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path: root/mesalib/src/glsl/builtin_variables.cpp
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Diffstat (limited to 'mesalib/src/glsl/builtin_variables.cpp')
-rw-r--r--mesalib/src/glsl/builtin_variables.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index d6bc3c073..cc423383d 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -356,6 +356,7 @@ public:
void generate_vs_special_vars();
void generate_gs_special_vars();
void generate_fs_special_vars();
+ void generate_cs_special_vars();
void generate_varyings();
private:
@@ -389,6 +390,7 @@ private:
enum ir_variable_mode mode, int slot);
ir_variable *add_uniform(const glsl_type *type, const char *name);
ir_variable *add_const(const char *name, int value);
+ ir_variable *add_const_ivec3(const char *name, int x, int y, int z);
void add_varying(int slot, const glsl_type *type, const char *name,
const char *name_as_gs_input);
@@ -529,6 +531,25 @@ builtin_variable_generator::add_const(const char *name, int value)
}
+ir_variable *
+builtin_variable_generator::add_const_ivec3(const char *name, int x, int y,
+ int z)
+{
+ ir_variable *const var = add_variable(name, glsl_type::ivec3_type,
+ ir_var_auto, -1);
+ ir_constant_data data;
+ memset(&data, 0, sizeof(data));
+ data.i[0] = x;
+ data.i[1] = y;
+ data.i[2] = z;
+ var->constant_value = new(var) ir_constant(glsl_type::ivec3_type, &data);
+ var->constant_initializer =
+ new(var) ir_constant(glsl_type::ivec3_type, &data);
+ var->data.has_initializer = true;
+ return var;
+}
+
+
void
builtin_variable_generator::generate_constants()
{
@@ -659,6 +680,37 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxTessControlAtomicCounters", 0);
add_const("gl_MaxTessEvaluationAtomicCounters", 0);
}
+
+ if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
+ add_const_ivec3("gl_MaxComputeWorkGroupCount",
+ state->Const.MaxComputeWorkGroupCount[0],
+ state->Const.MaxComputeWorkGroupCount[1],
+ state->Const.MaxComputeWorkGroupCount[2]);
+ add_const_ivec3("gl_MaxComputeWorkGroupSize",
+ state->Const.MaxComputeWorkGroupSize[0],
+ state->Const.MaxComputeWorkGroupSize[1],
+ state->Const.MaxComputeWorkGroupSize[2]);
+
+ /* From the GLSL 4.40 spec, section 7.1 (Built-In Language Variables):
+ *
+ * The built-in constant gl_WorkGroupSize is a compute-shader
+ * constant containing the local work-group size of the shader. The
+ * size of the work group in the X, Y, and Z dimensions is stored in
+ * the x, y, and z components. The constants values in
+ * gl_WorkGroupSize will match those specified in the required
+ * local_size_x, local_size_y, and local_size_z layout qualifiers
+ * for the current shader. This is a constant so that it can be
+ * used to size arrays of memory that can be shared within the local
+ * work group. It is a compile-time error to use gl_WorkGroupSize
+ * in a shader that does not declare a fixed local group size, or
+ * before that shader has declared a fixed local group size, using
+ * local_size_x, local_size_y, and local_size_z.
+ *
+ * To prevent the shader from trying to refer to gl_WorkGroupSize before
+ * the layout declaration, we don't define it here. Intead we define it
+ * in ast_cs_input_layout::hir().
+ */
+ }
}
@@ -868,6 +920,16 @@ builtin_variable_generator::generate_fs_special_vars()
/**
+ * Generate variables which only exist in compute shaders.
+ */
+void
+builtin_variable_generator::generate_cs_special_vars()
+{
+ /* TODO: finish this. */
+}
+
+
+/**
* Add a single "varying" variable. The variable's type and direction (input
* or output) are adjusted as appropriate for the type of shader being
* compiled. For geometry shaders using {ARB,EXT}_geometry_shader4,
@@ -888,6 +950,9 @@ builtin_variable_generator::add_varying(int slot, const glsl_type *type,
case MESA_SHADER_FRAGMENT:
add_input(slot, type, name);
break;
+ case MESA_SHADER_COMPUTE:
+ /* Compute shaders don't have varyings. */
+ break;
}
}
@@ -975,5 +1040,8 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
case MESA_SHADER_FRAGMENT:
gen.generate_fs_special_vars();
break;
+ case MESA_SHADER_COMPUTE:
+ gen.generate_cs_special_vars();
+ break;
}
}