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Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c
index d0b9187d1..4b4734a21 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c
@@ -815,6 +815,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_stream_out)
+ pipe->set_stream_output_targets(pipe, 0, NULL, 0);
blitter_set_dst_dimensions(ctx, width, height);
blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
@@ -1013,6 +1015,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_stream_out)
+ pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &src);
@@ -1098,6 +1102,8 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_stream_out)
+ pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@@ -1166,6 +1172,8 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_stream_out)
+ pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@@ -1215,6 +1223,8 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_stream_out)
+ pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */