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Diffstat (limited to 'mesalib/src/mesa/shader/slang/library/slang_common_builtin.gc')
-rw-r--r--mesalib/src/mesa/shader/slang/library/slang_common_builtin.gc14
1 files changed, 13 insertions, 1 deletions
diff --git a/mesalib/src/mesa/shader/slang/library/slang_common_builtin.gc b/mesalib/src/mesa/shader/slang/library/slang_common_builtin.gc
index 56de47ee8..a25ca55bc 100644
--- a/mesalib/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/mesalib/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -695,7 +695,7 @@ vec3 normalize(const vec3 v)
{
// const float s = inversesqrt(dot(v, v));
// __retVal = v * s;
-// XXX note, we _could_ use __retVal.w instead of tmp and and save a
+// XXX note, we _could_ use __retVal.w instead of tmp and save a
// register, but that's actually a compilation error because v is a vec3
// and the .w suffix is illegal. Oh well.
float tmp;
@@ -1769,6 +1769,18 @@ vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord)
+//// GL_EXT_texture_array
+vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord)
+{
+ __asm vec4_tex_1d_array __retVal, sampler, coord;
+}
+
+vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord)
+{
+ __asm vec4_tex_2d_array __retVal, sampler, coord;
+}
+
+
//
// 8.9 Noise Functions
//