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Diffstat (limited to 'mesalib/src/mesa/program/program.c')
-rw-r--r--mesalib/src/mesa/program/program.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c
index fb0aeb7ed..2ef969ff7 100644
--- a/mesalib/src/mesa/program/program.c
+++ b/mesalib/src/mesa/program/program.c
@@ -738,7 +738,7 @@ _mesa_combine_programs(struct gl_context *ctx,
* of progB_colorFile/progB_colorIndex below...
*/
progB_colorFile = PROGRAM_INPUT;
- progB_colorIndex = FRAG_ATTRIB_COL0;
+ progB_colorIndex = VARYING_SLOT_COL0;
/*
* The fragment program may get color from a state var rather than
@@ -754,7 +754,7 @@ _mesa_combine_programs(struct gl_context *ctx,
p->StateIndexes[0] == STATE_INTERNAL &&
p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
(int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
- progB_inputsRead |= FRAG_BIT_COL0;
+ progB_inputsRead |= VARYING_BIT_COL0;
progB_colorFile = PROGRAM_STATE_VAR;
progB_colorIndex = i;
break;
@@ -765,7 +765,7 @@ _mesa_combine_programs(struct gl_context *ctx,
* new temporary register.
*/
if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
- (progB_inputsRead & FRAG_BIT_COL0)) {
+ (progB_inputsRead & VARYING_BIT_COL0)) {
GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
firstTemp);
if (tempReg < 0) {
@@ -788,7 +788,7 @@ _mesa_combine_programs(struct gl_context *ctx,
/* compute combined program's InputsRead */
inputsB = progB_inputsRead;
if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
- inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+ inputsB &= ~(1 << VARYING_SLOT_COL0);
}
newProg->InputsRead = progA->InputsRead | inputsB;
newProg->OutputsWritten = progB->OutputsWritten;
@@ -934,9 +934,9 @@ _mesa_valid_register_index(const struct gl_context *ctx,
case MESA_SHADER_VERTEX:
return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
case MESA_SHADER_FRAGMENT:
- return index < FRAG_ATTRIB_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_GEOMETRY:
- return index < GEOM_ATTRIB_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}
@@ -947,11 +947,11 @@ _mesa_valid_register_index(const struct gl_context *ctx,
switch (shaderType) {
case MESA_SHADER_VERTEX:
- return index < VERT_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_FRAGMENT:
return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
case MESA_SHADER_GEOMETRY:
- return index < GEOM_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}