diff options
Diffstat (limited to 'mesalib/src/mesa/math/m_matrix.c')
-rw-r--r-- | mesalib/src/mesa/math/m_matrix.c | 56 |
1 files changed, 13 insertions, 43 deletions
diff --git a/mesalib/src/mesa/math/m_matrix.c b/mesalib/src/mesa/math/m_matrix.c index 02aedbad8..00a6c814f 100644 --- a/mesalib/src/mesa/math/m_matrix.c +++ b/mesalib/src/mesa/math/m_matrix.c @@ -45,7 +45,6 @@ * \defgroup MatFlags MAT_FLAG_XXX-flags * * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags - * It would be nice to make all these flags private to m_matrix.c */ /*@{*/ #define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag. @@ -296,19 +295,15 @@ static void print_matrix_floats( const GLfloat m[16] ) void _math_matrix_print( const GLmatrix *m ) { + GLfloat prod[16]; + _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags); print_matrix_floats(m->m); _mesa_debug(NULL, "Inverse: \n"); - if (m->inv) { - GLfloat prod[16]; - print_matrix_floats(m->inv); - matmul4(prod, m->m, m->inv); - _mesa_debug(NULL, "Mat * Inverse:\n"); - print_matrix_floats(prod); - } - else { - _mesa_debug(NULL, " - not available\n"); - } + print_matrix_floats(m->inv); + matmul4(prod, m->m, m->inv); + _mesa_debug(NULL, "Mat * Inverse:\n"); + print_matrix_floats(prod); } /*@}*/ @@ -333,7 +328,7 @@ _math_matrix_print( const GLmatrix *m ) /*@{*/ /** - * Swaps the values of two floating pointer variables. + * Swaps the values of two floating point variables. * * Used by invert_matrix_general() to swap the row pointers. */ @@ -513,7 +508,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat ) det = pos + neg; - if (det*det < 1e-25) + if (FABSF(det) < 1e-25) return GL_FALSE; det = 1.0F / det; @@ -1141,9 +1136,7 @@ void _math_matrix_set_identity( GLmatrix *mat ) { memcpy( mat->m, Identity, 16*sizeof(GLfloat) ); - - if (mat->inv) - memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); + memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); mat->type = MATRIX_IDENTITY; mat->flags &= ~(MAT_DIRTY_FLAGS| @@ -1444,17 +1437,9 @@ void _math_matrix_copy( GLmatrix *to, const GLmatrix *from ) { memcpy( to->m, from->m, sizeof(Identity) ); + memcpy(to->inv, from->inv, 16 * sizeof(GLfloat)); to->flags = from->flags; to->type = from->type; - - if (to->inv != 0) { - if (from->inv == 0) { - matrix_invert( to ); - } - else { - memcpy(to->inv, from->inv, sizeof(GLfloat)*16); - } - } } /** @@ -1486,7 +1471,9 @@ _math_matrix_ctr( GLmatrix *m ) m->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); if (m->m) memcpy( m->m, Identity, sizeof(Identity) ); - m->inv = NULL; + m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); + if (m->inv) + memcpy( m->inv, Identity, sizeof(Identity) ); m->type = MATRIX_IDENTITY; m->flags = 0; } @@ -1511,23 +1498,6 @@ _math_matrix_dtr( GLmatrix *m ) } } -/** - * Allocate a matrix inverse. - * - * \param m matrix. - * - * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity. - */ -void -_math_matrix_alloc_inv( GLmatrix *m ) -{ - if (!m->inv) { - m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); - if (m->inv) - memcpy( m->inv, Identity, 16 * sizeof(GLfloat) ); - } -} - /*@}*/ |