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Diffstat (limited to 'mesalib/src/mesa/main/depthstencil.c')
-rw-r--r--mesalib/src/mesa/main/depthstencil.c344
1 files changed, 256 insertions, 88 deletions
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c
index 7be2aacaf..193c7f825 100644
--- a/mesalib/src/mesa/main/depthstencil.c
+++ b/mesalib/src/mesa/main/depthstencil.c
@@ -26,6 +26,7 @@
#include "imports.h"
#include "context.h"
#include "fbobject.h"
+#include "formats.h"
#include "mtypes.h"
#include "depthstencil.h"
#include "renderbuffer.h"
@@ -40,8 +41,8 @@
* a combined Z+stencil buffer! That implies we need three different sets
* of Get/Put functions.
*
- * We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil
- * adaptors, each with the right kind of depth/stencil Get/Put functions.
+ * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
+ * stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
*/
@@ -62,8 +63,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
static void
delete_wrapper(struct gl_renderbuffer *rb)
{
- ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 ||
- rb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(rb->Format == MESA_FORMAT_Z24_S8 ||
+ rb->Format == MESA_FORMAT_S8_Z24);
_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
_mesa_free(rb);
}
@@ -82,7 +83,8 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
(void) internalFormat;
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
if (retVal) {
@@ -108,14 +110,21 @@ get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLuint *dst = (GLuint *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
- for (i = 0; i < count; i++) {
- dst[i] = src[i] >> 8;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xffffff;
+ }
}
}
@@ -127,13 +136,20 @@ get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLuint temp[MAX_WIDTH], i;
GLuint *dst = (GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] >> 8;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xffffff;
+ }
}
}
@@ -145,14 +161,23 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (src[i] << 8) | (dst[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] << 8) | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
+ }
}
}
}
@@ -160,9 +185,19 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -174,17 +209,27 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLint x, GLint y, const void *value, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- const GLuint shiftedVal = *((GLuint *) value) << 8;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = shiftedVal | (dst[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff000000);
+ }
}
}
}
@@ -192,9 +237,21 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -209,15 +266,25 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLuint *src = (const GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (src[i] << 8) | (*dst & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] << 8) | (*dst & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
+ }
}
}
}
@@ -225,9 +292,19 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -241,12 +318,23 @@ put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb,
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
- const GLuint shiftedVal = *((GLuint *) value) << 8;
/* get, modify, put */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -264,7 +352,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
{
struct gl_renderbuffer *z24rb;
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb = _mesa_new_renderbuffer(ctx, 0);
@@ -277,10 +366,9 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
- z24rb->_ActualFormat = GL_DEPTH_COMPONENT24;
+ z24rb->Format = MESA_FORMAT_X8_Z24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
- z24rb->DepthBits = 24;
z24rb->Data = NULL;
z24rb->Delete = delete_wrapper;
z24rb->AllocStorage = alloc_wrapper_storage;
@@ -310,14 +398,21 @@ get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLubyte *dst = (GLubyte *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
- for (i = 0; i < count; i++) {
- dst[i] = src[i] & 0xff;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 24;
+ }
}
}
@@ -329,13 +424,20 @@ get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLuint temp[MAX_WIDTH], i;
GLubyte *dst = (GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] & 0xff;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 24;
+ }
}
}
@@ -347,14 +449,23 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
+ }
}
}
}
@@ -362,9 +473,19 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -379,14 +500,23 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte val = *((GLubyte *) value);
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | val;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (val << 24);
+ }
}
}
}
@@ -394,9 +524,19 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | val;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -411,15 +551,25 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (*dst & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff) | (src[i] << 24);
+ }
}
}
}
@@ -427,9 +577,19 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -446,9 +606,19 @@ put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte val = *((GLubyte *) value);
/* get, modify, put */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | val;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -465,7 +635,8 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *s8rb;
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
s8rb = _mesa_new_renderbuffer(ctx, 0);
@@ -478,10 +649,9 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
- s8rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
+ s8rb->Format = MESA_FORMAT_S8;
s8rb->_BaseFormat = GL_STENCIL_INDEX;
s8rb->DataType = GL_UNSIGNED_BYTE;
- s8rb->StencilBits = 8;
s8rb->Data = NULL;
s8rb->Delete = delete_wrapper;
s8rb->AllocStorage = alloc_wrapper_storage;
@@ -528,10 +698,10 @@ _mesa_extract_stencil(GLcontext *ctx,
ASSERT(dsRb);
ASSERT(stencilRb);
- ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT ||
- stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
ASSERT(dsRb->Width == stencilRb->Width);
ASSERT(dsRb->Height == stencilRb->Height);
@@ -541,7 +711,7 @@ _mesa_extract_stencil(GLcontext *ctx,
for (row = 0; row < height; row++) {
GLuint depthStencil[MAX_WIDTH];
dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
- if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ if (stencilRb->Format == MESA_FORMAT_S8) {
/* 8bpp stencil */
GLubyte stencil[MAX_WIDTH];
GLuint i;
@@ -553,7 +723,7 @@ _mesa_extract_stencil(GLcontext *ctx,
else {
/* 32bpp stencil */
/* the 24 depth bits will be ignored */
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
}
@@ -577,10 +747,10 @@ _mesa_insert_stencil(GLcontext *ctx,
ASSERT(dsRb);
ASSERT(stencilRb);
- ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT ||
- stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
ASSERT(dsRb->Width == stencilRb->Width);
ASSERT(dsRb->Height == stencilRb->Height);
@@ -593,7 +763,7 @@ _mesa_insert_stencil(GLcontext *ctx,
dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
- if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ if (stencilRb->Format == MESA_FORMAT_S8) {
/* 8bpp stencil */
GLubyte stencil[MAX_WIDTH];
GLuint i;
@@ -605,7 +775,7 @@ _mesa_insert_stencil(GLcontext *ctx,
else {
/* 32bpp stencil buffer */
GLuint stencil[MAX_WIDTH], i;
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
for (i = 0; i < width; i++) {
@@ -631,7 +801,7 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb)
GLubyte *data;
GLint i, j, k;
- ASSERT(stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_S8);
ASSERT(stencilRb->Data);
data = (GLubyte *) stencilRb->Data;
@@ -650,6 +820,4 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb)
stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
}
_mesa_free(data);
-
- stencilRb->_BaseFormat = GL_DEPTH_STENCIL_EXT;
}