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-rw-r--r--mesalib/src/mesa/main/mtypes.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index fc494f748..193434976 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2650,8 +2650,9 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- /** The Actual depth/stencil buffers to use. May be wrappers around the
- * depth/stencil buffers attached above. */
+ /** Wrappers to make combined depth/stencil buffers look like separate
+ * buffers. Only used by swrast. Will be removed in the future.
+ */
struct gl_renderbuffer *_DepthBuffer;
struct gl_renderbuffer *_StencilBuffer;
@@ -2829,6 +2830,15 @@ struct gl_constants
* Texture borders are deprecated in GL 3.0.
**/
GLboolean StripTextureBorder;
+
+ /**
+ * For drivers which can do a better job at eliminating unused varyings
+ * and uniforms than the GLSL compiler.
+ *
+ * XXX Remove these as soon as a better solution is available.
+ */
+ GLboolean GLSLSkipStrictMaxVaryingLimitCheck;
+ GLboolean GLSLSkipStrictMaxUniformLimitCheck;
};