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diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
deleted file mode 100644
index ba6868a30..000000000
--- a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-*/
-
-#ifndef _BEZIERPATCHMESH_H
-#define _BEZIERPATCHMESH_H
-
-#include <GL/gl.h>
-#include "bezierPatch.h"
-
-typedef struct bezierPatchMesh{
- bezierPatch *bpatch; /*vertex*/
- bezierPatch *bpatch_normal;
- bezierPatch *bpatch_texcoord; /*s,t,r,q*/
- bezierPatch *bpatch_color; /*RGBA*/
-
- float *UVarray; /*all UV components of all vertices of all strips*/
- int *length_array; /*[i] is the number of vertices in the ith strip*/
- GLenum *type_array; /*[i] is the type of the ith primitive*/
-
- /*to support dynamic insertion*/
- int size_UVarray;
- int index_UVarray;
- int size_length_array;
- int index_length_array;
-
- int counter; /*track the current strip size*/
- GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
-
- /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
- float *vertex_array; /*each vertex contains three components*/
- float *normal_array; /*each normal contains three components*/
- float *color_array;
- float *texcoord_array;
-
- /*in case we need a linked list*/
- struct bezierPatchMesh *next;
-} bezierPatchMesh;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-
-bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
-
-/*initilize patches to be null*/
-bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
-
-void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
-
-void bezierPatchMeshDelete(bezierPatchMesh *bpm);
-
-void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
-
-void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
-
-void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
-
-void bezierPatchMeshPrint(bezierPatchMesh *bpm);
-
-bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
-
-void bezierPatchMeshListPrint(bezierPatchMesh* list);
-
-int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
-
-int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
-int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
-int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
-
-void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
-
-
-void bezierPatchMeshEval(bezierPatchMesh* bpm);
-
-void bezierPatchMeshDraw(bezierPatchMesh* bpm);
-
-void bezierPatchMeshListDraw(bezierPatchMesh* list);
-void bezierPatchMeshListEval(bezierPatchMesh* list);
-void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
-
-void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
-void bezierPatchMeshListDelete(bezierPatchMesh *list);
-bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
-void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif