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path: root/mesalib/src/mesa/program/programopt.c
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Diffstat (limited to 'mesalib/src/mesa/program/programopt.c')
-rw-r--r--mesalib/src/mesa/program/programopt.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c
index 2a3702198..d40ffd543 100644
--- a/mesalib/src/mesa/program/programopt.c
+++ b/mesalib/src/mesa/program/programopt.c
@@ -89,7 +89,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
for (i = 0; i < 4; i++) {
newInst[i].Opcode = OPCODE_DP4;
newInst[i].DstReg.File = PROGRAM_OUTPUT;
- newInst[i].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[i].DstReg.Index = VARYING_SLOT_POS;
newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
newInst[i].SrcReg[0].Index = mvpRef[i];
@@ -109,7 +109,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
}
@@ -188,7 +188,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
newInst[3].Opcode = OPCODE_MAD;
newInst[3].DstReg.File = PROGRAM_OUTPUT;
- newInst[3].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[3].DstReg.Index = VARYING_SLOT_POS;
newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
newInst[3].SrcReg[0].File = PROGRAM_INPUT;
newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
@@ -211,7 +211,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
}
@@ -240,7 +240,7 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
* \param saturate True if writes to color outputs should be clamped to [0, 1]
*
* \note
- * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead.
+ * This function sets \c VARYING_BIT_FOGC in \c fprog->Base.InputsRead.
*
* \todo With a little work, this function could be adapted to add fog code
* to vertex programs too.
@@ -323,7 +323,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_INPUT;
- inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[0].Index = VARYING_SLOT_FOGC;
inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_STATE_VAR;
inst->SrcReg[1].Index = fogPRefOpt;
@@ -348,7 +348,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
inst->SrcReg[0].Swizzle
= (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
inst->SrcReg[1].File = PROGRAM_INPUT;
- inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[1].Index = VARYING_SLOT_FOGC;
inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
if (fog_mode == GL_EXP2) {
@@ -411,7 +411,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
/* install new instructions */
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
- fprog->Base.InputsRead |= FRAG_BIT_FOGC;
+ fprog->Base.InputsRead |= VARYING_BIT_FOGC;
assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR));
}
@@ -507,7 +507,7 @@ void
_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
{
GLuint i;
- GLint outputMap[VERT_RESULT_MAX];
+ GLint outputMap[VARYING_SLOT_MAX];
GLuint numVaryingReads = 0;
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
GLuint firstTemp = 0;
@@ -517,7 +517,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
assert(type == PROGRAM_OUTPUT);
- for (i = 0; i < VERT_RESULT_MAX; i++)
+ for (i = 0; i < VARYING_SLOT_MAX; i++)
outputMap[i] = -1;
/* look for instructions which read from varying vars */
@@ -576,7 +576,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
/* insert new MOV instructions here */
inst = prog->Instructions + endPos;
- for (var = 0; var < VERT_RESULT_MAX; var++) {
+ for (var = 0; var < VARYING_SLOT_MAX; var++) {
if (outputMap[var] >= 0) {
/* MOV VAR[var], TEMP[tmp]; */
inst->Opcode = OPCODE_MOV;
@@ -615,10 +615,10 @@ _mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *p
inst[0].DstReg.File = PROGRAM_OUTPUT;
inst[0].DstReg.Index = FRAG_RESULT_COLOR;
inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & FRAG_BIT_COL0)
- inputAttr = FRAG_ATTRIB_COL0;
+ if (prog->Base.InputsRead & VARYING_BIT_COL0)
+ inputAttr = VARYING_SLOT_COL0;
else
- inputAttr = FRAG_ATTRIB_TEX0;
+ inputAttr = VARYING_SLOT_TEX0;
inst[0].SrcReg[0].Index = inputAttr;
inst[1].Opcode = OPCODE_END;
@@ -657,7 +657,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
inst[0].Opcode = OPCODE_MOV;
inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = VERT_RESULT_COL0;
+ inst[0].DstReg.Index = VARYING_SLOT_COL0;
inst[0].SrcReg[0].File = PROGRAM_INPUT;
if (prog->Base.InputsRead & VERT_BIT_COLOR0)
inputAttr = VERT_ATTRIB_COLOR0;
@@ -673,7 +673,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
prog->Base.Instructions = inst;
prog->Base.NumInstructions = 2;
prog->Base.InputsRead = BITFIELD64_BIT(inputAttr);
- prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
+ prog->Base.OutputsWritten = BITFIELD64_BIT(VARYING_SLOT_COL0);
/*
* Now insert code to do standard modelview/projection transformation.