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path: root/mesalib/src/mesa/main/eval.c
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Diffstat (limited to 'mesalib/src/mesa/main/eval.c')
-rw-r--r--mesalib/src/mesa/main/eval.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/mesalib/src/mesa/main/eval.c b/mesalib/src/mesa/main/eval.c
index e651715f7..0ae349f2d 100644
--- a/mesalib/src/mesa/main/eval.c
+++ b/mesalib/src/mesa/main/eval.c
@@ -218,7 +218,7 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
if (!points || !size)
return NULL;
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+ buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
if (buffer)
for (i = 0, p = buffer; i < uorder; i++, points += ustride)
@@ -242,7 +242,7 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
if (!points || !size)
return NULL;
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+ buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
if (buffer)
for (i = 0, p = buffer; i < uorder; i++, points += ustride)
@@ -286,9 +286,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target,
hsize = (uorder > vorder ? uorder : vorder)*size;
if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
/* compute the increment value for the u-loop */
uinc = ustride - vorder*vstride;
@@ -329,9 +329,9 @@ GLfloat *_mesa_copy_map_points2d(GLenum target,
hsize = (uorder > vorder ? uorder : vorder)*size;
if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+ buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
/* compute the increment value for the u-loop */
uinc = ustride - vorder*vstride;
@@ -416,7 +416,7 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
map->u2 = u2;
map->du = 1.0F / (u2 - u1);
if (map->Points)
- FREE( map->Points );
+ free( map->Points );
map->Points = pnts;
}
@@ -516,7 +516,7 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
map->v2 = v2;
map->dv = 1.0F / (v2 - v1);
if (map->Points)
- FREE( map->Points );
+ free( map->Points );
map->Points = pnts;
}
@@ -940,7 +940,7 @@ init_1d_map( struct gl_1d_map *map, int n, const float *initial )
map->Order = 1;
map->u1 = 0.0;
map->u2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
if (map->Points) {
GLint i;
for (i=0;i<n;i++)
@@ -961,7 +961,7 @@ init_2d_map( struct gl_2d_map *map, int n, const float *initial )
map->u2 = 1.0;
map->v1 = 0.0;
map->v2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
if (map->Points) {
GLint i;
for (i=0;i<n;i++)
@@ -1048,44 +1048,44 @@ void _mesa_free_eval_data( struct gl_context *ctx )
/* Free evaluator data */
if (ctx->EvalMap.Map1Vertex3.Points)
- FREE( ctx->EvalMap.Map1Vertex3.Points );
+ free( ctx->EvalMap.Map1Vertex3.Points );
if (ctx->EvalMap.Map1Vertex4.Points)
- FREE( ctx->EvalMap.Map1Vertex4.Points );
+ free( ctx->EvalMap.Map1Vertex4.Points );
if (ctx->EvalMap.Map1Index.Points)
- FREE( ctx->EvalMap.Map1Index.Points );
+ free( ctx->EvalMap.Map1Index.Points );
if (ctx->EvalMap.Map1Color4.Points)
- FREE( ctx->EvalMap.Map1Color4.Points );
+ free( ctx->EvalMap.Map1Color4.Points );
if (ctx->EvalMap.Map1Normal.Points)
- FREE( ctx->EvalMap.Map1Normal.Points );
+ free( ctx->EvalMap.Map1Normal.Points );
if (ctx->EvalMap.Map1Texture1.Points)
- FREE( ctx->EvalMap.Map1Texture1.Points );
+ free( ctx->EvalMap.Map1Texture1.Points );
if (ctx->EvalMap.Map1Texture2.Points)
- FREE( ctx->EvalMap.Map1Texture2.Points );
+ free( ctx->EvalMap.Map1Texture2.Points );
if (ctx->EvalMap.Map1Texture3.Points)
- FREE( ctx->EvalMap.Map1Texture3.Points );
+ free( ctx->EvalMap.Map1Texture3.Points );
if (ctx->EvalMap.Map1Texture4.Points)
- FREE( ctx->EvalMap.Map1Texture4.Points );
+ free( ctx->EvalMap.Map1Texture4.Points );
for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map1Attrib[i].Points));
+ free((ctx->EvalMap.Map1Attrib[i].Points));
if (ctx->EvalMap.Map2Vertex3.Points)
- FREE( ctx->EvalMap.Map2Vertex3.Points );
+ free( ctx->EvalMap.Map2Vertex3.Points );
if (ctx->EvalMap.Map2Vertex4.Points)
- FREE( ctx->EvalMap.Map2Vertex4.Points );
+ free( ctx->EvalMap.Map2Vertex4.Points );
if (ctx->EvalMap.Map2Index.Points)
- FREE( ctx->EvalMap.Map2Index.Points );
+ free( ctx->EvalMap.Map2Index.Points );
if (ctx->EvalMap.Map2Color4.Points)
- FREE( ctx->EvalMap.Map2Color4.Points );
+ free( ctx->EvalMap.Map2Color4.Points );
if (ctx->EvalMap.Map2Normal.Points)
- FREE( ctx->EvalMap.Map2Normal.Points );
+ free( ctx->EvalMap.Map2Normal.Points );
if (ctx->EvalMap.Map2Texture1.Points)
- FREE( ctx->EvalMap.Map2Texture1.Points );
+ free( ctx->EvalMap.Map2Texture1.Points );
if (ctx->EvalMap.Map2Texture2.Points)
- FREE( ctx->EvalMap.Map2Texture2.Points );
+ free( ctx->EvalMap.Map2Texture2.Points );
if (ctx->EvalMap.Map2Texture3.Points)
- FREE( ctx->EvalMap.Map2Texture3.Points );
+ free( ctx->EvalMap.Map2Texture3.Points );
if (ctx->EvalMap.Map2Texture4.Points)
- FREE( ctx->EvalMap.Map2Texture4.Points );
+ free( ctx->EvalMap.Map2Texture4.Points );
for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map2Attrib[i].Points));
+ free((ctx->EvalMap.Map2Attrib[i].Points));
}