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-rw-r--r--mesalib/src/mesa/main/context.c45
-rw-r--r--mesalib/src/mesa/main/dd.h9
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp1
-rw-r--r--mesalib/src/mesa/main/framebuffer.c69
-rw-r--r--mesalib/src/mesa/main/mtypes.h2
-rw-r--r--mesalib/src/mesa/main/shaderapi.c60
-rw-r--r--mesalib/src/mesa/main/uniform_query.cpp9
-rw-r--r--mesalib/src/mesa/main/uniforms.h2
8 files changed, 44 insertions, 153 deletions
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index c59f755c6..5ad04cc99 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -1388,25 +1388,6 @@ check_compatible(const struct gl_context *ctx,
/**
- * Do one-time initialization for the given framebuffer. Specifically,
- * ask the driver for the window's current size and update the framebuffer
- * object to match.
- * Really, the device driver should totally take care of this.
- */
-static void
-initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- GLuint width, height;
- if (ctx->Driver.GetBufferSize) {
- ctx->Driver.GetBufferSize(fb, &width, &height);
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, fb, width, height);
- fb->Initialized = GL_TRUE;
- }
-}
-
-
-/**
* Check if the viewport/scissor size has not yet been initialized.
* Initialize the size if the given width and height are non-zero.
*/
@@ -1508,32 +1489,6 @@ _mesa_make_current( struct gl_context *newCtx,
*/
newCtx->NewState |= _NEW_BUFFERS;
-#if 1
- /* We want to get rid of these lines: */
- if (!drawBuffer->Initialized) {
- initialize_framebuffer_size(newCtx, drawBuffer);
- }
- if (readBuffer != drawBuffer && !readBuffer->Initialized) {
- initialize_framebuffer_size(newCtx, readBuffer);
- }
-
- _mesa_resizebuffers(newCtx);
-#else
- /* We want the drawBuffer and readBuffer to be initialized by
- * the driver.
- * This generally means the Width and Height match the actual
- * window size and the renderbuffers (both hardware and software
- * based) are allocated to match. The later can generally be
- * done with a call to _mesa_resize_framebuffer().
- *
- * It's theoretically possible for a buffer to have zero width
- * or height, but for now, assert check that the driver did what's
- * expected of it.
- */
- ASSERT(drawBuffer->Width > 0);
- ASSERT(drawBuffer->Height > 0);
-#endif
-
if (drawBuffer) {
_mesa_check_init_viewport(newCtx,
drawBuffer->Width, drawBuffer->Height);
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index e2519780a..c1d9b2c95 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -93,15 +93,6 @@ struct dd_function_table {
void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
/**
- * Get the width and height of the named buffer/window.
- *
- * Mesa uses this to determine when the driver's window size has changed.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*GetBufferSize)( struct gl_framebuffer *buffer,
- GLuint *width, GLuint *height );
-
- /**
* Resize the given framebuffer to the given size.
* XXX OBSOLETE: this function will be removed in the future.
*/
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index d162da8db..86317efcd 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -51,7 +51,6 @@ extern "C" {
#include "../glsl/glsl_symbol_table.h"
#include "../glsl/glsl_parser_extras.h"
#include "../glsl/ir_optimization.h"
-#include "../glsl/ir_print_visitor.h"
#include "../program/ir_to_mesa.h"
using namespace ir_builder;
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c
index 1906a8a55..d28882ac4 100644
--- a/mesalib/src/mesa/main/framebuffer.c
+++ b/mesalib/src/mesa/main/framebuffer.c
@@ -319,81 +319,12 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
}
-
-
-/**
- * XXX THIS IS OBSOLETE - drivers should take care of detecting window
- * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
- *
- * GL_MESA_resize_buffers extension.
- *
- * When this function is called, we'll ask the window system how large
- * the current window is. If it's a new size, we'll call the driver's
- * ResizeBuffers function. The driver will then resize its color buffers
- * as needed, and maybe call the swrast's routine for reallocating
- * swrast-managed depth/stencil/accum/etc buffers.
- * \note This function should only be called through the GL API, not
- * from device drivers (as was done in the past).
- */
-void
-_mesa_resizebuffers( struct gl_context *ctx )
-{
- FLUSH_VERTICES(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glResizeBuffersMESA\n");
-
- if (!ctx->Driver.GetBufferSize) {
- return;
- }
-
- if (ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
-
- assert(_mesa_is_winsys_fbo(buffer));
-
- /* ask device driver for size of output buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- if (ctx->WinSysReadBuffer
- && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
-
- assert(_mesa_is_winsys_fbo(buffer));
-
- /* ask device driver for size of read buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
/*
* XXX THIS IS OBSOLETE
*/
void GLAPIENTRY
_mesa_ResizeBuffersMESA( void )
{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Extensions.MESA_resize_buffers)
- _mesa_resizebuffers( ctx );
}
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 0002da5c0..5d5b53492 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2680,8 +2680,6 @@ struct gl_framebuffer
*/
struct gl_config Visual;
- GLboolean Initialized;
-
GLuint Width, Height; /**< size of frame buffer in pixels */
/** \name Drawing bounds (Intersection of buffer size and scissor box) */
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index 8cb02760b..4cc0357b1 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -48,11 +48,14 @@
#include "main/transformfeedback.h"
#include "main/uniforms.h"
#include "program/program.h"
+#include "program/prog_print.h"
#include "program/prog_parameter.h"
#include "ralloc.h"
#include <stdbool.h>
#include "../glsl/glsl_parser_extras.h"
+#include "../glsl/ir.h"
#include "../glsl/ir_uniform.h"
+#include "../glsl/program.h"
/** Define this to enable shader substitution (see below) */
#define SHADER_SUBST 0
@@ -743,10 +746,42 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
/* set default pragma state for shader */
sh->Pragmas = options->DefaultPragmas;
- /* this call will set the sh->CompileStatus field to indicate if
- * compilation was successful.
- */
- _mesa_glsl_compile_shader(ctx, sh);
+ if (!sh->Source) {
+ /* If the user called glCompileShader without first calling
+ * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
+ */
+ sh->CompileStatus = GL_FALSE;
+ } else {
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("GLSL source for %s shader %d:\n",
+ _mesa_glsl_shader_target_name(sh->Type), sh->Name);
+ printf("%s\n", sh->Source);
+ }
+
+ /* this call will set the shader->CompileStatus field to indicate if
+ * compilation was successful.
+ */
+ _mesa_glsl_compile_shader(ctx, sh, false, false);
+
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(sh);
+ }
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ if (sh->CompileStatus) {
+ printf("GLSL IR for shader %d:\n", sh->Name);
+ _mesa_print_ir(sh->ir, NULL);
+ printf("\n\n");
+ } else {
+ printf("GLSL shader %d failed to compile.\n", sh->Name);
+ }
+ if (sh->InfoLog && sh->InfoLog[0] != 0) {
+ printf("GLSL shader %d info log:\n", sh->Name);
+ printf("%s\n", sh->InfoLog);
+ }
+ }
+
+ }
if (sh->CompileStatus == GL_FALSE &&
(ctx->Shader.Flags & GLSL_REPORT_ERRORS)) {
@@ -816,21 +851,8 @@ print_shader_info(const struct gl_shader_program *shProg)
printf("Mesa: glUseProgram(%u)\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
- const char *s;
- switch (shProg->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
- s = "vertex";
- break;
- case GL_FRAGMENT_SHADER:
- s = "fragment";
- break;
- case GL_GEOMETRY_SHADER:
- s = "geometry";
- break;
- default:
- s = "";
- }
- printf(" %s shader %u, checksum %u\n", s,
+ printf(" %s shader %u, checksum %u\n",
+ _mesa_glsl_shader_target_name(shProg->Shaders[i]->Type),
shProg->Shaders[i]->Name,
shProg->Shaders[i]->SourceChecksum);
}
diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp
index 296f80f17..3c460042e 100644
--- a/mesalib/src/mesa/main/uniform_query.cpp
+++ b/mesalib/src/mesa/main/uniform_query.cpp
@@ -33,6 +33,7 @@
#include "program/hash_table.h"
#include "../glsl/program.h"
#include "../glsl/ir_uniform.h"
+#include "../glsl/glsl_parser_extras.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "uniforms.h"
@@ -434,12 +435,6 @@ log_uniform(const void *values, enum glsl_base_type basicType,
static void
log_program_parameters(const struct gl_shader_program *shProg)
{
- static const char *stages[] = {
- "vertex", "fragment", "geometry"
- };
-
- assert(Elements(stages) == MESA_SHADER_TYPES);
-
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
if (shProg->_LinkedShaders[i] == NULL)
continue;
@@ -447,7 +442,7 @@ log_program_parameters(const struct gl_shader_program *shProg)
const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
printf("Program %d %s shader parameters:\n",
- shProg->Name, stages[i]);
+ shProg->Name, _mesa_glsl_shader_target_name(prog->Target));
for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) {
printf("%s: %p %f %f %f %f\n",
prog->Parameters->Parameters[j].Name,
diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h
index 14fe26d5f..92239176e 100644
--- a/mesalib/src/mesa/main/uniforms.h
+++ b/mesalib/src/mesa/main/uniforms.h
@@ -272,7 +272,7 @@ static inline GLint
_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
unsigned base_location, unsigned offset)
{
- assert(prog->UniformLocationBaseScale >= 0);
+ assert(prog->UniformLocationBaseScale >= 1);
assert(offset < prog->UniformLocationBaseScale);
return (base_location * prog->UniformLocationBaseScale) + offset;
}