# ARB_texture_buffer_object_rgb32 commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_buffer_object_rgb32
-
-###############################################################################
-#
-# ARB Extension #93
-# ARB_transform_feedback2 commands
-#
-###############################################################################
-
-BindTransformFeedback(target, id)
- return void
- param target GLenum in value
- param id UInt32 in value
- category ARB_transform_feedback2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteTransformFeedbacks(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 in array [n]
- category ARB_transform_feedback2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GenTransformFeedbacks(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 out array [n]
- category ARB_transform_feedback2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsTransformFeedback(id)
- return Boolean
- param id UInt32 in value
- category ARB_transform_feedback2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PauseTransformFeedback()
- return void
- category ARB_transform_feedback2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ResumeTransformFeedback()
- return void
- category ARB_transform_feedback2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawTransformFeedback(mode, id)
- return void
- param mode GLenum in value
- param id UInt32 in value
- category ARB_transform_feedback2
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #94
-# ARB_transform_feedback3 commands
-#
-###############################################################################
-
-DrawTransformFeedbackStream(mode, id, stream)
- return void
- param mode GLenum in value
- param id UInt32 in value
- param stream UInt32 in value
- category ARB_transform_feedback3
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BeginQueryIndexed(target, index, id)
- return void
- param target GLenum in value
- param index UInt32 in value
- param id UInt32 in value
- category ARB_transform_feedback3
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EndQueryIndexed(target, index)
- return void
- param target GLenum in value
- param index UInt32 in value
- category ARB_transform_feedback3
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetQueryIndexediv(target, index, pname, params)
- return void
- param target GLenum in value
- param index UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_transform_feedback3
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #95
-# ARB_ES2_compatibility commands
-#
-###############################################################################
-
-ReleaseShaderCompiler()
- return void
- category ARB_ES2_compatibility
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ShaderBinary(count, shaders, binaryformat, binary, length)
- return void
- param count SizeI in value
- param shaders UInt32 in array [count]
- param binaryformat GLenum in value
- param binary Void in array [length]
- param length SizeI in value
- category ARB_ES2_compatibility
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetShaderPrecisionFormat(shadertype, precisiontype, range, precision)
- return void
- param shadertype GLenum in value
- param precisiontype GLenum in value
- param range Int32 out array [2]
- param precision Int32 out array [2]
- category ARB_ES2_compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-DepthRangef(n, f)
- return void
- param n Float32 in value
- param f Float32 in value
- category ARB_ES2_compatibility
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClearDepthf(d)
- return void
- param d Float32 in value
- category ARB_ES2_compatibility
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #96
-# ARB_get_program_binary commands
-#
-###############################################################################
-
-GetProgramBinary(program, bufSize, length, binaryFormat, binary)
- return void
- param program UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param binaryFormat GLenum out array [1]
- param binary Void out array [COMPSIZE(length)]
- category ARB_get_program_binary
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-ProgramBinary(program, binaryFormat, binary, length)
- return void
- param program UInt32 in value
- param binaryFormat GLenum in value
- param binary Void in array [length]
- param length SizeI in value
- category ARB_get_program_binary
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramParameteri(program, pname, value)
- return void
- param program UInt32 in value
- param pname ProgramParameterPName in value
- param value Int32 in value
- category ARB_get_program_binary
- version 3.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# ARB Extension #97
-# ARB_separate_shader_objects commands
-#
-###############################################################################
-
-UseProgramStages(pipeline, stages, program)
- return void
- param pipeline UInt32 in value
- param stages GLbitfield in value
- param program UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ActiveShaderProgram(pipeline, program)
- return void
- param pipeline UInt32 in value
- param program UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-CreateShaderProgramv(type, count, strings)
- return UInt32
- param type GLenum in value
- param count SizeI in value
- param strings ConstCharPointer in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindProgramPipeline(pipeline)
- return void
- param pipeline UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteProgramPipelines(n, pipelines)
- return void
- param n SizeI in value
- param pipelines UInt32 in array [n]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GenProgramPipelines(n, pipelines)
- return void
- param n SizeI in value
- param pipelines UInt32 out array [n]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsProgramPipeline(pipeline)
- return Boolean
- param pipeline UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-#@ ProgramParameteri also in ARB_get_program_binary
-
-GetProgramPipelineiv(pipeline, pname, params)
- return void
- param pipeline UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_separate_shader_objects
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-ProgramUniform1i(program, location, v0)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1iv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [1]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1f(program, location, v0)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1fv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [1]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1d(program, location, v0)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float64 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1dv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [1]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1ui(program, location, v0)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1uiv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [1]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2i(program, location, v0, v1)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2iv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [2]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2f(program, location, v0, v1)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2fv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [2]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2d(program, location, v0, v1)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float64 in value
- param v1 Float64 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2dv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [2]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2ui(program, location, v0, v1)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2uiv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [2]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3i(program, location, v0, v1, v2)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3iv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [3]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3f(program, location, v0, v1, v2)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3fv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [3]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3d(program, location, v0, v1, v2)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float64 in value
- param v1 Float64 in value
- param v2 Float64 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3dv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [3]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3ui(program, location, v0, v1, v2)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3uiv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [3]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4i(program, location, v0, v1, v2, v3)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- param v3 Int32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4iv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [4]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4f(program, location, v0, v1, v2, v3)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- param v3 Float32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4fv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [4]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4d(program, location, v0, v1, v2, v3)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float64 in value
- param v1 Float64 in value
- param v2 Float64 in value
- param v3 Float64 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4dv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [4]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4ui(program, location, v0, v1, v2, v3)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- param v3 UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4uiv(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [4]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [2]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [3]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [4]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [2]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [3]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [4]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2x3fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3x2fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2x4fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4x2fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3x4fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4x3fv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2x3dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3x2dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2x4dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4x2dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3x4dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4x3dv(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ValidateProgramPipeline(pipeline)
- return void
- param pipeline UInt32 in value
- category ARB_separate_shader_objects
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog)
- return void
- param pipeline UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param infoLog Char out array [COMPSIZE(length)]
- category ARB_separate_shader_objects
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #98
-# ARB_shader_precision commands
-#
-###############################################################################
-
-###############################################################################
-#
-# ARB Extension #99
-# ARB_vertex_attrib_64bit commands
-#
-###############################################################################
-
-VertexAttribL1d(index, x)
- return void
- param index UInt32 in value
- param x Float64 in value
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2d(index, x, y)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3d(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4d(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL1dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [1]
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [2]
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [3]
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4dv(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [4]
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribLPointer(index, size, type, stride, pointer)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- param pointer Void in array [size]
- category ARB_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVertexAttribLdv(index, pname, params)
- return void
- param index UInt32 in value
- param pname GLenum in value
- param params Float64 out array [COMPSIZE(pname)]
- category ARB_vertex_attrib_64bit
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-#@ VertexArrayVertexAttribLOffsetEXT also in EXT_vertex_attrib_64bit
-
-###############################################################################
-#
-# ARB Extension #100
-# ARB_viewport_array commands
-#
-###############################################################################
-
-ViewportArrayv(first, count, v)
- return void
- param first UInt32 in value
- param count SizeI in value
- param v Float32 in array [COMPSIZE(count)]
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ViewportIndexedf(index, x, y, w, h)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param w Float32 in value
- param h Float32 in value
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ViewportIndexedfv(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [4]
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ScissorArrayv(first, count, v)
- return void
- param first UInt32 in value
- param count SizeI in value
- param v Int32 in array [COMPSIZE(count)]
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ScissorIndexed(index, left, bottom, width, height)
- return void
- param index UInt32 in value
- param left Int32 in value
- param bottom Int32 in value
- param width SizeI in value
- param height SizeI in value
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ScissorIndexedv(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [4]
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DepthRangeArrayv(first, count, v)
- return void
- param first UInt32 in value
- param count SizeI in value
- param v Float64 in array [COMPSIZE(count)]
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DepthRangeIndexed(index, n, f)
- return void
- param index UInt32 in value
- param n Float64 in value
- param f Float64 in value
- category ARB_viewport_array
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetFloati_v(target, index, data)
- return void
- param target GLenum in value
- param index UInt32 in value
- param data Float32 out array [COMPSIZE(target)]
- category ARB_viewport_array
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetDoublei_v(target, index, data)
- return void
- param target GLenum in value
- param index UInt32 in value
- param data Float64 out array [COMPSIZE(target)]
- category ARB_viewport_array
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #101 - GLX_ARB_create_context_robustness
-# ARB Extension #102 - WGL_ARB_create_context_robustness
-#
-###############################################################################
-
-###############################################################################
-#
-# ARB Extension #103
-# ARB_cl_event commands
-#
-###############################################################################
-
-CreateSyncFromCLeventARB(context, event, flags)
- return sync
- param context cl_context in value
- param event cl_event in value
- param flags GLbitfield in value
- category ARB_cl_event
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #104
-# ARB_debug_output commands
-#
-###############################################################################
-
-DebugMessageControlARB(source, type, severity, count, ids, enabled)
- return void
- param source GLenum in value
- param type GLenum in value
- param severity GLenum in value
- param count SizeI in value
- param ids UInt32 in array [count]
- param enabled Boolean in value
- category ARB_debug_output
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DebugMessageInsertARB(source, type, id, severity, length, buf)
- return void
- param source GLenum in value
- param type GLenum in value
- param id UInt32 in value
- param severity GLenum in value
- param length SizeI in value
- param buf Char in array [length]
- category ARB_debug_output
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DebugMessageCallbackARB(callback, userParam)
- return void
- param callback GLDEBUGPROCARB in value
- param userParam Void in array [COMPSIZE(callback)]
- category ARB_debug_output
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetDebugMessageLogARB(count, bufsize, sources, types, ids, severities, lengths, messageLog)
- return UInt32
- param count UInt32 in value
- param bufsize SizeI in value
- param sources GLenum out array [count]
- param types GLenum out array [count]
- param ids UInt32 out array [count]
- param severities GLenum out array [count]
- param lengths SizeI out array [count]
- param messageLog Char out array [COMPSIZE(lengths)]
- category ARB_debug_output
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-# GetPointerv is redeclared in this extension
-
-###############################################################################
-#
-# ARB Extension #105
-# ARB_robustness commands
-#
-###############################################################################
-
-GetGraphicsResetStatusARB()
- return GLenum
- category ARB_robustness
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnMapdvARB(target, query, bufSize, v)
- return void
- param target GLenum in value
- param query GLenum in value
- param bufSize SizeI in value
- param v Float64 out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnMapfvARB(target, query, bufSize, v)
- return void
- param target GLenum in value
- param query GLenum in value
- param bufSize SizeI in value
- param v Float32 out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnMapivARB(target, query, bufSize, v)
- return void
- param target GLenum in value
- param query GLenum in value
- param bufSize SizeI in value
- param v Int32 out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnPixelMapfvARB(map, bufSize, values)
- return void
- param map GLenum in value
- param bufSize SizeI in value
- param values Float32 out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnPixelMapuivARB(map, bufSize, values)
- return void
- param map GLenum in value
- param bufSize SizeI in value
- param values UInt32 out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnPixelMapusvARB(map, bufSize, values)
- return void
- param map GLenum in value
- param bufSize SizeI in value
- param values UInt16 out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnPolygonStippleARB(bufSize, pattern)
- return void
- param bufSize SizeI in value
- param pattern UInt8 out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnColorTableARB(target, format, type, bufSize, table)
- return void
- param target GLenum in value
- param format GLenum in value
- param type GLenum in value
- param bufSize SizeI in value
- param table Void out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnConvolutionFilterARB(target, format, type, bufSize, image)
- return void
- param target GLenum in value
- param format GLenum in value
- param type GLenum in value
- param bufSize SizeI in value
- param image Void out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnSeparableFilterARB(target, format, type, rowBufSize, row, columnBufSize, column, span)
- return void
- param target GLenum in value
- param format GLenum in value
- param type GLenum in value
- param rowBufSize SizeI in value
- param row Void out array [rowBufSize]
- param columnBufSize SizeI in value
- param column Void out array [columnBufSize]
- param span Void out array [0]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnHistogramARB(target, reset, format, type, bufSize, values)
- return void
- param target GLenum in value
- param reset Boolean in value
- param format GLenum in value
- param type GLenum in value
- param bufSize SizeI in value
- param values Void out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnMinmaxARB(target, reset, format, type, bufSize, values)
- return void
- param target GLenum in value
- param reset Boolean in value
- param format GLenum in value
- param type GLenum in value
- param bufSize SizeI in value
- param values Void out array [bufSize]
- category ARB_robustness
- profile compatibility
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnTexImageARB(target, level, format, type, bufSize, img)
- return void
- param target GLenum in value
- param level Int32 in value
- param format GLenum in value
- param type GLenum in value
- param bufSize SizeI in value
- param img Void out array [bufSize]
- category ARB_robustness
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-ReadnPixelsARB(x, y, width, height, format, type, bufSize, data)
- return void
- param x Int32 in value
- param y Int32 in value
- param width SizeI in value
- param height SizeI in value
- param format GLenum in value
- param type GLenum in value
- param bufSize SizeI in value
- param data Void out array [bufSize]
- category ARB_robustness
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetnCompressedTexImageARB(target, lod, bufSize, img)
- return void
- param target GLenum in value
- param lod Int32 in value
- param bufSize SizeI in value
- param img Void out array [bufSize]
- category ARB_robustness
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnUniformfvARB(program, location, bufSize, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param bufSize SizeI in value
- param params Float32 out array [bufSize]
- category ARB_robustness
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnUniformivARB(program, location, bufSize, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param bufSize SizeI in value
- param params Int32 out array [bufSize]
- category ARB_robustness
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnUniformuivARB(program, location, bufSize, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param bufSize SizeI in value
- param params UInt32 out array [bufSize]
- category ARB_robustness
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetnUniformdvARB(program, location, bufSize, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param bufSize SizeI in value
- param params Float64 out array [bufSize]
- category ARB_robustness
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #106
-# ARB_shader_stencil_export commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shader_stencil_export
-
-###############################################################################
-#
-# ARB Extension #107
-# ARB_base_instance commands
-#
-###############################################################################
-
-DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance)
- return void
- param mode GLenum in value
- param first Int32 in value
- param count SizeI in value
- param instancecount SizeI in value
- param baseinstance UInt32 in value
- category ARB_base_instance
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance)
- return void
- param mode GLenum in value
- param count SizeI in value
- param type GLenum in value
- param indices void in array [count]
- param instancecount SizeI in value
- param baseinstance UInt32 in value
- category ARB_base_instance
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance)
- return void
- param mode GLenum in value
- param count SizeI in value
- param type GLenum in value
- param indices void in array [count]
- param instancecount SizeI in value
- param basevertex Int32 in value
- param baseinstance UInt32 in value
- category ARB_base_instance
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #108
-# ARB_shading_language_420pack commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shading_language_420pack
-
-###############################################################################
-#
-# ARB Extension #109
-# ARB_transform_feedback_instanced commands
-#
-###############################################################################
-
-DrawTransformFeedbackInstanced(mode, id, instancecount)
- return void
- param mode GLenum in value
- param id UInt32 in value
- param instancecount SizeI in value
- category ARB_transform_feedback_instanced
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount)
- return void
- param mode GLenum in value
- param id UInt32 in value
- param stream UInt32 in value
- param instancecount SizeI in value
- category ARB_transform_feedback_instanced
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #110
-# ARB_compressed_texture_pixel_storage commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_compressed_texture_pixel_storage
-
-###############################################################################
-#
-# ARB Extension #111
-# ARB_conservative_depth commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_conservative_depth
-
-###############################################################################
-#
-# ARB Extension #112
-# ARB_internalformat_query commands
-#
-###############################################################################
-
-GetInternalformativ(target, internalformat, pname, bufSize, params)
- return void
- param target GLenum in value
- param internalformat GLenum in value
- param pname GLenum in value
- param bufSize SizeI in value
- param params Int32 out array [bufSize]
- category ARB_internalformat_query
- dlflags notlistable
- version 4.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #113
-# ARB_map_buffer_alignment commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_map_buffer_alignment
-
-###############################################################################
-#
-# ARB Extension #114
-# ARB_shader_atomic_counters commands
-#
-###############################################################################
-
-GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params)
- return void
- param program UInt32 in value
- param bufferIndex UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_shader_atomic_counters
- dlflags notlistable
- version 4.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #115
-# ARB_shader_image_load_store commands
-#
-###############################################################################
-
-BindImageTexture(unit, texture, level, layered, layer, access, format)
- return void
- param unit UInt32 in value
- param texture UInt32 in value
- param level Int32 in value
- param layered Boolean in value
- param layer Int32 in value
- param access GLenum in value
- param format GLenum in value
- category ARB_shader_image_load_store
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MemoryBarrier(barriers)
- return void
- param barriers GLbitfield in value
- category ARB_shader_image_load_store
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# ARB Extension #116
-# ARB_shading_language_packing commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shading_language_packing
-
-###############################################################################
-#
-# ARB Extension #117
-# ARB_texture_storage commands
-#
-###############################################################################
-
-TexStorage1D(target, levels, internalformat, width)
- return void
- param target GLenum in value
- param levels SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- category ARB_texture_storage
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexStorage2D(target, levels, internalformat, width, height)
- return void
- param target GLenum in value
- param levels SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- category ARB_texture_storage
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexStorage3D(target, levels, internalformat, width, height, depth)
- return void
- param target GLenum in value
- param levels SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- category ARB_texture_storage
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureStorage1DEXT(texture, target, levels, internalformat, width)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param levels SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- category ARB_texture_storage
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureStorage2DEXT(texture, target, levels, internalformat, width, height)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param levels SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- category ARB_texture_storage
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param levels SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- category ARB_texture_storage
- version 4.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB118
-# KHR_texture_compression_astc_ldr commands
-#
-###############################################################################
-
-# (none)
-newcategory: KHR_texture_compression_astc_ldr
-
-###############################################################################
-#
-# Extension #ARB119
-# KHR_debug commands
-#
-###############################################################################
-
-# Promoted from ARB_debug_output
-DebugMessageControl(source, type, severity, count, ids, enabled)
- return void
- param source GLenum in value
- param type GLenum in value
- param severity GLenum in value
- param count SizeI in value
- param ids UInt32 in array [count]
- param enabled Boolean in value
- category KHR_debug
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DebugMessageInsert(source, type, id, severity, length, buf)
- return void
- param source GLenum in value
- param type GLenum in value
- param id UInt32 in value
- param severity GLenum in value
- param length SizeI in value
- param buf Char in array [COMPSIZE(buf/length)]
- category KHR_debug
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DebugMessageCallback(callback, userParam)
- return void
- param callback GLDEBUGPROC in value
- param userParam void in reference
- category KHR_debug
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# bufsize -> logSize? (Bug 9178)
-GetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog)
- return UInt32
- param count UInt32 in value
- param bufsize SizeI in value
- param sources GLenum out array [COMPSIZE(count)]
- param types GLenum out array [COMPSIZE(count)]
- param ids UInt32 out array [COMPSIZE(count)]
- param severities GLenum out array [COMPSIZE(count)]
- param lengths SizeI out array [COMPSIZE(count)]
- param messageLog Char out array [COMPSIZE(bufsize)]
- category KHR_debug
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-PushDebugGroup(source, id, length, message)
- return void
- param source GLenum in value
- param id UInt32 in value
- param length SizeI in value
- param message Char in array [COMPSIZE(message/length)]
- category KHR_debug
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PopDebugGroup()
- return void
- category KHR_debug
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ObjectLabel(identifier, name, length, label)
- return void
- param identifier GLenum in value
- param name UInt32 in value
- param length SizeI in value
- param label Char in array [COMPSIZE(label/length)]
- category KHR_debug
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetObjectLabel(identifier, name, bufSize, length, label)
- return void
- param identifier GLenum in value
- param name UInt32 in value
- param bufSize SizeI in value
- param length SizeI out reference
- param label Char out array [bufSize]
- category KHR_debug
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-ObjectPtrLabel(ptr, length, label)
- return void
- param ptr void in reference
- param length SizeI in value
- param label Char in array [COMPSIZE(label/length)]
- category KHR_debug
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetObjectPtrLabel(ptr, bufSize, length, label)
- return void
- param ptr void in reference
- param bufSize SizeI in value
- param length SizeI out reference
- param label Char out array [bufSize]
- category KHR_debug
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-# Also includes GetPointerv (only for OpenGL ES 2, however)
-
-###############################################################################
-#
-# Extension #ARB120
-# ARB_arrays_of_arrays commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_arrays_of_arrays
-
-###############################################################################
-#
-# Extension #ARB121
-# ARB_clear_buffer_object commands
-#
-###############################################################################
-
-ClearBufferData(target, internalformat, format, type, data)
- return void
- param target GLenum in value
- param internalformat GLenum in value
- param format GLenum in value
- param type GLenum in value
- param data void in array [COMPSIZE(format/type)]
- category ARB_clear_buffer_object
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClearBufferSubData(target, internalformat, offset, size, format, type, data)
- return void
- param target GLenum in value
- param internalformat GLenum in value
- param offset BufferOffset in value
- param size BufferSize in value
- param format GLenum in value
- param type GLenum in value
- param data void in array [COMPSIZE(format/type)]
- category ARB_clear_buffer_object
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# Only for use with DSA extensions
-
-ClearNamedBufferDataEXT(buffer, internalformat, format, type, data)
- return void
- param buffer UInt32 in value
- param internalformat GLenum in value
- param format GLenum in value
- param type GLenum in value
- param data void in array [COMPSIZE(format/type)]
- category ARB_clear_buffer_object
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClearNamedBufferSubDataEXT(buffer, internalformat, format, type, offset, size, data)
- return void
- param buffer UInt32 in value
- param internalformat GLenum in value
- param offset BufferSize in value
- param size BufferSize in value
- param format GLenum in value
- param type GLenum in value
- param data void in array [COMPSIZE(format/type)]
- category ARB_clear_buffer_object
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB122
-# ARB_compute_shader commands
-#
-###############################################################################
-
-DispatchCompute(num_groups_x, num_groups_y, num_groups_z)
- return void
- param num_groups_x UInt32 in value
- param num_groups_y UInt32 in value
- param num_groups_z UInt32 in value
- category ARB_compute_shader
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DispatchComputeIndirect(indirect)
- return void
- param indirect BufferOffset in value
- category ARB_compute_shader
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB123
-# ARB_copy_image commands
-#
-###############################################################################
-
-CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)
- return void
- param srcName UInt32 in value
- param srcTarget GLenum in value
- param srcLevel Int32 in value
- param srcX Int32 in value
- param srcY Int32 in value
- param srcZ Int32 in value
- param dstName UInt32 in value
- param dstTarget GLenum in value
- param dstLevel Int32 in value
- param dstX Int32 in value
- param dstY Int32 in value
- param dstZ Int32 in value
- param srcWidth SizeI in value
- param srcHeight SizeI in value
- param srcDepth SizeI in value
- category ARB_copy_image
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB124 (renumbered from 142)
-# ARB_texture_view commands
-#
-###############################################################################
-
-TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param origtexture UInt32 in value
- param internalformat GLenum in value
- param minlevel UInt32 in value
- param numlevels UInt32 in value
- param minlayer UInt32 in value
- param numlayers UInt32 in value
- category ARB_texture_view
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB125 (renumbered from 143)
-# ARB_vertex_attrib_binding commands
-#
-###############################################################################
-
-BindVertexBuffer(bindingindex, buffer, offset, stride)
- return void
- param bindingindex UInt32 in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- param stride SizeI in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribFormat(attribindex, size, type, normalized, relativeoffset)
- return void
- param attribindex UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param normalized Boolean in value
- param relativeoffset UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribIFormat(attribindex, size, type, relativeoffset)
- return void
- param attribindex UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param relativeoffset UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribLFormat(attribindex, size, type, relativeoffset)
- return void
- param attribindex UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param relativeoffset UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribBinding(attribindex, bindingindex)
- return void
- param attribindex UInt32 in value
- param bindingindex UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexBindingDivisor(bindingindex, divisor)
- return void
- param bindingindex UInt32 in value
- param divisor UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride)
- return void
- param vaobj UInt32 in value
- param bindingindex UInt32 in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- param stride SizeI in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset)
- return void
- param vaobj UInt32 in value
- param attribindex UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param normalized Boolean in value
- param relativeoffset UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset)
- return void
- param vaobj UInt32 in value
- param attribindex UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param relativeoffset UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset)
- return void
- param vaobj UInt32 in value
- param attribindex UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param relativeoffset UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex)
- return void
- param vaobj UInt32 in value
- param attribindex UInt32 in value
- param bindingindex UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor)
- return void
- param vaobj UInt32 in value
- param bindingindex UInt32 in value
- param divisor UInt32 in value
- category ARB_vertex_attrib_binding
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB126 (renumbered from 144)
-# ARB_robustness_isolation commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_robustness_isolation
-
-###############################################################################
-#
-# Extension #ARB127
-# ARB_ES3_compatibility commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_ES3_compatibility
-
-###############################################################################
-#
-# Extension #ARB128
-# ARB_explicit_uniform_location commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_explicit_uniform_location
-
-###############################################################################
-#
-# Extension #ARB129
-# ARB_fragment_layer_viewport commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_fragment_layer_viewport
-
-###############################################################################
-#
-# Extension #ARB130
-# ARB_framebuffer_no_attachments commands
-#
-###############################################################################
-
-FramebufferParameteri(target, pname, param)
- return void
- param target GLenum in value
- param pname GLenum in value
- param param Int32 in value
- category ARB_framebuffer_no_attachments
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetFramebufferParameteriv(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_framebuffer_no_attachments
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-NamedFramebufferParameteriEXT(framebuffer, pname, param)
- return void
- param framebuffer UInt32 in value
- param pname GLenum in value
- param param Int32 in value
- category ARB_framebuffer_no_attachments
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetNamedFramebufferParameterivEXT(framebuffer, pname, params)
- return void
- param framebuffer UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_framebuffer_no_attachments
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB131
-# ARB_internalformat_query2 commands
-#
-###############################################################################
-
-GetInternalformati64v(target, internalformat, pname, bufSize, params)
- return void
- param target GLenum in value
- param internalformat GLenum in value
- param pname GLenum in value
- param bufSize SizeI in value
- param params Int64 out array [bufSize]
- category ARB_internalformat_query2
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB132
-# ARB_invalidate_subdata commands
-#
-###############################################################################
-
-InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth)
- return void
- param texture UInt32 in value
- param level Int32 in value
- param xoffset Int32 in value
- param yoffset Int32 in value
- param zoffset Int32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- category ARB_invalidate_subdata
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-InvalidateTexImage(texture, level)
- return void
- param texture UInt32 in value
- param level Int32 in value
- category ARB_invalidate_subdata
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-InvalidateBufferSubData(buffer, offset, length)
- return void
- param buffer UInt32 in value
- param offset BufferOffset in value
- param length BufferSize in value
- category ARB_invalidate_subdata
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-InvalidateBufferData(buffer)
- return void
- param buffer UInt32 in value
- category ARB_invalidate_subdata
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-InvalidateFramebuffer(target, numAttachments, attachments)
- return void
- param target GLenum in value
- param numAttachments SizeI in value
- param attachments GLenum in array [numAttachments]
- category ARB_invalidate_subdata
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height)
- return void
- param target GLenum in value
- param numAttachments SizeI in value
- param attachments GLenum in array [numAttachments]
- param x Int32 in value
- param y Int32 in value
- param width SizeI in value
- param height SizeI in value
- category ARB_invalidate_subdata
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB133
-# ARB_multi_draw_indirect commands
-#
-###############################################################################
-
-MultiDrawArraysIndirect(mode, indirect, drawcount, stride)
- return void
- param mode GLenum in value
- param indirect void in array [COMPSIZE(drawcount/stride)]
- param drawcount SizeI in value
- param stride SizeI in value
- category ARB_multi_draw_indirect
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride)
- return void
- param mode GLenum in value
- param type GLenum in value
- param indirect void in array [COMPSIZE(drawcount/stride)]
- param drawcount SizeI in value
- param stride SizeI in value
- category ARB_multi_draw_indirect
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB134
-# ARB_program_interface_query commands
-#
-###############################################################################
-
-GetProgramInterfaceiv(program, programInterface, pname, params)
- return void
- param program UInt32 in value
- param programInterface GLenum in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category ARB_program_interface_query
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetProgramResourceIndex(program, programInterface, name)
- return UInt32
- param program UInt32 in value
- param programInterface GLenum in value
- param name Char in array [COMPSIZE(name)]
- category ARB_program_interface_query
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetProgramResourceName(program, programInterface, index, bufSize, length, name)
- return void
- param program UInt32 in value
- param programInterface GLenum in value
- param index UInt32 in value
- param bufSize SizeI in value
- param length SizeI out reference
- param name Char out array [bufSize]
- category ARB_program_interface_query
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params)
- return void
- param program UInt32 in value
- param programInterface GLenum in value
- param index UInt32 in value
- param propCount SizeI in value
- param props GLenum in array [propCount]
- param bufSize SizeI in value
- param length SizeI out reference
- param params Int32 out array [bufSize]
- category ARB_program_interface_query
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetProgramResourceLocation(program, programInterface, name)
- return Int32
- param program UInt32 in value
- param programInterface GLenum in value
- param name Char in array [COMPSIZE(name)]
- category ARB_program_interface_query
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetProgramResourceLocationIndex(program, programInterface, name)
- return Int32
- param program UInt32 in value
- param programInterface GLenum in value
- param name Char in array [COMPSIZE(name)]
- category ARB_program_interface_query
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB135
-# ARB_robust_buffer_access_behavior commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_robust_buffer_access_behavior
-
-###############################################################################
-#
-# Extension #ARB136
-# ARB_shader_image_size commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_shader_image_size
-
-###############################################################################
-#
-# Extension #ARB137
-# ARB_shader_storage_buffer_object commands
-#
-###############################################################################
-
-ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding)
- return void
- param program UInt32 in value
- param storageBlockIndex UInt32 in value
- param storageBlockBinding UInt32 in value
- category ARB_shader_storage_buffer_object
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB138
-# ARB_stencil_texturing commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_stencil_texturing
-
-###############################################################################
-#
-# Extension #ARB139
-# ARB_texture_buffer_range commands
-#
-###############################################################################
-
-TexBufferRange(target, internalformat, buffer, offset, size)
- return void
- param target GLenum in value
- param internalformat GLenum in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- param size BufferSize in value
- category ARB_texture_buffer_range
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param internalformat GLenum in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- param size BufferSize in value
- category ARB_texture_buffer_range
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #ARB140
-# ARB_texture_query_levels commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_texture_query_levels
-
-###############################################################################
-#
-# Extension #ARB141
-# ARB_texture_storage_multisample commands
-#
-###############################################################################
-
-TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
- return void
- param target GLenum in value
- param samples SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param fixedsamplelocations Boolean in value
- category ARB_texture_storage_multisample
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
- return void
- param target GLenum in value
- param samples SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param fixedsamplelocations Boolean in value
- category ARB_texture_storage_multisample
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param samples SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param fixedsamplelocations Boolean in value
- category ARB_texture_storage_multisample
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param samples SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param fixedsamplelocations Boolean in value
- category ARB_texture_storage_multisample
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-
-###############################################################################
-###############################################################################
-#
-# Non-ARB extensions, in order by registry extension number
-#
-###############################################################################
-###############################################################################
-
-###############################################################################
-#
-# Extension #1
-# EXT_abgr commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_abgr
-
-###############################################################################
-#
-# Extension #2
-# EXT_blend_color commands
-#
-###############################################################################
-
-BlendColorEXT(red, green, blue, alpha)
- return void
- param red ColorF in value
- param green ColorF in value
- param blue ColorF in value
- param alpha ColorF in value
- category EXT_blend_color
- version 1.0
- glxropcode 4096
- glxflags EXT
- extension soft
- alias BlendColor
-
-###############################################################################
-#
-# Extension #3
-# EXT_polygon_offset commands
-#
-###############################################################################
-
-PolygonOffsetEXT(factor, bias)
- return void
- param factor Float32 in value
- param bias Float32 in value
- category EXT_polygon_offset
- version 1.0
- glxropcode 4098
- glxflags EXT
- extension soft
- offset 414
-
-###############################################################################
-#
-# Extension #4
-# EXT_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture
-
-###############################################################################
-#
-# Extension #5 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #6
-# EXT_texture3D commands
-#
-###############################################################################
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-TexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category EXT_texture3D
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4114
- extension
- alias TexImage3D
-
-TexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category EXT_texture3D
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4115
- extension
- alias TexSubImage3D
-
-###############################################################################
-#
-# Extension #7
-# SGIS_texture_filter4 commands
-#
-###############################################################################
-
-GetTexFilterFuncSGIS(target, filter, weights)
- return void
- param target TextureTarget in value
- param filter TextureFilterSGIS in value
- param weights Float32 out array [COMPSIZE(target/filter)]
- category SGIS_texture_filter4
- dlflags notlistable
- version 1.0
- glxflags SGI
- glxvendorpriv 4101
- extension
- offset 415
-
-TexFilterFuncSGIS(target, filter, n, weights)
- return void
- param target TextureTarget in value
- param filter TextureFilterSGIS in value
- param n SizeI in value
- param weights Float32 in array [n]
- category SGIS_texture_filter4
- glxflags SGI
- version 1.0
- glxropcode 2064
- extension
- offset 416
-
-###############################################################################
-#
-# Extension #8 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #9
-# EXT_subtexture commands
-#
-###############################################################################
-
-TexSubImage1DEXT(target, level, xoffset, width, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width)]
- category EXT_subtexture
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4099
- extension
- alias TexSubImage1D
-
-TexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category EXT_subtexture
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4100
- extension
- alias TexSubImage2D
-
-###############################################################################
-#
-# Extension #10
-# EXT_copy_texture commands
-#
-###############################################################################
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CopyTexImage1DEXT(target, level, internalformat, x, y, width, border)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param border CheckedInt32 in value
- category EXT_copy_texture
- version 1.0
- glxflags EXT
- glxropcode 4119
- extension
- alias CopyTexImage1D
-
-# Arguably TexelInternalFormat, not PixelInternalFormat
-CopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- category EXT_copy_texture
- version 1.0
- glxflags EXT
- glxropcode 4120
- extension
- alias CopyTexImage2D
-
-CopyTexSubImage1DEXT(target, level, xoffset, x, y, width)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category EXT_copy_texture
- version 1.0
- glxflags EXT
- glxropcode 4121
- extension
- alias CopyTexSubImage1D
-
-CopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category EXT_copy_texture
- version 1.0
- glxflags EXT
- glxropcode 4122
- extension
- alias CopyTexSubImage2D
-
-CopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category EXT_copy_texture
- version 1.0
- glxflags EXT
- glxropcode 4123
- extension
- alias CopyTexSubImage3D
-
-###############################################################################
-#
-# Extension #11
-# EXT_histogram commands
-#
-###############################################################################
-
-GetHistogramEXT(target, reset, format, type, values)
- return void
- param target HistogramTargetEXT in value
- param reset Boolean in value
- param format PixelFormat in value
- param type PixelType in value
- param values Void out array [COMPSIZE(target/format/type)]
- category EXT_histogram
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxvendorpriv 5
- extension
- offset 417
-
-GetHistogramParameterfvEXT(target, pname, params)
- return void
- param target HistogramTargetEXT in value
- param pname GetHistogramParameterPNameEXT in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_histogram
- dlflags notlistable
- version 1.0
- glxvendorpriv 6
- glxflags EXT
- extension
- offset 418
-
-GetHistogramParameterivEXT(target, pname, params)
- return void
- param target HistogramTargetEXT in value
- param pname GetHistogramParameterPNameEXT in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_histogram
- dlflags notlistable
- version 1.0
- glxvendorpriv 7
- glxflags EXT
- extension
- offset 419
-
-GetMinmaxEXT(target, reset, format, type, values)
- return void
- param target MinmaxTargetEXT in value
- param reset Boolean in value
- param format PixelFormat in value
- param type PixelType in value
- param values Void out array [COMPSIZE(target/format/type)]
- category EXT_histogram
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxvendorpriv 8
- extension
- offset 420
-
-GetMinmaxParameterfvEXT(target, pname, params)
- return void
- param target MinmaxTargetEXT in value
- param pname GetMinmaxParameterPNameEXT in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_histogram
- dlflags notlistable
- version 1.0
- glxvendorpriv 9
- glxflags EXT
- extension
- offset 421
-
-GetMinmaxParameterivEXT(target, pname, params)
- return void
- param target MinmaxTargetEXT in value
- param pname GetMinmaxParameterPNameEXT in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_histogram
- dlflags notlistable
- version 1.0
- glxvendorpriv 10
- glxflags EXT
- extension
- offset 422
-
-HistogramEXT(target, width, internalformat, sink)
- return void
- param target HistogramTargetEXT in value
- param width SizeI in value
- param internalformat PixelInternalFormat in value
- param sink Boolean in value
- category EXT_histogram
- version 1.0
- glxropcode 4110
- glxflags EXT
- extension
- alias Histogram
-
-MinmaxEXT(target, internalformat, sink)
- return void
- param target MinmaxTargetEXT in value
- param internalformat PixelInternalFormat in value
- param sink Boolean in value
- category EXT_histogram
- version 1.0
- glxropcode 4111
- glxflags EXT
- extension
- alias Minmax
-
-ResetHistogramEXT(target)
- return void
- param target HistogramTargetEXT in value
- category EXT_histogram
- version 1.0
- glxropcode 4112
- glxflags EXT
- extension
- alias ResetHistogram
-
-ResetMinmaxEXT(target)
- return void
- param target MinmaxTargetEXT in value
- category EXT_histogram
- version 1.0
- glxropcode 4113
- glxflags EXT
- extension
- alias ResetMinmax
-
-###############################################################################
-#
-# Extension #12
-# EXT_convolution commands
-#
-###############################################################################
-
-ConvolutionFilter1DEXT(target, internalformat, width, format, type, image)
- return void
- param target ConvolutionTargetEXT in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param image Void in array [COMPSIZE(format/type/width)]
- category EXT_convolution
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4101
- extension
- alias ConvolutionFilter1D
-
-ConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image)
- return void
- param target ConvolutionTargetEXT in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param image Void in array [COMPSIZE(format/type/width/height)]
- category EXT_convolution
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4102
- extension
- alias ConvolutionFilter2D
-
-ConvolutionParameterfEXT(target, pname, params)
- return void
- param target ConvolutionTargetEXT in value
- param pname ConvolutionParameterEXT in value
- param params CheckedFloat32 in value
- category EXT_convolution
- version 1.0
- glxropcode 4103
- glxflags EXT
- extension
- alias ConvolutionParameterf
-
-ConvolutionParameterfvEXT(target, pname, params)
- return void
- param target ConvolutionTargetEXT in value
- param pname ConvolutionParameterEXT in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category EXT_convolution
- version 1.0
- glxropcode 4104
- glxflags EXT
- extension
- alias ConvolutionParameterfv
-
-ConvolutionParameteriEXT(target, pname, params)
- return void
- param target ConvolutionTargetEXT in value
- param pname ConvolutionParameterEXT in value
- param params CheckedInt32 in value
- category EXT_convolution
- version 1.0
- glxropcode 4105
- glxflags EXT
- extension
- alias ConvolutionParameteri
-
-ConvolutionParameterivEXT(target, pname, params)
- return void
- param target ConvolutionTargetEXT in value
- param pname ConvolutionParameterEXT in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category EXT_convolution
- version 1.0
- glxropcode 4106
- glxflags EXT
- extension
- alias ConvolutionParameteriv
-
-CopyConvolutionFilter1DEXT(target, internalformat, x, y, width)
- return void
- param target ConvolutionTargetEXT in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category EXT_convolution
- version 1.0
- glxropcode 4107
- glxflags EXT
- extension
- alias CopyConvolutionFilter1D
-
-CopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height)
- return void
- param target ConvolutionTargetEXT in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category EXT_convolution
- version 1.0
- glxropcode 4108
- glxflags EXT
- extension
- alias CopyConvolutionFilter2D
-
-GetConvolutionFilterEXT(target, format, type, image)
- return void
- param target ConvolutionTargetEXT in value
- param format PixelFormat in value
- param type PixelType in value
- param image Void out array [COMPSIZE(target/format/type)]
- category EXT_convolution
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxvendorpriv 1
- extension
- offset 423
-
-GetConvolutionParameterfvEXT(target, pname, params)
- return void
- param target ConvolutionTargetEXT in value
- param pname ConvolutionParameterEXT in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_convolution
- dlflags notlistable
- version 1.0
- glxvendorpriv 2
- glxflags EXT
- extension
- offset 424
-
-GetConvolutionParameterivEXT(target, pname, params)
- return void
- param target ConvolutionTargetEXT in value
- param pname ConvolutionParameterEXT in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_convolution
- dlflags notlistable
- version 1.0
- glxvendorpriv 3
- glxflags EXT
- extension
- offset 425
-
-GetSeparableFilterEXT(target, format, type, row, column, span)
- return void
- param target SeparableTargetEXT in value
- param format PixelFormat in value
- param type PixelType in value
- param row Void out array [COMPSIZE(target/format/type)]
- param column Void out array [COMPSIZE(target/format/type)]
- param span Void out array [COMPSIZE(target/format/type)]
- category EXT_convolution
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxvendorpriv 4
- extension
- offset 426
-
-SeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column)
- return void
- param target SeparableTargetEXT in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param row Void in array [COMPSIZE(target/format/type/width)]
- param column Void in array [COMPSIZE(target/format/type/height)]
- category EXT_convolution
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4109
- extension
- alias SeparableFilter2D
-
-###############################################################################
-#
-# Extension #13
-# SGI_color_matrix commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGI_color_matrix
-
-###############################################################################
-#
-# Extension #14
-# SGI_color_table commands
-#
-###############################################################################
-
-ColorTableSGI(target, internalformat, width, format, type, table)
- return void
- param target ColorTableTargetSGI in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param table Void in array [COMPSIZE(format/type/width)]
- category SGI_color_table
- dlflags handcode
- glxflags client-handcode server-handcode SGI
- version 1.0
- glxropcode 2053
- extension
- alias ColorTable
-
-ColorTableParameterfvSGI(target, pname, params)
- return void
- param target ColorTableTargetSGI in value
- param pname ColorTableParameterPNameSGI in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category SGI_color_table
- version 1.0
- glxropcode 2054
- glxflags SGI
- extension
- alias ColorTableParameterfv
-
-ColorTableParameterivSGI(target, pname, params)
- return void
- param target ColorTableTargetSGI in value
- param pname ColorTableParameterPNameSGI in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category SGI_color_table
- version 1.0
- glxropcode 2055
- glxflags SGI
- extension
- alias ColorTableParameteriv
-
-CopyColorTableSGI(target, internalformat, x, y, width)
- return void
- param target ColorTableTargetSGI in value
- param internalformat PixelInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category SGI_color_table
- version 1.0
- glxropcode 2056
- glxflags SGI
- extension
- alias CopyColorTable
-
-GetColorTableSGI(target, format, type, table)
- return void
- param target ColorTableTargetSGI in value
- param format PixelFormat in value
- param type PixelType in value
- param table Void out array [COMPSIZE(target/format/type)]
- category SGI_color_table
- dlflags notlistable
- glxflags client-handcode server-handcode SGI
- version 1.0
- glxvendorpriv 4098
- extension
- offset 427
-
-GetColorTableParameterfvSGI(target, pname, params)
- return void
- param target ColorTableTargetSGI in value
- param pname GetColorTableParameterPNameSGI in value
- param params Float32 out array [COMPSIZE(pname)]
- category SGI_color_table
- dlflags notlistable
- version 1.0
- glxflags SGI
- glxvendorpriv 4099
- extension
- offset 428
-
-GetColorTableParameterivSGI(target, pname, params)
- return void
- param target ColorTableTargetSGI in value
- param pname GetColorTableParameterPNameSGI in value
- param params Int32 out array [COMPSIZE(pname)]
- category SGI_color_table
- dlflags notlistable
- version 1.0
- glxflags SGI
- glxvendorpriv 4100
- extension
- offset 429
-
-###############################################################################
-#
-# Extension #15
-# SGIX_pixel_texture commands
-#
-###############################################################################
-
-PixelTexGenSGIX(mode)
- return void
- param mode PixelTexGenModeSGIX in value
- category SGIX_pixel_texture
- version 1.0
- glxflags SGI
- glxropcode 2059
- extension
- offset 430
-
-###############################################################################
-#
-# Extension #15 (variant)
-# SGIS_pixel_texture commands
-# Both SGIS and SGIX forms have extension #15!
-#
-###############################################################################
-
-PixelTexGenParameteriSGIS(pname, param)
- return void
- param pname PixelTexGenParameterNameSGIS in value
- param param CheckedInt32 in value
- category SGIS_pixel_texture
- version 1.0
- extension
- glxropcode ?
- glxflags ignore
- offset 431
-
-PixelTexGenParameterivSGIS(pname, params)
- return void
- param pname PixelTexGenParameterNameSGIS in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category SGIS_pixel_texture
- version 1.0
- extension
- glxropcode ?
- glxflags ignore
- offset 432
-
-PixelTexGenParameterfSGIS(pname, param)
- return void
- param pname PixelTexGenParameterNameSGIS in value
- param param CheckedFloat32 in value
- category SGIS_pixel_texture
- version 1.0
- extension
- glxropcode ?
- glxflags ignore
- offset 433
-
-PixelTexGenParameterfvSGIS(pname, params)
- return void
- param pname PixelTexGenParameterNameSGIS in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category SGIS_pixel_texture
- version 1.0
- extension
- glxropcode ?
- glxflags ignore
- offset 434
-
-GetPixelTexGenParameterivSGIS(pname, params)
- return void
- param pname PixelTexGenParameterNameSGIS in value
- param params CheckedInt32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category SGIS_pixel_texture
- version 1.0
- extension
- glxvendorpriv ?
- glxflags ignore
- offset 435
-
-GetPixelTexGenParameterfvSGIS(pname, params)
- return void
- param pname PixelTexGenParameterNameSGIS in value
- param params CheckedFloat32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category SGIS_pixel_texture
- version 1.0
- extension
- glxvendorpriv ?
- glxflags ignore
- offset 436
-
-###############################################################################
-#
-# Extension #16
-# SGIS_texture4D commands
-#
-###############################################################################
-
-TexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param size4d SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth/size4d)]
- category SGIS_texture4D
- dlflags handcode
- glxflags client-handcode server-handcode SGI
- version 1.0
- glxropcode 2057
- extension
- offset 437
-
-TexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels)
- return void
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param woffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param size4d SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth/size4d)]
- category SGIS_texture4D
- dlflags handcode
- glxflags client-handcode server-handcode SGI
- version 1.0
- glxropcode 2058
- extension
- offset 438
-
-###############################################################################
-#
-# Extension #17
-# SGI_texture_color_table commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGI_texture_color_table
-
-###############################################################################
-#
-# Extension #18
-# EXT_cmyka commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_cmyka
-
-###############################################################################
-#
-# Extension #19 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #20
-# EXT_texture_object commands
-#
-###############################################################################
-
-AreTexturesResidentEXT(n, textures, residences)
- return Boolean
- param n SizeI in value
- param textures Texture in array [n]
- param residences Boolean out array [n]
- category EXT_texture_object
- glxflags EXT
- glxvendorpriv 11
- dlflags notlistable
- version 1.0
- extension
- offset 439
-
-BindTextureEXT(target, texture)
- return void
- param target TextureTarget in value
- param texture Texture in value
- category EXT_texture_object
- version 1.0
- glxflags EXT
- glxropcode 4117
- extension
- alias BindTexture
-
-DeleteTexturesEXT(n, textures)
- return void
- param n SizeI in value
- param textures Texture in array [n]
- category EXT_texture_object
- dlflags notlistable
- version 1.0
- glxflags EXT
- glxvendorpriv 12
- extension
- offset 561
-
-GenTexturesEXT(n, textures)
- return void
- param n SizeI in value
- param textures Texture out array [n]
- category EXT_texture_object
- dlflags notlistable
- version 1.0
- glxflags EXT
- glxvendorpriv 13
- extension
- offset 440
-
-IsTextureEXT(texture)
- return Boolean
- param texture Texture in value
- category EXT_texture_object
- dlflags notlistable
- version 1.0
- glxflags EXT
- glxvendorpriv 14
- extension
- offset 441
-
-PrioritizeTexturesEXT(n, textures, priorities)
- return void
- param n SizeI in value
- param textures Texture in array [n]
- param priorities ClampedFloat32 in array [n]
- category EXT_texture_object
- glxflags EXT
- version 1.0
- glxropcode 4118
- extension
- alias PrioritizeTextures
-
-###############################################################################
-#
-# Extension #21
-# SGIS_detail_texture commands
-#
-###############################################################################
-
-DetailTexFuncSGIS(target, n, points)
- return void
- param target TextureTarget in value
- param n SizeI in value
- param points Float32 in array [n*2]
- category SGIS_detail_texture
- glxflags SGI
- version 1.0
- glxropcode 2051
- extension
- offset 442
-
-GetDetailTexFuncSGIS(target, points)
- return void
- param target TextureTarget in value
- param points Float32 out array [COMPSIZE(target)]
- category SGIS_detail_texture
- dlflags notlistable
- version 1.0
- glxflags SGI
- glxvendorpriv 4096
- extension
- offset 443
-
-###############################################################################
-#
-# Extension #22
-# SGIS_sharpen_texture commands
-#
-###############################################################################
-
-SharpenTexFuncSGIS(target, n, points)
- return void
- param target TextureTarget in value
- param n SizeI in value
- param points Float32 in array [n*2]
- category SGIS_sharpen_texture
- glxflags SGI
- version 1.0
- glxropcode 2052
- extension
- offset 444
-
-GetSharpenTexFuncSGIS(target, points)
- return void
- param target TextureTarget in value
- param points Float32 out array [COMPSIZE(target)]
- category SGIS_sharpen_texture
- dlflags notlistable
- version 1.0
- glxflags SGI
- glxvendorpriv 4097
- extension
- offset 445
-
-###############################################################################
-#
-# EXT_packed_pixels commands
-# Extension #23
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_packed_pixels
-
-###############################################################################
-#
-# Extension #24
-# SGIS_texture_lod commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIS_texture_lod
-
-###############################################################################
-#
-# Extension #25
-# SGIS_multisample commands
-#
-###############################################################################
-
-SampleMaskSGIS(value, invert)
- return void
- param value ClampedFloat32 in value
- param invert Boolean in value
- category SGIS_multisample
- version 1.1
- glxropcode 2048
- glxflags SGI
- extension
- alias SampleMaskEXT
-
-SamplePatternSGIS(pattern)
- return void
- param pattern SamplePatternSGIS in value
- category SGIS_multisample
- version 1.0
- glxropcode 2049
- glxflags SGI
- extension
- alias SamplePatternEXT
-
-###############################################################################
-#
-# Extension #26 - no specification?
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #27
-# EXT_rescale_normal commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_rescale_normal
-
-###############################################################################
-#
-# Extension #28 - GLX_EXT_visual_info
-# Extension #29 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #30
-# EXT_vertex_array commands
-#
-###############################################################################
-
-ArrayElementEXT(i)
- return void
- param i Int32 in value
- category EXT_vertex_array
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- alias ArrayElement
-
-ColorPointerEXT(size, type, stride, count, pointer)
- return void
- param size Int32 in value
- param type ColorPointerType in value
- param stride SizeI in value
- param count SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride/count)] retained
- category EXT_vertex_array
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- offset 448
-
-DrawArraysEXT(mode, first, count)
- return void
- param mode PrimitiveType in value
- param first Int32 in value
- param count SizeI in value
- category EXT_vertex_array
- dlflags handcode
- glxflags client-handcode server-handcode EXT
- version 1.0
- glxropcode 4116
- extension
- alias DrawArrays
-
-EdgeFlagPointerEXT(stride, count, pointer)
- return void
- param stride SizeI in value
- param count SizeI in value
- param pointer Boolean in array [COMPSIZE(stride/count)] retained
- category EXT_vertex_array
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- offset 449
-
-GetPointervEXT(pname, params)
- return void
- param pname GetPointervPName in value
- param params VoidPointer out array [1]
- category EXT_vertex_array
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- alias GetPointerv
-
-IndexPointerEXT(type, stride, count, pointer)
- return void
- param type IndexPointerType in value
- param stride SizeI in value
- param count SizeI in value
- param pointer Void in array [COMPSIZE(type/stride/count)] retained
- category EXT_vertex_array
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- offset 450
-
-NormalPointerEXT(type, stride, count, pointer)
- return void
- param type NormalPointerType in value
- param stride SizeI in value
- param count SizeI in value
- param pointer Void in array [COMPSIZE(type/stride/count)] retained
- category EXT_vertex_array
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- offset 451
-
-TexCoordPointerEXT(size, type, stride, count, pointer)
- return void
- param size Int32 in value
- param type TexCoordPointerType in value
- param stride SizeI in value
- param count SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride/count)] retained
- category EXT_vertex_array
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- offset 452
-
-VertexPointerEXT(size, type, stride, count, pointer)
- return void
- param size Int32 in value
- param type VertexPointerType in value
- param stride SizeI in value
- param count SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride/count)] retained
- category EXT_vertex_array
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.0
- extension
- offset 453
-
-###############################################################################
-#
-# Extension #31
-# EXT_misc_attribute commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_misc_attribute
-
-###############################################################################
-#
-# Extension #32
-# SGIS_generate_mipmap commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIS_generate_mipmap
-
-###############################################################################
-#
-# Extension #33
-# SGIX_clipmap commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_clipmap
-
-###############################################################################
-#
-# Extension #34
-# SGIX_shadow commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_shadow
-
-###############################################################################
-#
-# Extension #35
-# SGIS_texture_edge_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIS_texture_edge_clamp
-
-###############################################################################
-#
-# Extension #36
-# SGIS_texture_border_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIS_texture_border_clamp
-
-###############################################################################
-#
-# Extension #37
-# EXT_blend_minmax commands
-#
-###############################################################################
-
-BlendEquationEXT(mode)
- return void
- param mode BlendEquationModeEXT in value
- category EXT_blend_minmax
- version 1.0
- glxropcode 4097
- glxflags EXT
- extension soft
- alias BlendEquation
-
-###############################################################################
-#
-# Extension #38
-# EXT_blend_subtract commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_blend_subtract
-
-###############################################################################
-#
-# Extension #39
-# EXT_blend_logic_op commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_blend_logic_op
-
-###############################################################################
-#
-# Extension #40 - GLX_SGI_swap_control
-# Extension #41 - GLX_SGI_video_sync
-# Extension #42 - GLX_SGI_make_current_read
-# Extension #43 - GLX_SGIX_video_source
-# Extension #44 - GLX_EXT_visual_rating
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #45
-# SGIX_interlace commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_interlace
-
-###############################################################################
-#
-# Extension #46
-# SGIX_pixel_tiles commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_pixel_tiles
-
-###############################################################################
-#
-# Extension #47 - GLX_EXT_import_context
-# Extension #48 - skipped
-# Extension #49 - GLX_SGIX_fbconfig
-# Extension #50 - GLX_SGIX_pbuffer
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #51
-# SGIS_texture_select commands
-#
-# This used to be SGIX_texture_select, which was inconsistent with
-# enumext.spec and wrong according to the SGI extension spec.
-#
-###############################################################################
-
-# (none)
-newcategory: SGIS_texture_select
-passthru: /* This used to be SGIX prefix, which was an error in the header */
-
-###############################################################################
-#
-# Extension #52
-# SGIX_sprite commands
-#
-###############################################################################
-
-SpriteParameterfSGIX(pname, param)
- return void
- param pname SpriteParameterNameSGIX in value
- param param CheckedFloat32 in value
- category SGIX_sprite
- version 1.0
- glxflags SGI
- glxropcode 2060
- extension
- offset 454
-
-SpriteParameterfvSGIX(pname, params)
- return void
- param pname SpriteParameterNameSGIX in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category SGIX_sprite
- version 1.0
- glxflags SGI
- glxropcode 2061
- extension
- offset 455
-
-SpriteParameteriSGIX(pname, param)
- return void
- param pname SpriteParameterNameSGIX in value
- param param CheckedInt32 in value
- category SGIX_sprite
- version 1.0
- glxflags SGI
- glxropcode 2062
- extension
- offset 456
-
-SpriteParameterivSGIX(pname, params)
- return void
- param pname SpriteParameterNameSGIX in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category SGIX_sprite
- version 1.0
- glxflags SGI
- glxropcode 2063
- extension
- offset 457
-
-###############################################################################
-#
-# Extension #53
-# SGIX_texture_multi_buffer commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_texture_multi_buffer
-
-###############################################################################
-#
-# Extension #54
-# EXT_point_parameters / SGIS_point_parameters commands
-#
-###############################################################################
-
-PointParameterfEXT(pname, param)
- return void
- param pname PointParameterNameARB in value
- param param CheckedFloat32 in value
- category EXT_point_parameters
- version 1.0
- glxflags SGI
- extension
- alias PointParameterfARB
-
-PointParameterfvEXT(pname, params)
- return void
- param pname PointParameterNameARB in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category EXT_point_parameters
- version 1.0
- glxflags SGI
- extension
- alias PointParameterfvARB
-
-PointParameterfSGIS(pname, param)
- return void
- param pname PointParameterNameARB in value
- param param CheckedFloat32 in value
- category SGIS_point_parameters
- version 1.0
- glxflags SGI
- extension
- alias PointParameterfARB
-
-PointParameterfvSGIS(pname, params)
- return void
- param pname PointParameterNameARB in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category SGIS_point_parameters
- version 1.0
- glxflags SGI
- extension
- alias PointParameterfvARB
-
-###############################################################################
-#
-# Extension #55
-# SGIX_instruments commands
-#
-###############################################################################
-
-GetInstrumentsSGIX()
- return Int32
- dlflags notlistable
- category SGIX_instruments
- version 1.0
- glxflags SGI
- glxvendorpriv 4102
- extension
- offset 460
-
-InstrumentsBufferSGIX(size, buffer)
- return void
- param size SizeI in value
- param buffer Int32 out array [size] retained
- dlflags notlistable
- category SGIX_instruments
- version 1.0
- glxflags SGI
- glxvendorpriv 4103
- extension
- offset 461
-
-PollInstrumentsSGIX(marker_p)
- return Int32
- param marker_p Int32 out array [1]
- dlflags notlistable
- category SGIX_instruments
- version 1.0
- glxflags SGI
- glxvendorpriv 4104
- extension
- offset 462
-
-ReadInstrumentsSGIX(marker)
- return void
- param marker Int32 in value
- category SGIX_instruments
- version 1.0
- glxflags SGI
- glxropcode 2077
- extension
- offset 463
-
-StartInstrumentsSGIX()
- return void
- category SGIX_instruments
- version 1.0
- glxflags SGI
- glxropcode 2069
- extension
- offset 464
-
-StopInstrumentsSGIX(marker)
- return void
- param marker Int32 in value
- category SGIX_instruments
- version 1.0
- glxflags SGI
- glxropcode 2070
- extension
- offset 465
-
-###############################################################################
-#
-# Extension #56
-# SGIX_texture_scale_bias commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_texture_scale_bias
-
-###############################################################################
-#
-# Extension #57
-# SGIX_framezoom commands
-#
-###############################################################################
-
-FrameZoomSGIX(factor)
- return void
- param factor CheckedInt32 in value
- category SGIX_framezoom
- version 1.0
- glxflags SGI
- glxropcode 2072
- extension
- offset 466
-
-###############################################################################
-#
-# Extension #58
-# SGIX_tag_sample_buffer commands
-#
-###############################################################################
-
-TagSampleBufferSGIX()
- return void
- category SGIX_tag_sample_buffer
- version 1.0
- glxropcode 2050
- glxflags SGI
- extension
- offset 467
-
-###############################################################################
-#
-# Extension #59
-# SGIX_polynomial_ffd commands
-#
-###############################################################################
-
-DeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points)
- return void
- param target FfdTargetSGIX in value
- param u1 CoordD in value
- param u2 CoordD in value
- param ustride Int32 in value
- param uorder CheckedInt32 in value
- param v1 CoordD in value
- param v2 CoordD in value
- param vstride Int32 in value
- param vorder CheckedInt32 in value
- param w1 CoordD in value
- param w2 CoordD in value
- param wstride Int32 in value
- param worder CheckedInt32 in value
- param points CoordD in array [COMPSIZE(target/ustride/uorder/vstride/vorder/wstride/worder)]
- dlflags handcode
- category SGIX_polynomial_ffd
- version 1.0
- glxflags SGI ignore
- glxropcode 2073
- extension
- offset ?
-
-DeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points)
- return void
- param target FfdTargetSGIX in value
- param u1 CoordF in value
- param u2 CoordF in value
- param ustride Int32 in value
- param uorder CheckedInt32 in value
- param v1 CoordF in value
- param v2 CoordF in value
- param vstride Int32 in value
- param vorder CheckedInt32 in value
- param w1 CoordF in value
- param w2 CoordF in value
- param wstride Int32 in value
- param worder CheckedInt32 in value
- param points CoordF in array [COMPSIZE(target/ustride/uorder/vstride/vorder/wstride/worder)]
- category SGIX_polynomial_ffd
- dlflags handcode
- version 1.0
- glxflags SGI ignore
- glxropcode 2074
- extension
- offset ?
-
-DeformSGIX(mask)
- return void
- param mask FfdMaskSGIX in value
- category SGIX_polynomial_ffd
- version 1.0
- glxflags SGI ignore
- glxropcode 2075
- extension
- offset ?
-
-LoadIdentityDeformationMapSGIX(mask)
- return void
- param mask FfdMaskSGIX in value
- category SGIX_polynomial_ffd
- version 1.0
- glxflags SGI ignore
- glxropcode 2076
- extension
- offset ?
-
-###############################################################################
-#
-# Extension #60
-# SGIX_reference_plane commands
-#
-###############################################################################
-
-ReferencePlaneSGIX(equation)
- return void
- param equation Float64 in array [4]
- category SGIX_reference_plane
- version 1.0
- glxflags SGI
- glxropcode 2071
- extension
- offset 468
-
-###############################################################################
-#
-# Extension #61
-# SGIX_flush_raster commands
-#
-###############################################################################
-
-FlushRasterSGIX()
- return void
- category SGIX_flush_raster
- version 1.0
- dlflags notlistable
- glxflags SGI
- glxvendorpriv 4105
- extension
- offset 469
-
-###############################################################################
-#
-# Extension #62 - GLX_SGIX_cushion
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #63
-# SGIX_depth_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_depth_texture
-
-###############################################################################
-#
-# Extension #64
-# SGIS_fog_function commands
-#
-###############################################################################
-
-FogFuncSGIS(n, points)
- return void
- param n SizeI in value
- param points Float32 in array [n*2]
- category SGIS_fog_function
- version 1.1
- glxflags SGI
- glxropcode 2067
- extension
- offset
-
-# Need to insert GLX information
-GetFogFuncSGIS(points)
- return void
- param points Float32 out array [COMPSIZE()]
- category SGIS_fog_function
- version 1.1
- dlflags notlistable
- glxflags ignore
- extension
- offset
-
-###############################################################################
-#
-# Extension #65
-# SGIX_fog_offset commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_fog_offset
-
-###############################################################################
-#
-# Extension #66
-# HP_image_transform commands
-#
-###############################################################################
-
-ImageTransformParameteriHP(target, pname, param)
- return void
- param target ImageTransformTargetHP in value
- param pname ImageTransformPNameHP in value
- param param Int32 in value
- category HP_image_transform
- version 1.1
- glxropcode ?
- offset ?
-
-ImageTransformParameterfHP(target, pname, param)
- return void
- param target ImageTransformTargetHP in value
- param pname ImageTransformPNameHP in value
- param param Float32 in value
- category HP_image_transform
- version 1.1
- glxropcode ?
- offset ?
-
-ImageTransformParameterivHP(target, pname, params)
- return void
- param target ImageTransformTargetHP in value
- param pname ImageTransformPNameHP in value
- param params Int32 in array [COMPSIZE(pname)]
- category HP_image_transform
- version 1.1
- glxropcode ?
- offset ?
-
-ImageTransformParameterfvHP(target, pname, params)
- return void
- param target ImageTransformTargetHP in value
- param pname ImageTransformPNameHP in value
- param params Float32 in array [COMPSIZE(pname)]
- category HP_image_transform
- version 1.1
- glxropcode ?
- offset ?
-
-GetImageTransformParameterivHP(target, pname, params)
- return void
- param target ImageTransformTargetHP in value
- param pname ImageTransformPNameHP in value
- param params Int32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category HP_image_transform
- version 1.1
- glxropcode ?
- offset ?
-
-GetImageTransformParameterfvHP(target, pname, params)
- return void
- param target ImageTransformTargetHP in value
- param pname ImageTransformPNameHP in value
- param params Float32 out array [COMPSIZE(pname)]
- category HP_image_transform
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #67
-# HP_convolution_border_modes commands
-#
-###############################################################################
-
-# (none)
-newcategory: HP_convolution_border_modes
-
-###############################################################################
-#
-# Extension #68
-# INGR_palette_buffer commands
-#
-###############################################################################
-
-#@ (Intergraph hasn't provided a spec)
-
-###############################################################################
-#
-# Extension #69
-# SGIX_texture_add_env commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_texture_add_env
-
-###############################################################################
-#
-# Extension #70 - skipped
-# Extension #71 - skipped
-# Extension #72 - skipped
-# Extension #73 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #74
-# EXT_color_subtable commands
-#
-# This was probably never actually shipped as an EXT - just written up as a
-# reference for OpenGL 1.2 ARB_imaging.
-#
-###############################################################################
-
-ColorSubTableEXT(target, start, count, format, type, data)
- return void
- param target ColorTableTarget in value
- param start SizeI in value
- param count SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param data Void in array [COMPSIZE(format/type/count)]
- category EXT_color_subtable
- version 1.2
- alias ColorSubTable
-
-CopyColorSubTableEXT(target, start, x, y, width)
- return void
- param target ColorTableTarget in value
- param start SizeI in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category EXT_color_subtable
- version 1.2
- alias CopyColorSubTable
-
-###############################################################################
-#
-# Extension #75 - GLU_EXT_object_space_tess
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #76
-# PGI_vertex_hints commands
-#
-###############################################################################
-
-# (none)
-newcategory: PGI_vertex_hints
-
-###############################################################################
-#
-# Extension #77
-# PGI_misc_hints commands
-#
-###############################################################################
-
-HintPGI(target, mode)
- return void
- param target HintTargetPGI in value
- param mode Int32 in value
- category PGI_misc_hints
- version 1.1
- offset 544
-
-###############################################################################
-#
-# Extension #78
-# EXT_paletted_texture commands
-#
-###############################################################################
-
-ColorTableEXT(target, internalFormat, width, format, type, table)
- return void
- param target ColorTableTarget in value
- param internalFormat PixelInternalFormat in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param table Void in array [COMPSIZE(format/type/width)]
- category EXT_paletted_texture
- version 1.1
- alias ColorTable
-
-GetColorTableEXT(target, format, type, data)
- return void
- param target ColorTableTarget in value
- param format PixelFormat in value
- param type PixelType in value
- param data Void out array [COMPSIZE(target/format/type)]
- category EXT_paletted_texture
- version 1.1
- offset 550
-
-GetColorTableParameterivEXT(target, pname, params)
- return void
- param target ColorTableTarget in value
- param pname GetColorTableParameterPName in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_paletted_texture
- version 1.1
- offset 551
-
-GetColorTableParameterfvEXT(target, pname, params)
- return void
- param target ColorTableTarget in value
- param pname GetColorTableParameterPName in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_paletted_texture
- version 1.1
- offset 552
-
-###############################################################################
-#
-# Extension #79
-# EXT_clip_volume_hint commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_clip_volume_hint
-
-###############################################################################
-#
-# Extension #80
-# SGIX_list_priority commands
-#
-###############################################################################
-
-# @@@ Needs vendorpriv opcodes assigned
-GetListParameterfvSGIX(list, pname, params)
- return void
- param list List in value
- param pname ListParameterName in value
- param params CheckedFloat32 out array [COMPSIZE(pname)]
- dlflags notlistable
- glxflags ignore
- category SGIX_list_priority
- version 1.0
- glxvendorpriv ?
- extension
- offset 470
-
-# @@@ Needs vendorpriv opcodes assigned
-GetListParameterivSGIX(list, pname, params)
- return void
- param list List in value
- param pname ListParameterName in value
- param params CheckedInt32 out array [COMPSIZE(pname)]
- dlflags notlistable
- glxflags ignore
- category SGIX_list_priority
- version 1.0
- glxvendorpriv ?
- extension
- offset 471
-
-ListParameterfSGIX(list, pname, param)
- return void
- param list List in value
- param pname ListParameterName in value
- param param CheckedFloat32 in value
- dlflags notlistable
- glxflags ignore
- category SGIX_list_priority
- version 1.0
- glxropcode 2078
- extension
- offset 472
-
-ListParameterfvSGIX(list, pname, params)
- return void
- param list List in value
- param pname ListParameterName in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- dlflags notlistable
- glxflags ignore
- category SGIX_list_priority
- version 1.0
- glxropcode 2079
- extension
- offset 473
-
-ListParameteriSGIX(list, pname, param)
- return void
- param list List in value
- param pname ListParameterName in value
- param param CheckedInt32 in value
- dlflags notlistable
- glxflags ignore
- category SGIX_list_priority
- version 1.0
- glxropcode 2080
- extension
- offset 474
-
-ListParameterivSGIX(list, pname, params)
- return void
- param list List in value
- param pname ListParameterName in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- dlflags notlistable
- glxflags ignore
- category SGIX_list_priority
- version 1.0
- glxropcode 2081
- extension
- offset 475
-
-###############################################################################
-#
-# Extension #81
-# SGIX_ir_instrument1 commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_ir_instrument1
-
-###############################################################################
-#
-# Extension #82
-# SGIX_calligraphic_fragment commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_calligraphic_fragment
-
-###############################################################################
-#
-# Extension #83 - GLX_SGIX_video_resize
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #84
-# SGIX_texture_lod_bias commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_texture_lod_bias
-
-###############################################################################
-#
-# Extension #85 - skipped
-# Extension #86 - GLX_SGIX_dmbuffer
-# Extension #87 - skipped
-# Extension #88 - skipped
-# Extension #89 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #90
-# SGIX_shadow_ambient commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_shadow_ambient
-
-###############################################################################
-#
-# Extension #91 - GLX_SGIX_swap_group
-# Extension #92 - GLX_SGIX_swap_barrier
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #93
-# EXT_index_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_index_texture
-
-###############################################################################
-#
-# Extension #94
-# EXT_index_material commands
-#
-###############################################################################
-
-IndexMaterialEXT(face, mode)
- return void
- param face MaterialFace in value
- param mode IndexMaterialParameterEXT in value
- category EXT_index_material
- version 1.1
- extension soft
- glxflags ignore
- offset 538
-
-###############################################################################
-#
-# Extension #95
-# EXT_index_func commands
-#
-###############################################################################
-
-IndexFuncEXT(func, ref)
- return void
- param func IndexFunctionEXT in value
- param ref ClampedFloat32 in value
- category EXT_index_func
- version 1.1
- extension soft
- glxflags ignore
- offset 539
-
-###############################################################################
-#
-# Extension #96
-# EXT_index_array_formats commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_index_array_formats
-
-###############################################################################
-#
-# Extension #97
-# EXT_compiled_vertex_array commands
-#
-###############################################################################
-
-LockArraysEXT(first, count)
- return void
- param first Int32 in value
- param count SizeI in value
- category EXT_compiled_vertex_array
- version 1.1
- dlflags notlistable
- extension soft
- glxflags ignore
- offset 540
-
-UnlockArraysEXT()
- return void
- category EXT_compiled_vertex_array
- version 1.1
- dlflags notlistable
- extension soft
- glxflags ignore
- offset 541
-
-###############################################################################
-#
-# Extension #98
-# EXT_cull_vertex commands
-#
-###############################################################################
-
-CullParameterdvEXT(pname, params)
- return void
- param pname CullParameterEXT in value
- param params Float64 out array [4]
- category EXT_cull_vertex
- version 1.1
- dlflags notlistable
- extension soft
- glxflags ignore
- offset 542
-
-CullParameterfvEXT(pname, params)
- return void
- param pname CullParameterEXT in value
- param params Float32 out array [4]
- category EXT_cull_vertex
- version 1.1
- dlflags notlistable
- extension soft
- glxflags ignore
- offset 543
-
-###############################################################################
-#
-# Extension #99 - skipped
-# Extension #100 - GLU_EXT_nurbs_tessellator
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #101
-# SGIX_ycrcb commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_ycrcb
-
-###############################################################################
-#
-# Extension #102
-# SGIX_fragment_lighting commands
-#
-###############################################################################
-
-FragmentColorMaterialSGIX(face, mode)
- return void
- param face MaterialFace in value
- param mode MaterialParameter in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 476
-
-FragmentLightfSGIX(light, pname, param)
- return void
- param light FragmentLightNameSGIX in value
- param pname FragmentLightParameterSGIX in value
- param param CheckedFloat32 in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 477
-
-FragmentLightfvSGIX(light, pname, params)
- return void
- param light FragmentLightNameSGIX in value
- param pname FragmentLightParameterSGIX in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 478
-
-FragmentLightiSGIX(light, pname, param)
- return void
- param light FragmentLightNameSGIX in value
- param pname FragmentLightParameterSGIX in value
- param param CheckedInt32 in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 479
-
-FragmentLightivSGIX(light, pname, params)
- return void
- param light FragmentLightNameSGIX in value
- param pname FragmentLightParameterSGIX in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 480
-
-FragmentLightModelfSGIX(pname, param)
- return void
- param pname FragmentLightModelParameterSGIX in value
- param param CheckedFloat32 in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 481
-
-FragmentLightModelfvSGIX(pname, params)
- return void
- param pname FragmentLightModelParameterSGIX in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 482
-
-FragmentLightModeliSGIX(pname, param)
- return void
- param pname FragmentLightModelParameterSGIX in value
- param param CheckedInt32 in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 483
-
-FragmentLightModelivSGIX(pname, params)
- return void
- param pname FragmentLightModelParameterSGIX in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 484
-
-FragmentMaterialfSGIX(face, pname, param)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param param CheckedFloat32 in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 485
-
-FragmentMaterialfvSGIX(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 486
-
-FragmentMaterialiSGIX(face, pname, param)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param param CheckedInt32 in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 487
-
-FragmentMaterialivSGIX(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 488
-
-GetFragmentLightfvSGIX(light, pname, params)
- return void
- param light FragmentLightNameSGIX in value
- param pname FragmentLightParameterSGIX in value
- param params Float32 out array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- dlflags notlistable
- glxflags ignore
- version 1.0
- extension
- offset 489
-
-GetFragmentLightivSGIX(light, pname, params)
- return void
- param light FragmentLightNameSGIX in value
- param pname FragmentLightParameterSGIX in value
- param params Int32 out array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- dlflags notlistable
- glxflags ignore
- version 1.0
- extension
- offset 490
-
-GetFragmentMaterialfvSGIX(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- dlflags notlistable
- glxflags ignore
- version 1.0
- extension
- offset 491
-
-GetFragmentMaterialivSGIX(face, pname, params)
- return void
- param face MaterialFace in value
- param pname MaterialParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category SGIX_fragment_lighting
- dlflags notlistable
- glxflags ignore
- version 1.0
- extension
- offset 492
-
-LightEnviSGIX(pname, param)
- return void
- param pname LightEnvParameterSGIX in value
- param param CheckedInt32 in value
- category SGIX_fragment_lighting
- glxflags ignore
- version 1.0
- extension
- offset 493
-
-###############################################################################
-#
-# Extension #103 - skipped
-# Extension #104 - skipped
-# Extension #105 - skipped
-# Extension #106 - skipped
-# Extension #107 - skipped
-# Extension #108 - skipped
-# Extension #109 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #110
-# IBM_rasterpos_clip commands
-#
-###############################################################################
-
-# (none)
-newcategory: IBM_rasterpos_clip
-
-###############################################################################
-#
-# Extension #111
-# HP_texture_lighting commands
-#
-###############################################################################
-
-# (none)
-newcategory: HP_texture_lighting
-
-###############################################################################
-#
-# Extension #112
-# EXT_draw_range_elements commands
-#
-###############################################################################
-
-# Spec entries to be written
-DrawRangeElementsEXT(mode, start, end, count, type, indices)
- return void
- param mode PrimitiveType in value
- param start UInt32 in value
- param end UInt32 in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- category EXT_draw_range_elements
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- alias DrawRangeElements
-
-###############################################################################
-#
-# Extension #113
-# WIN_phong_shading commands
-#
-###############################################################################
-
-# (none)
-newcategory: WIN_phong_shading
-
-###############################################################################
-#
-# Extension #114
-# WIN_specular_fog commands
-#
-###############################################################################
-
-# (none)
-newcategory: WIN_specular_fog
-
-###############################################################################
-#
-# Extension #115 - skipped
-# Extension #116 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #117
-# EXT_light_texture commands
-#
-###############################################################################
-
-# Spec entries to be written
-ApplyTextureEXT(mode)
- return void
- param mode LightTextureModeEXT in value
- category EXT_light_texture
- version 1.1
- glxropcode ?
- offset ?
-
-TextureLightEXT(pname)
- return void
- param pname LightTexturePNameEXT in value
- category EXT_light_texture
- version 1.1
- glxropcode ?
- offset ?
-
-TextureMaterialEXT(face, mode)
- return void
- param face MaterialFace in value
- param mode MaterialParameter in value
- category EXT_light_texture
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #118 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #119
-# SGIX_blend_alpha_minmax commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_blend_alpha_minmax
-
-###############################################################################
-#
-# Extension #120 - skipped
-# Extension #121 - skipped
-# Extension #122 - skipped
-# Extension #123 - skipped
-# Extension #124 - skipped
-# Extension #125 - skipped
-# Extension #126 - skipped
-# Extension #127 - skipped
-# Extension #128 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #129
-# EXT_bgra commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_bgra
-
-###############################################################################
-#
-# Extension #130 - skipped
-# Extension #131 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #132
-# SGIX_async commands
-#
-###############################################################################
-
-AsyncMarkerSGIX(marker)
- return void
- param marker UInt32 in value
- category SGIX_async
- version 1.0
- glxflags ignore
- extension
- offset ?
-
-FinishAsyncSGIX(markerp)
- return Int32
- param markerp UInt32 out array [1]
- category SGIX_async
- version 1.0
- dlflags notlistable
- glxflags ignore
- extension
- offset ?
-
-PollAsyncSGIX(markerp)
- return Int32
- param markerp UInt32 out array [1]
- category SGIX_async
- version 1.0
- dlflags notlistable
- glxflags ignore
- extension
- offset ?
-
-GenAsyncMarkersSGIX(range)
- return UInt32
- param range SizeI in value
- category SGIX_async
- version 1.0
- dlflags notlistable
- glxflags ignore
- extension
- offset ?
-
-DeleteAsyncMarkersSGIX(marker, range)
- return void
- param marker UInt32 in value
- param range SizeI in value
- category SGIX_async
- version 1.0
- dlflags notlistable
- glxflags ignore
- extension
- offset ?
-
-IsAsyncMarkerSGIX(marker)
- return Boolean
- param marker UInt32 in value
- category SGIX_async
- version 1.0
- dlflags notlistable
- glxflags ignore
- extension
- offset ?
-
-###############################################################################
-#
-# Extension #133
-# SGIX_async_pixel commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_async_pixel
-
-###############################################################################
-#
-# Extension #134
-# SGIX_async_histogram commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_async_histogram
-
-###############################################################################
-#
-# Extension #135 - skipped (INTEL_texture_scissor was never implemented)
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #136
-# INTEL_parallel_arrays commands
-#
-###############################################################################
-
-VertexPointervINTEL(size, type, pointer)
- return void
- param size Int32 in value
- param type VertexPointerType in value
- param pointer VoidPointer in array [4] retained
- category INTEL_parallel_arrays
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.1
- offset ?
-
-NormalPointervINTEL(type, pointer)
- return void
- param type NormalPointerType in value
- param pointer VoidPointer in array [4] retained
- category INTEL_parallel_arrays
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.1
- offset ?
-
-ColorPointervINTEL(size, type, pointer)
- return void
- param size Int32 in value
- param type VertexPointerType in value
- param pointer VoidPointer in array [4] retained
- category INTEL_parallel_arrays
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.1
- offset ?
-
-TexCoordPointervINTEL(size, type, pointer)
- return void
- param size Int32 in value
- param type VertexPointerType in value
- param pointer VoidPointer in array [4] retained
- category INTEL_parallel_arrays
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.1
- offset ?
-
-
-###############################################################################
-#
-# Extension #137
-# HP_occlusion_test commands
-#
-###############################################################################
-
-# (none)
-newcategory: HP_occlusion_test
-
-###############################################################################
-#
-# Extension #138
-# EXT_pixel_transform commands
-#
-###############################################################################
-
-PixelTransformParameteriEXT(target, pname, param)
- return void
- param target PixelTransformTargetEXT in value
- param pname PixelTransformPNameEXT in value
- param param Int32 in value
- category EXT_pixel_transform
- version 1.1
- glxropcode 16386
- offset ?
-
-PixelTransformParameterfEXT(target, pname, param)
- return void
- param target PixelTransformTargetEXT in value
- param pname PixelTransformPNameEXT in value
- param param Float32 in value
- category EXT_pixel_transform
- version 1.1
- glxropcode 16385
- offset ?
-
-PixelTransformParameterivEXT(target, pname, params)
- return void
- param target PixelTransformTargetEXT in value
- param pname PixelTransformPNameEXT in value
- param params Int32 in array [1]
- category EXT_pixel_transform
- version 1.1
- glxropcode ?
- offset ?
-
-PixelTransformParameterfvEXT(target, pname, params)
- return void
- param target PixelTransformTargetEXT in value
- param pname PixelTransformPNameEXT in value
- param params Float32 in array [1]
- category EXT_pixel_transform
- version 1.1
- glxropcode ?
- offset ?
-
-GetPixelTransformParameterivEXT(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_pixel_transform
- dlflags notlistable
- version 1.1
- extension
- glxvendorpriv 2052
- glxflags ignore
- offset ?
-
-GetPixelTransformParameterfvEXT(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_pixel_transform
- dlflags notlistable
- version 1.1
- extension
- glxvendorpriv 2051
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #139
-# EXT_pixel_transform_color_table commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_pixel_transform_color_table
-
-###############################################################################
-#
-# Extension #140 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #141
-# EXT_shared_texture_palette commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_shared_texture_palette
-
-###############################################################################
-#
-# Extension #142 - GLX_SGIS_blended_overlay
-# Extension #143 - GLX_SGIS_shared_multisample
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #144
-# EXT_separate_specular_color commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_separate_specular_color
-
-###############################################################################
-#
-# Extension #145
-# EXT_secondary_color commands
-#
-###############################################################################
-
-SecondaryColor3bEXT(red, green, blue)
- return void
- param red ColorB in value
- param green ColorB in value
- param blue ColorB in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3bvEXT
- version 1.1
- alias SecondaryColor3b
-
-SecondaryColor3bvEXT(v)
- return void
- param v ColorB in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4126
- alias SecondaryColor3bv
-
-SecondaryColor3dEXT(red, green, blue)
- return void
- param red ColorD in value
- param green ColorD in value
- param blue ColorD in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3dvEXT
- version 1.1
- alias SecondaryColor3d
-
-SecondaryColor3dvEXT(v)
- return void
- param v ColorD in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4130
- alias SecondaryColor3dv
-
-SecondaryColor3fEXT(red, green, blue)
- return void
- param red ColorF in value
- param green ColorF in value
- param blue ColorF in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3fvEXT
- version 1.1
- alias SecondaryColor3f
-
-SecondaryColor3fvEXT(v)
- return void
- param v ColorF in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4129
- alias SecondaryColor3fv
-
-SecondaryColor3iEXT(red, green, blue)
- return void
- param red ColorI in value
- param green ColorI in value
- param blue ColorI in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3ivEXT
- version 1.1
- alias SecondaryColor3i
-
-SecondaryColor3ivEXT(v)
- return void
- param v ColorI in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4128
- offset 568
- alias SecondaryColor3iv
-
-SecondaryColor3sEXT(red, green, blue)
- return void
- param red ColorS in value
- param green ColorS in value
- param blue ColorS in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3svEXT
- version 1.1
- alias SecondaryColor3s
-
-SecondaryColor3svEXT(v)
- return void
- param v ColorS in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4127
- alias SecondaryColor3sv
-
-SecondaryColor3ubEXT(red, green, blue)
- return void
- param red ColorUB in value
- param green ColorUB in value
- param blue ColorUB in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3ubvEXT
- version 1.1
- alias SecondaryColor3ub
-
-SecondaryColor3ubvEXT(v)
- return void
- param v ColorUB in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4131
- alias SecondaryColor3ubv
-
-SecondaryColor3uiEXT(red, green, blue)
- return void
- param red ColorUI in value
- param green ColorUI in value
- param blue ColorUI in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3uivEXT
- version 1.1
- alias SecondaryColor3ui
-
-SecondaryColor3uivEXT(v)
- return void
- param v ColorUI in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4133
- alias SecondaryColor3uiv
-
-SecondaryColor3usEXT(red, green, blue)
- return void
- param red ColorUS in value
- param green ColorUS in value
- param blue ColorUS in value
- category EXT_secondary_color
- vectorequiv SecondaryColor3usvEXT
- version 1.1
- alias SecondaryColor3us
-
-SecondaryColor3usvEXT(v)
- return void
- param v ColorUS in array [3]
- category EXT_secondary_color
- version 1.1
- glxropcode 4132
- alias SecondaryColor3usv
-
-SecondaryColorPointerEXT(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type ColorPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category EXT_secondary_color
- dlflags notlistable
- glxflags client-handcode server-handcode EXT
- version 1.1
- extension
- alias SecondaryColorPointer
-
-###############################################################################
-#
-# Extension #146
-# EXT_texture_env commands
-#
-###############################################################################
-
-# Dead extension - never implemented (removed from registry!)
-# (none)
-# newcategory: EXT_texture_env
-
-###############################################################################
-#
-# Extension #147
-# EXT_texture_perturb_normal commands
-#
-###############################################################################
-
-TextureNormalEXT(mode)
- return void
- param mode TextureNormalModeEXT in value
- category EXT_texture_perturb_normal
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #148
-# EXT_multi_draw_arrays commands
-#
-###############################################################################
-
-# first and count are really 'in'
-MultiDrawArraysEXT(mode, first, count, primcount)
- return void
- param mode PrimitiveType in value
- param first Int32 in array [COMPSIZE(primcount)]
- param count SizeI in array [COMPSIZE(primcount)]
- param primcount SizeI in value
- category EXT_multi_draw_arrays
- version 1.1
- glxropcode ?
- alias MultiDrawArrays
-
-MultiDrawElementsEXT(mode, count, type, indices, primcount)
- return void
- param mode PrimitiveType in value
- param count SizeI in array [COMPSIZE(primcount)]
- param type DrawElementsType in value
- param indices VoidPointer in array [COMPSIZE(primcount)]
- param primcount SizeI in value
- category EXT_multi_draw_arrays
- version 1.1
- glxropcode ?
- alias MultiDrawElements
-
-###############################################################################
-#
-# Extension #149
-# EXT_fog_coord commands
-#
-###############################################################################
-
-FogCoordfEXT(coord)
- return void
- param coord CoordF in value
- category EXT_fog_coord
- vectorequiv FogCoordfvEXT
- version 1.1
- alias FogCoordf
-
-FogCoordfvEXT(coord)
- return void
- param coord CoordF in array [1]
- category EXT_fog_coord
- version 1.1
- glxropcode 4124
- alias FogCoordfv
-
-FogCoorddEXT(coord)
- return void
- param coord CoordD in value
- category EXT_fog_coord
- vectorequiv FogCoorddvEXT
- version 1.1
- alias FogCoordd
-
-FogCoorddvEXT(coord)
- return void
- param coord CoordD in array [1]
- category EXT_fog_coord
- version 1.1
- glxropcode 4125
- alias FogCoorddv
-
-FogCoordPointerEXT(type, stride, pointer)
- return void
- param type FogPointerTypeEXT in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category EXT_fog_coord
- dlflags notlistable
- version 1.1
- glxflags client-handcode server-handcode EXT
- alias FogCoordPointer
-
-###############################################################################
-#
-# Extension #150 - skipped
-# Extension #151 - skipped
-# Extension #152 - skipped
-# Extension #153 - skipped
-# Extension #154 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #155
-# REND_screen_coordinates commands
-#
-###############################################################################
-
-# (none)
-newcategory: REND_screen_coordinates
-
-###############################################################################
-#
-# Extension #156
-# EXT_coordinate_frame commands
-#
-###############################################################################
-
-Tangent3bEXT(tx, ty, tz)
- return void
- param tx Int8 in value
- param ty Int8 in value
- param tz Int8 in value
- category EXT_coordinate_frame
- vectorequiv Tangent3bvEXT
- version 1.1
- offset ?
-
-Tangent3bvEXT(v)
- return void
- param v Int8 in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Tangent3dEXT(tx, ty, tz)
- return void
- param tx CoordD in value
- param ty CoordD in value
- param tz CoordD in value
- category EXT_coordinate_frame
- vectorequiv Tangent3dvEXT
- version 1.1
- offset ?
-
-Tangent3dvEXT(v)
- return void
- param v CoordD in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Tangent3fEXT(tx, ty, tz)
- return void
- param tx CoordF in value
- param ty CoordF in value
- param tz CoordF in value
- category EXT_coordinate_frame
- vectorequiv Tangent3fvEXT
- version 1.1
- offset ?
-
-Tangent3fvEXT(v)
- return void
- param v CoordF in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Tangent3iEXT(tx, ty, tz)
- return void
- param tx Int32 in value
- param ty Int32 in value
- param tz Int32 in value
- category EXT_coordinate_frame
- vectorequiv Tangent3ivEXT
- version 1.1
- offset ?
-
-Tangent3ivEXT(v)
- return void
- param v Int32 in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Tangent3sEXT(tx, ty, tz)
- return void
- param tx Int16 in value
- param ty Int16 in value
- param tz Int16 in value
- category EXT_coordinate_frame
- vectorequiv Tangent3svEXT
- version 1.1
- offset ?
-
-Tangent3svEXT(v)
- return void
- param v Int16 in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Binormal3bEXT(bx, by, bz)
- return void
- param bx Int8 in value
- param by Int8 in value
- param bz Int8 in value
- category EXT_coordinate_frame
- vectorequiv Binormal3bvEXT
- version 1.1
- offset ?
-
-Binormal3bvEXT(v)
- return void
- param v Int8 in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Binormal3dEXT(bx, by, bz)
- return void
- param bx CoordD in value
- param by CoordD in value
- param bz CoordD in value
- category EXT_coordinate_frame
- vectorequiv Binormal3dvEXT
- version 1.1
- offset ?
-
-Binormal3dvEXT(v)
- return void
- param v CoordD in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Binormal3fEXT(bx, by, bz)
- return void
- param bx CoordF in value
- param by CoordF in value
- param bz CoordF in value
- category EXT_coordinate_frame
- vectorequiv Binormal3fvEXT
- version 1.1
- offset ?
-
-Binormal3fvEXT(v)
- return void
- param v CoordF in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Binormal3iEXT(bx, by, bz)
- return void
- param bx Int32 in value
- param by Int32 in value
- param bz Int32 in value
- category EXT_coordinate_frame
- vectorequiv Binormal3ivEXT
- version 1.1
- offset ?
-
-Binormal3ivEXT(v)
- return void
- param v Int32 in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-Binormal3sEXT(bx, by, bz)
- return void
- param bx Int16 in value
- param by Int16 in value
- param bz Int16 in value
- category EXT_coordinate_frame
- vectorequiv Binormal3svEXT
- version 1.1
- offset ?
-
-Binormal3svEXT(v)
- return void
- param v Int16 in array [3]
- category EXT_coordinate_frame
- version 1.1
- glxropcode ?
- offset ?
-
-TangentPointerEXT(type, stride, pointer)
- return void
- param type TangentPointerTypeEXT in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category EXT_coordinate_frame
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- offset ?
-
-BinormalPointerEXT(type, stride, pointer)
- return void
- param type BinormalPointerTypeEXT in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category EXT_coordinate_frame
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- offset ?
-
-###############################################################################
-#
-# Extension #157 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #158
-# EXT_texture_env_combine commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_env_combine
-
-###############################################################################
-#
-# Extension #159
-# APPLE_specular_vector commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_specular_vector
-
-###############################################################################
-#
-# Extension #160
-# APPLE_transform_hint commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_transform_hint
-
-###############################################################################
-#
-# Extension #161
-# SGIX_fog_scale commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_fog_scale
-
-###############################################################################
-#
-# Extension #162 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #163
-# SUNX_constant_data commands
-#
-###############################################################################
-
-FinishTextureSUNX()
- return void
- category SUNX_constant_data
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #164
-# SUN_global_alpha commands
-#
-###############################################################################
-
-GlobalAlphaFactorbSUN(factor)
- return void
- param factor Int8 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-GlobalAlphaFactorsSUN(factor)
- return void
- param factor Int16 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-GlobalAlphaFactoriSUN(factor)
- return void
- param factor Int32 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-GlobalAlphaFactorfSUN(factor)
- return void
- param factor Float32 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-GlobalAlphaFactordSUN(factor)
- return void
- param factor Float64 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-GlobalAlphaFactorubSUN(factor)
- return void
- param factor UInt8 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-GlobalAlphaFactorusSUN(factor)
- return void
- param factor UInt16 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-GlobalAlphaFactoruiSUN(factor)
- return void
- param factor UInt32 in value
- category SUN_global_alpha
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #165
-# SUN_triangle_list commands
-#
-###############################################################################
-
-ReplacementCodeuiSUN(code)
- return void
- param code UInt32 in value
- category SUN_triangle_list
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeusSUN(code)
- return void
- param code UInt16 in value
- category SUN_triangle_list
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeubSUN(code)
- return void
- param code UInt8 in value
- category SUN_triangle_list
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuivSUN(code)
- return void
- param code UInt32 in array [COMPSIZE()]
- category SUN_triangle_list
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeusvSUN(code)
- return void
- param code UInt16 in array [COMPSIZE()]
- category SUN_triangle_list
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeubvSUN(code)
- return void
- param code UInt8 in array [COMPSIZE()]
- category SUN_triangle_list
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodePointerSUN(type, stride, pointer)
- return void
- param type ReplacementCodeTypeSUN in value
- param stride SizeI in value
- param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
- category SUN_triangle_list
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #166
-# SUN_vertex commands
-#
-###############################################################################
-
-Color4ubVertex2fSUN(r, g, b, a, x, y)
- return void
- param r UInt8 in value
- param g UInt8 in value
- param b UInt8 in value
- param a UInt8 in value
- param x Float32 in value
- param y Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Color4ubVertex2fvSUN(c, v)
- return void
- param c UInt8 in array [4]
- param v Float32 in array [2]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Color4ubVertex3fSUN(r, g, b, a, x, y, z)
- return void
- param r UInt8 in value
- param g UInt8 in value
- param b UInt8 in value
- param a UInt8 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Color4ubVertex3fvSUN(c, v)
- return void
- param c UInt8 in array [4]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Color3fVertex3fSUN(r, g, b, x, y, z)
- return void
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Color3fVertex3fvSUN(c, v)
- return void
- param c Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Normal3fVertex3fSUN(nx, ny, nz, x, y, z)
- return void
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Normal3fVertex3fvSUN(n, v)
- return void
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Color4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z)
- return void
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param a Float32 in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-Color4fNormal3fVertex3fvSUN(c, n, v)
- return void
- param c Float32 in array [4]
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fVertex3fSUN(s, t, x, y, z)
- return void
- param s Float32 in value
- param t Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fVertex3fvSUN(tc, v)
- return void
- param tc Float32 in array [2]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w)
- return void
- param s Float32 in value
- param t Float32 in value
- param p Float32 in value
- param q Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord4fVertex4fvSUN(tc, v)
- return void
- param tc Float32 in array [4]
- param v Float32 in array [4]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z)
- return void
- param s Float32 in value
- param t Float32 in value
- param r UInt8 in value
- param g UInt8 in value
- param b UInt8 in value
- param a UInt8 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fColor4ubVertex3fvSUN(tc, c, v)
- return void
- param tc Float32 in array [2]
- param c UInt8 in array [4]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z)
- return void
- param s Float32 in value
- param t Float32 in value
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fColor3fVertex3fvSUN(tc, c, v)
- return void
- param tc Float32 in array [2]
- param c Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z)
- return void
- param s Float32 in value
- param t Float32 in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fNormal3fVertex3fvSUN(tc, n, v)
- return void
- param tc Float32 in array [2]
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z)
- return void
- param s Float32 in value
- param t Float32 in value
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param a Float32 in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v)
- return void
- param tc Float32 in array [2]
- param c Float32 in array [4]
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w)
- return void
- param s Float32 in value
- param t Float32 in value
- param p Float32 in value
- param q Float32 in value
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param a Float32 in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v)
- return void
- param tc Float32 in array [4]
- param c Float32 in array [4]
- param n Float32 in array [3]
- param v Float32 in array [4]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiVertex3fSUN(rc, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiVertex3fvSUN(rc, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param r UInt8 in value
- param g UInt8 in value
- param b UInt8 in value
- param a UInt8 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param c UInt8 in array [4]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiColor3fVertex3fvSUN(rc, c, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param c Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param a Float32 in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param c Float32 in array [4]
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param s Float32 in value
- param t Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param tc Float32 in array [2]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param s Float32 in value
- param t Float32 in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param tc Float32 in array [2]
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z)
- return void
- param rc ReplacementCodeSUN in value
- param s Float32 in value
- param t Float32 in value
- param r Float32 in value
- param g Float32 in value
- param b Float32 in value
- param a Float32 in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v)
- return void
- param rc ReplacementCodeSUN in array [1]
- param tc Float32 in array [2]
- param c Float32 in array [4]
- param n Float32 in array [3]
- param v Float32 in array [3]
- category SUN_vertex
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #167 - WGL_EXT_display_color_table
-# Extension #168 - WGL_EXT_extensions_string
-# Extension #169 - WGL_EXT_make_current_read
-# Extension #170 - WGL_EXT_pixel_format
-# Extension #171 - WGL_EXT_pbuffer
-# Extension #172 - WGL_EXT_swap_control
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #173
-# EXT_blend_func_separate commands (also INGR_blend_func_separate)
-#
-###############################################################################
-
-BlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
- return void
- param sfactorRGB BlendFuncSeparateParameterEXT in value
- param dfactorRGB BlendFuncSeparateParameterEXT in value
- param sfactorAlpha BlendFuncSeparateParameterEXT in value
- param dfactorAlpha BlendFuncSeparateParameterEXT in value
- category EXT_blend_func_separate
- glxropcode 4134
- version 1.0
- extension
- alias BlendFuncSeparate
-
-BlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
- return void
- param sfactorRGB BlendFuncSeparateParameterEXT in value
- param dfactorRGB BlendFuncSeparateParameterEXT in value
- param sfactorAlpha BlendFuncSeparateParameterEXT in value
- param dfactorAlpha BlendFuncSeparateParameterEXT in value
- category INGR_blend_func_separate
- glxropcode 4134
- version 1.0
- extension
- alias BlendFuncSeparateEXT
-
-###############################################################################
-#
-# Extension #174
-# INGR_color_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: INGR_color_clamp
-
-###############################################################################
-#
-# Extension #175
-# INGR_interlace_read commands
-#
-###############################################################################
-
-# (none)
-newcategory: INGR_interlace_read
-
-###############################################################################
-#
-# Extension #176
-# EXT_stencil_wrap commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_stencil_wrap
-
-###############################################################################
-#
-# Extension #177 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #178
-# EXT_422_pixels commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_422_pixels
-
-###############################################################################
-#
-# Extension #179
-# NV_texgen_reflection commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texgen_reflection
-
-###############################################################################
-#
-# Extension #180 - skipped
-# Extension #181 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #182
-# SUN_convolution_border_modes commands
-#
-###############################################################################
-
-# (none)
-newcategory: SUN_convolution_border_modes
-
-###############################################################################
-#
-# Extension #183 - GLX_SUN_get_transparent_index
-# Extension #184 - skipped
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #185
-# EXT_texture_env_add commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_env_add
-
-###############################################################################
-#
-# Extension #186
-# EXT_texture_lod_bias commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_lod_bias
-
-###############################################################################
-#
-# Extension #187
-# EXT_texture_filter_anisotropic commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_filter_anisotropic
-
-###############################################################################
-#
-# Extension #188
-# EXT_vertex_weighting commands
-#
-###############################################################################
-
-# GLX stuff to be written
-VertexWeightfEXT(weight)
- return void
- param weight Float32 in value
- category EXT_vertex_weighting
- vectorequiv VertexWeightfvEXT
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset 494
-
-VertexWeightfvEXT(weight)
- return void
- param weight Float32 in array [1]
- category EXT_vertex_weighting
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4135
- glxflags ignore
- offset 495
-
-VertexWeightPointerEXT(size, type, stride, pointer)
- return void
- param size Int32 in value
- param type VertexWeightPointerTypeEXT in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(type/stride)] retained
- category EXT_vertex_weighting
- version 1.1
- extension soft WINSOFT NV10
- dlflags notlistable
- glxflags ignore
- offset 496
-
-###############################################################################
-#
-# Extension #189
-# NV_light_max_exponent commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_light_max_exponent
-
-###############################################################################
-#
-# Extension #190
-# NV_vertex_array_range commands
-#
-###############################################################################
-
-FlushVertexArrayRangeNV()
- return void
- category NV_vertex_array_range
- version 1.1
- extension soft WINSOFT NV10
- dlflags notlistable
- glxflags client-handcode server-handcode ignore
- offset 497
-
-VertexArrayRangeNV(length, pointer)
- return void
- param length SizeI in value
- param pointer Void in array [COMPSIZE(length)] retained
- category NV_vertex_array_range
- version 1.1
- extension soft WINSOFT NV10
- dlflags notlistable
- glxflags client-handcode server-handcode ignore
- offset 498
-
-###############################################################################
-#
-# Extension #191
-# NV_register_combiners commands
-#
-###############################################################################
-
-CombinerParameterfvNV(pname, params)
- return void
- param pname CombinerParameterNV in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4137
- glxflags ignore
- offset 499
-
-CombinerParameterfNV(pname, param)
- return void
- param pname CombinerParameterNV in value
- param param Float32 in value
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4136
- glxflags ignore
- offset 500
-
-CombinerParameterivNV(pname, params)
- return void
- param pname CombinerParameterNV in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4139
- glxflags ignore
- offset 501
-
-CombinerParameteriNV(pname, param)
- return void
- param pname CombinerParameterNV in value
- param param Int32 in value
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4138
- glxflags ignore
- offset 502
-
-CombinerInputNV(stage, portion, variable, input, mapping, componentUsage)
- return void
- param stage CombinerStageNV in value
- param portion CombinerPortionNV in value
- param variable CombinerVariableNV in value
- param input CombinerRegisterNV in value
- param mapping CombinerMappingNV in value
- param componentUsage CombinerComponentUsageNV in value
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4140
- glxflags ignore
- offset 503
-
-CombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
- return void
- param stage CombinerStageNV in value
- param portion CombinerPortionNV in value
- param abOutput CombinerRegisterNV in value
- param cdOutput CombinerRegisterNV in value
- param sumOutput CombinerRegisterNV in value
- param scale CombinerScaleNV in value
- param bias CombinerBiasNV in value
- param abDotProduct Boolean in value
- param cdDotProduct Boolean in value
- param muxSum Boolean in value
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4141
- glxflags ignore
- offset 504
-
-FinalCombinerInputNV(variable, input, mapping, componentUsage)
- return void
- param variable CombinerVariableNV in value
- param input CombinerRegisterNV in value
- param mapping CombinerMappingNV in value
- param componentUsage CombinerComponentUsageNV in value
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxropcode 4142
- glxflags ignore
- offset 505
-
-GetCombinerInputParameterfvNV(stage, portion, variable, pname, params)
- return void
- param stage CombinerStageNV in value
- param portion CombinerPortionNV in value
- param variable CombinerVariableNV in value
- param pname CombinerParameterNV in value
- param params Float32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxvendorpriv 1270
- glxflags ignore
- offset 506
-
-GetCombinerInputParameterivNV(stage, portion, variable, pname, params)
- return void
- param stage CombinerStageNV in value
- param portion CombinerPortionNV in value
- param variable CombinerVariableNV in value
- param pname CombinerParameterNV in value
- param params Int32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxvendorpriv 1271
- glxflags ignore
- offset 507
-
-GetCombinerOutputParameterfvNV(stage, portion, pname, params)
- return void
- param stage CombinerStageNV in value
- param portion CombinerPortionNV in value
- param pname CombinerParameterNV in value
- param params Float32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxvendorpriv 1272
- glxflags ignore
- offset 508
-
-GetCombinerOutputParameterivNV(stage, portion, pname, params)
- return void
- param stage CombinerStageNV in value
- param portion CombinerPortionNV in value
- param pname CombinerParameterNV in value
- param params Int32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxvendorpriv 1273
- glxflags ignore
- offset 509
-
-GetFinalCombinerInputParameterfvNV(variable, pname, params)
- return void
- param variable CombinerVariableNV in value
- param pname CombinerParameterNV in value
- param params Float32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxvendorpriv 1274
- glxflags ignore
- offset 510
-
-GetFinalCombinerInputParameterivNV(variable, pname, params)
- return void
- param variable CombinerVariableNV in value
- param pname CombinerParameterNV in value
- param params Int32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_register_combiners
- version 1.1
- extension soft WINSOFT NV10
- glxvendorpriv 1275
- glxflags ignore
- offset 511
-
-###############################################################################
-#
-# Extension #192
-# NV_fog_distance commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_fog_distance
-
-###############################################################################
-#
-# Extension #193
-# NV_texgen_emboss commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texgen_emboss
-
-###############################################################################
-#
-# Extension #194
-# NV_blend_square commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_blend_square
-
-###############################################################################
-#
-# Extension #195
-# NV_texture_env_combine4 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texture_env_combine4
-
-###############################################################################
-#
-# Extension #196
-# MESA_resize_buffers commands
-#
-###############################################################################
-
-ResizeBuffersMESA()
- return void
- category MESA_resize_buffers
- version 1.0
- glxropcode ?
- offset 512
-
-###############################################################################
-#
-# Extension #197
-# MESA_window_pos commands
-#
-# Note that the 2- and 3-component versions are now aliases of ARB
-# entry points.
-#
-###############################################################################
-
-WindowPos2dMESA(x, y)
- return void
- param x CoordD in value
- param y CoordD in value
- category MESA_window_pos
- vectorequiv WindowPos2dvMESA
- version 1.0
- alias WindowPos2dARB
-
-WindowPos2dvMESA(v)
- return void
- param v CoordD in array [2]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos2dvARB
-
-WindowPos2fMESA(x, y)
- return void
- param x CoordF in value
- param y CoordF in value
- category MESA_window_pos
- vectorequiv WindowPos2fvMESA
- version 1.0
- alias WindowPos2fARB
-
-WindowPos2fvMESA(v)
- return void
- param v CoordF in array [2]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos2fvARB
-
-WindowPos2iMESA(x, y)
- return void
- param x CoordI in value
- param y CoordI in value
- category MESA_window_pos
- vectorequiv WindowPos2ivMESA
- version 1.0
- alias WindowPos2iARB
-
-WindowPos2ivMESA(v)
- return void
- param v CoordI in array [2]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos2ivARB
-
-WindowPos2sMESA(x, y)
- return void
- param x CoordS in value
- param y CoordS in value
- category MESA_window_pos
- vectorequiv WindowPos2svMESA
- version 1.0
- alias WindowPos2sARB
-
-WindowPos2svMESA(v)
- return void
- param v CoordS in array [2]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos2svARB
-
-WindowPos3dMESA(x, y, z)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- vectorequiv WindowPos3dvMESA
- category MESA_window_pos
- version 1.0
- alias WindowPos3dARB
-
-WindowPos3dvMESA(v)
- return void
- param v CoordD in array [3]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos3dvARB
-
-WindowPos3fMESA(x, y, z)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- category MESA_window_pos
- vectorequiv WindowPos3fvMESA
- version 1.0
- alias WindowPos3fARB
-
-WindowPos3fvMESA(v)
- return void
- param v CoordF in array [3]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos3fvARB
-
-WindowPos3iMESA(x, y, z)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- category MESA_window_pos
- vectorequiv WindowPos3ivMESA
- version 1.0
- alias WindowPos3iARB
-
-WindowPos3ivMESA(v)
- return void
- param v CoordI in array [3]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos3ivARB
-
-WindowPos3sMESA(x, y, z)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- category MESA_window_pos
- vectorequiv WindowPos3svMESA
- version 1.0
- alias WindowPos3sARB
-
-WindowPos3svMESA(v)
- return void
- param v CoordS in array [3]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- alias WindowPos3svARB
-
-WindowPos4dMESA(x, y, z, w)
- return void
- param x CoordD in value
- param y CoordD in value
- param z CoordD in value
- param w CoordD in value
- vectorequiv WindowPos4dvMESA
- category MESA_window_pos
- version 1.0
- offset 529
-
-WindowPos4dvMESA(v)
- return void
- param v CoordD in array [4]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- offset 530
-
-WindowPos4fMESA(x, y, z, w)
- return void
- param x CoordF in value
- param y CoordF in value
- param z CoordF in value
- param w CoordF in value
- category MESA_window_pos
- vectorequiv WindowPos4fvMESA
- version 1.0
- offset 531
-
-WindowPos4fvMESA(v)
- return void
- param v CoordF in array [4]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- offset 532
-
-WindowPos4iMESA(x, y, z, w)
- return void
- param x CoordI in value
- param y CoordI in value
- param z CoordI in value
- param w CoordI in value
- category MESA_window_pos
- vectorequiv WindowPos4ivMESA
- version 1.0
- offset 533
-
-WindowPos4ivMESA(v)
- return void
- param v CoordI in array [4]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- offset 534
-
-WindowPos4sMESA(x, y, z, w)
- return void
- param x CoordS in value
- param y CoordS in value
- param z CoordS in value
- param w CoordS in value
- category MESA_window_pos
- vectorequiv WindowPos4svMESA
- version 1.0
- offset 535
-
-WindowPos4svMESA(v)
- return void
- param v CoordS in array [4]
- category MESA_window_pos
- version 1.0
- glxropcode ?
- offset 536
-
-###############################################################################
-#
-# Extension #198
-# EXT_texture_compression_s3tc commands
-#
-###############################################################################
-
-newcategory: EXT_texture_compression_s3tc
-
-###############################################################################
-#
-# Extension #199
-# IBM_cull_vertex commands
-#
-###############################################################################
-
-# (none)
-newcategory: IBM_cull_vertex
-
-###############################################################################
-#
-# Extension #200
-# IBM_multimode_draw_arrays commands
-#
-###############################################################################
-
-MultiModeDrawArraysIBM(mode, first, count, primcount, modestride)
- return void
- param mode PrimitiveType in array [COMPSIZE(primcount)]
- param first Int32 in array [COMPSIZE(primcount)]
- param count SizeI in array [COMPSIZE(primcount)]
- param primcount SizeI in value
- param modestride Int32 in value
- category IBM_multimode_draw_arrays
- version 1.1
- glxropcode ?
- offset 708
-
-
-MultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride)
- return void
- param mode PrimitiveType in array [COMPSIZE(primcount)]
- param count SizeI in array [COMPSIZE(primcount)]
- param type DrawElementsType in value
- param indices ConstVoidPointer in array [COMPSIZE(primcount)]
- param primcount SizeI in value
- param modestride Int32 in value
- category IBM_multimode_draw_arrays
- version 1.1
- glxropcode ?
- offset 709
-
-###############################################################################
-#
-# Extension #201
-# IBM_vertex_array_lists commands
-#
-###############################################################################
-
-ColorPointerListIBM(size, type, stride, pointer, ptrstride)
- return void
- param size Int32 in value
- param type ColorPointerType in value
- param stride Int32 in value
- param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-SecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride)
- return void
- param size Int32 in value
- param type SecondaryColorPointerTypeIBM in value
- param stride Int32 in value
- param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-EdgeFlagPointerListIBM(stride, pointer, ptrstride)
- return void
- param stride Int32 in value
- param pointer BooleanPointer in array [COMPSIZE(stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-FogCoordPointerListIBM(type, stride, pointer, ptrstride)
- return void
- param type FogPointerTypeIBM in value
- param stride Int32 in value
- param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-IndexPointerListIBM(type, stride, pointer, ptrstride)
- return void
- param type IndexPointerType in value
- param stride Int32 in value
- param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-NormalPointerListIBM(type, stride, pointer, ptrstride)
- return void
- param type NormalPointerType in value
- param stride Int32 in value
- param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-TexCoordPointerListIBM(size, type, stride, pointer, ptrstride)
- return void
- param size Int32 in value
- param type TexCoordPointerType in value
- param stride Int32 in value
- param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-VertexPointerListIBM(size, type, stride, pointer, ptrstride)
- return void
- param size Int32 in value
- param type VertexPointerType in value
- param stride Int32 in value
- param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
- param ptrstride Int32 in value
- category IBM_vertex_array_lists
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #202
-# SGIX_subsample commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_subsample
-
-###############################################################################
-#
-# Extension #203
-# SGIX_ycrcba commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_ycrcba
-
-###############################################################################
-#
-# Extension #204
-# SGIX_ycrcb_subsample commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_ycrcb_subsample
-
-###############################################################################
-#
-# Extension #205
-# SGIX_depth_pass_instrument commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_depth_pass_instrument
-
-###############################################################################
-#
-# Extension #206
-# 3DFX_texture_compression_FXT1 commands
-#
-###############################################################################
-
-# (none)
-newcategory: 3DFX_texture_compression_FXT1
-
-###############################################################################
-#
-# Extension #207
-# 3DFX_multisample commands
-#
-###############################################################################
-
-# (none)
-newcategory: 3DFX_multisample
-
-###############################################################################
-#
-# Extension #208
-# 3DFX_tbuffer commands
-#
-###############################################################################
-
-TbufferMask3DFX(mask)
- return void
- param mask UInt32 in value
- category 3DFX_tbuffer
- version 1.2
- glxropcode ?
- offset 553
-
-###############################################################################
-#
-# Extension #209
-# EXT_multisample commands
-#
-###############################################################################
-
-SampleMaskEXT(value, invert)
- return void
- param value ClampedFloat32 in value
- param invert Boolean in value
- category EXT_multisample
- version 1.0
- glxropcode ?
- extension
- offset 446
-
-SamplePatternEXT(pattern)
- return void
- param pattern SamplePatternEXT in value
- category EXT_multisample
- version 1.0
- glxropcode ?
- glxflags
- extension
- offset 447
-
-###############################################################################
-#
-# Extension #210
-# SGIX_vertex_preclip commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_vertex_preclip
-
-###############################################################################
-#
-# Extension #211
-# SGIX_convolution_accuracy commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_convolution_accuracy
-
-###############################################################################
-#
-# Extension #212
-# SGIX_resample commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_resample
-
-###############################################################################
-#
-# Extension #213
-# SGIS_point_line_texgen commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIS_point_line_texgen
-
-###############################################################################
-#
-# Extension #214
-# SGIS_texture_color_mask commands
-#
-###############################################################################
-
-TextureColorMaskSGIS(red, green, blue, alpha)
- return void
- param red Boolean in value
- param green Boolean in value
- param blue Boolean in value
- param alpha Boolean in value
- category SGIS_texture_color_mask
- version 1.1
- glxropcode 2082
- extension
- offset ?
-
-###############################################################################
-#
-# Extension #215 - GLX_MESA_copy_sub_buffer
-# Extension #216 - GLX_MESA_pixmap_colormap
-# Extension #217 - GLX_MESA_release_buffers
-# Extension #218 - GLX_MESA_set_3dfx_mode
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #219
-# SGIX_igloo_interface commands
-#
-###############################################################################
-
-IglooInterfaceSGIX(pname, params)
- return void
- dlflags notlistable
- param pname IglooFunctionSelectSGIX in value
- param params IglooParameterSGIX in array [COMPSIZE(pname)]
- category SGIX_igloo_interface
- version 1.0
- glxflags SGI ignore
- extension
- glxropcode 200
- offset ?
-
-###############################################################################
-#
-# Extension #220
-# EXT_texture_env_dot3 commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_env_dot3
-
-###############################################################################
-#
-# Extension #221
-# ATI_texture_mirror_once commands
-#
-###############################################################################
-# (none)
-newcategory: ATI_texture_mirror_once
-
-###############################################################################
-#
-# Extension #222
-# NV_fence commands
-#
-###############################################################################
-
-DeleteFencesNV(n, fences)
- return void
- param n SizeI in value
- param fences FenceNV in array [n]
- category NV_fence
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1276
- glxflags ignore
- offset 647
-
-GenFencesNV(n, fences)
- return void
- param n SizeI in value
- param fences FenceNV out array [n]
- category NV_fence
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1277
- glxflags ignore
- offset 648
-
-IsFenceNV(fence)
- return Boolean
- param fence FenceNV in value
- category NV_fence
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1278
- glxflags ignore
- offset 649
-
-TestFenceNV(fence)
- return Boolean
- param fence FenceNV in value
- category NV_fence
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1279
- glxflags ignore
- offset 650
-
-GetFenceivNV(fence, pname, params)
- return void
- param fence FenceNV in value
- param pname FenceParameterNameNV in value
- param params Int32 out array [COMPSIZE(pname)]
- category NV_fence
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1280
- glxflags ignore
- offset 651
-
-FinishFenceNV(fence)
- return void
- param fence FenceNV in value
- category NV_fence
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1312
- glxflags ignore
- offset 652
-
-SetFenceNV(fence, condition)
- return void
- param fence FenceNV in value
- param condition FenceConditionNV in value
- category NV_fence
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- offset 653
-
-###############################################################################
-#
-# Extension #223
-# IBM_static_data commands
-#
-###############################################################################
-
-FlushStaticDataIBM(target)
- return void
- param target GLenum in value
- category IBM_static_data
- version 1.0
- glxflags ignore
-
-###############################################################################
-#
-# Extension #224
-# IBM_texture_mirrored_repeat commands
-#
-###############################################################################
-# (none)
-newcategory: IBM_texture_mirrored_repeat
-
-###############################################################################
-#
-# Extension #225
-# NV_evaluators commands
-#
-###############################################################################
-
-MapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points)
- return void
- param target EvalTargetNV in value
- param index UInt32 in value
- param type MapTypeNV in value
- param ustride SizeI in value
- param vstride SizeI in value
- param uorder CheckedInt32 in value
- param vorder CheckedInt32 in value
- param packed Boolean in value
- param points Void in array [COMPSIZE(target/uorder/vorder)]
- category NV_evaluators
- dlflags handcode
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-MapParameterivNV(target, pname, params)
- return void
- param target EvalTargetNV in value
- param pname MapParameterNV in value
- param params CheckedInt32 in array [COMPSIZE(target/pname)]
- category NV_evaluators
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-MapParameterfvNV(target, pname, params)
- return void
- param target EvalTargetNV in value
- param pname MapParameterNV in value
- param params CheckedFloat32 in array [COMPSIZE(target/pname)]
- category NV_evaluators
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-GetMapControlPointsNV(target, index, type, ustride, vstride, packed, points)
- return void
- param target EvalTargetNV in value
- param index UInt32 in value
- param type MapTypeNV in value
- param ustride SizeI in value
- param vstride SizeI in value
- param packed Boolean in value
- param points Void out array [COMPSIZE(target)]
- category NV_evaluators
- dlflags notlistable
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-GetMapParameterivNV(target, pname, params)
- return void
- param target EvalTargetNV in value
- param pname MapParameterNV in value
- param params Int32 out array [COMPSIZE(target/pname)]
- category NV_evaluators
- dlflags notlistable
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-GetMapParameterfvNV(target, pname, params)
- return void
- param target EvalTargetNV in value
- param pname MapParameterNV in value
- param params Float32 out array [COMPSIZE(target/pname)]
- category NV_evaluators
- dlflags notlistable
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-GetMapAttribParameterivNV(target, index, pname, params)
- return void
- param target EvalTargetNV in value
- param index UInt32 in value
- param pname MapAttribParameterNV in value
- param params Int32 out array [COMPSIZE(pname)]
- category NV_evaluators
- dlflags notlistable
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-GetMapAttribParameterfvNV(target, index, pname, params)
- return void
- param target EvalTargetNV in value
- param index UInt32 in value
- param pname MapAttribParameterNV in value
- param params Float32 out array [COMPSIZE(pname)]
- category NV_evaluators
- dlflags notlistable
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-EvalMapsNV(target, mode)
- return void
- param target EvalTargetNV in value
- param mode EvalMapsModeNV in value
- category NV_evaluators
- version 1.1
- extension soft WINSOFT NV10
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #226
-# NV_packed_depth_stencil commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_packed_depth_stencil
-
-###############################################################################
-#
-# Extension #227
-# NV_register_combiners2 commands
-#
-###############################################################################
-
-CombinerStageParameterfvNV(stage, pname, params)
- return void
- param stage CombinerStageNV in value
- param pname CombinerParameterNV in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category NV_register_combiners2
- version 1.1
- extension
- glxflags ignore
- offset ?
-
-GetCombinerStageParameterfvNV(stage, pname, params)
- return void
- param stage CombinerStageNV in value
- param pname CombinerParameterNV in value
- param params Float32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_register_combiners2
- version 1.1
- extension
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #228
-# NV_texture_compression_vtc commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texture_compression_vtc
-
-###############################################################################
-#
-# Extension #229
-# NV_texture_rectangle commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texture_rectangle
-
-###############################################################################
-#
-# Extension #230
-# NV_texture_shader commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texture_shader
-
-###############################################################################
-#
-# Extension #231
-# NV_texture_shader2 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texture_shader2
-
-###############################################################################
-#
-# Extension #232
-# NV_vertex_array_range2 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_vertex_array_range2
-
-###############################################################################
-#
-# Extension #233
-# NV_vertex_program commands
-#
-###############################################################################
-
-AreProgramsResidentNV(n, programs, residences)
- return Boolean
- param n SizeI in value
- param programs UInt32 in array [n]
- param residences Boolean out array [n]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- glxvendorpriv 1293
- offset 578
-
-BindProgramNV(target, id)
- return void
- param target VertexAttribEnumNV in value
- param id UInt32 in value
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4180
- alias BindProgramARB
-
-DeleteProgramsNV(n, programs)
- return void
- param n SizeI in value
- param programs UInt32 in array [n]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1294
- alias DeleteProgramsARB
-
-ExecuteProgramNV(target, id, params)
- return void
- param target VertexAttribEnumNV in value
- param id UInt32 in value
- param params Float32 in array [4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- glxropcode 4181
- offset 581
-
-GenProgramsNV(n, programs)
- return void
- param n SizeI in value
- param programs UInt32 out array [n]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1295
- alias GenProgramsARB
-
-GetProgramParameterdvNV(target, index, pname, params)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param pname VertexAttribEnumNV in value
- param params Float64 out array [4]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- glxvendorpriv 1297
- offset 583
-
-GetProgramParameterfvNV(target, index, pname, params)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param pname VertexAttribEnumNV in value
- param params Float32 out array [4]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- glxvendorpriv 1296
- offset 584
-
-# GetProgramParameterSigneddvNV(target, index, pname, params)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param pname VertexAttribEnumNV in value
-# param params Float64 out array [4]
-# category NV_vertex_program1_1_dcc
-# dlflags notlistable
-# version 1.2
-# extension soft WINSOFT NV20
-# glxflags ignore
-# offset ?
-#
-# GetProgramParameterSignedfvNV(target, index, pname, params)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param pname VertexAttribEnumNV in value
-# param params Float32 out array [4]
-# category NV_vertex_program1_1_dcc
-# dlflags notlistable
-# version 1.2
-# extension soft WINSOFT NV20
-# glxflags ignore
-# offset ?
-
-GetProgramivNV(id, pname, params)
- return void
- param id UInt32 in value
- param pname VertexAttribEnumNV in value
- param params Int32 out array [4]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- glxvendorpriv 1298
- offset 585
-
-GetProgramStringNV(id, pname, program)
- return void
- param id UInt32 in value
- param pname VertexAttribEnumNV in value
- param program ProgramCharacterNV out array [COMPSIZE(id/pname)]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- glxvendorpriv 1299
- offset 586
-
-GetTrackMatrixivNV(target, address, pname, params)
- return void
- param target VertexAttribEnumNV in value
- param address UInt32 in value
- param pname VertexAttribEnumNV in value
- param params Int32 out array [1]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- glxvendorpriv 1300
- offset 587
-
-GetVertexAttribdvNV(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribEnumNV in value
- param params Float64 out array [1]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1301
- alias GetVertexAttribdv
-
-GetVertexAttribfvNV(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribEnumNV in value
- param params Float32 out array [1]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1302
- alias GetVertexAttribfv
-
-GetVertexAttribivNV(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribEnumNV in value
- param params Int32 out array [1]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1303
- alias GetVertexAttribiv
-
-GetVertexAttribPointervNV(index, pname, pointer)
- return void
- param index UInt32 in value
- param pname VertexAttribEnumNV in value
- param pointer VoidPointer out array [1]
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- alias GetVertexAttribPointerv
-
-IsProgramNV(id)
- return Boolean
- param id UInt32 in value
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxvendorpriv 1304
- alias IsProgram
-
-LoadProgramNV(target, id, len, program)
- return void
- param target VertexAttribEnumNV in value
- param id UInt32 in value
- param len SizeI in value
- param program UInt8 in array [len]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4183
- offset 593
-
-ProgramParameter4dNV(target, index, x, y, z, w)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category NV_vertex_program
- version 1.2
- vectorequiv ProgramParameter4dvNV
- extension soft WINSOFT NV10
- offset 594
-
-ProgramParameter4dvNV(target, index, v)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param v Float64 in array [4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4185
- offset 595
-
-ProgramParameter4fNV(target, index, x, y, z, w)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category NV_vertex_program
- version 1.2
- vectorequiv ProgramParameter4fvNV
- extension soft WINSOFT NV10
- offset 596
-
-ProgramParameter4fvNV(target, index, v)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param v Float32 in array [4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4184
- offset 597
-
-ProgramParameters4dvNV(target, index, count, v)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param count SizeI in value
- param v Float64 in array [count*4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4187
- offset 598
-
-ProgramParameters4fvNV(target, index, count, v)
- return void
- param target VertexAttribEnumNV in value
- param index UInt32 in value
- param count SizeI in value
- param v Float32 in array [count*4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4186
- offset 599
-
-# ProgramParameterSigned4dNV(target, index, x, y, z, w)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param x Float64 in value
-# param y Float64 in value
-# param z Float64 in value
-# param w Float64 in value
-# category NV_vertex_program1_1_dcc
-# version 1.2
-# vectorequiv ProgramParameterSigned4dvNV
-# extension soft WINSOFT NV20
-# offset ?
-#
-# ProgramParameterSigned4dvNV(target, index, v)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param v Float64 in array [4]
-# category NV_vertex_program1_1_dcc
-# version 1.2
-# extension soft WINSOFT NV20
-# glxflags ignore
-# offset ?
-#
-# ProgramParameterSigned4fNV(target, index, x, y, z, w)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param x Float32 in value
-# param y Float32 in value
-# param z Float32 in value
-# param w Float32 in value
-# category NV_vertex_program1_1_dcc
-# version 1.2
-# vectorequiv ProgramParameterSigned4fvNV
-# extension soft WINSOFT NV20
-# offset ?
-#
-# ProgramParameterSigned4fvNV(target, index, v)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param v Float32 in array [4]
-# category NV_vertex_program1_1_dcc
-# version 1.2
-# extension soft WINSOFT NV20
-# glxflags ignore
-# offset ?
-#
-# ProgramParametersSigned4dvNV(target, index, count, v)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param count SizeI in value
-# param v Float64 in array [count*4]
-# category NV_vertex_program1_1_dcc
-# version 1.2
-# extension soft WINSOFT NV20
-# glxflags ignore
-# offset ?
-#
-# ProgramParametersSigned4fvNV(target, index, count, v)
-# return void
-# param target VertexAttribEnumNV in value
-# param index Int32 in value
-# param count SizeI in value
-# param v Float32 in array [count*4]
-# category NV_vertex_program1_1_dcc
-# version 1.2
-# extension soft WINSOFT NV20
-# glxflags ignore
-# offset ?
-
-RequestResidentProgramsNV(n, programs)
- return void
- param n SizeI in value
- param programs UInt32 in array [n]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4182
- offset 600
-
-TrackMatrixNV(target, address, matrix, transform)
- return void
- param target VertexAttribEnumNV in value
- param address UInt32 in value
- param matrix VertexAttribEnumNV in value
- param transform VertexAttribEnumNV in value
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4188
- offset 601
-
-VertexAttribPointerNV(index, fsize, type, stride, pointer)
- return void
- param index UInt32 in value
- param fsize Int32 in value
- param type VertexAttribEnumNV in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(fsize/type/stride)] retained
- category NV_vertex_program
- dlflags notlistable
- version 1.2
- extension soft WINSOFT NV10
- glxflags ignore
- offset 602
-
-VertexAttrib1dNV(index, x)
- return void
- param index UInt32 in value
- param x Float64 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib1dvNV
- extension soft WINSOFT NV10
- alias VertexAttrib1d
-
-VertexAttrib1dvNV(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [1]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4197
- alias VertexAttrib1dv
-
-VertexAttrib1fNV(index, x)
- return void
- param index UInt32 in value
- param x Float32 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib1fvNV
- extension soft WINSOFT NV10
- alias VertexAttrib1f
-
-VertexAttrib1fvNV(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [1]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4193
- alias VertexAttrib1fv
-
-VertexAttrib1sNV(index, x)
- return void
- param index UInt32 in value
- param x Int16 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib1svNV
- extension soft WINSOFT NV10
- alias VertexAttrib1s
-
-VertexAttrib1svNV(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [1]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4189
- alias VertexAttrib1sv
-
-VertexAttrib2dNV(index, x, y)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib2dvNV
- extension soft WINSOFT NV10
- alias VertexAttrib2d
-
-VertexAttrib2dvNV(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [2]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4198
- alias VertexAttrib2dv
-
-VertexAttrib2fNV(index, x, y)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib2fvNV
- extension soft WINSOFT NV10
- alias VertexAttrib2f
-
-VertexAttrib2fvNV(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [2]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4194
- alias VertexAttrib2fv
-
-VertexAttrib2sNV(index, x, y)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib2svNV
- extension soft WINSOFT NV10
- alias VertexAttrib2s
-
-VertexAttrib2svNV(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [2]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4190
- alias VertexAttrib2sv
-
-VertexAttrib3dNV(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib3dvNV
- extension soft WINSOFT NV10
- alias VertexAttrib3d
-
-VertexAttrib3dvNV(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [3]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4199
- alias VertexAttrib3dv
-
-VertexAttrib3fNV(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib3fvNV
- extension soft WINSOFT NV10
- alias VertexAttrib3f
-
-VertexAttrib3fvNV(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [3]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4195
- alias VertexAttrib3fv
-
-VertexAttrib3sNV(index, x, y, z)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib3svNV
- extension soft WINSOFT NV10
- alias VertexAttrib3s
-
-VertexAttrib3svNV(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [3]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4191
- alias VertexAttrib3sv
-
-VertexAttrib4dNV(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib4dvNV
- extension soft WINSOFT NV10
- alias VertexAttrib4d
-
-VertexAttrib4dvNV(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4200
- alias VertexAttrib4dv
-
-VertexAttrib4fNV(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib4fvNV
- extension soft WINSOFT NV10
- alias VertexAttrib4f
-
-VertexAttrib4fvNV(index, v)
- return void
- param index UInt32 in value
- param v Float32 in array [4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4196
- alias VertexAttrib4fv
-
-VertexAttrib4sNV(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- param w Int16 in value
- category NV_vertex_program
- version 1.2
- vectorequiv VertexAttrib4svNV
- extension soft WINSOFT NV10
- alias VertexAttrib4s
-
-VertexAttrib4svNV(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4192
- alias VertexAttrib4sv
-
-VertexAttrib4ubNV(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x ColorUB in value
- param y ColorUB in value
- param z ColorUB in value
- param w ColorUB in value
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- vectorequiv VertexAttrib4ubvNV
- alias VertexAttrib4Nub
-
-VertexAttrib4ubvNV(index, v)
- return void
- param index UInt32 in value
- param v ColorUB in array [4]
- category NV_vertex_program
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4201
- alias VertexAttrib4Nubv
-
-VertexAttribs1dvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float64 in array [count]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4210
- offset 629
-
-VertexAttribs1fvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float32 in array [count]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4206
- offset 630
-
-VertexAttribs1svNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Int16 in array [count]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4202
- offset 631
-
-VertexAttribs2dvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float64 in array [count*2]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4211
- offset 632
-
-VertexAttribs2fvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float32 in array [count*2]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4207
- offset 633
-
-VertexAttribs2svNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Int16 in array [count*2]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4203
- offset 634
-
-VertexAttribs3dvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float64 in array [count*3]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4212
- offset 635
-
-VertexAttribs3fvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float32 in array [count*3]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4208
- offset 636
-
-VertexAttribs3svNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Int16 in array [count*3]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4204
- offset 637
-
-VertexAttribs4dvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float64 in array [count*4]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4213
- offset 638
-
-VertexAttribs4fvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Float32 in array [count*4]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4209
- offset 639
-
-VertexAttribs4svNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v Int16 in array [count*4]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4205
- offset 640
-
-VertexAttribs4ubvNV(index, count, v)
- return void
- param index UInt32 in value
- param count SizeI in value
- param v ColorUB in array [count*4]
- category NV_vertex_program
- dlflags handcode
- version 1.2
- extension soft WINSOFT NV10
- glxropcode 4214
- offset 641
-
-
-###############################################################################
-#
-# Extension #234 - GLX_SGIX_visual_select_group
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #235
-# SGIX_texture_coordinate_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_texture_coordinate_clamp
-
-###############################################################################
-#
-# Extension #236
-# SGIX_scalebias_hint commands
-#
-###############################################################################
-
-# (none)
-newcategory: SGIX_scalebias_hint
-
-###############################################################################
-#
-# Extension #237 - GLX_OML_swap_method commands
-# Extension #238 - GLX_OML_sync_control commands
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #239
-# OML_interlace commands
-#
-###############################################################################
-
-# (none)
-newcategory: OML_interlace
-
-###############################################################################
-#
-# Extension #240
-# OML_subsample commands
-#
-###############################################################################
-
-# (none)
-newcategory: OML_subsample
-
-###############################################################################
-#
-# Extension #241
-# OML_resample commands
-#
-###############################################################################
-
-# (none)
-newcategory: OML_resample
-
-###############################################################################
-#
-# Extension #242 - WGL_OML_sync_control commands
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #243
-# NV_copy_depth_to_color commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_copy_depth_to_color
-
-###############################################################################
-#
-# Extension #244
-# ATI_envmap_bumpmap commands
-#
-###############################################################################
-
-TexBumpParameterivATI(pname, param)
- return void
- param pname TexBumpParameterATI in value
- param param Int32 in array [COMPSIZE(pname)]
- category ATI_envmap_bumpmap
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexBumpParameterfvATI(pname, param)
- return void
- param pname TexBumpParameterATI in value
- param param Float32 in array [COMPSIZE(pname)]
- category ATI_envmap_bumpmap
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetTexBumpParameterivATI(pname, param)
- return void
- param pname GetTexBumpParameterATI in value
- param param Int32 out array [COMPSIZE(pname)]
- category ATI_envmap_bumpmap
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetTexBumpParameterfvATI(pname, param)
- return void
- param pname GetTexBumpParameterATI in value
- param param Float32 out array [COMPSIZE(pname)]
- category ATI_envmap_bumpmap
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #245
-# ATI_fragment_shader commands
-#
-###############################################################################
-
-GenFragmentShadersATI(range)
- return UInt32
- param range UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindFragmentShaderATI(id)
- return void
- param id UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteFragmentShaderATI(id)
- return void
- param id UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BeginFragmentShaderATI()
- return void
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EndFragmentShaderATI()
- return void
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PassTexCoordATI(dst, coord, swizzle)
- return void
- param dst UInt32 in value
- param coord UInt32 in value
- param swizzle SwizzleOpATI in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SampleMapATI(dst, interp, swizzle)
- return void
- param dst UInt32 in value
- param interp UInt32 in value
- param swizzle SwizzleOpATI in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)
- return void
- param op FragmentOpATI in value
- param dst UInt32 in value
- param dstMask UInt32 in value
- param dstMod UInt32 in value
- param arg1 UInt32 in value
- param arg1Rep UInt32 in value
- param arg1Mod UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)
- return void
- param op FragmentOpATI in value
- param dst UInt32 in value
- param dstMask UInt32 in value
- param dstMod UInt32 in value
- param arg1 UInt32 in value
- param arg1Rep UInt32 in value
- param arg1Mod UInt32 in value
- param arg2 UInt32 in value
- param arg2Rep UInt32 in value
- param arg2Mod UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)
- return void
- param op FragmentOpATI in value
- param dst UInt32 in value
- param dstMask UInt32 in value
- param dstMod UInt32 in value
- param arg1 UInt32 in value
- param arg1Rep UInt32 in value
- param arg1Mod UInt32 in value
- param arg2 UInt32 in value
- param arg2Rep UInt32 in value
- param arg2Mod UInt32 in value
- param arg3 UInt32 in value
- param arg3Rep UInt32 in value
- param arg3Mod UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-AlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod)
- return void
- param op FragmentOpATI in value
- param dst UInt32 in value
- param dstMod UInt32 in value
- param arg1 UInt32 in value
- param arg1Rep UInt32 in value
- param arg1Mod UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-AlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)
- return void
- param op FragmentOpATI in value
- param dst UInt32 in value
- param dstMod UInt32 in value
- param arg1 UInt32 in value
- param arg1Rep UInt32 in value
- param arg1Mod UInt32 in value
- param arg2 UInt32 in value
- param arg2Rep UInt32 in value
- param arg2Mod UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-AlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)
- return void
- param op FragmentOpATI in value
- param dst UInt32 in value
- param dstMod UInt32 in value
- param arg1 UInt32 in value
- param arg1Rep UInt32 in value
- param arg1Mod UInt32 in value
- param arg2 UInt32 in value
- param arg2Rep UInt32 in value
- param arg2Mod UInt32 in value
- param arg3 UInt32 in value
- param arg3Rep UInt32 in value
- param arg3Mod UInt32 in value
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SetFragmentShaderConstantATI(dst, value)
- return void
- param dst UInt32 in value
- param value ConstFloat32 in array [4]
- category ATI_fragment_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #246
-# ATI_pn_triangles commands
-#
-###############################################################################
-
-PNTrianglesiATI(pname, param)
- return void
- param pname PNTrianglesPNameATI in value
- param param Int32 in value
- category ATI_pn_triangles
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PNTrianglesfATI(pname, param)
- return void
- param pname PNTrianglesPNameATI in value
- param param Float32 in value
- category ATI_pn_triangles
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #247
-# ATI_vertex_array_object commands
-#
-###############################################################################
-
-NewObjectBufferATI(size, pointer, usage)
- return UInt32
- param size SizeI in value
- param pointer ConstVoid in array [size]
- param usage ArrayObjectUsageATI in value
- category ATI_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsObjectBufferATI(buffer)
- return Boolean
- param buffer UInt32 in value
- category ATI_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UpdateObjectBufferATI(buffer, offset, size, pointer, preserve)
- return void
- param buffer UInt32 in value
- param offset UInt32 in value
- param size SizeI in value
- param pointer ConstVoid in array [size]
- param preserve PreserveModeATI in value
- category ATI_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetObjectBufferfvATI(buffer, pname, params)
- return void
- param buffer UInt32 in value
- param pname ArrayObjectPNameATI in value
- param params Float32 out array [1]
- category ATI_vertex_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetObjectBufferivATI(buffer, pname, params)
- return void
- param buffer UInt32 in value
- param pname ArrayObjectPNameATI in value
- param params Int32 out array [1]
- category ATI_vertex_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-FreeObjectBufferATI(buffer)
- return void
- param buffer UInt32 in value
- category ATI_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ArrayObjectATI(array, size, type, stride, buffer, offset)
- return void
- param array EnableCap in value
- param size Int32 in value
- param type ScalarType in value
- param stride SizeI in value
- param buffer UInt32 in value
- param offset UInt32 in value
- category ATI_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetArrayObjectfvATI(array, pname, params)
- return void
- param array EnableCap in value
- param pname ArrayObjectPNameATI in value
- param params Float32 out array [1]
- category ATI_vertex_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetArrayObjectivATI(array, pname, params)
- return void
- param array EnableCap in value
- param pname ArrayObjectPNameATI in value
- param params Int32 out array [1]
- category ATI_vertex_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-VariantArrayObjectATI(id, type, stride, buffer, offset)
- return void
- param id UInt32 in value
- param type ScalarType in value
- param stride SizeI in value
- param buffer UInt32 in value
- param offset UInt32 in value
- category ATI_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVariantArrayObjectfvATI(id, pname, params)
- return void
- param id UInt32 in value
- param pname ArrayObjectPNameATI in value
- param params Float32 out array [1]
- category ATI_vertex_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVariantArrayObjectivATI(id, pname, params)
- return void
- param id UInt32 in value
- param pname ArrayObjectPNameATI in value
- param params Int32 out array [1]
- category ATI_vertex_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #248
-# EXT_vertex_shader commands
-#
-###############################################################################
-
-BeginVertexShaderEXT()
- return void
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EndVertexShaderEXT()
- return void
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindVertexShaderEXT(id)
- return void
- param id UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GenVertexShadersEXT(range)
- return UInt32
- param range UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteVertexShaderEXT(id)
- return void
- param id UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ShaderOp1EXT(op, res, arg1)
- return void
- param op VertexShaderOpEXT in value
- param res UInt32 in value
- param arg1 UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ShaderOp2EXT(op, res, arg1, arg2)
- return void
- param op VertexShaderOpEXT in value
- param res UInt32 in value
- param arg1 UInt32 in value
- param arg2 UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ShaderOp3EXT(op, res, arg1, arg2, arg3)
- return void
- param op VertexShaderOpEXT in value
- param res UInt32 in value
- param arg1 UInt32 in value
- param arg2 UInt32 in value
- param arg3 UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SwizzleEXT(res, in, outX, outY, outZ, outW)
- return void
- param res UInt32 in value
- param in UInt32 in value
- param outX VertexShaderCoordOutEXT in value
- param outY VertexShaderCoordOutEXT in value
- param outZ VertexShaderCoordOutEXT in value
- param outW VertexShaderCoordOutEXT in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-WriteMaskEXT(res, in, outX, outY, outZ, outW)
- return void
- param res UInt32 in value
- param in UInt32 in value
- param outX VertexShaderWriteMaskEXT in value
- param outY VertexShaderWriteMaskEXT in value
- param outZ VertexShaderWriteMaskEXT in value
- param outW VertexShaderWriteMaskEXT in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-InsertComponentEXT(res, src, num)
- return void
- param res UInt32 in value
- param src UInt32 in value
- param num UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ExtractComponentEXT(res, src, num)
- return void
- param res UInt32 in value
- param src UInt32 in value
- param num UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GenSymbolsEXT(datatype, storagetype, range, components)
- return UInt32
- param datatype DataTypeEXT in value
- param storagetype VertexShaderStorageTypeEXT in value
- param range ParameterRangeEXT in value
- param components UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SetInvariantEXT(id, type, addr)
- return void
- param id UInt32 in value
- param type ScalarType in value
- param addr Void in array [COMPSIZE(id/type)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SetLocalConstantEXT(id, type, addr)
- return void
- param id UInt32 in value
- param type ScalarType in value
- param addr Void in array [COMPSIZE(id/type)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantbvEXT(id, addr)
- return void
- param id UInt32 in value
- param addr Int8 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantsvEXT(id, addr)
- return void
- param id UInt32 in value
- param addr Int16 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantivEXT(id, addr)
- return void
- param id UInt32 in value
- param addr Int32 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantfvEXT(id, addr)
- return void
- param id UInt32 in value
- param addr Float32 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantdvEXT(id, addr)
- return void
- param id UInt32 in value
- param addr Float64 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantubvEXT(id, addr)
- return void
- param id UInt32 in value
- param addr UInt8 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantusvEXT(id, addr)
- return void
- param id UInt32 in value
- param addr UInt16 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantuivEXT(id, addr)
- return void
- param id UInt32 in value
- param addr UInt32 in array [COMPSIZE(id)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VariantPointerEXT(id, type, stride, addr)
- return void
- param id UInt32 in value
- param type ScalarType in value
- param stride UInt32 in value
- param addr Void in array [COMPSIZE(id/type/stride)]
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EnableVariantClientStateEXT(id)
- return void
- param id UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DisableVariantClientStateEXT(id)
- return void
- param id UInt32 in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindLightParameterEXT(light, value)
- return UInt32
- param light LightName in value
- param value LightParameter in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindMaterialParameterEXT(face, value)
- return UInt32
- param face MaterialFace in value
- param value MaterialParameter in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindTexGenParameterEXT(unit, coord, value)
- return UInt32
- param unit TextureUnit in value
- param coord TextureCoordName in value
- param value TextureGenParameter in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindTextureUnitParameterEXT(unit, value)
- return UInt32
- param unit TextureUnit in value
- param value VertexShaderTextureUnitParameter in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindParameterEXT(value)
- return UInt32
- param value VertexShaderParameterEXT in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsVariantEnabledEXT(id, cap)
- return Boolean
- param id UInt32 in value
- param cap VariantCapEXT in value
- category EXT_vertex_shader
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVariantBooleanvEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Boolean out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVariantIntegervEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Int32 out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVariantFloatvEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Float32 out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVariantPointervEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data VoidPointer out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetInvariantBooleanvEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Boolean out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetInvariantIntegervEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Int32 out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetInvariantFloatvEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Float32 out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetLocalConstantBooleanvEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Boolean out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetLocalConstantIntegervEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Int32 out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetLocalConstantFloatvEXT(id, value, data)
- return void
- param id UInt32 in value
- param value GetVariantValueEXT in value
- param data Float32 out array [COMPSIZE(id)]
- category EXT_vertex_shader
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #249
-# ATI_vertex_streams commands
-#
-###############################################################################
-
-VertexStream1sATI(stream, x)
- return void
- param stream VertexStreamATI in value
- param x Int16 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream1svATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int16 in array [1]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream1iATI(stream, x)
- return void
- param stream VertexStreamATI in value
- param x Int32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream1ivATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int32 in array [1]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream1fATI(stream, x)
- return void
- param stream VertexStreamATI in value
- param x Float32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream1fvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float32 in array [1]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream1dATI(stream, x)
- return void
- param stream VertexStreamATI in value
- param x Float64 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream1dvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float64 in array [1]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2sATI(stream, x, y)
- return void
- param stream VertexStreamATI in value
- param x Int16 in value
- param y Int16 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2svATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int16 in array [2]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2iATI(stream, x, y)
- return void
- param stream VertexStreamATI in value
- param x Int32 in value
- param y Int32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2ivATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int32 in array [2]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2fATI(stream, x, y)
- return void
- param stream VertexStreamATI in value
- param x Float32 in value
- param y Float32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2fvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float32 in array [2]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2dATI(stream, x, y)
- return void
- param stream VertexStreamATI in value
- param x Float64 in value
- param y Float64 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream2dvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float64 in array [2]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3sATI(stream, x, y, z)
- return void
- param stream VertexStreamATI in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3svATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int16 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3iATI(stream, x, y, z)
- return void
- param stream VertexStreamATI in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3ivATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int32 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3fATI(stream, x, y, z)
- return void
- param stream VertexStreamATI in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3fvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float32 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3dATI(stream, x, y, z)
- return void
- param stream VertexStreamATI in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream3dvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float64 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4sATI(stream, x, y, z, w)
- return void
- param stream VertexStreamATI in value
- param x Int16 in value
- param y Int16 in value
- param z Int16 in value
- param w Int16 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4svATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int16 in array [4]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4iATI(stream, x, y, z, w)
- return void
- param stream VertexStreamATI in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- param w Int32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4ivATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int32 in array [4]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4fATI(stream, x, y, z, w)
- return void
- param stream VertexStreamATI in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4fvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float32 in array [4]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4dATI(stream, x, y, z, w)
- return void
- param stream VertexStreamATI in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexStream4dvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float64 in array [4]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3bATI(stream, nx, ny, nz)
- return void
- param stream VertexStreamATI in value
- param nx Int8 in value
- param ny Int8 in value
- param nz Int8 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3bvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int8 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3sATI(stream, nx, ny, nz)
- return void
- param stream VertexStreamATI in value
- param nx Int16 in value
- param ny Int16 in value
- param nz Int16 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3svATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int16 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3iATI(stream, nx, ny, nz)
- return void
- param stream VertexStreamATI in value
- param nx Int32 in value
- param ny Int32 in value
- param nz Int32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3ivATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Int32 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3fATI(stream, nx, ny, nz)
- return void
- param stream VertexStreamATI in value
- param nx Float32 in value
- param ny Float32 in value
- param nz Float32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3fvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float32 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3dATI(stream, nx, ny, nz)
- return void
- param stream VertexStreamATI in value
- param nx Float64 in value
- param ny Float64 in value
- param nz Float64 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalStream3dvATI(stream, coords)
- return void
- param stream VertexStreamATI in value
- param coords Float64 in array [3]
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClientActiveVertexStreamATI(stream)
- return void
- param stream VertexStreamATI in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexBlendEnviATI(pname, param)
- return void
- param pname VertexStreamATI in value
- param param Int32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexBlendEnvfATI(pname, param)
- return void
- param pname VertexStreamATI in value
- param param Float32 in value
- category ATI_vertex_streams
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #250 - WGL_I3D_digital_video_control
-# Extension #251 - WGL_I3D_gamma
-# Extension #252 - WGL_I3D_genlock
-# Extension #253 - WGL_I3D_image_buffer
-# Extension #254 - WGL_I3D_swap_frame_lock
-# Extension #255 - WGL_I3D_swap_frame_usage
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #256
-# ATI_element_array commands
-#
-###############################################################################
-
-ElementPointerATI(type, pointer)
- return void
- param type ElementPointerTypeATI in value
- param pointer Void in array [COMPSIZE(type)] retained
- category ATI_element_array
- dlflags notlistable
- glxflags client-handcode client-intercept server-handcode
- version 1.2
- offset ?
-
-DrawElementArrayATI(mode, count)
- return void
- param mode PrimitiveType in value
- param count SizeI in value
- category ATI_element_array
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.2
- offset ?
-
-DrawRangeElementArrayATI(mode, start, end, count)
- return void
- param mode PrimitiveType in value
- param start UInt32 in value
- param end UInt32 in value
- param count SizeI in value
- category ATI_element_array
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.2
- offset ?
-
-###############################################################################
-#
-# Extension #257
-# SUN_mesh_array commands
-#
-###############################################################################
-
-DrawMeshArraysSUN(mode, first, count, width)
- return void
- param mode PrimitiveType in value
- param first Int32 in value
- param count SizeI in value
- param width SizeI in value
- category SUN_mesh_array
- dlflags handcode
- glxflags client-handcode client-intercept server-handcode
- version 1.1
- glxropcode ?
- offset ?
-
-###############################################################################
-#
-# Extension #258
-# SUN_slice_accum commands
-#
-###############################################################################
-
-# (none)
-newcategory: SUN_slice_accum
-
-###############################################################################
-#
-# Extension #259
-# NV_multisample_filter_hint commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_multisample_filter_hint
-
-###############################################################################
-#
-# Extension #260
-# NV_depth_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_depth_clamp
-
-###############################################################################
-#
-# Extension #261
-# NV_occlusion_query commands
-#
-###############################################################################
-
-GenOcclusionQueriesNV(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 out array [n]
- dlflags notlistable
- category NV_occlusion_query
- version 1.2
- extension soft WINSOFT NV20
- glxflags ignore
-
-DeleteOcclusionQueriesNV(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 in array [n]
- dlflags notlistable
- category NV_occlusion_query
- version 1.2
- extension soft WINSOFT NV20
- glxflags ignore
-
-IsOcclusionQueryNV(id)
- return Boolean
- param id UInt32 in value
- dlflags notlistable
- category NV_occlusion_query
- version 1.2
- extension soft WINSOFT NV20
- glxflags ignore
-
-BeginOcclusionQueryNV(id)
- return void
- param id UInt32 in value
- category NV_occlusion_query
- version 1.2
- extension soft WINSOFT NV20
- glxflags ignore
-
-EndOcclusionQueryNV()
- return void
- category NV_occlusion_query
- version 1.2
- extension soft WINSOFT NV20
- glxflags ignore
-
-GetOcclusionQueryivNV(id, pname, params)
- return void
- param id UInt32 in value
- param pname OcclusionQueryParameterNameNV in value
- param params Int32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_occlusion_query
- version 1.2
- extension soft WINSOFT NV20
- glxflags ignore
-
-GetOcclusionQueryuivNV(id, pname, params)
- return void
- param id UInt32 in value
- param pname OcclusionQueryParameterNameNV in value
- param params UInt32 out array [COMPSIZE(pname)]
- dlflags notlistable
- category NV_occlusion_query
- version 1.2
- extension soft WINSOFT NV20
- glxflags ignore
-
-###############################################################################
-#
-# Extension #262
-# NV_point_sprite commands
-#
-###############################################################################
-
-PointParameteriNV(pname, param)
- return void
- param pname PointParameterNameARB in value
- param param Int32 in value
- category NV_point_sprite
- version 1.2
- extension soft WINSOFT NV20
- glxropcode 4221
- alias PointParameteri
-
-PointParameterivNV(pname, params)
- return void
- param pname PointParameterNameARB in value
- param params Int32 in array [COMPSIZE(pname)]
- category NV_point_sprite
- version 1.2
- extension soft WINSOFT NV20
- glxropcode 4222
- alias PointParameteriv
-
-###############################################################################
-#
-# Extension #263 - WGL_NV_render_depth_texture
-# Extension #264 - WGL_NV_render_texture_rectangle
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #265
-# NV_texture_shader3 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texture_shader3
-
-###############################################################################
-#
-# Extension #266
-# NV_vertex_program1_1 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_vertex_program1_1
-
-###############################################################################
-#
-# Extension #267
-# EXT_shadow_funcs commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_shadow_funcs
-
-###############################################################################
-#
-# Extension #268
-# EXT_stencil_two_side commands
-#
-###############################################################################
-
-ActiveStencilFaceEXT(face)
- return void
- param face StencilFaceDirection in value
- category EXT_stencil_two_side
- version 1.3
- glxropcode 4220
- offset 646
-
-###############################################################################
-#
-# Extension #269
-# ATI_text_fragment_shader commands
-#
-###############################################################################
-
-# Uses ARB_vertex_program entry points
-newcategory: ATI_text_fragment_shader
-
-###############################################################################
-#
-# Extension #270
-# APPLE_client_storage commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_client_storage
-
-###############################################################################
-#
-# Extension #271
-# APPLE_element_array commands
-#
-###############################################################################
-
-ElementPointerAPPLE(type, pointer)
- return void
- param type ElementPointerTypeATI in value
- param pointer Void in array [type]
- category APPLE_element_array
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawElementArrayAPPLE(mode, first, count)
- return void
- param mode PrimitiveType in value
- param first Int32 in value
- param count SizeI in value
- category APPLE_element_array
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DrawRangeElementArrayAPPLE(mode, start, end, first, count)
- return void
- param mode PrimitiveType in value
- param start UInt32 in value
- param end UInt32 in value
- param first Int32 in value
- param count SizeI in value
- category APPLE_element_array
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiDrawElementArrayAPPLE(mode, first, count, primcount)
- return void
- param mode PrimitiveType in value
- param first Int32 in array [primcount]
- param count SizeI in array [primcount]
- param primcount SizeI in value
- category APPLE_element_array
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount)
- return void
- param mode PrimitiveType in value
- param start UInt32 in value
- param end UInt32 in value
- param first Int32 in array [primcount]
- param count SizeI in array [primcount]
- param primcount SizeI in value
- category APPLE_element_array
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #272
-# APPLE_fence commands
-#
-###############################################################################
-
-GenFencesAPPLE(n, fences)
- return void
- param n SizeI in value
- param fences FenceNV out array [n]
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteFencesAPPLE(n, fences)
- return void
- param n SizeI in value
- param fences FenceNV in array [n]
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SetFenceAPPLE(fence)
- return void
- param fence FenceNV in value
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsFenceAPPLE(fence)
- return Boolean
- param fence FenceNV in value
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TestFenceAPPLE(fence)
- return Boolean
- param fence FenceNV in value
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FinishFenceAPPLE(fence)
- return void
- param fence FenceNV in value
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TestObjectAPPLE(object, name)
- return Boolean
- param object ObjectTypeAPPLE in value
- param name UInt32 in value
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FinishObjectAPPLE(object, name)
- return void
- param object ObjectTypeAPPLE in value
- param name Int32 in value
- category APPLE_fence
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #273
-# APPLE_vertex_array_object commands
-#
-###############################################################################
-
-BindVertexArrayAPPLE(array)
- return void
- param array UInt32 in value
- category APPLE_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias BindVertexArray
-
-DeleteVertexArraysAPPLE(n, arrays)
- return void
- param n SizeI in value
- param arrays UInt32 in array [n]
- category APPLE_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias DeleteVertexArrays
-
-GenVertexArraysAPPLE(n, arrays)
- return void
- param n SizeI in value
- param arrays UInt32 out array [n]
- category APPLE_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias GenVertexArray
-
-IsVertexArrayAPPLE(array)
- return Boolean
- param array UInt32 in value
- category APPLE_vertex_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias IsVertexArray
-
-###############################################################################
-#
-# Extension #274
-# APPLE_vertex_array_range commands
-#
-###############################################################################
-
-VertexArrayRangeAPPLE(length, pointer)
- return void
- param length SizeI in value
- param pointer Void out array [length]
- category APPLE_vertex_array_range
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FlushVertexArrayRangeAPPLE(length, pointer)
- return void
- param length SizeI in value
- param pointer Void out array [length]
- category APPLE_vertex_array_range
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexArrayParameteriAPPLE(pname, param)
- return void
- param pname VertexArrayPNameAPPLE in value
- param param Int32 in value
- category APPLE_vertex_array_range
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #275
-# APPLE_ycbcr_422 commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_ycbcr_422
-
-###############################################################################
-#
-# Extension #276
-# S3_s3tc commands
-#
-###############################################################################
-
-# (none)
-newcategory: S3_s3tc
-
-###############################################################################
-#
-# Extension #277
-# ATI_draw_buffers commands
-#
-###############################################################################
-
-DrawBuffersATI(n, bufs)
- return void
- param n SizeI in value
- param bufs DrawBufferModeATI in array [n]
- category ATI_draw_buffers
- version 1.2
- extension
- glxropcode 233
- alias DrawBuffers
-
-###############################################################################
-#
-# Extension #278 - WGL_ATI_pixel_format_float
-#
-###############################################################################
-
-newcategory: ATI_pixel_format_float
-passthru: /* This is really a WGL extension, but defines some associated GL enums.
-passthru: * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
-passthru: */
-
-###############################################################################
-#
-# Extension #279
-# ATI_texture_env_combine3 commands
-#
-###############################################################################
-
-# (none)
-newcategory: ATI_texture_env_combine3
-
-###############################################################################
-#
-# Extension #280
-# ATI_texture_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: ATI_texture_float
-
-###############################################################################
-#
-# Extension #281 (also WGL_NV_float_buffer)
-# NV_float_buffer commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_float_buffer
-
-###############################################################################
-#
-# Extension #282
-# NV_fragment_program commands
-#
-###############################################################################
-
-# Some NV_fragment_program entry points are shared with ARB_vertex_program,
-# and are only included in that #define block, for now.
-newcategory: NV_fragment_program
-passthru: /* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
-
-ProgramNamedParameter4fNV(id, len, name, x, y, z, w)
- return void
- param id UInt32 in value
- param len SizeI in value
- param name UInt8 in array [1]
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category NV_fragment_program
- version 1.2
- extension
- vectorequiv ProgramNamedParameter4fvNV
- glxvectorequiv ProgramNamedParameter4fvNV
- offset 682
-
-ProgramNamedParameter4fvNV(id, len, name, v)
- return void
- param id UInt32 in value
- param len SizeI in value
- param name UInt8 in array [1]
- param v Float32 in array [4]
- category NV_fragment_program
- version 1.2
- extension
- glxropcode 4218
- glxflags ignore
- offset 684
-
-ProgramNamedParameter4dNV(id, len, name, x, y, z, w)
- return void
- param id UInt32 in value
- param len SizeI in value
- param name UInt8 in array [1]
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category NV_fragment_program
- version 1.2
- extension
- vectorequiv ProgramNamedParameter4dvNV
- glxvectorequiv ProgramNamedParameter4dvNV
- offset 683
-
-ProgramNamedParameter4dvNV(id, len, name, v)
- return void
- param id UInt32 in value
- param len SizeI in value
- param name UInt8 in array [1]
- param v Float64 in array [4]
- category NV_fragment_program
- version 1.2
- extension
- glxropcode 4219
- glxflags ignore
- offset 685
-
-GetProgramNamedParameterfvNV(id, len, name, params)
- return void
- param id UInt32 in value
- param len SizeI in value
- param name UInt8 in array [1]
- param params Float32 out array [4]
- category NV_fragment_program
- dlflags notlistable
- version 1.2
- extension
- glxvendorpriv 1310
- glxflags ignore
- offset 686
-
-GetProgramNamedParameterdvNV(id, len, name, params)
- return void
- param id UInt32 in value
- param len SizeI in value
- param name UInt8 in array [1]
- param params Float64 out array [4]
- category NV_fragment_program
- dlflags notlistable
- version 1.2
- extension
- glxvendorpriv 1311
- glxflags ignore
- offset 687
-
-###############################################################################
-#
-# Extension #283
-# NV_half_float commands
-#
-###############################################################################
-
-Vertex2hNV(x, y)
- return void
- param x Half16NV in value
- param y Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv Vertex2hvNV
- glxvectorequiv Vertex2hvNV
- offset ?
-
-Vertex2hvNV(v)
- return void
- param v Half16NV in array [2]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4240
- glxflags ignore
- offset ?
-
-Vertex3hNV(x, y, z)
- return void
- param x Half16NV in value
- param y Half16NV in value
- param z Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv Vertex3hvNV
- glxvectorequiv Vertex3hvNV
- offset ?
-
-Vertex3hvNV(v)
- return void
- param v Half16NV in array [3]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4241
- glxflags ignore
- offset ?
-
-Vertex4hNV(x, y, z, w)
- return void
- param x Half16NV in value
- param y Half16NV in value
- param z Half16NV in value
- param w Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv Vertex4hvNV
- glxvectorequiv Vertex4hvNV
- offset ?
-
-Vertex4hvNV(v)
- return void
- param v Half16NV in array [4]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4242
- glxflags ignore
- offset ?
-
-Normal3hNV(nx, ny, nz)
- return void
- param nx Half16NV in value
- param ny Half16NV in value
- param nz Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv Normal3hvNV
- glxvectorequiv Normal3hvNV
- offset ?
-
-Normal3hvNV(v)
- return void
- param v Half16NV in array [3]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4243
- glxflags ignore
- offset ?
-
-Color3hNV(red, green, blue)
- return void
- param red Half16NV in value
- param green Half16NV in value
- param blue Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv Color3hvNV
- glxvectorequiv Color3hvNV
- offset ?
-
-Color3hvNV(v)
- return void
- param v Half16NV in array [3]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4244
- glxflags ignore
- offset ?
-
-Color4hNV(red, green, blue, alpha)
- return void
- param red Half16NV in value
- param green Half16NV in value
- param blue Half16NV in value
- param alpha Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv Color4hvNV
- glxvectorequiv Color4hvNV
- offset ?
-
-Color4hvNV(v)
- return void
- param v Half16NV in array [4]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4245
- glxflags ignore
- offset ?
-
-TexCoord1hNV(s)
- return void
- param s Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv TexCoord1hvNV
- glxvectorequiv TexCoord1hvNV
- offset ?
-
-TexCoord1hvNV(v)
- return void
- param v Half16NV in array [1]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4246
- glxflags ignore
- offset ?
-
-TexCoord2hNV(s, t)
- return void
- param s Half16NV in value
- param t Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv TexCoord2hvNV
- glxvectorequiv TexCoord2hvNV
- offset ?
-
-TexCoord2hvNV(v)
- return void
- param v Half16NV in array [2]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4247
- glxflags ignore
- offset ?
-
-TexCoord3hNV(s, t, r)
- return void
- param s Half16NV in value
- param t Half16NV in value
- param r Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv TexCoord3hvNV
- glxvectorequiv TexCoord3hvNV
- offset ?
-
-TexCoord3hvNV(v)
- return void
- param v Half16NV in array [3]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4248
- glxflags ignore
- offset ?
-
-TexCoord4hNV(s, t, r, q)
- return void
- param s Half16NV in value
- param t Half16NV in value
- param r Half16NV in value
- param q Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv TexCoord4hvNV
- glxvectorequiv TexCoord4hvNV
- offset ?
-
-TexCoord4hvNV(v)
- return void
- param v Half16NV in array [4]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4249
- glxflags ignore
- offset ?
-
-MultiTexCoord1hNV(target, s)
- return void
- param target TextureUnit in value
- param s Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv MultiTexCoord1hvNV
- glxvectorequiv MultiTexCoord1hvNV
- offset ?
-
-MultiTexCoord1hvNV(target, v)
- return void
- param target TextureUnit in value
- param v Half16NV in array [1]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4250
- glxflags ignore
- offset ?
-
-MultiTexCoord2hNV(target, s, t)
- return void
- param target TextureUnit in value
- param s Half16NV in value
- param t Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv MultiTexCoord2hvNV
- glxvectorequiv MultiTexCoord2hvNV
- offset ?
-
-MultiTexCoord2hvNV(target, v)
- return void
- param target TextureUnit in value
- param v Half16NV in array [2]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4251
- glxflags ignore
- offset ?
-
-MultiTexCoord3hNV(target, s, t, r)
- return void
- param target TextureUnit in value
- param s Half16NV in value
- param t Half16NV in value
- param r Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv MultiTexCoord3hvNV
- glxvectorequiv MultiTexCoord3hvNV
- offset ?
-
-MultiTexCoord3hvNV(target, v)
- return void
- param target TextureUnit in value
- param v Half16NV in array [3]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4252
- glxflags ignore
- offset ?
-
-MultiTexCoord4hNV(target, s, t, r, q)
- return void
- param target TextureUnit in value
- param s Half16NV in value
- param t Half16NV in value
- param r Half16NV in value
- param q Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv MultiTexCoord4hvNV
- glxvectorequiv MultiTexCoord4hvNV
- offset ?
-
-MultiTexCoord4hvNV(target, v)
- return void
- param target TextureUnit in value
- param v Half16NV in array [4]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4253
- glxflags ignore
- offset ?
-
-FogCoordhNV(fog)
- return void
- param fog Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv FogCoordhvNV
- glxvectorequiv FogCoordhvNV
- offset ?
-
-FogCoordhvNV(fog)
- return void
- param fog Half16NV in array [1]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4254
- glxflags ignore
- offset ?
-
-SecondaryColor3hNV(red, green, blue)
- return void
- param red Half16NV in value
- param green Half16NV in value
- param blue Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv SecondaryColor3hvNV
- glxvectorequiv SecondaryColor3hvNV
- offset ?
-
-SecondaryColor3hvNV(v)
- return void
- param v Half16NV in array [3]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4255
- glxflags ignore
- offset ?
-
-VertexWeighthNV(weight)
- return void
- param weight Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv VertexWeighthvNV
- glxvectorequiv VertexWeighthvNV
- offset ?
-
-VertexWeighthvNV(weight)
- return void
- param weight Half16NV in array [1]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4256
- glxflags ignore
- offset ?
-
-VertexAttrib1hNV(index, x)
- return void
- param index UInt32 in value
- param x Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv VertexAttrib1hvNV
- glxvectorequiv VertexAttrib1hvNV
- offset ?
-
-VertexAttrib1hvNV(index, v)
- return void
- param index UInt32 in value
- param v Half16NV in array [1]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4257
- glxflags ignore
- offset ?
-
-VertexAttrib2hNV(index, x, y)
- return void
- param index UInt32 in value
- param x Half16NV in value
- param y Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv VertexAttrib2hvNV
- glxvectorequiv VertexAttrib2hvNV
- offset ?
-
-VertexAttrib2hvNV(index, v)
- return void
- param index UInt32 in value
- param v Half16NV in array [2]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4258
- glxflags ignore
- offset ?
-
-VertexAttrib3hNV(index, x, y, z)
- return void
- param index UInt32 in value
- param x Half16NV in value
- param y Half16NV in value
- param z Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv VertexAttrib3hvNV
- glxvectorequiv VertexAttrib3hvNV
- offset ?
-
-VertexAttrib3hvNV(index, v)
- return void
- param index UInt32 in value
- param v Half16NV in array [3]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4259
- glxflags ignore
- offset ?
-
-VertexAttrib4hNV(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Half16NV in value
- param y Half16NV in value
- param z Half16NV in value
- param w Half16NV in value
- category NV_half_float
- version 1.2
- extension
- vectorequiv VertexAttrib4hvNV
- glxvectorequiv VertexAttrib4hvNV
- offset ?
-
-VertexAttrib4hvNV(index, v)
- return void
- param index UInt32 in value
- param v Half16NV in array [4]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4260
- glxflags ignore
- offset ?
-
-VertexAttribs1hvNV(index, n, v)
- return void
- param index UInt32 in value
- param n SizeI in value
- param v Half16NV in array [n]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4261
- glxflags ignore
- offset ?
-
-VertexAttribs2hvNV(index, n, v)
- return void
- param index UInt32 in value
- param n SizeI in value
- param v Half16NV in array [n]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4262
- glxflags ignore
- offset ?
-
-VertexAttribs3hvNV(index, n, v)
- return void
- param index UInt32 in value
- param n SizeI in value
- param v Half16NV in array [n]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4263
- glxflags ignore
- offset ?
-
-VertexAttribs4hvNV(index, n, v)
- return void
- param index UInt32 in value
- param n SizeI in value
- param v Half16NV in array [n]
- category NV_half_float
- version 1.2
- extension
- glxropcode 4264
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #284
-# NV_pixel_data_range commands
-#
-###############################################################################
-
-PixelDataRangeNV(target, length, pointer)
- return void
- param target PixelDataRangeTargetNV in value
- param length SizeI in value
- param pointer Void in array [length]
- category NV_pixel_data_range
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FlushPixelDataRangeNV(target)
- return void
- param target PixelDataRangeTargetNV in value
- category NV_pixel_data_range
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #285
-# NV_primitive_restart commands
-#
-###############################################################################
-
-PrimitiveRestartNV()
- return void
- category NV_primitive_restart
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PrimitiveRestartIndexNV(index)
- return void
- param index UInt32 in value
- category NV_primitive_restart
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-
-###############################################################################
-#
-# Extension #286
-# NV_texture_expand_normal commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_texture_expand_normal
-
-###############################################################################
-#
-# Extension #287
-# NV_vertex_program2 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_vertex_program2
-
-###############################################################################
-#
-# Extension #288
-# ATI_map_object_buffer commands
-#
-###############################################################################
-
-MapObjectBufferATI(buffer)
- return VoidPointer
- param buffer UInt32 in value
- category ATI_map_object_buffer
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UnmapObjectBufferATI(buffer)
- return void
- param buffer UInt32 in value
- category ATI_map_object_buffer
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #289
-# ATI_separate_stencil commands
-#
-###############################################################################
-
-StencilOpSeparateATI(face, sfail, dpfail, dppass)
- return void
- param face StencilFaceDirection in value
- param sfail StencilOp in value
- param dpfail StencilOp in value
- param dppass StencilOp in value
- category ATI_separate_stencil
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias StencilOpSeparate
-
-StencilFuncSeparateATI(frontfunc, backfunc, ref, mask)
- return void
- param frontfunc StencilFunction in value
- param backfunc StencilFunction in value
- param ref ClampedStencilValue in value
- param mask MaskedStencilValue in value
- category ATI_separate_stencil
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- alias StencilFuncSeparate
-
-###############################################################################
-#
-# Extension #290
-# ATI_vertex_attrib_array_object commands
-#
-###############################################################################
-
-VertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type VertexAttribPointerTypeARB in value
- param normalized Boolean in value
- param stride SizeI in value
- param buffer UInt32 in value
- param offset UInt32 in value
- category ATI_vertex_attrib_array_object
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVertexAttribArrayObjectfvATI(index, pname, params)
- return void
- param index UInt32 in value
- param pname ArrayObjectPNameATI in value
- param params Float32 out array [pname]
- category ATI_vertex_attrib_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVertexAttribArrayObjectivATI(index, pname, params)
- return void
- param index UInt32 in value
- param pname ArrayObjectPNameATI in value
- param params Int32 out array [pname]
- category ATI_vertex_attrib_array_object
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #291
-# OES_byte_coordinates commands
-#
-###############################################################################
-
-MultiTexCoord1bOES(texture, s)
- return void
- param texture GLenum in value
- param s Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord1bvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstByte in array [1]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord2bOES(texture, s, t)
- return void
- param texture GLenum in value
- param s Int8 in value
- param t Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord2bvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstByte in array [2]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord3bOES(texture, s, t, r)
- return void
- param texture GLenum in value
- param s Int8 in value
- param t Int8 in value
- param r Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord3bvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstByte in array [3]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord4bOES(texture, s, t, r, q)
- return void
- param texture GLenum in value
- param s Int8 in value
- param t Int8 in value
- param r Int8 in value
- param q Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord4bvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstByte in array [4]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord1bOES(s)
- return void
- param s Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord1bvOES(coords)
- return void
- param coords ConstByte in array [1]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord2bOES(s, t)
- return void
- param s Int8 in value
- param t Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord2bvOES(coords)
- return void
- param coords ConstByte in array [2]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord3bOES(s, t, r)
- return void
- param s Int8 in value
- param t Int8 in value
- param r Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord3bvOES(coords)
- return void
- param coords ConstByte in array [3]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord4bOES(s, t, r, q)
- return void
- param s Int8 in value
- param t Int8 in value
- param r Int8 in value
- param q Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord4bvOES(coords)
- return void
- param coords ConstByte in array [4]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex2bOES(x)
- return void
- param x Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex2bvOES(coords)
- return void
- param coords ConstByte in array [2]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex3bOES(x, y)
- return void
- param x Int8 in value
- param y Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex3bvOES(coords)
- return void
- param coords ConstByte in array [3]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex4bOES(x, y, z)
- return void
- param x Int8 in value
- param y Int8 in value
- param z Int8 in value
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex4bvOES(coords)
- return void
- param coords ConstByte in array [4]
- category OES_byte_coordinates
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #292
-# OES_fixed_point commands
-#
-###############################################################################
-
-# ??? VERIFY DONE ???
-## Many of these are compatibility profile only
-
-AccumxOES(op, value)
- return void
- param op GLenum in value
- param value Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-AlphaFuncxOES(func, ref)
- return void
- param func GLenum in value
- param ref ClampedFixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BitmapxOES(width, height, xorig, yorig, xmove, ymove, bitmap)
- return void
- param width SizeI in value
- param height SizeI in value
- param xorig Fixed in value
- param yorig Fixed in value
- param xmove Fixed in value
- param ymove Fixed in value
- param bitmap ConstUByte in array [COMPSIZE()]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BlendColorxOES(red, green, blue, alpha)
- return void
- param red ClampedFixed in value
- param green ClampedFixed in value
- param blue ClampedFixed in value
- param alpha ClampedFixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClearAccumxOES(red, green, blue, alpha)
- return void
- param red ClampedFixed in value
- param green ClampedFixed in value
- param blue ClampedFixed in value
- param alpha ClampedFixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClearColorxOES(red, green, blue, alpha)
- return void
- param red ClampedFixed in value
- param green ClampedFixed in value
- param blue ClampedFixed in value
- param alpha ClampedFixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClearDepthxOES(depth)
- return void
- param depth ClampedFixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClipPlanexOES(plane, equation)
- return void
- param plane GLenum in value
- param equation ConstFixed in array [4]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Color3xOES(red, green, blue)
- return void
- param red Fixed in value
- param green Fixed in value
- param blue Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Color4xOES(red, green, blue, alpha)
- return void
- param red Fixed in value
- param green Fixed in value
- param blue Fixed in value
- param alpha Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Color3xvOES(components)
- return void
- param components ConstFixed in array [3]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Color4xvOES(components)
- return void
- param components ConstFixed in array [4]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ConvolutionParameterxOES(target, pname, param)
- return void
- param target GLenum in value
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ConvolutionParameterxvOES(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DepthRangexOES(n, f)
- return void
- param n ClampedFixed in value
- param f ClampedFixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EvalCoord1xOES(u)
- return void
- param u Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EvalCoord2xOES(u, v)
- return void
- param u Fixed in value
- param v Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EvalCoord1xvOES(coords)
- return void
- param coords ConstFixed in array [1]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EvalCoord2xvOES(coords)
- return void
- param coords ConstFixed in array [2]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FeedbackBufferxOES(n, type, buffer)
- return void
- param n SizeI in value
- param type GLenum in value
- param buffer Fixed in array [n]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FogxOES(pname, param)
- return void
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FogxvOES(pname, param)
- return void
- param pname GLenum in value
- param param ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FrustumxOES(l, r, b, t, n, f)
- return void
- param l Fixed in value
- param r Fixed in value
- param b Fixed in value
- param t Fixed in value
- param n Fixed in value
- param f Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetClipPlanexOES(plane, equation)
- return void
- param plane GLenum in value
- param equation Fixed out array [4]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetConvolutionParameterxvOES(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetFixedvOES(pname, params)
- return void
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetHistogramParameterxvOES(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetLightxOES(light, pname, params)
- return void
- param light GLenum in value
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetMapxvOES(target, query, v)
- return void
- param target GLenum in value
- param query GLenum in value
- param v Fixed out array [COMPSIZE(query)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetMaterialxOES(face, pname, param)
- return void
- param face GLenum in value
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetPixelMapxv(map, size, values)
- return void
- param map GLenum in value
- param size Int32 in value
- param values Fixed out array [size]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetTexEnvxvOES(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetTexGenxvOES(coord, pname, params)
- return void
- param coord GLenum in value
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetTexLevelParameterxvOES(target, level, pname, params)
- return void
- param target GLenum in value
- param level Int32 in value
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetTexParameterxvOES(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params Fixed out array [COMPSIZE(pname)]
- category OES_fixed_point
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-IndexxOES(component)
- return void
- param component Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IndexxvOES(component)
- return void
- param component ConstFixed in array [1]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-LightModelxOES(pname, param)
- return void
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-LightModelxvOES(pname, param)
- return void
- param pname GLenum in value
- param param ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-LightxOES(light, pname, param)
- return void
- param light GLenum in value
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-LightxvOES(light, pname, params)
- return void
- param light GLenum in value
- param pname GLenum in value
- param params ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-LineWidthxOES(width)
- return void
- param width Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-LoadMatrixxOES(m)
- return void
- param m ConstFixed in array [16]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-LoadTransposeMatrixxOES(m)
- return void
- param m ConstFixed in array [16]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Map1xOES(target, u1, u2, stride, order, points)
- return void
- param target GLenum in value
- param u1 Fixed in value
- param u2 Fixed in value
- param stride Int32 in value
- param order Int32 in value
- param points Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Map2xOES(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
- return void
- param target GLenum in value
- param u1 Fixed in value
- param u2 Fixed in value
- param ustride Int32 in value
- param uorder Int32 in value
- param v1 Fixed in value
- param v2 Fixed in value
- param vstride Int32 in value
- param vorder Int32 in value
- param points Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MapGrid1xOES(n, u1, u2)
- return void
- param n Int32 in value
- param u1 Fixed in value
- param u2 Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MapGrid2xOES(n, u1, u2, v1, v2)
- return void
- param n Int32 in value
- param u1 Fixed in value
- param u2 Fixed in value
- param v1 Fixed in value
- param v2 Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MaterialxOES(face, pname, param)
- return void
- param face GLenum in value
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MaterialxvOES(face, pname, param)
- return void
- param face GLenum in value
- param pname GLenum in value
- param param ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultMatrixxOES(m)
- return void
- param m ConstFixed in array [16]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultTransposeMatrixxOES(m)
- return void
- param m ConstFixed in array [16]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord1xOES(texture, s)
- return void
- param texture GLenum in value
- param s Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord2xOES(texture, s, t)
- return void
- param texture GLenum in value
- param s Fixed in value
- param t Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord3xOES(texture, s, t, r)
- return void
- param texture GLenum in value
- param s Fixed in value
- param t Fixed in value
- param r Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord4xOES(texture, s, t, r, q)
- return void
- param texture GLenum in value
- param s Fixed in value
- param t Fixed in value
- param r Fixed in value
- param q Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord1xvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstFixed in array [1]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord2xvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstFixed in array [2]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord3xvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstFixed in array [3]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiTexCoord4xvOES(texture, coords)
- return void
- param texture GLenum in value
- param coords ConstFixed in array [4]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Normal3xOES(nx, ny, nz)
- return void
- param nx Fixed in value
- param ny Fixed in value
- param nz Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Normal3xvOES(coords)
- return void
- param coords ConstFixed in array [3]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-OrthoxOES(l, r, b, t, n, f)
- return void
- param l Fixed in value
- param r Fixed in value
- param b Fixed in value
- param t Fixed in value
- param n Fixed in value
- param f Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PassThroughxOES(token)
- return void
- param token Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PixelMapx(map, size, values)
- return void
- param map GLenum in value
- param size Int32 in value
- param values ConstFixed in array [size]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PixelStorex(pname, param)
- return void
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PixelTransferxOES(pname, param)
- return void
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PixelZoomxOES(xfactor, yfactor)
- return void
- param xfactor Fixed in value
- param yfactor Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PointParameterxvOES(pname, params)
- return void
- param pname GLenum in value
- param params ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PointSizexOES(size)
- return void
- param size Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PolygonOffsetxOES(factor, units)
- return void
- param factor Fixed in value
- param units Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PrioritizeTexturesxOES(n, textures, priorities)
- return void
- param n SizeI in value
- param textures UInt32 in array [n]
- param priorities ClampedFixed in array [n]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RasterPos2xOES(x, y)
- return void
- param x Fixed in value
- param y Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RasterPos3xOES(x, y, z)
- return void
- param x Fixed in value
- param y Fixed in value
- param z Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RasterPos4xOES(x, y, z, w)
- return void
- param x Fixed in value
- param y Fixed in value
- param z Fixed in value
- param w Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RasterPos2xvOES(coords)
- return void
- param coords ConstFixed in array [2]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RasterPos3xvOES(coords)
- return void
- param coords ConstFixed in array [3]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RasterPos4xvOES(coords)
- return void
- param coords ConstFixed in array [4]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RectxOES(x1, y1, x2, y2)
- return void
- param x1 Fixed in value
- param y1 Fixed in value
- param x2 Fixed in value
- param y2 Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RectxvOES(v1, v2)
- return void
- param v1 ConstFixed in array [2]
- param v2 ConstFixed in array [2]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-RotatexOES(angle, x, y, z)
- return void
- param angle Fixed in value
- param x Fixed in value
- param y Fixed in value
- param z Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SampleCoverageOES(value, invert)
- return void
- param value ClampedFixed in value
- param invert Boolean in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ScalexOES(x, y, z)
- return void
- param x Fixed in value
- param y Fixed in value
- param z Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord1xOES(s)
- return void
- param s Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord2xOES(s, t)
- return void
- param s Fixed in value
- param t Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord3xOES(s, t, r)
- return void
- param s Fixed in value
- param t Fixed in value
- param r Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord4xOES(s, t, r, q)
- return void
- param s Fixed in value
- param t Fixed in value
- param r Fixed in value
- param q Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord1xvOES(coords)
- return void
- param coords ConstFixed in array [1]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord2xvOES(coords)
- return void
- param coords ConstFixed in array [2]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord3xvOES(coords)
- return void
- param coords ConstFixed in array [3]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoord4xvOES(coords)
- return void
- param coords ConstFixed in array [4]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexEnvxOES(target, pname, param)
- return void
- param target GLenum in value
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexEnvxvOES(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexGenxOES(coord, pname, param)
- return void
- param coord GLenum in value
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexGenxvOES(coord, pname, params)
- return void
- param coord GLenum in value
- param pname GLenum in value
- param params ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexParameterxOES(target, pname, param)
- return void
- param target GLenum in value
- param pname GLenum in value
- param param Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexParameterxvOES(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params ConstFixed in array [COMPSIZE(pname)]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TranslatexOES(x, y, z)
- return void
- param x Fixed in value
- param y Fixed in value
- param z Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex2xOES(x)
- return void
- param x Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex3xOES(x, y)
- return void
- param x Fixed in value
- param y Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex4xOES(x, y, z)
- return void
- param x Fixed in value
- param y Fixed in value
- param z Fixed in value
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex2xvOES(coords)
- return void
- param coords ConstFixed in array [2]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex3xvOES(coords)
- return void
- param coords ConstFixed in array [3]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Vertex4xvOES(coords)
- return void
- param coords ConstFixed in array [4]
- category OES_fixed_point
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #293
-# OES_single_precision commands
-#
-###############################################################################
-
-DepthRangefOES(n, f)
- return void
- param n ClampedFloat32 in value
- param f ClampedFloat32 in value
- category OES_single_precision
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FrustumfOES(l, r, b, t, n, f)
- return void
- param l Float32 in value
- param r Float32 in value
- param b Float32 in value
- param t Float32 in value
- param n Float32 in value
- param f Float32 in value
- category OES_single_precision
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-OrthofOES(l, r, b, t, n, f)
- return void
- param l Float32 in value
- param r Float32 in value
- param b Float32 in value
- param t Float32 in value
- param n Float32 in value
- param f Float32 in value
- category OES_single_precision
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClipPlanefOES(plane, equation)
- return void
- param plane GLenum in value
- param equation ConstFloat32 in array [4]
- category OES_single_precision
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ClearDepthfOES(depth)
- return void
- param depth ClampedFloat32 in value
- category OES_single_precision
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetClipPlanefOES(plane, equation)
- return void
- param plane GLenum in value
- param equation Float32 out array [4]
- category OES_single_precision
- dlflags notlistable
- version 4.3
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #294 - OpenGL ES only, not in glext.h
-# OES_compressed_paletted_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: OES_compressed_paletted_texture
-
-###############################################################################
-#
-# Extension #295
-# OES_read_format commands
-#
-###############################################################################
-
-# (none)
-newcategory: OES_read_format
-
-###############################################################################
-#
-# Extension #296
-# OES_query_matrix commands
-#
-###############################################################################
-
-QueryMatrixxOES(mantissa, exponent)
- return GLbitfield
- param mantissa Fixed out array [16]
- param exponent Int32 out array [16]
- category OES_query_matrix
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #297
-# EXT_depth_bounds_test commands
-#
-###############################################################################
-
-DepthBoundsEXT(zmin, zmax)
- return void
- param zmin ClampedFloat64 in value
- param zmax ClampedFloat64 in value
- category EXT_depth_bounds_test
- version 1.2
- extension
- glxropcode 4229
- offset 699
-
-###############################################################################
-#
-# Extension #298
-# EXT_texture_mirror_clamp commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_mirror_clamp
-
-###############################################################################
-#
-# Extension #299
-# EXT_blend_equation_separate commands
-#
-###############################################################################
-
-BlendEquationSeparateEXT(modeRGB, modeAlpha)
- return void
- param modeRGB BlendEquationModeEXT in value
- param modeAlpha BlendEquationModeEXT in value
- category EXT_blend_equation_separate
- version 1.2
- extension
- glxropcode 4228
- alias BlendEquationSeparate
-
-###############################################################################
-#
-# Extension #300
-# MESA_pack_invert commands
-#
-###############################################################################
-
-# (none)
-newcategory: MESA_pack_invert
-
-###############################################################################
-#
-# Extension #301
-# MESA_ycbcr_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: MESA_ycbcr_texture
-
-###############################################################################
-#
-# Extension #301
-# MESA_ycbcr_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: MESA_ycbcr_texture
-
-###############################################################################
-#
-# Extension #302
-# EXT_pixel_buffer_object commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_pixel_buffer_object
-
-###############################################################################
-#
-# Extension #303
-# NV_fragment_program_option commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_fragment_program_option
-
-###############################################################################
-#
-# Extension #304
-# NV_fragment_program2 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_fragment_program2
-
-###############################################################################
-#
-# Extension #305
-# NV_vertex_program2_option commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_vertex_program2_option
-
-###############################################################################
-#
-# Extension #306
-# NV_vertex_program3 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_vertex_program3
-
-###############################################################################
-#
-# Extension #307 - GLX_SGIX_hyperpipe commands
-# Extension #308 - GLX_MESA_agp_offset commands
-# Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _st3c version)
-#
-###############################################################################
-
-# (none)
-# newcategory: EXT_texture_compression_dxt1
-
-###############################################################################
-#
-# Extension #310
-# EXT_framebuffer_object commands
-#
-###############################################################################
-
-IsRenderbufferEXT(renderbuffer)
- return Boolean
- param renderbuffer UInt32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxvendorpriv 1422
- glxflags ignore
- alias IsRenderbuffer
-
-# Not aliased to BindRenderbuffer
-BindRenderbufferEXT(target, renderbuffer)
- return void
- param target RenderbufferTarget in value
- param renderbuffer UInt32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4316
- glxflags ignore
-
-DeleteRenderbuffersEXT(n, renderbuffers)
- return void
- param n SizeI in value
- param renderbuffers UInt32 in array [n]
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4317
- glxflags ignore
- alias DeleteRenderbuffers
-
-GenRenderbuffersEXT(n, renderbuffers)
- return void
- param n SizeI in value
- param renderbuffers UInt32 out array [n]
- category EXT_framebuffer_object
- version 1.2
- extension
- glxvendorpriv 1423
- glxflags ignore
- alias GenRenderbuffers
-
-RenderbufferStorageEXT(target, internalformat, width, height)
- return void
- param target RenderbufferTarget in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4318
- glxflags ignore
- alias RenderbufferStorage
-
-GetRenderbufferParameterivEXT(target, pname, params)
- return void
- param target RenderbufferTarget in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_framebuffer_object
- dlflags notlistable
- version 1.2
- extension
- glxvendorpriv 1424
- glxflags ignore
- alias GetRenderbufferParameteriv
-
-IsFramebufferEXT(framebuffer)
- return Boolean
- param framebuffer UInt32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxvendorpriv 1425
- glxflags ignore
- alias IsFramebuffer
-
-# Not aliased to BindFramebuffer
-BindFramebufferEXT(target, framebuffer)
- return void
- param target FramebufferTarget in value
- param framebuffer UInt32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4319
- glxflags ignore
-
-DeleteFramebuffersEXT(n, framebuffers)
- return void
- param n SizeI in value
- param framebuffers UInt32 in array [n]
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4320
- glxflags ignore
- alias DeleteFramebuffers
-
-GenFramebuffersEXT(n, framebuffers)
- return void
- param n SizeI in value
- param framebuffers UInt32 out array [n]
- category EXT_framebuffer_object
- version 1.2
- extension
- glxvendorpriv 1426
- glxflags ignore
- alias GenFramebuffers
-
-CheckFramebufferStatusEXT(target)
- return GLenum
- param target FramebufferTarget in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxvendorpriv 1427
- glxflags ignore
- alias CheckFramebufferStatus
-
-FramebufferTexture1DEXT(target, attachment, textarget, texture, level)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param textarget GLenum in value
- param texture UInt32 in value
- param level Int32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4321
- glxflags ignore
- alias FramebufferTexture1D
-
-FramebufferTexture2DEXT(target, attachment, textarget, texture, level)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param textarget GLenum in value
- param texture UInt32 in value
- param level Int32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4322
- glxflags ignore
- alias FramebufferTexture2D
-
-FramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param textarget GLenum in value
- param texture UInt32 in value
- param level Int32 in value
- param zoffset Int32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4323
- glxflags ignore
- alias FramebufferTexture3D
-
-FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param renderbuffertarget RenderbufferTarget in value
- param renderbuffer UInt32 in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4324
- glxflags ignore
- alias FramebufferRenderbuffer
-
-GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_framebuffer_object
- dlflags notlistable
- version 1.2
- extension
- glxvendorpriv 1428
- glxflags ignore
- alias GetFramebufferAttachmentParameteriv
-
-GenerateMipmapEXT(target)
- return void
- param target GLenum in value
- category EXT_framebuffer_object
- version 1.2
- extension
- glxropcode 4325
- glxflags ignore
- alias GenerateMipmap
-
-
-###############################################################################
-#
-# Extension #311
-# GREMEDY_string_marker commands
-#
-###############################################################################
-
-StringMarkerGREMEDY(len, string)
- return void
- param len SizeI in value
- param string Void in array [len]
- category GREMEDY_string_marker
- version 1.0
- extension
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #312
-# EXT_packed_depth_stencil commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_packed_depth_stencil
-
-###############################################################################
-#
-# Extension #313 - WGL_3DL_stereo_control
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #314
-# EXT_stencil_clear_tag commands
-#
-###############################################################################
-
-StencilClearTagEXT(stencilTagBits, stencilClearTag)
- return void
- param stencilTagBits SizeI in value
- param stencilClearTag UInt32 in value
- category EXT_stencil_clear_tag
- version 1.5
- extension
- glxropcode 4223
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #315
-# EXT_texture_sRGB commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_sRGB
-
-###############################################################################
-#
-# Extension #316
-# EXT_framebuffer_blit commands
-#
-###############################################################################
-
-BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
- return void
- param srcX0 Int32 in value
- param srcY0 Int32 in value
- param srcX1 Int32 in value
- param srcY1 Int32 in value
- param dstX0 Int32 in value
- param dstY0 Int32 in value
- param dstX1 Int32 in value
- param dstY1 Int32 in value
- param mask ClearBufferMask in value
- param filter GLenum in value
- category EXT_framebuffer_blit
- version 1.5
- glxropcode 4330
- alias BlitFramebuffer
-
-###############################################################################
-#
-# Extension #317
-# EXT_framebuffer_multisample commands
-#
-###############################################################################
-
-RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height)
- return void
- param target GLenum in value
- param samples SizeI in value
- param internalformat GLenum in value
- param width SizeI in value
- param height SizeI in value
- category EXT_framebuffer_multisample
- version 1.5
- glxropcode 4331
- alias RenderbufferStorageMultisample
-
-###############################################################################
-#
-# Extension #318
-# MESAX_texture_stack commands
-#
-###############################################################################
-
-# (none)
-newcategory: MESAX_texture_stack
-
-###############################################################################
-#
-# Extension #319
-# EXT_timer_query commands
-#
-###############################################################################
-
-GetQueryObjecti64vEXT(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params Int64EXT out array [pname]
- category EXT_timer_query
- dlflags notlistable
- version 1.5
- glxvendorpriv 1328
- glxflags ignore
- offset ?
-
-GetQueryObjectui64vEXT(id, pname, params)
- return void
- param id UInt32 in value
- param pname GLenum in value
- param params UInt64EXT out array [pname]
- category EXT_timer_query
- dlflags notlistable
- version 1.5
- glxvendorpriv 1329
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #320
-# EXT_gpu_program_parameters commands
-#
-###############################################################################
-
-ProgramEnvParameters4fvEXT(target, index, count, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param count SizeI in value
- param params Float32 in array [count*4]
- category EXT_gpu_program_parameters
- version 1.2
- glxropcode 4281
- offset ?
-
-ProgramLocalParameters4fvEXT(target, index, count, params)
- return void
- param target ProgramTargetARB in value
- param index UInt32 in value
- param count SizeI in value
- param params Float32 in array [count*4]
- category EXT_gpu_program_parameters
- version 1.2
- glxropcode 4282
- offset ?
-
-###############################################################################
-#
-# Extension #321
-# APPLE_flush_buffer_range commands
-#
-###############################################################################
-
-BufferParameteriAPPLE(target, pname, param)
- return void
- param target GLenum in value
- param pname GLenum in value
- param param Int32 in value
- category APPLE_flush_buffer_range
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FlushMappedBufferRangeAPPLE(target, offset, size)
- return void
- param target GLenum in value
- param offset BufferOffset in value
- param size BufferSize in value
- category APPLE_flush_buffer_range
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- alias FlushMappedBufferRange
-
-###############################################################################
-#
-# Extension #322
-# NV_gpu_program4 commands
-#
-###############################################################################
-
-ProgramLocalParameterI4iNV(target, index, x, y, z, w)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- param w Int32 in value
- category NV_gpu_program4
- version 1.3
- vectorequiv ProgramLocalParameterI4ivNV
- glxvectorequiv ProgramLocalParameterI4ivNV
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramLocalParameterI4ivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params Int32 in array [4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramLocalParametersI4ivNV(target, index, count, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param count SizeI in value
- param params Int32 in array [count*4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramLocalParameterI4uiNV(target, index, x, y, z, w)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- param z UInt32 in value
- param w UInt32 in value
- category NV_gpu_program4
- version 1.3
- vectorequiv ProgramLocalParameterI4uivNV
- glxvectorequiv ProgramLocalParameterI4uivNV
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramLocalParameterI4uivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params UInt32 in array [4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramLocalParametersI4uivNV(target, index, count, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param count SizeI in value
- param params UInt32 in array [count*4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramEnvParameterI4iNV(target, index, x, y, z, w)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- param w Int32 in value
- category NV_gpu_program4
- version 1.3
- vectorequiv ProgramEnvParameterI4ivNV
- glxvectorequiv ProgramEnvParameterI4ivNV
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramEnvParameterI4ivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params Int32 in array [4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramEnvParametersI4ivNV(target, index, count, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param count SizeI in value
- param params Int32 in array [count*4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramEnvParameterI4uiNV(target, index, x, y, z, w)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- param z UInt32 in value
- param w UInt32 in value
- category NV_gpu_program4
- version 1.3
- vectorequiv ProgramEnvParameterI4uivNV
- glxvectorequiv ProgramEnvParameterI4uivNV
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramEnvParameterI4uivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params UInt32 in array [4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramEnvParametersI4uivNV(target, index, count, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param count SizeI in value
- param params UInt32 in array [count*4]
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-GetProgramLocalParameterIivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params Int32 out array [4]
- dlflags notlistable
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-GetProgramLocalParameterIuivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params UInt32 out array [4]
- dlflags notlistable
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-GetProgramEnvParameterIivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params Int32 out array [4]
- dlflags notlistable
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-GetProgramEnvParameterIuivNV(target, index, params)
- return void
- param target ProgramTarget in value
- param index UInt32 in value
- param params UInt32 out array [4]
- dlflags notlistable
- category NV_gpu_program4
- version 1.3
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# Extension #323
-# NV_geometry_program4 commands
-#
-###############################################################################
-
-ProgramVertexLimitNV(target, limit)
- return void
- param target ProgramTarget in value
- param limit Int32 in value
- category NV_geometry_program4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
-
-FramebufferTextureEXT(target, attachment, texture, level)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- category NV_geometry_program4
- version 2.0
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- alias FramebufferTextureARB
-
-FramebufferTextureLayerEXT(target, attachment, texture, level, layer)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- param layer CheckedInt32 in value
- category NV_geometry_program4
- version 2.0
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- alias FramebufferTextureLayer
-
-FramebufferTextureFaceEXT(target, attachment, texture, level, face)
- return void
- param target FramebufferTarget in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- param face TextureTarget in value
- category NV_geometry_program4
- version 2.0
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- alias FramebufferTextureFaceARB
-
-###############################################################################
-#
-# Extension #324
-# EXT_geometry_shader4 commands
-#
-###############################################################################
-
-ProgramParameteriEXT(program, pname, value)
- return void
- param program UInt32 in value
- param pname ProgramParameterPName in value
- param value Int32 in value
- category EXT_geometry_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias ProgramParameteriARB
-
-###############################################################################
-#
-# Extension #325
-# NV_vertex_program4 commands
-#
-###############################################################################
-
-VertexAttribI1iEXT(index, x)
- return void
- param index UInt32 in value
- param x Int32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI1ivEXT
- glxvectorequiv VertexAttribI1ivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI1i
-
-VertexAttribI2iEXT(index, x, y)
- return void
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI2ivEXT
- glxvectorequiv VertexAttribI2ivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI2i
-
-VertexAttribI3iEXT(index, x, y, z)
- return void
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI3ivEXT
- glxvectorequiv VertexAttribI3ivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI3i
-
-VertexAttribI4iEXT(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- param w Int32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI4ivEXT
- glxvectorequiv VertexAttribI4ivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4i
-
-VertexAttribI1uiEXT(index, x)
- return void
- param index UInt32 in value
- param x UInt32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI1uivEXT
- glxvectorequiv VertexAttribI1uivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI1ui
-
-VertexAttribI2uiEXT(index, x, y)
- return void
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI2uivEXT
- glxvectorequiv VertexAttribI2uivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI2ui
-
-VertexAttribI3uiEXT(index, x, y, z)
- return void
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- param z UInt32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI3uivEXT
- glxvectorequiv VertexAttribI3uivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI3ui
-
-VertexAttribI4uiEXT(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- param z UInt32 in value
- param w UInt32 in value
- category NV_vertex_program4
- beginend allow-inside
- vectorequiv VertexAttribI4uivEXT
- glxvectorequiv VertexAttribI4uivEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4ui
-
-VertexAttribI1ivEXT(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [1]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI1iv
-
-VertexAttribI2ivEXT(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [2]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI2iv
-
-VertexAttribI3ivEXT(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [3]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI3iv
-
-VertexAttribI4ivEXT(index, v)
- return void
- param index UInt32 in value
- param v Int32 in array [4]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4iv
-
-VertexAttribI1uivEXT(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [1]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI1uiv
-
-VertexAttribI2uivEXT(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [2]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI2uiv
-
-VertexAttribI3uivEXT(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [3]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI3uiv
-
-VertexAttribI4uivEXT(index, v)
- return void
- param index UInt32 in value
- param v UInt32 in array [4]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4uiv
-
-VertexAttribI4bvEXT(index, v)
- return void
- param index UInt32 in value
- param v Int8 in array [4]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4bv
-
-VertexAttribI4svEXT(index, v)
- return void
- param index UInt32 in value
- param v Int16 in array [4]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4sv
-
-VertexAttribI4ubvEXT(index, v)
- return void
- param index UInt32 in value
- param v UInt8 in array [4]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4ubv
-
-VertexAttribI4usvEXT(index, v)
- return void
- param index UInt32 in value
- param v UInt16 in array [4]
- category NV_vertex_program4
- beginend allow-inside
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribI4usv
-
-VertexAttribIPointerEXT(index, size, type, stride, pointer)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type VertexAttribEnum in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category NV_vertex_program4
- dlflags notlistable
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias VertexAttribIPointer
-
-GetVertexAttribIivEXT(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribEnum in value
- param params Int32 out array [1]
- category NV_vertex_program4
- dlflags notlistable
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias GetVertexAttribIiv
-
-GetVertexAttribIuivEXT(index, pname, params)
- return void
- param index UInt32 in value
- param pname VertexAttribEnum in value
- param params UInt32 out array [1]
- category NV_vertex_program4
- dlflags notlistable
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- alias GetVertexAttribIuiv
-
-###############################################################################
-#
-# Extension #326
-# EXT_gpu_shader4 commands
-#
-###############################################################################
-
-GetUniformuivEXT(program, location, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param params UInt32 out array [COMPSIZE(program/location)]
- category EXT_gpu_shader4
- dlflags notlistable
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias GetUniformuiv
-
-BindFragDataLocationEXT(program, color, name)
- return void
- param program UInt32 in value
- param color UInt32 in value
- param name Char in array [COMPSIZE(name)]
- category EXT_gpu_shader4
- dlflags notlistable
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias BindFragDataLocation
-
-GetFragDataLocationEXT(program, name)
- return Int32
- param program UInt32 in value
- param name Char in array [COMPSIZE(name)]
- category EXT_gpu_shader4
- dlflags notlistable
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias GetFragDataLocation
-
-Uniform1uiEXT(location, v0)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform1ui
-
-Uniform2uiEXT(location, v0, v1)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform2ui
-
-Uniform3uiEXT(location, v0, v1, v2)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform3ui
-
-Uniform4uiEXT(location, v0, v1, v2, v3)
- return void
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- param v3 UInt32 in value
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform4ui
-
-Uniform1uivEXT(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count]
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform1uiv
-
-Uniform2uivEXT(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*2]
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform2uiv
-
-Uniform3uivEXT(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*3]
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform3uiv
-
-Uniform4uivEXT(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*4]
- category EXT_gpu_shader4
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias Uniform4uiv
-
-###############################################################################
-#
-# Extension #327
-# EXT_draw_instanced commands
-#
-###############################################################################
-
-DrawArraysInstancedEXT(mode, start, count, primcount)
- return void
- param mode PrimitiveType in value
- param start Int32 in value
- param count SizeI in value
- param primcount SizeI in value
- category EXT_draw_instanced
- version 2.0
- extension soft WINSOFT
- dlflags notlistable
- vectorequiv ArrayElement
- glfflags ignore
- glxflags ignore
- alias DrawArraysInstancedARB
-
-DrawElementsInstancedEXT(mode, count, type, indices, primcount)
- return void
- param mode PrimitiveType in value
- param count SizeI in value
- param type DrawElementsType in value
- param indices Void in array [COMPSIZE(count/type)]
- param primcount SizeI in value
- category EXT_draw_instanced
- version 2.0
- extension soft WINSOFT
- dlflags notlistable
- vectorequiv ArrayElement
- glfflags ignore
- glxflags ignore
- alias DrawElementsInstancedARB
-
-###############################################################################
-#
-# Extension #328
-# EXT_packed_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_packed_float
-
-###############################################################################
-#
-# Extension #329
-# EXT_texture_array commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_array
-
-###############################################################################
-#
-# Extension #330
-# EXT_texture_buffer_object commands
-#
-###############################################################################
-
-TexBufferEXT(target, internalformat, buffer)
- return void
- param target TextureTarget in value
- param internalformat GLenum in value
- param buffer UInt32 in value
- category EXT_texture_buffer_object
- version 2.0
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- alias TexBufferARB
-
-###############################################################################
-#
-# Extension #331
-# EXT_texture_compression_latc commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_compression_latc
-
-###############################################################################
-#
-# Extension #332
-# EXT_texture_compression_rgtc commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_compression_rgtc
-
-###############################################################################
-#
-# Extension #333
-# EXT_texture_shared_exponent commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_shared_exponent
-
-###############################################################################
-#
-# Extension #334
-# NV_depth_buffer_float commands
-#
-###############################################################################
-
-DepthRangedNV(zNear, zFar)
- return void
- param zNear Float64 in value
- param zFar Float64 in value
- category NV_depth_buffer_float
- extension soft WINSOFT NV50
- version 2.0
- glfflags ignore
- glxropcode 4283
- glxflags ignore
-
-ClearDepthdNV(depth)
- return void
- param depth Float64 in value
- category NV_depth_buffer_float
- extension soft WINSOFT NV50
- version 2.0
- glfflags ignore
- glxropcode 4284
- glxflags ignore
-
-DepthBoundsdNV(zmin, zmax)
- return void
- param zmin Float64 in value
- param zmax Float64 in value
- category NV_depth_buffer_float
- extension soft WINSOFT NV50
- version 2.0
- glfflags ignore
- glxropcode 4285
- glxflags ignore
-
-###############################################################################
-#
-# Extension #335
-# NV_fragment_program4 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_fragment_program4
-
-###############################################################################
-#
-# Extension #336
-# NV_framebuffer_multisample_coverage commands
-#
-###############################################################################
-
-RenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height)
- return void
- param target RenderbufferTarget in value
- param coverageSamples SizeI in value
- param colorSamples SizeI in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- category NV_framebuffer_multisample_coverage
- version 1.5
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# Extension #337
-# EXT_framebuffer_sRGB commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_framebuffer_sRGB
-
-###############################################################################
-#
-# Extension #338
-# NV_geometry_shader4 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_geometry_shader4
-
-###############################################################################
-#
-# Extension #339
-# NV_parameter_buffer_object commands
-#
-###############################################################################
-
-ProgramBufferParametersfvNV(target, bindingIndex, wordIndex, count, params)
- return void
- param target ProgramTarget in value
- param bindingIndex UInt32 in value
- param wordIndex UInt32 in value
- param count SizeI in value
- param params Float32 in array [count]
- category NV_parameter_buffer_object
- version 1.2
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramBufferParametersIivNV(target, bindingIndex, wordIndex, count, params)
- return void
- param target ProgramTarget in value
- param bindingIndex UInt32 in value
- param wordIndex UInt32 in value
- param count SizeI in value
- param params Int32 in array [count]
- category NV_parameter_buffer_object
- version 1.2
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ProgramBufferParametersIuivNV(target, bindingIndex, wordIndex, count, params)
- return void
- param target ProgramTarget in value
- param bindingIndex UInt32 in value
- param wordIndex UInt32 in value
- param count SizeI in value
- param params UInt32 in array [count]
- category NV_parameter_buffer_object
- version 1.2
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# Extension #340
-# EXT_draw_buffers2 commands
-#
-###############################################################################
-
-ColorMaskIndexedEXT(index, r, g, b, a)
- return void
- param index UInt32 in value
- param r Boolean in value
- param g Boolean in value
- param b Boolean in value
- param a Boolean in value
- category EXT_draw_buffers2
- version 2.0
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias ColorMaski
-
-GetBooleanIndexedvEXT(target, index, data)
- return void
- param target GLenum in value
- param index UInt32 in value
- param data Boolean out array [COMPSIZE(target)]
- category EXT_draw_buffers2
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias GetBooleani_v
-
-GetIntegerIndexedvEXT(target, index, data)
- return void
- param target GLenum in value
- param index UInt32 in value
- param data Int32 out array [COMPSIZE(target)]
- category EXT_draw_buffers2
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias GetIntegeri_v
-
-EnableIndexedEXT(target, index)
- return void
- param target GLenum in value
- param index UInt32 in value
- category EXT_draw_buffers2
- version 2.0
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias Enablei
-
-DisableIndexedEXT(target, index)
- return void
- param target GLenum in value
- param index UInt32 in value
- category EXT_draw_buffers2
- version 2.0
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias Disablei
-
-IsEnabledIndexedEXT(target, index)
- return Boolean
- param target GLenum in value
- param index UInt32 in value
- category EXT_draw_buffers2
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias IsEnabledi
-
-###############################################################################
-#
-# Extension #341
-# NV_transform_feedback commands
-#
-###############################################################################
-
-BeginTransformFeedbackNV(primitiveMode)
- return void
- param primitiveMode GLenum in value
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias BeginTransformFeedback
-
-EndTransformFeedbackNV()
- return void
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias EndTransformFeedback
-
-TransformFeedbackAttribsNV(count, attribs, bufferMode)
- return void
- param count UInt32 in value
- param attribs Int32 in array [COMPSIZE(count)]
- param bufferMode GLenum in value
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
-
-BindBufferRangeNV(target, index, buffer, offset, size)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- param size BufferSize in value
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias BindBufferRange
-
-BindBufferOffsetNV(target, index, buffer, offset)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias BindBufferOffsetEXT
-
-BindBufferBaseNV(target, index, buffer)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias BindBufferBase
-
-TransformFeedbackVaryingsNV(program, count, locations, bufferMode)
- return void
- param program UInt32 in value
- param count SizeI in value
- param locations Int32 in array [count]
- param bufferMode GLenum in value
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias TransformFeedbackVaryings
-
-ActiveVaryingNV(program, name)
- return void
- param program UInt32 in value
- param name Char in array [COMPSIZE(name)]
- category NV_transform_feedback
- version 1.5
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
-
-GetVaryingLocationNV(program, name)
- return Int32
- param program UInt32 in value
- param name Char in array [COMPSIZE(name)]
- category NV_transform_feedback
- dlflags notlistable
- version 1.5
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
-
-GetActiveVaryingNV(program, index, bufSize, length, size, type, name)
- return void
- param program UInt32 in value
- param index UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param size SizeI out array [1]
- param type GLenum out array [1]
- param name Char out array [COMPSIZE(program/index/bufSize)]
- category NV_transform_feedback
- dlflags notlistable
- version 1.5
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
-
-GetTransformFeedbackVaryingNV(program, index, location)
- return void
- param program UInt32 in value
- param index UInt32 in value
- param location Int32 out array [1]
- category NV_transform_feedback
- dlflags notlistable
- version 1.5
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias GetTransformFeedbackVarying
-
-# These commands require ARB_transform_feedback3
-
-TransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode)
- return void
- param count SizeI in value
- param attribs Int32 in array [count]
- param nbuffers SizeI in value
- param bufstreams Int32 in array [nbuffers]
- param bufferMode GLenum in value
- category NV_transform_feedback
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-
-###############################################################################
-#
-# Extension #342
-# EXT_bindable_uniform commands
-#
-###############################################################################
-
-UniformBufferEXT(program, location, buffer)
- return void
- param program UInt32 in value
- param location Int32 in value
- param buffer UInt32 in value
- category EXT_bindable_uniform
- version 2.0
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-GetUniformBufferSizeEXT(program, location)
- return Int32
- param program UInt32 in value
- param location Int32 in value
- category EXT_bindable_uniform
- dlflags notlistable
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
-
-GetUniformOffsetEXT(program, location)
- return BufferOffset
- param program UInt32 in value
- param location Int32 in value
- category EXT_bindable_uniform
- dlflags notlistable
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# Extension #343
-# EXT_texture_integer extension commands
-#
-###############################################################################
-
-TexParameterIivEXT(target, pname, params)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params Int32 in array [COMPSIZE(pname)]
- category EXT_texture_integer
- version 2.0
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- alias TexParameterIiv
-
-TexParameterIuivEXT(target, pname, params)
- return void
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params UInt32 in array [COMPSIZE(pname)]
- category EXT_texture_integer
- version 2.0
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- alias TexParameterIuiv
-
-GetTexParameterIivEXT(target, pname, params)
- return void
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_texture_integer
- dlflags notlistable
- version 2.0
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- alias GetTexParameterIiv
-
-GetTexParameterIuivEXT(target, pname, params)
- return void
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params UInt32 out array [COMPSIZE(pname)]
- category EXT_texture_integer
- dlflags notlistable
- version 2.0
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- alias GetTexParameterIuiv
-
-ClearColorIiEXT(red, green, blue, alpha)
- return void
- param red Int32 in value
- param green Int32 in value
- param blue Int32 in value
- param alpha Int32 in value
- category EXT_texture_integer
- version 2.0
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-ClearColorIuiEXT(red, green, blue, alpha)
- return void
- param red UInt32 in value
- param green UInt32 in value
- param blue UInt32 in value
- param alpha UInt32 in value
- category EXT_texture_integer
- version 2.0
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# Extension #344 - GLX_EXT_texture_from_pixmap
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #345
-# GREMEDY_frame_terminator commands
-#
-###############################################################################
-
-FrameTerminatorGREMEDY()
- return void
- category GREMEDY_frame_terminator
- version 1.0
- extension
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #346
-# NV_conditional_render commands
-#
-###############################################################################
-
-BeginConditionalRenderNV(id, mode)
- return void
- param id UInt32 in value
- param mode TypeEnum in value
- category NV_conditional_render
- glfflags ignore
- glxflags ignore
- alias BeginConditionalRender
-
-EndConditionalRenderNV()
- return void
- category NV_conditional_render
- glfflags ignore
- glxflags ignore
- alias EndConditionalRender
-
-###############################################################################
-#
-# Extension #347
-# NV_present_video commands
-#
-###############################################################################
-
-PresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1)
- return void
- param video_slot UInt32 in value
- param minPresentTime UInt64EXT in value
- param beginPresentTimeId UInt32 in value
- param presentDurationId UInt32 in value
- param type GLenum in value
- param target0 GLenum in value
- param fill0 UInt32 in value
- param key0 UInt32 in value
- param target1 GLenum in value
- param fill1 UInt32 in value
- param key1 UInt32 in value
- category NV_present_video
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-PresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3)
- return void
- param video_slot UInt32 in value
- param minPresentTime UInt64EXT in value
- param beginPresentTimeId UInt32 in value
- param presentDurationId UInt32 in value
- param type GLenum in value
- param target0 GLenum in value
- param fill0 UInt32 in value
- param target1 GLenum in value
- param fill1 UInt32 in value
- param target2 GLenum in value
- param fill2 UInt32 in value
- param target3 GLenum in value
- param fill3 UInt32 in value
- category NV_present_video
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVideoivNV(video_slot, pname, params)
- return void
- param video_slot UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category NV_present_video
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVideouivNV(video_slot, pname, params)
- return void
- param video_slot UInt32 in value
- param pname GLenum in value
- param params UInt32 out array [COMPSIZE(pname)]
- category NV_present_video
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVideoi64vNV(video_slot, pname, params)
- return void
- param video_slot UInt32 in value
- param pname GLenum in value
- param params Int64EXT out array [COMPSIZE(pname)]
- category NV_present_video
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVideoui64vNV(video_slot, pname, params)
- return void
- param video_slot UInt32 in value
- param pname GLenum in value
- param params UInt64EXT out array [COMPSIZE(pname)]
- category NV_present_video
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #348 - GLX_NV_video_out
-# Extension #349 - WGL_NV_video_out
-# Extension #350 - GLX_NV_swap_group
-# Extension #351 - WGL_NV_swap_group
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #352
-# EXT_transform_feedback commands
-#
-###############################################################################
-
-# From EXT_draw_buffers2: GetBooleanIndexedvEXT / GetIntegerIndexedvEXT
-
-BeginTransformFeedbackEXT(primitiveMode)
- return void
- param primitiveMode GLenum in value
- category EXT_transform_feedback
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias BeginTransformFeedback
-
-EndTransformFeedbackEXT()
- return void
- category EXT_transform_feedback
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias EndTransformFeedback
-
-BindBufferRangeEXT(target, index, buffer, offset, size)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- param size BufferSize in value
- category EXT_transform_feedback
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias BindBufferRange
-
-# Not promoted to the OpenGL 3.0 core
-BindBufferOffsetEXT(target, index, buffer, offset)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- param offset BufferOffset in value
- category EXT_transform_feedback
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
-
-BindBufferBaseEXT(target, index, buffer)
- return void
- param target GLenum in value
- param index UInt32 in value
- param buffer UInt32 in value
- category EXT_transform_feedback
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias BindBufferBase
-
-TransformFeedbackVaryingsEXT(program, count, varyings, bufferMode)
- return void
- param program UInt32 in value
- param count SizeI in value
- param varyings CharPointer in array [count]
- param bufferMode GLenum in value
- category EXT_transform_feedback
- version 2.0
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
- alias TransformFeedbackVaryings
-
-GetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name)
- return void
- param program UInt32 in value
- param index UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param size SizeI out array [1]
- param type GLenum out array [1]
- param name Char out array [COMPSIZE(length)]
- category EXT_transform_feedback
- dlflags notlistable
- version 2.0
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- alias GetTransformFeedbackVarying
-
-###############################################################################
-#
-# Extension #353
-# EXT_direct_state_access commands
-#
-###############################################################################
-
-# New 1.1 client commands
-
-ClientAttribDefaultEXT(mask)
- return void
- param mask ClientAttribMask in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore ### client-handcode client-intercept server-handcode
-
-PushClientAttribDefaultEXT(mask)
- return void
- param mask ClientAttribMask in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore ### client-handcode client-intercept server-handcode
-
-# New 1.0 matrix commands
-
-MatrixLoadfEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float32 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixLoaddEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float64 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixMultfEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float32 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixMultdEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float64 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixLoadIdentityEXT(mode)
- return void
- param mode MatrixMode in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixRotatefEXT(mode, angle, x, y, z)
- return void
- param mode MatrixMode in value
- param angle Float32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixRotatedEXT(mode, angle, x, y, z)
- return void
- param mode MatrixMode in value
- param angle Float64 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixScalefEXT(mode, x, y, z)
- return void
- param mode MatrixMode in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixScaledEXT(mode, x, y, z)
- return void
- param mode MatrixMode in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixTranslatefEXT(mode, x, y, z)
- return void
- param mode MatrixMode in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixTranslatedEXT(mode, x, y, z)
- return void
- param mode MatrixMode in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar)
- return void
- param mode MatrixMode in value
- param left Float64 in value
- param right Float64 in value
- param bottom Float64 in value
- param top Float64 in value
- param zNear Float64 in value
- param zFar Float64 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar)
- return void
- param mode MatrixMode in value
- param left Float64 in value
- param right Float64 in value
- param bottom Float64 in value
- param top Float64 in value
- param zNear Float64 in value
- param zFar Float64 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixPopEXT(mode)
- return void
- param mode MatrixMode in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixPushEXT(mode)
- return void
- param mode MatrixMode in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-# New 1.3 matrix transpose commands
-
-MatrixLoadTransposefEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float32 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixLoadTransposedEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float64 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixMultTransposefEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float32 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MatrixMultTransposedEXT(mode, m)
- return void
- param mode MatrixMode in value
- param m Float64 in array [16]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-# New 1.1 texture object commands
-
-TextureParameterfEXT(texture, target, pname, param)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param param CheckedFloat32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- vectorequiv TextureParameterfvEXT
-
-TextureParameterfvEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-TextureParameteriEXT(texture, target, pname, param)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param param CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- vectorequiv TextureParameterivEXT
-
-TextureParameterivEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-TextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- extension soft WINSOFT
- glfflags capture-handcode decode-handcode pixel-unpack
-
-TextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- extension soft WINSOFT
- glfflags capture-handcode decode-handcode pixel-unpack
-
-TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### EXT client-handcode server-handcode
- glxflags ignore
- extension soft WINSOFT
- glfflags ignore
-
-TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### EXT client-handcode server-handcode
- extension soft WINSOFT
- glfflags ignore
-
-CopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param border CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-CopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-CopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-CopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-# New 1.1 texture object queries
-
-GetTextureImageEXT(texture, target, level, format, type, pixels)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void out array [COMPSIZE(target/level/format/type)]
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore ### client-handcode server-handcode
- extension soft WINSOFT
- glfflags capture-execute capture-handcode decode-handcode pixel-pack
-
-GetTextureParameterfvEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetTextureParameterivEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetTextureLevelParameterfvEXT(texture, target, level, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param pname GetTextureParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetTextureLevelParameterivEXT(texture, target, level, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-# New 1.2 3D texture object commands
-
-TextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode EXT
- extension soft WINSOFT
- glfflags ignore
-
-TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode EXT
- extension soft WINSOFT
- glfflags ignore
-
-CopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category EXT_direct_state_access
- glxflags ignore ### EXT
- extension soft WINSOFT
- glfflags ignore
-
-# New 1.1 multitexture commands
-
-MultiTexParameterfEXT(texunit, target, pname, param)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param param CheckedFloat32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- vectorequiv MultiTexParameterfvEXT
-
-MultiTexParameterfvEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MultiTexParameteriEXT(texunit, target, pname, param)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param param CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- vectorequiv MultiTexParameterivEXT
-
-MultiTexParameterivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
-
-MultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- extension soft WINSOFT
- glfflags capture-handcode decode-handcode pixel-unpack
-
-MultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- extension soft WINSOFT
- glfflags capture-handcode decode-handcode pixel-unpack
-
-MultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### EXT client-handcode server-handcode
- extension soft WINSOFT
- glfflags ignore
-
-MultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### EXT client-handcode server-handcode
- extension soft WINSOFT
- glfflags ignore
-
-CopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param border CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-CopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-CopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-CopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-# New 1.1 multitexture queries
-
-GetMultiTexImageEXT(texunit, target, level, format, type, pixels)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void out array [COMPSIZE(target/level/format/type)]
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore ### client-handcode server-handcode
- extension soft WINSOFT
- glfflags capture-execute capture-handcode decode-handcode pixel-pack
-
-GetMultiTexParameterfvEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetMultiTexParameterivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param pname GetTextureParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetMultiTexLevelParameterivEXT(texunit, target, level, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-# New 1.2 3D multitexture commands
-
-MultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode EXT
- extension soft WINSOFT
- glfflags ignore
-
-MultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param type PixelType in value
- param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode EXT
- extension soft WINSOFT
- glfflags ignore
-
-CopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param x WinCoord in value
- param y WinCoord in value
- param width SizeI in value
- param height SizeI in value
- category EXT_direct_state_access
- glxflags ignore ### EXT
- extension soft WINSOFT
- glfflags ignore
-
-# New 1.2.1 multitexture texture commands
-
-BindMultiTextureEXT(texunit, target, texture)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param texture Texture in value
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore ### EXT
-
-EnableClientStateIndexedEXT(array, index)
- return void
- param array EnableCap in value
- param index UInt32 in value
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore ### client-handcode client-intercept server-handcode
- extension soft WINSOFT
-
-DisableClientStateIndexedEXT(array, index)
- return void
- param array EnableCap in value
- param index UInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore ### client-handcode client-intercept server-handcode
-
-MultiTexCoordPointerEXT(texunit, size, type, stride, pointer)
- return void
- param texunit TextureUnit in value
- param size Int32 in value
- param type TexCoordPointerType in value
- param stride SizeI in value
- param pointer Void in array [COMPSIZE(size/type/stride)] retained
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore ### client-handcode client-intercept server-handcode
- extension soft WINSOFT
- glfflags ignore
-
-MultiTexEnvfEXT(texunit, target, pname, param)
- return void
- param texunit TextureUnit in value
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param param CheckedFloat32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- vectorequiv MultiTexEnvfvEXT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexEnvfvEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexEnviEXT(texunit, target, pname, param)
- return void
- param texunit TextureUnit in value
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param param CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- vectorequiv MultiTexEnvivEXT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexEnvivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexGendEXT(texunit, coord, pname, param)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param param Float64 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- vectorequiv MultiTexGendvEXT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexGendvEXT(texunit, coord, pname, params)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Float64 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexGenfEXT(texunit, coord, pname, param)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param param CheckedFloat32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- vectorequiv MultiTexGenfvEXT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexGenfvEXT(texunit, coord, pname, params)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params CheckedFloat32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexGeniEXT(texunit, coord, pname, param)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param param CheckedInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- vectorequiv MultiTexGenivEXT
- glxflags ignore
- glfflags gl-enum
-
-MultiTexGenivEXT(texunit, coord, pname, params)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- glxflags ignore
- glfflags gl-enum
-
-# New 1.2.1 multitexture texture queries
-
-GetMultiTexEnvfvEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetMultiTexEnvivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureEnvTarget in value
- param pname TextureEnvParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetMultiTexGendvEXT(texunit, coord, pname, params)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Float64 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetMultiTexGenfvEXT(texunit, coord, pname, params)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Float32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-GetMultiTexGenivEXT(texunit, coord, pname, params)
- return void
- param texunit TextureUnit in value
- param coord TextureCoordName in value
- param pname TextureGenParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-# From EXT_draw_buffers2
-# EnableIndexedEXT
-# DisableIndexedEXT
-# IsEnabledIndexedEXT
-
-GetFloatIndexedvEXT(target, index, data)
- return void
- param target TypeEnum in value
- param index UInt32 in value
- param data Float32 out array [COMPSIZE(target)]
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
-
-GetDoubleIndexedvEXT(target, index, data)
- return void
- param target TypeEnum in value
- param index UInt32 in value
- param data Float64 out array [COMPSIZE(target)]
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
-
-GetPointerIndexedvEXT(target, index, data)
- return void
- param target TypeEnum in value
- param index UInt32 in value
- param data VoidPointer out array [COMPSIZE(target)]
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore
- glfflags ignore
- extension soft WINSOFT
-
-# New compressed texture commands
-
-CompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-# New compressed texture query
-
-GetCompressedTextureImageEXT(texture, target, lod, img)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param lod CheckedInt32 in value
- param img Void out array [COMPSIZE(target/lod)]
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore ### server-handcode
- extension soft WINSOFT
-
-# New compressed multitexture commands
-
-CompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param internalformat TextureInternalFormat in value
- param width SizeI in value
- param border CheckedInt32 in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param zoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param yoffset CheckedInt32 in value
- param width SizeI in value
- param height SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-CompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param level CheckedInt32 in value
- param xoffset CheckedInt32 in value
- param width SizeI in value
- param format PixelFormat in value
- param imageSize SizeI in value
- param bits Void in array [imageSize]
- category EXT_direct_state_access
- dlflags handcode
- glxflags ignore ### client-handcode server-handcode
- glfflags ignore
- extension soft WINSOFT
-
-# New compressed multitexture query
-
-GetCompressedMultiTexImageEXT(texunit, target, lod, img)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param lod CheckedInt32 in value
- param img Void out array [COMPSIZE(target/lod)]
- category EXT_direct_state_access
- dlflags notlistable
- glxflags ignore ### server-handcode
- extension soft WINSOFT
-
-# New ARB assembly program named commands
-
-NamedProgramStringEXT(program, target, format, len, string)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param format ProgramFormat in value
- param len SizeI in value
- param string Void in array [len]
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore ### client-handcode server-handcode EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-NamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- vectorequiv NamedProgramLocalParameter4dvEXT
- glxvectorequiv NamedProgramLocalParameter4dvEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-NamedProgramLocalParameter4dvEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params Float64 in array [4]
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-NamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param x Float32 in value
- param y Float32 in value
- param z Float32 in value
- param w Float32 in value
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- vectorequiv NamedProgramLocalParameter4fvEXT
- glxvectorequiv NamedProgramLocalParameter4fvEXT
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-NamedProgramLocalParameter4fvEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params Float32 in array [4]
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-# New ARB assembly program named queries
-
-GetNamedProgramLocalParameterdvEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params Float64 out array [4]
- dlflags notlistable
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### client-handcode server-handcode EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-GetNamedProgramLocalParameterfvEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params Float32 out array [4]
- dlflags notlistable
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### client-handcode server-handcode EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-GetNamedProgramivEXT(program, target, pname, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param pname ProgramProperty in value
- param params Int32 out array [1]
- dlflags notlistable
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### client-handcode server-handcode EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-GetNamedProgramStringEXT(program, target, pname, string)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param pname ProgramStringProperty in value
- param string Void out array [COMPSIZE(program,pname)]
- dlflags notlistable
- category EXT_direct_state_access
- subcategory ARB_vertex_program
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore ### client-handcode server-handcode EXT
- glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
-
-# New EXT_gpu_program_parameters command
-
-NamedProgramLocalParameters4fvEXT(program, target, index, count, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param count SizeI in value
- param params Float32 in array [count*4]
- category EXT_direct_state_access
- subcategory EXT_gpu_program_parameters
- extension soft WINSOFT NV10
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_gpu_program_parameters
-
-# New NV_gpu_program4 commands
-
-NamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param x Int32 in value
- param y Int32 in value
- param z Int32 in value
- param w Int32 in value
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- vectorequiv NamedProgramLocalParameterI4ivEXT
- glxvectorequiv NamedProgramLocalParameterI4ivEXT
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-NamedProgramLocalParameterI4ivEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params Int32 in array [4]
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-NamedProgramLocalParametersI4ivEXT(program, target, index, count, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param count SizeI in value
- param params Int32 in array [count*4]
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-NamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param x UInt32 in value
- param y UInt32 in value
- param z UInt32 in value
- param w UInt32 in value
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- vectorequiv NamedProgramLocalParameterI4uivEXT
- glxvectorequiv NamedProgramLocalParameterI4uivEXT
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-NamedProgramLocalParameterI4uivEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params UInt32 in array [4]
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-NamedProgramLocalParametersI4uivEXT(program, target, index, count, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param count SizeI in value
- param params UInt32 in array [count*4]
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-GetNamedProgramLocalParameterIivEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params Int32 out array [4]
- dlflags notlistable
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-GetNamedProgramLocalParameterIuivEXT(program, target, index, params)
- return void
- param program UInt32 in value
- param target ProgramTarget in value
- param index UInt32 in value
- param params UInt32 out array [4]
- dlflags notlistable
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-# New EXT_texture_integer texture object commands
-
-TextureParameterIivEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- glextmask GL_MASK_EXT_texture_integer
-
-TextureParameterIuivEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params UInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- glextmask GL_MASK_EXT_texture_integer
-
-# New EXT_texture_integer texture object queries
-
-GetTextureParameterIivEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
- glextmask GL_MASK_EXT_texture_integer
-
-GetTextureParameterIuivEXT(texture, target, pname, params)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params UInt32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
- glextmask GL_MASK_EXT_texture_integer
-
-# New EXT_texture_integer multitexture commands
-
-MultiTexParameterIivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params CheckedInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- glextmask GL_MASK_EXT_texture_integer
-
-MultiTexParameterIuivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname TextureParameterName in value
- param params UInt32 in array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- extension soft WINSOFT
- glxflags ignore
- glfflags ignore
- glextmask GL_MASK_EXT_texture_integer
-
-# New EXT_texture_integer multitexture queries
-
-GetMultiTexParameterIivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- dlflags notlistable
- extension soft WINSOFT
- glfflags capture-execute gl-enum
- glxflags ignore
- glextmask GL_MASK_EXT_texture_integer
-
-GetMultiTexParameterIuivEXT(texunit, target, pname, params)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param pname GetTextureParameter in value
- param params UInt32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_texture_integer
- dlflags notlistable
- extension soft WINSOFT
- glfflags capture-execute gl-enum
- glxflags ignore
- glextmask GL_MASK_EXT_texture_integer
-
-# New GLSL 2.0 uniform commands
-
-ProgramUniform1fEXT(program, location, v0)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform2fEXT(program, location, v0, v1)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform3fEXT(program, location, v0, v1, v2)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform4fEXT(program, location, v0, v1, v2, v3)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Float32 in value
- param v1 Float32 in value
- param v2 Float32 in value
- param v3 Float32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform1iEXT(program, location, v0)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform2iEXT(program, location, v0, v1)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform3iEXT(program, location, v0, v1, v2)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform4iEXT(program, location, v0, v1, v2, v3)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 Int32 in value
- param v1 Int32 in value
- param v2 Int32 in value
- param v3 Int32 in value
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform1fvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform2fvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count*2]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform3fvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count*3]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform4fvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float32 in array [count*4]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform1ivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform2ivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count*2]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform3ivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count*3]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform4ivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int32 in array [count*4]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix2fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*4]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix3fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*9]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix4fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*16]
- category EXT_direct_state_access
- subcategory VERSION_2_0
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-# New GLSL 2.1 uniform commands
-
-ProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*6]
- category EXT_direct_state_access
- subcategory VERSION_2_1
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*6]
- category EXT_direct_state_access
- subcategory VERSION_2_1
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*8]
- category EXT_direct_state_access
- subcategory VERSION_2_1
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*8]
- category EXT_direct_state_access
- subcategory VERSION_2_1
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*12]
- category EXT_direct_state_access
- subcategory VERSION_2_1
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float32 in array [count*12]
- category EXT_direct_state_access
- subcategory VERSION_2_1
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-# New EXT_gpu_shader4 commands
-
-ProgramUniform1uiEXT(program, location, v0)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform2uiEXT(program, location, v0, v1)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform3uiEXT(program, location, v0, v1, v2)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform4uiEXT(program, location, v0, v1, v2, v3)
- return void
- param program UInt32 in value
- param location Int32 in value
- param v0 UInt32 in value
- param v1 UInt32 in value
- param v2 UInt32 in value
- param v3 UInt32 in value
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform1uivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count]
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform2uivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*2]
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform3uivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*3]
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-ProgramUniform4uivEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt32 in array [count*4]
- category EXT_direct_state_access
- subcategory EXT_gpu_shader4
- glfflags ignore
- glxflags ignore
- extension soft WINSOFT
- glextmask GL_MASK_OpenGL_2_0
-
-# New named buffer commands
-
-NamedBufferDataEXT(buffer, size, data, usage)
- return void
- param buffer UInt32 in value
- param size Sizeiptr in value
- param data Void in array [COMPSIZE(size)]
- param usage VertexBufferObjectUsage in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-NamedBufferSubDataEXT(buffer, offset, size, data)
- return void
- param buffer UInt32 in value
- param offset Intptr in value
- param size Sizeiptr in value
- param data Void in array [COMPSIZE(size)]
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-MapNamedBufferEXT(buffer, access)
- return VoidPointer
- param buffer UInt32 in value
- param access VertexBufferObjectAccess in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-UnmapNamedBufferEXT(buffer)
- return Boolean
- param buffer UInt32 in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-MapNamedBufferRangeEXT(buffer, offset, length, access)
- return VoidPointer
- param buffer UInt32 in value
- param offset Intptr in value
- param length Sizeiptr in value
- param access BufferAccessMask in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-FlushMappedNamedBufferRangeEXT(buffer, offset, length)
- return void
- param buffer UInt32 in value
- param offset Intptr in value
- param length Sizeiptr in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-NamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size)
- return void
- param readBuffer UInt32 in value
- param writeBuffer UInt32 in value
- param readOffset Intptr in value
- param writeOffset Intptr in value
- param size Sizeiptr in value
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-# New named buffer queries
-
-GetNamedBufferParameterivEXT(buffer, pname, params)
- return void
- param buffer UInt32 in value
- param pname VertexBufferObjectParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-GetNamedBufferPointervEXT(buffer, pname, params)
- return void
- param buffer UInt32 in value
- param pname VertexBufferObjectParameter in value
- param params VoidPointer out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-GetNamedBufferSubDataEXT(buffer, offset, size, data)
- return void
- param buffer UInt32 in value
- param offset Intptr in value
- param size Sizeiptr in value
- param data Void out array [COMPSIZE(size)]
- category EXT_direct_state_access
- extension soft WINSOFT
- dlflags notlistable
- glxflags ignore
- glfflags ignore
-
-# New named texture buffer texture object command
-
-TextureBufferEXT(texture, target, internalformat, buffer)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param internalformat TypeEnum in value
- param buffer UInt32 in value
- category EXT_direct_state_access
- subcategory EXT_texture_buffer_object
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_texture_buffer_object
- dlflags notlistable
-
-# New named texture buffer multitexture command
-
-MultiTexBufferEXT(texunit, target, internalformat, buffer)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param internalformat TypeEnum in value
- param buffer UInt32 in value
- category EXT_direct_state_access
- subcategory EXT_texture_buffer_object
- extension soft WINSOFT NV50
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_texture_buffer_object
- dlflags notlistable
-
-# New named frame buffer object commands
-
-NamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height)
- return void
- param renderbuffer Renderbuffer in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-GetNamedRenderbufferParameterivEXT(renderbuffer, pname, params)
- return void
- param renderbuffer Renderbuffer in value
- param pname RenderbufferParameterName in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-CheckNamedFramebufferStatusEXT(framebuffer, target)
- return FramebufferStatus
- param framebuffer Framebuffer in value
- param target FramebufferTarget in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-NamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param textarget TextureTarget in value
- param texture Texture in value
- param level CheckedInt32 in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-NamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param textarget TextureTarget in value
- param texture Texture in value
- param level CheckedInt32 in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-NamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param textarget TextureTarget in value
- param texture Texture in value
- param level CheckedInt32 in value
- param zoffset CheckedInt32 in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-NamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param renderbuffertarget RenderbufferTarget in value
- param renderbuffer Renderbuffer in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-GetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param pname FramebufferAttachmentParameterName in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-GenerateTextureMipmapEXT(texture, target)
- return void
- param texture Texture in value
- param target TextureTarget in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-GenerateMultiTexMipmapEXT(texunit, target)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-FramebufferDrawBufferEXT(framebuffer, mode)
- return void
- param framebuffer Framebuffer in value
- param mode DrawBufferMode in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-FramebufferDrawBuffersEXT(framebuffer, n, bufs)
- return void
- param framebuffer Framebuffer in value
- param n SizeI in value
- param bufs DrawBufferMode in array [n]
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-FramebufferReadBufferEXT(framebuffer, mode)
- return void
- param framebuffer Framebuffer in value
- param mode ReadBufferMode in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- extension soft WINSOFT
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_object
-
-GetFramebufferParameterivEXT(framebuffer, pname, params)
- return void
- param framebuffer Framebuffer in value
- param pname GetFramebufferParameter in value
- param params Int32 out array [COMPSIZE(pname)]
- category EXT_direct_state_access
- subcategory EXT_framebuffer_object
- dlflags notlistable
- extension soft WINSOFT
- glxflags ignore
- glfflags capture-execute gl-enum
-
-# New named framebuffer multisample object commands
-
-NamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height)
- return void
- param renderbuffer Renderbuffer in value
- param samples SizeI in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- category EXT_direct_state_access
- subcategory EXT_framebuffer_multisample
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_EXT_framebuffer_multisample
-
-# New named framebuffer multisample coverage object commands
-
-NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height)
- return void
- param renderbuffer Renderbuffer in value
- param coverageSamples SizeI in value
- param colorSamples SizeI in value
- param internalformat PixelInternalFormat in value
- param width SizeI in value
- param height SizeI in value
- category EXT_direct_state_access
- subcategory NV_framebuffer_multisample_coverage
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_framebuffer_multisample_coverage
-
-# New named geometry program/shader frame buffer object commands
-
-NamedFramebufferTextureEXT(framebuffer, attachment, texture, level)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-NamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- param layer CheckedInt32 in value
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-NamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face)
- return void
- param framebuffer Framebuffer in value
- param attachment FramebufferAttachment in value
- param texture Texture in value
- param level CheckedInt32 in value
- param face TextureTarget in value
- category EXT_direct_state_access
- subcategory NV_gpu_program4
- extension soft WINSOFT
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_gpu_program4
-
-# New explicit multisample query and commands
-
-TextureRenderbufferEXT(texture, target, renderbuffer)
- return void
- param texture Texture in value
- param target TextureTarget in value
- param renderbuffer UInt32 in value
- category EXT_direct_state_access
- subcategory NV_explicit_multisample
- extension soft WINSOFT NV50
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_explicit_multisample
-
-MultiTexRenderbufferEXT(texunit, target, renderbuffer)
- return void
- param texunit TextureUnit in value
- param target TextureTarget in value
- param renderbuffer UInt32 in value
- category EXT_direct_state_access
- subcategory NV_explicit_multisample
- extension soft WINSOFT NV50
- dlflags notlistable
- glfflags ignore
- glxflags ignore
- glextmask GL_MASK_NV_explicit_multisample
-
-# New ARB_gpu_shader_fp64 commands
-
-ProgramUniform1dEXT(program, location, x)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Float64 in value
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2dEXT(program, location, x, y)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Float64 in value
- param y Float64 in value
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3dEXT(program, location, x, y, z)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4dEXT(program, location, x, y, z, w)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1dvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2dvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3dvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4dvEXT(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param transpose Boolean in value
- param value Float64 in array [count]
- category EXT_direct_state_access
- subcategory ARB_gpu_shader_fp64
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #354
-# EXT_vertex_array_bgra commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_vertex_array_bgra
-
-###############################################################################
-#
-# Extension #355 - WGL_NV_gpu_affinity
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #356
-# EXT_texture_swizzle commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_swizzle
-
-###############################################################################
-#
-# Extension #357
-# NV_explicit_multisample commands
-#
-###############################################################################
-
-# From EXT_draw_buffers2: GetBooleanIndexedvEXT / GetIntegerIndexedvEXT
-
-GetMultisamplefvNV(pname, index, val)
- return void
- param pname GetMultisamplePNameNV in value
- param index UInt32 in value
- param val Float32 out array [2]
- category NV_explicit_multisample
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-SampleMaskIndexedNV(index, mask)
- return void
- param index UInt32 in value
- param mask SampleMaskNV in value
- category NV_explicit_multisample
- glfflags ignore
- glxflags ignore
-
-TexRenderbufferNV(target, renderbuffer)
- return void
- param target TextureTarget in value
- param renderbuffer UInt32 in value
- category NV_explicit_multisample
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# Extension #358
-# NV_transform_feedback2 commands
-#
-###############################################################################
-
-BindTransformFeedbackNV(target, id)
- return void
- param target BufferTargetARB in value
- param id UInt32 in value
- category NV_transform_feedback2
- glfflags ignore
- glxflags ignore
-
-DeleteTransformFeedbacksNV(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 in array [n]
- category NV_transform_feedback2
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-GenTransformFeedbacksNV(n, ids)
- return void
- param n SizeI in value
- param ids UInt32 out array [n]
- category NV_transform_feedback2
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-IsTransformFeedbackNV(id)
- return Boolean
- param id UInt32 in value
- category NV_transform_feedback2
- dlflags notlistable
- glfflags ignore
- glxflags ignore
-
-PauseTransformFeedbackNV()
- return void
- category NV_transform_feedback2
- glfflags ignore
- glxflags ignore
-
-ResumeTransformFeedbackNV()
- return void
- category NV_transform_feedback2
- glfflags ignore
- glxflags ignore
-
-DrawTransformFeedbackNV(mode, id)
- return void
- param mode GLenum in value
- param id UInt32 in value
- category NV_transform_feedback2
- glfflags ignore
- glxflags ignore
-
-###############################################################################
-#
-# Extension #359
-# ATI_meminfo commands
-#
-###############################################################################
-
-# (none)
-newcategory: ATI_meminfo
-
-###############################################################################
-#
-# Extension #360
-# AMD_performance_monitor commands
-#
-###############################################################################
-
-GetPerfMonitorGroupsAMD(numGroups, groupsSize, groups)
- return void
- param numGroups Int32 out array [1]
- param groupsSize SizeI in value
- param groups UInt32 out array [groupsSize]
- category AMD_performance_monitor
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters)
- return void
- param group UInt32 in value
- param numCounters Int32 out array [1]
- param maxActiveCounters Int32 out array [1]
- param counterSize SizeI in value
- param counters UInt32 out array [counterSize]
- category AMD_performance_monitor
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetPerfMonitorGroupStringAMD(group, bufSize, length, groupString)
- return void
- param group UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param groupString Char out array [bufSize]
- category AMD_performance_monitor
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString)
- return void
- param group UInt32 in value
- param counter UInt32 in value
- param bufSize SizeI in value
- param length SizeI out array [1]
- param counterString Char out array [bufSize]
- category AMD_performance_monitor
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetPerfMonitorCounterInfoAMD(group, counter, pname, data)
- return void
- param group UInt32 in value
- param counter UInt32 in value
- param pname GLenum in value
- param data Void out array [COMPSIZE(pname)]
- category AMD_performance_monitor
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GenPerfMonitorsAMD(n, monitors)
- return void
- param n SizeI in value
- param monitors UInt32 out array [n]
- category AMD_performance_monitor
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# 'monitors' is actually in, not out, but extension spec doesn't use const
-DeletePerfMonitorsAMD(n, monitors)
- return void
- param n SizeI in value
- param monitors UInt32 out array [n]
- category AMD_performance_monitor
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-# 'counterList' is actually in, not out, but extension spec doesn't use const
-SelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList)
- return void
- param monitor UInt32 in value
- param enable Boolean in value
- param group UInt32 in value
- param numCounters Int32 in value
- param counterList UInt32 out array [numCounters]
- category AMD_performance_monitor
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BeginPerfMonitorAMD(monitor)
- return void
- param monitor UInt32 in value
- category AMD_performance_monitor
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EndPerfMonitorAMD(monitor)
- return void
- param monitor UInt32 in value
- category AMD_performance_monitor
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten)
- return void
- param monitor UInt32 in value
- param pname GLenum in value
- param dataSize SizeI in value
- param data UInt32 out array [dataSize]
- param bytesWritten Int32 out array [1]
- category AMD_performance_monitor
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #361 - WGL_AMD_gpu_association
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #362
-# AMD_texture_texture4 commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_texture_texture4
-
-###############################################################################
-#
-# Extension #363
-# AMD_vertex_shader_tessellator commands
-#
-###############################################################################
-
-TessellationFactorAMD(factor)
- return void
- param factor Float32 in value
- category AMD_vertex_shader_tessellator
- version 2.0
- glxsingle ?
- glxflags ignore
- offset ?
-
-TessellationModeAMD(mode)
- return void
- param mode GLenum in value
- category AMD_vertex_shader_tessellator
- version 2.0
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #364
-# EXT_provoking_vertex commands
-#
-###############################################################################
-
-ProvokingVertexEXT(mode)
- return void
- param mode GLenum in value
- category EXT_provoking_vertex
- version 2.1
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #365
-# EXT_texture_snorm commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_snorm
-
-###############################################################################
-#
-# Extension #366
-# AMD_draw_buffers_blend commands
-#
-###############################################################################
-
-BlendFuncIndexedAMD(buf, src, dst)
- return void
- param buf UInt32 in value
- param src GLenum in value
- param dst GLenum in value
- category AMD_draw_buffers_blend
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
- return void
- param buf UInt32 in value
- param srcRGB GLenum in value
- param dstRGB GLenum in value
- param srcAlpha GLenum in value
- param dstAlpha GLenum in value
- category AMD_draw_buffers_blend
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BlendEquationIndexedAMD(buf, mode)
- return void
- param buf UInt32 in value
- param mode GLenum in value
- category AMD_draw_buffers_blend
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha)
- return void
- param buf UInt32 in value
- param modeRGB GLenum in value
- param modeAlpha GLenum in value
- category AMD_draw_buffers_blend
- version 2.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #367
-# APPLE_texture_range commands
-#
-###############################################################################
-
-TextureRangeAPPLE(target, length, pointer)
- return void
- param target GLenum in value
- param length SizeI in value
- param pointer Void in array [length]
- category APPLE_texture_range
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetTexParameterPointervAPPLE(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params VoidPointer out array [1]
- category APPLE_texture_range
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #368
-# APPLE_float_pixels commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_float_pixels
-
-###############################################################################
-#
-# Extension #369
-# APPLE_vertex_program_evaluators commands
-#
-###############################################################################
-
-EnableVertexAttribAPPLE(index, pname)
- return void
- param index UInt32 in value
- param pname GLenum in value
- category APPLE_vertex_program_evaluators
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DisableVertexAttribAPPLE(index, pname)
- return void
- param index UInt32 in value
- param pname GLenum in value
- category APPLE_vertex_program_evaluators
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsVertexAttribEnabledAPPLE(index, pname)
- return Boolean
- param index UInt32 in value
- param pname GLenum in value
- category APPLE_vertex_program_evaluators
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points)
- return void
- param index UInt32 in value
- param size UInt32 in value
- param u1 CoordD in value
- param u2 CoordD in value
- param stride Int32 in value
- param order CheckedInt32 in value
- param points CoordD in array [COMPSIZE(size/stride/order)]
- category APPLE_vertex_program_evaluators
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points)
- return void
- param index UInt32 in value
- param size UInt32 in value
- param u1 CoordF in value
- param u2 CoordF in value
- param stride Int32 in value
- param order CheckedInt32 in value
- param points CoordF in array [COMPSIZE(size/stride/order)]
- category APPLE_vertex_program_evaluators
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
- return void
- param index UInt32 in value
- param size UInt32 in value
- param u1 CoordD in value
- param u2 CoordD in value
- param ustride Int32 in value
- param uorder CheckedInt32 in value
- param v1 CoordD in value
- param v2 CoordD in value
- param vstride Int32 in value
- param vorder CheckedInt32 in value
- param points CoordD in array [COMPSIZE(size/ustride/uorder/vstride/vorder)]
- category APPLE_vertex_program_evaluators
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
- return void
- param index UInt32 in value
- param size UInt32 in value
- param u1 CoordF in value
- param u2 CoordF in value
- param ustride Int32 in value
- param uorder CheckedInt32 in value
- param v1 CoordF in value
- param v2 CoordF in value
- param vstride Int32 in value
- param vorder CheckedInt32 in value
- param points CoordF in array [COMPSIZE(size/ustride/uorder/vstride/vorder)]
- category APPLE_vertex_program_evaluators
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #370
-# APPLE_aux_depth_stencil commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_aux_depth_stencil
-
-###############################################################################
-#
-# Extension #371
-# APPLE_object_purgeable commands
-#
-###############################################################################
-
-ObjectPurgeableAPPLE(objectType, name, option)
- return GLenum
- param objectType GLenum in value
- param name UInt32 in value
- param option GLenum in value
- category APPLE_object_purgeable
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ObjectUnpurgeableAPPLE(objectType, name, option)
- return GLenum
- param objectType GLenum in value
- param name UInt32 in value
- param option GLenum in value
- category APPLE_object_purgeable
- version 1.5
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetObjectParameterivAPPLE(objectType, name, pname, params)
- return void
- param objectType GLenum in value
- param name UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category APPLE_object_purgeable
- dlflags notlistable
- version 1.5
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #372
-# APPLE_row_bytes commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_row_bytes
-
-###############################################################################
-#
-# Extension #373
-# APPLE_rgb_422 commands
-#
-###############################################################################
-
-# (none)
-newcategory: APPLE_rgb_422
-
-###############################################################################
-#
-# Extension #374
-# NV_video_capture commands
-#
-###############################################################################
-
-BeginVideoCaptureNV(video_capture_slot)
- return void
- param video_capture_slot UInt32 in value
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param frame_region GLenum in value
- param offset BufferOffsetARB in value
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-BindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param frame_region GLenum in value
- param target GLenum in value
- param texture UInt32 in value
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EndVideoCaptureNV(video_capture_slot)
- return void
- param video_capture_slot UInt32 in value
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVideoCaptureivNV(video_capture_slot, pname, params)
- return void
- param video_capture_slot UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category NV_video_capture
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param pname GLenum in value
- param params Int32 out array [COMPSIZE(pname)]
- category NV_video_capture
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param pname GLenum in value
- param params Float32 out array [COMPSIZE(pname)]
- category NV_video_capture
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param pname GLenum in value
- param params Float64 out array [COMPSIZE(pname)]
- category NV_video_capture
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-VideoCaptureNV(video_capture_slot, sequence_num, capture_time)
- return GLenum
- param video_capture_slot UInt32 in value
- param sequence_num UInt32 out reference
- param capture_time UInt64EXT out reference
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param pname GLenum in value
- param params Int32 in array [COMPSIZE(pname)]
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param pname GLenum in value
- param params Float32 in array [COMPSIZE(pname)]
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params)
- return void
- param video_capture_slot UInt32 in value
- param stream UInt32 in value
- param pname GLenum in value
- param params Float64 in array [COMPSIZE(pname)]
- category NV_video_capture
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #375 - GLX_EXT_swap_control
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #376 - also GLX_NV_copy_image, WGL_NV_copy_image
-# NV_copy_image commands
-#
-###############################################################################
-
-CopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth)
- return void
- param srcName UInt32 in value
- param srcTarget GLenum in value
- param srcLevel Int32 in value
- param srcX Int32 in value
- param srcY Int32 in value
- param srcZ Int32 in value
- param dstName UInt32 in value
- param dstTarget GLenum in value
- param dstLevel Int32 in value
- param dstX Int32 in value
- param dstY Int32 in value
- param dstZ Int32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- category NV_copy_image
- version 1.2
- extension
- glxropcode 4291
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #377
-# EXT_separate_shader_objects commands
-#
-###############################################################################
-
-UseShaderProgramEXT(type, program)
- return void
- param type GLenum in value
- param program UInt32 in value
- category EXT_separate_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ActiveProgramEXT(program)
- return void
- param program UInt32 in value
- category EXT_separate_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-CreateShaderProgramEXT(type, string)
- return UInt32
- param type GLenum in value
- param string Char in array []
- category EXT_separate_shader_objects
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #378
-# NV_parameter_buffer_object2 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_parameter_buffer_object2
-
-###############################################################################
-#
-# Extension #379
-# NV_shader_buffer_load commands
-#
-###############################################################################
-
-MakeBufferResidentNV(target, access)
- return void
- param target GLenum in value
- param access GLenum in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MakeBufferNonResidentNV(target)
- return void
- param target GLenum in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsBufferResidentNV(target)
- return Boolean
- param target GLenum in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MakeNamedBufferResidentNV(buffer, access)
- return void
- param buffer UInt32 in value
- param access GLenum in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MakeNamedBufferNonResidentNV(buffer)
- return void
- param buffer UInt32 in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsNamedBufferResidentNV(buffer)
- return Boolean
- param buffer UInt32 in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetBufferParameterui64vNV(target, pname, params)
- return void
- param target GLenum in value
- param pname GLenum in value
- param params UInt64EXT out array [COMPSIZE(pname)]
- category NV_shader_buffer_load
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetNamedBufferParameterui64vNV(buffer, pname, params)
- return void
- param buffer UInt32 in value
- param pname GLenum in value
- param params UInt64EXT out array [COMPSIZE(pname)]
- category NV_shader_buffer_load
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetIntegerui64vNV(value, result)
- return void
- param value GLenum in value
- param result UInt64EXT out array [COMPSIZE(value)]
- category NV_shader_buffer_load
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-Uniformui64NV(location, value)
- return void
- param location Int32 in value
- param value UInt64EXT in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniformui64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [count]
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetUniformui64vNV(program, location, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param params UInt64EXT out array [COMPSIZE(program/location)]
- category NV_shader_buffer_load
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-ProgramUniformui64NV(program, location, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param value UInt64EXT in value
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformui64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [count]
- category NV_shader_buffer_load
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #380
-# NV_vertex_buffer_unified_memory commands
-#
-###############################################################################
-
-BufferAddressRangeNV(pname, index, address, length)
- return void
- param pname GLenum in value
- param index UInt32 in value
- param address UInt64EXT in value
- param length BufferSize in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexFormatNV(size, type, stride)
- return void
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-NormalFormatNV(type, stride)
- return void
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ColorFormatNV(size, type, stride)
- return void
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IndexFormatNV(type, stride)
- return void
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexCoordFormatNV(size, type, stride)
- return void
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EdgeFlagFormatNV(stride)
- return void
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-SecondaryColorFormatNV(size, type, stride)
- return void
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-FogCoordFormatNV(type, stride)
- return void
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribFormatNV(index, size, type, normalized, stride)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param normalized Boolean in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribIFormatNV(index, size, type, stride)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_buffer_unified_memory
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetIntegerui64i_vNV(value, index, result)
- return void
- param value GLenum in value
- param index UInt32 in value
- param result UInt64EXT out array [COMPSIZE(value)]
- category NV_vertex_buffer_unified_memory
- dlflags notlistable
- version 1.2
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #381
-# NV_texture_barrier commands
-#
-###############################################################################
-
-TextureBarrierNV()
- return void
- category NV_texture_barrier
- version 1.2
- extension
- glxropcode 4348
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #382
-# AMD_shader_stencil_export commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_shader_stencil_export
-
-###############################################################################
-#
-# Extension #383
-# AMD_seamless_cubemap_per_texture commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_seamless_cubemap_per_texture
-
-###############################################################################
-#
-# Extension #384 - GLX_INTEL_swap_event
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #385
-# AMD_conservative_depth commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_conservative_depth
-
-###############################################################################
-#
-# Extension #386
-# EXT_shader_image_load_store commands
-#
-###############################################################################
-
-BindImageTextureEXT(index, texture, level, layered, layer, access, format)
- return void
- param index UInt32 in value
- param texture UInt32 in value
- param level Int32 in value
- param layered Boolean in value
- param layer Int32 in value
- param access GLenum in value
- param format Int32 in value
- category EXT_shader_image_load_store
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MemoryBarrierEXT(barriers)
- return void
- param barriers GLbitfield in value
- category EXT_shader_image_load_store
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #387
-# EXT_vertex_attrib_64bit commands
-#
-###############################################################################
-
-VertexAttribL1dEXT(index, x)
- return void
- param index UInt32 in value
- param x Float64 in value
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2dEXT(index, x, y)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3dEXT(index, x, y, z)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4dEXT(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Float64 in value
- param y Float64 in value
- param z Float64 in value
- param w Float64 in value
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL1dvEXT(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [1]
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2dvEXT(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [2]
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3dvEXT(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [3]
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4dvEXT(index, v)
- return void
- param index UInt32 in value
- param v Float64 in array [4]
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribLPointerEXT(index, size, type, stride, pointer)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- param pointer Void in array [size]
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVertexAttribLdvEXT(index, pname, params)
- return void
- param index UInt32 in value
- param pname GLenum in value
- param params Float64 out array [COMPSIZE(pname)]
- category EXT_vertex_attrib_64bit
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-# Also in ARB_vertex_array_64bit. Supposedly dependent on another
-# unregistered extension, EXT_direct_state_access_memory
-
-VertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset)
- return void
- param vaobj UInt32 in value
- param buffer UInt32 in value
- param index UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- param offset BufferOffset in value
- category EXT_vertex_attrib_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #388
-# NV_gpu_program5 commands
-#
-###############################################################################
-
-# These commands require ARB_shader_subroutine
-
-ProgramSubroutineParametersuivNV(target, count, params)
- return void
- param target GLenum in value
- param count SizeI in value
- param params UInt32 in array [count]
- category NV_gpu_program5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetProgramSubroutineParameteruivNV(target, index, param)
- return void
- param target GLenum in value
- param index UInt32 in value
- param param UInt32 out array [COMPSIZE(target)]
- category NV_gpu_program5
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #389
-# NV_gpu_shader5 commands
-#
-###############################################################################
-
-Uniform1i64NV(location, x)
- return void
- param location Int32 in value
- param x Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2i64NV(location, x, y)
- return void
- param location Int32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3i64NV(location, x, y, z)
- return void
- param location Int32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- param z Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4i64NV(location, x, y, z, w)
- return void
- param location Int32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- param z Int64EXT in value
- param w Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1i64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [count]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2i64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [COMPSIZE(count*2)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3i64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [COMPSIZE(count*3)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4i64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [COMPSIZE(count*4)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1ui64NV(location, x)
- return void
- param location Int32 in value
- param x UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2ui64NV(location, x, y)
- return void
- param location Int32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3ui64NV(location, x, y, z)
- return void
- param location Int32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- param z UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4ui64NV(location, x, y, z, w)
- return void
- param location Int32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- param z UInt64EXT in value
- param w UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform1ui64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [count]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform2ui64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [COMPSIZE(count*2)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform3ui64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [COMPSIZE(count*3)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-Uniform4ui64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [COMPSIZE(count*4)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetUniformi64vNV(program, location, params)
- return void
- param program UInt32 in value
- param location Int32 in value
- param params Int64EXT out array [COMPSIZE(location)]
- category NV_gpu_shader5
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-ProgramUniform1i64NV(program, location, x)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2i64NV(program, location, x, y)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3i64NV(program, location, x, y, z)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- param z Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4i64NV(program, location, x, y, z, w)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- param z Int64EXT in value
- param w Int64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1i64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [count]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2i64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [COMPSIZE(count*2)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3i64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [COMPSIZE(count*3)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4i64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value Int64EXT in array [COMPSIZE(count*4)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1ui64NV(program, location, x)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2ui64NV(program, location, x, y)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3ui64NV(program, location, x, y, z)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- param z UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4ui64NV(program, location, x, y, z, w)
- return void
- param program UInt32 in value
- param location Int32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- param z UInt64EXT in value
- param w UInt64EXT in value
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform1ui64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [count]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform2ui64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [COMPSIZE(count*2)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform3ui64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [COMPSIZE(count*3)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniform4ui64vNV(program, location, count, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param value UInt64EXT in array [COMPSIZE(count*4)]
- category NV_gpu_shader5
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-#@ GetUniformui64vNV also in NV_shader_buffer_load
-
-###############################################################################
-#
-# Extension #390
-# NV_shader_buffer_store commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_shader_buffer_store
-
-###############################################################################
-#
-# Extension #391
-# NV_tessellation_program5 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_tessellation_program5
-
-###############################################################################
-#
-# Extension #392
-# NV_vertex_attrib_integer_64bit commands
-#
-###############################################################################
-
-VertexAttribL1i64NV(index, x)
- return void
- param index UInt32 in value
- param x Int64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2i64NV(index, x, y)
- return void
- param index UInt32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3i64NV(index, x, y, z)
- return void
- param index UInt32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- param z Int64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4i64NV(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x Int64EXT in value
- param y Int64EXT in value
- param z Int64EXT in value
- param w Int64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL1i64vNV(index, v)
- return void
- param index UInt32 in value
- param v Int64EXT in array [1]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2i64vNV(index, v)
- return void
- param index UInt32 in value
- param v Int64EXT in array [2]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3i64vNV(index, v)
- return void
- param index UInt32 in value
- param v Int64EXT in array [3]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4i64vNV(index, v)
- return void
- param index UInt32 in value
- param v Int64EXT in array [4]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL1ui64NV(index, x)
- return void
- param index UInt32 in value
- param x UInt64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2ui64NV(index, x, y)
- return void
- param index UInt32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3ui64NV(index, x, y, z)
- return void
- param index UInt32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- param z UInt64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4ui64NV(index, x, y, z, w)
- return void
- param index UInt32 in value
- param x UInt64EXT in value
- param y UInt64EXT in value
- param z UInt64EXT in value
- param w UInt64EXT in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL1ui64vNV(index, v)
- return void
- param index UInt32 in value
- param v UInt64EXT in array [1]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL2ui64vNV(index, v)
- return void
- param index UInt32 in value
- param v UInt64EXT in array [2]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL3ui64vNV(index, v)
- return void
- param index UInt32 in value
- param v UInt64EXT in array [3]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VertexAttribL4ui64vNV(index, v)
- return void
- param index UInt32 in value
- param v UInt64EXT in array [4]
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetVertexAttribLi64vNV(index, pname, params)
- return void
- param index UInt32 in value
- param pname GLenum in value
- param params Int64EXT out array [COMPSIZE(pname)]
- category NV_vertex_attrib_integer_64bit
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetVertexAttribLui64vNV(index, pname, params)
- return void
- param index UInt32 in value
- param pname GLenum in value
- param params UInt64EXT out array [COMPSIZE(pname)]
- category NV_vertex_attrib_integer_64bit
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-#@ VertexAttribLFormatNV also requires NV_vertex_buffer_unified_memory
-
-VertexAttribLFormatNV(index, size, type, stride)
- return void
- param index UInt32 in value
- param size Int32 in value
- param type GLenum in value
- param stride SizeI in value
- category NV_vertex_attrib_integer_64bit
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #393
-# NV_multisample_coverage commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_multisample_coverage
-
-###############################################################################
-#
-# Extension #394
-# AMD_name_gen_delete commands
-#
-###############################################################################
-
-GenNamesAMD(identifier, num, names)
- return void
- param identifier GLenum in value
- param num UInt32 in value
- param names UInt32 out array [num]
- category AMD_name_gen_delete
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DeleteNamesAMD(identifier, num, names)
- return void
- param identifier GLenum in value
- param num UInt32 in value
- param names UInt32 in array [num]
- category AMD_name_gen_delete
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsNameAMD(identifier, name)
- return Boolean
- param identifier GLenum in value
- param name UInt32 in value
- category AMD_name_gen_delete
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #395
-# AMD_debug_output commands
-#
-###############################################################################
-
-DebugMessageEnableAMD(category, severity, count, ids, enabled)
- return void
- param category GLenum in value
- param severity GLenum in value
- param count SizeI in value
- param ids UInt32 in array [count]
- param enabled Boolean in value
- category AMD_debug_output
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DebugMessageInsertAMD(category, severity, id, length, buf)
- return void
- param category GLenum in value
- param severity GLenum in value
- param id UInt32 in value
- param length SizeI in value
- param buf Char in array [length]
- category AMD_debug_output
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-DebugMessageCallbackAMD(callback, userParam)
- return void
- param callback GLDEBUGPROCAMD in value
- param userParam Void out reference
- category AMD_debug_output
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetDebugMessageLogAMD(count, bufsize, categories, severities, ids, lengths, message)
- return UInt32
- param count UInt32 in value
- param bufsize SizeI in value
- param categories GLenum out array [count]
- param severities UInt32 out array [count]
- param ids UInt32 out array [count]
- param lengths SizeI out array [count]
- param message Char out array [bufsize]
- category AMD_debug_output
- dlflags notlistable
- version 4.1
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #396
-# NV_vdpau_interop commands
-#
-###############################################################################
-
-VDPAUInitNV(vdpDevice, getProcAddress)
- return void
- param vdpDevice Void in reference
- param getProcAddress Void in reference
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAUFiniNV()
- return void
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAURegisterVideoSurfaceNV(vdpSurface, target, numTextureNames, textureNames)
- return vdpauSurfaceNV
- param vdpSurface Void in reference
- param target GLenum in value
- param numTextureNames SizeI in value
- param textureNames UInt32 in array [numTextureNames]
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAURegisterOutputSurfaceNV(vdpSurface, target, numTextureNames, textureNames)
- return vdpauSurfaceNV
- param vdpSurface Void out reference
- param target GLenum in value
- param numTextureNames SizeI in value
- param textureNames UInt32 in array [numTextureNames]
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAUIsSurfaceNV(surface)
- return void
- param surface vdpauSurfaceNV in value
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAUUnregisterSurfaceNV(surface)
- return void
- param surface vdpauSurfaceNV in value
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAUGetSurfaceivNV(surface, pname, bufSize, length, values)
- return void
- param surface vdpauSurfaceNV in value
- param pname GLenum in value
- param bufSize SizeI in value
- param length SizeI out reference
- param values Int32 out array [length]
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAUSurfaceAccessNV(surface, access)
- return void
- param surface vdpauSurfaceNV in value
- param access GLenum in value
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAUMapSurfacesNV(numSurfaces, surfaces)
- return void
- param numSurfaces SizeI in value
- param surfaces vdpauSurfaceNV in array [numSurfaces]
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-VDPAUUnmapSurfacesNV(numSurface, surfaces)
- return void
- param numSurface SizeI in value
- param surfaces vdpauSurfaceNV in array [numSurface]
- category NV_vdpau_interop
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-
-###############################################################################
-#
-# Extension #397
-# AMD_transform_feedback3_lines_triangles commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_transform_feedback3_lines_triangles
-
-###############################################################################
-#
-# Extension #398 - GLX_AMD_gpu_association
-# Extension #399 - GLX_EXT_create_context_es2_profile
-# Extension #400 - WGL_EXT_create_context_es2_profile
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #401
-# AMD_depth_clamp_separate commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_depth_clamp_separate
-
-###############################################################################
-#
-# Extension #402
-# EXT_texture_sRGB_decode commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_texture_sRGB_decode
-
-###############################################################################
-#
-# Extension #403
-# NV_texture_multisample commands
-#
-###############################################################################
-
-TexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations)
- return void
- param target GLenum in value
- param coverageSamples SizeI in value
- param colorSamples SizeI in value
- param internalFormat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param fixedSampleLocations Boolean in value
- category NV_texture_multisample
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations)
- return void
- param target GLenum in value
- param coverageSamples SizeI in value
- param colorSamples SizeI in value
- param internalFormat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param fixedSampleLocations Boolean in value
- category NV_texture_multisample
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param samples SizeI in value
- param internalFormat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param fixedSampleLocations Boolean in value
- category NV_texture_multisample
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param samples SizeI in value
- param internalFormat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param fixedSampleLocations Boolean in value
- category NV_texture_multisample
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param coverageSamples SizeI in value
- param colorSamples SizeI in value
- param internalFormat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param fixedSampleLocations Boolean in value
- category NV_texture_multisample
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param coverageSamples SizeI in value
- param colorSamples SizeI in value
- param internalFormat Int32 in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param fixedSampleLocations Boolean in value
- category NV_texture_multisample
- version 4.1
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #404
-# AMD_blend_minmax_factor commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_blend_minmax_factor
-
-###############################################################################
-#
-# Extension #405
-# AMD_sample_positions commands
-#
-###############################################################################
-
-SetMultisamplefvAMD(pname, index, val)
- return void
- param pname GLenum in value
- param index UInt32 in value
- param val Float32 in array [2]
- category AMD_sample_positions
- glxflags ignore
- version 3.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #406
-# EXT_x11_sync_object commands
-#
-###############################################################################
-
-ImportSyncEXT(external_sync_type, external_sync, flags)
- return sync
- param external_sync_type GLenum in value
- param external_sync Intptr in value
- param flags GLbitfield in value
- category EXT_x11_sync_object
- glxflags ignore
- version 3.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #407 - WGL_NV_DX_interop
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #408
-# AMD_multi_draw_indirect commands
-#
-###############################################################################
-
-MultiDrawArraysIndirectAMD(mode, indirect, primcount, stride)
- return void
- param mode GLenum in value
- param indirect Void in array []
- param primcount SizeI in value
- param stride SizeI in value
- category AMD_multi_draw_indirect
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride)
- return void
- param mode GLenum in value
- param type GLenum in value
- param indirect Void in array []
- param primcount SizeI in value
- param stride SizeI in value
- category AMD_multi_draw_indirect
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #409
-# EXT_framebuffer_multisample_blit_scaled commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_framebuffer_multisample_blit_scaled
-
-###############################################################################
-#
-# Extension #410
-# NV_path_rendering commands
-#
-###############################################################################
-
-# PATH NAME MANAGMENT
-
-GenPathsNV(range)
- return Path
- param range SizeI in value
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-DeletePathsNV(path, range)
- return void
- param path Path in value
- param range SizeI in value
- dlflags notlistable
- category NV_path_rendering
- version 1.1
- extension
-
-IsPathNV(path)
- return Boolean
- param path Path in value
- dlflags notlistable
- category NV_path_rendering
- version 1.1
- extension
-
-# PATH SPECIFICATION COMMANDS
-
-PathCommandsNV(path, numCommands, commands, numCoords, coordType, coords)
- return void
- param path Path in value
- param numCommands SizeI in value
- param commands PathCommand in array [numCommands]
- param numCoords SizeI in value
- param coordType PathCoordType in value
- param coords Void in array [COMPSIZE(numCoords,coordType)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathCoordsNV(path, numCoords, coordType, coords)
- return void
- param path Path in value
- param numCoords SizeI in value
- param coordType PathCoordType in value
- param coords Void in array [COMPSIZE(numCoords,coordType)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords)
- return void
- param path Path in value
- param commandStart SizeI in value
- param commandsToDelete SizeI in value
- param numCommands SizeI in value
- param commands PathCommand in array [numCommands]
- param numCoords SizeI in value
- param coordType PathCoordType in value
- param coords Void in array [COMPSIZE(numCoords,coordType)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathSubCoordsNV(path, coordStart, numCoords, coordType, coords)
- return void
- param path Path in value
- param coordStart SizeI in value
- param numCoords SizeI in value
- param coordType PathCoordType in value
- param coords Void in array [COMPSIZE(numCoords,coordType)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathStringNV(path, format, length, pathString)
- return void
- param path Path in value
- param format PathStringFormat in value
- param length SizeI in value
- param pathString Void in array [length]
- category NV_path_rendering
- version 1.1
- extension
-
-PathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale)
- return void
- param firstPathName Path in value
- param fontTarget PathFontTarget in value
- param fontName Void in array [COMPSIZE(fontTarget,fontName)]
- param fontStyle PathFontStyle in value
- param numGlyphs SizeI in value
- param type PathElementType in value
- param charcodes Void in array [COMPSIZE(numGlyphs,type,charcodes)]
- param handleMissingGlyphs PathHandleMissingGlyphs in value
- param pathParameterTemplate Path in value
- param emScale Float32 in value
- category NV_path_rendering
- version 1.1
- extension
-
-PathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale)
- return void
- param firstPathName Path in value
- param fontTarget PathFontTarget in value
- param fontName Void in array [COMPSIZE(fontTarget,fontName)]
- param fontStyle PathFontStyle in value
- param firstGlyph UInt32 in value
- param numGlyphs SizeI in value
- param handleMissingGlyphs PathHandleMissingGlyphs in value
- param pathParameterTemplate Path in value
- param emScale Float32 in value
- category NV_path_rendering
- version 1.1
- extension
- dlflags prepad
-
-WeightPathsNV(resultPath, numPaths, paths, weights)
- return void
- param resultPath Path in value
- param numPaths SizeI in value
- param paths Path in array [numPaths]
- param weights Float32 in array [numPaths]
- category NV_path_rendering
- version 1.1
- extension
-
-CopyPathNV(resultPath, srcPath)
- return void
- param resultPath Path in value
- param srcPath Path in value
- category NV_path_rendering
- version 1.1
- extension
-
-InterpolatePathsNV(resultPath, pathA, pathB, weight)
- return void
- param resultPath Path in value
- param pathA Path in value
- param pathB Path in value
- param weight Float32 in value
- category NV_path_rendering
- version 1.1
- extension
-
-TransformPathNV(resultPath, srcPath, transformType, transformValues)
- return void
- param resultPath Path in value
- param srcPath Path in value
- param transformType PathTransformType in value
- param transformValues Float32 in array [COMPSIZE(transformType)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathParameterivNV(path, pname, value)
- return void
- param path Path in value
- param pname PathParameter in value
- param value Int32 in array [COMPSIZE(pname)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathParameteriNV(path, pname, value)
- return void
- param path Path in value
- param pname PathParameter in value
- param value Int32 in value
- category NV_path_rendering
- version 1.1
- extension
-
-PathParameterfvNV(path, pname, value)
- return void
- param path Path in value
- param pname PathParameter in value
- param value Float32 in array [COMPSIZE(pname)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathParameterfNV(path, pname, value)
- return void
- param path Path in value
- param pname PathParameter in value
- param value Float32 in value
- category NV_path_rendering
- version 1.1
- extension
-
-PathDashArrayNV(path, dashCount, dashArray)
- return void
- param path Path in value
- param dashCount SizeI in value
- param dashArray Float32 in array [dashCount]
- category NV_path_rendering
- version 1.1
- extension
-
-# PATH STENCILING
-
-PathStencilFuncNV(func, ref, mask)
- return void
- param func StencilFunction in value
- param ref ClampedStencilValue in value
- param mask MaskedStencilValue in value
- category NV_path_rendering
- version 1.1
- extension
-
-PathStencilDepthOffsetNV(factor, units)
- return void
- param factor Float32 in value
- param units Float32 in value
- category NV_path_rendering
- version 1.1
- extension
-
-StencilFillPathNV(path, fillMode, mask)
- return void
- param path Path in value
- param fillMode PathFillMode in value
- param mask MaskedStencilValue in value
- category NV_path_rendering
- version 1.1
- extension
-
-StencilStrokePathNV(path, reference, mask)
- return void
- param path Path in value
- param reference StencilValue in value
- param mask MaskedStencilValue in value
- category NV_path_rendering
- version 1.1
- extension
-
-StencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues)
- return void
- param numPaths SizeI in value
- param pathNameType PathElementType in value
- param paths PathElement in array [COMPSIZE(numPaths,pathNameType,paths)]
- param pathBase Path in value
- param fillMode PathFillMode in value
- param mask MaskedStencilValue in value
- param transformType PathTransformType in value
- param transformValues Float32 in array [COMPSIZE(numPaths,transformType)]
- category NV_path_rendering
- version 1.1
- extension
-
-StencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues)
- return void
- param numPaths SizeI in value
- param pathNameType PathElementType in value
- param paths PathElement in array [COMPSIZE(numPaths,pathNameType,paths)]
- param pathBase Path in value
- param reference StencilValue in value
- param mask MaskedStencilValue in value
- param transformType PathTransformType in value
- param transformValues Float32 in array [COMPSIZE(numPaths,transformType)]
- category NV_path_rendering
- version 1.1
- extension
-
-# PATH COVERING
-
-PathCoverDepthFuncNV(func)
- return void
- param func DepthFunction in value
- category NV_path_rendering
- version 1.1
- extension
-
-PathColorGenNV(color, genMode, colorFormat, coeffs)
- return void
- param color PathColor in value
- param genMode PathGenMode in value
- param colorFormat PathColorFormat in value
- param coeffs Float32 in array [COMPSIZE(genMode,colorFormat)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathTexGenNV(texCoordSet, genMode, components, coeffs)
- return void
- param texCoordSet PathColor in value
- param genMode PathGenMode in value
- param components Int32 in value
- param coeffs Float32 in array [COMPSIZE(genMode,components)]
- category NV_path_rendering
- version 1.1
- extension
-
-PathFogGenNV(genMode)
- return void
- param genMode PathGenMode in value
- category NV_path_rendering
- version 1.1
- extension
-
-CoverFillPathNV(path, coverMode)
- return void
- param path Path in value
- param coverMode PathCoverMode in value
- category NV_path_rendering
- version 1.1
- extension
-
-CoverStrokePathNV(path, coverMode)
- return void
- param path Path in value
- param coverMode PathCoverMode in value
- category NV_path_rendering
- version 1.1
- extension
-
-CoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues)
- return void
- param numPaths SizeI in value
- param pathNameType PathElementType in value
- param paths PathElement in array [COMPSIZE(numPaths,pathNameType,paths)]
- param pathBase Path in value
- param coverMode PathCoverMode in value
- param transformType PathTransformType in value
- param transformValues Float32 in array [COMPSIZE(numPaths,transformType)]
- category NV_path_rendering
- version 1.1
- extension
-
-CoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues)
- return void
- param numPaths SizeI in value
- param pathNameType PathElementType in value
- param paths PathElement in array [COMPSIZE(numPaths,pathNameType,paths)]
- param pathBase Path in value
- param coverMode PathCoverMode in value
- param transformType PathTransformType in value
- param transformValues Float32 in array [COMPSIZE(numPaths,transformType)]
- category NV_path_rendering
- version 1.1
- extension
-
-# PATH QUERIES
-
-GetPathParameterivNV(path, pname, value)
- return void
- param path Path in value
- param pname PathParameter in value
- param value Int32 out array [4]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathParameterfvNV(path, pname, value)
- return void
- param path Path in value
- param pname PathParameter in value
- param value Float32 out array [4]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathCommandsNV(path, commands)
- return void
- param path Path in value
- param commands PathCommand out array [COMPSIZE(path)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathCoordsNV(path, coords)
- return void
- param path Path in value
- param coords Float32 out array [COMPSIZE(path)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathDashArrayNV(path, dashArray)
- return void
- param path Path in value
- param dashArray Float32 out array [COMPSIZE(path)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics)
- return void
- param metricQueryMask PathMetricMask in value
- param numPaths SizeI in value
- param pathNameType PathElementType in value
- param paths PathElement in array [COMPSIZE(numPaths,pathNameType,paths)]
- param pathBase Path in value
- param stride SizeI in value
- param metrics Float32 out array [COMPSIZE(metricQueryMask,numPaths,stride)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics)
- return void
- param metricQueryMask PathMetricMask in value
- param firstPathName Path in value
- param numPaths SizeI in value
- param stride SizeI in value
- param metrics Float32 out array [COMPSIZE(metricQueryMask,numPaths,stride)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing)
- return void
- param pathListMode PathListMode in value
- param numPaths SizeI in value
- param pathNameType PathElementType in value
- param paths PathElement in array [COMPSIZE(numPaths,pathNameType,paths)]
- param pathBase Path in value
- param advanceScale Float32 in value
- param kerningScale Float32 in value
- param transformType PathTransformType in value
- param returnedSpacing Float32 out array [COMPSIZE(pathListMode,numPaths)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathColorGenivNV(color, pname, value)
- return void
- param color PathColor in value
- param pname PathGenMode in value
- param value Int32 out array [COMPSIZE(pname)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathColorGenfvNV(color, pname, value)
- return void
- param color PathColor in value
- param pname PathGenMode in value
- param value Float32 out array [COMPSIZE(pname)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathTexGenivNV(texCoordSet, pname, value)
- return void
- param texCoordSet TextureUnit in value
- param pname PathGenMode in value
- param value Int32 out array [COMPSIZE(pname)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathTexGenfvNV(texCoordSet, pname, value)
- return void
- param texCoordSet TextureUnit in value
- param pname PathGenMode in value
- param value Float32 out array [COMPSIZE(pname)]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-IsPointInFillPathNV(path, mask, x, y)
- return Boolean
- param path Path in value
- param mask MaskedStencilValue in value
- param x Float32 in value
- param y Float32 in value
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-IsPointInStrokePathNV(path, x, y)
- return Boolean
- param path Path in value
- param x Float32 in value
- param y Float32 in value
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-GetPathLengthNV(path, startSegment, numSegments)
- return Float32
- param path Path in value
- param startSegment SizeI in value
- param numSegments SizeI in value
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-PointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY)
- return Boolean
- param path Path in value
- param startSegment SizeI in value
- param numSegments SizeI in value
- param distance Float32 in value
- param x Float32 out array [1]
- param y Float32 out array [1]
- param tangentX Float32 out array [1]
- param tangentY Float32 out array [1]
- category NV_path_rendering
- dlflags notlistable
- version 1.1
- extension
-
-###############################################################################
-#
-# Extension #411
-# AMD_pinned_memory commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_pinned_memory
-
-###############################################################################
-#
-# Extension #412 - WGL_NV_DX_interop2
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #413 - AMD_stencil_operation_extended
-#
-###############################################################################
-
-StencilOpValueAMD(face, value)
- return void
- param face StencilFaceDirection in value
- param value UInt32 in value
- category AMD_stencil_operation_extended
- version 1.2
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #414 - GLX_EXT_swap_control_tear
-# Extension #415 - WGL_EXT_swap_control_tear
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #416
-# AMD_vertex_shader_viewport_index commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_vertex_shader_viewport_index
-
-###############################################################################
-#
-# Extension #417
-# AMD_vertex_shader_layer commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_vertex_shader_layer
-
-###############################################################################
-#
-# Extension #418
-# NV_bindless_texture commands
-#
-###############################################################################
-
-GetTextureHandleNV(texture)
- return UInt64
- param texture UInt32 in value
- category NV_bindless_texture
- dlflags notlistable
- version 4.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-GetTextureSamplerHandleNV(texture, sampler)
- return UInt64
- param texture UInt32 in value
- param sampler UInt32 in value
- category NV_bindless_texture
- dlflags notlistable
- version 4.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-MakeTextureHandleResidentNV(handle)
- return void
- param handle UInt64 in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MakeTextureHandleNonResidentNV(handle)
- return void
- param handle UInt64 in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-GetImageHandleNV(texture, level, layered, layer, format)
- return UInt64
- param texture UInt32 in value
- param level Int32 in value
- param layered Boolean in value
- param layer Int32 in value
- param format GLenum in value
- category NV_bindless_texture
- dlflags notlistable
- version 4.0
- extension
- glxsingle ?
- glxflags ignore
- offset ?
-
-MakeImageHandleResidentNV(handle, access)
- return void
- param handle UInt64 in value
- param access GLenum in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MakeImageHandleNonResidentNV(handle)
- return void
- param handle UInt64 in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformHandleui64NV(location, value)
- return void
- param location Int32 in value
- param value UInt64 in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UniformHandleui64vNV(location, count, value)
- return void
- param location Int32 in value
- param count SizeI in value
- param value UInt64 in array [count]
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformHandleui64NV(program, location, value)
- return void
- param program UInt32 in value
- param location Int32 in value
- param value UInt64 in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-ProgramUniformHandleui64vNV(program, location, count, values)
- return void
- param program UInt32 in value
- param location Int32 in value
- param count SizeI in value
- param values UInt64 in array [count]
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsTextureHandleResidentNV(handle)
- return Boolean
- param handle UInt64 in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-IsImageHandleResidentNV(handle)
- return Boolean
- param handle UInt64 in value
- category NV_bindless_texture
- version 4.0
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #419
-# NV_shader_atomic_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_shader_atomic_float
-
-###############################################################################
-#
-# Extension #420
-# AMD_query_buffer_object commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_query_buffer_object
-
-###############################################################################
-
-###############################################################################
-#
-# Extension #421
-# NV_compute_program5 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_compute_program5
-
-###############################################################################
-#
-# Extension #422
-# NV_shader_storage_buffer_object commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_shader_storage_buffer_object
-
-###############################################################################
-#
-# Extension #423
-# NV_shader_atomic_counters commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_shader_atomic_counters
-
-###############################################################################
-#
-# Extension #424
-# NV_deep_texture3D commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_deep_texture3D
-
-###############################################################################
-#
-# Extension #425
-# NVX_conditional_render enum:
-#
-###############################################################################
-
-BeginConditionalRenderNVX(id)
- return void
- param id UInt32 in value
- category NVX_conditional_render
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-EndConditionalRenderNVX()
- return void
- category NVX_conditional_render
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #426
-# AMD_sparse_texture commands
-#
-###############################################################################
-
-TexStorageSparseAMD(target, internalFormat, width, height, depth, layers, flags)
- return void
- param target GLenum in value
- param internalFormat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param layers SizeI in value
- param flags GLbitfield in value
- category AMD_sparse_texture
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-TextureStorageSparseAMD(texture, target, internalFormat, width, height, depth, layers, flags)
- return void
- param texture UInt32 in value
- param target GLenum in value
- param internalFormat GLenum in value
- param width SizeI in value
- param height SizeI in value
- param depth SizeI in value
- param layers SizeI in value
- param flags GLbitfield in value
- category AMD_sparse_texture
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #427 - GLX_EXT_buffer_age
-#
-###############################################################################
-
-###############################################################################
-#
-# Extension #428
-# AMD_shader_trinary_minmax commands
-#
-###############################################################################
-
-# (none)
-newcategory: AMD_shader_trinary_minmax
-
-###############################################################################
-#
-# Extension #429
-# INTEL_map_texture commands
-#
-###############################################################################
-
-SyncTextureINTEL(texture)
- return void
- param texture UInt32 in value
- category INTEL_map_texture
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-UnmapTexture2DINTEL(texture, level)
- return void
- param texture UInt32 in value
- param level Int32 in value
- category INTEL_map_texture
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-MapTexture2DINTEL(texture, level, access, stride, layout)
- return VoidPointer
- param texture UInt32 in value
- param level Int32 in value
- param access GLbitfield in value
- param stride Int32 in array [1]
- param layout GLenum in array [1]
- category INTEL_map_texture
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
-
-###############################################################################
-#
-# Extension #430
-# NV_draw_texture commands
-#
-###############################################################################
-
-DrawTextureNV(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1)
- return void
- param texture UInt32 in value
- param sampler UInt32 in value
- param x0 Float32 in value
- param y0 Float32 in value
- param x1 Float32 in value
- param y1 Float32 in value
- param z Float32 in value
- param s0 Float32 in value
- param t0 Float32 in value
- param s1 Float32 in value
- param t1 Float32 in value
- category NV_draw_texture
- version 4.3
- extension
- glxropcode ?
- glxflags ignore
- offset ?
diff --git a/xorg-server/hw/xwin/glx/gl.tm b/xorg-server/hw/xwin/glx/gl.tm
deleted file mode 100644
index 60b922bba..000000000
--- a/xorg-server/hw/xwin/glx/gl.tm
+++ /dev/null
@@ -1,358 +0,0 @@
-AccumOp,*,*, GLenum,*,*
-AlphaFunction,*,*, GLenum,*,*
-AttribMask,*,*, GLbitfield,*,*
-BinormalPointerTypeEXT,*,*, GLenum,*,*
-BlendEquationMode,*,*, GLenum,*,*
-BlendEquationModeEXT,*,*, GLenum,*,*
-BlendFuncSeparateParameterEXT,*,*, GLenum,*,*
-BlendingFactorDest,*,*, GLenum,*,*
-BlendingFactorSrc,*,*, GLenum,*,*
-Boolean,*,*, GLboolean,*,*
-BooleanPointer,*,*, GLboolean*,*,*
-Char,*,*, GLchar,*,*
-CharPointer,*,*, GLchar*,*,*
-ConstCharPointer,*,*, GLchar* const,*,*
-CheckedFloat32,*,*, GLfloat,*,*
-CheckedInt32,*,*, GLint,*,*
-ClampColorTargetARB,*,*, GLenum,*,*
-ClampColorModeARB,*,*, GLenum,*,*
-ClampedFixed,*,*, GLfixed,*,*
-ClampedFloat32,*,*, GLclampf,*,*
-ClampedFloat64,*,*, GLclampd,*,*
-ClampedStencilValue,*,*, GLint,*,*
-ClearBufferMask,*,*, GLbitfield,*,*
-ClientAttribMask,*,*, GLbitfield,*,*
-ClipPlaneName,*,*, GLenum,*,*
-ColorB,*,*, GLbyte,*,*
-ColorD,*,*, GLdouble,*,*
-ColorF,*,*, GLfloat,*,*
-ColorI,*,*, GLint,*,*
-ColorIndexValueD,*,*, GLdouble,*,*
-ColorIndexValueF,*,*, GLfloat,*,*
-ColorIndexValueI,*,*, GLint,*,*
-ColorIndexValueS,*,*, GLshort,*,*
-ColorIndexValueUB,*,*, GLubyte,*,*
-ColorMaterialParameter,*,*, GLenum,*,*
-ColorPointerType,*,*, GLenum,*,*
-ColorS,*,*, GLshort,*,*
-ColorTableParameterPName,*,*, GLenum,*,*
-ColorTableParameterPNameSGI,*,*, GLenum,*,*
-ColorTableTarget,*,*, GLenum,*,*
-ColorTableTargetSGI,*,*, GLenum,*,*
-ColorUB,*,*, GLubyte,*,*
-ColorUI,*,*, GLuint,*,*
-ColorUS,*,*, GLushort,*,*
-CombinerBiasNV,*,*, GLenum,*,*
-CombinerComponentUsageNV,*,*, GLenum,*,*
-CombinerMappingNV,*,*, GLenum,*,*
-CombinerParameterNV,*,*, GLenum,*,*
-CombinerPortionNV,*,*, GLenum,*,*
-CombinerRegisterNV,*,*, GLenum,*,*
-CombinerScaleNV,*,*, GLenum,*,*
-CombinerStageNV,*,*, GLenum,*,*
-CombinerVariableNV,*,*, GLenum,*,*
-CompressedTextureARB,*,*, GLvoid,*,*
-ConvolutionParameter,*,*, GLenum,*,*
-ConvolutionParameterEXT,*,*, GLenum,*,*
-ConvolutionTarget,*,*, GLenum,*,*
-ConvolutionTargetEXT,*,*, GLenum,*,*
-CoordD,*,*, GLdouble,*,*
-CoordF,*,*, GLfloat,*,*
-CoordI,*,*, GLint,*,*
-CoordS,*,*, GLshort,*,*
-CullFaceMode,*,*, GLenum,*,*
-CullParameterEXT,*,*, GLenum,*,*
-DepthFunction,*,*, GLenum,*,*
-DrawBufferMode,*,*, GLenum,*,*
-DrawBufferName,*,*, GLint,*,*
-DrawElementsType,*,*, GLenum,*,*
-ElementPointerTypeATI,*,*, GLenum,*,*
-EnableCap,*,*, GLenum,*,*
-ErrorCode,*,*, GLenum,*,*
-EvalMapsModeNV,*,*, GLenum,*,*
-EvalTargetNV,*,*, GLenum,*,*
-FeedbackElement,*,*, GLfloat,*,*
-FeedbackType,*,*, GLenum,*,*
-FenceNV,*,*, GLuint,*,*
-FenceConditionNV,*,*, GLenum,*,*
-FenceParameterNameNV,*,*, GLenum,*,*
-FfdMaskSGIX,*,*, GLbitfield,*,*
-FfdTargetSGIX,*,*, GLenum,*,*
-Float32,*,*, GLfloat,*,*
-Float32Pointer,*,*, GLfloat*,*,*
-Float64,*,*, GLdouble,*,*
-Float64Pointer,*,*, GLdouble*,*,*
-Fixed,*,*, GLfixed,*,*
-ConstFixed,*,*, GLfixed,*,*
-FogParameter,*,*, GLenum,*,*
-FogPointerTypeEXT,*,*, GLenum,*,*
-FogPointerTypeIBM,*,*, GLenum,*,*
-FragmentLightModelParameterSGIX,*,*,GLenum,*,*
-FragmentLightNameSGIX,*,*, GLenum,*,*
-FragmentLightParameterSGIX,*,*, GLenum,*,*
-FramebufferAttachment,*,*, GLenum,*,*
-FramebufferStatus,*,*, GLenum,*,*
-FramebufferTarget,*,*, GLenum,*,*
-FrontFaceDirection,*,*, GLenum,*,*
-FunctionPointer,*,*, _GLfuncptr,*,*
-GetColorTableParameterPName,*,*, GLenum,*,*
-GetColorTableParameterPNameSGI,*,*, GLenum,*,*
-GetConvolutionParameterPName,*,*, GLenum,*,*
-GetHistogramParameterPName,*,*, GLenum,*,*
-GetHistogramParameterPNameEXT,*,*, GLenum,*,*
-GetMapQuery,*,*, GLenum,*,*
-GetMinmaxParameterPName,*,*, GLenum,*,*
-GetMinmaxParameterPNameEXT,*,*, GLenum,*,*
-GetPName,*,*, GLenum,*,*
-GetPointervPName,*,*, GLenum,*,*
-GetTextureParameter,*,*, GLenum,*,*
-HintMode,*,*, GLenum,*,*
-HintTarget,*,*, GLenum,*,*
-HintTargetPGI,*,*, GLenum,*,*
-HistogramTarget,*,*, GLenum,*,*
-HistogramTargetEXT,*,*, GLenum,*,*
-IglooFunctionSelectSGIX,*,*, GLenum,*,*
-IglooParameterSGIX,*,*, GLvoid,*,*
-ImageTransformPNameHP,*,*, GLenum,*,*
-ImageTransformTargetHP,*,*, GLenum,*,*
-IndexFunctionEXT,*,*, GLenum,*,*
-IndexMaterialParameterEXT,*,*, GLenum,*,*
-IndexPointerType,*,*, GLenum,*,*
-Int16,*,*, GLshort,*,*
-Int32,*,*, GLint,*,*
-Int8,*,*, GLbyte,*,*
-InterleavedArrayFormat,*,*, GLenum,*,*
-LightEnvParameterSGIX,*,*, GLenum,*,*
-LightModelParameter,*,*, GLenum,*,*
-LightName,*,*, GLenum,*,*
-LightParameter,*,*, GLenum,*,*
-LightTextureModeEXT,*,*, GLenum,*,*
-LightTexturePNameEXT,*,*, GLenum,*,*
-LineStipple,*,*, GLushort,*,*
-List,*,*, GLuint,*,*
-ListMode,*,*, GLenum,*,*
-ListNameType,*,*, GLenum,*,*
-ListParameterName,*,*, GLenum,*,*
-LogicOp,*,*, GLenum,*,*
-MapAttribParameterNV,*,*, GLenum,*,*
-MapParameterNV,*,*, GLenum,*,*
-MapTarget,*,*, GLenum,*,*
-MapTypeNV,*,*, GLenum,*,*
-MaskedColorIndexValueF,*,*, GLfloat,*,*
-MaskedColorIndexValueI,*,*, GLuint,*,*
-MaskedStencilValue,*,*, GLuint,*,*
-MaterialFace,*,*, GLenum,*,*
-MaterialParameter,*,*, GLenum,*,*
-MatrixIndexPointerTypeARB,*,*, GLenum,*,*
-MatrixMode,*,*, GLenum,*,*
-MeshMode1,*,*, GLenum,*,*
-MeshMode2,*,*, GLenum,*,*
-MinmaxTarget,*,*, GLenum,*,*
-MinmaxTargetEXT,*,*, GLenum,*,*
-NormalPointerType,*,*, GLenum,*,*
-OcclusionQueryParameterNameNV,*,*, GLenum,*,*
-PixelCopyType,*,*, GLenum,*,*
-PixelFormat,*,*, GLenum,*,*
-PixelInternalFormat,*,*, GLenum,*,*
-PixelMap,*,*, GLenum,*,*
-PixelStoreParameter,*,*, GLenum,*,*
-PixelTexGenModeSGIX,*,*, GLenum,*,*
-PixelTexGenParameterNameSGIS,*,*, GLenum,*,*
-PixelTransferParameter,*,*, GLenum,*,*
-PixelTransformPNameEXT,*,*, GLenum,*,*
-PixelTransformTargetEXT,*,*, GLenum,*,*
-PixelType,*,*, GLenum,*,*
-PointParameterNameARB,*,*, GLenum,*,*
-PolygonMode,*,*, GLenum,*,*
-PrimitiveType,*,*, GLenum,*,*
-ProgramCharacterNV,*,*, GLubyte,*,*
-ProgramParameterPName,*,*, GLenum,*,*
-ReadBufferMode,*,*, GLenum,*,*
-RenderbufferTarget,*,*, GLenum,*,*
-RenderingMode,*,*, GLenum,*,*
-ReplacementCodeSUN,*,*, GLuint,*,*
-ReplacementCodeTypeSUN,*,*, GLenum,*,*
-SamplePatternEXT,*,*, GLenum,*,*
-SamplePatternSGIS,*,*, GLenum,*,*
-SecondaryColorPointerTypeIBM,*,*, GLenum,*,*
-SelectName,*,*, GLuint,*,*
-SeparableTarget,*,*, GLenum,*,*
-SeparableTargetEXT,*,*, GLenum,*,*
-ShadingModel,*,*, GLenum,*,*
-SizeI,*,*, GLsizei,*,*
-SpriteParameterNameSGIX,*,*, GLenum,*,*
-StencilFunction,*,*, GLenum,*,*
-StencilFaceDirection,*,*, GLenum,*,*
-StencilOp,*,*, GLenum,*,*
-StencilValue,*,*, GLint,*,*
-String,*,*, const GLubyte *,*,*
-StringName,*,*, GLenum,*,*
-TangentPointerTypeEXT,*,*, GLenum,*,*
-TexCoordPointerType,*,*, GLenum,*,*
-Texture,*,*, GLuint,*,*
-TextureComponentCount,*,*, GLint,*,*
-TextureCoordName,*,*, GLenum,*,*
-TextureEnvParameter,*,*, GLenum,*,*
-TextureEnvTarget,*,*, GLenum,*,*
-TextureFilterSGIS,*,*, GLenum,*,*
-TextureGenParameter,*,*, GLenum,*,*
-TextureNormalModeEXT,*,*, GLenum,*,*
-TextureParameterName,*,*, GLenum,*,*
-TextureTarget,*,*, GLenum,*,*
-TextureUnit,*,*, GLenum,*,*
-UInt16,*,*, GLushort,*,*
-UInt32,*,*, GLuint,*,*
-UInt8,*,*, GLubyte,*,*
-VertexAttribEnum,*,*, GLenum,*,*
-VertexAttribEnumNV,*,*, GLenum,*,*
-VertexPointerType,*,*, GLenum,*,*
-VertexWeightPointerTypeEXT,*,*, GLenum,*,*
-Void,*,*, GLvoid,*,*
-VoidPointer,*,*, GLvoid*,*,*
-ConstVoidPointer,*,*, GLvoid* const,*,*
-WeightPointerTypeARB,*,*, GLenum,*,*
-WinCoord,*,*, GLint,*,*
-void,*,*, *,*,*
-ArrayObjectPNameATI,*,*, GLenum,*,*
-ArrayObjectUsageATI,*,*, GLenum,*,*
-ConstByte,*,*, GLbyte,*,*
-ConstUByte,*,*, GLubyte,*,*
-ConstFloat32,*,*, GLfloat,*,*
-ConstInt32,*,*, GLint,*,*
-ConstUInt32,*,*, GLuint,*,*
-ConstVoid,*,*, GLvoid,*,*
-DataTypeEXT,*,*, GLenum,*,*
-FragmentOpATI,*,*, GLenum,*,*
-GetTexBumpParameterATI,*,*, GLenum,*,*
-GetVariantValueEXT,*,*, GLenum,*,*
-ParameterRangeEXT,*,*, GLenum,*,*
-PreserveModeATI,*,*, GLenum,*,*
-ProgramFormatARB,*,*, GLenum,*,*
-ProgramTargetARB,*,*, GLenum,*,*
-ProgramTarget,*,*, GLenum,*,*
-ProgramPropertyARB,*,*, GLenum,*,*
-ProgramStringPropertyARB,*,*, GLenum,*,*
-ScalarType,*,*, GLenum,*,*
-SwizzleOpATI,*,*, GLenum,*,*
-TexBumpParameterATI,*,*, GLenum,*,*
-VariantCapEXT,*,*, GLenum,*,*
-VertexAttribPointerPropertyARB,*,*, GLenum,*,*
-VertexAttribPointerTypeARB,*,*, GLenum,*,*
-VertexAttribPropertyARB,*,*, GLenum,*,*
-VertexShaderCoordOutEXT,*,*, GLenum,*,*
-VertexShaderOpEXT,*,*, GLenum,*,*
-VertexShaderParameterEXT,*,*, GLenum,*,*
-VertexShaderStorageTypeEXT,*,*, GLenum,*,*
-VertexShaderTextureUnitParameter,*,*, GLenum,*,*
-VertexShaderWriteMaskEXT,*,*, GLenum,*,*
-VertexStreamATI,*,*, GLenum,*,*
-PNTrianglesPNameATI,*,*, GLenum,*,*
-# ARB_vertex_buffer_object types and core equivalents for new types
-BufferOffset,*,*, GLintptr,*,*
-BufferSize,*,*, GLsizeiptr,*,*
-BufferAccessARB,*,*, GLenum,*,*
-BufferOffsetARB,*,*, GLintptrARB,*,*
-BufferPNameARB,*,*, GLenum,*,*
-BufferPointerNameARB,*,*, GLenum,*,*
-BufferSizeARB,*,*, GLsizeiptrARB,*,*
-BufferTargetARB,*,*, GLenum,*,*
-BufferUsageARB,*,*, GLenum,*,*
-# APPLE_fence
-ObjectTypeAPPLE,*,*, GLenum,*,*
-# APPLE_vertex_array_range
-VertexArrayPNameAPPLE,*,*, GLenum,*,*
-# ATI_draw_buffers
-DrawBufferModeATI,*,*, GLenum,*,*
-# NV_half
-Half16NV,*,*, GLhalfNV,*,*
-# NV_pixel_data_range
-PixelDataRangeTargetNV,*,*, GLenum,*,*
-# Generic types for as-yet-unspecified enums
-TypeEnum,*,*, GLenum,*,*
-GLbitfield,*,*, GLbitfield,*,*
-GLenum,*,*, GLenum,*,*
-Int64,*,*, GLint64,*,*
-UInt64,*,*, GLuint64,*,*
-# Object handle & data pointers
-handleARB,*,*, GLhandleARB,*,*
-charARB,*,*, GLcharARB,*,*
-charPointerARB,*,*, GLcharARB*,*,*
-sync,*,*, GLsync,*,*
-# EXT_timer_query
-Int64EXT,*,*, GLint64EXT,*,*
-UInt64EXT,*,*, GLuint64EXT,*,*
-# EXT_direct_state_access
-FramebufferAttachmentParameterName,*,*, GLenum,*,*
-Framebuffer,*,*, GLuint,*,*
-GetFramebufferParameter,*,*, GLenum,*,*
-Intptr,*,*, GLintptr,*,*
-ProgramFormat,*,*, GLenum,*,*
-ProgramProperty,*,*, GLenum,*,*
-ProgramStringProperty,*,*, GLenum,*,*
-Renderbuffer,*,*, GLuint,*,*
-RenderbufferParameterName,*,*, GLenum,*,*
-Sizeiptr,*,*, GLsizeiptr,*,*
-TextureInternalFormat,*,*, GLenum,*,*
-VertexBufferObjectAccess,*,*, GLenum,*,*
-VertexBufferObjectParameter,*,*, GLenum,*,*
-VertexBufferObjectUsage,*,*, GLenum,*,*
-# ARB_map_buffer_range
-BufferAccessMask,*,*, GLbitfield,*,*
-# NV_explicit_multisample
-GetMultisamplePNameNV,*,*, GLenum,*,*
-SampleMaskNV,*,*, GLbitfield,*,*
-# ARB_debug_output
-GLDEBUGPROC,*,*, GLDEBUGPROC,*,*
-# ARB_debug_output
-GLDEBUGPROCARB,*,*, GLDEBUGPROCARB,*,*
-# AMD_debug_output
-GLDEBUGPROCAMD,*,*, GLDEBUGPROCAMD,*,*
-# NV_vdpau_interop
-vdpauSurfaceNV,*,*, GLvdpauSurfaceNV,*,*
-# External API types
-cl_context,*,*, struct _cl_context *,*,*
-cl_event,*,*, struct _cl_event *,*,*
-Path,*,*, GLuint,*,*
-PathColor,*,*, GLenum,*,*
-PathColorFormat,*,*, GLenum,*,*
-PathCommand,*,*, GLubyte,*,*
-PathCoordType,*,*, GLenum,*,*
-PathCoverMode,*,*, GLenum,*,*
-PathElementType,*,*, GLenum,*,*
-PathElement,*,*, GLvoid,*,*
-PathFillMode,*,*, GLenum,*,*
-PathFontStyle,*,*, GLbitfield,*,*
-PathFontTarget,*,*, GLenum,*,*
-PathGenMode,*,*, GLenum,*,*
-PathListMode,*,*, GLenum,*,*
-PathMetricMask,*,*, GLbitfield,*,*
-PathParameter,*,*, GLenum,*,*
-PathStringFormat,*,*, GLenum,*,*
-PathTransformType,*,*, GLenum,*,*
-PathHandleMissingGlyphs,*,*, GLenum,*,*
-
-# No longer used in gl.spec
-# ClampedColorF,*,*, GLclampf,*,*
-# ControlPointNV,*,*, GLvoid,*,*
-# ControlPointTypeNV,*,*, GLenum,*,*
-# MapTargetNV,*,*, GLenum,*,*
-# MatrixTransformNV,*,*, GLenum,*,*
-# ProgramNV,*,*, GLuint,*,*
-# ProgramParameterNV,*,*, GLenum,*,*
-# SamplePassARB,*,*, GLenum,*,*
-# VertexAttribPointerTypeNV,*,*, GLenum,*,*
-
-# Used only in glu.spec
-# NurbsCallback,*,*, GLenum,*,*
-# NurbsObj,*,*, GLUnurbs*,*,*
-# NurbsProperty,*,*, GLenum,*,*
-# NurbsTrim,*,*, GLenum,*,*
-# QuadricCallback,*,*, GLenum,*,*
-# QuadricDrawStyle,*,*, GLenum,*,*
-# QuadricNormal,*,*, GLenum,*,*
-# QuadricObj,*,*, GLUquadric*,*,*
-# QuadricOrientation,*,*, GLenum,*,*
-# TessCallback,*,*, GLenum,*,*
-# TessContour,*,*, GLenum,*,*
-# TessProperty,*,*, GLenum,*,*
-# TesselatorObj,*,*, GLUtesselator*,*,*
diff --git a/xorg-server/hw/xwin/glx/gl.xml b/xorg-server/hw/xwin/glx/gl.xml
new file mode 100644
index 000000000..47d32b9d0
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/gl.xml
@@ -0,0 +1,40269 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+ <comment>
+Copyright (c) 2013 The Khronos Group Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and/or associated documentation files (the
+"Materials"), to deal in the Materials without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Materials, and to
+permit persons to whom the Materials are furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Materials.
+
+THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+------------------------------------------------------------------------
+
+This file, gl.xml, is the OpenGL and OpenGL API Registry. The older
+".spec" file format has been retired and will no longer be updated with
+new extensions and API versions. The canonical version of the registry,
+together with documentation, schema, and Python generator scripts used
+to generate C header files for OpenGL and OpenGL ES, can always be found
+in the Khronos Registry at
+ http://www.opengl.org/registry/
+ </comment>
+
+ <!-- SECTION: GL type definitions. -->
+ <types>
+ <!-- These are dependencies GL types require to be declared legally -->
+ <type name="stddef">#include &lt;stddef.h&gt;</type>
+ <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
+ <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L
+#include &lt;inttypes.h&gt;
+#elif defined(__sun__) || defined(__digital__)
+#include &lt;inttypes.h&gt;
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include &lt;inttypes.h&gt;
+#elif defined(__SCO__) || defined(__USLC__)
+#include &lt;stdint.h&gt;
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) &amp;&amp; defined(__GNUC__)
+#include &lt;stdint.h&gt;
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include &lt;inttypes.h&gt;
+#endif
+#endif</type>
+ <!-- These are actual GL types -->
+ <type>typedef unsigned int <name>GLenum</name>;</type>
+ <type>typedef unsigned char <name>GLboolean</name>;</type>
+ <type>typedef unsigned int <name>GLbitfield</name>;</type>
+ <type>typedef void <name>GLvoid</name>;</type>
+ <type>typedef signed char <name>GLbyte</name>;</type>
+ <type>typedef short <name>GLshort</name>;</type>
+ <type>typedef int <name>GLint</name>;</type>
+ <type>typedef int <name>GLclampx</name>;</type>
+ <type>typedef unsigned char <name>GLubyte</name>;</type>
+ <type>typedef unsigned short <name>GLushort</name>;</type>
+ <type>typedef unsigned int <name>GLuint</name>;</type>
+ <type>typedef int <name>GLsizei</name>;</type>
+ <type>typedef float <name>GLfloat</name>;</type>
+ <type>typedef float <name>GLclampf</name>;</type>
+ <type>typedef double <name>GLdouble</name>;</type>
+ <type>typedef double <name>GLclampd</name>;</type>
+ <type>typedef void *<name>GLeglImageOES</name>;</type>
+ <type>typedef char <name>GLchar</name>;</type>
+ <type>typedef char <name>GLcharARB</name>;</type>
+ <type name="GLhandleARB">#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif</type>
+ <type>typedef unsigned short <name>GLhalfARB</name>;</type>
+ <type>typedef unsigned short <name>GLhalf</name>;</type>
+ <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
+ <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
+ <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
+ <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
+ <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
+ <type>typedef struct __GLsync *<name>GLsync</name>;</type>
+ <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
+ <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <!-- GLES 1 types -->
+ <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
+ <!-- GLES 1/2 types (tagged for GLES 1) -->
+ <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+ <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) -->
+ <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+ <!-- GLES 2 types (none currently) -->
+ <!-- Vendor extension types -->
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
+ <type>typedef unsigned short <name>GLhalfNV</name>;</type>
+ <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
+ </types>
+
+ <!-- SECTION: GL parameter class type definitions. -->
+
+ <groups>
+ <group name="AccumOp">
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ </group>
+
+ <group name="AttribMask">
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+ <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ </group>
+
+ <group name="AlphaFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="BlendEquationModeEXT">
+ <enum name="GL_ALPHA_MAX_SGIX"/>
+ <enum name="GL_ALPHA_MIN_SGIX"/>
+ <enum name="GL_FUNC_ADD_EXT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ <enum name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_MAX_EXT"/>
+ <enum name="GL_MIN_EXT"/>
+ </group>
+
+ <group name="BlendingFactorDest">
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="BlendingFactorSrc">
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="Boolean">
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ </group>
+
+ <group name="ClearBufferMask">
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ </group>
+
+ <group name="ClientAttribMask">
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ </group>
+
+ <group name="ClipPlaneName">
+ <enum name="GL_CLIP_DISTANCE0"/>
+ <enum name="GL_CLIP_DISTANCE1"/>
+ <enum name="GL_CLIP_DISTANCE2"/>
+ <enum name="GL_CLIP_DISTANCE3"/>
+ <enum name="GL_CLIP_DISTANCE4"/>
+ <enum name="GL_CLIP_DISTANCE5"/>
+ <enum name="GL_CLIP_DISTANCE6"/>
+ <enum name="GL_CLIP_DISTANCE7"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ </group>
+
+ <group name="ColorMaterialFace">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="ColorMaterialParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SPECULAR"/>
+ </group>
+
+ <group name="ColorPointerType">
+ <enum name="GL_BYTE"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ </group>
+
+ <group name="ColorTableParameterPNameSGI">
+ <enum name="GL_COLOR_TABLE_BIAS"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ </group>
+
+ <group name="ColorTableTargetSGI">
+ <enum name="GL_COLOR_TABLE"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_COLOR_TABLE"/>
+ <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ </group>
+
+ <group name="ContextFlagMask">
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ </group>
+
+ <group name="ContextProfileMask">
+ <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ </group>
+
+ <group name="ConvolutionBorderModeEXT">
+ <enum name="GL_REDUCE"/>
+ <enum name="GL_REDUCE_EXT"/>
+ </group>
+
+ <group name="ConvolutionParameterEXT">
+ <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ </group>
+
+ <group name="ConvolutionTargetEXT">
+ <enum name="GL_CONVOLUTION_1D"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ </group>
+
+ <group name="CullFaceMode">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="DataType" comment="See enums block below"/>
+
+ <group name="DepthFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="DrawBufferMode">
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_NONE_OES"/>
+ <enum name="GL_RIGHT"/>
+ </group>
+
+ <group name="EnableCap">
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_INTERLACE_SGIX"/>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ </group>
+
+ <group name="ErrorCode">
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_TABLE_TOO_LARGE"/>
+ <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+ <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ </group>
+
+ <group name="FeedbackType">
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ </group>
+
+ <group name="FeedBackToken">
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ </group>
+
+ <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
+
+ <group name="FfdTargetSGIX">
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ </group>
+
+ <group name="FogMode">
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_FOG_FUNC_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ </group>
+
+ <group name="FogParameter">
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum name="GL_FOG_START"/>
+ </group>
+
+ <group name="FragmentLightModelParameterSGIX">
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ </group>
+
+ <group name="FrontFaceDirection">
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ </group>
+
+ <group name="GetColorTableParameterPNameSGI">
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ </group>
+
+ <group name="GetConvolutionParameter">
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ </group>
+
+ <group name="GetHistogramParameterPNameEXT">
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+ </group>
+
+ <group name="GetMapQuery">
+ <enum name="GL_COEFF"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_ORDER"/>
+ </group>
+
+ <group name="GetMinmaxParameterPNameEXT">
+ <enum name="GL_MINMAX_FORMAT"/>
+ <enum name="GL_MINMAX_FORMAT_EXT"/>
+ <enum name="GL_MINMAX_SINK"/>
+ <enum name="GL_MINMAX_SINK_EXT"/>
+ </group>
+
+ <group name="GetPixelMap">
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ </group>
+
+ <group name="GetPName">
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum name="GL_ALPHA_TEST_QCOM"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_ASYNC_MARKER_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_BLEND_COLOR_EXT"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_EQUATION_EXT"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATRIX_SGI"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_DOUBLEBUFFER"/>
+ <enum name="GL_DRAW_BUFFER"/>
+ <enum name="GL_DRAW_BUFFER_EXT"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <enum name="GL_INTERLACE_SGIX"/>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_LINE_WIDTH_RANGE"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIP_DISTANCES"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum name="GL_POINT_SIZE_RANGE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_MODE"/>
+ <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_READ_BUFFER_EXT"/>
+ <enum name="GL_READ_BUFFER_NV"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_SAMPLES_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_SPRITE_AXIS_SGIX"/>
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STEREO"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ </group>
+
+ <group name="GetPointervPName">
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ </group>
+
+ <group name="GetTextureParameter">
+ <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ </group>
+
+ <group name="HintMode">
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ </group>
+
+ <group name="HintTarget">
+ <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+ <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_PHONG_HINT_WIN"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+ <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum name="GL_TRANSFORM_HINT_APPLE"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_WIDE_LINE_HINT_PGI"/>
+ </group>
+
+ <group name="HistogramTargetEXT">
+ <enum name="GL_HISTOGRAM"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_PROXY_HISTOGRAM"/>
+ <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+ </group>
+
+ <group name="IndexPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="InterleavedArrayFormat">
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ </group>
+
+ <group name="LightEnvModeSGIX">
+ <enum name="GL_ADD"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_REPLACE"/>
+ </group>
+
+ <group name="LightEnvParameterSGIX">
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ </group>
+
+ <group name="LightModelColorControl">
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SINGLE_COLOR_EXT"/>
+ </group>
+
+ <group name="LightModelParameter">
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ </group>
+
+ <group name="LightName">
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ </group>
+
+ <group name="LightParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ </group>
+
+ <group name="ListMode">
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ </group>
+
+ <group name="ListNameType">
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ </group>
+
+ <group name="ListParameterName">
+ <enum name="GL_LIST_PRIORITY_SGIX"/>
+ </group>
+
+ <group name="LogicOp">
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_XOR"/>
+ </group>
+
+ <group name="MapBufferUsageMask">
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_READ_BIT_EXT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT_EXT"/>
+ </group>
+
+ <group name="MapTarget">
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ </group>
+
+ <group name="MapTextureFormatINTEL">
+ <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+ </group>
+
+ <group name="MaterialFace">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="MaterialParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_SPECULAR"/>
+ </group>
+
+ <group name="MatrixMode">
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_MODELVIEW0_EXT"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_TEXTURE"/>
+ </group>
+
+ <group name="MemoryBarrierMask">
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ </group>
+
+ <group name="MeshMode1">
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="MeshMode2">
+ <enum name="GL_FILL"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="MinmaxTargetEXT">
+ <enum name="GL_MINMAX"/>
+ <enum name="GL_MINMAX_EXT"/>
+ </group>
+
+ <group name="NormalPointerType">
+ <enum name="GL_BYTE"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="PixelCopyType">
+ <enum name="GL_COLOR"/>
+ <enum name="GL_COLOR_EXT"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_DEPTH_EXT"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_STENCIL_EXT"/>
+ </group>
+
+ <group name="PixelFormat">
+ <enum name="GL_ABGR_EXT"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_CMYKA_EXT"/>
+ <enum name="GL_CMYK_EXT"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RED_EXT"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_YCRCB_422_SGIX"/>
+ <enum name="GL_YCRCB_444_SGIX"/>
+ </group>
+
+ <group name="InternalFormat" comment="Was PixelInternalFormat">
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_ALPHA16_ICC_SGIX"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA_ICC_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+ <enum name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_INTENSITY16_ICC_SGIX"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE16_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE_ICC_SGIX"/>
+ <enum name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum name="GL_R3_G3_B2"/>
+ <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
+ <enum name="GL_R5_G6_B5_ICC_SGIX"/>
+ <enum name="GL_RGB10"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_RGB12"/>
+ <enum name="GL_RGB16"/>
+ <enum name="GL_RGB2_EXT"/>
+ <enum name="GL_RGB4"/>
+ <enum name="GL_RGB5"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA12"/>
+ <enum name="GL_RGBA16"/>
+ <enum name="GL_RGBA2"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGBA_ICC_SGIX"/>
+ <enum name="GL_RGB_ICC_SGIX"/>
+ </group>
+
+ <group name="PixelMap">
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ </group>
+
+ <group name="PixelStoreParameter">
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_RESAMPLE_OML"/>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_IMAGES"/>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ </group>
+
+ <group name="PixelStoreResampleMode">
+ <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ </group>
+
+ <group name="PixelStoreSubsampleRate">
+ <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ </group>
+
+ <group name="PixelTexGenMode">
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ </group>
+
+ <group name="PixelTexGenParameterNameSGIS">
+ <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ </group>
+
+ <group name="PixelTransferParameter">
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_RED_SCALE"/>
+ </group>
+
+ <group name="PixelType">
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ </group>
+
+ <group name="PointParameterNameSGIS">
+ <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ </group>
+
+ <group name="PolygonMode">
+ <enum name="GL_FILL"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="PrimitiveType">
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINES_ADJACENCY_ARB"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ </group>
+
+ <group name="ReadBufferMode">
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_RIGHT"/>
+ </group>
+
+ <group name="RenderingMode">
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_SELECT"/>
+ </group>
+
+ <group name="SamplePatternSGIS">
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_1PASS_SGIS"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_0_SGIS"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_2PASS_1_SGIS"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_0_SGIS"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_1_SGIS"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_2_SGIS"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ <enum name="GL_4PASS_3_SGIS"/>
+ </group>
+
+ <group name="SeparableTargetEXT">
+ <enum name="GL_SEPARABLE_2D"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ </group>
+
+ <group name="ShadingModel">
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ </group>
+
+ <group name="StencilFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="StencilOp">
+ <enum name="GL_DECR"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="StringName">
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_VERSION"/>
+ </group>
+
+ <group name="TexCoordPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="TextureCoordName">
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ </group>
+
+ <group name="TextureEnvMode">
+ <enum name="GL_ADD"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_REPLACE_EXT"/>
+ <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ </group>
+
+ <group name="TextureEnvParameter">
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ </group>
+
+ <group name="TextureEnvTarget">
+ <enum name="GL_TEXTURE_ENV"/>
+ </group>
+
+ <group name="TextureFilterFuncSGIS">
+ <enum name="GL_FILTER4_SGIS"/>
+ </group>
+
+ <group name="TextureGenMode">
+ <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ </group>
+
+ <group name="TextureGenParameter">
+ <enum name="GL_EYE_LINE_SGIS"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_EYE_POINT_SGIS"/>
+ <enum name="GL_OBJECT_LINE_SGIS"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_OBJECT_POINT_SGIS"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ </group>
+
+ <group name="TextureMagFilter">
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ </group>
+
+ <group name="TextureMinFilter">
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ </group>
+
+ <group name="TextureParameterName">
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ </group>
+
+ <group name="TextureTarget">
+ <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum name="GL_PROXY_TEXTURE_1D"/>
+ <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D"/>
+ <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_3D"/>
+ <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_3D_OES"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ </group>
+
+ <group name="TextureWrapMode">
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+ <enum name="GL_CLAMP_TO_BORDER_NV"/>
+ <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+ <enum name="GL_REPEAT"/>
+ </group>
+
+ <group name="UseProgramStageMask">
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_ALL_SHADER_BITS_EXT"/>
+ </group>
+
+ <group name="VertexPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+ </groups>
+
+ <!-- SECTION: GL enumerant (token) definitions. -->
+
+ <!-- Bitmasks each have their own namespace, although bits are
+ sometimes reused for other purposes -->
+
+ <enums namespace="GL" group="AttribMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CURRENT_BIT"/>
+ <enum value="0x00000002" name="GL_POINT_BIT"/>
+ <enum value="0x00000004" name="GL_LINE_BIT"/>
+ <enum value="0x00000008" name="GL_POLYGON_BIT"/>
+ <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
+ <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
+ <enum value="0x00000080" name="GL_FOG_BIT"/>
+ <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
+ <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
+ <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
+ <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
+ <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
+ <enum value="0x00002000" name="GL_ENABLE_BIT"/>
+ <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
+ <enum value="0x00008000" name="GL_HINT_BIT"/>
+ <enum value="0x00010000" name="GL_EVAL_BIT"/>
+ <enum value="0x00020000" name="GL_LIST_BIT"/>
+ <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
+ <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
+ </enums>
+
+ <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
+ <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
+ <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
+ </enums>
+
+ <enums namespace="GL" group="ClientAttribMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ </enums>
+
+ <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
+ <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" group="ContextProfileMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ </enums>
+
+ <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
+ <enum value="0x0001" name="GL_MAP_READ_BIT"/>
+ <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
+ <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
+ <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
+ <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ </enums>
+
+ <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
+ <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
+ <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
+ </enums>
+
+ <enums namespace="GL" group="SyncObjectMask" type="bitmask">
+ <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+ </enums>
+
+ <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
+ <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
+ <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
+ </enums>
+
+ <!-- Bitmasks defined by vendor extensions -->
+
+ <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
+ <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
+ <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
+ <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
+ <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
+ <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
+ <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
+ <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
+ <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
+ <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
+ <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
+ <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
+ <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
+ <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
+ <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
+ <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
+ <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
+ <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
+ <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
+ <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
+ </enums>
+
+ <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
+ <enum value="0x01" name="GL_BOLD_BIT_NV"/>
+ <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
+ <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
+ <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
+ <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+ <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+ <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+ <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+ <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+ <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+ <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+ <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+ <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+ <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+ <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
+ <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
+ <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
+ <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+ <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+ <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+ <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+ <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
+ <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
+ <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
+ <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
+ <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
+ <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
+ <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
+ <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
+ <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+ <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
+ <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
+ <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+ <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
+ <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
+ <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
+ <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
+ <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
+ <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
+ <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
+ </enums>
+
+ <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
+ <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+ <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+ <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+ <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+ <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+ <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+ <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+ <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+ <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+ <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+ </enums>
+
+ <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
+ <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+ <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+ </enums>
+
+ <!-- Non-bitmask enums with their own namespace. Generally small numbers
+ used for indexed access. -->
+
+ <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
+ <enum value="0x0001" name="GL_RESTART_SUN"/>
+ <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+ </enums>
+
+ <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
+ <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
+ <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ </enums>
+
+ <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
+ <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
+ <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
+ <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
+ <enum value="0x02" name="GL_MOVE_TO_NV"/>
+ <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum value="0x04" name="GL_LINE_TO_NV"/>
+ <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
+ <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum value="0xF6" name="GL_RECT_NV"/>
+ <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum value="0xFE" name="GL_ARC_TO_NV"/>
+ <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
+ </enums>
+
+ <!-- The default ("API") enum namespace starts here. While some
+ assigned values may overlap, and different parts of the
+ namespace are reserved for different purposes, it is a single
+ namespace. The "class" attribute indicates some of the reserved
+ purposes but is by no means complete (and cannot be, since many
+ tokens are reused for different purposes in different
+ extensions and API versions). -->
+
+ <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
+ <enum value="0" name="GL_FALSE"/>
+ <enum value="0" name="GL_NO_ERROR"/>
+ <enum value="0" name="GL_ZERO"/>
+ <enum value="0" name="GL_NONE"/>
+ <enum value="1" name="GL_TRUE"/>
+ <enum value="1" name="GL_ONE"/>
+ <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
+ <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
+ <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
+ <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ </enums>
+
+ <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
+ <enum value="0x0000" name="GL_POINTS"/>
+ <enum value="0x0001" name="GL_LINES"/>
+ <enum value="0x0002" name="GL_LINE_LOOP"/>
+ <enum value="0x0003" name="GL_LINE_STRIP"/>
+ <enum value="0x0004" name="GL_TRIANGLES"/>
+ <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
+ <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
+ <enum value="0x0007" name="GL_QUADS"/>
+ <enum value="0x0008" name="GL_QUAD_STRIP"/>
+ <enum value="0x0009" name="GL_POLYGON"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000E" name="GL_PATCHES"/>
+ <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
+ <enum value="0x0100" name="GL_ACCUM"/>
+ <enum value="0x0101" name="GL_LOAD"/>
+ <enum value="0x0102" name="GL_RETURN"/>
+ <enum value="0x0103" name="GL_MULT"/>
+ <enum value="0x0104" name="GL_ADD"/>
+ <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
+ <enum value="0x0200" name="GL_NEVER"/>
+ <enum value="0x0201" name="GL_LESS"/>
+ <enum value="0x0202" name="GL_EQUAL"/>
+ <enum value="0x0203" name="GL_LEQUAL"/>
+ <enum value="0x0204" name="GL_GREATER"/>
+ <enum value="0x0205" name="GL_NOTEQUAL"/>
+ <enum value="0x0206" name="GL_GEQUAL"/>
+ <enum value="0x0207" name="GL_ALWAYS"/>
+ <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
+ <enum value="0x0300" name="GL_SRC_COLOR"/>
+ <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum value="0x0302" name="GL_SRC_ALPHA"/>
+ <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum value="0x0304" name="GL_DST_ALPHA"/>
+ <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum value="0x0306" name="GL_DST_COLOR"/>
+ <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
+ <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
+ <enum value="0x0400" name="GL_FRONT_LEFT"/>
+ <enum value="0x0401" name="GL_FRONT_RIGHT"/>
+ <enum value="0x0402" name="GL_BACK_LEFT"/>
+ <enum value="0x0403" name="GL_BACK_RIGHT"/>
+ <enum value="0x0404" name="GL_FRONT"/>
+ <enum value="0x0405" name="GL_BACK"/>
+ <enum value="0x0406" name="GL_LEFT"/>
+ <enum value="0x0407" name="GL_RIGHT"/>
+ <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
+ <enum value="0x0409" name="GL_AUX0"/>
+ <enum value="0x040A" name="GL_AUX1"/>
+ <enum value="0x040B" name="GL_AUX2"/>
+ <enum value="0x040C" name="GL_AUX3"/>
+ <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
+ <enum value="0x0500" name="GL_INVALID_ENUM"/>
+ <enum value="0x0501" name="GL_INVALID_VALUE"/>
+ <enum value="0x0502" name="GL_INVALID_OPERATION"/>
+ <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
+ <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
+ <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
+ <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
+ <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <unused start="0x0507" end="0x05FF" comment="Unused for ErrorCode"/>
+ <enum value="0x0600" name="GL_2D"/>
+ <enum value="0x0601" name="GL_3D"/>
+ <enum value="0x0602" name="GL_3D_COLOR"/>
+ <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
+ <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
+ <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
+ <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
+ <enum value="0x0701" name="GL_POINT_TOKEN"/>
+ <enum value="0x0702" name="GL_LINE_TOKEN"/>
+ <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
+ <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
+ <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
+ <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
+ <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
+ <enum value="0x0800" name="GL_EXP"/>
+ <enum value="0x0801" name="GL_EXP2"/>
+ <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
+ <enum value="0x0900" name="GL_CW"/>
+ <enum value="0x0901" name="GL_CCW"/>
+ <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
+ <enum value="0x0A00" name="GL_COEFF"/>
+ <enum value="0x0A01" name="GL_ORDER"/>
+ <enum value="0x0A02" name="GL_DOMAIN"/>
+ <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
+ <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
+ <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
+ <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
+ <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
+ <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
+ <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
+ <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
+
+ <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
+ <enum value="0x0B11" name="GL_POINT_SIZE"/>
+ <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
+ <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
+ <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
+
+ <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
+ <enum value="0x0B21" name="GL_LINE_WIDTH"/>
+ <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
+ <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
+ <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
+ <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
+
+ <enum value="0x0B30" name="GL_LIST_MODE"/>
+ <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
+ <enum value="0x0B32" name="GL_LIST_BASE"/>
+ <enum value="0x0B33" name="GL_LIST_INDEX"/>
+
+ <enum value="0x0B40" name="GL_POLYGON_MODE"/>
+ <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
+ <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
+ <enum value="0x0B43" name="GL_EDGE_FLAG"/>
+ <enum value="0x0B44" name="GL_CULL_FACE"/>
+ <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
+ <enum value="0x0B46" name="GL_FRONT_FACE"/>
+
+ <enum value="0x0B50" name="GL_LIGHTING"/>
+ <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum value="0x0B54" name="GL_SHADE_MODEL"/>
+ <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
+ <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
+
+ <enum value="0x0B60" name="GL_FOG"/>
+ <enum value="0x0B61" name="GL_FOG_INDEX"/>
+ <enum value="0x0B62" name="GL_FOG_DENSITY"/>
+ <enum value="0x0B63" name="GL_FOG_START"/>
+ <enum value="0x0B64" name="GL_FOG_END"/>
+ <enum value="0x0B65" name="GL_FOG_MODE"/>
+ <enum value="0x0B66" name="GL_FOG_COLOR"/>
+
+ <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
+ <enum value="0x0B71" name="GL_DEPTH_TEST"/>
+ <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
+ <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
+
+ <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
+
+ <enum value="0x0B90" name="GL_STENCIL_TEST"/>
+ <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
+ <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
+ <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
+ <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum value="0x0B97" name="GL_STENCIL_REF"/>
+ <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
+
+ <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
+ <enum value="0x0BA1" name="GL_NORMALIZE"/>
+ <enum value="0x0BA2" name="GL_VIEWPORT"/>
+ <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
+ <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
+ <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
+
+ <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+ <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
+ <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
+ <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
+ <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
+ <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
+
+ <enum value="0x0BD0" name="GL_DITHER"/>
+
+ <enum value="0x0BE0" name="GL_BLEND_DST"/>
+ <enum value="0x0BE1" name="GL_BLEND_SRC"/>
+ <enum value="0x0BE2" name="GL_BLEND"/>
+
+ <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
+ <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
+ <enum value="0x0BF1" name="GL_LOGIC_OP"/>
+ <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
+
+ <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
+ <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
+ <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
+
+ <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
+ <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
+
+ <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
+ <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
+ <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
+ <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
+
+ <enum value="0x0C30" name="GL_INDEX_MODE"/>
+ <enum value="0x0C31" name="GL_RGBA_MODE"/>
+ <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
+ <enum value="0x0C33" name="GL_STEREO"/>
+
+ <enum value="0x0C40" name="GL_RENDER_MODE"/>
+
+ <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
+ <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
+ <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum value="0x0C54" name="GL_FOG_HINT"/>
+
+ <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
+ <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
+ <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
+ <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
+
+ <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
+
+ <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+
+ <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
+ <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
+ <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
+ <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
+ <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
+
+ <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
+ <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
+ <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
+ <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
+ <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
+ <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
+
+ <enum value="0x0D10" name="GL_MAP_COLOR"/>
+ <enum value="0x0D11" name="GL_MAP_STENCIL"/>
+ <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
+ <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
+ <enum value="0x0D14" name="GL_RED_SCALE"/>
+ <enum value="0x0D15" name="GL_RED_BIAS"/>
+ <enum value="0x0D16" name="GL_ZOOM_X"/>
+ <enum value="0x0D17" name="GL_ZOOM_Y"/>
+ <enum value="0x0D18" name="GL_GREEN_SCALE"/>
+ <enum value="0x0D19" name="GL_GREEN_BIAS"/>
+ <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
+ <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
+ <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
+ <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
+ <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
+ <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
+
+ <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
+ <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
+ <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+ <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
+ <enum value="0x0D51" name="GL_INDEX_BITS"/>
+ <enum value="0x0D52" name="GL_RED_BITS"/>
+ <enum value="0x0D53" name="GL_GREEN_BITS"/>
+ <enum value="0x0D54" name="GL_BLUE_BITS"/>
+ <enum value="0x0D55" name="GL_ALPHA_BITS"/>
+ <enum value="0x0D56" name="GL_DEPTH_BITS"/>
+ <enum value="0x0D57" name="GL_STENCIL_BITS"/>
+ <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
+ <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
+ <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
+ <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
+
+ <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
+
+ <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
+
+ <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
+ <enum value="0x0D91" name="GL_MAP1_INDEX"/>
+ <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
+ <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
+ <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
+
+ <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
+ <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
+ <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
+ <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
+ <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
+
+ <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
+ <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
+ <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
+
+ <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
+ <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
+
+ <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
+ <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
+ <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
+ <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
+ <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
+ <unused start="0x1006" end="0x10FF" comment="Unused for GetTextureParameter"/>
+ <enum value="0x1100" name="GL_DONT_CARE"/>
+ <enum value="0x1101" name="GL_FASTEST"/>
+ <enum value="0x1102" name="GL_NICEST"/>
+ <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
+ <enum value="0x1200" name="GL_AMBIENT"/>
+ <enum value="0x1201" name="GL_DIFFUSE"/>
+ <enum value="0x1202" name="GL_SPECULAR"/>
+ <enum value="0x1203" name="GL_POSITION"/>
+ <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
+ <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
+ <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
+ <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
+ <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
+ <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
+ <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
+ <enum value="0x1300" name="GL_COMPILE"/>
+ <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
+ <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
+ <enum value="0x1400" name="GL_BYTE"/>
+ <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
+ <enum value="0x1402" name="GL_SHORT"/>
+ <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
+ <enum value="0x1404" name="GL_INT"/>
+ <enum value="0x1405" name="GL_UNSIGNED_INT"/>
+ <enum value="0x1406" name="GL_FLOAT"/>
+ <enum value="0x1407" name="GL_2_BYTES"/>
+ <enum value="0x1408" name="GL_3_BYTES"/>
+ <enum value="0x1409" name="GL_4_BYTES"/>
+ <enum value="0x140A" name="GL_DOUBLE"/>
+ <enum value="0x140A" name="GL_DOUBLE_EXT"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
+ <enum value="0x140B" name="GL_HALF_APPLE"/>
+ <enum value="0x140C" name="GL_FIXED"/>
+ <enum value="0x140C" name="GL_FIXED_OES"/>
+ <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
+ <enum value="0x140E" name="GL_INT64_NV"/>
+ <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
+ <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
+ <enum value="0x1500" name="GL_CLEAR"/>
+ <enum value="0x1501" name="GL_AND"/>
+ <enum value="0x1502" name="GL_AND_REVERSE"/>
+ <enum value="0x1503" name="GL_COPY"/>
+ <enum value="0x1504" name="GL_AND_INVERTED"/>
+ <enum value="0x1505" name="GL_NOOP"/>
+ <enum value="0x1506" name="GL_XOR"/>
+ <enum value="0x1507" name="GL_OR"/>
+ <enum value="0x1508" name="GL_NOR"/>
+ <enum value="0x1509" name="GL_EQUIV"/>
+ <enum value="0x150A" name="GL_INVERT"/>
+ <enum value="0x150B" name="GL_OR_REVERSE"/>
+ <enum value="0x150C" name="GL_COPY_INVERTED"/>
+ <enum value="0x150D" name="GL_OR_INVERTED"/>
+ <enum value="0x150E" name="GL_NAND"/>
+ <enum value="0x150F" name="GL_SET"/>
+ <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
+ <enum value="0x1600" name="GL_EMISSION"/>
+ <enum value="0x1601" name="GL_SHININESS"/>
+ <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum value="0x1603" name="GL_COLOR_INDEXES"/>
+ <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
+ <enum value="0x1700" name="GL_MODELVIEW"/>
+ <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
+ <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
+ <enum value="0x1701" name="GL_PROJECTION"/>
+ <enum value="0x1702" name="GL_TEXTURE"/>
+ <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
+ <enum value="0x1800" name="GL_COLOR"/>
+ <enum value="0x1800" name="GL_COLOR_EXT"/>
+ <enum value="0x1801" name="GL_DEPTH"/>
+ <enum value="0x1801" name="GL_DEPTH_EXT"/>
+ <enum value="0x1802" name="GL_STENCIL"/>
+ <enum value="0x1802" name="GL_STENCIL_EXT"/>
+ <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
+ <enum value="0x1900" name="GL_COLOR_INDEX"/>
+ <enum value="0x1901" name="GL_STENCIL_INDEX"/>
+ <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
+ <enum value="0x1903" name="GL_RED"/>
+ <enum value="0x1903" name="GL_RED_EXT"/>
+ <enum value="0x1904" name="GL_GREEN"/>
+ <enum value="0x1905" name="GL_BLUE"/>
+ <enum value="0x1906" name="GL_ALPHA"/>
+ <enum value="0x1907" name="GL_RGB"/>
+ <enum value="0x1908" name="GL_RGBA"/>
+ <enum value="0x1909" name="GL_LUMINANCE"/>
+ <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
+ <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
+ <enum value="0x1A00" name="GL_BITMAP"/>
+ <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
+ <enum value="0x1B00" name="GL_POINT"/>
+ <enum value="0x1B01" name="GL_LINE"/>
+ <enum value="0x1B02" name="GL_FILL"/>
+ <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
+ <enum value="0x1C00" name="GL_RENDER"/>
+ <enum value="0x1C01" name="GL_FEEDBACK"/>
+ <enum value="0x1C02" name="GL_SELECT"/>
+ <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
+ <enum value="0x1D00" name="GL_FLAT"/>
+ <enum value="0x1D01" name="GL_SMOOTH"/>
+ <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
+ <enum value="0x1E00" name="GL_KEEP"/>
+ <enum value="0x1E01" name="GL_REPLACE"/>
+ <enum value="0x1E02" name="GL_INCR"/>
+ <enum value="0x1E03" name="GL_DECR"/>
+ <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
+ <enum value="0x1F00" name="GL_VENDOR"/>
+ <enum value="0x1F01" name="GL_RENDERER"/>
+ <enum value="0x1F02" name="GL_VERSION"/>
+ <enum value="0x1F03" name="GL_EXTENSIONS"/>
+ <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
+ <enum value="0x2000" name="GL_S"/>
+ <enum value="0x2001" name="GL_T"/>
+ <enum value="0x2002" name="GL_R"/>
+ <enum value="0x2003" name="GL_Q"/>
+ <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
+ <enum value="0x2100" name="GL_MODULATE"/>
+ <enum value="0x2101" name="GL_DECAL"/>
+ <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
+ <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
+ <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
+ <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
+ <enum value="0x2300" name="GL_TEXTURE_ENV"/>
+ <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
+ <enum value="0x2400" name="GL_EYE_LINEAR"/>
+ <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
+ <enum value="0x2402" name="GL_SPHERE_MAP"/>
+ <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
+ <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
+ <enum value="0x2501" name="GL_OBJECT_PLANE"/>
+ <enum value="0x2502" name="GL_EYE_PLANE"/>
+ <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
+ <enum value="0x2600" name="GL_NEAREST"/>
+ <enum value="0x2601" name="GL_LINEAR"/>
+ <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
+ <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
+ <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
+ <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
+ <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
+ <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
+ <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
+ <enum value="0x2900" name="GL_CLAMP"/>
+ <enum value="0x2901" name="GL_REPEAT"/>
+ <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
+ <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
+ <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
+ <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
+ <enum value="0x2A10" name="GL_R3_G3_B2"/>
+ <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
+ <enum value="0x2A20" name="GL_V2F"/>
+ <enum value="0x2A21" name="GL_V3F"/>
+ <enum value="0x2A22" name="GL_C4UB_V2F"/>
+ <enum value="0x2A23" name="GL_C4UB_V3F"/>
+ <enum value="0x2A24" name="GL_C3F_V3F"/>
+ <enum value="0x2A25" name="GL_N3F_V3F"/>
+ <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
+ <enum value="0x2A27" name="GL_T2F_V3F"/>
+ <enum value="0x2A28" name="GL_T4F_V4F"/>
+ <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
+ <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
+ <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
+ <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
+ <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
+ <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
+ <enum value="0x3000" name="GL_CLIP_PLANE0"/>
+ <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
+ <enum value="0x3001" name="GL_CLIP_PLANE1"/>
+ <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
+ <enum value="0x3002" name="GL_CLIP_PLANE2"/>
+ <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
+ <enum value="0x3003" name="GL_CLIP_PLANE3"/>
+ <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
+ <enum value="0x3004" name="GL_CLIP_PLANE4"/>
+ <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
+ <enum value="0x3005" name="GL_CLIP_PLANE5"/>
+ <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
+ <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
+ <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
+ <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
+ <enum value="0x4000" name="GL_LIGHT0"/>
+ <enum value="0x4001" name="GL_LIGHT1"/>
+ <enum value="0x4002" name="GL_LIGHT2"/>
+ <enum value="0x4003" name="GL_LIGHT3"/>
+ <enum value="0x4004" name="GL_LIGHT4"/>
+ <enum value="0x4005" name="GL_LIGHT5"/>
+ <enum value="0x4006" name="GL_LIGHT6"/>
+ <enum value="0x4007" name="GL_LIGHT7"/>
+ <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
+ <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
+ <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
+ <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
+ </enums>
+
+ <enums namespace="GL" start="0x8000" end="0x80BF" vendor="SGI" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific"/>
+
+ <enums namespace="GL" vendor="ARB">
+ <enum value="0x8000" name="GL_ABGR_EXT"/>
+ <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
+ <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
+ <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
+ <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum value="0x8005" name="GL_BLEND_COLOR"/>
+ <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
+ <enum value="0x8006" name="GL_FUNC_ADD"/>
+ <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
+ <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
+ <enum value="0x8007" name="GL_MIN"/>
+ <enum value="0x8007" name="GL_MIN_EXT"/>
+ <enum value="0x8008" name="GL_MAX"/>
+ <enum value="0x8008" name="GL_MAX_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+ <enum value="0x800C" name="GL_CMYK_EXT"/>
+ <enum value="0x800D" name="GL_CMYKA_EXT"/>
+ <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
+ <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
+ <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
+ <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
+ <enum value="0x8012" name="GL_SEPARABLE_2D"/>
+ <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
+ <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum value="0x8016" name="GL_REDUCE"/>
+ <enum value="0x8016" name="GL_REDUCE_EXT"/>
+ <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
+ <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
+ <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
+ <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
+ <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
+ <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum value="0x8024" name="GL_HISTOGRAM"/>
+ <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
+ <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
+ <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
+ <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
+ <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
+ <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
+ <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
+ <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
+ <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
+ <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
+ <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+ <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
+ <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum value="0x802E" name="GL_MINMAX"/>
+ <enum value="0x802E" name="GL_MINMAX_EXT"/>
+ <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
+ <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
+ <enum value="0x8030" name="GL_MINMAX_SINK"/>
+ <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
+ <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
+ <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
+ <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
+ <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
+ <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+ <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
+ <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
+ <enum value="0x803B" name="GL_ALPHA4"/>
+ <enum value="0x803B" name="GL_ALPHA4_EXT"/>
+ <enum value="0x803C" name="GL_ALPHA8"/>
+ <enum value="0x803C" name="GL_ALPHA8_EXT"/>
+ <enum value="0x803D" name="GL_ALPHA12"/>
+ <enum value="0x803D" name="GL_ALPHA12_EXT"/>
+ <enum value="0x803E" name="GL_ALPHA16"/>
+ <enum value="0x803E" name="GL_ALPHA16_EXT"/>
+ <enum value="0x803F" name="GL_LUMINANCE4"/>
+ <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
+ <enum value="0x8040" name="GL_LUMINANCE8"/>
+ <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
+ <enum value="0x8041" name="GL_LUMINANCE12"/>
+ <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
+ <enum value="0x8042" name="GL_LUMINANCE16"/>
+ <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
+ <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
+ <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
+ <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
+ <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
+ <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
+ <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
+ <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
+ <enum value="0x8049" name="GL_INTENSITY"/>
+ <enum value="0x8049" name="GL_INTENSITY_EXT"/>
+ <enum value="0x804A" name="GL_INTENSITY4"/>
+ <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
+ <enum value="0x804B" name="GL_INTENSITY8"/>
+ <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
+ <enum value="0x804C" name="GL_INTENSITY12"/>
+ <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
+ <enum value="0x804D" name="GL_INTENSITY16"/>
+ <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
+ <enum value="0x804E" name="GL_RGB2_EXT"/>
+ <enum value="0x804F" name="GL_RGB4"/>
+ <enum value="0x804F" name="GL_RGB4_EXT"/>
+ <enum value="0x8050" name="GL_RGB5"/>
+ <enum value="0x8050" name="GL_RGB5_EXT"/>
+ <enum value="0x8051" name="GL_RGB8"/>
+ <enum value="0x8051" name="GL_RGB8_EXT"/>
+ <enum value="0x8052" name="GL_RGB10"/>
+ <enum value="0x8052" name="GL_RGB10_EXT"/>
+ <enum value="0x8053" name="GL_RGB12"/>
+ <enum value="0x8053" name="GL_RGB12_EXT"/>
+ <enum value="0x8054" name="GL_RGB16"/>
+ <enum value="0x8054" name="GL_RGB16_EXT"/>
+ <enum value="0x8055" name="GL_RGBA2"/>
+ <enum value="0x8055" name="GL_RGBA2_EXT"/>
+ <enum value="0x8056" name="GL_RGBA4"/>
+ <enum value="0x8056" name="GL_RGBA4_EXT"/>
+ <enum value="0x8056" name="GL_RGBA4_OES"/>
+ <enum value="0x8057" name="GL_RGB5_A1"/>
+ <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
+ <enum value="0x8057" name="GL_RGB5_A1_OES"/>
+ <enum value="0x8058" name="GL_RGBA8"/>
+ <enum value="0x8058" name="GL_RGBA8_EXT"/>
+ <enum value="0x8058" name="GL_RGBA8_OES"/>
+ <enum value="0x8059" name="GL_RGB10_A2"/>
+ <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
+ <enum value="0x805A" name="GL_RGBA12"/>
+ <enum value="0x805A" name="GL_RGBA12_EXT"/>
+ <enum value="0x805B" name="GL_RGBA16"/>
+ <enum value="0x805B" name="GL_RGBA16_EXT"/>
+ <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
+ <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
+ <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+ <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+ <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+ <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+ <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+ <enum value="0x8062" name="GL_REPLACE_EXT"/>
+ <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
+ <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
+ <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
+ <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
+ <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
+ <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
+ <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
+ <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
+ <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
+ <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
+ <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
+ <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
+ <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
+ <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
+ <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
+ <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+ <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
+ <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
+ <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
+ <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
+ <enum value="0x8076" name="GL_COLOR_ARRAY"/>
+ <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
+ <enum value="0x8077" name="GL_INDEX_ARRAY"/>
+ <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
+ <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+ <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
+ <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
+ <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+ <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+ <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+ <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+ <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
+ <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
+ <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
+ <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
+ <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
+ <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
+ <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+ <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+ <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+ <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+ <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
+ <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
+ <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
+ <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
+ <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
+ <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
+ <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
+ <enum value="0x80A1" name="GL_1PASS_EXT"/>
+ <enum value="0x80A1" name="GL_1PASS_SGIS"/>
+ <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
+ <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
+ <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
+ <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
+ <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
+ <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
+ <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
+ <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
+ <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
+ <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
+ <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
+ <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum value="0x80A9" name="GL_SAMPLES"/>
+ <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
+ <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
+ <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
+ <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+ <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
+ <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+ <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
+ <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
+ <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
+ <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
+ <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
+ <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
+ <unused start="0x80C0" end="0x80C7"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
+ <enum value="0x80CC" name="GL_422_EXT"/>
+ <enum value="0x80CD" name="GL_422_REV_EXT"/>
+ <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
+ <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
+ <enum value="0x80D0" name="GL_COLOR_TABLE"/>
+ <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
+ <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
+ <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
+ <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
+ <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
+ <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
+ <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
+ <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
+ <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
+ <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+ <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+ <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+ <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
+ <enum value="0x80E0" name="GL_BGR"/>
+ <enum value="0x80E0" name="GL_BGR_EXT"/>
+ <enum value="0x80E1" name="GL_BGRA"/>
+ <enum value="0x80E1" name="GL_BGRA_EXT"/>
+ <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
+ <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
+ <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
+ <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
+ <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
+ <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
+ <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+ <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+ <enum value="0x80EA" name="GL_PHONG_WIN"/>
+ <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
+ <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+ <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+ <unused start="0x80EE" end="0x80EF"/>
+ <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ <unused start="0x80F1" end="0x810F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
+ <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
+ <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
+ <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
+ <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
+ <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
+ <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
+ <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum value="0x8146" name="GL_FILTER4_SGIS"/>
+ <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <enum value="0x8148" name="GL_SPRITE_SGIX"/>
+ <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
+ <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
+ <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
+ <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+ <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+ <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
+ <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
+ <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
+ <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
+ <unused start="0x8152" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
+ <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
+ <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
+ <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
+ <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+ <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
+ <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ <enum value="0x815F" name="GL_CUBIC_HP"/>
+ <enum value="0x8160" name="GL_AVERAGE_HP"/>
+ <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <unused start="0x8164"/>
+ <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
+ <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
+ <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+ <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
+ <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+ <unused start="0x816A" end="0x816F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
+ <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
+ <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+ <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+ <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
+ <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
+ <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
+ <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
+ <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+ <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
+ <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
+ <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
+ <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
+ <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
+ <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
+ <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
+ <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
+ <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
+ <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+ <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+ <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
+ <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
+ <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
+ <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
+ <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
+ <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
+ <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
+ <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
+ <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
+ <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
+ <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
+ <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
+ <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
+ <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+ <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
+ <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
+ <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
+ <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
+ <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
+ <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
+ <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
+ <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
+ <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
+ <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
+ <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
+ <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
+ <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
+ <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
+ <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
+ <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
+ <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
+ <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
+ <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
+ <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
+ <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
+ <unused start="0x81D0" end="0x81D1"/>
+ <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
+ <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
+ <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
+ <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
+ <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+ <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+ <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
+ <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
+ <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
+ <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+ <unused start="0x81DB" end="0x81DF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
+ <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
+ <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
+ <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
+ <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+ <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
+ <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
+ <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
+ <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
+ <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
+ <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
+ <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
+ <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
+ <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
+ <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
+ <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
+ <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
+ <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ <unused start="0x8201" end="0x820F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
+ <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+ <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+ <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum value="0x821B" name="GL_MAJOR_VERSION"/>
+ <enum value="0x821C" name="GL_MINOR_VERSION"/>
+ <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
+ <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
+ <unused start="0x821F" end="0x8221"/>
+ <enum value="0x8222" name="GL_INDEX"/>
+ <unused start="0x8223" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
+ <unused start="0x8224" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
+ <enum value="0x8225" name="GL_COMPRESSED_RED"/>
+ <enum value="0x8226" name="GL_COMPRESSED_RG"/>
+ <enum value="0x8227" name="GL_RG"/>
+ <enum value="0x8227" name="GL_RG_EXT"/>
+ <enum value="0x8228" name="GL_RG_INTEGER"/>
+ <enum value="0x8229" name="GL_R8"/>
+ <enum value="0x8229" name="GL_R8_EXT"/>
+ <enum value="0x822A" name="GL_R16"/>
+ <enum value="0x822B" name="GL_RG8"/>
+ <enum value="0x822B" name="GL_RG8_EXT"/>
+ <enum value="0x822C" name="GL_RG16"/>
+ <enum value="0x822D" name="GL_R16F"/>
+ <enum value="0x822D" name="GL_R16F_EXT"/>
+ <enum value="0x822E" name="GL_R32F"/>
+ <enum value="0x822F" name="GL_RG16F"/>
+ <enum value="0x822F" name="GL_RG16F_EXT"/>
+ <enum value="0x8230" name="GL_RG32F"/>
+ <enum value="0x8231" name="GL_R8I"/>
+ <enum value="0x8232" name="GL_R8UI"/>
+ <enum value="0x8233" name="GL_R16I"/>
+ <enum value="0x8234" name="GL_R16UI"/>
+ <enum value="0x8235" name="GL_R32I"/>
+ <enum value="0x8236" name="GL_R32UI"/>
+ <enum value="0x8237" name="GL_RG8I"/>
+ <enum value="0x8238" name="GL_RG8UI"/>
+ <enum value="0x8239" name="GL_RG16I"/>
+ <enum value="0x823A" name="GL_RG16UI"/>
+ <enum value="0x823B" name="GL_RG32I"/>
+ <enum value="0x823C" name="GL_RG32UI"/>
+ <unused start="0x823D" end="0x823F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
+ <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
+ <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
+ <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
+ <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
+ <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
+ <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
+ <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+ <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
+ <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum value="0x8267" name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
+ <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
+ <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+ <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+ <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+ <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
+ <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum value="0x827E" name="GL_MAX_WIDTH"/>
+ <enum value="0x827F" name="GL_MAX_HEIGHT"/>
+ <enum value="0x8280" name="GL_MAX_DEPTH"/>
+ <enum value="0x8281" name="GL_MAX_LAYERS"/>
+ <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
+ <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
+ <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
+ <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
+ <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
+ <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
+ <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
+ <enum value="0x828C" name="GL_READ_PIXELS"/>
+ <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
+ <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
+ <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum value="0x8293" name="GL_MIPMAP"/>
+ <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
+ <enum value="0x8296" name="GL_COLOR_ENCODING"/>
+ <enum value="0x8297" name="GL_SRGB_READ"/>
+ <enum value="0x8298" name="GL_SRGB_WRITE"/>
+ <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
+ <enum value="0x829A" name="GL_FILTER"/>
+ <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
+ <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
+ <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
+ <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
+ <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
+ <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
+ <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
+ <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
+ <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
+ <unused start="0x82AB"/>
+ <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
+ <unused start="0x82B0"/>
+ <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
+ <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
+ <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
+ <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
+ <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
+ <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
+ <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
+ <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
+ <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
+ <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
+ <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
+ <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
+ <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <enum value="0x82E0" name="GL_BUFFER"/>
+ <enum value="0x82E0" name="GL_BUFFER_KHR"/>
+ <enum value="0x82E1" name="GL_SHADER"/>
+ <enum value="0x82E1" name="GL_SHADER_KHR"/>
+ <enum value="0x82E2" name="GL_PROGRAM"/>
+ <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
+ <enum value="0x82E3" name="GL_QUERY"/>
+ <enum value="0x82E3" name="GL_QUERY_KHR"/>
+ <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
+ <unused start="0x82E5" comment="Reserved for future GL"/>
+ <enum value="0x82E6" name="GL_SAMPLER"/>
+ <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
+ <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
+ <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
+ <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
+ <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+ <unused start="0x82E9" end="0x830F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
+ <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
+ <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
+ <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
+ <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
+ <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
+ <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
+ <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
+ <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
+ <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
+ <enum value="0x8318" name="GL_YCRCB_SGIX"/>
+ <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
+ <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
+ <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
+ <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
+ <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
+ <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
+ <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
+ <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
+ <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
+ <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
+ <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
+ <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
+ <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
+ <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
+ <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
+ <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
+ <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
+ <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
+ <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
+ <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
+ <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ <enum value="0x8334" name="GL_CUBIC_EXT"/>
+ <enum value="0x8335" name="GL_AVERAGE_EXT"/>
+ <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+ <unused start="0x8339" end="0x833F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
+ <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
+ <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
+ <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
+ <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
+ <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
+ <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
+ <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
+ <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
+ <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
+ <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
+ <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
+ <!-- Unfortunately, there was a collision promoting to EXT
+ from SGIX. Use fog_coord's value of 0x8452 instead of
+ the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
+ <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
+ <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
+ <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
+ <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+ <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
+ <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+ <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+ <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+ <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
+ <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
+ <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
+ <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
+ <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
+ <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
+ <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
+ <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+ <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
+ <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
+ <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+ <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+ <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+ <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+ <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+ <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
+ <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+ <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
+ <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
+ <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
+ <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
+ <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
+ <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
+ <!-- NOTE: IBM is using values in this range, because of a
+ bobble when an employee left DEC for IBM at the same
+ time as they were assigned the range. their registry
+ became inconsistent. It's unknown whether HP has any
+ conflicts. They have never reported using any values in
+ this range. Lesson: assigned ranges belong to vendors,
+ not engineers! -->
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
+ <unused start="0x8371" end="0x837F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM"/>
+
+ <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
+ <enum value="0x83A0" name="GL_RGB_S3TC"/>
+ <enum value="0x83A1" name="GL_RGB4_S3TC"/>
+ <enum value="0x83A2" name="GL_RGBA_S3TC"/>
+ <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
+ <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
+ <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
+ <unused start="0x83A6" end="0x83BF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
+ <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
+ <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
+ <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
+ <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
+ <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
+ <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
+ <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
+ <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
+ <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
+ <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
+ <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
+ <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
+ <unused start="0x83CB" end="0x83E5"/>
+ <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
+ <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
+ <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
+ <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
+ <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
+ <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
+ <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ </enums>
+
+ <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
+ <!-- This block was reclaimed from NTP, who never shipped
+ it, and reassigned to Intel. -->
+ <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+ <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+ <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+ <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+ <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
+ <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <unused start="0x83F9" end="0x83FE"/>
+ <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
+ <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+ <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <unused start="0x8414" end="0x842B"/>
+ <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ <unused start="0x8431" end="0x8435"/>
+ <!-- Incomplete extension SGIX_fragment_lighting -->
+ <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
+ <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
+ <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
+ <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
+ <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
+ <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
+ <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
+ <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
+ <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
+ <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
+ <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
+ <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
+ <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
+ <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
+ <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
+ <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
+ <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
+ <unused start="0x844D"/>
+ <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+ <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+ <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+ <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+ <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
+ <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
+ <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
+ <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
+ <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
+ <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
+ <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
+ <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ <!-- 0x8450-0x845F range brokered for Id Software -->
+ <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+ <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
+ <enum value="0x8451" name="GL_FOG_COORDINATE"/>
+ <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
+ <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
+ <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
+ <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+ <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+ <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+ <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+ <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
+ <enum value="0x8458" name="GL_COLOR_SUM"/>
+ <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
+ <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
+ <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+ <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+ <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+ <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+ <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+ <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
+ <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
+ <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
+ <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
+ <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
+ <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
+ <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
+ <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
+ <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
+ <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
+ <unused start="0x846C"/>
+ <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <unused start="0x846F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD"/>
+
+ <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
+ <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
+ <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
+ <unused start="0x8492" end="0x849F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD"/>
+
+ <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
+ <enum value="0x84C0" name="GL_TEXTURE0"/>
+ <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
+ <enum value="0x84C1" name="GL_TEXTURE1"/>
+ <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
+ <enum value="0x84C2" name="GL_TEXTURE2"/>
+ <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
+ <enum value="0x84C3" name="GL_TEXTURE3"/>
+ <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
+ <enum value="0x84C4" name="GL_TEXTURE4"/>
+ <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
+ <enum value="0x84C5" name="GL_TEXTURE5"/>
+ <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
+ <enum value="0x84C6" name="GL_TEXTURE6"/>
+ <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
+ <enum value="0x84C7" name="GL_TEXTURE7"/>
+ <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
+ <enum value="0x84C8" name="GL_TEXTURE8"/>
+ <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
+ <enum value="0x84C9" name="GL_TEXTURE9"/>
+ <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
+ <enum value="0x84CA" name="GL_TEXTURE10"/>
+ <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
+ <enum value="0x84CB" name="GL_TEXTURE11"/>
+ <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
+ <enum value="0x84CC" name="GL_TEXTURE12"/>
+ <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
+ <enum value="0x84CD" name="GL_TEXTURE13"/>
+ <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
+ <enum value="0x84CE" name="GL_TEXTURE14"/>
+ <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
+ <enum value="0x84CF" name="GL_TEXTURE15"/>
+ <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
+ <enum value="0x84D0" name="GL_TEXTURE16"/>
+ <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
+ <enum value="0x84D1" name="GL_TEXTURE17"/>
+ <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
+ <enum value="0x84D2" name="GL_TEXTURE18"/>
+ <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
+ <enum value="0x84D3" name="GL_TEXTURE19"/>
+ <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
+ <enum value="0x84D4" name="GL_TEXTURE20"/>
+ <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
+ <enum value="0x84D5" name="GL_TEXTURE21"/>
+ <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
+ <enum value="0x84D6" name="GL_TEXTURE22"/>
+ <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
+ <enum value="0x84D7" name="GL_TEXTURE23"/>
+ <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
+ <enum value="0x84D8" name="GL_TEXTURE24"/>
+ <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
+ <enum value="0x84D9" name="GL_TEXTURE25"/>
+ <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
+ <enum value="0x84DA" name="GL_TEXTURE26"/>
+ <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
+ <enum value="0x84DB" name="GL_TEXTURE27"/>
+ <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
+ <enum value="0x84DC" name="GL_TEXTURE28"/>
+ <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
+ <enum value="0x84DD" name="GL_TEXTURE29"/>
+ <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
+ <enum value="0x84DE" name="GL_TEXTURE30"/>
+ <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
+ <enum value="0x84DF" name="GL_TEXTURE31"/>
+ <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
+ <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
+ <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
+ <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+ <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
+ <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
+ <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+ <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+ <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+ <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+ <enum value="0x84E7" name="GL_SUBTRACT"/>
+ <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+ <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
+ <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
+ <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
+ <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
+ <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+ <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
+ <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
+ <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
+ <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
+ <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
+ <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
+ <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
+ <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
+ <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
+ <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
+ <unused start="0x84FB" end="0x84FC"/>
+ <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+ <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+ <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
+ <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+ <enum value="0x8503" name="GL_COMBINE4_NV"/>
+ <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
+ <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
+ <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
+ <enum value="0x8507" name="GL_INCR_WRAP"/>
+ <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
+ <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
+ <enum value="0x8508" name="GL_DECR_WRAP"/>
+ <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
+ <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
+ <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
+ <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
+ <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
+ <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+ <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+ <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+ <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+ <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+ <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+ <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
+ <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+ <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+ <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+ <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+ <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+ <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+ <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
+ <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
+ <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
+ <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
+ <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
+ <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
+ <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
+ <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
+ <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
+ <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
+ <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
+ <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
+ <enum value="0x852E" name="GL_SPARE0_NV"/>
+ <enum value="0x852F" name="GL_SPARE1_NV"/>
+ <enum value="0x8530" name="GL_DISCARD_NV"/>
+ <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
+ <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+ <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+ <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
+ <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
+ <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
+ <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
+ <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
+ <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
+ <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
+ <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
+ <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
+ <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
+ <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
+ <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+ <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+ <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
+ <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
+ <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
+ <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
+ <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
+ <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
+ <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
+ <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
+ <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
+ <enum value="0x8550" name="GL_COMBINER0_NV"/>
+ <enum value="0x8551" name="GL_COMBINER1_NV"/>
+ <enum value="0x8552" name="GL_COMBINER2_NV"/>
+ <enum value="0x8553" name="GL_COMBINER3_NV"/>
+ <enum value="0x8554" name="GL_COMBINER4_NV"/>
+ <enum value="0x8555" name="GL_COMBINER5_NV"/>
+ <enum value="0x8556" name="GL_COMBINER6_NV"/>
+ <enum value="0x8557" name="GL_COMBINER7_NV"/>
+ <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
+ <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+ <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
+ <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
+ <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+ <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
+ <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
+ <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
+ <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
+ <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
+ <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
+ <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
+ <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
+ <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
+ <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
+ <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
+ <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
+ <unused start="0x8569" end="0x856F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
+ <enum value="0x8570" name="GL_COMBINE"/>
+ <enum value="0x8570" name="GL_COMBINE_ARB"/>
+ <enum value="0x8570" name="GL_COMBINE_EXT"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
+ <enum value="0x8573" name="GL_RGB_SCALE"/>
+ <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
+ <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
+ <enum value="0x8575" name="GL_INTERPOLATE"/>
+ <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
+ <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
+ <enum value="0x8576" name="GL_CONSTANT"/>
+ <enum value="0x8576" name="GL_CONSTANT_ARB"/>
+ <enum value="0x8576" name="GL_CONSTANT_EXT"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
+ <enum value="0x8578" name="GL_PREVIOUS"/>
+ <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
+ <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
+ <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
+ <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
+ <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
+ <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
+ <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
+ <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
+ <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
+ <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
+ <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
+ <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
+ <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
+ <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
+ <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
+ <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
+ <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
+ <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
+ <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
+ <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
+ <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
+ <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
+ <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
+ <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
+ <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
+ <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
+ <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
+ <enum value="0x85AE" name="GL_PERTURB_EXT"/>
+ <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
+ <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+ <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
+ <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+ <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
+ <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+ <unused start="0x85B6" comment="Unknown extension (Khronos bug 632)"/>
+ <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
+ <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+ <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+ <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
+ <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+ <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+ <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
+ <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
+ <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
+ <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+ <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+ <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+ <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+ <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
+ <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
+ <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
+ <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
+ <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+ <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
+ <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+ <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+ <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
+ <unused start="0x85CD" end="0x85CF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
+ <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
+ <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
+ <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
+ <unused start="0x85D2" end="0x85DF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
+ <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
+ <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
+ <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
+ <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
+ <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
+ <unused start="0x85FC" end="0x85FF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
+ <unused start="0x8600" end="0x8613"/>
+ <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
+ <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
+ <unused start="0x8614" end="0x861F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
+ <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
+ <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
+ <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
+ <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+ <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+ <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+ <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+ <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+ <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+ <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+ <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
+ <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+ <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
+ <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
+ <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
+ <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
+ <enum value="0x862A" name="GL_IDENTITY_NV"/>
+ <enum value="0x862B" name="GL_INVERSE_NV"/>
+ <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
+ <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
+ <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+ <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
+ <enum value="0x8630" name="GL_MATRIX0_NV"/>
+ <enum value="0x8631" name="GL_MATRIX1_NV"/>
+ <enum value="0x8632" name="GL_MATRIX2_NV"/>
+ <enum value="0x8633" name="GL_MATRIX3_NV"/>
+ <enum value="0x8634" name="GL_MATRIX4_NV"/>
+ <enum value="0x8635" name="GL_MATRIX5_NV"/>
+ <enum value="0x8636" name="GL_MATRIX6_NV"/>
+ <enum value="0x8637" name="GL_MATRIX7_NV"/>
+ <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
+ <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
+ <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
+ <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
+ <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
+ <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
+ <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
+ <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
+ <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
+ <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+ <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
+ <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+ <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
+ <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+ <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
+ <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
+ <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
+ <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+ <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+ <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
+ <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
+ <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
+ <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+ <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+ <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+ <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+ <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+ <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+ <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+ <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+ <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+ <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+ <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+ <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+ <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+ <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+ <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+ <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+ <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+ <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+ <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+ <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+ <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+ <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+ <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+ <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+ <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+ <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+ <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+ <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+ <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+ <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+ <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+ <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+ <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+ <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+ <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+ <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+ <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+ <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+ <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+ <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+ <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+ <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+ <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+ <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+ <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+ <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion"/>
+
+ <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
+ <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+ <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+ <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
+ <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
+ <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
+ <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
+ <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+ <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
+ <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
+ <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
+ <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+ <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+ <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+ <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+ <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+ <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+ <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+ <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+ <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
+ <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
+ <enum value="0x86AE" name="GL_DOT3_RGB"/>
+ <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
+ <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
+ <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
+ <unused start="0x86B5" end="0x86BF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
+ <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
+ <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
+ <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+ <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+ <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+ <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+ <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+ <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+ <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+ <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+ <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+ <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+ <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+ <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+ <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+ <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+ <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+ <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+ <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+ <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
+ <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+ <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+ <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+ <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+ <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+ <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
+ <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
+ <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
+ <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
+ <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
+ <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+ <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
+ <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
+ <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
+ <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
+ <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+ <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+ <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
+ <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
+ <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+ <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+ <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+ <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+ <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+ <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+ <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+ <enum value="0x86F4" name="GL_HILO_NV"/>
+ <enum value="0x86F5" name="GL_DSDT_NV"/>
+ <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
+ <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
+ <enum value="0x86F8" name="GL_HILO16_NV"/>
+ <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
+ <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
+ <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
+ <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
+ <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
+ <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
+ <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
+ <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
+ <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
+ <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
+ <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+ <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+ <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
+ <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
+ <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
+ <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
+ <enum value="0x8709" name="GL_DSDT8_NV"/>
+ <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
+ <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+ <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+ <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+ <enum value="0x870E" name="GL_HI_SCALE_NV"/>
+ <enum value="0x870F" name="GL_LO_SCALE_NV"/>
+ <enum value="0x8710" name="GL_DS_SCALE_NV"/>
+ <enum value="0x8711" name="GL_DT_SCALE_NV"/>
+ <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
+ <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
+ <enum value="0x8714" name="GL_HI_BIAS_NV"/>
+ <enum value="0x8715" name="GL_LO_BIAS_NV"/>
+ <enum value="0x8716" name="GL_DS_BIAS_NV"/>
+ <enum value="0x8717" name="GL_DT_BIAS_NV"/>
+ <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
+ <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
+ <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
+ <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
+ <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
+ <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
+ <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
+ <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
+ <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
+ <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
+ <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
+ <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
+ <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
+ <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
+ <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
+ <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
+ <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
+ <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
+ <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
+ <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
+ <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
+ <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
+ <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
+ <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
+ <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
+ <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
+ <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
+ <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
+ <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
+ <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
+ <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
+ <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
+ <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
+ <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
+ <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
+ <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
+ <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
+ <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
+ <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
+ <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
+ <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
+ <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
+ <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
+ <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
+ <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
+ <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+ <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+ <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
+ <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
+ <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
+ <unused start="0x8747" end="0x8749"/>
+ <enum value="0x874A" name="GL_SET_AMD"/>
+ <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
+ <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ <unused start="0x874F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
+ <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
+ <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
+ <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
+ <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
+ <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
+ <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
+ <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
+ <enum value="0x8757" name="GL_YCBCR_MESA"/>
+ <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
+ <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+ <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+ <unused start="0x875F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
+ <enum value="0x8760" name="GL_STATIC_ATI"/>
+ <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
+ <enum value="0x8762" name="GL_PRESERVE_ATI"/>
+ <enum value="0x8763" name="GL_DISCARD_ATI"/>
+ <enum value="0x8764" name="GL_BUFFER_SIZE"/>
+ <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
+ <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum value="0x8765" name="GL_BUFFER_USAGE"/>
+ <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
+ <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+ <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+ <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
+ <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+ <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+ <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
+ <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
+ <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
+ <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
+ <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
+ <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
+ <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
+ <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
+ <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
+ <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
+ <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
+ <enum value="0x8779" name="GL_DUDV_ATI"/>
+ <enum value="0x877A" name="GL_DU8DV8_ATI"/>
+ <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
+ <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
+ <unused start="0x877D" end="0x877F"/>
+ <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
+ <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
+ <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
+ <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
+ <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
+ <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
+ <enum value="0x8786" name="GL_OP_MUL_EXT"/>
+ <enum value="0x8787" name="GL_OP_ADD_EXT"/>
+ <enum value="0x8788" name="GL_OP_MADD_EXT"/>
+ <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
+ <enum value="0x878A" name="GL_OP_MAX_EXT"/>
+ <enum value="0x878B" name="GL_OP_MIN_EXT"/>
+ <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
+ <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
+ <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
+ <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
+ <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
+ <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum value="0x8793" name="GL_OP_POWER_EXT"/>
+ <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
+ <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum value="0x8796" name="GL_OP_SUB_EXT"/>
+ <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum value="0x8799" name="GL_OP_MOV_EXT"/>
+ <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
+ <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
+ <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
+ <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+ <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+ <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+ <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+ <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+ <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+ <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+ <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+ <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+ <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+ <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+ <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+ <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+ <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+ <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+ <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+ <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+ <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+ <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+ <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+ <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+ <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+ <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+ <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+ <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+ <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+ <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+ <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+ <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+ <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+ <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+ <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+ <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
+ <enum value="0x87BE" name="GL_SCALAR_EXT"/>
+ <enum value="0x87BF" name="GL_VECTOR_EXT"/>
+ <enum value="0x87C0" name="GL_MATRIX_EXT"/>
+ <enum value="0x87C1" name="GL_VARIANT_EXT"/>
+ <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
+ <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum value="0x87C4" name="GL_LOCAL_EXT"/>
+ <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+ <enum value="0x87D5" name="GL_X_EXT"/>
+ <enum value="0x87D6" name="GL_Y_EXT"/>
+ <enum value="0x87D7" name="GL_Z_EXT"/>
+ <enum value="0x87D8" name="GL_W_EXT"/>
+ <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
+ <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
+ <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
+ <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
+ <enum value="0x87DD" name="GL_ZERO_EXT"/>
+ <enum value="0x87DE" name="GL_ONE_EXT"/>
+ <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
+ <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
+ <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
+ <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
+ <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
+ <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
+ <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+ <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
+ <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
+ <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+ <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+ <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
+ <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+ <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+ <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+ <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+ <enum value="0x87F9" name="GL_3DC_X_AMD"/>
+ <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
+ <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
+ <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+ <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+ <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
+ <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
+ <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
+ <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
+ <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+ <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+ <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
+ <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <unused start="0x8811" end="0x8813"/>
+ <enum value="0x8814" name="GL_RGBA32F"/>
+ <enum value="0x8814" name="GL_RGBA32F_ARB"/>
+ <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
+ <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
+ <enum value="0x8815" name="GL_RGB32F"/>
+ <enum value="0x8815" name="GL_RGB32F_ARB"/>
+ <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
+ <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
+ <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
+ <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
+ <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
+ <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
+ <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
+ <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
+ <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
+ <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
+ <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+ <enum value="0x881A" name="GL_RGBA16F"/>
+ <enum value="0x881A" name="GL_RGBA16F_ARB"/>
+ <enum value="0x881A" name="GL_RGBA16F_EXT"/>
+ <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
+ <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
+ <enum value="0x881B" name="GL_RGB16F"/>
+ <enum value="0x881B" name="GL_RGB16F_ARB"/>
+ <enum value="0x881B" name="GL_RGB16F_EXT"/>
+ <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
+ <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
+ <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
+ <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
+ <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
+ <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
+ <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
+ <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
+ <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
+ <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
+ <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+ <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
+ <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
+ <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
+ <unused start="0x8821" end="0x8822"/>
+ <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
+ <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+ <unused start="0x8836" end="0x883C"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
+ <unused start="0x883E"/>
+ <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
+ <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
+ <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
+ <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+ <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
+ <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
+ <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+ <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+ <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+ <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
+ <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+ <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+ <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+ <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+ <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+ <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+ <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+ <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+ <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+ <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+ <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+ <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
+ <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+ <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
+ <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+ <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+ <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+ <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+ <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+ <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+ <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+ <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+ <enum value="0x885E" name="GL_HILO8_NV"/>
+ <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
+ <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
+ <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
+ <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
+ <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
+ <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
+ <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+ <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+ <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+ <unused start="0x886B"/>
+ <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+ <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+ <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+ <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+ <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
+ <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
+ <unused start="0x8877" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
+ <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <unused start="0x887E"/>
+ <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x8880" name="GL_FLOAT_R_NV"/>
+ <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
+ <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
+ <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
+ <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
+ <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
+ <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
+ <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
+ <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
+ <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
+ <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
+ <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
+ <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+ <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+ <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
+ <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+ <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+ <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
+ <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
+ <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
+ <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+ <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+ <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum value="0x88B8" name="GL_READ_ONLY"/>
+ <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
+ <enum value="0x88BA" name="GL_READ_WRITE"/>
+ <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
+ <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
+ <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
+ <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
+ <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
+ <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
+ <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
+ <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
+ <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
+ <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
+ <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
+ <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
+ <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
+ <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
+ <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
+ <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
+ <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
+ <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
+ <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
+ <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
+ <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
+ <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
+ <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
+ <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
+ <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
+ <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
+ <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
+ <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
+ <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
+ <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
+ <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
+ <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
+ <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
+ <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
+ <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
+ <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
+ <enum value="0x88E0" name="GL_STREAM_DRAW"/>
+ <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
+ <enum value="0x88E1" name="GL_STREAM_READ"/>
+ <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
+ <enum value="0x88E2" name="GL_STREAM_COPY"/>
+ <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
+ <unused start="0x88E3" comment="To extend ARB_vbo"/>
+ <enum value="0x88E4" name="GL_STATIC_DRAW"/>
+ <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
+ <enum value="0x88E5" name="GL_STATIC_READ"/>
+ <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
+ <enum value="0x88E6" name="GL_STATIC_COPY"/>
+ <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
+ <unused start="0x88E7" comment="To extend ARB_vbo"/>
+ <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
+ <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
+ <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
+ <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
+ <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
+ <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
+ <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+ <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
+ <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+ <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+ <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+ <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+ <enum value="0x88F9" name="GL_SRC1_COLOR"/>
+ <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+ <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+ <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+ <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+ <unused start="0x8913"/>
+ <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
+ <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
+ <unused start="0x8915"/>
+ <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
+ <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
+ <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum value="0x891D" name="GL_FIXED_ONLY"/>
+ <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
+ <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
+ <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
+ <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
+ <enum value="0x8921" name="GL_REG_0_ATI"/>
+ <enum value="0x8922" name="GL_REG_1_ATI"/>
+ <enum value="0x8923" name="GL_REG_2_ATI"/>
+ <enum value="0x8924" name="GL_REG_3_ATI"/>
+ <enum value="0x8925" name="GL_REG_4_ATI"/>
+ <enum value="0x8926" name="GL_REG_5_ATI"/>
+ <enum value="0x8927" name="GL_REG_6_ATI"/>
+ <enum value="0x8928" name="GL_REG_7_ATI"/>
+ <enum value="0x8929" name="GL_REG_8_ATI"/>
+ <enum value="0x892A" name="GL_REG_9_ATI"/>
+ <enum value="0x892B" name="GL_REG_10_ATI"/>
+ <enum value="0x892C" name="GL_REG_11_ATI"/>
+ <enum value="0x892D" name="GL_REG_12_ATI"/>
+ <enum value="0x892E" name="GL_REG_13_ATI"/>
+ <enum value="0x892F" name="GL_REG_14_ATI"/>
+ <enum value="0x8930" name="GL_REG_15_ATI"/>
+ <enum value="0x8931" name="GL_REG_16_ATI"/>
+ <enum value="0x8932" name="GL_REG_17_ATI"/>
+ <enum value="0x8933" name="GL_REG_18_ATI"/>
+ <enum value="0x8934" name="GL_REG_19_ATI"/>
+ <enum value="0x8935" name="GL_REG_20_ATI"/>
+ <enum value="0x8936" name="GL_REG_21_ATI"/>
+ <enum value="0x8937" name="GL_REG_22_ATI"/>
+ <enum value="0x8938" name="GL_REG_23_ATI"/>
+ <enum value="0x8939" name="GL_REG_24_ATI"/>
+ <enum value="0x893A" name="GL_REG_25_ATI"/>
+ <enum value="0x893B" name="GL_REG_26_ATI"/>
+ <enum value="0x893C" name="GL_REG_27_ATI"/>
+ <enum value="0x893D" name="GL_REG_28_ATI"/>
+ <enum value="0x893E" name="GL_REG_29_ATI"/>
+ <enum value="0x893F" name="GL_REG_30_ATI"/>
+ <enum value="0x8940" name="GL_REG_31_ATI"/>
+ <enum value="0x8941" name="GL_CON_0_ATI"/>
+ <enum value="0x8942" name="GL_CON_1_ATI"/>
+ <enum value="0x8943" name="GL_CON_2_ATI"/>
+ <enum value="0x8944" name="GL_CON_3_ATI"/>
+ <enum value="0x8945" name="GL_CON_4_ATI"/>
+ <enum value="0x8946" name="GL_CON_5_ATI"/>
+ <enum value="0x8947" name="GL_CON_6_ATI"/>
+ <enum value="0x8948" name="GL_CON_7_ATI"/>
+ <enum value="0x8949" name="GL_CON_8_ATI"/>
+ <enum value="0x894A" name="GL_CON_9_ATI"/>
+ <enum value="0x894B" name="GL_CON_10_ATI"/>
+ <enum value="0x894C" name="GL_CON_11_ATI"/>
+ <enum value="0x894D" name="GL_CON_12_ATI"/>
+ <enum value="0x894E" name="GL_CON_13_ATI"/>
+ <enum value="0x894F" name="GL_CON_14_ATI"/>
+ <enum value="0x8950" name="GL_CON_15_ATI"/>
+ <enum value="0x8951" name="GL_CON_16_ATI"/>
+ <enum value="0x8952" name="GL_CON_17_ATI"/>
+ <enum value="0x8953" name="GL_CON_18_ATI"/>
+ <enum value="0x8954" name="GL_CON_19_ATI"/>
+ <enum value="0x8955" name="GL_CON_20_ATI"/>
+ <enum value="0x8956" name="GL_CON_21_ATI"/>
+ <enum value="0x8957" name="GL_CON_22_ATI"/>
+ <enum value="0x8958" name="GL_CON_23_ATI"/>
+ <enum value="0x8959" name="GL_CON_24_ATI"/>
+ <enum value="0x895A" name="GL_CON_25_ATI"/>
+ <enum value="0x895B" name="GL_CON_26_ATI"/>
+ <enum value="0x895C" name="GL_CON_27_ATI"/>
+ <enum value="0x895D" name="GL_CON_28_ATI"/>
+ <enum value="0x895E" name="GL_CON_29_ATI"/>
+ <enum value="0x895F" name="GL_CON_30_ATI"/>
+ <enum value="0x8960" name="GL_CON_31_ATI"/>
+ <enum value="0x8961" name="GL_MOV_ATI"/>
+ <enum value="0x8963" name="GL_ADD_ATI"/>
+ <enum value="0x8964" name="GL_MUL_ATI"/>
+ <enum value="0x8965" name="GL_SUB_ATI"/>
+ <enum value="0x8966" name="GL_DOT3_ATI"/>
+ <enum value="0x8967" name="GL_DOT4_ATI"/>
+ <enum value="0x8968" name="GL_MAD_ATI"/>
+ <enum value="0x8969" name="GL_LERP_ATI"/>
+ <enum value="0x896A" name="GL_CND_ATI"/>
+ <enum value="0x896B" name="GL_CND0_ATI"/>
+ <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
+ <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+ <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+ <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+ <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
+ <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+ <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+ <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+ <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+ <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+ <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
+ <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
+ <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
+ <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+ <unused start="0x897C" end="0x897F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
+ <enum value="0x8980" name="GL_INTERLACE_OML"/>
+ <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
+ <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+ <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+ <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
+ <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
+ <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
+ <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
+ <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
+ <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+ <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+ <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+ <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs"/>
+
+ <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox"/>
+
+ <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
+ <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+ <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+ <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+ <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+ <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+ <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+ <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+ <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+ <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+ <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+ <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
+ <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
+ <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
+ <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+ <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+ <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
+ <unused start="0x8A10" comment="Unknown extension (Khronos bug 632)"/>
+ <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
+ <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
+ <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+ <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+ <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+ <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
+ <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
+ <unused start="0x8A17" end="0x8A18"/>
+ <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
+ <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
+ <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
+ <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
+ <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
+ <unused start="0x8A1E"/>
+ <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
+ <unused start="0x8A20" end="0x8A27"/>
+ <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
+ <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
+ <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
+ <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
+ <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <unused start="0x8A47"/>
+ <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+ <enum value="0x8A49" name="GL_DECODE_EXT"/>
+ <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
+ <unused start="0x8A4B" end="0x8A4E"/>
+ <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+ <unused start="0x8A50" end="0x8A51"/>
+ <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+ <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
+ <unused start="0x8A54" end="0x8A7F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox"/>
+
+ <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul"/>
+
+ <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
+ <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
+ <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
+ <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
+ <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
+ <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
+ <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
+ <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
+ <unused start="0x8B41" end="0x8B47" comment="For container types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
+ <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
+ <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
+ <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
+ <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
+ <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
+ <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
+ <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
+ <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
+ <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
+ <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
+ <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
+ <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
+ <enum value="0x8B53" name="GL_INT_VEC2"/>
+ <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
+ <enum value="0x8B54" name="GL_INT_VEC3"/>
+ <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
+ <enum value="0x8B55" name="GL_INT_VEC4"/>
+ <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
+ <enum value="0x8B56" name="GL_BOOL"/>
+ <enum value="0x8B56" name="GL_BOOL_ARB"/>
+ <enum value="0x8B57" name="GL_BOOL_VEC2"/>
+ <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
+ <enum value="0x8B58" name="GL_BOOL_VEC3"/>
+ <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
+ <enum value="0x8B59" name="GL_BOOL_VEC4"/>
+ <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
+ <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
+ <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
+ <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
+ <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
+ <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
+ <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
+ <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
+ <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
+ <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
+ <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
+ <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
+ <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
+ <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
+ <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
+ <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
+ <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
+ <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+ <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
+ <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
+ <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
+ <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
+ <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
+ <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
+ <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
+ <enum value="0x8B80" name="GL_DELETE_STATUS"/>
+ <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
+ <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
+ <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+ <enum value="0x8B82" name="GL_LINK_STATUS"/>
+ <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
+ <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
+ <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+ <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
+ <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+ <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
+ <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+ <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
+ <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+ <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+ <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+ <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+ <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+ <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
+ <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
+ <unused start="0x8B8E" end="0x8B8F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
+ <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
+ <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
+ <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
+ <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
+ <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
+ <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
+ <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
+ <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
+ <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
+ <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
+ <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+ <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+ <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
+ <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
+ <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+ <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
+
+ <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
+ <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
+ <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
+ <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
+ <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
+ <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
+ <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA" comment="Probably NOT an alias of GL_VERTEX_PROGRAM_CALLBACK_MESA. But spec is not complete anyway."/>
+ <unused start="0x88B5" comment="One of the 0x88B4 enums should probably have this value"/>
+ <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
+ <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD">
+ <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
+ <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
+ <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
+ <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
+ <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
+ <unused start="0x8BC7" end="0x8BD1"/>
+ <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
+ <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
+ <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
+ <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+ <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
+ <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
+ <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+ <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+ <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
+ <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+ <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
+ <unused start="0x8BDD" end="0x8BFF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
+ <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+ <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+ <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+ <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+ <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
+ <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+ <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
+ <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
+ <unused start="0x8C0B" end="0x8C0F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
+ <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
+ <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
+ <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+ <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+ <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+ <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+ <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
+ <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+ <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
+ <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
+ <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
+ <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+ <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+ <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
+ <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
+ <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+ <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+ <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+ <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+ <unused start="0x8C1E" end="0x8C25"/>
+ <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
+ <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+ <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+ <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+ <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
+ <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
+ <unused start="0x8C30" end="0x8C35"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+ <unused start="0x8C38" end="0x8C39"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+ <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+ <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+ <enum value="0x8C40" name="GL_SRGB"/>
+ <enum value="0x8C40" name="GL_SRGB_EXT"/>
+ <enum value="0x8C41" name="GL_SRGB8"/>
+ <enum value="0x8C41" name="GL_SRGB8_EXT"/>
+ <enum value="0x8C41" name="GL_SRGB8_NV"/>
+ <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
+ <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
+ <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
+ <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
+ <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
+ <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
+ <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
+ <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+ <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+ <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+ <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+ <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+ <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+ <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+ <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+ <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+ <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+ <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+ <unused start="0x8C50" end="0x8C6F"/>
+ <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+ <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+ <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+ <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
+ <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
+ <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
+ <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
+ <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
+ <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
+ <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
+ <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+ <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
+ <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+ <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions">
+ <!-- Reassigned from ATI to QCOM at time of
+ mobile/desktop split (bug 5874) -->
+ <unused start="0x8C90" end="0x8C91"/>
+ <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
+ <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <unused start="0x8C94" end="0x8C9F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
+ <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+ <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
+ <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
+ <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
+ <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
+ <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
+ <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
+ <unused start="0x8CAE" end="0x8CAF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1"/>
+
+ <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+ <unused start="0x8CD8" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
+ <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+ <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+ <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+ <unused start="0x8CDE" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
+ <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
+ <unused start="0x8CF0" end="0x8CFF" comment="For color attachments 16-31"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
+ <unused start="0x8D01" end="0x8D1F" comment="For depth attachments 16-31"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
+ <unused start="0x8D21" end="0x8D3F" comment="For stencil attachments 16-31"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+ <unused start="0x8D45" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
+ <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
+ <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
+ <unused start="0x8D4A" end="0x8D4F" comment="For additional stencil formats"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
+ <unused start="0x8D58" end="0x8D5F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
+ <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
+ <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
+ <enum value="0x8D62" name="GL_RGB565_OES"/>
+ <enum value="0x8D62" name="GL_RGB565"/>
+ <unused start="0x8D63" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
+ <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
+ <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
+ <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+ <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
+ <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+ <unused start="0x8D6D" end="0x8D6F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
+ <enum value="0x8D70" name="GL_RGBA32UI"/>
+ <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
+ <enum value="0x8D71" name="GL_RGB32UI"/>
+ <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
+ <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
+ <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
+ <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
+ <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+ <enum value="0x8D76" name="GL_RGBA16UI"/>
+ <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
+ <enum value="0x8D77" name="GL_RGB16UI"/>
+ <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
+ <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
+ <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
+ <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
+ <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+ <enum value="0x8D7C" name="GL_RGBA8UI"/>
+ <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
+ <enum value="0x8D7D" name="GL_RGB8UI"/>
+ <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
+ <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
+ <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
+ <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
+ <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+ <enum value="0x8D82" name="GL_RGBA32I"/>
+ <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
+ <enum value="0x8D83" name="GL_RGB32I"/>
+ <enum value="0x8D83" name="GL_RGB32I_EXT"/>
+ <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
+ <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
+ <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
+ <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
+ <enum value="0x8D88" name="GL_RGBA16I"/>
+ <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
+ <enum value="0x8D89" name="GL_RGB16I"/>
+ <enum value="0x8D89" name="GL_RGB16I_EXT"/>
+ <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
+ <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
+ <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
+ <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
+ <enum value="0x8D8E" name="GL_RGBA8I"/>
+ <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
+ <enum value="0x8D8F" name="GL_RGB8I"/>
+ <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
+ <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
+ <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
+ <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
+ <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
+ <enum value="0x8D94" name="GL_RED_INTEGER"/>
+ <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
+ <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
+ <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
+ <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
+ <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
+ <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
+ <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
+ <enum value="0x8D98" name="GL_RGB_INTEGER"/>
+ <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
+ <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
+ <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
+ <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
+ <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
+ <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
+ <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
+ <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
+ <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+ <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
+ <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
+ <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+ <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+ <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+ <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+ <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
+ <enum value="0x8DAA" name="GL_LAYER_NV"/>
+ <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
+ <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
+ <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+ <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
+ <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+ <unused start="0x8DB0" end="0x8DB8"/>
+ <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
+ <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
+ <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+ <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+ <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+ <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+ <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+ <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
+ <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
+ <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
+ <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
+ <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
+ <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
+ <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
+ <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
+ <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
+ <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
+ <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
+ <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
+ <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
+ <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
+ <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+ <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+ <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+ <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+ <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+ <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+ <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+ <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+ <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+ <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
+ <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
+ <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
+ <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
+ <unused start="0x8DEB" end="0x8DEC"/>
+ <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+ <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
+ <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
+ <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
+ <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
+ <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
+ <enum value="0x8DF3" name="GL_LOW_INT"/>
+ <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
+ <enum value="0x8DF5" name="GL_HIGH_INT"/>
+ <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+ <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
+ <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
+ <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
+ <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
+ <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <unused start="0x8DFE" end="0x8E0F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
+ <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+ <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum value="0x8E13" name="GL_QUERY_WAIT"/>
+ <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
+ <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
+ <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
+ <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
+ <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
+ <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
+ <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+ <unused start="0x8E17" end="0x8E1D"/>
+ <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
+ <unused start="0x8E21"/>
+ <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
+ <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+ <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+ <enum value="0x8E26" name="GL_FRAME_NV"/>
+ <enum value="0x8E27" name="GL_FIELDS_NV"/>
+ <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
+ <enum value="0x8E28" name="GL_TIMESTAMP"/>
+ <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
+ <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
+ <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
+ <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
+ <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+ <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
+ <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+ <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+ <unused start="0x8E30" end="0x8E41"/>
+ <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+ <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+ <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+ <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+ <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+ <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
+ <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
+ <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
+ <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
+ <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
+ <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
+ <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
+ <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+ <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+ <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
+ <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <unused start="0x8E60" end="0x8E6F"/>
+ <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
+ <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
+ <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
+ <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
+ <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
+ <enum value="0x8E7A" name="GL_ISOLINES"/>
+ <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
+ <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
+ <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
+ <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
+ <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
+ <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
+ <unused start="0x8E90" end="0x8E9F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG"/>
+
+ <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20"/>
+
+ <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
+
+ <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
+ <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
+ <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
+ <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
+ <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
+ <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+ <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+ <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
+ <unused start="0x8ED8" end="0x8F1C"/>
+ <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
+ <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+ <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+ <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
+ <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+ <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
+ <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
+ <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
+ <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
+ <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
+ <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
+ <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
+ <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+ <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+ <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
+ <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
+ <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+ <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+ <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+ <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+ <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+ <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+ <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
+ <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
+ <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
+ <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
+ <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
+ <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
+ <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
+ <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
+ <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
+ <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
+ <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
+ <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
+ <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
+ <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
+ <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
+ <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
+ <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
+ <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
+ <unused start="0x8F4F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75"/>
+
+ <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
+ <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
+ <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
+ <unused start="0x8F62" end="0x8F6F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL."/>
+
+ <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910"/>
+
+ <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
+ <enum value="0x8F90" name="GL_RED_SNORM"/>
+ <enum value="0x8F91" name="GL_RG_SNORM"/>
+ <enum value="0x8F92" name="GL_RGB_SNORM"/>
+ <enum value="0x8F93" name="GL_RGBA_SNORM"/>
+ <enum value="0x8F94" name="GL_R8_SNORM"/>
+ <enum value="0x8F95" name="GL_RG8_SNORM"/>
+ <enum value="0x8F96" name="GL_RGB8_SNORM"/>
+ <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
+ <enum value="0x8F98" name="GL_R16_SNORM"/>
+ <enum value="0x8F99" name="GL_RG16_SNORM"/>
+ <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
+ <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
+ <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
+ <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
+ <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
+ <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
+ <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+ <unused start="0x8FA1" end="0x8FAF"/>
+ <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
+ <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
+ <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+ <unused start="0x8FB4" end="0x8FBA"/>
+ <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
+ <unused start="0x8FBC" end="0x8FBF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
+ <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
+ <enum value="0x8FE0" name="GL_INT8_NV"/>
+ <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
+ <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
+ <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
+ <enum value="0x8FE4" name="GL_INT16_NV"/>
+ <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
+ <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
+ <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
+ <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
+ <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
+ <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
+ <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
+ <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
+ <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
+ <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
+ <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
+ <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
+ <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
+ <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
+ <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
+ <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
+ <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
+ <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
+ <unused start="0x8FFF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
+ <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
+ <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum value="0x9006" name="GL_DISCRETE_AMD"/>
+ <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
+ <unused start="0x9008"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x9010" name="GL_ALPHA_SNORM"/>
+ <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
+ <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
+ <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
+ <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
+ <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
+ <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+ <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
+ <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
+ <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
+ <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+ <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
+ <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
+ <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
+ <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
+ <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
+ <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
+ <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
+ <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
+ <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+ <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+ <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+ <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+ <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
+ <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+ <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+ <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+ <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+ <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+ <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
+ <enum value="0x902F" name="GL_SUCCESS_NV"/>
+ <enum value="0x9030" name="GL_FAILURE_NV"/>
+ <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
+ <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
+ <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+ <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+ <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+ <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+ <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+ <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+ <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+ <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+ <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+ <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+ <unused start="0x903D" end="0x9044"/>
+ <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+ <unused start="0x9047" end="0x904B"/>
+ <enum value="0x904C" name="GL_IMAGE_1D"/>
+ <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
+ <enum value="0x904D" name="GL_IMAGE_2D"/>
+ <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
+ <enum value="0x904E" name="GL_IMAGE_3D"/>
+ <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
+ <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
+ <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x9050" name="GL_IMAGE_CUBE"/>
+ <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
+ <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
+ <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
+ <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
+ <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
+ <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
+ <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
+ <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
+ <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
+ <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
+ <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+ <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+ <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+ <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+ <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+ <enum value="0x906F" name="GL_RGB10_A2UI"/>
+ <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
+ <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
+ <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
+ <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
+ <enum value="0x9074" name="GL_FILE_NAME_NV"/>
+ <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
+ <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
+ <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
+ <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
+ <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
+ <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
+ <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
+ <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+ <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+ <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
+ <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
+ <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
+ <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
+ <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
+ <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
+ <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
+ <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> -->
+ <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
+ <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
+ <enum value="0x9088" name="GL_COUNT_UP_NV"/>
+ <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
+ <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+ <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
+ <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> -->
+ <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
+ <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
+ <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
+ <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
+ <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
+ <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
+ <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
+ <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+ <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+ <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
+ <enum value="0x909A" name="GL_UTF8_NV"/>
+ <enum value="0x909B" name="GL_UTF16_NV"/>
+ <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+ <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
+ <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
+ <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+ <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
+ <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+ <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+ <enum value="0x90A3" name="GL_SQUARE_NV"/>
+ <enum value="0x90A4" name="GL_ROUND_NV"/>
+ <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
+ <enum value="0x90A6" name="GL_BEVEL_NV"/>
+ <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
+ <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
+ <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
+ <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
+ <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
+ <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+ <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
+ <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
+ <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
+ <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
+ <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
+ <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+ <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
+ <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
+ <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
+ <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
+ <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+ <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+ <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+ <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+ <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+ <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+ <unused start="0x90C0" end="0x90C6"/>
+ <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+ <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+ <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <unused start="0x90E0"/>
+ <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
+ <unused start="0x90E2" end="0x90E9"/>
+ <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ <enum value="0x90EB" name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
+ <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
+ <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+ <unused start="0x90F3" end="0x90FA"/>
+ <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
+ <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <unused start="0x90FD" end="0x90FF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
+ <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
+ <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
+ <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+ <enum value="0x9112" name="GL_OBJECT_TYPE"/>
+ <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
+ <enum value="0x9113" name="GL_SYNC_CONDITION"/>
+ <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
+ <enum value="0x9114" name="GL_SYNC_STATUS"/>
+ <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
+ <enum value="0x9115" name="GL_SYNC_FLAGS"/>
+ <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
+ <enum value="0x9116" name="GL_SYNC_FENCE"/>
+ <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
+ <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+ <enum value="0x9118" name="GL_UNSIGNALED"/>
+ <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
+ <enum value="0x9119" name="GL_SIGNALED"/>
+ <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
+ <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
+ <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
+ <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
+ <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
+ <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
+ <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
+ <enum value="0x911D" name="GL_WAIT_FAILED"/>
+ <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
+ <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
+ <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
+ <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
+ <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
+ <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
+ <unused start="0x9131" end="0x9132"/>
+ <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+ <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+ <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
+ <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
+ <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+ <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+ <unused start="0x9139" end="0x913F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
+ <unused start="0x9140" end="0x9142"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+ <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
+ <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
+ <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
+ <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
+ <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+ <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
+ <unused start="0x9156" end="0x915F"/>
+ <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ <unused start="0x9161"/>
+ <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
+ <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+ <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <unused start="0x91A0" end="0x91A3"/>
+ <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <unused start="0x91A6" end="0x91B8"/>
+ <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
+ <unused start="0x91BA"/>
+ <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <unused start="0x91C0" end="0x923F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
+ <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
+ <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
+ <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
+ <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
+ <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
+ <unused start="0x9245" end="0x924F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
+ <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
+ <unused start="0x9251" end="0x925F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
+ <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
+ <unused start="0x9261" end="0x926F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
+ <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
+ <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
+ <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
+ <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
+ <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
+ <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
+ <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
+ <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
+ <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+ <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+ <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
+ <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
+ <unused start="0x927A" end="0x927F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
+ <unused start="0x9280" end="0x92BF"/>
+ <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <unused start="0x92DC" end="0x92DF"/>
+ <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
+ <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
+ <enum value="0x92E1" name="GL_UNIFORM"/>
+ <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
+ <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
+ <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
+ <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
+ <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
+ <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
+ <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
+ <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
+ <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
+ <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x92F9" name="GL_NAME_LENGTH"/>
+ <enum value="0x92FA" name="GL_TYPE"/>
+ <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
+ <enum value="0x92FC" name="GL_OFFSET"/>
+ <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
+ <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
+ <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
+ <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
+ <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum value="0x9302" name="GL_BUFFER_BINDING"/>
+ <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
+ <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
+ <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum value="0x930E" name="GL_LOCATION"/>
+ <enum value="0x930F" name="GL_LOCATION_INDEX"/>
+ <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ <unused start="0x9319" end="0x937F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
+ <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
+ <unused start="0x9381" end="0x939F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
+ <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+ <unused start="0x93A1"/>
+ <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
+ <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+ <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+ <unused start="0x93A5"/>
+ <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
+ <unused start="0x93A7" end="0x93AF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
+ <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <unused start="0x93BE" end="0x93CF"/>
+ <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ <unused start="0x93DE" end="0x93EF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
+ <unused start="0x93F0" end="0x94EF"/>
+ </enums>
+
+<!-- Enums reservable for future use. To reserve a new range, allocate one
+ or more multiples of 16 starting at the lowest available point in this
+ block and note it in a new <enums> block immediately above.
+
+ Please remember that new enumerant allocations must be obtained by
+ request to the Khronos API registrar (see comments at the top of this
+ file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+ component. -->
+
+ <enums namespace="GL" start="0x94F0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+ <unused start="0x94F0" end="99999"/>
+ </enums>
+
+<!-- Historical large block allocations, all unused except (in older days) by IBM -->
+ <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
+ <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
+ <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
+
+ <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
+ <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+ <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
+ <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
+ <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+ <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
+ <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
+ <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
+ <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
+ <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+ <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+ <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+ <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+ <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ </enums>
+
+ <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
+ <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
+ <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
+ <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
+ <!-- lots of <unused> areas here which won't be computed yet -->
+ <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+ <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
+ <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
+ <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
+ </enums>
+
+ <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
+
+ <enums namespace="GL" comment="required for ES[123] core API - needs sorting">
+ <!-- required enums for ES[123] - core API -->
+ <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
+ <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
+ <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
+ <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
+ <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
+ <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
+ <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
+ <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
+ <enum value="0x803C" name="GL_ALPHA8_OES"/>
+ <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
+ <enum value="0x8051" name="GL_RGB8_OES"/>
+ <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
+ <enum value="0x80E1" name="GL_BGRA_IMG"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+ <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+ <enum value="0x822E" name="GL_R32F_EXT"/>
+ <enum value="0x8230" name="GL_RG32F_EXT"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
+ <enum value="0x8814" name="GL_RGBA32F_EXT"/>
+ <enum value="0x8815" name="GL_RGB32F_EXT"/>
+ <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
+ <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
+ <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
+ <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
+ <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+ <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+ <enum value="0x93A1" name="GL_BGRA8_EXT"/>
+ </enums>
+
+ <!-- SECTION: GL command definitions. -->
+ <commands namespace="GL">
+ <command>
+ <proto>void <name>glAccum</name></proto>
+ <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <glx type="render" opcode="137"/>
+ </command>
+ <command>
+ <proto>void <name>glAccumxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLfixed</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveProgramEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveShaderProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveShaderProgramEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveStencilFaceEXT</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <glx type="render" opcode="4220"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveTexture</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <glx type="render" opcode="197"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveTextureARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <alias name="glActiveTexture"/>
+ <glx type="render" opcode="197"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFunc</name></proto>
+ <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLfloat</ptype> <name>ref</name></param>
+ <glx type="render" opcode="159"/>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLclampf</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncx</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLfixed</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glApplyTextureEXT</name></proto>
+ <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="vendor" opcode="1293"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="single" opcode="143"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="vendor" opcode="11"/>
+ </command>
+ <command>
+ <proto>void <name>glArrayElement</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ </command>
+ <command>
+ <proto>void <name>glArrayElementEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ <alias name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glArrayObjectATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAsyncMarkerSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAttachObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <alias name="glAttachShader"/>
+ </command>
+ <command>
+ <proto>void <name>glAttachShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBegin</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="4"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRender</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRenderNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBeginConditionalRender"/>
+ <glx type="render" opcode="348"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRenderNVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginFragmentShaderATI</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBeginOcclusionQueryNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginPerfMonitorAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginQuery</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <glx type="render" opcode="231"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glBeginQuery"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryIndexed</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedback</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <alias name="glBeginTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedbackNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <alias name="glBeginTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginVertexShaderEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBeginVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindAttribLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindAttribLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glBindAttribLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBase</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBaseEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBufferBase"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBaseNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBufferBase"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferOffsetEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferOffsetNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <alias name="glBindBufferOffsetEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRange</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glBindBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glBindBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocationEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glBindFragDataLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocationIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFragmentShaderATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebuffer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="render" opcode="236"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebufferEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="render" opcode="4319"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindImageTexture</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindImageTextureEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ <param><ptype>GLint</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindMultiTextureEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
+ <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="render" opcode="4180"/>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glBindProgramARB"/>
+ <glx type="render" opcode="4180"/>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbuffer</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="235"/>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbufferEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="4316"/>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindSampler</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTexture</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="render" opcode="4117"/>
+ </command>
+ <command>
+ <proto>void <name>glBindTextureEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <alias name="glBindTexture"/>
+ <glx type="render" opcode="4117"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+ <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTransformFeedback</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTransformFeedbackNV</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <glx type="render" opcode="350"/>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArrayAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glBindVertexArray"/>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArrayOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexShaderEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3bEXT</name></proto>
+ <param><ptype>GLbyte</ptype> <name>bx</name></param>
+ <param><ptype>GLbyte</ptype> <name>by</name></param>
+ <param><ptype>GLbyte</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3bvEXT</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3dEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3dvEXT</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3fEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3fvEXT</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3iEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>bx</name></param>
+ <param><ptype>GLint</ptype> <name>by</name></param>
+ <param><ptype>GLint</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3ivEXT</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3sEXT</name></proto>
+ <param><ptype>GLshort</ptype> <name>bx</name></param>
+ <param><ptype>GLshort</ptype> <name>by</name></param>
+ <param><ptype>GLshort</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3svEXT</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormalPointerEXT</name></proto>
+ <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBitmap</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
+ <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ <glx type="render" opcode="5"/>
+ <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glBitmapxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLfixed</ptype> <name>xorig</name></param>
+ <param><ptype>GLfixed</ptype> <name>yorig</name></param>
+ <param><ptype>GLfixed</ptype> <name>xmove</name></param>
+ <param><ptype>GLfixed</ptype> <name>ymove</name></param>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendColor</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendColorEXT</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <alias name="glBlendColor"/>
+ <glx type="render" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendColorxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquation</name></proto>
+ <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="4097"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationEXT</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquation"/>
+ <glx type="render" opcode="4097"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparate</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <glx type="render" opcode="4228"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateEXT</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparate"/>
+ <glx type="render" opcode="4228"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparatei</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationi</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunc</name></proto>
+ <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
+ <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
+ <glx type="render" opcode="160"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparate</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateEXT</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <alias name="glBlendFuncSeparate"/>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateINGR</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <alias name="glBlendFuncSeparate"/>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparatei</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunci</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunciARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebuffer</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ <glx type="render" opcode="4330"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferANGLE</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ <alias name="glBlitFramebuffer"/>
+ <glx type="render" opcode="4330"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferNV</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferAddressRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+ <alias name="glBufferData"/>
+ </command>
+ <command>
+ <proto>void <name>glBufferParameteriAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferSubData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferSubDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glBufferSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glCallList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <glx type="render" opcode="1"/>
+ </command>
+ <command>
+ <proto>void <name>glCallLists</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(n,type)">const <ptype>GLvoid</ptype> *<name>lists</name></param>
+ <glx type="render" opcode="2"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="vendor" opcode="1427"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glCheckFramebufferStatus"/>
+ <glx type="vendor" opcode="1427"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClampColor</name></proto>
+ <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+ <glx type="render" opcode="234"/>
+ </command>
+ <command>
+ <proto>void <name>glClampColorARB</name></proto>
+ <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+ <alias name="glClampColor"/>
+ <glx type="render" opcode="234"/>
+ </command>
+ <command>
+ <proto>void <name>glClear</name></proto>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="127"/>
+ </command>
+ <command>
+ <proto>void <name>glClearAccum</name></proto>
+ <param><ptype>GLfloat</ptype> <name>red</name></param>
+ <param><ptype>GLfloat</ptype> <name>green</name></param>
+ <param><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="128"/>
+ </command>
+ <command>
+ <proto>void <name>glClearAccumxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferData</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferSubData</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferfi</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param><ptype>GLfloat</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>stencil</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearColor</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="130"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorIiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>red</name></param>
+ <param><ptype>GLint</ptype> <name>green</name></param>
+ <param><ptype>GLint</ptype> <name>blue</name></param>
+ <param><ptype>GLint</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4292"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorIuiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>red</name></param>
+ <param><ptype>GLuint</ptype> <name>green</name></param>
+ <param><ptype>GLuint</ptype> <name>blue</name></param>
+ <param><ptype>GLuint</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4293"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearColorxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepth</name></proto>
+ <param><ptype>GLdouble</ptype> <name>depth</name></param>
+ <glx type="render" opcode="132"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthdNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4284"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthf</name></proto>
+ <param><ptype>GLfloat</ptype> <name>d</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthfOES</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4308"/>
+ <alias name="glClearDepthf"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearIndex</name></proto>
+ <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+ <glx type="render" opcode="129"/>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearStencil</name></proto>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
+ <glx type="render" opcode="131"/>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveTexture</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveTextureARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <alias name="glClientActiveTexture"/>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveVertexStreamATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClientAttribDefaultEXT</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlane</name></proto>
+ <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="77"/>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanef</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanefIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanefOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="4312"/>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanex</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanexIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3bv</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="6"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3dv</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="7"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3fVertex3fvSUN</name></proto>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3fv</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="8"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4244"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3iv</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="9"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3sv</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="10"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ubv</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="11"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3uiv</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="12"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3usv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3usv</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="13"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4bv</name></proto>
+ <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="14"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4dv</name></proto>
+ <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="15"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4fv</name></proto>
+ <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="16"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4245"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4iv</name></proto>
+ <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="17"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4sv</name></proto>
+ <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="18"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex2fSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex3fSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubv</name></proto>
+ <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="19"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4uiv</name></proto>
+ <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="20"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4usv</name></proto>
+ <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="21"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4x</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp1ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp2ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp3ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorMask</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="134"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaskIndexedEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ <alias name="glColorMaski"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaski</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorMaterial</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="78"/>
+ </command>
+ <command>
+ <proto>void <name>glColorP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorSubTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,count)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="195"/>
+ <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glColorSubTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,count)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glColorSubTable"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <glx type="render" opcode="2053"/>
+ <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <alias name="glColorTable"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterfv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2054"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterfvSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glColorTableParameterfv"/>
+ <glx type="render" opcode="2054"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameteriv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2055"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterivSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glColorTableParameteriv"/>
+ <glx type="render" opcode="2055"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <alias name="glColorTable"/>
+ <glx type="render" opcode="2053"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerInputNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+ <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+ <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+ <glx type="render" opcode="4140"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerOutputNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
+ <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
+ <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
+ <glx type="render" opcode="4141"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterfNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="4136"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterfvNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4137"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameteriNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="4138"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterivNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4139"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerStageParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileShaderARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+ <alias name="glCompileShader"/>
+ </command>
+ <command>
+ <proto>void <name>glCompileShaderIncludeARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="214"/>
+ <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage1DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexImage1D"/>
+ <glx type="render" opcode="214"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="215"/>
+ <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage2DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexImage2D"/>
+ <glx type="render" opcode="215"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="216"/>
+ <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexImage3D"/>
+ <glx type="render" opcode="216"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="217"/>
+ <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexSubImage1D"/>
+ <glx type="render" opcode="217"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="218"/>
+ <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexSubImage2D"/>
+ <glx type="render" opcode="218"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="219"/>
+ <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexSubImage3D"/>
+ <glx type="render" opcode="219"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter1D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="render" opcode="4101"/>
+ <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter1DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <alias name="glConvolutionFilter1D"/>
+ <glx type="render" opcode="4101"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter2D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="render" opcode="4102"/>
+ <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter2DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <alias name="glConvolutionFilter2D"/>
+ <glx type="render" opcode="4102"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterf</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+ <glx type="render" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+ <alias name="glConvolutionParameterf"/>
+ <glx type="render" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfvEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glConvolutionParameterfv"/>
+ <glx type="render" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteri</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+ <glx type="render" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteriEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+ <alias name="glConvolutionParameteri"/>
+ <glx type="render" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteriv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4106"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterivEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glConvolutionParameteriv"/>
+ <glx type="render" opcode="4106"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyBufferSubData</name></proto>
+ <param><ptype>GLenum</ptype> <name>readTarget</name></param>
+ <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorSubTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="196"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorSubTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyColorSubTable"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="2056"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyColorTable"/>
+ <glx type="render" opcode="2056"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter1D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="4107"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyConvolutionFilter1D"/>
+ <glx type="render" opcode="4107"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter2D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4108"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyConvolutionFilter2D"/>
+ <glx type="render" opcode="4108"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyImageSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyImageSubDataNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4291"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyPixels</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
+ <glx type="render" opcode="172"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <glx type="render" opcode="4119"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <alias name="glCopyTexImage1D"/>
+ <glx type="render" opcode="4119"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <glx type="render" opcode="4120"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <alias name="glCopyTexImage2D"/>
+ <glx type="render" opcode="4120"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="4121"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyTexSubImage1D"/>
+ <glx type="render" opcode="4121"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4122"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage2D"/>
+ <glx type="render" opcode="4122"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4123"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage3D"/>
+ <glx type="render" opcode="4123"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
+ <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
+ <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
+ <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageMaskNV</name></proto>
+ <param><ptype>GLboolean</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageOperationNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>operation</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
+ <alias name="glCreateProgram"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>shaderType</name></param>
+ <alias name="glCreateShader"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLchar</ptype> **<name>strings</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
+ <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
+ <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCullFace</name></proto>
+ <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="79"/>
+ </command>
+ <command>
+ <proto>void <name>glCullParameterdvEXT</name></proto>
+ <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCullParameterfvEXT</name></proto>
+ <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
+ <param><ptype>GLint</ptype> <name>index</name></param>
+ <glx type="render" opcode="4329"/>
+ </command>
+ <command>
+ <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallback</name></proto>
+ <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
+ <param>const void *<name>userParam</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackAMD</name></proto>
+ <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
+ <param>void *<name>userParam</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackARB</name></proto>
+ <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
+ <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
+ <alias name="glDebugMessageCallback"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackKHR</name></proto>
+ <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
+ <param>const void *<name>userParam</name></param>
+ <alias name="glDebugMessageCallback"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControl</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControlARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ <alias name="glDebugMessageControl"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControlKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param><ptype>GLboolean</ptype> <name>enabled</name></param>
+ <alias name="glDebugMessageControl"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageEnableAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>category</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsert</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>category</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ <alias name="glDebugMessageInsert"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
+ <alias name="glDebugMessageInsert"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformSGIX</name></proto>
+ <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="2075"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformationMap3dSGIX</name></proto>
+ <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
+ <param><ptype>GLint</ptype> <name>wstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+ <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2073"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformationMap3fSGIX</name></proto>
+ <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
+ <param><ptype>GLint</ptype> <name>wstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+ <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2074"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <alias name="glDeleteBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFencesAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFencesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+ <glx type="vendor" opcode="1276"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFragmentShaderATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <glx type="render" opcode="4320"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <alias name="glDeleteFramebuffers"/>
+ <glx type="render" opcode="4320"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteLists</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ <glx type="single" opcode="103"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteNamesAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeletePathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="single" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramsARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="vendor" opcode="1294"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <alias name="glDeleteProgramsARB"/>
+ <glx type="vendor" opcode="1294"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueries</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <glx type="single" opcode="161"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueriesARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glDeleteQueries"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueriesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <glx type="render" opcode="4317"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <alias name="glDeleteRenderbuffers"/>
+ <glx type="render" opcode="4317"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <glx type="single" opcode="195"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="single" opcode="144"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="vendor" opcode="12"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glDeleteTransformFeedbacks"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <glx type="render" opcode="351"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glDeleteVertexArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArraysOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexShaderEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthBoundsEXT</name></proto>
+ <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
+ <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
+ <glx type="render" opcode="4229"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthBoundsdNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>zmin</name></param>
+ <param><ptype>GLdouble</ptype> <name>zmax</name></param>
+ <glx type="render" opcode="4285"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthFunc</name></proto>
+ <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <glx type="render" opcode="164"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthMask</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+ <glx type="render" opcode="135"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRange</name></proto>
+ <param><ptype>GLdouble</ptype> <name>near</name></param>
+ <param><ptype>GLdouble</ptype> <name>far</name></param>
+ <glx type="render" opcode="174"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>n</name></param>
+ <param><ptype>GLdouble</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangedNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="4283"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangefOES</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
+ <glx type="render" opcode="4309"/>
+ <alias name="glDepthRangef"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangexOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDetachObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
+ <alias name="glDetachShader"/>
+ </command>
+ <command>
+ <proto>void <name>glDetachShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDetailTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2051"/>
+ </command>
+ <command>
+ <proto>void <name>glDisable</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="render" opcode="138"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientState</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientStateiEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableDriverControlQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableVariantClientStateEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexArrayEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisableVertexAttribArray"/>
+ </command>
+ <command>
+ <proto>void <name>glDisablei</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDiscardFramebufferEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDispatchCompute</name></proto>
+ <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDispatchComputeIndirect</name></proto>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArrays</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <glx type="render" opcode="193"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <alias name="glDrawArrays"/>
+ <glx type="render" opcode="4116"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysIndirect</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedARB</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffer</name></proto>
+ <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="126"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <glx type="render" opcode="233"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersATI</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ <glx type="render" opcode="233"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>location</name></param>
+ <param>const <ptype>GLint</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementArrayATI</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsIndirect</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedARB</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawMeshArraysSUN</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawPixels</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="173"/>
+ <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementArrayATI</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <alias name="glDrawRangeElements"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexfOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>width</name></param>
+ <param><ptype>GLfloat</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexfvOES</name></proto>
+ <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexiOES</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>width</name></param>
+ <param><ptype>GLint</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexivOES</name></proto>
+ <param>const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexsOES</name></proto>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>width</name></param>
+ <param><ptype>GLshort</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexsvOES</name></proto>
+ <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTextureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLfloat</ptype> <name>x0</name></param>
+ <param><ptype>GLfloat</ptype> <name>y0</name></param>
+ <param><ptype>GLfloat</ptype> <name>x1</name></param>
+ <param><ptype>GLfloat</ptype> <name>y1</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>s0</name></param>
+ <param><ptype>GLfloat</ptype> <name>t0</name></param>
+ <param><ptype>GLfloat</ptype> <name>s1</name></param>
+ <param><ptype>GLfloat</ptype> <name>t1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ <param><ptype>GLfixed</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexxvOES</name></proto>
+ <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedback</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glDrawTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackStream</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlag</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+ <vecequiv name="glEdgeFlagv"/>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagFormatNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagv</name></proto>
+ <param group="Boolean">const <ptype>GLboolean</ptype> *<name>flag</name></param>
+ <glx type="render" opcode="22"/>
+ </command>
+ <command>
+ <proto>void <name>glElementPointerAPPLE</name></proto>
+ <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="type">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glElementPointerATI</name></proto>
+ <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(type)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnable</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="render" opcode="139"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientState</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientStateiEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableDriverControlQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableVariantClientStateEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexArrayEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnableVertexAttribArray"/>
+ </command>
+ <command>
+ <proto>void <name>glEnablei</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnd</name></proto>
+ <glx type="render" opcode="23"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRender</name></proto>
+ <glx type="render" opcode="349"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRenderNV</name></proto>
+ <alias name="glEndConditionalRender"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRenderNVX</name></proto>
+ <alias name="glEndConditionalRender"/>
+ </command>
+ <command>
+ <proto>void <name>glEndFragmentShaderATI</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndList</name></proto>
+ <glx type="single" opcode="102"/>
+ </command>
+ <command>
+ <proto>void <name>glEndOcclusionQueryNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndPerfMonitorAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndQuery</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="232"/>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glEndQuery"/>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryIndexed</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndTilingQCOM</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedbackEXT</name></proto>
+ <alias name="glEndTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedbackNV</name></proto>
+ <alias name="glEndTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glEndVertexShaderEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+ <vecequiv name="glEvalCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1dv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
+ <glx type="render" opcode="151"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+ <vecequiv name="glEvalCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1fv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
+ <glx type="render" opcode="152"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>u</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1xvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
+ <vecequiv name="glEvalCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
+ <glx type="render" opcode="153"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
+ <vecequiv name="glEvalCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
+ <glx type="render" opcode="154"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>u</name></param>
+ <param><ptype>GLfixed</ptype> <name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalMapsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalMesh1</name></proto>
+ <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+ <glx type="render" opcode="155"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalMesh2</name></proto>
+ <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
+ <glx type="render" opcode="157"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalPoint1</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ <glx type="render" opcode="156"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalPoint2</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
+ <glx type="render" opcode="158"/>
+ </command>
+ <command>
+ <proto>void <name>glExecuteProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4181"/>
+ </command>
+ <command>
+ <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetBuffersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
+ <param><ptype>GLint</ptype> *<name>numBuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
+ <param><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLchar</ptype> *<name>source</name></param>
+ <param><ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetProgramsQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>programs</name></param>
+ <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
+ <param><ptype>GLint</ptype> *<name>numPrograms</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
+ <param><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetShadersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param><ptype>GLint</ptype> <name>maxShaders</name></param>
+ <param><ptype>GLint</ptype> *<name>numShaders</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLvoid</ptype> *<name>texels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexturesQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>textures</name></param>
+ <param><ptype>GLint</ptype> <name>maxTextures</name></param>
+ <param><ptype>GLint</ptype> *<name>numTextures</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtractComponentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>src</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFeedbackBuffer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
+ <glx type="single" opcode="105"/>
+ </command>
+ <command>
+ <proto>void <name>glFeedbackBufferxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
+ <param><ptype>GLenum</ptype> <name>condition</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>condition</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinalCombinerInputNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+ <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+ <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+ <glx type="render" opcode="4142"/>
+ </command>
+ <command>
+ <proto>void <name>glFinish</name></proto>
+ <glx type="single" opcode="108"/>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
+ <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1312"/>
+ </command>
+ <command>
+ <proto>void <name>glFinishObjectAPPLE</name></proto>
+ <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+ <param><ptype>GLint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishTextureSUNX</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFlush</name></proto>
+ <glx type="single" opcode="142"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRange</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glFlushMappedBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushPixelDataRangeNV</name></proto>
+ <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushRasterSGIX</name></proto>
+ <glx type="vendor" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushStaticDataIBM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length"><ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointer</name></proto>
+ <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointerEXT</name></proto>
+ <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glFogCoordPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointerListIBM</name></proto>
+ <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordd</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+ <vecequiv name="glFogCoorddv"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+ <alias name="glFogCoordd"/>
+ <vecequiv name="glFogCoorddvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+ <glx type="render" opcode="4125"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddvEXT</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+ <alias name="glFogCoorddv"/>
+ <glx type="render" opcode="4125"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordf</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+ <vecequiv name="glFogCoordfv"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+ <alias name="glFogCoordf"/>
+ <vecequiv name="glFogCoordfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+ <glx type="render" opcode="4124"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfvEXT</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+ <alias name="glFogCoordfv"/>
+ <glx type="render" opcode="4124"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordhNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
+ <vecequiv name="glFogCoordhvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordhvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
+ <glx type="render" opcode="4254"/>
+ </command>
+ <command>
+ <proto>void <name>glFogFuncSGIS</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2067"/>
+ </command>
+ <command>
+ <proto>void <name>glFogf</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="80"/>
+ </command>
+ <command>
+ <proto>void <name>glFogfv</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="81"/>
+ </command>
+ <command>
+ <proto>void <name>glFogi</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="82"/>
+ </command>
+ <command>
+ <proto>void <name>glFogiv</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="83"/>
+ </command>
+ <command>
+ <proto>void <name>glFogx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelfSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModeliSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelivSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightfSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightfvSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightiSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightivSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialfSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialiSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialivSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFrameZoomSGIX</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+ <glx type="render" opcode="2072"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferParameteri</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferReadBufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbuffer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="4324"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <alias name="glFramebufferRenderbuffer"/>
+ <glx type="render" opcode="4324"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture1D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <glx type="render" opcode="4321"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture1DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture1D"/>
+ <glx type="render" opcode="4321"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <glx type="render" opcode="4322"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture2D"/>
+ <glx type="render" opcode="4322"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <glx type="render" opcode="4323"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <alias name="glFramebufferTexture3D"/>
+ <glx type="render" opcode="4323"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTextureARB"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureFaceARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ <alias name="glFramebufferTextureFaceARB"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <glx type="render" opcode="237"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <alias name="glFramebufferTextureLayer"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <alias name="glFramebufferTextureLayer"/>
+ </command>
+ <command>
+ <proto>void <name>glFreeObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrontFace</name></proto>
+ <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="84"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustum</name></proto>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="175"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustumf</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrustumfOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ <glx type="render" opcode="4310"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustumx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrustumxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+ <alias name="glGenBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFencesAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenFencesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+ <glx type="vendor" opcode="1277"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <glx type="vendor" opcode="1426"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <alias name="glGenFramebuffers"/>
+ <glx type="vendor" opcode="1426"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ <glx type="single" opcode="104"/>
+ </command>
+ <command>
+ <proto>void <name>glGenNamesAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenOcclusionQueriesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenPerfMonitorsAMD</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramPipelinesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramsARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="vendor" opcode="1295"/>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+ <alias name="glGenProgramsARB"/>
+ <glx type="vendor" opcode="1295"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueries</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <glx type="single" opcode="162"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueriesARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glGenQueries"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueriesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <glx type="vendor" opcode="1423"/>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <alias name="glGenRenderbuffers"/>
+ <glx type="vendor" opcode="1423"/>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
+ <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
+ <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
+ <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
+ <param><ptype>GLuint</ptype> <name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="single" opcode="145"/>
+ </command>
+ <command>
+ <proto>void <name>glGenTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="vendor" opcode="13"/>
+ </command>
+ <command>
+ <proto>void <name>glGenTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenTransformFeedbacksNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glGenTransformFeedbacks"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <glx type="single" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArraysAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glGenVertexArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArraysOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>arrays</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmap</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4325"/>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmapEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glGenerateMipmap"/>
+ <glx type="render" opcode="4325"/>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmapOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAttrib</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAttribARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetActiveAttrib"/>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniform</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetActiveUniform"/>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformBlockName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformBlockiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformsiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+ <param len="COMPSIZE(uniformCount)">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetArrayObjectfvATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetArrayObjectivATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetAttachedObjectsARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="handleARB" len="count"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
+ <alias name="glGetAttachedShaders"/>
+ </command>
+ <command>
+ <proto>void <name>glGetAttachedShaders</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLuint</ptype> *<name>shaders</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetAttribLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ <alias name="glGetBooleani_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleani_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleanv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>params</name></param>
+ <glx type="single" opcode="112"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameteri64v</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameteriv</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameterivARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetBufferParameteriv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameterui64vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointerv</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointervARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <alias name="glGetBufferPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointervOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferSubData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferSubDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glGetBufferSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlane</name></proto>
+ <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="single" opcode="113"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanef</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param><ptype>GLfloat</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanefOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
+ <glx type="vendor" opcode="1421"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanex</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param><ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>table</name></param>
+ <glx type="single" opcode="147"/>
+ <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glGetColorTable"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="148"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetColorTableParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="4099"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameteriv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="149"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterivEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetColorTableParameteriv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterivSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="4100"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>table</name></param>
+ <glx type="vendor" opcode="4098"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1270"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1271"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1272"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1273"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+ <param len="COMPSIZE(target,lod)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTexImage</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <glx type="single" opcode="160"/>
+ <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTexImageARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <alias name="glGetCompressedTexImage"/>
+ <glx type="single" opcode="160"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+ <param len="COMPSIZE(target,lod)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionFilter</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="single" opcode="150"/>
+ <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionFilterEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="vendor" opcode="1"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterfv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="151"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameteriv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="152"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="3"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLenum</ptype> *<name>types</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="COMPSIZE(bufsize)"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="COMPSIZE(lengths)"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ <alias name="glGetDebugMessageLog"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param><ptype>GLenum</ptype> *<name>types</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ <alias name="glGetDebugMessageLog"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="vendor" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+ <alias name="glGetDoublei_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublei_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublei_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetDoublei_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublev</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="single" opcode="114"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDriverControlStringQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>driverControlString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetDriverControlsQCOM</name></proto>
+ <param><ptype>GLint</ptype> *<name>num</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLuint</ptype> *<name>driverControls</name></param>
+ </command>
+ <command>
+ <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
+ <glx type="single" opcode="115"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFenceivNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1280"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1274"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1275"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFixedv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFixedvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFloatIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_v</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloatv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="116"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFogFuncSGIS</name></proto>
+ <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetFragDataLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentLightivSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1428"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetFramebufferAttachmentParameteriv"/>
+ <glx type="vendor" opcode="1428"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferParameteriv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="single" opcode="154"/>
+ <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="vendor" opcode="5"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterfv</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="155"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="6"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameteriv</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="156"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterivEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="7"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetImageTransformParameterivHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInfoLogARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
+ <glx type="vendor" opcode="4102"/>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64i_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64v</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64vAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+ <alias name="glGetIntegeri_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegeri_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegeri_vEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerui64i_vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>value</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerui64vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="117"/>
+ </command>
+ <command>
+ <proto>void <name>glGetInternalformati64v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInternalformativ</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightfv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="118"/>
+ </command>
+ <command>
+ <proto>void <name>glGetLightiv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="119"/>
+ </command>
+ <command>
+ <proto>void <name>glGetLightx</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetListParameterfvSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetListParameterivSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapAttribParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapControlPointsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+ <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLvoid</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapdv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="single" opcode="120"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapfv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="single" opcode="121"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapiv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="single" opcode="122"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialfv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="123"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialiv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="124"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialx</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="single" opcode="157"/>
+ <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="vendor" opcode="8"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterfv</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="158"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="9"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameteriv</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="159"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="10"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGendvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGenivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexImageEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultisamplefv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultisamplefvNV</name></proto>
+ <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
+ <alias name="glGetMultisamplefv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramStringEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(program,pname)"><ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedStringivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectBufferfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectBufferivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabel</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabelEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>object</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabelKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glGetObjectLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterfvARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterivARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectPtrLabel</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glGetObjectPtrLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glGetOcclusionQueryivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathColorGenfvNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathColorGenivNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathDashArrayNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+ <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathMetricRangeNV</name></proto>
+ <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathMetricsNV</name></proto>
+ <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathParameterfvNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathParameterivNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathSpacingNV</name></proto>
+ <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
+ <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathTexGenfvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathTexGenivNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
+ <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>counter</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>counter</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
+ <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
+ <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
+ <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
+ <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
+ <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapfv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
+ <glx type="single" opcode="125"/>
+ <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapuiv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
+ <glx type="single" opcode="126"/>
+ <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapusv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
+ <glx type="single" opcode="127"/>
+ <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2051"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2052"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointerIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPointeri_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPointerv</name></proto>
+ <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <glx type="single" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointervEXT</name></proto>
+ <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <alias name="glGetPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointervKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <alias name="glGetPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPolygonStipple</name></proto>
+ <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
+ <glx type="single" opcode="128"/>
+ <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramBinary</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLvoid</ptype> *<name>binary</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramBinaryOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+ <param><ptype>GLvoid</ptype> *<name>binary</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ <glx type="single" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramInterfaceiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1311"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1310"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramParameterdvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1297"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramParameterfvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1296"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramResourceName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramResourceiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>propCount</name></param>
+ <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStageiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStringARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStringNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
+ <glx type="vendor" opcode="1299"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramivARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1298"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryIndexediv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjecti64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint64</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1328"/>
+ <alias name="glGetQueryObjecti64v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="165"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectui64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLuint64</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1329"/>
+ <alias name="glGetQueryObjectui64v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="166"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="164"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryivEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameteriv</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1424"/>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetRenderbufferParameteriv"/>
+ <glx type="vendor" opcode="1424"/>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSeparableFilter</name></proto>
+ <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>span</name></param>
+ <glx type="single" opcode="153"/>
+ <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSeparableFilterEXT</name></proto>
+ <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>span</name></param>
+ <glx type="vendor" opcode="4"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ <glx type="single" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderPrecisionFormat</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
+ <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
+ <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderSource</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLchar</ptype> *<name>source</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderSourceARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLcharARB</ptype> *<name>source</name></param>
+ <alias name="glGetShaderSource"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="vendor" opcode="4097"/>
+ </command>
+ <command>
+ <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
+ <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
+ <glx type="single" opcode="129"/>
+ </command>
+ <command>
+ <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
+ <param><ptype>GLenum</ptype> <name>name</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSynciv</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSyncivAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
+ <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexBumpParameterivATI</name></proto>
+ <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvfv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="130"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnviv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="131"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+ <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="vendor" opcode="4101"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGendv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="single" opcode="132"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenfv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="133"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenfvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGeniv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="134"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexImage</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="single" opcode="135"/>
+ <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="138"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="139"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIuiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIuivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="136"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="137"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureImageEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTrackMatrixivNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>address</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1300"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVarying</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetTransformFeedbackVarying"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>source</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformIndices</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+ <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
+ <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetUniformLocation"/>
+ </command>
+ <command>
+ <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformSubroutineuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformfvARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetUniformfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformivARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetUniformiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetUniformuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLvoid</ptype> **<name>data</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribLdv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointerv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <glx type="single" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointervARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <alias name="glGetVertexAttribPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointervNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <alias name="glGetVertexAttribPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribdv"/>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribdv"/>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribfv"/>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribfv"/>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribiv"/>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribiv"/>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideouivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnColorTableARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>table</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnCompressedTexImageARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>lod</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnConvolutionFilterARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnHistogramARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapdvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMinmaxARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapuivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapusvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPolygonStippleARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnSeparableFilterARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
+ <param len="rowBufSize"><ptype>GLvoid</ptype> *<name>row</name></param>
+ <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
+ <param len="columnBufSize"><ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="0"><ptype>GLvoid</ptype> *<name>span</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnTexImageARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformdvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
+ <param><ptype>GLbyte</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
+ <param><ptype>GLdouble</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
+ <param><ptype>GLint</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
+ <param><ptype>GLshort</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
+ <param><ptype>GLuint</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
+ <param><ptype>GLushort</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glHint</name></proto>
+ <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="85"/>
+ </command>
+ <command>
+ <proto>void <name>glHintPGI</name></proto>
+ <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <glx type="render" opcode="4110"/>
+ </command>
+ <command>
+ <proto>void <name>glHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <alias name="glHistogram"/>
+ <glx type="render" opcode="4110"/>
+ </command>
+ <command>
+ <proto>void <name>glIglooInterfaceSGIX</name></proto>
+ <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const <ptype>GLvoid</ptype> *<name>params</name></param>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterfHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterfvHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameteriHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterivHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
+ <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexFuncEXT</name></proto>
+ <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexMask</name></proto>
+ <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="136"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexMaterialEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointer</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointerEXT</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointerListIBM</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexd</name></proto>
+ <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
+ <vecequiv name="glIndexdv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexdv</name></proto>
+ <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
+ <glx type="render" opcode="24"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexf</name></proto>
+ <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+ <vecequiv name="glIndexfv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexfv</name></proto>
+ <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <glx type="render" opcode="25"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexi</name></proto>
+ <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
+ <vecequiv name="glIndexiv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexiv</name></proto>
+ <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
+ <glx type="render" opcode="26"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexs</name></proto>
+ <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
+ <vecequiv name="glIndexsv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexsv</name></proto>
+ <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
+ <glx type="render" opcode="27"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexub</name></proto>
+ <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
+ <vecequiv name="glIndexubv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexubv</name></proto>
+ <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <glx type="render" opcode="194"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>component</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexxvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInitNames</name></proto>
+ <glx type="render" opcode="121"/>
+ </command>
+ <command>
+ <proto>void <name>glInsertComponentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>src</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInsertEventMarkerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInstrumentsBufferSGIX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
+ <glx type="vendor" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glInterleavedArrays</name></proto>
+ <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(format,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInterpolatePathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
+ <param><ptype>GLfloat</ptype> <name>weight</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateBufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateFramebuffer</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateSubFramebuffer</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateTexImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateTexSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glIsBuffer"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="single" opcode="140"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1278"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="vendor" opcode="1425"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <alias name="glIsFramebuffer"/>
+ <glx type="vendor" opcode="1425"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <glx type="single" opcode="141"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="single" opcode="197"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="vendor" opcode="1304"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsProgramARB"/>
+ <glx type="vendor" opcode="1304"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <glx type="single" opcode="163"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsQuery"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="vendor" opcode="1422"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <alias name="glIsRenderbuffer"/>
+ <glx type="vendor" opcode="1422"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <glx type="single" opcode="196"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="single" opcode="146"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="vendor" opcode="14"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsTransformFeedback"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <glx type="single" opcode="207"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glIsVertexArray"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLabelObjectEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>object</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightEnviSGIX</name></proto>
+ <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelf</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="90"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModelfv</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="91"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModeli</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="92"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModeliv</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="93"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModelx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightf</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="86"/>
+ </command>
+ <command>
+ <proto>void <name>glLightfv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="87"/>
+ </command>
+ <command>
+ <proto>void <name>glLighti</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="88"/>
+ </command>
+ <command>
+ <proto>void <name>glLightiv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="89"/>
+ </command>
+ <command>
+ <proto>void <name>glLightx</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLineStipple</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+ <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
+ <glx type="render" opcode="94"/>
+ </command>
+ <command>
+ <proto>void <name>glLineWidth</name></proto>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
+ <glx type="render" opcode="95"/>
+ </command>
+ <command>
+ <proto>void <name>glLineWidthx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLineWidthxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLinkProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLinkProgramARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glLinkProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glListBase</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
+ <glx type="render" opcode="3"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterfSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2078"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterfvSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2079"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameteriSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="2080"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterivSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2081"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadIdentity</name></proto>
+ <glx type="render" opcode="176"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
+ <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="2076"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <glx type="render" opcode="178"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <glx type="render" opcode="177"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixx</name></proto>
+ <param>const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadName</name></proto>
+ <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+ <glx type="render" opcode="122"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glLoadProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
+ <glx type="render" opcode="4183"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <alias name="glLoadTransposeMatrixd"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <alias name="glLoadTransposeMatrixf"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLockArraysEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLogicOp</name></proto>
+ <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
+ <glx type="render" opcode="161"/>
+ </command>
+ <command>
+ <proto>void <name>glMakeBufferNonResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeBufferResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMap1d</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="143"/>
+ </command>
+ <command>
+ <proto>void <name>glMap1f</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="144"/>
+ </command>
+ <command>
+ <proto>void <name>glMap1xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>order</name></param>
+ <param><ptype>GLfixed</ptype> <name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMap2d</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="145"/>
+ </command>
+ <command>
+ <proto>void <name>glMap2f</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="146"/>
+ </command>
+ <command>
+ <proto>void <name>glMap2xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param><ptype>GLint</ptype> <name>uorder</name></param>
+ <param><ptype>GLfixed</ptype> <name>v1</name></param>
+ <param><ptype>GLfixed</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param><ptype>GLint</ptype> <name>vorder</name></param>
+ <param><ptype>GLfixed</ptype> <name>points</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+ <alias name="glMapBuffer"/>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferRange</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ <glx type="single" opcode="205"/>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapControlPointsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+ <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+ <param len="COMPSIZE(target,uorder,vorder)">const <ptype>GLvoid</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1d</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <glx type="render" opcode="147"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1f</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <glx type="render" opcode="148"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1xOES</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2d</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>vn</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <glx type="render" opcode="149"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2f</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>vn</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <glx type="render" opcode="150"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2xOES</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLfixed</ptype> <name>v1</name></param>
+ <param><ptype>GLfixed</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapTexture2DINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>stride</name></param>
+ <param len="1">const <ptype>GLenum</ptype> *<name>layout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialf</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="96"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialfv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="97"/>
+ </command>
+ <command>
+ <proto>void <name>glMateriali</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="98"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialiv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="99"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialx</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixFrustumEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexPointerARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexPointerOES</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexubvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4326"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexuivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4328"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexusvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4327"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoaddEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadfEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMode</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="179"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTransposedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTransposefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultdEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultfEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixOrthoEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixPopEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixPushEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixRotatedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>angle</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixRotatefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>angle</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixScaledEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixScalefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixTranslatedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixTranslatefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMemoryBarrier</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMemoryBarrierEXT</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ <alias name="glMemoryBarrier"/>
+ </command>
+ <command>
+ <proto>void <name>glMinSampleShading</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMinSampleShadingARB</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <alias name="glMinSampleShading"/>
+ </command>
+ <command>
+ <proto>void <name>glMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <glx type="render" opcode="4111"/>
+ </command>
+ <command>
+ <proto>void <name>glMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <alias name="glMinmax"/>
+ <glx type="render" opcode="4111"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <glx type="render" opcode="181"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <glx type="render" opcode="180"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixx</name></proto>
+ <param>const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixdARB</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <alias name="glMultTransposeMatrixd"/>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixfARB</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <alias name="glMultTransposeMatrixf"/>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArrays</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glMultiDrawArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirect</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawArraysIndirect"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glMultiDrawElements"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirect</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawElementsIndirect"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
+ <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLint</ptype> <name>modestride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
+ <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLint</ptype> <name>modestride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexBufferEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1dv"/>
+ <alias name="glMultiTexCoord1d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1dv"/>
+ <glx type="render" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1fv"/>
+ <alias name="glMultiTexCoord1f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1fv"/>
+ <glx type="render" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4250"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1iv"/>
+ <alias name="glMultiTexCoord1i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1iv"/>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1sv"/>
+ <alias name="glMultiTexCoord1s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1sv"/>
+ <glx type="render" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2dv"/>
+ <alias name="glMultiTexCoord2d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2dv"/>
+ <glx type="render" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2fv"/>
+ <alias name="glMultiTexCoord2f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2fv"/>
+ <glx type="render" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4251"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2iv"/>
+ <alias name="glMultiTexCoord2i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2iv"/>
+ <glx type="render" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2sv"/>
+ <alias name="glMultiTexCoord2s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="205"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2sv"/>
+ <glx type="render" opcode="205"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3dv"/>
+ <alias name="glMultiTexCoord3d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3dv"/>
+ <glx type="render" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3fv"/>
+ <alias name="glMultiTexCoord3f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="207"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3fv"/>
+ <glx type="render" opcode="207"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4252"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3iv"/>
+ <alias name="glMultiTexCoord3i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3iv"/>
+ <glx type="render" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3sv"/>
+ <alias name="glMultiTexCoord3s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3sv"/>
+ <glx type="render" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ <param><ptype>GLbyte</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4dv"/>
+ <alias name="glMultiTexCoord4d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="210"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4dv"/>
+ <glx type="render" opcode="210"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4fv"/>
+ <alias name="glMultiTexCoord4f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="211"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4fv"/>
+ <glx type="render" opcode="211"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4253"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4iv"/>
+ <alias name="glMultiTexCoord4i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="212"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4iv"/>
+ <glx type="render" opcode="212"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4sv"/>
+ <alias name="glMultiTexCoord4s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="213"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4sv"/>
+ <glx type="render" opcode="213"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4x</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP1ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP1uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexEnvfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnviEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexEnvivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGendEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLdouble</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGendvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGendvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGenfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGeniEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGenivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterIivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexParameterfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameteriEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexParameterivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramStringEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedStringARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLint</ptype> <name>stringlen</name></param>
+ <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNewList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="single" opcode="101"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3b</name></proto>
+ <param><ptype>GLbyte</ptype> <name>nx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ny</name></param>
+ <param><ptype>GLbyte</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3bv</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="28"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="29"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="30"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4243"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3i</name></proto>
+ <param><ptype>GLint</ptype> <name>nx</name></param>
+ <param><ptype>GLint</ptype> <name>ny</name></param>
+ <param><ptype>GLint</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3iv</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="31"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3s</name></proto>
+ <param><ptype>GLshort</ptype> <name>nx</name></param>
+ <param><ptype>GLshort</ptype> <name>ny</name></param>
+ <param><ptype>GLshort</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3sv</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="32"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3x</name></proto>
+ <param><ptype>GLfixed</ptype> <name>nx</name></param>
+ <param><ptype>GLfixed</ptype> <name>ny</name></param>
+ <param><ptype>GLfixed</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>nx</name></param>
+ <param><ptype>GLfixed</ptype> <name>ny</name></param>
+ <param><ptype>GLfixed</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointer</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointerEXT</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointerListIBM</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointervINTEL</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3bATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLbyte</ptype> <name>nx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ny</name></param>
+ <param><ptype>GLbyte</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3bvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>nx</name></param>
+ <param><ptype>GLdouble</ptype> <name>ny</name></param>
+ <param><ptype>GLdouble</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>nx</name></param>
+ <param><ptype>GLint</ptype> <name>ny</name></param>
+ <param><ptype>GLint</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>nx</name></param>
+ <param><ptype>GLshort</ptype> <name>ny</name></param>
+ <param><ptype>GLshort</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectLabel</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectLabelKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glObjectLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glObjectPtrLabel</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectPtrLabelKHR</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glObjectPtrLabel"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>option</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>option</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrtho</name></proto>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="182"/>
+ </command>
+ <command>
+ <proto>void <name>glOrthof</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrthofOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ <glx type="render" opcode="4311"/>
+ </command>
+ <command>
+ <proto>void <name>glOrthox</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrthoxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPNTrianglesfATI</name></proto>
+ <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPNTrianglesiATI</name></proto>
+ <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPassTexCoordATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>coord</name></param>
+ <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPassThrough</name></proto>
+ <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
+ <glx type="render" opcode="123"/>
+ </command>
+ <command>
+ <proto>void <name>glPassThroughxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>token</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameterfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameteri</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathColorGenNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
+ <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+ <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCoverDepthFuncNV</name></proto>
+ <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathDashArrayNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
+ <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathFogGenNV</name></proto>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathGlyphRangeNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const <ptype>GLvoid</ptype> *<name>fontName</name></param>
+ <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathGlyphsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const <ptype>GLvoid</ptype> *<name>fontName</name></param>
+ <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(numGlyphs,type,charcodes)">const <ptype>GLvoid</ptype> *<name>charcodes</name></param>
+ <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterfNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterfvNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameteriNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterivNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStencilFuncNV</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStringNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>pathString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathSubCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
+ <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+ <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathSubCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathTexGenNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param><ptype>GLint</ptype> <name>components</name></param>
+ <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPauseTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPauseTransformFeedbackNV</name></proto>
+ <alias name="glPauseTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelDataRangeNV</name></proto>
+ <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapfv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
+ <glx type="render" opcode="168"/>
+ <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapuiv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
+ <glx type="render" opcode="169"/>
+ <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapusv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
+ <glx type="render" opcode="170"/>
+ <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapx</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelStoref</name></proto>
+ <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="single" opcode="109"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelStorei</name></proto>
+ <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="single" opcode="110"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelStorex</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenSGIX</name></proto>
+ <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="2059"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferf</name></proto>
+ <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="166"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferi</name></proto>
+ <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="167"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterfEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="16385"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameteriEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="16386"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterivEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelZoom</name></proto>
+ <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
+ <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
+ <glx type="render" opcode="165"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelZoomxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
+ <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+ <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+ <param><ptype>GLfloat</ptype> <name>distance</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterf</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2065"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfARB</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ <glx type="render" opcode="2065"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfEXT</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfSGIS</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfv</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2066"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvARB</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ <glx type="render" opcode="2066"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvEXT</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvSGIS</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteri</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="4221"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteriNV</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <alias name="glPointParameteri"/>
+ <glx type="render" opcode="4221"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteriv</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4222"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterivNV</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glPointParameteriv"/>
+ <glx type="render" opcode="4222"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSize</name></proto>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
+ <glx type="render" opcode="100"/>
+ </command>
+ <command>
+ <proto>void <name>glPointSizePointerOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param>const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSizex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSizexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
+ <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
+ <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
+ <glx type="vendor" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonMode</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="101"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffset</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ <glx type="render" opcode="192"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>bias</name></param>
+ <glx type="render" opcode="4098"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>factor</name></param>
+ <param><ptype>GLfixed</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>factor</name></param>
+ <param><ptype>GLfixed</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPolygonStipple</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
+ <glx type="render" opcode="102"/>
+ <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPopAttrib</name></proto>
+ <glx type="render" opcode="141"/>
+ </command>
+ <command>
+ <proto>void <name>glPopClientAttrib</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopDebugGroup</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopDebugGroupKHR</name></proto>
+ <alias name="glPopDebugGroup"/>
+ </command>
+ <command>
+ <proto>void <name>glPopGroupMarkerEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopMatrix</name></proto>
+ <glx type="render" opcode="183"/>
+ </command>
+ <command>
+ <proto>void <name>glPopName</name></proto>
+ <glx type="render" opcode="124"/>
+ </command>
+ <command>
+ <proto>void <name>glPresentFrameDualFillNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+ <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+ <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>target0</name></param>
+ <param><ptype>GLuint</ptype> <name>fill0</name></param>
+ <param><ptype>GLenum</ptype> <name>target1</name></param>
+ <param><ptype>GLuint</ptype> <name>fill1</name></param>
+ <param><ptype>GLenum</ptype> <name>target2</name></param>
+ <param><ptype>GLuint</ptype> <name>fill2</name></param>
+ <param><ptype>GLenum</ptype> <name>target3</name></param>
+ <param><ptype>GLuint</ptype> <name>fill3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPresentFrameKeyedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+ <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+ <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>target0</name></param>
+ <param><ptype>GLuint</ptype> <name>fill0</name></param>
+ <param><ptype>GLuint</ptype> <name>key0</name></param>
+ <param><ptype>GLenum</ptype> <name>target1</name></param>
+ <param><ptype>GLuint</ptype> <name>fill1</name></param>
+ <param><ptype>GLuint</ptype> <name>key1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
+ <glx type="render" opcode="4118"/>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
+ <alias name="glPrioritizeTextures"/>
+ <glx type="render" opcode="4118"/>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTexturesxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBinary</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBinaryOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param><ptype>GLint</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersfvNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4dARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameter4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4fARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameter4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameterI4ivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameterI4uivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4281"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4dARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameter4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4fARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameter4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameterI4ivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameterI4uivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4282"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramNamedParameter4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4219"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramNamedParameter4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4218"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4dNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramParameter4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4dvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4185"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4fNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramParameter4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4fvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4184"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteriARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glProgramParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteriEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glProgramParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameters4dvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4187"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameters4fvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4186"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramStringARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param><ptype>GLdouble</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLdouble</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramVertexLimitNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>limit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProvokingVertex</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProvokingVertexEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glProvokingVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glPushAttrib</name></proto>
+ <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="142"/>
+ </command>
+ <command>
+ <proto>void <name>glPushClientAttrib</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushDebugGroup</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushDebugGroupKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>message</name></param>
+ <alias name="glPushDebugGroup"/>
+ </command>
+ <command>
+ <proto>void <name>glPushGroupMarkerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushMatrix</name></proto>
+ <glx type="render" opcode="184"/>
+ </command>
+ <command>
+ <proto>void <name>glPushName</name></proto>
+ <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+ <glx type="render" opcode="125"/>
+ </command>
+ <command>
+ <proto>void <name>glQueryCounter</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glQueryCounterEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glQueryCounter"/>
+ </command>
+ <command>
+ <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
+ <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
+ <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="33"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="34"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="35"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="36"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="37"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="38"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="39"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="40"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="41"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="42"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="43"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="44"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ <param><ptype>GLfixed</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadBuffer</name></proto>
+ <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="171"/>
+ </command>
+ <command>
+ <proto>void <name>glReadBufferIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadBufferNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadInstrumentsSGIX</name></proto>
+ <param><ptype>GLint</ptype> <name>marker</name></param>
+ <glx type="render" opcode="2077"/>
+ </command>
+ <command>
+ <proto>void <name>glReadPixels</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="single" opcode="111"/>
+ <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsARB</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRectd</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
+ <vecequiv name="glRectdv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectdv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="45"/>
+ </command>
+ <command>
+ <proto>void <name>glRectf</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
+ <vecequiv name="glRectfv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectfv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="46"/>
+ </command>
+ <command>
+ <proto>void <name>glRecti</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
+ <vecequiv name="glRectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectiv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="47"/>
+ </command>
+ <command>
+ <proto>void <name>glRects</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
+ <vecequiv name="glRectsv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectsv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="48"/>
+ </command>
+ <command>
+ <proto>void <name>glRectxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x1</name></param>
+ <param><ptype>GLfixed</ptype> <name>y1</name></param>
+ <param><ptype>GLfixed</ptype> <name>x2</name></param>
+ <param><ptype>GLfixed</ptype> <name>y2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRectxvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReferencePlaneSGIX</name></proto>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="2071"/>
+ </command>
+ <command>
+ <proto>void <name>glReleaseShaderCompiler</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
+ <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="single" opcode="107"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorage</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4318"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorage"/>
+ <glx type="render" opcode="4318"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4331"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorageMultisample"/>
+ <glx type="render" opcode="4331"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodePointerSUN</name></proto>
+ <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeubSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeubvSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiSUN</name></proto>
+ <param><ptype>GLuint</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuivSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeusSUN</name></proto>
+ <param><ptype>GLushort</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeusvSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRequestResidentProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="render" opcode="4182"/>
+ </command>
+ <command>
+ <proto>void <name>glResetHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4112"/>
+ </command>
+ <command>
+ <proto>void <name>glResetHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glResetHistogram"/>
+ <glx type="render" opcode="4112"/>
+ </command>
+ <command>
+ <proto>void <name>glResetMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4113"/>
+ </command>
+ <command>
+ <proto>void <name>glResetMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glResetMinmax"/>
+ <glx type="render" opcode="4113"/>
+ </command>
+ <command>
+ <proto>void <name>glResizeBuffersMESA</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResumeTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResumeTransformFeedbackNV</name></proto>
+ <alias name="glResumeTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glRotated</name></proto>
+ <param><ptype>GLdouble</ptype> <name>angle</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="185"/>
+ </command>
+ <command>
+ <proto>void <name>glRotatef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>angle</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="186"/>
+ </command>
+ <command>
+ <proto>void <name>glRotatex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>angle</name></param>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRotatexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>angle</name></param>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverage</name></proto>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <glx type="render" opcode="229"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverageARB</name></proto>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <alias name="glSampleCoverage"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverageOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoveragex</name></proto>
+ <param><ptype>GLclampx</ptype> <name>value</name></param>
+ <param><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoveragexOES</name></proto>
+ <param><ptype>GLclampx</ptype> <name>value</name></param>
+ <param><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMapATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>interp</name></param>
+ <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskEXT</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskIndexedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskSGIS</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <alias name="glSampleMaskEXT"/>
+ <glx type="render" opcode="2048"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaski</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplePatternEXT</name></proto>
+ <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplePatternSGIS</name></proto>
+ <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
+ <alias name="glSamplePatternEXT"/>
+ <glx type="render" opcode="2049"/>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterf</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScaled</name></proto>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="187"/>
+ </command>
+ <command>
+ <proto>void <name>glScalef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="188"/>
+ </command>
+ <command>
+ <proto>void <name>glScalex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScalexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissor</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="103"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>left</name></param>
+ <param><ptype>GLint</ptype> <name>bottom</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexedv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bEXT</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3b"/>
+ <vecequiv name="glSecondaryColor3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bv</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4126"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bvEXT</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3bv"/>
+ <glx type="render" opcode="4126"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dEXT</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3d"/>
+ <vecequiv name="glSecondaryColor3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dv</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4130"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dvEXT</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3dv"/>
+ <glx type="render" opcode="4130"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fEXT</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3f"/>
+ <vecequiv name="glSecondaryColor3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fv</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4129"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fvEXT</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3fv"/>
+ <glx type="render" opcode="4129"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4255"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3iEXT</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3i"/>
+ <vecequiv name="glSecondaryColor3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3iv</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4128"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ivEXT</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3iv"/>
+ <glx type="render" opcode="4128"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3sEXT</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3s"/>
+ <vecequiv name="glSecondaryColor3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3sv</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4127"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3svEXT</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3sv"/>
+ <glx type="render" opcode="4127"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubEXT</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3ub"/>
+ <vecequiv name="glSecondaryColor3ubvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubv</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4131"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3ubv"/>
+ <glx type="render" opcode="4131"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uiEXT</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3ui"/>
+ <vecequiv name="glSecondaryColor3uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uiv</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4133"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uivEXT</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3uiv"/>
+ <glx type="render" opcode="4133"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3usv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usEXT</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3us"/>
+ <vecequiv name="glSecondaryColor3usvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usv</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4132"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usvEXT</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3usv"/>
+ <glx type="render" opcode="4132"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glSecondaryColorPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSelectBuffer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
+ <glx type="single" opcode="106"/>
+ </command>
+ <command>
+ <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLint</ptype> <name>numCounters</name></param>
+ <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSeparableFilter2D</name></proto>
+ <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const <ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const <ptype>GLvoid</ptype> *<name>column</name></param>
+ <glx type="render" opcode="4109"/>
+ <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glSeparableFilter2DEXT</name></proto>
+ <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const <ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const <ptype>GLvoid</ptype> *<name>column</name></param>
+ <alias name="glSeparableFilter2D"/>
+ <glx type="render" opcode="4109"/>
+ </command>
+ <command>
+ <proto>void <name>glSetFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetInvariantEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(id,type)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetLocalConstantEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(id,type)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetMultisamplefvAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShadeModel</name></proto>
+ <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="104"/>
+ </command>
+ <command>
+ <proto>void <name>glShaderBinary</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp1EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp2EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp3EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderSource</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderSourceARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>length</name></param>
+ <alias name="glShaderSource"/>
+ </command>
+ <command>
+ <proto>void <name>glShaderStorageBlockBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSharpenTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2052"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterfSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2060"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterfvSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2061"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameteriSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="2062"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterivSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2063"/>
+ </command>
+ <command>
+ <proto>void <name>glStartInstrumentsSGIX</name></proto>
+ <glx type="render" opcode="2069"/>
+ </command>
+ <command>
+ <proto>void <name>glStartTilingQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>width</name></param>
+ <param><ptype>GLuint</ptype> <name>height</name></param>
+ <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilClearTagEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
+ <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
+ <glx type="render" opcode="4223"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFunc</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="162"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilFuncSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFuncSeparateATI</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
+ <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilMask</name></proto>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="133"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilMaskSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilOp</name></proto>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
+ <glx type="render" opcode="163"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpSeparateATI</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+ <alias name="glStencilOpSeparate"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpValueAMD</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStopInstrumentsSGIX</name></proto>
+ <param><ptype>GLint</ptype> <name>marker</name></param>
+ <glx type="render" opcode="2070"/>
+ </command>
+ <command>
+ <proto>void <name>glStringMarkerGREMEDY</name></proto>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSwizzleEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>in</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSyncTextureINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTagSampleBufferSGIX</name></proto>
+ <glx type="render" opcode="2050"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3bEXT</name></proto>
+ <param><ptype>GLbyte</ptype> <name>tx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ty</name></param>
+ <param><ptype>GLbyte</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3bvEXT</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3dEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3dvEXT</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3fEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3fvEXT</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3iEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>tx</name></param>
+ <param><ptype>GLint</ptype> <name>ty</name></param>
+ <param><ptype>GLint</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3ivEXT</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3sEXT</name></proto>
+ <param><ptype>GLshort</ptype> <name>tx</name></param>
+ <param><ptype>GLshort</ptype> <name>ty</name></param>
+ <param><ptype>GLshort</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3svEXT</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangentPointerEXT</name></proto>
+ <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTbufferMask3DFX</name></proto>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTessellationFactorAMD</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTessellationModeAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1279"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
+ <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBuffer</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferRange</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBumpParameterfvATI</name></proto>
+ <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBumpParameterivATI</name></proto>
+ <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1bvOES</name></proto>
+ <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1dv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="49"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1fv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="50"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1hvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4246"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1iv</name></proto>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="51"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1sv</name></proto>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="52"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1xvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2bvOES</name></proto>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="53"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="54"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2hvNV</name></proto>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4247"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="55"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="56"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3bvOES</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="57"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="58"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4248"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="59"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="60"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ <param><ptype>GLbyte</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4bvOES</name></proto>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="61"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>p</name></param>
+ <param><ptype>GLfloat</ptype> <name>q</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>p</name></param>
+ <param><ptype>GLfloat</ptype> <name>q</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="62"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4249"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="63"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="64"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP1ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP1uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvf</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="111"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvfv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="112"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvi</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="113"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnviv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="114"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvx</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexFilterFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="2064"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGend</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLdouble</ptype> <name>param</name></param>
+ <glx type="render" opcode="115"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGendv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="render" opcode="116"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenf</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="117"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="118"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGeni</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="119"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGeniOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGeniv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="120"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="109"/>
+ <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="110"/>
+ <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4114"/>
+ <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexImage3D"/>
+ <glx type="render" opcode="4114"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage4DSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="2057"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="346"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIuiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="347"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIuivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterf</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="105"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="106"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameteri</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="107"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="108"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterx</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexRenderbufferNV</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage1D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage1DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorageSparseAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>layers</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4099"/>
+ <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexSubImage1D"/>
+ <glx type="render" opcode="4099"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4100"/>
+ <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexSubImage2D"/>
+ <glx type="render" opcode="4100"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4115"/>
+ <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexSubImage3D"/>
+ <glx type="render" opcode="4115"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage4DSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="2058"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureBarrierNV</name></proto>
+ <glx type="render" opcode="4348"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureBufferEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureBufferRangeEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureColorMaskSGIS</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="2082"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureLightEXT</name></proto>
+ <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureMaterialEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureNormalEXT</name></proto>
+ <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIuivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterfEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glTextureParameterfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameteriEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glTextureParameterivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureRangeAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureRenderbufferEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage1DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorageSparseAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>layers</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureView</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+ <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+ <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+ <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTrackMatrixNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>address</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
+ <glx type="render" opcode="4188"/>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
+ <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
+ <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryings</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ <alias name="glTransformFeedbackVaryings"/>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTranslated</name></proto>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="189"/>
+ </command>
+ <command>
+ <proto>void <name>glTranslatef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="190"/>
+ </command>
+ <command>
+ <proto>void <name>glTranslatex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTranslatexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <alias name="glUniform1f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <alias name="glUniform1i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <alias name="glUniform1ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <alias name="glUniform2f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <alias name="glUniform2i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <alias name="glUniform2ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <alias name="glUniform3f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <alias name="glUniform3i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <alias name="glUniform3ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ <alias name="glUniform4f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ <alias name="glUniform4i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ <alias name="glUniform4ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformBlockBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="305"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="307"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="306"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="309"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="308"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="310"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformSubroutinesuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnlockArraysEXT</name></proto>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glUnmapBuffer"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnmapObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnmapTexture2DINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUpdateObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glUseProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramStages</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramStagesEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseShaderProgramEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUFiniNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUInitNV</name></proto>
+ <param>const <ptype>GLvoid</ptype> *<name>vdpDevice</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>getProcAddress</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUIsSurfaceNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
+ <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+ </command>
+ <command>
+ <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
+ <param>const <ptype>GLvoid</ptype> *<name>vdpSurface</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+ <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+ </command>
+ <command>
+ <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
+ <param>const <ptype>GLvoid</ptype> *<name>vdpSurface</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+ <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
+ <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glValidateProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantArrayObjectATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(id,type,stride)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantbvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantsvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantubvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantusvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2bvOES</name></proto>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="65"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="66"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2hvNV</name></proto>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4240"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="67"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="68"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3bvOES</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="69"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="70"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4241"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="71"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="72"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
+ <param><ptype>GLbyte</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4bvOES</name></proto>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="73"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="74"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4242"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="75"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="76"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
+ <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length"><ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayRangeNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(length)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1d"/>
+ <vecequiv name="glVertexAttrib1dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1d"/>
+ <vecequiv name="glVertexAttrib1dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1dv"/>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1dv"/>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1f"/>
+ <vecequiv name="glVertexAttrib1fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1f"/>
+ <vecequiv name="glVertexAttrib1fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1fv"/>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1fv"/>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4257"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1s"/>
+ <vecequiv name="glVertexAttrib1svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1s"/>
+ <vecequiv name="glVertexAttrib1svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1sv"/>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1sv"/>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2d"/>
+ <vecequiv name="glVertexAttrib2dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2d"/>
+ <vecequiv name="glVertexAttrib2dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2dv"/>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2dv"/>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2f"/>
+ <vecequiv name="glVertexAttrib2fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2f"/>
+ <vecequiv name="glVertexAttrib2fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2fv"/>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2fv"/>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4258"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2s"/>
+ <vecequiv name="glVertexAttrib2svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2s"/>
+ <vecequiv name="glVertexAttrib2svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2sv"/>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2sv"/>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3d"/>
+ <vecequiv name="glVertexAttrib3dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3d"/>
+ <vecequiv name="glVertexAttrib3dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3dv"/>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3dv"/>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3f"/>
+ <vecequiv name="glVertexAttrib3fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3f"/>
+ <vecequiv name="glVertexAttrib3fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3fv"/>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3fv"/>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4259"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3s"/>
+ <vecequiv name="glVertexAttrib3svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3s"/>
+ <vecequiv name="glVertexAttrib3svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3sv"/>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3sv"/>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nbv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NbvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nbv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Niv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Niv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nsv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NsvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nsv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nub</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLubyte</ptype> <name>x</name></param>
+ <param><ptype>GLubyte</ptype> <name>y</name></param>
+ <param><ptype>GLubyte</ptype> <name>z</name></param>
+ <param><ptype>GLubyte</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NubARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLubyte</ptype> <name>x</name></param>
+ <param><ptype>GLubyte</ptype> <name>y</name></param>
+ <param><ptype>GLubyte</ptype> <name>z</name></param>
+ <param><ptype>GLubyte</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4Nub"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NubvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nubv"/>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nusv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NusvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nusv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4bv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4bvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4d"/>
+ <vecequiv name="glVertexAttrib4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4d"/>
+ <vecequiv name="glVertexAttrib4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4dv"/>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4dv"/>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4f"/>
+ <vecequiv name="glVertexAttrib4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4f"/>
+ <vecequiv name="glVertexAttrib4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4fv"/>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4fv"/>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4260"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4s"/>
+ <vecequiv name="glVertexAttrib4svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4s"/>
+ <vecequiv name="glVertexAttrib4svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4sv"/>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4sv"/>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4Nub"/>
+ <vecequiv name="glVertexAttrib4ubvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nubv"/>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4uivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4usv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4usvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttribI1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <alias name="glVertexAttribI1i"/>
+ <vecequiv name="glVertexAttribI1ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttribI1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <alias name="glVertexAttribI1ui"/>
+ <vecequiv name="glVertexAttribI1uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttribI2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glVertexAttribI2i"/>
+ <vecequiv name="glVertexAttribI2ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttribI2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <alias name="glVertexAttribI2ui"/>
+ <vecequiv name="glVertexAttribI2uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttribI3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glVertexAttribI3i"/>
+ <vecequiv name="glVertexAttribI3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttribI3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <alias name="glVertexAttribI3ui"/>
+ <vecequiv name="glVertexAttribI3uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4bv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4bvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttribI4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <alias name="glVertexAttribI4i"/>
+ <vecequiv name="glVertexAttribI4ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4svEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttribI4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <alias name="glVertexAttribI4ui"/>
+ <vecequiv name="glVertexAttribI4uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4usv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4usvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glVertexAttribIPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttribL1d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttribL2d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttribL3d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttribL4d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glVertexAttribLPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribParameteriAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointerARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glVertexAttribPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointerNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>fsize</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(fsize,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4210"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4206"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4261"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4202"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4211"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4207"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4262"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4203"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4212"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4208"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4263"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4204"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4213"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4209"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4264"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4205"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4ubvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4214"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexBindingDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendARB</name></proto>
+ <param><ptype>GLint</ptype> <name>count</name></param>
+ <glx type="render" opcode="226"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendEnvfATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendEnviATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightfEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>weight</name></param>
+ <vecequiv name="glVertexWeightfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightfvEXT</name></proto>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
+ <glx type="render" opcode="4135"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeighthNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
+ <vecequiv name="glVertexWeighthvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeighthvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
+ <glx type="render" opcode="4256"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
+ <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewport</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="191"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedf</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <param><ptype>GLfloat</ptype> <name>h</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWaitSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWaitSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
+ <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPointerARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPointerOES</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightbvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="220"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightdvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="228"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightfvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="227"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="224"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightsvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="222"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightubvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="221"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightuivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="225"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightusvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="223"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dARB</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glWindowPos2d"/>
+ <vecequiv name="glWindowPos2dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glWindowPos2d"/>
+ <vecequiv name="glWindowPos2dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dvARB</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2dv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dvMESA</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fARB</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glWindowPos2f"/>
+ <vecequiv name="glWindowPos2fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glWindowPos2f"/>
+ <vecequiv name="glWindowPos2fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fvARB</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2fv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fvMESA</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iARB</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glWindowPos2i"/>
+ <vecequiv name="glWindowPos2ivARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glWindowPos2i"/>
+ <vecequiv name="glWindowPos2ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2ivARB</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2iv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2ivMESA</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sARB</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glWindowPos2s"/>
+ <vecequiv name="glWindowPos2svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glWindowPos2s"/>
+ <vecequiv name="glWindowPos2svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2svARB</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2sv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2svMESA</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dARB</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glWindowPos3d"/>
+ <vecequiv name="glWindowPos3dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glWindowPos3d"/>
+ <vecequiv name="glWindowPos3dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dvARB</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3dv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dvMESA</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fARB</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glWindowPos3f"/>
+ <vecequiv name="glWindowPos3fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glWindowPos3f"/>
+ <vecequiv name="glWindowPos3fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fvARB</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3fv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fvMESA</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iARB</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glWindowPos3i"/>
+ <vecequiv name="glWindowPos3ivARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glWindowPos3i"/>
+ <vecequiv name="glWindowPos3ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3ivARB</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3iv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3ivMESA</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sARB</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glWindowPos3s"/>
+ <vecequiv name="glWindowPos3svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glWindowPos3s"/>
+ <vecequiv name="glWindowPos3svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3svARB</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3sv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3svMESA</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4dvMESA</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4fvMESA</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4ivMESA</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4svMESA</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWriteMaskEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>in</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+ </command>
+ </commands>
+
+ <!-- SECTION: GL API interface definitions. -->
+ <feature api="gl" name="GL_VERSION_1_0" number="1.0">
+ <require>
+ <command name="glCullFace"/>
+ <command name="glFrontFace"/>
+ <command name="glHint"/>
+ <command name="glLineWidth"/>
+ <command name="glPointSize"/>
+ <command name="glPolygonMode"/>
+ <command name="glScissor"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexImage1D"/>
+ <command name="glTexImage2D"/>
+ <command name="glDrawBuffer"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearStencil"/>
+ <command name="glClearDepth"/>
+ <command name="glStencilMask"/>
+ <command name="glColorMask"/>
+ <command name="glDepthMask"/>
+ <command name="glDisable"/>
+ <command name="glEnable"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glBlendFunc"/>
+ <command name="glLogicOp"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilOp"/>
+ <command name="glDepthFunc"/>
+ <command name="glPixelStoref"/>
+ <command name="glPixelStorei"/>
+ <command name="glReadBuffer"/>
+ <command name="glReadPixels"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetDoublev"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexImage"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetTexLevelParameterfv"/>
+ <command name="glGetTexLevelParameteriv"/>
+ <command name="glIsEnabled"/>
+ <command name="glDepthRange"/>
+ <command name="glViewport"/>
+ <command name="glNewList"/>
+ <command name="glEndList"/>
+ <command name="glCallList"/>
+ <command name="glCallLists"/>
+ <command name="glDeleteLists"/>
+ <command name="glGenLists"/>
+ <command name="glListBase"/>
+ <command name="glBegin"/>
+ <command name="glBitmap"/>
+ <command name="glColor3b"/>
+ <command name="glColor3bv"/>
+ <command name="glColor3d"/>
+ <command name="glColor3dv"/>
+ <command name="glColor3f"/>
+ <command name="glColor3fv"/>
+ <command name="glColor3i"/>
+ <command name="glColor3iv"/>
+ <command name="glColor3s"/>
+ <command name="glColor3sv"/>
+ <command name="glColor3ub"/>
+ <command name="glColor3ubv"/>
+ <command name="glColor3ui"/>
+ <command name="glColor3uiv"/>
+ <command name="glColor3us"/>
+ <command name="glColor3usv"/>
+ <command name="glColor4b"/>
+ <command name="glColor4bv"/>
+ <command name="glColor4d"/>
+ <command name="glColor4dv"/>
+ <command name="glColor4f"/>
+ <command name="glColor4fv"/>
+ <command name="glColor4i"/>
+ <command name="glColor4iv"/>
+ <command name="glColor4s"/>
+ <command name="glColor4sv"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4ubv"/>
+ <command name="glColor4ui"/>
+ <command name="glColor4uiv"/>
+ <command name="glColor4us"/>
+ <command name="glColor4usv"/>
+ <command name="glEdgeFlag"/>
+ <command name="glEdgeFlagv"/>
+ <command name="glEnd"/>
+ <command name="glIndexd"/>
+ <command name="glIndexdv"/>
+ <command name="glIndexf"/>
+ <command name="glIndexfv"/>
+ <command name="glIndexi"/>
+ <command name="glIndexiv"/>
+ <command name="glIndexs"/>
+ <command name="glIndexsv"/>
+ <command name="glNormal3b"/>
+ <command name="glNormal3bv"/>
+ <command name="glNormal3d"/>
+ <command name="glNormal3dv"/>
+ <command name="glNormal3f"/>
+ <command name="glNormal3fv"/>
+ <command name="glNormal3i"/>
+ <command name="glNormal3iv"/>
+ <command name="glNormal3s"/>
+ <command name="glNormal3sv"/>
+ <command name="glRasterPos2d"/>
+ <command name="glRasterPos2dv"/>
+ <command name="glRasterPos2f"/>
+ <command name="glRasterPos2fv"/>
+ <command name="glRasterPos2i"/>
+ <command name="glRasterPos2iv"/>
+ <command name="glRasterPos2s"/>
+ <command name="glRasterPos2sv"/>
+ <command name="glRasterPos3d"/>
+ <command name="glRasterPos3dv"/>
+ <command name="glRasterPos3f"/>
+ <command name="glRasterPos3fv"/>
+ <command name="glRasterPos3i"/>
+ <command name="glRasterPos3iv"/>
+ <command name="glRasterPos3s"/>
+ <command name="glRasterPos3sv"/>
+ <command name="glRasterPos4d"/>
+ <command name="glRasterPos4dv"/>
+ <command name="glRasterPos4f"/>
+ <command name="glRasterPos4fv"/>
+ <command name="glRasterPos4i"/>
+ <command name="glRasterPos4iv"/>
+ <command name="glRasterPos4s"/>
+ <command name="glRasterPos4sv"/>
+ <command name="glRectd"/>
+ <command name="glRectdv"/>
+ <command name="glRectf"/>
+ <command name="glRectfv"/>
+ <command name="glRecti"/>
+ <command name="glRectiv"/>
+ <command name="glRects"/>
+ <command name="glRectsv"/>
+ <command name="glTexCoord1d"/>
+ <command name="glTexCoord1dv"/>
+ <command name="glTexCoord1f"/>
+ <command name="glTexCoord1fv"/>
+ <command name="glTexCoord1i"/>
+ <command name="glTexCoord1iv"/>
+ <command name="glTexCoord1s"/>
+ <command name="glTexCoord1sv"/>
+ <command name="glTexCoord2d"/>
+ <command name="glTexCoord2dv"/>
+ <command name="glTexCoord2f"/>
+ <command name="glTexCoord2fv"/>
+ <command name="glTexCoord2i"/>
+ <command name="glTexCoord2iv"/>
+ <command name="glTexCoord2s"/>
+ <command name="glTexCoord2sv"/>
+ <command name="glTexCoord3d"/>
+ <command name="glTexCoord3dv"/>
+ <command name="glTexCoord3f"/>
+ <command name="glTexCoord3fv"/>
+ <command name="glTexCoord3i"/>
+ <command name="glTexCoord3iv"/>
+ <command name="glTexCoord3s"/>
+ <command name="glTexCoord3sv"/>
+ <command name="glTexCoord4d"/>
+ <command name="glTexCoord4dv"/>
+ <command name="glTexCoord4f"/>
+ <command name="glTexCoord4fv"/>
+ <command name="glTexCoord4i"/>
+ <command name="glTexCoord4iv"/>
+ <command name="glTexCoord4s"/>
+ <command name="glTexCoord4sv"/>
+ <command name="glVertex2d"/>
+ <command name="glVertex2dv"/>
+ <command name="glVertex2f"/>
+ <command name="glVertex2fv"/>
+ <command name="glVertex2i"/>
+ <command name="glVertex2iv"/>
+ <command name="glVertex2s"/>
+ <command name="glVertex2sv"/>
+ <command name="glVertex3d"/>
+ <command name="glVertex3dv"/>
+ <command name="glVertex3f"/>
+ <command name="glVertex3fv"/>
+ <command name="glVertex3i"/>
+ <command name="glVertex3iv"/>
+ <command name="glVertex3s"/>
+ <command name="glVertex3sv"/>
+ <command name="glVertex4d"/>
+ <command name="glVertex4dv"/>
+ <command name="glVertex4f"/>
+ <command name="glVertex4fv"/>
+ <command name="glVertex4i"/>
+ <command name="glVertex4iv"/>
+ <command name="glVertex4s"/>
+ <command name="glVertex4sv"/>
+ <command name="glClipPlane"/>
+ <command name="glColorMaterial"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFogi"/>
+ <command name="glFogiv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLighti"/>
+ <command name="glLightiv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightModeli"/>
+ <command name="glLightModeliv"/>
+ <command name="glLineStipple"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMateriali"/>
+ <command name="glMaterialiv"/>
+ <command name="glPolygonStipple"/>
+ <command name="glShadeModel"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexGend"/>
+ <command name="glTexGendv"/>
+ <command name="glTexGenf"/>
+ <command name="glTexGenfv"/>
+ <command name="glTexGeni"/>
+ <command name="glTexGeniv"/>
+ <command name="glFeedbackBuffer"/>
+ <command name="glSelectBuffer"/>
+ <command name="glRenderMode"/>
+ <command name="glInitNames"/>
+ <command name="glLoadName"/>
+ <command name="glPassThrough"/>
+ <command name="glPopName"/>
+ <command name="glPushName"/>
+ <command name="glClearAccum"/>
+ <command name="glClearIndex"/>
+ <command name="glIndexMask"/>
+ <command name="glAccum"/>
+ <command name="glPopAttrib"/>
+ <command name="glPushAttrib"/>
+ <command name="glMap1d"/>
+ <command name="glMap1f"/>
+ <command name="glMap2d"/>
+ <command name="glMap2f"/>
+ <command name="glMapGrid1d"/>
+ <command name="glMapGrid1f"/>
+ <command name="glMapGrid2d"/>
+ <command name="glMapGrid2f"/>
+ <command name="glEvalCoord1d"/>
+ <command name="glEvalCoord1dv"/>
+ <command name="glEvalCoord1f"/>
+ <command name="glEvalCoord1fv"/>
+ <command name="glEvalCoord2d"/>
+ <command name="glEvalCoord2dv"/>
+ <command name="glEvalCoord2f"/>
+ <command name="glEvalCoord2fv"/>
+ <command name="glEvalMesh1"/>
+ <command name="glEvalPoint1"/>
+ <command name="glEvalMesh2"/>
+ <command name="glEvalPoint2"/>
+ <command name="glAlphaFunc"/>
+ <command name="glPixelZoom"/>
+ <command name="glPixelTransferf"/>
+ <command name="glPixelTransferi"/>
+ <command name="glPixelMapfv"/>
+ <command name="glPixelMapuiv"/>
+ <command name="glPixelMapusv"/>
+ <command name="glCopyPixels"/>
+ <command name="glDrawPixels"/>
+ <command name="glGetClipPlane"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetLightiv"/>
+ <command name="glGetMapdv"/>
+ <command name="glGetMapfv"/>
+ <command name="glGetMapiv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetMaterialiv"/>
+ <command name="glGetPixelMapfv"/>
+ <command name="glGetPixelMapuiv"/>
+ <command name="glGetPixelMapusv"/>
+ <command name="glGetPolygonStipple"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexGendv"/>
+ <command name="glGetTexGenfv"/>
+ <command name="glGetTexGeniv"/>
+ <command name="glIsList"/>
+ <command name="glFrustum"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glLoadMatrixd"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultMatrixd"/>
+ <command name="glOrtho"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glRotated"/>
+ <command name="glRotatef"/>
+ <command name="glScaled"/>
+ <command name="glScalef"/>
+ <command name="glTranslated"/>
+ <command name="glTranslatef"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_1" number="1.1">
+ <require>
+ <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+ <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+ <!-- Many of these are really VERSION_1_0 enums -->
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_RIGHT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_RANGE"/>
+ <enum name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_LINE_WIDTH_RANGE"/>
+ <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_POLYGON_MODE"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_DRAW_BUFFER"/>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_DOUBLEBUFFER"/>
+ <enum name="GL_STEREO"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_XOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_COLOR"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_POINT"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_FILL"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_PROXY_TEXTURE_1D"/>
+ <enum name="GL_PROXY_TEXTURE_2D"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_R3_G3_B2"/>
+ <enum name="GL_RGB4"/>
+ <enum name="GL_RGB5"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGB10"/>
+ <enum name="GL_RGB12"/>
+ <enum name="GL_RGB16"/>
+ <enum name="GL_RGBA2"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_RGBA12"/>
+ <enum name="GL_RGBA16"/>
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_COEFF"/>
+ <enum name="GL_ORDER"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_SELECT"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glGetPointerv"/>
+ <command name="glPolygonOffset"/>
+ <command name="glCopyTexImage1D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage1D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glTexSubImage1D"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glBindTexture"/>
+ <command name="glDeleteTextures"/>
+ <command name="glGenTextures"/>
+ <command name="glIsTexture"/>
+ <command name="glArrayElement"/>
+ <command name="glColorPointer"/>
+ <command name="glDisableClientState"/>
+ <command name="glEdgeFlagPointer"/>
+ <command name="glEnableClientState"/>
+ <command name="glIndexPointer"/>
+ <command name="glInterleavedArrays"/>
+ <command name="glNormalPointer"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glVertexPointer"/>
+ <command name="glAreTexturesResident"/>
+ <command name="glPrioritizeTextures"/>
+ <command name="glIndexub"/>
+ <command name="glIndexubv"/>
+ <command name="glPopClientAttrib"/>
+ <command name="glPushClientAttrib"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_2" number="1.2">
+ <require>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_PACK_SKIP_IMAGES"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_PROXY_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_DEPTH"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_BGR"/>
+ <enum name="GL_BGRA"/>
+ <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glTexImage3D"/>
+ <command name="glTexSubImage3D"/>
+ <command name="glCopyTexSubImage3D"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_3" number="1.3">
+ <require>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_MULTISAMPLE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum name="GL_COMPRESSED_RGB"/>
+ <enum name="GL_COMPRESSED_RGBA"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_NORMAL_MAP"/>
+ <enum name="GL_REFLECTION_MAP"/>
+ <enum name="GL_COMPRESSED_ALPHA"/>
+ <enum name="GL_COMPRESSED_LUMINANCE"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum name="GL_COMPRESSED_INTENSITY"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_SOURCE0_RGB"/>
+ <enum name="GL_SOURCE1_RGB"/>
+ <enum name="GL_SOURCE2_RGB"/>
+ <enum name="GL_SOURCE0_ALPHA"/>
+ <enum name="GL_SOURCE1_ALPHA"/>
+ <enum name="GL_SOURCE2_ALPHA"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ <command name="glActiveTexture"/>
+ <command name="glSampleCoverage"/>
+ <command name="glCompressedTexImage3D"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexImage1D"/>
+ <command name="glCompressedTexSubImage3D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCompressedTexSubImage1D"/>
+ <command name="glGetCompressedTexImage"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glMultiTexCoord1d"/>
+ <command name="glMultiTexCoord1dv"/>
+ <command name="glMultiTexCoord1f"/>
+ <command name="glMultiTexCoord1fv"/>
+ <command name="glMultiTexCoord1i"/>
+ <command name="glMultiTexCoord1iv"/>
+ <command name="glMultiTexCoord1s"/>
+ <command name="glMultiTexCoord1sv"/>
+ <command name="glMultiTexCoord2d"/>
+ <command name="glMultiTexCoord2dv"/>
+ <command name="glMultiTexCoord2f"/>
+ <command name="glMultiTexCoord2fv"/>
+ <command name="glMultiTexCoord2i"/>
+ <command name="glMultiTexCoord2iv"/>
+ <command name="glMultiTexCoord2s"/>
+ <command name="glMultiTexCoord2sv"/>
+ <command name="glMultiTexCoord3d"/>
+ <command name="glMultiTexCoord3dv"/>
+ <command name="glMultiTexCoord3f"/>
+ <command name="glMultiTexCoord3fv"/>
+ <command name="glMultiTexCoord3i"/>
+ <command name="glMultiTexCoord3iv"/>
+ <command name="glMultiTexCoord3s"/>
+ <command name="glMultiTexCoord3sv"/>
+ <command name="glMultiTexCoord4d"/>
+ <command name="glMultiTexCoord4dv"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glMultiTexCoord4fv"/>
+ <command name="glMultiTexCoord4i"/>
+ <command name="glMultiTexCoord4iv"/>
+ <command name="glMultiTexCoord4s"/>
+ <command name="glMultiTexCoord4sv"/>
+ <command name="glLoadTransposeMatrixf"/>
+ <command name="glLoadTransposeMatrixd"/>
+ <command name="glMultTransposeMatrixf"/>
+ <command name="glMultTransposeMatrixd"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_4" number="1.4">
+ <require>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_DEPTH_COMPONENT24"/>
+ <enum name="GL_DEPTH_COMPONENT32"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum name="GL_FOG_COORDINATE"/>
+ <enum name="GL_FRAGMENT_DEPTH"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum name="GL_COLOR_SUM"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glMultiDrawArrays"/>
+ <command name="glMultiDrawElements"/>
+ <command name="glPointParameterf"/>
+ <command name="glPointParameterfv"/>
+ <command name="glPointParameteri"/>
+ <command name="glPointParameteriv"/>
+ <command name="glFogCoordf"/>
+ <command name="glFogCoordfv"/>
+ <command name="glFogCoordd"/>
+ <command name="glFogCoorddv"/>
+ <command name="glFogCoordPointer"/>
+ <command name="glSecondaryColor3b"/>
+ <command name="glSecondaryColor3bv"/>
+ <command name="glSecondaryColor3d"/>
+ <command name="glSecondaryColor3dv"/>
+ <command name="glSecondaryColor3f"/>
+ <command name="glSecondaryColor3fv"/>
+ <command name="glSecondaryColor3i"/>
+ <command name="glSecondaryColor3iv"/>
+ <command name="glSecondaryColor3s"/>
+ <command name="glSecondaryColor3sv"/>
+ <command name="glSecondaryColor3ub"/>
+ <command name="glSecondaryColor3ubv"/>
+ <command name="glSecondaryColor3ui"/>
+ <command name="glSecondaryColor3uiv"/>
+ <command name="glSecondaryColor3us"/>
+ <command name="glSecondaryColor3usv"/>
+ <command name="glSecondaryColorPointer"/>
+ <command name="glWindowPos2d"/>
+ <command name="glWindowPos2dv"/>
+ <command name="glWindowPos2f"/>
+ <command name="glWindowPos2fv"/>
+ <command name="glWindowPos2i"/>
+ <command name="glWindowPos2iv"/>
+ <command name="glWindowPos2s"/>
+ <command name="glWindowPos2sv"/>
+ <command name="glWindowPos3d"/>
+ <command name="glWindowPos3dv"/>
+ <command name="glWindowPos3f"/>
+ <command name="glWindowPos3fv"/>
+ <command name="glWindowPos3i"/>
+ <command name="glWindowPos3iv"/>
+ <command name="glWindowPos3s"/>
+ <command name="glWindowPos3sv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_5" number="1.5">
+ <require>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_QUERY_COUNTER_BITS"/>
+ <enum name="GL_CURRENT_QUERY"/>
+ <enum name="GL_QUERY_RESULT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_READ_ONLY"/>
+ <enum name="GL_WRITE_ONLY"/>
+ <enum name="GL_READ_WRITE"/>
+ <enum name="GL_BUFFER_ACCESS"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STREAM_READ"/>
+ <enum name="GL_STREAM_COPY"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_STATIC_READ"/>
+ <enum name="GL_STATIC_COPY"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_DYNAMIC_READ"/>
+ <enum name="GL_DYNAMIC_COPY"/>
+ <enum name="GL_SAMPLES_PASSED"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORD_SRC"/>
+ <enum name="GL_FOG_COORD"/>
+ <enum name="GL_CURRENT_FOG_COORD"/>
+ <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORD_ARRAY"/>
+ <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ <command name="glGenQueries"/>
+ <command name="glDeleteQueries"/>
+ <command name="glIsQuery"/>
+ <command name="glBeginQuery"/>
+ <command name="glEndQuery"/>
+ <command name="glGetQueryiv"/>
+ <command name="glGetQueryObjectiv"/>
+ <command name="glGetQueryObjectuiv"/>
+ <command name="glBindBuffer"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glGenBuffers"/>
+ <command name="glIsBuffer"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glGetBufferSubData"/>
+ <command name="glMapBuffer"/>
+ <command name="glUnmapBuffer"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetBufferPointerv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_2_0" number="2.0">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_MAX_DRAW_BUFFERS"/>
+ <enum name="GL_DRAW_BUFFER0"/>
+ <enum name="GL_DRAW_BUFFER1"/>
+ <enum name="GL_DRAW_BUFFER2"/>
+ <enum name="GL_DRAW_BUFFER3"/>
+ <enum name="GL_DRAW_BUFFER4"/>
+ <enum name="GL_DRAW_BUFFER5"/>
+ <enum name="GL_DRAW_BUFFER6"/>
+ <enum name="GL_DRAW_BUFFER7"/>
+ <enum name="GL_DRAW_BUFFER8"/>
+ <enum name="GL_DRAW_BUFFER9"/>
+ <enum name="GL_DRAW_BUFFER10"/>
+ <enum name="GL_DRAW_BUFFER11"/>
+ <enum name="GL_DRAW_BUFFER12"/>
+ <enum name="GL_DRAW_BUFFER13"/>
+ <enum name="GL_DRAW_BUFFER14"/>
+ <enum name="GL_DRAW_BUFFER15"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_FRAGMENT_SHADER"/>
+ <enum name="GL_VERTEX_SHADER"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VARYING_FLOATS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_SHADER_TYPE"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_SAMPLER_1D"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_SAMPLER_1D_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_DELETE_STATUS"/>
+ <enum name="GL_COMPILE_STATUS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_VALIDATE_STATUS"/>
+ <enum name="GL_INFO_LOG_LENGTH"/>
+ <enum name="GL_ATTACHED_SHADERS"/>
+ <enum name="GL_ACTIVE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+ <enum name="GL_LOWER_LEFT"/>
+ <enum name="GL_UPPER_LEFT"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum name="GL_POINT_SPRITE"/>
+ <enum name="GL_COORD_REPLACE"/>
+ <enum name="GL_MAX_TEXTURE_COORDS"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glDrawBuffers"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glAttachShader"/>
+ <command name="glBindAttribLocation"/>
+ <command name="glCompileShader"/>
+ <command name="glCreateProgram"/>
+ <command name="glCreateShader"/>
+ <command name="glDeleteProgram"/>
+ <command name="glDeleteShader"/>
+ <command name="glDetachShader"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glEnableVertexAttribArray"/>
+ <command name="glGetActiveAttrib"/>
+ <command name="glGetActiveUniform"/>
+ <command name="glGetAttachedShaders"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetProgramInfoLog"/>
+ <command name="glGetShaderiv"/>
+ <command name="glGetShaderInfoLog"/>
+ <command name="glGetShaderSource"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetUniformfv"/>
+ <command name="glGetUniformiv"/>
+ <command name="glGetVertexAttribdv"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
+ <command name="glIsProgram"/>
+ <command name="glIsShader"/>
+ <command name="glLinkProgram"/>
+ <command name="glShaderSource"/>
+ <command name="glUseProgram"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glValidateProgram"/>
+ <command name="glVertexAttrib1d"/>
+ <command name="glVertexAttrib1dv"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib1s"/>
+ <command name="glVertexAttrib1sv"/>
+ <command name="glVertexAttrib2d"/>
+ <command name="glVertexAttrib2dv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib2s"/>
+ <command name="glVertexAttrib2sv"/>
+ <command name="glVertexAttrib3d"/>
+ <command name="glVertexAttrib3dv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib3s"/>
+ <command name="glVertexAttrib3sv"/>
+ <command name="glVertexAttrib4Nbv"/>
+ <command name="glVertexAttrib4Niv"/>
+ <command name="glVertexAttrib4Nsv"/>
+ <command name="glVertexAttrib4Nub"/>
+ <command name="glVertexAttrib4Nubv"/>
+ <command name="glVertexAttrib4Nuiv"/>
+ <command name="glVertexAttrib4Nusv"/>
+ <command name="glVertexAttrib4bv"/>
+ <command name="glVertexAttrib4d"/>
+ <command name="glVertexAttrib4dv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttrib4iv"/>
+ <command name="glVertexAttrib4s"/>
+ <command name="glVertexAttrib4sv"/>
+ <command name="glVertexAttrib4ubv"/>
+ <command name="glVertexAttrib4uiv"/>
+ <command name="glVertexAttrib4usv"/>
+ <command name="glVertexAttribPointer"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_2_1" number="2.1">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum name="GL_FLOAT_MAT2x3"/>
+ <enum name="GL_FLOAT_MAT2x4"/>
+ <enum name="GL_FLOAT_MAT3x2"/>
+ <enum name="GL_FLOAT_MAT3x4"/>
+ <enum name="GL_FLOAT_MAT4x2"/>
+ <enum name="GL_FLOAT_MAT4x3"/>
+ <enum name="GL_SRGB"/>
+ <enum name="GL_SRGB8"/>
+ <enum name="GL_SRGB_ALPHA"/>
+ <enum name="GL_SRGB8_ALPHA8"/>
+ <enum name="GL_COMPRESSED_SRGB"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
+ <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <enum name="GL_SLUMINANCE_ALPHA"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum name="GL_SLUMINANCE"/>
+ <enum name="GL_SLUMINANCE8"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ <command name="glUniformMatrix2x3fv"/>
+ <command name="glUniformMatrix3x2fv"/>
+ <command name="glUniformMatrix2x4fv"/>
+ <command name="glUniformMatrix4x2fv"/>
+ <command name="glUniformMatrix3x4fv"/>
+ <command name="glUniformMatrix4x3fv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_0" number="3.0">
+ <require>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+ <enum name="GL_CLIP_DISTANCE0"/>
+ <enum name="GL_CLIP_DISTANCE1"/>
+ <enum name="GL_CLIP_DISTANCE2"/>
+ <enum name="GL_CLIP_DISTANCE3"/>
+ <enum name="GL_CLIP_DISTANCE4"/>
+ <enum name="GL_CLIP_DISTANCE5"/>
+ <enum name="GL_CLIP_DISTANCE6"/>
+ <enum name="GL_CLIP_DISTANCE7"/>
+ <enum name="GL_MAX_CLIP_DISTANCES"/>
+ <enum name="GL_MAJOR_VERSION"/>
+ <enum name="GL_MINOR_VERSION"/>
+ <enum name="GL_NUM_EXTENSIONS"/>
+ <enum name="GL_CONTEXT_FLAGS"/>
+ <enum name="GL_COMPRESSED_RED"/>
+ <enum name="GL_COMPRESSED_RG"/>
+ <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum name="GL_RGBA32F"/>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGBA16F"/>
+ <enum name="GL_RGB16F"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_CLAMP_READ_COLOR"/>
+ <enum name="GL_FIXED_ONLY"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_R11F_G11F_B10F"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum name="GL_RGB9_E5"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_PRIMITIVES_GENERATED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum name="GL_RASTERIZER_DISCARD"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum name="GL_SEPARATE_ATTRIBS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum name="GL_RGBA32UI"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGBA16UI"/>
+ <enum name="GL_RGB16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <enum name="GL_RGB8UI"/>
+ <enum name="GL_RGBA32I"/>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_RGBA16I"/>
+ <enum name="GL_RGB16I"/>
+ <enum name="GL_RGBA8I"/>
+ <enum name="GL_RGB8I"/>
+ <enum name="GL_RED_INTEGER"/>
+ <enum name="GL_GREEN_INTEGER"/>
+ <enum name="GL_BLUE_INTEGER"/>
+ <enum name="GL_RGB_INTEGER"/>
+ <enum name="GL_RGBA_INTEGER"/>
+ <enum name="GL_BGR_INTEGER"/>
+ <enum name="GL_BGRA_INTEGER"/>
+ <enum name="GL_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_INT_SAMPLER_1D"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_QUERY_WAIT"/>
+ <enum name="GL_QUERY_NO_WAIT"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
+ <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum name="GL_BUFFER_MAP_LENGTH"/>
+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <command name="glColorMaski"/>
+ <command name="glGetBooleani_v"/>
+ <command name="glGetIntegeri_v"/>
+ <command name="glEnablei"/>
+ <command name="glDisablei"/>
+ <command name="glIsEnabledi"/>
+ <command name="glBeginTransformFeedback"/>
+ <command name="glEndTransformFeedback"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glTransformFeedbackVaryings"/>
+ <command name="glGetTransformFeedbackVarying"/>
+ <command name="glClampColor"/>
+ <command name="glBeginConditionalRender"/>
+ <command name="glEndConditionalRender"/>
+ <command name="glVertexAttribIPointer"/>
+ <command name="glGetVertexAttribIiv"/>
+ <command name="glGetVertexAttribIuiv"/>
+ <command name="glVertexAttribI1i"/>
+ <command name="glVertexAttribI2i"/>
+ <command name="glVertexAttribI3i"/>
+ <command name="glVertexAttribI4i"/>
+ <command name="glVertexAttribI1ui"/>
+ <command name="glVertexAttribI2ui"/>
+ <command name="glVertexAttribI3ui"/>
+ <command name="glVertexAttribI4ui"/>
+ <command name="glVertexAttribI1iv"/>
+ <command name="glVertexAttribI2iv"/>
+ <command name="glVertexAttribI3iv"/>
+ <command name="glVertexAttribI4iv"/>
+ <command name="glVertexAttribI1uiv"/>
+ <command name="glVertexAttribI2uiv"/>
+ <command name="glVertexAttribI3uiv"/>
+ <command name="glVertexAttribI4uiv"/>
+ <command name="glVertexAttribI4bv"/>
+ <command name="glVertexAttribI4sv"/>
+ <command name="glVertexAttribI4ubv"/>
+ <command name="glVertexAttribI4usv"/>
+ <command name="glGetUniformuiv"/>
+ <command name="glBindFragDataLocation"/>
+ <command name="glGetFragDataLocation"/>
+ <command name="glUniform1ui"/>
+ <command name="glUniform2ui"/>
+ <command name="glUniform3ui"/>
+ <command name="glUniform4ui"/>
+ <command name="glUniform1uiv"/>
+ <command name="glUniform2uiv"/>
+ <command name="glUniform3uiv"/>
+ <command name="glUniform4uiv"/>
+ <command name="glTexParameterIiv"/>
+ <command name="glTexParameterIuiv"/>
+ <command name="glGetTexParameterIiv"/>
+ <command name="glGetTexParameterIuiv"/>
+ <command name="glClearBufferiv"/>
+ <command name="glClearBufferuiv"/>
+ <command name="glClearBufferfv"/>
+ <command name="glClearBufferfi"/>
+ <command name="glGetStringi"/>
+ </require>
+ <require comment="Reuse ARB_depth_buffer_float">
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ </require>
+ <require comment="Reuse ARB_framebuffer_object">
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_STENCIL_INDEX1"/>
+ <enum name="GL_STENCIL_INDEX4"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_STENCIL_INDEX16"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glFramebufferTexture1D"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFramebufferTexture3D"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ </require>
+ <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile">
+ <enum name="GL_INDEX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </require>
+ <require comment="Reuse ARB_framebuffer_sRGB">
+ <enum name="GL_FRAMEBUFFER_SRGB"/>
+ </require>
+ <require comment="Reuse ARB_half_float_vertex">
+ <type name="GLhalf"/>
+ <enum name="GL_HALF_FLOAT"/>
+ </require>
+ <require comment="Reuse ARB_map_buffer_range">
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ </require>
+ <require comment="Reuse ARB_texture_compression_rgtc">
+ <enum name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ </require>
+ <require comment="Reuse ARB_texture_rg">
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_R16"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RG16"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ </require>
+ <require comment="Reuse ARB_vertex_array_object">
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum name="GL_ALPHA_INTEGER"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_1" number="3.1">
+ <require>
+ <enum name="GL_SAMPLER_2D_RECT"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum name="GL_SAMPLER_BUFFER"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum name="GL_TEXTURE_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM"/>
+ <enum name="GL_RG16_SNORM"/>
+ <enum name="GL_RGB16_SNORM"/>
+ <enum name="GL_RGBA16_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ <enum name="GL_PRIMITIVE_RESTART"/>
+ <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
+ <command name="glDrawArraysInstanced"/>
+ <command name="glDrawElementsInstanced"/>
+ <command name="glTexBuffer"/>
+ <command name="glPrimitiveRestartIndex"/>
+ </require>
+ <require comment="Reuse ARB_copy_buffer">
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <command name="glCopyBufferSubData"/>
+ </require>
+ <require comment="Reuse ARB_uniform_buffer_object">
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetActiveUniformName"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_2" number="3.2">
+ <require>
+ <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_PROGRAM_POINT_SIZE"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum name="GL_GEOMETRY_SHADER"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum name="GL_CONTEXT_PROFILE_MASK"/>
+ </require>
+ <require comment="Reuse ARB_depth_clamp">
+ <enum name="GL_DEPTH_CLAMP"/>
+ </require>
+ <require comment="Reuse ARB_draw_elements_base_vertex">
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ <command name="glMultiDrawElementsBaseVertex"/>
+ </require>
+ <require comment="Reuse ARB_fragment_coord_conventions (none)">
+ </require>
+ <require comment="Reuse ARB_provoking_vertex">
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glProvokingVertex"/>
+ </require>
+ <require comment="Reuse ARB_seamless_cube_map">
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ <require comment="Reuse ARB_sync">
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ </require>
+ <require comment="Reuse ARB_texture_multisample">
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -->
+ <command name="glGetInteger64i_v"/>
+ <command name="glGetBufferParameteri64v"/>
+ <command name="glFramebufferTexture"/>
+ <command name="glTexImage2DMultisample"/>
+ <command name="glTexImage3DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ </require>
+ <!-- OpenGL 3.2 is where core and compatibility profiles were first
+ introduced, so many, many things were removed from the core
+ profile in this version. A few were reintroduced later (e.g.
+ GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug
+ functionality). -->
+ <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2">
+ <command name="glNewList"/>
+ <command name="glEndList"/>
+ <command name="glCallList"/>
+ <command name="glCallLists"/>
+ <command name="glDeleteLists"/>
+ <command name="glGenLists"/>
+ <command name="glListBase"/>
+ <command name="glBegin"/>
+ <command name="glBitmap"/>
+ <command name="glColor3b"/>
+ <command name="glColor3bv"/>
+ <command name="glColor3d"/>
+ <command name="glColor3dv"/>
+ <command name="glColor3f"/>
+ <command name="glColor3fv"/>
+ <command name="glColor3i"/>
+ <command name="glColor3iv"/>
+ <command name="glColor3s"/>
+ <command name="glColor3sv"/>
+ <command name="glColor3ub"/>
+ <command name="glColor3ubv"/>
+ <command name="glColor3ui"/>
+ <command name="glColor3uiv"/>
+ <command name="glColor3us"/>
+ <command name="glColor3usv"/>
+ <command name="glColor4b"/>
+ <command name="glColor4bv"/>
+ <command name="glColor4d"/>
+ <command name="glColor4dv"/>
+ <command name="glColor4f"/>
+ <command name="glColor4fv"/>
+ <command name="glColor4i"/>
+ <command name="glColor4iv"/>
+ <command name="glColor4s"/>
+ <command name="glColor4sv"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4ubv"/>
+ <command name="glColor4ui"/>
+ <command name="glColor4uiv"/>
+ <command name="glColor4us"/>
+ <command name="glColor4usv"/>
+ <command name="glEdgeFlag"/>
+ <command name="glEdgeFlagv"/>
+ <command name="glEnd"/>
+ <command name="glIndexd"/>
+ <command name="glIndexdv"/>
+ <command name="glIndexf"/>
+ <command name="glIndexfv"/>
+ <command name="glIndexi"/>
+ <command name="glIndexiv"/>
+ <command name="glIndexs"/>
+ <command name="glIndexsv"/>
+ <command name="glNormal3b"/>
+ <command name="glNormal3bv"/>
+ <command name="glNormal3d"/>
+ <command name="glNormal3dv"/>
+ <command name="glNormal3f"/>
+ <command name="glNormal3fv"/>
+ <command name="glNormal3i"/>
+ <command name="glNormal3iv"/>
+ <command name="glNormal3s"/>
+ <command name="glNormal3sv"/>
+ <command name="glRasterPos2d"/>
+ <command name="glRasterPos2dv"/>
+ <command name="glRasterPos2f"/>
+ <command name="glRasterPos2fv"/>
+ <command name="glRasterPos2i"/>
+ <command name="glRasterPos2iv"/>
+ <command name="glRasterPos2s"/>
+ <command name="glRasterPos2sv"/>
+ <command name="glRasterPos3d"/>
+ <command name="glRasterPos3dv"/>
+ <command name="glRasterPos3f"/>
+ <command name="glRasterPos3fv"/>
+ <command name="glRasterPos3i"/>
+ <command name="glRasterPos3iv"/>
+ <command name="glRasterPos3s"/>
+ <command name="glRasterPos3sv"/>
+ <command name="glRasterPos4d"/>
+ <command name="glRasterPos4dv"/>
+ <command name="glRasterPos4f"/>
+ <command name="glRasterPos4fv"/>
+ <command name="glRasterPos4i"/>
+ <command name="glRasterPos4iv"/>
+ <command name="glRasterPos4s"/>
+ <command name="glRasterPos4sv"/>
+ <command name="glRectd"/>
+ <command name="glRectdv"/>
+ <command name="glRectf"/>
+ <command name="glRectfv"/>
+ <command name="glRecti"/>
+ <command name="glRectiv"/>
+ <command name="glRects"/>
+ <command name="glRectsv"/>
+ <command name="glTexCoord1d"/>
+ <command name="glTexCoord1dv"/>
+ <command name="glTexCoord1f"/>
+ <command name="glTexCoord1fv"/>
+ <command name="glTexCoord1i"/>
+ <command name="glTexCoord1iv"/>
+ <command name="glTexCoord1s"/>
+ <command name="glTexCoord1sv"/>
+ <command name="glTexCoord2d"/>
+ <command name="glTexCoord2dv"/>
+ <command name="glTexCoord2f"/>
+ <command name="glTexCoord2fv"/>
+ <command name="glTexCoord2i"/>
+ <command name="glTexCoord2iv"/>
+ <command name="glTexCoord2s"/>
+ <command name="glTexCoord2sv"/>
+ <command name="glTexCoord3d"/>
+ <command name="glTexCoord3dv"/>
+ <command name="glTexCoord3f"/>
+ <command name="glTexCoord3fv"/>
+ <command name="glTexCoord3i"/>
+ <command name="glTexCoord3iv"/>
+ <command name="glTexCoord3s"/>
+ <command name="glTexCoord3sv"/>
+ <command name="glTexCoord4d"/>
+ <command name="glTexCoord4dv"/>
+ <command name="glTexCoord4f"/>
+ <command name="glTexCoord4fv"/>
+ <command name="glTexCoord4i"/>
+ <command name="glTexCoord4iv"/>
+ <command name="glTexCoord4s"/>
+ <command name="glTexCoord4sv"/>
+ <command name="glVertex2d"/>
+ <command name="glVertex2dv"/>
+ <command name="glVertex2f"/>
+ <command name="glVertex2fv"/>
+ <command name="glVertex2i"/>
+ <command name="glVertex2iv"/>
+ <command name="glVertex2s"/>
+ <command name="glVertex2sv"/>
+ <command name="glVertex3d"/>
+ <command name="glVertex3dv"/>
+ <command name="glVertex3f"/>
+ <command name="glVertex3fv"/>
+ <command name="glVertex3i"/>
+ <command name="glVertex3iv"/>
+ <command name="glVertex3s"/>
+ <command name="glVertex3sv"/>
+ <command name="glVertex4d"/>
+ <command name="glVertex4dv"/>
+ <command name="glVertex4f"/>
+ <command name="glVertex4fv"/>
+ <command name="glVertex4i"/>
+ <command name="glVertex4iv"/>
+ <command name="glVertex4s"/>
+ <command name="glVertex4sv"/>
+ <command name="glClipPlane"/>
+ <command name="glColorMaterial"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFogi"/>
+ <command name="glFogiv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLighti"/>
+ <command name="glLightiv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightModeli"/>
+ <command name="glLightModeliv"/>
+ <command name="glLineStipple"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMateriali"/>
+ <command name="glMaterialiv"/>
+ <command name="glPolygonStipple"/>
+ <command name="glShadeModel"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexGend"/>
+ <command name="glTexGendv"/>
+ <command name="glTexGenf"/>
+ <command name="glTexGenfv"/>
+ <command name="glTexGeni"/>
+ <command name="glTexGeniv"/>
+ <command name="glFeedbackBuffer"/>
+ <command name="glSelectBuffer"/>
+ <command name="glRenderMode"/>
+ <command name="glInitNames"/>
+ <command name="glLoadName"/>
+ <command name="glPassThrough"/>
+ <command name="glPopName"/>
+ <command name="glPushName"/>
+ <command name="glClearAccum"/>
+ <command name="glClearIndex"/>
+ <command name="glIndexMask"/>
+ <command name="glAccum"/>
+ <command name="glPopAttrib"/>
+ <command name="glPushAttrib"/>
+ <command name="glMap1d"/>
+ <command name="glMap1f"/>
+ <command name="glMap2d"/>
+ <command name="glMap2f"/>
+ <command name="glMapGrid1d"/>
+ <command name="glMapGrid1f"/>
+ <command name="glMapGrid2d"/>
+ <command name="glMapGrid2f"/>
+ <command name="glEvalCoord1d"/>
+ <command name="glEvalCoord1dv"/>
+ <command name="glEvalCoord1f"/>
+ <command name="glEvalCoord1fv"/>
+ <command name="glEvalCoord2d"/>
+ <command name="glEvalCoord2dv"/>
+ <command name="glEvalCoord2f"/>
+ <command name="glEvalCoord2fv"/>
+ <command name="glEvalMesh1"/>
+ <command name="glEvalPoint1"/>
+ <command name="glEvalMesh2"/>
+ <command name="glEvalPoint2"/>
+ <command name="glAlphaFunc"/>
+ <command name="glPixelZoom"/>
+ <command name="glPixelTransferf"/>
+ <command name="glPixelTransferi"/>
+ <command name="glPixelMapfv"/>
+ <command name="glPixelMapuiv"/>
+ <command name="glPixelMapusv"/>
+ <command name="glCopyPixels"/>
+ <command name="glDrawPixels"/>
+ <command name="glGetClipPlane"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetLightiv"/>
+ <command name="glGetMapdv"/>
+ <command name="glGetMapfv"/>
+ <command name="glGetMapiv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetMaterialiv"/>
+ <command name="glGetPixelMapfv"/>
+ <command name="glGetPixelMapuiv"/>
+ <command name="glGetPixelMapusv"/>
+ <command name="glGetPolygonStipple"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexGendv"/>
+ <command name="glGetTexGenfv"/>
+ <command name="glGetTexGeniv"/>
+ <command name="glIsList"/>
+ <command name="glFrustum"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glLoadMatrixd"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultMatrixd"/>
+ <command name="glOrtho"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glRotated"/>
+ <command name="glRotatef"/>
+ <command name="glScaled"/>
+ <command name="glScalef"/>
+ <command name="glTranslated"/>
+ <command name="glTranslatef"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2">
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_COEFF"/>
+ <enum name="GL_ORDER"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_SELECT"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <command name="glArrayElement"/>
+ <command name="glColorPointer"/>
+ <command name="glDisableClientState"/>
+ <command name="glEdgeFlagPointer"/>
+ <command name="glEnableClientState"/>
+ <command name="glIndexPointer"/>
+ <command name="glGetPointerv"/>
+ <command name="glInterleavedArrays"/>
+ <command name="glNormalPointer"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glVertexPointer"/>
+ <command name="glAreTexturesResident"/>
+ <command name="glPrioritizeTextures"/>
+ <command name="glIndexub"/>
+ <command name="glIndexubv"/>
+ <command name="glPopClientAttrib"/>
+ <command name="glPushClientAttrib"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2">
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2">
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_NORMAL_MAP"/>
+ <enum name="GL_REFLECTION_MAP"/>
+ <enum name="GL_COMPRESSED_ALPHA"/>
+ <enum name="GL_COMPRESSED_LUMINANCE"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum name="GL_COMPRESSED_INTENSITY"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_SOURCE0_RGB"/>
+ <enum name="GL_SOURCE1_RGB"/>
+ <enum name="GL_SOURCE2_RGB"/>
+ <enum name="GL_SOURCE0_ALPHA"/>
+ <enum name="GL_SOURCE1_ALPHA"/>
+ <enum name="GL_SOURCE2_ALPHA"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glMultiTexCoord1d"/>
+ <command name="glMultiTexCoord1dv"/>
+ <command name="glMultiTexCoord1f"/>
+ <command name="glMultiTexCoord1fv"/>
+ <command name="glMultiTexCoord1i"/>
+ <command name="glMultiTexCoord1iv"/>
+ <command name="glMultiTexCoord1s"/>
+ <command name="glMultiTexCoord1sv"/>
+ <command name="glMultiTexCoord2d"/>
+ <command name="glMultiTexCoord2dv"/>
+ <command name="glMultiTexCoord2f"/>
+ <command name="glMultiTexCoord2fv"/>
+ <command name="glMultiTexCoord2i"/>
+ <command name="glMultiTexCoord2iv"/>
+ <command name="glMultiTexCoord2s"/>
+ <command name="glMultiTexCoord2sv"/>
+ <command name="glMultiTexCoord3d"/>
+ <command name="glMultiTexCoord3dv"/>
+ <command name="glMultiTexCoord3f"/>
+ <command name="glMultiTexCoord3fv"/>
+ <command name="glMultiTexCoord3i"/>
+ <command name="glMultiTexCoord3iv"/>
+ <command name="glMultiTexCoord3s"/>
+ <command name="glMultiTexCoord3sv"/>
+ <command name="glMultiTexCoord4d"/>
+ <command name="glMultiTexCoord4dv"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glMultiTexCoord4fv"/>
+ <command name="glMultiTexCoord4i"/>
+ <command name="glMultiTexCoord4iv"/>
+ <command name="glMultiTexCoord4s"/>
+ <command name="glMultiTexCoord4sv"/>
+ <command name="glLoadTransposeMatrixf"/>
+ <command name="glLoadTransposeMatrixd"/>
+ <command name="glMultTransposeMatrixf"/>
+ <command name="glMultTransposeMatrixd"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2">
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum name="GL_FOG_COORDINATE"/>
+ <enum name="GL_FRAGMENT_DEPTH"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum name="GL_COLOR_SUM"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+ <command name="glFogCoordf"/>
+ <command name="glFogCoordfv"/>
+ <command name="glFogCoordd"/>
+ <command name="glFogCoorddv"/>
+ <command name="glFogCoordPointer"/>
+ <command name="glSecondaryColor3b"/>
+ <command name="glSecondaryColor3bv"/>
+ <command name="glSecondaryColor3d"/>
+ <command name="glSecondaryColor3dv"/>
+ <command name="glSecondaryColor3f"/>
+ <command name="glSecondaryColor3fv"/>
+ <command name="glSecondaryColor3i"/>
+ <command name="glSecondaryColor3iv"/>
+ <command name="glSecondaryColor3s"/>
+ <command name="glSecondaryColor3sv"/>
+ <command name="glSecondaryColor3ub"/>
+ <command name="glSecondaryColor3ubv"/>
+ <command name="glSecondaryColor3ui"/>
+ <command name="glSecondaryColor3uiv"/>
+ <command name="glSecondaryColor3us"/>
+ <command name="glSecondaryColor3usv"/>
+ <command name="glSecondaryColorPointer"/>
+ <command name="glWindowPos2d"/>
+ <command name="glWindowPos2dv"/>
+ <command name="glWindowPos2f"/>
+ <command name="glWindowPos2fv"/>
+ <command name="glWindowPos2i"/>
+ <command name="glWindowPos2iv"/>
+ <command name="glWindowPos2s"/>
+ <command name="glWindowPos2sv"/>
+ <command name="glWindowPos3d"/>
+ <command name="glWindowPos3dv"/>
+ <command name="glWindowPos3f"/>
+ <command name="glWindowPos3fv"/>
+ <command name="glWindowPos3i"/>
+ <command name="glWindowPos3iv"/>
+ <command name="glWindowPos3s"/>
+ <command name="glWindowPos3sv"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2">
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORD_SRC"/>
+ <enum name="GL_FOG_COORD"/>
+ <enum name="GL_CURRENT_FOG_COORD"/>
+ <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORD_ARRAY"/>
+ <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2">
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum name="GL_POINT_SPRITE"/>
+ <enum name="GL_COORD_REPLACE"/>
+ <enum name="GL_MAX_TEXTURE_COORDS"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2">
+ <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <enum name="GL_SLUMINANCE_ALPHA"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum name="GL_SLUMINANCE"/>
+ <enum name="GL_SLUMINANCE8"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2">
+ <enum name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum name="GL_ALPHA_INTEGER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </remove>
+ <!-- Deprecated (not removed) in OpenGL 3.2 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_MAX_VARYING_FLOATS"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ </deprecate>
+ -->
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_3" number="3.3">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ </require>
+ <require comment="Reuse ARB_blend_func_extended">
+ <enum name="GL_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <command name="glBindFragDataLocationIndexed"/>
+ <command name="glGetFragDataIndex"/>
+ </require>
+ <require comment="Reuse ARB_explicit_attrib_location (none)">
+ </require>
+ <require comment="Reuse ARB_occlusion_query2">
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ </require>
+ <require comment="Reuse ARB_sampler_objects">
+ <enum name="GL_SAMPLER_BINDING"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ <require comment="Reuse ARB_shader_bit_encoding (none)">
+ </require>
+ <require comment="Reuse ARB_texture_rgb10_a2ui">
+ <enum name="GL_RGB10_A2UI"/>
+ </require>
+ <require comment="Reuse ARB_texture_swizzle">
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ </require>
+ <require comment="Reuse ARB_timer_query">
+ <enum name="GL_TIME_ELAPSED"/>
+ <enum name="GL_TIMESTAMP"/>
+ <command name="glQueryCounter"/>
+ <command name="glGetQueryObjecti64v"/>
+ <command name="glGetQueryObjectui64v"/>
+ </require>
+ <require comment="Reuse ARB_vertex_type_2_10_10_10_rev">
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <command name="glVertexAttribDivisor"/>
+ <command name="glVertexAttribP1ui"/>
+ <command name="glVertexAttribP1uiv"/>
+ <command name="glVertexAttribP2ui"/>
+ <command name="glVertexAttribP2uiv"/>
+ <command name="glVertexAttribP3ui"/>
+ <command name="glVertexAttribP3uiv"/>
+ <command name="glVertexAttribP4ui"/>
+ <command name="glVertexAttribP4uiv"/>
+ </require>
+ <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile">
+ <command name="glVertexP2ui"/>
+ <command name="glVertexP2uiv"/>
+ <command name="glVertexP3ui"/>
+ <command name="glVertexP3uiv"/>
+ <command name="glVertexP4ui"/>
+ <command name="glVertexP4uiv"/>
+ <command name="glTexCoordP1ui"/>
+ <command name="glTexCoordP1uiv"/>
+ <command name="glTexCoordP2ui"/>
+ <command name="glTexCoordP2uiv"/>
+ <command name="glTexCoordP3ui"/>
+ <command name="glTexCoordP3uiv"/>
+ <command name="glTexCoordP4ui"/>
+ <command name="glTexCoordP4uiv"/>
+ <command name="glMultiTexCoordP1ui"/>
+ <command name="glMultiTexCoordP1uiv"/>
+ <command name="glMultiTexCoordP2ui"/>
+ <command name="glMultiTexCoordP2uiv"/>
+ <command name="glMultiTexCoordP3ui"/>
+ <command name="glMultiTexCoordP3uiv"/>
+ <command name="glMultiTexCoordP4ui"/>
+ <command name="glMultiTexCoordP4uiv"/>
+ <command name="glNormalP3ui"/>
+ <command name="glNormalP3uiv"/>
+ <command name="glColorP3ui"/>
+ <command name="glColorP3uiv"/>
+ <command name="glColorP4ui"/>
+ <command name="glColorP4uiv"/>
+ <command name="glSecondaryColorP3ui"/>
+ <command name="glSecondaryColorP3uiv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_0" number="4.0">
+ <require>
+ <enum name="GL_SAMPLE_SHADING"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <command name="glMinSampleShading"/>
+ <command name="glBlendEquationi"/>
+ <command name="glBlendEquationSeparatei"/>
+ <command name="glBlendFunci"/>
+ <command name="glBlendFuncSeparatei"/>
+ </require>
+ <require comment="Reuse ARB_draw_buffers_blend (none)">
+ </require>
+ <require comment="Reuse ARB_draw_indirect">
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ </require>
+ <require comment="Reuse ARB_gpu_shader5">
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ </require>
+ <require comment="Reuse ARB_gpu_shader_fp64">
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glUniform1d"/>
+ <command name="glUniform2d"/>
+ <command name="glUniform3d"/>
+ <command name="glUniform4d"/>
+ <command name="glUniform1dv"/>
+ <command name="glUniform2dv"/>
+ <command name="glUniform3dv"/>
+ <command name="glUniform4dv"/>
+ <command name="glUniformMatrix2dv"/>
+ <command name="glUniformMatrix3dv"/>
+ <command name="glUniformMatrix4dv"/>
+ <command name="glUniformMatrix2x3dv"/>
+ <command name="glUniformMatrix2x4dv"/>
+ <command name="glUniformMatrix3x2dv"/>
+ <command name="glUniformMatrix3x4dv"/>
+ <command name="glUniformMatrix4x2dv"/>
+ <command name="glUniformMatrix4x3dv"/>
+ <command name="glGetUniformdv"/>
+ </require>
+ <require comment="Reuse ARB_shader_subroutine">
+ <enum name="GL_ACTIVE_SUBROUTINES"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_MAX_SUBROUTINES"/>
+ <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <command name="glGetSubroutineUniformLocation"/>
+ <command name="glGetSubroutineIndex"/>
+ <command name="glGetActiveSubroutineUniformiv"/>
+ <command name="glGetActiveSubroutineUniformName"/>
+ <command name="glGetActiveSubroutineName"/>
+ <command name="glUniformSubroutinesuiv"/>
+ <command name="glGetUniformSubroutineuiv"/>
+ <command name="glGetProgramStageiv"/>
+ </require>
+ <require comment="Reuse ARB_tessellation_shader">
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <command name="glPatchParameteri"/>
+ <command name="glPatchParameterfv"/>
+ </require>
+ <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)">
+ </require>
+ <require comment="Reuse ARB_texture_cube_map_array (none)">
+ </require>
+ <require comment="Reuse ARB_texture_gather (none)">
+ </require>
+ <require comment="Reuse ARB_texture_query_lod (none)">
+ </require>
+ <require comment="Reuse ARB_transform_feedback2">
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glDrawTransformFeedback"/>
+ </require>
+ <require comment="Reuse ARB_transform_feedback3">
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ <command name="glDrawTransformFeedbackStream"/>
+ <command name="glBeginQueryIndexed"/>
+ <command name="glEndQueryIndexed"/>
+ <command name="glGetQueryIndexediv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_1" number="4.1">
+ <require comment="Reuse tokens from ARB_ES2_compatibility">
+ <enum name="GL_FIXED"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_RGB565"/>
+ </require>
+ <require comment="Reuse tokens from ARB_get_program_binary">
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_separate_shader_objects">
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_precision (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already">
+ </require>
+ <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already">
+ <enum name="GL_MAX_VIEWPORTS"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ </require>
+ <require comment="Reuse commands from ARB_ES2_compatibility">
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glShaderBinary"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glDepthRangef"/>
+ <command name="glClearDepthf"/>
+ </require>
+ <require comment="Reuse commands from ARB_get_program_binary">
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ </require>
+ <require comment="Reuse commands from ARB_separate_shader_objects">
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform1d"/>
+ <command name="glProgramUniform1dv"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform2d"/>
+ <command name="glProgramUniform2dv"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform3d"/>
+ <command name="glProgramUniform3dv"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniform4d"/>
+ <command name="glProgramUniform4dv"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2dv"/>
+ <command name="glProgramUniformMatrix3dv"/>
+ <command name="glProgramUniformMatrix4dv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glProgramUniformMatrix2x3dv"/>
+ <command name="glProgramUniformMatrix3x2dv"/>
+ <command name="glProgramUniformMatrix2x4dv"/>
+ <command name="glProgramUniformMatrix4x2dv"/>
+ <command name="glProgramUniformMatrix3x4dv"/>
+ <command name="glProgramUniformMatrix4x3dv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ </require>
+ <require comment="Reuse commands from ARB_shader_precision (none)">
+ </require>
+ <require comment="Reuse commands from ARB_vertex_attrib_64bit">
+ <command name="glVertexAttribL1d"/>
+ <command name="glVertexAttribL2d"/>
+ <command name="glVertexAttribL3d"/>
+ <command name="glVertexAttribL4d"/>
+ <command name="glVertexAttribL1dv"/>
+ <command name="glVertexAttribL2dv"/>
+ <command name="glVertexAttribL3dv"/>
+ <command name="glVertexAttribL4dv"/>
+ <command name="glVertexAttribLPointer"/>
+ <command name="glGetVertexAttribLdv"/>
+ </require>
+ <require comment="Reuse commands from ARB_viewport_array">
+ <command name="glViewportArrayv"/>
+ <command name="glViewportIndexedf"/>
+ <command name="glViewportIndexedfv"/>
+ <command name="glScissorArrayv"/>
+ <command name="glScissorIndexed"/>
+ <command name="glScissorIndexedv"/>
+ <command name="glDepthRangeArrayv"/>
+ <command name="glDepthRangeIndexed"/>
+ <command name="glGetFloati_v"/>
+ <command name="glGetDoublei_v"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_2" number="4.2">
+ <require>
+ </require>
+ <require comment="Reuse tokens from ARB_base_instance (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_shading_language_420pack (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage">
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ </require>
+ <require comment="Reuse tokens from ARB_conservative_depth (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_internalformat_query">
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_map_buffer_alignment">
+ <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_atomic_counters">
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_image_load_store">
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_1D"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_2D_RECT"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_IMAGE_1D_ARRAY"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_IMAGE_1D"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shading_language_packing (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_storage">
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ </require>
+ <require comment="Reuse commands from ARB_base_instance">
+ <command name="glDrawArraysInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </require>
+ <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)">
+ </require>
+ <require comment="Reuse commands from ARB_conservative_depth (none)">
+ </require>
+ <require comment="Reuse commands from ARB_internalformat_query">
+ <command name="glGetInternalformati64v"/>
+ </require>
+ <require comment="Reuse commands from ARB_map_buffer_alignment (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_atomic_counters">
+ <command name="glGetActiveAtomicCounterBufferiv"/>
+ </require>
+ <require comment="Reuse commands from ARB_shader_image_load_store">
+ <command name="glBindImageTexture"/>
+ <command name="glMemoryBarrier"/>
+ </require>
+ <require comment="Reuse commands from ARB_shading_language_420pack (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shading_language_packing (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_storage">
+ <command name="glTexStorage1D"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ </require>
+ <require comment="Reuse commands from ARB_transform_feedback_instanced">
+ <command name="glDrawTransformFeedbackInstanced"/>
+ <command name="glDrawTransformFeedbackStreamInstanced"/>
+ </require>
+ <!-- Deprecated in OpenGL 4.2 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ </deprecate>
+ -->
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_3" number="4.3">
+ <require>
+ <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ </require>
+ <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_ES3_compatibility">
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ </require>
+ <require comment="Reuse tokens from ARB_clear_buffer_object (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_compute_shader">
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ </require>
+ <require comment="Reuse tokens from ARB_copy_image (none)">
+ </require>
+ <require comment="Reuse tokens from KHR_debug">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_explicit_uniform_location">
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_framebuffer_no_attachments">
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ </require>
+ <require comment="Reuse tokens from ARB_internalformat_query2">
+ <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum name="GL_MAX_WIDTH"/>
+ <enum name="GL_MAX_HEIGHT"/>
+ <enum name="GL_MAX_DEPTH"/>
+ <enum name="GL_MAX_LAYERS"/>
+ <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum name="GL_COLOR_COMPONENTS"/>
+ <enum name="GL_DEPTH_COMPONENTS"/>
+ <enum name="GL_STENCIL_COMPONENTS"/>
+ <enum name="GL_COLOR_RENDERABLE"/>
+ <enum name="GL_DEPTH_RENDERABLE"/>
+ <enum name="GL_STENCIL_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_BLEND"/>
+ <enum name="GL_READ_PIXELS"/>
+ <enum name="GL_READ_PIXELS_FORMAT"/>
+ <enum name="GL_READ_PIXELS_TYPE"/>
+ <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_MIPMAP"/>
+ <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+ <enum name="GL_COLOR_ENCODING"/>
+ <enum name="GL_SRGB_READ"/>
+ <enum name="GL_SRGB_WRITE"/>
+ <enum name="GL_FILTER"/>
+ <enum name="GL_VERTEX_TEXTURE"/>
+ <enum name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum name="GL_GEOMETRY_TEXTURE"/>
+ <enum name="GL_FRAGMENT_TEXTURE"/>
+ <enum name="GL_COMPUTE_TEXTURE"/>
+ <enum name="GL_TEXTURE_SHADOW"/>
+ <enum name="GL_TEXTURE_GATHER"/>
+ <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum name="GL_SHADER_IMAGE_LOAD"/>
+ <enum name="GL_SHADER_IMAGE_STORE"/>
+ <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum name="GL_IMAGE_PIXEL_TYPE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_CLEAR_BUFFER"/>
+ <enum name="GL_TEXTURE_VIEW"/>
+ <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum name="GL_FULL_SUPPORT"/>
+ <enum name="GL_CAVEAT_SUPPORT"/>
+ <enum name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum name="GL_VIEW_CLASS_128_BITS"/>
+ <enum name="GL_VIEW_CLASS_96_BITS"/>
+ <enum name="GL_VIEW_CLASS_64_BITS"/>
+ <enum name="GL_VIEW_CLASS_48_BITS"/>
+ <enum name="GL_VIEW_CLASS_32_BITS"/>
+ <enum name="GL_VIEW_CLASS_24_BITS"/>
+ <enum name="GL_VIEW_CLASS_16_BITS"/>
+ <enum name="GL_VIEW_CLASS_8_BITS"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_invalidate_subdata (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_multi_draw_indirect (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_program_interface_query">
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_VERTEX_SUBROUTINE"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum name="GL_COMPUTE_SUBROUTINE"/>
+ <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ <enum name="GL_LOCATION_INDEX"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ </require>
+ <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_shader_storage_buffer_object">
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ </require>
+ <require comment="Reuse tokens from ARB_stencil_texturing">
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ </require>
+ <require comment="Reuse tokens from ARB_texture_buffer_range">
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_texture_query_levels (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_storage_multisample (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_view">
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_vertex_attrib_binding">
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ </require>
+ <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_clear_buffer_object">
+ <command name="glClearBufferData"/>
+ <command name="glClearBufferSubData"/>
+ </require>
+ <require comment="Reuse commands from ARB_compute_shader">
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ </require>
+ <require comment="Reuse commands from ARB_copy_image">
+ <command name="glCopyImageSubData"/>
+ </require>
+ <require comment="Reuse commands from ARB_ES3_compatibility (none)">
+ </require>
+ <require comment="Reuse commands from ARB_explicit_uniform_location (none)">
+ </require>
+ <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_framebuffer_no_attachments">
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ </require>
+ <require comment="Reuse commands from ARB_internalformat_query2">
+ <command name="glGetInternalformati64v"/>
+ </require>
+ <require comment="Reuse commands from ARB_invalidate_subdata">
+ <command name="glInvalidateTexSubImage"/>
+ <command name="glInvalidateTexImage"/>
+ <command name="glInvalidateBufferSubData"/>
+ <command name="glInvalidateBufferData"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ </require>
+ <require comment="Reuse commands from ARB_multi_draw_indirect">
+ <command name="glMultiDrawArraysIndirect"/>
+ <command name="glMultiDrawElementsIndirect"/>
+ </require>
+ <require comment="Reuse commands from ARB_program_interface_query">
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <command name="glGetProgramResourceLocationIndex"/>
+ </require>
+ <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_storage_buffer_object">
+ <command name="glShaderStorageBlockBinding"/>
+ </require>
+ <require comment="Reuse commands from ARB_stencil_texturing (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_buffer_range">
+ <command name="glTexBufferRange"/>
+ </require>
+ <require comment="Reuse commands from ARB_texture_query_levels (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_storage_multisample">
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ <require comment="Reuse commands from ARB_texture_view">
+ <command name="glTextureView"/>
+ </require>
+ <require comment="Reuse commands from ARB_vertex_attrib_binding">
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribLFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ </require>
+ <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)">
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <require profile="compatibility" comment="KHR_debug functionality not supported in core profile">
+ <enum name="GL_DISPLAY_LIST"/>
+ </require>
+ <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <!-- Deprecated in OpenGL 4.3 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ </deprecate>
+ -->
+ </feature>
+
+ <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
+ <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
+ <require>
+ <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
+ <enum name="GL_VERSION_ES_CL_1_0"/>
+ <enum name="GL_VERSION_ES_CM_1_1"/>
+ <enum name="GL_VERSION_ES_CL_1_1"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_MULTISAMPLE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_XOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ </require>
+ <require profile="common">
+ <command name="glAlphaFunc"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClipPlanef"/>
+ <command name="glColor4f"/>
+ <command name="glDepthRangef"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFrustumf"/>
+ <command name="glGetClipPlanef"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLineWidth"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glNormal3f"/>
+ <command name="glOrthof"/>
+ <command name="glPointParameterf"/>
+ <command name="glPointParameterfv"/>
+ <command name="glPointSize"/>
+ <command name="glPolygonOffset"/>
+ <command name="glRotatef"/>
+ <command name="glScalef"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTranslatef"/>
+ </require>
+ <require>
+ <command name="glActiveTexture"/>
+ <command name="glAlphaFuncx"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendFunc"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glClear"/>
+ <command name="glClearColorx"/>
+ <command name="glClearDepthx"/>
+ <command name="glClearStencil"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glClipPlanex"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4x"/>
+ <command name="glColorMask"/>
+ <command name="glColorPointer"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glCullFace"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glDeleteTextures"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangex"/>
+ <command name="glDisable"/>
+ <command name="glDisableClientState"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glEnable"/>
+ <command name="glEnableClientState"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFogx"/>
+ <command name="glFogxv"/>
+ <command name="glFrontFace"/>
+ <command name="glFrustumx"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetClipPlanex"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetError"/>
+ <command name="glGetFixedv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetLightxv"/>
+ <command name="glGetMaterialxv"/>
+ <command name="glGetPointerv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexEnvxv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetTexParameterxv"/>
+ <command name="glHint"/>
+ <command name="glIsBuffer"/>
+ <command name="glIsEnabled"/>
+ <command name="glIsTexture"/>
+ <command name="glLightModelx"/>
+ <command name="glLightModelxv"/>
+ <command name="glLightx"/>
+ <command name="glLightxv"/>
+ <command name="glLineWidthx"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixx"/>
+ <command name="glLogicOp"/>
+ <command name="glMaterialx"/>
+ <command name="glMaterialxv"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixx"/>
+ <command name="glMultiTexCoord4x"/>
+ <command name="glNormal3x"/>
+ <command name="glNormalPointer"/>
+ <command name="glOrthox"/>
+ <command name="glPixelStorei"/>
+ <command name="glPointParameterx"/>
+ <command name="glPointParameterxv"/>
+ <command name="glPointSizex"/>
+ <command name="glPolygonOffsetx"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glReadPixels"/>
+ <command name="glRotatex"/>
+ <command name="glSampleCoverage"/>
+ <command name="glSampleCoveragex"/>
+ <command name="glScalex"/>
+ <command name="glScissor"/>
+ <command name="glShadeModel"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilOp"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnvx"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexEnvxv"/>
+ <command name="glTexImage2D"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameterx"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexParameterxv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glTranslatex"/>
+ <command name="glVertexPointer"/>
+ <command name="glViewport"/>
+ </require>
+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
+ <require>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_FRAGMENT_SHADER"/>
+ <enum name="GL_VERTEX_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_SHADER_TYPE"/>
+ <enum name="GL_DELETE_STATUS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_VALIDATE_STATUS"/>
+ <enum name="GL_ATTACHED_SHADERS"/>
+ <enum name="GL_ACTIVE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_COMPILE_STATUS"/>
+ <enum name="GL_INFO_LOG_LENGTH"/>
+ <enum name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB565"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <command name="glActiveTexture"/>
+ <command name="glAttachShader"/>
+ <command name="glBindAttribLocation"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glBlendFunc"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClearStencil"/>
+ <command name="glColorMask"/>
+ <command name="glCompileShader"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glCreateProgram"/>
+ <command name="glCreateShader"/>
+ <command name="glCullFace"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glDeleteProgram"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glDeleteShader"/>
+ <command name="glDeleteTextures"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangef"/>
+ <command name="glDetachShader"/>
+ <command name="glDisable"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glEnable"/>
+ <command name="glEnableVertexAttribArray"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFrontFace"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetActiveAttrib"/>
+ <command name="glGetActiveUniform"/>
+ <command name="glGetAttachedShaders"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetProgramInfoLog"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glGetShaderiv"/>
+ <command name="glGetShaderInfoLog"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glGetShaderSource"/>
+ <command name="glGetString"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetUniformfv"/>
+ <command name="glGetUniformiv"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
+ <command name="glHint"/>
+ <command name="glIsBuffer"/>
+ <command name="glIsEnabled"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glIsProgram"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glIsShader"/>
+ <command name="glIsTexture"/>
+ <command name="glLineWidth"/>
+ <command name="glLinkProgram"/>
+ <command name="glPixelStorei"/>
+ <command name="glPolygonOffset"/>
+ <command name="glReadPixels"/>
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glSampleCoverage"/>
+ <command name="glScissor"/>
+ <command name="glShaderBinary"/>
+ <command name="glShaderSource"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glStencilOp"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glTexImage2D"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glUseProgram"/>
+ <command name="glValidateProgram"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttribPointer"/>
+ <command name="glViewport"/>
+ </require>
+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
+ <require>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_COLOR"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_DEPTH_COMPONENT24"/>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum name="GL_CURRENT_QUERY"/>
+ <enum name="GL_QUERY_RESULT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ <enum name="GL_STREAM_READ"/>
+ <enum name="GL_STREAM_COPY"/>
+ <enum name="GL_STATIC_READ"/>
+ <enum name="GL_STATIC_COPY"/>
+ <enum name="GL_DYNAMIC_READ"/>
+ <enum name="GL_DYNAMIC_COPY"/>
+ <enum name="GL_MAX_DRAW_BUFFERS"/>
+ <enum name="GL_DRAW_BUFFER0"/>
+ <enum name="GL_DRAW_BUFFER1"/>
+ <enum name="GL_DRAW_BUFFER2"/>
+ <enum name="GL_DRAW_BUFFER3"/>
+ <enum name="GL_DRAW_BUFFER4"/>
+ <enum name="GL_DRAW_BUFFER5"/>
+ <enum name="GL_DRAW_BUFFER6"/>
+ <enum name="GL_DRAW_BUFFER7"/>
+ <enum name="GL_DRAW_BUFFER8"/>
+ <enum name="GL_DRAW_BUFFER9"/>
+ <enum name="GL_DRAW_BUFFER10"/>
+ <enum name="GL_DRAW_BUFFER11"/>
+ <enum name="GL_DRAW_BUFFER12"/>
+ <enum name="GL_DRAW_BUFFER13"/>
+ <enum name="GL_DRAW_BUFFER14"/>
+ <enum name="GL_DRAW_BUFFER15"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_PIXEL_PACK_BUFFER"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum name="GL_FLOAT_MAT2x3"/>
+ <enum name="GL_FLOAT_MAT2x4"/>
+ <enum name="GL_FLOAT_MAT3x2"/>
+ <enum name="GL_FLOAT_MAT3x4"/>
+ <enum name="GL_FLOAT_MAT4x2"/>
+ <enum name="GL_FLOAT_MAT4x3"/>
+ <enum name="GL_SRGB"/>
+ <enum name="GL_SRGB8"/>
+ <enum name="GL_SRGB8_ALPHA8"/>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+ <enum name="GL_MAJOR_VERSION"/>
+ <enum name="GL_MINOR_VERSION"/>
+ <enum name="GL_NUM_EXTENSIONS"/>
+ <enum name="GL_RGBA32F"/>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGBA16F"/>
+ <enum name="GL_RGB16F"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_R11F_G11F_B10F"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum name="GL_RGB9_E5"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum name="GL_RASTERIZER_DISCARD"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum name="GL_SEPARATE_ATTRIBS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum name="GL_RGBA32UI"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGBA16UI"/>
+ <enum name="GL_RGB16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <enum name="GL_RGB8UI"/>
+ <enum name="GL_RGBA32I"/>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_RGBA16I"/>
+ <enum name="GL_RGB16I"/>
+ <enum name="GL_RGBA8I"/>
+ <enum name="GL_RGB8I"/>
+ <enum name="GL_RED_INTEGER"/>
+ <enum name="GL_RGB_INTEGER"/>
+ <enum name="GL_RGBA_INTEGER"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum name="GL_BUFFER_MAP_LENGTH"/>
+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <enum name="GL_HALF_FLOAT"/>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+ <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_SAMPLER_BINDING"/>
+ <enum name="GL_RGB10_A2UI"/>
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glReadBuffer"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glTexImage3D"/>
+ <command name="glTexSubImage3D"/>
+ <command name="glCopyTexSubImage3D"/>
+ <command name="glCompressedTexImage3D"/>
+ <command name="glCompressedTexSubImage3D"/>
+ <command name="glGenQueries"/>
+ <command name="glDeleteQueries"/>
+ <command name="glIsQuery"/>
+ <command name="glBeginQuery"/>
+ <command name="glEndQuery"/>
+ <command name="glGetQueryiv"/>
+ <command name="glGetQueryObjectuiv"/>
+ <command name="glUnmapBuffer"/>
+ <command name="glGetBufferPointerv"/>
+ <command name="glDrawBuffers"/>
+ <command name="glUniformMatrix2x3fv"/>
+ <command name="glUniformMatrix3x2fv"/>
+ <command name="glUniformMatrix2x4fv"/>
+ <command name="glUniformMatrix4x2fv"/>
+ <command name="glUniformMatrix3x4fv"/>
+ <command name="glUniformMatrix4x3fv"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ <command name="glGetIntegeri_v"/>
+ <command name="glBeginTransformFeedback"/>
+ <command name="glEndTransformFeedback"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glTransformFeedbackVaryings"/>
+ <command name="glGetTransformFeedbackVarying"/>
+ <command name="glVertexAttribIPointer"/>
+ <command name="glGetVertexAttribIiv"/>
+ <command name="glGetVertexAttribIuiv"/>
+ <command name="glVertexAttribI4i"/>
+ <command name="glVertexAttribI4ui"/>
+ <command name="glVertexAttribI4iv"/>
+ <command name="glVertexAttribI4uiv"/>
+ <command name="glGetUniformuiv"/>
+ <command name="glGetFragDataLocation"/>
+ <command name="glUniform1ui"/>
+ <command name="glUniform2ui"/>
+ <command name="glUniform3ui"/>
+ <command name="glUniform4ui"/>
+ <command name="glUniform1uiv"/>
+ <command name="glUniform2uiv"/>
+ <command name="glUniform3uiv"/>
+ <command name="glUniform4uiv"/>
+ <command name="glClearBufferiv"/>
+ <command name="glClearBufferuiv"/>
+ <command name="glClearBufferfv"/>
+ <command name="glClearBufferfi"/>
+ <command name="glGetStringi"/>
+ <command name="glCopyBufferSubData"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ <command name="glDrawArraysInstanced"/>
+ <command name="glDrawElementsInstanced"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ <command name="glGetInteger64i_v"/>
+ <command name="glGetBufferParameteri64v"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glVertexAttribDivisor"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ <command name="glGetInternalformativ"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
+ <extensions>
+ <extension name="GL_3DFX_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_3DFX"/>
+ <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum name="GL_SAMPLES_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_tbuffer" supported="gl">
+ <require>
+ <command name="glTbufferMask3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_blend_minmax_factor" supported="gl">
+ <require>
+ <enum name="GL_FACTOR_MIN_AMD"/>
+ <enum name="GL_FACTOR_MAX_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_3DC_X_AMD"/>
+ <enum name="GL_3DC_XY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ATC_RGB_AMD"/>
+ <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_conservative_depth" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_debug_output" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <command name="glDebugMessageEnableAMD"/>
+ <command name="glDebugMessageInsertAMD"/>
+ <command name="glDebugMessageCallbackAMD"/>
+ <command name="glGetDebugMessageLogAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_depth_clamp_separate" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_draw_buffers_blend" supported="gl">
+ <require>
+ <command name="glBlendFuncIndexedAMD"/>
+ <command name="glBlendFuncSeparateIndexedAMD"/>
+ <command name="glBlendEquationIndexedAMD"/>
+ <command name="glBlendEquationSeparateIndexedAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_interleaved_elements" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <command name="glVertexAttribParameteriAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_multi_draw_indirect" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectAMD"/>
+ <command name="glMultiDrawElementsIndirectAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_name_gen_delete" supported="gl">
+ <require>
+ <enum name="GL_DATA_BUFFER_AMD"/>
+ <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum name="GL_QUERY_OBJECT_AMD"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum name="GL_SAMPLER_OBJECT_AMD"/>
+ <command name="glGenNamesAMD"/>
+ <command name="glDeleteNamesAMD"/>
+ <command name="glIsNameAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
+ <require>
+ <enum name="GL_COUNTER_TYPE_AMD"/>
+ <enum name="GL_COUNTER_RANGE_AMD"/>
+ <enum name="GL_UNSIGNED_INT64_AMD"/>
+ <enum name="GL_PERCENTAGE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AMD"/>
+ <command name="glGetPerfMonitorGroupsAMD"/>
+ <command name="glGetPerfMonitorCountersAMD"/>
+ <command name="glGetPerfMonitorGroupStringAMD"/>
+ <command name="glGetPerfMonitorCounterStringAMD"/>
+ <command name="glGetPerfMonitorCounterInfoAMD"/>
+ <command name="glGenPerfMonitorsAMD"/>
+ <command name="glDeletePerfMonitorsAMD"/>
+ <command name="glSelectPerfMonitorCountersAMD"/>
+ <command name="glBeginPerfMonitorAMD"/>
+ <command name="glEndPerfMonitorAMD"/>
+ <command name="glGetPerfMonitorCounterDataAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_pinned_memory" supported="gl">
+ <require>
+ <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_program_binary_Z400" supported="gles2">
+ <require>
+ <enum name="GL_Z400_BINARY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_query_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_QUERY_BUFFER_AMD"/>
+ <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_sample_positions" supported="gl">
+ <require>
+ <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ <command name="glSetMultisamplefvAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_shader_stencil_export" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_shader_trinary_minmax" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_sparse_texture" supported="gl">
+ <require>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ <command name="glTexStorageSparseAMD"/>
+ <command name="glTextureStorageSparseAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_stencil_operation_extended" supported="gl">
+ <require>
+ <enum name="GL_SET_AMD"/>
+ <enum name="GL_REPLACE_VALUE_AMD"/>
+ <enum name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <command name="glStencilOpValueAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_texture_texture4" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_layer" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
+ <require>
+ <enum name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_TESSELLATION_MODE_AMD"/>
+ <enum name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum name="GL_DISCRETE_AMD"/>
+ <enum name="GL_CONTINUOUS_AMD"/>
+ <command name="glTessellationFactorAMD"/>
+ <command name="glTessellationModeAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_depth_texture" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_DEPTH_STENCIL_OES"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+ <command name="glBlitFramebufferANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+ <enum name="GL_MAX_SAMPLES_ANGLE"/>
+ <command name="glRenderbufferStorageMultisampleANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+ <command name="glDrawArraysInstancedANGLE"/>
+ <command name="glDrawElementsInstancedANGLE"/>
+ <command name="glVertexAttribDivisorANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
+ <require>
+ <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_usage" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_USAGE_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
+ <require>
+ <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+ <command name="glGetTranslatedShaderSourceANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_client_storage" supported="gl">
+ <require>
+ <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
+ <require>
+ <command name="glCopyTextureLevelsAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_element_array" supported="gl">
+ <require>
+ <enum name="GL_ELEMENT_ARRAY_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+ <command name="glElementPointerAPPLE"/>
+ <command name="glDrawElementArrayAPPLE"/>
+ <command name="glDrawRangeElementArrayAPPLE"/>
+ <command name="glMultiDrawElementArrayAPPLE"/>
+ <command name="glMultiDrawRangeElementArrayAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_fence" supported="gl">
+ <require>
+ <enum name="GL_DRAW_PIXELS_APPLE"/>
+ <enum name="GL_FENCE_APPLE"/>
+ <command name="glGenFencesAPPLE"/>
+ <command name="glDeleteFencesAPPLE"/>
+ <command name="glSetFenceAPPLE"/>
+ <command name="glIsFenceAPPLE"/>
+ <command name="glTestFenceAPPLE"/>
+ <command name="glFinishFenceAPPLE"/>
+ <command name="glTestObjectAPPLE"/>
+ <command name="glFinishObjectAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_float_pixels" supported="gl">
+ <require>
+ <enum name="GL_HALF_APPLE"/>
+ <enum name="GL_RGBA_FLOAT32_APPLE"/>
+ <enum name="GL_RGB_FLOAT32_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_RGBA_FLOAT16_APPLE"/>
+ <enum name="GL_RGB_FLOAT16_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_COLOR_FLOAT_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_flush_buffer_range" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+ <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+ <command name="glBufferParameteriAPPLE"/>
+ <command name="glFlushMappedBufferRangeAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+ <enum name="GL_MAX_SAMPLES_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+ <command name="glRenderbufferStorageMultisampleAPPLE"/>
+ <command name="glResolveMultisampleFramebufferAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_object_purgeable" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_OBJECT_APPLE"/>
+ <enum name="GL_RELEASED_APPLE"/>
+ <enum name="GL_VOLATILE_APPLE"/>
+ <enum name="GL_RETAINED_APPLE"/>
+ <enum name="GL_UNDEFINED_APPLE"/>
+ <enum name="GL_PURGEABLE_APPLE"/>
+ <command name="glObjectPurgeableAPPLE"/>
+ <command name="glObjectUnpurgeableAPPLE"/>
+ <command name="glGetObjectParameterivAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_rgb_422" supported="gl|gles2">
+ <require>
+ <enum name="GL_RGB_422_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_row_bytes" supported="gl">
+ <require>
+ <enum name="GL_PACK_ROW_BYTES_APPLE"/>
+ <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_specular_vector" supported="gl">
+ <require>
+ <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_sync" supported="gles1|gles2">
+ <require>
+ <enum name="GL_SYNC_OBJECT_APPLE"/>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+ <enum name="GL_OBJECT_TYPE_APPLE"/>
+ <enum name="GL_SYNC_CONDITION_APPLE"/>
+ <enum name="GL_SYNC_STATUS_APPLE"/>
+ <enum name="GL_SYNC_FLAGS_APPLE"/>
+ <enum name="GL_SYNC_FENCE_APPLE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+ <enum name="GL_UNSIGNALED_APPLE"/>
+ <enum name="GL_SIGNALED_APPLE"/>
+ <enum name="GL_ALREADY_SIGNALED_APPLE"/>
+ <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
+ <enum name="GL_CONDITION_SATISFIED_APPLE"/>
+ <enum name="GL_WAIT_FAILED_APPLE"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+ <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
+ <command name="glFenceSyncAPPLE"/>
+ <command name="glIsSyncAPPLE"/>
+ <command name="glDeleteSyncAPPLE"/>
+ <command name="glClientWaitSyncAPPLE"/>
+ <command name="glWaitSyncAPPLE"/>
+ <command name="glGetInteger64vAPPLE"/>
+ <command name="glGetSyncivAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_range" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+ <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+ <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum name="GL_STORAGE_PRIVATE_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ <command name="glTextureRangeAPPLE"/>
+ <command name="glGetTexParameterPointervAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_transform_hint" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_HINT_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_array_object" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+ <command name="glBindVertexArrayAPPLE"/>
+ <command name="glDeleteVertexArraysAPPLE"/>
+ <command name="glGenVertexArraysAPPLE"/>
+ <command name="glIsVertexArrayAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_array_range" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+ <enum name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ <command name="glVertexArrayRangeAPPLE"/>
+ <command name="glFlushVertexArrayRangeAPPLE"/>
+ <command name="glVertexArrayParameteriAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+ <command name="glEnableVertexAttribAPPLE"/>
+ <command name="glDisableVertexAttribAPPLE"/>
+ <command name="glIsVertexAttribEnabledAPPLE"/>
+ <command name="glMapVertexAttrib1dAPPLE"/>
+ <command name="glMapVertexAttrib1fAPPLE"/>
+ <command name="glMapVertexAttrib2dAPPLE"/>
+ <command name="glMapVertexAttrib2fAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_ycbcr_422" supported="gl">
+ <require>
+ <enum name="GL_YCBCR_422_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
+ <require>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_RGB565"/>
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glShaderBinary"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glDepthRangef"/>
+ <command name="glClearDepthf"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_base_instance" supported="gl|glcore">
+ <require>
+ <command name="glDrawArraysInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
+ <require>
+ <enum name="GL_SRC1_COLOR"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <command name="glBindFragDataLocationIndexed"/>
+ <command name="glGetFragDataIndex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_cl_event" supported="gl|glcore">
+ <require>
+ <enum name="GL_SYNC_CL_EVENT_ARB"/>
+ <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+ <command name="glCreateSyncFromCLeventARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
+ <require>
+ <command name="glClearBufferData"/>
+ <command name="glClearBufferSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_color_buffer_float" supported="gl">
+ <require>
+ <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
+ <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum name="GL_FIXED_ONLY_ARB"/>
+ <command name="glClampColorARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_compatibility" supported="gl">
+ <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet">
+ </require>
+ </extension>
+ <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_compute_shader" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_conservative_depth" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
+ <require>
+ <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <command name="glCopyBufferSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_copy_image" supported="gl|glcore">
+ <require>
+ <command name="glCopyImageSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_debug_output" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_API_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+ <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+ <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+ <command name="glDebugMessageControlARB"/>
+ <command name="glDebugMessageInsertARB"/>
+ <command name="glDebugMessageCallbackARB"/>
+ <command name="glGetDebugMessageLogARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_CLAMP"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_texture" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_ARB"/>
+ <enum name="GL_DEPTH_COMPONENT24_ARB"/>
+ <enum name="GL_DEPTH_COMPONENT32_ARB"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_buffers" supported="gl">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
+ <enum name="GL_DRAW_BUFFER0_ARB"/>
+ <enum name="GL_DRAW_BUFFER1_ARB"/>
+ <enum name="GL_DRAW_BUFFER2_ARB"/>
+ <enum name="GL_DRAW_BUFFER3_ARB"/>
+ <enum name="GL_DRAW_BUFFER4_ARB"/>
+ <enum name="GL_DRAW_BUFFER5_ARB"/>
+ <enum name="GL_DRAW_BUFFER6_ARB"/>
+ <enum name="GL_DRAW_BUFFER7_ARB"/>
+ <enum name="GL_DRAW_BUFFER8_ARB"/>
+ <enum name="GL_DRAW_BUFFER9_ARB"/>
+ <enum name="GL_DRAW_BUFFER10_ARB"/>
+ <enum name="GL_DRAW_BUFFER11_ARB"/>
+ <enum name="GL_DRAW_BUFFER12_ARB"/>
+ <enum name="GL_DRAW_BUFFER13_ARB"/>
+ <enum name="GL_DRAW_BUFFER14_ARB"/>
+ <enum name="GL_DRAW_BUFFER15_ARB"/>
+ <command name="glDrawBuffersARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
+ <require>
+ <command name="glBlendEquationiARB"/>
+ <command name="glBlendEquationSeparateiARB"/>
+ <command name="glBlendFunciARB"/>
+ <command name="glBlendFuncSeparateiARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
+ <require>
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ <command name="glMultiDrawElementsBaseVertex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
+ <require>
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_instanced" supported="gl">
+ <require>
+ <command name="glDrawArraysInstancedARB"/>
+ <command name="glDrawElementsInstancedARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_program" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ARB"/>
+ <enum name="GL_PROGRAM_BINDING_ARB"/>
+ <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum name="GL_MATRIX0_ARB"/>
+ <enum name="GL_MATRIX1_ARB"/>
+ <enum name="GL_MATRIX2_ARB"/>
+ <enum name="GL_MATRIX3_ARB"/>
+ <enum name="GL_MATRIX4_ARB"/>
+ <enum name="GL_MATRIX5_ARB"/>
+ <enum name="GL_MATRIX6_ARB"/>
+ <enum name="GL_MATRIX7_ARB"/>
+ <enum name="GL_MATRIX8_ARB"/>
+ <enum name="GL_MATRIX9_ARB"/>
+ <enum name="GL_MATRIX10_ARB"/>
+ <enum name="GL_MATRIX11_ARB"/>
+ <enum name="GL_MATRIX12_ARB"/>
+ <enum name="GL_MATRIX13_ARB"/>
+ <enum name="GL_MATRIX14_ARB"/>
+ <enum name="GL_MATRIX15_ARB"/>
+ <enum name="GL_MATRIX16_ARB"/>
+ <enum name="GL_MATRIX17_ARB"/>
+ <enum name="GL_MATRIX18_ARB"/>
+ <enum name="GL_MATRIX19_ARB"/>
+ <enum name="GL_MATRIX20_ARB"/>
+ <enum name="GL_MATRIX21_ARB"/>
+ <enum name="GL_MATRIX22_ARB"/>
+ <enum name="GL_MATRIX23_ARB"/>
+ <enum name="GL_MATRIX24_ARB"/>
+ <enum name="GL_MATRIX25_ARB"/>
+ <enum name="GL_MATRIX26_ARB"/>
+ <enum name="GL_MATRIX27_ARB"/>
+ <enum name="GL_MATRIX28_ARB"/>
+ <enum name="GL_MATRIX29_ARB"/>
+ <enum name="GL_MATRIX30_ARB"/>
+ <enum name="GL_MATRIX31_ARB"/>
+ </require>
+ <require comment="Shared with ARB_vertex_program">
+ <command name="glProgramStringARB"/>
+ <command name="glBindProgramARB"/>
+ <command name="glDeleteProgramsARB"/>
+ <command name="glGenProgramsARB"/>
+ <command name="glProgramEnvParameter4dARB"/>
+ <command name="glProgramEnvParameter4dvARB"/>
+ <command name="glProgramEnvParameter4fARB"/>
+ <command name="glProgramEnvParameter4fvARB"/>
+ <command name="glProgramLocalParameter4dARB"/>
+ <command name="glProgramLocalParameter4dvARB"/>
+ <command name="glProgramLocalParameter4fARB"/>
+ <command name="glProgramLocalParameter4fvARB"/>
+ <command name="glGetProgramEnvParameterdvARB"/>
+ <command name="glGetProgramEnvParameterfvARB"/>
+ <command name="glGetProgramLocalParameterdvARB"/>
+ <command name="glGetProgramLocalParameterfvARB"/>
+ <command name="glGetProgramivARB"/>
+ <command name="glGetProgramStringARB"/>
+ <command name="glIsProgramARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_program_shadow" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_ARB"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
+ <require>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_STENCIL_INDEX1"/>
+ <enum name="GL_STENCIL_INDEX4"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_STENCIL_INDEX16"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glFramebufferTexture1D"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFramebufferTexture3D"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_INDEX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
+ <require>
+ <enum name="GL_FRAMEBUFFER_SRGB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_geometry_shader4" supported="gl">
+ <require>
+ <enum name="GL_LINES_ADJACENCY_ARB"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+ <enum name="GL_GEOMETRY_SHADER_ARB"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <command name="glProgramParameteriARB"/>
+ <command name="glFramebufferTextureARB"/>
+ <command name="glFramebufferTextureLayerARB"/>
+ <command name="glFramebufferTextureFaceARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
+ <require>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glUniform1d"/>
+ <command name="glUniform2d"/>
+ <command name="glUniform3d"/>
+ <command name="glUniform4d"/>
+ <command name="glUniform1dv"/>
+ <command name="glUniform2dv"/>
+ <command name="glUniform3dv"/>
+ <command name="glUniform4dv"/>
+ <command name="glUniformMatrix2dv"/>
+ <command name="glUniformMatrix3dv"/>
+ <command name="glUniformMatrix4dv"/>
+ <command name="glUniformMatrix2x3dv"/>
+ <command name="glUniformMatrix2x4dv"/>
+ <command name="glUniformMatrix3x2dv"/>
+ <command name="glUniformMatrix3x4dv"/>
+ <command name="glUniformMatrix4x2dv"/>
+ <command name="glUniformMatrix4x3dv"/>
+ <command name="glGetUniformdv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_half_float_pixel" supported="gl">
+ <require>
+ <type name="GLhalfARB"/>
+ <enum name="GL_HALF_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
+ <require>
+ <type name="GLhalf"/>
+ <enum name="GL_HALF_FLOAT"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
+ <require>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_CONVOLUTION_1D"/>
+ <enum name="GL_CONVOLUTION_2D"/>
+ <enum name="GL_SEPARABLE_2D"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum name="GL_REDUCE"/>
+ <enum name="GL_CONVOLUTION_FORMAT"/>
+ <enum name="GL_CONVOLUTION_WIDTH"/>
+ <enum name="GL_CONVOLUTION_HEIGHT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum name="GL_HISTOGRAM"/>
+ <enum name="GL_PROXY_HISTOGRAM"/>
+ <enum name="GL_HISTOGRAM_WIDTH"/>
+ <enum name="GL_HISTOGRAM_FORMAT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+ <enum name="GL_HISTOGRAM_SINK"/>
+ <enum name="GL_MINMAX"/>
+ <enum name="GL_MINMAX_FORMAT"/>
+ <enum name="GL_MINMAX_SINK"/>
+ <enum name="GL_TABLE_TOO_LARGE"/>
+ <enum name="GL_COLOR_MATRIX"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum name="GL_COLOR_TABLE"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_PROXY_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_COLOR_TABLE_SCALE"/>
+ <enum name="GL_COLOR_TABLE_BIAS"/>
+ <enum name="GL_COLOR_TABLE_FORMAT"/>
+ <enum name="GL_COLOR_TABLE_WIDTH"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+ <enum name="GL_CONSTANT_BORDER"/>
+ <enum name="GL_REPLICATE_BORDER"/>
+ <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
+ <command name="glColorTable"/>
+ <command name="glColorTableParameterfv"/>
+ <command name="glColorTableParameteriv"/>
+ <command name="glCopyColorTable"/>
+ <command name="glGetColorTable"/>
+ <command name="glGetColorTableParameterfv"/>
+ <command name="glGetColorTableParameteriv"/>
+ <command name="glColorSubTable"/>
+ <command name="glCopyColorSubTable"/>
+ <command name="glConvolutionFilter1D"/>
+ <command name="glConvolutionFilter2D"/>
+ <command name="glConvolutionParameterf"/>
+ <command name="glConvolutionParameterfv"/>
+ <command name="glConvolutionParameteri"/>
+ <command name="glConvolutionParameteriv"/>
+ <command name="glCopyConvolutionFilter1D"/>
+ <command name="glCopyConvolutionFilter2D"/>
+ <command name="glGetConvolutionFilter"/>
+ <command name="glGetConvolutionParameterfv"/>
+ <command name="glGetConvolutionParameteriv"/>
+ <command name="glGetSeparableFilter"/>
+ <command name="glSeparableFilter2D"/>
+ <command name="glGetHistogram"/>
+ <command name="glGetHistogramParameterfv"/>
+ <command name="glGetHistogramParameteriv"/>
+ <command name="glGetMinmax"/>
+ <command name="glGetMinmaxParameterfv"/>
+ <command name="glGetMinmaxParameteriv"/>
+ <command name="glHistogram"/>
+ <command name="glMinmax"/>
+ <command name="glResetHistogram"/>
+ <command name="glResetMinmax"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_instanced_arrays" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+ <command name="glVertexAttribDivisorARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <command name="glGetInternalformativ"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
+ <require>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum name="GL_MAX_WIDTH"/>
+ <enum name="GL_MAX_HEIGHT"/>
+ <enum name="GL_MAX_DEPTH"/>
+ <enum name="GL_MAX_LAYERS"/>
+ <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum name="GL_COLOR_COMPONENTS"/>
+ <enum name="GL_DEPTH_COMPONENTS"/>
+ <enum name="GL_STENCIL_COMPONENTS"/>
+ <enum name="GL_COLOR_RENDERABLE"/>
+ <enum name="GL_DEPTH_RENDERABLE"/>
+ <enum name="GL_STENCIL_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_BLEND"/>
+ <enum name="GL_READ_PIXELS"/>
+ <enum name="GL_READ_PIXELS_FORMAT"/>
+ <enum name="GL_READ_PIXELS_TYPE"/>
+ <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_MIPMAP"/>
+ <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+ <enum name="GL_COLOR_ENCODING"/>
+ <enum name="GL_SRGB_READ"/>
+ <enum name="GL_SRGB_WRITE"/>
+ <enum name="GL_SRGB_DECODE_ARB"/>
+ <enum name="GL_FILTER"/>
+ <enum name="GL_VERTEX_TEXTURE"/>
+ <enum name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum name="GL_GEOMETRY_TEXTURE"/>
+ <enum name="GL_FRAGMENT_TEXTURE"/>
+ <enum name="GL_COMPUTE_TEXTURE"/>
+ <enum name="GL_TEXTURE_SHADOW"/>
+ <enum name="GL_TEXTURE_GATHER"/>
+ <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum name="GL_SHADER_IMAGE_LOAD"/>
+ <enum name="GL_SHADER_IMAGE_STORE"/>
+ <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum name="GL_IMAGE_PIXEL_TYPE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_CLEAR_BUFFER"/>
+ <enum name="GL_TEXTURE_VIEW"/>
+ <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum name="GL_FULL_SUPPORT"/>
+ <enum name="GL_CAVEAT_SUPPORT"/>
+ <enum name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum name="GL_VIEW_CLASS_128_BITS"/>
+ <enum name="GL_VIEW_CLASS_96_BITS"/>
+ <enum name="GL_VIEW_CLASS_64_BITS"/>
+ <enum name="GL_VIEW_CLASS_48_BITS"/>
+ <enum name="GL_VIEW_CLASS_32_BITS"/>
+ <enum name="GL_VIEW_CLASS_24_BITS"/>
+ <enum name="GL_VIEW_CLASS_16_BITS"/>
+ <enum name="GL_VIEW_CLASS_8_BITS"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ <command name="glGetInternalformati64v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
+ <require>
+ <command name="glInvalidateTexSubImage"/>
+ <command name="glInvalidateTexImage"/>
+ <command name="glInvalidateBufferSubData"/>
+ <command name="glInvalidateBufferData"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
+ <require>
+ <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_matrix_palette" supported="gl">
+ <require>
+ <enum name="GL_MATRIX_PALETTE_ARB"/>
+ <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
+ <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+ <command name="glCurrentPaletteMatrixARB"/>
+ <command name="glMatrixIndexubvARB"/>
+ <command name="glMatrixIndexusvARB"/>
+ <command name="glMatrixIndexuivARB"/>
+ <command name="glMatrixIndexPointerARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
+ <require>
+ <command name="glMultiDrawArraysIndirect"/>
+ <command name="glMultiDrawElementsIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_ARB"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_ARB"/>
+ <enum name="GL_SAMPLE_BUFFERS_ARB"/>
+ <enum name="GL_SAMPLES_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+ <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+ <command name="glSampleCoverageARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multitexture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ <enum name="GL_TEXTURE2_ARB"/>
+ <enum name="GL_TEXTURE3_ARB"/>
+ <enum name="GL_TEXTURE4_ARB"/>
+ <enum name="GL_TEXTURE5_ARB"/>
+ <enum name="GL_TEXTURE6_ARB"/>
+ <enum name="GL_TEXTURE7_ARB"/>
+ <enum name="GL_TEXTURE8_ARB"/>
+ <enum name="GL_TEXTURE9_ARB"/>
+ <enum name="GL_TEXTURE10_ARB"/>
+ <enum name="GL_TEXTURE11_ARB"/>
+ <enum name="GL_TEXTURE12_ARB"/>
+ <enum name="GL_TEXTURE13_ARB"/>
+ <enum name="GL_TEXTURE14_ARB"/>
+ <enum name="GL_TEXTURE15_ARB"/>
+ <enum name="GL_TEXTURE16_ARB"/>
+ <enum name="GL_TEXTURE17_ARB"/>
+ <enum name="GL_TEXTURE18_ARB"/>
+ <enum name="GL_TEXTURE19_ARB"/>
+ <enum name="GL_TEXTURE20_ARB"/>
+ <enum name="GL_TEXTURE21_ARB"/>
+ <enum name="GL_TEXTURE22_ARB"/>
+ <enum name="GL_TEXTURE23_ARB"/>
+ <enum name="GL_TEXTURE24_ARB"/>
+ <enum name="GL_TEXTURE25_ARB"/>
+ <enum name="GL_TEXTURE26_ARB"/>
+ <enum name="GL_TEXTURE27_ARB"/>
+ <enum name="GL_TEXTURE28_ARB"/>
+ <enum name="GL_TEXTURE29_ARB"/>
+ <enum name="GL_TEXTURE30_ARB"/>
+ <enum name="GL_TEXTURE31_ARB"/>
+ <enum name="GL_ACTIVE_TEXTURE_ARB"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+ <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
+ <command name="glActiveTextureARB"/>
+ <command name="glClientActiveTextureARB"/>
+ <command name="glMultiTexCoord1dARB"/>
+ <command name="glMultiTexCoord1dvARB"/>
+ <command name="glMultiTexCoord1fARB"/>
+ <command name="glMultiTexCoord1fvARB"/>
+ <command name="glMultiTexCoord1iARB"/>
+ <command name="glMultiTexCoord1ivARB"/>
+ <command name="glMultiTexCoord1sARB"/>
+ <command name="glMultiTexCoord1svARB"/>
+ <command name="glMultiTexCoord2dARB"/>
+ <command name="glMultiTexCoord2dvARB"/>
+ <command name="glMultiTexCoord2fARB"/>
+ <command name="glMultiTexCoord2fvARB"/>
+ <command name="glMultiTexCoord2iARB"/>
+ <command name="glMultiTexCoord2ivARB"/>
+ <command name="glMultiTexCoord2sARB"/>
+ <command name="glMultiTexCoord2svARB"/>
+ <command name="glMultiTexCoord3dARB"/>
+ <command name="glMultiTexCoord3dvARB"/>
+ <command name="glMultiTexCoord3fARB"/>
+ <command name="glMultiTexCoord3fvARB"/>
+ <command name="glMultiTexCoord3iARB"/>
+ <command name="glMultiTexCoord3ivARB"/>
+ <command name="glMultiTexCoord3sARB"/>
+ <command name="glMultiTexCoord3svARB"/>
+ <command name="glMultiTexCoord4dARB"/>
+ <command name="glMultiTexCoord4dvARB"/>
+ <command name="glMultiTexCoord4fARB"/>
+ <command name="glMultiTexCoord4fvARB"/>
+ <command name="glMultiTexCoord4iARB"/>
+ <command name="glMultiTexCoord4ivARB"/>
+ <command name="glMultiTexCoord4sARB"/>
+ <command name="glMultiTexCoord4svARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_occlusion_query" supported="gl">
+ <require>
+ <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
+ <enum name="GL_CURRENT_QUERY_ARB"/>
+ <enum name="GL_QUERY_RESULT_ARB"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+ <enum name="GL_SAMPLES_PASSED_ARB"/>
+ <command name="glGenQueriesARB"/>
+ <command name="glDeleteQueriesARB"/>
+ <command name="glIsQueryARB"/>
+ <command name="glBeginQueryARB"/>
+ <command name="glEndQueryARB"/>
+ <command name="glGetQueryivARB"/>
+ <command name="glGetQueryObjectivARB"/>
+ <command name="glGetQueryObjectuivARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
+ <require>
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_pixel_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <command name="glPointParameterfARB"/>
+ <command name="glPointParameterfvARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_point_sprite" supported="gl">
+ <require>
+ <enum name="GL_POINT_SPRITE_ARB"/>
+ <enum name="GL_COORD_REPLACE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_VERTEX_SUBROUTINE"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum name="GL_COMPUTE_SUBROUTINE"/>
+ <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ <enum name="GL_LOCATION_INDEX"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <command name="glGetProgramResourceLocationIndex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
+ <require>
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glProvokingVertex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robustness" supported="gl|glcore">
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
+ <command name="glGetGraphicsResetStatusARB"/>
+ <command name="glGetnTexImageARB"/>
+ <command name="glReadnPixelsARB"/>
+ <command name="glGetnCompressedTexImageARB"/>
+ <command name="glGetnUniformfvARB"/>
+ <command name="glGetnUniformivARB"/>
+ <command name="glGetnUniformuivARB"/>
+ <command name="glGetnUniformdvARB"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <command name="glGetnMapdvARB"/>
+ <command name="glGetnMapfvARB"/>
+ <command name="glGetnMapivARB"/>
+ <command name="glGetnPixelMapfvARB"/>
+ <command name="glGetnPixelMapuivARB"/>
+ <command name="glGetnPixelMapusvARB"/>
+ <command name="glGetnPolygonStippleARB"/>
+ <command name="glGetnColorTableARB"/>
+ <command name="glGetnConvolutionFilterARB"/>
+ <command name="glGetnSeparableFilterARB"/>
+ <command name="glGetnHistogramARB"/>
+ <command name="glGetnMinmaxARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robustness_isolation" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sample_shading" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLE_SHADING_ARB"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+ <command name="glMinSampleShadingARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLER_BINDING"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform1d"/>
+ <command name="glProgramUniform1dv"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform2d"/>
+ <command name="glProgramUniform2dv"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform3d"/>
+ <command name="glProgramUniform3dv"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniform4d"/>
+ <command name="glProgramUniform4dv"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2dv"/>
+ <command name="glProgramUniformMatrix3dv"/>
+ <command name="glProgramUniformMatrix4dv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glProgramUniformMatrix2x3dv"/>
+ <command name="glProgramUniformMatrix3x2dv"/>
+ <command name="glProgramUniformMatrix2x4dv"/>
+ <command name="glProgramUniformMatrix4x2dv"/>
+ <command name="glProgramUniformMatrix3x4dv"/>
+ <command name="glProgramUniformMatrix4x3dv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
+ <require>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ <command name="glGetActiveAtomicCounterBufferiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_1D"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_2D_RECT"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_IMAGE_1D_ARRAY"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_IMAGE_1D"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <command name="glBindImageTexture"/>
+ <command name="glMemoryBarrier"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_image_size" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_objects" supported="gl">
+ <require>
+ <enum name="GL_PROGRAM_OBJECT_ARB"/>
+ <enum name="GL_SHADER_OBJECT_ARB"/>
+ <enum name="GL_OBJECT_TYPE_ARB"/>
+ <enum name="GL_OBJECT_SUBTYPE_ARB"/>
+ <enum name="GL_FLOAT_VEC2_ARB"/>
+ <enum name="GL_FLOAT_VEC3_ARB"/>
+ <enum name="GL_FLOAT_VEC4_ARB"/>
+ <enum name="GL_INT_VEC2_ARB"/>
+ <enum name="GL_INT_VEC3_ARB"/>
+ <enum name="GL_INT_VEC4_ARB"/>
+ <enum name="GL_BOOL_ARB"/>
+ <enum name="GL_BOOL_VEC2_ARB"/>
+ <enum name="GL_BOOL_VEC3_ARB"/>
+ <enum name="GL_BOOL_VEC4_ARB"/>
+ <enum name="GL_FLOAT_MAT2_ARB"/>
+ <enum name="GL_FLOAT_MAT3_ARB"/>
+ <enum name="GL_FLOAT_MAT4_ARB"/>
+ <enum name="GL_SAMPLER_1D_ARB"/>
+ <enum name="GL_SAMPLER_2D_ARB"/>
+ <enum name="GL_SAMPLER_3D_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_ARB"/>
+ <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
+ <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
+ <enum name="GL_SAMPLER_2D_RECT_ARB"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+ <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
+ <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+ <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+ <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+ <command name="glDeleteObjectARB"/>
+ <command name="glGetHandleARB"/>
+ <command name="glDetachObjectARB"/>
+ <command name="glCreateShaderObjectARB"/>
+ <command name="glShaderSourceARB"/>
+ <command name="glCompileShaderARB"/>
+ <command name="glCreateProgramObjectARB"/>
+ <command name="glAttachObjectARB"/>
+ <command name="glLinkProgramARB"/>
+ <command name="glUseProgramObjectARB"/>
+ <command name="glValidateProgramARB"/>
+ <command name="glUniform1fARB"/>
+ <command name="glUniform2fARB"/>
+ <command name="glUniform3fARB"/>
+ <command name="glUniform4fARB"/>
+ <command name="glUniform1iARB"/>
+ <command name="glUniform2iARB"/>
+ <command name="glUniform3iARB"/>
+ <command name="glUniform4iARB"/>
+ <command name="glUniform1fvARB"/>
+ <command name="glUniform2fvARB"/>
+ <command name="glUniform3fvARB"/>
+ <command name="glUniform4fvARB"/>
+ <command name="glUniform1ivARB"/>
+ <command name="glUniform2ivARB"/>
+ <command name="glUniform3ivARB"/>
+ <command name="glUniform4ivARB"/>
+ <command name="glUniformMatrix2fvARB"/>
+ <command name="glUniformMatrix3fvARB"/>
+ <command name="glUniformMatrix4fvARB"/>
+ <command name="glGetObjectParameterfvARB"/>
+ <command name="glGetObjectParameterivARB"/>
+ <command name="glGetInfoLogARB"/>
+ <command name="glGetAttachedObjectsARB"/>
+ <command name="glGetUniformLocationARB"/>
+ <command name="glGetActiveUniformARB"/>
+ <command name="glGetUniformfvARB"/>
+ <command name="glGetUniformivARB"/>
+ <command name="glGetShaderSourceARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_precision" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <command name="glShaderStorageBlockBinding"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
+ <require>
+ <enum name="GL_ACTIVE_SUBROUTINES"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_MAX_SUBROUTINES"/>
+ <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <command name="glGetSubroutineUniformLocation"/>
+ <command name="glGetSubroutineIndex"/>
+ <command name="glGetActiveSubroutineUniformiv"/>
+ <command name="glGetActiveSubroutineUniformName"/>
+ <command name="glGetActiveSubroutineName"/>
+ <command name="glUniformSubroutinesuiv"/>
+ <command name="glGetUniformSubroutineuiv"/>
+ <command name="glGetProgramStageiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_texture_lod" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_100" supported="gl">
+ <require>
+ <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
+ <require>
+ <enum name="GL_SHADER_INCLUDE_ARB"/>
+ <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
+ <enum name="GL_NAMED_STRING_TYPE_ARB"/>
+ <command name="glNamedStringARB"/>
+ <command name="glDeleteNamedStringARB"/>
+ <command name="glCompileShaderIncludeARB"/>
+ <command name="glIsNamedStringARB"/>
+ <command name="glGetNamedStringARB"/>
+ <command name="glGetNamedStringivARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_packing" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shadow" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shadow_ambient" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sync" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
+ <require>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <command name="glPatchParameteri"/>
+ <command name="glPatchParameterfv"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_QUADS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_border_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_ARB"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+ <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+ <command name="glTexBufferARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGB32I"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <command name="glTexBufferRange"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_ALPHA_ARB"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+ <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_ARB"/>
+ <enum name="GL_COMPRESSED_RGBA_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <command name="glCompressedTexImage3DARB"/>
+ <command name="glCompressedTexImage2DARB"/>
+ <command name="glCompressedTexImage1DARB"/>
+ <command name="glCompressedTexSubImage3DARB"/>
+ <command name="glCompressedTexSubImage2DARB"/>
+ <command name="glCompressedTexSubImage1DARB"/>
+ <command name="glGetCompressedTexImageARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_cube_map" supported="gl">
+ <require>
+ <enum name="GL_NORMAL_MAP_ARB"/>
+ <enum name="GL_REFLECTION_MAP_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_add" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_combine" supported="gl">
+ <require>
+ <enum name="GL_COMBINE_ARB"/>
+ <enum name="GL_COMBINE_RGB_ARB"/>
+ <enum name="GL_COMBINE_ALPHA_ARB"/>
+ <enum name="GL_SOURCE0_RGB_ARB"/>
+ <enum name="GL_SOURCE1_RGB_ARB"/>
+ <enum name="GL_SOURCE2_RGB_ARB"/>
+ <enum name="GL_SOURCE0_ALPHA_ARB"/>
+ <enum name="GL_SOURCE1_ALPHA_ARB"/>
+ <enum name="GL_SOURCE2_ALPHA_ARB"/>
+ <enum name="GL_OPERAND0_RGB_ARB"/>
+ <enum name="GL_OPERAND1_RGB_ARB"/>
+ <enum name="GL_OPERAND2_RGB_ARB"/>
+ <enum name="GL_OPERAND0_ALPHA_ARB"/>
+ <enum name="GL_OPERAND1_ALPHA_ARB"/>
+ <enum name="GL_OPERAND2_ALPHA_ARB"/>
+ <enum name="GL_RGB_SCALE_ARB"/>
+ <enum name="GL_ADD_SIGNED_ARB"/>
+ <enum name="GL_INTERPOLATE_ARB"/>
+ <enum name="GL_SUBTRACT_ARB"/>
+ <enum name="GL_CONSTANT_ARB"/>
+ <enum name="GL_PRIMARY_COLOR_ARB"/>
+ <enum name="GL_PREVIOUS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_crossbar" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_dot3" supported="gl">
+ <require>
+ <enum name="GL_DOT3_RGB_ARB"/>
+ <enum name="GL_DOT3_RGBA_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_float" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+ <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
+ <enum name="GL_RGBA32F_ARB"/>
+ <enum name="GL_RGB32F_ARB"/>
+ <enum name="GL_ALPHA32F_ARB"/>
+ <enum name="GL_INTENSITY32F_ARB"/>
+ <enum name="GL_LUMINANCE32F_ARB"/>
+ <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
+ <enum name="GL_RGBA16F_ARB"/>
+ <enum name="GL_RGB16F_ARB"/>
+ <enum name="GL_ALPHA16F_ARB"/>
+ <enum name="GL_INTENSITY16F_ARB"/>
+ <enum name="GL_LUMINANCE16F_ARB"/>
+ <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_gather" supported="gl|glcore">
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_mirrored_repeat" supported="gl">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <command name="glTexImage2DMultisample"/>
+ <command name="glTexImage3DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_non_power_of_two" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_query_levels" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_query_lod" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rectangle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rg" supported="gl|glcore">
+ <require>
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_R16"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RG16"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB10_A2UI"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_storage" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <command name="glTexStorage1D"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
+ <require>
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_view" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glTextureView"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_timer_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_TIME_ELAPSED"/>
+ <enum name="GL_TIMESTAMP"/>
+ <command name="glQueryCounter"/>
+ <command name="glGetQueryObjecti64v"/>
+ <command name="glGetQueryObjectui64v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glDrawTransformFeedback"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ <command name="glDrawTransformFeedbackStream"/>
+ <command name="glBeginQueryIndexed"/>
+ <command name="glEndQueryIndexed"/>
+ <command name="glGetQueryIndexediv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
+ <require>
+ <command name="glDrawTransformFeedbackInstanced"/>
+ <command name="glDrawTransformFeedbackStreamInstanced"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transpose_matrix" supported="gl">
+ <require>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+ <command name="glLoadTransposeMatrixfARB"/>
+ <command name="glLoadTransposeMatrixdARB"/>
+ <command name="glMultTransposeMatrixfARB"/>
+ <command name="glMultTransposeMatrixdARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetActiveUniformName"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
+ <require>
+ <enum name="GL_BGRA"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glVertexAttribL1d"/>
+ <command name="glVertexAttribL2d"/>
+ <command name="glVertexAttribL3d"/>
+ <command name="glVertexAttribL4d"/>
+ <command name="glVertexAttribL1dv"/>
+ <command name="glVertexAttribL2dv"/>
+ <command name="glVertexAttribL3dv"/>
+ <command name="glVertexAttribL4dv"/>
+ <command name="glVertexAttribLPointer"/>
+ <command name="glGetVertexAttribLdv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribLFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_blend" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
+ <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+ <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
+ <enum name="GL_VERTEX_BLEND_ARB"/>
+ <enum name="GL_CURRENT_WEIGHT_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_ARB"/>
+ <enum name="GL_MODELVIEW0_ARB"/>
+ <enum name="GL_MODELVIEW1_ARB"/>
+ <enum name="GL_MODELVIEW2_ARB"/>
+ <enum name="GL_MODELVIEW3_ARB"/>
+ <enum name="GL_MODELVIEW4_ARB"/>
+ <enum name="GL_MODELVIEW5_ARB"/>
+ <enum name="GL_MODELVIEW6_ARB"/>
+ <enum name="GL_MODELVIEW7_ARB"/>
+ <enum name="GL_MODELVIEW8_ARB"/>
+ <enum name="GL_MODELVIEW9_ARB"/>
+ <enum name="GL_MODELVIEW10_ARB"/>
+ <enum name="GL_MODELVIEW11_ARB"/>
+ <enum name="GL_MODELVIEW12_ARB"/>
+ <enum name="GL_MODELVIEW13_ARB"/>
+ <enum name="GL_MODELVIEW14_ARB"/>
+ <enum name="GL_MODELVIEW15_ARB"/>
+ <enum name="GL_MODELVIEW16_ARB"/>
+ <enum name="GL_MODELVIEW17_ARB"/>
+ <enum name="GL_MODELVIEW18_ARB"/>
+ <enum name="GL_MODELVIEW19_ARB"/>
+ <enum name="GL_MODELVIEW20_ARB"/>
+ <enum name="GL_MODELVIEW21_ARB"/>
+ <enum name="GL_MODELVIEW22_ARB"/>
+ <enum name="GL_MODELVIEW23_ARB"/>
+ <enum name="GL_MODELVIEW24_ARB"/>
+ <enum name="GL_MODELVIEW25_ARB"/>
+ <enum name="GL_MODELVIEW26_ARB"/>
+ <enum name="GL_MODELVIEW27_ARB"/>
+ <enum name="GL_MODELVIEW28_ARB"/>
+ <enum name="GL_MODELVIEW29_ARB"/>
+ <enum name="GL_MODELVIEW30_ARB"/>
+ <enum name="GL_MODELVIEW31_ARB"/>
+ <command name="glWeightbvARB"/>
+ <command name="glWeightsvARB"/>
+ <command name="glWeightivARB"/>
+ <command name="glWeightfvARB"/>
+ <command name="glWeightdvARB"/>
+ <command name="glWeightubvARB"/>
+ <command name="glWeightusvARB"/>
+ <command name="glWeightuivARB"/>
+ <command name="glWeightPointerARB"/>
+ <command name="glVertexBlendARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_SIZE_ARB"/>
+ <enum name="GL_BUFFER_USAGE_ARB"/>
+ <enum name="GL_ARRAY_BUFFER_ARB"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_READ_ONLY_ARB"/>
+ <enum name="GL_WRITE_ONLY_ARB"/>
+ <enum name="GL_READ_WRITE_ARB"/>
+ <enum name="GL_BUFFER_ACCESS_ARB"/>
+ <enum name="GL_BUFFER_MAPPED_ARB"/>
+ <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum name="GL_STREAM_DRAW_ARB"/>
+ <enum name="GL_STREAM_READ_ARB"/>
+ <enum name="GL_STREAM_COPY_ARB"/>
+ <enum name="GL_STATIC_DRAW_ARB"/>
+ <enum name="GL_STATIC_READ_ARB"/>
+ <enum name="GL_STATIC_COPY_ARB"/>
+ <enum name="GL_DYNAMIC_DRAW_ARB"/>
+ <enum name="GL_DYNAMIC_READ_ARB"/>
+ <enum name="GL_DYNAMIC_COPY_ARB"/>
+ <command name="glBindBufferARB"/>
+ <command name="glDeleteBuffersARB"/>
+ <command name="glGenBuffersARB"/>
+ <command name="glIsBufferARB"/>
+ <command name="glBufferDataARB"/>
+ <command name="glBufferSubDataARB"/>
+ <command name="glGetBufferSubDataARB"/>
+ <command name="glMapBufferARB"/>
+ <command name="glUnmapBufferARB"/>
+ <command name="glGetBufferParameterivARB"/>
+ <command name="glGetBufferPointervARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_program" supported="gl">
+ <require>
+ <enum name="GL_COLOR_SUM_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+ <enum name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum name="GL_PROGRAM_BINDING_ARB"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ARB"/>
+ <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_MATRIX0_ARB"/>
+ <enum name="GL_MATRIX1_ARB"/>
+ <enum name="GL_MATRIX2_ARB"/>
+ <enum name="GL_MATRIX3_ARB"/>
+ <enum name="GL_MATRIX4_ARB"/>
+ <enum name="GL_MATRIX5_ARB"/>
+ <enum name="GL_MATRIX6_ARB"/>
+ <enum name="GL_MATRIX7_ARB"/>
+ <enum name="GL_MATRIX8_ARB"/>
+ <enum name="GL_MATRIX9_ARB"/>
+ <enum name="GL_MATRIX10_ARB"/>
+ <enum name="GL_MATRIX11_ARB"/>
+ <enum name="GL_MATRIX12_ARB"/>
+ <enum name="GL_MATRIX13_ARB"/>
+ <enum name="GL_MATRIX14_ARB"/>
+ <enum name="GL_MATRIX15_ARB"/>
+ <enum name="GL_MATRIX16_ARB"/>
+ <enum name="GL_MATRIX17_ARB"/>
+ <enum name="GL_MATRIX18_ARB"/>
+ <enum name="GL_MATRIX19_ARB"/>
+ <enum name="GL_MATRIX20_ARB"/>
+ <enum name="GL_MATRIX21_ARB"/>
+ <enum name="GL_MATRIX22_ARB"/>
+ <enum name="GL_MATRIX23_ARB"/>
+ <enum name="GL_MATRIX24_ARB"/>
+ <enum name="GL_MATRIX25_ARB"/>
+ <enum name="GL_MATRIX26_ARB"/>
+ <enum name="GL_MATRIX27_ARB"/>
+ <enum name="GL_MATRIX28_ARB"/>
+ <enum name="GL_MATRIX29_ARB"/>
+ <enum name="GL_MATRIX30_ARB"/>
+ <enum name="GL_MATRIX31_ARB"/>
+ <command name="glVertexAttrib1dARB"/>
+ <command name="glVertexAttrib1dvARB"/>
+ <command name="glVertexAttrib1fARB"/>
+ <command name="glVertexAttrib1fvARB"/>
+ <command name="glVertexAttrib1sARB"/>
+ <command name="glVertexAttrib1svARB"/>
+ <command name="glVertexAttrib2dARB"/>
+ <command name="glVertexAttrib2dvARB"/>
+ <command name="glVertexAttrib2fARB"/>
+ <command name="glVertexAttrib2fvARB"/>
+ <command name="glVertexAttrib2sARB"/>
+ <command name="glVertexAttrib2svARB"/>
+ <command name="glVertexAttrib3dARB"/>
+ <command name="glVertexAttrib3dvARB"/>
+ <command name="glVertexAttrib3fARB"/>
+ <command name="glVertexAttrib3fvARB"/>
+ <command name="glVertexAttrib3sARB"/>
+ <command name="glVertexAttrib3svARB"/>
+ <command name="glVertexAttrib4NbvARB"/>
+ <command name="glVertexAttrib4NivARB"/>
+ <command name="glVertexAttrib4NsvARB"/>
+ <command name="glVertexAttrib4NubARB"/>
+ <command name="glVertexAttrib4NubvARB"/>
+ <command name="glVertexAttrib4NuivARB"/>
+ <command name="glVertexAttrib4NusvARB"/>
+ <command name="glVertexAttrib4bvARB"/>
+ <command name="glVertexAttrib4dARB"/>
+ <command name="glVertexAttrib4dvARB"/>
+ <command name="glVertexAttrib4fARB"/>
+ <command name="glVertexAttrib4fvARB"/>
+ <command name="glVertexAttrib4ivARB"/>
+ <command name="glVertexAttrib4sARB"/>
+ <command name="glVertexAttrib4svARB"/>
+ <command name="glVertexAttrib4ubvARB"/>
+ <command name="glVertexAttrib4uivARB"/>
+ <command name="glVertexAttrib4usvARB"/>
+ <command name="glVertexAttribPointerARB"/>
+ <command name="glEnableVertexAttribArrayARB"/>
+ <command name="glDisableVertexAttribArrayARB"/>
+ <command name="glProgramStringARB"/>
+ <command name="glBindProgramARB"/>
+ <command name="glDeleteProgramsARB"/>
+ <command name="glGenProgramsARB"/>
+ <command name="glProgramEnvParameter4dARB"/>
+ <command name="glProgramEnvParameter4dvARB"/>
+ <command name="glProgramEnvParameter4fARB"/>
+ <command name="glProgramEnvParameter4fvARB"/>
+ <command name="glProgramLocalParameter4dARB"/>
+ <command name="glProgramLocalParameter4dvARB"/>
+ <command name="glProgramLocalParameter4fARB"/>
+ <command name="glProgramLocalParameter4fvARB"/>
+ <command name="glGetProgramEnvParameterdvARB"/>
+ <command name="glGetProgramEnvParameterfvARB"/>
+ <command name="glGetProgramLocalParameterdvARB"/>
+ <command name="glGetProgramLocalParameterfvARB"/>
+ <command name="glGetProgramivARB"/>
+ <command name="glGetProgramStringARB"/>
+ <command name="glGetVertexAttribdvARB"/>
+ <command name="glGetVertexAttribfvARB"/>
+ <command name="glGetVertexAttribivARB"/>
+ <command name="glGetVertexAttribPointervARB"/>
+ <command name="glIsProgramARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_shader" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_SHADER_ARB"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+ <command name="glBindAttribLocationARB"/>
+ <command name="glGetActiveAttribARB"/>
+ <command name="glGetAttribLocationARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <command name="glVertexAttribP1ui"/>
+ <command name="glVertexAttribP1uiv"/>
+ <command name="glVertexAttribP2ui"/>
+ <command name="glVertexAttribP2uiv"/>
+ <command name="glVertexAttribP3ui"/>
+ <command name="glVertexAttribP3uiv"/>
+ <command name="glVertexAttribP4ui"/>
+ <command name="glVertexAttribP4uiv"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <command name="glVertexP2ui"/>
+ <command name="glVertexP2uiv"/>
+ <command name="glVertexP3ui"/>
+ <command name="glVertexP3uiv"/>
+ <command name="glVertexP4ui"/>
+ <command name="glVertexP4uiv"/>
+ <command name="glTexCoordP1ui"/>
+ <command name="glTexCoordP1uiv"/>
+ <command name="glTexCoordP2ui"/>
+ <command name="glTexCoordP2uiv"/>
+ <command name="glTexCoordP3ui"/>
+ <command name="glTexCoordP3uiv"/>
+ <command name="glTexCoordP4ui"/>
+ <command name="glTexCoordP4uiv"/>
+ <command name="glMultiTexCoordP1ui"/>
+ <command name="glMultiTexCoordP1uiv"/>
+ <command name="glMultiTexCoordP2ui"/>
+ <command name="glMultiTexCoordP2uiv"/>
+ <command name="glMultiTexCoordP3ui"/>
+ <command name="glMultiTexCoordP3uiv"/>
+ <command name="glMultiTexCoordP4ui"/>
+ <command name="glMultiTexCoordP4uiv"/>
+ <command name="glNormalP3ui"/>
+ <command name="glNormalP3uiv"/>
+ <command name="glColorP3ui"/>
+ <command name="glColorP3uiv"/>
+ <command name="glColorP4ui"/>
+ <command name="glColorP4uiv"/>
+ <command name="glSecondaryColorP3ui"/>
+ <command name="glSecondaryColorP3uiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_viewport_array" supported="gl|glcore">
+ <require>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_MAX_VIEWPORTS"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glViewportArrayv"/>
+ <command name="glViewportIndexedf"/>
+ <command name="glViewportIndexedfv"/>
+ <command name="glScissorArrayv"/>
+ <command name="glScissorIndexed"/>
+ <command name="glScissorIndexedv"/>
+ <command name="glDepthRangeArrayv"/>
+ <command name="glDepthRangeIndexed"/>
+ <command name="glGetFloati_v"/>
+ <command name="glGetDoublei_v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_window_pos" supported="gl">
+ <require>
+ <command name="glWindowPos2dARB"/>
+ <command name="glWindowPos2dvARB"/>
+ <command name="glWindowPos2fARB"/>
+ <command name="glWindowPos2fvARB"/>
+ <command name="glWindowPos2iARB"/>
+ <command name="glWindowPos2ivARB"/>
+ <command name="glWindowPos2sARB"/>
+ <command name="glWindowPos2svARB"/>
+ <command name="glWindowPos3dARB"/>
+ <command name="glWindowPos3dvARB"/>
+ <command name="glWindowPos3fARB"/>
+ <command name="glWindowPos3fvARB"/>
+ <command name="glWindowPos3iARB"/>
+ <command name="glWindowPos3ivARB"/>
+ <command name="glWindowPos3sARB"/>
+ <command name="glWindowPos3svARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_mali_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_mali_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_MALI_SHADER_BINARY_ARM"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_rgba8" supported="gles1|gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ATI_draw_buffers" supported="gl">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
+ <enum name="GL_DRAW_BUFFER0_ATI"/>
+ <enum name="GL_DRAW_BUFFER1_ATI"/>
+ <enum name="GL_DRAW_BUFFER2_ATI"/>
+ <enum name="GL_DRAW_BUFFER3_ATI"/>
+ <enum name="GL_DRAW_BUFFER4_ATI"/>
+ <enum name="GL_DRAW_BUFFER5_ATI"/>
+ <enum name="GL_DRAW_BUFFER6_ATI"/>
+ <enum name="GL_DRAW_BUFFER7_ATI"/>
+ <enum name="GL_DRAW_BUFFER8_ATI"/>
+ <enum name="GL_DRAW_BUFFER9_ATI"/>
+ <enum name="GL_DRAW_BUFFER10_ATI"/>
+ <enum name="GL_DRAW_BUFFER11_ATI"/>
+ <enum name="GL_DRAW_BUFFER12_ATI"/>
+ <enum name="GL_DRAW_BUFFER13_ATI"/>
+ <enum name="GL_DRAW_BUFFER14_ATI"/>
+ <enum name="GL_DRAW_BUFFER15_ATI"/>
+ <command name="glDrawBuffersATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_element_array" supported="gl">
+ <require>
+ <enum name="GL_ELEMENT_ARRAY_ATI"/>
+ <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+ <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+ <command name="glElementPointerATI"/>
+ <command name="glDrawElementArrayATI"/>
+ <command name="glDrawRangeElementArrayATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_envmap_bumpmap" supported="gl">
+ <require>
+ <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum name="GL_BUMP_TEX_UNITS_ATI"/>
+ <enum name="GL_DUDV_ATI"/>
+ <enum name="GL_DU8DV8_ATI"/>
+ <enum name="GL_BUMP_ENVMAP_ATI"/>
+ <enum name="GL_BUMP_TARGET_ATI"/>
+ <command name="glTexBumpParameterivATI"/>
+ <command name="glTexBumpParameterfvATI"/>
+ <command name="glGetTexBumpParameterivATI"/>
+ <command name="glGetTexBumpParameterfvATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_ATI"/>
+ <enum name="GL_REG_0_ATI"/>
+ <enum name="GL_REG_1_ATI"/>
+ <enum name="GL_REG_2_ATI"/>
+ <enum name="GL_REG_3_ATI"/>
+ <enum name="GL_REG_4_ATI"/>
+ <enum name="GL_REG_5_ATI"/>
+ <enum name="GL_REG_6_ATI"/>
+ <enum name="GL_REG_7_ATI"/>
+ <enum name="GL_REG_8_ATI"/>
+ <enum name="GL_REG_9_ATI"/>
+ <enum name="GL_REG_10_ATI"/>
+ <enum name="GL_REG_11_ATI"/>
+ <enum name="GL_REG_12_ATI"/>
+ <enum name="GL_REG_13_ATI"/>
+ <enum name="GL_REG_14_ATI"/>
+ <enum name="GL_REG_15_ATI"/>
+ <enum name="GL_REG_16_ATI"/>
+ <enum name="GL_REG_17_ATI"/>
+ <enum name="GL_REG_18_ATI"/>
+ <enum name="GL_REG_19_ATI"/>
+ <enum name="GL_REG_20_ATI"/>
+ <enum name="GL_REG_21_ATI"/>
+ <enum name="GL_REG_22_ATI"/>
+ <enum name="GL_REG_23_ATI"/>
+ <enum name="GL_REG_24_ATI"/>
+ <enum name="GL_REG_25_ATI"/>
+ <enum name="GL_REG_26_ATI"/>
+ <enum name="GL_REG_27_ATI"/>
+ <enum name="GL_REG_28_ATI"/>
+ <enum name="GL_REG_29_ATI"/>
+ <enum name="GL_REG_30_ATI"/>
+ <enum name="GL_REG_31_ATI"/>
+ <enum name="GL_CON_0_ATI"/>
+ <enum name="GL_CON_1_ATI"/>
+ <enum name="GL_CON_2_ATI"/>
+ <enum name="GL_CON_3_ATI"/>
+ <enum name="GL_CON_4_ATI"/>
+ <enum name="GL_CON_5_ATI"/>
+ <enum name="GL_CON_6_ATI"/>
+ <enum name="GL_CON_7_ATI"/>
+ <enum name="GL_CON_8_ATI"/>
+ <enum name="GL_CON_9_ATI"/>
+ <enum name="GL_CON_10_ATI"/>
+ <enum name="GL_CON_11_ATI"/>
+ <enum name="GL_CON_12_ATI"/>
+ <enum name="GL_CON_13_ATI"/>
+ <enum name="GL_CON_14_ATI"/>
+ <enum name="GL_CON_15_ATI"/>
+ <enum name="GL_CON_16_ATI"/>
+ <enum name="GL_CON_17_ATI"/>
+ <enum name="GL_CON_18_ATI"/>
+ <enum name="GL_CON_19_ATI"/>
+ <enum name="GL_CON_20_ATI"/>
+ <enum name="GL_CON_21_ATI"/>
+ <enum name="GL_CON_22_ATI"/>
+ <enum name="GL_CON_23_ATI"/>
+ <enum name="GL_CON_24_ATI"/>
+ <enum name="GL_CON_25_ATI"/>
+ <enum name="GL_CON_26_ATI"/>
+ <enum name="GL_CON_27_ATI"/>
+ <enum name="GL_CON_28_ATI"/>
+ <enum name="GL_CON_29_ATI"/>
+ <enum name="GL_CON_30_ATI"/>
+ <enum name="GL_CON_31_ATI"/>
+ <enum name="GL_MOV_ATI"/>
+ <enum name="GL_ADD_ATI"/>
+ <enum name="GL_MUL_ATI"/>
+ <enum name="GL_SUB_ATI"/>
+ <enum name="GL_DOT3_ATI"/>
+ <enum name="GL_DOT4_ATI"/>
+ <enum name="GL_MAD_ATI"/>
+ <enum name="GL_LERP_ATI"/>
+ <enum name="GL_CND_ATI"/>
+ <enum name="GL_CND0_ATI"/>
+ <enum name="GL_DOT2_ADD_ATI"/>
+ <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+ <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+ <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+ <enum name="GL_NUM_PASSES_ATI"/>
+ <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+ <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+ <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+ <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+ <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+ <enum name="GL_SWIZZLE_STR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_ATI"/>
+ <enum name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ <enum name="GL_SWIZZLE_STRQ_ATI"/>
+ <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+ <enum name="GL_RED_BIT_ATI"/>
+ <enum name="GL_GREEN_BIT_ATI"/>
+ <enum name="GL_BLUE_BIT_ATI"/>
+ <enum name="GL_2X_BIT_ATI"/>
+ <enum name="GL_4X_BIT_ATI"/>
+ <enum name="GL_8X_BIT_ATI"/>
+ <enum name="GL_HALF_BIT_ATI"/>
+ <enum name="GL_QUARTER_BIT_ATI"/>
+ <enum name="GL_EIGHTH_BIT_ATI"/>
+ <enum name="GL_SATURATE_BIT_ATI"/>
+ <enum name="GL_COMP_BIT_ATI"/>
+ <enum name="GL_NEGATE_BIT_ATI"/>
+ <enum name="GL_BIAS_BIT_ATI"/>
+ <command name="glGenFragmentShadersATI"/>
+ <command name="glBindFragmentShaderATI"/>
+ <command name="glDeleteFragmentShaderATI"/>
+ <command name="glBeginFragmentShaderATI"/>
+ <command name="glEndFragmentShaderATI"/>
+ <command name="glPassTexCoordATI"/>
+ <command name="glSampleMapATI"/>
+ <command name="glColorFragmentOp1ATI"/>
+ <command name="glColorFragmentOp2ATI"/>
+ <command name="glColorFragmentOp3ATI"/>
+ <command name="glAlphaFragmentOp1ATI"/>
+ <command name="glAlphaFragmentOp2ATI"/>
+ <command name="glAlphaFragmentOp3ATI"/>
+ <command name="glSetFragmentShaderConstantATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_map_object_buffer" supported="gl">
+ <require>
+ <command name="glMapObjectBufferATI"/>
+ <command name="glUnmapObjectBufferATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_meminfo" supported="gl">
+ <require>
+ <enum name="GL_VBO_FREE_MEMORY_ATI"/>
+ <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+ <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension.">
+ <require>
+ <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
+ <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_pn_triangles" supported="gl">
+ <require>
+ <enum name="GL_PN_TRIANGLES_ATI"/>
+ <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+ <command name="glPNTrianglesiATI"/>
+ <command name="glPNTrianglesfATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_separate_stencil" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
+ <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+ <command name="glStencilOpSeparateATI"/>
+ <command name="glStencilFuncSeparateATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_text_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_env_combine3" supported="gl">
+ <require>
+ <enum name="GL_MODULATE_ADD_ATI"/>
+ <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
+ <enum name="GL_MODULATE_SUBTRACT_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_float" supported="gl">
+ <require>
+ <enum name="GL_RGBA_FLOAT32_ATI"/>
+ <enum name="GL_RGB_FLOAT32_ATI"/>
+ <enum name="GL_ALPHA_FLOAT32_ATI"/>
+ <enum name="GL_INTENSITY_FLOAT32_ATI"/>
+ <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+ <enum name="GL_RGBA_FLOAT16_ATI"/>
+ <enum name="GL_RGB_FLOAT16_ATI"/>
+ <enum name="GL_ALPHA_FLOAT16_ATI"/>
+ <enum name="GL_INTENSITY_FLOAT16_ATI"/>
+ <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_mirror_once" supported="gl">
+ <require>
+ <enum name="GL_MIRROR_CLAMP_ATI"/>
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_array_object" supported="gl">
+ <require>
+ <enum name="GL_STATIC_ATI"/>
+ <enum name="GL_DYNAMIC_ATI"/>
+ <enum name="GL_PRESERVE_ATI"/>
+ <enum name="GL_DISCARD_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+ <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+ <command name="glNewObjectBufferATI"/>
+ <command name="glIsObjectBufferATI"/>
+ <command name="glUpdateObjectBufferATI"/>
+ <command name="glGetObjectBufferfvATI"/>
+ <command name="glGetObjectBufferivATI"/>
+ <command name="glFreeObjectBufferATI"/>
+ <command name="glArrayObjectATI"/>
+ <command name="glGetArrayObjectfvATI"/>
+ <command name="glGetArrayObjectivATI"/>
+ <command name="glVariantArrayObjectATI"/>
+ <command name="glGetVariantArrayObjectfvATI"/>
+ <command name="glGetVariantArrayObjectivATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
+ <require>
+ <command name="glVertexAttribArrayObjectATI"/>
+ <command name="glGetVertexAttribArrayObjectfvATI"/>
+ <command name="glGetVertexAttribArrayObjectivATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_streams" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
+ <enum name="GL_VERTEX_STREAM0_ATI"/>
+ <enum name="GL_VERTEX_STREAM1_ATI"/>
+ <enum name="GL_VERTEX_STREAM2_ATI"/>
+ <enum name="GL_VERTEX_STREAM3_ATI"/>
+ <enum name="GL_VERTEX_STREAM4_ATI"/>
+ <enum name="GL_VERTEX_STREAM5_ATI"/>
+ <enum name="GL_VERTEX_STREAM6_ATI"/>
+ <enum name="GL_VERTEX_STREAM7_ATI"/>
+ <enum name="GL_VERTEX_SOURCE_ATI"/>
+ <command name="glVertexStream1sATI"/>
+ <command name="glVertexStream1svATI"/>
+ <command name="glVertexStream1iATI"/>
+ <command name="glVertexStream1ivATI"/>
+ <command name="glVertexStream1fATI"/>
+ <command name="glVertexStream1fvATI"/>
+ <command name="glVertexStream1dATI"/>
+ <command name="glVertexStream1dvATI"/>
+ <command name="glVertexStream2sATI"/>
+ <command name="glVertexStream2svATI"/>
+ <command name="glVertexStream2iATI"/>
+ <command name="glVertexStream2ivATI"/>
+ <command name="glVertexStream2fATI"/>
+ <command name="glVertexStream2fvATI"/>
+ <command name="glVertexStream2dATI"/>
+ <command name="glVertexStream2dvATI"/>
+ <command name="glVertexStream3sATI"/>
+ <command name="glVertexStream3svATI"/>
+ <command name="glVertexStream3iATI"/>
+ <command name="glVertexStream3ivATI"/>
+ <command name="glVertexStream3fATI"/>
+ <command name="glVertexStream3fvATI"/>
+ <command name="glVertexStream3dATI"/>
+ <command name="glVertexStream3dvATI"/>
+ <command name="glVertexStream4sATI"/>
+ <command name="glVertexStream4svATI"/>
+ <command name="glVertexStream4iATI"/>
+ <command name="glVertexStream4ivATI"/>
+ <command name="glVertexStream4fATI"/>
+ <command name="glVertexStream4fvATI"/>
+ <command name="glVertexStream4dATI"/>
+ <command name="glVertexStream4dvATI"/>
+ <command name="glNormalStream3bATI"/>
+ <command name="glNormalStream3bvATI"/>
+ <command name="glNormalStream3sATI"/>
+ <command name="glNormalStream3svATI"/>
+ <command name="glNormalStream3iATI"/>
+ <command name="glNormalStream3ivATI"/>
+ <command name="glNormalStream3fATI"/>
+ <command name="glNormalStream3fvATI"/>
+ <command name="glNormalStream3dATI"/>
+ <command name="glNormalStream3dvATI"/>
+ <command name="glClientActiveVertexStreamATI"/>
+ <command name="glVertexBlendEnviATI"/>
+ <command name="glVertexBlendEnvfATI"/>
+ </require>
+ </extension>
+ <extension name="GL_DMP_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SHADER_BINARY_DMP"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_422_pixels" supported="gl">
+ <require>
+ <enum name="GL_422_EXT"/>
+ <enum name="GL_422_REV_EXT"/>
+ <enum name="GL_422_AVERAGE_EXT"/>
+ <enum name="GL_422_REV_AVERAGE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_abgr" supported="gl">
+ <require>
+ <enum name="GL_ABGR_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_bgra" supported="gl">
+ <require>
+ <enum name="GL_BGR_EXT"/>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_bindable_uniform" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+ <enum name="GL_UNIFORM_BUFFER_EXT"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+ <command name="glUniformBufferEXT"/>
+ <command name="glGetUniformBufferSizeEXT"/>
+ <command name="glGetUniformOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_color" supported="gl">
+ <require>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_BLEND_COLOR_EXT"/>
+ <command name="glBlendColorEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_equation_separate" supported="gl">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+ <command name="glBlendEquationSeparateEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_func_separate" supported="gl">
+ <require>
+ <enum name="GL_BLEND_DST_RGB_EXT"/>
+ <enum name="GL_BLEND_SRC_RGB_EXT"/>
+ <enum name="GL_BLEND_DST_ALPHA_EXT"/>
+ <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
+ <command name="glBlendFuncSeparateEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_logic_op" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_MIN_EXT"/>
+ <enum name="GL_MAX_EXT"/>
+ </require>
+ <require api="gl">
+ <enum name="GL_FUNC_ADD_EXT"/>
+ <enum name="GL_BLEND_EQUATION_EXT"/>
+ <command name="glBlendEquationEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_subtract" supported="gl">
+ <require>
+ <enum name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_clip_volume_hint" supported="gl">
+ <require>
+ <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_cmyka" supported="gl">
+ <require>
+ <enum name="GL_CMYK_EXT"/>
+ <enum name="GL_CMYKA_EXT"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
+ <require>
+ <enum name="GL_RGBA16F_EXT"/>
+ <enum name="GL_RGB16F_EXT"/>
+ <enum name="GL_RG16F_EXT"/>
+ <enum name="GL_R16F_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+ <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_color_subtable" supported="gl">
+ <require>
+ <command name="glColorSubTableEXT"/>
+ <command name="glCopyColorSubTableEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_compiled_vertex_array" supported="gl">
+ <require>
+ <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+ <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+ <command name="glLockArraysEXT"/>
+ <command name="glUnlockArraysEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_convolution" supported="gl">
+ <require>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_REDUCE_EXT"/>
+ <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <command name="glConvolutionFilter1DEXT"/>
+ <command name="glConvolutionFilter2DEXT"/>
+ <command name="glConvolutionParameterfEXT"/>
+ <command name="glConvolutionParameterfvEXT"/>
+ <command name="glConvolutionParameteriEXT"/>
+ <command name="glConvolutionParameterivEXT"/>
+ <command name="glCopyConvolutionFilter1DEXT"/>
+ <command name="glCopyConvolutionFilter2DEXT"/>
+ <command name="glGetConvolutionFilterEXT"/>
+ <command name="glGetConvolutionParameterfvEXT"/>
+ <command name="glGetConvolutionParameterivEXT"/>
+ <command name="glGetSeparableFilterEXT"/>
+ <command name="glSeparableFilter2DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_coordinate_frame" supported="gl">
+ <require>
+ <enum name="GL_TANGENT_ARRAY_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_EXT"/>
+ <enum name="GL_CURRENT_TANGENT_EXT"/>
+ <enum name="GL_CURRENT_BINORMAL_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_MAP1_TANGENT_EXT"/>
+ <enum name="GL_MAP2_TANGENT_EXT"/>
+ <enum name="GL_MAP1_BINORMAL_EXT"/>
+ <enum name="GL_MAP2_BINORMAL_EXT"/>
+ <command name="glTangent3bEXT"/>
+ <command name="glTangent3bvEXT"/>
+ <command name="glTangent3dEXT"/>
+ <command name="glTangent3dvEXT"/>
+ <command name="glTangent3fEXT"/>
+ <command name="glTangent3fvEXT"/>
+ <command name="glTangent3iEXT"/>
+ <command name="glTangent3ivEXT"/>
+ <command name="glTangent3sEXT"/>
+ <command name="glTangent3svEXT"/>
+ <command name="glBinormal3bEXT"/>
+ <command name="glBinormal3bvEXT"/>
+ <command name="glBinormal3dEXT"/>
+ <command name="glBinormal3dvEXT"/>
+ <command name="glBinormal3fEXT"/>
+ <command name="glBinormal3fvEXT"/>
+ <command name="glBinormal3iEXT"/>
+ <command name="glBinormal3ivEXT"/>
+ <command name="glBinormal3sEXT"/>
+ <command name="glBinormal3svEXT"/>
+ <command name="glTangentPointerEXT"/>
+ <command name="glBinormalPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_copy_texture" supported="gl">
+ <require>
+ <command name="glCopyTexImage1DEXT"/>
+ <command name="glCopyTexImage2DEXT"/>
+ <command name="glCopyTexSubImage1DEXT"/>
+ <command name="glCopyTexSubImage2DEXT"/>
+ <command name="glCopyTexSubImage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_cull_vertex" supported="gl">
+ <require>
+ <enum name="GL_CULL_VERTEX_EXT"/>
+ <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ <command name="glCullParameterdvEXT"/>
+ <command name="glCullParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_debug_label" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+ <enum name="GL_PROGRAM_OBJECT_EXT"/>
+ <enum name="GL_SHADER_OBJECT_EXT"/>
+ <enum name="GL_BUFFER_OBJECT_EXT"/>
+ <enum name="GL_QUERY_OBJECT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+ <command name="glLabelObjectEXT"/>
+ <command name="glGetObjectLabelEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_debug_marker" supported="gles2">
+ <require>
+ <command name="glInsertEventMarkerEXT"/>
+ <command name="glPushGroupMarkerEXT"/>
+ <command name="glPopGroupMarkerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_depth_bounds_test" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+ <enum name="GL_DEPTH_BOUNDS_EXT"/>
+ <command name="glDepthBoundsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
+ <require>
+ <enum name="GL_PROGRAM_MATRIX_EXT"/>
+ <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+ <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+ </require>
+ <require comment="OpenGL 1.0: New matrix commands">
+ <command name="glMatrixLoadfEXT"/>
+ <command name="glMatrixLoaddEXT"/>
+ <command name="glMatrixMultfEXT"/>
+ <command name="glMatrixMultdEXT"/>
+ <command name="glMatrixLoadIdentityEXT"/>
+ <command name="glMatrixRotatefEXT"/>
+ <command name="glMatrixRotatedEXT"/>
+ <command name="glMatrixScalefEXT"/>
+ <command name="glMatrixScaledEXT"/>
+ <command name="glMatrixTranslatefEXT"/>
+ <command name="glMatrixTranslatedEXT"/>
+ <command name="glMatrixFrustumEXT"/>
+ <command name="glMatrixOrthoEXT"/>
+ <command name="glMatrixPopEXT"/>
+ <command name="glMatrixPushEXT"/>
+ </require>
+ <require comment="OpenGL 1.1: New client commands">
+ <command name="glClientAttribDefaultEXT"/>
+ <command name="glPushClientAttribDefaultEXT"/>
+ </require>
+ <require comment="OpenGL 1.1: New texture object commands">
+ <command name="glTextureParameterfEXT"/>
+ <command name="glTextureParameterfvEXT"/>
+ <command name="glTextureParameteriEXT"/>
+ <command name="glTextureParameterivEXT"/>
+ <command name="glTextureImage1DEXT"/>
+ <command name="glTextureImage2DEXT"/>
+ <command name="glTextureSubImage1DEXT"/>
+ <command name="glTextureSubImage2DEXT"/>
+ <command name="glCopyTextureImage1DEXT"/>
+ <command name="glCopyTextureImage2DEXT"/>
+ <command name="glCopyTextureSubImage1DEXT"/>
+ <command name="glCopyTextureSubImage2DEXT"/>
+ <command name="glGetTextureImageEXT"/>
+ <command name="glGetTextureParameterfvEXT"/>
+ <command name="glGetTextureParameterivEXT"/>
+ <command name="glGetTextureLevelParameterfvEXT"/>
+ <command name="glGetTextureLevelParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 1.2: New 3D texture object commands">
+ <command name="glTextureImage3DEXT"/>
+ <command name="glTextureSubImage3DEXT"/>
+ <command name="glCopyTextureSubImage3DEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New multitexture commands">
+ <command name="glBindMultiTextureEXT"/>
+ <command name="glMultiTexCoordPointerEXT"/>
+ <command name="glMultiTexEnvfEXT"/>
+ <command name="glMultiTexEnvfvEXT"/>
+ <command name="glMultiTexEnviEXT"/>
+ <command name="glMultiTexEnvivEXT"/>
+ <command name="glMultiTexGendEXT"/>
+ <command name="glMultiTexGendvEXT"/>
+ <command name="glMultiTexGenfEXT"/>
+ <command name="glMultiTexGenfvEXT"/>
+ <command name="glMultiTexGeniEXT"/>
+ <command name="glMultiTexGenivEXT"/>
+ <command name="glGetMultiTexEnvfvEXT"/>
+ <command name="glGetMultiTexEnvivEXT"/>
+ <command name="glGetMultiTexGendvEXT"/>
+ <command name="glGetMultiTexGenfvEXT"/>
+ <command name="glGetMultiTexGenivEXT"/>
+ <command name="glMultiTexParameteriEXT"/>
+ <command name="glMultiTexParameterivEXT"/>
+ <command name="glMultiTexParameterfEXT"/>
+ <command name="glMultiTexParameterfvEXT"/>
+ <command name="glMultiTexImage1DEXT"/>
+ <command name="glMultiTexImage2DEXT"/>
+ <command name="glMultiTexSubImage1DEXT"/>
+ <command name="glMultiTexSubImage2DEXT"/>
+ <command name="glCopyMultiTexImage1DEXT"/>
+ <command name="glCopyMultiTexImage2DEXT"/>
+ <command name="glCopyMultiTexSubImage1DEXT"/>
+ <command name="glCopyMultiTexSubImage2DEXT"/>
+ <command name="glGetMultiTexImageEXT"/>
+ <command name="glGetMultiTexParameterfvEXT"/>
+ <command name="glGetMultiTexParameterivEXT"/>
+ <command name="glGetMultiTexLevelParameterfvEXT"/>
+ <command name="glGetMultiTexLevelParameterivEXT"/>
+ <command name="glMultiTexImage3DEXT"/>
+ <command name="glMultiTexSubImage3DEXT"/>
+ <command name="glCopyMultiTexSubImage3DEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New indexed texture commands">
+ <command name="glEnableClientStateIndexedEXT"/>
+ <command name="glDisableClientStateIndexedEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New indexed generic queries">
+ <command name="glGetFloatIndexedvEXT"/>
+ <command name="glGetDoubleIndexedvEXT"/>
+ <command name="glGetPointerIndexedvEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands">
+ <command name="glEnableIndexedEXT"/>
+ <command name="glDisableIndexedEXT"/>
+ <command name="glIsEnabledIndexedEXT"/>
+ <command name="glGetIntegerIndexedvEXT"/>
+ <command name="glGetBooleanIndexedvEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New compressed texture object commands">
+ <command name="glCompressedTextureImage3DEXT"/>
+ <command name="glCompressedTextureImage2DEXT"/>
+ <command name="glCompressedTextureImage1DEXT"/>
+ <command name="glCompressedTextureSubImage3DEXT"/>
+ <command name="glCompressedTextureSubImage2DEXT"/>
+ <command name="glCompressedTextureSubImage1DEXT"/>
+ <command name="glGetCompressedTextureImageEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New multitexture compressed texture commands">
+ <command name="glCompressedMultiTexImage3DEXT"/>
+ <command name="glCompressedMultiTexImage2DEXT"/>
+ <command name="glCompressedMultiTexImage1DEXT"/>
+ <command name="glCompressedMultiTexSubImage3DEXT"/>
+ <command name="glCompressedMultiTexSubImage2DEXT"/>
+ <command name="glCompressedMultiTexSubImage1DEXT"/>
+ <command name="glGetCompressedMultiTexImageEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New transpose matrix commands">
+ <command name="glMatrixLoadTransposefEXT"/>
+ <command name="glMatrixLoadTransposedEXT"/>
+ <command name="glMatrixMultTransposefEXT"/>
+ <command name="glMatrixMultTransposedEXT"/>
+ </require>
+ <require comment="OpenGL 1.5: New buffer commands">
+ <command name="glNamedBufferDataEXT"/>
+ <command name="glNamedBufferSubDataEXT"/>
+ <command name="glMapNamedBufferEXT"/>
+ <command name="glUnmapNamedBufferEXT"/>
+ <command name="glGetNamedBufferParameterivEXT"/>
+ <command name="glGetNamedBufferPointervEXT"/>
+ <command name="glGetNamedBufferSubDataEXT"/>
+ </require>
+ <require comment="OpenGL 2.0: New uniform commands">
+ <command name="glProgramUniform1fEXT"/>
+ <command name="glProgramUniform2fEXT"/>
+ <command name="glProgramUniform3fEXT"/>
+ <command name="glProgramUniform4fEXT"/>
+ <command name="glProgramUniform1iEXT"/>
+ <command name="glProgramUniform2iEXT"/>
+ <command name="glProgramUniform3iEXT"/>
+ <command name="glProgramUniform4iEXT"/>
+ <command name="glProgramUniform1fvEXT"/>
+ <command name="glProgramUniform2fvEXT"/>
+ <command name="glProgramUniform3fvEXT"/>
+ <command name="glProgramUniform4fvEXT"/>
+ <command name="glProgramUniform1ivEXT"/>
+ <command name="glProgramUniform2ivEXT"/>
+ <command name="glProgramUniform3ivEXT"/>
+ <command name="glProgramUniform4ivEXT"/>
+ <command name="glProgramUniformMatrix2fvEXT"/>
+ <command name="glProgramUniformMatrix3fvEXT"/>
+ <command name="glProgramUniformMatrix4fvEXT"/>
+ </require>
+ <require comment="OpenGL 2.1: New uniform matrix commands">
+ <command name="glProgramUniformMatrix2x3fvEXT"/>
+ <command name="glProgramUniformMatrix3x2fvEXT"/>
+ <command name="glProgramUniformMatrix2x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x2fvEXT"/>
+ <command name="glProgramUniformMatrix3x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x3fvEXT"/>
+ </require>
+ <require comment="Extend EXT_texture_buffer_object commands">
+ <command name="glTextureBufferEXT"/>
+ <command name="glMultiTexBufferEXT"/>
+ </require>
+ <require comment="Extend EXT_texture_integer commands">
+ <command name="glTextureParameterIivEXT"/>
+ <command name="glTextureParameterIuivEXT"/>
+ <command name="glGetTextureParameterIivEXT"/>
+ <command name="glGetTextureParameterIuivEXT"/>
+ <command name="glMultiTexParameterIivEXT"/>
+ <command name="glMultiTexParameterIuivEXT"/>
+ <command name="glGetMultiTexParameterIivEXT"/>
+ <command name="glGetMultiTexParameterIuivEXT"/>
+ </require>
+ <require comment="Extend EXT_gpu_shader4 commands">
+ <command name="glProgramUniform1uiEXT"/>
+ <command name="glProgramUniform2uiEXT"/>
+ <command name="glProgramUniform3uiEXT"/>
+ <command name="glProgramUniform4uiEXT"/>
+ <command name="glProgramUniform1uivEXT"/>
+ <command name="glProgramUniform2uivEXT"/>
+ <command name="glProgramUniform3uivEXT"/>
+ <command name="glProgramUniform4uivEXT"/>
+ </require>
+ <require comment="Extend EXT_gpu_program_parameters commands">
+ <command name="glNamedProgramLocalParameters4fvEXT"/>
+ </require>
+ <require comment="Extend NV_gpu_program4 commands">
+ <command name="glNamedProgramLocalParameterI4iEXT"/>
+ <command name="glNamedProgramLocalParameterI4ivEXT"/>
+ <command name="glNamedProgramLocalParametersI4ivEXT"/>
+ <command name="glNamedProgramLocalParameterI4uiEXT"/>
+ <command name="glNamedProgramLocalParameterI4uivEXT"/>
+ <command name="glNamedProgramLocalParametersI4uivEXT"/>
+ <command name="glGetNamedProgramLocalParameterIivEXT"/>
+ <command name="glGetNamedProgramLocalParameterIuivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New indexed texture commands">
+ <command name="glEnableClientStateiEXT"/>
+ <command name="glDisableClientStateiEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New indexed generic queries">
+ <command name="glGetFloati_vEXT"/>
+ <command name="glGetDoublei_vEXT"/>
+ <command name="glGetPointeri_vEXT"/>
+ </require>
+ <require comment="Extend ARB_vertex_program commands">
+ <command name="glNamedProgramStringEXT"/>
+ <command name="glNamedProgramLocalParameter4dEXT"/>
+ <command name="glNamedProgramLocalParameter4dvEXT"/>
+ <command name="glNamedProgramLocalParameter4fEXT"/>
+ <command name="glNamedProgramLocalParameter4fvEXT"/>
+ <command name="glGetNamedProgramLocalParameterdvEXT"/>
+ <command name="glGetNamedProgramLocalParameterfvEXT"/>
+ <command name="glGetNamedProgramivEXT"/>
+ <command name="glGetNamedProgramStringEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New renderbuffer commands">
+ <command name="glNamedRenderbufferStorageEXT"/>
+ <command name="glGetNamedRenderbufferParameterivEXT"/>
+ <command name="glNamedRenderbufferStorageMultisampleEXT"/>
+ </require>
+ <require comment="Extend NV_framebuffer_multisample_coverage">
+ <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New framebuffer commands">
+ <command name="glCheckNamedFramebufferStatusEXT"/>
+ <command name="glNamedFramebufferTexture1DEXT"/>
+ <command name="glNamedFramebufferTexture2DEXT"/>
+ <command name="glNamedFramebufferTexture3DEXT"/>
+ <command name="glNamedFramebufferRenderbufferEXT"/>
+ <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New texture commands">
+ <command name="glGenerateTextureMipmapEXT"/>
+ <command name="glGenerateMultiTexMipmapEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New framebuffer commands">
+ <command name="glFramebufferDrawBufferEXT"/>
+ <command name="glFramebufferDrawBuffersEXT"/>
+ <command name="glFramebufferReadBufferEXT"/>
+ <command name="glGetFramebufferParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New buffer data copy command">
+ <command name="glNamedCopyBufferSubDataEXT"/>
+ </require>
+ <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4">
+ <command name="glNamedFramebufferTextureEXT"/>
+ <command name="glNamedFramebufferTextureLayerEXT"/>
+ <command name="glNamedFramebufferTextureFaceEXT"/>
+ </require>
+ <require comment="Extend NV_explicit_multisample">
+ <command name="glTextureRenderbufferEXT"/>
+ <command name="glMultiTexRenderbufferEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex array specification commands for VAO">
+ <command name="glVertexArrayVertexOffsetEXT"/>
+ <command name="glVertexArrayColorOffsetEXT"/>
+ <command name="glVertexArrayEdgeFlagOffsetEXT"/>
+ <command name="glVertexArrayIndexOffsetEXT"/>
+ <command name="glVertexArrayNormalOffsetEXT"/>
+ <command name="glVertexArrayTexCoordOffsetEXT"/>
+ <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
+ <command name="glVertexArrayFogCoordOffsetEXT"/>
+ <command name="glVertexArraySecondaryColorOffsetEXT"/>
+ <command name="glVertexArrayVertexAttribOffsetEXT"/>
+ <command name="glVertexArrayVertexAttribIOffsetEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex array enable commands for VAO">
+ <command name="glEnableVertexArrayEXT"/>
+ <command name="glDisableVertexArrayEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO">
+ <command name="glEnableVertexArrayAttribEXT"/>
+ <command name="glDisableVertexArrayAttribEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New queries for VAO">
+ <command name="glGetVertexArrayIntegervEXT"/>
+ <command name="glGetVertexArrayPointervEXT"/>
+ <command name="glGetVertexArrayIntegeri_vEXT"/>
+ <command name="glGetVertexArrayPointeri_vEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New buffer commands">
+ <command name="glMapNamedBufferRangeEXT"/>
+ <command name="glFlushMappedNamedBufferRangeEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_clear_buffer_object">
+ <command name="glClearNamedBufferDataEXT"/>
+ <command name="glClearNamedBufferSubDataEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_framebuffer_no_attachments">
+ <command name="glNamedFramebufferParameteriEXT"/>
+ <command name="glGetNamedFramebufferParameterivEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_gpu_shader_fp64">
+ <command name="glProgramUniform1dEXT"/>
+ <command name="glProgramUniform2dEXT"/>
+ <command name="glProgramUniform3dEXT"/>
+ <command name="glProgramUniform4dEXT"/>
+ <command name="glProgramUniform1dvEXT"/>
+ <command name="glProgramUniform2dvEXT"/>
+ <command name="glProgramUniform3dvEXT"/>
+ <command name="glProgramUniform4dvEXT"/>
+ <command name="glProgramUniformMatrix2dvEXT"/>
+ <command name="glProgramUniformMatrix3dvEXT"/>
+ <command name="glProgramUniformMatrix4dvEXT"/>
+ <command name="glProgramUniformMatrix2x3dvEXT"/>
+ <command name="glProgramUniformMatrix2x4dvEXT"/>
+ <command name="glProgramUniformMatrix3x2dvEXT"/>
+ <command name="glProgramUniformMatrix3x4dvEXT"/>
+ <command name="glProgramUniformMatrix4x2dvEXT"/>
+ <command name="glProgramUniformMatrix4x3dvEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_texture_buffer_range">
+ <command name="glTextureBufferRangeEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_texture_storage">
+ <command name="glTextureStorage1DEXT"/>
+ <command name="glTextureStorage2DEXT"/>
+ <command name="glTextureStorage3DEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_texture_storage_multisample">
+ <command name="glTextureStorage2DMultisampleEXT"/>
+ <command name="glTextureStorage3DMultisampleEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_vertex_attrib_binding">
+ <command name="glVertexArrayBindVertexBufferEXT"/>
+ <command name="glVertexArrayVertexAttribFormatEXT"/>
+ <command name="glVertexArrayVertexAttribIFormatEXT"/>
+ <command name="glVertexArrayVertexAttribLFormatEXT"/>
+ <command name="glVertexArrayVertexAttribBindingEXT"/>
+ <command name="glVertexArrayVertexBindingDivisorEXT"/>
+ </require>
+ <require comment="Extend GL_EXT_vertex_attrib_64bit">
+ <command name="glVertexArrayVertexAttribLOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COLOR_EXT"/>
+ <enum name="GL_DEPTH_EXT"/>
+ <enum name="GL_STENCIL_EXT"/>
+ <command name="glDiscardFramebufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
+ <require>
+ <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
+ <enum name="GL_CURRENT_QUERY_EXT"/>
+ <enum name="GL_QUERY_RESULT_EXT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <enum name="GL_TIME_ELAPSED_EXT"/>
+ <enum name="GL_TIMESTAMP_EXT"/>
+ <enum name="GL_GPU_DISJOINT_EXT"/>
+ <command name="glDiscardFramebufferEXT"/>
+ <command name="glGenQueriesEXT"/>
+ <command name="glDeleteQueriesEXT"/>
+ <command name="glIsQueryEXT"/>
+ <command name="glBeginQueryEXT"/>
+ <command name="glEndQueryEXT"/>
+ <command name="glQueryCounterEXT"/>
+ <command name="glGetQueryivEXT"/>
+ <command name="glGetQueryObjectivEXT"/>
+ <command name="glGetQueryObjectuivEXT"/>
+ <command name="glGetQueryObjecti64vEXT"/>
+ <command name="glGetQueryObjectui64vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
+ <enum name="GL_DRAW_BUFFER0_EXT"/>
+ <enum name="GL_DRAW_BUFFER1_EXT"/>
+ <enum name="GL_DRAW_BUFFER2_EXT"/>
+ <enum name="GL_DRAW_BUFFER3_EXT"/>
+ <enum name="GL_DRAW_BUFFER4_EXT"/>
+ <enum name="GL_DRAW_BUFFER5_EXT"/>
+ <enum name="GL_DRAW_BUFFER6_EXT"/>
+ <enum name="GL_DRAW_BUFFER7_EXT"/>
+ <enum name="GL_DRAW_BUFFER8_EXT"/>
+ <enum name="GL_DRAW_BUFFER9_EXT"/>
+ <enum name="GL_DRAW_BUFFER10_EXT"/>
+ <enum name="GL_DRAW_BUFFER11_EXT"/>
+ <enum name="GL_DRAW_BUFFER12_EXT"/>
+ <enum name="GL_DRAW_BUFFER13_EXT"/>
+ <enum name="GL_DRAW_BUFFER14_EXT"/>
+ <enum name="GL_DRAW_BUFFER15_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <command name="glDrawBuffersEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_buffers2" supported="gl">
+ <require>
+ <command name="glColorMaskIndexedEXT"/>
+ <command name="glGetBooleanIndexedvEXT"/>
+ <command name="glGetIntegerIndexedvEXT"/>
+ <command name="glEnableIndexedEXT"/>
+ <command name="glDisableIndexedEXT"/>
+ <command name="glIsEnabledIndexedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_instanced" supported="gl">
+ <require>
+ <command name="glDrawArraysInstancedEXT"/>
+ <command name="glDrawElementsInstancedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_range_elements" supported="gl">
+ <require>
+ <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+ <command name="glDrawRangeElementsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_fog_coord" supported="gl">
+ <require>
+ <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+ <command name="glFogCoordfEXT"/>
+ <command name="glFogCoordfvEXT"/>
+ <command name="glFogCoorddEXT"/>
+ <command name="glFogCoorddvEXT"/>
+ <command name="glFogCoordPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_blit" supported="gl">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_EXT"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+ <command name="glBlitFramebufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_multisample" supported="gl">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum name="GL_MAX_SAMPLES_EXT"/>
+ <command name="glRenderbufferStorageMultisampleEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
+ <require>
+ <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+ <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_object" supported="gl">
+ <require>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
+ <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
+ <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_EXT"/>
+ <enum name="GL_RENDERBUFFER_EXT"/>
+ <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+ <enum name="GL_STENCIL_INDEX1_EXT"/>
+ <enum name="GL_STENCIL_INDEX4_EXT"/>
+ <enum name="GL_STENCIL_INDEX8_EXT"/>
+ <enum name="GL_STENCIL_INDEX16_EXT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+ <command name="glIsRenderbufferEXT"/>
+ <command name="glBindRenderbufferEXT"/>
+ <command name="glDeleteRenderbuffersEXT"/>
+ <command name="glGenRenderbuffersEXT"/>
+ <command name="glRenderbufferStorageEXT"/>
+ <command name="glGetRenderbufferParameterivEXT"/>
+ <command name="glIsFramebufferEXT"/>
+ <command name="glBindFramebufferEXT"/>
+ <command name="glDeleteFramebuffersEXT"/>
+ <command name="glGenFramebuffersEXT"/>
+ <command name="glCheckFramebufferStatusEXT"/>
+ <command name="glFramebufferTexture1DEXT"/>
+ <command name="glFramebufferTexture2DEXT"/>
+ <command name="glFramebufferTexture3DEXT"/>
+ <command name="glFramebufferRenderbufferEXT"/>
+ <command name="glGetFramebufferAttachmentParameterivEXT"/>
+ <command name="glGenerateMipmapEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
+ <require>
+ <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
+ <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_geometry_shader4" supported="gl">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <command name="glProgramParameteriEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_gpu_program_parameters" supported="gl">
+ <require>
+ <command name="glProgramEnvParameters4fvEXT"/>
+ <command name="glProgramLocalParameters4fvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_gpu_shader4" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
+ <enum name="GL_INT_SAMPLER_1D_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_EXT"/>
+ <enum name="GL_INT_SAMPLER_3D_EXT"/>
+ <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <command name="glGetUniformuivEXT"/>
+ <command name="glBindFragDataLocationEXT"/>
+ <command name="glGetFragDataLocationEXT"/>
+ <command name="glUniform1uiEXT"/>
+ <command name="glUniform2uiEXT"/>
+ <command name="glUniform3uiEXT"/>
+ <command name="glUniform4uiEXT"/>
+ <command name="glUniform1uivEXT"/>
+ <command name="glUniform2uivEXT"/>
+ <command name="glUniform3uivEXT"/>
+ <command name="glUniform4uivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_histogram" supported="gl">
+ <require>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+ <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+ <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MINMAX_FORMAT_EXT"/>
+ <enum name="GL_MINMAX_SINK_EXT"/>
+ <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+ <command name="glGetHistogramEXT"/>
+ <command name="glGetHistogramParameterfvEXT"/>
+ <command name="glGetHistogramParameterivEXT"/>
+ <command name="glGetMinmaxEXT"/>
+ <command name="glGetMinmaxParameterfvEXT"/>
+ <command name="glGetMinmaxParameterivEXT"/>
+ <command name="glHistogramEXT"/>
+ <command name="glMinmaxEXT"/>
+ <command name="glResetHistogramEXT"/>
+ <command name="glResetMinmaxEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_array_formats" supported="gl">
+ <require>
+ <enum name="GL_IUI_V2F_EXT"/>
+ <enum name="GL_IUI_V3F_EXT"/>
+ <enum name="GL_IUI_N3F_V2F_EXT"/>
+ <enum name="GL_IUI_N3F_V3F_EXT"/>
+ <enum name="GL_T2F_IUI_V2F_EXT"/>
+ <enum name="GL_T2F_IUI_V3F_EXT"/>
+ <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
+ <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_func" supported="gl">
+ <require>
+ <enum name="GL_INDEX_TEST_EXT"/>
+ <enum name="GL_INDEX_TEST_FUNC_EXT"/>
+ <enum name="GL_INDEX_TEST_REF_EXT"/>
+ <command name="glIndexFuncEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_material" supported="gl">
+ <require>
+ <enum name="GL_INDEX_MATERIAL_EXT"/>
+ <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+ <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
+ <command name="glIndexMaterialEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_texture" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_light_texture" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum name="GL_FRAGMENT_NORMAL_EXT"/>
+ <enum name="GL_FRAGMENT_COLOR_EXT"/>
+ <enum name="GL_ATTENUATION_EXT"/>
+ <enum name="GL_SHADOW_ATTENUATION_EXT"/>
+ <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+ <enum name="GL_TEXTURE_LIGHT_EXT"/>
+ <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+ <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <command name="glApplyTextureEXT"/>
+ <command name="glTextureLightEXT"/>
+ <command name="glTextureMaterialEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
+ <require>
+ <enum name="GL_MAP_READ_BIT_EXT"/>
+ <enum name="GL_MAP_WRITE_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ <command name="glMapBufferRangeEXT"/>
+ <command name="glFlushMappedBufferRangeEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_misc_attribute" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
+ <require>
+ <command name="glMultiDrawArraysEXT"/>
+ <command name="glMultiDrawElementsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ <enum name="GL_SAMPLE_MASK_EXT"/>
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ <enum name="GL_SAMPLE_BUFFERS_EXT"/>
+ <enum name="GL_SAMPLES_EXT"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
+ <enum name="GL_SAMPLE_PATTERN_EXT"/>
+ <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+ <command name="glSampleMaskEXT"/>
+ <command name="glSamplePatternEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum name="GL_MAX_SAMPLES_EXT"/>
+ <command name="glRenderbufferStorageMultisampleEXT"/>
+ <command name="glFramebufferTexture2DMultisampleEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_COLOR_ATTACHMENT_EXT"/>
+ <enum name="GL_MULTIVIEW_EXT"/>
+ <enum name="GL_DRAW_BUFFER_EXT"/>
+ <enum name="GL_READ_BUFFER_EXT"/>
+ <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+ <command name="glReadBufferIndexedEXT"/>
+ <command name="glDrawBuffersIndexedEXT"/>
+ <command name="glGetIntegeri_vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
+ <require>
+ <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+ <enum name="GL_CURRENT_QUERY_EXT"/>
+ <enum name="GL_QUERY_RESULT_EXT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <command name="glGenQueriesEXT"/>
+ <command name="glDeleteQueriesEXT"/>
+ <command name="glIsQueryEXT"/>
+ <command name="glBeginQueryEXT"/>
+ <command name="glEndQueryEXT"/>
+ <command name="glGetQueryivEXT"/>
+ <command name="glGetQueryObjectuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_EXT"/>
+ <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
+ <enum name="GL_DEPTH24_STENCIL8_EXT"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_float" supported="gl">
+ <require>
+ <enum name="GL_R11F_G11F_B10F_EXT"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+ <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_pixels" supported="gl">
+ <require>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_paletted_texture" supported="gl">
+ <require>
+ <enum name="GL_COLOR_INDEX1_EXT"/>
+ <enum name="GL_COLOR_INDEX2_EXT"/>
+ <enum name="GL_COLOR_INDEX4_EXT"/>
+ <enum name="GL_COLOR_INDEX8_EXT"/>
+ <enum name="GL_COLOR_INDEX12_EXT"/>
+ <enum name="GL_COLOR_INDEX16_EXT"/>
+ <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+ <command name="glColorTableEXT"/>
+ <command name="glGetColorTableEXT"/>
+ <command name="glGetColorTableParameterivEXT"/>
+ <command name="glGetColorTableParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_transform" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ <enum name="GL_CUBIC_EXT"/>
+ <enum name="GL_AVERAGE_EXT"/>
+ <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+ <command name="glPixelTransformParameteriEXT"/>
+ <command name="glPixelTransformParameterfEXT"/>
+ <command name="glPixelTransformParameterivEXT"/>
+ <command name="glPixelTransformParameterfvEXT"/>
+ <command name="glGetPixelTransformParameterivEXT"/>
+ <command name="glGetPixelTransformParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_transform_color_table" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <command name="glPointParameterfEXT"/>
+ <command name="glPointParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_polygon_offset" supported="gl">
+ <require>
+ <enum name="GL_POLYGON_OFFSET_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <command name="glPolygonOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_provoking_vertex" supported="gl">
+ <require>
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_PROVOKING_VERTEX_EXT"/>
+ <command name="glProvokingVertexEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_rescale_normal" supported="gl">
+ <require>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_robustness" supported="gles1|gles2">
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
+ <command name="glGetGraphicsResetStatusEXT"/>
+ <command name="glReadnPixelsEXT"/>
+ <command name="glGetnUniformfvEXT"/>
+ <command name="glGetnUniformivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_sRGB" supported="gles1|gles2">
+ <require>
+ <enum name="GL_SRGB_EXT"/>
+ <enum name="GL_SRGB_ALPHA_EXT"/>
+ <enum name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_secondary_color" supported="gl">
+ <require>
+ <enum name="GL_COLOR_SUM_EXT"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+ <command name="glSecondaryColor3bEXT"/>
+ <command name="glSecondaryColor3bvEXT"/>
+ <command name="glSecondaryColor3dEXT"/>
+ <command name="glSecondaryColor3dvEXT"/>
+ <command name="glSecondaryColor3fEXT"/>
+ <command name="glSecondaryColor3fvEXT"/>
+ <command name="glSecondaryColor3iEXT"/>
+ <command name="glSecondaryColor3ivEXT"/>
+ <command name="glSecondaryColor3sEXT"/>
+ <command name="glSecondaryColor3svEXT"/>
+ <command name="glSecondaryColor3ubEXT"/>
+ <command name="glSecondaryColor3ubvEXT"/>
+ <command name="glSecondaryColor3uiEXT"/>
+ <command name="glSecondaryColor3uivEXT"/>
+ <command name="glSecondaryColor3usEXT"/>
+ <command name="glSecondaryColor3usvEXT"/>
+ <command name="glSecondaryColorPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2">
+ <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
+ <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+ <command name="glUseShaderProgramEXT"/>
+ <command name="glActiveProgramEXT"/>
+ <command name="glCreateShaderProgramEXT"/>
+ </require>
+ <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version">
+ <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum name="GL_ALL_SHADER_BITS_EXT"/>
+ <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
+ <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+ <command name="glActiveShaderProgramEXT"/>
+ <command name="glBindProgramPipelineEXT"/>
+ <command name="glCreateShaderProgramvEXT"/>
+ <command name="glDeleteProgramPipelinesEXT"/>
+ <command name="glGenProgramPipelinesEXT"/>
+ <command name="glGetProgramPipelineInfoLogEXT"/>
+ <command name="glGetProgramPipelineivEXT"/>
+ <command name="glIsProgramPipelineEXT"/>
+ <command name="glProgramParameteriEXT"/>
+ <command name="glProgramUniform1fEXT"/>
+ <command name="glProgramUniform1fvEXT"/>
+ <command name="glProgramUniform1iEXT"/>
+ <command name="glProgramUniform1ivEXT"/>
+ <command name="glProgramUniform2fEXT"/>
+ <command name="glProgramUniform2fvEXT"/>
+ <command name="glProgramUniform2iEXT"/>
+ <command name="glProgramUniform2ivEXT"/>
+ <command name="glProgramUniform3fEXT"/>
+ <command name="glProgramUniform3fvEXT"/>
+ <command name="glProgramUniform3iEXT"/>
+ <command name="glProgramUniform3ivEXT"/>
+ <command name="glProgramUniform4fEXT"/>
+ <command name="glProgramUniform4fvEXT"/>
+ <command name="glProgramUniform4iEXT"/>
+ <command name="glProgramUniform4ivEXT"/>
+ <command name="glProgramUniformMatrix2fvEXT"/>
+ <command name="glProgramUniformMatrix3fvEXT"/>
+ <command name="glProgramUniformMatrix4fvEXT"/>
+ <command name="glUseProgramStagesEXT"/>
+ <command name="glValidateProgramPipelineEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_separate_specular_color" supported="gl">
+ <require>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum name="GL_SINGLE_COLOR_EXT"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_image_load_store" supported="gl">
+ <require>
+ <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+ <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+ <enum name="GL_IMAGE_1D_EXT"/>
+ <enum name="GL_IMAGE_2D_EXT"/>
+ <enum name="GL_IMAGE_3D_EXT"/>
+ <enum name="GL_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_IMAGE_CUBE_EXT"/>
+ <enum name="GL_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_1D_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_EXT"/>
+ <enum name="GL_INT_IMAGE_3D_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_EXT"/>
+ <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+ <command name="glBindImageTextureEXT"/>
+ <command name="glMemoryBarrierEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_texture_lod" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shadow_funcs" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shadow_samplers" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+ <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shared_texture_palette" supported="gl">
+ <require>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_clear_tag" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_TAG_BITS_EXT"/>
+ <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+ <command name="glStencilClearTagEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_two_side" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+ <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+ <command name="glActiveStencilFaceEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_wrap" supported="gl">
+ <require>
+ <enum name="GL_INCR_WRAP_EXT"/>
+ <enum name="GL_DECR_WRAP_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_subtexture" supported="gl">
+ <require>
+ <command name="glTexSubImage1DEXT"/>
+ <command name="glTexSubImage2DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture" supported="gl">
+ <require>
+ <enum name="GL_ALPHA4_EXT"/>
+ <enum name="GL_ALPHA8_EXT"/>
+ <enum name="GL_ALPHA12_EXT"/>
+ <enum name="GL_ALPHA16_EXT"/>
+ <enum name="GL_LUMINANCE4_EXT"/>
+ <enum name="GL_LUMINANCE8_EXT"/>
+ <enum name="GL_LUMINANCE12_EXT"/>
+ <enum name="GL_LUMINANCE16_EXT"/>
+ <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
+ <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
+ <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
+ <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
+ <enum name="GL_INTENSITY_EXT"/>
+ <enum name="GL_INTENSITY4_EXT"/>
+ <enum name="GL_INTENSITY8_EXT"/>
+ <enum name="GL_INTENSITY12_EXT"/>
+ <enum name="GL_INTENSITY16_EXT"/>
+ <enum name="GL_RGB2_EXT"/>
+ <enum name="GL_RGB4_EXT"/>
+ <enum name="GL_RGB5_EXT"/>
+ <enum name="GL_RGB8_EXT"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_RGB12_EXT"/>
+ <enum name="GL_RGB16_EXT"/>
+ <enum name="GL_RGBA2_EXT"/>
+ <enum name="GL_RGBA4_EXT"/>
+ <enum name="GL_RGB5_A1_EXT"/>
+ <enum name="GL_RGBA8_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ <enum name="GL_RGBA12_EXT"/>
+ <enum name="GL_RGBA16_EXT"/>
+ <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+ <enum name="GL_REPLACE_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture3D" supported="gl">
+ <require>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <command name="glTexImage3DEXT"/>
+ <command name="glTexSubImage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_array" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+ <command name="glTexBufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_latc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_rgtc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+ <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_s3tc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
+ <require>
+ <enum name="GL_NORMAL_MAP_EXT"/>
+ <enum name="GL_REFLECTION_MAP_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_add" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_combine" supported="gl">
+ <require>
+ <enum name="GL_COMBINE_EXT"/>
+ <enum name="GL_COMBINE_RGB_EXT"/>
+ <enum name="GL_COMBINE_ALPHA_EXT"/>
+ <enum name="GL_RGB_SCALE_EXT"/>
+ <enum name="GL_ADD_SIGNED_EXT"/>
+ <enum name="GL_INTERPOLATE_EXT"/>
+ <enum name="GL_CONSTANT_EXT"/>
+ <enum name="GL_PRIMARY_COLOR_EXT"/>
+ <enum name="GL_PREVIOUS_EXT"/>
+ <enum name="GL_SOURCE0_RGB_EXT"/>
+ <enum name="GL_SOURCE1_RGB_EXT"/>
+ <enum name="GL_SOURCE2_RGB_EXT"/>
+ <enum name="GL_SOURCE0_ALPHA_EXT"/>
+ <enum name="GL_SOURCE1_ALPHA_EXT"/>
+ <enum name="GL_SOURCE2_ALPHA_EXT"/>
+ <enum name="GL_OPERAND0_RGB_EXT"/>
+ <enum name="GL_OPERAND1_RGB_EXT"/>
+ <enum name="GL_OPERAND2_RGB_EXT"/>
+ <enum name="GL_OPERAND0_ALPHA_EXT"/>
+ <enum name="GL_OPERAND1_ALPHA_EXT"/>
+ <enum name="GL_OPERAND2_ALPHA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_dot3" supported="gl">
+ <require>
+ <enum name="GL_DOT3_RGB_EXT"/>
+ <enum name="GL_DOT3_RGBA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_integer" supported="gl">
+ <require>
+ <enum name="GL_RGBA32UI_EXT"/>
+ <enum name="GL_RGB32UI_EXT"/>
+ <enum name="GL_ALPHA32UI_EXT"/>
+ <enum name="GL_INTENSITY32UI_EXT"/>
+ <enum name="GL_LUMINANCE32UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+ <enum name="GL_RGBA16UI_EXT"/>
+ <enum name="GL_RGB16UI_EXT"/>
+ <enum name="GL_ALPHA16UI_EXT"/>
+ <enum name="GL_INTENSITY16UI_EXT"/>
+ <enum name="GL_LUMINANCE16UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+ <enum name="GL_RGBA8UI_EXT"/>
+ <enum name="GL_RGB8UI_EXT"/>
+ <enum name="GL_ALPHA8UI_EXT"/>
+ <enum name="GL_INTENSITY8UI_EXT"/>
+ <enum name="GL_LUMINANCE8UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+ <enum name="GL_RGBA32I_EXT"/>
+ <enum name="GL_RGB32I_EXT"/>
+ <enum name="GL_ALPHA32I_EXT"/>
+ <enum name="GL_INTENSITY32I_EXT"/>
+ <enum name="GL_LUMINANCE32I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
+ <enum name="GL_RGBA16I_EXT"/>
+ <enum name="GL_RGB16I_EXT"/>
+ <enum name="GL_ALPHA16I_EXT"/>
+ <enum name="GL_INTENSITY16I_EXT"/>
+ <enum name="GL_LUMINANCE16I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
+ <enum name="GL_RGBA8I_EXT"/>
+ <enum name="GL_RGB8I_EXT"/>
+ <enum name="GL_ALPHA8I_EXT"/>
+ <enum name="GL_INTENSITY8I_EXT"/>
+ <enum name="GL_LUMINANCE8I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
+ <enum name="GL_RED_INTEGER_EXT"/>
+ <enum name="GL_GREEN_INTEGER_EXT"/>
+ <enum name="GL_BLUE_INTEGER_EXT"/>
+ <enum name="GL_ALPHA_INTEGER_EXT"/>
+ <enum name="GL_RGB_INTEGER_EXT"/>
+ <enum name="GL_RGBA_INTEGER_EXT"/>
+ <enum name="GL_BGR_INTEGER_EXT"/>
+ <enum name="GL_BGRA_INTEGER_EXT"/>
+ <enum name="GL_LUMINANCE_INTEGER_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+ <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
+ <command name="glTexParameterIivEXT"/>
+ <command name="glTexParameterIuivEXT"/>
+ <command name="glGetTexParameterIivEXT"/>
+ <command name="glGetTexParameterIuivEXT"/>
+ <command name="glClearColorIiEXT"/>
+ <command name="glClearColorIuiEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
+ <require>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
+ <require>
+ <enum name="GL_MIRROR_CLAMP_EXT"/>
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+ <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum name="GL_TEXTURE_RESIDENT_EXT"/>
+ <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <command name="glAreTexturesResidentEXT"/>
+ <command name="glBindTextureEXT"/>
+ <command name="glDeleteTexturesEXT"/>
+ <command name="glGenTexturesEXT"/>
+ <command name="glIsTextureEXT"/>
+ <command name="glPrioritizeTexturesEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_perturb_normal" supported="gl">
+ <require>
+ <enum name="GL_PERTURB_EXT"/>
+ <enum name="GL_TEXTURE_NORMAL_EXT"/>
+ <command name="glTextureNormalEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_rg" supported="gles2">
+ <require>
+ <enum name="GL_RED_EXT"/>
+ <enum name="GL_RG_EXT"/>
+ <enum name="GL_R8_EXT"/>
+ <enum name="GL_RG8_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB" supported="gl">
+ <require>
+ <enum name="GL_SRGB_EXT"/>
+ <enum name="GL_SRGB8_EXT"/>
+ <enum name="GL_SRGB_ALPHA_EXT"/>
+ <enum name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_SLUMINANCE_EXT"/>
+ <enum name="GL_SLUMINANCE8_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB_decode" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+ <enum name="GL_DECODE_EXT"/>
+ <enum name="GL_SKIP_DECODE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_shared_exponent" supported="gl">
+ <require>
+ <enum name="GL_RGB9_E5_EXT"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_snorm" supported="gl">
+ <require>
+ <enum name="GL_ALPHA_SNORM"/>
+ <enum name="GL_LUMINANCE_SNORM"/>
+ <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
+ <enum name="GL_INTENSITY_SNORM"/>
+ <enum name="GL_ALPHA8_SNORM"/>
+ <enum name="GL_LUMINANCE8_SNORM"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+ <enum name="GL_INTENSITY8_SNORM"/>
+ <enum name="GL_ALPHA16_SNORM"/>
+ <enum name="GL_LUMINANCE16_SNORM"/>
+ <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+ <enum name="GL_INTENSITY16_SNORM"/>
+ <enum name="GL_RED_SNORM"/>
+ <enum name="GL_RG_SNORM"/>
+ <enum name="GL_RGB_SNORM"/>
+ <enum name="GL_RGBA_SNORM"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM"/>
+ <enum name="GL_RG16_SNORM"/>
+ <enum name="GL_RGB16_SNORM"/>
+ <enum name="GL_RGBA16_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
+ <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported">
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+ <enum name="GL_ALPHA8_EXT"/>
+ <enum name="GL_LUMINANCE8_EXT"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_RGBA32F_EXT"/>
+ <enum name="GL_RGB32F_EXT"/>
+ <enum name="GL_ALPHA32F_EXT"/>
+ <enum name="GL_LUMINANCE32F_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
+ <enum name="GL_RGBA16F_EXT"/>
+ <enum name="GL_RGB16F_EXT"/>
+ <enum name="GL_ALPHA16F_EXT"/>
+ <enum name="GL_LUMINANCE16F_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_BGRA8_EXT"/>
+ <enum name="GL_R8_EXT"/>
+ <enum name="GL_RG8_EXT"/>
+ <enum name="GL_R32F_EXT"/>
+ <enum name="GL_RG32F_EXT"/>
+ <enum name="GL_R16F_EXT"/>
+ <enum name="GL_RG16F_EXT"/>
+ <command name="glTexStorage1DEXT"/>
+ <command name="glTexStorage2DEXT"/>
+ <command name="glTexStorage3DEXT"/>
+ <command name="glTextureStorage1DEXT"/>
+ <command name="glTextureStorage2DEXT"/>
+ <command name="glTextureStorage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_swizzle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_timer_query" supported="gl">
+ <require>
+ <enum name="GL_TIME_ELAPSED_EXT"/>
+ <command name="glGetQueryObjecti64vEXT"/>
+ <command name="glGetQueryObjectui64vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_transform_feedback" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+ <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
+ <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+ <enum name="GL_RASTERIZER_DISCARD_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+ <command name="glBeginTransformFeedbackEXT"/>
+ <command name="glEndTransformFeedbackEXT"/>
+ <command name="glBindBufferRangeEXT"/>
+ <command name="glBindBufferOffsetEXT"/>
+ <command name="glBindBufferBaseEXT"/>
+ <command name="glTransformFeedbackVaryingsEXT"/>
+ <command name="glGetTransformFeedbackVaryingEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_unpack_subimage" supported="gles2">
+ <require>
+ <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_array" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_EXT"/>
+ <enum name="GL_COLOR_ARRAY_EXT"/>
+ <enum name="GL_INDEX_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <command name="glArrayElementEXT"/>
+ <command name="glColorPointerEXT"/>
+ <command name="glDrawArraysEXT"/>
+ <command name="glEdgeFlagPointerEXT"/>
+ <command name="glGetPointervEXT"/>
+ <command name="glIndexPointerEXT"/>
+ <command name="glNormalPointerEXT"/>
+ <command name="glTexCoordPointerEXT"/>
+ <command name="glVertexPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_array_bgra" supported="gl">
+ <require>
+ <enum name="GL_BGRA"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
+ <require>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_DOUBLE_VEC2_EXT"/>
+ <enum name="GL_DOUBLE_VEC3_EXT"/>
+ <enum name="GL_DOUBLE_VEC4_EXT"/>
+ <enum name="GL_DOUBLE_MAT2_EXT"/>
+ <enum name="GL_DOUBLE_MAT3_EXT"/>
+ <enum name="GL_DOUBLE_MAT4_EXT"/>
+ <enum name="GL_DOUBLE_MAT2x3_EXT"/>
+ <enum name="GL_DOUBLE_MAT2x4_EXT"/>
+ <enum name="GL_DOUBLE_MAT3x2_EXT"/>
+ <enum name="GL_DOUBLE_MAT3x4_EXT"/>
+ <enum name="GL_DOUBLE_MAT4x2_EXT"/>
+ <enum name="GL_DOUBLE_MAT4x3_EXT"/>
+ <command name="glVertexAttribL1dEXT"/>
+ <command name="glVertexAttribL2dEXT"/>
+ <command name="glVertexAttribL3dEXT"/>
+ <command name="glVertexAttribL4dEXT"/>
+ <command name="glVertexAttribL1dvEXT"/>
+ <command name="glVertexAttribL2dvEXT"/>
+ <command name="glVertexAttribL3dvEXT"/>
+ <command name="glVertexAttribL4dvEXT"/>
+ <command name="glVertexAttribLPointerEXT"/>
+ <command name="glGetVertexAttribLdvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_shader" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_SHADER_EXT"/>
+ <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
+ <enum name="GL_OP_INDEX_EXT"/>
+ <enum name="GL_OP_NEGATE_EXT"/>
+ <enum name="GL_OP_DOT3_EXT"/>
+ <enum name="GL_OP_DOT4_EXT"/>
+ <enum name="GL_OP_MUL_EXT"/>
+ <enum name="GL_OP_ADD_EXT"/>
+ <enum name="GL_OP_MADD_EXT"/>
+ <enum name="GL_OP_FRAC_EXT"/>
+ <enum name="GL_OP_MAX_EXT"/>
+ <enum name="GL_OP_MIN_EXT"/>
+ <enum name="GL_OP_SET_GE_EXT"/>
+ <enum name="GL_OP_SET_LT_EXT"/>
+ <enum name="GL_OP_CLAMP_EXT"/>
+ <enum name="GL_OP_FLOOR_EXT"/>
+ <enum name="GL_OP_ROUND_EXT"/>
+ <enum name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum name="GL_OP_POWER_EXT"/>
+ <enum name="GL_OP_RECIP_EXT"/>
+ <enum name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum name="GL_OP_SUB_EXT"/>
+ <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum name="GL_OP_MOV_EXT"/>
+ <enum name="GL_OUTPUT_VERTEX_EXT"/>
+ <enum name="GL_OUTPUT_COLOR0_EXT"/>
+ <enum name="GL_OUTPUT_COLOR1_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+ <enum name="GL_OUTPUT_FOG_EXT"/>
+ <enum name="GL_SCALAR_EXT"/>
+ <enum name="GL_VECTOR_EXT"/>
+ <enum name="GL_MATRIX_EXT"/>
+ <enum name="GL_VARIANT_EXT"/>
+ <enum name="GL_INVARIANT_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum name="GL_LOCAL_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+ <enum name="GL_X_EXT"/>
+ <enum name="GL_Y_EXT"/>
+ <enum name="GL_Z_EXT"/>
+ <enum name="GL_W_EXT"/>
+ <enum name="GL_NEGATIVE_X_EXT"/>
+ <enum name="GL_NEGATIVE_Y_EXT"/>
+ <enum name="GL_NEGATIVE_Z_EXT"/>
+ <enum name="GL_NEGATIVE_W_EXT"/>
+ <enum name="GL_ZERO_EXT"/>
+ <enum name="GL_ONE_EXT"/>
+ <enum name="GL_NEGATIVE_ONE_EXT"/>
+ <enum name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum name="GL_FULL_RANGE_EXT"/>
+ <enum name="GL_CURRENT_VERTEX_EXT"/>
+ <enum name="GL_MVP_MATRIX_EXT"/>
+ <enum name="GL_VARIANT_VALUE_EXT"/>
+ <enum name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INVARIANT_VALUE_EXT"/>
+ <enum name="GL_INVARIANT_DATATYPE_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+ <command name="glBeginVertexShaderEXT"/>
+ <command name="glEndVertexShaderEXT"/>
+ <command name="glBindVertexShaderEXT"/>
+ <command name="glGenVertexShadersEXT"/>
+ <command name="glDeleteVertexShaderEXT"/>
+ <command name="glShaderOp1EXT"/>
+ <command name="glShaderOp2EXT"/>
+ <command name="glShaderOp3EXT"/>
+ <command name="glSwizzleEXT"/>
+ <command name="glWriteMaskEXT"/>
+ <command name="glInsertComponentEXT"/>
+ <command name="glExtractComponentEXT"/>
+ <command name="glGenSymbolsEXT"/>
+ <command name="glSetInvariantEXT"/>
+ <command name="glSetLocalConstantEXT"/>
+ <command name="glVariantbvEXT"/>
+ <command name="glVariantsvEXT"/>
+ <command name="glVariantivEXT"/>
+ <command name="glVariantfvEXT"/>
+ <command name="glVariantdvEXT"/>
+ <command name="glVariantubvEXT"/>
+ <command name="glVariantusvEXT"/>
+ <command name="glVariantuivEXT"/>
+ <command name="glVariantPointerEXT"/>
+ <command name="glEnableVariantClientStateEXT"/>
+ <command name="glDisableVariantClientStateEXT"/>
+ <command name="glBindLightParameterEXT"/>
+ <command name="glBindMaterialParameterEXT"/>
+ <command name="glBindTexGenParameterEXT"/>
+ <command name="glBindTextureUnitParameterEXT"/>
+ <command name="glBindParameterEXT"/>
+ <command name="glIsVariantEnabledEXT"/>
+ <command name="glGetVariantBooleanvEXT"/>
+ <command name="glGetVariantIntegervEXT"/>
+ <command name="glGetVariantFloatvEXT"/>
+ <command name="glGetVariantPointervEXT"/>
+ <command name="glGetInvariantBooleanvEXT"/>
+ <command name="glGetInvariantIntegervEXT"/>
+ <command name="glGetInvariantFloatvEXT"/>
+ <command name="glGetLocalConstantBooleanvEXT"/>
+ <command name="glGetLocalConstantIntegervEXT"/>
+ <command name="glGetLocalConstantFloatvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_weighting" supported="gl">
+ <require>
+ <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
+ <enum name="GL_VERTEX_WEIGHTING_EXT"/>
+ <enum name="GL_MODELVIEW0_EXT"/>
+ <enum name="GL_MODELVIEW1_EXT"/>
+ <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+ <command name="glVertexWeightfEXT"/>
+ <command name="glVertexWeightfvEXT"/>
+ <command name="glVertexWeightPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_x11_sync_object" supported="gl">
+ <require>
+ <enum name="GL_SYNC_X11_FENCE_EXT"/>
+ <command name="glImportSyncEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2">
+ <require>
+ <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
+ </require>
+ </extension>
+ <extension name="GL_GREMEDY_frame_terminator" supported="gl">
+ <require>
+ <command name="glFrameTerminatorGREMEDY"/>
+ </require>
+ </extension>
+ <extension name="GL_GREMEDY_string_marker" supported="gl">
+ <require>
+ <command name="glStringMarkerGREMEDY"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_convolution_border_modes" supported="gl">
+ <require>
+ <enum name="GL_IGNORE_BORDER_HP"/>
+ <enum name="GL_CONSTANT_BORDER_HP"/>
+ <enum name="GL_REPLICATE_BORDER_HP"/>
+ <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_image_transform" supported="gl">
+ <require>
+ <enum name="GL_IMAGE_SCALE_X_HP"/>
+ <enum name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ <enum name="GL_CUBIC_HP"/>
+ <enum name="GL_AVERAGE_HP"/>
+ <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <command name="glImageTransformParameteriHP"/>
+ <command name="glImageTransformParameterfHP"/>
+ <command name="glImageTransformParameterivHP"/>
+ <command name="glImageTransformParameterfvHP"/>
+ <command name="glGetImageTransformParameterivHP"/>
+ <command name="glGetImageTransformParameterfvHP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_occlusion_test" supported="gl">
+ <require>
+ <enum name="GL_OCCLUSION_TEST_HP"/>
+ <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_texture_lighting" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+ <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
+ <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_cull_vertex" supported="gl">
+ <require>
+ <enum name="GL_CULL_VERTEX_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_multimode_draw_arrays" supported="gl">
+ <require>
+ <command name="glMultiModeDrawArraysIBM"/>
+ <command name="glMultiModeDrawElementsIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_rasterpos_clip" supported="gl">
+ <require>
+ <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_static_data" supported="gl">
+ <require>
+ <enum name="GL_ALL_STATIC_DATA_IBM"/>
+ <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+ <command name="glFlushStaticDataIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_texture_mirrored_repeat" supported="gl">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_vertex_array_lists" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
+ <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
+ <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
+ <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+ <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <command name="glColorPointerListIBM"/>
+ <command name="glSecondaryColorPointerListIBM"/>
+ <command name="glEdgeFlagPointerListIBM"/>
+ <command name="glFogCoordPointerListIBM"/>
+ <command name="glIndexPointerListIBM"/>
+ <command name="glNormalPointerListIBM"/>
+ <command name="glTexCoordPointerListIBM"/>
+ <command name="glVertexPointerListIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+ <enum name="GL_MAX_SAMPLES_IMG"/>
+ <enum name="GL_TEXTURE_SAMPLES_IMG"/>
+ <command name="glRenderbufferStorageMultisampleIMG"/>
+ <command name="glFramebufferTexture2DMultisampleIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_read_format" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_IMG"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SGX_BINARY_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1">
+ <require>
+ <enum name="GL_MODULATE_COLOR_IMG"/>
+ <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+ <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_ADD_BLEND_IMG"/>
+ <enum name="GL_DOT3_RGBA_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_user_clip_plane" supported="gles1">
+ <require>
+ <enum name="GL_CLIP_PLANE0_IMG"/>
+ <enum name="GL_CLIP_PLANE1_IMG"/>
+ <enum name="GL_CLIP_PLANE2_IMG"/>
+ <enum name="GL_CLIP_PLANE3_IMG"/>
+ <enum name="GL_CLIP_PLANE4_IMG"/>
+ <enum name="GL_CLIP_PLANE5_IMG"/>
+ <enum name="GL_MAX_CLIP_PLANES_IMG"/>
+ <command name="glClipPlanefIMG"/>
+ <command name="glClipPlanexIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_blend_func_separate" supported="gl">
+ <require>
+ <command name="glBlendFuncSeparateINGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_color_clamp" supported="gl">
+ <require>
+ <enum name="GL_RED_MIN_CLAMP_INGR"/>
+ <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
+ <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
+ <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
+ <enum name="GL_RED_MAX_CLAMP_INGR"/>
+ <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
+ <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
+ <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_interlace_read" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_READ_INGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_map_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+ <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ <command name="glSyncTextureINTEL"/>
+ <command name="glUnmapTexture2DINTEL"/>
+ <command name="glMapTexture2DINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_parallel_arrays" supported="gl">
+ <require>
+ <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
+ <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <command name="glVertexPointervINTEL"/>
+ <command name="glNormalPointervINTEL"/>
+ <command name="glColorPointervINTEL"/>
+ <command name="glTexCoordPointervINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_debug" supported="gl|glcore|gles2">
+ <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_API_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+ <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum name="GL_BUFFER_KHR"/>
+ <enum name="GL_SHADER_KHR"/>
+ <enum name="GL_PROGRAM_KHR"/>
+ <enum name="GL_QUERY_KHR"/>
+ <enum name="GL_SAMPLER_KHR"/>
+ <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+ <enum name="GL_DEBUG_OUTPUT_KHR"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum name="GL_STACK_OVERFLOW_KHR"/>
+ <enum name="GL_STACK_UNDERFLOW_KHR"/>
+ <command name="glDebugMessageControlKHR"/>
+ <command name="glDebugMessageInsertKHR"/>
+ <command name="glDebugMessageCallbackKHR"/>
+ <command name="glGetDebugMessageLogKHR"/>
+ <command name="glPushDebugGroupKHR"/>
+ <command name="glPopDebugGroupKHR"/>
+ <command name="glObjectLabelKHR"/>
+ <command name="glGetObjectLabelKHR"/>
+ <command name="glObjectPtrLabelKHR"/>
+ <command name="glGetObjectPtrLabelKHR"/>
+ <command name="glGetPointervKHR"/>
+ </require>
+ <require api="gl" comment="Could benefit from api/profile attributes at enum tag level">
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_DISPLAY_LIST"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_MESAX_texture_stack" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+ <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+ <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_pack_invert" supported="gl">
+ <require>
+ <enum name="GL_PACK_INVERT_MESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_resize_buffers" supported="gl">
+ <require>
+ <command name="glResizeBuffersMESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_window_pos" supported="gl">
+ <require>
+ <command name="glWindowPos2dMESA"/>
+ <command name="glWindowPos2dvMESA"/>
+ <command name="glWindowPos2fMESA"/>
+ <command name="glWindowPos2fvMESA"/>
+ <command name="glWindowPos2iMESA"/>
+ <command name="glWindowPos2ivMESA"/>
+ <command name="glWindowPos2sMESA"/>
+ <command name="glWindowPos2svMESA"/>
+ <command name="glWindowPos3dMESA"/>
+ <command name="glWindowPos3dvMESA"/>
+ <command name="glWindowPos3fMESA"/>
+ <command name="glWindowPos3fvMESA"/>
+ <command name="glWindowPos3iMESA"/>
+ <command name="glWindowPos3ivMESA"/>
+ <command name="glWindowPos3sMESA"/>
+ <command name="glWindowPos3svMESA"/>
+ <command name="glWindowPos4dMESA"/>
+ <command name="glWindowPos4dvMESA"/>
+ <command name="glWindowPos4fMESA"/>
+ <command name="glWindowPos4fvMESA"/>
+ <command name="glWindowPos4iMESA"/>
+ <command name="glWindowPos4ivMESA"/>
+ <command name="glWindowPos4sMESA"/>
+ <command name="glWindowPos4svMESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_ycbcr_texture" supported="gl">
+ <require>
+ <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+ <enum name="GL_YCBCR_MESA"/>
+ </require>
+ </extension>
+ <extension name="GL_NVX_conditional_render" supported="gl">
+ <require>
+ <command name="glBeginConditionalRenderNVX"/>
+ <command name="glEndConditionalRenderNVX"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_bindless_texture" supported="gl">
+ <require>
+ <command name="glGetTextureHandleNV"/>
+ <command name="glGetTextureSamplerHandleNV"/>
+ <command name="glMakeTextureHandleResidentNV"/>
+ <command name="glMakeTextureHandleNonResidentNV"/>
+ <command name="glGetImageHandleNV"/>
+ <command name="glMakeImageHandleResidentNV"/>
+ <command name="glMakeImageHandleNonResidentNV"/>
+ <command name="glUniformHandleui64NV"/>
+ <command name="glUniformHandleui64vNV"/>
+ <command name="glProgramUniformHandleui64NV"/>
+ <command name="glProgramUniformHandleui64vNV"/>
+ <command name="glIsTextureHandleResidentNV"/>
+ <command name="glIsImageHandleResidentNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_blend_square" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_compute_program5" supported="gl">
+ <require>
+ <enum name="GL_COMPUTE_PROGRAM_NV"/>
+ <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_conditional_render" supported="gl">
+ <require>
+ <enum name="GL_QUERY_WAIT_NV"/>
+ <enum name="GL_QUERY_NO_WAIT_NV"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+ <command name="glBeginConditionalRenderNV"/>
+ <command name="glEndConditionalRenderNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_copy_depth_to_color" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+ <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_copy_image" supported="gl">
+ <require>
+ <command name="glCopyImageSubDataNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_coverage_sample" supported="gles2">
+ <require>
+ <enum name="GL_COVERAGE_COMPONENT_NV"/>
+ <enum name="GL_COVERAGE_COMPONENT4_NV"/>
+ <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
+ <enum name="GL_COVERAGE_BUFFERS_NV"/>
+ <enum name="GL_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+ <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+ <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
+ <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+ <command name="glCoverageMaskNV"/>
+ <command name="glCoverageOperationNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_deep_texture3D" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+ <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_buffer_float" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+ <enum name="GL_DEPTH32F_STENCIL8_NV"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+ <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+ <command name="glDepthRangedNV"/>
+ <command name="glClearDepthdNV"/>
+ <command name="glDepthBoundsdNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_clamp" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_nonlinear" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
+ <enum name="GL_DRAW_BUFFER0_NV"/>
+ <enum name="GL_DRAW_BUFFER1_NV"/>
+ <enum name="GL_DRAW_BUFFER2_NV"/>
+ <enum name="GL_DRAW_BUFFER3_NV"/>
+ <enum name="GL_DRAW_BUFFER4_NV"/>
+ <enum name="GL_DRAW_BUFFER5_NV"/>
+ <enum name="GL_DRAW_BUFFER6_NV"/>
+ <enum name="GL_DRAW_BUFFER7_NV"/>
+ <enum name="GL_DRAW_BUFFER8_NV"/>
+ <enum name="GL_DRAW_BUFFER9_NV"/>
+ <enum name="GL_DRAW_BUFFER10_NV"/>
+ <enum name="GL_DRAW_BUFFER11_NV"/>
+ <enum name="GL_DRAW_BUFFER12_NV"/>
+ <enum name="GL_DRAW_BUFFER13_NV"/>
+ <enum name="GL_DRAW_BUFFER14_NV"/>
+ <enum name="GL_DRAW_BUFFER15_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ <command name="glDrawBuffersNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_instanced" supported="gles2">
+ <require>
+ <command name="glDrawArraysInstancedNV"/>
+ <command name="glDrawElementsInstancedNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_texture" supported="gl">
+ <require>
+ <command name="glDrawTextureNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_evaluators" supported="gl">
+ <require>
+ <enum name="GL_EVAL_2D_NV"/>
+ <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ <enum name="GL_MAP_TESSELLATION_NV"/>
+ <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+ <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
+ <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+ <command name="glMapControlPointsNV"/>
+ <command name="glMapParameterivNV"/>
+ <command name="glMapParameterfvNV"/>
+ <command name="glGetMapControlPointsNV"/>
+ <command name="glGetMapParameterivNV"/>
+ <command name="glGetMapParameterfvNV"/>
+ <command name="glGetMapAttribParameterivNV"/>
+ <command name="glGetMapAttribParameterfvNV"/>
+ <command name="glEvalMapsNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_explicit_multisample" supported="gl">
+ <require>
+ <enum name="GL_SAMPLE_POSITION_NV"/>
+ <enum name="GL_SAMPLE_MASK_NV"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
+ <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+ <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+ <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
+ <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+ <command name="glGetMultisamplefvNV"/>
+ <command name="glSampleMaskIndexedNV"/>
+ <command name="glTexRenderbufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fbo_color_attachments" supported="gles2">
+ <require>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fence" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_ALL_COMPLETED_NV"/>
+ <enum name="GL_FENCE_STATUS_NV"/>
+ <enum name="GL_FENCE_CONDITION_NV"/>
+ <command name="glDeleteFencesNV"/>
+ <command name="glGenFencesNV"/>
+ <command name="glIsFenceNV"/>
+ <command name="glTestFenceNV"/>
+ <command name="glGetFenceivNV"/>
+ <command name="glFinishFenceNV"/>
+ <command name="glSetFenceNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_float_buffer" supported="gl">
+ <require>
+ <enum name="GL_FLOAT_R_NV"/>
+ <enum name="GL_FLOAT_RG_NV"/>
+ <enum name="GL_FLOAT_RGB_NV"/>
+ <enum name="GL_FLOAT_RGBA_NV"/>
+ <enum name="GL_FLOAT_R16_NV"/>
+ <enum name="GL_FLOAT_R32_NV"/>
+ <enum name="GL_FLOAT_RG16_NV"/>
+ <enum name="GL_FLOAT_RG32_NV"/>
+ <enum name="GL_FLOAT_RGB16_NV"/>
+ <enum name="GL_FLOAT_RGB32_NV"/>
+ <enum name="GL_FLOAT_RGBA16_NV"/>
+ <enum name="GL_FLOAT_RGBA32_NV"/>
+ <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+ <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+ <enum name="GL_FLOAT_RGBA_MODE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fog_distance" supported="gl">
+ <require>
+ <enum name="GL_FOG_DISTANCE_MODE_NV"/>
+ <enum name="GL_EYE_RADIAL_NV"/>
+ <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+ <enum name="GL_EYE_PLANE"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program" supported="gl">
+ <require>
+ <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_NV"/>
+ <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
+ </require>
+ <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program">
+ <command name="glProgramNamedParameter4fNV"/>
+ <command name="glProgramNamedParameter4fvNV"/>
+ <command name="glProgramNamedParameter4dNV"/>
+ <command name="glProgramNamedParameter4dvNV"/>
+ <command name="glGetProgramNamedParameterfvNV"/>
+ <command name="glGetProgramNamedParameterdvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program2" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program4" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program_option" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_blit" supported="gles2">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_NV"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+ <command name="glBlitFramebufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_multisample" supported="gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+ <enum name="GL_MAX_SAMPLES_NV"/>
+ <command name="glRenderbufferStorageMultisampleNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl">
+ <require>
+ <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+ <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <command name="glRenderbufferStorageMultisampleCoverageNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_geometry_program4" supported="gl">
+ <require>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_GEOMETRY_PROGRAM_NV"/>
+ <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+ <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <command name="glProgramVertexLimitNV"/>
+ <command name="glFramebufferTextureEXT"/>
+ <command name="glFramebufferTextureLayerEXT"/>
+ <command name="glFramebufferTextureFaceEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_geometry_shader4" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_program4" supported="gl">
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+ <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+ <command name="glProgramLocalParameterI4iNV"/>
+ <command name="glProgramLocalParameterI4ivNV"/>
+ <command name="glProgramLocalParametersI4ivNV"/>
+ <command name="glProgramLocalParameterI4uiNV"/>
+ <command name="glProgramLocalParameterI4uivNV"/>
+ <command name="glProgramLocalParametersI4uivNV"/>
+ <command name="glProgramEnvParameterI4iNV"/>
+ <command name="glProgramEnvParameterI4ivNV"/>
+ <command name="glProgramEnvParametersI4ivNV"/>
+ <command name="glProgramEnvParameterI4uiNV"/>
+ <command name="glProgramEnvParameterI4uivNV"/>
+ <command name="glProgramEnvParametersI4uivNV"/>
+ <command name="glGetProgramLocalParameterIivNV"/>
+ <command name="glGetProgramLocalParameterIuivNV"/>
+ <command name="glGetProgramEnvParameterIivNV"/>
+ <command name="glGetProgramEnvParameterIuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_program5" supported="gl">
+ <require>
+ <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+ <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+ <command name="glProgramSubroutineParametersuivNV"/>
+ <command name="glGetProgramSubroutineParameteruivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_shader5" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <enum name="GL_INT8_NV"/>
+ <enum name="GL_INT8_VEC2_NV"/>
+ <enum name="GL_INT8_VEC3_NV"/>
+ <enum name="GL_INT8_VEC4_NV"/>
+ <enum name="GL_INT16_NV"/>
+ <enum name="GL_INT16_VEC2_NV"/>
+ <enum name="GL_INT16_VEC3_NV"/>
+ <enum name="GL_INT16_VEC4_NV"/>
+ <enum name="GL_INT64_VEC2_NV"/>
+ <enum name="GL_INT64_VEC3_NV"/>
+ <enum name="GL_INT64_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT8_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT16_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <enum name="GL_PATCHES"/>
+ <command name="glUniform1i64NV"/>
+ <command name="glUniform2i64NV"/>
+ <command name="glUniform3i64NV"/>
+ <command name="glUniform4i64NV"/>
+ <command name="glUniform1i64vNV"/>
+ <command name="glUniform2i64vNV"/>
+ <command name="glUniform3i64vNV"/>
+ <command name="glUniform4i64vNV"/>
+ <command name="glUniform1ui64NV"/>
+ <command name="glUniform2ui64NV"/>
+ <command name="glUniform3ui64NV"/>
+ <command name="glUniform4ui64NV"/>
+ <command name="glUniform1ui64vNV"/>
+ <command name="glUniform2ui64vNV"/>
+ <command name="glUniform3ui64vNV"/>
+ <command name="glUniform4ui64vNV"/>
+ <command name="glGetUniformi64vNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glProgramUniform1i64NV"/>
+ <command name="glProgramUniform2i64NV"/>
+ <command name="glProgramUniform3i64NV"/>
+ <command name="glProgramUniform4i64NV"/>
+ <command name="glProgramUniform1i64vNV"/>
+ <command name="glProgramUniform2i64vNV"/>
+ <command name="glProgramUniform3i64vNV"/>
+ <command name="glProgramUniform4i64vNV"/>
+ <command name="glProgramUniform1ui64NV"/>
+ <command name="glProgramUniform2ui64NV"/>
+ <command name="glProgramUniform3ui64NV"/>
+ <command name="glProgramUniform4ui64NV"/>
+ <command name="glProgramUniform1ui64vNV"/>
+ <command name="glProgramUniform2ui64vNV"/>
+ <command name="glProgramUniform3ui64vNV"/>
+ <command name="glProgramUniform4ui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_half_float" supported="gl">
+ <require>
+ <enum name="GL_HALF_FLOAT_NV"/>
+ <command name="glVertex2hNV"/>
+ <command name="glVertex2hvNV"/>
+ <command name="glVertex3hNV"/>
+ <command name="glVertex3hvNV"/>
+ <command name="glVertex4hNV"/>
+ <command name="glVertex4hvNV"/>
+ <command name="glNormal3hNV"/>
+ <command name="glNormal3hvNV"/>
+ <command name="glColor3hNV"/>
+ <command name="glColor3hvNV"/>
+ <command name="glColor4hNV"/>
+ <command name="glColor4hvNV"/>
+ <command name="glTexCoord1hNV"/>
+ <command name="glTexCoord1hvNV"/>
+ <command name="glTexCoord2hNV"/>
+ <command name="glTexCoord2hvNV"/>
+ <command name="glTexCoord3hNV"/>
+ <command name="glTexCoord3hvNV"/>
+ <command name="glTexCoord4hNV"/>
+ <command name="glTexCoord4hvNV"/>
+ <command name="glMultiTexCoord1hNV"/>
+ <command name="glMultiTexCoord1hvNV"/>
+ <command name="glMultiTexCoord2hNV"/>
+ <command name="glMultiTexCoord2hvNV"/>
+ <command name="glMultiTexCoord3hNV"/>
+ <command name="glMultiTexCoord3hvNV"/>
+ <command name="glMultiTexCoord4hNV"/>
+ <command name="glMultiTexCoord4hvNV"/>
+ <command name="glFogCoordhNV"/>
+ <command name="glFogCoordhvNV"/>
+ <command name="glSecondaryColor3hNV"/>
+ <command name="glSecondaryColor3hvNV"/>
+ <command name="glVertexWeighthNV"/>
+ <command name="glVertexWeighthvNV"/>
+ <command name="glVertexAttrib1hNV"/>
+ <command name="glVertexAttrib1hvNV"/>
+ <command name="glVertexAttrib2hNV"/>
+ <command name="glVertexAttrib2hvNV"/>
+ <command name="glVertexAttrib3hNV"/>
+ <command name="glVertexAttrib3hvNV"/>
+ <command name="glVertexAttrib4hNV"/>
+ <command name="glVertexAttrib4hvNV"/>
+ <command name="glVertexAttribs1hvNV"/>
+ <command name="glVertexAttribs2hvNV"/>
+ <command name="glVertexAttribs3hvNV"/>
+ <command name="glVertexAttribs4hvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+ <command name="glVertexAttribDivisorNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_light_max_exponent" supported="gl">
+ <require>
+ <enum name="GL_MAX_SHININESS_NV"/>
+ <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_multisample_coverage" supported="gl">
+ <require>
+ <enum name="GL_SAMPLES_ARB"/>
+ <enum name="GL_COLOR_SAMPLES_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_multisample_filter_hint" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_occlusion_query" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
+ <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+ <enum name="GL_PIXEL_COUNT_NV"/>
+ <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ <command name="glGenOcclusionQueriesNV"/>
+ <command name="glDeleteOcclusionQueriesNV"/>
+ <command name="glIsOcclusionQueryNV"/>
+ <command name="glBeginOcclusionQueryNV"/>
+ <command name="glEndOcclusionQueryNV"/>
+ <command name="glGetOcclusionQueryivNV"/>
+ <command name="glGetOcclusionQueryuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_packed_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_NV"/>
+ <enum name="GL_UNSIGNED_INT_24_8_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_parameter_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <command name="glProgramBufferParametersfvNV"/>
+ <command name="glProgramBufferParametersIivNV"/>
+ <command name="glProgramBufferParametersIuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_parameter_buffer_object2" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_path_rendering" supported="gl">
+ <require>
+ <enum name="GL_PATH_FORMAT_SVG_NV"/>
+ <enum name="GL_PATH_FORMAT_PS_NV"/>
+ <enum name="GL_STANDARD_FONT_NAME_NV"/>
+ <enum name="GL_SYSTEM_FONT_NAME_NV"/>
+ <enum name="GL_FILE_NAME_NV"/>
+ <enum name="GL_PATH_STROKE_WIDTH_NV"/>
+ <enum name="GL_PATH_END_CAPS_NV"/>
+ <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
+ <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
+ <enum name="GL_PATH_JOIN_STYLE_NV"/>
+ <enum name="GL_PATH_MITER_LIMIT_NV"/>
+ <enum name="GL_PATH_DASH_CAPS_NV"/>
+ <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+ <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+ <enum name="GL_PATH_DASH_OFFSET_NV"/>
+ <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
+ <enum name="GL_PATH_FILL_MODE_NV"/>
+ <enum name="GL_PATH_FILL_MASK_NV"/>
+ <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
+ <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
+ <enum name="GL_PATH_STROKE_MASK_NV"/>
+ <enum name="GL_COUNT_UP_NV"/>
+ <enum name="GL_COUNT_DOWN_NV"/>
+ <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+ <enum name="GL_CONVEX_HULL_NV"/>
+ <enum name="GL_BOUNDING_BOX_NV"/>
+ <enum name="GL_TRANSLATE_X_NV"/>
+ <enum name="GL_TRANSLATE_Y_NV"/>
+ <enum name="GL_TRANSLATE_2D_NV"/>
+ <enum name="GL_TRANSLATE_3D_NV"/>
+ <enum name="GL_AFFINE_2D_NV"/>
+ <enum name="GL_AFFINE_3D_NV"/>
+ <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+ <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+ <enum name="GL_UTF8_NV"/>
+ <enum name="GL_UTF16_NV"/>
+ <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+ <enum name="GL_PATH_COMMAND_COUNT_NV"/>
+ <enum name="GL_PATH_COORD_COUNT_NV"/>
+ <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+ <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
+ <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+ <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+ <enum name="GL_SQUARE_NV"/>
+ <enum name="GL_ROUND_NV"/>
+ <enum name="GL_TRIANGULAR_NV"/>
+ <enum name="GL_BEVEL_NV"/>
+ <enum name="GL_MITER_REVERT_NV"/>
+ <enum name="GL_MITER_TRUNCATE_NV"/>
+ <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
+ <enum name="GL_USE_MISSING_GLYPH_NV"/>
+ <enum name="GL_PATH_ERROR_POSITION_NV"/>
+ <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+ <enum name="GL_ADJACENT_PAIRS_NV"/>
+ <enum name="GL_FIRST_TO_REST_NV"/>
+ <enum name="GL_PATH_GEN_MODE_NV"/>
+ <enum name="GL_PATH_GEN_COEFF_NV"/>
+ <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
+ <enum name="GL_PATH_STENCIL_FUNC_NV"/>
+ <enum name="GL_PATH_STENCIL_REF_NV"/>
+ <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+ <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+ <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+ <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+ <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+ <enum name="GL_MOVE_TO_RESETS_NV"/>
+ <enum name="GL_MOVE_TO_CONTINUES_NV"/>
+ <enum name="GL_CLOSE_PATH_NV"/>
+ <enum name="GL_MOVE_TO_NV"/>
+ <enum name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum name="GL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RESTART_PATH_NV"/>
+ <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RECT_NV"/>
+ <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum name="GL_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_ARC_TO_NV"/>
+ <enum name="GL_BOLD_BIT_NV"/>
+ <enum name="GL_ITALIC_BIT_NV"/>
+ <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
+ <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+ <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+ <enum name="GL_FONT_ASCENDER_BIT_NV"/>
+ <enum name="GL_FONT_DESCENDER_BIT_NV"/>
+ <enum name="GL_FONT_HEIGHT_BIT_NV"/>
+ <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+ <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+ <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+ <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+ <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <command name="glGenPathsNV"/>
+ <command name="glDeletePathsNV"/>
+ <command name="glIsPathNV"/>
+ <command name="glPathCommandsNV"/>
+ <command name="glPathCoordsNV"/>
+ <command name="glPathSubCommandsNV"/>
+ <command name="glPathSubCoordsNV"/>
+ <command name="glPathStringNV"/>
+ <command name="glPathGlyphsNV"/>
+ <command name="glPathGlyphRangeNV"/>
+ <command name="glWeightPathsNV"/>
+ <command name="glCopyPathNV"/>
+ <command name="glInterpolatePathsNV"/>
+ <command name="glTransformPathNV"/>
+ <command name="glPathParameterivNV"/>
+ <command name="glPathParameteriNV"/>
+ <command name="glPathParameterfvNV"/>
+ <command name="glPathParameterfNV"/>
+ <command name="glPathDashArrayNV"/>
+ <command name="glPathStencilFuncNV"/>
+ <command name="glPathStencilDepthOffsetNV"/>
+ <command name="glStencilFillPathNV"/>
+ <command name="glStencilStrokePathNV"/>
+ <command name="glStencilFillPathInstancedNV"/>
+ <command name="glStencilStrokePathInstancedNV"/>
+ <command name="glPathCoverDepthFuncNV"/>
+ <command name="glPathColorGenNV"/>
+ <command name="glPathTexGenNV"/>
+ <command name="glPathFogGenNV"/>
+ <command name="glCoverFillPathNV"/>
+ <command name="glCoverStrokePathNV"/>
+ <command name="glCoverFillPathInstancedNV"/>
+ <command name="glCoverStrokePathInstancedNV"/>
+ <command name="glGetPathParameterivNV"/>
+ <command name="glGetPathParameterfvNV"/>
+ <command name="glGetPathCommandsNV"/>
+ <command name="glGetPathCoordsNV"/>
+ <command name="glGetPathDashArrayNV"/>
+ <command name="glGetPathMetricsNV"/>
+ <command name="glGetPathMetricRangeNV"/>
+ <command name="glGetPathSpacingNV"/>
+ <command name="glGetPathColorGenivNV"/>
+ <command name="glGetPathColorGenfvNV"/>
+ <command name="glGetPathTexGenivNV"/>
+ <command name="glGetPathTexGenfvNV"/>
+ <command name="glIsPointInFillPathNV"/>
+ <command name="glIsPointInStrokePathNV"/>
+ <command name="glGetPathLengthNV"/>
+ <command name="glPointAlongPathNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_pixel_data_range" supported="gl">
+ <require>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <command name="glPixelDataRangeNV"/>
+ <command name="glFlushPixelDataRangeNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_point_sprite" supported="gl">
+ <require>
+ <enum name="GL_POINT_SPRITE_NV"/>
+ <enum name="GL_COORD_REPLACE_NV"/>
+ <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
+ <command name="glPointParameteriNV"/>
+ <command name="glPointParameterivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_present_video" supported="gl">
+ <require>
+ <enum name="GL_FRAME_NV"/>
+ <enum name="GL_FIELDS_NV"/>
+ <enum name="GL_CURRENT_TIME_NV"/>
+ <enum name="GL_NUM_FILL_STREAMS_NV"/>
+ <enum name="GL_PRESENT_TIME_NV"/>
+ <enum name="GL_PRESENT_DURATION_NV"/>
+ <command name="glPresentFrameKeyedNV"/>
+ <command name="glPresentFrameDualFillNV"/>
+ <command name="glGetVideoivNV"/>
+ <command name="glGetVideouivNV"/>
+ <command name="glGetVideoi64vNV"/>
+ <command name="glGetVideoui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_primitive_restart" supported="gl">
+ <require>
+ <enum name="GL_PRIMITIVE_RESTART_NV"/>
+ <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+ <command name="glPrimitiveRestartNV"/>
+ <command name="glPrimitiveRestartIndexNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_buffer" supported="gles2">
+ <require>
+ <enum name="GL_READ_BUFFER_NV"/>
+ <command name="glReadBufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_buffer_front" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_depth" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_depth_stencil" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_stencil" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_register_combiners" supported="gl">
+ <require>
+ <enum name="GL_REGISTER_COMBINERS_NV"/>
+ <enum name="GL_VARIABLE_A_NV"/>
+ <enum name="GL_VARIABLE_B_NV"/>
+ <enum name="GL_VARIABLE_C_NV"/>
+ <enum name="GL_VARIABLE_D_NV"/>
+ <enum name="GL_VARIABLE_E_NV"/>
+ <enum name="GL_VARIABLE_F_NV"/>
+ <enum name="GL_VARIABLE_G_NV"/>
+ <enum name="GL_CONSTANT_COLOR0_NV"/>
+ <enum name="GL_CONSTANT_COLOR1_NV"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <enum name="GL_SPARE0_NV"/>
+ <enum name="GL_SPARE1_NV"/>
+ <enum name="GL_DISCARD_NV"/>
+ <enum name="GL_E_TIMES_F_NV"/>
+ <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+ <enum name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum name="GL_UNSIGNED_INVERT_NV"/>
+ <enum name="GL_EXPAND_NORMAL_NV"/>
+ <enum name="GL_EXPAND_NEGATE_NV"/>
+ <enum name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum name="GL_SIGNED_IDENTITY_NV"/>
+ <enum name="GL_SIGNED_NEGATE_NV"/>
+ <enum name="GL_SCALE_BY_TWO_NV"/>
+ <enum name="GL_SCALE_BY_FOUR_NV"/>
+ <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
+ <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ <enum name="GL_COMBINER_INPUT_NV"/>
+ <enum name="GL_COMBINER_MAPPING_NV"/>
+ <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+ <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+ <enum name="GL_COMBINER_MUX_SUM_NV"/>
+ <enum name="GL_COMBINER_SCALE_NV"/>
+ <enum name="GL_COMBINER_BIAS_NV"/>
+ <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
+ <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
+ <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
+ <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
+ <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
+ <enum name="GL_COLOR_SUM_CLAMP_NV"/>
+ <enum name="GL_COMBINER0_NV"/>
+ <enum name="GL_COMBINER1_NV"/>
+ <enum name="GL_COMBINER2_NV"/>
+ <enum name="GL_COMBINER3_NV"/>
+ <enum name="GL_COMBINER4_NV"/>
+ <enum name="GL_COMBINER5_NV"/>
+ <enum name="GL_COMBINER6_NV"/>
+ <enum name="GL_COMBINER7_NV"/>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FOG"/>
+ <command name="glCombinerParameterfvNV"/>
+ <command name="glCombinerParameterfNV"/>
+ <command name="glCombinerParameterivNV"/>
+ <command name="glCombinerParameteriNV"/>
+ <command name="glCombinerInputNV"/>
+ <command name="glCombinerOutputNV"/>
+ <command name="glFinalCombinerInputNV"/>
+ <command name="glGetCombinerInputParameterfvNV"/>
+ <command name="glGetCombinerInputParameterivNV"/>
+ <command name="glGetCombinerOutputParameterfvNV"/>
+ <command name="glGetCombinerOutputParameterivNV"/>
+ <command name="glGetFinalCombinerInputParameterfvNV"/>
+ <command name="glGetFinalCombinerInputParameterivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_register_combiners2" supported="gl">
+ <require>
+ <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
+ <command name="glCombinerStageParameterfvNV"/>
+ <command name="glGetCombinerStageParameterfvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_sRGB_formats" supported="gles2">
+ <require>
+ <enum name="GL_SLUMINANCE_NV"/>
+ <enum name="GL_SLUMINANCE_ALPHA_NV"/>
+ <enum name="GL_SRGB8_NV"/>
+ <enum name="GL_SLUMINANCE8_NV"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+ <enum name="GL_ETC1_SRGB8_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_atomic_counters" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_atomic_float" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_buffer_load" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
+ <enum name="GL_GPU_ADDRESS_NV"/>
+ <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+ <command name="glMakeBufferResidentNV"/>
+ <command name="glMakeBufferNonResidentNV"/>
+ <command name="glIsBufferResidentNV"/>
+ <command name="glMakeNamedBufferResidentNV"/>
+ <command name="glMakeNamedBufferNonResidentNV"/>
+ <command name="glIsNamedBufferResidentNV"/>
+ <command name="glGetBufferParameterui64vNV"/>
+ <command name="glGetNamedBufferParameterui64vNV"/>
+ <command name="glGetIntegerui64vNV"/>
+ <command name="glUniformui64NV"/>
+ <command name="glUniformui64vNV"/>
+ <command name="glGetUniformui64vNV"/>
+ <command name="glProgramUniformui64NV"/>
+ <command name="glProgramUniformui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_buffer_store" supported="gl">
+ <require>
+ <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum name="GL_READ_WRITE"/>
+ <enum name="GL_WRITE_ONLY"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_storage_buffer_object" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_shadow_samplers_array" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shadow_samplers_cube" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_tessellation_program5" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+ <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
+ <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+ <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texgen_emboss" supported="gl">
+ <require>
+ <enum name="GL_EMBOSS_LIGHT_NV"/>
+ <enum name="GL_EMBOSS_CONSTANT_NV"/>
+ <enum name="GL_EMBOSS_MAP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texgen_reflection" supported="gl">
+ <require>
+ <enum name="GL_NORMAL_MAP_NV"/>
+ <enum name="GL_REFLECTION_MAP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_barrier" supported="gl">
+ <require>
+ <command name="glTextureBarrierNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_border_clamp" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum name="GL_CLAMP_TO_BORDER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_compression_vtc" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_env_combine4" supported="gl">
+ <require>
+ <enum name="GL_COMBINE4_NV"/>
+ <enum name="GL_SOURCE3_RGB_NV"/>
+ <enum name="GL_SOURCE3_ALPHA_NV"/>
+ <enum name="GL_OPERAND3_RGB_NV"/>
+ <enum name="GL_OPERAND3_ALPHA_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_expand_normal" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_multisample" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+ <command name="glTexImage2DMultisampleCoverageNV"/>
+ <command name="glTexImage3DMultisampleCoverageNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glTextureImage2DMultisampleNV"/>
+ <command name="glTextureImage3DMultisampleNV"/>
+ <command name="glTextureImage2DMultisampleCoverageNV"/>
+ <command name="glTextureImage3DMultisampleCoverageNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_rectangle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader" supported="gl">
+ <require>
+ <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+ <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+ <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+ <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
+ <enum name="GL_SHADER_CONSISTENT_NV"/>
+ <enum name="GL_TEXTURE_SHADER_NV"/>
+ <enum name="GL_SHADER_OPERATION_NV"/>
+ <enum name="GL_CULL_MODES_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
+ <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+ <enum name="GL_CONST_EYE_NV"/>
+ <enum name="GL_PASS_THROUGH_NV"/>
+ <enum name="GL_CULL_FRAGMENT_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+ <enum name="GL_DOT_PRODUCT_NV"/>
+ <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+ <enum name="GL_HILO_NV"/>
+ <enum name="GL_DSDT_NV"/>
+ <enum name="GL_DSDT_MAG_NV"/>
+ <enum name="GL_DSDT_MAG_VIB_NV"/>
+ <enum name="GL_HILO16_NV"/>
+ <enum name="GL_SIGNED_HILO_NV"/>
+ <enum name="GL_SIGNED_HILO16_NV"/>
+ <enum name="GL_SIGNED_RGBA_NV"/>
+ <enum name="GL_SIGNED_RGBA8_NV"/>
+ <enum name="GL_SIGNED_RGB_NV"/>
+ <enum name="GL_SIGNED_RGB8_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE8_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+ <enum name="GL_SIGNED_ALPHA_NV"/>
+ <enum name="GL_SIGNED_ALPHA8_NV"/>
+ <enum name="GL_SIGNED_INTENSITY_NV"/>
+ <enum name="GL_SIGNED_INTENSITY8_NV"/>
+ <enum name="GL_DSDT8_NV"/>
+ <enum name="GL_DSDT8_MAG8_NV"/>
+ <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+ <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+ <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+ <enum name="GL_HI_SCALE_NV"/>
+ <enum name="GL_LO_SCALE_NV"/>
+ <enum name="GL_DS_SCALE_NV"/>
+ <enum name="GL_DT_SCALE_NV"/>
+ <enum name="GL_MAGNITUDE_SCALE_NV"/>
+ <enum name="GL_VIBRANCE_SCALE_NV"/>
+ <enum name="GL_HI_BIAS_NV"/>
+ <enum name="GL_LO_BIAS_NV"/>
+ <enum name="GL_DS_BIAS_NV"/>
+ <enum name="GL_DT_BIAS_NV"/>
+ <enum name="GL_MAGNITUDE_BIAS_NV"/>
+ <enum name="GL_VIBRANCE_BIAS_NV"/>
+ <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
+ <enum name="GL_TEXTURE_HI_SIZE_NV"/>
+ <enum name="GL_TEXTURE_LO_SIZE_NV"/>
+ <enum name="GL_TEXTURE_DS_SIZE_NV"/>
+ <enum name="GL_TEXTURE_DT_SIZE_NV"/>
+ <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader2" supported="gl">
+ <require>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader3" supported="gl">
+ <require>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+ <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+ <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+ <enum name="GL_HILO8_NV"/>
+ <enum name="GL_SIGNED_HILO8_NV"/>
+ <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_transform_feedback" supported="gl">
+ <require>
+ <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
+ <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
+ <enum name="GL_TEXTURE_COORD_NV"/>
+ <enum name="GL_CLIP_DISTANCE_NV"/>
+ <enum name="GL_VERTEX_ID_NV"/>
+ <enum name="GL_PRIMITIVE_ID_NV"/>
+ <enum name="GL_GENERIC_ATTRIB_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+ <enum name="GL_ACTIVE_VARYINGS_NV"/>
+ <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+ <enum name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+ <enum name="GL_RASTERIZER_DISCARD_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
+ <enum name="GL_SEPARATE_ATTRIBS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+ <enum name="GL_LAYER_NV"/>
+ <enum name="GL_NEXT_BUFFER_NV"/>
+ <enum name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum name="GL_SKIP_COMPONENTS1_NV"/>
+ <command name="glBeginTransformFeedbackNV"/>
+ <command name="glEndTransformFeedbackNV"/>
+ <command name="glTransformFeedbackAttribsNV"/>
+ <command name="glBindBufferRangeNV"/>
+ <command name="glBindBufferOffsetNV"/>
+ <command name="glBindBufferBaseNV"/>
+ <command name="glTransformFeedbackVaryingsNV"/>
+ <command name="glActiveVaryingNV"/>
+ <command name="glGetVaryingLocationNV"/>
+ <command name="glGetActiveVaryingNV"/>
+ <command name="glGetTransformFeedbackVaryingNV"/>
+ <command name="glTransformFeedbackStreamAttribsNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_transform_feedback2" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+ <command name="glBindTransformFeedbackNV"/>
+ <command name="glDeleteTransformFeedbacksNV"/>
+ <command name="glGenTransformFeedbacksNV"/>
+ <command name="glIsTransformFeedbackNV"/>
+ <command name="glPauseTransformFeedbackNV"/>
+ <command name="glResumeTransformFeedbackNV"/>
+ <command name="glDrawTransformFeedbackNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vdpau_interop" supported="gl">
+ <require>
+ <enum name="GL_SURFACE_STATE_NV"/>
+ <enum name="GL_SURFACE_REGISTERED_NV"/>
+ <enum name="GL_SURFACE_MAPPED_NV"/>
+ <enum name="GL_WRITE_DISCARD_NV"/>
+ <command name="glVDPAUInitNV"/>
+ <command name="glVDPAUFiniNV"/>
+ <command name="glVDPAURegisterVideoSurfaceNV"/>
+ <command name="glVDPAURegisterOutputSurfaceNV"/>
+ <command name="glVDPAUIsSurfaceNV"/>
+ <command name="glVDPAUUnregisterSurfaceNV"/>
+ <command name="glVDPAUGetSurfaceivNV"/>
+ <command name="glVDPAUSurfaceAccessNV"/>
+ <command name="glVDPAUMapSurfacesNV"/>
+ <command name="glVDPAUUnmapSurfacesNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_array_range" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+ <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+ <command name="glFlushVertexArrayRangeNV"/>
+ <command name="glVertexArrayRangeNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_array_range2" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <command name="glVertexAttribL1i64NV"/>
+ <command name="glVertexAttribL2i64NV"/>
+ <command name="glVertexAttribL3i64NV"/>
+ <command name="glVertexAttribL4i64NV"/>
+ <command name="glVertexAttribL1i64vNV"/>
+ <command name="glVertexAttribL2i64vNV"/>
+ <command name="glVertexAttribL3i64vNV"/>
+ <command name="glVertexAttribL4i64vNV"/>
+ <command name="glVertexAttribL1ui64NV"/>
+ <command name="glVertexAttribL2ui64NV"/>
+ <command name="glVertexAttribL3ui64NV"/>
+ <command name="glVertexAttribL4ui64NV"/>
+ <command name="glVertexAttribL1ui64vNV"/>
+ <command name="glVertexAttribL2ui64vNV"/>
+ <command name="glVertexAttribL3ui64vNV"/>
+ <command name="glVertexAttribL4ui64vNV"/>
+ <command name="glGetVertexAttribLi64vNV"/>
+ <command name="glGetVertexAttribLui64vNV"/>
+ <command name="glVertexAttribLFormatNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+ <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+ <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+ <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
+ <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+ <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+ <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+ <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+ <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+ <command name="glBufferAddressRangeNV"/>
+ <command name="glVertexFormatNV"/>
+ <command name="glNormalFormatNV"/>
+ <command name="glColorFormatNV"/>
+ <command name="glIndexFormatNV"/>
+ <command name="glTexCoordFormatNV"/>
+ <command name="glEdgeFlagFormatNV"/>
+ <command name="glSecondaryColorFormatNV"/>
+ <command name="glFogCoordFormatNV"/>
+ <command name="glVertexAttribFormatNV"/>
+ <command name="glVertexAttribIFormatNV"/>
+ <command name="glGetIntegerui64i_vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_PROGRAM_NV"/>
+ <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+ <enum name="GL_CURRENT_ATTRIB_NV"/>
+ <enum name="GL_PROGRAM_LENGTH_NV"/>
+ <enum name="GL_PROGRAM_STRING_NV"/>
+ <enum name="GL_MODELVIEW_PROJECTION_NV"/>
+ <enum name="GL_IDENTITY_NV"/>
+ <enum name="GL_INVERSE_NV"/>
+ <enum name="GL_TRANSPOSE_NV"/>
+ <enum name="GL_INVERSE_TRANSPOSE_NV"/>
+ <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+ <enum name="GL_MAX_TRACK_MATRICES_NV"/>
+ <enum name="GL_MATRIX0_NV"/>
+ <enum name="GL_MATRIX1_NV"/>
+ <enum name="GL_MATRIX2_NV"/>
+ <enum name="GL_MATRIX3_NV"/>
+ <enum name="GL_MATRIX4_NV"/>
+ <enum name="GL_MATRIX5_NV"/>
+ <enum name="GL_MATRIX6_NV"/>
+ <enum name="GL_MATRIX7_NV"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+ <enum name="GL_CURRENT_MATRIX_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+ <enum name="GL_PROGRAM_PARAMETER_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+ <enum name="GL_PROGRAM_TARGET_NV"/>
+ <enum name="GL_PROGRAM_RESIDENT_NV"/>
+ <enum name="GL_TRACK_MATRIX_NV"/>
+ <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+ <command name="glAreProgramsResidentNV"/>
+ <command name="glBindProgramNV"/>
+ <command name="glDeleteProgramsNV"/>
+ <command name="glExecuteProgramNV"/>
+ <command name="glGenProgramsNV"/>
+ <command name="glGetProgramParameterdvNV"/>
+ <command name="glGetProgramParameterfvNV"/>
+ <command name="glGetProgramivNV"/>
+ <command name="glGetProgramStringNV"/>
+ <command name="glGetTrackMatrixivNV"/>
+ <command name="glGetVertexAttribdvNV"/>
+ <command name="glGetVertexAttribfvNV"/>
+ <command name="glGetVertexAttribivNV"/>
+ <command name="glGetVertexAttribPointervNV"/>
+ <command name="glIsProgramNV"/>
+ <command name="glLoadProgramNV"/>
+ <command name="glProgramParameter4dNV"/>
+ <command name="glProgramParameter4dvNV"/>
+ <command name="glProgramParameter4fNV"/>
+ <command name="glProgramParameter4fvNV"/>
+ <command name="glProgramParameters4dvNV"/>
+ <command name="glProgramParameters4fvNV"/>
+ <command name="glRequestResidentProgramsNV"/>
+ <command name="glTrackMatrixNV"/>
+ <command name="glVertexAttribPointerNV"/>
+ <command name="glVertexAttrib1dNV"/>
+ <command name="glVertexAttrib1dvNV"/>
+ <command name="glVertexAttrib1fNV"/>
+ <command name="glVertexAttrib1fvNV"/>
+ <command name="glVertexAttrib1sNV"/>
+ <command name="glVertexAttrib1svNV"/>
+ <command name="glVertexAttrib2dNV"/>
+ <command name="glVertexAttrib2dvNV"/>
+ <command name="glVertexAttrib2fNV"/>
+ <command name="glVertexAttrib2fvNV"/>
+ <command name="glVertexAttrib2sNV"/>
+ <command name="glVertexAttrib2svNV"/>
+ <command name="glVertexAttrib3dNV"/>
+ <command name="glVertexAttrib3dvNV"/>
+ <command name="glVertexAttrib3fNV"/>
+ <command name="glVertexAttrib3fvNV"/>
+ <command name="glVertexAttrib3sNV"/>
+ <command name="glVertexAttrib3svNV"/>
+ <command name="glVertexAttrib4dNV"/>
+ <command name="glVertexAttrib4dvNV"/>
+ <command name="glVertexAttrib4fNV"/>
+ <command name="glVertexAttrib4fvNV"/>
+ <command name="glVertexAttrib4sNV"/>
+ <command name="glVertexAttrib4svNV"/>
+ <command name="glVertexAttrib4ubNV"/>
+ <command name="glVertexAttrib4ubvNV"/>
+ <command name="glVertexAttribs1dvNV"/>
+ <command name="glVertexAttribs1fvNV"/>
+ <command name="glVertexAttribs1svNV"/>
+ <command name="glVertexAttribs2dvNV"/>
+ <command name="glVertexAttribs2fvNV"/>
+ <command name="glVertexAttribs2svNV"/>
+ <command name="glVertexAttribs3dvNV"/>
+ <command name="glVertexAttribs3fvNV"/>
+ <command name="glVertexAttribs3svNV"/>
+ <command name="glVertexAttribs4dvNV"/>
+ <command name="glVertexAttribs4fvNV"/>
+ <command name="glVertexAttribs4svNV"/>
+ <command name="glVertexAttribs4ubvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program1_1" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program2" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program2_option" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program3" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program4" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+ <command name="glVertexAttribI1iEXT"/>
+ <command name="glVertexAttribI2iEXT"/>
+ <command name="glVertexAttribI3iEXT"/>
+ <command name="glVertexAttribI4iEXT"/>
+ <command name="glVertexAttribI1uiEXT"/>
+ <command name="glVertexAttribI2uiEXT"/>
+ <command name="glVertexAttribI3uiEXT"/>
+ <command name="glVertexAttribI4uiEXT"/>
+ <command name="glVertexAttribI1ivEXT"/>
+ <command name="glVertexAttribI2ivEXT"/>
+ <command name="glVertexAttribI3ivEXT"/>
+ <command name="glVertexAttribI4ivEXT"/>
+ <command name="glVertexAttribI1uivEXT"/>
+ <command name="glVertexAttribI2uivEXT"/>
+ <command name="glVertexAttribI3uivEXT"/>
+ <command name="glVertexAttribI4uivEXT"/>
+ <command name="glVertexAttribI4bvEXT"/>
+ <command name="glVertexAttribI4svEXT"/>
+ <command name="glVertexAttribI4ubvEXT"/>
+ <command name="glVertexAttribI4usvEXT"/>
+ <command name="glVertexAttribIPointerEXT"/>
+ <command name="glGetVertexAttribIivEXT"/>
+ <command name="glGetVertexAttribIuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_video_capture" supported="gl">
+ <require>
+ <enum name="GL_VIDEO_BUFFER_NV"/>
+ <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
+ <enum name="GL_FIELD_UPPER_NV"/>
+ <enum name="GL_FIELD_LOWER_NV"/>
+ <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+ <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+ <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+ <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+ <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+ <enum name="GL_PARTIAL_SUCCESS_NV"/>
+ <enum name="GL_SUCCESS_NV"/>
+ <enum name="GL_FAILURE_NV"/>
+ <enum name="GL_YCBYCR8_422_NV"/>
+ <enum name="GL_YCBAYCR8A_4224_NV"/>
+ <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+ <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+ <command name="glBeginVideoCaptureNV"/>
+ <command name="glBindVideoCaptureStreamBufferNV"/>
+ <command name="glBindVideoCaptureStreamTextureNV"/>
+ <command name="glEndVideoCaptureNV"/>
+ <command name="glGetVideoCaptureivNV"/>
+ <command name="glGetVideoCaptureStreamivNV"/>
+ <command name="glGetVideoCaptureStreamfvNV"/>
+ <command name="glGetVideoCaptureStreamdvNV"/>
+ <command name="glVideoCaptureNV"/>
+ <command name="glVideoCaptureStreamParameterivNV"/>
+ <command name="glVideoCaptureStreamParameterfvNV"/>
+ <command name="glVideoCaptureStreamParameterdvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_EGL_image" supported="gles1|gles2">
+ <require>
+ <type name="GLeglImageOES"/>
+ <command name="glEGLImageTargetTexture2DOES"/>
+ <command name="glEGLImageTargetRenderbufferStorageOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_EGL_image_external" supported="gles1|gles2">
+ <require>
+ <type name="GLeglImageOES"/>
+ <enum name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_SAMPLER_EXTERNAL_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_equation_separate" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB_OES"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
+ <command name="glBlendEquationSeparateOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_func_separate" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_DST_RGB_OES"/>
+ <enum name="GL_BLEND_SRC_RGB_OES"/>
+ <enum name="GL_BLEND_DST_ALPHA_OES"/>
+ <enum name="GL_BLEND_SRC_ALPHA_OES"/>
+ <command name="glBlendFuncSeparateOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_subtract" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_EQUATION_OES"/>
+ <enum name="GL_FUNC_ADD_OES"/>
+ <enum name="GL_FUNC_SUBTRACT_OES"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+ <command name="glBlendEquationOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_byte_coordinates" supported="gl|gles1">
+ <require>
+ <command name="glMultiTexCoord1bOES"/>
+ <command name="glMultiTexCoord1bvOES"/>
+ <command name="glMultiTexCoord2bOES"/>
+ <command name="glMultiTexCoord2bvOES"/>
+ <command name="glMultiTexCoord3bOES"/>
+ <command name="glMultiTexCoord3bvOES"/>
+ <command name="glMultiTexCoord4bOES"/>
+ <command name="glMultiTexCoord4bvOES"/>
+ <command name="glTexCoord1bOES"/>
+ <command name="glTexCoord1bvOES"/>
+ <command name="glTexCoord2bOES"/>
+ <command name="glTexCoord2bvOES"/>
+ <command name="glTexCoord3bOES"/>
+ <command name="glTexCoord3bvOES"/>
+ <command name="glTexCoord4bOES"/>
+ <command name="glTexCoord4bvOES"/>
+ <command name="glVertex2bOES"/>
+ <command name="glVertex2bvOES"/>
+ <command name="glVertex3bOES"/>
+ <command name="glVertex3bvOES"/>
+ <command name="glVertex4bOES"/>
+ <command name="glVertex4bvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ETC1_RGB8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_PALETTE4_RGB8_OES"/>
+ <enum name="GL_PALETTE4_RGBA8_OES"/>
+ <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
+ <enum name="GL_PALETTE4_RGBA4_OES"/>
+ <enum name="GL_PALETTE4_RGB5_A1_OES"/>
+ <enum name="GL_PALETTE8_RGB8_OES"/>
+ <enum name="GL_PALETTE8_RGBA8_OES"/>
+ <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
+ <enum name="GL_PALETTE8_RGBA4_OES"/>
+ <enum name="GL_PALETTE8_RGB5_A1_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth24" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT24_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth32" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth_texture" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_draw_texture" supported="gles1">
+ <require>
+ <enum name="GL_TEXTURE_CROP_RECT_OES"/>
+ <command name="glDrawTexsOES"/>
+ <command name="glDrawTexiOES"/>
+ <command name="glDrawTexxOES"/>
+ <command name="glDrawTexsvOES"/>
+ <command name="glDrawTexivOES"/>
+ <command name="glDrawTexxvOES"/>
+ <command name="glDrawTexfOES"/>
+ <command name="glDrawTexfvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_element_index_uint" supported="gles1|gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_extended_matrix_palette" supported="gles1">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_fixed_point" supported="gl|gles1">
+ <require>
+ <enum name="GL_FIXED_OES"/>
+ <command name="glAlphaFuncxOES"/>
+ <command name="glClearColorxOES"/>
+ <command name="glClearDepthxOES"/>
+ <command name="glClipPlanexOES"/>
+ <command name="glColor4xOES"/>
+ <command name="glDepthRangexOES"/>
+ <command name="glFogxOES"/>
+ <command name="glFogxvOES"/>
+ <command name="glFrustumxOES"/>
+ <command name="glGetClipPlanexOES"/>
+ <command name="glGetFixedvOES"/>
+ <command name="glGetTexEnvxvOES"/>
+ <command name="glGetTexParameterxvOES"/>
+ <command name="glLightModelxOES"/>
+ <command name="glLightModelxvOES"/>
+ <command name="glLightxOES"/>
+ <command name="glLightxvOES"/>
+ <command name="glLineWidthxOES"/>
+ <command name="glLoadMatrixxOES"/>
+ <command name="glMaterialxOES"/>
+ <command name="glMaterialxvOES"/>
+ <command name="glMultMatrixxOES"/>
+ <command name="glMultiTexCoord4xOES"/>
+ <command name="glNormal3xOES"/>
+ <command name="glOrthoxOES"/>
+ <command name="glPointParameterxvOES"/>
+ <command name="glPointSizexOES"/>
+ <command name="glPolygonOffsetxOES"/>
+ <command name="glRotatexOES"/>
+ <command name="glSampleCoverageOES"/>
+ <command name="glScalexOES"/>
+ <command name="glTexEnvxOES"/>
+ <command name="glTexEnvxvOES"/>
+ <command name="glTexParameterxOES"/>
+ <command name="glTexParameterxvOES"/>
+ <command name="glTranslatexOES"/>
+ </require>
+ <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility.">
+ <command name="glGetLightxvOES"/>
+ <command name="glGetMaterialxvOES"/>
+ <command name="glPointParameterxOES"/>
+ <command name="glSampleCoveragexOES"/>
+ </require>
+ <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x.">
+ <command name="glAccumxOES"/>
+ <command name="glBitmapxOES"/>
+ <command name="glBlendColorxOES"/>
+ <command name="glClearAccumxOES"/>
+ <command name="glColor3xOES"/>
+ <command name="glColor3xvOES"/>
+ <command name="glColor4xvOES"/>
+ <command name="glConvolutionParameterxOES"/>
+ <command name="glConvolutionParameterxvOES"/>
+ <command name="glEvalCoord1xOES"/>
+ <command name="glEvalCoord1xvOES"/>
+ <command name="glEvalCoord2xOES"/>
+ <command name="glEvalCoord2xvOES"/>
+ <command name="glFeedbackBufferxOES"/>
+ <command name="glGetConvolutionParameterxvOES"/>
+ <command name="glGetHistogramParameterxvOES"/>
+ <command name="glGetLightxOES"/>
+ <command name="glGetMapxvOES"/>
+ <command name="glGetMaterialxOES"/>
+ <command name="glGetPixelMapxv"/>
+ <command name="glGetTexGenxvOES"/>
+ <command name="glGetTexLevelParameterxvOES"/>
+ <command name="glIndexxOES"/>
+ <command name="glIndexxvOES"/>
+ <command name="glLoadTransposeMatrixxOES"/>
+ <command name="glMap1xOES"/>
+ <command name="glMap2xOES"/>
+ <command name="glMapGrid1xOES"/>
+ <command name="glMapGrid2xOES"/>
+ <command name="glMultTransposeMatrixxOES"/>
+ <command name="glMultiTexCoord1xOES"/>
+ <command name="glMultiTexCoord1xvOES"/>
+ <command name="glMultiTexCoord2xOES"/>
+ <command name="glMultiTexCoord2xvOES"/>
+ <command name="glMultiTexCoord3xOES"/>
+ <command name="glMultiTexCoord3xvOES"/>
+ <command name="glMultiTexCoord4xvOES"/>
+ <command name="glNormal3xvOES"/>
+ <command name="glPassThroughxOES"/>
+ <command name="glPixelMapx"/>
+ <command name="glPixelStorex"/>
+ <command name="glPixelTransferxOES"/>
+ <command name="glPixelZoomxOES"/>
+ <command name="glPrioritizeTexturesxOES"/>
+ <command name="glRasterPos2xOES"/>
+ <command name="glRasterPos2xvOES"/>
+ <command name="glRasterPos3xOES"/>
+ <command name="glRasterPos3xvOES"/>
+ <command name="glRasterPos4xOES"/>
+ <command name="glRasterPos4xvOES"/>
+ <command name="glRectxOES"/>
+ <command name="glRectxvOES"/>
+ <command name="glTexCoord1xOES"/>
+ <command name="glTexCoord1xvOES"/>
+ <command name="glTexCoord2xOES"/>
+ <command name="glTexCoord2xvOES"/>
+ <command name="glTexCoord3xOES"/>
+ <command name="glTexCoord3xvOES"/>
+ <command name="glTexCoord4xOES"/>
+ <command name="glTexCoord4xvOES"/>
+ <command name="glTexGenxOES"/>
+ <command name="glTexGenxvOES"/>
+ <command name="glVertex2xOES"/>
+ <command name="glVertex2xvOES"/>
+ <command name="glVertex3xOES"/>
+ <command name="glVertex3xvOES"/>
+ <command name="glVertex4xOES"/>
+ <command name="glVertex4xvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_fragment_precision_high" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_framebuffer_object" supported="gles1">
+ <require>
+ <enum name="GL_NONE_OES"/>
+ <enum name="GL_FRAMEBUFFER_OES"/>
+ <enum name="GL_RENDERBUFFER_OES"/>
+ <enum name="GL_RGBA4_OES"/>
+ <enum name="GL_RGB5_A1_OES"/>
+ <enum name="GL_RGB565_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+ <enum name="GL_COLOR_ATTACHMENT0_OES"/>
+ <enum name="GL_DEPTH_ATTACHMENT_OES"/>
+ <enum name="GL_STENCIL_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+ <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
+ <enum name="GL_RENDERBUFFER_BINDING_OES"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <command name="glIsRenderbufferOES"/>
+ <command name="glBindRenderbufferOES"/>
+ <command name="glDeleteRenderbuffersOES"/>
+ <command name="glGenRenderbuffersOES"/>
+ <command name="glRenderbufferStorageOES"/>
+ <command name="glGetRenderbufferParameterivOES"/>
+ <command name="glIsFramebufferOES"/>
+ <command name="glBindFramebufferOES"/>
+ <command name="glDeleteFramebuffersOES"/>
+ <command name="glGenFramebuffersOES"/>
+ <command name="glCheckFramebufferStatusOES"/>
+ <command name="glFramebufferRenderbufferOES"/>
+ <command name="glFramebufferTexture2DOES"/>
+ <command name="glGetFramebufferAttachmentParameterivOES"/>
+ <command name="glGenerateMipmapOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_get_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+ <command name="glGetProgramBinaryOES"/>
+ <command name="glProgramBinaryOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_mapbuffer" supported="gles1|gles2">
+ <require>
+ <enum name="GL_WRITE_ONLY_OES"/>
+ <enum name="GL_BUFFER_ACCESS_OES"/>
+ <enum name="GL_BUFFER_MAPPED_OES"/>
+ <enum name="GL_BUFFER_MAP_POINTER_OES"/>
+ <command name="glMapBufferOES"/>
+ <command name="glUnmapBufferOES"/>
+ <command name="glGetBufferPointervOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_matrix_get" supported="gles1">
+ <require>
+ <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_matrix_palette" supported="gles1">
+ <require>
+ <enum name="GL_MAX_VERTEX_UNITS_OES"/>
+ <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
+ <enum name="GL_MATRIX_PALETTE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_OES"/>
+ <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+ <command name="glCurrentPaletteMatrixOES"/>
+ <command name="glLoadPaletteFromModelViewMatrixOES"/>
+ <command name="glMatrixIndexPointerOES"/>
+ <command name="glWeightPointerOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_OES"/>
+ <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_point_size_array" supported="gles1">
+ <require>
+ <enum name="GL_POINT_SIZE_ARRAY_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+ <command name="glPointSizePointerOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_point_sprite" supported="gles1">
+ <require>
+ <enum name="GL_POINT_SPRITE_OES"/>
+ <enum name="GL_COORD_REPLACE_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_query_matrix" supported="gl|gles1">
+ <require>
+ <command name="glQueryMatrixxOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_read_format" supported="gl|gles1">
+ <require>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_required_internalformat" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ALPHA8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum name="GL_DEPTH_COMPONENT24_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
+ <enum name="GL_LUMINANCE8_OES"/>
+ <enum name="GL_RGBA4_OES"/>
+ <enum name="GL_RGB5_A1_OES"/>
+ <enum name="GL_RGB565_OES"/>
+ <enum name="GL_RGB8_OES"/>
+ <enum name="GL_RGBA8_OES"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RGB8_OES"/>
+ <enum name="GL_RGBA8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_single_precision" supported="gl|gles1">
+ <require>
+ <command name="glClearDepthfOES"/>
+ <command name="glClipPlanefOES"/>
+ <command name="glDepthRangefOES"/>
+ <command name="glFrustumfOES"/>
+ <command name="glGetClipPlanefOES"/>
+ <command name="glOrthofOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_standard_derivatives" supported="gles2">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil1" supported="gles1|gles2">
+ <require>
+ <enum name="GL_STENCIL_INDEX1_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil4" supported="gles1|gles2">
+ <require>
+ <enum name="GL_STENCIL_INDEX4_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil8" supported="gles1">
+ <require>
+ <enum name="GL_STENCIL_INDEX8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil_wrap" supported="gles1">
+ <require>
+ <enum name="GL_INCR_WRAP_OES"/>
+ <enum name="GL_DECR_WRAP_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_surfaceless_context" supported="gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_3D" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum name="GL_TEXTURE_3D_OES"/>
+ <enum name="GL_TEXTURE_BINDING_3D_OES"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+ <enum name="GL_SAMPLER_3D_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+ <command name="glTexImage3DOES"/>
+ <command name="glTexSubImage3DOES"/>
+ <command name="glCopyTexSubImage3DOES"/>
+ <command name="glCompressedTexImage3DOES"/>
+ <command name="glCompressedTexSubImage3DOES"/>
+ <command name="glFramebufferTexture3DOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_cube_map" supported="gles1">
+ <require>
+ <enum name="GL_NORMAL_MAP_OES"/>
+ <enum name="GL_REFLECTION_MAP_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+ <enum name="GL_TEXTURE_GEN_MODE_OES"/>
+ <enum name="GL_TEXTURE_GEN_STR_OES"/>
+ <command name="glTexGenfOES"/>
+ <command name="glTexGenfvOES"/>
+ <command name="glTexGeniOES"/>
+ <command name="glTexGenivOES"/>
+ <command name="glTexGenxOES"/>
+ <command name="glTexGenxvOES"/>
+ <command name="glGetTexGenfvOES"/>
+ <command name="glGetTexGenivOES"/>
+ <command name="glGetTexGenxvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_env_crossbar" supported="gles1">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_float" supported="gles2">
+ <require>
+ <enum name="GL_FLOAT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_float_linear" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_half_float" supported="gles2">
+ <require>
+ <enum name="GL_HALF_FLOAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_half_float_linear" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_npot" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
+ <command name="glBindVertexArrayOES"/>
+ <command name="glDeleteVertexArraysOES"/>
+ <command name="glGenVertexArraysOES"/>
+ <command name="glIsVertexArrayOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_half_float" supported="gles2">
+ <require>
+ <enum name="GL_HALF_FLOAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+ <enum name="GL_INT_10_10_10_2_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_interlace" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_OML"/>
+ <enum name="GL_INTERLACE_READ_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_resample" supported="gl">
+ <require>
+ <enum name="GL_PACK_RESAMPLE_OML"/>
+ <enum name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum name="GL_RESAMPLE_REPLICATE_OML"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
+ <enum name="GL_RESAMPLE_AVERAGE_OML"/>
+ <enum name="GL_RESAMPLE_DECIMATE_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_subsample" supported="gl">
+ <require>
+ <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+ <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_PGI_misc_hints" supported="gl">
+ <require>
+ <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum name="GL_WIDE_LINE_HINT_PGI"/>
+ <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+ <command name="glHintPGI"/>
+ </require>
+ </extension>
+ <extension name="GL_PGI_vertex_hints" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ <enum name="GL_COLOR3_BIT_PGI"/>
+ <enum name="GL_COLOR4_BIT_PGI"/>
+ <enum name="GL_EDGEFLAG_BIT_PGI"/>
+ <enum name="GL_INDEX_BIT_PGI"/>
+ <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
+ <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+ <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
+ <enum name="GL_MAT_EMISSION_BIT_PGI"/>
+ <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+ <enum name="GL_MAT_SHININESS_BIT_PGI"/>
+ <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
+ <enum name="GL_NORMAL_BIT_PGI"/>
+ <enum name="GL_TEXCOORD1_BIT_PGI"/>
+ <enum name="GL_TEXCOORD2_BIT_PGI"/>
+ <enum name="GL_TEXCOORD3_BIT_PGI"/>
+ <enum name="GL_TEXCOORD4_BIT_PGI"/>
+ <enum name="GL_VERTEX23_BIT_PGI"/>
+ <enum name="GL_VERTEX4_BIT_PGI"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_alpha_test" supported="gles2">
+ <require>
+ <enum name="GL_ALPHA_TEST_QCOM"/>
+ <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+ <command name="glAlphaFuncQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_binning_control" supported="gles2">
+ <require>
+ <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum name="GL_CPU_OPTIMIZED_QCOM"/>
+ <enum name="GL_GPU_OPTIMIZED_QCOM"/>
+ <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_driver_control" supported="gles1|gles2">
+ <require>
+ <command name="glGetDriverControlsQCOM"/>
+ <command name="glGetDriverControlStringQCOM"/>
+ <command name="glEnableDriverControlQCOM"/>
+ <command name="glDisableDriverControlQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_extended_get" supported="gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_WIDTH_QCOM"/>
+ <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
+ <enum name="GL_TEXTURE_DEPTH_QCOM"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+ <enum name="GL_TEXTURE_FORMAT_QCOM"/>
+ <enum name="GL_TEXTURE_TYPE_QCOM"/>
+ <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+ <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+ <enum name="GL_TEXTURE_TARGET_QCOM"/>
+ <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+ <enum name="GL_STATE_RESTORE"/>
+ <command name="glExtGetTexturesQCOM"/>
+ <command name="glExtGetBuffersQCOM"/>
+ <command name="glExtGetRenderbuffersQCOM"/>
+ <command name="glExtGetFramebuffersQCOM"/>
+ <command name="glExtGetTexLevelParameterivQCOM"/>
+ <command name="glExtTexObjectStateOverrideiQCOM"/>
+ <command name="glExtGetTexSubImageQCOM"/>
+ <command name="glExtGetBufferPointervQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_extended_get2" supported="gles1|gles2">
+ <require>
+ <command name="glExtGetShadersQCOM"/>
+ <command name="glExtGetProgramsQCOM"/>
+ <command name="glExtIsProgramBinaryQCOM"/>
+ <command name="glExtGetProgramBinarySourceQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
+ <require>
+ <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+ <command name="glStartTilingQCOM"/>
+ <command name="glEndTilingQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2">
+ <require>
+ <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_REND_screen_coordinates" supported="gl">
+ <require>
+ <enum name="GL_SCREEN_COORDINATES_REND"/>
+ <enum name="GL_INVERTED_SCREEN_W_REND"/>
+ </require>
+ </extension>
+ <extension name="GL_S3_s3tc" supported="gl">
+ <require>
+ <enum name="GL_RGB_S3TC"/>
+ <enum name="GL_RGB4_S3TC"/>
+ <enum name="GL_RGBA_S3TC"/>
+ <enum name="GL_RGBA4_S3TC"/>
+ <enum name="GL_RGBA_DXT5_S3TC"/>
+ <enum name="GL_RGBA4_DXT5_S3TC"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_detail_texture" supported="gl">
+ <require>
+ <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <command name="glDetailTexFuncSGIS"/>
+ <command name="glGetDetailTexFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_fog_function" supported="gl">
+ <require>
+ <enum name="GL_FOG_FUNC_SGIS"/>
+ <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <command name="glFogFuncSGIS"/>
+ <command name="glGetFogFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_generate_mipmap" supported="gl">
+ <require>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_1PASS_SGIS"/>
+ <enum name="GL_2PASS_0_SGIS"/>
+ <enum name="GL_2PASS_1_SGIS"/>
+ <enum name="GL_4PASS_0_SGIS"/>
+ <enum name="GL_4PASS_1_SGIS"/>
+ <enum name="GL_4PASS_2_SGIS"/>
+ <enum name="GL_4PASS_3_SGIS"/>
+ <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum name="GL_SAMPLES_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+ <command name="glSampleMaskSGIS"/>
+ <command name="glSamplePatternSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_pixel_texture" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+ <command name="glPixelTexGenParameteriSGIS"/>
+ <command name="glPixelTexGenParameterivSGIS"/>
+ <command name="glPixelTexGenParameterfSGIS"/>
+ <command name="glPixelTexGenParameterfvSGIS"/>
+ <command name="glGetPixelTexGenParameterivSGIS"/>
+ <command name="glGetPixelTexGenParameterfvSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_point_line_texgen" supported="gl">
+ <require>
+ <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_EYE_POINT_SGIS"/>
+ <enum name="GL_OBJECT_POINT_SGIS"/>
+ <enum name="GL_EYE_LINE_SGIS"/>
+ <enum name="GL_OBJECT_LINE_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <command name="glPointParameterfSGIS"/>
+ <command name="glPointParameterfvSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_sharpen_texture" supported="gl">
+ <require>
+ <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <command name="glSharpenTexFuncSGIS"/>
+ <command name="glGetSharpenTexFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture4D" supported="gl">
+ <require>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ <command name="glTexImage4DSGIS"/>
+ <command name="glTexSubImage4DSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_border_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_color_mask" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+ <command name="glTextureColorMaskSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_edge_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_filter4" supported="gl">
+ <require>
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <command name="glGetTexFilterFuncSGIS"/>
+ <command name="glTexFilterFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_lod" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_select" supported="gl">
+ <require>
+ <enum name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_MARKER_SGIX"/>
+ <command name="glAsyncMarkerSGIX"/>
+ <command name="glFinishAsyncSGIX"/>
+ <command name="glPollAsyncSGIX"/>
+ <command name="glGenAsyncMarkersSGIX"/>
+ <command name="glDeleteAsyncMarkersSGIX"/>
+ <command name="glIsAsyncMarkerSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async_histogram" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async_pixel" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_blend_alpha_minmax" supported="gl">
+ <require>
+ <enum name="GL_ALPHA_MIN_SGIX"/>
+ <enum name="GL_ALPHA_MAX_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_calligraphic_fragment" supported="gl">
+ <require>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_clipmap" supported="gl">
+ <require>
+ <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_convolution_accuracy" supported="gl">
+ <require>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_depth_pass_instrument" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_depth_texture" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_flush_raster" supported="gl">
+ <require>
+ <command name="glFlushRasterSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_fog_offset" supported="gl">
+ <require>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension">
+ <require>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <command name="glFragmentColorMaterialSGIX"/>
+ <command name="glFragmentLightfSGIX"/>
+ <command name="glFragmentLightfvSGIX"/>
+ <command name="glFragmentLightiSGIX"/>
+ <command name="glFragmentLightivSGIX"/>
+ <command name="glFragmentLightModelfSGIX"/>
+ <command name="glFragmentLightModelfvSGIX"/>
+ <command name="glFragmentLightModeliSGIX"/>
+ <command name="glFragmentLightModelivSGIX"/>
+ <command name="glFragmentMaterialfSGIX"/>
+ <command name="glFragmentMaterialfvSGIX"/>
+ <command name="glFragmentMaterialiSGIX"/>
+ <command name="glFragmentMaterialivSGIX"/>
+ <command name="glGetFragmentLightfvSGIX"/>
+ <command name="glGetFragmentLightivSGIX"/>
+ <command name="glGetFragmentMaterialfvSGIX"/>
+ <command name="glGetFragmentMaterialivSGIX"/>
+ <command name="glLightEnviSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_framezoom" supported="gl">
+ <require>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <command name="glFrameZoomSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_igloo_interface" supported="gl">
+ <require>
+ <command name="glIglooInterfaceSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_instruments" supported="gl">
+ <require>
+ <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <command name="glGetInstrumentsSGIX"/>
+ <command name="glInstrumentsBufferSGIX"/>
+ <command name="glPollInstrumentsSGIX"/>
+ <command name="glReadInstrumentsSGIX"/>
+ <command name="glStartInstrumentsSGIX"/>
+ <command name="glStopInstrumentsSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_interlace" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ir_instrument1" supported="gl">
+ <require>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_list_priority" supported="gl">
+ <require>
+ <enum name="GL_LIST_PRIORITY_SGIX"/>
+ <command name="glGetListParameterfvSGIX"/>
+ <command name="glGetListParameterivSGIX"/>
+ <command name="glListParameterfSGIX"/>
+ <command name="glListParameterfvSGIX"/>
+ <command name="glListParameteriSGIX"/>
+ <command name="glListParameterivSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_pixel_texture" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <command name="glPixelTexGenSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_pixel_tiles" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_polynomial_ffd" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+ <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+ <command name="glDeformationMap3dSGIX"/>
+ <command name="glDeformationMap3fSGIX"/>
+ <command name="glDeformSGIX"/>
+ <command name="glLoadIdentityDeformationMapSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_reference_plane" supported="gl">
+ <require>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <command name="glReferencePlaneSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_resample" supported="gl">
+ <require>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_scalebias_hint" supported="gl">
+ <require>
+ <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_shadow" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_shadow_ambient" supported="gl">
+ <require>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_sprite" supported="gl">
+ <require>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ <enum name="GL_SPRITE_AXIS_SGIX"/>
+ <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum name="GL_SPRITE_AXIAL_SGIX"/>
+ <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+ <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+ <command name="glSpriteParameterfSGIX"/>
+ <command name="glSpriteParameterfvSGIX"/>
+ <command name="glSpriteParameteriSGIX"/>
+ <command name="glSpriteParameterivSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_subsample" supported="gl">
+ <require>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_tag_sample_buffer" supported="gl">
+ <require>
+ <command name="glTagSampleBufferSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_add_env" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_lod_bias" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_multi_buffer" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_scale_bias" supported="gl">
+ <require>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_vertex_preclip" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcb" supported="gl">
+ <require>
+ <enum name="GL_YCRCB_422_SGIX"/>
+ <enum name="GL_YCRCB_444_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcb_subsample" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcba" supported="gl">
+ <require>
+ <enum name="GL_YCRCB_SGIX"/>
+ <enum name="GL_YCRCBA_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_color_matrix" supported="gl">
+ <require>
+ <enum name="GL_COLOR_MATRIX_SGI"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_color_table" supported="gl">
+ <require>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ <command name="glColorTableSGI"/>
+ <command name="glColorTableParameterfvSGI"/>
+ <command name="glColorTableParameterivSGI"/>
+ <command name="glCopyColorTableSGI"/>
+ <command name="glGetColorTableSGI"/>
+ <command name="glGetColorTableParameterfvSGI"/>
+ <command name="glGetColorTableParameterivSGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_texture_color_table" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SUNX_constant_data" supported="gl">
+ <require>
+ <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+ <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+ <command name="glFinishTextureSUNX"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_convolution_border_modes" supported="gl">
+ <require>
+ <enum name="GL_WRAP_BORDER_SUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_global_alpha" supported="gl">
+ <require>
+ <enum name="GL_GLOBAL_ALPHA_SUN"/>
+ <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+ <command name="glGlobalAlphaFactorbSUN"/>
+ <command name="glGlobalAlphaFactorsSUN"/>
+ <command name="glGlobalAlphaFactoriSUN"/>
+ <command name="glGlobalAlphaFactorfSUN"/>
+ <command name="glGlobalAlphaFactordSUN"/>
+ <command name="glGlobalAlphaFactorubSUN"/>
+ <command name="glGlobalAlphaFactorusSUN"/>
+ <command name="glGlobalAlphaFactoruiSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_mesh_array" supported="gl">
+ <require>
+ <enum name="GL_QUAD_MESH_SUN"/>
+ <enum name="GL_TRIANGLE_MESH_SUN"/>
+ <command name="glDrawMeshArraysSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_slice_accum" supported="gl">
+ <require>
+ <enum name="GL_SLICE_ACCUM_SUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_triangle_list" supported="gl">
+ <require>
+ <enum name="GL_RESTART_SUN"/>
+ <enum name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum name="GL_REPLACE_OLDEST_SUN"/>
+ <enum name="GL_TRIANGLE_LIST_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+ <enum name="GL_R1UI_V3F_SUN"/>
+ <enum name="GL_R1UI_C4UB_V3F_SUN"/>
+ <enum name="GL_R1UI_C3F_V3F_SUN"/>
+ <enum name="GL_R1UI_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+ <command name="glReplacementCodeuiSUN"/>
+ <command name="glReplacementCodeusSUN"/>
+ <command name="glReplacementCodeubSUN"/>
+ <command name="glReplacementCodeuivSUN"/>
+ <command name="glReplacementCodeusvSUN"/>
+ <command name="glReplacementCodeubvSUN"/>
+ <command name="glReplacementCodePointerSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_vertex" supported="gl">
+ <require>
+ <command name="glColor4ubVertex2fSUN"/>
+ <command name="glColor4ubVertex2fvSUN"/>
+ <command name="glColor4ubVertex3fSUN"/>
+ <command name="glColor4ubVertex3fvSUN"/>
+ <command name="glColor3fVertex3fSUN"/>
+ <command name="glColor3fVertex3fvSUN"/>
+ <command name="glNormal3fVertex3fSUN"/>
+ <command name="glNormal3fVertex3fvSUN"/>
+ <command name="glColor4fNormal3fVertex3fSUN"/>
+ <command name="glColor4fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord2fVertex3fSUN"/>
+ <command name="glTexCoord2fVertex3fvSUN"/>
+ <command name="glTexCoord4fVertex4fSUN"/>
+ <command name="glTexCoord4fVertex4fvSUN"/>
+ <command name="glTexCoord2fColor4ubVertex3fSUN"/>
+ <command name="glTexCoord2fColor4ubVertex3fvSUN"/>
+ <command name="glTexCoord2fColor3fVertex3fSUN"/>
+ <command name="glTexCoord2fColor3fVertex3fvSUN"/>
+ <command name="glTexCoord2fNormal3fVertex3fSUN"/>
+ <command name="glTexCoord2fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/>
+ <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/>
+ <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/>
+ <command name="glReplacementCodeuiVertex3fSUN"/>
+ <command name="glReplacementCodeuiVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor4ubVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_VIV_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SHADER_BINARY_VIV"/>
+ </require>
+ </extension>
+ <extension name="GL_WIN_phong_shading" supported="gl">
+ <require>
+ <enum name="GL_PHONG_WIN"/>
+ <enum name="GL_PHONG_HINT_WIN"/>
+ </require>
+ </extension>
+ <extension name="GL_WIN_specular_fog" supported="gl">
+ <require>
+ <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+ </require>
+ </extension>
+ </extensions>
+</registry>
diff --git a/xorg-server/hw/xwin/glx/makefile b/xorg-server/hw/xwin/glx/makefile
index e9f2da506..30b4ab3cb 100644
--- a/xorg-server/hw/xwin/glx/makefile
+++ b/xorg-server/hw/xwin/glx/makefile
@@ -20,27 +20,24 @@ CSRCS = \
.PHONY: getspecfiles
getspecfiles:
- wget http://www.opengl.org/registry/api/gl.spec
- wget http://www.opengl.org/registry/api/gl.tm
-
- wget http://www.opengl.org/registry/api/glxenum.spec
- wget http://www.opengl.org/registry/api/glxenumext.spec
- wget http://www.opengl.org/registry/api/glx.spec
- wget http://www.opengl.org/registry/api/glxext.spec
- wget http://www.opengl.org/registry/api/glx.tm
-
- wget http://www.opengl.org/registry/api/wglenum.spec
- wget http://www.opengl.org/registry/api/wglenumext.spec
- wget http://www.opengl.org/registry/api/wgl.spec
- wget http://www.opengl.org/registry/api/wglext.spec
- wget http://www.opengl.org/registry/api/wgl.tm
- wget http://www.opengl.org/registry/api/wglext.h
- wget http://www.opengl.org/registry/api/glext.h
- wget http://www.opengl.org/registry/api/glxext.h
-
-$(OBJDIR)\generated_gl_wrappers.c: gen_gl_wrappers.py gl.spec gl.tm
- gen_gl_wrappers --spec=gl.spec --typemap=gl.tm --dispatch-header=../../../glx/dispatch.h --staticwrappers > $@
-
-$(OBJDIR)\generated_wgl_wrappers.c: gen_gl_wrappers.py wglext.spec wgl.tm
- gen_gl_wrappers --spec=wglext.spec --typemap=wgl.tm --prefix=wgl --preresolve > $@
+ -del wglext.h
+ wget http://www.opengl.org/registry/api/GL/wglext.h
+ -del glxext.h
+ wget http://www.opengl.org/registry/api/GL/glxext.h
+ -del glext.h
+ wget http://www.opengl.org/registry/api/GL/glext.h
+ -del genheaders.py
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/genheaders.py
+ -del reg.py
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/reg.py
+ -del gl.xml
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml
+ -del wgl.xml
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/wgl.xml
+
+$(OBJDIR)\generated_gl_wrappers.c: gen_gl_wrappers.py gl.xml gen_gl_wrappers.py reg.py
+ $(PYTHON3) gen_gl_wrappers.py -outfile $@ -staticwrappers -dispatchheader ../../../glx/dispatch.h
+
+$(OBJDIR)\generated_wgl_wrappers.c: gen_gl_wrappers.py wgl.xml gen_gl_wrappers.py reg.py
+ $(PYTHON3) gen_gl_wrappers.py -outfile $@ -registry wgl.xml -prefix wgl -preresolve
diff --git a/xorg-server/hw/xwin/glx/reg.py b/xorg-server/hw/xwin/glx/reg.py
new file mode 100644
index 000000000..4977710e5
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/reg.py
@@ -0,0 +1,1152 @@
+#!/usr/bin/python3 -i
+#
+# Copyright (c) 2013 The Khronos Group Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and/or associated documentation files (the
+# "Materials"), to deal in the Materials without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Materials, and to
+# permit persons to whom the Materials are furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Materials.
+#
+# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+import io,os,re,string,sys
+from lxml import etree
+
+# noneStr - returns string argument, or "" if argument is None.
+# Used in converting lxml Elements into text.
+# str - string to convert
+def noneStr(str):
+ if (str!=None):
+ return str
+ else:
+ return ""
+
+# matchAPIProfile - returns whether an API and profile
+# being generated matches an element's profile
+# api - string naming the API to match
+# profile - string naming the profile to match
+# elem - Element which (may) have 'api' and 'profile'
+# attributes to match to.
+# If a tag is not present in the Element, the corresponding API
+# or profile always matches.
+# Otherwise, the tag must exactly match the API or profile.
+# Thus, if 'profile' = core:
+# <remove> with no attribute will match
+# <remove profile='core'> will match
+# <remove profile='compatibility'> will not match
+# Possible match conditions:
+# Requested Element
+# Profile Profile
+# --------- --------
+# None None Always matches
+# 'string' None Always matches
+# None 'string' Does not match. Can't generate multiple APIs
+# or profiles, so if an API/profile constraint
+# is present, it must be asked for explicitly.
+# 'string' 'string' Strings must match
+#
+# ** In the future, we will allow regexes for the attributes,
+# not just strings, so that api="^(gl|gles2)" will match. Even
+# this isn't really quite enough, we might prefer something
+# like "gl(core)|gles1(common-lite)".
+def matchAPIProfile(api, profile, elem):
+ """Match a requested API & profile name to a api & profile attributes of an Element"""
+ match = True
+ # Match 'api', if present
+ if ('api' in elem.attrib):
+ if (api == None):
+ raise UserWarning("No API requested, but 'api' attribute is present with value '" +
+ elem.get('api') + "'")
+ elif (api != elem.get('api')):
+ # Requested API doesn't match attribute
+ return False
+ if ('profile' in elem.attrib):
+ if (profile == None):
+ raise UserWarning("No profile requested, but 'profile' attribute is present with value '" +
+ elem.get('profile') + "'")
+ elif (profile != elem.get('profile')):
+ # Requested profile doesn't match attribute
+ return False
+ return True
+
+# BaseInfo - base class for information about a registry feature
+# (type/group/enum/command/API/extension).
+# required - should this feature be defined during header generation
+# (has it been removed by a profile or version)?
+# declared - has this feature been defined already?
+# elem - lxml.etree Element for this feature
+# resetState() - reset required/declared to initial values. Used
+# prior to generating a new API interface.
+class BaseInfo:
+ """Represents the state of a registry feature, used during API generation"""
+ def __init__(self, elem):
+ self.required = False
+ self.declared = False
+ self.elem = elem
+ def resetState(self):
+ self.required = False
+ self.declared = False
+
+# TypeInfo - registry information about a type. No additional state
+# beyond BaseInfo is required.
+class TypeInfo(BaseInfo):
+ """Represents the state of a registry type"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+
+# GroupInfo - registry information about a group of related enums.
+# enums - dictionary of enum names which are in the group
+class GroupInfo(BaseInfo):
+ """Represents the state of a registry enumerant group"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.enums = {}
+
+# EnumInfo - registry information about an enum
+# type - numeric type of the value of the <enum> tag
+# ( '' for GLint, 'u' for GLuint, 'ull' for GLuint64 )
+class EnumInfo(BaseInfo):
+ """Represents the state of a registry enum"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.type = elem.get('type')
+ if (self.type == None):
+ self.type = ''
+
+# CmdInfo - registry information about a command
+# glxtype - type of GLX protocol { None, 'render', 'single', 'vendor' }
+# glxopcode - GLX protocol opcode { None, number }
+# glxequiv - equivalent command at GLX dispatch level { None, string }
+# vecequiv - equivalent vector form of a command taking multiple scalar args
+# { None, string }
+class CmdInfo(BaseInfo):
+ """Represents the state of a registry command"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.glxtype = None
+ self.glxopcode = None
+ self.glxequiv = None
+ self.vecequiv = None
+
+# FeatureInfo - registry information about an API <feature>
+# or <extension>
+# name - feature name string (e.g. 'GL_ARB_multitexture')
+# number - feature version number (e.g. 1.2). <extension>
+# features are unversioned and assigned version number 0.
+# category - category, e.g. VERSION or ARB/KHR/OES/ETC/vendor
+# emit - has this feature been defined already?
+class FeatureInfo(BaseInfo):
+ """Represents the state of an API feature (version/extension)"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.name = elem.get('name')
+ # Determine element category (vendor). Only works
+ # for <extension> elements.
+ if (elem.tag == 'feature'):
+ self.category = 'VERSION'
+ self.number = elem.get('number')
+ else:
+ self.category = self.name.split('_', 2)[1]
+ self.number = "0"
+ self.emit = False
+
+# Primary sort key for regSortFeatures.
+# Sorts by category of the feature name string:
+# Core API features (those defined with a <feature> tag)
+# ARB/KHR/OES (Khronos extensions)
+# other (EXT/vendor extensions)
+def regSortCategoryKey(feature):
+ if (feature.elem.tag == 'feature'):
+ return 0
+ elif (feature.category == 'ARB' or
+ feature.category == 'KHR' or
+ feature.category == 'OES'):
+ return 1
+ else:
+ return 2
+
+# Secondary sort key for regSortFeatures.
+# Sorts by extension name.
+def regSortNameKey(feature):
+ return feature.name
+
+# Tertiary sort key for regSortFeatures.
+# Sorts by feature version number. <extension>
+# elements all have version number "0"
+def regSortNumberKey(feature):
+ return feature.number
+
+# regSortFeatures - default sort procedure for features.
+# Sorts by primary key of feature category,
+# then by feature name within the category,
+# then by version number
+def regSortFeatures(featureList):
+ featureList.sort(key = regSortNumberKey)
+ featureList.sort(key = regSortNameKey)
+ featureList.sort(key = regSortCategoryKey)
+
+# GeneratorOptions - base class for options used during header production
+# These options are target language independent, and used by
+# Registry.apiGen() and by base OutputGenerator objects.
+#
+# Members
+# filename - name of file to generate, or None to write to stdout.
+# apiname - string matching <api> 'apiname' attribute, e.g. 'gl'.
+# profile - string specifying API profile , e.g. 'core', or None.
+# versions - regex matching API versions to process interfaces for.
+# Normally '.*' or '[0-9]\.[0-9]' to match all defined versions.
+# emitversions - regex matching API versions to actually emit
+# interfaces for (though all requested versions are considered
+# when deciding which interfaces to generate). For GL 4.3 glext.h,
+# this might be '1\.[2-5]|[2-4]\.[0-9]'.
+# defaultExtensions - If not None, a string which must in its
+# entirety match the pattern in the "supported" attribute of
+# the <extension>. Defaults to None. Usually the same as apiname.
+# addExtensions - regex matching names of additional extensions
+# to include. Defaults to None.
+# removeExtenions - regex matching names of extensions to
+# remove (after defaultExtensions and addExtensions). Defaults
+# to None.
+# sortProcedure - takes a list of FeatureInfo objects and sorts
+# them in place to a preferred order in the generated output.
+# Default is core API versions, ARB/KHR/OES extensions, all
+# other extensions, alphabetically within each group.
+# The regex patterns can be None or empty, in which case they match
+# nothing.
+class GeneratorOptions:
+ """Represents options during header production from an API registry"""
+ def __init__(self,
+ filename = None,
+ apiname = None,
+ profile = None,
+ versions = '.*',
+ emitversions = '.*',
+ defaultExtensions = None,
+ addExtensions = None,
+ removeExtensions = None,
+ sortProcedure = regSortFeatures):
+ self.filename = filename
+ self.apiname = apiname
+ self.profile = profile
+ self.versions = self.emptyRegex(versions)
+ self.emitversions = self.emptyRegex(emitversions)
+ self.defaultExtensions = defaultExtensions
+ self.addExtensions = self.emptyRegex(addExtensions)
+ self.removeExtensions = self.emptyRegex(removeExtensions)
+ self.sortProcedure = sortProcedure
+ #
+ # Substitute a regular expression which matches no version
+ # or extension names for None or the empty string.
+ def emptyRegex(self,pat):
+ if (pat == None or pat == ''):
+ return '_nomatch_^'
+ else:
+ return pat
+
+# CGeneratorOptions - subclass of GeneratorOptions.
+#
+# Adds options used by COutputGenerator objects during C language header
+# generation.
+#
+# Additional members
+# prefixText - list of strings to prefix generated header with
+# (usually a copyright statement + calling convention macros).
+# protectFile - True if multiple inclusion protection should be
+# generated (based on the filename) around the entire header.
+# protectFeature - True if #ifndef..#endif protection should be
+# generated around a feature interface in the header file.
+# genFuncPointers - True if function pointer typedefs should be
+# generated
+# protectProto - True if #ifndef..#endif protection should be
+# generated around prototype declarations
+# apicall - string to use for the function declaration prefix,
+# such as APICALL on Windows.
+# apientry - string to use for the calling convention macro,
+# in typedefs, such as APIENTRY.
+# apientryp - string to use for the calling convention macro
+# in function pointer typedefs, such as APIENTRYP.
+class CGeneratorOptions(GeneratorOptions):
+ """Represents options during C header production from an API registry"""
+ def __init__(self,
+ filename = None,
+ apiname = None,
+ profile = None,
+ versions = '.*',
+ emitversions = '.*',
+ defaultExtensions = None,
+ addExtensions = None,
+ removeExtensions = None,
+ sortProcedure = regSortFeatures,
+ prefixText = "",
+ genFuncPointers = True,
+ protectFile = True,
+ protectFeature = True,
+ protectProto = True,
+ apicall = '',
+ apientry = '',
+ apientryp = ''):
+ GeneratorOptions.__init__(self, filename, apiname, profile,
+ versions, emitversions, defaultExtensions,
+ addExtensions, removeExtensions, sortProcedure)
+ self.prefixText = prefixText
+ self.genFuncPointers = genFuncPointers
+ self.protectFile = protectFile
+ self.protectFeature = protectFeature
+ self.protectProto = protectProto
+ self.apicall = apicall
+ self.apientry = apientry
+ self.apientryp = apientryp
+
+# OutputGenerator - base class for generating API interfaces.
+# Manages basic logic, logging, and output file control
+# Derived classes actually generate formatted output.
+#
+# ---- methods ----
+# OutputGenerator(errFile, warnFile, diagFile)
+# errFile, warnFile, diagFile - file handles to write errors,
+# warnings, diagnostics to. May be None to not write.
+# logMsg(level, *args) - log messages of different categories
+# level - 'error', 'warn', or 'diag'. 'error' will also
+# raise a UserWarning exception
+# *args - print()-style arguments
+# beginFile(genOpts) - start a new interface file
+# genOpts - GeneratorOptions controlling what's generated and how
+# endFile() - finish an interface file, closing it when done
+# beginFeature(interface, emit) - write interface for a feature
+# and tag generated features as having been done.
+# interface - element for the <version> / <extension> to generate
+# emit - actually write to the header only when True
+# endFeature() - finish an interface.
+# genType(typeinfo,name) - generate interface for a type
+# typeinfo - TypeInfo for a type
+# genEnum(enuminfo, name) - generate interface for an enum
+# enuminfo - EnumInfo for an enum
+# name - enum name
+# genCmd(cmdinfo) - generate interface for a command
+# cmdinfo - CmdInfo for a command
+class OutputGenerator:
+ """Generate specified API interfaces in a specific style, such as a C header"""
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ self.outFile = None
+ self.errFile = errFile
+ self.warnFile = warnFile
+ self.diagFile = diagFile
+ # Internal state
+ self.featureName = None
+ self.genOpts = None
+ #
+ # logMsg - write a message of different categories to different
+ # destinations.
+ # level -
+ # 'diag' (diagnostic, voluminous)
+ # 'warn' (warning)
+ # 'error' (fatal error - raises exception after logging)
+ # *args - print()-style arguments to direct to corresponding log
+ def logMsg(self, level, *args):
+ """Log a message at the given level. Can be ignored or log to a file"""
+ if (level == 'error'):
+ strfile = io.StringIO()
+ print('ERROR:', *args, file=strfile)
+ if (self.errFile != None):
+ print(strfile.getvalue(), file=self.errFile)
+ raise UserWarning(strfile.getvalue())
+ elif (level == 'warn'):
+ if (self.warnFile != None):
+ print('WARNING:', *args, file=self.warnFile)
+ elif (level == 'diag'):
+ if (self.diagFile != None):
+ print('DIAG:', *args, file=self.diagFile)
+ else:
+ raise UserWarning(
+ '*** FATAL ERROR in Generator.logMsg: unknown level:' + level)
+ #
+ def beginFile(self, genOpts):
+ self.genOpts = genOpts
+ #
+ # Open specified output file. Not done in constructor since a
+ # Generator can be used without writing to a file.
+ if (self.genOpts.filename != None):
+ self.outFile = open(self.genOpts.filename, 'w')
+ else:
+ self.outFile = sys.stdout
+ def endFile(self):
+ self.errFile and self.errFile.flush()
+ self.warnFile and self.warnFile.flush()
+ self.diagFile and self.diagFile.flush()
+ self.outFile.flush()
+ if (self.outFile != sys.stdout and self.outFile != sys.stderr):
+ self.outFile.close()
+ self.genOpts = None
+ #
+ def beginFeature(self, interface, emit):
+ self.emit = emit
+ self.featureName = interface.get('name')
+ # If there's an additional 'protect' attribute in the feature, save it
+ self.featureExtraProtect = interface.get('protect')
+ def endFeature(self):
+ # Derived classes responsible for emitting feature
+ self.featureName = None
+ self.featureExtraProtect = None
+ #
+ # Type generation
+ def genType(self, typeinfo, name):
+ if (self.featureName == None):
+ raise UserWarning('Attempt to generate type', name,
+ 'when not in feature')
+ #
+ # Enumerant generation
+ def genEnum(self, enuminfo, name):
+ if (self.featureName == None):
+ raise UserWarning('Attempt to generate enum', name,
+ 'when not in feature')
+ #
+ # Command generation
+ def genCmd(self, cmd, name):
+ if (self.featureName == None):
+ raise UserWarning('Attempt to generate command', name,
+ 'when not in feature')
+
+# COutputGenerator - subclass of OutputGenerator.
+# Generates C-language API interfaces.
+#
+# ---- methods ----
+# COutputGenerator(errFile, warnFile, diagFile) - args as for
+# OutputGenerator. Defines additional internal state.
+# makeCDecls(cmd) - return C prototype and function pointer typedef for a
+# <command> Element, as a list of two strings
+# cmd - Element for the <command>
+# newline() - print a newline to the output file (utility function)
+# ---- methods overriding base class ----
+# beginFile(genOpts)
+# endFile()
+# beginFeature(interface, emit)
+# endFeature()
+# genType(typeinfo,name) - generate interface for a type
+# genEnum(enuminfo, name)
+# genCmd(cmdinfo)
+class COutputGenerator(OutputGenerator):
+ """Generate specified API interfaces in a specific style, such as a C header"""
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ OutputGenerator.__init__(self, errFile, warnFile, diagFile)
+ # Internal state - accumulators for different inner block text
+ self.typeBody = ''
+ self.enumBody = ''
+ self.cmdBody = ''
+ #
+ # makeCDecls - return C prototype and function pointer typedef for a
+ # command, as a two-element list of strings.
+ # cmd - Element containing a <command> tag
+ def makeCDecls(self, cmd):
+ """Generate C function pointer typedef for <command> Element"""
+ proto = cmd.find('proto')
+ params = cmd.findall('param')
+ # Begin accumulating prototype and typedef strings
+ pdecl = self.genOpts.apicall
+ tdecl = 'typedef '
+ #
+ # Insert the function return type/name.
+ # For prototypes, add APIENTRY macro before the name
+ # For typedefs, add (APIENTRYP <name>) around the name and
+ # use the PFNGLCMDNAMEPROC nameng convention.
+ # Done by walking the tree for <proto> element by element.
+ # lxml.etree has elem.text followed by (elem[i], elem[i].tail)
+ # for each child element and any following text
+ # Leading text
+ pdecl += noneStr(proto.text)
+ tdecl += noneStr(proto.text)
+ # For each child element, if it's a <name> wrap in appropriate
+ # declaration. Otherwise append its contents and tail contents.
+ for elem in proto:
+ text = noneStr(elem.text)
+ tail = noneStr(elem.tail)
+ if (elem.tag == 'name'):
+ pdecl += self.genOpts.apientry + text + tail
+ tdecl += '(' + self.genOpts.apientryp + 'PFN' + text.upper() + 'PROC' + tail + ')'
+ else:
+ pdecl += text + tail
+ tdecl += text + tail
+ # Now add the parameter declaration list, which is identical
+ # for prototypes and typedefs. Concatenate all the text from
+ # a <param> node without the tags. No tree walking required
+ # since all tags are ignored.
+ n = len(params)
+ paramdecl = ' ('
+ if n > 0:
+ for i in range(0,n):
+ paramdecl += ''.join([t for t in params[i].itertext()])
+ if (i < n - 1):
+ paramdecl += ', '
+ else:
+ paramdecl += 'void'
+ paramdecl += ");\n";
+ return [ pdecl + paramdecl, tdecl + paramdecl ]
+ #
+ def newline(self):
+ print('', file=self.outFile)
+ #
+ def beginFile(self, genOpts):
+ OutputGenerator.beginFile(self, genOpts)
+ # C-specific
+ #
+ # Multiple inclusion protection & C++ wrappers.
+ if (genOpts.protectFile and self.genOpts.filename):
+ headerSym = '__' + re.sub('\.h', '_h_', os.path.basename(self.genOpts.filename))
+ print('#ifndef', headerSym, file=self.outFile)
+ print('#define', headerSym, '1', file=self.outFile)
+ self.newline()
+ print('#ifdef __cplusplus', file=self.outFile)
+ print('extern "C" {', file=self.outFile)
+ print('#endif', file=self.outFile)
+ self.newline()
+ #
+ # User-supplied prefix text, if any (list of strings)
+ if (genOpts.prefixText):
+ for s in genOpts.prefixText:
+ print(s, file=self.outFile)
+ #
+ # Some boilerplate describing what was generated - this
+ # will probably be removed later since the extensions
+ # pattern may be very long.
+ print('/* Generated C header for:', file=self.outFile)
+ print(' * API:', genOpts.apiname, file=self.outFile)
+ if (genOpts.profile):
+ print(' * Profile:', genOpts.profile, file=self.outFile)
+ print(' * Versions considered:', genOpts.versions, file=self.outFile)
+ print(' * Versions emitted:', genOpts.emitversions, file=self.outFile)
+ print(' * Default extensions included:', genOpts.defaultExtensions, file=self.outFile)
+ print(' * Additional extensions included:', genOpts.addExtensions, file=self.outFile)
+ print(' * Extensions removed:', genOpts.removeExtensions, file=self.outFile)
+ print(' */', file=self.outFile)
+ def endFile(self):
+ # C-specific
+ # Finish C++ wrapper and multiple inclusion protection
+ self.newline()
+ print('#ifdef __cplusplus', file=self.outFile)
+ print('}', file=self.outFile)
+ print('#endif', file=self.outFile)
+ if (self.genOpts.protectFile and self.genOpts.filename):
+ self.newline()
+ print('#endif', file=self.outFile)
+ # Finish processing in superclass
+ OutputGenerator.endFile(self)
+ def beginFeature(self, interface, emit):
+ # Start processing in superclass
+ OutputGenerator.beginFeature(self, interface, emit)
+ # C-specific
+ # Accumulate types, enums, function pointer typedefs, end function
+ # prototypes separately for this feature. They're only printed in
+ # endFeature().
+ self.typeBody = ''
+ self.enumBody = ''
+ self.cmdPointerBody = ''
+ self.cmdBody = ''
+ def endFeature(self):
+ # C-specific
+ # Actually write the interface to the output file.
+ if (self.emit):
+ self.newline()
+ if (self.genOpts.protectFeature):
+ print('#ifndef', self.featureName, file=self.outFile)
+ print('#define', self.featureName, '1', file=self.outFile)
+ if (self.typeBody != ''):
+ print(self.typeBody, end='', file=self.outFile)
+ #
+ # Don't add additional protection for derived type declarations,
+ # which may be needed by other features later on.
+ if (self.featureExtraProtect != None):
+ print('#ifdef', self.featureExtraProtect, file=self.outFile)
+ if (self.enumBody != ''):
+ print(self.enumBody, end='', file=self.outFile)
+ if (self.genOpts.genFuncPointers and self.cmdPointerBody != ''):
+ print(self.cmdPointerBody, end='', file=self.outFile)
+ if (self.cmdBody != ''):
+ if (self.genOpts.protectProto):
+ print('#ifdef GL_GLEXT_PROTOTYPES', file=self.outFile)
+ print(self.cmdBody, end='', file=self.outFile)
+ if (self.genOpts.protectProto):
+ print('#endif', file=self.outFile)
+ if (self.featureExtraProtect != None):
+ print('#endif /*', self.featureExtraProtect, '*/', file=self.outFile)
+ if (self.genOpts.protectFeature):
+ print('#endif /*', self.featureName, '*/', file=self.outFile)
+ # Finish processing in superclass
+ OutputGenerator.endFeature(self)
+ #
+ # Type generation
+ def genType(self, typeinfo, name):
+ OutputGenerator.genType(self, typeinfo, name)
+ #
+ # Replace <apientry /> tags with an APIENTRY-style string
+ # (from self.genOpts). Copy other text through unchanged.
+ # If the resulting text is an empty string, don't emit it.
+ typeElem = typeinfo.elem
+ s = noneStr(typeElem.text)
+ for elem in typeElem:
+ if (elem.tag == 'apientry'):
+ s += self.genOpts.apientry + noneStr(elem.tail)
+ else:
+ s += noneStr(elem.text) + noneStr(elem.tail)
+ if (len(s) > 0):
+ self.typeBody += s + "\n"
+ #
+ # Enumerant generation
+ def genEnum(self, enuminfo, name):
+ OutputGenerator.genEnum(self, enuminfo, name)
+ #
+ # EnumInfo.type is a C value suffix (e.g. u, ull)
+ self.enumBody += '#define ' + name.ljust(33) + ' ' + enuminfo.elem.get('value')
+ #
+ # Handle non-integer 'type' fields by using it as the C value suffix
+ t = enuminfo.elem.get('type')
+ if (t != '' and t != 'i'):
+ self.enumBody += enuminfo.type
+ self.enumBody += "\n"
+ #
+ # Command generation
+ def genCmd(self, cmdinfo, name):
+ OutputGenerator.genCmd(self, cmdinfo, name)
+ #
+ decls = self.makeCDecls(cmdinfo.elem)
+ self.cmdBody += decls[0]
+ if (self.genOpts.genFuncPointers):
+ self.cmdPointerBody += decls[1]
+
+# Registry - object representing an API registry, loaded from an XML file
+# Members
+# tree - ElementTree containing the root <registry>
+# typedict - dictionary of TypeInfo objects keyed by type name
+# groupdict - dictionary of GroupInfo objects keyed by group name
+# enumdict - dictionary of EnumInfo objects keyed by enum name
+# cmddict - dictionary of CmdInfo objects keyed by command name
+# apidict - dictionary of <api> Elements keyed by API name
+# extensions - list of <extension> Elements
+# extdict - dictionary of <extension> Elements keyed by extension name
+# gen - OutputGenerator object used to write headers / messages
+# genOpts - GeneratorOptions object used to control which
+# fetures to write and how to format them
+# emitFeatures - True to actually emit features for a version / extension,
+# or False to just treat them as emitted
+# Public methods
+# loadElementTree(etree) - load registry from specified ElementTree
+# loadFile(filename) - load registry from XML file
+# setGenerator(gen) - OutputGenerator to use
+# parseTree() - parse the registry once loaded & create dictionaries
+# dumpReg(maxlen, filehandle) - diagnostic to dump the dictionaries
+# to specified file handle (default stdout). Truncates type /
+# enum / command elements to maxlen characters (default 80)
+# generator(g) - specify the output generator object
+# apiGen(apiname, genOpts) - generate API headers for the API type
+# and profile specified in genOpts, but only for the versions and
+# extensions specified there.
+# apiReset() - call between calls to apiGen() to reset internal state
+# validateGroups() - call to verify that each <proto> or <param>
+# with a 'group' attribute matches an actual existing group.
+# Private methods
+# addElementInfo(elem,info,infoName,dictionary) - add feature info to dict
+# lookupElementInfo(fname,dictionary) - lookup feature info in dict
+class Registry:
+ """Represents an API registry loaded from XML"""
+ def __init__(self):
+ self.tree = None
+ self.typedict = {}
+ self.groupdict = {}
+ self.enumdict = {}
+ self.cmddict = {}
+ self.apidict = {}
+ self.extensions = []
+ self.extdict = {}
+ # A default output generator, so commands prior to apiGen can report
+ # errors via the generator object.
+ self.gen = OutputGenerator()
+ self.genOpts = None
+ self.emitFeatures = False
+ def loadElementTree(self, tree):
+ """Load ElementTree into a Registry object and parse it"""
+ self.tree = tree
+ self.parseTree()
+ def loadFile(self, file):
+ """Load an API registry XML file into a Registry object and parse it"""
+ self.tree = etree.parse(file)
+ self.parseTree()
+ def setGenerator(self, gen):
+ """Specify output generator object. None restores the default generator"""
+ self.gen = gen
+ # addElementInfo - add information about an element to the
+ # corresponding dictionary
+ # elem - <type>/<group>/<enum>/<command>/<feature>/<extension> Element
+ # info - corresponding {Type|Group|Enum|Cmd|Feature}Info object
+ # infoName - 'type' / 'group' / 'enum' / 'command' / 'feature' / 'extension'
+ # dictionary - self.{type|group|enum|cmd|api|ext}dict
+ # If the Element has an 'api' attribute, the dictionary key is the
+ # tuple (name,api). If not, the key is the name. 'name' is an
+ # attribute of the Element
+ def addElementInfo(self, elem, info, infoName, dictionary):
+ if ('api' in elem.attrib):
+ key = (elem.get('name'),elem.get('api'))
+ else:
+ key = elem.get('name')
+ if key in dictionary:
+ self.gen.logMsg('warn', '*** Attempt to redefine',
+ infoName, 'with key:', key)
+ else:
+ dictionary[key] = info
+ #
+ # lookupElementInfo - find a {Type|Enum|Cmd}Info object by name.
+ # If an object qualified by API name exists, use that.
+ # fname - name of type / enum / command
+ # dictionary - self.{type|enum|cmd}dict
+ def lookupElementInfo(self, fname, dictionary):
+ key = (fname, self.genOpts.apiname)
+ if (key in dictionary):
+ # self.gen.logMsg('diag', 'Found API-specific element for feature', fname)
+ return dictionary[key]
+ elif (fname in dictionary):
+ # self.gen.logMsg('diag', 'Found generic element for feature', fname)
+ return dictionary[fname]
+ else:
+ return None
+ def parseTree(self):
+ """Parse the registry Element, once created"""
+ # This must be the Element for the root <registry>
+ self.reg = self.tree.getroot()
+ #
+ # Create dictionary of registry types from toplevel <types> tags
+ # and add 'name' attribute to each <type> tag (where missing)
+ # based on its <name> element.
+ #
+ # There's usually one <types> block; more are OK
+ # Required <type> attributes: 'name' or nested <name> tag contents
+ self.typedict = {}
+ for type in self.reg.findall('types/type'):
+ # If the <type> doesn't already have a 'name' attribute, set
+ # it from contents of its <name> tag.
+ if (type.get('name') == None):
+ type.attrib['name'] = type.find('name').text
+ self.addElementInfo(type, TypeInfo(type), 'type', self.typedict)
+ #
+ # Create dictionary of registry groups from toplevel <groups> tags.
+ #
+ # There's usually one <groups> block; more are OK.
+ # Required <group> attributes: 'name'
+ self.groupdict = {}
+ for group in self.reg.findall('groups/group'):
+ self.addElementInfo(group, GroupInfo(group), 'group', self.groupdict)
+ #
+ # Create dictionary of registry enums from toplevel <enums> tags
+ #
+ # There are usually many <enums> tags in different namespaces, but
+ # these are functional namespaces of the values, while the actual
+ # enum names all share the dictionary.
+ # Required <enums> attributes: 'name', 'value'
+ self.enumdict = {}
+ for enum in self.reg.findall('enums/enum'):
+ self.addElementInfo(enum, EnumInfo(enum), 'enum', self.enumdict)
+ #
+ # Create dictionary of registry commands from <command> tags
+ # and add 'name' attribute to each <command> tag (where missing)
+ # based on its <proto><name> element.
+ #
+ # There's usually only one <commands> block; more are OK.
+ # Required <command> attributes: 'name' or <proto><name> tag contents
+ self.cmddict = {}
+ for cmd in self.reg.findall('commands/command'):
+ # If the <command> doesn't already have a 'name' attribute, set
+ # it from contents of its <proto><name> tag.
+ if (cmd.get('name') == None):
+ cmd.attrib['name'] = cmd.find('proto/name').text
+ ci = CmdInfo(cmd)
+ self.addElementInfo(cmd, ci, 'command', self.cmddict)
+ #
+ # Create dictionaries of API and extension interfaces
+ # from toplevel <api> and <extension> tags.
+ #
+ self.apidict = {}
+ for feature in self.reg.findall('feature'):
+ ai = FeatureInfo(feature)
+ self.addElementInfo(feature, ai, 'feature', self.apidict)
+ self.extensions = self.reg.findall('extensions/extension')
+ self.extdict = {}
+ for feature in self.extensions:
+ ei = FeatureInfo(feature)
+ self.addElementInfo(feature, ei, 'extension', self.extdict)
+ def dumpReg(self, maxlen = 40, filehandle = sys.stdout):
+ """Dump all the dictionaries constructed from the Registry object"""
+ print('***************************************', file=filehandle)
+ print(' ** Dumping Registry contents **', file=filehandle)
+ print('***************************************', file=filehandle)
+ print('// Types', file=filehandle)
+ for name in self.typedict:
+ tobj = self.typedict[name]
+ print(' Type', name, '->', etree.tostring(tobj.elem)[0:maxlen], file=filehandle)
+ print('// Groups', file=filehandle)
+ for name in self.groupdict:
+ gobj = self.groupdict[name]
+ print(' Group', name, '->', etree.tostring(gobj.elem)[0:maxlen], file=filehandle)
+ print('// Enums', file=filehandle)
+ for name in self.enumdict:
+ eobj = self.enumdict[name]
+ print(' Enum', name, '->', etree.tostring(eobj.elem)[0:maxlen], file=filehandle)
+ print('// Commands', file=filehandle)
+ for name in self.cmddict:
+ cobj = self.cmddict[name]
+ print(' Command', name, '->', etree.tostring(cobj.elem)[0:maxlen], file=filehandle)
+ print('// APIs', file=filehandle)
+ for key in self.apidict:
+ print(' API Version ', key, '->',
+ etree.tostring(self.apidict[key].elem)[0:maxlen], file=filehandle)
+ print('// Extensions', file=filehandle)
+ for key in self.extdict:
+ print(' Extension', key, '->',
+ etree.tostring(self.extdict[key].elem)[0:maxlen], file=filehandle)
+ # print('***************************************', file=filehandle)
+ # print(' ** Dumping XML ElementTree **', file=filehandle)
+ # print('***************************************', file=filehandle)
+ # print(etree.tostring(self.tree.getroot(),pretty_print=True), file=filehandle)
+ #
+ # typename - name of type
+ # required - boolean (to tag features as required or not)
+ def markTypeRequired(self, typename, required):
+ """Require (along with its dependencies) or remove (but not its dependencies) a type"""
+ self.gen.logMsg('diag', '*** tagging type:', typename, '-> required =', required)
+ # Get TypeInfo object for <type> tag corresponding to typename
+ type = self.lookupElementInfo(typename, self.typedict)
+ if (type != None):
+ # Tag required type dependencies as required.
+ # This DOES NOT un-tag dependencies in a <remove> tag.
+ # See comments in markRequired() below for the reason.
+ if (required and ('requires' in type.elem.attrib)):
+ depType = type.elem.get('requires')
+ self.gen.logMsg('diag', '*** Generating dependent type',
+ depType, 'for type', typename)
+ self.markTypeRequired(depType, required)
+ type.required = required
+ else:
+ self.gen.logMsg('warn', '*** type:', typename , 'IS NOT DEFINED')
+ #
+ # features - Element for <require> or <remove> tag
+ # required - boolean (to tag features as required or not)
+ def markRequired(self, features, required):
+ """Require or remove features specified in the Element"""
+ self.gen.logMsg('diag', '*** markRequired (features = <too long to print>, required =', required, ')')
+ # Loop over types, enums, and commands in the tag
+ # @@ It would be possible to respect 'api' and 'profile' attributes
+ # in individual features, but that's not done yet.
+ for typeElem in features.findall('type'):
+ self.markTypeRequired(typeElem.get('name'), required)
+ for enumElem in features.findall('enum'):
+ name = enumElem.get('name')
+ self.gen.logMsg('diag', '*** tagging enum:', name, '-> required =', required)
+ enum = self.lookupElementInfo(name, self.enumdict)
+ if (enum != None):
+ enum.required = required
+ else:
+ self.gen.logMsg('warn', '*** enum:', name , 'IS NOT DEFINED')
+ for cmdElem in features.findall('command'):
+ name = cmdElem.get('name')
+ self.gen.logMsg('diag', '*** tagging command:', name, '-> required =', required)
+ cmd = self.lookupElementInfo(name, self.cmddict)
+ if (cmd != None):
+ cmd.required = required
+ # Tag all parameter types of this command as required.
+ # This DOES NOT remove types of commands in a <remove>
+ # tag, because many other commands may use the same type.
+ # We could be more clever and reference count types,
+ # instead of using a boolean.
+ if (required):
+ # Look for <ptype> in entire <command> tree,
+ # not just immediate children
+ for ptype in cmd.elem.findall('.//ptype'):
+ self.gen.logMsg('diag', '*** markRequired: command implicitly requires dependent type', ptype.text)
+ self.markTypeRequired(ptype.text, required)
+ else:
+ self.gen.logMsg('warn', '*** command:', name, 'IS NOT DEFINED')
+ #
+ # interface - Element for <version> or <extension>, containing
+ # <require> and <remove> tags
+ # api - string specifying API name being generated
+ # profile - string specifying API profile being generated
+ def requireAndRemoveFeatures(self, interface, api, profile):
+ """Process <recquire> and <remove> tags for a <version> or <extension>"""
+ # <require> marks things that are required by this version/profile
+ for feature in interface.findall('require'):
+ if (matchAPIProfile(api, profile, feature)):
+ self.markRequired(feature,True)
+ # <remove> marks things that are removed by this version/profile
+ for feature in interface.findall('remove'):
+ if (matchAPIProfile(api, profile, feature)):
+ self.markRequired(feature,False)
+ #
+ # generateFeature - generate a single type / enum / command,
+ # and all its dependencies as needed.
+ # fname - name of feature (<type>/<enum>/<command>
+ # ftype - type of feature, 'type' | 'enum' | 'command'
+ # dictionary - of *Info objects - self.{type|enum|cmd}dict
+ # genProc - bound function pointer for self.gen.gen{Type|Enum|Cmd}
+ def generateFeature(self, fname, ftype, dictionary, genProc):
+ f = self.lookupElementInfo(fname, dictionary)
+ if (f == None):
+ # No such feature. This is an error, but reported earlier
+ self.gen.logMsg('diag', '*** No entry found for feature', fname,
+ 'returning!')
+ return
+ #
+ # If feature isn't required, or has already been declared, return
+ if (not f.required):
+ self.gen.logMsg('diag', '*** Skipping', ftype, fname, '(not required)')
+ return
+ if (f.declared):
+ self.gen.logMsg('diag', '*** Skipping', ftype, fname, '(already declared)')
+ return
+ #
+ # Pull in dependent type declaration(s) of the feature.
+ # For types, there may be one in the 'required' attribute of the element
+ # For commands, there may be many in <ptype> tags within the element
+ # For enums, no dependencies are allowed (though perhasps if you
+ # have a uint64 enum, it should require GLuint64)
+ if (ftype == 'type'):
+ if ('requires' in f.elem.attrib):
+ depname = f.elem.get('requires')
+ self.gen.logMsg('diag', '*** Generating required dependent type',
+ depname)
+ self.generateFeature(depname, 'type', self.typedict,
+ self.gen.genType)
+ elif (ftype == 'command'):
+ for ptype in f.elem.findall('.//ptype'):
+ depname = ptype.text
+ self.gen.logMsg('diag', '*** Generating required parameter type',
+ depname)
+ self.generateFeature(depname, 'type', self.typedict,
+ self.gen.genType)
+ #
+ # Actually generate the type only if emitting declarations
+ if self.emitFeatures:
+ self.gen.logMsg('diag', '*** Emitting', ftype, 'decl for', fname)
+ genProc(f, fname)
+ else:
+ self.gen.logMsg('diag', '*** Skipping', ftype, fname,
+ '(not emitting this feature)')
+ # Always mark feature declared, as though actually emitted
+ f.declared = True
+ #
+ # generateRequiredInterface - generate all interfaces required
+ # by an API version or extension
+ # interface - Element for <version> or <extension>
+ def generateRequiredInterface(self, interface):
+ """Generate required C interface for specified API version/extension"""
+ #
+ # Loop over all features inside all <require> tags.
+ # <remove> tags are ignored (handled in pass 1).
+ for features in interface.findall('require'):
+ for t in features.findall('type'):
+ self.generateFeature(t.get('name'), 'type', self.typedict,
+ self.gen.genType)
+ for e in features.findall('enum'):
+ self.generateFeature(e.get('name'), 'enum', self.enumdict,
+ self.gen.genEnum)
+ for c in features.findall('command'):
+ self.generateFeature(c.get('name'), 'command', self.cmddict,
+ self.gen.genCmd)
+ #
+ # apiGen(genOpts) - generate interface for specified versions
+ # genOpts - GeneratorOptions object with parameters used
+ # by the Generator object.
+ def apiGen(self, genOpts):
+ """Generate interfaces for the specified API type and range of versions"""
+ #
+ self.gen.logMsg('diag', '*******************************************')
+ self.gen.logMsg('diag', ' Registry.apiGen file:', genOpts.filename,
+ 'api:', genOpts.apiname,
+ 'profile:', genOpts.profile)
+ self.gen.logMsg('diag', '*******************************************')
+ #
+ self.genOpts = genOpts
+ # Reset required/declared flags for all features
+ self.apiReset()
+ #
+ # Compile regexps used to select versions & extensions
+ regVersions = re.compile(self.genOpts.versions)
+ regEmitVersions = re.compile(self.genOpts.emitversions)
+ regAddExtensions = re.compile(self.genOpts.addExtensions)
+ regRemoveExtensions = re.compile(self.genOpts.removeExtensions)
+ #
+ # Get all matching API versions & add to list of FeatureInfo
+ features = []
+ apiMatch = False
+ for key in self.apidict:
+ fi = self.apidict[key]
+ api = fi.elem.get('api')
+ if (api == self.genOpts.apiname):
+ apiMatch = True
+ if (regVersions.match(fi.number)):
+ # Matches API & version #s being generated. Mark for
+ # emission and add to the features[] list .
+ # @@ Could use 'declared' instead of 'emit'?
+ fi.emit = (regEmitVersions.match(fi.number) != None)
+ features.append(fi)
+ if (not fi.emit):
+ self.gen.logMsg('diag', '*** NOT tagging feature api =', api,
+ 'name =', fi.name, 'number =', fi.number,
+ 'for emission (does not match emitversions pattern)')
+ else:
+ self.gen.logMsg('diag', '*** NOT including feature api =', api,
+ 'name =', fi.name, 'number =', fi.number,
+ '(does not match requested versions)')
+ else:
+ self.gen.logMsg('diag', '*** NOT including feature api =', api,
+ 'name =', fi.name,
+ '(does not match requested API)')
+ if (not apiMatch):
+ self.gen.logMsg('warn', '*** No matching API versions found!')
+ #
+ # Get all matching extensions & add to the list.
+ # Start with extensions tagged with 'api' pattern matching the API
+ # being generated. Add extensions matching the pattern specified in
+ # regExtensions, then remove extensions matching the pattern
+ # specified in regRemoveExtensions
+ for key in self.extdict:
+ ei = self.extdict[key]
+ extName = ei.name
+ include = False
+ #
+ # Include extension if defaultExtensions is not None and if the
+ # 'supported' attribute matches defaultExtensions. The regexp in
+ # 'supported' must exactly match defaultExtensions, so bracket
+ # it with ^(pat)$.
+ pat = '^(' + ei.elem.get('supported') + ')$'
+ if (self.genOpts.defaultExtensions and
+ re.match(pat, self.genOpts.defaultExtensions)):
+ self.gen.logMsg('diag', '*** Including extension',
+ extName, "(defaultExtensions matches the 'supported' attribute)")
+ include = True
+ #
+ # Include additional extensions if the extension name matches
+ # the regexp specified in the generator options. This allows
+ # forcing extensions into an interface even if they're not
+ # tagged appropriately in the registry.
+ if (regAddExtensions.match(extName) != None):
+ self.gen.logMsg('diag', '*** Including extension',
+ extName, '(matches explicitly requested extensions to add)')
+ include = True
+ # Remove extensions if the name matches the regexp specified
+ # in generator options. This allows forcing removal of
+ # extensions from an interface even if they're tagged that
+ # way in the registry.
+ if (regRemoveExtensions.match(extName) != None):
+ self.gen.logMsg('diag', '*** Removing extension',
+ extName, '(matches explicitly requested extensions to remove)')
+ include = False
+ #
+ # If the extension is to be included, add it to the
+ # extension features list.
+ if (include):
+ ei.emit = True
+ features.append(ei)
+ else:
+ self.gen.logMsg('diag', '*** NOT including extension',
+ extName, '(does not match api attribute or explicitly requested extensions)')
+ #
+ # Sort the extension features list, if a sort procedure is defined
+ if (self.genOpts.sortProcedure):
+ self.genOpts.sortProcedure(features)
+ #
+ # Pass 1: loop over requested API versions and extensions tagging
+ # types/commands/features as required (in an <require> block) or no
+ # longer required (in an <exclude> block). It is possible to remove
+ # a feature in one version and restore it later by requiring it in
+ # a later version.
+ # If a profile other than 'None' is being generated, it must
+ # match the profile attribute (if any) of the <require> and
+ # <remove> tags.
+ self.gen.logMsg('diag', '*** PASS 1: TAG FEATURES ********************************************')
+ for f in features:
+ self.gen.logMsg('diag', '*** PASS 1: Tagging required and removed features for',
+ f.name)
+ self.requireAndRemoveFeatures(f.elem, self.genOpts.apiname, self.genOpts.profile)
+ #
+ # Pass 2: loop over specified API versions and extensions printing
+ # declarations for required things which haven't already been
+ # generated.
+ self.gen.logMsg('diag', '*** PASS 2: GENERATE INTERFACES FOR FEATURES ************************')
+ self.gen.beginFile(self.genOpts)
+ for f in features:
+ self.gen.logMsg('diag', '*** PASS 2: Generating interface for',
+ f.name)
+ emit = self.emitFeatures = f.emit
+ if (not emit):
+ self.gen.logMsg('diag', '*** PASS 2: NOT declaring feature',
+ f.elem.get('name'), 'because it is not tagged for emission')
+ # Generate the interface (or just tag its elements as having been
+ # emitted, if they haven't been).
+ self.gen.beginFeature(f.elem, emit)
+ self.generateRequiredInterface(f.elem)
+ self.gen.endFeature()
+ self.gen.endFile()
+ #
+ # apiReset - use between apiGen() calls to reset internal state
+ #
+ def apiReset(self):
+ """Reset type/enum/command dictionaries before generating another API"""
+ for type in self.typedict:
+ self.typedict[type].resetState()
+ for enum in self.enumdict:
+ self.enumdict[enum].resetState()
+ for cmd in self.cmddict:
+ self.cmddict[cmd].resetState()
+ for cmd in self.apidict:
+ self.apidict[cmd].resetState()
+ #
+ # validateGroups - check that group= attributes match actual groups
+ #
+ def validateGroups(self):
+ """Validate group= attributes on <param> and <proto> tags"""
+ # Keep track of group names not in <group> tags
+ badGroup = {}
+ self.gen.logMsg('diag', '*** VALIDATING GROUP ATTRIBUTES ***')
+ for cmd in self.reg.findall('commands/command'):
+ proto = cmd.find('proto')
+ funcname = cmd.find('proto/name').text
+ if ('group' in proto.attrib.keys()):
+ group = proto.get('group')
+ # self.gen.logMsg('diag', '*** Command ', funcname, ' has return group ', group)
+ if (group not in self.groupdict.keys()):
+ # self.gen.logMsg('diag', '*** Command ', funcname, ' has UNKNOWN return group ', group)
+ if (group not in badGroup.keys()):
+ badGroup[group] = 1
+ else:
+ badGroup[group] = badGroup[group] + 1
+ for param in cmd.findall('param'):
+ pname = param.find('name')
+ if (pname != None):
+ pname = pname.text
+ else:
+ pname = type.get('name')
+ if ('group' in param.attrib.keys()):
+ group = param.get('group')
+ if (group not in self.groupdict.keys()):
+ # self.gen.logMsg('diag', '*** Command ', funcname, ' param ', pname, ' has UNKNOWN group ', group)
+ if (group not in badGroup.keys()):
+ badGroup[group] = 1
+ else:
+ badGroup[group] = badGroup[group] + 1
+ if (len(badGroup.keys()) > 0):
+ self.gen.logMsg('diag', '*** SUMMARY OF UNRECOGNIZED GROUPS ***')
+ for key in sorted(badGroup.keys()):
+ self.gen.logMsg('diag', ' ', key, ' occurred ', badGroup[key], ' times')
diff --git a/xorg-server/hw/xwin/glx/wgl.tm b/xorg-server/hw/xwin/glx/wgl.tm
deleted file mode 100644
index f7ae79ec8..000000000
--- a/xorg-server/hw/xwin/glx/wgl.tm
+++ /dev/null
@@ -1,37 +0,0 @@
-BOOL,*,*, BOOL,*,*
-DWORD,*,*, DWORD,*,*
-FLOAT,*,*, FLOAT,*,*
-GLbitfield,*,*, GLbitfield,*,*
-GLboolean,*,*, GLboolean,*,*
-GLenum,*,*, GLenum,*,*
-GLfloat,*,*, GLfloat,*,*
-GLint,*,*, GLint,*,*
-GLsizei,*,*, GLsizei,*,*
-GLuint,*,*, GLuint,*,*
-GLushort,*,*, GLushort,*,*
-HANDLE,*,*, HANDLE,*,*
-HDC,*,*, HDC,*,*
-HGLRC,*,*, HGLRC,*,*
-HGPUNV,*,*, HGPUNV,*,*
-HPBUFFERARB,*,*, HPBUFFERARB,*,*
-HPBUFFEREXT,*,*, HPBUFFEREXT,*,*
-HPVIDEODEV,*,*, HPVIDEODEV,*,*
-HPGPUNV,*,*, HPGPUNV,*,*
-HVIDEOINPUTDEVICENV,*,*, HVIDEOINPUTDEVICENV,*,*
-HVIDEOOUTPUTDEVICENV,*,*, HVIDEOOUTPUTDEVICENV,*,*
-INT,*,*, INT,*,*
-INT32,*,*, INT32,*,*
-INT64,*,*, INT64,*,*
-LPVOID,*,*, LPVOID,*,*
-PGPU_DEVICE,*,*, PGPU_DEVICE,*,*
-PROC,*,*, PROC,*,*
-String,*,*, const char *,*,*
-UINT,*,*, UINT,*,*
-USHORT,*,*, USHORT,*,*
-VOID,*,*, VOID,*,*
-VoidPointer,*,*, void*,*,*
-float,*,*, float,*,*
-int,*,*, int,*,*
-uint,*,*, unsigned int,*,*
-ulong,*,*, unsigned long,*,*
-void,*,*, *,*,*
diff --git a/xorg-server/hw/xwin/glx/wgl.xml b/xorg-server/hw/xwin/glx/wgl.xml
new file mode 100644
index 000000000..1758dcb71
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/wgl.xml
@@ -0,0 +1,1947 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+ <!--
+ Copyright (c) 2013 The Khronos Group Inc.
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and/or associated documentation files (the
+ "Materials"), to deal in the Materials without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Materials, and to
+ permit persons to whom the Materials are furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Materials.
+
+ THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ -->
+ <!--
+ This file, wgl.xml, is the WGL API Registry. The older ".spec" file
+ format has been retired and will no longer be updated with new
+ extensions and API versions. The canonical version of the registry,
+ together with documentation, schema, and Python generator scripts used
+ to generate C header files for WGL, can always be found in the Khronos
+ Registry at
+ http://www.opengl.org/registry/
+ -->
+
+ <!-- SECTION: WGL type definitions. Does not include base Windows types. -->
+
+ <types>
+ <!-- Dummy placeholders for Windows types -->
+ <type name="BOOL"/>
+ <type name="CHAR"/>
+ <type name="DWORD"/>
+ <type name="FLOAT"/>
+ <type name="GLbitfield"/>
+ <type name="GLboolean"/>
+ <type name="GLenum"/>
+ <type name="GLfloat"/>
+ <type name="GLint"/>
+ <type name="GLsizei"/>
+ <type name="GLuint"/>
+ <type name="GLushort"/>
+ <type name="HANDLE"/>
+ <type name="HDC"/>
+ <type name="HGLRC"/>
+ <type name="INT"/>
+ <type name="INT32"/>
+ <type name="INT64"/>
+ <type name="PROC"/>
+ <type name="RECT"/>
+ <type name="LPCSTR"/>
+ <type name="LPVOID"/>
+ <type name="UINT"/>
+ <type name="USHORT"/>
+ <type name="VOID"/>
+ <!-- Could be filled in from wgltypes.txt -->
+ <type name="COLORREF"/>
+ <type name="HENHMETAFILE"/>
+ <type name="LAYERPLANEDESCRIPTOR"/>
+ <type name="LPGLYPHMETRICSFLOAT"/>
+ <type name="PIXELFORMATDESCRIPTOR"/>
+ <!-- These are dependencies WGL types require to be declared legally -->
+ <!-- Declaring C structures in XML is a pain indentation-wise -->
+ <type>struct <name>_GPU_DEVICE</name> {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+};</type>
+ <!-- These are actual WGL types. Windows types are not included. -->
+ <type>DECLARE_HANDLE(<name>HPBUFFERARB</name>);</type>
+ <type>DECLARE_HANDLE(<name>HPBUFFEREXT</name>);</type>
+ <type>DECLARE_HANDLE(<name>HVIDEOOUTPUTDEVICENV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HPVIDEODEV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HPGPUNV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HGPUNV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HVIDEOINPUTDEVICENV</name>);</type>
+ <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE <name>GPU_DEVICE</name>;</type>
+ <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE *<name>PGPU_DEVICE</name>;</type>
+ </types>
+
+ <!-- SECTION: WGL enumerant (token) definitions. -->
+
+ <!-- Bitmasks each have their own namespace, although bits are
+ sometimes reused for other purposes -->
+
+ <enums namespace="WGLLayerPlaneMask" type="bitmask" vendor="MS">
+ <enum value="0x00000001" name="WGL_SWAP_MAIN_PLANE"/>
+ <enum value="0x00000002" name="WGL_SWAP_OVERLAY1"/>
+ <enum value="0x00000004" name="WGL_SWAP_OVERLAY2"/>
+ <enum value="0x00000008" name="WGL_SWAP_OVERLAY3"/>
+ <enum value="0x00000010" name="WGL_SWAP_OVERLAY4"/>
+ <enum value="0x00000020" name="WGL_SWAP_OVERLAY5"/>
+ <enum value="0x00000040" name="WGL_SWAP_OVERLAY6"/>
+ <enum value="0x00000080" name="WGL_SWAP_OVERLAY7"/>
+ <enum value="0x00000100" name="WGL_SWAP_OVERLAY8"/>
+ <enum value="0x00000200" name="WGL_SWAP_OVERLAY9"/>
+ <enum value="0x00000400" name="WGL_SWAP_OVERLAY10"/>
+ <enum value="0x00000800" name="WGL_SWAP_OVERLAY11"/>
+ <enum value="0x00001000" name="WGL_SWAP_OVERLAY12"/>
+ <enum value="0x00002000" name="WGL_SWAP_OVERLAY13"/>
+ <enum value="0x00004000" name="WGL_SWAP_OVERLAY14"/>
+ <enum value="0x00008000" name="WGL_SWAP_OVERLAY15"/>
+ <enum value="0x00010000" name="WGL_SWAP_UNDERLAY1"/>
+ <enum value="0x00020000" name="WGL_SWAP_UNDERLAY2"/>
+ <enum value="0x00040000" name="WGL_SWAP_UNDERLAY3"/>
+ <enum value="0x00080000" name="WGL_SWAP_UNDERLAY4"/>
+ <enum value="0x00100000" name="WGL_SWAP_UNDERLAY5"/>
+ <enum value="0x00200000" name="WGL_SWAP_UNDERLAY6"/>
+ <enum value="0x00400000" name="WGL_SWAP_UNDERLAY7"/>
+ <enum value="0x00800000" name="WGL_SWAP_UNDERLAY8"/>
+ <enum value="0x01000000" name="WGL_SWAP_UNDERLAY9"/>
+ <enum value="0x02000000" name="WGL_SWAP_UNDERLAY10"/>
+ <enum value="0x04000000" name="WGL_SWAP_UNDERLAY11"/>
+ <enum value="0x08000000" name="WGL_SWAP_UNDERLAY12"/>
+ <enum value="0x10000000" name="WGL_SWAP_UNDERLAY13"/>
+ <enum value="0x20000000" name="WGL_SWAP_UNDERLAY14"/>
+ <enum value="0x40000000" name="WGL_SWAP_UNDERLAY15"/>
+ </enums>
+
+ <enums namespace="WGLColorBufferMask" type="bitmask" vendor="ARB">
+ <enum value="0x00000001" name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
+ <enum value="0x00000002" name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
+ <enum value="0x00000004" name="WGL_DEPTH_BUFFER_BIT_ARB"/>
+ <enum value="0x00000008" name="WGL_STENCIL_BUFFER_BIT_ARB"/>
+ </enums>
+
+ <enums namespace="WGLContextFlagsMask" type="bitmask" vendor="ARB">
+ <enum value="0x00000001" name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
+ <enum value="0x00000002" name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+ <enum value="0x00000004" name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+ <enum value="0x00000008" name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+ </enums>
+
+ <enums namespace="WGLContextProfileMask" type="bitmask" vendor="ARB">
+ <enum value="0x00000001" name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+ <enum value="0x00000002" name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+ <enum value="0x00000004" name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+ <enum value="0x00000004" name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT" alias="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+ </enums>
+
+ <enums namespace="WGLImageBufferMaskI3D" type="bitmask" vendor="I3D">
+ <enum value="0x00000001" name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
+ <enum value="0x00000002" name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
+ </enums>
+
+ <enums namespace="WGLDXInteropMaskNV" type="bitmask" vendor="NV">
+ <enum value="0x00000000" name="WGL_ACCESS_READ_ONLY_NV"/>
+ <enum value="0x00000001" name="WGL_ACCESS_READ_WRITE_NV"/>
+ <enum value="0x00000002" name="WGL_ACCESS_WRITE_DISCARD_NV"/>
+ </enums>
+
+ <!-- The default ("API") enum namespace starts here. While some
+ assigned values may overlap, and different parts of the
+ namespace are reserved for different purposes, it is a single
+ namespace. The "class" attribute indicates some of the reserved
+ purposes but is by no means complete (and cannot be, since many
+ tokens are reused for different purposes in different
+ extensions and API versions). -->
+
+ <enums namespace="WGL" group="SpecialNumbers" vendor="MS">
+ <enum value="0" name="WGL_FONT_LINES"/>
+ <enum value="1" name="WGL_FONT_POLYGONS"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x1F00" end="0x1F02" vendor="ARB" comment="Unclear why AMD used values in this range">
+ <enum value="0x1F00" name="WGL_GPU_VENDOR_AMD"/>
+ <enum value="0x1F01" name="WGL_GPU_RENDERER_STRING_AMD"/>
+ <enum value="0x1F02" name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2000" end="0x203F" vendor="ARB">
+ <enum value="0x2000" name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
+ <enum value="0x2000" name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
+ <enum value="0x2001" name="WGL_DRAW_TO_WINDOW_ARB"/>
+ <enum value="0x2001" name="WGL_DRAW_TO_WINDOW_EXT"/>
+ <enum value="0x2002" name="WGL_DRAW_TO_BITMAP_ARB"/>
+ <enum value="0x2002" name="WGL_DRAW_TO_BITMAP_EXT"/>
+ <enum value="0x2003" name="WGL_ACCELERATION_ARB"/>
+ <enum value="0x2003" name="WGL_ACCELERATION_EXT"/>
+ <enum value="0x2004" name="WGL_NEED_PALETTE_ARB"/>
+ <enum value="0x2004" name="WGL_NEED_PALETTE_EXT"/>
+ <enum value="0x2005" name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
+ <enum value="0x2005" name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
+ <enum value="0x2006" name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
+ <enum value="0x2006" name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
+ <enum value="0x2007" name="WGL_SWAP_METHOD_ARB"/>
+ <enum value="0x2007" name="WGL_SWAP_METHOD_EXT"/>
+ <enum value="0x2008" name="WGL_NUMBER_OVERLAYS_ARB"/>
+ <enum value="0x2008" name="WGL_NUMBER_OVERLAYS_EXT"/>
+ <enum value="0x2009" name="WGL_NUMBER_UNDERLAYS_ARB"/>
+ <enum value="0x2009" name="WGL_NUMBER_UNDERLAYS_EXT"/>
+ <enum value="0x200A" name="WGL_TRANSPARENT_ARB"/>
+ <enum value="0x200A" name="WGL_TRANSPARENT_EXT"/>
+ <enum value="0x200B" name="WGL_TRANSPARENT_VALUE_EXT"/>
+ <enum value="0x200C" name="WGL_SHARE_DEPTH_ARB"/>
+ <enum value="0x200C" name="WGL_SHARE_DEPTH_EXT"/>
+ <enum value="0x200D" name="WGL_SHARE_STENCIL_ARB"/>
+ <enum value="0x200D" name="WGL_SHARE_STENCIL_EXT"/>
+ <enum value="0x200E" name="WGL_SHARE_ACCUM_ARB"/>
+ <enum value="0x200E" name="WGL_SHARE_ACCUM_EXT"/>
+ <enum value="0x200F" name="WGL_SUPPORT_GDI_ARB"/>
+ <enum value="0x200F" name="WGL_SUPPORT_GDI_EXT"/>
+ <enum value="0x2010" name="WGL_SUPPORT_OPENGL_ARB"/>
+ <enum value="0x2010" name="WGL_SUPPORT_OPENGL_EXT"/>
+ <enum value="0x2011" name="WGL_DOUBLE_BUFFER_ARB"/>
+ <enum value="0x2011" name="WGL_DOUBLE_BUFFER_EXT"/>
+ <enum value="0x2012" name="WGL_STEREO_ARB"/>
+ <enum value="0x2012" name="WGL_STEREO_EXT"/>
+ <enum value="0x2013" name="WGL_PIXEL_TYPE_ARB"/>
+ <enum value="0x2013" name="WGL_PIXEL_TYPE_EXT"/>
+ <enum value="0x2014" name="WGL_COLOR_BITS_ARB"/>
+ <enum value="0x2014" name="WGL_COLOR_BITS_EXT"/>
+ <enum value="0x2015" name="WGL_RED_BITS_ARB"/>
+ <enum value="0x2015" name="WGL_RED_BITS_EXT"/>
+ <enum value="0x2016" name="WGL_RED_SHIFT_ARB"/>
+ <enum value="0x2016" name="WGL_RED_SHIFT_EXT"/>
+ <enum value="0x2017" name="WGL_GREEN_BITS_ARB"/>
+ <enum value="0x2017" name="WGL_GREEN_BITS_EXT"/>
+ <enum value="0x2018" name="WGL_GREEN_SHIFT_ARB"/>
+ <enum value="0x2018" name="WGL_GREEN_SHIFT_EXT"/>
+ <enum value="0x2019" name="WGL_BLUE_BITS_ARB"/>
+ <enum value="0x2019" name="WGL_BLUE_BITS_EXT"/>
+ <enum value="0x201A" name="WGL_BLUE_SHIFT_ARB"/>
+ <enum value="0x201A" name="WGL_BLUE_SHIFT_EXT"/>
+ <enum value="0x201B" name="WGL_ALPHA_BITS_ARB"/>
+ <enum value="0x201B" name="WGL_ALPHA_BITS_EXT"/>
+ <enum value="0x201C" name="WGL_ALPHA_SHIFT_ARB"/>
+ <enum value="0x201C" name="WGL_ALPHA_SHIFT_EXT"/>
+ <enum value="0x201D" name="WGL_ACCUM_BITS_ARB"/>
+ <enum value="0x201D" name="WGL_ACCUM_BITS_EXT"/>
+ <enum value="0x201E" name="WGL_ACCUM_RED_BITS_ARB"/>
+ <enum value="0x201E" name="WGL_ACCUM_RED_BITS_EXT"/>
+ <enum value="0x201F" name="WGL_ACCUM_GREEN_BITS_ARB"/>
+ <enum value="0x201F" name="WGL_ACCUM_GREEN_BITS_EXT"/>
+ <enum value="0x2020" name="WGL_ACCUM_BLUE_BITS_ARB"/>
+ <enum value="0x2020" name="WGL_ACCUM_BLUE_BITS_EXT"/>
+ <enum value="0x2021" name="WGL_ACCUM_ALPHA_BITS_ARB"/>
+ <enum value="0x2021" name="WGL_ACCUM_ALPHA_BITS_EXT"/>
+ <enum value="0x2022" name="WGL_DEPTH_BITS_ARB"/>
+ <enum value="0x2022" name="WGL_DEPTH_BITS_EXT"/>
+ <enum value="0x2023" name="WGL_STENCIL_BITS_ARB"/>
+ <enum value="0x2023" name="WGL_STENCIL_BITS_EXT"/>
+ <enum value="0x2024" name="WGL_AUX_BUFFERS_ARB"/>
+ <enum value="0x2024" name="WGL_AUX_BUFFERS_EXT"/>
+ <enum value="0x2025" name="WGL_NO_ACCELERATION_ARB"/>
+ <enum value="0x2025" name="WGL_NO_ACCELERATION_EXT"/>
+ <enum value="0x2026" name="WGL_GENERIC_ACCELERATION_ARB"/>
+ <enum value="0x2026" name="WGL_GENERIC_ACCELERATION_EXT"/>
+ <enum value="0x2027" name="WGL_FULL_ACCELERATION_ARB"/>
+ <enum value="0x2027" name="WGL_FULL_ACCELERATION_EXT"/>
+ <enum value="0x2028" name="WGL_SWAP_EXCHANGE_ARB"/>
+ <enum value="0x2028" name="WGL_SWAP_EXCHANGE_EXT"/>
+ <enum value="0x2029" name="WGL_SWAP_COPY_ARB"/>
+ <enum value="0x2029" name="WGL_SWAP_COPY_EXT"/>
+ <enum value="0x202A" name="WGL_SWAP_UNDEFINED_ARB"/>
+ <enum value="0x202A" name="WGL_SWAP_UNDEFINED_EXT"/>
+ <enum value="0x202B" name="WGL_TYPE_RGBA_ARB"/>
+ <enum value="0x202B" name="WGL_TYPE_RGBA_EXT"/>
+ <enum value="0x202C" name="WGL_TYPE_COLORINDEX_ARB"/>
+ <enum value="0x202C" name="WGL_TYPE_COLORINDEX_EXT"/>
+ <enum value="0x202D" name="WGL_DRAW_TO_PBUFFER_ARB"/>
+ <enum value="0x202D" name="WGL_DRAW_TO_PBUFFER_EXT"/>
+ <enum value="0x202E" name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
+ <enum value="0x202E" name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
+ <enum value="0x202F" name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
+ <enum value="0x202F" name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
+ <enum value="0x2030" name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
+ <enum value="0x2030" name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
+ <enum value="0x2031" name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
+ <enum value="0x2032" name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
+ <enum value="0x2033" name="WGL_PBUFFER_LARGEST_ARB"/>
+ <enum value="0x2033" name="WGL_PBUFFER_LARGEST_EXT"/>
+ <enum value="0x2034" name="WGL_PBUFFER_WIDTH_ARB"/>
+ <enum value="0x2034" name="WGL_PBUFFER_WIDTH_EXT"/>
+ <enum value="0x2035" name="WGL_PBUFFER_HEIGHT_ARB"/>
+ <enum value="0x2035" name="WGL_PBUFFER_HEIGHT_EXT"/>
+ <enum value="0x2036" name="WGL_PBUFFER_LOST_ARB"/>
+ <enum value="0x2037" name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
+ <enum value="0x2038" name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
+ <enum value="0x2039" name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
+ <enum value="0x203A" name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
+ <enum value="0x203B" name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
+ <unused start="0x203C" end="0x203F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2040" end="0x205F" vendor="I3D">
+ <enum value="0x2040" name="WGL_DEPTH_FLOAT_EXT"/>
+ <enum value="0x2041" name="WGL_SAMPLE_BUFFERS_ARB"/>
+ <enum value="0x2041" name="WGL_SAMPLE_BUFFERS_EXT"/>
+ <enum value="0x2042" name="WGL_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x2042" name="WGL_SAMPLES_ARB"/>
+ <enum value="0x2042" name="WGL_SAMPLES_EXT"/>
+ <enum value="0x2043" name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
+ <enum value="0x2043" name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
+ <enum value="0x2044" name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
+ <enum value="0x2045" name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
+ <enum value="0x2046" name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
+ <enum value="0x2047" name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
+ <enum value="0x2048" name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
+ <enum value="0x2049" name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
+ <enum value="0x204A" name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
+ <enum value="0x204B" name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
+ <enum value="0x204C" name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
+ <unused start="0x204D"/>
+ <enum value="0x204E" name="WGL_GAMMA_TABLE_SIZE_I3D"/>
+ <enum value="0x204F" name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
+ <enum value="0x2050" name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
+ <enum value="0x2051" name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
+ <enum value="0x2052" name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
+ <enum value="0x2053" name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
+ <enum value="0x2054" name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
+ <enum value="0x2055" name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
+ <enum value="0x2056" name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
+ <enum value="0x2057" name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
+ <enum value="0x2058" name="WGL_STEREO_POLARITY_INVERT_3DL"/>
+ <unused start="0x2059" end="0x205F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2060" end="0x206F" vendor="3Dfx">
+ <unused start="0x2060" end="0x206F" comment="Could be reclaimed"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2070" end="0x209F" vendor="ARB">
+ <enum value="0x2060" name="WGL_SAMPLE_BUFFERS_3DFX"/>
+ <enum value="0x2061" name="WGL_SAMPLES_3DFX"/>
+ <enum value="0x2070" name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
+ <enum value="0x2071" name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
+ <enum value="0x2072" name="WGL_TEXTURE_FORMAT_ARB"/>
+ <enum value="0x2073" name="WGL_TEXTURE_TARGET_ARB"/>
+ <enum value="0x2074" name="WGL_MIPMAP_TEXTURE_ARB"/>
+ <enum value="0x2075" name="WGL_TEXTURE_RGB_ARB"/>
+ <enum value="0x2076" name="WGL_TEXTURE_RGBA_ARB"/>
+ <enum value="0x2077" name="WGL_NO_TEXTURE_ARB"/>
+ <enum value="0x2078" name="WGL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x2079" name="WGL_TEXTURE_1D_ARB"/>
+ <enum value="0x207A" name="WGL_TEXTURE_2D_ARB"/>
+ <enum value="0x207B" name="WGL_MIPMAP_LEVEL_ARB"/>
+ <enum value="0x207C" name="WGL_CUBE_MAP_FACE_ARB"/>
+ <enum value="0x207D" name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum value="0x207E" name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum value="0x207F" name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum value="0x2080" name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum value="0x2081" name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum value="0x2082" name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum value="0x2083" name="WGL_FRONT_LEFT_ARB"/>
+ <enum value="0x2084" name="WGL_FRONT_RIGHT_ARB"/>
+ <enum value="0x2085" name="WGL_BACK_LEFT_ARB"/>
+ <enum value="0x2086" name="WGL_BACK_RIGHT_ARB"/>
+ <enum value="0x2087" name="WGL_AUX0_ARB"/>
+ <enum value="0x2088" name="WGL_AUX1_ARB"/>
+ <enum value="0x2089" name="WGL_AUX2_ARB"/>
+ <enum value="0x208A" name="WGL_AUX3_ARB"/>
+ <enum value="0x208B" name="WGL_AUX4_ARB"/>
+ <enum value="0x208C" name="WGL_AUX5_ARB"/>
+ <enum value="0x208D" name="WGL_AUX6_ARB"/>
+ <enum value="0x208E" name="WGL_AUX7_ARB"/>
+ <enum value="0x208F" name="WGL_AUX8_ARB"/>
+ <enum value="0x2090" name="WGL_AUX9_ARB"/>
+ <enum value="0x2091" name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
+ <enum value="0x2092" name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
+ <enum value="0x2093" name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
+ <enum value="0x2094" name="WGL_CONTEXT_FLAGS_ARB"/>
+ <enum value="0x2095" name="ERROR_INVALID_VERSION_ARB"/>
+ <enum value="0x2096" name="ERROR_INVALID_PROFILE_ARB"/>
+ <unused start="0x2097" end="0x209F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x20A0" end="0x219F" vendor="NV" comment="shared with GLX">
+ <enum value="0x20A0" name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
+ <enum value="0x20A1" name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
+ <enum value="0x20A2" name="WGL_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x20A3" name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
+ <enum value="0x20A4" name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
+ <enum value="0x20A5" name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
+ <enum value="0x20A6" name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
+ <enum value="0x20A7" name="WGL_DEPTH_COMPONENT_NV"/>
+ <enum value="0x20A8" name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
+ <enum value="0x20A9" name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+ <enum value="0x20A9" name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ <unused start="0x20AA" end="0x20AF"/>
+ <enum value="0x20B0" name="WGL_FLOAT_COMPONENTS_NV"/>
+ <enum value="0x20B1" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
+ <enum value="0x20B2" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
+ <enum value="0x20B3" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
+ <enum value="0x20B4" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
+ <enum value="0x20B5" name="WGL_TEXTURE_FLOAT_R_NV"/>
+ <enum value="0x20B6" name="WGL_TEXTURE_FLOAT_RG_NV"/>
+ <enum value="0x20B7" name="WGL_TEXTURE_FLOAT_RGB_NV"/>
+ <enum value="0x20B8" name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
+ <enum value="0x20B9" name="WGL_COLOR_SAMPLES_NV"/>
+ <unused start="0x20BA" end="0x20BF"/>
+ <enum value="0x20C0" name="WGL_BIND_TO_VIDEO_RGB_NV"/>
+ <enum value="0x20C1" name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
+ <enum value="0x20C2" name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
+ <enum value="0x20C3" name="WGL_VIDEO_OUT_COLOR_NV"/>
+ <enum value="0x20C4" name="WGL_VIDEO_OUT_ALPHA_NV"/>
+ <enum value="0x20C5" name="WGL_VIDEO_OUT_DEPTH_NV"/>
+ <enum value="0x20C6" name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+ <enum value="0x20C7" name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+ <enum value="0x20C8" name="WGL_VIDEO_OUT_FRAME"/>
+ <enum value="0x20C9" name="WGL_VIDEO_OUT_FIELD_1"/>
+ <enum value="0x20CA" name="WGL_VIDEO_OUT_FIELD_2"/>
+ <enum value="0x20CB" name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
+ <enum value="0x20CC" name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
+ <unused start="0x20CD" comment="reserved for GLX_DEVICE_ID_NV (not present in WGL interface)"/>
+ <enum value="0x20CE" name="WGL_UNIQUE_ID_NV"/>
+ <enum value="0x20CF" name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+ <enum value="0x20D0" name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
+ <enum value="0x20D1" name="ERROR_MISSING_AFFINITY_MASK_NV"/>
+ <unused start="0x20D2" end="0x20EF"/>
+ <enum value="0x20F0" name="WGL_NUM_VIDEO_SLOTS_NV"/>
+ <unused start="0x20F1" end="0x219F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x21A0" end="0x21AF" vendor="AMD">
+ <enum value="0x21A0" name="WGL_TYPE_RGBA_FLOAT_ARB"/>
+ <enum value="0x21A0" name="WGL_TYPE_RGBA_FLOAT_ATI"/>
+ <unused start="0x21A1"/>
+ <enum value="0x21A2" name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
+ <enum value="0x21A3" name="WGL_GPU_RAM_AMD"/>
+ <enum value="0x21A4" name="WGL_GPU_CLOCK_AMD"/>
+ <enum value="0x21A5" name="WGL_GPU_NUM_PIPES_AMD"/>
+ <enum value="0x21A6" name="WGL_GPU_NUM_SIMD_AMD"/>
+ <enum value="0x21A7" name="WGL_GPU_NUM_RB_AMD"/>
+ <enum value="0x21A8" name="WGL_GPU_NUM_SPI_AMD"/>
+ <unused start="0x21A9" end="0x21AF"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x21B0" end="0x21BF" vendor="Matrox" comment="could be reclaimed (tentative, RFC sent to ARB 2002/10/3)">
+ <unused start="0x21B0" end="0x21BF"/>
+ </enums>
+
+<!-- Please remember that new enumerant allocations must be obtained by
+ request to the Khronos API registrar (see comments at the top of this
+ file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+ component. Also note that some GLX enum values are shared with GL and
+ WGL, and new ranges should be allocated with such overlaps in mind. -->
+
+<!-- Reservable for future use: 0x21C0-0x2FFF.
+ To generate a new range, allocate multiples of 16 starting at the
+ lowest available point in this block. -->
+ <enums namespace="WGL" start="0x21C0" end="0x2FFF" vendor="ARB">
+ <unused start="0x21C0" end="0x2FFF" comment="Reserved for future use"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8250" end="0x826F" vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
+ <enum value="0x8252" name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum value="0x8256" name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum value="0x8261" name="WGL_NO_RESET_NOTIFICATION_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9120" end="0x912F" vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
+ <enum value="0x9126" name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
+ </enums>
+
+ <!-- SECTION: WGL command definitions. -->
+ <commands namespace="WGL">
+ <command>
+ <proto>int <name>ChoosePixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>pPfd</name></param>
+ </command>
+ <command>
+ <proto>int <name>DescribePixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>ipfd</name></param>
+ <param><ptype>UINT</ptype> <name>cjpfd</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+ </command>
+ <command>
+ <proto>int <name>GetPixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>SetPixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>ipfd</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>SwapBuffers</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto>void *<name>wglAllocateMemoryNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLfloat</ptype> <name>readfreq</name></param>
+ <param><ptype>GLfloat</ptype> <name>writefreq</name></param>
+ <param><ptype>GLfloat</ptype> <name>priority</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglAssociateImageBufferEventsI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>const <ptype>HANDLE</ptype> *<name>pEvent</name></param>
+ <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
+ <param>const <ptype>DWORD</ptype> *<name>pSize</name></param>
+ <param><ptype>UINT</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBeginFrameTrackingI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>wglBindDisplayColorTableEXT</name></proto>
+ <param><ptype>GLushort</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindSwapBarrierNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>barrier</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindTexImageARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindVideoCaptureDeviceNV</name></proto>
+ <param><ptype>UINT</ptype> <name>uVideoSlot</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindVideoDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>unsigned int <name>uVideoSlot</name></param>
+ <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> <name>hVideoDevice</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindVideoImageNV</name></proto>
+ <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iVideoBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>VOID</ptype> <name>wglBlitContextFramebufferAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>dstCtx</name></param>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>const int *<name>piAttribIList</name></param>
+ <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
+ <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
+ <param>int *<name>piFormats</name></param>
+ <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>const int *<name>piAttribIList</name></param>
+ <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
+ <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
+ <param>int *<name>piFormats</name></param>
+ <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglCopyContext</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrcSrc</name></param>
+ <param><ptype>HGLRC</ptype> <name>hglrcDst</name></param>
+ <param><ptype>UINT</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglCopyImageSubDataNV</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hSrcRC</name></param>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>HGLRC</ptype> <name>hDstRC</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglCreateAffinityDCNV</name></proto>
+ <param>const <ptype>HGPUNV</ptype> *<name>phGpuList</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAttribsAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>id</name></param>
+ <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
+ <param>const int *<name>attribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>HANDLE</ptype> <name>wglCreateBufferRegionARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>uType</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateContext</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateContextAttribsARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
+ <param>const int *<name>attribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>wglCreateDisplayColorTableEXT</name></proto>
+ <param><ptype>GLushort</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>LPVOID</ptype> <name>wglCreateImageBufferI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>dwSize</name></param>
+ <param><ptype>UINT</ptype> <name>uFlags</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateLayerContext</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param>int <name>level</name></param>
+ </command>
+ <command>
+ <proto><ptype>HPBUFFERARB</ptype> <name>wglCreatePbufferARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iWidth</name></param>
+ <param>int <name>iHeight</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>HPBUFFEREXT</ptype> <name>wglCreatePbufferEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iWidth</name></param>
+ <param>int <name>iHeight</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDeleteAssociatedContextAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>VOID</ptype> <name>wglDeleteBufferRegionARB</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDeleteContext</name></proto>
+ <param><ptype>HGLRC</ptype> <name>oldContext</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDeleteDCNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDescribeLayerPlane</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param>int <name>pixelFormat</name></param>
+ <param>int <name>layerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nBytes</name></param>
+ <param>const <ptype>LAYERPLANEDESCRIPTOR</ptype> *<name>plpd</name></param>
+ </command>
+ <command>
+ <proto><ptype>VOID</ptype> <name>wglDestroyDisplayColorTableEXT</name></proto>
+ <param><ptype>GLushort</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDestroyImageBufferI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>LPVOID</ptype> <name>pAddress</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDisableFrameLockI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDisableGenlockI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXCloseDeviceNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXLockObjectsNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param><ptype>GLint</ptype> <name>count</name></param>
+ <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXObjectAccessNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hObject</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto><ptype>HANDLE</ptype> <name>wglDXOpenDeviceNV</name></proto>
+ <param>void *<name>dxDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>HANDLE</ptype> <name>wglDXRegisterObjectNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param>void *<name>dxObject</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXSetResourceShareHandleNV</name></proto>
+ <param>void *<name>dxObject</name></param>
+ <param><ptype>HANDLE</ptype> <name>shareHandle</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXUnlockObjectsNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param><ptype>GLint</ptype> <name>count</name></param>
+ <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXUnregisterObjectNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param><ptype>HANDLE</ptype> <name>hObject</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnableFrameLockI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnableGenlockI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEndFrameTrackingI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>wglEnumerateVideoCaptureDevicesNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglEnumerateVideoDevicesNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnumGpuDevicesNV</name></proto>
+ <param><ptype>HGPUNV</ptype> <name>hGpu</name></param>
+ <param><ptype>UINT</ptype> <name>iDeviceIndex</name></param>
+ <param><ptype>PGPU_DEVICE</ptype> <name>lpGpuDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnumGpusFromAffinityDCNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hAffinityDC</name></param>
+ <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
+ <param><ptype>HGPUNV</ptype> *<name>hGpu</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnumGpusNV</name></proto>
+ <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
+ <param><ptype>HGPUNV</ptype> *<name>phGpu</name></param>
+ </command>
+ <command>
+ <proto>void <name>wglFreeMemoryNV</name></proto>
+ <param>void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSampleRateI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uRate</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSourceDelayI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uDelay</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSourceEdgeI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uEdge</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSourceI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uSource</name></param>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>wglGetContextGPUIDAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglGetCurrentAssociatedContextAMD</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglGetCurrentContext</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetCurrentDC</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCARB</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCEXT</name></proto>
+ </command>
+ <command>
+ <proto><ptype>PROC</ptype> <name>wglGetDefaultProcAddress</name></proto>
+ <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetDigitalVideoParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>GetEnhMetaFilePixelFormat</name></proto>
+ <param><ptype>HENHMETAFILE</ptype> <name>hemf</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+ </command>
+ <command>
+ <proto>const char *<name>wglGetExtensionsStringARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto>const char *<name>wglGetExtensionsStringEXT</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetFrameUsageI3D</name></proto>
+ <param>float *<name>pUsage</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGammaTableI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iEntries</name></param>
+ <param><ptype>USHORT</ptype> *<name>puRed</name></param>
+ <param><ptype>USHORT</ptype> *<name>puGreen</name></param>
+ <param><ptype>USHORT</ptype> *<name>puBlue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGammaTableParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSampleRateI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uRate</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceDelayI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uDelay</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceEdgeI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uEdge</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uSource</name></param>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>wglGetGPUIDsAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>maxCount</name></param>
+ <param><ptype>UINT</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto><ptype>INT</ptype> <name>wglGetGPUInfoAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>id</name></param>
+ <param>int <name>property</name></param>
+ <param><ptype>GLenum</ptype> <name>dataType</name></param>
+ <param><ptype>UINT</ptype> <name>size</name></param>
+ <param>void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglGetLayerPaletteEntries</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param>int <name>iStart</name></param>
+ <param>int <name>cEntries</name></param>
+ <param>const <ptype>COLORREF</ptype> *<name>pcr</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetMscRateOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT32</ptype> *<name>numerator</name></param>
+ <param><ptype>INT32</ptype> *<name>denominator</name></param>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetPbufferDCARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetPbufferDCEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>const int *<name>piAttributes</name></param>
+ <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>int *<name>piAttributes</name></param>
+ <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>const int *<name>piAttributes</name></param>
+ <param>int *<name>piValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>int *<name>piAttributes</name></param>
+ <param>int *<name>piValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>PROC</ptype> <name>wglGetProcAddress</name></proto>
+ <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglGetSwapIntervalEXT</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetSyncValuesOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> *<name>ust</name></param>
+ <param><ptype>INT64</ptype> *<name>msc</name></param>
+ <param><ptype>INT64</ptype> *<name>sbc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetVideoDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>numDevices</name></param>
+ <param><ptype>HPVIDEODEV</ptype> *<name>hVideoDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetVideoInfoNV</name></proto>
+ <param><ptype>HPVIDEODEV</ptype> <name>hpVideoDevice</name></param>
+ <param>unsigned long *<name>pulCounterOutputPbuffer</name></param>
+ <param>unsigned long *<name>pulCounterOutputVideo</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglIsEnabledFrameLockI3D</name></proto>
+ <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglIsEnabledGenlockI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglJoinSwapGroupNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>wglLoadDisplayColorTableEXT</name></proto>
+ <param>const <ptype>GLushort</ptype> *<name>table</name></param>
+ <param><ptype>GLuint</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglLockVideoCaptureDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeAssociatedContextCurrentAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
+ <param><ptype>HDC</ptype> <name>hReadDC</name></param>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
+ <param><ptype>HDC</ptype> <name>hReadDC</name></param>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeCurrent</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HGLRC</ptype> <name>newContext</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryCurrentContextNV</name></proto>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryFrameCountNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> *<name>count</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryFrameLockMasterI3D</name></proto>
+ <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryFrameTrackingI3D</name></proto>
+ <param><ptype>DWORD</ptype> *<name>pFrameCount</name></param>
+ <param><ptype>DWORD</ptype> *<name>pMissedFrames</name></param>
+ <param>float *<name>pLastMissedUsage</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryGenlockMaxSourceDelayI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uMaxLineDelay</name></param>
+ <param><ptype>UINT</ptype> *<name>uMaxPixelDelay</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryMaxSwapGroupsNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> *<name>maxGroups</name></param>
+ <param><ptype>GLuint</ptype> *<name>maxBarriers</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryPbufferARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryPbufferEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQuerySwapGroupNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> *<name>group</name></param>
+ <param><ptype>GLuint</ptype> *<name>barrier</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryVideoCaptureDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglRealizeLayerPalette</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>BOOL</ptype> <name>bRealize</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseImageBufferEventsI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
+ <param><ptype>UINT</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglReleasePbufferDCARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglReleasePbufferDCEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseTexImageARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseVideoCaptureDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseVideoDeviceNV</name></proto>
+ <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseVideoImageNV</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iVideoBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglResetFrameCountNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglRestoreBufferRegionARB</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+ <param>int <name>x</name></param>
+ <param>int <name>y</name></param>
+ <param>int <name>width</name></param>
+ <param>int <name>height</name></param>
+ <param>int <name>xSrc</name></param>
+ <param>int <name>ySrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSaveBufferRegionARB</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+ <param>int <name>x</name></param>
+ <param>int <name>y</name></param>
+ <param>int <name>width</name></param>
+ <param>int <name>height</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSendPbufferToVideoNV</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iBufferType</name></param>
+ <param>unsigned long *<name>pulCounterPbuffer</name></param>
+ <param><ptype>BOOL</ptype> <name>bBlock</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetDigitalVideoParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>const int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetGammaTableI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iEntries</name></param>
+ <param>const <ptype>USHORT</ptype> *<name>puRed</name></param>
+ <param>const <ptype>USHORT</ptype> *<name>puGreen</name></param>
+ <param>const <ptype>USHORT</ptype> *<name>puBlue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetGammaTableParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>const int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglSetLayerPaletteEntries</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param>int <name>iStart</name></param>
+ <param>int <name>cEntries</name></param>
+ <param>const <ptype>COLORREF</ptype> *<name>pcr</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetPbufferAttribARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetStereoEmitterState3DL</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uState</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglShareLists</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hrcSrvShare</name></param>
+ <param><ptype>HGLRC</ptype> <name>hrcSrvSource</name></param>
+ </command>
+ <command>
+ <proto><ptype>INT64</ptype> <name>wglSwapBuffersMscOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> <name>target_msc</name></param>
+ <param><ptype>INT64</ptype> <name>divisor</name></param>
+ <param><ptype>INT64</ptype> <name>remainder</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSwapLayerBuffers</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>UINT</ptype> <name>fuFlags</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSwapIntervalEXT</name></proto>
+ <param>int <name>interval</name></param>
+ </command>
+ <command>
+ <proto><ptype>INT64</ptype> <name>wglSwapLayerBuffersMscOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>fuPlanes</name></param>
+ <param><ptype>INT64</ptype> <name>target_msc</name></param>
+ <param><ptype>INT64</ptype> <name>divisor</name></param>
+ <param><ptype>INT64</ptype> <name>remainder</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontBitmaps</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsA</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsW</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontOutlines</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+ <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+ <param>int <name>format</name></param>
+ <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesA</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+ <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+ <param>int <name>format</name></param>
+ <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesW</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+ <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+ <param>int <name>format</name></param>
+ <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglWaitForMscOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> <name>target_msc</name></param>
+ <param><ptype>INT64</ptype> <name>divisor</name></param>
+ <param><ptype>INT64</ptype> <name>remainder</name></param>
+ <param><ptype>INT64</ptype> *<name>ust</name></param>
+ <param><ptype>INT64</ptype> *<name>msc</name></param>
+ <param><ptype>INT64</ptype> *<name>sbc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglWaitForSbcOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> <name>target_sbc</name></param>
+ <param><ptype>INT64</ptype> *<name>ust</name></param>
+ <param><ptype>INT64</ptype> *<name>msc</name></param>
+ <param><ptype>INT64</ptype> *<name>sbc</name></param>
+ </command>
+ </commands>
+
+ <!-- SECTION: WGL API interface definitions. -->
+ <feature api="wgl" name="WGL_VERSION_1_0" number="1.0">
+ <require>
+ <enum name="WGL_FONT_LINES"/>
+ <enum name="WGL_FONT_POLYGONS"/>
+ <enum name="WGL_SWAP_MAIN_PLANE"/>
+ <enum name="WGL_SWAP_OVERLAY1"/>
+ <enum name="WGL_SWAP_OVERLAY2"/>
+ <enum name="WGL_SWAP_OVERLAY3"/>
+ <enum name="WGL_SWAP_OVERLAY4"/>
+ <enum name="WGL_SWAP_OVERLAY5"/>
+ <enum name="WGL_SWAP_OVERLAY6"/>
+ <enum name="WGL_SWAP_OVERLAY7"/>
+ <enum name="WGL_SWAP_OVERLAY8"/>
+ <enum name="WGL_SWAP_OVERLAY9"/>
+ <enum name="WGL_SWAP_OVERLAY10"/>
+ <enum name="WGL_SWAP_OVERLAY11"/>
+ <enum name="WGL_SWAP_OVERLAY12"/>
+ <enum name="WGL_SWAP_OVERLAY13"/>
+ <enum name="WGL_SWAP_OVERLAY14"/>
+ <enum name="WGL_SWAP_OVERLAY15"/>
+ <enum name="WGL_SWAP_UNDERLAY1"/>
+ <enum name="WGL_SWAP_UNDERLAY2"/>
+ <enum name="WGL_SWAP_UNDERLAY3"/>
+ <enum name="WGL_SWAP_UNDERLAY4"/>
+ <enum name="WGL_SWAP_UNDERLAY5"/>
+ <enum name="WGL_SWAP_UNDERLAY6"/>
+ <enum name="WGL_SWAP_UNDERLAY7"/>
+ <enum name="WGL_SWAP_UNDERLAY8"/>
+ <enum name="WGL_SWAP_UNDERLAY9"/>
+ <enum name="WGL_SWAP_UNDERLAY10"/>
+ <enum name="WGL_SWAP_UNDERLAY11"/>
+ <enum name="WGL_SWAP_UNDERLAY12"/>
+ <enum name="WGL_SWAP_UNDERLAY13"/>
+ <enum name="WGL_SWAP_UNDERLAY14"/>
+ <enum name="WGL_SWAP_UNDERLAY15"/>
+ <command name="ChoosePixelFormat"/>
+ <command name="DescribePixelFormat"/>
+ <command name="GetEnhMetaFilePixelFormat"/>
+ <command name="GetPixelFormat"/>
+ <command name="SetPixelFormat"/>
+ <command name="SwapBuffers"/>
+ <command name="wglCopyContext"/>
+ <command name="wglCreateContext"/>
+ <command name="wglCreateLayerContext"/>
+ <command name="wglDeleteContext"/>
+ <command name="wglDescribeLayerPlane"/>
+ <command name="wglGetCurrentContext"/>
+ <command name="wglGetCurrentDC"/>
+ <command name="wglGetLayerPaletteEntries"/>
+ <command name="wglGetProcAddress"/>
+ <command name="wglMakeCurrent"/>
+ <command name="wglRealizeLayerPalette"/>
+ <command name="wglSetLayerPaletteEntries"/>
+ <command name="wglShareLists"/>
+ <command name="wglSwapLayerBuffers"/>
+ <command name="wglUseFontBitmaps"/>
+ <command name="wglUseFontBitmapsA"/>
+ <command name="wglUseFontBitmapsW"/>
+ <command name="wglUseFontOutlines"/>
+ <command name="wglUseFontOutlinesA"/>
+ <command name="wglUseFontOutlinesW"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: WGL extension interface definitions -->
+ <extensions>
+ <extension name="WGL_ARB_buffer_region" supported="wgl">
+ <require>
+ <enum name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
+ <enum name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
+ <enum name="WGL_DEPTH_BUFFER_BIT_ARB"/>
+ <enum name="WGL_STENCIL_BUFFER_BIT_ARB"/>
+ <command name="wglCreateBufferRegionARB"/>
+ <command name="wglDeleteBufferRegionARB"/>
+ <command name="wglSaveBufferRegionARB"/>
+ <command name="wglRestoreBufferRegionARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_multisample" supported="wgl">
+ <require>
+ <enum name="WGL_SAMPLE_BUFFERS_ARB"/>
+ <enum name="WGL_SAMPLES_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_extensions_string" supported="wgl">
+ <require>
+ <command name="wglGetExtensionsStringARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_pixel_format" supported="wgl">
+ <require>
+ <enum name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
+ <enum name="WGL_DRAW_TO_WINDOW_ARB"/>
+ <enum name="WGL_DRAW_TO_BITMAP_ARB"/>
+ <enum name="WGL_ACCELERATION_ARB"/>
+ <enum name="WGL_NEED_PALETTE_ARB"/>
+ <enum name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
+ <enum name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
+ <enum name="WGL_SWAP_METHOD_ARB"/>
+ <enum name="WGL_NUMBER_OVERLAYS_ARB"/>
+ <enum name="WGL_NUMBER_UNDERLAYS_ARB"/>
+ <enum name="WGL_TRANSPARENT_ARB"/>
+ <enum name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
+ <enum name="WGL_SHARE_DEPTH_ARB"/>
+ <enum name="WGL_SHARE_STENCIL_ARB"/>
+ <enum name="WGL_SHARE_ACCUM_ARB"/>
+ <enum name="WGL_SUPPORT_GDI_ARB"/>
+ <enum name="WGL_SUPPORT_OPENGL_ARB"/>
+ <enum name="WGL_DOUBLE_BUFFER_ARB"/>
+ <enum name="WGL_STEREO_ARB"/>
+ <enum name="WGL_PIXEL_TYPE_ARB"/>
+ <enum name="WGL_COLOR_BITS_ARB"/>
+ <enum name="WGL_RED_BITS_ARB"/>
+ <enum name="WGL_RED_SHIFT_ARB"/>
+ <enum name="WGL_GREEN_BITS_ARB"/>
+ <enum name="WGL_GREEN_SHIFT_ARB"/>
+ <enum name="WGL_BLUE_BITS_ARB"/>
+ <enum name="WGL_BLUE_SHIFT_ARB"/>
+ <enum name="WGL_ALPHA_BITS_ARB"/>
+ <enum name="WGL_ALPHA_SHIFT_ARB"/>
+ <enum name="WGL_ACCUM_BITS_ARB"/>
+ <enum name="WGL_ACCUM_RED_BITS_ARB"/>
+ <enum name="WGL_ACCUM_GREEN_BITS_ARB"/>
+ <enum name="WGL_ACCUM_BLUE_BITS_ARB"/>
+ <enum name="WGL_ACCUM_ALPHA_BITS_ARB"/>
+ <enum name="WGL_DEPTH_BITS_ARB"/>
+ <enum name="WGL_STENCIL_BITS_ARB"/>
+ <enum name="WGL_AUX_BUFFERS_ARB"/>
+ <enum name="WGL_NO_ACCELERATION_ARB"/>
+ <enum name="WGL_GENERIC_ACCELERATION_ARB"/>
+ <enum name="WGL_FULL_ACCELERATION_ARB"/>
+ <enum name="WGL_SWAP_EXCHANGE_ARB"/>
+ <enum name="WGL_SWAP_COPY_ARB"/>
+ <enum name="WGL_SWAP_UNDEFINED_ARB"/>
+ <enum name="WGL_TYPE_RGBA_ARB"/>
+ <enum name="WGL_TYPE_COLORINDEX_ARB"/>
+ <command name="wglGetPixelFormatAttribivARB"/>
+ <command name="wglGetPixelFormatAttribfvARB"/>
+ <command name="wglChoosePixelFormatARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_make_current_read" supported="wgl">
+ <require>
+ <enum name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
+ <enum name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
+ <command name="wglMakeContextCurrentARB"/>
+ <command name="wglGetCurrentReadDCARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_pbuffer" supported="wgl">
+ <require>
+ <enum name="WGL_DRAW_TO_PBUFFER_ARB"/>
+ <enum name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
+ <enum name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
+ <enum name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
+ <enum name="WGL_PBUFFER_LARGEST_ARB"/>
+ <enum name="WGL_PBUFFER_WIDTH_ARB"/>
+ <enum name="WGL_PBUFFER_HEIGHT_ARB"/>
+ <enum name="WGL_PBUFFER_LOST_ARB"/>
+ <command name="wglCreatePbufferARB"/>
+ <command name="wglGetPbufferDCARB"/>
+ <command name="wglReleasePbufferDCARB"/>
+ <command name="wglDestroyPbufferARB"/>
+ <command name="wglQueryPbufferARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_render_texture" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
+ <enum name="WGL_TEXTURE_FORMAT_ARB"/>
+ <enum name="WGL_TEXTURE_TARGET_ARB"/>
+ <enum name="WGL_MIPMAP_TEXTURE_ARB"/>
+ <enum name="WGL_TEXTURE_RGB_ARB"/>
+ <enum name="WGL_TEXTURE_RGBA_ARB"/>
+ <enum name="WGL_NO_TEXTURE_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="WGL_TEXTURE_1D_ARB"/>
+ <enum name="WGL_TEXTURE_2D_ARB"/>
+ <enum name="WGL_MIPMAP_LEVEL_ARB"/>
+ <enum name="WGL_CUBE_MAP_FACE_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum name="WGL_FRONT_LEFT_ARB"/>
+ <enum name="WGL_FRONT_RIGHT_ARB"/>
+ <enum name="WGL_BACK_LEFT_ARB"/>
+ <enum name="WGL_BACK_RIGHT_ARB"/>
+ <enum name="WGL_AUX0_ARB"/>
+ <enum name="WGL_AUX1_ARB"/>
+ <enum name="WGL_AUX2_ARB"/>
+ <enum name="WGL_AUX3_ARB"/>
+ <enum name="WGL_AUX4_ARB"/>
+ <enum name="WGL_AUX5_ARB"/>
+ <enum name="WGL_AUX6_ARB"/>
+ <enum name="WGL_AUX7_ARB"/>
+ <enum name="WGL_AUX8_ARB"/>
+ <enum name="WGL_AUX9_ARB"/>
+ <command name="wglBindTexImageARB"/>
+ <command name="wglReleaseTexImageARB"/>
+ <command name="wglSetPbufferAttribARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_pixel_format_float" supported="wgl">
+ <require>
+ <enum name="WGL_TYPE_RGBA_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_framebuffer_sRGB" supported="wgl">
+ <require>
+ <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_create_context" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
+ <enum name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+ <enum name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
+ <enum name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
+ <enum name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
+ <enum name="WGL_CONTEXT_FLAGS_ARB"/>
+ <enum name="ERROR_INVALID_VERSION_ARB"/>
+ <command name="wglCreateContextAttribsARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_create_context_profile" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
+ <enum name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+ <enum name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+ <enum name="ERROR_INVALID_PROFILE_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_create_context_robustness" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+ <enum name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum name="WGL_NO_RESET_NOTIFICATION_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_robustness_application_isolation" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_robustness_share_group_isolation" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_display_color_table" supported="wgl">
+ <require>
+ <command name="wglCreateDisplayColorTableEXT"/>
+ <command name="wglLoadDisplayColorTableEXT"/>
+ <command name="wglBindDisplayColorTableEXT"/>
+ <command name="wglDestroyDisplayColorTableEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_extensions_string" supported="wgl">
+ <require>
+ <command name="wglGetExtensionsStringEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_make_current_read" supported="wgl">
+ <require>
+ <enum name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
+ <command name="wglMakeContextCurrentEXT"/>
+ <command name="wglGetCurrentReadDCEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_pbuffer" supported="wgl">
+ <require>
+ <enum name="WGL_DRAW_TO_PBUFFER_EXT"/>
+ <enum name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
+ <enum name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
+ <enum name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
+ <enum name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
+ <enum name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
+ <enum name="WGL_PBUFFER_LARGEST_EXT"/>
+ <enum name="WGL_PBUFFER_WIDTH_EXT"/>
+ <enum name="WGL_PBUFFER_HEIGHT_EXT"/>
+ <command name="wglCreatePbufferEXT"/>
+ <command name="wglGetPbufferDCEXT"/>
+ <command name="wglReleasePbufferDCEXT"/>
+ <command name="wglDestroyPbufferEXT"/>
+ <command name="wglQueryPbufferEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_pixel_format" supported="wgl">
+ <require>
+ <enum name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
+ <enum name="WGL_DRAW_TO_WINDOW_EXT"/>
+ <enum name="WGL_DRAW_TO_BITMAP_EXT"/>
+ <enum name="WGL_ACCELERATION_EXT"/>
+ <enum name="WGL_NEED_PALETTE_EXT"/>
+ <enum name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
+ <enum name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
+ <enum name="WGL_SWAP_METHOD_EXT"/>
+ <enum name="WGL_NUMBER_OVERLAYS_EXT"/>
+ <enum name="WGL_NUMBER_UNDERLAYS_EXT"/>
+ <enum name="WGL_TRANSPARENT_EXT"/>
+ <enum name="WGL_TRANSPARENT_VALUE_EXT"/>
+ <enum name="WGL_SHARE_DEPTH_EXT"/>
+ <enum name="WGL_SHARE_STENCIL_EXT"/>
+ <enum name="WGL_SHARE_ACCUM_EXT"/>
+ <enum name="WGL_SUPPORT_GDI_EXT"/>
+ <enum name="WGL_SUPPORT_OPENGL_EXT"/>
+ <enum name="WGL_DOUBLE_BUFFER_EXT"/>
+ <enum name="WGL_STEREO_EXT"/>
+ <enum name="WGL_PIXEL_TYPE_EXT"/>
+ <enum name="WGL_COLOR_BITS_EXT"/>
+ <enum name="WGL_RED_BITS_EXT"/>
+ <enum name="WGL_RED_SHIFT_EXT"/>
+ <enum name="WGL_GREEN_BITS_EXT"/>
+ <enum name="WGL_GREEN_SHIFT_EXT"/>
+ <enum name="WGL_BLUE_BITS_EXT"/>
+ <enum name="WGL_BLUE_SHIFT_EXT"/>
+ <enum name="WGL_ALPHA_BITS_EXT"/>
+ <enum name="WGL_ALPHA_SHIFT_EXT"/>
+ <enum name="WGL_ACCUM_BITS_EXT"/>
+ <enum name="WGL_ACCUM_RED_BITS_EXT"/>
+ <enum name="WGL_ACCUM_GREEN_BITS_EXT"/>
+ <enum name="WGL_ACCUM_BLUE_BITS_EXT"/>
+ <enum name="WGL_ACCUM_ALPHA_BITS_EXT"/>
+ <enum name="WGL_DEPTH_BITS_EXT"/>
+ <enum name="WGL_STENCIL_BITS_EXT"/>
+ <enum name="WGL_AUX_BUFFERS_EXT"/>
+ <enum name="WGL_NO_ACCELERATION_EXT"/>
+ <enum name="WGL_GENERIC_ACCELERATION_EXT"/>
+ <enum name="WGL_FULL_ACCELERATION_EXT"/>
+ <enum name="WGL_SWAP_EXCHANGE_EXT"/>
+ <enum name="WGL_SWAP_COPY_EXT"/>
+ <enum name="WGL_SWAP_UNDEFINED_EXT"/>
+ <enum name="WGL_TYPE_RGBA_EXT"/>
+ <enum name="WGL_TYPE_COLORINDEX_EXT"/>
+ <command name="wglGetPixelFormatAttribivEXT"/>
+ <command name="wglGetPixelFormatAttribfvEXT"/>
+ <command name="wglChoosePixelFormatEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_swap_control" supported="wgl">
+ <require>
+ <command name="wglSwapIntervalEXT"/>
+ <command name="wglGetSwapIntervalEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_depth_float" supported="wgl">
+ <require>
+ <enum name="WGL_DEPTH_FLOAT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_vertex_array_range" supported="wgl">
+ <require>
+ <command name="wglAllocateMemoryNV"/>
+ <command name="wglFreeMemoryNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_3DFX_multisample" supported="wgl">
+ <require>
+ <enum name="WGL_SAMPLE_BUFFERS_3DFX"/>
+ <enum name="WGL_SAMPLES_3DFX"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_multisample" supported="wgl">
+ <require>
+ <enum name="WGL_SAMPLE_BUFFERS_EXT"/>
+ <enum name="WGL_SAMPLES_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_OML_sync_control" supported="wgl">
+ <require>
+ <command name="wglGetSyncValuesOML"/>
+ <command name="wglGetMscRateOML"/>
+ <command name="wglSwapBuffersMscOML"/>
+ <command name="wglSwapLayerBuffersMscOML"/>
+ <command name="wglWaitForMscOML"/>
+ <command name="wglWaitForSbcOML"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_digital_video_control" supported="wgl">
+ <require>
+ <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
+ <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
+ <enum name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
+ <enum name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
+ <command name="wglGetDigitalVideoParametersI3D"/>
+ <command name="wglSetDigitalVideoParametersI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_gamma" supported="wgl">
+ <require>
+ <enum name="WGL_GAMMA_TABLE_SIZE_I3D"/>
+ <enum name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
+ <command name="wglGetGammaTableParametersI3D"/>
+ <command name="wglSetGammaTableParametersI3D"/>
+ <command name="wglGetGammaTableI3D"/>
+ <command name="wglSetGammaTableI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_genlock" supported="wgl">
+ <require>
+ <enum name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
+ <command name="wglEnableGenlockI3D"/>
+ <command name="wglDisableGenlockI3D"/>
+ <command name="wglIsEnabledGenlockI3D"/>
+ <command name="wglGenlockSourceI3D"/>
+ <command name="wglGetGenlockSourceI3D"/>
+ <command name="wglGenlockSourceEdgeI3D"/>
+ <command name="wglGetGenlockSourceEdgeI3D"/>
+ <command name="wglGenlockSampleRateI3D"/>
+ <command name="wglGetGenlockSampleRateI3D"/>
+ <command name="wglGenlockSourceDelayI3D"/>
+ <command name="wglGetGenlockSourceDelayI3D"/>
+ <command name="wglQueryGenlockMaxSourceDelayI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_image_buffer" supported="wgl">
+ <require>
+ <enum name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
+ <enum name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
+ <command name="wglCreateImageBufferI3D"/>
+ <command name="wglDestroyImageBufferI3D"/>
+ <command name="wglAssociateImageBufferEventsI3D"/>
+ <command name="wglReleaseImageBufferEventsI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_swap_frame_lock" supported="wgl">
+ <require>
+ <command name="wglEnableFrameLockI3D"/>
+ <command name="wglDisableFrameLockI3D"/>
+ <command name="wglIsEnabledFrameLockI3D"/>
+ <command name="wglQueryFrameLockMasterI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_swap_frame_usage" supported="wgl">
+ <require>
+ <command name="wglGetFrameUsageI3D"/>
+ <command name="wglBeginFrameTrackingI3D"/>
+ <command name="wglEndFrameTrackingI3D"/>
+ <command name="wglQueryFrameTrackingI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_ATI_pixel_format_float" supported="wgl">
+ <require>
+ <enum name="WGL_TYPE_RGBA_FLOAT_ATI"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_float_buffer" supported="wgl">
+ <require>
+ <enum name="WGL_FLOAT_COMPONENTS_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_R_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_RG_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_RGB_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_3DL_stereo_control" supported="wgl">
+ <require>
+ <enum name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
+ <enum name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
+ <enum name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
+ <enum name="WGL_STEREO_POLARITY_INVERT_3DL"/>
+ <command name="wglSetStereoEmitterState3DL"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_pixel_format_packed_float" supported="wgl">
+ <require>
+ <enum name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_framebuffer_sRGB" supported="wgl">
+ <require>
+ <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_present_video" supported="wgl">
+ <require>
+ <enum name="WGL_NUM_VIDEO_SLOTS_NV"/>
+ <command name="wglEnumerateVideoDevicesNV"/>
+ <command name="wglBindVideoDeviceNV"/>
+ <command name="wglQueryCurrentContextNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_video_output" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_VIDEO_RGB_NV"/>
+ <enum name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
+ <enum name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
+ <enum name="WGL_VIDEO_OUT_COLOR_NV"/>
+ <enum name="WGL_VIDEO_OUT_ALPHA_NV"/>
+ <enum name="WGL_VIDEO_OUT_DEPTH_NV"/>
+ <enum name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+ <enum name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+ <enum name="WGL_VIDEO_OUT_FRAME"/>
+ <enum name="WGL_VIDEO_OUT_FIELD_1"/>
+ <enum name="WGL_VIDEO_OUT_FIELD_2"/>
+ <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
+ <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
+ <command name="wglGetVideoDeviceNV"/>
+ <command name="wglReleaseVideoDeviceNV"/>
+ <command name="wglBindVideoImageNV"/>
+ <command name="wglReleaseVideoImageNV"/>
+ <command name="wglSendPbufferToVideoNV"/>
+ <command name="wglGetVideoInfoNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_render_depth_texture" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
+ <enum name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
+ <enum name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
+ <enum name="WGL_DEPTH_COMPONENT_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_render_texture_rectangle" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
+ <enum name="WGL_TEXTURE_RECTANGLE_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_swap_group" supported="wgl">
+ <require>
+ <command name="wglJoinSwapGroupNV"/>
+ <command name="wglBindSwapBarrierNV"/>
+ <command name="wglQuerySwapGroupNV"/>
+ <command name="wglQueryMaxSwapGroupsNV"/>
+ <command name="wglQueryFrameCountNV"/>
+ <command name="wglResetFrameCountNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_gpu_affinity" supported="wgl">
+ <require>
+ <enum name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
+ <enum name="ERROR_MISSING_AFFINITY_MASK_NV"/>
+ <command name="wglEnumGpusNV"/>
+ <command name="wglEnumGpuDevicesNV"/>
+ <command name="wglCreateAffinityDCNV"/>
+ <command name="wglEnumGpusFromAffinityDCNV"/>
+ <command name="wglDeleteDCNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_AMD_gpu_association" supported="wgl">
+ <require>
+ <enum name="WGL_GPU_VENDOR_AMD"/>
+ <enum name="WGL_GPU_RENDERER_STRING_AMD"/>
+ <enum name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
+ <enum name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
+ <enum name="WGL_GPU_RAM_AMD"/>
+ <enum name="WGL_GPU_CLOCK_AMD"/>
+ <enum name="WGL_GPU_NUM_PIPES_AMD"/>
+ <enum name="WGL_GPU_NUM_SIMD_AMD"/>
+ <enum name="WGL_GPU_NUM_RB_AMD"/>
+ <enum name="WGL_GPU_NUM_SPI_AMD"/>
+ <command name="wglGetGPUIDsAMD"/>
+ <command name="wglGetGPUInfoAMD"/>
+ <command name="wglGetContextGPUIDAMD"/>
+ <command name="wglCreateAssociatedContextAMD"/>
+ <command name="wglCreateAssociatedContextAttribsAMD"/>
+ <command name="wglDeleteAssociatedContextAMD"/>
+ <command name="wglMakeAssociatedContextCurrentAMD"/>
+ <command name="wglGetCurrentAssociatedContextAMD"/>
+ <command name="wglBlitContextFramebufferAMD"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_video_capture" supported="wgl">
+ <require>
+ <enum name="WGL_UNIQUE_ID_NV"/>
+ <enum name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+ <command name="wglBindVideoCaptureDeviceNV"/>
+ <command name="wglEnumerateVideoCaptureDevicesNV"/>
+ <command name="wglLockVideoCaptureDeviceNV"/>
+ <command name="wglQueryVideoCaptureDeviceNV"/>
+ <command name="wglReleaseVideoCaptureDeviceNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_copy_image" supported="wgl">
+ <require>
+ <command name="wglCopyImageSubDataNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_multisample_coverage" supported="wgl">
+ <require>
+ <enum name="WGL_COVERAGE_SAMPLES_NV"/>
+ <enum name="WGL_COLOR_SAMPLES_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_create_context_es_profile" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_create_context_es2_profile" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_DX_interop" supported="wgl">
+ <require>
+ <enum name="WGL_ACCESS_READ_ONLY_NV"/>
+ <enum name="WGL_ACCESS_READ_WRITE_NV"/>
+ <enum name="WGL_ACCESS_WRITE_DISCARD_NV"/>
+ <command name="wglDXSetResourceShareHandleNV"/>
+ <command name="wglDXOpenDeviceNV"/>
+ <command name="wglDXCloseDeviceNV"/>
+ <command name="wglDXRegisterObjectNV"/>
+ <command name="wglDXUnregisterObjectNV"/>
+ <command name="wglDXObjectAccessNV"/>
+ <command name="wglDXLockObjectsNV"/>
+ <command name="wglDXUnlockObjectsNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_DX_interop2" supported="wgl">
+ <require>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_swap_control_tear" supported="wgl">
+ <require>
+ </require>
+ </extension>
+ </extensions>
+</registry>
diff --git a/xorg-server/hw/xwin/glx/wglext.h b/xorg-server/hw/xwin/glx/wglext.h
index 2db5896eb..828bcb519 100644
--- a/xorg-server/hw/xwin/glx/wglext.h
+++ b/xorg-server/hw/xwin/glx/wglext.h
@@ -1,20 +1,13 @@
#ifndef __wglext_h_
-#define __wglext_h_
+#define __wglext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
-** THIS FILE IS OBSOLETE. Please migrate away from using the
-** ".spec" files and the headers generated from them to the
-** XML Registry and headers generated from that. See
-** http://www.opengl.org/registry/api/README.txt
-** for more information.
-**
-**
-** Copyright (c) 2007-2013 The Khronos Group Inc.
-**
+** Copyright (c) 2013 The Khronos Group Inc.
+**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
@@ -22,10 +15,10 @@ extern "C" {
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
-**
+**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
-**
+**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
@@ -34,688 +27,515 @@ extern "C" {
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-
-/* Function declaration macros - to move into glplatform.h */
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
+#define WGL_WGLEXT_VERSION 20130708
-/* Header file version number */
-/* wglext.h last updated 2013/06/10 */
-/* Current version at http://www.opengl.org/registry/ */
-#define WGL_WGLEXT_VERSION 26
+/* Generated C header for:
+ * API: wgl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: wgl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
#ifndef WGL_ARB_buffer_region
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-#endif
-
-#ifndef WGL_ARB_extensions_string
-#endif
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#endif
-
-#ifndef WGL_ARB_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-#endif
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-#endif
-
-#ifndef WGL_ARB_render_texture
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-#endif
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-#endif
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+#define WGL_ARB_buffer_region 1
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+#ifdef GL_GLEXT_PROTOTYPES
+HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
+VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
+BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
+BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
+#endif /* WGL_ARB_buffer_region */
#ifndef WGL_ARB_create_context
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_ARB_create_context 1
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
+#ifdef GL_GLEXT_PROTOTYPES
+HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
#endif
+#endif /* WGL_ARB_create_context */
#ifndef WGL_ARB_create_context_profile
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_ARB_create_context_profile 1
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-#endif
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#endif /* WGL_ARB_create_context_profile */
#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness 1
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-#endif
-
-#ifndef WGL_EXT_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-#endif
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-#endif
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-#endif
-
-#ifndef WGL_EXT_depth_float
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-#endif
-
-#ifndef WGL_3DFX_multisample
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-#endif
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-#endif
-
-#ifndef WGL_I3D_gamma
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-#endif
-
-#ifndef WGL_I3D_genlock
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-#endif
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-#endif
-
-#ifndef WGL_I3D_swap_frame_lock
-#endif
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#endif
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#endif
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#endif
-
-#ifndef WGL_NV_float_buffer
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#endif
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-#endif
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-#endif
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-#endif
-
-#ifndef WGL_NV_present_video
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-#endif
-
-#ifndef WGL_NV_video_out
-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define WGL_VIDEO_OUT_FRAME 0x20C8
-#define WGL_VIDEO_OUT_FIELD_1 0x20C9
-#define WGL_VIDEO_OUT_FIELD_2 0x20CA
-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
-#endif
-
-#ifndef WGL_NV_swap_group
-#endif
-
-#ifndef WGL_NV_gpu_affinity
-#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-#endif
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-#endif
-
-#ifndef WGL_NV_video_capture
-#define WGL_UNIQUE_ID_NV 0x20CE
-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-#endif
-
-#ifndef WGL_NV_copy_image
-#endif
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-#endif
-
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-#endif
-
-#ifndef WGL_NV_DX_interop
-#define WGL_ACCESS_READ_ONLY_NV 0x00000000
-#define WGL_ACCESS_READ_WRITE_NV 0x00000001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
-#endif
-
-#ifndef WGL_NV_DX_interop2
-#endif
-
-#ifndef WGL_EXT_swap_control_tear
-#endif
-
-
-/*************************************************************/
-
-#ifndef WGL_ARB_pbuffer
-DECLARE_HANDLE(HPBUFFERARB);
-#endif
-#ifndef WGL_EXT_pbuffer
-DECLARE_HANDLE(HPBUFFEREXT);
-#endif
-#ifndef WGL_NV_present_video
-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-#endif
-#ifndef WGL_NV_video_output
-DECLARE_HANDLE(HPVIDEODEV);
-#endif
-#ifndef WGL_NV_gpu_affinity
-DECLARE_HANDLE(HPGPUNV);
-DECLARE_HANDLE(HGPUNV);
-
-typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-} GPU_DEVICE, *PGPU_DEVICE;
-#endif
-#ifndef WGL_NV_video_capture
-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-#endif
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
-extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
-extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
-extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-#endif
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#endif /* WGL_ARB_create_context_robustness */
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+#ifdef GL_GLEXT_PROTOTYPES
+const char *WINAPI wglGetExtensionsStringARB (HDC hdc);
#endif
+#endif /* WGL_ARB_extensions_string */
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+#endif /* WGL_ARB_framebuffer_sRGB */
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-extern HDC WINAPI wglGetCurrentReadDCARB (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+HDC WINAPI wglGetCurrentReadDCARB (void);
#endif
+#endif /* WGL_ARB_make_current_read */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif /* WGL_ARB_multisample */
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
-extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
-extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
-extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+DECLARE_HANDLE(HPBUFFERARB);
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
+int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
+BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
+BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#endif
+#endif /* WGL_ARB_pbuffer */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
+#endif /* WGL_ARB_pixel_format */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+#endif /* WGL_ARB_pixel_format_float */
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
-extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
-extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
+BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
+BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
+#endif /* WGL_ARB_render_texture */
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-#endif
+#ifndef WGL_ARB_robustness_application_isolation
+#define WGL_ARB_robustness_application_isolation 1
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+#endif /* WGL_ARB_robustness_application_isolation */
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-#endif
+#ifndef WGL_ARB_robustness_share_group_isolation
+#define WGL_ARB_robustness_share_group_isolation 1
+#endif /* WGL_ARB_robustness_share_group_isolation */
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
-#endif
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+#endif /* WGL_3DFX_multisample */
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
#endif
+#endif /* WGL_3DL_stereo_control */
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-#endif
+#ifndef WGL_AMD_gpu_association
+#define WGL_AMD_gpu_association 1
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
+typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
+typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
+typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef GL_GLEXT_PROTOTYPES
+UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
+INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
+UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
+HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
+HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
+BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
+BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
+HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
+VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* WGL_AMD_gpu_association */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile 1
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#endif /* WGL_EXT_create_context_es2_profile */
+
+#ifndef WGL_EXT_create_context_es_profile
+#define WGL_EXT_create_context_es_profile 1
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#endif /* WGL_EXT_create_context_es_profile */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+#endif /* WGL_EXT_depth_float */
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
-extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
-extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
-extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
-#endif /* WGL_WGLEXT_PROTOTYPES */
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+#ifdef GL_GLEXT_PROTOTYPES
+GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
+GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
+GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
+VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
#endif
+#endif /* WGL_EXT_display_color_table */
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+const char *WINAPI wglGetExtensionsStringEXT (void);
#endif
+#endif /* WGL_EXT_extensions_string */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+#endif /* WGL_EXT_framebuffer_sRGB */
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-extern HDC WINAPI wglGetCurrentReadDCEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+HDC WINAPI wglGetCurrentReadDCEXT (void);
#endif
+#endif /* WGL_EXT_make_current_read */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+#endif /* WGL_EXT_multisample */
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
-extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
-extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
-extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+DECLARE_HANDLE(HPBUFFEREXT);
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
+int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
+BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
+BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
+#endif /* WGL_EXT_pbuffer */
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
-extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
-extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
+BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
+BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
+#endif /* WGL_EXT_pixel_format */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+#endif /* WGL_EXT_pixel_format_packed_float */
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglSwapIntervalEXT (int interval);
-extern int WINAPI wglGetSwapIntervalEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglSwapIntervalEXT (int interval);
+int WINAPI wglGetSwapIntervalEXT (void);
#endif
+#endif /* WGL_EXT_swap_control */
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-#endif
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-extern void WINAPI wglFreeMemoryNV (void *pointer);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-#endif
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-#endif
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
-extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
-extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
-extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
-#endif
+#ifndef WGL_EXT_swap_control_tear
+#define WGL_EXT_swap_control_tear 1
+#endif /* WGL_EXT_swap_control_tear */
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
-extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
+BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
#endif
+#endif /* WGL_I3D_digital_video_control */
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
-extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
-extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
-extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
+BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
+BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
+BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#endif
+#endif /* WGL_I3D_gamma */
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
-extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
-extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
-extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
-extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
-extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
-extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
-extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
-extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
-extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
-extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
-extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
@@ -728,220 +548,275 @@ typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate)
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
-#endif
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
+BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
+BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
+BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
+BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
+BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
+BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
+BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
+BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
+BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
+BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
+BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
+#endif
+#endif /* WGL_I3D_genlock */
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
-extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
-extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
-extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
+#ifdef GL_GLEXT_PROTOTYPES
+LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
+BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
+BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
+BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
#endif
+#endif /* WGL_I3D_image_buffer */
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableFrameLockI3D (void);
-extern BOOL WINAPI wglDisableFrameLockI3D (void);
-extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
-extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
-#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglEnableFrameLockI3D (void);
+BOOL WINAPI wglDisableFrameLockI3D (void);
+BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
+BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
#endif
+#endif /* WGL_I3D_swap_frame_lock */
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
-extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
-extern BOOL WINAPI wglEndFrameTrackingI3D (void);
-extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
+BOOL WINAPI wglBeginFrameTrackingI3D (void);
+BOOL WINAPI wglEndFrameTrackingI3D (void);
+BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
+#endif /* WGL_I3D_swap_frame_usage */
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+#define WGL_ACCESS_READ_ONLY_NV 0x00000000
+#define WGL_ACCESS_READ_WRITE_NV 0x00000001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
+HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
+BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
+HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
+BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
+BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
+BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
+BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
+#endif
+#endif /* WGL_NV_DX_interop */
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+#endif /* WGL_NV_DX_interop2 */
+
+#ifndef WGL_NV_copy_image
+#define WGL_NV_copy_image 1
+typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#endif
+#endif /* WGL_NV_copy_image */
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
-#endif
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
-#endif
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif /* WGL_NV_float_buffer */
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+DECLARE_HANDLE(HGPUNV);
+struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+};
+typedef struct _GPU_DEVICE *PGPU_DEVICE;
+#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
+BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
+BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+BOOL WINAPI wglDeleteDCNV (HDC hdc);
#endif
+#endif /* WGL_NV_gpu_affinity */
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-#endif
+#ifndef WGL_NV_multisample_coverage
+#define WGL_NV_multisample_coverage 1
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+#endif /* WGL_NV_multisample_coverage */
#ifndef WGL_NV_present_video
#define WGL_NV_present_video 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
-extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
-extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
+BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
+BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
#endif
+#endif /* WGL_NV_present_video */
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
-extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
-extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
-extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
-extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
-typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-#endif
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#endif /* WGL_NV_render_depth_texture */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#endif /* WGL_NV_render_texture_rectangle */
#ifndef WGL_NV_swap_group
#define WGL_NV_swap_group 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
-extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
-extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
-extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
-extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
-extern BOOL WINAPI wglResetFrameCountNV (HDC hDC);
-#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
+BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
+BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
+BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
+BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
+BOOL WINAPI wglResetFrameCountNV (HDC hDC);
#endif
+#endif /* WGL_NV_swap_group */
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
-extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
-extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-extern BOOL WINAPI wglDeleteDCNV (HDC hdc);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
-#endif
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
-extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
-extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
-extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
-extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
-extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
-extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
-extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
-extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
-typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
-typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
-typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
-typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+void WINAPI wglFreeMemoryNV (void *pointer);
#endif
+#endif /* WGL_NV_vertex_array_range */
#ifndef WGL_NV_video_capture
#define WGL_NV_video_capture 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
-extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
-extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-#endif /* WGL_WGLEXT_PROTOTYPES */
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
+BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
+BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#endif
+#endif /* WGL_NV_video_capture */
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-#endif
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-#endif
-
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
-extern HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
-extern BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
-extern HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
-extern BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
-extern BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
-extern BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
-extern BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
-typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
-typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
-typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
-typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
-typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
-#endif
-
-#ifndef WGL_NV_DX_interop2
-#define WGL_NV_DX_interop2 1
-#endif
-
-#ifndef WGL_EXT_swap_control_tear
-#define WGL_EXT_swap_control_tear 1
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+DECLARE_HANDLE(HPVIDEODEV);
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
+BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
+BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
+BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
+BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#endif
+#endif /* WGL_NV_video_output */
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
+INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#endif
+#endif /* WGL_OML_sync_control */
#ifdef __cplusplus
}
diff --git a/xorg-server/hw/xwin/glx/wglext.spec b/xorg-server/hw/xwin/glx/wglext.spec
deleted file mode 100644
index 77d168e70..000000000
--- a/xorg-server/hw/xwin/glx/wglext.spec
+++ /dev/null
@@ -1,1210 +0,0 @@
-# wglext.spec file
-# DON'T REMOVE PREVIOUS LINE!!! libspec depends on it!
-
-# THIS FILE IS OBSOLETE. Please migrate away from using the
-# ".spec" files to the XML Registry. See
-# http://www.opengl.org/registry/api/README.txt
-# for more information.
-
-# Copyright (c) 1991-2002 Silicon Graphics, Inc. All Rights Reserved.
-# Copyright (c) 2006-2013 The Khronos Group, Inc.
-#
-# This document is licensed under the SGI Free Software B License Version
-# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
-#
-# $Revision: 21963 $ on $Date: 2013-06-13 02:52:31 -0700 (Thu, 13 Jun 2013) $
-
-required-props:
-param: retval retained
-category: wgl ARB_buffer_region ARB_extensions_string ARB_pixel_format ARB_make_current_read ARB_pbuffer ARB_render_texture ARB_pixel_format_float EXT_display_color_table EXT_extensions_string EXT_make_current_read EXT_pbuffer EXT_pixel_format EXT_swap_control OML_sync_control I3D_digital_video_control I3D_gamma I3D_genlock I3D_image_buffer I3D_swap_frame_lock I3D_swap_frame_usage NV_vertex_array_range 3DL_stereo_control NV_swap_group NV_video_output NV_present_video ARB_create_context NV_gpu_affinity AMD_gpu_association NV_video_capture NV_copy_image ARB_framebuffer_sRGB NV_DX_interop
-# required-props in wgl.spec (which is not used for anything):
-# dlflags: notlistable handcode
-# wglflags: client-handcode server-handcode non-dispatch
-
-#
-# Boilerplate to define types used by some extensions. This is done
-# up front, since it involves some complexities in protecting
-# the declarations whether or not the -protect flag is given to
-# the generator scripts.
-#
-
-passthru: #ifndef WGL_ARB_pbuffer
-passthru: DECLARE_HANDLE(HPBUFFERARB);
-passthru: #endif
-passthru: #ifndef WGL_EXT_pbuffer
-passthru: DECLARE_HANDLE(HPBUFFEREXT);
-passthru: #endif
-passthru: #ifndef WGL_NV_present_video
-passthru: DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-passthru: #endif
-passthru: #ifndef WGL_NV_video_output
-passthru: DECLARE_HANDLE(HPVIDEODEV);
-passthru: #endif
-passthru: #ifndef WGL_NV_gpu_affinity
-passthru: DECLARE_HANDLE(HPGPUNV);
-passthru: DECLARE_HANDLE(HGPUNV);
-passthru:
-passthru: typedef struct _GPU_DEVICE {
-passthru: DWORD cb;
-passthru: CHAR DeviceName[32];
-passthru: CHAR DeviceString[128];
-passthru: DWORD Flags;
-passthru: RECT rcVirtualScreen;
-passthru: } GPU_DEVICE, *PGPU_DEVICE;
-passthru: #endif
-passthru: #ifndef WGL_NV_video_capture
-passthru: DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-passthru: #endif
-passthru:
-
-
-###############################################################################
-#
-# ARB Extension #4
-# ARB_buffer_region commands
-#
-###############################################################################
-
-CreateBufferRegionARB(hDC, iLayerPlane, uType)
- return HANDLE
- param hDC HDC in value
- param iLayerPlane int in value
- param uType UINT in value
- category ARB_buffer_region
-
-DeleteBufferRegionARB(hRegion)
- return VOID
- param hRegion HANDLE in value
- category ARB_buffer_region
-
-SaveBufferRegionARB(hRegion, x, y, width, height)
- return BOOL
- param hRegion HANDLE in value
- param x int in value
- param y int in value
- param width int in value
- param height int in value
- category ARB_buffer_region
-
-RestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc)
- return BOOL
- param hRegion HANDLE in value
- param x int in value
- param y int in value
- param width int in value
- param height int in value
- param xSrc int in value
- param ySrc int in value
- category ARB_buffer_region
-
-###############################################################################
-#
-# ARB Extension #5
-# ARB_multisample commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_multisample
-
-###############################################################################
-#
-# ARB Extension #8
-# ARB_extensions_string commands
-#
-###############################################################################
-
-GetExtensionsStringARB(hdc)
- return String
- param hdc HDC in value
- category ARB_extensions_string
-
-###############################################################################
-#
-# ARB Extension #9
-# ARB_pixel_format commands
-#
-###############################################################################
-
-GetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues)
- return BOOL
- param hdc HDC in value
- param iPixelFormat int in value
- param iLayerPlane int in value
- param nAttributes UINT in value
- param piAttributes int in array [nAttributes]
- param piValues int out array [nAttributes]
- category ARB_pixel_format
-
-GetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues)
- return BOOL
- param hdc HDC in value
- param iPixelFormat int in value
- param iLayerPlane int in value
- param nAttributes UINT in value
- param piAttributes int in array [nAttributes]
- param pfValues FLOAT out array [nAttributes]
- category ARB_pixel_format
-
-ChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats)
- return BOOL
- param hdc HDC in value
- param piAttribIList int in array [COMPSIZE()]
- param pfAttribFList FLOAT in array [COMPSIZE()]
- param nMaxFormats UINT in value
- param piFormats int out array [COMPSIZE(nNumFormats)]
- param nNumFormats UINT out reference
- category ARB_pixel_format
-
-###############################################################################
-#
-# ARB Extension #10
-# ARB_make_current_read commands
-#
-###############################################################################
-
-MakeContextCurrentARB(hDrawDC, hReadDC, hglrc)
- return BOOL
- param hDrawDC HDC in value
- param hReadDC HDC in value
- param hglrc HGLRC in value
- category ARB_make_current_read
-
-GetCurrentReadDCARB()
- return HDC
- category ARB_make_current_read
-
-###############################################################################
-#
-# ARB Extension #11
-# ARB_pbuffer commands
-#
-###############################################################################
-
-CreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList)
- return HPBUFFERARB
- param hDC HDC in value
- param iPixelFormat int in value
- param iWidth int in value
- param iHeight int in value
- param piAttribList int in array [COMPSIZE()]
- category ARB_pbuffer
-
-GetPbufferDCARB(hPbuffer)
- return HDC
- param hPbuffer HPBUFFERARB in value
- category ARB_pbuffer
-
-ReleasePbufferDCARB(hPbuffer, hDC)
- return int
- param hPbuffer HPBUFFERARB in value
- param hDC HDC in value
- category ARB_pbuffer
-
-DestroyPbufferARB(hPbuffer)
- return BOOL
- param hPbuffer HPBUFFERARB in value
- category ARB_pbuffer
-
-QueryPbufferARB(hPbuffer, iAttribute, piValue)
- return BOOL
- param hPbuffer HPBUFFERARB in value
- param iAttribute int in value
- param piValue int out reference
- category ARB_pbuffer
-
-###############################################################################
-#
-# ARB Extension #20
-# ARB_render_texture commands
-#
-###############################################################################
-
-BindTexImageARB(hPbuffer, iBuffer)
- return BOOL
- param hPbuffer HPBUFFERARB in value
- param iBuffer int in value
- category ARB_render_texture
-
-ReleaseTexImageARB(hPbuffer, iBuffer)
- return BOOL
- param hPbuffer HPBUFFERARB in value
- param iBuffer int in value
- category ARB_render_texture
-
-SetPbufferAttribARB(hPbuffer, piAttribList)
- return BOOL
- param hPbuffer HPBUFFERARB in value
- param piAttribList int in array [COMPSIZE()]
- category ARB_render_texture
-
-###############################################################################
-#
-# ARB Extension #39
-# ARB_pixel_format_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_pixel_format_float
-
-###############################################################################
-#
-# ARB Extension #46
-# ARB_framebuffer_sRGB commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_framebuffer_sRGB
-
-###############################################################################
-#
-# ARB Extension #55
-# ARB_create_context commands
-#
-###############################################################################
-
-CreateContextAttribsARB(hDC, hShareContext, attribList)
- return HGLRC
- param hDC HDC in value
- param hShareContext HGLRC in value
- param attribList int in array [COMPSIZE()]
- category ARB_create_context
-
-###############################################################################
-#
-# ARB Extension #74
-# ARB_create_context_profile commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_create_context_profile
-
-###############################################################################
-#
-# ARB Extension #102
-# ARB_create_context_robustness commands
-#
-###############################################################################
-
-# (none)
-newcategory: ARB_create_context_robustness
-
-
-###############################################################################
-#
-# Extension #167
-# EXT_display_color_table commands
-#
-###############################################################################
-
-CreateDisplayColorTableEXT(id)
- return GLboolean
- param id GLushort in value
- category EXT_display_color_table
-
-LoadDisplayColorTableEXT(table, length)
- return GLboolean
- param table GLushort in array [length]
- param length GLuint in value
- category EXT_display_color_table
-
-BindDisplayColorTableEXT(id)
- return GLboolean
- param id GLushort in value
- category EXT_display_color_table
-
-DestroyDisplayColorTableEXT(id)
- return VOID
- param id GLushort in value
- category EXT_display_color_table
-
-###############################################################################
-#
-# Extension #168
-# EXT_extensions_string commands
-#
-###############################################################################
-
-GetExtensionsStringEXT()
- return String
- category EXT_extensions_string
-
-###############################################################################
-#
-# Extension #169
-# EXT_make_current_read commands
-#
-###############################################################################
-
-MakeContextCurrentEXT(hDrawDC, hReadDC, hglrc)
- return BOOL
- param hDrawDC HDC in value
- param hReadDC HDC in value
- param hglrc HGLRC in value
- category EXT_make_current_read
-
-GetCurrentReadDCEXT()
- return HDC
- category EXT_make_current_read
-
-###############################################################################
-#
-# Extension #171
-# EXT_pbuffer commands
-#
-###############################################################################
-
-CreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList)
- return HPBUFFEREXT
- param hDC HDC in value
- param iPixelFormat int in value
- param iWidth int in value
- param iHeight int in value
- param piAttribList int in array [COMPSIZE()]
- category EXT_pbuffer
-
-GetPbufferDCEXT(hPbuffer)
- return HDC
- param hPbuffer HPBUFFEREXT in value
- category EXT_pbuffer
-
-ReleasePbufferDCEXT(hPbuffer, hDC)
- return int
- param hPbuffer HPBUFFEREXT in value
- param hDC HDC in value
- category EXT_pbuffer
-
-DestroyPbufferEXT(hPbuffer)
- return BOOL
- param hPbuffer HPBUFFEREXT in value
- category EXT_pbuffer
-
-QueryPbufferEXT(hPbuffer, iAttribute, piValue)
- return BOOL
- param hPbuffer HPBUFFEREXT in value
- param iAttribute int in value
- param piValue int out reference
- category EXT_pbuffer
-
-###############################################################################
-#
-# Extension #170
-# EXT_pixel_format commands
-#
-###############################################################################
-
-GetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues)
- return BOOL
- param hdc HDC in value
- param iPixelFormat int in value
- param iLayerPlane int in value
- param nAttributes UINT in value
- param piAttributes int out array [nAttributes]
- param piValues int out array [nAttributes]
- category EXT_pixel_format
-
-GetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues)
- return BOOL
- param hdc HDC in value
- param iPixelFormat int in value
- param iLayerPlane int in value
- param nAttributes UINT in value
- param piAttributes int out array [nAttributes]
- param pfValues FLOAT out array [nAttributes]
- category EXT_pixel_format
-
-ChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats)
- return BOOL
- param hdc HDC in value
- param piAttribIList int in array [COMPSIZE()]
- param pfAttribFList FLOAT in array [COMPSIZE()]
- param nMaxFormats UINT in value
- param piFormats int out array [COMPSIZE(nNumFormats)]
- param nNumFormats UINT out reference
- category EXT_pixel_format
-
-###############################################################################
-#
-# Extension #172
-# EXT_swap_control commands
-#
-###############################################################################
-
-SwapIntervalEXT(interval)
- return BOOL
- param interval int in value
- category EXT_swap_control
-
-GetSwapIntervalEXT()
- return int
- category EXT_swap_control
-
-###############################################################################
-#
-# Extension #177
-# EXT_depth_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_depth_float
-
-###############################################################################
-#
-# Extension #190
-# NV_vertex_array_range commands
-#
-###############################################################################
-
-AllocateMemoryNV(size, readfreq, writefreq, priority)
- return VoidPointer
- param size GLsizei in value
- param readfreq GLfloat in value
- param writefreq GLfloat in value
- param priority GLfloat in value
- category NV_vertex_array_range
-
-FreeMemoryNV(pointer)
- return void
- param pointer void out array [1]
- category NV_vertex_array_range
-
-###############################################################################
-#
-# Extension #207
-# 3DFX_multisample commands
-#
-###############################################################################
-
-# (none)
-newcategory: 3DFX_multisample
-
-###############################################################################
-#
-# Extension #209
-# EXT_multisample commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_multisample
-
-###############################################################################
-#
-# Extension #242
-# OML_sync_control commands
-#
-###############################################################################
-
-GetSyncValuesOML(hdc, ust, msc, sbc)
- return BOOL
- param hdc HDC in value
- param ust INT64 out array [1]
- param msc INT64 out array [1]
- param sbc INT64 out array [1]
- category OML_sync_control
-
-GetMscRateOML(hdc, numerator, denominator)
- return BOOL
- param hdc HDC in value
- param numerator INT32 out array [1]
- param denominator INT32 out array [1]
- category OML_sync_control
-
-SwapBuffersMscOML(hdc, target_msc, divisor, remainder)
- return INT64
- param hdc HDC in value
- param target_msc INT64 in value
- param divisor INT64 in value
- param remainder INT64 in value
- category OML_sync_control
-
-SwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder)
- return INT64
- param hdc HDC in value
- param fuPlanes int in value
- param target_msc INT64 in value
- param divisor INT64 in value
- param remainder INT64 in value
- category OML_sync_control
-
-WaitForMscOML(hdc, target_msc, divisor, remainder , ust, msc, sbc)
- return BOOL
- param hdc HDC in value
- param target_msc INT64 in value
- param divisor INT64 in value
- param remainder INT64 in value
- param ust INT64 out array [1]
- param msc INT64 out array [1]
- param sbc INT64 out array [1]
- category OML_sync_control
-
-WaitForSbcOML(hdc, target_sbc, ust, msc, sbc)
- return BOOL
- param hdc HDC in value
- param target_sbc INT64 in value
- param ust INT64 out array [1]
- param msc INT64 out array [1]
- param sbc INT64 out array [1]
- category OML_sync_control
-
-###############################################################################
-#
-# Extension #250
-# I3D_digital_video_control commands
-#
-###############################################################################
-
-GetDigitalVideoParametersI3D(hDC, iAttribute, piValue)
- return BOOL
- param hDC HDC in value
- param iAttribute int in value
- param piValue int out array [COMPSIZE(iAttribute)]
- category I3D_digital_video_control
-
-SetDigitalVideoParametersI3D(hDC, iAttribute, piValue)
- return BOOL
- param hDC HDC in value
- param iAttribute int in value
- param piValue int in array [COMPSIZE(iAttribute)]
- category I3D_digital_video_control
-
-###############################################################################
-#
-# Extension #251
-# I3D_gamma commands
-#
-###############################################################################
-
-GetGammaTableParametersI3D(hDC, iAttribute, piValue)
- return BOOL
- param hDC HDC in value
- param iAttribute int in value
- param piValue int out array [COMPSIZE(iAttribute)]
- category I3D_gamma
-
-SetGammaTableParametersI3D(hDC, iAttribute, piValue)
- return BOOL
- param hDC HDC in value
- param iAttribute int in value
- param piValue int in array [COMPSIZE(iAttribute)]
- category I3D_gamma
-
-GetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue)
- return BOOL
- param hDC HDC in value
- param iEntries int in value
- param puRed USHORT out array [iEntries]
- param puGreen USHORT out array [iEntries]
- param puBlue USHORT out array [iEntries]
- category I3D_gamma
-
-SetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue)
- return BOOL
- param hDC HDC in value
- param iEntries int in value
- param puRed USHORT in array [iEntries]
- param puGreen USHORT in array [iEntries]
- param puBlue USHORT in array [iEntries]
- category I3D_gamma
-
-###############################################################################
-#
-# Extension #252
-# I3D_genlock commands
-#
-###############################################################################
-
-EnableGenlockI3D(hDC)
- return BOOL
- param hDC HDC in value
- category I3D_genlock
-
-DisableGenlockI3D(hDC)
- return BOOL
- param hDC HDC in value
- category I3D_genlock
-
-IsEnabledGenlockI3D(hDC, pFlag)
- return BOOL
- param hDC HDC in value
- param pFlag BOOL out reference
- category I3D_genlock
-
-GenlockSourceI3D(hDC, uSource)
- return BOOL
- param hDC HDC in value
- param uSource UINT in value
- category I3D_genlock
-
-GetGenlockSourceI3D(hDC, uSource)
- return BOOL
- param hDC HDC in value
- param uSource UINT out reference
- category I3D_genlock
-
-GenlockSourceEdgeI3D(hDC, uEdge)
- return BOOL
- param hDC HDC in value
- param uEdge UINT in value
- category I3D_genlock
-
-GetGenlockSourceEdgeI3D(hDC, uEdge)
- return BOOL
- param hDC HDC in value
- param uEdge UINT out reference
- category I3D_genlock
-
-GenlockSampleRateI3D(hDC, uRate)
- return BOOL
- param hDC HDC in value
- param uRate UINT in value
- category I3D_genlock
-
-GetGenlockSampleRateI3D(hDC, uRate)
- return BOOL
- param hDC HDC in value
- param uRate UINT out reference
- category I3D_genlock
-
-GenlockSourceDelayI3D(hDC, uDelay)
- return BOOL
- param hDC HDC in value
- param uDelay UINT in value
- category I3D_genlock
-
-GetGenlockSourceDelayI3D(hDC, uDelay)
- return BOOL
- param hDC HDC in value
- param uDelay UINT out reference
- category I3D_genlock
-
-QueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay)
- return BOOL
- param hDC HDC in value
- param uMaxLineDelay UINT out reference
- param uMaxPixelDelay UINT out reference
- category I3D_genlock
-
-###############################################################################
-#
-# Extension #253
-# I3D_image_buffer commands
-#
-###############################################################################
-
-CreateImageBufferI3D(hDC, dwSize, uFlags)
- return LPVOID
- param hDC HDC in value
- param dwSize DWORD in value
- param uFlags UINT in value
- category I3D_image_buffer
-
-DestroyImageBufferI3D(hDC, pAddress)
- return BOOL
- param hDC HDC in value
- param pAddress LPVOID in value
- category I3D_image_buffer
-
-AssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count)
- return BOOL
- param hDC HDC in value
- param pEvent HANDLE in array [count]
- param pAddress LPVOID in array [count]
- param pSize DWORD in array [count]
- param count UINT in value
- category I3D_image_buffer
-
-ReleaseImageBufferEventsI3D(hDC, pAddress, count)
- return BOOL
- param hDC HDC in value
- param pAddress LPVOID in array [count]
- param count UINT in value
- category I3D_image_buffer
-
-###############################################################################
-#
-# Extension #254
-# I3D_swap_frame_lock commands
-#
-###############################################################################
-
-EnableFrameLockI3D()
- return BOOL
- category I3D_swap_frame_lock
-
-DisableFrameLockI3D()
- return BOOL
- category I3D_swap_frame_lock
-
-IsEnabledFrameLockI3D(pFlag)
- return BOOL
- param pFlag BOOL out reference
- category I3D_swap_frame_lock
-
-QueryFrameLockMasterI3D(pFlag)
- return BOOL
- param pFlag BOOL out reference
- category I3D_swap_frame_lock
-
-###############################################################################
-#
-# Extension #255
-# I3D_swap_frame_usage commands
-#
-###############################################################################
-
-GetFrameUsageI3D(pUsage)
- return BOOL
- param pUsage float out reference
- category I3D_swap_frame_usage
-
-BeginFrameTrackingI3D()
- return BOOL
- category I3D_swap_frame_usage
-
-EndFrameTrackingI3D()
- return BOOL
- category I3D_swap_frame_usage
-
-QueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage)
- return BOOL
- param pFrameCount DWORD out reference
- param pMissedFrames DWORD out reference
- param pLastMissedUsage float out reference
- category I3D_swap_frame_usage
-
-###############################################################################
-#
-# Extension #278
-# ATI_pixel_format_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: ATI_pixel_format_float
-
-###############################################################################
-#
-# Extension #281
-# NV_float_buffer commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_float_buffer
-
-###############################################################################
-#
-# Extension #313
-# 3DL_stereo_control commands
-#
-###############################################################################
-
-SetStereoEmitterState3DL(hDC, uState)
- return BOOL
- param hDC HDC in value
- param uState UINT in value
- category 3DL_stereo_control
-
-###############################################################################
-#
-# Extension #328
-# EXT_pixel_format_packed_float commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_pixel_format_packed_float
-
-###############################################################################
-#
-# Extension #337
-# EXT_framebuffer_sRGB commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_framebuffer_sRGB
-
-###############################################################################
-#
-# Extension #347
-# NV_present_video commands
-#
-###############################################################################
-
-EnumerateVideoDevicesNV(hDC, phDeviceList)
- return int
- param hDC HDC in value
- param phDeviceList HVIDEOOUTPUTDEVICENV out array
- category NV_present_video
-
-BindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList)
- return BOOL
- param hDC HDC in value
- param uVideoSlot uint in value
- param hVideoDevice HVIDEOOUTPUTDEVICENV in value
- param piAttribList int in array [COMPSIZE()]
- category NV_present_video
-
-QueryCurrentContextNV(iAttribute, piValue)
- return BOOL
- param iAttribute int in value
- param piValue int out array [COMPSIZE()]
- category NV_present_video
-
-###############################################################################
-#
-# Extension #349
-# NV_video_output commands
-#
-###############################################################################
-
-GetVideoDeviceNV(hDC, numDevices, hVideoDevice)
- return BOOL
- param hDC HDC in value
- param numDevices int in value
- param hVideoDevice HPVIDEODEV out reference
- category NV_video_output
-
-ReleaseVideoDeviceNV(hVideoDevice)
- return BOOL
- param hVideoDevice HPVIDEODEV in value
- category NV_video_output
-
-BindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer)
- return BOOL
- param hVideoDevice HPVIDEODEV in value
- param hPbuffer HPBUFFERARB in value
- param iVideoBuffer int in value
- category NV_video_output
-
-ReleaseVideoImageNV(hPbuffer, iVideoBuffer)
- return BOOL
- param hPbuffer HPBUFFERARB in value
- param iVideoBuffer int in value
- category NV_video_output
-
-SendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock)
- return BOOL
- param hPbuffer HPBUFFERARB in value
- param iBufferType int in value
- param pulCounterPbuffer ulong out reference
- param bBlock BOOL in value
- category NV_video_output
-
-GetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo)
- return BOOL
- param hpVideoDevice HPVIDEODEV in value
- param pulCounterOutputPbuffer ulong out reference
- param pulCounterOutputVideo ulong out reference
- category NV_video_output
-
-###############################################################################
-#
-# Extension #351
-# NV_swap_group commands
-#
-###############################################################################
-
-JoinSwapGroupNV(hDC, group)
- return BOOL
- param hDC HDC in value
- param group GLuint in value
- category NV_swap_group
-
-BindSwapBarrierNV(group, barrier)
- return BOOL
- param group GLuint in value
- param barrier GLuint in value
- category NV_swap_group
-
-QuerySwapGroupNV(hDC, group, barrier)
- return BOOL
- param hDC HDC in value
- param group GLuint out reference
- param barrier GLuint out reference
- category NV_swap_group
-
-QueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers)
- return BOOL
- param hDC HDC in value
- param maxGroups GLuint out reference
- param maxBarriers GLuint out reference
- category NV_swap_group
-
-QueryFrameCountNV(hDC, count)
- return BOOL
- param hDC HDC in value
- param count GLuint out reference
- category NV_swap_group
-
-ResetFrameCountNV(hDC)
- return BOOL
- param hDC HDC in value
- category NV_swap_group
-
-###############################################################################
-#
-# Extension #355
-# NV_gpu_affinity commands
-#
-###############################################################################
-
-EnumGpusNV(iGpuIndex, phGpu)
- return BOOL
- param iGpuIndex UINT in value
- param phGpu HGPUNV out reference
- category NV_gpu_affinity
-
-EnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice)
- return BOOL
- param hGpu HGPUNV in value
- param iDeviceIndex UINT in value
- param lpGpuDevice PGPU_DEVICE in value
- category NV_gpu_affinity
-
-CreateAffinityDCNV(phGpuList)
- return HDC
- param phGpuList HGPUNV in array [COMPSIZE()]
- category NV_gpu_affinity
-
-EnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu)
- return BOOL
- param hAffinityDC HDC in value
- param iGpuIndex UINT in value
- param hGpu HGPUNV out reference
- category NV_gpu_affinity
-
-DeleteDCNV(hdc)
- return BOOL
- param hdc HDC in value
- category NV_gpu_affinity
-
-###############################################################################
-#
-# Extension #361
-# AMD_gpu_association commands
-#
-###############################################################################
-
-GetGPUIDsAMD(maxCount, ids)
- return UINT
- param maxCount UINT in value
- param ids UINT out array [maxCount]
- category AMD_gpu_association
-
-GetGPUInfoAMD(id, property, dataType, size, data)
- return INT
- param id UINT in value
- param property int in value
- param dataType GLenum in value
- param size UINT in value
- param data void out array [COMPSIZE(dataType,size)]
- category AMD_gpu_association
-
-GetContextGPUIDAMD(hglrc)
- return UINT
- param hglrc HGLRC in value
- category AMD_gpu_association
-
-CreateAssociatedContextAMD(id)
- return HGLRC
- param id UINT in value
- category AMD_gpu_association
-
-CreateAssociatedContextAttribsAMD(id, hShareContext, attribList)
- return HGLRC
- param id UINT in value
- param hShareContext HGLRC in value
- param attribList int in array [COMPSIZE()]
- category AMD_gpu_association
-
-DeleteAssociatedContextAMD(hglrc)
- return BOOL
- param hglrc HGLRC in value
- category AMD_gpu_association
-
-MakeAssociatedContextCurrentAMD(hglrc)
- return BOOL
- param hglrc HGLRC in value
- category AMD_gpu_association
-
-GetCurrentAssociatedContextAMD()
- return HGLRC
- category AMD_gpu_association
-
-BlitContextFramebufferAMD(dstCtx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
- return VOID
- param dstCtx HGLRC in value
- param srcX0 GLint in value
- param srcY0 GLint in value
- param srcX1 GLint in value
- param srcY1 GLint in value
- param dstX0 GLint in value
- param dstY0 GLint in value
- param dstX1 GLint in value
- param dstY1 GLint in value
- param mask GLbitfield in value
- param filter GLenum in value
- category AMD_gpu_association
-
-###############################################################################
-#
-# Extension #374
-# NV_video_capture commands
-#
-###############################################################################
-
-BindVideoCaptureDeviceNV(uVideoSlot, hDevice)
- return BOOL
- param uVideoSlot UINT in value
- param hDevice HVIDEOINPUTDEVICENV in value
- category NV_video_capture
-
-EnumerateVideoCaptureDevicesNV(hDc, phDeviceList)
- return UINT
- param hDc HDC in value
- param phDeviceList HVIDEOINPUTDEVICENV out reference
- category NV_video_capture
-
-LockVideoCaptureDeviceNV(hDc, hDevice)
- return BOOL
- param hDc HDC in value
- param hDevice HVIDEOINPUTDEVICENV in value
- category NV_video_capture
-
-QueryVideoCaptureDeviceNV(hDc, hDevice, iAttribute, piValue)
- return BOOL
- param hDc HDC in value
- param hDevice HVIDEOINPUTDEVICENV in value
- param iAttribute int in value
- param piValue int out reference
- category NV_video_capture
-
-ReleaseVideoCaptureDeviceNV(hDc, hDevice)
- return BOOL
- param hDc HDC in value
- param hDevice HVIDEOINPUTDEVICENV in value
- category NV_video_capture
-
-###############################################################################
-#
-# Extension #376
-# NV_copy_image commands
-#
-###############################################################################
-
-CopyImageSubDataNV(hSrcRC, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, hDstRC, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth)
- return BOOL
- param hSrcRC HGLRC in value
- param srcName GLuint in value
- param srcTarget GLenum in value
- param srcLevel GLint in value
- param srcX GLint in value
- param srcY GLint in value
- param srcZ GLint in value
- param hDstRC HGLRC in value
- param dstName GLuint in value
- param dstTarget GLenum in value
- param dstLevel GLint in value
- param dstX GLint in value
- param dstY GLint in value
- param dstZ GLint in value
- param width GLsizei in value
- param height GLsizei in value
- param depth GLsizei in value
- category NV_copy_image
-
-###############################################################################
-#
-# Extension #393
-# NV_multisample_coverage commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_multisample_coverage
-
-###############################################################################
-#
-# Extension #407
-# NV_DX_interop commands
-#
-###############################################################################
-
-DXSetResourceShareHandleNV(dxObject, shareHandle)
- return BOOL
- param dxObject void out array [1]
- param shareHandle HANDLE in value
- category NV_DX_interop
-
-DXOpenDeviceNV(dxDevice)
- return HANDLE
- param dxDevice void out array [1]
- category NV_DX_interop
-
-DXCloseDeviceNV(hDevice)
- return BOOL
- param hDevice HANDLE in value
- category NV_DX_interop
-
-DXRegisterObjectNV(hDevice, dxObject, name, type, access)
- return HANDLE
- param hDevice HANDLE in value
- param dxObject void out array [1]
- param name GLuint in value
- param type GLenum in value
- param access GLenum in value
- category NV_DX_interop
-
-DXUnregisterObjectNV(hDevice, hObject)
- return BOOL
- param hDevice HANDLE in value
- param hObject HANDLE in value
- category NV_DX_interop
-
-DXObjectAccessNV(hObject, access)
- return BOOL
- param hObject HANDLE in value
- param access GLenum in value
- category NV_DX_interop
-
-DXLockObjectsNV(hDevice, count, hObjects)
- return BOOL
- param hDevice HANDLE in value
- param count GLint in value
- param hObjects HANDLE out array [count]
- category NV_DX_interop
-
-DXUnlockObjectsNV(hDevice, count, hObjects)
- return BOOL
- param hDevice HANDLE in value
- param count GLint in value
- param hObjects HANDLE out array [count]
- category NV_DX_interop
-
-###############################################################################
-#
-# Extension #412
-# NV_DX_interop2 commands
-#
-###############################################################################
-
-# (none)
-newcategory: NV_DX_interop2
-
-###############################################################################
-#
-# Extension #415
-# EXT_swap_control_tear commands
-#
-###############################################################################
-
-# (none)
-newcategory: EXT_swap_control_tear
-