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Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_clear.c124
1 files changed, 75 insertions, 49 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c
index 8da664afb..887e58bd9 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_clear.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c
@@ -51,6 +51,7 @@
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
+#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "util/u_draw_quad.h"
@@ -129,6 +130,26 @@ set_vertex_shader(struct st_context *st)
}
+static void
+set_vertex_shader_layered(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+
+ if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) ||
+ !pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
+ assert(!"Got layered clear, but the VS layer output is unsupported");
+ set_vertex_shader(st);
+ return;
+ }
+
+ if (!st->clear.vs_layered) {
+ st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe);
+ }
+
+ cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered);
+}
+
+
/**
* Draw a screen-aligned quadrilateral.
* Coords are clip coords with y=0=bottom.
@@ -136,15 +157,19 @@ set_vertex_shader(struct st_context *st)
static void
draw_quad(struct st_context *st,
float x0, float y0, float x1, float y1, GLfloat z,
+ unsigned num_instances,
const union pipe_color_union *color)
{
- struct pipe_context *pipe = st->pipe;
- struct pipe_resource *vbuf = NULL;
- GLuint i, offset;
+ struct cso_context *cso = st->cso_context;
+ struct pipe_vertex_buffer vb = {0};
+ GLuint i;
float (*vertices)[2][4]; /**< vertex pos + color */
+ vb.stride = 8 * sizeof(float);
+
if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
- &offset, &vbuf, (void **) &vertices) != PIPE_OK) {
+ &vb.buffer_offset, &vb.buffer,
+ (void **) &vertices) != PIPE_OK) {
return;
}
@@ -174,16 +199,10 @@ draw_quad(struct st_context *st,
u_upload_unmap(st->uploader);
/* draw */
- util_draw_vertex_buffer(pipe,
- st->cso_context,
- vbuf,
- cso_get_aux_vertex_buffer_slot(st->cso_context),
- offset,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- pipe_resource_reference(&vbuf, NULL);
+ cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &vb);
+ cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ pipe_resource_reference(&vb.buffer, NULL);
}
@@ -194,8 +213,7 @@ draw_quad(struct st_context *st,
* ctx->DrawBuffer->_X/Ymin/max fields.
*/
static void
-clear_with_quad(struct gl_context *ctx,
- GLboolean color, GLboolean depth, GLboolean stencil)
+clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
{
struct st_context *st = st_context(ctx);
const struct gl_framebuffer *fb = ctx->DrawBuffer;
@@ -205,7 +223,8 @@ clear_with_quad(struct gl_context *ctx,
const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
- union pipe_color_union clearColor;
+ unsigned num_layers =
+ util_framebuffer_get_num_layers(&st->state.framebuffer);
/*
printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
@@ -233,7 +252,7 @@ clear_with_quad(struct gl_context *ctx,
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
- if (color) {
+ if (clear_buffers & PIPE_CLEAR_COLOR) {
int num_buffers = ctx->Extensions.EXT_draw_buffers2 ?
ctx->DrawBuffer->_NumColorDrawBuffers : 1;
int i;
@@ -241,6 +260,9 @@ clear_with_quad(struct gl_context *ctx,
blend.independent_blend_enable = num_buffers > 1;
for (i = 0; i < num_buffers; i++) {
+ if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i)))
+ continue;
+
if (ctx->Color.ColorMask[i][0])
blend.rt[i].colormask |= PIPE_MASK_R;
if (ctx->Color.ColorMask[i][1])
@@ -261,13 +283,13 @@ clear_with_quad(struct gl_context *ctx,
{
struct pipe_depth_stencil_alpha_state depth_stencil;
memset(&depth_stencil, 0, sizeof(depth_stencil));
- if (depth) {
+ if (clear_buffers & PIPE_CLEAR_DEPTH) {
depth_stencil.depth.enabled = 1;
depth_stencil.depth.writemask = 1;
depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
}
- if (stencil) {
+ if (clear_buffers & PIPE_CLEAR_STENCIL) {
struct pipe_stencil_ref stencil_ref;
memset(&stencil_ref, 0, sizeof(stencil_ref));
depth_stencil.stencil[0].enabled = 1;
@@ -305,21 +327,20 @@ clear_with_quad(struct gl_context *ctx,
}
set_fragment_shader(st);
- set_vertex_shader(st);
cso_set_geometry_shader_handle(st->cso_context, NULL);
- if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
+ if (num_layers > 1)
+ set_vertex_shader_layered(st);
+ else
+ set_vertex_shader(st);
- st_translate_color(&ctx->Color.ClearColor,
- &clearColor,
- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- is_integer);
- }
+ /* We can't translate the clear color to the colorbuffer format,
+ * because different colorbuffers may have different formats.
+ */
/* draw quad matching scissor rect */
- draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, &clearColor);
+ draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, num_layers,
+ (union pipe_color_union*)&ctx->Color.ClearColor);
/* Restore pipe state */
cso_restore_blend(st->cso_context);
@@ -352,6 +373,19 @@ is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
/**
+ * Return if all of the color channels are masked.
+ */
+static INLINE GLboolean
+is_color_disabled(struct gl_context *ctx, int i)
+{
+ return !ctx->Color.ColorMask[i][0] &&
+ !ctx->Color.ColorMask[i][1] &&
+ !ctx->Color.ColorMask[i][2] &&
+ !ctx->Color.ColorMask[i][3];
+}
+
+
+/**
* Return if any of the color channels are masked.
*/
static INLINE GLboolean
@@ -408,11 +442,14 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
if (!strb || !strb->surface)
continue;
+ if (is_color_disabled(ctx, colormask_index))
+ continue;
+
if (is_scissor_enabled(ctx, rb) ||
is_color_masked(ctx, colormask_index))
- quad_buffers |= PIPE_CLEAR_COLOR;
+ quad_buffers |= PIPE_CLEAR_COLOR0 << i;
else
- clear_buffers |= PIPE_CLEAR_COLOR;
+ clear_buffers |= PIPE_CLEAR_COLOR0 << i;
}
}
}
@@ -445,24 +482,13 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
*/
if (quad_buffers) {
quad_buffers |= clear_buffers;
- clear_with_quad(ctx,
- quad_buffers & PIPE_CLEAR_COLOR,
- quad_buffers & PIPE_CLEAR_DEPTH,
- quad_buffers & PIPE_CLEAR_STENCIL);
+ clear_with_quad(ctx, quad_buffers);
} else if (clear_buffers) {
- union pipe_color_union clearColor;
-
- if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
-
- st_translate_color(&ctx->Color.ClearColor,
- &clearColor,
- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- is_integer);
- }
-
- st->pipe->clear(st->pipe, clear_buffers, &clearColor,
+ /* We can't translate the clear color to the colorbuffer format,
+ * because different colorbuffers may have different formats.
+ */
+ st->pipe->clear(st->pipe, clear_buffers,
+ (union pipe_color_union*)&ctx->Color.ClearColor,
ctx->Depth.Clear, ctx->Stencil.Clear);
}
if (mask & BUFFER_BIT_ACCUM)