diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml index 4f860ef8c..fd1ad117e 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml @@ -5,25 +5,25 @@ <category name="GL_ARB_gpu_shader_fp64" number="89"> - <function name="Uniform1d" offset="assign"> + <function name="Uniform1d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> </function> - <function name="Uniform2d" offset="assign"> + <function name="Uniform2d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="Uniform3d" offset="assign"> + <function name="Uniform3d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="Uniform4d" offset="assign"> + <function name="Uniform4d"> <param name="location" type="GLint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -31,94 +31,94 @@ <param name="w" type="GLdouble"/> </function> - <function name="Uniform1dv" offset="assign"> + <function name="Uniform1dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *"/> </function> - <function name="Uniform2dv" offset="assign"> + <function name="Uniform2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *"/> </function> - <function name="Uniform3dv" offset="assign"> + <function name="Uniform3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *"/> </function> - <function name="Uniform4dv" offset="assign"> + <function name="Uniform4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix2dv" offset="assign"> + <function name="UniformMatrix2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix3dv" offset="assign"> + <function name="UniformMatrix3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix4dv" offset="assign"> + <function name="UniformMatrix4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix2x3dv" offset="assign"> + <function name="UniformMatrix2x3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix2x4dv" offset="assign"> + <function name="UniformMatrix2x4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix3x2dv" offset="assign"> + <function name="UniformMatrix3x2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix3x4dv" offset="assign"> + <function name="UniformMatrix3x4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix4x2dv" offset="assign"> + <function name="UniformMatrix4x2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="UniformMatrix4x3dv" offset="assign"> + <function name="UniformMatrix4x3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLdouble *"/> </function> - <function name="GetUniformdv" offset="assign"> + <function name="GetUniformdv"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLdouble *"/> |