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-rw-r--r--mesalib/src/glsl/glcpp/glcpp-parse.y6
-rw-r--r--mesalib/src/glsl/glcpp/pp.c4
2 files changed, 9 insertions, 1 deletions
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y
index 00edbbfbd..81ba04bcc 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.y
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.y
@@ -1236,6 +1236,12 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_texture_query_lod)
add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
+
+ if (extensions->ARB_gpu_shader5)
+ add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
+
+ if (extensions->AMD_vertex_shader_layer)
+ add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
}
}
diff --git a/mesalib/src/glsl/glcpp/pp.c b/mesalib/src/glsl/glcpp/pp.c
index 789f7f941..7e1b6c689 100644
--- a/mesalib/src/glsl/glcpp/pp.c
+++ b/mesalib/src/glsl/glcpp/pp.c
@@ -97,8 +97,10 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
{
ralloc_strncat(&clean, shader,
newline - shader + 1);
- while (collapsed_newlines--)
+ while (collapsed_newlines) {
ralloc_strcat(&clean, "\n");
+ collapsed_newlines--;
+ }
shader = newline + 1;
search_start = shader;
}