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path: root/mesalib/src/mesa/main/texobj.c
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Diffstat (limited to 'mesalib/src/mesa/main/texobj.c')
-rw-r--r--mesalib/src/mesa/main/texobj.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index 6adc0ae84..3375fe36b 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -115,7 +115,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
- _glthread_INIT_MUTEX(obj->Mutex);
+ mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
@@ -237,7 +237,7 @@ _mesa_delete_texture_object(struct gl_context *ctx,
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
/* destroy the mutex -- it may have allocated memory (eg on bsd) */
- _glthread_DESTROY_MUTEX(texObj->Mutex);
+ mtx_destroy(&texObj->Mutex);
free(texObj->Label);
@@ -374,12 +374,12 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
ASSERT(valid_texture_object(oldTex));
(void) valid_texture_object; /* silence warning in release builds */
- _glthread_LOCK_MUTEX(oldTex->Mutex);
+ mtx_lock(&oldTex->Mutex);
ASSERT(oldTex->RefCount > 0);
oldTex->RefCount--;
deleteFlag = (oldTex->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldTex->Mutex);
+ mtx_unlock(&oldTex->Mutex);
if (deleteFlag) {
GET_CURRENT_CONTEXT(ctx);
@@ -396,7 +396,7 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
if (tex) {
/* reference new texture */
ASSERT(valid_texture_object(tex));
- _glthread_LOCK_MUTEX(tex->Mutex);
+ mtx_lock(&tex->Mutex);
if (tex->RefCount == 0) {
/* this texture's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
@@ -407,7 +407,7 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
tex->RefCount++;
*ptr = tex;
}
- _glthread_UNLOCK_MUTEX(tex->Mutex);
+ mtx_unlock(&tex->Mutex);
}
}
@@ -1009,7 +1009,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
/*
* This must be atomic (generation and allocation of texture IDs)
*/
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_lock(&ctx->Shared->Mutex);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
@@ -1020,7 +1020,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
GLenum target = 0;
texObj = ctx->Driver.NewTextureObject(ctx, name, target);
if (!texObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_unlock(&ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
return;
}
@@ -1031,7 +1031,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
textures[i] = name;
}
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_unlock(&ctx->Shared->Mutex);
}
@@ -1178,9 +1178,9 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
/* The texture _name_ is now free for re-use.
* Remove it from the hash table now.
*/
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_lock(&ctx->Shared->Mutex);
_mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_unlock(&ctx->Shared->Mutex);
/* Unreference the texobj. If refcount hits zero, the texture
* will be deleted.
@@ -1313,9 +1313,9 @@ _mesa_BindTexture( GLenum target, GLuint texName )
}
/* and insert it into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_lock(&ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_unlock(&ctx->Shared->Mutex);
}
newTexObj->Target = target;
}
@@ -1327,10 +1327,10 @@ _mesa_BindTexture( GLenum target, GLuint texName )
*/
{
GLboolean early_out;
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_lock(&ctx->Shared->Mutex);
early_out = ((ctx->Shared->RefCount == 1)
&& (newTexObj == texUnit->CurrentTex[targetIndex]));
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ mtx_unlock(&ctx->Shared->Mutex);
if (early_out) {
return;
}
@@ -1493,7 +1493,7 @@ _mesa_IsTexture( GLuint texture )
void
_mesa_lock_context_textures( struct gl_context *ctx )
{
- _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
+ mtx_lock(&ctx->Shared->TexMutex);
if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
ctx->NewState |= _NEW_TEXTURE;
@@ -1506,7 +1506,7 @@ void
_mesa_unlock_context_textures( struct gl_context *ctx )
{
assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
- _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
+ mtx_unlock(&ctx->Shared->TexMutex);
}
void GLAPIENTRY