aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/glsl
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r--mesalib/src/glsl/glsl_types.cpp29
-rw-r--r--mesalib/src/glsl/glsl_types.h6
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp60
-rw-r--r--mesalib/src/glsl/linker.cpp143
4 files changed, 185 insertions, 53 deletions
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index 8587da0a3..d4385a644 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -127,6 +127,35 @@ glsl_type::contains_sampler() const
}
}
+gl_texture_index
+glsl_type::sampler_index() const
+{
+ const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
+
+ assert(t->is_sampler());
+
+ switch (t->sampler_dimensionality) {
+ case GLSL_SAMPLER_DIM_1D:
+ return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
+ case GLSL_SAMPLER_DIM_2D:
+ return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
+ case GLSL_SAMPLER_DIM_3D:
+ return TEXTURE_3D_INDEX;
+ case GLSL_SAMPLER_DIM_CUBE:
+ return TEXTURE_CUBE_INDEX;
+ case GLSL_SAMPLER_DIM_RECT:
+ return TEXTURE_RECT_INDEX;
+ case GLSL_SAMPLER_DIM_BUF:
+ assert(!"FINISHME: Implement ARB_texture_buffer_object");
+ break;
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ return TEXTURE_EXTERNAL_INDEX;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+}
+
void
glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
{
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index 4ac90118b..2997c9311 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -28,6 +28,7 @@
#include <string.h>
#include <assert.h>
+#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
#ifdef __cplusplus
extern "C" {
@@ -354,6 +355,11 @@ struct glsl_type {
bool contains_sampler() const;
/**
+ * Get the Mesa texture target index for a sampler type.
+ */
+ gl_texture_index sampler_index() const;
+
+ /**
* Query whether or not a type is an array
*/
bool is_array() const
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index 087651bd0..0b8a02d4e 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -209,7 +209,13 @@ public:
union gl_constant_value *values)
: map(map), uniforms(uniforms), next_sampler(0), values(values)
{
- /* empty */
+ memset(this->targets, 0, sizeof(this->targets));
+ }
+
+ void start_shader()
+ {
+ this->shader_samplers_used = 0;
+ this->shader_shadow_samplers = 0;
}
private:
@@ -230,8 +236,25 @@ private:
* example, we may be processing the uniform in the fragment shader, but
* the uniform was already processed in the vertex shader.
*/
- if (this->uniforms[id].storage != NULL)
+ if (this->uniforms[id].storage != NULL) {
+ /* If the uniform already has storage set from another shader stage,
+ * mark the samplers used for this shader stage.
+ */
+ if (type->contains_sampler()) {
+ const unsigned count = MAX2(1, this->uniforms[id].array_elements);
+ const unsigned shadow = (type->is_array())
+ ? type->fields.array->sampler_shadow : type->sampler_shadow;
+
+ for (unsigned i = 0; i < count; i++) {
+ const unsigned s = this->uniforms[id].sampler + i;
+
+ this->shader_samplers_used |= 1U << s;
+ this->shader_shadow_samplers |= shadow << s;
+ }
+ }
+
return;
+ }
const glsl_type *base_type;
if (type->is_array()) {
@@ -249,6 +272,17 @@ private:
* array elements for arrays.
*/
this->next_sampler += MAX2(1, this->uniforms[id].array_elements);
+
+ const gl_texture_index target = base_type->sampler_index();
+ const unsigned shadow = base_type->sampler_shadow;
+ for (unsigned i = this->uniforms[id].sampler
+ ; i < this->next_sampler
+ ; i++) {
+ this->targets[i] = target;
+ this->shader_samplers_used |= 1U << i;
+ this->shader_shadow_samplers |= shadow << i;
+ }
+
} else {
this->uniforms[id].sampler = ~0;
}
@@ -270,6 +304,18 @@ private:
public:
union gl_constant_value *values;
+
+ gl_texture_index targets[MAX_SAMPLERS];
+
+ /**
+ * Mask of samplers used by the current shader stage.
+ */
+ unsigned shader_samplers_used;
+
+ /**
+ * Mask of samplers used by the current shader stage for shadows.
+ */
+ unsigned shader_shadow_samplers;
};
void
@@ -346,6 +392,10 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
+ /* Reset various per-shader target counts.
+ */
+ parcel.start_shader();
+
foreach_list(node, prog->_LinkedShaders[i]->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
@@ -359,8 +409,14 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
parcel.process(var);
}
+
+ prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
+ prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
}
+ assert(sizeof(prog->SamplerTargets) == sizeof(parcel.targets));
+ memcpy(prog->SamplerTargets, parcel.targets, sizeof(prog->SamplerTargets));
+
#ifndef NDEBUG
for (unsigned i = 0; i < num_user_uniforms; i++) {
assert(uniforms[i].storage != NULL);
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index e8472d446..0d85aeee6 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -246,7 +246,8 @@ count_attribute_slots(const glsl_type *t)
/**
* Verify that a vertex shader executable meets all semantic requirements.
*
- * Also sets prog->Vert.UsesClipDistance as a side effect.
+ * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
+ * as a side effect.
*
* \param shader Vertex shader executable to be verified
*/
@@ -264,6 +265,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
return false;
}
+ prog->Vert.ClipDistanceArraySize = 0;
+
if (prog->Version >= 130) {
/* From section 7.1 (Vertex Shader Special Variables) of the
* GLSL 1.30 spec:
@@ -282,6 +285,10 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
return false;
}
prog->Vert.UsesClipDistance = clip_distance.variable_found();
+ ir_variable *clip_distance_var =
+ shader->symbols->get_variable("gl_ClipDistance");
+ if (clip_distance_var)
+ prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length;
}
return true;
@@ -1381,7 +1388,7 @@ public:
static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,
ir_variable *output_var);
- bool store(struct gl_shader_program *prog,
+ bool store(struct gl_context *ctx, struct gl_shader_program *prog,
struct gl_transform_feedback_info *info, unsigned buffer,
unsigned varying) const;
@@ -1399,7 +1406,10 @@ public:
*/
bool matches_var(ir_variable *var) const
{
- return strcmp(var->name, this->var_name) == 0;
+ if (this->is_clip_distance_mesa)
+ return strcmp(var->name, "gl_ClipDistanceMESA") == 0;
+ else
+ return strcmp(var->name, this->var_name) == 0;
}
/**
@@ -1408,7 +1418,10 @@ public:
*/
unsigned num_components() const
{
- return this->vector_elements * this->matrix_columns;
+ if (this->is_clip_distance_mesa)
+ return this->size;
+ else
+ return this->vector_elements * this->matrix_columns * this->size;
}
private:
@@ -1434,11 +1447,10 @@ private:
unsigned array_subscript;
/**
- * Which component to extract from the vertex shader output location that
- * the linker assigned to this variable. -1 if all components should be
- * extracted.
+ * True if the variable is gl_ClipDistance and the driver lowers
+ * gl_ClipDistance to gl_ClipDistanceMESA.
*/
- int single_component;
+ bool is_clip_distance_mesa;
/**
* The vertex shader output location that the linker assigned for this
@@ -1484,7 +1496,7 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
this->location = -1;
this->orig_name = input;
- this->single_component = -1;
+ this->is_clip_distance_mesa = false;
const char *bracket = strrchr(input, '[');
@@ -1500,17 +1512,13 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
this->is_subscripted = false;
}
- /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, we need
- * to convert a request for gl_ClipDistance[n] into a request for a
- * component of gl_ClipDistanceMESA[n/4].
+ /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
+ * class must behave specially to account for the fact that gl_ClipDistance
+ * is converted from a float[8] to a vec4[2].
*/
if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
strcmp(this->var_name, "gl_ClipDistance") == 0) {
- this->var_name = "gl_ClipDistanceMESA";
- if (this->is_subscripted) {
- this->single_component = this->array_subscript % 4;
- this->array_subscript /= 4;
- }
+ this->is_clip_distance_mesa = true;
}
return true;
@@ -1530,8 +1538,6 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
return false;
if (x.is_subscripted && x.array_subscript != y.array_subscript)
return false;
- if (x.single_component != y.single_component)
- return false;
return true;
}
@@ -1552,27 +1558,36 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
/* Array variable */
const unsigned matrix_cols =
output_var->type->fields.array->matrix_columns;
+ unsigned actual_array_size = this->is_clip_distance_mesa ?
+ prog->Vert.ClipDistanceArraySize : output_var->type->array_size();
if (this->is_subscripted) {
/* Check array bounds. */
- if (this->array_subscript >=
- (unsigned) output_var->type->array_size()) {
+ if (this->array_subscript >= actual_array_size) {
linker_error(prog, "Transform feedback varying %s has index "
- "%i, but the array size is %i.",
+ "%i, but the array size is %u.",
this->orig_name, this->array_subscript,
- output_var->type->array_size());
+ actual_array_size);
return false;
}
- this->location =
- output_var->location + this->array_subscript * matrix_cols;
+ if (this->is_clip_distance_mesa) {
+ this->location =
+ output_var->location + this->array_subscript / 4;
+ } else {
+ this->location =
+ output_var->location + this->array_subscript * matrix_cols;
+ }
this->size = 1;
} else {
this->location = output_var->location;
- this->size = (unsigned) output_var->type->array_size();
+ this->size = actual_array_size;
}
this->vector_elements = output_var->type->fields.array->vector_elements;
this->matrix_columns = matrix_cols;
- this->type = output_var->type->fields.array->gl_type;
+ if (this->is_clip_distance_mesa)
+ this->type = GL_FLOAT;
+ else
+ this->type = output_var->type->fields.array->gl_type;
} else {
/* Regular variable (scalar, vector, or matrix) */
if (this->is_subscripted) {
@@ -1587,6 +1602,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
this->matrix_columns = output_var->type->matrix_columns;
this->type = output_var->type->gl_type;
}
+
/* From GL_EXT_transform_feedback:
* A program will fail to link if:
*
@@ -1615,7 +1631,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
* is returned.
*/
bool
-tfeedback_decl::store(struct gl_shader_program *prog,
+tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
struct gl_transform_feedback_info *info,
unsigned buffer, unsigned varying) const
{
@@ -1631,21 +1647,63 @@ tfeedback_decl::store(struct gl_shader_program *prog,
this->orig_name);
return false;
}
- for (unsigned index = 0; index < this->size; ++index) {
+
+ /* From GL_EXT_transform_feedback:
+ * A program will fail to link if:
+ *
+ * * the total number of components to capture is greater than
+ * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
+ * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
+ */
+ if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
+ info->BufferStride[buffer] + this->num_components() >
+ ctx->Const.MaxTransformFeedbackInterleavedComponents) {
+ linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
+ "limit has been exceeded.");
+ return false;
+ }
+
+ /* Verify that the checks on MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
+ * and MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS are sufficient to prevent
+ * overflow of info->Outputs[]. In worst case we generate one entry in
+ * Outputs[] per component so a conservative check is to verify that the
+ * size of the array is greater than or equal to both
+ * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS and
+ * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.
+ */
+ assert(Elements(info->Outputs) >=
+ ctx->Const.MaxTransformFeedbackInterleavedComponents);
+ assert(Elements(info->Outputs) >=
+ ctx->Const.MaxTransformFeedbackSeparateComponents);
+
+ unsigned translated_size = this->size;
+ if (this->is_clip_distance_mesa)
+ translated_size = (translated_size + 3) / 4;
+ unsigned components_so_far = 0;
+ for (unsigned index = 0; index < translated_size; ++index) {
for (unsigned v = 0; v < this->matrix_columns; ++v) {
- unsigned num_components =
- this->single_component >= 0 ? 1 : this->vector_elements;
+ unsigned num_components = this->vector_elements;
+ info->Outputs[info->NumOutputs].ComponentOffset = 0;
+ if (this->is_clip_distance_mesa) {
+ if (this->is_subscripted) {
+ num_components = 1;
+ info->Outputs[info->NumOutputs].ComponentOffset =
+ this->array_subscript % 4;
+ } else {
+ num_components = MIN2(4, this->size - components_so_far);
+ }
+ }
info->Outputs[info->NumOutputs].OutputRegister =
this->location + v + index * this->matrix_columns;
info->Outputs[info->NumOutputs].NumComponents = num_components;
info->Outputs[info->NumOutputs].OutputBuffer = buffer;
info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
- info->Outputs[info->NumOutputs].ComponentOffset =
- this->single_component >= 0 ? this->single_component : 0;
++info->NumOutputs;
info->BufferStride[buffer] += num_components;
+ components_so_far += num_components;
}
}
+ assert(components_so_far == this->num_components());
info->Varyings[varying].Name = ralloc_strdup(prog, this->orig_name);
info->Varyings[varying].Type = this->type;
@@ -1914,7 +1972,6 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls)
{
- unsigned total_tfeedback_components = 0;
bool separate_attribs_mode =
prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
@@ -1933,25 +1990,9 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
unsigned buffer = separate_attribs_mode ? i : 0;
- if (!tfeedback_decls[i].store(prog, &prog->LinkedTransformFeedback,
+ if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
buffer, i))
return false;
- total_tfeedback_components += tfeedback_decls[i].num_components();
- }
-
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * the total number of components to capture is greater than
- * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
- * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
- */
- if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
- total_tfeedback_components >
- ctx->Const.MaxTransformFeedbackInterleavedComponents) {
- linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
- "limit has been exceeded.");
- return false;
}
return true;