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-<TITLE>Mesa Release Notes</TITLE>
-<link rel="stylesheet" type="text/css" href="mesa.css">
-<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
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-<H1>Mesa 8.0.3 Release Notes / May 18, 2012</H1>
+<h1>Mesa 8.0.3 Release Notes / May 18, 2012</h1>
<p>
Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.
@@ -94,34 +91,34 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
git log mesa-8.0.2..mesa-8.0.3
</pre>
-<p>Alban Browaeys (1):
+<p>Alban Browaeys (1):</p>
<ul>
<li>dri/i915: Fix off-by-one in i830 clip region size.</li>
-</ul></p>
+</ul>
-<p>Alex Deucher (2):
+<p>Alex Deucher (2):</p>
<ul>
<li>r200: fix fog coordinate emit</li>
<li>radeon: fix fog coordinate emit</li>
-</ul></p>
+</ul>
-<p>Alexander von Gluck (4):
+<p>Alexander von Gluck (4):</p>
<ul>
<li>llvmpipe: fix symbol conflict on Haiku</li>
<li>svga: fix typedef conflicts on Haiku</li>
<li>mesa: Don't use newlocale on Haiku</li>
<li>glsl: Don't use newlocale on Haiku</li>
-</ul></p>
+</ul>
-<p>Anuj Phogat (4):
+<p>Anuj Phogat (4):</p>
<ul>
<li>mesa: fix issues with texture border and array textures</li>
<li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()</li>
<li>mesa: Fix the cause of piglit test fbo-array failure</li>
<li>intel: Fix a case when mapping large texture fails</li>
-</ul></p>
+</ul>
-<p>Brian Paul (17):
+<p>Brian Paul (17):</p>
<ul>
<li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()</li>
<li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function</li>
@@ -140,29 +137,29 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>mesa: do more teximage error checking for generic compressed formats</li>
<li>mesa: fix/add error check in _mesa_ColorMaterial()</li>
<li>mesa: fix glMaterial / dlist bug</li>
-</ul></p>
+</ul>
-<p>Chad Versace (3):
+<p>Chad Versace (3):</p>
<ul>
<li>glsl: Fix Android build</li>
<li>main: Fix memory leak in _mesa_make_extension_string()</li>
<li>intel: Disable ARB_framebuffer_object in ES contexts</li>
-</ul></p>
+</ul>
-<p>Chris Wilson (1):
+<p>Chris Wilson (1):</p>
<ul>
<li>i830: Compute initial number of vertices from remaining batch space</li>
-</ul></p>
+</ul>
-<p>Dave Airlie (4):
+<p>Dave Airlie (4):</p>
<ul>
<li>mesa/format_unpack: add LUMINANCE 8/16 UINT/INT</li>
<li>glx/drisw: avoid segfaults when we fail to get visual</li>
<li>drisw: fix image stride calculation for 16-bit.</li>
<li>intel: fix TFP at 16-bpp</li>
-</ul></p>
+</ul>
-<p>Dylan Noblesmith (7):
+<p>Dylan Noblesmith (7):</p>
<ul>
<li>intel: fix null dereference processing HiZ buffer</li>
<li>util: fix undefined behavior</li>
@@ -171,9 +168,9 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>st/vega: fix uninitialized values</li>
<li>egl-static: fix printf warning</li>
<li>i965: fix typo</li>
-</ul></p>
+</ul>
-<p>Eric Anholt (19):
+<p>Eric Anholt (19):</p>
<ul>
<li>i965/fs: Jump from discard statements to the end of the program when done.</li>
<li>intel: Fix rendering from textures after RenderTexture().</li>
@@ -194,29 +191,29 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>glsl: Reject non-scalar switch expressions.</li>
<li>glsl: Fix assertion failure on handling switch on uint expressions.</li>
<li>mesa: Check for framebuffer completeness before looking at the rb.</li>
-</ul></p>
+</ul>
-<p>Eugeni Dodonov (1):
+<p>Eugeni Dodonov (1):</p>
<ul>
<li>intel: add PCI IDs for Ivy Bridge GT2 server variant</li>
-</ul></p>
+</ul>
-<p>Han Shen(沈涵) (1):
+<p>Han Shen(沈涵) (1):</p>
<ul>
<li>bin/mklib: remove '-m32' for arm linux</li>
-</ul></p>
+</ul>
-<p>Ian Romanick (1):
+<p>Ian Romanick (1):</p>
<ul>
<li>mesa: Bump version number to 8.0.3</li>
-</ul></p>
+</ul>
-<p>Jakob Bornecrantz (1):
+<p>Jakob Bornecrantz (1):</p>
<ul>
<li>docs: Add 8.0.2 md5sums</li>
-</ul></p>
+</ul>
-<p>Jeremy Huddleston (7):
+<p>Jeremy Huddleston (7):</p>
<ul>
<li>darwin: Eliminate a pthread mutex leak</li>
<li>darwin: Fix an error message</li>
@@ -225,25 +222,25 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>darwin: Unlock our mutex before destroying it</li>
<li>darwin: Eliminate a possible race condition while destroying a surface</li>
<li>darwin: Address a build failure on Leopard and earlier OS versions</li>
-</ul></p>
+</ul>
-<p>Jon TURNEY (1):
+<p>Jon TURNEY (1):</p>
<ul>
<li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does</li>
-</ul></p>
+</ul>
-<p>Jonas Maebe (2):
+<p>Jonas Maebe (2):</p>
<ul>
<li>glapi: Correct size of allocated _glapi_table struct</li>
<li>apple: Fix a use after free</li>
-</ul></p>
+</ul>
-<p>Jordan Justen (1):
+<p>Jordan Justen (1):</p>
<ul>
<li>mesa: Add primitive restart support to glArrayElement</li>
-</ul></p>
+</ul>
-<p>Kenneth Graunke (12):
+<p>Kenneth Graunke (12):</p>
<ul>
<li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li>
<li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li>
@@ -257,63 +254,63 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li>
<li>intel: Remove pointless software fallback for glBitmap on Gen6.</li>
<li>glsl: Fix broken constant expression handling for &lt;, &lt;=, &gt;, and &gt;=.</li>
-</ul></p>
+</ul>
-<p>Kurt Roeckx (2):
+<p>Kurt Roeckx (2):</p>
<ul>
<li>i915: Compute maximum number of verts using the actual batchbuffer size.</li>
<li>i915: Fix i830 polygon stipple from PBOs.</li>
-</ul></p>
+</ul>
-<p>Marek Olšák (5):
+<p>Marek Olšák (5):</p>
<ul>
<li>r300g/swtcl: don't print an error when getting ClipVertex</li>
<li>r300g/swtcl: don't enter u_vbuf_mgr</li>
<li>r300g/swtcl: don't expose shader subroutine support</li>
<li>r300g/swtcl: fix polygon offset</li>
<li>r300g/swtcl: fix crash when back color is present in vertex shader</li>
-</ul></p>
+</ul>
-<p>Mathias Fröhlich (1):
+<p>Mathias Fröhlich (1):</p>
<ul>
<li>glsl: Avoid excessive loop unrolling.</li>
-</ul></p>
+</ul>
-<p>Matt Turner (1):
+<p>Matt Turner (1):</p>
<ul>
<li>Remove -ffast-math from default CFLAGS</li>
-</ul></p>
+</ul>
-<p>Paul Berry (1):
+<p>Paul Berry (1):</p>
<ul>
<li>i915: Initialize swrast_texture_image structure fields.</li>
-</ul></p>
+</ul>
-<p>Roland Scheidegger (1):
+<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: check_index_bounds off-by-one fix</li>
-</ul></p>
+</ul>
-<p>Tom Stellard (2):
+<p>Tom Stellard (2):</p>
<ul>
<li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li>
<li>r300/compiler: Copy all instruction attributes during local transfoms</li>
-</ul></p>
+</ul>
-<p>Vinson Lee (5):
+<p>Vinson Lee (5):</p>
<ul>
<li>mesa: Fix memory leak in _mesa_get_uniform_location.</li>
<li>linker: Fix memory leak in count_uniform_size::visit_field.</li>
<li>swrast: Fix memory leaks in blit_linear.</li>
<li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.</li>
<li>mesa: Fix memory leak in generate_mipmap_compressed.</li>
-</ul></p>
+</ul>
-<p>Yuanhan Liu (2):
+<p>Yuanhan Liu (2):</p>
<ul>
<li>i915: set SPRITE_POINT_ENABLE bit correctly</li>
<li>i965: fix wrong cube/3D texture layout</li>
-</ul></p>
+</ul>
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