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-rw-r--r--mesalib/src/mapi/glapi/SConscript5
-rw-r--r--mesalib/src/mapi/glapi/gen-es/Makefile91
-rw-r--r--mesalib/src/mapi/glapi/gen-es/base1_API.xml744
-rw-r--r--mesalib/src/mapi/glapi/gen-es/base2_API.xml533
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es1_API.xml1100
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es1_COMPAT.xml135
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es1_EXT.xml699
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es2_API.xml294
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es2_COMPAT.xml368
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es2_EXT.xml162
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml2646
-rw-r--r--mesalib/src/mapi/glapi/gen-es/es_EXT.xml125
-rw-r--r--mesalib/src/mapi/glapi/gen-es/gl_compare.py354
-rw-r--r--mesalib/src/mapi/glapi/gen-es/gl_parse_header.py450
-rw-r--r--mesalib/src/mapi/glapi/gen/Makefile6
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_XML.py46
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_and_es_API.xml5
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_apitemp.py7
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_table.py20
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py2
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_x86_asm.py538
-rw-r--r--mesalib/src/mapi/glapi/gen/glapi_gen.mk44
-rw-r--r--mesalib/src/mapi/glapi/gen/gles_api.py452
-rw-r--r--mesalib/src/mapi/glapi/gen/remap_helper.py18
-rw-r--r--mesalib/src/mapi/glapi/glapi_gentable.c7
-rw-r--r--mesalib/src/mapi/glapi/glapi_mapi_tmp.h11
-rw-r--r--mesalib/src/mapi/glapi/glapi_sparc.S1
-rw-r--r--mesalib/src/mapi/glapi/glapi_x86-64.S3
-rw-r--r--mesalib/src/mapi/glapi/glapi_x86.S3
-rw-r--r--mesalib/src/mapi/glapi/glapitemp.h1267
30 files changed, 2145 insertions, 7991 deletions
diff --git a/mesalib/src/mapi/glapi/SConscript b/mesalib/src/mapi/glapi/SConscript
index a7764745e..fdd657900 100644
--- a/mesalib/src/mapi/glapi/SConscript
+++ b/mesalib/src/mapi/glapi/SConscript
@@ -74,6 +74,11 @@ if env['platform'] != 'winddk':
else:
pass
+ if env['toolchain'] == 'crossmingw':
+ # compile these files without -gstabs option
+ glapi_sources = env.compile_without_gstabs(glapi_sources, "glapi_dispatch.c")
+ glapi_sources = env.compile_without_gstabs(glapi_sources, "glapi_getproc.c")
+
glapi = env.ConvenienceLibrary(
target = 'glapi',
source = glapi_sources,
diff --git a/mesalib/src/mapi/glapi/gen-es/Makefile b/mesalib/src/mapi/glapi/gen-es/Makefile
deleted file mode 100644
index bf66ec037..000000000
--- a/mesalib/src/mapi/glapi/gen-es/Makefile
+++ /dev/null
@@ -1,91 +0,0 @@
-TOP = ../../../..
-MAPI = $(TOP)/src/mapi/mapi
-GLAPI = ../gen
-include $(TOP)/configs/current
-
-OUTPUTS := \
- glapi_mapi_tmp.h \
- main/dispatch.h \
- main/remap_helper.h
-
-COMMON = gl_and_es_API.xml gl_XML.py glX_XML.py license.py typeexpr.py
-COMMON := $(addprefix $(GLAPI)/, $(COMMON))
-
-ES1_APIXML := es1_API.xml
-ES2_APIXML := es2_API.xml
-ES1_OUTPUT_DIR := $(TOP)/src/mapi/es1api
-ES2_OUTPUT_DIR := $(TOP)/src/mapi/es2api
-
-ES1_DEPS = $(ES1_APIXML) base1_API.xml es1_EXT.xml es_EXT.xml \
- es1_COMPAT.xml es_COMPAT.xml
-ES2_DEPS = $(ES2_APIXML) base2_API.xml es2_EXT.xml es_EXT.xml \
- es2_COMPAT.xml es_COMPAT.xml
-
-ES1_OUTPUTS := $(addprefix $(ES1_OUTPUT_DIR)/, $(OUTPUTS))
-ES2_OUTPUTS := $(addprefix $(ES2_OUTPUT_DIR)/, $(OUTPUTS))
-
-SHARED_GLAPI_APIXML := $(GLAPI)/gl_and_es_API.xml
-SHARED_GLAPI_OUTPUT_DIR := $(TOP)/src/mapi/shared-glapi
-SHARED_GLAPI_DEPS := $(SHARED_GLAPI_APIXML)
-SHARED_GLAPI_OUTPUTS = $(SHARED_GLAPI_OUTPUT_DIR)/glapi_mapi_tmp.h
-
-all: es1 es2 shared-glapi
-
-es1: $(ES1_OUTPUTS)
-es2: $(ES2_OUTPUTS)
-shared-glapi: $(SHARED_GLAPI_OUTPUTS)
-
-$(ES1_OUTPUTS): APIXML := $(ES1_APIXML)
-$(ES1_OUTPUTS): PRINTER := es1api
-$(ES1_OUTPUTS): $(ES1_DEPS)
-
-$(ES2_OUTPUTS): APIXML := $(ES2_APIXML)
-$(ES2_OUTPUTS): PRINTER := es2api
-$(ES2_OUTPUTS): $(ES2_DEPS)
-
-$(SHARED_GLAPI_OUTPUTS): APIXML := $(SHARED_GLAPI_APIXML)
-$(SHARED_GLAPI_OUTPUTS): PRINTER := shared-glapi
-$(SHARED_GLAPI_OUTPUTS): $(SHARED_GLAPI_DEPS)
-
-define gen-glapi
- @mkdir -p $(dir $@)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f $(APIXML) $(1) > $@
-endef
-
-%/glapi_mapi_tmp.h: $(MAPI)/mapi_abi.py $(COMMON)
- @mkdir -p $(dir $@)
- $(PYTHON2) $(PYTHON_FLAGS) $< \
- --printer $(PRINTER) --mode lib $(GLAPI)/gl_and_es_API.xml > $@
-
-%/main/dispatch.h: $(GLAPI)/gl_table.py $(COMMON)
- $(call gen-glapi,-c -m remap_table)
-
-%/main/remap_helper.h: $(GLAPI)/remap_helper.py $(COMMON)
- $(call gen-glapi)
-
-verify_xml:
- @if [ ! -f gl.h ]; then \
- echo "Please copy gl.h and gl2.h to this directory"; \
- exit 1; \
- fi
- @echo "Verifying that es1_API.xml covers OpenGL ES 1.1..."
- @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl.h > tmp.xml
- @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es1_API.xml
- @echo "Verifying that es2_API.xml covers OpenGL ES 2.0..."
- @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl2.h > tmp.xml
- @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es2_API.xml
- @rm -f tmp.xml
-
-clean-es1:
- -rm -f $(ES1_OUTPUTS)
- -rm -rf $(ES1_OUTPUT_DIR)/main
-
-clean-es2:
- -rm -f $(ES2_OUTPUTS)
- -rm -rf $(ES2_OUTPUT_DIR)/main
-
-clean-shared-glapi:
- -rm -f $(SHARED_GLAPI_OUTPUTS)
-
-clean: clean-es1 clean-es2 clean-shared-glapi
- -rm -f *~ *.pyc *.pyo
diff --git a/mesalib/src/mapi/glapi/gen-es/base1_API.xml b/mesalib/src/mapi/glapi/gen-es/base1_API.xml
deleted file mode 100644
index 720be257c..000000000
--- a/mesalib/src/mapi/glapi/gen-es/base1_API.xml
+++ /dev/null
@@ -1,744 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL and OpenGL ES 1.x APIs
- This file defines the base categories that can be shared by all APIs.
- They are defined in an incremental fashion.
--->
-
-<OpenGLAPI>
-
-<!-- base subset of OpenGL 1.0 -->
-<category name="base1.0">
- <enum name="FALSE" value="0x0"/>
- <enum name="TRUE" value="0x1"/>
- <enum name="ZERO" value="0x0"/>
- <enum name="ONE" value="0x1"/>
- <enum name="NO_ERROR" value="0x0"/>
-
- <enum name="POINTS" value="0x0000"/>
- <enum name="LINES" value="0x0001"/>
- <enum name="LINE_LOOP" value="0x0002"/>
- <enum name="LINE_STRIP" value="0x0003"/>
- <enum name="TRIANGLES" value="0x0004"/>
- <enum name="TRIANGLE_STRIP" value="0x0005"/>
- <enum name="TRIANGLE_FAN" value="0x0006"/>
- <enum name="NEVER" value="0x0200"/>
- <enum name="LESS" value="0x0201"/>
- <enum name="EQUAL" value="0x0202"/>
- <enum name="LEQUAL" value="0x0203"/>
- <enum name="GREATER" value="0x0204"/>
- <enum name="NOTEQUAL" value="0x0205"/>
- <enum name="GEQUAL" value="0x0206"/>
- <enum name="ALWAYS" value="0x0207"/>
- <enum name="SRC_COLOR" value="0x0300"/>
- <enum name="ONE_MINUS_SRC_COLOR" value="0x0301"/>
- <enum name="SRC_ALPHA" value="0x0302"/>
- <enum name="ONE_MINUS_SRC_ALPHA" value="0x0303"/>
- <enum name="DST_ALPHA" value="0x0304"/>
- <enum name="ONE_MINUS_DST_ALPHA" value="0x0305"/>
- <enum name="DST_COLOR" value="0x0306"/>
- <enum name="ONE_MINUS_DST_COLOR" value="0x0307"/>
- <enum name="SRC_ALPHA_SATURATE" value="0x0308"/>
- <enum name="FRONT" value="0x0404"/>
- <enum name="BACK" value="0x0405"/>
- <enum name="FRONT_AND_BACK" value="0x0408"/>
- <enum name="INVALID_ENUM" value="0x0500"/>
- <enum name="INVALID_VALUE" value="0x0501"/>
- <enum name="INVALID_OPERATION" value="0x0502"/>
- <enum name="OUT_OF_MEMORY" value="0x0505"/>
- <enum name="CW" value="0x0900"/>
- <enum name="CCW" value="0x0901"/>
- <enum name="CULL_FACE" count="1" value="0x0B44">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_TEST" count="1" value="0x0B71">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_TEST" count="1" value="0x0B90">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DITHER" count="1" value="0x0BD0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND" count="1" value="0x0BE2">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SCISSOR_TEST" count="1" value="0x0C11">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="UNPACK_ALIGNMENT" count="1" value="0x0CF5">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PACK_ALIGNMENT" count="1" value="0x0D05">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_TEXTURE_SIZE" count="1" value="0x0D33">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_VIEWPORT_DIMS" count="2" value="0x0D3A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SUBPIXEL_BITS" count="1" value="0x0D50">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="RED_BITS" count="1" value="0x0D52">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="GREEN_BITS" count="1" value="0x0D53">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLUE_BITS" count="1" value="0x0D54">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALPHA_BITS" count="1" value="0x0D55">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_BITS" count="1" value="0x0D56">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BITS" count="1" value="0x0D57">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_2D" count="1" value="0x0DE1">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DONT_CARE" value="0x1100"/>
- <enum name="FASTEST" value="0x1101"/>
- <enum name="NICEST" value="0x1102"/>
- <enum name="BYTE" count="1" value="0x1400">
- <size name="CallLists"/>
- </enum>
- <enum name="UNSIGNED_BYTE" count="1" value="0x1401">
- <size name="CallLists"/>
- </enum>
- <enum name="SHORT" count="2" value="0x1402">
- <size name="CallLists"/>
- </enum>
- <enum name="UNSIGNED_SHORT" count="2" value="0x1403">
- <size name="CallLists"/>
- </enum>
- <enum name="FLOAT" count="4" value="0x1406">
- <size name="CallLists"/>
- </enum>
- <enum name="INVERT" value="0x150A"/>
- <enum name="TEXTURE" value="0x1702"/>
- <enum name="ALPHA" value="0x1906"/>
- <enum name="RGB" value="0x1907"/>
- <enum name="RGBA" value="0x1908"/>
- <enum name="LUMINANCE" value="0x1909"/>
- <enum name="LUMINANCE_ALPHA" value="0x190A"/>
- <enum name="KEEP" value="0x1E00"/>
- <enum name="REPLACE" value="0x1E01"/>
- <enum name="INCR" value="0x1E02"/>
- <enum name="DECR" value="0x1E03"/>
- <enum name="VENDOR" value="0x1F00"/>
- <enum name="RENDERER" value="0x1F01"/>
- <enum name="VERSION" value="0x1F02"/>
- <enum name="EXTENSIONS" value="0x1F03"/>
- <enum name="NEAREST" value="0x2600"/>
- <enum name="LINEAR" value="0x2601"/>
- <enum name="NEAREST_MIPMAP_NEAREST" value="0x2700"/>
- <enum name="LINEAR_MIPMAP_NEAREST" value="0x2701"/>
- <enum name="NEAREST_MIPMAP_LINEAR" value="0x2702"/>
- <enum name="LINEAR_MIPMAP_LINEAR" value="0x2703"/>
- <enum name="TEXTURE_MAG_FILTER" count="1" value="0x2800">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_MIN_FILTER" count="1" value="0x2801">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_WRAP_S" count="1" value="0x2802">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_WRAP_T" count="1" value="0x2803">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="REPEAT" value="0x2901"/>
-
- <enum name="DEPTH_BUFFER_BIT" value="0x00000100"/>
- <enum name="STENCIL_BUFFER_BIT" value="0x00000400"/>
- <enum name="COLOR_BUFFER_BIT" value="0x00004000"/>
-
- <type name="float" size="4" float="true" glx_name="FLOAT32"/>
- <type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
-
- <type name="int" size="4" glx_name="CARD32"/>
- <type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
- <type name="sizei" size="4" glx_name="CARD32"/>
- <type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
- <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
-
- <type name="short" size="2" glx_name="CARD16"/>
- <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
-
- <type name="byte" size="1" glx_name="CARD8"/>
- <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
- <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
-
- <type name="void" size="1"/>
-
- <function name="BlendFunc" offset="241">
- <param name="sfactor" type="GLenum"/>
- <param name="dfactor" type="GLenum"/>
- <glx rop="160"/>
- </function>
-
- <function name="Clear" offset="203">
- <param name="mask" type="GLbitfield"/>
- <glx rop="127"/>
- </function>
-
- <function name="ClearColor" offset="206">
- <param name="red" type="GLclampf"/>
- <param name="green" type="GLclampf"/>
- <param name="blue" type="GLclampf"/>
- <param name="alpha" type="GLclampf"/>
- <glx rop="130"/>
- </function>
-
- <function name="ClearStencil" offset="207">
- <param name="s" type="GLint"/>
- <glx rop="131"/>
- </function>
-
- <function name="ColorMask" offset="210">
- <param name="red" type="GLboolean"/>
- <param name="green" type="GLboolean"/>
- <param name="blue" type="GLboolean"/>
- <param name="alpha" type="GLboolean"/>
- <glx rop="134"/>
- </function>
-
- <function name="CullFace" offset="152">
- <param name="mode" type="GLenum"/>
- <glx rop="79"/>
- </function>
-
- <function name="DepthFunc" offset="245">
- <param name="func" type="GLenum"/>
- <glx rop="164"/>
- </function>
-
- <function name="DepthMask" offset="211">
- <param name="flag" type="GLboolean"/>
- <glx rop="135"/>
- </function>
-
- <function name="Disable" offset="214">
- <param name="cap" type="GLenum"/>
- <glx rop="138" handcode="client"/>
- </function>
-
- <function name="Enable" offset="215">
- <param name="cap" type="GLenum"/>
- <glx rop="139" handcode="client"/>
- </function>
-
- <function name="Finish" offset="216">
- <glx sop="108" handcode="true"/>
- </function>
-
- <function name="Flush" offset="217">
- <glx sop="142" handcode="true"/>
- </function>
-
- <function name="FrontFace" offset="157">
- <param name="mode" type="GLenum"/>
- <glx rop="84"/>
- </function>
-
- <function name="GetError" offset="261">
- <return type="GLenum"/>
- <glx sop="115" handcode="client"/>
- </function>
-
- <function name="GetIntegerv" offset="263">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="117" handcode="client"/>
- </function>
-
- <function name="GetString" offset="275">
- <param name="name" type="GLenum"/>
- <return type="const GLubyte *"/>
- <glx sop="129" handcode="true"/>
- </function>
-
- <function name="Hint" offset="158">
- <param name="target" type="GLenum"/>
- <param name="mode" type="GLenum"/>
- <glx rop="85"/>
- </function>
-
- <function name="LineWidth" offset="168">
- <param name="width" type="GLfloat"/>
- <glx rop="95"/>
- </function>
-
- <function name="PixelStorei" offset="250">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx sop="110" handcode="client"/>
- </function>
-
- <function name="ReadPixels" offset="256">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0"/>
- <glx sop="111"/>
- </function>
-
- <function name="Scissor" offset="176">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="103"/>
- </function>
-
- <function name="StencilFunc" offset="243">
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- <glx rop="162"/>
- </function>
-
- <function name="StencilMask" offset="209">
- <param name="mask" type="GLuint"/>
- <glx rop="133"/>
- </function>
-
- <function name="StencilOp" offset="244">
- <param name="fail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- <glx rop="163"/>
- </function>
-
- <function name="TexParameterf" offset="178">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="105"/>
- </function>
-
- <function name="Viewport" offset="305">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="191"/>
- </function>
-
- <!-- these are not in OpenGL ES 1.0 -->
- <enum name="LINE_WIDTH" count="1" value="0x0B21">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CULL_FACE_MODE" count="1" value="0x0B45">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FRONT_FACE" count="1" value="0x0B46">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_RANGE" count="2" value="0x0B70">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_WRITEMASK" count="1" value="0x0B72">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_CLEAR_VALUE" count="1" value="0x0B73">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_FUNC" count="1" value="0x0B74">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_CLEAR_VALUE" count="1" value="0x0B91">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_FUNC" count="1" value="0x0B92">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_VALUE_MASK" count="1" value="0x0B93">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_FAIL" count="1" value="0x0B94">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_PASS_DEPTH_FAIL" count="1" value="0x0B95">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_PASS_DEPTH_PASS" count="1" value="0x0B96">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_REF" count="1" value="0x0B97">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_WRITEMASK" count="1" value="0x0B98">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VIEWPORT" count="4" value="0x0BA2">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SCISSOR_BOX" count="4" value="0x0C10">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_CLEAR_VALUE" count="4" value="0x0C22">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_WRITEMASK" count="4" value="0x0C23">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="TexParameterfv" offset="179">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="106"/>
- </function>
-
- <function name="TexParameteri" offset="180">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx rop="107"/>
- </function>
-
- <function name="TexParameteriv" offset="181">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="108"/>
- </function>
-
- <function name="GetBooleanv" offset="258">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLboolean *" output="true" variable_param="pname"/>
- <glx sop="112" handcode="client"/>
- </function>
-
- <function name="GetFloatv" offset="262">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="116" handcode="client"/>
- </function>
-
- <function name="GetTexParameterfv" offset="282">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="136"/>
- </function>
-
- <function name="GetTexParameteriv" offset="283">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="137"/>
- </function>
-
- <function name="IsEnabled" offset="286">
- <param name="cap" type="GLenum"/>
- <return type="GLboolean"/>
- <glx sop="140" handcode="client"/>
- </function>
-</category>
-
-<!-- base subset of OpenGL 1.1 -->
-<category name="base1.1">
- <enum name="POLYGON_OFFSET_FILL" value="0x8037"/>
-
- <function name="BindTexture" offset="307">
- <param name="target" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <glx rop="4117"/>
- </function>
-
- <function name="CopyTexImage2D" offset="324">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <glx rop="4120"/>
- </function>
-
- <function name="CopyTexSubImage2D" offset="326">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="4122"/>
- </function>
-
- <function name="DeleteTextures" offset="327">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="const GLuint *" count="n"/>
- <glx sop="144"/>
- </function>
-
- <function name="DrawArrays" offset="310">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <glx rop="193" handcode="true"/>
- </function>
-
- <function name="DrawElements" offset="311">
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="GenTextures" offset="328">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="GLuint *" output="true" count="n"/>
- <glx sop="145" always_array="true"/>
- </function>
-
- <function name="PolygonOffset" offset="319">
- <param name="factor" type="GLfloat"/>
- <param name="units" type="GLfloat"/>
- <glx rop="192"/>
- </function>
-
- <function name="TexSubImage2D" offset="333">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="4100" large="true"/>
- </function>
-
- <!-- these are not in OpenGL ES 1.0 -->
- <enum name="POLYGON_OFFSET_UNITS" count="1" value="0x2A00">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POLYGON_OFFSET_FACTOR" count="1" value="0x8038">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_BINDING_2D" count="1" value="0x8069">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="IsTexture" offset="330">
- <param name="texture" type="GLuint"/>
- <return type="GLboolean"/>
- <glx sop="146"/>
- </function>
-</category>
-
-<!-- base subset of OpenGL 1.2 -->
-<category name="base1.2">
- <enum name="UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
- <enum name="UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
- <enum name="CLAMP_TO_EDGE" value="0x812F"/>
- <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/>
- <enum name="ALIASED_POINT_SIZE_RANGE" count="2" value="0x846D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALIASED_LINE_WIDTH_RANGE" count="2" value="0x846E">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<!-- base subset of OpenGL 1.3 -->
-<category name="base1.3">
- <enum name="SAMPLE_ALPHA_TO_COVERAGE" count="1" value="0x809E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_COVERAGE" count="1" value="0x80A0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE0" value="0x84C0"/>
- <enum name="TEXTURE1" value="0x84C1"/>
- <enum name="TEXTURE2" value="0x84C2"/>
- <enum name="TEXTURE3" value="0x84C3"/>
- <enum name="TEXTURE4" value="0x84C4"/>
- <enum name="TEXTURE5" value="0x84C5"/>
- <enum name="TEXTURE6" value="0x84C6"/>
- <enum name="TEXTURE7" value="0x84C7"/>
- <enum name="TEXTURE8" value="0x84C8"/>
- <enum name="TEXTURE9" value="0x84C9"/>
- <enum name="TEXTURE10" value="0x84CA"/>
- <enum name="TEXTURE11" value="0x84CB"/>
- <enum name="TEXTURE12" value="0x84CC"/>
- <enum name="TEXTURE13" value="0x84CD"/>
- <enum name="TEXTURE14" value="0x84CE"/>
- <enum name="TEXTURE15" value="0x84CF"/>
- <enum name="TEXTURE16" value="0x84D0"/>
- <enum name="TEXTURE17" value="0x84D1"/>
- <enum name="TEXTURE18" value="0x84D2"/>
- <enum name="TEXTURE19" value="0x84D3"/>
- <enum name="TEXTURE20" value="0x84D4"/>
- <enum name="TEXTURE21" value="0x84D5"/>
- <enum name="TEXTURE22" value="0x84D6"/>
- <enum name="TEXTURE23" value="0x84D7"/>
- <enum name="TEXTURE24" value="0x84D8"/>
- <enum name="TEXTURE25" value="0x84D9"/>
- <enum name="TEXTURE26" value="0x84DA"/>
- <enum name="TEXTURE27" value="0x84DB"/>
- <enum name="TEXTURE28" value="0x84DC"/>
- <enum name="TEXTURE29" value="0x84DD"/>
- <enum name="TEXTURE30" value="0x84DE"/>
- <enum name="TEXTURE31" value="0x84DF"/>
- <enum name="NUM_COMPRESSED_TEXTURE_FORMATS" count="1" value="0x86A2">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COMPRESSED_TEXTURE_FORMATS" count="-1" value="0x86A3">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="ActiveTexture" offset="374">
- <param name="texture" type="GLenum"/>
- <glx rop="197"/>
- </function>
-
- <function name="CompressedTexImage2D" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="215" handcode="client"/>
- </function>
-
- <function name="CompressedTexSubImage2D" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="218" handcode="client"/>
- </function>
-
- <function name="SampleCoverage" offset="assign">
- <param name="value" type="GLclampf"/>
- <param name="invert" type="GLboolean"/>
- <glx rop="229"/>
- </function>
-
- <!-- these are not in OpenGL ES 1.0 -->
- <enum name="SAMPLE_BUFFERS" count="1" value="0x80A8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLES" count="1" value="0x80A9">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_COVERAGE_VALUE" count="1" value="0x80AA">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_COVERAGE_INVERT" count="1" value="0x80AB">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ACTIVE_TEXTURE" count="1" value="0x84E0">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<!-- base subset of OpenGL 1.4 -->
-<category name="base1.4">
- <enum name="GENERATE_MIPMAP_HINT" value="0x8192"/>
-</category>
-
-<!-- base subset of OpenGL 1.5 -->
-<category name="base1.5">
- <enum name="BUFFER_SIZE" value="0x8764"/>
- <enum name="BUFFER_USAGE" value="0x8765"/>
- <enum name="ARRAY_BUFFER" value="0x8892"/>
- <enum name="ELEMENT_ARRAY_BUFFER" value="0x8893"/>
- <enum name="ARRAY_BUFFER_BINDING" value="0x8894"/>
- <enum name="ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
- <enum name="STATIC_DRAW" value="0x88E4"/>
- <enum name="DYNAMIC_DRAW" value="0x88E8"/>
-
- <type name="intptr" size="4" glx_name="CARD32"/>
- <type name="sizeiptr" size="4" glx_name="CARD32"/>
-
- <function name="BindBuffer" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="buffer" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BufferData" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptr" counter="true"/>
- <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
- <param name="usage" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BufferSubData" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr" counter="true"/>
- <param name="data" type="const GLvoid *" count="size"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteBuffers" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="const GLuint *" count="n"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GenBuffers" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="GLuint *" output="true" count="n"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetBufferParameteriv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsBuffer" offset="assign">
- <param name="buffer" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/base2_API.xml b/mesalib/src/mapi/glapi/gen-es/base2_API.xml
deleted file mode 100644
index b59ef62de..000000000
--- a/mesalib/src/mapi/glapi/gen-es/base2_API.xml
+++ /dev/null
@@ -1,533 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL and OpenGL ES 2.x APIs -->
-
-<OpenGLAPI>
-
-<xi:include href="base1_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<!-- base subset of OpenGL 2.0 -->
-<category name="base2.0">
- <enum name="BLEND_EQUATION_RGB" count="1" value="0x8009"> <!-- same as BLEND_EQUATION -->
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_ENABLED" count="1" value="0x8622">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_SIZE" count="1" value="0x8623">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_STRIDE" count="1" value="0x8624">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_TYPE" count="1" value="0x8625">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="CURRENT_VERTEX_ATTRIB" count="1" value="0x8626">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
- <enum name="STENCIL_BACK_FUNC" count="1" value="0x8800">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_FAIL" count="1" value="0x8801">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_PASS_DEPTH_FAIL" count="1" value="0x8802">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_PASS_DEPTH_PASS" count="1" value="0x8803">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_EQUATION_ALPHA" count="1" value="0x883D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_VERTEX_ATTRIBS" count="1" value="0x8869">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
- <enum name="MAX_TEXTURE_IMAGE_UNITS" count="1" value="0x8872">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FRAGMENT_SHADER" value="0x8B30"/>
- <enum name="VERTEX_SHADER" value="0x8B31"/>
- <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
- <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
- <enum name="SHADER_TYPE" value="0x8B4F"/>
- <enum name="FLOAT_VEC2" value="0x8B50"/>
- <enum name="FLOAT_VEC3" value="0x8B51"/>
- <enum name="FLOAT_VEC4" value="0x8B52"/>
- <enum name="INT_VEC2" value="0x8B53"/>
- <enum name="INT_VEC3" value="0x8B54"/>
- <enum name="INT_VEC4" value="0x8B55"/>
- <enum name="BOOL" value="0x8B56"/>
- <enum name="BOOL_VEC2" value="0x8B57"/>
- <enum name="BOOL_VEC3" value="0x8B58"/>
- <enum name="BOOL_VEC4" value="0x8B59"/>
- <enum name="FLOAT_MAT2" value="0x8B5A"/>
- <enum name="FLOAT_MAT3" value="0x8B5B"/>
- <enum name="FLOAT_MAT4" value="0x8B5C"/>
- <enum name="SAMPLER_2D" value="0x8B5E"/>
- <enum name="SAMPLER_CUBE" value="0x8B60"/>
- <enum name="DELETE_STATUS" value="0x8B80"/>
- <enum name="COMPILE_STATUS" value="0x8B81"/>
- <enum name="LINK_STATUS" value="0x8B82"/>
- <enum name="VALIDATE_STATUS" value="0x8B83"/>
- <enum name="INFO_LOG_LENGTH" value="0x8B84"/>
- <enum name="ATTACHED_SHADERS" value="0x8B85"/>
- <enum name="ACTIVE_UNIFORMS" value="0x8B86"/>
- <enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
- <enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/>
- <enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/>
- <enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
- <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
- <enum name="CURRENT_PROGRAM" value="0x8B8D"/>
- <enum name="STENCIL_BACK_REF" value="0x8CA3"/>
- <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
- <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
-
- <type name="char" size="1" glx_name="CARD8"/>
-
- <function name="AttachShader" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BindAttribLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BlendEquationSeparate" offset="assign">
- <param name="modeRGB" type="GLenum"/>
- <param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
- </function>
-
- <function name="CompileShader" offset="assign">
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateProgram" offset="assign">
- <return type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateShader" offset="assign">
- <param name="type" type="GLenum"/>
- <return type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteShader" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DetachShader" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DisableVertexAttribArray" offset="assign">
- <param name="index" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="EnableVertexAttribArray" offset="assign">
- <param name="index" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveAttrib" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei "/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveUniform" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttachedShaders" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="maxCount" type="GLsizei"/>
- <param name="count" type="GLsizei *" output="true"/>
- <param name="obj" type="GLuint *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttribLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetProgramiv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetProgramInfoLog" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderiv" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderInfoLog" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderSource" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="source" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformfv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformiv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribfv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribPointerv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="pointer" type="GLvoid **" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsShader" offset="assign">
- <param name="shader" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="LinkProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ShaderSource" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="string" type="const GLchar **"/>
- <param name="length" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilFuncSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilOpSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="sfail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilMaskSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="mask" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <param name="v3" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <param name="v3" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix2fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix3fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix4fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UseProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ValidateProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="VertexAttrib1f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib1fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttrib2f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib2fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttrib3f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib3fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttrib4f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib4fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttribPointer" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="normalized" type="GLboolean"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-</category>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es1_API.xml b/mesalib/src/mapi/glapi/gen-es/es1_API.xml
deleted file mode 100644
index 3428ae561..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es1_API.xml
+++ /dev/null
@@ -1,1100 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL ES 1.x API -->
-
-<OpenGLAPI>
-
-<xi:include href="base1_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<!-- core subset of OpenGL 1.3 defined in OpenGL ES 1.0 -->
-<category name="core1.0">
- <!-- addition to base1.0 -->
- <enum name="ADD" value="0x0104"/>
- <enum name="STACK_OVERFLOW" value="0x0503"/>
- <enum name="STACK_UNDERFLOW" value="0x0504"/>
- <enum name="EXP" value="0x0800"/>
- <enum name="EXP2" value="0x0801"/>
- <enum name="POINT_SMOOTH" count="1" value="0x0B10">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LINE_SMOOTH" count="1" value="0x0B20">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHTING" count="1" value="0x0B50">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT_MODEL_TWO_SIDE" count="1" value="0x0B52">
- <size name="LightModelfv"/>
- <size name="LightModeliv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT_MODEL_AMBIENT" count="4" value="0x0B53">
- <size name="LightModelfv"/>
- <size name="LightModeliv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_MATERIAL" count="1" value="0x0B57">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG" count="1" value="0x0B60">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_DENSITY" count="1" value="0x0B62">
- <size name="Fogfv"/>
- <size name="Fogiv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_START" count="1" value="0x0B63">
- <size name="Fogfv"/>
- <size name="Fogiv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_END" count="1" value="0x0B64">
- <size name="Fogfv"/>
- <size name="Fogiv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_MODE" count="1" value="0x0B65">
- <size name="Fogfv"/>
- <size name="Fogiv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COLOR" count="4" value="0x0B66">
- <size name="Fogfv"/>
- <size name="Fogiv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMALIZE" count="1" value="0x0BA1">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALPHA_TEST" count="1" value="0x0BC0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PERSPECTIVE_CORRECTION_HINT" count="1" value="0x0C50">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_SMOOTH_HINT" count="1" value="0x0C51">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LINE_SMOOTH_HINT" count="1" value="0x0C52">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POLYGON_SMOOTH_HINT" count="1" value="0x0C53">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_HINT" count="1" value="0x0C54">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_LIGHTS" count="1" value="0x0D31">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_MODELVIEW_STACK_DEPTH" count="1" value="0x0D36">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_PROJECTION_STACK_DEPTH" count="1" value="0x0D38">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_TEXTURE_STACK_DEPTH" count="1" value="0x0D39">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="AMBIENT" count="4" value="0x1200">
- <size name="Materialfv"/>
- <size name="Materialiv"/>
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetMaterialfv" mode="get"/>
- <size name="GetMaterialiv" mode="get"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="DIFFUSE" count="4" value="0x1201">
- <size name="Materialfv"/>
- <size name="Materialiv"/>
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetMaterialfv" mode="get"/>
- <size name="GetMaterialiv" mode="get"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="SPECULAR" count="4" value="0x1202">
- <size name="Materialfv"/>
- <size name="Materialiv"/>
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetMaterialfv" mode="get"/>
- <size name="GetMaterialiv" mode="get"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="POSITION" count="4" value="0x1203">
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="SPOT_DIRECTION" count="3" value="0x1204">
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="SPOT_EXPONENT" count="1" value="0x1205">
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="SPOT_CUTOFF" count="1" value="0x1206">
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="CONSTANT_ATTENUATION" count="1" value="0x1207">
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="LINEAR_ATTENUATION" count="1" value="0x1208">
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="QUADRATIC_ATTENUATION" count="1" value="0x1209">
- <size name="Lightfv"/>
- <size name="Lightiv"/>
- <size name="GetLightfv" mode="get"/>
- <size name="GetLightiv" mode="get"/>
- </enum>
- <enum name="CLEAR" value="0x1500"/>
- <enum name="AND" value="0x1501"/>
- <enum name="AND_REVERSE" value="0x1502"/>
- <enum name="COPY" value="0x1503"/>
- <enum name="AND_INVERTED" value="0x1504"/>
- <enum name="NOOP" value="0x1505"/>
- <enum name="XOR" value="0x1506"/>
- <enum name="OR" value="0x1507"/>
- <enum name="NOR" value="0x1508"/>
- <enum name="EQUIV" value="0x1509"/>
- <enum name="OR_REVERSE" value="0x150B"/>
- <enum name="COPY_INVERTED" value="0x150C"/>
- <enum name="OR_INVERTED" value="0x150D"/>
- <enum name="NAND" value="0x150E"/>
- <enum name="SET" value="0x150F"/>
- <enum name="EMISSION" count="4" value="0x1600">
- <size name="Materialfv"/>
- <size name="Materialiv"/>
- <size name="GetMaterialfv" mode="get"/>
- <size name="GetMaterialiv" mode="get"/>
- </enum>
- <enum name="SHININESS" count="1" value="0x1601">
- <size name="Materialfv"/>
- <size name="Materialiv"/>
- <size name="GetMaterialfv" mode="get"/>
- <size name="GetMaterialiv" mode="get"/>
- </enum>
- <enum name="AMBIENT_AND_DIFFUSE" count="4" value="0x1602">
- <size name="Materialfv"/>
- <size name="Materialiv"/>
- <size name="GetMaterialfv" mode="get"/>
- <size name="GetMaterialiv" mode="get"/>
- </enum>
- <enum name="MODELVIEW" value="0x1700"/>
- <enum name="PROJECTION" value="0x1701"/>
- <enum name="FLAT" value="0x1D00"/>
- <enum name="SMOOTH" value="0x1D01"/>
- <enum name="MODULATE" value="0x2100"/>
- <enum name="DECAL" value="0x2101"/>
- <enum name="TEXTURE_ENV_MODE" count="1" value="0x2200">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="TEXTURE_ENV_COLOR" count="4" value="0x2201">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="TEXTURE_ENV" value="0x2300"/>
- <enum name="LIGHT0" count="1" value="0x4000">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT1" count="1" value="0x4001">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT2" count="1" value="0x4002">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT3" count="1" value="0x4003">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT4" count="1" value="0x4004">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT5" count="1" value="0x4005">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT6" count="1" value="0x4006">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LIGHT7" count="1" value="0x4007">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="AlphaFunc" offset="240">
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLclampf"/>
- <glx rop="159"/>
- </function>
-
- <function name="Color4f" offset="29" vectorequiv="Color4fv">
- <param name="red" type="GLfloat"/>
- <param name="green" type="GLfloat"/>
- <param name="blue" type="GLfloat"/>
- <param name="alpha" type="GLfloat"/>
- </function>
-
- <function name="Fogf" offset="153">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="80"/>
- </function>
-
- <function name="Fogfv" offset="154">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="81"/>
- </function>
-
- <function name="Lightf" offset="159">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="86"/>
- </function>
-
- <function name="Lightfv" offset="160">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="87"/>
- </function>
-
- <function name="LightModelf" offset="163">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="90"/>
- </function>
-
- <function name="LightModelfv" offset="164">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="91"/>
- </function>
-
- <function name="LoadIdentity" offset="290">
- <glx rop="176"/>
- </function>
-
- <function name="LoadMatrixf" offset="291">
- <param name="m" type="const GLfloat *" count="16"/>
- <glx rop="177"/>
- </function>
-
- <function name="LogicOp" offset="242">
- <param name="opcode" type="GLenum"/>
- <glx rop="161"/>
- </function>
-
- <function name="Materialf" offset="169">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="96"/>
- </function>
-
- <function name="Materialfv" offset="170">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="97"/>
- </function>
-
- <function name="MatrixMode" offset="293">
- <param name="mode" type="GLenum"/>
- <glx rop="179"/>
- </function>
-
- <function name="MultMatrixf" offset="294">
- <param name="m" type="const GLfloat *" count="16"/>
- <glx rop="180"/>
- </function>
-
- <function name="Normal3f" offset="56" vectorequiv="Normal3fv">
- <param name="nx" type="GLfloat"/>
- <param name="ny" type="GLfloat"/>
- <param name="nz" type="GLfloat"/>
- </function>
-
- <function name="PointSize" offset="173">
- <param name="size" type="GLfloat"/>
- <glx rop="100"/>
- </function>
-
- <function name="PopMatrix" offset="297">
- <glx rop="183"/>
- </function>
-
- <function name="PushMatrix" offset="298">
- <glx rop="184"/>
- </function>
-
- <function name="Rotatef" offset="300">
- <param name="angle" type="GLfloat"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <glx rop="186"/>
- </function>
-
- <function name="Scalef" offset="302">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <glx rop="188"/>
- </function>
-
- <function name="ShadeModel" offset="177">
- <param name="mode" type="GLenum"/>
- <glx rop="104"/>
- </function>
-
- <function name="TexEnvf" offset="184">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="111"/>
- </function>
-
- <function name="TexEnvfv" offset="185">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="112"/>
- </function>
-
- <function name="TexImage2D" offset="183">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
- <glx rop="110" large="true"/>
- </function>
-
- <function name="Translatef" offset="304">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <glx rop="190"/>
- </function>
-
- <!-- addition to base1.1 -->
- <enum name="COLOR_LOGIC_OP" value="0x0BF2"/>
- <enum name="VERTEX_ARRAY" count="1" value="0x8074">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMAL_ARRAY" count="1" value="0x8075">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY" count="1" value="0x8076">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY" count="1" value="0x8078">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="ColorPointer" offset="308">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="DisableClientState" offset="309">
- <param name="array" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="EnableClientState" offset="313">
- <param name="array" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="NormalPointer" offset="318">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="TexCoordPointer" offset="320">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="VertexPointer" offset="321">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <!-- addition to base1.2 -->
- <enum name="SMOOTH_POINT_SIZE_RANGE" count="2" value="0x0B12">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SMOOTH_LINE_WIDTH_RANGE" count="2" value="0x0B22">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="RESCALE_NORMAL" count="1" value="0x803A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_ELEMENTS_VERTICES" count="1" value="0x80E8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_ELEMENTS_INDICES" count="1" value="0x80E9">
- <size name="Get" mode="get"/>
- </enum>
-
- <!-- addition to base1.3 -->
- <enum name="MULTISAMPLE" count="1" value="0x809D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_ALPHA_TO_ONE" count="1" value="0x809F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_TEXTURE_UNITS" count="1" value="0x84E2">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="ClientActiveTexture" offset="375">
- <param name="texture" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultiTexCoord4f" offset="402" vectorequiv="MultiTexCoord4fv">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- <param name="q" type="GLfloat"/>
- </function>
-</category>
-
-<!-- core subset of OpenGL 1.5 defined in OpenGL ES 1.1 -->
-<category name="core1.1">
- <!-- addition to base1.0 -->
- <enum name="CURRENT_COLOR" count="4" value="0x0B00">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CURRENT_NORMAL" count="3" value="0x0B02">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CURRENT_TEXTURE_COORDS" count="4" value="0x0B03">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_SIZE" count="1" value="0x0B11">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SHADE_MODEL" count="1" value="0x0B54">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MATRIX_MODE" count="1" value="0x0BA0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW_STACK_DEPTH" count="1" value="0x0BA3">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROJECTION_STACK_DEPTH" count="1" value="0x0BA4">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_STACK_DEPTH" count="1" value="0x0BA5">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW_MATRIX" count="16" value="0x0BA6">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROJECTION_MATRIX" count="16" value="0x0BA7">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_MATRIX" count="16" value="0x0BA8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALPHA_TEST_FUNC" count="1" value="0x0BC1">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALPHA_TEST_REF" count="1" value="0x0BC2">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_DST" count="1" value="0x0BE0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_SRC" count="1" value="0x0BE1">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="LOGIC_OP_MODE" count="1" value="0x0BF0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALPHA_SCALE" count="1" value="0x0D1C">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_CLIP_PLANES" count="1" value="0x0D32">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLIP_PLANE0" count="1" value="0x3000">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLIP_PLANE1" count="1" value="0x3001">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLIP_PLANE2" count="1" value="0x3002">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLIP_PLANE3" count="1" value="0x3003">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLIP_PLANE4" count="1" value="0x3004">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLIP_PLANE5" count="1" value="0x3005">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="Color4ub" offset="35" vectorequiv="Color4ubv">
- <param name="red" type="GLubyte"/>
- <param name="green" type="GLubyte"/>
- <param name="blue" type="GLubyte"/>
- <param name="alpha" type="GLubyte"/>
- </function>
-
- <function name="GetLightfv" offset="264">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="118"/>
- </function>
-
- <function name="GetMaterialfv" offset="269">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="123"/>
- </function>
-
- <function name="GetTexEnvfv" offset="276">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="130"/>
- </function>
-
- <function name="GetTexEnviv" offset="277">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="131"/>
- </function>
-
- <function name="TexEnvi" offset="186">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx rop="113"/>
- </function>
-
- <function name="TexEnviv" offset="187">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="114"/>
- </function>
-
- <!-- addition to base1.1 -->
- <enum name="VERTEX_ARRAY_SIZE" count="1" value="0x807A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ARRAY_TYPE" count="1" value="0x807B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ARRAY_STRIDE" count="1" value="0x807C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMAL_ARRAY_TYPE" count="1" value="0x807E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMAL_ARRAY_STRIDE" count="1" value="0x807F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_SIZE" count="1" value="0x8081">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_TYPE" count="1" value="0x8082">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_STRIDE" count="1" value="0x8083">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_SIZE" count="1" value="0x8088">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_TYPE" count="1" value="0x8089">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_STRIDE" count="1" value="0x808A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ARRAY_POINTER" value="0x808E"/>
- <enum name="NORMAL_ARRAY_POINTER" value="0x808F"/>
- <enum name="COLOR_ARRAY_POINTER" value="0x8090"/>
- <enum name="TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
-
- <function name="GetPointerv" offset="329">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
- </function>
-
- <!-- addition to base1.2 -->
-
- <!-- addition to base1.3 -->
- <enum name="CLIENT_ACTIVE_TEXTURE" count="1" value="0x84E1">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SUBTRACT" value="0x84E7"/>
- <enum name="COMBINE" value="0x8570"/>
- <enum name="COMBINE_RGB" count="1" value="0x8571">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="COMBINE_ALPHA" count="1" value="0x8572">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="RGB_SCALE" count="1" value="0x8573">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="ADD_SIGNED" value="0x8574"/>
- <enum name="INTERPOLATE" value="0x8575"/>
- <enum name="CONSTANT" value="0x8576"/>
- <enum name="PRIMARY_COLOR" value="0x8577"/>
- <enum name="PREVIOUS" value="0x8578"/>
- <enum name="OPERAND0_RGB" count="1" value="0x8590">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND1_RGB" count="1" value="0x8591">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND2_RGB" count="1" value="0x8592">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND0_ALPHA" count="1" value="0x8598">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND1_ALPHA" count="1" value="0x8599">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND2_ALPHA" count="1" value="0x859A">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="DOT3_RGB" value="0x86AE"/>
- <enum name="DOT3_RGBA" value="0x86AF"/>
-
- <!-- addition to base1.4 -->
- <enum name="POINT_SIZE_MIN" count="1" value="0x8126">
- <size name="PointParameterfv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_SIZE_MAX" count="1" value="0x8127">
- <size name="PointParameterfv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128">
- <size name="PointParameterfv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129">
- <size name="PointParameterfv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="GENERATE_MIPMAP" count="1" value="0x8191">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
-
- <function name="PointParameterf" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="2065"/>
- </function>
-
- <function name="PointParameterfv" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
- </function>
-
- <!-- addition to base1.5 -->
- <enum name="SRC0_RGB" value="0x8580"/>
- <enum name="SRC1_RGB" value="0x8581"/>
- <enum name="SRC2_RGB" value="0x8582"/>
- <enum name="SRC0_ALPHA" value="0x8588"/>
- <enum name="SRC1_ALPHA" value="0x8589"/>
- <enum name="SRC2_ALPHA" value="0x858A"/>
- <enum name="VERTEX_ARRAY_BUFFER_BINDING" count="1" value="0x8896">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMAL_ARRAY_BUFFER_BINDING" count="1" value="0x8897">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_BUFFER_BINDING" count="1" value="0x8898">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING" count="1" value="0x889A">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<!-- OpenGL ES 1.0 -->
-<category name="es1.0">
- <!-- addition to core1.0 -->
-
- <!-- from GL_OES_fixed_point -->
- <enum name="FIXED" value="0x140C"/>
-
- <type name="fixed" size="4" />
- <type name="clampx" size="4" />
-
- <function name="AlphaFuncx" offset="assign">
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLclampx"/>
- </function>
-
- <function name="ClearColorx" offset="assign">
- <param name="red" type="GLclampx"/>
- <param name="green" type="GLclampx"/>
- <param name="blue" type="GLclampx"/>
- <param name="alpha" type="GLclampx"/>
- </function>
-
- <function name="ClearDepthx" offset="assign">
- <param name="depth" type="GLclampx"/>
- </function>
-
- <function name="Color4x" offset="assign">
- <param name="red" type="GLfixed"/>
- <param name="green" type="GLfixed"/>
- <param name="blue" type="GLfixed"/>
- <param name="alpha" type="GLfixed"/>
- </function>
-
- <function name="DepthRangex" offset="assign">
- <param name="zNear" type="GLclampx"/>
- <param name="zFar" type="GLclampx"/>
- </function>
-
- <function name="Fogx" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="Fogxv" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="Frustumx" offset="assign">
- <param name="left" type="GLfixed"/>
- <param name="right" type="GLfixed"/>
- <param name="bottom" type="GLfixed"/>
- <param name="top" type="GLfixed"/>
- <param name="zNear" type="GLfixed"/>
- <param name="zFar" type="GLfixed"/>
- </function>
-
- <function name="LightModelx" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="LightModelxv" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="Lightx" offset="assign">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="Lightxv" offset="assign">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="LineWidthx" offset="assign">
- <param name="width" type="GLfixed"/>
- </function>
-
- <function name="LoadMatrixx" offset="assign">
- <param name="m" type="const GLfixed *" count="16"/>
- </function>
-
- <function name="Materialx" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="Materialxv" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="MultMatrixx" offset="assign">
- <param name="m" type="const GLfixed *" count="16"/>
- </function>
-
- <function name="MultiTexCoord4x" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfixed"/>
- <param name="t" type="GLfixed"/>
- <param name="r" type="GLfixed"/>
- <param name="q" type="GLfixed"/>
- </function>
-
- <function name="Normal3x" offset="assign">
- <param name="nx" type="GLfixed"/>
- <param name="ny" type="GLfixed"/>
- <param name="nz" type="GLfixed"/>
- </function>
-
- <function name="Orthox" offset="assign">
- <param name="left" type="GLfixed"/>
- <param name="right" type="GLfixed"/>
- <param name="bottom" type="GLfixed"/>
- <param name="top" type="GLfixed"/>
- <param name="zNear" type="GLfixed"/>
- <param name="zFar" type="GLfixed"/>
- </function>
-
- <function name="PointSizex" offset="assign">
- <param name="size" type="GLfixed"/>
- </function>
-
- <function name="PolygonOffsetx" offset="assign">
- <param name="factor" type="GLfixed"/>
- <param name="units" type="GLfixed"/>
- </function>
-
- <function name="Rotatex" offset="assign">
- <param name="angle" type="GLfixed"/>
- <param name="x" type="GLfixed"/>
- <param name="y" type="GLfixed"/>
- <param name="z" type="GLfixed"/>
- </function>
-
- <function name="SampleCoveragex" offset="assign">
- <param name="value" type="GLclampx"/>
- <param name="invert" type="GLboolean"/>
- </function>
-
- <function name="Scalex" offset="assign">
- <param name="x" type="GLfixed"/>
- <param name="y" type="GLfixed"/>
- <param name="z" type="GLfixed"/>
- </function>
-
- <function name="TexEnvx" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="TexEnvxv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="TexParameterx" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="Translatex" offset="assign">
- <param name="x" type="GLfixed"/>
- <param name="y" type="GLfixed"/>
- <param name="z" type="GLfixed"/>
- </function>
-
- <!-- from GL_OES_single_precision -->
- <function name="ClearDepthf" offset="assign">
- <param name="depth" type="GLclampf"/>
- </function>
-
- <function name="DepthRangef" offset="assign">
- <param name="zNear" type="GLclampf"/>
- <param name="zFar" type="GLclampf"/>
- </function>
-
- <function name="Frustumf" offset="assign">
- <param name="left" type="GLfloat"/>
- <param name="right" type="GLfloat"/>
- <param name="bottom" type="GLfloat"/>
- <param name="top" type="GLfloat"/>
- <param name="zNear" type="GLfloat"/>
- <param name="zFar" type="GLfloat"/>
- </function>
-
- <function name="Orthof" offset="assign">
- <param name="left" type="GLfloat"/>
- <param name="right" type="GLfloat"/>
- <param name="bottom" type="GLfloat"/>
- <param name="top" type="GLfloat"/>
- <param name="zNear" type="GLfloat"/>
- <param name="zFar" type="GLfloat"/>
- </function>
-</category>
-
-<!-- OpenGL ES 1.1 -->
-<category name="es1.1">
- <!-- addition to core1.1 -->
-
- <!-- from GL_OES_fixed_point -->
- <function name="ClipPlanex" offset="assign">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="const GLfixed *" count="4"/>
- </function>
-
- <function name="GetClipPlanex" offset="assign">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="GLfixed *" output="true" count="4"/>
- </function>
-
- <function name="GetFixedv" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetLightxv" offset="assign">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetMaterialxv" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetTexEnvxv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetTexParameterxv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="PointParameterx" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="PointParameterxv" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *"/>
- </function>
-
- <function name="TexParameterxv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <!-- from GL_OES_matrix_get -->
- <enum name="MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898D"/>
- <enum name="PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898E"/>
- <enum name="TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898F"/>
-
- <!-- from GL_OES_single_precision -->
- <function name="ClipPlanef" offset="assign">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="const GLfloat *" count="4"/>
- </function>
-
- <function name="GetClipPlanef" offset="assign">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="GLfloat *" output="true" count="4"/>
- </function>
-</category>
-
-<xi:include href="es1_EXT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<xi:include href="es1_COMPAT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es1_COMPAT.xml b/mesalib/src/mapi/glapi/gen-es/es1_COMPAT.xml
deleted file mode 100644
index 096cea88d..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es1_COMPAT.xml
+++ /dev/null
@@ -1,135 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<OpenGLAPI>
-
-<!-- This file defines the functions that are needed by Mesa. It
- makes sure the generated glapi headers are compatible with Mesa.
- It mainly consists of missing functions and aliases in OpenGL ES.
--->
-
-<xi:include href="es_COMPAT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<!-- except for those defined by es_COMPAT.xml, these are also needed -->
-<category name="compat">
- <!-- OpenGL 1.0 -->
- <function name="TexGenf" alias="TexGenfOES" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="117"/>
- </function>
-
- <function name="TexGenfv" alias="TexGenfvOES" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="118"/>
- </function>
-
- <function name="TexGeni" alias="TexGeniOES" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx rop="119"/>
- </function>
-
- <function name="TexGeniv" alias="TexGenivOES" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="120"/>
- </function>
-
- <function name="GetTexGenfv" alias="GetTexGenfvOES" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="133"/>
- </function>
-
- <function name="GetTexGeniv" alias="GetTexGenivOES" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="134"/>
- </function>
-
- <!-- OpenGL 1.2 -->
- <function name="BlendColor" offset="336" static_dispatch="false">
- <param name="red" type="GLclampf"/>
- <param name="green" type="GLclampf"/>
- <param name="blue" type="GLclampf"/>
- <param name="alpha" type="GLclampf"/>
- <glx rop="4096"/>
- </function>
-
- <function name="BlendEquation" alias="BlendEquationOES" static_dispatch="false">
- <param name="mode" type="GLenum"/>
- <glx rop="4097"/>
- </function>
-
- <function name="TexImage3D" offset="371" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
- <glx rop="4114" large="true"/>
- </function>
-
- <function name="TexSubImage3D" offset="372" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="4115" large="true"/>
- </function>
-
- <function name="CopyTexSubImage3D" offset="373" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="4123"/>
- </function>
-
- <!-- GL_ARB_multitexture -->
- <function name="ActiveTextureARB" alias="ActiveTexture" static_dispatch="false">
- <param name="texture" type="GLenum"/>
- <glx rop="197"/>
- </function>
-
- <function name="ClientActiveTextureARB" alias="ClientActiveTexture" static_dispatch="false">
- <param name="texture" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultiTexCoord4fARB" alias="MultiTexCoord4f" vectorequiv="MultiTexCoord4fvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- <param name="q" type="GLfloat"/>
- </function>
-</category>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es1_EXT.xml b/mesalib/src/mapi/glapi/gen-es/es1_EXT.xml
deleted file mode 100644
index c1e86373d..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es1_EXT.xml
+++ /dev/null
@@ -1,699 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL ES 1.x extensions -->
-
-<OpenGLAPI>
-
-<xi:include href="es_EXT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<!-- part of es1.1 extension pack -->
-<category name="GL_OES_blend_equation_separate" number="1">
- <enum name="BLEND_EQUATION_RGB_OES" count="1" value="0x8009">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_EQUATION_ALPHA_OES" count="1" value="0x883D">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="BlendEquationSeparateOES" offset="assign">
- <param name="modeRGB" type="GLenum"/>
- <param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
- </function>
-</category>
-
-<!-- part of es1.1 extension pack -->
-<category name="GL_OES_blend_func_separate" number="2">
- <enum name="BLEND_DST_RGB_OES" count="1" value="0x80C8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_SRC_RGB_OES" count="1" value="0x80C9">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_DST_ALPHA_OES" count="1" value="0x80CA">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_SRC_ALPHA_OES" count="1" value="0x80CB">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="BlendFuncSeparateOES" offset="assign">
- <param name="sfactorRGB" type="GLenum"/>
- <param name="dfactorRGB" type="GLenum"/>
- <param name="sfactorAlpha" type="GLenum"/>
- <param name="dfactorAlpha" type="GLenum"/>
- <glx rop="4134"/>
- </function>
-</category>
-
-<!-- part of es1.1 extension pack -->
-<category name="GL_OES_blend_subtract" number="3">
- <enum name="FUNC_ADD_OES" value="0x8006"/>
- <enum name="BLEND_EQUATION_OES" count="1" value="0x8009">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FUNC_SUBTRACT_OES" value="0x800A"/>
- <enum name="FUNC_REVERSE_SUBTRACT_OES" value="0x800B"/>
-
- <function name="BlendEquationOES" offset="337">
- <param name="mode" type="GLenum"/>
- <glx rop="4097"/>
- </function>
-</category>
-
-<!-- core addition to es1.0 and later -->
-<category name="GL_OES_byte_coordinates" number="4">
- <enum name="BYTE" value="0x1400"/>
-</category>
-
-<!-- optional for es1.1 -->
-<category name="GL_OES_draw_texture" number="7">
- <enum name="TEXTURE_CROP_RECT_OES" value="0x8B9D"/>
-
- <function name="DrawTexiOES" offset="assign">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- <param name="width" type="GLint"/>
- <param name="height" type="GLint"/>
- </function>
-
- <function name="DrawTexivOES" offset="assign">
- <param name="coords" type="const GLint *" count="5"/>
- </function>
-
- <function name="DrawTexfOES" offset="assign">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="width" type="GLfloat"/>
- <param name="height" type="GLfloat"/>
- </function>
-
- <function name="DrawTexfvOES" offset="assign">
- <param name="coords" type="const GLfloat *" count="5"/>
- </function>
-
- <function name="DrawTexsOES" offset="assign">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="width" type="GLshort"/>
- <param name="height" type="GLshort"/>
- </function>
-
- <function name="DrawTexsvOES" offset="assign">
- <param name="coords" type="const GLshort *" count="5"/>
- </function>
-
- <function name="DrawTexxOES" offset="assign">
- <param name="x" type="GLfixed"/>
- <param name="y" type="GLfixed"/>
- <param name="z" type="GLfixed"/>
- <param name="width" type="GLfixed"/>
- <param name="height" type="GLfixed"/>
- </function>
-
- <function name="DrawTexxvOES" offset="assign">
- <param name="coords" type="const GLfixed *" count="5"/>
- </function>
-
- <!-- TexParameter{ifx}v is skipped here -->
-</category>
-
-<!-- core addition to es1.0 and later -->
-<category name="GL_OES_fixed_point" number="9">
- <enum name="FIXED_OES" value="0x140C"/>
-
- <!-- additon to es1.0 -->
- <function name="AlphaFuncxOES" alias="AlphaFuncx">
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLclampx"/>
- </function>
-
- <function name="ClearColorxOES" alias="ClearColorx">
- <param name="red" type="GLclampx"/>
- <param name="green" type="GLclampx"/>
- <param name="blue" type="GLclampx"/>
- <param name="alpha" type="GLclampx"/>
- </function>
-
- <function name="ClearDepthxOES" alias="ClearDepthx">
- <param name="depth" type="GLclampx"/>
- </function>
-
- <function name="Color4xOES" alias="Color4x">
- <param name="red" type="GLfixed"/>
- <param name="green" type="GLfixed"/>
- <param name="blue" type="GLfixed"/>
- <param name="alpha" type="GLfixed"/>
- </function>
-
- <function name="DepthRangexOES" alias="DepthRangex">
- <param name="zNear" type="GLclampx"/>
- <param name="zFar" type="GLclampx"/>
- </function>
-
- <function name="FogxOES" alias="Fogx">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="FogxvOES" alias="Fogxv">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="FrustumxOES" alias="Frustumx">
- <param name="left" type="GLfixed"/>
- <param name="right" type="GLfixed"/>
- <param name="bottom" type="GLfixed"/>
- <param name="top" type="GLfixed"/>
- <param name="zNear" type="GLfixed"/>
- <param name="zFar" type="GLfixed"/>
- </function>
-
- <function name="LightModelxOES" alias="LightModelx">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="LightModelxvOES" alias="LightModelxv">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="LightxOES" alias="Lightx">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="LightxvOES" alias="Lightxv">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="LineWidthxOES" alias="LineWidthx">
- <param name="width" type="GLfixed"/>
- </function>
-
- <function name="LoadMatrixxOES" alias="LoadMatrixx">
- <param name="m" type="const GLfixed *" count="16"/>
- </function>
-
- <function name="MaterialxOES" alias="Materialx">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="MaterialxvOES" alias="Materialxv">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="MultiTexCoord4xOES" alias="MultiTexCoord4x">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfixed"/>
- <param name="t" type="GLfixed"/>
- <param name="r" type="GLfixed"/>
- <param name="q" type="GLfixed"/>
- </function>
-
- <function name="MultMatrixxOES" alias="MultMatrixx">
- <param name="m" type="const GLfixed *" count="16"/>
- </function>
-
- <function name="Normal3xOES" alias="Normal3x">
- <param name="nx" type="GLfixed"/>
- <param name="ny" type="GLfixed"/>
- <param name="nz" type="GLfixed"/>
- </function>
-
- <function name="OrthoxOES" alias="Orthox">
- <param name="left" type="GLfixed"/>
- <param name="right" type="GLfixed"/>
- <param name="bottom" type="GLfixed"/>
- <param name="top" type="GLfixed"/>
- <param name="zNear" type="GLfixed"/>
- <param name="zFar" type="GLfixed"/>
- </function>
-
- <function name="PointSizexOES" alias="PointSizex">
- <param name="size" type="GLfixed"/>
- </function>
-
- <function name="PolygonOffsetxOES" alias="PolygonOffsetx">
- <param name="factor" type="GLfixed"/>
- <param name="units" type="GLfixed"/>
- </function>
-
- <function name="RotatexOES" alias="Rotatex">
- <param name="angle" type="GLfixed"/>
- <param name="x" type="GLfixed"/>
- <param name="y" type="GLfixed"/>
- <param name="z" type="GLfixed"/>
- </function>
-
- <function name="SampleCoveragexOES" alias="SampleCoveragex">
- <param name="value" type="GLclampx"/>
- <param name="invert" type="GLboolean"/>
- </function>
-
- <function name="ScalexOES" alias="Scalex">
- <param name="x" type="GLfixed"/>
- <param name="y" type="GLfixed"/>
- <param name="z" type="GLfixed"/>
- </function>
-
- <function name="TexEnvxOES" alias="TexEnvx">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="TexEnvxvOES" alias="TexEnvxv">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-
- <function name="TexParameterxOES" alias="TexParameterx">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="TranslatexOES" alias="Translatex">
- <param name="x" type="GLfixed"/>
- <param name="y" type="GLfixed"/>
- <param name="z" type="GLfixed"/>
- </function>
-
- <!-- additon to es1.1 -->
- <function name="ClipPlanexOES" alias="ClipPlanex">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="const GLfixed *" count="4"/>
- </function>
-
- <function name="GetClipPlanexOES" alias="GetClipPlanex">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="GLfixed *" output="true" count="4"/>
- </function>
-
- <function name="GetFixedvOES" alias="GetFixedv">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetLightxvOES" alias="GetLightxv">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetMaterialxvOES" alias="GetMaterialxv">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetTexEnvxvOES" alias="GetTexEnvxv">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetTexParameterxvOES" alias="GetTexParameterxv">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="PointParameterxOES" alias="PointParameterx">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfixed"/>
- </function>
-
- <function name="PointParameterxvOES" alias="PointParameterxv">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *"/>
- </function>
-
- <function name="TexParameterxvOES" alias="TexParameterxv">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-</category>
-
-<!-- part of es1.1 extension pack -->
-<category name="GL_OES_framebuffer_object" number="10">
- <enum name="NONE_OES" value="0"/>
- <enum name="INVALID_FRAMEBUFFER_OPERATION_OES" value="0x0506"/>
- <enum name="RGBA4_OES" value="0x8056"/>
- <enum name="RGB5_A1_OES" value="0x8057"/>
- <enum name="DEPTH_COMPONENT16_OES" value="0x81A5"/>
-
- <enum name="MAX_RENDERBUFFER_SIZE_OES" value="0x84E8"/>
- <enum name="FRAMEBUFFER_BINDING_OES" value="0x8CA6"/>
- <enum name="RENDERBUFFER_BINDING_OES" value="0x8CA7"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" value="0x8CD0"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" value="0x8CD1"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" value="0x8CD2"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" value="0x8CD3"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" value="0x8CD4"/>
- <enum name="FRAMEBUFFER_COMPLETE_OES" value="0x8CD5"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES" value="0x8CD6"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES" value="0x8CD7"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES" value="0x8CD9"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_FORMATS_OES" value="0x8CDA"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES" value="0x8CDB"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES" value="0x8CDC"/>
- <enum name="FRAMEBUFFER_UNSUPPORTED_OES" value="0x8CDD"/>
- <enum name="COLOR_ATTACHMENT0_OES" value="0x8CE0"/>
- <enum name="DEPTH_ATTACHMENT_OES" value="0x8D00"/>
- <enum name="STENCIL_ATTACHMENT_OES" value="0x8D20"/>
- <enum name="FRAMEBUFFER_OES" value="0x8D40"/>
- <enum name="RENDERBUFFER_OES" value="0x8D41"/>
- <enum name="RENDERBUFFER_WIDTH_OES" value="0x8D42"/>
- <enum name="RENDERBUFFER_HEIGHT_OES" value="0x8D43"/>
- <enum name="RENDERBUFFER_INTERNAL_FORMAT_OES" value="0x8D44"/>
- <enum name="STENCIL_INDEX1_OES" value="0x8D46"/>
- <enum name="STENCIL_INDEX4_OES" value="0x8D47"/>
- <enum name="STENCIL_INDEX8_OES" value="0x8D48"/>
- <enum name="RENDERBUFFER_RED_SIZE_OES" value="0x8D50"/>
- <enum name="RENDERBUFFER_GREEN_SIZE_OES" value="0x8D51"/>
- <enum name="RENDERBUFFER_BLUE_SIZE_OES" value="0x8D52"/>
- <enum name="RENDERBUFFER_ALPHA_SIZE_OES" value="0x8D53"/>
- <enum name="RENDERBUFFER_DEPTH_SIZE_OES" value="0x8D54"/>
- <enum name="RENDERBUFFER_STENCIL_SIZE_OES" value="0x8D55"/>
- <enum name="RGB565_OES" value="0x8D62"/>
-
- <function name="BindFramebufferOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="framebuffer" type="GLuint"/>
- </function>
-
- <function name="BindRenderbufferOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </function>
-
- <function name="CheckFramebufferStatusOES" offset="assign">
- <param name="target" type="GLenum"/>
- <return type="GLenum"/>
- </function>
-
- <function name="DeleteFramebuffersOES" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="framebuffers" type="const GLuint *" count="n"/>
- </function>
-
- <function name="DeleteRenderbuffersOES" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="renderbuffers" type="const GLuint *" count="n"/>
- </function>
-
- <function name="FramebufferRenderbufferOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="renderbuffertarget" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </function>
-
- <function name="FramebufferTexture2DOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- </function>
-
- <function name="GenerateMipmapOES" offset="assign">
- <param name="target" type="GLenum"/>
- </function>
-
- <function name="GenFramebuffersOES" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="framebuffers" type="GLuint *" count="n" output="true"/>
- </function>
-
- <function name="GenRenderbuffersOES" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
- </function>
-
- <function name="GetFramebufferAttachmentParameterivOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- </function>
-
- <function name="GetRenderbufferParameterivOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- </function>
-
- <function name="IsFramebufferOES" offset="assign">
- <param name="framebuffer" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="IsRenderbufferOES" offset="assign">
- <param name="renderbuffer" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="RenderbufferStorageOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </function>
-</category>
-
-<!-- core addition to es1.1 -->
-<category name="GL_OES_matrix_get" number="11">
- <enum name="MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898D"/>
- <enum name="PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898E"/>
- <enum name="TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898F"/>
-</category>
-
-<!-- optional for es1.1 -->
-<category name="GL_OES_matrix_palette" number="12">
- <enum name="MAX_VERTEX_UNITS_OES" value="0x86A4"/>
- <enum name="WEIGHT_ARRAY_TYPE_OES" value="0x86A9"/>
- <enum name="WEIGHT_ARRAY_STRIDE_OES" value="0x86AA"/>
- <enum name="WEIGHT_ARRAY_SIZE_OES" value="0x86AB"/>
- <enum name="WEIGHT_ARRAY_POINTER_OES" value="0x86AC"/>
- <enum name="WEIGHT_ARRAY_OES" value="0x86AD"/>
- <enum name="MATRIX_PALETTE_OES" value="0x8840"/>
- <enum name="MAX_PALETTE_MATRICES_OES" value="0x8842"/>
- <enum name="CURRENT_PALETTE_MATRIX_OES" value="0x8843"/>
- <enum name="MATRIX_INDEX_ARRAY_OES" value="0x8844"/>
- <enum name="MATRIX_INDEX_ARRAY_SIZE_OES" value="0x8846"/>
- <enum name="MATRIX_INDEX_ARRAY_TYPE_OES" value="0x8847"/>
- <enum name="MATRIX_INDEX_ARRAY_STRIDE_OES" value="0x8848"/>
- <enum name="MATRIX_INDEX_ARRAY_POINTER_OES" value="0x8849"/>
- <enum name="WEIGHT_ARRAY_BUFFER_BINDING_OES" value="0x889E"/>
- <enum name="MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" value="0x8B9E"/>
-
- <function name="CurrentPaletteMatrixOES">
- <param name="matrixpaletteindex" type="GLuint"/>
- </function>
-
- <function name="LoadPaletteFromModelViewMatrixOES">
- </function>
-
- <function name="MatrixIndexPointerOES">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
- <function name="WeightPointerOES">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-</category>
-
-<!-- required for es1.1 -->
-<category name="GL_OES_point_size_array" number="14">
- <enum name="POINT_SIZE_ARRAY_TYPE_OES" value="0x898A"/>
- <enum name="POINT_SIZE_ARRAY_STRIDE_OES" value="0x898B"/>
- <enum name="POINT_SIZE_ARRAY_POINTER_OES" value="0x898C"/>
- <enum name="POINT_SIZE_ARRAY_OES" value="0x8B9C"/>
- <enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
-
- <function name="PointSizePointerOES" offset="assign">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-</category>
-
-<!-- required for es1.1 -->
-<category name="GL_OES_point_sprite" number="15">
- <enum name="POINT_SPRITE_OES" value="0x8861"/>
- <enum name="COORD_REPLACE_OES" value="0x8862"/>
-</category>
-
-<!-- optional for es1.0 -->
-<category name="GL_OES_query_matrix" number="16">
- <function name="QueryMatrixxOES" offset="assign">
- <param name="mantissa" type="GLfixed *" count="16" />
- <param name="exponent" type="GLint *" count="16" />
- <return type="GLbitfield"/>
- </function>
-</category>
-
-<!-- required for es1.0 and later -->
-<category name="GL_OES_read_format" number="17">
- <enum name="IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
- <enum name="IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
-</category>
-
-<!-- core addition to es1.0 and later -->
-<category name="GL_OES_single_precision" number="18">
- <!-- additon to es1.0 -->
- <function name="ClearDepthfOES" alias="ClearDepthf">
- <param name="depth" type="GLclampf"/>
- </function>
-
- <function name="DepthRangefOES" alias="DepthRangef">
- <param name="zNear" type="GLclampf"/>
- <param name="zFar" type="GLclampf"/>
- </function>
-
- <function name="FrustumfOES" alias="Frustumf">
- <param name="left" type="GLfloat"/>
- <param name="right" type="GLfloat"/>
- <param name="bottom" type="GLfloat"/>
- <param name="top" type="GLfloat"/>
- <param name="zNear" type="GLfloat"/>
- <param name="zFar" type="GLfloat"/>
- </function>
-
- <function name="OrthofOES" alias="Orthof">
- <param name="left" type="GLfloat"/>
- <param name="right" type="GLfloat"/>
- <param name="bottom" type="GLfloat"/>
- <param name="top" type="GLfloat"/>
- <param name="zNear" type="GLfloat"/>
- <param name="zFar" type="GLfloat"/>
- </function>
-
- <!-- additon to es1.1 -->
- <function name="ClipPlanefOES" alias="ClipPlanef">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="const GLfloat *" count="4"/>
- </function>
-
- <function name="GetClipPlanefOES" alias="GetClipPlanef">
- <param name="plane" type="GLenum"/>
- <param name="equation" type="GLfloat *" output="true" count="4"/>
- </function>
-</category>
-
-<!-- part of es1.1 extension pack -->
-<category name="GL_OES_texture_cube_map" number="20">
- <enum name="TEXTURE_GEN_MODE_OES" value="0x2500"/>
- <enum name="NORMAL_MAP_OES" value="0x8511"/>
- <enum name="REFLECTION_MAP_OES" value="0x8512"/>
- <enum name="TEXTURE_CUBE_MAP_OES" value="0x8513"/>
- <enum name="TEXTURE_BINDING_CUBE_MAP_OES" value="0x8514"/>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_OES" value="0x8515"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_OES" value="0x8516"/>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_OES" value="0x8517"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" value="0x8518"/>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_OES" value="0x8519"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" value="0x851A"/>
- <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_OES" value="0x851C"/>
- <enum name="TEXTURE_GEN_STR_OES" value="0x8D60"/>
-
- <function name="GetTexGenfvOES" offset="279">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="133"/>
- </function>
-
- <function name="GetTexGenivOES" offset="280">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="134"/>
- </function>
-
- <function name="GetTexGenxvOES" offset="assign">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
- </function>
-
- <function name="TexGenfOES" offset="190">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="117"/>
- </function>
-
- <function name="TexGenfvOES" offset="191">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="118"/>
- </function>
-
- <function name="TexGeniOES" offset="192">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx rop="119"/>
- </function>
-
- <function name="TexGenivOES" offset="193">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="120"/>
- </function>
-
- <function name="TexGenxOES" offset="assign">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- </function>
-
- <function name="TexGenxvOES" offset="assign">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfixed *" variable_param="pname"/>
- </function>
-</category>
-
-<category name="GL_OES_texture_env_crossbar" number="21">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_OES_texture_mirrored_repeat" number="22">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_EXT_texture_lod_bias" number="60">
- <enum name="TEXTURE_FILTER_CONTROL_EXT" value="0x8500"/>
- <enum name="TEXTURE_LOD_BIAS_EXT" value="0x8501"/>
- <enum name="MAX_TEXTURE_LOD_BIAS_EXT" value="0x84FD"/>
-</category>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es2_API.xml b/mesalib/src/mapi/glapi/gen-es/es2_API.xml
deleted file mode 100644
index f8af63b94..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es2_API.xml
+++ /dev/null
@@ -1,294 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL ES 2.x API -->
-
-<OpenGLAPI>
-
-<xi:include href="base2_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<!-- core subset of OpenGL 2.0 defined in OpenGL ES 2.0 -->
-<category name="core2.0">
- <!-- addition to base1.0 -->
- <enum name="NONE" value="0x0"/>
- <enum name="INT" count="4" value="0x1404">
- <size name="CallLists"/>
- </enum>
- <enum name="UNSIGNED_INT" count="4" value="0x1405">
- <size name="CallLists"/>
- </enum>
- <enum name="STENCIL_INDEX" value="0x1901"/>
- <enum name="DEPTH_COMPONENT" value="0x1902"/>
-
- <function name="TexImage2D" offset="183">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLint"/> <!-- XXX the actual type is GLenum... -->
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
- <glx rop="110" large="true"/>
- </function>
-
- <!-- addition to base1.1 -->
- <enum name="RGBA4" value="0x8056"/>
- <enum name="RGB5_A1" value="0x8057"/>
-
- <!-- addition to base1.2 -->
- <enum name="CONSTANT_COLOR" value="0x8001"/>
- <enum name="ONE_MINUS_CONSTANT_COLOR" value="0x8002"/>
- <enum name="CONSTANT_ALPHA" value="0x8003"/>
- <enum name="ONE_MINUS_CONSTANT_ALPHA" value="0x8004"/>
- <enum name="BLEND_COLOR" count="4" value="0x8005">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FUNC_ADD" value="0x8006"/>
- <enum name="BLEND_EQUATION" count="1" value="0x8009">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FUNC_SUBTRACT" value="0x800A"/>
- <enum name="FUNC_REVERSE_SUBTRACT" value="0x800B"/>
-
- <function name="BlendColor" offset="336">
- <param name="red" type="GLclampf"/>
- <param name="green" type="GLclampf"/>
- <param name="blue" type="GLclampf"/>
- <param name="alpha" type="GLclampf"/>
- <glx rop="4096"/>
- </function>
-
- <function name="BlendEquation" offset="337">
- <param name="mode" type="GLenum"/>
- <glx rop="4097"/>
- </function>
-
- <!-- addition to base1.3 -->
- <enum name="TEXTURE_CUBE_MAP" count="1" value="0x8513">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_BINDING_CUBE_MAP" count="1" value="0x8514">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
- <enum name="MAX_CUBE_MAP_TEXTURE_SIZE" count="1" value="0x851C">
- <size name="Get" mode="get"/>
- </enum>
-
- <!-- addition to base1.4 -->
- <enum name="BLEND_DST_RGB" count="1" value="0x80C8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_SRC_RGB" count="1" value="0x80C9">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_DST_ALPHA" count="1" value="0x80CA">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_SRC_ALPHA" count="1" value="0x80CB">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_COMPONENT16" value="0x81A5"/>
- <enum name="MIRRORED_REPEAT" value="0x8370"/>
- <enum name="INCR_WRAP" value="0x8507"/>
- <enum name="DECR_WRAP" value="0x8508"/>
-
- <function name="BlendFuncSeparate" offset="assign">
- <param name="sfactorRGB" type="GLenum"/>
- <param name="dfactorRGB" type="GLenum"/>
- <param name="sfactorAlpha" type="GLenum"/>
- <param name="dfactorAlpha" type="GLenum"/>
- <glx rop="4134"/>
- </function>
-
- <!-- addition to base1.5 -->
- <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" count="1" value="0x889F">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="STREAM_DRAW" value="0x88E0"/>
-
- <!-- addition to base2.0 -->
- <!-- base2.0 should have everything defined -->
-</category>
-
-<!-- OpenGL ES 2.0 -->
-<category name="es2.0">
- <!-- addition to core2.0 -->
- <enum name="LOW_FLOAT" value="0x8DF0"/>
- <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
- <enum name="HIGH_FLOAT" value="0x8DF2"/>
- <enum name="LOW_INT" value="0x8DF3"/>
- <enum name="MEDIUM_INT" value="0x8DF4"/>
- <enum name="HIGH_INT" value="0x8DF5"/>
- <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
- <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
- <enum name="SHADER_COMPILER" value="0x8DFA"/>
- <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
- <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
- <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
-
- <function name="GetShaderPrecisionFormat" offset="assign">
- <param name="shadertype" type="GLenum"/>
- <param name="precisiontype" type="GLenum"/>
- <param name="range" type="GLint *"/>
- <param name="precision" type="GLint *"/>
- </function>
-
- <function name="ReleaseShaderCompiler" offset="assign">
- </function>
-
- <function name="ShaderBinary" offset="assign">
- <param name="n" type="GLsizei"/>
- <param name="shaders" type="const GLuint *"/>
- <param name="binaryformat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
- <param name="length" type="GLsizei"/>
- </function>
-
- <!-- from GL_OES_fixed_point -->
- <enum name="FIXED" value="0x140C"/>
- <type name="fixed" size="4" />
-
- <!-- from GL_OES_framebuffer_object -->
- <enum name="INVALID_FRAMEBUFFER_OPERATION" value="0x0506"/>
- <enum name="MAX_RENDERBUFFER_SIZE" value="0x84E8"/>
- <enum name="FRAMEBUFFER_BINDING" value="0x8CA6"/>
- <enum name="RENDERBUFFER_BINDING" value="0x8CA7"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" value="0x8CD0"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" value="0x8CD1"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" value="0x8CD2"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" value="0x8CD3"/>
- <enum name="FRAMEBUFFER_COMPLETE" value="0x8CD5"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_ATTACHMENT" value="0x8CD6"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" value="0x8CD7"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_DIMENSIONS" value="0x8CD9"/>
- <enum name="FRAMEBUFFER_UNSUPPORTED" value="0x8CDD"/>
- <enum name="COLOR_ATTACHMENT0" value="0x8CE0"/>
- <enum name="DEPTH_ATTACHMENT" value="0x8D00"/>
- <enum name="STENCIL_ATTACHMENT" value="0x8D20"/>
- <enum name="FRAMEBUFFER" value="0x8D40"/>
- <enum name="RENDERBUFFER" value="0x8D41"/>
- <enum name="RENDERBUFFER_WIDTH" value="0x8D42"/>
- <enum name="RENDERBUFFER_HEIGHT" value="0x8D43"/>
- <enum name="RENDERBUFFER_INTERNAL_FORMAT" value="0x8D44"/>
- <enum name="STENCIL_INDEX8" value="0x8D48"/>
- <enum name="RENDERBUFFER_RED_SIZE" value="0x8D50"/>
- <enum name="RENDERBUFFER_GREEN_SIZE" value="0x8D51"/>
- <enum name="RENDERBUFFER_BLUE_SIZE" value="0x8D52"/>
- <enum name="RENDERBUFFER_ALPHA_SIZE" value="0x8D53"/>
- <enum name="RENDERBUFFER_DEPTH_SIZE" value="0x8D54"/>
- <enum name="RENDERBUFFER_STENCIL_SIZE" value="0x8D55"/>
- <enum name="RGB565" value="0x8D62"/>
-
- <function name="BindFramebuffer" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="framebuffer" type="GLuint"/>
- </function>
-
- <function name="BindRenderbuffer" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </function>
-
- <function name="CheckFramebufferStatus" offset="assign">
- <param name="target" type="GLenum"/>
- <return type="GLenum"/>
- </function>
-
- <function name="DeleteFramebuffers" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="framebuffers" type="const GLuint *" count="n"/>
- </function>
-
- <function name="DeleteRenderbuffers" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="renderbuffers" type="const GLuint *" count="n"/>
- </function>
-
- <function name="FramebufferRenderbuffer" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="renderbuffertarget" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </function>
-
- <function name="FramebufferTexture2D" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- </function>
-
- <function name="GenerateMipmap" offset="assign">
- <param name="target" type="GLenum"/>
- </function>
-
- <function name="GenFramebuffers" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="framebuffers" type="GLuint *" count="n" output="true"/>
- </function>
-
- <function name="GenRenderbuffers" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
- </function>
-
- <function name="GetFramebufferAttachmentParameteriv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- </function>
-
- <function name="GetRenderbufferParameteriv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- </function>
-
- <function name="IsFramebuffer" offset="assign">
- <param name="framebuffer" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="IsRenderbuffer" offset="assign">
- <param name="renderbuffer" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="RenderbufferStorage" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </function>
-
- <!-- from GL_OES_read_format -->
- <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
- <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
-
- <!-- from GL_OES_single_precision -->
- <function name="ClearDepthf" offset="assign">
- <param name="depth" type="GLclampf"/>
- </function>
-
- <function name="DepthRangef" offset="assign">
- <param name="zNear" type="GLclampf"/>
- <param name="zFar" type="GLclampf"/>
- </function>
-</category>
-
-<xi:include href="es2_EXT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<xi:include href="es2_COMPAT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es2_COMPAT.xml b/mesalib/src/mapi/glapi/gen-es/es2_COMPAT.xml
deleted file mode 100644
index 1bd356963..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es2_COMPAT.xml
+++ /dev/null
@@ -1,368 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<OpenGLAPI>
-
-<!-- This file defines the functions that are needed by Mesa. It
- makes sure the generated glapi headers are compatible with Mesa.
- It mainly consists of missing functions and aliases in OpenGL ES.
--->
-
-<xi:include href="es_COMPAT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<!-- except for those defined by es_COMPAT.xml, these are also needed -->
-<category name="compat">
- <!-- OpenGL 1.0 -->
- <function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false">
- <param name="red" type="GLfloat"/>
- <param name="green" type="GLfloat"/>
- <param name="blue" type="GLfloat"/>
- <param name="alpha" type="GLfloat"/>
- </function>
-
- <function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false">
- <param name="red" type="GLubyte"/>
- <param name="green" type="GLubyte"/>
- <param name="blue" type="GLubyte"/>
- <param name="alpha" type="GLubyte"/>
- </function>
-
- <function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false">
- <param name="nx" type="GLfloat"/>
- <param name="ny" type="GLfloat"/>
- <param name="nz" type="GLfloat"/>
- </function>
-
- <function name="Fogf" offset="153" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="80"/>
- </function>
-
- <function name="Fogfv" offset="154" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="81"/>
- </function>
-
- <function name="Lightf" offset="159" static_dispatch="false">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="86"/>
- </function>
-
- <function name="Lightfv" offset="160" static_dispatch="false">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="87"/>
- </function>
-
- <function name="LightModelf" offset="163" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="90"/>
- </function>
-
- <function name="LightModelfv" offset="164" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="91"/>
- </function>
-
- <function name="Materialf" offset="169" static_dispatch="false">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="96"/>
- </function>
-
- <function name="Materialfv" offset="170" static_dispatch="false">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="97"/>
- </function>
-
- <function name="PointSize" offset="173" static_dispatch="false">
- <param name="size" type="GLfloat"/>
- <glx rop="100"/>
- </function>
-
- <function name="ShadeModel" offset="177" static_dispatch="false">
- <param name="mode" type="GLenum"/>
- <glx rop="104"/>
- </function>
-
- <function name="TexEnvf" offset="184" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="111"/>
- </function>
-
- <function name="TexEnvfv" offset="185" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="112"/>
- </function>
-
- <function name="TexEnvi" offset="186" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx rop="113"/>
- </function>
-
- <function name="TexEnviv" offset="187" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="114"/>
- </function>
-
- <function name="TexGenf" offset="190" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="117"/>
- </function>
-
- <function name="TexGenfv" offset="191" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="118"/>
- </function>
-
- <function name="TexGeni" offset="192" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx rop="119"/>
- </function>
-
- <function name="TexGeniv" offset="193" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="120"/>
- </function>
-
- <function name="AlphaFunc" offset="240" static_dispatch="false">
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLclampf"/>
- <glx rop="159"/>
- </function>
-
- <function name="LogicOp" offset="242" static_dispatch="false">
- <param name="opcode" type="GLenum"/>
- <glx rop="161"/>
- </function>
-
- <function name="GetLightfv" offset="264" static_dispatch="false">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="118"/>
- </function>
-
- <function name="GetMaterialfv" offset="269" static_dispatch="false">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="123"/>
- </function>
-
- <function name="GetTexEnvfv" offset="276" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="130"/>
- </function>
-
- <function name="GetTexEnviv" offset="277" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="131"/>
- </function>
-
- <function name="GetTexGenfv" offset="279" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx sop="133"/>
- </function>
-
- <function name="GetTexGeniv" offset="280" static_dispatch="false">
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="134"/>
- </function>
-
- <function name="LoadIdentity" offset="290" static_dispatch="false">
- <glx rop="176"/>
- </function>
-
- <function name="LoadMatrixf" offset="291" static_dispatch="false">
- <param name="m" type="const GLfloat *" count="16"/>
- <glx rop="177"/>
- </function>
-
- <function name="MatrixMode" offset="293" static_dispatch="false">
- <param name="mode" type="GLenum"/>
- <glx rop="179"/>
- </function>
-
- <function name="MultMatrixf" offset="294" static_dispatch="false">
- <param name="m" type="const GLfloat *" count="16"/>
- <glx rop="180"/>
- </function>
-
- <function name="PopMatrix" offset="297" static_dispatch="false">
- <glx rop="183"/>
- </function>
-
- <function name="PushMatrix" offset="298" static_dispatch="false">
- <glx rop="184"/>
- </function>
-
- <function name="Rotatef" offset="300" static_dispatch="false">
- <param name="angle" type="GLfloat"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <glx rop="186"/>
- </function>
-
- <function name="Scalef" offset="302" static_dispatch="false">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <glx rop="188"/>
- </function>
-
- <function name="Translatef" offset="304" static_dispatch="false">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <glx rop="190"/>
- </function>
-
- <!-- OpenGL 1.1 -->
- <function name="ColorPointer" offset="308" static_dispatch="false">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="DisableClientState" offset="309" static_dispatch="false">
- <param name="array" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="EnableClientState" offset="313" static_dispatch="false">
- <param name="array" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="NormalPointer" offset="318" static_dispatch="false">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="TexCoordPointer" offset="320" static_dispatch="false">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="VertexPointer" offset="321" static_dispatch="false">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="GetPointerv" offset="329" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
- </function>
-
- <!-- OpenGL 1.2 -->
- <function name="TexImage3D" alias="TexImage3DOES" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
- <glx rop="4114" large="true"/>
- </function>
-
- <function name="TexSubImage3D" alias="TexSubImage3DOES" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="4115" large="true"/>
- </function>
-
- <function name="CopyTexSubImage3D" alias="CopyTexSubImage3DOES" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="4123"/>
- </function>
-
- <!-- GL_ARB_multitexture -->
- <function name="ActiveTextureARB" alias="ActiveTexture" static_dispatch="false">
- <param name="texture" type="GLenum"/>
- <glx rop="197"/>
- </function>
-
- <function name="ClientActiveTextureARB" offset="375" static_dispatch="false">
- <param name="texture" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- <param name="q" type="GLfloat"/>
- </function>
-</category>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es2_EXT.xml b/mesalib/src/mapi/glapi/gen-es/es2_EXT.xml
deleted file mode 100644
index 4a67952e5..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es2_EXT.xml
+++ /dev/null
@@ -1,162 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL ES 2.x extensions -->
-
-<OpenGLAPI>
-
-<xi:include href="es_EXT.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<category name="GL_OES_texture_3D" number="34">
- <enum name="TEXTURE_BINDING_3D_OES" value="0x806A"/>
- <enum name="TEXTURE_3D_OES" value="0x806F"/>
- <enum name="TEXTURE_WRAP_R_OES" value="0x8072"/>
- <enum name="MAX_3D_TEXTURE_SIZE_OES" value="0x8073"/>
- <enum name="SAMPLER_3D_OES" value="0x8B5F"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" value="0x8CD4"/>
-
- <function name="CompressedTexImage3DOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="216" handcode="client"/>
- </function>
-
- <function name="CompressedTexSubImage3DOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="219" handcode="client"/>
- </function>
-
- <function name="CopyTexSubImage3DOES" offset="373">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="4123"/>
- </function>
-
- <function name="FramebufferTexture3DOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <glx rop="4323"/>
- </function>
-
- <function name="TexImage3DOES" offset="371">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
- <glx rop="4114" large="true"/>
- </function>
-
- <function name="TexSubImage3DOES" offset="372">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="4115" large="true"/>
- </function>
-</category>
-
-<!-- the other name is OES_texture_float_linear -->
-<category name="OES_texture_half_float_linear" number="35">
- <!-- No new functions, types, enums. -->
-</category>
-
-<!-- the other name is OES_texture_float -->
-<category name="OES_texture_half_float" number="36">
- <enum name="HALF_FLOAT_OES" value="0x8D61"/>
-</category>
-
-<category name="GL_OES_texture_npot" number="37">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_OES_vertex_half_float" number="38">
- <enum name="HALF_FLOAT_OES" value="0x8D61"/>
-</category>
-
-<category name="GL_EXT_texture_type_2_10_10_10_REV" number="42">
- <enum name="UNSIGNED_INT_2_10_10_10_REV_EXT" value="0x8368"/>
-</category>
-
-<category name="GL_OES_packed_depth_stencil" number="43">
- <enum name="DEPTH_STENCIL_OES" value="0x84F9"/>
- <enum name="UNSIGNED_INT_24_8_OES" value="0x84FA"/>
- <enum name="DEPTH24_STENCIL8_OES" value="0x88F0"/>
-</category>
-
-<category name="GL_OES_depth_texture" number="44">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_OES_standard_derivatives" number="45">
- <enum name="FRAGMENT_SHADER_DERIVATIVE_HINT_OES" value="0x8B8B"/>
-</category>
-
-<category name="GL_OES_vertex_type_10_10_10_2" number="46">
- <enum name="UNSIGNED_INT_10_10_10_2_OES" value="0x8DF6"/>
- <enum name="INT_10_10_10_2_OES" value="0x8DF7"/>
-</category>
-
-<category name="GL_OES_get_program_binary" number="47">
- <enum name="PROGRAM_BINARY_LENGTH_OES" value="0x8741"/>
- <enum name="NUM_PROGRAM_BINARY_FORMATS_OES" value="0x87FE"/>
- <enum name="PROGRAM_BINARY_FORMATS_OES" value="0x87FF"/>
-
- <function name="GetProgramBinaryOES" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="binaryFormat" type="GLenum *"/>
- <param name="binary" type="GLvoid *"/>
- </function>
-
- <function name="ProgramBinaryOES" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="binaryFormat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
- <param name="length" type="GLint"/>
- </function>
-</category>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml b/mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml
deleted file mode 100644
index 7c7292611..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml
+++ /dev/null
@@ -1,2646 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<OpenGLAPI>
-
-<!-- This file defines the following categories
-
- a subset of 1.0
- a subset of 1.1
- a subset of 1.2
- a subset of GL_ARB_multitexture
- GL_APPLE_vertex_array_object
-
- to make sure the generated glapi headers are compatible with Mesa.
- It is included by es1_COMPAT.xml and es2_COMPAT.xml.
--->
-
-<category name="1.0">
- <type name="double" size="8" float="true" glx_name="FLOAT64"/>
- <type name="clampd" size="8" float="true" glx_name="FLOAT64"/>
-
- <type name="float" size="4" float="true" glx_name="FLOAT32"/>
- <type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
-
- <type name="int" size="4" glx_name="CARD32"/>
- <type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
- <type name="sizei" size="4" unsigned="true" glx_name="CARD32"/>
- <type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
- <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
-
- <type name="short" size="2" glx_name="CARD16"/>
- <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
-
- <type name="byte" size="1" glx_name="CARD8"/>
- <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
- <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
-
- <type name="void" size="1"/>
-
- <function name="NewList" offset="0" static_dispatch="false">
- <param name="list" type="GLuint"/>
- <param name="mode" type="GLenum"/>
- <glx sop="101"/>
- </function>
-
- <function name="EndList" offset="1" static_dispatch="false">
- <glx sop="102"/>
- </function>
-
- <function name="CallList" offset="2" static_dispatch="false">
- <param name="list" type="GLuint"/>
- <glx rop="1"/>
- </function>
-
- <function name="CallLists" offset="3" static_dispatch="false">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="type" type="GLenum"/>
- <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
- <glx rop="2" large="true"/>
- </function>
-
- <function name="DeleteLists" offset="4" static_dispatch="false">
- <param name="list" type="GLuint"/>
- <param name="range" type="GLsizei"/>
- <glx sop="103"/>
- </function>
-
- <function name="GenLists" offset="5" static_dispatch="false">
- <param name="range" type="GLsizei"/>
- <return type="GLuint"/>
- <glx sop="104"/>
- </function>
-
- <function name="ListBase" offset="6" static_dispatch="false">
- <param name="base" type="GLuint"/>
- <glx rop="3"/>
- </function>
-
- <function name="Begin" offset="7" static_dispatch="false">
- <param name="mode" type="GLenum"/>
- <glx rop="4"/>
- </function>
-
- <function name="Bitmap" offset="8" static_dispatch="false">
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="xorig" type="GLfloat"/>
- <param name="yorig" type="GLfloat"/>
- <param name="xmove" type="GLfloat"/>
- <param name="ymove" type="GLfloat"/>
- <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
- <glx rop="5" large="true"/>
- </function>
-
- <function name="Color3b" offset="9" vectorequiv="Color3bv" static_dispatch="false">
- <param name="red" type="GLbyte"/>
- <param name="green" type="GLbyte"/>
- <param name="blue" type="GLbyte"/>
- </function>
-
- <function name="Color3bv" offset="10" static_dispatch="false">
- <param name="v" type="const GLbyte *" count="3"/>
- <glx rop="6"/>
- </function>
-
- <function name="Color3d" offset="11" vectorequiv="Color3dv" static_dispatch="false">
- <param name="red" type="GLdouble"/>
- <param name="green" type="GLdouble"/>
- <param name="blue" type="GLdouble"/>
- </function>
-
- <function name="Color3dv" offset="12" static_dispatch="false">
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="7"/>
- </function>
-
- <function name="Color3f" offset="13" vectorequiv="Color3fv" static_dispatch="false">
- <param name="red" type="GLfloat"/>
- <param name="green" type="GLfloat"/>
- <param name="blue" type="GLfloat"/>
- </function>
-
- <function name="Color3fv" offset="14" static_dispatch="false">
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="8"/>
- </function>
-
- <function name="Color3i" offset="15" vectorequiv="Color3iv" static_dispatch="false">
- <param name="red" type="GLint"/>
- <param name="green" type="GLint"/>
- <param name="blue" type="GLint"/>
- </function>
-
- <function name="Color3iv" offset="16" static_dispatch="false">
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="9"/>
- </function>
-
- <function name="Color3s" offset="17" vectorequiv="Color3sv" static_dispatch="false">
- <param name="red" type="GLshort"/>
- <param name="green" type="GLshort"/>
- <param name="blue" type="GLshort"/>
- </function>
-
- <function name="Color3sv" offset="18" static_dispatch="false">
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="10"/>
- </function>
-
- <function name="Color3ub" offset="19" vectorequiv="Color3ubv" static_dispatch="false">
- <param name="red" type="GLubyte"/>
- <param name="green" type="GLubyte"/>
- <param name="blue" type="GLubyte"/>
- </function>
-
- <function name="Color3ubv" offset="20" static_dispatch="false">
- <param name="v" type="const GLubyte *" count="3"/>
- <glx rop="11"/>
- </function>
-
- <function name="Color3ui" offset="21" vectorequiv="Color3uiv" static_dispatch="false">
- <param name="red" type="GLuint"/>
- <param name="green" type="GLuint"/>
- <param name="blue" type="GLuint"/>
- </function>
-
- <function name="Color3uiv" offset="22" static_dispatch="false">
- <param name="v" type="const GLuint *" count="3"/>
- <glx rop="12"/>
- </function>
-
- <function name="Color3us" offset="23" vectorequiv="Color3usv" static_dispatch="false">
- <param name="red" type="GLushort"/>
- <param name="green" type="GLushort"/>
- <param name="blue" type="GLushort"/>
- </function>
-
- <function name="Color3usv" offset="24" static_dispatch="false">
- <param name="v" type="const GLushort *" count="3"/>
- <glx rop="13"/>
- </function>
-
- <function name="Color4b" offset="25" vectorequiv="Color4bv" static_dispatch="false">
- <param name="red" type="GLbyte"/>
- <param name="green" type="GLbyte"/>
- <param name="blue" type="GLbyte"/>
- <param name="alpha" type="GLbyte"/>
- </function>
-
- <function name="Color4bv" offset="26" static_dispatch="false">
- <param name="v" type="const GLbyte *" count="4"/>
- <glx rop="14"/>
- </function>
-
- <function name="Color4d" offset="27" vectorequiv="Color4dv" static_dispatch="false">
- <param name="red" type="GLdouble"/>
- <param name="green" type="GLdouble"/>
- <param name="blue" type="GLdouble"/>
- <param name="alpha" type="GLdouble"/>
- </function>
-
- <function name="Color4dv" offset="28" static_dispatch="false">
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="15"/>
- </function>
-
- <!--function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false">
- <param name="red" type="GLfloat"/>
- <param name="green" type="GLfloat"/>
- <param name="blue" type="GLfloat"/>
- <param name="alpha" type="GLfloat"/>
- </function-->
-
- <function name="Color4fv" offset="30" static_dispatch="false">
- <param name="v" type="const GLfloat *" count="4"/>
- <glx rop="16"/>
- </function>
-
- <function name="Color4i" offset="31" vectorequiv="Color4iv" static_dispatch="false">
- <param name="red" type="GLint"/>
- <param name="green" type="GLint"/>
- <param name="blue" type="GLint"/>
- <param name="alpha" type="GLint"/>
- </function>
-
- <function name="Color4iv" offset="32" static_dispatch="false">
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="17"/>
- </function>
-
- <function name="Color4s" offset="33" vectorequiv="Color4sv" static_dispatch="false">
- <param name="red" type="GLshort"/>
- <param name="green" type="GLshort"/>
- <param name="blue" type="GLshort"/>
- <param name="alpha" type="GLshort"/>
- </function>
-
- <function name="Color4sv" offset="34" static_dispatch="false">
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="18"/>
- </function>
-
- <!--function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false">
- <param name="red" type="GLubyte"/>
- <param name="green" type="GLubyte"/>
- <param name="blue" type="GLubyte"/>
- <param name="alpha" type="GLubyte"/>
- </function-->
-
- <function name="Color4ubv" offset="36" static_dispatch="false">
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="19"/>
- </function>
-
- <function name="Color4ui" offset="37" vectorequiv="Color4uiv" static_dispatch="false">
- <param name="red" type="GLuint"/>
- <param name="green" type="GLuint"/>
- <param name="blue" type="GLuint"/>
- <param name="alpha" type="GLuint"/>
- </function>
-
- <function name="Color4uiv" offset="38" static_dispatch="false">
- <param name="v" type="const GLuint *" count="4"/>
- <glx rop="20"/>
- </function>
-
- <function name="Color4us" offset="39" vectorequiv="Color4usv" static_dispatch="false">
- <param name="red" type="GLushort"/>
- <param name="green" type="GLushort"/>
- <param name="blue" type="GLushort"/>
- <param name="alpha" type="GLushort"/>
- </function>
-
- <function name="Color4usv" offset="40" static_dispatch="false">
- <param name="v" type="const GLushort *" count="4"/>
- <glx rop="21"/>
- </function>
-
- <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" static_dispatch="false">
- <param name="flag" type="GLboolean"/>
- </function>
-
- <function name="EdgeFlagv" offset="42" static_dispatch="false">
- <param name="flag" type="const GLboolean *" count="1"/>
- <glx rop="22"/>
- </function>
-
- <function name="End" offset="43" static_dispatch="false">
- <glx rop="23"/>
- </function>
-
- <function name="Indexd" offset="44" vectorequiv="Indexdv" static_dispatch="false">
- <param name="c" type="GLdouble"/>
- </function>
-
- <function name="Indexdv" offset="45" static_dispatch="false">
- <param name="c" type="const GLdouble *" count="1"/>
- <glx rop="24"/>
- </function>
-
- <function name="Indexf" offset="46" vectorequiv="Indexfv" static_dispatch="false">
- <param name="c" type="GLfloat"/>
- </function>
-
- <function name="Indexfv" offset="47" static_dispatch="false">
- <param name="c" type="const GLfloat *" count="1"/>
- <glx rop="25"/>
- </function>
-
- <function name="Indexi" offset="48" vectorequiv="Indexiv" static_dispatch="false">
- <param name="c" type="GLint"/>
- </function>
-
- <function name="Indexiv" offset="49" static_dispatch="false">
- <param name="c" type="const GLint *" count="1"/>
- <glx rop="26"/>
- </function>
-
- <function name="Indexs" offset="50" vectorequiv="Indexsv" static_dispatch="false">
- <param name="c" type="GLshort"/>
- </function>
-
- <function name="Indexsv" offset="51" static_dispatch="false">
- <param name="c" type="const GLshort *" count="1"/>
- <glx rop="27"/>
- </function>
-
- <function name="Normal3b" offset="52" vectorequiv="Normal3bv" static_dispatch="false">
- <param name="nx" type="GLbyte"/>
- <param name="ny" type="GLbyte"/>
- <param name="nz" type="GLbyte"/>
- </function>
-
- <function name="Normal3bv" offset="53" static_dispatch="false">
- <param name="v" type="const GLbyte *" count="3"/>
- <glx rop="28"/>
- </function>
-
- <function name="Normal3d" offset="54" vectorequiv="Normal3dv" static_dispatch="false">
- <param name="nx" type="GLdouble"/>
- <param name="ny" type="GLdouble"/>
- <param name="nz" type="GLdouble"/>
- </function>
-
- <function name="Normal3dv" offset="55" static_dispatch="false">
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="29"/>
- </function>
-
- <!--function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false">
- <param name="nx" type="GLfloat"/>
- <param name="ny" type="GLfloat"/>
- <param name="nz" type="GLfloat"/>
- </function-->
-
- <function name="Normal3fv" offset="57" static_dispatch="false">
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="30"/>
- </function>
-
- <function name="Normal3i" offset="58" vectorequiv="Normal3iv" static_dispatch="false">
- <param name="nx" type="GLint"/>
- <param name="ny" type="GLint"/>
- <param name="nz" type="GLint"/>
- </function>
-
- <function name="Normal3iv" offset="59" static_dispatch="false">
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="31"/>
- </function>
-
- <function name="Normal3s" offset="60" vectorequiv="Normal3sv" static_dispatch="false">
- <param name="nx" type="GLshort"/>
- <param name="ny" type="GLshort"/>
- <param name="nz" type="GLshort"/>
- </function>
-
- <function name="Normal3sv" offset="61" static_dispatch="false">
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="32"/>
- </function>
-
- <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" static_dispatch="false">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- </function>
-
- <function name="RasterPos2dv" offset="63" static_dispatch="false">
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="33"/>
- </function>
-
- <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" static_dispatch="false">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
-
- <function name="RasterPos2fv" offset="65" static_dispatch="false">
- <param name="v" type="const GLfloat *" count="2"/>
- <glx rop="34"/>
- </function>
-
- <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" static_dispatch="false">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- </function>
-
- <function name="RasterPos2iv" offset="67" static_dispatch="false">
- <param name="v" type="const GLint *" count="2"/>
- <glx rop="35"/>
- </function>
-
- <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" static_dispatch="false">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- </function>
-
- <function name="RasterPos2sv" offset="69" static_dispatch="false">
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="36"/>
- </function>
-
- <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" static_dispatch="false">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- </function>
-
- <function name="RasterPos3dv" offset="71" static_dispatch="false">
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="37"/>
- </function>
-
- <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" static_dispatch="false">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="RasterPos3fv" offset="73" static_dispatch="false">
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="38"/>
- </function>
-
- <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" static_dispatch="false">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- </function>
-
- <function name="RasterPos3iv" offset="75" static_dispatch="false">
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="39"/>
- </function>
-
- <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" static_dispatch="false">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- </function>
-
- <function name="RasterPos3sv" offset="77" static_dispatch="false">
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="40"/>
- </function>
-
- <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" static_dispatch="false">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
-
- <function name="RasterPos4dv" offset="79" static_dispatch="false">
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="41"/>
- </function>
-
- <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" static_dispatch="false">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="RasterPos4fv" offset="81" static_dispatch="false">
- <param name="v" type="const GLfloat *" count="4"/>
- <glx rop="42"/>
- </function>
-
- <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" static_dispatch="false">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- <param name="w" type="GLint"/>
- </function>
-
- <function name="RasterPos4iv" offset="83" static_dispatch="false">
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="43"/>
- </function>
-
- <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" static_dispatch="false">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="w" type="GLshort"/>
- </function>
-
- <function name="RasterPos4sv" offset="85" static_dispatch="false">
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="44"/>
- </function>
-
- <function name="Rectd" offset="86" vectorequiv="Rectdv" static_dispatch="false">
- <param name="x1" type="GLdouble"/>
- <param name="y1" type="GLdouble"/>
- <param name="x2" type="GLdouble"/>
- <param name="y2" type="GLdouble"/>
- </function>
-
- <function name="Rectdv" offset="87" static_dispatch="false">
- <param name="v1" type="const GLdouble *" count="2"/>
- <param name="v2" type="const GLdouble *" count="2"/>
- <glx rop="45"/>
- </function>
-
- <function name="Rectf" offset="88" vectorequiv="Rectfv" static_dispatch="false">
- <param name="x1" type="GLfloat"/>
- <param name="y1" type="GLfloat"/>
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- <function name="TexCoord1dv" offset="95" static_dispatch="false">
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-
- <function name="FeedbackBuffer" offset="194" static_dispatch="false">
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- <param name="type" type="GLenum"/>
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- <glx sop="105" handcode="true"/>
- </function>
-
- <function name="SelectBuffer" offset="195" static_dispatch="false">
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-
- <function name="RenderMode" offset="196" static_dispatch="false">
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- <return type="GLint"/>
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- </function>
-
- <function name="InitNames" offset="197" static_dispatch="false">
- <glx rop="121"/>
- </function>
-
- <function name="LoadName" offset="198" static_dispatch="false">
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- <glx rop="122"/>
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-
- <function name="PassThrough" offset="199" static_dispatch="false">
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- <glx rop="123"/>
- </function>
-
- <function name="PopName" offset="200" static_dispatch="false">
- <glx rop="124"/>
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-
- <function name="PushName" offset="201" static_dispatch="false">
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-
- <function name="DrawBuffer" offset="202" static_dispatch="false">
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-
- <!--function name="Clear" offset="203" static_dispatch="false">
- <param name="mask" type="GLbitfield"/>
- <glx rop="127"/>
- </function-->
-
- <function name="ClearAccum" offset="204" static_dispatch="false">
- <param name="red" type="GLfloat"/>
- <param name="green" type="GLfloat"/>
- <param name="blue" type="GLfloat"/>
- <param name="alpha" type="GLfloat"/>
- <glx rop="128"/>
- </function>
-
- <function name="ClearIndex" offset="205" static_dispatch="false">
- <param name="c" type="GLfloat"/>
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- </function>
-
- <!--function name="ClearColor" offset="206" static_dispatch="false">
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- <param name="blue" type="GLclampf"/>
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- </function>
-
- <function name="ClearStencil" offset="207" static_dispatch="false">
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- </function-->
-
- <function name="ClearDepth" offset="208" static_dispatch="false">
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-
- <!--function name="StencilMask" offset="209" static_dispatch="false">
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-
- <function name="ColorMask" offset="210" static_dispatch="false">
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-
- <function name="DepthMask" offset="211" static_dispatch="false">
- <param name="flag" type="GLboolean"/>
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- </function-->
-
- <function name="IndexMask" offset="212" static_dispatch="false">
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-
- <function name="Accum" offset="213" static_dispatch="false">
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-
- <!--function name="Disable" offset="214" static_dispatch="false">
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- </function>
-
- <function name="Enable" offset="215" static_dispatch="false">
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- </function>
-
- <function name="Finish" offset="216" static_dispatch="false">
- <glx sop="108" handcode="true"/>
- </function>
-
- <function name="Flush" offset="217" static_dispatch="false">
- <glx sop="142" handcode="true"/>
- </function-->
-
- <function name="PopAttrib" offset="218" static_dispatch="false">
- <glx rop="141"/>
- </function>
-
- <function name="PushAttrib" offset="219" static_dispatch="false">
- <param name="mask" type="GLbitfield"/>
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- </function>
-
- <function name="Map1d" offset="220" static_dispatch="false">
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-
- <function name="Map1f" offset="221" static_dispatch="false">
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-
- <function name="Map2d" offset="222" static_dispatch="false">
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-
- <function name="Map2f" offset="223" static_dispatch="false">
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
- <function name="PixelZoom" offset="246" static_dispatch="false">
- <param name="xfactor" type="GLfloat"/>
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-
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-
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-
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- </function>
-
- <!--function name="PixelStorei" offset="250" static_dispatch="false">
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- </function-->
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- <function name="PixelMapfv" offset="251" static_dispatch="false">
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- </function>
-
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-
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- <glx sop="111"/>
- </function-->
-
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-
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- <!--function name="GetTexParameterfv" offset="282" static_dispatch="false">
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-
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-
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- <return type="GLboolean"/>
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- <param name="bottom" type="GLdouble"/>
- <param name="top" type="GLdouble"/>
- <param name="zNear" type="GLdouble"/>
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-
- <!--function name="LoadIdentity" offset="290" static_dispatch="false">
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-
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- </function-->
-
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-
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-
- <function name="MultMatrixd" offset="295" static_dispatch="false">
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-
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-
- <!--function name="PopMatrix" offset="297" static_dispatch="false">
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- </function>
-
- <function name="PushMatrix" offset="298" static_dispatch="false">
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- </function-->
-
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-
- <!--function name="Rotatef" offset="300" static_dispatch="false">
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- </function-->
-
- <function name="Scaled" offset="301" static_dispatch="false">
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-
- <!--function name="Scalef" offset="302" static_dispatch="false">
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-
- <function name="Translated" offset="303" static_dispatch="false">
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-
- <!--function name="Translatef" offset="304" static_dispatch="false">
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-
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-
- <function name="CopyTexSubImage1D" offset="325" static_dispatch="false">
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- <!--function name="CopyTexSubImage2D" offset="326" static_dispatch="false">
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-
- <function name="TexSubImage1D" offset="332" static_dispatch="false">
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- <!--function name="TexSubImage2D" offset="333" static_dispatch="false">
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- </function-->
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- <function name="AreTexturesResident" offset="322" static_dispatch="false">
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- <function name="DeleteTextures" offset="327" static_dispatch="false">
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- <function name="GenTextures" offset="328" static_dispatch="false">
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- <function name="IsTexture" offset="330" static_dispatch="false">
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- <function name="PrioritizeTextures" offset="331" static_dispatch="false">
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- <function name="SeparableFilter2D" offset="360" static_dispatch="false">
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-
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-
- <function name="GetMinmax" offset="364" static_dispatch="false">
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-
- <function name="Histogram" offset="367" static_dispatch="false">
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-
- <function name="Minmax" offset="368" static_dispatch="false">
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-
- <function name="ResetHistogram" offset="369" static_dispatch="false">
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-
- <function name="ResetMinmax" offset="370" static_dispatch="false">
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-
- <!--function name="TexImage3D" offset="371" static_dispatch="false">
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- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
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- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
- <glx rop="4114" large="true"/>
- </function>
-
- <function name="TexSubImage3D" offset="372" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="4115" large="true"/>
- </function>
-
- <function name="CopyTexSubImage3D" offset="373" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="4123"/>
- </function-->
-</category>
-
-<category name="GL_ARB_multitexture" number="1">
- <!--function name="ActiveTextureARB" offset="374" static_dispatch="false">
- <param name="texture" type="GLenum"/>
- <glx rop="197"/>
- </function>
-
- <function name="ClientActiveTextureARB" offset="375" static_dispatch="false">
- <param name="texture" type="GLenum"/>
- <glx handcode="true"/>
- </function-->
-
- <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord1dvARB" offset="377" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="198"/>
- </function>
-
- <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord1fvARB" offset="379" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="1"/>
- <glx rop="199"/>
- </function>
-
- <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord1ivARB" offset="381" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="1"/>
- <glx rop="200"/>
- </function>
-
- <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord1svARB" offset="383" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="201"/>
- </function>
-
- <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord2dvARB" offset="385" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="202"/>
- </function>
-
- <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord2fvARB" offset="387" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="2"/>
- <glx rop="203"/>
- </function>
-
- <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord2ivARB" offset="389" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="2"/>
- <glx rop="204"/>
- </function>
-
- <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord2svARB" offset="391" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="205"/>
- </function>
-
- <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- <param name="r" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord3dvARB" offset="393" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="206"/>
- </function>
-
- <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord3fvARB" offset="395" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="207"/>
- </function>
-
- <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- <param name="r" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord3ivARB" offset="397" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="208"/>
- </function>
-
- <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- <param name="r" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord3svARB" offset="399" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="209"/>
- </function>
-
- <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- <param name="r" type="GLdouble"/>
- <param name="q" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord4dvARB" offset="401" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="210"/>
- </function>
-
- <!--function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- <param name="q" type="GLfloat"/>
- </function-->
-
- <function name="MultiTexCoord4fvARB" offset="403" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="4"/>
- <glx rop="211"/>
- </function>
-
- <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- <param name="r" type="GLint"/>
- <param name="q" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord4ivARB" offset="405" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="212"/>
- </function>
-
- <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- <param name="r" type="GLshort"/>
- <param name="q" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord4svARB" offset="407" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="213"/>
- </function>
-</category>
-
-<xi:include href="../gen/APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/es_EXT.xml b/mesalib/src/mapi/glapi/gen-es/es_EXT.xml
deleted file mode 100644
index 0013df87e..000000000
--- a/mesalib/src/mapi/glapi/gen-es/es_EXT.xml
+++ /dev/null
@@ -1,125 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL ES extensions -->
-
-<OpenGLAPI>
-
-<category name="GL_OES_compressed_paletted_texture" number="6">
- <enum name="PALETTE4_RGB8_OES" value="0x8B90"/>
- <enum name="PALETTE4_RGBA8_OES" value="0x8B91"/>
- <enum name="PALETTE4_R5_G6_B5_OES" value="0x8B92"/>
- <enum name="PALETTE4_RGBA4_OES" value="0x8B93"/>
- <enum name="PALETTE4_RGB5_A1_OES" value="0x8B94"/>
- <enum name="PALETTE8_RGB8_OES" value="0x8B95"/>
- <enum name="PALETTE8_RGBA8_OES" value="0x8B96"/>
- <enum name="PALETTE8_R5_G6_B5_OES" value="0x8B97"/>
- <enum name="PALETTE8_RGBA4_OES" value="0x8B98"/>
- <enum name="PALETTE8_RGB5_A1_OES" value="0x8B99"/>
-</category>
-
-<!-- 23. GL_OES_EGL_image -->
-<xi:include href="../gen/OES_EGL_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<category name="GL_OES_depth24" number="24">
- <enum name="DEPTH_COMPONENT24_OES" value="0x81A6"/>
-</category>
-
-<category name="GL_OES_depth32" number="25">
- <enum name="DEPTH_COMPONENT32_OES" value="0x81A7"/>
-</category>
-
-<category name="GL_OES_element_index_uint" number="26">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_OES_fbo_render_mipmap" number="27">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_OES_mapbuffer" number="29">
- <enum name="WRITE_ONLY_OES" value="0x88B9"/>
- <enum name="BUFFER_ACCESS_OES" value="0x88BB"/>
- <enum name="BUFFER_MAPPED_OES" value="0x88BC"/>
- <enum name="BUFFER_MAP_POINTER_OES" value="0x88BD"/>
-
- <function name="GetBufferPointervOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **"/>
- </function>
-
- <function name="MapBufferOES" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="access" type="GLenum"/>
- <return type="GLvoid *"/>
- </function>
-
- <function name="UnmapBufferOES" offset="assign">
- <param name="target" type="GLenum"/>
- <return type="GLboolean"/>
- </function>
-</category>
-
-<category name="GL_OES_rgb8_rgba8" number="30">
- <enum name="RGB8_OES" value="0x8051"/>
- <enum name="RGBA8_OES" value="0x8058"/>
-</category>
-
-<category name="GL_OES_stencil1" number="31">
- <enum name="STENCIL_INDEX1_OES" value="0x8D46"/>
-</category>
-
-<category name="GL_OES_stencil4" number="32">
- <enum name="STENCIL_INDEX4_OES" value="0x8D47"/>
-</category>
-
-<category name="GL_OES_stencil8" number="33">
- <enum name="STENCIL_INDEX8_OES" value="0x8D48"/>
-</category>
-
-<category name="GL_EXT_texture_filter_anisotropic" number="41">
- <enum name="TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FE"/>
- <enum name="MAX_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FF"/>
-</category>
-
-<category name="GL_EXT_texture_compression_dxt1" number="49">
- <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
-</category>
-
-<category name="GL_EXT_texture_format_BGRA8888" number="51">
- <enum name="BGRA_EXT" value="0x80E1"/>
-</category>
-
-<category name="GL_EXT_blend_minmax" number="65">
- <enum name="MIN_EXT" value="0x8007"/>
- <enum name="MAX_EXT" value="0x8008"/>
-</category>
-
-<category name="GL_EXT_read_format_bgra" number="66">
- <enum name="BGRA_EXT" value="0x80E1"/>
- <enum name="UNSIGNED_SHORT_4_4_4_4_REV_EXT" value="0x8365"/>
- <enum name="UNSIGNED_SHORT_1_5_5_5_REV_EXT" value="0x8366"/>
-</category>
-
-<category name="GL_EXT_multi_draw_arrays" number="69">
- <function name="MultiDrawArraysEXT" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="first" type="const GLint *"/>
- <param name="count" type="const GLsizei *"/>
- <param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultiDrawElementsEXT" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid **"/>
- <param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen-es/gl_compare.py b/mesalib/src/mapi/glapi/gen-es/gl_compare.py
deleted file mode 100644
index 6b5e43bb9..000000000
--- a/mesalib/src/mapi/glapi/gen-es/gl_compare.py
+++ /dev/null
@@ -1,354 +0,0 @@
-#!/usr/bin/python
-#
-# Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-
-import sys
-import os.path
-import getopt
-
-GLAPI = "../../glapi/gen"
-sys.path.append(GLAPI)
-
-import gl_XML
-import glX_XML
-
-class ApiSet(object):
- def __init__(self, api, elts=["enum", "type", "function"]):
- self.api = api
- self.elts = elts
-
- def _check_enum(self, e1, e2, strict=True):
- if e1.name != e2.name:
- raise ValueError("%s: name mismatch" % e1.name)
- if e1.value != e2.value:
- raise ValueError("%s: value 0x%04x != 0x%04x"
- % (e1.name, e1.value, e2.value))
-
- def _check_type(self, t1, t2, strict=True):
- if t1.name != t2.name:
- raise ValueError("%s: name mismatch" % t1.name)
- if t1.type_expr.string() != t2.type_expr.string():
- raise ValueError("%s: type %s != %s"
- % (t1.name, t1.type_expr.string(), t2.type_expr.string()))
-
- def _check_function(self, f1, f2, strict=True):
- if f1.name != f2.name:
- raise ValueError("%s: name mismatch" % f1.name)
- if f1.return_type != f2.return_type:
- raise ValueError("%s: return type %s != %s"
- % (f1.name, f1.return_type, f2.return_type))
- # there might be padded parameters
- if strict and len(f1.parameters) != len(f2.parameters):
- raise ValueError("%s: parameter length %d != %d"
- % (f1.name, len(f1.parameters), len(f2.parameters)))
- if f1.assign_offset != f2.assign_offset:
- if ((f1.assign_offset and f2.offset < 0) or
- (f2.assign_offset and f1.offset < 0)):
- raise ValueError("%s: assign offset %d != %d"
- % (f1.name, f1.assign_offset, f2.assign_offset))
- elif not f1.assign_offset:
- if f1.offset != f2.offset:
- raise ValueError("%s: offset %d != %d"
- % (f1.name, f1.offset, f2.offset))
-
- if strict:
- l1 = f1.entry_points
- l2 = f2.entry_points
- l1.sort()
- l2.sort()
- if l1 != l2:
- raise ValueError("%s: entry points %s != %s"
- % (f1.name, l1, l2))
-
- l1 = f1.static_entry_points
- l2 = f2.static_entry_points
- l1.sort()
- l2.sort()
- if l1 != l2:
- raise ValueError("%s: static entry points %s != %s"
- % (f1.name, l1, l2))
-
- pad = 0
- for i in xrange(len(f1.parameters)):
- p1 = f1.parameters[i]
- p2 = f2.parameters[i + pad]
-
- if not strict and p1.is_padding != p2.is_padding:
- if p1.is_padding:
- pad -= 1
- continue
- else:
- pad += 1
- p2 = f2.parameters[i + pad]
-
- if strict and p1.name != p2.name:
- raise ValueError("%s: parameter %d name %s != %s"
- % (f1.name, i, p1.name, p2.name))
- if p1.type_expr.string() != p2.type_expr.string():
- if (strict or
- # special case
- f1.name == "TexImage2D" and p1.name != "internalformat"):
- raise ValueError("%s: parameter %s type %s != %s"
- % (f1.name, p1.name, p1.type_expr.string(),
- p2.type_expr.string()))
-
- def union(self, other):
- union = gl_XML.gl_api(None)
-
- if "enum" in self.elts:
- union.enums_by_name = other.enums_by_name.copy()
- for key, val in self.api.enums_by_name.iteritems():
- if key not in union.enums_by_name:
- union.enums_by_name[key] = val
- else:
- self._check_enum(val, other.enums_by_name[key])
-
- if "type" in self.elts:
- union.types_by_name = other.types_by_name.copy()
- for key, val in self.api.types_by_name.iteritems():
- if key not in union.types_by_name:
- union.types_by_name[key] = val
- else:
- self._check_type(val, other.types_by_name[key])
-
- if "function" in self.elts:
- union.functions_by_name = other.functions_by_name.copy()
- for key, val in self.api.functions_by_name.iteritems():
- if key not in union.functions_by_name:
- union.functions_by_name[key] = val
- else:
- self._check_function(val, other.functions_by_name[key])
-
- return union
-
- def intersection(self, other):
- intersection = gl_XML.gl_api(None)
-
- if "enum" in self.elts:
- for key, val in self.api.enums_by_name.iteritems():
- if key in other.enums_by_name:
- self._check_enum(val, other.enums_by_name[key])
- intersection.enums_by_name[key] = val
-
- if "type" in self.elts:
- for key, val in self.api.types_by_name.iteritems():
- if key in other.types_by_name:
- self._check_type(val, other.types_by_name[key])
- intersection.types_by_name[key] = val
-
- if "function" in self.elts:
- for key, val in self.api.functions_by_name.iteritems():
- if key in other.functions_by_name:
- self._check_function(val, other.functions_by_name[key])
- intersection.functions_by_name[key] = val
-
- return intersection
-
- def difference(self, other):
- difference = gl_XML.gl_api(None)
-
- if "enum" in self.elts:
- for key, val in self.api.enums_by_name.iteritems():
- if key not in other.enums_by_name:
- difference.enums_by_name[key] = val
- else:
- self._check_enum(val, other.enums_by_name[key])
-
- if "type" in self.elts:
- for key, val in self.api.types_by_name.iteritems():
- if key not in other.types_by_name:
- difference.types_by_name[key] = val
- else:
- self._check_type(val, other.types_by_name[key])
-
- if "function" in self.elts:
- for key, val in self.api.functions_by_name.iteritems():
- if key not in other.functions_by_name:
- difference.functions_by_name[key] = val
- else:
- self._check_function(val, other.functions_by_name[key], False)
-
- return difference
-
-def cmp_enum(e1, e2):
- if e1.value < e2.value:
- return -1
- elif e1.value > e2.value:
- return 1
- else:
- return 0
-
-def cmp_type(t1, t2):
- return t1.size - t2.size
-
-def cmp_function(f1, f2):
- if f1.name > f2.name:
- return 1
- elif f1.name < f2.name:
- return -1
- else:
- return 0
-
-def spaces(n, str=""):
- spaces = n - len(str)
- if spaces < 1:
- spaces = 1
- return " " * spaces
-
-def output_enum(e, indent=0):
- attrs = 'name="%s"' % e.name
- if e.default_count > 0:
- tab = spaces(37, attrs)
- attrs += '%scount="%d"' % (tab, e.default_count)
- tab = spaces(48, attrs)
- val = "%04x" % e.value
- val = "0x" + val.upper()
- attrs += '%svalue="%s"' % (tab, val)
-
- # no child
- if not e.functions:
- print '%s<enum %s/>' % (spaces(indent), attrs)
- return
-
- print '%s<enum %s>' % (spaces(indent), attrs)
- for key, val in e.functions.iteritems():
- attrs = 'name="%s"' % key
- if val[0] != e.default_count:
- attrs += ' count="%d"' % val[0]
- if not val[1]:
- attrs += ' mode="get"'
-
- print '%s<size %s/>' % (spaces(indent * 2), attrs)
-
- print '%s</enum>' % spaces(indent)
-
-def output_type(t, indent=0):
- tab = spaces(16, t.name)
- attrs = 'name="%s"%ssize="%d"' % (t.name, tab, t.size)
- ctype = t.type_expr.string()
- if ctype.find("unsigned") != -1:
- attrs += ' unsigned="true"'
- elif ctype.find("signed") == -1:
- attrs += ' float="true"'
- print '%s<type %s/>' % (spaces(indent), attrs)
-
-def output_function(f, indent=0):
- attrs = 'name="%s"' % f.name
- if f.offset > 0:
- if f.assign_offset:
- attrs += ' offset="assign"'
- else:
- attrs += ' offset="%d"' % f.offset
- print '%s<function %s>' % (spaces(indent), attrs)
-
- for p in f.parameters:
- attrs = 'name="%s" type="%s"' \
- % (p.name, p.type_expr.original_string)
- print '%s<param %s/>' % (spaces(indent * 2), attrs)
- if f.return_type != "void":
- attrs = 'type="%s"' % f.return_type
- print '%s<return %s/>' % (spaces(indent * 2), attrs)
-
- print '%s</function>' % spaces(indent)
-
-def output_category(api, indent=0):
- enums = api.enums_by_name.values()
- enums.sort(cmp_enum)
- types = api.types_by_name.values()
- types.sort(cmp_type)
- functions = api.functions_by_name.values()
- functions.sort(cmp_function)
-
- for e in enums:
- output_enum(e, indent)
- if enums and types:
- print
- for t in types:
- output_type(t, indent)
- if enums or types:
- print
- for f in functions:
- output_function(f, indent)
- if f != functions[-1]:
- print
-
-def is_api_empty(api):
- return bool(not api.enums_by_name and
- not api.types_by_name and
- not api.functions_by_name)
-
-def show_usage(ops):
- print "Usage: %s [-k elts] <%s> <file1> <file2>" % (sys.argv[0], "|".join(ops))
- print " -k elts A comma separated string of types of elements to"
- print " skip. Possible types are enum, type, and function."
- sys.exit(1)
-
-def main():
- ops = ["union", "intersection", "difference"]
- elts = ["enum", "type", "function"]
-
- try:
- options, args = getopt.getopt(sys.argv[1:], "k:")
- except Exception, e:
- show_usage(ops)
-
- if len(args) != 3:
- show_usage(ops)
- op, file1, file2 = args
- if op not in ops:
- show_usage(ops)
-
- skips = []
- for opt, val in options:
- if opt == "-k":
- skips = val.split(",")
-
- for elt in skips:
- try:
- elts.remove(elt)
- except ValueError:
- show_usage(ops)
-
- api1 = gl_XML.parse_GL_API(file1, glX_XML.glx_item_factory())
- api2 = gl_XML.parse_GL_API(file2, glX_XML.glx_item_factory())
-
- set = ApiSet(api1, elts)
- func = getattr(set, op)
- result = func(api2)
-
- if not is_api_empty(result):
- cat_name = "%s_of_%s_and_%s" \
- % (op, os.path.basename(file1), os.path.basename(file2))
-
- print '<?xml version="1.0"?>'
- print '<!DOCTYPE OpenGLAPI SYSTEM "%s/gl_API.dtd">' % GLAPI
- print
- print '<OpenGLAPI>'
- print
- print '<category name="%s">' % (cat_name)
- output_category(result, 4)
- print '</category>'
- print
- print '</OpenGLAPI>'
-
-if __name__ == "__main__":
- main()
diff --git a/mesalib/src/mapi/glapi/gen-es/gl_parse_header.py b/mesalib/src/mapi/glapi/gen-es/gl_parse_header.py
deleted file mode 100644
index 5382eba35..000000000
--- a/mesalib/src/mapi/glapi/gen-es/gl_parse_header.py
+++ /dev/null
@@ -1,450 +0,0 @@
-#!/usr/bin/python
-#
-# Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-
-import sys
-import os.path
-import getopt
-import re
-
-GLAPI = "../../glapi/gen"
-sys.path.append(GLAPI)
-
-class HeaderParser(object):
- """Parser for GL header files."""
-
- def __init__(self, verbose=0):
- # match #if and #ifdef
- self.IFDEF = re.compile('#\s*if(n?def\s+(?P<ifdef>\w+)|\s+(?P<if>.+))')
- # match #endif
- self.ENDIF = re.compile('#\s*endif')
- # match typedef abc def;
- self.TYPEDEF = re.compile('typedef\s+(?P<from>[\w ]+)\s+(?P<to>\w+);')
- # match #define XYZ VAL
- self.DEFINE = re.compile('#\s*define\s+(?P<key>\w+)(?P<value>\s+[\w"]*)?')
- # match GLAPI
- self.GLAPI = re.compile('^GL_?API(CALL)?\s+(?P<return>[\w\s*]+[\w*])\s+(GL)?_?APIENTRY\s+(?P<name>\w+)\s*\((?P<params>[\w\s(,*\[\])]+)\)\s*;')
-
- self.split_params = re.compile('\s*,\s*')
- self.split_ctype = re.compile('(\W)')
- # ignore GL_VERSION_X_Y
- self.ignore_enum = re.compile('GL(_ES)?_VERSION(_ES_C[ML])?_\d_\d')
-
- self.verbose = verbose
- self._reset()
-
- def _reset(self):
- """Reset to initial state."""
- self.ifdef_levels = []
- self.need_char = False
-
- # use typeexpr?
- def _format_ctype(self, ctype, fix=True):
- """Format a ctype string, optionally fix it."""
- # split the type string
- tmp = self.split_ctype.split(ctype)
- tmp = [s for s in tmp if s and s != " "]
-
- pretty = ""
- for i in xrange(len(tmp)):
- # add missing GL prefix
- if (fix and tmp[i] != "const" and tmp[i] != "*" and
- not tmp[i].startswith("GL")):
- tmp[i] = "GL" + tmp[i]
-
- if i == 0:
- pretty = tmp[i]
- else:
- sep = " "
- if tmp[i - 1] == "*":
- sep = ""
- pretty += sep + tmp[i]
- return pretty
-
- # use typeexpr?
- def _get_ctype_attrs(self, ctype):
- """Get the attributes of a ctype."""
- is_float = (ctype.find("float") != -1 or ctype.find("double") != -1)
- is_signed = not (ctype.find("unsigned") != -1)
-
- size = 0
- if ctype.find("char") != -1:
- size = 1
- elif ctype.find("short") != -1:
- size = 2
- elif ctype.find("int") != -1:
- size = 4
- elif is_float:
- if ctype.find("float") != -1:
- size = 4
- else:
- size = 8
-
- return (size, is_float, is_signed)
-
- def _parse_define(self, line):
- """Parse a #define line for an <enum>."""
- m = self.DEFINE.search(line)
- if not m:
- if self.verbose and line.find("#define") >= 0:
- print "ignore %s" % (line)
- return None
-
- key = m.group("key").strip()
- val = m.group("value").strip()
-
- # enum must begin with GL_ and be all uppercase
- if ((not (key.startswith("GL_") and key.isupper())) or
- (self.ignore_enum.match(key) and val == "1")):
- if self.verbose:
- print "ignore enum %s" % (key)
- return None
-
- return (key, val)
-
- def _parse_typedef(self, line):
- """Parse a typedef line for a <type>."""
- m = self.TYPEDEF.search(line)
- if not m:
- if self.verbose and line.find("typedef") >= 0:
- print "ignore %s" % (line)
- return None
-
- f = m.group("from").strip()
- t = m.group("to").strip()
- if not t.startswith("GL"):
- if self.verbose:
- print "ignore type %s" % (t)
- return None
- attrs = self._get_ctype_attrs(f)
-
- return (f, t, attrs)
-
- def _parse_gl_api(self, line):
- """Parse a GLAPI line for a <function>."""
- m = self.GLAPI.search(line)
- if not m:
- if self.verbose and line.find("APIENTRY") >= 0:
- print "ignore %s" % (line)
- return None
-
- rettype = m.group("return")
- rettype = self._format_ctype(rettype)
- if rettype == "GLvoid":
- rettype = ""
-
- name = m.group("name")
-
- param_str = m.group("params")
- chunks = self.split_params.split(param_str)
- chunks = [s.strip() for s in chunks]
- if len(chunks) == 1 and (chunks[0] == "void" or chunks[0] == "GLvoid"):
- chunks = []
-
- params = []
- for c in chunks:
- # split type and variable name
- idx = c.rfind("*")
- if idx < 0:
- idx = c.rfind(" ")
- if idx >= 0:
- idx += 1
- ctype = c[:idx]
- var = c[idx:]
- else:
- ctype = c
- var = "unnamed"
-
- # convert array to pointer
- idx = var.find("[")
- if idx >= 0:
- var = var[:idx]
- ctype += "*"
-
- ctype = self._format_ctype(ctype)
- var = var.strip()
-
- if not self.need_char and ctype.find("GLchar") >= 0:
- self.need_char = True
-
- params.append((ctype, var))
-
- return (rettype, name, params)
-
- def _change_level(self, line):
- """Parse a #ifdef line and change level."""
- m = self.IFDEF.search(line)
- if m:
- ifdef = m.group("ifdef")
- if not ifdef:
- ifdef = m.group("if")
- self.ifdef_levels.append(ifdef)
- return True
- m = self.ENDIF.search(line)
- if m:
- self.ifdef_levels.pop()
- return True
- return False
-
- def _read_header(self, header):
- """Open a header file and read its contents."""
- lines = []
- try:
- fp = open(header, "rb")
- lines = fp.readlines()
- fp.close()
- except IOError, e:
- print "failed to read %s: %s" % (header, e)
- return lines
-
- def _cmp_enum(self, enum1, enum2):
- """Compare two enums."""
- # sort by length of the values as strings
- val1 = enum1[1]
- val2 = enum2[1]
- ret = len(val1) - len(val2)
- # sort by the values
- if not ret:
- val1 = int(val1, 16)
- val2 = int(val2, 16)
- ret = val1 - val2
- # in case int cannot hold the result
- if ret > 0:
- ret = 1
- elif ret < 0:
- ret = -1
- # sort by the names
- if not ret:
- if enum1[0] < enum2[0]:
- ret = -1
- elif enum1[0] > enum2[0]:
- ret = 1
- return ret
-
- def _cmp_type(self, type1, type2):
- """Compare two types."""
- attrs1 = type1[2]
- attrs2 = type2[2]
- # sort by type size
- ret = attrs1[0] - attrs2[0]
- # float is larger
- if not ret:
- ret = attrs1[1] - attrs2[1]
- # signed is larger
- if not ret:
- ret = attrs1[2] - attrs2[2]
- # reverse
- ret = -ret
- return ret
-
- def _cmp_function(self, func1, func2):
- """Compare two functions."""
- name1 = func1[1]
- name2 = func2[1]
- ret = 0
- # sort by the names
- if name1 < name2:
- ret = -1
- elif name1 > name2:
- ret = 1
- return ret
-
- def _postprocess_dict(self, hdict):
- """Post-process a header dict and return an ordered list."""
- hlist = []
- largest = 0
- for key, cat in hdict.iteritems():
- size = len(cat["enums"]) + len(cat["types"]) + len(cat["functions"])
- # ignore empty category
- if not size:
- continue
-
- cat["enums"].sort(self._cmp_enum)
- # remove duplicates
- dup = []
- for i in xrange(1, len(cat["enums"])):
- if cat["enums"][i] == cat["enums"][i - 1]:
- dup.insert(0, i)
- for i in dup:
- e = cat["enums"].pop(i)
- if self.verbose:
- print "remove duplicate enum %s" % e[0]
-
- cat["types"].sort(self._cmp_type)
- cat["functions"].sort(self._cmp_function)
-
- # largest category comes first
- if size > largest:
- hlist.insert(0, (key, cat))
- largest = size
- else:
- hlist.append((key, cat))
- return hlist
-
- def parse(self, header):
- """Parse a header file."""
- self._reset()
-
- if self.verbose:
- print "Parsing %s" % (header)
-
- hdict = {}
- lines = self._read_header(header)
- for line in lines:
- if self._change_level(line):
- continue
-
- # skip until the first ifdef (i.e. __gl_h_)
- if not self.ifdef_levels:
- continue
-
- cat_name = os.path.basename(header)
- # check if we are in an extension
- if (len(self.ifdef_levels) > 1 and
- self.ifdef_levels[-1].startswith("GL_")):
- cat_name = self.ifdef_levels[-1]
-
- try:
- cat = hdict[cat_name]
- except KeyError:
- cat = {
- "enums": [],
- "types": [],
- "functions": []
- }
- hdict[cat_name] = cat
-
- key = "enums"
- elem = self._parse_define(line)
- if not elem:
- key = "types"
- elem = self._parse_typedef(line)
- if not elem:
- key = "functions"
- elem = self._parse_gl_api(line)
-
- if elem:
- cat[key].append(elem)
-
- if self.need_char:
- if self.verbose:
- print "define GLchar"
- elem = self._parse_typedef("typedef char GLchar;")
- cat["types"].append(elem)
- return self._postprocess_dict(hdict)
-
-def spaces(n, str=""):
- spaces = n - len(str)
- if spaces < 1:
- spaces = 1
- return " " * spaces
-
-def output_xml(name, hlist):
- """Output a parsed header in OpenGLAPI XML."""
-
- for i in xrange(len(hlist)):
- cat_name, cat = hlist[i]
-
- print '<category name="%s">' % (cat_name)
- indent = 4
-
- for enum in cat["enums"]:
- name = enum[0][3:]
- value = enum[1]
- tab = spaces(41, name)
- attrs = 'name="%s"%svalue="%s"' % (name, tab, value)
- print '%s<enum %s/>' % (spaces(indent), attrs)
-
- if cat["enums"] and cat["types"]:
- print
-
- for type in cat["types"]:
- ctype = type[0]
- size, is_float, is_signed = type[2]
-
- attrs = 'name="%s"' % (type[1][2:])
- attrs += spaces(16, attrs) + 'size="%d"' % (size)
- if is_float:
- attrs += ' float="true"'
- elif not is_signed:
- attrs += ' unsigned="true"'
-
- print '%s<type %s/>' % (spaces(indent), attrs)
-
- for func in cat["functions"]:
- print
- ret = func[0]
- name = func[1][2:]
- params = func[2]
-
- attrs = 'name="%s" offset="assign"' % name
- print '%s<function %s>' % (spaces(indent), attrs)
-
- for param in params:
- attrs = 'name="%s" type="%s"' % (param[1], param[0])
- print '%s<param %s/>' % (spaces(indent * 2), attrs)
- if ret:
- attrs = 'type="%s"' % ret
- print '%s<return %s/>' % (spaces(indent * 2), attrs)
-
- print '%s</function>' % spaces(indent)
-
- print '</category>'
- print
-
-def show_usage():
- print "Usage: %s [-v] <header> ..." % sys.argv[0]
- sys.exit(1)
-
-def main():
- try:
- args, headers = getopt.getopt(sys.argv[1:], "v")
- except Exception, e:
- show_usage()
- if not headers:
- show_usage()
-
- verbose = 0
- for arg in args:
- if arg[0] == "-v":
- verbose += 1
-
- need_xml_header = True
- parser = HeaderParser(verbose)
- for h in headers:
- h = os.path.abspath(h)
- hlist = parser.parse(h)
-
- if need_xml_header:
- print '<?xml version="1.0"?>'
- print '<!DOCTYPE OpenGLAPI SYSTEM "%s/gl_API.dtd">' % GLAPI
- need_xml_header = False
-
- print
- print '<!-- %s -->' % (h)
- print '<OpenGLAPI>'
- print
- output_xml(h, hlist)
- print '</OpenGLAPI>'
-
-if __name__ == '__main__':
- main()
diff --git a/mesalib/src/mapi/glapi/gen/Makefile b/mesalib/src/mapi/glapi/gen/Makefile
index d0e97f3b2..14733f162 100644
--- a/mesalib/src/mapi/glapi/gen/Makefile
+++ b/mesalib/src/mapi/glapi/gen/Makefile
@@ -180,10 +180,8 @@ $(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON)
######################################################################
-$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON) $(ES_API)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_API.xml \
- -f $(MESA_GLAPI_DIR)/gen-es/es1_API.xml \
- -f $(MESA_GLAPI_DIR)/gen-es/es2_API.xml > $@
+$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON_ES)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_es_API.xml > $@
$(MESA_DIR)/main/dispatch.h: gl_table.py $(COMMON)
$(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@
diff --git a/mesalib/src/mapi/glapi/gen/gl_XML.py b/mesalib/src/mapi/glapi/gen/gl_XML.py
index 4bf2d02ba..96bb039b7 100644
--- a/mesalib/src/mapi/glapi/gen/gl_XML.py
+++ b/mesalib/src/mapi/glapi/gen/gl_XML.py
@@ -618,7 +618,7 @@ class gl_function( gl_item ):
# for each entry-point. Otherwise, they may generate code
# that won't compile.
- self.parameter_strings = {}
+ self.entry_point_parameters = {}
self.process_element( element )
@@ -703,12 +703,34 @@ class gl_function( gl_item ):
if element.children:
self.initialized = 1
- self.parameter_strings[name] = create_parameter_string(parameters, 1)
+ self.entry_point_parameters[name] = parameters
else:
- self.parameter_strings[name] = None
+ self.entry_point_parameters[name] = []
return
+ def filter_entry_points(self, entry_point_list):
+ """Filter out entry points not in entry_point_list."""
+ if not self.initialized:
+ raise RuntimeError('%s is not initialized yet' % self.name)
+
+ entry_points = []
+ for ent in self.entry_points:
+ if ent not in entry_point_list:
+ if ent in self.static_entry_points:
+ self.static_entry_points.remove(ent)
+ self.entry_point_parameters.pop(ent)
+ else:
+ entry_points.append(ent)
+
+ if not entry_points:
+ raise RuntimeError('%s has no entry point after filtering' % self.name)
+
+ self.entry_points = entry_points
+ if self.name not in entry_points:
+ # use the first remaining entry point
+ self.name = entry_points[0]
+ self.parameters = self.entry_point_parameters[entry_points[0]]
def get_images(self):
"""Return potentially empty list of input images."""
@@ -721,11 +743,11 @@ class gl_function( gl_item ):
def get_parameter_string(self, entrypoint = None):
if entrypoint:
- s = self.parameter_strings[ entrypoint ]
- if s:
- return s
+ params = self.entry_point_parameters[ entrypoint ]
+ else:
+ params = self.parameters
- return create_parameter_string( self.parameters, 1 )
+ return create_parameter_string( params, 1 )
def get_called_parameter_string(self):
p_string = ""
@@ -791,6 +813,16 @@ class gl_api:
typeexpr.create_initial_types()
return
+ def filter_functions(self, entry_point_list):
+ """Filter out entry points not in entry_point_list."""
+ functions_by_name = {}
+ for func in self.functions_by_name.itervalues():
+ entry_points = [ent for ent in func.entry_points if ent in entry_point_list]
+ if entry_points:
+ func.filter_entry_points(entry_points)
+ functions_by_name[func.name] = func
+
+ self.functions_by_name = functions_by_name
def process_element(self, doc):
element = doc.children
diff --git a/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
index ac7d43ced..1313da0f5 100644
--- a/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
@@ -3,6 +3,11 @@
<!-- OpenGL + OpenGL ES -->
+<!-- IMPORTANT
+ Remember to update gles_api.py when new OpenGL ES specific entry points
+ are added. Otherwise, they will be filtered out.
+-->
+
<OpenGLAPI>
<xi:include href="gl_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
diff --git a/mesalib/src/mapi/glapi/gen/gl_apitemp.py b/mesalib/src/mapi/glapi/gen/gl_apitemp.py
index 41a40fbeb..72c2e46c3 100644
--- a/mesalib/src/mapi/glapi/gen/gl_apitemp.py
+++ b/mesalib/src/mapi/glapi/gen/gl_apitemp.py
@@ -64,6 +64,8 @@ class PrintGlOffsets(gl_XML.gl_print_base):
n = f.static_name(name)
+ silence = ''
+ space = ''
for p in f.parameterIterator():
if p.is_padding:
continue
@@ -78,6 +80,9 @@ class PrintGlOffsets(gl_XML.gl_print_base):
o_string = o_string + comma + cast + p.name
comma = ", "
+ silence += "%s(void) %s;" % (space, p.name);
+ space = ' '
+
if f.return_type != 'void':
dispatch = "RETURN_DISPATCH"
@@ -97,6 +102,8 @@ class PrintGlOffsets(gl_XML.gl_print_base):
print '%s %s KEYWORD2 NAME(%s)(%s)' % (keyword, f.return_type, n, f.get_parameter_string(name))
print '{'
+ if silence:
+ print ' %s' % (silence)
if p_string == "":
print ' %s(%s, (), (F, "gl%s();\\n"));' \
% (dispatch, f.name, name)
diff --git a/mesalib/src/mapi/glapi/gen/gl_table.py b/mesalib/src/mapi/glapi/gen/gl_table.py
index 210e75925..0361d6590 100644
--- a/mesalib/src/mapi/glapi/gen/gl_table.py
+++ b/mesalib/src/mapi/glapi/gen/gl_table.py
@@ -214,28 +214,28 @@ class PrintRemapTable(gl_XML.gl_print_base):
def show_usage():
- print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0]
+ print "Usage: %s [-f input_file_name] [-m mode] [-c ver]" % sys.argv[0]
print " -m mode Mode can be 'table' or 'remap_table'."
- print " -c Enable compatibility with OpenGL ES."
+ print " -c ver Version can be 'es1' or 'es2'."
sys.exit(1)
if __name__ == '__main__':
file_name = "gl_API.xml"
try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c")
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c:")
except Exception,e:
show_usage()
mode = "table"
- es = False
+ es = None
for (arg,val) in args:
if arg == "-f":
file_name = val
elif arg == "-m":
mode = val
elif arg == "-c":
- es = True
+ es = val
if mode == "table":
printer = PrintGlTable(es)
@@ -246,4 +246,14 @@ if __name__ == '__main__':
api = gl_XML.parse_GL_API( file_name )
+ if es is not None:
+ import gles_api
+
+ api_map = {
+ 'es1': gles_api.es1_api,
+ 'es2': gles_api.es2_api,
+ }
+
+ api.filter_functions(api_map[es])
+
printer.Print( api )
diff --git a/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py b/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py
index 11cd9af40..ef759bf7b 100644
--- a/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py
+++ b/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py
@@ -138,7 +138,7 @@ class PrintGenericStubs(gl_XML.gl_print_base):
print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))'
print '# endif'
print ''
- print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)'
+ print '#if defined(PTHREADS) || defined(WIN32)'
print '# define THREADS'
print '#endif'
print ''
diff --git a/mesalib/src/mapi/glapi/gen/gl_x86_asm.py b/mesalib/src/mapi/glapi/gen/gl_x86_asm.py
index ede034e58..b43b65dd8 100644
--- a/mesalib/src/mapi/glapi/gen/gl_x86_asm.py
+++ b/mesalib/src/mapi/glapi/gen/gl_x86_asm.py
@@ -1,269 +1,269 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2004, 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import license
-import gl_XML, glX_XML
-import sys, getopt
-
-class PrintGenericStubs(gl_XML.gl_print_base):
-
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "gl_x86_asm.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004, 2005""", "BRIAN PAUL, IBM")
- return
-
-
- def get_stack_size(self, f):
- size = 0
- for p in f.parameterIterator():
- if p.is_padding:
- continue
-
- size += p.get_stack_size()
-
- return size
-
-
- def printRealHeader(self):
- print '#include "x86/assyntax.h"'
- print ''
- print '#if defined(STDCALL_API)'
- print '# if defined(USE_MGL_NAMESPACE)'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))'
- print '# else'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))'
- print '# endif'
- print '#else'
- print '# if defined(USE_MGL_NAMESPACE)'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))'
- print '# define _glapi_Dispatch _mglapi_Dispatch'
- print '# else'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))'
- print '# endif'
- print '#endif'
- print ''
- print '#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))'
- print ''
- print '#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)'
- print '#define GLOBL_FN(x) GLOBL x ; .type x, @function'
- print '#else'
- print '#define GLOBL_FN(x) GLOBL x'
- print '#endif'
- print ''
- print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)'
- print '# define THREADS'
- print '#endif'
- print ''
- print '#ifdef GLX_USE_TLS'
- print ''
- print '#ifdef GLX_X86_READONLY_TEXT'
- print '# define CTX_INSNS MOV_L(GS:(EAX), EAX)'
- print '#else'
- print '# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */'
- print '#endif'
- print ''
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tCALL(_x86_get_dispatch) ;\t\t\t\\'
- print '\tCTX_INSNS ; \\'
- print '\tJMP(GL_OFFSET(off))'
- print ''
- print '#elif defined(PTHREADS)'
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
- print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
- print '\tJE(1f) ;\t\t\t\t\t\\'
- print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
- print '1:\tCALL(_x86_get_dispatch) ;\t\t\t\\'
- print '\tJMP(GL_OFFSET(off))'
- print '#elif defined(THREADS)'
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
- print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
- print '\tJE(1f) ;\t\t\t\t\t\\'
- print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
- print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\'
- print '\tJMP(GL_OFFSET(off))'
- print '#else /* Non-threaded version. */'
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
- print '\tJMP(GL_OFFSET(off))'
- print '#endif'
- print ''
- print '#ifdef HAVE_ALIAS'
- print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
- print '\t.globl\tGL_PREFIX(fn, fn_alt) ;\t\t\t\\'
- print '\t.set\tGL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)'
- print '#else'
- print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
- print ' GL_STUB(fn, off, fn_alt)'
- print '#endif'
- print ''
- print 'SEG_TEXT'
- print ''
- print '#ifdef GLX_USE_TLS'
- print ''
- print '\tGLOBL\tGLNAME(_x86_get_dispatch)'
- print '\tHIDDEN(GLNAME(_x86_get_dispatch))'
- print 'ALIGNTEXT16'
- print 'GLNAME(_x86_get_dispatch):'
- print '\tcall 1f'
- print '1:\tpopl %eax'
- print '\taddl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax'
- print '\tmovl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax'
- print '\tret'
- print ''
- print '#elif defined(PTHREADS)'
- print 'EXTERN GLNAME(_glapi_Dispatch)'
- print 'EXTERN GLNAME(_gl_DispatchTSD)'
- print 'EXTERN GLNAME(pthread_getspecific)'
- print ''
- print 'ALIGNTEXT16'
- print 'GLNAME(_x86_get_dispatch):'
- print '\tSUB_L(CONST(24), ESP)'
- print '\tPUSH_L(GLNAME(_gl_DispatchTSD))'
- print '\tCALL(GLNAME(pthread_getspecific))'
- print '\tADD_L(CONST(28), ESP)'
- print '\tRET'
- print '#elif defined(THREADS)'
- print 'EXTERN GLNAME(_glapi_get_dispatch)'
- print '#endif'
- print ''
-
- print '#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )'
- print '\t\t.section\twtext, "awx", @progbits'
- print '#endif /* defined( GLX_USE_TLS ) */'
-
- print ''
- print '\t\tALIGNTEXT16'
- print '\t\tGLOBL GLNAME(gl_dispatch_functions_start)'
- print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_start))'
- print 'GLNAME(gl_dispatch_functions_start):'
- print ''
- return
-
-
- def printRealFooter(self):
- print ''
- print '\t\tGLOBL\tGLNAME(gl_dispatch_functions_end)'
- print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_end))'
- print '\t\tALIGNTEXT16'
- print 'GLNAME(gl_dispatch_functions_end):'
- print ''
- print '#if defined(GLX_USE_TLS) && defined(__linux__)'
- print ' .section ".note.ABI-tag", "a"'
- print ' .p2align 2'
- print ' .long 1f - 0f /* name length */'
- print ' .long 3f - 2f /* data length */'
- print ' .long 1 /* note length */'
- print '0: .asciz "GNU" /* vendor name */'
- print '1: .p2align 2'
- print '2: .long 0 /* note data: the ABI tag */'
- print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
- print '3: .p2align 2 /* pad out section */'
- print '#endif /* GLX_USE_TLS */'
- print ''
- print '#if defined (__ELF__) && defined (__linux__)'
- print ' .section .note.GNU-stack,"",%progbits'
- print '#endif'
- return
-
-
- def printBody(self, api):
- for f in api.functionIterateByOffset():
- name = f.dispatch_name()
- stack = self.get_stack_size(f)
- alt = "%s@%u" % (name, stack)
-
- print '\tGL_STUB(%s, %d, %s)' % (name, f.offset, alt)
-
- if not f.is_static_entry_point(f.name):
- print '\tHIDDEN(GL_PREFIX(%s, %s))' % (name, alt)
-
-
- for f in api.functionIterateByOffset():
- name = f.dispatch_name()
- stack = self.get_stack_size(f)
- alt = "%s@%u" % (name, stack)
-
- for n in f.entry_points:
- if f.is_static_entry_point(n):
- if n != f.name:
- alt2 = "%s@%u" % (n, stack)
- text = '\tGL_STUB_ALIAS(%s, %d, %s, %s, %s)' % (n, f.offset, alt2, name, alt)
-
- if f.has_different_protocol(n):
- print '#ifndef GLX_INDIRECT_RENDERING'
- print text
- print '#endif'
- else:
- print text
-
- return
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
- sys.exit(1)
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
- mode = "generic"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
- except Exception,e:
- show_usage()
-
- for (arg,val) in args:
- if arg == '-m':
- mode = val
- elif arg == "-f":
- file_name = val
-
- if mode == "generic":
- printer = PrintGenericStubs()
- else:
- print "ERROR: Invalid mode \"%s\" specified." % mode
- show_usage()
-
- api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
- printer.Print(api)
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt
+
+class PrintGenericStubs(gl_XML.gl_print_base):
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_x86_asm.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004, 2005""", "BRIAN PAUL, IBM")
+ return
+
+
+ def get_stack_size(self, f):
+ size = 0
+ for p in f.parameterIterator():
+ if p.is_padding:
+ continue
+
+ size += p.get_stack_size()
+
+ return size
+
+
+ def printRealHeader(self):
+ print '#include "x86/assyntax.h"'
+ print ''
+ print '#if defined(STDCALL_API)'
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))'
+ print '# else'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))'
+ print '# endif'
+ print '#else'
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))'
+ print '# define _glapi_Dispatch _mglapi_Dispatch'
+ print '# else'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))'
+ print '# endif'
+ print '#endif'
+ print ''
+ print '#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))'
+ print ''
+ print '#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)'
+ print '#define GLOBL_FN(x) GLOBL x ; .type x, @function'
+ print '#else'
+ print '#define GLOBL_FN(x) GLOBL x'
+ print '#endif'
+ print ''
+ print '#if defined(PTHREADS) || defined(WIN32)'
+ print '# define THREADS'
+ print '#endif'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '#ifdef GLX_X86_READONLY_TEXT'
+ print '# define CTX_INSNS MOV_L(GS:(EAX), EAX)'
+ print '#else'
+ print '# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */'
+ print '#endif'
+ print ''
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tCALL(_x86_get_dispatch) ;\t\t\t\\'
+ print '\tCTX_INSNS ; \\'
+ print '\tJMP(GL_OFFSET(off))'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(_x86_get_dispatch) ;\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#elif defined(THREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#else /* Non-threaded version. */'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#endif'
+ print ''
+ print '#ifdef HAVE_ALIAS'
+ print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
+ print '\t.globl\tGL_PREFIX(fn, fn_alt) ;\t\t\t\\'
+ print '\t.set\tGL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)'
+ print '#else'
+ print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
+ print ' GL_STUB(fn, off, fn_alt)'
+ print '#endif'
+ print ''
+ print 'SEG_TEXT'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '\tGLOBL\tGLNAME(_x86_get_dispatch)'
+ print '\tHIDDEN(GLNAME(_x86_get_dispatch))'
+ print 'ALIGNTEXT16'
+ print 'GLNAME(_x86_get_dispatch):'
+ print '\tcall 1f'
+ print '1:\tpopl %eax'
+ print '\taddl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax'
+ print '\tmovl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax'
+ print '\tret'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print 'EXTERN GLNAME(_glapi_Dispatch)'
+ print 'EXTERN GLNAME(_gl_DispatchTSD)'
+ print 'EXTERN GLNAME(pthread_getspecific)'
+ print ''
+ print 'ALIGNTEXT16'
+ print 'GLNAME(_x86_get_dispatch):'
+ print '\tSUB_L(CONST(24), ESP)'
+ print '\tPUSH_L(GLNAME(_gl_DispatchTSD))'
+ print '\tCALL(GLNAME(pthread_getspecific))'
+ print '\tADD_L(CONST(28), ESP)'
+ print '\tRET'
+ print '#elif defined(THREADS)'
+ print 'EXTERN GLNAME(_glapi_get_dispatch)'
+ print '#endif'
+ print ''
+
+ print '#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )'
+ print '\t\t.section\twtext, "awx", @progbits'
+ print '#endif /* defined( GLX_USE_TLS ) */'
+
+ print ''
+ print '\t\tALIGNTEXT16'
+ print '\t\tGLOBL GLNAME(gl_dispatch_functions_start)'
+ print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_start))'
+ print 'GLNAME(gl_dispatch_functions_start):'
+ print ''
+ return
+
+
+ def printRealFooter(self):
+ print ''
+ print '\t\tGLOBL\tGLNAME(gl_dispatch_functions_end)'
+ print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_end))'
+ print '\t\tALIGNTEXT16'
+ print 'GLNAME(gl_dispatch_functions_end):'
+ print ''
+ print '#if defined(GLX_USE_TLS) && defined(__linux__)'
+ print ' .section ".note.ABI-tag", "a"'
+ print ' .p2align 2'
+ print ' .long 1f - 0f /* name length */'
+ print ' .long 3f - 2f /* data length */'
+ print ' .long 1 /* note length */'
+ print '0: .asciz "GNU" /* vendor name */'
+ print '1: .p2align 2'
+ print '2: .long 0 /* note data: the ABI tag */'
+ print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
+ print '3: .p2align 2 /* pad out section */'
+ print '#endif /* GLX_USE_TLS */'
+ print ''
+ print '#if defined (__ELF__) && defined (__linux__)'
+ print ' .section .note.GNU-stack,"",%progbits'
+ print '#endif'
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+ stack = self.get_stack_size(f)
+ alt = "%s@%u" % (name, stack)
+
+ print '\tGL_STUB(%s, %d, %s)' % (name, f.offset, alt)
+
+ if not f.is_static_entry_point(f.name):
+ print '\tHIDDEN(GL_PREFIX(%s, %s))' % (name, alt)
+
+
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+ stack = self.get_stack_size(f)
+ alt = "%s@%u" % (name, stack)
+
+ for n in f.entry_points:
+ if f.is_static_entry_point(n):
+ if n != f.name:
+ alt2 = "%s@%u" % (n, stack)
+ text = '\tGL_STUB_ALIAS(%s, %d, %s, %s, %s)' % (n, f.offset, alt2, name, alt)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+
+ return
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+ mode = "generic"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == '-m':
+ mode = val
+ elif arg == "-f":
+ file_name = val
+
+ if mode == "generic":
+ printer = PrintGenericStubs()
+ else:
+ print "ERROR: Invalid mode \"%s\" specified." % mode
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer.Print(api)
diff --git a/mesalib/src/mapi/glapi/gen/glapi_gen.mk b/mesalib/src/mapi/glapi/gen/glapi_gen.mk
new file mode 100644
index 000000000..c7fa7c015
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/glapi_gen.mk
@@ -0,0 +1,44 @@
+# Helpers for glapi header generation
+
+ifndef TOP
+$(error TOP must be defined.)
+endif
+
+glapi_gen_common_deps := \
+ $(wildcard $(TOP)/src/mapi/glapi/gen/*.xml) \
+ $(wildcard $(TOP)/src/mapi/glapi/gen/*.py)
+
+glapi_gen_mapi_script := $(TOP)/src/mapi/mapi/mapi_abi.py
+glapi_gen_mapi_deps := \
+ $(glapi_gen_mapi_script) \
+ $(glapi_gen_common_deps)
+
+# $(1): path to an XML file
+# $(2): name of the printer
+define glapi_gen_mapi
+@mkdir -p $(dir $@)
+$(PYTHON2) $(PYTHON_FLAGS) $(glapi_gen_mapi_script) \
+ --mode lib --printer $(2) $(1) > $@
+endef
+
+glapi_gen_dispatch_script := $(TOP)/src/mapi/glapi/gen/gl_table.py
+glapi_gen_dispatch_deps := $(glapi_gen_common_deps)
+
+# $(1): path to an XML file
+# $(2): empty, es1, or es2 for entry point filtering
+define glapi_gen_dispatch
+@mkdir -p $(dir $@)
+$(PYTHON2) $(PYTHON_FLAGS) $(glapi_gen_dispatch_script) \
+ -f $(1) -m remap_table $(if $(2),-c $(2),) > $@
+endef
+
+glapi_gen_remap_script := $(TOP)/src/mapi/glapi/gen/remap_helper.py
+glapi_gen_remap_deps := $(glapi_gen_common_deps)
+
+# $(1): path to an XML file
+# $(2): empty, es1, or es2 for entry point filtering
+define glapi_gen_remap
+@mkdir -p $(dir $@)
+$(PYTHON2) $(PYTHON_FLAGS) $(glapi_gen_remap_script) \
+ -f $(1) $(if $(2),-c $(2),) > $@
+endef
diff --git a/mesalib/src/mapi/glapi/gen/gles_api.py b/mesalib/src/mapi/glapi/gen/gles_api.py
new file mode 100644
index 000000000..4cde9e544
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/gles_api.py
@@ -0,0 +1,452 @@
+#!/usr/bin/env python
+
+# Mesa 3-D graphics library
+# Version: 7.12
+#
+# Copyright (C) 2011 LunarG Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+#
+# Authors:
+# Chia-I Wu <olv@lunarg.com>
+
+# These info should be part of GLAPI XML. Until that is possible, scripts have
+# to use tables here to filter gl_api.
+
+es1_core = (
+ # OpenGL ES 1.1
+ 'ActiveTexture',
+ 'AlphaFunc',
+ 'AlphaFuncx',
+ 'BindBuffer',
+ 'BindTexture',
+ 'BlendFunc',
+ 'BufferData',
+ 'BufferSubData',
+ 'Clear',
+ 'ClearColor',
+ 'ClearColorx',
+ 'ClearDepthf',
+ 'ClearDepthx',
+ 'ClearStencil',
+ 'ClientActiveTexture',
+ 'ClipPlanef',
+ 'ClipPlanex',
+ 'Color4f',
+ 'Color4ub',
+ 'Color4x',
+ 'ColorMask',
+ 'ColorPointer',
+ 'CompressedTexImage2D',
+ 'CompressedTexSubImage2D',
+ 'CopyTexImage2D',
+ 'CopyTexSubImage2D',
+ 'CullFace',
+ 'DeleteBuffers',
+ 'DeleteTextures',
+ 'DepthFunc',
+ 'DepthMask',
+ 'DepthRangef',
+ 'DepthRangex',
+ 'Disable',
+ 'DisableClientState',
+ 'DrawArrays',
+ 'DrawElements',
+ 'Enable',
+ 'EnableClientState',
+ 'Finish',
+ 'Flush',
+ 'Fogf',
+ 'Fogfv',
+ 'Fogx',
+ 'Fogxv',
+ 'FrontFace',
+ 'Frustumf',
+ 'Frustumx',
+ 'GenBuffers',
+ 'GenTextures',
+ 'GetBooleanv',
+ 'GetBufferParameteriv',
+ 'GetClipPlanef',
+ 'GetClipPlanex',
+ 'GetError',
+ 'GetFixedv',
+ 'GetFloatv',
+ 'GetIntegerv',
+ 'GetLightfv',
+ 'GetLightxv',
+ 'GetMaterialfv',
+ 'GetMaterialxv',
+ 'GetPointerv',
+ 'GetString',
+ 'GetTexEnvfv',
+ 'GetTexEnviv',
+ 'GetTexEnvxv',
+ 'GetTexParameterfv',
+ 'GetTexParameteriv',
+ 'GetTexParameterxv',
+ 'Hint',
+ 'IsBuffer',
+ 'IsEnabled',
+ 'IsTexture',
+ 'Lightf',
+ 'Lightfv',
+ 'LightModelf',
+ 'LightModelfv',
+ 'LightModelx',
+ 'LightModelxv',
+ 'Lightx',
+ 'Lightxv',
+ 'LineWidth',
+ 'LineWidthx',
+ 'LoadIdentity',
+ 'LoadMatrixf',
+ 'LoadMatrixx',
+ 'LogicOp',
+ 'Materialf',
+ 'Materialfv',
+ 'Materialx',
+ 'Materialxv',
+ 'MatrixMode',
+ 'MultiTexCoord4f',
+ 'MultiTexCoord4x',
+ 'MultMatrixf',
+ 'MultMatrixx',
+ 'Normal3f',
+ 'Normal3x',
+ 'NormalPointer',
+ 'Orthof',
+ 'Orthox',
+ 'PixelStorei',
+ 'PointParameterf',
+ 'PointParameterfv',
+ 'PointParameterx',
+ 'PointParameterxv',
+ 'PointSize',
+ 'PointSizex',
+ 'PolygonOffset',
+ 'PolygonOffsetx',
+ 'PopMatrix',
+ 'PushMatrix',
+ 'ReadPixels',
+ 'Rotatef',
+ 'Rotatex',
+ 'SampleCoverage',
+ 'SampleCoveragex',
+ 'Scalef',
+ 'Scalex',
+ 'Scissor',
+ 'ShadeModel',
+ 'StencilFunc',
+ 'StencilMask',
+ 'StencilOp',
+ 'TexCoordPointer',
+ 'TexEnvf',
+ 'TexEnvfv',
+ 'TexEnvi',
+ 'TexEnviv',
+ 'TexEnvx',
+ 'TexEnvxv',
+ 'TexImage2D',
+ 'TexParameterf',
+ 'TexParameterfv',
+ 'TexParameteri',
+ 'TexParameteriv',
+ 'TexParameterx',
+ 'TexParameterxv',
+ 'TexSubImage2D',
+ 'Translatef',
+ 'Translatex',
+ 'VertexPointer',
+ 'Viewport',
+)
+
+es1_api = es1_core + (
+ # GL_OES_EGL_image
+ 'EGLImageTargetTexture2DOES',
+ 'EGLImageTargetRenderbufferStorageOES',
+ # GL_OES_mapbuffer
+ 'GetBufferPointervOES',
+ 'MapBufferOES',
+ 'UnmapBufferOES',
+ # GL_EXT_multi_draw_arrays
+ 'MultiDrawArraysEXT',
+ 'MultiDrawElementsEXT',
+ # GL_OES_blend_equation_separate
+ 'BlendEquationSeparateOES',
+ # GL_OES_blend_func_separate
+ 'BlendFuncSeparateOES',
+ # GL_OES_blend_subtract
+ 'BlendEquationOES',
+ # GL_OES_draw_texture
+ 'DrawTexiOES',
+ 'DrawTexivOES',
+ 'DrawTexfOES',
+ 'DrawTexfvOES',
+ 'DrawTexsOES',
+ 'DrawTexsvOES',
+ 'DrawTexxOES',
+ 'DrawTexxvOES',
+ # GL_OES_fixed_point
+ 'AlphaFuncxOES',
+ 'ClearColorxOES',
+ 'ClearDepthxOES',
+ 'Color4xOES',
+ 'DepthRangexOES',
+ 'FogxOES',
+ 'FogxvOES',
+ 'FrustumxOES',
+ 'LightModelxOES',
+ 'LightModelxvOES',
+ 'LightxOES',
+ 'LightxvOES',
+ 'LineWidthxOES',
+ 'LoadMatrixxOES',
+ 'MaterialxOES',
+ 'MaterialxvOES',
+ 'MultiTexCoord4xOES',
+ 'MultMatrixxOES',
+ 'Normal3xOES',
+ 'OrthoxOES',
+ 'PointSizexOES',
+ 'PolygonOffsetxOES',
+ 'RotatexOES',
+ 'SampleCoveragexOES',
+ 'ScalexOES',
+ 'TexEnvxOES',
+ 'TexEnvxvOES',
+ 'TexParameterxOES',
+ 'TranslatexOES',
+ 'ClipPlanexOES',
+ 'GetClipPlanexOES',
+ 'GetFixedvOES',
+ 'GetLightxvOES',
+ 'GetMaterialxvOES',
+ 'GetTexEnvxvOES',
+ 'GetTexParameterxvOES',
+ 'PointParameterxOES',
+ 'PointParameterxvOES',
+ 'TexParameterxvOES',
+ # GL_OES_framebuffer_object
+ 'BindFramebufferOES',
+ 'BindRenderbufferOES',
+ 'CheckFramebufferStatusOES',
+ 'DeleteFramebuffersOES',
+ 'DeleteRenderbuffersOES',
+ 'FramebufferRenderbufferOES',
+ 'FramebufferTexture2DOES',
+ 'GenerateMipmapOES',
+ 'GenFramebuffersOES',
+ 'GenRenderbuffersOES',
+ 'GetFramebufferAttachmentParameterivOES',
+ 'GetRenderbufferParameterivOES',
+ 'IsFramebufferOES',
+ 'IsRenderbufferOES',
+ 'RenderbufferStorageOES',
+ # GL_OES_point_size_array
+ 'PointSizePointerOES',
+ # GL_OES_query_matrix
+ 'QueryMatrixxOES',
+ # GL_OES_single_precision
+ 'ClearDepthfOES',
+ 'DepthRangefOES',
+ 'FrustumfOES',
+ 'OrthofOES',
+ 'ClipPlanefOES',
+ 'GetClipPlanefOES',
+ # GL_OES_texture_cube_map
+ 'GetTexGenfvOES',
+ 'GetTexGenivOES',
+ 'GetTexGenxvOES',
+ 'TexGenfOES',
+ 'TexGenfvOES',
+ 'TexGeniOES',
+ 'TexGenivOES',
+ 'TexGenxOES',
+ 'TexGenxvOES',
+)
+
+es2_core = (
+ # OpenGL ES 2.0
+ "ActiveTexture",
+ "AttachShader",
+ "BindAttribLocation",
+ "BindBuffer",
+ "BindFramebuffer",
+ "BindRenderbuffer",
+ "BindTexture",
+ "BlendColor",
+ "BlendEquation",
+ "BlendEquationSeparate",
+ "BlendFunc",
+ "BlendFuncSeparate",
+ "BufferData",
+ "BufferSubData",
+ "CheckFramebufferStatus",
+ "Clear",
+ "ClearColor",
+ "ClearDepthf",
+ "ClearStencil",
+ "ColorMask",
+ "CompileShader",
+ "CompressedTexImage2D",
+ "CompressedTexSubImage2D",
+ "CopyTexImage2D",
+ "CopyTexSubImage2D",
+ "CreateProgram",
+ "CreateShader",
+ "CullFace",
+ "DeleteBuffers",
+ "DeleteFramebuffers",
+ "DeleteProgram",
+ "DeleteRenderbuffers",
+ "DeleteShader",
+ "DeleteTextures",
+ "DepthFunc",
+ "DepthMask",
+ "DepthRangef",
+ "DetachShader",
+ "Disable",
+ "DisableVertexAttribArray",
+ "DrawArrays",
+ "DrawElements",
+ "Enable",
+ "EnableVertexAttribArray",
+ "Finish",
+ "Flush",
+ "FramebufferRenderbuffer",
+ "FramebufferTexture2D",
+ "FrontFace",
+ "GenBuffers",
+ "GenerateMipmap",
+ "GenFramebuffers",
+ "GenRenderbuffers",
+ "GenTextures",
+ "GetActiveAttrib",
+ "GetActiveUniform",
+ "GetAttachedShaders",
+ "GetAttribLocation",
+ "GetBooleanv",
+ "GetBufferParameteriv",
+ "GetError",
+ "GetFloatv",
+ "GetFramebufferAttachmentParameteriv",
+ "GetIntegerv",
+ "GetProgramInfoLog",
+ "GetProgramiv",
+ "GetRenderbufferParameteriv",
+ "GetShaderInfoLog",
+ "GetShaderiv",
+ "GetShaderPrecisionFormat",
+ "GetShaderSource",
+ "GetString",
+ "GetTexParameterfv",
+ "GetTexParameteriv",
+ "GetUniformfv",
+ "GetUniformiv",
+ "GetUniformLocation",
+ "GetVertexAttribfv",
+ "GetVertexAttribiv",
+ "GetVertexAttribPointerv",
+ "Hint",
+ "IsBuffer",
+ "IsEnabled",
+ "IsFramebuffer",
+ "IsProgram",
+ "IsRenderbuffer",
+ "IsShader",
+ "IsTexture",
+ "LineWidth",
+ "LinkProgram",
+ "PixelStorei",
+ "PolygonOffset",
+ "ReadPixels",
+ "ReleaseShaderCompiler",
+ "RenderbufferStorage",
+ "SampleCoverage",
+ "Scissor",
+ "ShaderBinary",
+ "ShaderSource",
+ "StencilFunc",
+ "StencilFuncSeparate",
+ "StencilMask",
+ "StencilMaskSeparate",
+ "StencilOp",
+ "StencilOpSeparate",
+ "TexImage2D",
+ "TexParameterf",
+ "TexParameterfv",
+ "TexParameteri",
+ "TexParameteriv",
+ "TexSubImage2D",
+ "Uniform1f",
+ "Uniform1fv",
+ "Uniform1i",
+ "Uniform1iv",
+ "Uniform2f",
+ "Uniform2fv",
+ "Uniform2i",
+ "Uniform2iv",
+ "Uniform3f",
+ "Uniform3fv",
+ "Uniform3i",
+ "Uniform3iv",
+ "Uniform4f",
+ "Uniform4fv",
+ "Uniform4i",
+ "Uniform4iv",
+ "UniformMatrix2fv",
+ "UniformMatrix3fv",
+ "UniformMatrix4fv",
+ "UseProgram",
+ "ValidateProgram",
+ "VertexAttrib1f",
+ "VertexAttrib1fv",
+ "VertexAttrib2f",
+ "VertexAttrib2fv",
+ "VertexAttrib3f",
+ "VertexAttrib3fv",
+ "VertexAttrib4f",
+ "VertexAttrib4fv",
+ "VertexAttribPointer",
+ "Viewport",
+)
+
+es2_api = es2_core + (
+ # GL_OES_EGL_image
+ 'EGLImageTargetTexture2DOES',
+ 'EGLImageTargetRenderbufferStorageOES',
+ # GL_OES_mapbuffer
+ 'GetBufferPointervOES',
+ 'MapBufferOES',
+ 'UnmapBufferOES',
+ # GL_EXT_multi_draw_arrays
+ 'MultiDrawArraysEXT',
+ 'MultiDrawElementsEXT',
+ # GL_OES_texture_3D
+ 'CompressedTexImage3DOES',
+ 'CompressedTexSubImage3DOES',
+ 'CopyTexSubImage3DOES',
+ 'FramebufferTexture3DOES',
+ 'TexImage3DOES',
+ 'TexSubImage3DOES',
+ # GL_OES_get_program_binary
+ 'GetProgramBinaryOES',
+ 'ProgramBinaryOES',
+)
diff --git a/mesalib/src/mapi/glapi/gen/remap_helper.py b/mesalib/src/mapi/glapi/gen/remap_helper.py
index 69b8e5e9d..367ae24c7 100644
--- a/mesalib/src/mapi/glapi/gen/remap_helper.py
+++ b/mesalib/src/mapi/glapi/gen/remap_helper.py
@@ -197,22 +197,36 @@ class PrintGlRemap(gl_XML.gl_print_base):
def show_usage():
- print "Usage: %s [-f input_file_name]" % sys.argv[0]
+ print "Usage: %s [-f input_file_name] [-c ver]" % sys.argv[0]
+ print " -c ver Version can be 'es1' or 'es2'."
sys.exit(1)
if __name__ == '__main__':
file_name = "gl_API.xml"
try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:")
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:c:")
except Exception,e:
show_usage()
+ es = None
for (arg,val) in args:
if arg == "-f":
file_name = val
+ elif arg == "-c":
+ es = val
api = gl_XML.parse_GL_API( file_name )
+ if es is not None:
+ import gles_api
+
+ api_map = {
+ 'es1': gles_api.es1_api,
+ 'es2': gles_api.es2_api,
+ }
+
+ api.filter_functions(api_map[es])
+
printer = PrintGlRemap()
printer.Print( api )
diff --git a/mesalib/src/mapi/glapi/glapi_gentable.c b/mesalib/src/mapi/glapi/glapi_gentable.c
index 6dd02a747..a2a28a710 100644
--- a/mesalib/src/mapi/glapi/glapi_gentable.c
+++ b/mesalib/src/mapi/glapi/glapi_gentable.c
@@ -8727,6 +8727,13 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
if(!disp->FramebufferTextureLayerEXT) {
void ** procp = (void **) &disp->FramebufferTextureLayerEXT;
+ snprintf(symboln, sizeof(symboln), "%sFramebufferTextureLayerARB", symbol_prefix);
+ *procp = dlsym(handle, symboln);
+ }
+
+
+ if(!disp->FramebufferTextureLayerEXT) {
+ void ** procp = (void **) &disp->FramebufferTextureLayerEXT;
snprintf(symboln, sizeof(symboln), "%sFramebufferTextureLayerEXT", symbol_prefix);
*procp = dlsym(handle, symboln);
}
diff --git a/mesalib/src/mapi/glapi/glapi_mapi_tmp.h b/mesalib/src/mapi/glapi/glapi_mapi_tmp.h
index 84848711a..42f5d0cde 100644
--- a/mesalib/src/mapi/glapi/glapi_mapi_tmp.h
+++ b/mesalib/src/mapi/glapi/glapi_mapi_tmp.h
@@ -1287,6 +1287,7 @@ GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint si
GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index);
@@ -9538,6 +9539,13 @@ GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum
((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
}
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[949];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
+}
+
GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
const struct mapi_table *_tbl = entry_current_get();
@@ -13412,6 +13420,9 @@ STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureLayerEXT))"\n"
".globl "GLAPI_PREFIX_STR(FramebufferTextureLayer)"\n"
".set "GLAPI_PREFIX_STR(FramebufferTextureLayer)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n"
+".globl "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)"\n"
+".set "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n"
+
STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMaskIndexedEXT))"\n"
"\t"STUB_ASM_CODE("950")"\n"
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S
index 06c616481..150551acb 100644
--- a/mesalib/src/mapi/glapi/glapi_sparc.S
+++ b/mesalib/src/mapi/glapi/glapi_sparc.S
@@ -1536,6 +1536,7 @@ gl_dispatch_functions_start:
GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT)
GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
diff --git a/mesalib/src/mapi/glapi/glapi_x86-64.S b/mesalib/src/mapi/glapi/glapi_x86-64.S
index d26e49088..58b56b4d9 100644
--- a/mesalib/src/mapi/glapi/glapi_x86-64.S
+++ b/mesalib/src/mapi/glapi/glapi_x86-64.S
@@ -45,7 +45,7 @@
# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))
# endif
-#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+#if defined(PTHREADS) || defined(WIN32)
# define THREADS
#endif
@@ -35662,6 +35662,7 @@ GL_PREFIX(EGLImageTargetTexture2DOES):
.globl GL_PREFIX(VertexAttribI4usv) ; .set GL_PREFIX(VertexAttribI4usv), GL_PREFIX(VertexAttribI4usvEXT)
.globl GL_PREFIX(VertexAttribIPointer) ; .set GL_PREFIX(VertexAttribIPointer), GL_PREFIX(VertexAttribIPointerEXT)
.globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT)
+ .globl GL_PREFIX(FramebufferTextureLayerARB) ; .set GL_PREFIX(FramebufferTextureLayerARB), GL_PREFIX(FramebufferTextureLayerEXT)
.globl GL_PREFIX(ColorMaski) ; .set GL_PREFIX(ColorMaski), GL_PREFIX(ColorMaskIndexedEXT)
.globl GL_PREFIX(Disablei) ; .set GL_PREFIX(Disablei), GL_PREFIX(DisableIndexedEXT)
.globl GL_PREFIX(Enablei) ; .set GL_PREFIX(Enablei), GL_PREFIX(EnableIndexedEXT)
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S
index 5bdcfb387..19a5a6a19 100644
--- a/mesalib/src/mapi/glapi/glapi_x86.S
+++ b/mesalib/src/mapi/glapi/glapi_x86.S
@@ -51,7 +51,7 @@
#define GLOBL_FN(x) GLOBL x
#endif
-#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+#if defined(PTHREADS) || defined(WIN32)
# define THREADS
#endif
@@ -1433,6 +1433,7 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(VertexAttribI4usv, 888, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
GL_STUB_ALIAS(VertexAttribIPointer, 889, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
GL_STUB_ALIAS(FramebufferTextureLayer, 890, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayerARB, 890, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GL_STUB_ALIAS(ColorMaski, 891, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
GL_STUB_ALIAS(Disablei, 892, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
GL_STUB_ALIAS(Enablei, 893, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
diff --git a/mesalib/src/mapi/glapi/glapitemp.h b/mesalib/src/mapi/glapi/glapitemp.h
index f1aba4055..9a1aa9c8c 100644
--- a/mesalib/src/mapi/glapi/glapitemp.h
+++ b/mesalib/src/mapi/glapi/glapitemp.h
@@ -84,6 +84,7 @@
KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
{
+ (void) list; (void) mode;
DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
}
@@ -94,206 +95,247 @@ KEYWORD1 void KEYWORD2 NAME(EndList)(void)
KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
{
+ (void) list;
DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
}
KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
{
+ (void) n; (void) type; (void) lists;
DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists));
}
KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
{
+ (void) list; (void) range;
DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range));
}
KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
{
+ (void) range;
RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
}
KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
{
+ (void) base;
DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
}
KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
{
+ (void) mode;
DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
{
+ (void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove; (void) bitmap;
DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap));
}
KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
{
+ (void) v;
DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
{
+ (void) v;
DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
{
+ (void) v;
DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
{
+ (void) v;
DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
{
+ (void) v;
DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
{
+ (void) v;
DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
{
+ (void) flag;
DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
{
+ (void) flag;
DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag));
}
@@ -304,766 +346,919 @@ KEYWORD1 void KEYWORD2 NAME(End)(void)
KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
{
+ (void) c;
DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
{
+ (void) c;
DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
{
+ (void) c;
DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
{
+ (void) c;
DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
{
+ (void) c;
DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
{
+ (void) c;
DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
{
+ (void) c;
DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
{
+ (void) c;
DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
{
+ (void) s;
DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
{
+ (void) s;
DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
{
+ (void) s;
DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
{
+ (void) s;
DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
{
+ (void) plane; (void) equation;
DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
{
+ (void) face; (void) mode;
DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
{
+ (void) mode;
DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
{
+ (void) mode;
DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
{
+ (void) target; (void) mode;
DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
}
KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
{
+ (void) light; (void) pname; (void) param;
DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
{
+ (void) light; (void) pname; (void) param;
DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
{
+ (void) factor; (void) pattern;
DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
}
KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
{
+ (void) width;
DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
}
KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
{
+ (void) face; (void) pname; (void) param;
DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
{
+ (void) face; (void) pname; (void) param;
DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
{
+ (void) size;
DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
}
KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
{
+ (void) face; (void) mode;
DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
{
+ (void) mask;
DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
}
KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) x; (void) y; (void) width; (void) height;
DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
{
+ (void) mode;
DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
{
+ (void) coord; (void) pname; (void) param;
DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
{
+ (void) coord; (void) pname; (void) param;
DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
{
+ (void) coord; (void) pname; (void) param;
DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
{
+ (void) size; (void) type; (void) buffer;
DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
{
+ (void) size; (void) buffer;
DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
}
KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
{
+ (void) mode;
RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
}
@@ -1074,11 +1269,13 @@ KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
{
+ (void) name;
DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
{
+ (void) token;
DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
}
@@ -1089,76 +1286,91 @@ KEYWORD1 void KEYWORD2 NAME(PopName)(void)
KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
{
+ (void) name;
DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
{
+ (void) mode;
DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
{
+ (void) mask;
DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
{
+ (void) c;
DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
{
+ (void) s;
DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
{
+ (void) depth;
DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
}
KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
{
+ (void) mask;
DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
{
+ (void) flag;
DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
}
KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
{
+ (void) mask;
DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
{
+ (void) op; (void) value;
DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
}
KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
{
+ (void) cap;
DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
}
KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
{
+ (void) cap;
DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
}
@@ -1179,211 +1391,253 @@ KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
{
+ (void) mask;
DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
{
+ (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
{
+ (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
{
+ (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points;
DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
{
+ (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points;
DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
{
+ (void) un; (void) u1; (void) u2;
DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
{
+ (void) un; (void) u1; (void) u2;
DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
+ (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
+ (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
{
+ (void) u;
DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
{
+ (void) u;
DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
{
+ (void) u;
DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
{
+ (void) u;
DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
{
+ (void) u; (void) v;
DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
{
+ (void) u;
DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
{
+ (void) u; (void) v;
DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
{
+ (void) u;
DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
{
+ (void) mode; (void) i1; (void) i2;
DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
}
KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
{
+ (void) i;
DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
+ (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
}
KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
{
+ (void) i; (void) j;
DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
{
+ (void) func; (void) ref;
DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
}
KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
{
+ (void) sfactor; (void) dfactor;
DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
}
KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
{
+ (void) opcode;
DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
}
KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
{
+ (void) func; (void) ref; (void) mask;
DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
}
KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
{
+ (void) fail; (void) zfail; (void) zpass;
DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
}
KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
{
+ (void) func;
DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
}
KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
{
+ (void) xfactor; (void) yfactor;
DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values)
{
+ (void) map; (void) mapsize; (void) values;
DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values)
{
+ (void) map; (void) mapsize; (void) values;
DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values)
{
+ (void) map; (void) mapsize; (void) values;
DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
{
+ (void) mode;
DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
+ (void) x; (void) y; (void) width; (void) height; (void) type;
DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type));
}
KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
{
+ (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
{
+ (void) pname; (void) params;
DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
{
+ (void) plane; (void) equation;
DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
{
+ (void) pname; (void) params;
DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params));
}
@@ -1394,141 +1648,169 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
{
+ (void) target; (void) query; (void) v;
DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
{
+ (void) target; (void) query; (void) v;
DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
{
+ (void) target; (void) query; (void) v;
DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
{
+ (void) map; (void) values;
DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
{
+ (void) map; (void) values;
DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
{
+ (void) map; (void) values;
DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
{
+ (void) mask;
DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask));
}
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
{
+ (void) name;
RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
{
+ (void) target; (void) level; (void) format; (void) type; (void) pixels;
DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
{
+ (void) target; (void) level; (void) pname; (void) params;
DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
{
+ (void) target; (void) level; (void) pname; (void) params;
DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
{
+ (void) cap;
RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
{
+ (void) list;
RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
}
KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
{
+ (void) zNear; (void) zFar;
DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
+ (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
}
@@ -1539,31 +1821,37 @@ KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
{
+ (void) mode;
DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
+ (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
}
@@ -1579,231 +1867,277 @@ KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) angle; (void) x; (void) y; (void) z;
DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) angle; (void) x; (void) y; (void) z;
DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) x; (void) y; (void) width; (void) height;
DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
{
+ (void) i;
DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
{
+ (void) i;
DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
{
+ (void) target; (void) texture;
DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
}
KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
{
+ (void) target; (void) texture;
DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
}
KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
{
+ (void) array;
DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
{
+ (void) mode; (void) first; (void) count;
DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
{
+ (void) mode; (void) first; (void) count;
DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
}
KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
{
+ (void) mode; (void) count; (void) type; (void) indices;
DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
{
+ (void) stride; (void) pointer;
DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
{
+ (void) array;
DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
{
+ (void) c;
DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
{
+ (void) c;
DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
{
+ (void) format; (void) stride; (void) pointer;
DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
{
+ (void) factor; (void) units;
DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
}
KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
+ (void) n; (void) textures; (void) residences;
RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border;
DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border;
DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border;
DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border;
DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width;
DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width;
DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
{
+ (void) pname; (void) params;
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
{
+ (void) pname; (void) params;
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
{
+ (void) texture;
RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
+ (void) n; (void) textures; (void) priorities;
DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
}
KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
+ (void) n; (void) textures; (void) priorities;
DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
}
@@ -1814,46 +2148,55 @@ KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
{
+ (void) mask;
DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
{
+ (void) mode;
DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
{
+ (void) mode;
DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
}
@@ -1861,11 +2204,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -1873,11 +2218,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -1885,11 +2232,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
@@ -1897,26 +2246,31 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) table;
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
+ (void) target; (void) start; (void) count; (void) format; (void) type; (void) data;
DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
}
@@ -1924,11 +2278,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
+ (void) target; (void) start; (void) count; (void) format; (void) type; (void) data;
DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) start; (void) x; (void) y; (void) width;
DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
}
@@ -1936,11 +2292,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) start; (void) x; (void) y; (void) width;
DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
}
@@ -1948,11 +2306,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
}
@@ -1960,11 +2320,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
}
@@ -1972,11 +2334,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -1984,11 +2348,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
}
@@ -1996,11 +2362,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -2008,11 +2376,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
@@ -2020,11 +2390,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
}
@@ -2032,31 +2404,37 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
+ (void) target; (void) format; (void) type; (void) image;
DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
+ (void) target; (void) format; (void) type; (void) row; (void) column; (void) span;
DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
}
KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column;
DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
}
@@ -2064,41 +2442,49 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column;
DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) width; (void) internalformat; (void) sink;
DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
}
@@ -2106,11 +2492,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) width; (void) internalformat; (void) sink;
DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) internalformat; (void) sink;
DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
}
@@ -2118,11 +2506,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) internalformat; (void) sink;
DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
{
+ (void) target;
DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
}
@@ -2130,11 +2520,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target)
{
+ (void) target;
DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
{
+ (void) target;
DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
}
@@ -2142,381 +2534,457 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target)
{
+ (void) target;
DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
{
+ (void) texture;
DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
{
+ (void) texture;
DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
{
+ (void) texture;
DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
{
+ (void) texture;
DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader)
{
+ (void) program; (void) shader;
DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader));
}
@@ -2527,71 +2995,85 @@ KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void)
KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type)
{
+ (void) type;
RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type));
}
KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program)
{
+ (void) program;
DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program)
{
+ (void) program;
DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader)
{
+ (void) program; (void) shader;
DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader));
}
KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
{
+ (void) program; (void) maxCount; (void) count; (void) obj;
DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
{
+ (void) program; (void) bufSize; (void) length; (void) infoLog;
DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params)
{
+ (void) program; (void) pname; (void) params;
DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
{
+ (void) shader; (void) bufSize; (void) length; (void) infoLog;
DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params)
{
+ (void) shader; (void) pname; (void) params;
DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program)
{
+ (void) program;
RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader)
{
+ (void) shader;
RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader));
}
KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
{
+ (void) face; (void) func; (void) ref; (void) mask;
DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
}
KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
{
+ (void) face; (void) mask;
DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
}
KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
+ (void) face; (void) sfail; (void) zfail; (void) zpass;
DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
}
@@ -2599,931 +3081,1117 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, G
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
+ (void) face; (void) sfail; (void) zfail; (void) zpass;
DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp)
{
+ (void) target; (void) clamp;
DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
+ (void) buffer; (void) drawbuffer; (void) depth; (void) stencil;
DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value)
{
+ (void) buffer; (void) drawbuffer; (void) value;
DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value)
{
+ (void) buffer; (void) drawbuffer; (void) value;
DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value)
{
+ (void) buffer; (void) drawbuffer; (void) value;
DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
}
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index)
{
+ (void) name; (void) index;
RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index));
}
KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
{
+ (void) target; (void) internalFormat; (void) buffer;
DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) texture; (void) level;
DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data)
{
+ (void) cap; (void) index; (void) data;
DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor)
{
+ (void) index; (void) divisor;
DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
{
+ (void) value; (void) invert;
DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
}
KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
{
+ (void) value; (void) invert;
DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
{
+ (void) target; (void) level; (void) img;
DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
{
+ (void) target; (void) level; (void) img;
DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index)
{
+ (void) index;
DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
{
+ (void) index;
DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index)
{
+ (void) index;
DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
{
+ (void) index;
DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
{
+ (void) target; (void) pname; (void) string;
DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
{
+ (void) target; (void) format; (void) len; (void) string;
DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer;
DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer;
DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
{
+ (void) target; (void) buffer;
DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
{
+ (void) target; (void) buffer;
DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
{
+ (void) target; (void) size; (void) data; (void) usage;
DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
}
KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
{
+ (void) target; (void) size; (void) data; (void) usage;
DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
}
KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
{
+ (void) buffer;
RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
{
+ (void) buffer;
RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
}
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
{
+ (void) target; (void) access;
RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
}
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
{
+ (void) target; (void) access;
RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
}
KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
}
KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
{
+ (void) target; (void) id;
DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
}
KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
{
+ (void) target; (void) id;
DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
}
KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
{
+ (void) target;
DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
{
+ (void) target;
DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
{
+ (void) id;
RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
{
+ (void) id;
RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
}
KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
{
+ (void) containerObj; (void) obj;
DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
}
KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader)
{
+ (void) shader;
DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader));
}
KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader)
{
+ (void) shader;
DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader));
}
@@ -3534,651 +4202,781 @@ KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
{
+ (void) shaderType;
RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
}
KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
{
+ (void) obj;
DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
}
KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
{
+ (void) containerObj; (void) attachedObj;
DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
{
+ (void) containerObj; (void) maxLength; (void) length; (void) infoLog;
DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
}
KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
{
+ (void) pname;
RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
}
KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
{
+ (void) obj; (void) maxLength; (void) length; (void) infoLog;
DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
}
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
{
+ (void) obj; (void) pname; (void) params;
DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
{
+ (void) obj; (void) pname; (void) params;
DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
{
+ (void) shader; (void) bufSize; (void) length; (void) source;
DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source)
{
+ (void) shader; (void) bufSize; (void) length; (void) source;
DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
}
KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program)
{
+ (void) program;
DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program)
{
+ (void) program;
DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length)
{
+ (void) shader; (void) count; (void) string; (void) length;
DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
}
KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length)
{
+ (void) shader; (void) count; (void) string; (void) length;
DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program)
{
+ (void) program;
DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program)
{
+ (void) program;
DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program)
{
+ (void) program;
DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program)
{
+ (void) program;
DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name)
{
+ (void) program; (void) index; (void) name;
DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name)
{
+ (void) program; (void) index; (void) name;
DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs)
{
+ (void) n; (void) bufs;
DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
{
+ (void) n; (void) bufs;
DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
{
+ (void) n; (void) bufs;
DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
}
KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp)
{
+ (void) target; (void) clamp;
DISPATCH(ClampColorARB, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) samples; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) samples; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) texture; (void) level;
DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) face;
DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value)
{
+ (void) program; (void) pname; (void) value;
DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor)
{
+ (void) index; (void) divisor;
DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor));
}
KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
{
+ (void) target; (void) offset; (void) length;
DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length));
}
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
+ (void) target; (void) offset; (void) length; (void) access;
RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access));
}
KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer)
{
+ (void) target; (void) internalFormat; (void) buffer;
DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array)
{
+ (void) array;
DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
+ (void) readTarget; (void) writeTarget; (void) readOffset; (void) writeOffset; (void) size;
DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size));
}
KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
+ (void) sync; (void) flags; (void) timeout;
RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout));
}
KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync)
{
+ (void) sync;
DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync));
}
KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags)
{
+ (void) condition; (void) flags;
RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags));
}
KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params)
{
+ (void) pname; (void) params;
DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
{
+ (void) sync; (void) pname; (void) bufSize; (void) length; (void) values;
DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync)
{
+ (void) sync;
RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync));
}
KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
+ (void) sync; (void) flags; (void) timeout;
DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) basevertex;
DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex;
DISPATCH(DrawElementsInstancedBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glDrawElementsInstancedBaseVertex(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
{
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; (void) basevertex;
DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex;
DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA)
{
+ (void) buf; (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA)
{
+ (void) buf; (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateIndexedAMD(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode)
{
+ (void) buf; (void) mode;
DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationIndexedAMD)(GLuint buf, GLenum mode)
{
+ (void) buf; (void) mode;
DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationIndexedAMD(%d, 0x%x);\n", buf, mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
{
+ (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA;
DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
{
+ (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA;
DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateIndexedAMD(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA));
}
KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst)
{
+ (void) buf; (void) src; (void) dst;
DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst)
{
+ (void) buf; (void) src; (void) dst;
DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFuncIndexedAMD(%d, 0x%x, 0x%x);\n", buf, src, dst));
}
KEYWORD1 void KEYWORD2 NAME(BindSampler)(GLuint unit, GLuint sampler)
{
+ (void) unit; (void) sampler;
DISPATCH(BindSampler, (unit, sampler), (F, "glBindSampler(%d, %d);\n", unit, sampler));
}
KEYWORD1 void KEYWORD2 NAME(DeleteSamplers)(GLsizei count, const GLuint * samplers)
{
+ (void) count; (void) samplers;
DISPATCH(DeleteSamplers, (count, samplers), (F, "glDeleteSamplers(%d, %p);\n", count, (const void *) samplers));
}
KEYWORD1 void KEYWORD2 NAME(GenSamplers)(GLsizei count, GLuint * samplers)
{
+ (void) count; (void) samplers;
DISPATCH(GenSamplers, (count, samplers), (F, "glGenSamplers(%d, %p);\n", count, (const void *) samplers));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameterIiv, (sampler, pname, params), (F, "glGetSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameterIuiv, (sampler, pname, params), (F, "glGetSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameterfv, (sampler, pname, params), (F, "glGetSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameteriv, (sampler, pname, params), (F, "glGetSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsSampler)(GLuint sampler)
{
+ (void) sampler;
RETURN_DISPATCH(IsSampler, (sampler), (F, "glIsSampler(%d);\n", sampler));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameterIiv, (sampler, pname, params), (F, "glSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameterIuiv, (sampler, pname, params), (F, "glSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param)
{
+ (void) sampler; (void) pname; (void) param;
DISPATCH(SamplerParameterf, (sampler, pname, param), (F, "glSamplerParameterf(%d, 0x%x, %f);\n", sampler, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameterfv, (sampler, pname, params), (F, "glSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param)
{
+ (void) sampler; (void) pname; (void) param;
DISPATCH(SamplerParameteri, (sampler, pname, param), (F, "glSamplerParameteri(%d, 0x%x, %d);\n", sampler, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameteriv, (sampler, pname, params), (F, "glSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id)
{
+ (void) target; (void) id;
DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id)
{
+ (void) mode; (void) id;
DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id));
}
KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id)
{
+ (void) id;
RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id));
}
@@ -4194,16 +4992,19 @@ KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void)
KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth)
{
+ (void) depth;
DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth));
}
KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar)
{
+ (void) zNear; (void) zFar;
DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
{
+ (void) shadertype; (void) precisiontype; (void) range; (void) precision;
DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision));
}
@@ -4214,6 +5015,7 @@ KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void)
KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)
{
+ (void) n; (void) shaders; (void) binaryformat; (void) binary; (void) length;
DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length));
}
@@ -4224,101 +5026,121 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetGraphicsResetStatusARB)(void)
KEYWORD1 void KEYWORD2 NAME(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) bufSize; (void) table;
DISPATCH(GetnColorTableARB, (target, format, type, bufSize, table), (F, "glGetnColorTableARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img)
{
+ (void) target; (void) lod; (void) bufSize; (void) img;
DISPATCH(GetnCompressedTexImageARB, (target, lod, bufSize, img), (F, "glGetnCompressedTexImageARB(0x%x, %d, %d, %p);\n", target, lod, bufSize, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image)
{
+ (void) target; (void) format; (void) type; (void) bufSize; (void) image;
DISPATCH(GetnConvolutionFilterARB, (target, format, type, bufSize, image), (F, "glGetnConvolutionFilterARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values;
DISPATCH(GetnHistogramARB, (target, reset, format, type, bufSize, values), (F, "glGetnHistogramARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v)
{
+ (void) target; (void) query; (void) bufSize; (void) v;
DISPATCH(GetnMapdvARB, (target, query, bufSize, v), (F, "glGetnMapdvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v)
{
+ (void) target; (void) query; (void) bufSize; (void) v;
DISPATCH(GetnMapfvARB, (target, query, bufSize, v), (F, "glGetnMapfvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v)
{
+ (void) target; (void) query; (void) bufSize; (void) v;
DISPATCH(GetnMapivARB, (target, query, bufSize, v), (F, "glGetnMapivARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values;
DISPATCH(GetnMinmaxARB, (target, reset, format, type, bufSize, values), (F, "glGetnMinmaxARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values)
{
+ (void) map; (void) bufSize; (void) values;
DISPATCH(GetnPixelMapfvARB, (map, bufSize, values), (F, "glGetnPixelMapfvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values)
{
+ (void) map; (void) bufSize; (void) values;
DISPATCH(GetnPixelMapuivARB, (map, bufSize, values), (F, "glGetnPixelMapuivARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values)
{
+ (void) map; (void) bufSize; (void) values;
DISPATCH(GetnPixelMapusvARB, (map, bufSize, values), (F, "glGetnPixelMapusvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern)
{
+ (void) bufSize; (void) pattern;
DISPATCH(GetnPolygonStippleARB, (bufSize, pattern), (F, "glGetnPolygonStippleARB(%d, %p);\n", bufSize, (const void *) pattern));
}
KEYWORD1 void KEYWORD2 NAME(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span)
{
+ (void) target; (void) format; (void) type; (void) rowBufSize; (void) row; (void) columnBufSize; (void) column; (void) span;
DISPATCH(GetnSeparableFilterARB, (target, format, type, rowBufSize, row, columnBufSize, column, span), (F, "glGetnSeparableFilterARB(0x%x, 0x%x, 0x%x, %d, %p, %d, %p, %p);\n", target, format, type, rowBufSize, (const void *) row, columnBufSize, (const void *) column, (const void *) span));
}
KEYWORD1 void KEYWORD2 NAME(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img)
{
+ (void) target; (void) level; (void) format; (void) type; (void) bufSize; (void) img;
DISPATCH(GetnTexImageARB, (target, level, format, type, bufSize, img), (F, "glGetnTexImageARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, level, format, type, bufSize, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformdvARB, (program, location, bufSize, params), (F, "glGetnUniformdvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformfvARB, (program, location, bufSize, params), (F, "glGetnUniformfvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformivARB, (program, location, bufSize, params), (F, "glGetnUniformivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformuivARB, (program, location, bufSize, params), (F, "glGetnUniformuivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data)
{
+ (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) bufSize; (void) data;
DISPATCH(ReadnPixelsARB, (x, y, width, height, format, type, bufSize, data), (F, "glReadnPixelsARB(%d, %d, %d, %d, 0x%x, 0x%x, %d, %p);\n", x, y, width, height, format, type, bufSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
{
+ (void) factor; (void) bias;
DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
}
@@ -4326,6 +5148,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum pname, GLfloat * para
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum pname, GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4333,6 +5156,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum pname, GLint * params
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum pname, GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4340,6 +5164,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
}
@@ -4347,6 +5172,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLenum pname, const GLfloat
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4354,6 +5180,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
}
@@ -4361,6 +5188,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLenum pname, const GLint *
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4368,6 +5196,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLclampf value, GLboolean in
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLclampf value, GLboolean invert)
{
+ (void) value; (void) invert;
DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
}
@@ -4375,51 +5204,61 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum pattern);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum pattern)
{
+ (void) pattern;
DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
}
KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
{
+ (void) stride; (void) count; (void) pointer;
DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
}
@@ -4427,21 +5266,25 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_662)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_662)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4449,11 +5292,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLenum pname, const GLfloat
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
{
+ (void) first; (void) count;
DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
}
@@ -4464,241 +5309,289 @@ KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
{
+ (void) v;
DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
{
+ (void) v;
DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
{
+ (void) coord;
DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
{
+ (void) coord;
DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
{
+ (void) coord;
DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
{
+ (void) coord;
DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
{
+ (void) coord;
DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
{
+ (void) coord;
DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
{
+ (void) coord;
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
{
+ (void) coord;
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
}
@@ -4706,16 +5599,19 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum mode);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum mode)
{
+ (void) mode;
DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
+ (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
+ (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
@@ -4723,6 +5619,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum sfactorRGB, GLenum df
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
+ (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
@@ -4733,71 +5630,85 @@ KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
{
+ (void) length; (void) pointer;
DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
+ (void) stage; (void) portion; (void) variable; (void) input; (void) mapping; (void) componentUsage;
DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage));
}
KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
{
+ (void) stage; (void) portion; (void) abOutput; (void) cdOutput; (void) sumOutput; (void) scale; (void) bias; (void) abDotProduct; (void) cdDotProduct; (void) muxSum;
DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
+ (void) variable; (void) input; (void) mapping; (void) componentUsage;
DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
{
+ (void) stage; (void) portion; (void) variable; (void) pname; (void) params;
DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
{
+ (void) stage; (void) portion; (void) variable; (void) pname; (void) params;
DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
{
+ (void) stage; (void) portion; (void) pname; (void) params;
DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
{
+ (void) stage; (void) portion; (void) pname; (void) params;
DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
{
+ (void) variable; (void) pname; (void) params;
DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
{
+ (void) variable; (void) pname; (void) params;
DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
}
@@ -4808,281 +5719,337 @@ KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
}
@@ -5090,6 +6057,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(const GLenum * mode, const G
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
{
+ (void) mode; (void) first; (void) count; (void) primcount; (void) modestride;
DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
}
@@ -5097,6 +6065,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_733)(const GLenum * mode, const G
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_733)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride;
DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
}
@@ -5104,6 +6073,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_734)(GLsizei n, const GLuint * fe
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_734)(GLsizei n, const GLuint * fences)
{
+ (void) n; (void) fences;
DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
}
@@ -5111,6 +6081,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_735)(GLuint fence);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_735)(GLuint fence)
{
+ (void) fence;
DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
}
@@ -5118,6 +6089,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_736)(GLsizei n, GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_736)(GLsizei n, GLuint * fences)
{
+ (void) n; (void) fences;
DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
}
@@ -5125,6 +6097,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_737)(GLuint fence, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_737)(GLuint fence, GLenum pname, GLint * params)
{
+ (void) fence; (void) pname; (void) params;
DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
}
@@ -5132,6 +6105,7 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_738)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_738)(GLuint fence)
{
+ (void) fence;
RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
}
@@ -5139,6 +6113,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint fence, GLenum conditi
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint fence, GLenum condition)
{
+ (void) fence; (void) condition;
DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
}
@@ -5146,371 +6121,445 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_740)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_740)(GLuint fence)
{
+ (void) fence;
RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
}
KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
{
+ (void) n; (void) ids; (void) residences;
RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
{
+ (void) target; (void) program;
DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
}
KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program)
{
+ (void) target; (void) program;
DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program));
}
KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
{
+ (void) target; (void) id; (void) params;
DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
{
+ (void) target; (void) index; (void) pname; (void) params;
DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
{
+ (void) target; (void) index; (void) pname; (void) params;
DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
{
+ (void) id; (void) pname; (void) program;
DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
{
+ (void) target; (void) address; (void) pname; (void) params;
DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer)
{
+ (void) index; (void) pname; (void) pointer;
DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer)
{
+ (void) index; (void) pname; (void) pointer;
DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
{
+ (void) index; (void) pname; (void) pointer;
DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
{
+ (void) program;
RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program)
{
+ (void) program;
RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
{
+ (void) target; (void) id; (void) len; (void) program;
DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params)
{
+ (void) target; (void) index; (void) num; (void) params;
DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params)
{
+ (void) target; (void) index; (void) num; (void) params;
DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
{
+ (void) target; (void) address; (void) matrix; (void) transform;
DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param)
{
+ (void) pname; (void) param;
DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param)
{
+ (void) pname; (void) param;
DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param)
{
+ (void) pname; (void) param;
DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param)
{
+ (void) pname; (void) param;
DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
+ (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod;
DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
+ (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod;
DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
+ (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod;
DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
}
@@ -5521,26 +6570,31 @@ KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
{
+ (void) id;
DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
}
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
+ (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod;
DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
}
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
+ (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod;
DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
}
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
+ (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod;
DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
}
KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
{
+ (void) id;
DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
}
@@ -5551,41 +6605,49 @@ KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
{
+ (void) range;
RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
}
KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
{
+ (void) dst; (void) coord; (void) swizzle;
DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
}
KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
{
+ (void) dst; (void) interp; (void) swizzle;
DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
}
KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
{
+ (void) dst; (void) value;
DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
}
@@ -5593,6 +6655,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum face);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum face)
{
+ (void) face;
DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
}
@@ -5600,11 +6663,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLuint array);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLuint array)
{
+ (void) array;
DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
}
@@ -5612,6 +6677,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLsizei n, const GLuint * ar
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLsizei n, const GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
}
@@ -5619,11 +6685,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLsizei n, GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLsizei n, GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
{
+ (void) array;
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
}
@@ -5631,46 +6699,55 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_825)(GLuint array);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_825)(GLuint array)
{
+ (void) array;
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
{
+ (void) id; (void) len; (void) name; (void) params;
DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
{
+ (void) id; (void) len; (void) name; (void) params;
DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
{
+ (void) id; (void) len; (void) name; (void) v;
DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
{
+ (void) id; (void) len; (void) name; (void) v;
DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index)
{
+ (void) index;
DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index)
{
+ (void) index;
DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index));
}
@@ -5683,11 +6760,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_834)(GLclampd zmin, GLclampd zmax
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_834)(GLclampd zmin, GLclampd zmax)
{
+ (void) zmin; (void) zmax;
DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
{
+ (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
}
@@ -5695,181 +6774,217 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_835)(GLenum modeRGB, GLenum modeA
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_835)(GLenum modeRGB, GLenum modeA)
{
+ (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
}
KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer)
{
+ (void) target; (void) framebuffer;
DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer));
}
KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
{
+ (void) target; (void) framebuffer;
DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
}
KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer)
{
+ (void) target; (void) renderbuffer;
DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
{
+ (void) target; (void) renderbuffer;
DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
}
KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target));
}
KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
+ (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer;
DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
+ (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer;
DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset;
DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset;
DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
}
KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target)
{
+ (void) target;
DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
{
+ (void) target;
DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
{
+ (void) target; (void) attachment; (void) pname; (void) params;
DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
{
+ (void) target; (void) attachment; (void) pname; (void) params;
DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer)
{
+ (void) framebuffer;
RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
{
+ (void) framebuffer;
RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer)
{
+ (void) renderbuffer;
RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
{
+ (void) renderbuffer;
RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
+ (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter;
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
@@ -5877,6 +6992,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_853)(GLint srcX0, GLint srcY0, GL
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_853)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
+ (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter;
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
@@ -5884,6 +7000,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLenum pname, GLint param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
}
@@ -5891,476 +7008,577 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_855)(GLenum target, GLintptr offs
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_855)(GLenum target, GLintptr offset, GLsizeiptr size)
{
+ (void) target; (void) offset; (void) size;
DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
}
KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name)
{
+ (void) program; (void) colorNumber; (void) name;
DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name)
{
+ (void) program; (void) colorNumber; (void) name;
DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x)
{
+ (void) location; (void) x;
DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x)
{
+ (void) location; (void) x;
DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y)
{
+ (void) location; (void) x; (void) y;
DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y)
{
+ (void) location; (void) x; (void) y;
DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z)
{
+ (void) location; (void) x; (void) y; (void) z;
DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z)
{
+ (void) location; (void) x; (void) y; (void) z;
DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) location; (void) x; (void) y; (void) z; (void) w;
DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) location; (void) x; (void) y; (void) z; (void) w;
DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
}
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
+ DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerARB(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
+}
+
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
}
KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
+ (void) buf; (void) r; (void) g; (void) b; (void) a;
DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
+ (void) buf; (void) r; (void) g; (void) b; (void) a;
DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a)
{
+ (void) r; (void) g; (void) b; (void) a;
DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a)
{
+ (void) r; (void) g; (void) b; (void) a;
DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode)
{
+ (void) query; (void) mode;
DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode));
}
KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode)
{
+ (void) query; (void) mode;
DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode));
}
@@ -6376,36 +7594,43 @@ KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void)
KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode)
{
+ (void) mode;
DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode)
{
+ (void) mode;
DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer)
{
+ (void) target; (void) index; (void) buffer;
DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer)
{
+ (void) target; (void) index; (void) buffer;
DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
{
+ (void) target; (void) index; (void) buffer; (void) offset;
DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
+ (void) target; (void) index; (void) buffer; (void) offset; (void) size;
DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
+ (void) target; (void) index; (void) buffer; (void) offset; (void) size;
DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
}
@@ -6421,31 +7646,37 @@ KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void)
KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode)
{
+ (void) program; (void) count; (void) varyings; (void) bufferMode;
DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
}
KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode)
{
+ (void) program; (void) count; (void) varyings; (void) bufferMode;
DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
}
KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode)
{
+ (void) mode;
DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
{
+ (void) mode;
DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
}
@@ -6453,6 +7684,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_913)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_913)(GLenum target, GLenum pname, GLvoid ** params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6460,36 +7692,43 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_914)(GLenum target, GLsizei lengt
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_914)(GLenum target, GLsizei length, GLvoid * pointer)
{
+ (void) target; (void) length; (void) pointer;
DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value)
{
+ (void) objectType; (void) name; (void) pname; (void) value;
DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value));
}
KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
{
+ (void) objectType; (void) name; (void) option;
RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
}
KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
{
+ (void) objectType; (void) name; (void) option;
RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
}
KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program)
{
+ (void) program;
DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program));
}
KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string)
{
+ (void) type; (void) string;
RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string));
}
KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program)
{
+ (void) type; (void) program;
DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program));
}
@@ -6502,6 +7741,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_922)(GLenum frontfunc, GLenum bac
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_922)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
{
+ (void) frontfunc; (void) backfunc; (void) ref; (void) mask;
DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
}
@@ -6509,6 +7749,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_923)(GLenum target, GLuint index,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_923)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
+ (void) target; (void) index; (void) count; (void) params;
DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
@@ -6516,6 +7757,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_924)(GLenum target, GLuint index,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_924)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
+ (void) target; (void) index; (void) count; (void) params;
DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
@@ -6523,6 +7765,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_925)(GLuint id, GLenum pname, GLi
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_925)(GLuint id, GLenum pname, GLint64EXT * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
@@ -6530,16 +7773,19 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_926)(GLuint id, GLenum pname, GLu
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_926)(GLuint id, GLenum pname, GLuint64EXT * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset)
{
+ (void) target; (void) writeOffset;
DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset));
}
KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset)
{
+ (void) target; (void) writeOffset;
DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset));
}
@@ -6551,26 +7797,31 @@ KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
+ (void) n; (void) textures; (void) residences;
RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
{
+ (void) texture;
RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) table;
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
}
@@ -6578,11 +7829,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) table;
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6590,11 +7843,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6602,6 +7857,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6609,6 +7865,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
+ (void) target; (void) format; (void) type; (void) image;
DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
}
@@ -6616,6 +7873,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6623,6 +7881,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6630,6 +7889,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
+ (void) target; (void) format; (void) type; (void) row; (void) column; (void) span;
DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
}
@@ -6637,6 +7897,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean res
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
@@ -6644,6 +7905,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6651,6 +7913,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6658,6 +7921,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean res
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
@@ -6665,6 +7929,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6672,6 +7937,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -8060,6 +9326,7 @@ _glapi_proc UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(VertexAttribI4usv),
TABLE_ENTRY(VertexAttribIPointer),
TABLE_ENTRY(FramebufferTextureLayer),
+ TABLE_ENTRY(FramebufferTextureLayerARB),
TABLE_ENTRY(ColorMaski),
TABLE_ENTRY(Disablei),
TABLE_ENTRY(Enablei),